diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 73 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 6 |
3 files changed, 43 insertions, 38 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 778e384..4495eda 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1775,7 +1775,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1775 | { | 1775 | { |
1776 | Quaternion newRot; | 1776 | Quaternion newRot; |
1777 | 1777 | ||
1778 | if (this.LinkNum == 0) | 1778 | if (this.LinkNum < 2) //KF Single or root prim |
1779 | { | 1779 | { |
1780 | newRot = RotationOffset; | 1780 | newRot = RotationOffset; |
1781 | } | 1781 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c67463a..865f649 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1661,14 +1661,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1661 | // Rotation is the sittiing Av's rotation | 1661 | // Rotation is the sittiing Av's rotation |
1662 | 1662 | ||
1663 | Quaternion partRot; | 1663 | Quaternion partRot; |
1664 | if (part.LinkNum == 1) | 1664 | // if (part.LinkNum == 1) |
1665 | { // Root prim of linkset | 1665 | // { // Root prim of linkset |
1666 | partRot = part.ParentGroup.RootPart.RotationOffset; | 1666 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1667 | } | 1667 | // } |
1668 | else | 1668 | // else |
1669 | { // single or child prim | 1669 | // { // single or child prim |
1670 | partRot = part.GetWorldRotation(); | 1670 | partRot = part.GetWorldRotation(); |
1671 | } | 1671 | // } |
1672 | Quaternion partIRot = Quaternion.Inverse(partRot); | 1672 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1673 | 1673 | ||
1674 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | 1674 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av |
@@ -1763,14 +1763,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1763 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. | 1763 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1764 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); | 1764 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1765 | Quaternion partRot; | 1765 | Quaternion partRot; |
1766 | if (part.LinkNum == 1) | 1766 | // if (part.LinkNum == 1) |
1767 | { // Root prim of linkset | 1767 | // { // Root prim of linkset |
1768 | partRot = part.ParentGroup.RootPart.RotationOffset; | 1768 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1769 | } | 1769 | // } |
1770 | else | 1770 | // else |
1771 | { // single or child prim | 1771 | // { // single or child prim |
1772 | partRot = part.GetWorldRotation(); | 1772 | partRot = part.GetWorldRotation(); |
1773 | } | 1773 | // } |
1774 | Quaternion partIRot = Quaternion.Inverse(partRot); | 1774 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1775 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | 1775 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); |
1776 | // Sit analysis rewritten by KF 091125 | 1776 | // Sit analysis rewritten by KF 091125 |
@@ -1846,15 +1846,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1846 | Vector3 offsetr; // = offset * partIRot; | 1846 | Vector3 offsetr; // = offset * partIRot; |
1847 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | 1847 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 |
1848 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | 1848 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); |
1849 | if (part.LinkNum < 2) | 1849 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. |
1850 | { // Single, or Root prim of linkset, target is ClickOffset * RootRot | 1850 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot |
1851 | offsetr = offset * partIRot; | 1851 | offsetr = offset * partIRot; |
1852 | } | 1852 | // |
1853 | else | 1853 | // else |
1854 | { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | 1854 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) |
1855 | offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | 1855 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + |
1856 | (offset * partRot); | 1856 | // (offset * partRot); |
1857 | } | 1857 | // } |
1858 | 1858 | ||
1859 | //Console.WriteLine(" "); | 1859 | //Console.WriteLine(" "); |
1860 | //Console.WriteLine("link number ={0}", part.LinkNum); | 1860 | //Console.WriteLine("link number ={0}", part.LinkNum); |
@@ -2170,6 +2170,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2170 | { | 2170 | { |
2171 | if (part != null) | 2171 | if (part != null) |
2172 | { | 2172 | { |
2173 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2173 | if (part.GetAvatarOnSitTarget() == UUID) | 2174 | if (part.GetAvatarOnSitTarget() == UUID) |
2174 | { | 2175 | { |
2175 | //Console.WriteLine("Scripted Sit"); | 2176 | //Console.WriteLine("Scripted Sit"); |
@@ -2190,14 +2191,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2190 | // Non-scripted sit by Kitto Flora 21Nov09 | 2191 | // Non-scripted sit by Kitto Flora 21Nov09 |
2191 | // Calculate angle of line from prim to Av | 2192 | // Calculate angle of line from prim to Av |
2192 | Quaternion partIRot; | 2193 | Quaternion partIRot; |
2193 | if (part.LinkNum == 1) | 2194 | // if (part.LinkNum == 1) |
2194 | { // Root prim of linkset | 2195 | // { // Root prim of linkset |
2195 | partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | 2196 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); |
2196 | } | 2197 | // } |
2197 | else | 2198 | // else |
2198 | { // single or child prim | 2199 | // { // single or child prim |
2199 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | 2200 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
2200 | } | 2201 | // } |
2201 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | 2202 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; |
2202 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | 2203 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); |
2203 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | 2204 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); |
@@ -2253,14 +2254,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2253 | // collisionPoint.Z = global sit surface height | 2254 | // collisionPoint.Z = global sit surface height |
2254 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | 2255 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); |
2255 | Quaternion partIRot; | 2256 | Quaternion partIRot; |
2256 | if (part.LinkNum == 1) | 2257 | // if (part.LinkNum == 1) |
2257 | { // Root prim of linkset | 2258 | /// { // Root prim of linkset |
2258 | partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | 2259 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); |
2259 | } | 2260 | // } |
2260 | else | 2261 | // else |
2261 | { // single or child prim | 2262 | // { // single or child prim |
2262 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | 2263 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
2263 | } | 2264 | // } |
2264 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | 2265 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; |
2265 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | 2266 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction |
2266 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | 2267 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index c27c420..688be83 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -2673,7 +2673,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2673 | 2673 | ||
2674 | m_lastposition = _position; | 2674 | m_lastposition = _position; |
2675 | m_lastorientation = _orientation; | 2675 | m_lastorientation = _orientation; |
2676 | 2676 | ||
2677 | l_position.X = vec.X; | 2677 | l_position.X = vec.X; |
2678 | l_position.Y = vec.Y; | 2678 | l_position.Y = vec.Y; |
2679 | l_position.Z = vec.Z; | 2679 | l_position.Z = vec.Z; |
@@ -2681,6 +2681,10 @@ Console.WriteLine(" JointCreateFixed"); | |||
2681 | l_orientation.Y = ori.Y; | 2681 | l_orientation.Y = ori.Y; |
2682 | l_orientation.Z = ori.Z; | 2682 | l_orientation.Z = ori.Z; |
2683 | l_orientation.W = ori.W; | 2683 | l_orientation.W = ori.W; |
2684 | |||
2685 | // if(l_position.Y != m_lastposition.Y){ | ||
2686 | // Console.WriteLine("UP&V {0} {1}", m_primName, l_position); | ||
2687 | // } | ||
2684 | 2688 | ||
2685 | if (l_position.X > ((int)_parent_scene.WorldExtents.X - 0.05f) || l_position.X < 0f || l_position.Y > ((int)_parent_scene.WorldExtents.Y - 0.05f) || l_position.Y < 0f) | 2689 | if (l_position.X > ((int)_parent_scene.WorldExtents.X - 0.05f) || l_position.X < 0f || l_position.Y > ((int)_parent_scene.WorldExtents.Y - 0.05f) || l_position.Y < 0f) |
2686 | { | 2690 | { |