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-rwxr-xr-xOpenSim/Region/Application/OpenSim.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs17
3 files changed, 2 insertions, 19 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 7e81650..38b2084 100755
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -897,7 +897,7 @@ namespace OpenSim
897 { 897 {
898 connections.AppendFormat("{0}: {1} ({2}) from {3} on circuit {4}\n", 898 connections.AppendFormat("{0}: {1} ({2}) from {3} on circuit {4}\n",
899 scene.RegionInfo.RegionName, client.Name, client.AgentId, client.RemoteEndPoint, client.CircuitCode); 899 scene.RegionInfo.RegionName, client.Name, client.AgentId, client.RemoteEndPoint, client.CircuitCode);
900 }, false 900 }
901 ); 901 );
902 } 902 }
903 ); 903 );
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 36d24e8..850474d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -1020,7 +1020,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1020 1020
1021 // Handle outgoing packets, resends, acknowledgements, and pings for each 1021 // Handle outgoing packets, resends, acknowledgements, and pings for each
1022 // client. m_packetSent will be set to true if a packet is sent 1022 // client. m_packetSent will be set to true if a packet is sent
1023 m_scene.ForEachClient(clientPacketHandler, false); 1023 m_scene.ForEachClient(clientPacketHandler);
1024 1024
1025 // If nothing was sent, sleep for the minimum amount of time before a 1025 // If nothing was sent, sleep for the minimum amount of time before a
1026 // token bucket could get more tokens 1026 // token bucket could get more tokens
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index c510dc8..baa8759 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -131,7 +131,6 @@ namespace OpenSim.Region.Framework.Scenes
131 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing 131 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
132 private int m_incrementsof15seconds; 132 private int m_incrementsof15seconds;
133 private volatile bool m_backingup; 133 private volatile bool m_backingup;
134 private bool m_useAsyncWhenPossible;
135 134
136 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); 135 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
137 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); 136 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
@@ -654,9 +653,6 @@ namespace OpenSim.Region.Framework.Scenes
654 // 653 //
655 IConfig startupConfig = m_config.Configs["Startup"]; 654 IConfig startupConfig = m_config.Configs["Startup"];
656 655
657 // Should we try to run loops synchronously or asynchronously?
658 m_useAsyncWhenPossible = startupConfig.GetBoolean("use_async_when_possible", false);
659
660 //Animation states 656 //Animation states
661 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); 657 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
662 // TODO: Change default to true once the feature is supported 658 // TODO: Change default to true once the feature is supported
@@ -4289,20 +4285,7 @@ namespace OpenSim.Region.Framework.Scenes
4289 4285
4290 public void ForEachClient(Action<IClientAPI> action) 4286 public void ForEachClient(Action<IClientAPI> action)
4291 { 4287 {
4292 ForEachClient(action, m_useAsyncWhenPossible);
4293 }
4294
4295 public void ForEachClient(Action<IClientAPI> action, bool doAsynchronous)
4296 {
4297 // FIXME: Asynchronous iteration is disabled until we have a threading model that
4298 // can support calling this function from an async packet handler without
4299 // potentially deadlocking
4300 m_clientManager.ForEachSync(action); 4288 m_clientManager.ForEachSync(action);
4301
4302 //if (doAsynchronous)
4303 // m_clientManager.ForEach(action);
4304 //else
4305 // m_clientManager.ForEachSync(action);
4306 } 4289 }
4307 4290
4308 public bool TryGetClient(UUID avatarID, out IClientAPI client) 4291 public bool TryGetClient(UUID avatarID, out IClientAPI client)