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-rw-r--r--OpenSim/Framework/ExtraPhysicsData.cs50
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs29
-rw-r--r--OpenSim/Region/Framework/Scenes/SOPMaterial.cs95
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs114
7 files changed, 281 insertions, 22 deletions
diff --git a/OpenSim/Framework/ExtraPhysicsData.cs b/OpenSim/Framework/ExtraPhysicsData.cs
new file mode 100644
index 0000000..9e7334f
--- /dev/null
+++ b/OpenSim/Framework/ExtraPhysicsData.cs
@@ -0,0 +1,50 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Framework
31{
32 public enum PhysShapeType : byte
33 {
34 prim = 0,
35 none = 1,
36 convex = 2,
37
38 invalid = 255 // use to mark invalid data in ExtraPhysicsData
39 }
40
41 public struct ExtraPhysicsData
42 {
43 public float Density;
44 public float GravitationModifier;
45 public float Friction;
46 public float Bounce;
47 public PhysShapeType PhysShapeType;
48
49 }
50}
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 1bd4749..c70b2a0 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -124,7 +124,7 @@ namespace OpenSim.Framework
124 public delegate void ObjectDrop(uint localID, IClientAPI remoteClient); 124 public delegate void ObjectDrop(uint localID, IClientAPI remoteClient);
125 125
126 public delegate void UpdatePrimFlags( 126 public delegate void UpdatePrimFlags(
127 uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, IClientAPI remoteClient); 127 uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom,ExtraPhysicsData PhysData, IClientAPI remoteClient);
128 128
129 public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient); 129 public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
130 130
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 18af623..23beaec 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -7006,10 +7006,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7006 // 46,47,48 are special positions within the packet 7006 // 46,47,48 are special positions within the packet
7007 // This may change so perhaps we need a better way 7007 // This may change so perhaps we need a better way
7008 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) 7008 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?)
7009 bool UsePhysics = (data[46] != 0) ? true : false; 7009 /*
7010 bool IsTemporary = (data[47] != 0) ? true : false; 7010 bool UsePhysics = (data[46] != 0) ? true : false;
7011 bool IsPhantom = (data[48] != 0) ? true : false; 7011 bool IsTemporary = (data[47] != 0) ? true : false;
7012 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); 7012 bool IsPhantom = (data[48] != 0) ? true : false;
7013 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this);
7014 */
7015 bool UsePhysics = flags.AgentData.UsePhysics;
7016 bool IsPhantom = flags.AgentData.IsPhantom;
7017 bool IsTemporary = flags.AgentData.IsTemporary;
7018 ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics;
7019 ExtraPhysicsData physdata = new ExtraPhysicsData();
7020
7021 if (blocks == null || blocks.Length == 0)
7022 {
7023 physdata.PhysShapeType = PhysShapeType.invalid;
7024 }
7025 else
7026 {
7027 ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0];
7028 physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType;
7029 physdata.Bounce = phsblock.Restitution;
7030 physdata.Density = phsblock.Density;
7031 physdata.Friction = phsblock.Friction;
7032 }
7033 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
7013 } 7034 }
7014 return true; 7035 return true;
7015 } 7036 }
diff --git a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
new file mode 100644
index 0000000..10ac37c
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
@@ -0,0 +1,95 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32
33namespace OpenSim.Region.Framework.Scenes
34{
35 public static class SOPMaterialData
36 {
37 public enum SopMaterial : int // redundante and not in use for now
38 {
39 Stone = 0,
40 Metal = 1,
41 Glass = 2,
42 Wood = 3,
43 Flesh = 4,
44 Plastic = 5,
45 Rubber = 6,
46 light = 7 // compatibility with old viewers
47 }
48
49 private struct MaterialData
50 {
51 public float friction;
52 public float bounce;
53 public MaterialData(float f, float b)
54 {
55 friction = f;
56 bounce = b;
57 }
58 }
59
60 private static MaterialData[] m_materialdata = {
61 new MaterialData(0.8f,0.4f), // Stone
62 new MaterialData(0.3f,0.4f), // Metal
63 new MaterialData(0.2f,0.7f), // Glass
64 new MaterialData(0.6f,0.5f), // Wood
65 new MaterialData(0.9f,0.3f), // Flesh
66 new MaterialData(0.4f,0.7f), // Plastic
67 new MaterialData(0.9f,0.95f), // Rubber
68 new MaterialData(0.0f,0.0f) // light ??
69 };
70
71 public static Material MaxMaterial
72 {
73 get { return (Material)(m_materialdata.Length - 1); }
74 }
75
76 public static float friction(Material material)
77 {
78 int indx = (int)material;
79 if (indx < m_materialdata.Length)
80 return (m_materialdata[indx].friction);
81 else
82 return 0;
83 }
84
85 public static float bounce(Material material)
86 {
87 int indx = (int)material;
88 if (indx < m_materialdata.Length)
89 return (m_materialdata[indx].bounce);
90 else
91 return 0;
92 }
93
94 }
95} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a3358a5..24e6eb1 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4882,7 +4882,7 @@ Environment.Exit(1);
4882 4882
4883 private void CheckHeartbeat() 4883 private void CheckHeartbeat()
4884 { 4884 {
4885 if (m_firstHeartbeat) 4885// if (m_firstHeartbeat)
4886 return; 4886 return;
4887 4887
4888 if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000) 4888 if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000)
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index e6e3ad0..7b77ea0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1536,7 +1536,7 @@ namespace OpenSim.Region.Framework.Scenes
1536 /// <param name="SetPhantom"></param> 1536 /// <param name="SetPhantom"></param>
1537 /// <param name="remoteClient"></param> 1537 /// <param name="remoteClient"></param>
1538 protected internal void UpdatePrimFlags( 1538 protected internal void UpdatePrimFlags(
1539 uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, IClientAPI remoteClient) 1539 uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient)
1540 { 1540 {
1541 SceneObjectGroup group = GetGroupByPrim(localID); 1541 SceneObjectGroup group = GetGroupByPrim(localID);
1542 if (group != null) 1542 if (group != null)
@@ -1544,7 +1544,14 @@ namespace OpenSim.Region.Framework.Scenes
1544 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) 1544 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
1545 { 1545 {
1546 // VolumeDetect can't be set via UI and will always be off when a change is made there 1546 // VolumeDetect can't be set via UI and will always be off when a change is made there
1547 group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false); 1547 if (PhysData.PhysShapeType == PhysShapeType.invalid)
1548 group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false);
1549 else
1550 {
1551 SceneObjectPart part = GetSceneObjectPart(localID);
1552 if (part != null)
1553 part.UpdateExtraPhysics(PhysData);
1554 }
1548 } 1555 }
1549 } 1556 }
1550 } 1557 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index f647544..ace53f6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -295,7 +295,13 @@ namespace OpenSim.Region.Framework.Scenes
295 protected float m_buoyancy = 0.0f; 295 protected float m_buoyancy = 0.0f;
296 protected Vector3 m_force; 296 protected Vector3 m_force;
297 protected Vector3 m_torque; 297 protected Vector3 m_torque;
298 298
299 protected byte m_physicsShapeType = (byte)PhysShapeType.prim;
300 protected float m_density = 1000.0f; // in kg/m^3
301 protected float m_gravitymod = 1.0f;
302 protected float m_friction = 0.6f; // wood
303 protected float m_bounce = 0.5f; // wood
304
299 /// <summary> 305 /// <summary>
300 /// Stores media texture data 306 /// Stores media texture data
301 /// </summary> 307 /// </summary>
@@ -556,19 +562,6 @@ namespace OpenSim.Region.Framework.Scenes
556 } 562 }
557 } 563 }
558 564
559 public byte Material
560 {
561 get { return (byte) m_material; }
562 set
563 {
564 m_material = (Material)value;
565 if (PhysActor != null)
566 {
567 PhysActor.SetMaterial((int)value);
568 }
569 }
570 }
571
572 public bool PassTouches 565 public bool PassTouches
573 { 566 {
574 get { return m_passTouches; } 567 get { return m_passTouches; }
@@ -1377,6 +1370,87 @@ namespace OpenSim.Region.Framework.Scenes
1377 } 1370 }
1378 } 1371 }
1379 1372
1373 public byte Material
1374 {
1375 get { return (byte)m_material; }
1376 set
1377 {
1378 if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial)
1379 {
1380 m_material = (Material)value;
1381 m_friction = SOPMaterialData.friction(m_material);
1382 m_bounce = SOPMaterialData.bounce(m_material);
1383 if (PhysActor != null)
1384 {
1385 PhysActor.SetMaterial((int)value);
1386 }
1387 }
1388 }
1389 }
1390
1391 public byte PhysicsShapeType
1392 {
1393 get { return m_physicsShapeType; }
1394 set
1395 {
1396 if (value < 0 || value >= (byte)PhysShapeType.convex)
1397 value = (byte)PhysShapeType.prim; //convex not supported ?
1398
1399 else if (value == (byte)PhysShapeType.none)
1400 {
1401 if (ParentGroup == null || ParentGroup.RootPart == this)
1402 value = (byte)PhysShapeType.prim;
1403 }
1404 m_physicsShapeType = value;
1405 }
1406 }
1407
1408 public float Density // in kg/m^3
1409 {
1410 get { return m_density; }
1411 set
1412 {
1413 if (value >=1 && value <= 22587.0)
1414 {
1415 m_density = value;
1416 }
1417 }
1418 }
1419
1420 public float GravityModifier
1421 {
1422 get { return m_gravitymod; }
1423 set
1424 { if( value >= -1 && value <=28.0f)
1425 m_gravitymod = value;
1426 }
1427 }
1428
1429 public float Friction
1430 {
1431 get { return m_friction; }
1432 set
1433 {
1434 if (value >= 0 && value <= 255.0f)
1435 {
1436 m_friction = value;
1437 }
1438 }
1439 }
1440
1441 public float Bounciness
1442 {
1443 get { return m_bounce; }
1444 set
1445 {
1446 if (value >= 0 && value <= 1.0f)
1447 {
1448 m_bounce = value;
1449 }
1450 }
1451 }
1452
1453
1380 #endregion Public Properties with only Get 1454 #endregion Public Properties with only Get
1381 1455
1382 private uint ApplyMask(uint val, bool set, uint mask) 1456 private uint ApplyMask(uint val, bool set, uint mask)
@@ -4334,6 +4408,18 @@ namespace OpenSim.Region.Framework.Scenes
4334 } 4408 }
4335 } 4409 }
4336 4410
4411
4412 public void UpdateExtraPhysics(ExtraPhysicsData physdata)
4413 {
4414 if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null)
4415 return;
4416
4417 PhysicsShapeType = (byte)physdata.PhysShapeType;
4418 Density = physdata.Density;
4419 GravityModifier = physdata.GravitationModifier;
4420 Friction = physdata.Friction;
4421 Bounciness = physdata.Bounce;
4422 }
4337 /// <summary> 4423 /// <summary>
4338 /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. 4424 /// Update the flags on this prim. This covers properties such as phantom, physics and temporary.
4339 /// </summary> 4425 /// </summary>