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-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs25
1 files changed, 23 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index 657975b..83ec6c3 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -92,7 +92,23 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
92 return; 92 return;
93 } 93 }
94 94
95//m_log.DebugFormat("MAP NAME=({0})", mapName); 95 //m_log.DebugFormat("MAP NAME=({0})", mapName);
96
97 // Hack to get around the fact that ll V3 now drops the port from the
98 // map name. See https://jira.secondlife.com/browse/VWR-28570
99 //
100 // Caller, use this magic form instead:
101 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128
102 // or url encode if possible.
103 // the hacks we do with this viewer...
104 //
105 string mapNameOrig = mapName;
106 if (mapName.Contains("|"))
107 mapName = mapName.Replace('|', ':');
108 if (mapName.Contains("+"))
109 mapName = mapName.Replace('+', ' ');
110 if (mapName.Contains("!"))
111 mapName = mapName.Replace('!', '/');
96 112
97 // try to fetch from GridServer 113 // try to fetch from GridServer
98 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); 114 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
@@ -114,7 +130,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
114 data.MapImageId = UUID.Zero; 130 data.MapImageId = UUID.Zero;
115 else 131 else
116 data.MapImageId = info.TerrainImage; 132 data.MapImageId = info.TerrainImage;
117 data.Name = info.RegionName; 133 // ugh! V2-3 is very sensitive about the result being
134 // exactly the same as the requested name
135 if (regionInfos.Count == 1)
136 data.Name = mapNameOrig;
137 else
138 data.Name = info.RegionName;
118 data.RegionFlags = 0; // TODO not used? 139 data.RegionFlags = 0; // TODO not used?
119 data.WaterHeight = 0; // not used 140 data.WaterHeight = 0; // not used
120 data.X = (ushort)(info.RegionLocX / Constants.RegionSize); 141 data.X = (ushort)(info.RegionLocX / Constants.RegionSize);