diff options
Diffstat (limited to 'OpenSim')
7 files changed, 266 insertions, 61 deletions
diff --git a/OpenSim/Framework/ISceneObject.cs b/OpenSim/Framework/ISceneObject.cs index afac9b8..754b77b 100644 --- a/OpenSim/Framework/ISceneObject.cs +++ b/OpenSim/Framework/ISceneObject.cs | |||
@@ -32,6 +32,8 @@ namespace OpenSim.Framework | |||
32 | { | 32 | { |
33 | public interface ISceneObject | 33 | public interface ISceneObject |
34 | { | 34 | { |
35 | string Name { get; } | ||
36 | |||
35 | UUID UUID { get; } | 37 | UUID UUID { get; } |
36 | 38 | ||
37 | /// <summary> | 39 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index a3368fb..ff7a062 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -255,6 +255,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
255 | 255 | ||
256 | public void CopyAttachments(AgentData ad, IScenePresence sp) | 256 | public void CopyAttachments(AgentData ad, IScenePresence sp) |
257 | { | 257 | { |
258 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Copying attachment data into {0} in {1}", sp.Name, m_scene.Name); | ||
259 | |||
258 | if (ad.AttachmentObjects != null && ad.AttachmentObjects.Count > 0) | 260 | if (ad.AttachmentObjects != null && ad.AttachmentObjects.Count > 0) |
259 | { | 261 | { |
260 | lock (sp.AttachmentsSyncLock) | 262 | lock (sp.AttachmentsSyncLock) |
@@ -265,6 +267,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
265 | { | 267 | { |
266 | ((SceneObjectGroup)so).LocalId = 0; | 268 | ((SceneObjectGroup)so).LocalId = 0; |
267 | ((SceneObjectGroup)so).RootPart.ClearUpdateSchedule(); | 269 | ((SceneObjectGroup)so).RootPart.ClearUpdateSchedule(); |
270 | |||
271 | // m_log.DebugFormat( | ||
272 | // "[ATTACHMENTS MODULE]: Copying script state with {0} bytes for object {1} for {2} in {3}", | ||
273 | // ad.AttachmentObjectStates[i].Length, so.Name, sp.Name, m_scene.Name); | ||
274 | |||
268 | so.SetState(ad.AttachmentObjectStates[i++], m_scene); | 275 | so.SetState(ad.AttachmentObjectStates[i++], m_scene); |
269 | m_scene.IncomingCreateObject(Vector3.Zero, so); | 276 | m_scene.IncomingCreateObject(Vector3.Zero, so); |
270 | } | 277 | } |
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs index b9a217b..1097efb 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs | |||
@@ -222,7 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | |||
222 | void SetVars(Dictionary<string, object> vars); | 222 | void SetVars(Dictionary<string, object> vars); |
223 | DetectParams GetDetectParams(int idx); | 223 | DetectParams GetDetectParams(int idx); |
224 | UUID GetDetectID(int idx); | 224 | UUID GetDetectID(int idx); |
225 | void SaveState(string assembly); | 225 | void SaveState(); |
226 | void DestroyScriptInstance(); | 226 | void DestroyScriptInstance(); |
227 | 227 | ||
228 | IScriptApi GetApi(string name); | 228 | IScriptApi GetApi(string name); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 637c556..b983be9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -71,7 +71,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
71 | private bool m_TimerQueued; | 71 | private bool m_TimerQueued; |
72 | private DateTime m_EventStart; | 72 | private DateTime m_EventStart; |
73 | private bool m_InEvent; | 73 | private bool m_InEvent; |
74 | private string m_Assembly; | 74 | private string m_assemblyPath; |
75 | private string m_dataPath; | ||
75 | private string m_CurrentEvent = String.Empty; | 76 | private string m_CurrentEvent = String.Empty; |
76 | private bool m_InSelfDelete; | 77 | private bool m_InSelfDelete; |
77 | private int m_MaxScriptQueue; | 78 | private int m_MaxScriptQueue; |
@@ -244,12 +245,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
244 | /// </summary> | 245 | /// </summary> |
245 | /// <param name='dom'></param> | 246 | /// <param name='dom'></param> |
246 | /// <param name='assembly'></param> | 247 | /// <param name='assembly'></param> |
248 | /// <param name='dataPath'> | ||
249 | /// Path for all script associated data (state, etc.). In a multi-region set up | ||
250 | /// with all scripts loading into the same AppDomain this may not be the same place as the DLL itself. | ||
251 | /// </param> | ||
247 | /// <param name='stateSource'></param> | 252 | /// <param name='stateSource'></param> |
248 | /// <returns>false if load failed, true if suceeded</returns> | 253 | /// <returns>false if load failed, true if suceeded</returns> |
249 | public bool Load(AppDomain dom, Assembly scriptAssembly, StateSource stateSource) | 254 | public bool Load(AppDomain dom, Assembly scriptAssembly, string dataPath, StateSource stateSource) |
250 | { | 255 | { |
251 | //m_Assembly = scriptAssembly.CodeBase; | 256 | m_assemblyPath = scriptAssembly.Location; |
252 | m_Assembly = scriptAssembly.Location; | 257 | m_dataPath = dataPath; |
253 | m_stateSource = stateSource; | 258 | m_stateSource = stateSource; |
254 | 259 | ||
255 | try | 260 | try |
@@ -270,14 +275,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
270 | constructorParams = null; | 275 | constructorParams = null; |
271 | } | 276 | } |
272 | 277 | ||
273 | // m_log.DebugFormat( | ||
274 | // "[SCRIP | ||
275 | // scriptType.FullName, m_Assembly, Engine.World.Name); | ||
276 | |||
277 | if (dom != System.AppDomain.CurrentDomain) | 278 | if (dom != System.AppDomain.CurrentDomain) |
278 | m_Script | 279 | m_Script |
279 | = (IScript)dom.CreateInstanceAndUnwrap( | 280 | = (IScript)dom.CreateInstanceAndUnwrap( |
280 | Path.GetFileNameWithoutExtension(m_Assembly), | 281 | Path.GetFileNameWithoutExtension(m_assemblyPath), |
281 | scriptType.FullName, | 282 | scriptType.FullName, |
282 | false, | 283 | false, |
283 | BindingFlags.Default, | 284 | BindingFlags.Default, |
@@ -305,7 +306,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
305 | { | 306 | { |
306 | m_log.ErrorFormat( | 307 | m_log.ErrorFormat( |
307 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error loading assembly {6}. Exception {7}{8}", | 308 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error loading assembly {6}. Exception {7}{8}", |
308 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, m_Assembly, e.Message, e.StackTrace); | 309 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, scriptAssembly.Location, e.Message, e.StackTrace); |
309 | 310 | ||
310 | return false; | 311 | return false; |
311 | } | 312 | } |
@@ -340,10 +341,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
340 | 341 | ||
341 | m_SaveState = true; | 342 | m_SaveState = true; |
342 | 343 | ||
343 | string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly), ItemID.ToString() + ".state"); | 344 | string savedState = Path.Combine(m_dataPath, ItemID.ToString() + ".state"); |
344 | 345 | ||
345 | if (File.Exists(savedState)) | 346 | if (File.Exists(savedState)) |
346 | { | 347 | { |
348 | // m_log.DebugFormat( | ||
349 | // "[SCRIPT INSTANCE]: Found state for script {0} for {1} ({2}) at {3} in {4}", | ||
350 | // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name); | ||
351 | |||
347 | string xml = String.Empty; | 352 | string xml = String.Empty; |
348 | 353 | ||
349 | try | 354 | try |
@@ -385,12 +390,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
385 | m_startedFromSavedState = true; | 390 | m_startedFromSavedState = true; |
386 | } | 391 | } |
387 | } | 392 | } |
388 | else | 393 | // else |
389 | { | 394 | // { |
390 | m_log.WarnFormat( | 395 | // m_log.WarnFormat( |
391 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. Memory limit exceeded.", | 396 | // "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. Memory limit exceeded.", |
392 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState); | 397 | // ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState); |
393 | } | 398 | // } |
394 | } | 399 | } |
395 | catch (Exception e) | 400 | catch (Exception e) |
396 | { | 401 | { |
@@ -401,11 +406,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
401 | } | 406 | } |
402 | // else | 407 | // else |
403 | // { | 408 | // { |
404 | // ScenePresence presence = Engine.World.GetScenePresence(part.OwnerID); | 409 | // m_log.DebugFormat( |
405 | 410 | // "[SCRIPT INSTANCE]: Did not find state for script {0} for {1} ({2}) at {3} in {4}", | |
406 | // if (presence != null && (!postOnRez)) | 411 | // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name); |
407 | // presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); | ||
408 | |||
409 | // } | 412 | // } |
410 | 413 | ||
411 | return true; | 414 | return true; |
@@ -498,8 +501,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
498 | 501 | ||
499 | public void RemoveState() | 502 | public void RemoveState() |
500 | { | 503 | { |
501 | string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly), | 504 | string savedState = Path.Combine(m_dataPath, ItemID.ToString() + ".state"); |
502 | ItemID.ToString() + ".state"); | 505 | |
506 | // m_log.DebugFormat( | ||
507 | // "[SCRIPT INSTANCE]: Deleting state {0} for script {1} (id {2}) in part {3} (id {4}) in object {5} in {6}.", | ||
508 | // savedState, ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name); | ||
503 | 509 | ||
504 | try | 510 | try |
505 | { | 511 | { |
@@ -822,8 +828,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
822 | if (Engine.World.PipeEventsForScript(LocalID) || | 828 | if (Engine.World.PipeEventsForScript(LocalID) || |
823 | data.EventName == "control") // Don't freeze avies! | 829 | data.EventName == "control") // Don't freeze avies! |
824 | { | 830 | { |
825 | // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", | 831 | // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", |
826 | // PrimName, ScriptName, data.EventName, State); | 832 | // PrimName, ScriptName, data.EventName, State); |
827 | 833 | ||
828 | try | 834 | try |
829 | { | 835 | { |
@@ -849,7 +855,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
849 | // This will be the very first event we deliver | 855 | // This will be the very first event we deliver |
850 | // (state_entry) in default state | 856 | // (state_entry) in default state |
851 | // | 857 | // |
852 | SaveState(m_Assembly); | 858 | SaveState(); |
853 | 859 | ||
854 | m_SaveState = false; | 860 | m_SaveState = false; |
855 | } | 861 | } |
@@ -1043,7 +1049,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1043 | return m_DetectParams[idx].Key; | 1049 | return m_DetectParams[idx].Key; |
1044 | } | 1050 | } |
1045 | 1051 | ||
1046 | public void SaveState(string assembly) | 1052 | public void SaveState() |
1047 | { | 1053 | { |
1048 | // If we're currently in an event, just tell it to save upon return | 1054 | // If we're currently in an event, just tell it to save upon return |
1049 | // | 1055 | // |
@@ -1065,7 +1071,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1065 | { | 1071 | { |
1066 | try | 1072 | try |
1067 | { | 1073 | { |
1068 | using (FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state"))) | 1074 | using (FileStream fs = File.Create(Path.Combine(m_dataPath, ItemID.ToString() + ".state"))) |
1069 | { | 1075 | { |
1070 | Byte[] buf = Util.UTF8NoBomEncoding.GetBytes(xml); | 1076 | Byte[] buf = Util.UTF8NoBomEncoding.GetBytes(xml); |
1071 | fs.Write(buf, 0, buf.Length); | 1077 | fs.Write(buf, 0, buf.Length); |
@@ -1149,7 +1155,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1149 | 1155 | ||
1150 | public string GetAssemblyName() | 1156 | public string GetAssemblyName() |
1151 | { | 1157 | { |
1152 | return m_Assembly; | 1158 | return m_assemblyPath; |
1153 | } | 1159 | } |
1154 | 1160 | ||
1155 | public string GetXMLState() | 1161 | public string GetXMLState() |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs index fe15157..878e571 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs | |||
@@ -40,10 +40,10 @@ using OpenSim.Tests.Common; | |||
40 | namespace OpenSim.Region.ScriptEngine.XEngine.Tests | 40 | namespace OpenSim.Region.ScriptEngine.XEngine.Tests |
41 | { | 41 | { |
42 | /// <summary> | 42 | /// <summary> |
43 | /// XEngine tests. | 43 | /// Basic XEngine tests. |
44 | /// </summary> | 44 | /// </summary> |
45 | [TestFixture] | 45 | [TestFixture] |
46 | public class XEngineTest : OpenSimTestCase | 46 | public class XEngineBasicTests : OpenSimTestCase |
47 | { | 47 | { |
48 | private TestScene m_scene; | 48 | private TestScene m_scene; |
49 | private XEngine m_xEngine; | 49 | private XEngine m_xEngine; |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs new file mode 100644 index 0000000..587695f --- /dev/null +++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs | |||
@@ -0,0 +1,195 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Threading; | ||
30 | using Nini.Config; | ||
31 | using NUnit.Framework; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
35 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | using OpenSim.Region.ScriptEngine.Shared; | ||
38 | using OpenSim.Tests.Common; | ||
39 | |||
40 | namespace OpenSim.Region.ScriptEngine.XEngine.Tests | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// XEngine tests connected with crossing scripts between regions. | ||
44 | /// </summary> | ||
45 | [TestFixture] | ||
46 | public class XEngineCrossingTests : OpenSimTestCase | ||
47 | { | ||
48 | [TestFixtureSetUp] | ||
49 | public void FixtureInit() | ||
50 | { | ||
51 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. | ||
52 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; | ||
53 | } | ||
54 | |||
55 | [TestFixtureTearDown] | ||
56 | public void TearDown() | ||
57 | { | ||
58 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
59 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||
60 | // tests really shouldn't). | ||
61 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
62 | } | ||
63 | |||
64 | /// <summary> | ||
65 | /// Test script state preservation when a script crosses between regions on the same simulator. | ||
66 | /// </summary> | ||
67 | [Test] | ||
68 | public void TestScriptCrossOnSameSimulator() | ||
69 | { | ||
70 | TestHelpers.InMethod(); | ||
71 | // TestHelpers.EnableLogging(); | ||
72 | |||
73 | UUID userId = TestHelpers.ParseTail(0x1); | ||
74 | int sceneObjectIdTail = 0x2; | ||
75 | |||
76 | EntityTransferModule etmA = new EntityTransferModule(); | ||
77 | EntityTransferModule etmB = new EntityTransferModule(); | ||
78 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
79 | XEngine xEngineA = new XEngine(); | ||
80 | XEngine xEngineB = new XEngine(); | ||
81 | xEngineA.DebugLevel = 1; | ||
82 | xEngineB.DebugLevel = 1; | ||
83 | |||
84 | IConfigSource configSource = new IniConfigSource(); | ||
85 | |||
86 | IConfig startupConfig = configSource.AddConfig("Startup"); | ||
87 | startupConfig.Set("DefaultScriptEngine", "XEngine"); | ||
88 | |||
89 | IConfig xEngineConfig = configSource.AddConfig("XEngine"); | ||
90 | xEngineConfig.Set("Enabled", "true"); | ||
91 | xEngineConfig.Set("StartDelay", "0"); | ||
92 | |||
93 | // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call | ||
94 | // to AssemblyResolver.OnAssemblyResolve fails. | ||
95 | xEngineConfig.Set("AppDomainLoading", "false"); | ||
96 | |||
97 | IConfig modulesConfig = configSource.AddConfig("Modules"); | ||
98 | modulesConfig.Set("EntityTransferModule", etmA.Name); | ||
99 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
100 | |||
101 | SceneHelpers sh = new SceneHelpers(); | ||
102 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000, configSource); | ||
103 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999, configSource); | ||
104 | |||
105 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, configSource, lscm); | ||
106 | SceneHelpers.SetupSceneModules(sceneA, configSource, etmA, xEngineA); | ||
107 | SceneHelpers.SetupSceneModules(sceneB, configSource, etmB, xEngineB); | ||
108 | sceneA.StartScripts(); | ||
109 | sceneB.StartScripts(); | ||
110 | |||
111 | SceneObjectGroup soSceneA = SceneHelpers.AddSceneObject(sceneA, 1, userId, "so1-", sceneObjectIdTail); | ||
112 | soSceneA.AbsolutePosition = new Vector3(128, 10, 20); | ||
113 | |||
114 | // CREATE SCRIPT TODO | ||
115 | InventoryItemBase scriptItemSceneA = new InventoryItemBase(); | ||
116 | // itemTemplate.ID = itemId; | ||
117 | scriptItemSceneA.Name = "script1"; | ||
118 | scriptItemSceneA.Folder = soSceneA.UUID; | ||
119 | scriptItemSceneA.InvType = (int)InventoryType.LSL; | ||
120 | |||
121 | AutoResetEvent chatEvent = new AutoResetEvent(false); | ||
122 | OSChatMessage messageReceived = null; | ||
123 | sceneA.EventManager.OnChatFromWorld += (s, m) => { messageReceived = m; chatEvent.Set(); }; | ||
124 | |||
125 | sceneA.RezNewScript(userId, scriptItemSceneA, | ||
126 | @"integer c = 0; | ||
127 | |||
128 | default | ||
129 | { | ||
130 | state_entry() | ||
131 | { | ||
132 | llSay(0, ""Script running""); | ||
133 | } | ||
134 | |||
135 | changed(integer change) | ||
136 | { | ||
137 | llSay(0, ""Changed""); | ||
138 | } | ||
139 | |||
140 | touch_start(integer n) | ||
141 | { | ||
142 | c = c + 1; | ||
143 | llSay(0, (string)c); | ||
144 | } | ||
145 | }"); | ||
146 | |||
147 | chatEvent.WaitOne(60000); | ||
148 | |||
149 | Assert.That(messageReceived, Is.Not.Null, "No chat message received."); | ||
150 | Assert.That(messageReceived.Message, Is.EqualTo("Script running")); | ||
151 | |||
152 | { | ||
153 | // XXX: Should not be doing this so directly. Should call some variant of EventManager.touch() instead. | ||
154 | DetectParams[] det = new DetectParams[1]; | ||
155 | det[0] = new DetectParams(); | ||
156 | det[0].Key = userId; | ||
157 | det[0].Populate(sceneA); | ||
158 | |||
159 | EventParams ep = new EventParams("touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, det); | ||
160 | |||
161 | xEngineA.PostObjectEvent(soSceneA.LocalId, ep); | ||
162 | chatEvent.WaitOne(60000); | ||
163 | |||
164 | Assert.That(messageReceived.Message, Is.EqualTo("1")); | ||
165 | } | ||
166 | |||
167 | sceneB.EventManager.OnChatFromWorld += (s, m) => { messageReceived = m; chatEvent.Set(); }; | ||
168 | |||
169 | // Cross with a negative value | ||
170 | soSceneA.AbsolutePosition = new Vector3(128, -10, 20); | ||
171 | |||
172 | chatEvent.WaitOne(60000); | ||
173 | Assert.That(messageReceived.Message, Is.EqualTo("Changed")); | ||
174 | |||
175 | // TEST sending event to moved prim and output | ||
176 | { | ||
177 | SceneObjectGroup soSceneB = sceneB.GetSceneObjectGroup(soSceneA.Name); | ||
178 | TaskInventoryItem scriptItemSceneB = soSceneB.RootPart.Inventory.GetInventoryItem(scriptItemSceneA.Name); | ||
179 | |||
180 | // XXX: Should not be doing this so directly. Should call some variant of EventManager.touch() instead. | ||
181 | DetectParams[] det = new DetectParams[1]; | ||
182 | det[0] = new DetectParams(); | ||
183 | det[0].Key = userId; | ||
184 | det[0].Populate(sceneB); | ||
185 | |||
186 | EventParams ep = new EventParams("touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, det); | ||
187 | |||
188 | xEngineB.PostObjectEvent(soSceneB.LocalId, ep); | ||
189 | chatEvent.WaitOne(60000); | ||
190 | |||
191 | Assert.That(messageReceived.Message, Is.EqualTo("2")); | ||
192 | } | ||
193 | } | ||
194 | } | ||
195 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index ccd5d99..71ed989 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -716,22 +716,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
716 | { | 716 | { |
717 | // Force a final state save | 717 | // Force a final state save |
718 | // | 718 | // |
719 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 719 | try |
720 | { | 720 | { |
721 | string assembly = m_Assemblies[instance.AssetID]; | 721 | instance.SaveState(); |
722 | 722 | } | |
723 | try | 723 | catch (Exception e) |
724 | { | 724 | { |
725 | instance.SaveState(assembly); | 725 | m_log.Error( |
726 | } | 726 | string.Format( |
727 | catch (Exception e) | 727 | "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", |
728 | { | 728 | instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name) |
729 | m_log.Error( | 729 | , e); |
730 | string.Format( | ||
731 | "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", | ||
732 | instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name) | ||
733 | , e); | ||
734 | } | ||
735 | } | 730 | } |
736 | 731 | ||
737 | // Clear the event queue and abort the instance thread | 732 | // Clear the event queue and abort the instance thread |
@@ -840,18 +835,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
840 | 835 | ||
841 | foreach (IScriptInstance i in instances) | 836 | foreach (IScriptInstance i in instances) |
842 | { | 837 | { |
843 | string assembly = String.Empty; | ||
844 | |||
845 | lock (m_Scripts) | ||
846 | { | ||
847 | if (!m_Assemblies.ContainsKey(i.AssetID)) | ||
848 | continue; | ||
849 | assembly = m_Assemblies[i.AssetID]; | ||
850 | } | ||
851 | |||
852 | try | 838 | try |
853 | { | 839 | { |
854 | i.SaveState(assembly); | 840 | i.SaveState(); |
855 | } | 841 | } |
856 | catch (Exception e) | 842 | catch (Exception e) |
857 | { | 843 | { |
@@ -1180,7 +1166,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1180 | lock (m_AddingAssemblies) | 1166 | lock (m_AddingAssemblies) |
1181 | { | 1167 | { |
1182 | m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assemblyPath, out linemap); | 1168 | m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assemblyPath, out linemap); |
1183 | 1169 | ||
1170 | // m_log.DebugFormat( | ||
1171 | // "[XENGINE]: Found assembly path {0} onrez {1} in {2}", | ||
1172 | // assemblyPath, item.ItemID, World.Name); | ||
1173 | |||
1184 | if (!m_AddingAssemblies.ContainsKey(assemblyPath)) { | 1174 | if (!m_AddingAssemblies.ContainsKey(assemblyPath)) { |
1185 | m_AddingAssemblies[assemblyPath] = 1; | 1175 | m_AddingAssemblies[assemblyPath] = 1; |
1186 | } else { | 1176 | } else { |
@@ -1373,7 +1363,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1373 | startParam, postOnRez, | 1363 | startParam, postOnRez, |
1374 | m_MaxScriptQueue); | 1364 | m_MaxScriptQueue); |
1375 | 1365 | ||
1376 | if (!instance.Load(m_AppDomains[appDomain], scriptAssembly, stateSource)) | 1366 | if (!instance.Load( |
1367 | m_AppDomains[appDomain], scriptAssembly, | ||
1368 | Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource)) | ||
1377 | return false; | 1369 | return false; |
1378 | 1370 | ||
1379 | // if (DebugLevel >= 1) | 1371 | // if (DebugLevel >= 1) |
@@ -1604,7 +1596,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1604 | 1596 | ||
1605 | IScriptInstance instance = (ScriptInstance) parms; | 1597 | IScriptInstance instance = (ScriptInstance) parms; |
1606 | 1598 | ||
1607 | //m_log.DebugFormat("[XEngine]: Processing event for {0}", instance); | 1599 | // m_log.DebugFormat("[XEngine]: Processing event for {0}", instance); |
1608 | 1600 | ||
1609 | return instance.EventProcessor(); | 1601 | return instance.EventProcessor(); |
1610 | } | 1602 | } |
@@ -2200,6 +2192,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
2200 | m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message); | 2192 | m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message); |
2201 | } | 2193 | } |
2202 | 2194 | ||
2195 | // m_log.DebugFormat( | ||
2196 | // "[XEngine]: Wrote state for script item with ID {0} at {1} in {2}", itemID, statepath, m_Scene.Name); | ||
2197 | |||
2203 | return true; | 2198 | return true; |
2204 | } | 2199 | } |
2205 | 2200 | ||