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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 80b6f64..9c96b52 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -5078,10 +5078,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5078 update.TextureEntry = Utils.EmptyBytes; 5078 update.TextureEntry = Utils.EmptyBytes;
5079// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 5079// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
5080 5080
5081/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
5081 update.UpdateFlags = (uint)( 5082 update.UpdateFlags = (uint)(
5082 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 5083 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
5083 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 5084 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
5084 PrimFlags.ObjectOwnerModify); 5085 PrimFlags.ObjectOwnerModify);
5086*/
5087 update.UpdateFlags = 0;
5085 5088
5086 return update; 5089 return update;
5087 } 5090 }