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-rw-r--r--OpenSim/Data/MySQL/Resources/032_RegionStore.sql20
-rw-r--r--OpenSim/Framework/RegionInfo.cs21
-rw-r--r--OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs127
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs401
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs5
8 files changed, 344 insertions, 249 deletions
diff --git a/OpenSim/Data/MySQL/Resources/032_RegionStore.sql b/OpenSim/Data/MySQL/Resources/032_RegionStore.sql
index 0545ee1..b10ffcf 100644
--- a/OpenSim/Data/MySQL/Resources/032_RegionStore.sql
+++ b/OpenSim/Data/MySQL/Resources/032_RegionStore.sql
@@ -20,15 +20,15 @@ CREATE TABLE `regionwindlight` (
20 `little_wave_direction_x` float(3,2) NOT NULL DEFAULT '1.11', 20 `little_wave_direction_x` float(3,2) NOT NULL DEFAULT '1.11',
21 `little_wave_direction_y` float(3,2) NOT NULL DEFAULT '-1.16', 21 `little_wave_direction_y` float(3,2) NOT NULL DEFAULT '-1.16',
22 `normal_map_texture` varchar(36) NOT NULL DEFAULT '822ded49-9a6c-f61c-cb89-6df54f42cdf4', 22 `normal_map_texture` varchar(36) NOT NULL DEFAULT '822ded49-9a6c-f61c-cb89-6df54f42cdf4',
23 `horizon_r` float(3,2) unsigned NOT NULL DEFAULT '0.26', 23 `horizon_r` float(3,2) unsigned NOT NULL DEFAULT '0.25',
24 `horizon_g` float(3,2) unsigned NOT NULL DEFAULT '0.24', 24 `horizon_g` float(3,2) unsigned NOT NULL DEFAULT '0.25',
25 `horizon_b` float(3,2) unsigned NOT NULL DEFAULT '0.33', 25 `horizon_b` float(3,2) unsigned NOT NULL DEFAULT '0.32',
26 `horizon_i` float(3,2) unsigned NOT NULL DEFAULT '0.33', 26 `horizon_i` float(3,2) unsigned NOT NULL DEFAULT '0.32',
27 `haze_horizon` float(3,2) unsigned NOT NULL DEFAULT '0.19', 27 `haze_horizon` float(3,2) unsigned NOT NULL DEFAULT '0.19',
28 `blue_density_r` float(3,2) unsigned NOT NULL DEFAULT '0.10', 28 `blue_density_r` float(3,2) unsigned NOT NULL DEFAULT '0.12',
29 `blue_density_g` float(3,2) unsigned NOT NULL DEFAULT '0.93', 29 `blue_density_g` float(3,2) unsigned NOT NULL DEFAULT '0.22',
30 `blue_density_b` float(3,2) unsigned NOT NULL DEFAULT '0.02', 30 `blue_density_b` float(3,2) unsigned NOT NULL DEFAULT '0.38',
31 `blue_density_i` float(3,2) unsigned NOT NULL DEFAULT '0.93', 31 `blue_density_i` float(3,2) unsigned NOT NULL DEFAULT '0.38',
32 `haze_density` float(3,2) unsigned NOT NULL DEFAULT '0.70', 32 `haze_density` float(3,2) unsigned NOT NULL DEFAULT '0.70',
33 `density_multiplier` float(3,2) unsigned NOT NULL DEFAULT '0.18', 33 `density_multiplier` float(3,2) unsigned NOT NULL DEFAULT '0.18',
34 `distance_multiplier` float(4,1) unsigned NOT NULL DEFAULT '0.8', 34 `distance_multiplier` float(4,1) unsigned NOT NULL DEFAULT '0.8',
@@ -37,7 +37,7 @@ CREATE TABLE `regionwindlight` (
37 `sun_moon_color_g` float(3,2) unsigned NOT NULL DEFAULT '0.26', 37 `sun_moon_color_g` float(3,2) unsigned NOT NULL DEFAULT '0.26',
38 `sun_moon_color_b` float(3,2) unsigned NOT NULL DEFAULT '0.30', 38 `sun_moon_color_b` float(3,2) unsigned NOT NULL DEFAULT '0.30',
39 `sun_moon_color_i` float(3,2) unsigned NOT NULL DEFAULT '0.30', 39 `sun_moon_color_i` float(3,2) unsigned NOT NULL DEFAULT '0.30',
40 `sun_moon_position` float(4,3) unsigned NOT NULL DEFAULT '0.335', 40 `sun_moon_position` float(4,3) unsigned NOT NULL DEFAULT '0.317',
41 `ambient_r` float(3,2) unsigned NOT NULL DEFAULT '0.35', 41 `ambient_r` float(3,2) unsigned NOT NULL DEFAULT '0.35',
42 `ambient_g` float(3,2) unsigned NOT NULL DEFAULT '0.35', 42 `ambient_g` float(3,2) unsigned NOT NULL DEFAULT '0.35',
43 `ambient_b` float(3,2) unsigned NOT NULL DEFAULT '0.35', 43 `ambient_b` float(3,2) unsigned NOT NULL DEFAULT '0.35',
@@ -63,7 +63,7 @@ CREATE TABLE `regionwindlight` (
63 `cloud_scroll_x_lock` tinyint(1) unsigned NOT NULL DEFAULT '0', 63 `cloud_scroll_x_lock` tinyint(1) unsigned NOT NULL DEFAULT '0',
64 `cloud_scroll_y` float(3,2) unsigned NOT NULL DEFAULT '0.01', 64 `cloud_scroll_y` float(3,2) unsigned NOT NULL DEFAULT '0.01',
65 `cloud_scroll_y_lock` tinyint(1) unsigned NOT NULL DEFAULT '0', 65 `cloud_scroll_y_lock` tinyint(1) unsigned NOT NULL DEFAULT '0',
66 `draw_classic_clouds` tinyint(1) unsigned NOT NULL DEFAULT '0', 66 `draw_classic_clouds` tinyint(1) unsigned NOT NULL DEFAULT '1',
67 PRIMARY KEY (`region_id`) 67 PRIMARY KEY (`region_id`)
68); 68);
69 69
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index 9e00528..1ea08f9 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -38,8 +38,8 @@ using OpenSim.Framework.Console;
38 38
39 39
40namespace OpenSim.Framework 40namespace OpenSim.Framework
41{ 41{
42 public class RegionMeta7WindlightData 42 public class RegionMeta7WindlightData : ICloneable
43 { 43 {
44 public UUID regionID = UUID.Zero; 44 public UUID regionID = UUID.Zero;
45 public Vector3 waterColor = new Vector3(4.0f,38.0f,64.0f); 45 public Vector3 waterColor = new Vector3(4.0f,38.0f,64.0f);
@@ -54,19 +54,19 @@ namespace OpenSim.Framework
54 public Vector2 bigWaveDirection = new Vector2(1.05f,-0.42f); 54 public Vector2 bigWaveDirection = new Vector2(1.05f,-0.42f);
55 public Vector2 littleWaveDirection = new Vector2(1.11f,-1.16f); 55 public Vector2 littleWaveDirection = new Vector2(1.11f,-1.16f);
56 public UUID normalMapTexture = new UUID("822ded49-9a6c-f61c-cb89-6df54f42cdf4"); 56 public UUID normalMapTexture = new UUID("822ded49-9a6c-f61c-cb89-6df54f42cdf4");
57 public Vector4 horizon = new Vector4(0.26f, 0.24f, 0.34f, 0.33f); 57 public Vector4 horizon = new Vector4(0.25f, 0.25f, 0.32f, 0.32f);
58 public float hazeHorizon = 0.19f; 58 public float hazeHorizon = 0.19f;
59 public Vector4 blueDensity = new Vector4(0.10f, 0.93f, 0.02f, 0.93f); 59 public Vector4 blueDensity = new Vector4(0.12f, 0.22f, 0.38f, 0.38f);
60 public float hazeDensity = 0.70f; 60 public float hazeDensity = 0.70f;
61 public float densityMultiplier = 0.18f; 61 public float densityMultiplier = 0.18f;
62 public float distanceMultiplier = 0.8f; 62 public float distanceMultiplier = 0.8f;
63 public UInt16 maxAltitude = 1605; 63 public UInt16 maxAltitude = 1605;
64 public Vector4 sunMoonColor = new Vector4(0.24f, 0.26f, 0.30f, 0.30f); 64 public Vector4 sunMoonColor = new Vector4(0.24f, 0.26f, 0.30f, 0.30f);
65 public float sunMoonPosition = 0.335f; 65 public float sunMoonPosition = 0.317f;
66 public Vector4 ambient = new Vector4(0.35f,0.35f,0.35f,0.35f); 66 public Vector4 ambient = new Vector4(0.35f,0.35f,0.35f,0.35f);
67 public float eastAngle = 0.0f; 67 public float eastAngle = 0.0f;
68 public float sunGlowFocus = 0.10f; 68 public float sunGlowFocus = 0.10f;
69 public float sunGlowSize = 0.10f; 69 public float sunGlowSize = 1.75f;
70 public float sceneGamma = 1.0f; 70 public float sceneGamma = 1.0f;
71 public float starBrightness = 0.0f; 71 public float starBrightness = 0.0f;
72 public Vector4 cloudColor = new Vector4(0.41f, 0.41f, 0.41f, 0.41f); 72 public Vector4 cloudColor = new Vector4(0.41f, 0.41f, 0.41f, 0.41f);
@@ -78,7 +78,7 @@ namespace OpenSim.Framework
78 public bool cloudScrollXLock = false; 78 public bool cloudScrollXLock = false;
79 public float cloudScrollY = 0.01f; 79 public float cloudScrollY = 0.01f;
80 public bool cloudScrollYLock = false; 80 public bool cloudScrollYLock = false;
81 public bool drawClassicClouds = false; 81 public bool drawClassicClouds = true;
82 82
83 public delegate void SaveDelegate(RegionMeta7WindlightData wl); 83 public delegate void SaveDelegate(RegionMeta7WindlightData wl);
84 public event SaveDelegate OnSave; 84 public event SaveDelegate OnSave;
@@ -86,7 +86,12 @@ namespace OpenSim.Framework
86 { 86 {
87 if (OnSave != null) 87 if (OnSave != null)
88 OnSave(this); 88 OnSave(this);
89 } 89 }
90 public object Clone()
91 {
92 return this.MemberwiseClone(); // call clone method
93 }
94
90 } 95 }
91 96
92 [Serializable] 97 [Serializable]
diff --git a/OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs b/OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs
index f180b47..72b0b38 100644
--- a/OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs
+++ b/OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs
@@ -70,64 +70,69 @@ namespace OpenSim.Region.CoreModules.World.Meta7Windlight
70 if (m_enableWindlight) 70 if (m_enableWindlight)
71 { 71 {
72 m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent; 72 m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent;
73 m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile; 73 m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile;
74 m_scene.EventManager.OnSendNewWindlightProfileTargeted += EventManager_OnSendNewWindlightProfileTargeted;
74 } 75 }
75 76
76 InstallCommands(); 77 InstallCommands();
77 78
78 m_log.Debug("[WINDLIGHT]: Initialised windlight module"); 79 m_log.Debug("[WINDLIGHT]: Initialised windlight module");
80 }
81
82 private List<byte[]> compileWindlightSettings(RegionMeta7WindlightData wl)
83 {
84 byte[] mBlock = new Byte[249];
85 int pos = 0;
86
87 wl.waterColor.ToBytes(mBlock, 0); pos += 12;
88 Utils.FloatToBytes(wl.waterFogDensityExponent).CopyTo(mBlock, pos); pos += 4;
89 Utils.FloatToBytes(wl.underwaterFogModifier).CopyTo(mBlock, pos); pos += 4;
90 wl.reflectionWaveletScale.ToBytes(mBlock, pos); pos += 12;
91 Utils.FloatToBytes(wl.fresnelScale).CopyTo(mBlock, pos); pos += 4;
92 Utils.FloatToBytes(wl.fresnelOffset).CopyTo(mBlock, pos); pos += 4;
93 Utils.FloatToBytes(wl.refractScaleAbove).CopyTo(mBlock, pos); pos += 4;
94 Utils.FloatToBytes(wl.refractScaleBelow).CopyTo(mBlock, pos); pos += 4;
95 Utils.FloatToBytes(wl.blurMultiplier).CopyTo(mBlock, pos); pos += 4;
96 wl.bigWaveDirection.ToBytes(mBlock, pos); pos += 8;
97 wl.littleWaveDirection.ToBytes(mBlock, pos); pos += 8;
98 wl.normalMapTexture.ToBytes(mBlock, pos); pos += 16;
99 wl.horizon.ToBytes(mBlock, pos); pos += 16;
100 Utils.FloatToBytes(wl.hazeHorizon).CopyTo(mBlock, pos); pos += 4;
101 wl.blueDensity.ToBytes(mBlock, pos); pos += 16;
102 Utils.FloatToBytes(wl.hazeDensity).CopyTo(mBlock, pos); pos += 4;
103 Utils.FloatToBytes(wl.densityMultiplier).CopyTo(mBlock, pos); pos += 4;
104 Utils.FloatToBytes(wl.distanceMultiplier).CopyTo(mBlock, pos); pos += 4;
105 wl.sunMoonColor.ToBytes(mBlock, pos); pos += 16;
106 Utils.FloatToBytes(wl.sunMoonPosition).CopyTo(mBlock, pos); pos += 4;
107 wl.ambient.ToBytes(mBlock, pos); pos += 16;
108 Utils.FloatToBytes(wl.eastAngle).CopyTo(mBlock, pos); pos += 4;
109 Utils.FloatToBytes(wl.sunGlowFocus).CopyTo(mBlock, pos); pos += 4;
110 Utils.FloatToBytes(wl.sunGlowSize).CopyTo(mBlock, pos); pos += 4;
111 Utils.FloatToBytes(wl.sceneGamma).CopyTo(mBlock, pos); pos += 4;
112 Utils.FloatToBytes(wl.starBrightness).CopyTo(mBlock, pos); pos += 4;
113 wl.cloudColor.ToBytes(mBlock, pos); pos += 16;
114 wl.cloudXYDensity.ToBytes(mBlock, pos); pos += 12;
115 Utils.FloatToBytes(wl.cloudCoverage).CopyTo(mBlock, pos); pos += 4;
116 Utils.FloatToBytes(wl.cloudScale).CopyTo(mBlock, pos); pos += 4;
117 wl.cloudDetailXYDensity.ToBytes(mBlock, pos); pos += 12;
118 Utils.FloatToBytes(wl.cloudScrollX).CopyTo(mBlock, pos); pos += 4;
119 Utils.FloatToBytes(wl.cloudScrollY).CopyTo(mBlock, pos); pos += 4;
120 Utils.UInt16ToBytes(wl.maxAltitude).CopyTo(mBlock, pos); pos += 2;
121 mBlock[pos] = Convert.ToByte(wl.cloudScrollXLock); pos++;
122 mBlock[pos] = Convert.ToByte(wl.cloudScrollYLock); pos++;
123 mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++;
124 List<byte[]> param = new List<byte[]>();
125 param.Add(mBlock);
126 return param;
79 } 127 }
80 public void SendProfileToClient(ScenePresence presence) 128 public void SendProfileToClient(ScenePresence presence)
81 { 129 {
130 IClientAPI client = presence.ControllingClient;
82 if (m_enableWindlight) 131 if (m_enableWindlight)
83 { 132 {
84 if (presence.IsChildAgent == false) 133 if (presence.IsChildAgent == false)
85 { 134 {
86 IClientAPI client = presence.ControllingClient; 135 List<byte[]> param = compileWindlightSettings(m_scene.RegionInfo.WindlightSettings);
87 RegionMeta7WindlightData wl = m_scene.RegionInfo.WindlightSettings;
88 byte[] mBlock = new Byte[249];
89 int pos = 0;
90
91 wl.waterColor.ToBytes(mBlock, 0); pos += 12;
92 Utils.FloatToBytes(wl.waterFogDensityExponent).CopyTo(mBlock, pos); pos += 4;
93 Utils.FloatToBytes(wl.underwaterFogModifier).CopyTo(mBlock, pos); pos += 4;
94 wl.reflectionWaveletScale.ToBytes(mBlock, pos); pos += 12;
95 Utils.FloatToBytes(wl.fresnelScale).CopyTo(mBlock, pos); pos += 4;
96 Utils.FloatToBytes(wl.fresnelOffset).CopyTo(mBlock, pos); pos += 4;
97 Utils.FloatToBytes(wl.refractScaleAbove).CopyTo(mBlock, pos); pos += 4;
98 Utils.FloatToBytes(wl.refractScaleBelow).CopyTo(mBlock, pos); pos += 4;
99 Utils.FloatToBytes(wl.blurMultiplier).CopyTo(mBlock, pos); pos += 4;
100 wl.bigWaveDirection.ToBytes(mBlock, pos); pos += 8;
101 wl.littleWaveDirection.ToBytes(mBlock, pos); pos += 8;
102 wl.normalMapTexture.ToBytes(mBlock, pos); pos += 16;
103 wl.horizon.ToBytes(mBlock, pos); pos += 16;
104 Utils.FloatToBytes(wl.hazeHorizon).CopyTo(mBlock, pos); pos += 4;
105 wl.blueDensity.ToBytes(mBlock, pos); pos += 16;
106 Utils.FloatToBytes(wl.hazeDensity).CopyTo(mBlock, pos); pos += 4;
107 Utils.FloatToBytes(wl.densityMultiplier).CopyTo(mBlock, pos); pos += 4;
108 Utils.FloatToBytes(wl.distanceMultiplier).CopyTo(mBlock, pos); pos += 4;
109 wl.sunMoonColor.ToBytes(mBlock, pos); pos += 16;
110 Utils.FloatToBytes(wl.sunMoonPosition).CopyTo(mBlock, pos); pos += 4;
111 wl.ambient.ToBytes(mBlock, pos); pos += 16;
112 Utils.FloatToBytes(wl.eastAngle).CopyTo(mBlock, pos); pos += 4;
113 Utils.FloatToBytes(wl.sunGlowFocus).CopyTo(mBlock, pos); pos += 4;
114 Utils.FloatToBytes(wl.sunGlowSize).CopyTo(mBlock, pos); pos += 4;
115 Utils.FloatToBytes(wl.sceneGamma).CopyTo(mBlock, pos); pos += 4;
116 Utils.FloatToBytes(wl.starBrightness).CopyTo(mBlock, pos); pos += 4;
117 wl.cloudColor.ToBytes(mBlock, pos); pos += 16;
118 wl.cloudXYDensity.ToBytes(mBlock, pos); pos += 12;
119 Utils.FloatToBytes(wl.cloudCoverage).CopyTo(mBlock, pos); pos += 4;
120 Utils.FloatToBytes(wl.cloudScale).CopyTo(mBlock, pos); pos += 4;
121 wl.cloudDetailXYDensity.ToBytes(mBlock, pos); pos += 12;
122 Utils.FloatToBytes(wl.cloudScrollX).CopyTo(mBlock, pos); pos += 4;
123 Utils.FloatToBytes(wl.cloudScrollY).CopyTo(mBlock, pos); pos += 4;
124 Utils.UInt16ToBytes(wl.maxAltitude).CopyTo(mBlock, pos); pos += 2;
125 mBlock[pos] = Convert.ToByte(wl.cloudScrollXLock); pos++;
126 mBlock[pos] = Convert.ToByte(wl.cloudScrollYLock); pos++;
127 mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++;
128 List<byte[]> param = new List<byte[]>();
129 param.Add(mBlock);
130
131 client.SendGenericMessage("Windlight", param); 136 client.SendGenericMessage("Windlight", param);
132 } 137 }
133 } 138 }
@@ -136,13 +141,37 @@ namespace OpenSim.Region.CoreModules.World.Meta7Windlight
136 //We probably don't want to spam chat with this.. probably 141 //We probably don't want to spam chat with this.. probably
137 //m_log.Debug("[WINDLIGHT]: Module disabled"); 142 //m_log.Debug("[WINDLIGHT]: Module disabled");
138 } 143 }
144 }
145 public void SendProfileToClient(ScenePresence presence, RegionMeta7WindlightData wl)
146 {
147 IClientAPI client = presence.ControllingClient;
148 if (m_enableWindlight)
149 {
150 if (presence.IsChildAgent == false)
151 {
152 List<byte[]> param = compileWindlightSettings(wl);
153 client.SendGenericMessage("Windlight", param);
154 }
155 }
156 else
157 {
158 //We probably don't want to spam chat with this.. probably
159 //m_log.Debug("[WINDLIGHT]: Module disabled");
160 }
139 } 161 }
140 private void EventManager_OnMakeRootAgent(ScenePresence presence) 162 private void EventManager_OnMakeRootAgent(ScenePresence presence)
141 { 163 {
142 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); 164 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
143 SendProfileToClient(presence); 165 SendProfileToClient(presence);
166 }
167 private void EventManager_OnSendNewWindlightProfileTargeted(RegionMeta7WindlightData wl, UUID pUUID)
168 {
169 ScenePresence Sc;
170 if (m_scene.TryGetAvatar(pUUID,out Sc))
171 {
172 SendProfileToClient(Sc,wl);
173 }
144 } 174 }
145
146 private void EventManager_OnSaveNewWindlightProfile() 175 private void EventManager_OnSaveNewWindlightProfile()
147 { 176 {
148 m_scene.ForEachScenePresence(SendProfileToClient); 177 m_scene.ForEachScenePresence(SendProfileToClient);
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index a86e263..68e73b1 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -194,7 +194,9 @@ namespace OpenSim.Region.Framework.Scenes
194 194
195 public delegate void OnMakeRootAgentDelegate(ScenePresence presence); 195 public delegate void OnMakeRootAgentDelegate(ScenePresence presence);
196 public delegate void OnSaveNewWindlightProfileDelegate(); 196 public delegate void OnSaveNewWindlightProfileDelegate();
197 public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionMeta7WindlightData wl, UUID user);
197 public event OnMakeRootAgentDelegate OnMakeRootAgent; 198 public event OnMakeRootAgentDelegate OnMakeRootAgent;
199 public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted;
198 public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile; 200 public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile;
199 201
200 public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); 202 public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel);
@@ -414,6 +416,7 @@ namespace OpenSim.Region.Framework.Scenes
414 private ClientClosed handlerClientClosed = null; //OnClientClosed; 416 private ClientClosed handlerClientClosed = null; //OnClientClosed;
415 private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; 417 private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent;
416 private OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = null; //OnSaveNewWindlightProfile; 418 private OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = null; //OnSaveNewWindlightProfile;
419 private OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = null; //OnSendNewWindlightProfileTargeted;
417 private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent; 420 private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent;
418 private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; 421 private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick;
419 private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; 422 private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps;
@@ -775,6 +778,15 @@ namespace OpenSim.Region.Framework.Scenes
775 } 778 }
776 } 779 }
777 780
781 public void TriggerOnSendNewWindlightProfileTargeted(RegionMeta7WindlightData wl, UUID user)
782 {
783 handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted;
784 if (handlerSendNewWindlightProfileTargeted != null)
785 {
786 handlerSendNewWindlightProfileTargeted(wl, user);
787 }
788 }
789
778 public void TriggerOnSaveNewWindlightProfile() 790 public void TriggerOnSaveNewWindlightProfile()
779 { 791 {
780 handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile; 792 handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 104d22b..20cae5d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1519,8 +1519,8 @@ namespace OpenSim.Region.Framework.Scenes
1519 public void SaveTerrain() 1519 public void SaveTerrain()
1520 { 1520 {
1521 m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); 1521 m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
1522 } 1522 }
1523 1523
1524 public void StoreWindlightProfile(RegionMeta7WindlightData wl) 1524 public void StoreWindlightProfile(RegionMeta7WindlightData wl)
1525 { 1525 {
1526 m_regInfo.WindlightSettings = wl; 1526 m_regInfo.WindlightSettings = wl;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
index 4cc2f0a..d4250c1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -229,8 +229,181 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
229 229
230 return values; 230 return values;
231 231
232 } 232 }
233
234 private RegionMeta7WindlightData getWindlightProfileFromRules(LSL_List rules)
235 {
236 RegionMeta7WindlightData wl = (RegionMeta7WindlightData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
233 237
238 LSL_List values = new LSL_List();
239 int idx = 0;
240 while (idx < rules.Length)
241 {
242 uint rule = (uint)rules.GetLSLIntegerItem(idx);
243 LSL_Types.Quaternion iQ;
244 LSL_Types.Vector3 iV;
245 switch (rule)
246 {
247 case (int)ScriptBaseClass.WL_AMBIENT:
248 idx++;
249 iQ = rules.GetQuaternionItem(idx);
250 wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
251 break;
252 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
253 idx++;
254 iV = rules.GetVector3Item(idx);
255 wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
256 break;
257 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
258 idx++;
259 iQ = rules.GetQuaternionItem(idx);
260 wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
261 break;
262 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
263 idx++;
264 wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
265 break;
266 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
267 idx++;
268 iQ = rules.GetQuaternionItem(idx);
269 wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
270 break;
271 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
272 idx++;
273 wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
274 break;
275 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
276 idx++;
277 iV = rules.GetVector3Item(idx);
278 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
279 break;
280 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
281 idx++;
282 wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
283 break;
284 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
285 idx++;
286 wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
287 break;
288 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
289 idx++;
290 wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
291 break;
292 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
293 idx++;
294 wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
295 break;
296 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
297 idx++;
298 wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
299 break;
300 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
301 idx++;
302 iV = rules.GetVector3Item(idx);
303 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
304 break;
305 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
306 idx++;
307 wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
308 break;
309 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
310 idx++;
311 wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
312 break;
313 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
314 idx++;
315 wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
316 break;
317 case (int)ScriptBaseClass.WL_EAST_ANGLE:
318 idx++;
319 wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
320 break;
321 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
322 idx++;
323 wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
324 break;
325 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
326 idx++;
327 wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
328 break;
329 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
330 idx++;
331 wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
332 break;
333 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
334 idx++;
335 wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
336 break;
337 case (int)ScriptBaseClass.WL_HORIZON:
338 idx++;
339 iQ = rules.GetQuaternionItem(idx);
340 wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
341 break;
342 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
343 idx++;
344 iV = rules.GetVector3Item(idx);
345 wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
346 break;
347 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
348 idx++;
349 wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
350 break;
351 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
352 idx++;
353 wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
354 break;
355 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
356 idx++;
357 iV = rules.GetVector3Item(idx);
358 wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
359 break;
360 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
361 idx++;
362 wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
363 break;
364 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
365 idx++;
366 wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
367 break;
368 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
369 idx++;
370 wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
371 break;
372 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
373 idx++;
374 wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
375 break;
376 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
377 idx++;
378 wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
379 break;
380 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
381 idx++;
382 wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
383 break;
384 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
385 idx++;
386 iQ = rules.GetQuaternionItem(idx);
387 wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
388 break;
389 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
390 idx++;
391 wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
392 break;
393 case (int)ScriptBaseClass.WL_WATER_COLOR:
394 idx++;
395 iV = rules.GetVector3Item(idx);
396 wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
397 break;
398 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
399 idx++;
400 wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
401 break;
402 }
403 idx++;
404 }
405 return wl;
406 }
234 /// <summary> 407 /// <summary>
235 /// Set the current Windlight scene 408 /// Set the current Windlight scene
236 /// </summary> 409 /// </summary>
@@ -242,188 +415,58 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
242 { 415 {
243 CMShoutError("Careminster functions are not enabled."); 416 CMShoutError("Careminster functions are not enabled.");
244 return 0; 417 return 0;
418 }
419 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
420 {
421 CMShoutError("cmSetWindlightScene can only be used by estate managers or owners.");
422 return 0;
245 } 423 }
246 int success = 0; 424 int success = 0;
247 m_host.AddScriptLPS(1); 425 m_host.AddScriptLPS(1);
248 if (Meta7WindlightModule.EnableWindlight) 426 if (Meta7WindlightModule.EnableWindlight)
249 { 427 {
250 RegionMeta7WindlightData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings; 428 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
251 429 m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
252 LSL_List values = new LSL_List(); 430 success = 1;
253 int idx = 0; 431 }
254 success = 1; 432 else
255 while (idx < rules.Length) 433 {
256 { 434 CMShoutError("Windlight module is disabled");
257 uint rule = (uint)rules.GetLSLIntegerItem(idx); 435 return 0;
258 LSL_Types.Quaternion iQ;
259 LSL_Types.Vector3 iV;
260 switch (rule)
261 {
262 case (int)ScriptBaseClass.WL_AMBIENT:
263 idx++;
264 iQ = rules.GetQuaternionItem(idx);
265 wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
266 break;
267 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
268 idx++;
269 iV = rules.GetVector3Item(idx);
270 wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
271 break;
272 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
273 idx++;
274 iQ = rules.GetQuaternionItem(idx);
275 wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
276 break;
277 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
278 idx++;
279 wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
280 break;
281 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
282 idx++;
283 iQ = rules.GetQuaternionItem(idx);
284 wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
285 break;
286 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
287 idx++;
288 wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
289 break;
290 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
291 idx++;
292 iV = rules.GetVector3Item(idx);
293 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
294 break;
295 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
296 idx++;
297 wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
298 break;
299 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
300 idx++;
301 wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
302 break;
303 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
304 idx++;
305 wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
306 break;
307 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
308 idx++;
309 wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
310 break;
311 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
312 idx++;
313 wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
314 break;
315 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
316 idx++;
317 iV = rules.GetVector3Item(idx);
318 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
319 break;
320 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
321 idx++;
322 wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
323 break;
324 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
325 idx++;
326 wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
327 break;
328 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
329 idx++;
330 wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
331 break;
332 case (int)ScriptBaseClass.WL_EAST_ANGLE:
333 idx++;
334 wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
335 break;
336 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
337 idx++;
338 wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
339 break;
340 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
341 idx++;
342 wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
343 break;
344 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
345 idx++;
346 wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
347 break;
348 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
349 idx++;
350 wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
351 break;
352 case (int)ScriptBaseClass.WL_HORIZON:
353 idx++;
354 iQ = rules.GetQuaternionItem(idx);
355 wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
356 break;
357 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
358 idx++;
359 iV = rules.GetVector3Item(idx);
360 wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
361 break;
362 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
363 idx++;
364 wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
365 break;
366 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
367 idx++;
368 wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
369 break;
370 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
371 idx++;
372 iV = rules.GetVector3Item(idx);
373 wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
374 break;
375 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
376 idx++;
377 wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
378 break;
379 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
380 idx++;
381 wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
382 break;
383 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
384 idx++;
385 wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
386 break;
387 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
388 idx++;
389 wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
390 break;
391 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
392 idx++;
393 wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
394 break;
395 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
396 idx++;
397 wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
398 break;
399 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
400 idx++;
401 iQ = rules.GetQuaternionItem(idx);
402 wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
403 break;
404 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
405 idx++;
406 wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
407 break;
408 case (int)ScriptBaseClass.WL_WATER_COLOR:
409 idx++;
410 iV = rules.GetVector3Item(idx);
411 wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
412 break;
413 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
414 idx++;
415 wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
416 break;
417 default:
418 success = 0;
419 break;
420 }
421 idx++;
422 }
423 m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
424
425 } 436 }
426 return success; 437 return success;
438 }
439 /// <summary>
440 /// Set the current Windlight scene to a target avatar
441 /// </summary>
442 /// <param name="rules"></param>
443 /// <returns>success: true or false</returns>
444 public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
445 {
446 if (!m_CMFunctionsEnabled)
447 {
448 CMShoutError("Careminster functions are not enabled.");
449 return 0;
450 }
451 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
452 {
453 CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners.");
454 return 0;
455 }
456 int success = 0;
457 m_host.AddScriptLPS(1);
458 if (Meta7WindlightModule.EnableWindlight)
459 {
460 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
461 World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
462 success = 1;
463 }
464 else
465 {
466 CMShoutError("Windlight module is disabled");
467 return 0;
468 }
469 return success;
427 } 470 }
428 471
429 } 472 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
index 9dd0b73..ef990a1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -15,6 +15,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
15 { 15 {
16 // Windlight Functions 16 // Windlight Functions
17 LSL_List cmGetWindlightScene(LSL_List rules); 17 LSL_List cmGetWindlightScene(LSL_List rules);
18 int cmSetWindlightScene(LSL_List rules); 18 int cmSetWindlightScene(LSL_List rules);
19 int cmSetWindlightSceneTargeted(LSL_List rules, key target);
19 } 20 }
20} 21}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
index e85d41e..5bc3a88 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -66,6 +66,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
66 public int cmSetWindlightScene(LSL_List rules) 66 public int cmSetWindlightScene(LSL_List rules)
67 { 67 {
68 return m_CM_Functions.cmSetWindlightScene(rules); 68 return m_CM_Functions.cmSetWindlightScene(rules);
69 }
70
71 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
72 {
73 return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target);
69 } 74 }
70 } 75 }
71} 76}