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-rw-r--r--OpenSim/Region/Framework/Scenes/CollisionSounds.cs8
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs2
2 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
index a02f108..de82ddc 100644
--- a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
+++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
@@ -188,6 +188,7 @@ namespace OpenSim.Region.Framework.Scenes
188 188
189 public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist) 189 public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
190 { 190 {
191 // disable for now
191 return; 192 return;
192 193
193 if (collidersinfolist.Count == 0 || part == null) 194 if (collidersinfolist.Count == 0 || part == null)
@@ -298,8 +299,9 @@ namespace OpenSim.Region.Framework.Scenes
298 } 299 }
299 300
300 public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist) 301 public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
301 { 302 {
302 return; 303 // disable for now
304 return;
303 305
304 if (collidersinfolist.Count == 0 || av == null) 306 if (collidersinfolist.Count == 0 || av == null)
305 return; 307 return;
@@ -372,4 +374,4 @@ namespace OpenSim.Region.Framework.Scenes
372 } 374 }
373 } 375 }
374 } 376 }
375} 377} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
index 1bfe08b..5109a6a 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -1482,8 +1482,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1482 if (!haveMesh) 1482 if (!haveMesh)
1483 m_NoColide = true; 1483 m_NoColide = true;
1484 } 1484 }
1485 else if(_pbs.SculptEntry)
1486 m_NoColide = true; // also don't colide if is a sculp or mesh and meshing is off
1487 1485
1488 if (!haveMesh) 1486 if (!haveMesh)
1489 { 1487 {