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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs2
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index a40b5ee..786118b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -291,7 +291,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
291 if (File.Exists(OutFile)) 291 if (File.Exists(OutFile))
292 292
293 { 293 {
294 m_scriptEngine.Log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset); 294// m_scriptEngine.Log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset);
295 return OutFile; 295 return OutFile;
296 } 296 }
297 297
@@ -573,8 +573,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
573 errtext += "No compile error. But not able to locate compiled file."; 573 errtext += "No compile error. But not able to locate compiled file.";
574 throw new Exception(errtext); 574 throw new Exception(errtext);
575 } 575 }
576 m_scriptEngine.Log.DebugFormat("[Compiler] Compiled new assembly "+ 576// m_scriptEngine.Log.DebugFormat("[Compiler] Compiled new assembly "+
577 "for {0}", asset); 577// "for {0}", asset);
578 return OutFile; 578 return OutFile;
579 } 579 }
580 580
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index dccd143..cd128a9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -270,7 +270,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
270 m_LocalID, m_ItemID, m_ObjectID, 270 m_LocalID, m_ItemID, m_ObjectID,
271 PluginData); 271 PluginData);
272 272
273 m_Engine.Log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName); 273// m_Engine.Log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
274 274
275 part.SetScriptEvents(m_ItemID, 275 part.SetScriptEvents(m_ItemID,
276 (int)m_Script.GetStateEventFlags(State)); 276 (int)m_Script.GetStateEventFlags(State));