diff options
Diffstat (limited to 'OpenSim')
3 files changed, 39 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs index 349d3ac..a1a2501 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs | |||
@@ -133,13 +133,20 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender | |||
133 | 133 | ||
134 | // Do Decode! | 134 | // Do Decode! |
135 | if (decode) | 135 | if (decode) |
136 | DoJ2KDecode(assetID, j2kData); | 136 | Decode(assetID, j2kData); |
137 | } | 137 | } |
138 | } | 138 | } |
139 | 139 | ||
140 | public bool Decode(UUID assetID, byte[] j2kData) | 140 | public bool Decode(UUID assetID, byte[] j2kData) |
141 | { | 141 | { |
142 | return DoJ2KDecode(assetID, j2kData); | 142 | OpenJPEG.J2KLayerInfo[] layers; |
143 | int components; | ||
144 | return Decode(assetID, j2kData, out layers, out components); | ||
145 | } | ||
146 | |||
147 | public bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components) | ||
148 | { | ||
149 | return DoJ2KDecode(assetID, j2kData, out layers, out components); | ||
143 | } | 150 | } |
144 | 151 | ||
145 | #endregion IJ2KDecoder | 152 | #endregion IJ2KDecoder |
@@ -149,7 +156,10 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender | |||
149 | /// </summary> | 156 | /// </summary> |
150 | /// <param name="assetID">UUID of Asset</param> | 157 | /// <param name="assetID">UUID of Asset</param> |
151 | /// <param name="j2kData">JPEG2000 data</param> | 158 | /// <param name="j2kData">JPEG2000 data</param> |
152 | private bool DoJ2KDecode(UUID assetID, byte[] j2kData) | 159 | /// <param name="layers">layer data</param> |
160 | /// <param name="components">number of components</param> | ||
161 | /// <returns>true if decode was successful. false otherwise.</returns> | ||
162 | private bool DoJ2KDecode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components) | ||
153 | { | 163 | { |
154 | // m_log.DebugFormat( | 164 | // m_log.DebugFormat( |
155 | // "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID); | 165 | // "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID); |
@@ -158,7 +168,9 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender | |||
158 | 168 | ||
159 | //int DecodeTime = 0; | 169 | //int DecodeTime = 0; |
160 | //DecodeTime = Environment.TickCount; | 170 | //DecodeTime = Environment.TickCount; |
161 | OpenJPEG.J2KLayerInfo[] layers; | 171 | |
172 | // We don't get this from CSJ2K. Is it relevant? | ||
173 | components = 0; | ||
162 | 174 | ||
163 | if (!TryLoadCacheForAsset(assetID, out layers)) | 175 | if (!TryLoadCacheForAsset(assetID, out layers)) |
164 | { | 176 | { |
@@ -198,7 +210,6 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender | |||
198 | } | 210 | } |
199 | else | 211 | else |
200 | { | 212 | { |
201 | int components; | ||
202 | if (!OpenJPEG.DecodeLayerBoundaries(j2kData, out layers, out components)) | 213 | if (!OpenJPEG.DecodeLayerBoundaries(j2kData, out layers, out components)) |
203 | { | 214 | { |
204 | m_log.Warn("[J2KDecoderModule]: OpenJPEG failed to decode texture " + assetID); | 215 | m_log.Warn("[J2KDecoderModule]: OpenJPEG failed to decode texture " + assetID); |
diff --git a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs index 0964276..46d03b3 100644 --- a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs +++ b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs | |||
@@ -43,5 +43,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
43 | /// <param name="j2kData"></param> | 43 | /// <param name="j2kData"></param> |
44 | /// <returns>true if decode was successful. false otherwise.</returns> | 44 | /// <returns>true if decode was successful. false otherwise.</returns> |
45 | bool Decode(UUID assetID, byte[] j2kData); | 45 | bool Decode(UUID assetID, byte[] j2kData); |
46 | |||
47 | /// <summary> | ||
48 | /// Provides a synchronous decode so that caller can be assured that this executes before the next line | ||
49 | /// </summary> | ||
50 | /// <param name="assetID"></param> | ||
51 | /// <param name="j2kData"></param> | ||
52 | /// <param name="layers">layer data</param> | ||
53 | /// <param name="components">number of components</param> | ||
54 | /// <returns>true if decode was successful. false otherwise.</returns> | ||
55 | bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components); | ||
46 | } | 56 | } |
47 | } | 57 | } |
diff --git a/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs b/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs index b224132..439096a 100644 --- a/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs +++ b/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs | |||
@@ -34,6 +34,7 @@ using log4net; | |||
34 | using Mono.Addins; | 34 | using Mono.Addins; |
35 | using Nini.Config; | 35 | using Nini.Config; |
36 | using OpenMetaverse; | 36 | using OpenMetaverse; |
37 | using OpenMetaverse.Imaging; | ||
37 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Console; | 39 | using OpenSim.Framework.Console; |
39 | using OpenSim.Region.Framework.Interfaces; | 40 | using OpenSim.Region.Framework.Interfaces; |
@@ -137,9 +138,18 @@ namespace OpenSim.Region.OptionalModules.Agent.TextureSender | |||
137 | return; | 138 | return; |
138 | } | 139 | } |
139 | 140 | ||
140 | if (decoder.Decode(assetId, asset.Data)) | 141 | OpenJPEG.J2KLayerInfo[] layers; |
141 | MainConsole.Instance.OutputFormat("Successfully decoded asset {0}", assetId); | 142 | int components; |
143 | if (decoder.Decode(assetId, asset.Data, out layers, out components)) | ||
144 | { | ||
145 | MainConsole.Instance.OutputFormat( | ||
146 | "Successfully decoded asset {0} with {1} layers and {2} components", | ||
147 | assetId, layers.Length, components); | ||
148 | } | ||
142 | else | 149 | else |
143 | MainConsole.Instance.OutputFormat("Decode of asset {0} failed", assetId); } | 150 | { |
151 | MainConsole.Instance.OutputFormat("Decode of asset {0} failed", assetId); | ||
152 | } | ||
153 | } | ||
144 | } | 154 | } |
145 | } \ No newline at end of file | 155 | } \ No newline at end of file |