diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 110 |
1 files changed, 102 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 59b8ff0..e8ee33c 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -899,11 +899,65 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
899 | } | 899 | } |
900 | } | 900 | } |
901 | 901 | ||
902 | // Resize using the nearest neighbor method | 902 | // Resize using interpolation |
903 | // Going to be doing interpolation here soon | 903 | |
904 | |||
905 | // This particular way is quick but it only works on a multiple of the original | 904 | // This particular way is quick but it only works on a multiple of the original |
906 | 905 | ||
906 | // The idea behind this method can be described with the following diagrams | ||
907 | // second pass and third pass happen in the same loop really.. just separated | ||
908 | // them to show what this does. | ||
909 | |||
910 | // First Pass | ||
911 | // ResultArr: | ||
912 | // 1,1,1,1,1,1 | ||
913 | // 1,1,1,1,1,1 | ||
914 | // 1,1,1,1,1,1 | ||
915 | // 1,1,1,1,1,1 | ||
916 | // 1,1,1,1,1,1 | ||
917 | // 1,1,1,1,1,1 | ||
918 | |||
919 | // Second Pass | ||
920 | // ResultArr2: | ||
921 | // 1,,1,,1,,1,,1,,1, | ||
922 | // ,,,,,,,,,, | ||
923 | // 1,,1,,1,,1,,1,,1, | ||
924 | // ,,,,,,,,,, | ||
925 | // 1,,1,,1,,1,,1,,1, | ||
926 | // ,,,,,,,,,, | ||
927 | // 1,,1,,1,,1,,1,,1, | ||
928 | // ,,,,,,,,,, | ||
929 | // 1,,1,,1,,1,,1,,1, | ||
930 | // ,,,,,,,,,, | ||
931 | // 1,,1,,1,,1,,1,,1, | ||
932 | |||
933 | // Third pass fills in the blanks | ||
934 | // ResultArr2: | ||
935 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
936 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
937 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
938 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
939 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
940 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
941 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
942 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
943 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
944 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
945 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
946 | |||
947 | // X,Y = . | ||
948 | // X+1,y = ^ | ||
949 | // X,Y+1 = * | ||
950 | // X+1,Y+1 = # | ||
951 | |||
952 | // Filling in like this; | ||
953 | // .* | ||
954 | // ^# | ||
955 | // 1st . | ||
956 | // 2nd * | ||
957 | // 3rd ^ | ||
958 | // 4th # | ||
959 | // on single loop. | ||
960 | |||
907 | float[,] resultarr2 = new float[512, 512]; | 961 | float[,] resultarr2 = new float[512, 512]; |
908 | for (int y = 0; y < 256; y++) | 962 | for (int y = 0; y < 256; y++) |
909 | { | 963 | { |
@@ -912,12 +966,52 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
912 | resultarr2[y*2,x*2] = resultarr[y,x]; | 966 | resultarr2[y*2,x*2] = resultarr[y,x]; |
913 | 967 | ||
914 | if (y < 256) | 968 | if (y < 256) |
915 | resultarr2[(y*2)+1,x*2] = resultarr[y,x]; | 969 | { |
970 | if (y + 1 < 256) | ||
971 | { | ||
972 | if (x + 1 < 256) | ||
973 | { | ||
974 | resultarr2[(y * 2) + 1, x * 2] = ((resultarr[y, x] + resultarr[y + 1, x] + resultarr[y, x+1] + resultarr[y+1, x+1])/4); | ||
975 | } | ||
976 | else | ||
977 | { | ||
978 | resultarr2[(y * 2) + 1, x * 2] = ((resultarr[y, x] + resultarr[y + 1, x]) / 2); | ||
979 | } | ||
980 | } | ||
981 | else | ||
982 | { | ||
983 | resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x]; | ||
984 | } | ||
985 | } | ||
916 | if (x < 256) | 986 | if (x < 256) |
917 | resultarr2[y*2,(x*2)+1] = resultarr[y,x]; | 987 | { |
918 | 988 | if (x + 1 < 256) | |
919 | if (x<256 && y < 256) | 989 | { |
920 | resultarr2[(y*2)+1,(x*2)+1] = resultarr[y,x]; | 990 | if (y + 1 < 256) |
991 | { | ||
992 | resultarr2[y * 2, (x * 2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + resultarr[y, x + 1] + resultarr[y + 1, x + 1]) / 4); | ||
993 | } | ||
994 | else | ||
995 | { | ||
996 | resultarr2[y * 2, (x * 2) + 1] = ((resultarr[y, x] + resultarr[y, x + 1]) / 2); | ||
997 | } | ||
998 | } | ||
999 | else | ||
1000 | { | ||
1001 | resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x]; | ||
1002 | } | ||
1003 | } | ||
1004 | if (x < 256 && y < 256) | ||
1005 | { | ||
1006 | if ((x + 1 < 256) && (y + 1 < 256)) | ||
1007 | { | ||
1008 | resultarr2[(y * 2) + 1, (x * 2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + resultarr[y, x + 1] + resultarr[y + 1, x + 1]) / 4); | ||
1009 | } | ||
1010 | else | ||
1011 | { | ||
1012 | resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x]; | ||
1013 | } | ||
1014 | } | ||
921 | } | 1015 | } |
922 | 1016 | ||
923 | } | 1017 | } |