diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 90bce39..cfcd544 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1970,8 +1970,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1970 | List<SceneObjectPart> children = new List<SceneObjectPart>(); | 1970 | List<SceneObjectPart> children = new List<SceneObjectPart>(); |
1971 | SceneObjectPart root = GetSceneObjectPart(parentPrimId); | 1971 | SceneObjectPart root = GetSceneObjectPart(parentPrimId); |
1972 | 1972 | ||
1973 | if (Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID)) | 1973 | if (root == null) |
1974 | { | ||
1975 | m_log.DebugFormat("[LINK]: Can't find linkset root prim {0{", parentPrimId); | ||
1976 | return; | ||
1977 | } | ||
1978 | |||
1979 | if (!Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID)) | ||
1980 | { | ||
1981 | m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim"); | ||
1974 | return; | 1982 | return; |
1983 | } | ||
1975 | 1984 | ||
1976 | foreach (uint localID in childPrimIds) | 1985 | foreach (uint localID in childPrimIds) |
1977 | { | 1986 | { |
@@ -1990,7 +1999,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1990 | // Must be all one owner | 1999 | // Must be all one owner |
1991 | // | 2000 | // |
1992 | if (owners.Count > 1) | 2001 | if (owners.Count > 1) |
2002 | { | ||
2003 | m_log.DebugFormat("[LINK]: Refusing link. Too many owners"); | ||
2004 | return; | ||
2005 | } | ||
2006 | |||
2007 | if (children.Count == 0) | ||
2008 | { | ||
2009 | m_log.DebugFormat("[LINK]: Refusing link. No permissions to link any of the children"); | ||
1993 | return; | 2010 | return; |
2011 | } | ||
1994 | 2012 | ||
1995 | m_sceneGraph.LinkObjects(root, children); | 2013 | m_sceneGraph.LinkObjects(root, children); |
1996 | } | 2014 | } |