diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 6 | ||||
-rw-r--r-- | OpenSim/Framework/IScene.cs | 10 | ||||
-rw-r--r-- | OpenSim/Framework/ISceneAgent.cs | 68 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 58 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IScenePresence.cs | 22 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 69 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneBase.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 39 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | 5 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Mock/TestClient.cs | 7 |
13 files changed, 203 insertions, 100 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index cda8a1b..6732d59 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -707,6 +707,12 @@ namespace OpenSim.Framework | |||
707 | 707 | ||
708 | UUID AgentId { get; } | 708 | UUID AgentId { get; } |
709 | 709 | ||
710 | /// <summary> | ||
711 | /// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it | ||
712 | /// is connected). | ||
713 | /// </summary> | ||
714 | ISceneAgent SceneAgent { get; } | ||
715 | |||
710 | UUID SessionId { get; } | 716 | UUID SessionId { get; } |
711 | 717 | ||
712 | UUID SecureSessionId { get; } | 718 | UUID SecureSessionId { get; } |
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs index 7b0fe37..6919c48 100644 --- a/OpenSim/Framework/IScene.cs +++ b/OpenSim/Framework/IScene.cs | |||
@@ -68,12 +68,16 @@ namespace OpenSim.Framework | |||
68 | event restart OnRestart; | 68 | event restart OnRestart; |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Register the new client with the scene. The client starts off as a child agent - the later agent crossing | 71 | /// Add a new client and create a presence for it. All clients except initial login clients will starts off as a child agent |
72 | /// will promote it to a root agent. | 72 | /// - the later agent crossing will promote it to a root agent. |
73 | /// </summary> | 73 | /// </summary> |
74 | /// <param name="client"></param> | 74 | /// <param name="client"></param> |
75 | /// <param name="type">The type of agent to add.</param> | 75 | /// <param name="type">The type of agent to add.</param> |
76 | void AddNewClient(IClientAPI client, PresenceType type); | 76 | /// <returns> |
77 | /// The scene agent if the new client was added. | ||
78 | /// Null if the required scene agent already existed or no scene agent was added because the required client circuit doesn't exist. | ||
79 | /// </returns> | ||
80 | ISceneAgent AddNewClient(IClientAPI client, PresenceType type); | ||
77 | 81 | ||
78 | /// <summary> | 82 | /// <summary> |
79 | /// Remove the given client from the scene. | 83 | /// Remove the given client from the scene. |
diff --git a/OpenSim/Framework/ISceneAgent.cs b/OpenSim/Framework/ISceneAgent.cs new file mode 100644 index 0000000..69e91ed --- /dev/null +++ b/OpenSim/Framework/ISceneAgent.cs | |||
@@ -0,0 +1,68 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | |||
30 | namespace OpenSim.Framework | ||
31 | { | ||
32 | /// <summary> | ||
33 | /// An agent in the scene. | ||
34 | /// </summary> | ||
35 | /// <remarks> | ||
36 | /// Interface is a work in progress. Please feel free to add other required properties and methods. | ||
37 | /// </remarks> | ||
38 | public interface ISceneAgent : ISceneEntity | ||
39 | { | ||
40 | /// <value> | ||
41 | /// The client controlling this presence | ||
42 | /// </value> | ||
43 | IClientAPI ControllingClient { get; } | ||
44 | |||
45 | /// <summary> | ||
46 | /// What type of presence is this? User, NPC, etc. | ||
47 | /// </summary> | ||
48 | PresenceType PresenceType { get; } | ||
49 | |||
50 | /// <summary> | ||
51 | /// Avatar appearance data. | ||
52 | /// </summary> | ||
53 | /// <remarks> | ||
54 | // Because appearance setting is in a module, we actually need | ||
55 | // to give it access to our appearance directly, otherwise we | ||
56 | // get a synchronization issue. | ||
57 | /// </remarks> | ||
58 | AvatarAppearance Appearance { get; set; } | ||
59 | |||
60 | /// <summary> | ||
61 | /// Send initial scene data to the client controlling this agent | ||
62 | /// </summary> | ||
63 | /// <remarks> | ||
64 | /// This includes scene object data and the appearance data of other avatars. | ||
65 | /// </remarks> | ||
66 | void SendInitialDataToMe(); | ||
67 | } | ||
68 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index effa8d0..af68de6 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -390,6 +390,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
390 | } | 390 | } |
391 | } | 391 | } |
392 | public UUID AgentId { get { return m_agentId; } } | 392 | public UUID AgentId { get { return m_agentId; } } |
393 | public ISceneAgent SceneAgent { get; private set; } | ||
393 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 394 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
394 | public string ActiveGroupName { get { return m_activeGroupName; } } | 395 | public string ActiveGroupName { get { return m_activeGroupName; } } |
395 | public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } } | 396 | public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } } |
@@ -531,6 +532,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
531 | 532 | ||
532 | // Remove ourselves from the scene | 533 | // Remove ourselves from the scene |
533 | m_scene.RemoveClient(AgentId, true); | 534 | m_scene.RemoveClient(AgentId, true); |
535 | SceneAgent = null; | ||
534 | 536 | ||
535 | // We can't reach into other scenes and close the connection | 537 | // We can't reach into other scenes and close the connection |
536 | // We need to do this over grid communications | 538 | // We need to do this over grid communications |
@@ -710,7 +712,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
710 | 712 | ||
711 | public virtual void Start() | 713 | public virtual void Start() |
712 | { | 714 | { |
713 | m_scene.AddNewClient(this, PresenceType.User); | 715 | SceneAgent = m_scene.AddNewClient(this, PresenceType.User); |
714 | 716 | ||
715 | RefreshGroupMembership(); | 717 | RefreshGroupMembership(); |
716 | } | 718 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index ae8251a..b04fe9f 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -894,11 +894,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
894 | IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; | 894 | IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; |
895 | 895 | ||
896 | // Begin the process of adding the client to the simulator | 896 | // Begin the process of adding the client to the simulator |
897 | AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint); | 897 | IClientAPI client = AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint); |
898 | 898 | ||
899 | // Send ack | 899 | // Send ack straight away to let the viewer know that the connection is active. |
900 | SendAckImmediate(remoteEndPoint, packet.Header.Sequence); | 900 | SendAckImmediate(remoteEndPoint, packet.Header.Sequence); |
901 | 901 | ||
902 | // FIXME: Nasty - this is the only way we currently know if Scene.AddNewClient() failed to find a | ||
903 | // circuit and bombed out early. That check might be pointless since authorization is established | ||
904 | // up here. | ||
905 | if (client != null && client.SceneAgent != null) | ||
906 | client.SceneAgent.SendInitialDataToMe(); | ||
907 | |||
902 | // m_log.DebugFormat( | 908 | // m_log.DebugFormat( |
903 | // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", | 909 | // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", |
904 | // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); | 910 | // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); |
@@ -933,7 +939,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
933 | return sessionInfo.Authorised; | 939 | return sessionInfo.Authorised; |
934 | } | 940 | } |
935 | 941 | ||
936 | private void AddNewClient(UseCircuitCodePacket useCircuitCode, IPEndPoint remoteEndPoint) | 942 | /// <summary> |
943 | /// Add a new client. | ||
944 | /// </summary> | ||
945 | /// <param name="useCircuitCode"></param> | ||
946 | /// <param name="remoteEndPoint"></param> | ||
947 | /// <returns> | ||
948 | /// The client that was added or null if the client failed authorization or already existed. | ||
949 | /// </returns> | ||
950 | private IClientAPI AddNewClient(UseCircuitCodePacket useCircuitCode, IPEndPoint remoteEndPoint) | ||
937 | { | 951 | { |
938 | UUID agentID = useCircuitCode.CircuitCode.ID; | 952 | UUID agentID = useCircuitCode.CircuitCode.ID; |
939 | UUID sessionID = useCircuitCode.CircuitCode.SessionID; | 953 | UUID sessionID = useCircuitCode.CircuitCode.SessionID; |
@@ -942,7 +956,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
942 | AuthenticateResponse sessionInfo; | 956 | AuthenticateResponse sessionInfo; |
943 | if (IsClientAuthorized(useCircuitCode, out sessionInfo)) | 957 | if (IsClientAuthorized(useCircuitCode, out sessionInfo)) |
944 | { | 958 | { |
945 | AddClient(circuitCode, agentID, sessionID, remoteEndPoint, sessionInfo); | 959 | return AddClient(circuitCode, agentID, sessionID, remoteEndPoint, sessionInfo); |
946 | } | 960 | } |
947 | else | 961 | else |
948 | { | 962 | { |
@@ -950,38 +964,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
950 | m_log.WarnFormat( | 964 | m_log.WarnFormat( |
951 | "[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}", | 965 | "[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}", |
952 | useCircuitCode.CircuitCode.ID, useCircuitCode.CircuitCode.Code, remoteEndPoint); | 966 | useCircuitCode.CircuitCode.ID, useCircuitCode.CircuitCode.Code, remoteEndPoint); |
967 | |||
968 | return null; | ||
953 | } | 969 | } |
954 | } | 970 | } |
955 | 971 | ||
956 | protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) | 972 | /// <summary> |
973 | /// Add a client. | ||
974 | /// </summary> | ||
975 | /// <param name="circuitCode"></param> | ||
976 | /// <param name="agentID"></param> | ||
977 | /// <param name="sessionID"></param> | ||
978 | /// <param name="remoteEndPoint"></param> | ||
979 | /// <param name="sessionInfo"></param> | ||
980 | /// <returns>The client if it was added. Null if the client already existed.</returns> | ||
981 | protected virtual IClientAPI AddClient( | ||
982 | uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) | ||
957 | { | 983 | { |
984 | IClientAPI client = null; | ||
985 | |||
958 | // In priciple there shouldn't be more than one thread here, ever. | 986 | // In priciple there shouldn't be more than one thread here, ever. |
959 | // But in case that happens, we need to synchronize this piece of code | 987 | // But in case that happens, we need to synchronize this piece of code |
960 | // because it's too important | 988 | // because it's too important |
961 | lock (this) | 989 | lock (this) |
962 | { | 990 | { |
963 | IClientAPI existingClient; | 991 | if (!m_scene.TryGetClient(agentID, out client)) |
964 | |||
965 | if (!m_scene.TryGetClient(agentID, out existingClient)) | ||
966 | { | 992 | { |
967 | // Create the LLUDPClient | ||
968 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | 993 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); |
969 | // Create the LLClientView | 994 | |
970 | LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | 995 | client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); |
971 | client.OnLogout += LogoutHandler; | 996 | client.OnLogout += LogoutHandler; |
972 | 997 | ||
973 | client.DisableFacelights = m_disableFacelights; | 998 | ((LLClientView)client).DisableFacelights = m_disableFacelights; |
974 | 999 | ||
975 | // Start the IClientAPI | ||
976 | client.Start(); | 1000 | client.Start(); |
977 | |||
978 | } | ||
979 | else | ||
980 | { | ||
981 | m_log.WarnFormat("[LLUDPSERVER]: Ignoring a repeated UseCircuitCode from {0} at {1} for circuit {2}", | ||
982 | existingClient.AgentId, remoteEndPoint, circuitCode); | ||
983 | } | 1001 | } |
984 | } | 1002 | } |
1003 | |||
1004 | return client; | ||
985 | } | 1005 | } |
986 | 1006 | ||
987 | private void RemoveClient(LLUDPClient udpClient) | 1007 | private void RemoveClient(LLUDPClient udpClient) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs index 737c654..fb94355 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs | |||
@@ -53,9 +53,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
53 | public override void Update() {} | 53 | public override void Update() {} |
54 | public override void LoadWorldMap() {} | 54 | public override void LoadWorldMap() {} |
55 | 55 | ||
56 | public override void AddNewClient(IClientAPI client, PresenceType type) | 56 | public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type) |
57 | { | 57 | { |
58 | client.OnObjectName += RecordObjectNameCall; | 58 | client.OnObjectName += RecordObjectNameCall; |
59 | |||
60 | // FIXME | ||
61 | return null; | ||
59 | } | 62 | } |
60 | 63 | ||
61 | public override void RemoveClient(UUID agentID, bool someReason) {} | 64 | public override void RemoveClient(UUID agentID, bool someReason) {} |
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs index ff39283..5e43843 100644 --- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs +++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs | |||
@@ -38,28 +38,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
38 | /// <remarks> | 38 | /// <remarks> |
39 | /// Interface is a work in progress. Please feel free to add other required properties and methods. | 39 | /// Interface is a work in progress. Please feel free to add other required properties and methods. |
40 | /// </remarks> | 40 | /// </remarks> |
41 | public interface IScenePresence : ISceneEntity | 41 | public interface IScenePresence : ISceneAgent |
42 | { | 42 | { |
43 | /// <value> | ||
44 | /// The client controlling this presence | ||
45 | /// </value> | ||
46 | IClientAPI ControllingClient { get; } | ||
47 | |||
48 | /// <summary> | ||
49 | /// What type of presence is this? User, NPC, etc. | ||
50 | /// </summary> | ||
51 | PresenceType PresenceType { get; } | ||
52 | |||
53 | /// <summary> | ||
54 | /// Avatar appearance data. | ||
55 | /// </summary> | ||
56 | /// <remarks> | ||
57 | // Because appearance setting is in a module, we actually need | ||
58 | // to give it access to our appearance directly, otherwise we | ||
59 | // get a synchronization issue. | ||
60 | /// </remarks> | ||
61 | AvatarAppearance Appearance { get; set; } | ||
62 | |||
63 | /// <summary> | 43 | /// <summary> |
64 | /// The AttachmentsModule synchronizes on this to avoid race conditions between commands to add and remove attachments. | 44 | /// The AttachmentsModule synchronizes on this to avoid race conditions between commands to add and remove attachments. |
65 | /// </summary> | 45 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f9ae39c..a51fca2 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2610,17 +2610,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2610 | #region Add/Remove Avatar Methods | 2610 | #region Add/Remove Avatar Methods |
2611 | 2611 | ||
2612 | /// <summary> | 2612 | /// <summary> |
2613 | /// Add a new client and create a child agent for it. | 2613 | /// Add a new client and create a child scene presence for it. |
2614 | /// </summary> | 2614 | /// </summary> |
2615 | /// <param name="client"></param> | 2615 | /// <param name="client"></param> |
2616 | /// <param name="type">The type of agent to add.</param> | 2616 | /// <param name="type">The type of agent to add.</param> |
2617 | public override void AddNewClient(IClientAPI client, PresenceType type) | 2617 | public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type) |
2618 | { | 2618 | { |
2619 | AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode); | 2619 | AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode); |
2620 | bool vialogin = false; | 2620 | bool vialogin = false; |
2621 | 2621 | ||
2622 | if (aCircuit == null) // no good, didn't pass NewUserConnection successfully | 2622 | if (aCircuit == null) // no good, didn't pass NewUserConnection successfully |
2623 | return; | 2623 | return null; |
2624 | 2624 | ||
2625 | vialogin = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 || | 2625 | vialogin = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 || |
2626 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2626 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
@@ -2628,60 +2628,61 @@ namespace OpenSim.Region.Framework.Scenes | |||
2628 | CheckHeartbeat(); | 2628 | CheckHeartbeat(); |
2629 | ScenePresence presence; | 2629 | ScenePresence presence; |
2630 | 2630 | ||
2631 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2631 | ScenePresence sp = GetScenePresence(client.AgentId); |
2632 | |||
2633 | // XXX: Not sure how good it is to add a new client if a scene presence already exists. Possibly this | ||
2634 | // could occur if a viewer crashes and relogs before the old client is kicked out. But this could cause | ||
2635 | // other problems, and possible the code calling AddNewClient() should ensure that no client is already | ||
2636 | // connected. | ||
2637 | if (sp == null) | ||
2632 | { | 2638 | { |
2633 | m_log.Debug("[SCENE]: Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName); | 2639 | m_log.Debug("[SCENE]: Adding new child scene presence " + client.Name + " to scene " + RegionInfo.RegionName); |
2634 | 2640 | ||
2635 | m_clientManager.Add(client); | 2641 | m_clientManager.Add(client); |
2636 | SubscribeToClientEvents(client); | 2642 | SubscribeToClientEvents(client); |
2637 | 2643 | ||
2638 | ScenePresence sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); | 2644 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); |
2639 | m_eventManager.TriggerOnNewPresence(sp); | 2645 | m_eventManager.TriggerOnNewPresence(sp); |
2640 | 2646 | ||
2641 | sp.TeleportFlags = (TeleportFlags)aCircuit.teleportFlags; | 2647 | sp.TeleportFlags = (TeleportFlags)aCircuit.teleportFlags; |
2642 | 2648 | ||
2643 | // HERE!!! Do the initial attachments right here | 2649 | // The first agent upon login is a root agent by design. |
2644 | // first agent upon login is a root agent by design. | 2650 | // For this agent we will have to rez the attachments. |
2645 | // All other AddNewClient calls find aCircuit.child to be true | 2651 | // All other AddNewClient calls find aCircuit.child to be true. |
2646 | if (aCircuit.child == false) | 2652 | if (aCircuit.child == false) |
2647 | { | 2653 | { |
2654 | // We have to set SP to be a root agent here so that SP.MakeRootAgent() will later not try to | ||
2655 | // start the scripts again (since this is done in RezAttachments()). | ||
2656 | // XXX: This is convoluted. | ||
2648 | sp.IsChildAgent = false; | 2657 | sp.IsChildAgent = false; |
2649 | 2658 | ||
2650 | if (AttachmentsModule != null) | 2659 | if (AttachmentsModule != null) |
2651 | Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); }); | 2660 | Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); }); |
2652 | } | 2661 | } |
2653 | } | 2662 | } |
2654 | 2663 | else | |
2655 | ScenePresence createdSp = GetScenePresence(client.AgentId); | ||
2656 | if (createdSp != null) | ||
2657 | { | 2664 | { |
2658 | m_LastLogin = Util.EnvironmentTickCount(); | 2665 | m_log.WarnFormat( |
2666 | "[SCENE]: Already found {0} scene presence for {1} in {2} when asked to add new scene presence", | ||
2667 | sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName); | ||
2668 | } | ||
2659 | 2669 | ||
2660 | // Cache the user's name | 2670 | m_LastLogin = Util.EnvironmentTickCount(); |
2661 | CacheUserName(createdSp, aCircuit); | ||
2662 | 2671 | ||
2663 | EventManager.TriggerOnNewClient(client); | 2672 | // Cache the user's name |
2664 | if (vialogin) | 2673 | CacheUserName(sp, aCircuit); |
2665 | { | ||
2666 | EventManager.TriggerOnClientLogin(client); | ||
2667 | 2674 | ||
2668 | // Send initial parcel data | 2675 | EventManager.TriggerOnNewClient(client); |
2669 | Vector3 pos = createdSp.AbsolutePosition; | 2676 | if (vialogin) |
2670 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | 2677 | { |
2671 | land.SendLandUpdateToClient(client); | 2678 | EventManager.TriggerOnClientLogin(client); |
2672 | } | 2679 | // Send initial parcel data |
2680 | Vector3 pos = sp.AbsolutePosition; | ||
2681 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2682 | land.SendLandUpdateToClient(client); | ||
2673 | } | 2683 | } |
2674 | 2684 | ||
2675 | // Send all scene object to the new client | 2685 | return sp; |
2676 | Util.FireAndForget(delegate | ||
2677 | { | ||
2678 | EntityBase[] entities = Entities.GetEntities(); | ||
2679 | foreach(EntityBase e in entities) | ||
2680 | { | ||
2681 | if (e != null && e is SceneObjectGroup) | ||
2682 | ((SceneObjectGroup)e).SendFullUpdateToClient(client); | ||
2683 | } | ||
2684 | }); | ||
2685 | } | 2686 | } |
2686 | 2687 | ||
2687 | /// <summary> | 2688 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 29ab071..84da700 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -177,7 +177,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
177 | 177 | ||
178 | #region Add/Remove Agent/Avatar | 178 | #region Add/Remove Agent/Avatar |
179 | 179 | ||
180 | public abstract void AddNewClient(IClientAPI client, PresenceType type); | 180 | public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type); |
181 | public abstract void RemoveClient(UUID agentID, bool closeChildAgents); | 181 | public abstract void RemoveClient(UUID agentID, bool closeChildAgents); |
182 | 182 | ||
183 | public bool TryGetScenePresence(UUID agentID, out object scenePresence) | 183 | public bool TryGetScenePresence(UUID agentID, out object scenePresence) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3c97852..2748a75 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -794,15 +794,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
794 | 794 | ||
795 | AdjustKnownSeeds(); | 795 | AdjustKnownSeeds(); |
796 | 796 | ||
797 | // we created a new ScenePresence (a new child agent) in a fresh region. | ||
798 | // Request info about all the (root) agents in this region | ||
799 | // Note: This won't send data *to* other clients in that region (children don't send) | ||
800 | |||
801 | // MIC: This gets called again in CompleteMovement | ||
802 | // SendInitialFullUpdateToAllClients(); | ||
803 | SendOtherAgentsAvatarDataToMe(); | ||
804 | SendOtherAgentsAppearanceToMe(); | ||
805 | |||
806 | RegisterToEvents(); | 797 | RegisterToEvents(); |
807 | SetDirectionVectors(); | 798 | SetDirectionVectors(); |
808 | 799 | ||
@@ -1207,9 +1198,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1207 | { | 1198 | { |
1208 | // DateTime startTime = DateTime.Now; | 1199 | // DateTime startTime = DateTime.Now; |
1209 | 1200 | ||
1210 | m_log.DebugFormat( | 1201 | // m_log.DebugFormat( |
1211 | "[SCENE PRESENCE]: Completing movement of {0} into region {1}", | 1202 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1}", |
1212 | client.Name, Scene.RegionInfo.RegionName); | 1203 | // client.Name, Scene.RegionInfo.RegionName); |
1213 | 1204 | ||
1214 | Vector3 look = Velocity; | 1205 | Vector3 look = Velocity; |
1215 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1206 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
@@ -1241,7 +1232,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1241 | //m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); | 1232 | //m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); |
1242 | 1233 | ||
1243 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); | 1234 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); |
1244 | SendInitialData(); | 1235 | ValidateAndSendAppearanceAndAgentData(); |
1245 | 1236 | ||
1246 | // Create child agents in neighbouring regions | 1237 | // Create child agents in neighbouring regions |
1247 | if (openChildAgents && !IsChildAgent) | 1238 | if (openChildAgents && !IsChildAgent) |
@@ -2531,11 +2522,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
2531 | ControllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations); | 2522 | ControllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations); |
2532 | } | 2523 | } |
2533 | 2524 | ||
2525 | public void SendInitialDataToMe() | ||
2526 | { | ||
2527 | // Send all scene object to the new client | ||
2528 | Util.FireAndForget(delegate | ||
2529 | { | ||
2530 | // we created a new ScenePresence (a new child agent) in a fresh region. | ||
2531 | // Request info about all the (root) agents in this region | ||
2532 | // Note: This won't send data *to* other clients in that region (children don't send) | ||
2533 | SendOtherAgentsAvatarDataToMe(); | ||
2534 | SendOtherAgentsAppearanceToMe(); | ||
2535 | |||
2536 | EntityBase[] entities = Scene.Entities.GetEntities(); | ||
2537 | foreach(EntityBase e in entities) | ||
2538 | { | ||
2539 | if (e != null && e is SceneObjectGroup) | ||
2540 | ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient); | ||
2541 | } | ||
2542 | }); | ||
2543 | } | ||
2544 | |||
2534 | /// <summary> | 2545 | /// <summary> |
2535 | /// Do everything required once a client completes its movement into a region and becomes | 2546 | /// Do everything required once a client completes its movement into a region and becomes |
2536 | /// a root agent. | 2547 | /// a root agent. |
2537 | /// </summary> | 2548 | /// </summary> |
2538 | private void SendInitialData() | 2549 | private void ValidateAndSendAppearanceAndAgentData() |
2539 | { | 2550 | { |
2540 | //m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID); | 2551 | //m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID); |
2541 | // Moved this into CompleteMovement to ensure that Appearance is initialized before | 2552 | // Moved this into CompleteMovement to ensure that Appearance is initialized before |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 60d3c2d..e62e30f 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -55,6 +55,8 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
55 | 55 | ||
56 | private UUID m_agentID = UUID.Random(); | 56 | private UUID m_agentID = UUID.Random(); |
57 | 57 | ||
58 | public ISceneAgent SceneAgent { get; private set; } | ||
59 | |||
58 | private string m_username; | 60 | private string m_username; |
59 | private string m_nick; | 61 | private string m_nick; |
60 | 62 | ||
@@ -547,6 +549,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
547 | 549 | ||
548 | m_connected = false; | 550 | m_connected = false; |
549 | m_client.Close(); | 551 | m_client.Close(); |
552 | SceneAgent = null; | ||
550 | } | 553 | } |
551 | 554 | ||
552 | public UUID SessionId | 555 | public UUID SessionId |
@@ -897,12 +900,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
897 | 900 | ||
898 | public void Start() | 901 | public void Start() |
899 | { | 902 | { |
900 | Scene.AddNewClient(this, PresenceType.User); | 903 | SceneAgent = m_scene.AddNewClient(this, PresenceType.User); |
901 | 904 | ||
902 | // Mimicking LLClientView which gets always set appearance from client. | 905 | // Mimicking LLClientView which gets always set appearance from client. |
903 | Scene scene = (Scene)Scene; | ||
904 | AvatarAppearance appearance; | 906 | AvatarAppearance appearance; |
905 | scene.GetAvatarAppearance(this, out appearance); | 907 | m_scene.GetAvatarAppearance(this, out appearance); |
906 | OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone()); | 908 | OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone()); |
907 | } | 909 | } |
908 | 910 | ||
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 2b60cc3..1b31663 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -43,7 +43,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
43 | private readonly UUID m_uuid = UUID.Random(); | 43 | private readonly UUID m_uuid = UUID.Random(); |
44 | private readonly Scene m_scene; | 44 | private readonly Scene m_scene; |
45 | 45 | ||
46 | |||
47 | public NPCAvatar(string firstname, string lastname, Vector3 position, Scene scene) | 46 | public NPCAvatar(string firstname, string lastname, Vector3 position, Scene scene) |
48 | { | 47 | { |
49 | m_firstname = firstname; | 48 | m_firstname = firstname; |
@@ -57,6 +56,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
57 | get { return m_scene; } | 56 | get { return m_scene; } |
58 | } | 57 | } |
59 | 58 | ||
59 | public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } } | ||
60 | |||
60 | public void Say(string message) | 61 | public void Say(string message) |
61 | { | 62 | { |
62 | SendOnChatFromClient(message, ChatTypeEnum.Say); | 63 | SendOnChatFromClient(message, ChatTypeEnum.Say); |
@@ -845,6 +846,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
845 | 846 | ||
846 | public void Start() | 847 | public void Start() |
847 | { | 848 | { |
849 | // We never start the client, so always fail. | ||
850 | throw new NotImplementedException(); | ||
848 | } | 851 | } |
849 | 852 | ||
850 | public void Stop() | 853 | public void Stop() |
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index 1e74451..2b7895b 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs | |||
@@ -54,7 +54,7 @@ namespace OpenSim.Tests.Common.Mock | |||
54 | public Scene TeleportTargetScene; | 54 | public Scene TeleportTargetScene; |
55 | private TestClient TeleportSceneClient; | 55 | private TestClient TeleportSceneClient; |
56 | 56 | ||
57 | private IScene m_scene; | 57 | private Scene m_scene; |
58 | 58 | ||
59 | // Properties so that we can get at received data for test purposes | 59 | // Properties so that we can get at received data for test purposes |
60 | public List<UUID> ReceivedOfflineNotifications { get; private set; } | 60 | public List<UUID> ReceivedOfflineNotifications { get; private set; } |
@@ -325,6 +325,8 @@ namespace OpenSim.Tests.Common.Mock | |||
325 | /// </value> | 325 | /// </value> |
326 | private UUID m_agentId; | 326 | private UUID m_agentId; |
327 | 327 | ||
328 | public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } } | ||
329 | |||
328 | /// <value> | 330 | /// <value> |
329 | /// The last caps seed url that this client was given. | 331 | /// The last caps seed url that this client was given. |
330 | /// </value> | 332 | /// </value> |
@@ -438,7 +440,7 @@ namespace OpenSim.Tests.Common.Mock | |||
438 | /// </summary> | 440 | /// </summary> |
439 | /// <param name="agentData"></param> | 441 | /// <param name="agentData"></param> |
440 | /// <param name="scene"></param> | 442 | /// <param name="scene"></param> |
441 | public TestClient(AgentCircuitData agentData, IScene scene) | 443 | public TestClient(AgentCircuitData agentData, Scene scene) |
442 | { | 444 | { |
443 | m_agentId = agentData.AgentID; | 445 | m_agentId = agentData.AgentID; |
444 | m_firstName = agentData.firstname; | 446 | m_firstName = agentData.firstname; |
@@ -904,6 +906,7 @@ namespace OpenSim.Tests.Common.Mock | |||
904 | 906 | ||
905 | public void Start() | 907 | public void Start() |
906 | { | 908 | { |
909 | throw new NotImplementedException(); | ||
907 | } | 910 | } |
908 | 911 | ||
909 | public void Stop() | 912 | public void Stop() |