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-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs211
-rw-r--r--OpenSim/Capabilities/Caps.cs13
-rw-r--r--OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs162
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs223
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs6
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs4
-rw-r--r--OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs15
-rw-r--r--OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs2
-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadComplete.cs3
-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadRequest.cs15
-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadResponse.cs33
-rw-r--r--OpenSim/Data/AssetDataBase.cs2
-rw-r--r--OpenSim/Data/IAssetData.cs2
-rw-r--r--OpenSim/Data/IUserAccountData.cs1
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAssetData.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAvatarData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLGridUserData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLManager.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLPresenceData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLSimulationData.cs5
-rw-r--r--OpenSim/Data/MSSQL/MSSQLUserAccountData.cs5
-rw-r--r--OpenSim/Data/MSSQL/MSSQLXInventoryData.cs4
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs6
-rw-r--r--OpenSim/Data/MySQL/MySQLGenericTableHandler.cs7
-rw-r--r--OpenSim/Data/MySQL/MySQLSimulationData.cs241
-rw-r--r--OpenSim/Data/MySQL/MySQLUserAccountData.cs46
-rw-r--r--OpenSim/Data/MySQL/MySQLXAssetData.cs2
-rw-r--r--OpenSim/Data/MySQL/Resources/RegionStore.migrations3
-rw-r--r--OpenSim/Data/Null/NullSimulationData.cs5
-rw-r--r--OpenSim/Data/Null/NullUserAccountData.cs5
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs4
-rw-r--r--OpenSim/Data/SQLite/SQLiteSimulationData.cs5
-rw-r--r--OpenSim/Data/SQLite/SQLiteUserAccountData.cs5
-rw-r--r--OpenSim/Framework/AssetBase.cs11
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs217
-rw-r--r--OpenSim/Framework/AvatarWearable.cs18
-rw-r--r--OpenSim/Framework/ChildAgentDataUpdate.cs18
-rw-r--r--OpenSim/Framework/Communications/RestClient.cs2
-rw-r--r--OpenSim/Framework/Console/CommandConsole.cs19
-rw-r--r--OpenSim/Framework/Console/RemoteConsole.cs4
-rw-r--r--OpenSim/Framework/EstateSettings.cs56
-rw-r--r--OpenSim/Framework/IClientAPI.cs30
-rw-r--r--OpenSim/Framework/IImprovedAssetCache.cs1
-rw-r--r--OpenSim/Framework/ILandObject.cs1
-rw-r--r--OpenSim/Framework/IMoneyModule.cs3
-rw-r--r--OpenSim/Framework/LandData.cs4
-rw-r--r--OpenSim/Framework/LocklessQueue.cs8
-rw-r--r--OpenSim/Framework/Monitoring/BaseStatsCollector.cs25
-rw-r--r--OpenSim/Framework/Monitoring/Watchdog.cs2
-rw-r--r--OpenSim/Framework/OSChatMessage.cs21
-rw-r--r--OpenSim/Framework/ObjectChangeData.cs80
-rw-r--r--OpenSim/Framework/ParcelMediaCommandEnum.cs2
-rw-r--r--OpenSim/Framework/PluginLoader.cs17
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs38
-rw-r--r--OpenSim/Framework/PriorityQueue.cs20
-rw-r--r--OpenSim/Framework/RegionInfo.cs13
-rw-r--r--OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs133
-rw-r--r--OpenSim/Framework/RegionSettings.cs22
-rw-r--r--OpenSim/Framework/Servers/BaseOpenSimServer.cs14
-rw-r--r--OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs90
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs19
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs285
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs16
-rw-r--r--OpenSim/Framework/Servers/ServerBase.cs4
-rw-r--r--OpenSim/Framework/Servers/Tests/OSHttpTests.cs4
-rw-r--r--OpenSim/Framework/Servers/VersionInfo.cs6
-rw-r--r--OpenSim/Framework/TaskInventoryDictionary.cs189
-rw-r--r--OpenSim/Framework/TaskInventoryItem.cs2
-rw-r--r--OpenSim/Framework/Tests/MundaneFrameworkTests.cs6
-rw-r--r--OpenSim/Framework/ThrottleOutPacketType.cs2
-rw-r--r--OpenSim/Framework/Util.cs154
-rw-r--r--OpenSim/Framework/WearableCacheItem.cs157
-rw-r--r--OpenSim/Framework/WebUtil.cs33
-rw-r--r--OpenSim/Region/Application/OpenSim.cs2
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs94
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs894
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs671
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs8
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs11
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs448
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs382
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs18
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs297
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs9
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs196
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs267
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs1455
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs115
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs121
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs4
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs6
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs186
-rw-r--r--OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs6
-rw-r--r--OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs4
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs169
-rw-r--r--OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs5
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs109
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs14
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs463
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs208
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs211
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs260
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs67
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs100
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs56
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs168
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs30
-rw-r--r--OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs44
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs433
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs25
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs190
-rw-r--r--OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs90
-rw-r--r--OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs421
-rw-r--r--OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs85
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs7
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs6
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs15
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs12
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs20
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs79
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs433
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs76
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RestartModule.cs115
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs30
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs148
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs577
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs6
-rw-r--r--OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs19
-rw-r--r--OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs3
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs32
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInterregionComms.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionConsole.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRestartModule.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISearchModule.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISnmpModule.cs27
-rw-r--r--OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs13
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/CollisionSounds.cs304
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs43
-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs766
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/SOPMaterial.cs95
-rw-r--r--OpenSim/Region/Framework/Scenes/SOPVehicle.cs791
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs348
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs150
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs721
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs32
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs454
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs246
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs1429
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1480
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs767
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs1099
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs92
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs124
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs184
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/UndoState.cs367
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs27
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs55
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs38
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs5
-rw-r--r--OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs6
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs28
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs75
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs2
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs6
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs1467
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs4124
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs384
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs48
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs3887
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs353
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs122
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs98
-rw-r--r--OpenSim/Region/Physics/Manager/IMesher.cs28
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs228
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs61
-rw-r--r--OpenSim/Region/Physics/Manager/VehicleConstants.cs45
-rw-r--r--OpenSim/Region/Physics/Manager/ZeroMesher.cs14
-rw-r--r--OpenSim/Region/Physics/Meshing/Mesh.cs79
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs13
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMap.cs62
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs22
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSPrim.cs2
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs340
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Mesh.cs614
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs1410
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs2324
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/SculptMap.cs244
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs220
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs1950
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs1087
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs932
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs3844
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs683
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs356
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs2025
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs90
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs2859
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs23
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs117
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3317
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs157
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs18
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs46
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs13
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs71
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs55
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs45
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs172
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs39
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs363
-rw-r--r--OpenSim/Server/Handlers/Map/MapGetServerConnector.cs15
-rw-r--r--OpenSim/Server/Handlers/Simulation/AgentHandlers.cs33
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs5
-rw-r--r--OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs9
-rw-r--r--OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs90
-rw-r--r--OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs11
-rw-r--r--OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs19
-rw-r--r--OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs317
-rw-r--r--OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs7
-rw-r--r--OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs68
-rw-r--r--OpenSim/Services/Connectors/Grid/GridServicesConnector.cs10
-rw-r--r--OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs6
-rw-r--r--OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Land/LandServicesConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs8
-rw-r--r--OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs11
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs6
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs90
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs5
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationDataService.cs5
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs45
-rw-r--r--OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs5
-rw-r--r--OpenSim/Services/HypergridService/UserAccountCache.cs5
-rw-r--r--OpenSim/Services/HypergridService/UserAgentService.cs10
-rw-r--r--OpenSim/Services/Interfaces/IAttachmentsService.cs17
-rw-r--r--OpenSim/Services/Interfaces/IAuthenticationService.cs1
-rw-r--r--OpenSim/Services/Interfaces/IAvatarService.cs29
-rw-r--r--OpenSim/Services/Interfaces/IBakedTextureService.cs17
-rw-r--r--OpenSim/Services/Interfaces/IGridService.cs14
-rw-r--r--OpenSim/Services/Interfaces/ISimulationService.cs8
-rw-r--r--OpenSim/Services/Interfaces/IUserAccountService.cs5
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginResponse.cs19
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginService.cs14
-rw-r--r--OpenSim/Services/UserAccountService/UserAccountService.cs21
-rw-r--r--OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs3
-rw-r--r--OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs10
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs26
-rw-r--r--OpenSim/Tests/Performance/NPCPerformanceTests.cs2
296 files changed, 50979 insertions, 7369 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index 5d44b2a..e50dac6 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -71,6 +71,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
71 71
72 private string m_name = "RemoteAdminPlugin"; 72 private string m_name = "RemoteAdminPlugin";
73 private string m_version = "0.0"; 73 private string m_version = "0.0";
74 private string m_openSimVersion;
74 75
75 public string Version 76 public string Version
76 { 77 {
@@ -90,6 +91,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
90 91
91 public void Initialise(OpenSimBase openSim) 92 public void Initialise(OpenSimBase openSim)
92 { 93 {
94 m_openSimVersion = openSim.GetVersionText();
95
93 m_configSource = openSim.ConfigSource.Source; 96 m_configSource = openSim.ConfigSource.Source;
94 try 97 try
95 { 98 {
@@ -132,6 +135,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
132 availableMethods["admin_region_query"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRegionQueryMethod); 135 availableMethods["admin_region_query"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRegionQueryMethod);
133 availableMethods["admin_shutdown"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcShutdownMethod); 136 availableMethods["admin_shutdown"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcShutdownMethod);
134 availableMethods["admin_broadcast"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAlertMethod); 137 availableMethods["admin_broadcast"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAlertMethod);
138 availableMethods["admin_dialog"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcDialogMethod);
135 availableMethods["admin_restart"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRestartMethod); 139 availableMethods["admin_restart"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRestartMethod);
136 availableMethods["admin_load_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadHeightmapMethod); 140 availableMethods["admin_load_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadHeightmapMethod);
137 availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod); 141 availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod);
@@ -158,6 +162,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
158 availableMethods["admin_acl_remove"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListRemove); 162 availableMethods["admin_acl_remove"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListRemove);
159 availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList); 163 availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList);
160 164
165 // Misc
166 availableMethods["admin_refresh_search"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRefreshSearch);
167 availableMethods["admin_get_opensim_version"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcGetOpenSimVersion);
168
161 // Either enable full remote functionality or just selected features 169 // Either enable full remote functionality or just selected features
162 string enabledMethods = m_config.GetString("enabled_methods", "all"); 170 string enabledMethods = m_config.GetString("enabled_methods", "all");
163 171
@@ -259,23 +267,101 @@ namespace OpenSim.ApplicationPlugins.RemoteController
259 { 267 {
260 m_log.Info("[RADMIN]: Request to restart Region."); 268 m_log.Info("[RADMIN]: Request to restart Region.");
261 269
262 CheckRegionParams(requestData, responseData);
263
264 Scene rebootedScene = null; 270 Scene rebootedScene = null;
265 GetSceneFromRegionParams(requestData, responseData, out rebootedScene); 271 bool restartAll = false;
272
273 IConfig startupConfig = m_configSource.Configs["Startup"];
274 if (startupConfig != null)
275 {
276 if (startupConfig.GetBoolean("InworldRestartShutsDown", false))
277 {
278 rebootedScene = m_application.SceneManager.CurrentOrFirstScene;
279 restartAll = true;
280 }
281 }
282
283 if (rebootedScene == null)
284 {
285 CheckRegionParams(requestData, responseData);
286
287 GetSceneFromRegionParams(requestData, responseData, out rebootedScene);
288 }
289
290 IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>();
266 291
267 responseData["success"] = false; 292 responseData["success"] = false;
268 responseData["accepted"] = true; 293 responseData["accepted"] = true;
269 responseData["rebooting"] = true; 294 responseData["rebooting"] = true;
270 295
271 IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>(); 296 string message;
272 if (restartModule != null) 297 List<int> times = new List<int>();
298
299 if (requestData.ContainsKey("alerts"))
273 { 300 {
274 List<int> times = new List<int> { 30, 15 }; 301 string[] alertTimes = requestData["alerts"].ToString().Split( new char[] {','});
302 if (alertTimes.Length == 1 && Convert.ToInt32(alertTimes[0]) == -1)
303 {
304 if (restartModule != null)
305 {
306 message = "Restart has been cancelled";
275 307
276 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); 308 if (requestData.ContainsKey("message"))
277 responseData["success"] = true; 309 message = requestData["message"].ToString();
310
311 restartModule.AbortRestart(message);
312
313 responseData["success"] = true;
314 responseData["rebooting"] = false;
315
316 return;
317 }
318 }
319 foreach (string a in alertTimes)
320 times.Add(Convert.ToInt32(a));
278 } 321 }
322 else
323 {
324 int timeout = 30;
325 if (requestData.ContainsKey("milliseconds"))
326 timeout = Int32.Parse(requestData["milliseconds"].ToString()) / 1000;
327 while (timeout > 0)
328 {
329 times.Add(timeout);
330 if (timeout > 300)
331 timeout -= 120;
332 else if (timeout > 30)
333 timeout -= 30;
334 else
335 timeout -= 15;
336 }
337 }
338
339 message = "Region is restarting in {0}. Please save what you are doing and log out.";
340
341 if (requestData.ContainsKey("message"))
342 message = requestData["message"].ToString();
343
344 bool notice = true;
345 if (requestData.ContainsKey("noticetype")
346 && ((string)requestData["noticetype"] == "dialog"))
347 {
348 notice = false;
349 }
350
351 List<Scene> restartList;
352
353 if (restartAll)
354 restartList = m_application.SceneManager.Scenes;
355 else
356 restartList = new List<Scene>() { rebootedScene };
357
358 foreach (Scene s in m_application.SceneManager.Scenes)
359 {
360 restartModule = s.RequestModuleInterface<IRestartModule>();
361 if (restartModule != null)
362 restartModule.ScheduleRestart(UUID.Zero, message, times.ToArray(), notice);
363 }
364 responseData["success"] = true;
279 } 365 }
280 catch (Exception e) 366 catch (Exception e)
281 { 367 {
@@ -312,6 +398,32 @@ namespace OpenSim.ApplicationPlugins.RemoteController
312 m_log.Info("[RADMIN]: Alert request complete"); 398 m_log.Info("[RADMIN]: Alert request complete");
313 } 399 }
314 400
401 public void XmlRpcDialogMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
402 {
403 Hashtable responseData = (Hashtable)response.Value;
404
405 m_log.Info("[RADMIN]: Dialog request started");
406
407 Hashtable requestData = (Hashtable)request.Params[0];
408
409 string message = (string)requestData["message"];
410 string fromuuid = (string)requestData["from"];
411 m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
412
413 responseData["accepted"] = true;
414 responseData["success"] = true;
415
416 m_application.SceneManager.ForEachScene(
417 delegate(Scene scene)
418 {
419 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
420 if (dialogModule != null)
421 dialogModule.SendNotificationToUsersInRegion(UUID.Zero, fromuuid, message);
422 });
423
424 m_log.Info("[RADMIN]: Dialog request complete");
425 }
426
315 private void XmlRpcLoadHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) 427 private void XmlRpcLoadHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
316 { 428 {
317 m_log.Info("[RADMIN]: Load height maps request started"); 429 m_log.Info("[RADMIN]: Load height maps request started");
@@ -400,13 +512,32 @@ namespace OpenSim.ApplicationPlugins.RemoteController
400 message = "Region is going down now."; 512 message = "Region is going down now.";
401 } 513 }
402 514
403 m_application.SceneManager.ForEachScene( 515 if (requestData.ContainsKey("noticetype")
516 && ((string) requestData["noticetype"] == "dialog"))
517 {
518 m_application.SceneManager.ForEachScene(
519
404 delegate(Scene scene) 520 delegate(Scene scene)
521 {
522 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
523 if (dialogModule != null)
524 dialogModule.SendNotificationToUsersInRegion(UUID.Zero, "System", message);
525 });
526 }
527 else
528 {
529 if (!requestData.ContainsKey("noticetype")
530 || ((string)requestData["noticetype"] != "none"))
531 {
532 m_application.SceneManager.ForEachScene(
533 delegate(Scene scene)
405 { 534 {
406 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>(); 535 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
407 if (dialogModule != null) 536 if (dialogModule != null)
408 dialogModule.SendGeneralAlert(message); 537 dialogModule.SendGeneralAlert(message);
409 }); 538 });
539 }
540 }
410 541
411 // Perform shutdown 542 // Perform shutdown
412 System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing 543 System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing
@@ -1578,21 +1709,31 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1578 1709
1579 private void XmlRpcRegionQueryMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) 1710 private void XmlRpcRegionQueryMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1580 { 1711 {
1581 m_log.Info("[RADMIN]: Received Query XML Administrator Request");
1582
1583 Hashtable responseData = (Hashtable)response.Value; 1712 Hashtable responseData = (Hashtable)response.Value;
1584 Hashtable requestData = (Hashtable)request.Params[0]; 1713 Hashtable requestData = (Hashtable)request.Params[0];
1585 1714
1715 int flags = 0;
1716 string text = String.Empty;
1717 int health = 0;
1718 responseData["success"] = true;
1719
1586 CheckRegionParams(requestData, responseData); 1720 CheckRegionParams(requestData, responseData);
1587 1721
1588 Scene scene = null; 1722 Scene scene = null;
1589 GetSceneFromRegionParams(requestData, responseData, out scene); 1723 try
1590 1724 {
1591 int health = scene.GetHealth(); 1725 GetSceneFromRegionParams(requestData, responseData, out scene);
1592 responseData["health"] = health; 1726 health = scene.GetHealth(out flags, out text);
1727 }
1728 catch (Exception e)
1729 {
1730 responseData["error"] = null;
1731 }
1593 1732
1594 responseData["success"] = true; 1733 responseData["success"] = true;
1595 m_log.Info("[RADMIN]: Query XML Administrator Request complete"); 1734 responseData["health"] = health;
1735 responseData["flags"] = flags;
1736 responseData["message"] = text;
1596 } 1737 }
1597 1738
1598 private void XmlRpcConsoleCommandMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) 1739 private void XmlRpcConsoleCommandMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
@@ -1881,6 +2022,44 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1881 responseData["success"] = true; 2022 responseData["success"] = true;
1882 } 2023 }
1883 2024
2025 private void XmlRpcRefreshSearch(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
2026 {
2027 m_log.Info("[RADMIN]: Received Refresh Search Request");
2028
2029 Hashtable responseData = (Hashtable)response.Value;
2030 Hashtable requestData = (Hashtable)request.Params[0];
2031
2032 CheckRegionParams(requestData, responseData);
2033
2034 Scene scene = null;
2035 GetSceneFromRegionParams(requestData, responseData, out scene);
2036
2037 ISearchModule searchModule = scene.RequestModuleInterface<ISearchModule>();
2038 if (searchModule != null)
2039 {
2040 searchModule.Refresh();
2041 responseData["success"] = true;
2042 }
2043 else
2044 {
2045 responseData["success"] = false;
2046 }
2047
2048 m_log.Info("[RADMIN]: Refresh Search Request complete");
2049 }
2050
2051 private void XmlRpcGetOpenSimVersion(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
2052 {
2053 m_log.Info("[RADMIN]: Received Get OpenSim Version Request");
2054
2055 Hashtable responseData = (Hashtable)response.Value;
2056
2057 responseData["version"] = m_openSimVersion;
2058 responseData["success"] = true;
2059
2060 m_log.Info("[RADMIN]: Get OpenSim Version Request complete");
2061 }
2062
1884 /// <summary> 2063 /// <summary>
1885 /// Parse a float with the given parameter name from a request data hash table. 2064 /// Parse a float with the given parameter name from a request data hash table.
1886 /// </summary> 2065 /// </summary>
diff --git a/OpenSim/Capabilities/Caps.cs b/OpenSim/Capabilities/Caps.cs
index bc6f6f9..241fef3 100644
--- a/OpenSim/Capabilities/Caps.cs
+++ b/OpenSim/Capabilities/Caps.cs
@@ -30,6 +30,7 @@ using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.IO; 31using System.IO;
32using System.Reflection; 32using System.Reflection;
33using System.Threading;
33using log4net; 34using log4net;
34using Nini.Config; 35using Nini.Config;
35using OpenMetaverse; 36using OpenMetaverse;
@@ -68,6 +69,7 @@ namespace OpenSim.Framework.Capabilities
68 private IHttpServer m_httpListener; 69 private IHttpServer m_httpListener;
69 private UUID m_agentID; 70 private UUID m_agentID;
70 private string m_regionName; 71 private string m_regionName;
72 private ManualResetEvent m_capsActive = new ManualResetEvent(false);
71 73
72 public UUID AgentID 74 public UUID AgentID
73 { 75 {
@@ -171,5 +173,16 @@ namespace OpenSim.Framework.Capabilities
171 } 173 }
172 } 174 }
173 } 175 }
176
177 public void Activate()
178 {
179 m_capsActive.Set();
180 }
181
182 public bool WaitForActivation()
183 {
184 // Wait for 30s. If that elapses, return false and run without caps
185 return m_capsActive.WaitOne(30000);
186 }
174 } 187 }
175} 188}
diff --git a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs
index 720640e..ec574a3 100644
--- a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs
@@ -45,16 +45,54 @@ namespace OpenSim.Capabilities.Handlers
45{ 45{
46 public class GetMeshHandler 46 public class GetMeshHandler
47 { 47 {
48// private static readonly ILog m_log = 48 private static readonly ILog m_log =
49// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 private IAssetService m_assetService; 51 private IAssetService m_assetService;
52 52
53 public const string DefaultFormat = "vnd.ll.mesh";
54
53 public GetMeshHandler(IAssetService assService) 55 public GetMeshHandler(IAssetService assService)
54 { 56 {
55 m_assetService = assService; 57 m_assetService = assService;
56 } 58 }
59 public Hashtable Handle(Hashtable request)
60 {
61 Hashtable ret = new Hashtable();
62 ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
63 ret["content_type"] = "text/plain";
64 ret["keepalive"] = false;
65 ret["reusecontext"] = false;
66 ret["int_bytes"] = 0;
67 ret["int_lod"] = 0;
68 string MeshStr = (string)request["mesh_id"];
69
70
71 //m_log.DebugFormat("[GETMESH]: called {0}", MeshStr);
72
73 if (m_assetService == null)
74 {
75 m_log.Error("[GETMESH]: Cannot fetch mesh " + MeshStr + " without an asset service");
76 }
77
78 UUID meshID;
79 if (!String.IsNullOrEmpty(MeshStr) && UUID.TryParse(MeshStr, out meshID))
80 {
81 // m_log.DebugFormat("[GETMESH]: Received request for mesh id {0}", meshID);
57 82
83
84 ret = ProcessGetMesh(request, UUID.Zero, null);
85
86
87 }
88 else
89 {
90 m_log.Warn("[GETMESH]: Failed to parse a mesh_id from GetMesh request: " + (string)request["uri"]);
91 }
92
93
94 return ret;
95 }
58 public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap) 96 public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
59 { 97 {
60 Hashtable responsedata = new Hashtable(); 98 Hashtable responsedata = new Hashtable();
@@ -62,6 +100,9 @@ namespace OpenSim.Capabilities.Handlers
62 responsedata["content_type"] = "text/plain"; 100 responsedata["content_type"] = "text/plain";
63 responsedata["keepalive"] = false; 101 responsedata["keepalive"] = false;
64 responsedata["str_response_string"] = "Request wasn't what was expected"; 102 responsedata["str_response_string"] = "Request wasn't what was expected";
103 responsedata["reusecontext"] = false;
104 responsedata["int_lod"] = 0;
105 responsedata["int_bytes"] = 0;
65 106
66 string meshStr = string.Empty; 107 string meshStr = string.Empty;
67 108
@@ -77,6 +118,7 @@ namespace OpenSim.Capabilities.Handlers
77 responsedata["content_type"] = "text/plain"; 118 responsedata["content_type"] = "text/plain";
78 responsedata["keepalive"] = false; 119 responsedata["keepalive"] = false;
79 responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh."; 120 responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
121 responsedata["reusecontext"] = false;
80 return responsedata; 122 return responsedata;
81 } 123 }
82 124
@@ -86,9 +128,100 @@ namespace OpenSim.Capabilities.Handlers
86 { 128 {
87 if (mesh.Type == (SByte)AssetType.Mesh) 129 if (mesh.Type == (SByte)AssetType.Mesh)
88 { 130 {
89 responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data); 131
90 responsedata["content_type"] = "application/vnd.ll.mesh"; 132 Hashtable headers = new Hashtable();
91 responsedata["int_response_code"] = 200; 133 responsedata["headers"] = headers;
134
135 string range = String.Empty;
136
137 if (((Hashtable)request["headers"])["range"] != null)
138 range = (string)((Hashtable)request["headers"])["range"];
139
140 else if (((Hashtable)request["headers"])["Range"] != null)
141 range = (string)((Hashtable)request["headers"])["Range"];
142
143 if (!String.IsNullOrEmpty(range)) // Mesh Asset LOD // Physics
144 {
145 // Range request
146 int start, end;
147 if (TryParseRange(range, out start, out end))
148 {
149 // Before clamping start make sure we can satisfy it in order to avoid
150 // sending back the last byte instead of an error status
151 if (start >= mesh.Data.Length)
152 {
153 responsedata["int_response_code"] = 404; //501; //410; //404;
154 responsedata["content_type"] = "text/plain";
155 responsedata["keepalive"] = false;
156 responsedata["str_response_string"] = "This range doesnt exist.";
157 responsedata["reusecontext"] = false;
158 responsedata["int_lod"] = 3;
159 return responsedata;
160 }
161 else
162 {
163 end = Utils.Clamp(end, 0, mesh.Data.Length - 1);
164 start = Utils.Clamp(start, 0, end);
165 int len = end - start + 1;
166
167 //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
168
169 if (start > 20000)
170 {
171 responsedata["int_lod"] = 3;
172 }
173 else if (start < 4097)
174 {
175 responsedata["int_lod"] = 1;
176 }
177 else
178 {
179 responsedata["int_lod"] = 2;
180 }
181
182
183 if (start == 0 && len == mesh.Data.Length) // well redudante maybe
184 {
185 responsedata["int_response_code"] = (int) System.Net.HttpStatusCode.OK;
186 responsedata["bin_response_data"] = mesh.Data;
187 responsedata["int_bytes"] = mesh.Data.Length;
188 responsedata["reusecontext"] = false;
189 responsedata["int_lod"] = 3;
190
191 }
192 else
193 {
194 responsedata["int_response_code"] =
195 (int) System.Net.HttpStatusCode.PartialContent;
196 headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end,
197 mesh.Data.Length);
198
199 byte[] d = new byte[len];
200 Array.Copy(mesh.Data, start, d, 0, len);
201 responsedata["bin_response_data"] = d;
202 responsedata["int_bytes"] = len;
203 responsedata["reusecontext"] = false;
204 }
205 }
206 }
207 else
208 {
209 m_log.Warn("[GETMESH]: Failed to parse a range from GetMesh request, sending full asset: " + (string)request["uri"]);
210 responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
211 responsedata["content_type"] = "application/vnd.ll.mesh";
212 responsedata["int_response_code"] = 200;
213 responsedata["reusecontext"] = false;
214 responsedata["int_lod"] = 3;
215 }
216 }
217 else
218 {
219 responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
220 responsedata["content_type"] = "application/vnd.ll.mesh";
221 responsedata["int_response_code"] = 200;
222 responsedata["reusecontext"] = false;
223 responsedata["int_lod"] = 3;
224 }
92 } 225 }
93 // Optionally add additional mesh types here 226 // Optionally add additional mesh types here
94 else 227 else
@@ -97,6 +230,8 @@ namespace OpenSim.Capabilities.Handlers
97 responsedata["content_type"] = "text/plain"; 230 responsedata["content_type"] = "text/plain";
98 responsedata["keepalive"] = false; 231 responsedata["keepalive"] = false;
99 responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh."; 232 responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
233 responsedata["reusecontext"] = false;
234 responsedata["int_lod"] = 1;
100 return responsedata; 235 return responsedata;
101 } 236 }
102 } 237 }
@@ -106,11 +241,28 @@ namespace OpenSim.Capabilities.Handlers
106 responsedata["content_type"] = "text/plain"; 241 responsedata["content_type"] = "text/plain";
107 responsedata["keepalive"] = false; 242 responsedata["keepalive"] = false;
108 responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!"; 243 responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
244 responsedata["reusecontext"] = false;
245 responsedata["int_lod"] = 0;
109 return responsedata; 246 return responsedata;
110 } 247 }
111 } 248 }
112 249
113 return responsedata; 250 return responsedata;
114 } 251 }
252 private bool TryParseRange(string header, out int start, out int end)
253 {
254 if (header.StartsWith("bytes="))
255 {
256 string[] rangeValues = header.Substring(6).Split('-');
257 if (rangeValues.Length == 2)
258 {
259 if (Int32.TryParse(rangeValues[0], out start) && Int32.TryParse(rangeValues[1], out end))
260 return true;
261 }
262 }
263
264 start = end = 0;
265 return false;
266 }
115 } 267 }
116} \ No newline at end of file 268} \ No newline at end of file
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
index b497fde..aa6203b 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
@@ -47,36 +47,36 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
47 47
48namespace OpenSim.Capabilities.Handlers 48namespace OpenSim.Capabilities.Handlers
49{ 49{
50 public class GetTextureHandler : BaseStreamHandler 50 public class GetTextureHandler
51 { 51 {
52 private static readonly ILog m_log = 52 private static readonly ILog m_log =
53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
54 private IAssetService m_assetService; 55 private IAssetService m_assetService;
55 56
56 public const string DefaultFormat = "x-j2c"; 57 public const string DefaultFormat = "x-j2c";
57 58
58 // TODO: Change this to a config option 59 public GetTextureHandler(IAssetService assService)
59 const string REDIRECT_URL = null;
60
61 public GetTextureHandler(string path, IAssetService assService, string name, string description)
62 : base("GET", path, name, description)
63 { 60 {
64 m_assetService = assService; 61 m_assetService = assService;
65 } 62 }
66 63
67 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 64 public Hashtable Handle(Hashtable request)
68 { 65 {
69 // Try to parse the texture ID from the request URL 66 Hashtable ret = new Hashtable();
70 NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); 67 ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
71 string textureStr = query.GetOne("texture_id"); 68 ret["content_type"] = "text/plain";
72 string format = query.GetOne("format"); 69 ret["keepalive"] = false;
70 ret["reusecontext"] = false;
71 ret["int_bytes"] = 0;
72 string textureStr = (string)request["texture_id"];
73 string format = (string)request["format"];
73 74
74 //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr); 75 //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr);
75 76
76 if (m_assetService == null) 77 if (m_assetService == null)
77 { 78 {
78 m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service"); 79 m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service");
79 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
80 } 80 }
81 81
82 UUID textureID; 82 UUID textureID;
@@ -91,30 +91,41 @@ namespace OpenSim.Capabilities.Handlers
91 } 91 }
92 else 92 else
93 { 93 {
94 formats = WebUtil.GetPreferredImageTypes(httpRequest.Headers.Get("Accept")); 94 formats = new string[1] { DefaultFormat }; // default
95 if (((Hashtable)request["headers"])["Accept"] != null)
96 formats = WebUtil.GetPreferredImageTypes((string)((Hashtable)request["headers"])["Accept"]);
95 if (formats.Length == 0) 97 if (formats.Length == 0)
96 formats = new string[1] { DefaultFormat }; // default 98 formats = new string[1] { DefaultFormat }; // default
97 99
98 } 100 }
99 // OK, we have an array with preferred formats, possibly with only one entry 101 // OK, we have an array with preferred formats, possibly with only one entry
100 102 bool foundtexture = false;
101 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
102 foreach (string f in formats) 103 foreach (string f in formats)
103 { 104 {
104 if (FetchTexture(httpRequest, httpResponse, textureID, f)) 105 foundtexture = FetchTexture(request, ret, textureID, f);
106 if (foundtexture)
105 break; 107 break;
106 } 108 }
109 if (!foundtexture)
110 {
111 ret["int_response_code"] = 404;
112 ret["error_status_text"] = "not found";
113 ret["str_response_string"] = "not found";
114 ret["content_type"] = "text/plain";
115 ret["keepalive"] = false;
116 ret["reusecontext"] = false;
117 ret["int_bytes"] = 0;
118 }
107 } 119 }
108 else 120 else
109 { 121 {
110 m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url); 122 m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + (string)request["uri"]);
111 } 123 }
112 124
113// m_log.DebugFormat( 125// m_log.DebugFormat(
114// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}", 126// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}",
115// textureID, httpResponse.StatusCode, httpResponse.ContentLength); 127// textureID, httpResponse.StatusCode, httpResponse.ContentLength);
116 128 return ret;
117 return null;
118 } 129 }
119 130
120 /// <summary> 131 /// <summary>
@@ -125,7 +136,7 @@ namespace OpenSim.Capabilities.Handlers
125 /// <param name="textureID"></param> 136 /// <param name="textureID"></param>
126 /// <param name="format"></param> 137 /// <param name="format"></param>
127 /// <returns>False for "caller try another codec"; true otherwise</returns> 138 /// <returns>False for "caller try another codec"; true otherwise</returns>
128 private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format) 139 private bool FetchTexture(Hashtable request, Hashtable response, UUID textureID, string format)
129 { 140 {
130// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); 141// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
131 AssetBase texture; 142 AssetBase texture;
@@ -134,84 +145,69 @@ namespace OpenSim.Capabilities.Handlers
134 if (format != DefaultFormat) 145 if (format != DefaultFormat)
135 fullID = fullID + "-" + format; 146 fullID = fullID + "-" + format;
136 147
137 if (!String.IsNullOrEmpty(REDIRECT_URL)) 148 // try the cache
149 texture = m_assetService.GetCached(fullID);
150
151 if (texture == null)
138 { 152 {
139 // Only try to fetch locally cached textures. Misses are redirected 153 //m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
140 texture = m_assetService.GetCached(fullID); 154
155 // Fetch locally or remotely. Misses return a 404
156 texture = m_assetService.Get(textureID.ToString());
141 157
142 if (texture != null) 158 if (texture != null)
143 { 159 {
144 if (texture.Type != (sbyte)AssetType.Texture) 160 if (texture.Type != (sbyte)AssetType.Texture)
161 return true;
162
163 if (format == DefaultFormat)
145 { 164 {
146 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 165 WriteTextureData(request, response, texture, format);
147 return true; 166 return true;
148 } 167 }
149 WriteTextureData(httpRequest, httpResponse, texture, format); 168 else
150 }
151 else
152 {
153 string textureUrl = REDIRECT_URL + textureID.ToString();
154 m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
155 httpResponse.RedirectLocation = textureUrl;
156 return true;
157 }
158 }
159 else // no redirect
160 {
161 // try the cache
162 texture = m_assetService.GetCached(fullID);
163
164 if (texture == null)
165 {
166// m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
167
168 // Fetch locally or remotely. Misses return a 404
169 texture = m_assetService.Get(textureID.ToString());
170
171 if (texture != null)
172 { 169 {
173 if (texture.Type != (sbyte)AssetType.Texture) 170 AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
174 { 171 newTexture.Data = ConvertTextureData(texture, format);
175 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 172 if (newTexture.Data.Length == 0)
176 return true; 173 return false; // !!! Caller try another codec, please!
177 } 174
178 if (format == DefaultFormat) 175 newTexture.Flags = AssetFlags.Collectable;
179 { 176 newTexture.Temporary = true;
180 WriteTextureData(httpRequest, httpResponse, texture, format); 177 m_assetService.Store(newTexture);
181 return true; 178 WriteTextureData(request, response, newTexture, format);
182 } 179 return true;
183 else
184 {
185 AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
186 newTexture.Data = ConvertTextureData(texture, format);
187 if (newTexture.Data.Length == 0)
188 return false; // !!! Caller try another codec, please!
189
190 newTexture.Flags = AssetFlags.Collectable;
191 newTexture.Temporary = true;
192 m_assetService.Store(newTexture);
193 WriteTextureData(httpRequest, httpResponse, newTexture, format);
194 return true;
195 }
196 } 180 }
197 } 181 }
198 else // it was on the cache 182 }
199 { 183 else // it was on the cache
200// m_log.DebugFormat("[GETTEXTURE]: texture was in the cache"); 184 {
201 WriteTextureData(httpRequest, httpResponse, texture, format); 185 //m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
202 return true; 186 WriteTextureData(request, response, texture, format);
203 } 187 return true;
204 } 188 }
205 189
190 //response = new Hashtable();
191
192
193 //WriteTextureData(request,response,null,format);
206 // not found 194 // not found
207// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); 195 //m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
208 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 196 return false;
209 return true;
210 } 197 }
211 198
212 private void WriteTextureData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture, string format) 199 private void WriteTextureData(Hashtable request, Hashtable response, AssetBase texture, string format)
213 { 200 {
214 string range = request.Headers.GetOne("Range"); 201 Hashtable headers = new Hashtable();
202 response["headers"] = headers;
203
204 string range = String.Empty;
205
206 if (((Hashtable)request["headers"])["range"] != null)
207 range = (string)((Hashtable)request["headers"])["range"];
208
209 else if (((Hashtable)request["headers"])["Range"] != null)
210 range = (string)((Hashtable)request["headers"])["Range"];
215 211
216 if (!String.IsNullOrEmpty(range)) // JP2's only 212 if (!String.IsNullOrEmpty(range)) // JP2's only
217 { 213 {
@@ -239,10 +235,8 @@ namespace OpenSim.Capabilities.Handlers
239 // However, if we return PartialContent (or OK) instead, the viewer will display that resolution. 235 // However, if we return PartialContent (or OK) instead, the viewer will display that resolution.
240 236
241// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; 237// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
242// response.AddHeader("Content-Range", String.Format("bytes */{0}", texture.Data.Length)); 238 // viewers don't seem to handle RequestedRangeNotSatisfiable and keep retrying with same parameters
243// response.StatusCode = (int)System.Net.HttpStatusCode.OK; 239 response["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
244 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
245 response.ContentType = texture.Metadata.ContentType;
246 } 240 }
247 else 241 else
248 { 242 {
@@ -257,41 +251,46 @@ namespace OpenSim.Capabilities.Handlers
257 251
258// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); 252// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
259 253
260 // Always return PartialContent, even if the range covered the entire data length 254 response["content-type"] = texture.Metadata.ContentType;
261 // We were accidentally sending back 404 before in this situation 255
262 // https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the 256 if (start == 0 && len == texture.Data.Length) // well redudante maybe
263 // entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this. 257 {
264 // 258 response["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
265 // We also do not want to send back OK even if the whole range was satisfiable since this causes 259 response["bin_response_data"] = texture.Data;
266 // HTTP textures on at least Imprudence 1.4.0-beta2 to never display the final texture quality. 260 response["int_bytes"] = texture.Data.Length;
267// if (end > maxEnd) 261 }
268// response.StatusCode = (int)System.Net.HttpStatusCode.OK; 262 else
269// else 263 {
270 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; 264 response["int_response_code"] = (int)System.Net.HttpStatusCode.PartialContent;
271 265 headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length);
272 response.ContentLength = len; 266
273 response.ContentType = texture.Metadata.ContentType; 267 byte[] d = new byte[len];
274 response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length)); 268 Array.Copy(texture.Data, start, d, 0, len);
275 269 response["bin_response_data"] = d;
276 response.Body.Write(texture.Data, start, len); 270 response["int_bytes"] = len;
271 }
272// response.Body.Write(texture.Data, start, len);
277 } 273 }
278 } 274 }
279 else 275 else
280 { 276 {
281 m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range); 277 m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range);
282 response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest; 278 response["int_response_code"] = (int)System.Net.HttpStatusCode.BadRequest;
283 } 279 }
284 } 280 }
285 else // JP2's or other formats 281 else // JP2's or other formats
286 { 282 {
287 // Full content request 283 // Full content request
288 response.StatusCode = (int)System.Net.HttpStatusCode.OK; 284 response["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
289 response.ContentLength = texture.Data.Length;
290 if (format == DefaultFormat) 285 if (format == DefaultFormat)
291 response.ContentType = texture.Metadata.ContentType; 286 response["content_type"] = texture.Metadata.ContentType;
292 else 287 else
293 response.ContentType = "image/" + format; 288 response["content_type"] = "image/" + format;
294 response.Body.Write(texture.Data, 0, texture.Data.Length); 289
290 response["bin_response_data"] = texture.Data;
291 response["int_bytes"] = texture.Data.Length;
292
293// response.Body.Write(texture.Data, 0, texture.Data.Length);
295 } 294 }
296 295
297// if (response.StatusCode < 200 || response.StatusCode > 299) 296// if (response.StatusCode < 200 || response.StatusCode > 299)
@@ -423,4 +422,4 @@ namespace OpenSim.Capabilities.Handlers
423 return null; 422 return null;
424 } 423 }
425 } 424 }
426} \ No newline at end of file 425}
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
index 71cf033..bf66acb 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
@@ -33,6 +33,7 @@ using OpenSim.Framework.Servers.HttpServer;
33using OpenSim.Server.Handlers.Base; 33using OpenSim.Server.Handlers.Base;
34using OpenMetaverse; 34using OpenMetaverse;
35 35
36/*
36namespace OpenSim.Capabilities.Handlers 37namespace OpenSim.Capabilities.Handlers
37{ 38{
38 public class GetTextureServerConnector : ServiceConnector 39 public class GetTextureServerConnector : ServiceConnector
@@ -63,7 +64,8 @@ namespace OpenSim.Capabilities.Handlers
63 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName)); 64 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
64 65
65 server.AddStreamHandler( 66 server.AddStreamHandler(
66 new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService, "GetTexture", null)); 67 new GetTextureHandler("/CAPS/GetTexture/", m_AssetService, "GetTexture", null));
67 } 68 }
68 } 69 }
69} \ No newline at end of file 70}
71*/
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
index d4d6d10..217a265 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
@@ -39,6 +39,7 @@ using OpenSim.Region.Framework.Scenes;
39using OpenSim.Tests.Common; 39using OpenSim.Tests.Common;
40using OpenSim.Tests.Common.Mock; 40using OpenSim.Tests.Common.Mock;
41 41
42/*
42namespace OpenSim.Capabilities.Handlers.GetTexture.Tests 43namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
43{ 44{
44 [TestFixture] 45 [TestFixture]
@@ -60,4 +61,5 @@ namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
60 Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound)); 61 Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound));
61 } 62 }
62 } 63 }
63} \ No newline at end of file 64}
65*/
diff --git a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
index 8849a59..5536564 100644
--- a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Drawing; 32using System.Drawing;
32using System.Drawing.Imaging; 33using System.Drawing.Imaging;
@@ -50,6 +51,7 @@ namespace OpenSim.Capabilities.Handlers
50{ 51{
51 public class UploadBakedTextureHandler 52 public class UploadBakedTextureHandler
52 { 53 {
54
53 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 55 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54 56
55 private Caps m_HostCapsObj; 57 private Caps m_HostCapsObj;
@@ -79,9 +81,9 @@ namespace OpenSim.Capabilities.Handlers
79 { 81 {
80 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 82 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
81 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 83 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
82 84
83 BakedTextureUploader uploader = 85 BakedTextureUploader uploader =
84 new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener); 86 new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_HostCapsObj.AgentID);
85 uploader.OnUpLoad += BakedTextureUploaded; 87 uploader.OnUpLoad += BakedTextureUploaded;
86 88
87 m_HostCapsObj.HttpListener.AddStreamHandler( 89 m_HostCapsObj.HttpListener.AddStreamHandler(
@@ -117,7 +119,7 @@ namespace OpenSim.Capabilities.Handlers
117 /// <param name="data"></param> 119 /// <param name="data"></param>
118 private void BakedTextureUploaded(UUID assetID, byte[] data) 120 private void BakedTextureUploaded(UUID assetID, byte[] data)
119 { 121 {
120// m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString()); 122 m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString());
121 123
122 AssetBase asset; 124 AssetBase asset;
123 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString()); 125 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());
@@ -125,6 +127,7 @@ namespace OpenSim.Capabilities.Handlers
125 asset.Temporary = true; 127 asset.Temporary = true;
126 asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are 128 asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are
127 m_assetService.Store(asset); 129 m_assetService.Store(asset);
130
128 } 131 }
129 } 132 }
130 133
@@ -137,15 +140,19 @@ namespace OpenSim.Capabilities.Handlers
137 private string uploaderPath = String.Empty; 140 private string uploaderPath = String.Empty;
138 private UUID newAssetID; 141 private UUID newAssetID;
139 private IHttpServer httpListener; 142 private IHttpServer httpListener;
143 private UUID AgentId = UUID.Zero;
140 144
141 public BakedTextureUploader(string path, IHttpServer httpServer) 145 public BakedTextureUploader(string path, IHttpServer httpServer, UUID uUID)
142 { 146 {
143 newAssetID = UUID.Random(); 147 newAssetID = UUID.Random();
144 uploaderPath = path; 148 uploaderPath = path;
145 httpListener = httpServer; 149 httpListener = httpServer;
150 AgentId = uUID;
146 // m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID); 151 // m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
147 } 152 }
148 153
154
155
149 /// <summary> 156 /// <summary>
150 /// Handle raw uploaded baked texture data. 157 /// Handle raw uploaded baked texture data.
151 /// </summary> 158 /// </summary>
diff --git a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs
index 9a6ca86..11a2698 100644
--- a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs
+++ b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs
@@ -435,4 +435,4 @@ namespace OpenSim.Capabilities.Handlers
435 return llsdItem; 435 return llsdItem;
436 } 436 }
437 } 437 }
438} \ No newline at end of file 438}
diff --git a/OpenSim/Capabilities/LLSDAssetUploadComplete.cs b/OpenSim/Capabilities/LLSDAssetUploadComplete.cs
index ab6cee5..ae8eb09 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadComplete.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadComplete.cs
@@ -30,12 +30,15 @@ using OpenMetaverse;
30 30
31namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
32{ 32{
33
33 [LLSDType("MAP")] 34 [LLSDType("MAP")]
34 public class LLSDAssetUploadComplete 35 public class LLSDAssetUploadComplete
35 { 36 {
36 public string new_asset = String.Empty; 37 public string new_asset = String.Empty;
37 public UUID new_inventory_item = UUID.Zero; 38 public UUID new_inventory_item = UUID.Zero;
39// public UUID new_texture_folder_id = UUID.Zero;
38 public string state = String.Empty; 40 public string state = String.Empty;
41 public LLSDAssetUploadError error = null;
39 //public bool success = false; 42 //public bool success = false;
40 43
41 public LLSDAssetUploadComplete() 44 public LLSDAssetUploadComplete()
diff --git a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
index 6e66f0a..6779cc1 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
@@ -31,14 +31,27 @@ using OpenMetaverse;
31namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
32{ 32{
33 [OSDMap] 33 [OSDMap]
34 public class LLSDAssetResource
35 {
36 public OSDArray instance_list = new OSDArray();
37 public OSDArray texture_list = new OSDArray();
38 public OSDArray mesh_list = new OSDArray();
39 public string metric = String.Empty;
40 }
41
42 [OSDMap]
34 public class LLSDAssetUploadRequest 43 public class LLSDAssetUploadRequest
35 { 44 {
36 public string asset_type = String.Empty; 45 public string asset_type = String.Empty;
37 public string description = String.Empty; 46 public string description = String.Empty;
38 public UUID folder_id = UUID.Zero; 47 public UUID folder_id = UUID.Zero;
48 public UUID texture_folder_id = UUID.Zero;
49 public int next_owner_mask = 0;
50 public int group_mask = 0;
51 public int everyone_mask = 0;
39 public string inventory_type = String.Empty; 52 public string inventory_type = String.Empty;
40 public string name = String.Empty; 53 public string name = String.Empty;
41 54 public LLSDAssetResource asset_resources = new LLSDAssetResource();
42 public LLSDAssetUploadRequest() 55 public LLSDAssetUploadRequest()
43 { 56 {
44 } 57 }
diff --git a/OpenSim/Capabilities/LLSDAssetUploadResponse.cs b/OpenSim/Capabilities/LLSDAssetUploadResponse.cs
index 0d6f7f9..7c4bc97 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadResponse.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadResponse.cs
@@ -26,20 +26,51 @@
26 */ 26 */
27 27
28using System; 28using System;
29using OpenMetaverse;
29 30
30namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
31{ 32{
32 [OSDMap] 33 [OSDMap]
34 public class LLSDAssetUploadError
35 {
36 public string message = String.Empty;
37 public UUID identifier = UUID.Zero;
38 }
39
40 [OSDMap]
41 public class LLSDAssetUploadResponsePricebrkDown
42 {
43 public int mesh_streaming;
44 public int mesh_physics;
45 public int mesh_instance;
46 public int texture;
47 public int model;
48 }
49
50 [OSDMap]
51 public class LLSDAssetUploadResponseData
52 {
53 public double resource_cost;
54 public double model_streaming_cost;
55 public double simulation_cost;
56 public double physics_cost;
57 public LLSDAssetUploadResponsePricebrkDown upload_price_breakdown = new LLSDAssetUploadResponsePricebrkDown();
58 }
59
60 [OSDMap]
33 public class LLSDAssetUploadResponse 61 public class LLSDAssetUploadResponse
34 { 62 {
35 public string uploader = String.Empty; 63 public string uploader = String.Empty;
36 public string state = String.Empty; 64 public string state = String.Empty;
37 65 public int upload_price = 0;
66 public LLSDAssetUploadResponseData data = null;
67 public LLSDAssetUploadError error = null;
38 public LLSDAssetUploadResponse() 68 public LLSDAssetUploadResponse()
39 { 69 {
40 } 70 }
41 } 71 }
42 72
73
43 [OSDMap] 74 [OSDMap]
44 public class LLSDNewFileAngentInventoryVariablePriceReplyResponse 75 public class LLSDNewFileAngentInventoryVariablePriceReplyResponse
45 { 76 {
diff --git a/OpenSim/Data/AssetDataBase.cs b/OpenSim/Data/AssetDataBase.cs
index e1a810c..b4ae913 100644
--- a/OpenSim/Data/AssetDataBase.cs
+++ b/OpenSim/Data/AssetDataBase.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Data
38 { 38 {
39 public abstract AssetBase GetAsset(UUID uuid); 39 public abstract AssetBase GetAsset(UUID uuid);
40 40
41 public abstract void StoreAsset(AssetBase asset); 41 public abstract bool StoreAsset(AssetBase asset);
42 public abstract bool ExistsAsset(UUID uuid); 42 public abstract bool ExistsAsset(UUID uuid);
43 43
44 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count); 44 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
diff --git a/OpenSim/Data/IAssetData.cs b/OpenSim/Data/IAssetData.cs
index f31b215c..0c8eadd 100644
--- a/OpenSim/Data/IAssetData.cs
+++ b/OpenSim/Data/IAssetData.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Data
34 public interface IAssetDataPlugin : IPlugin 34 public interface IAssetDataPlugin : IPlugin
35 { 35 {
36 AssetBase GetAsset(UUID uuid); 36 AssetBase GetAsset(UUID uuid);
37 void StoreAsset(AssetBase asset); 37 bool StoreAsset(AssetBase asset);
38 bool ExistsAsset(UUID uuid); 38 bool ExistsAsset(UUID uuid);
39 List<AssetMetadata> FetchAssetMetadataSet(int start, int count); 39 List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
40 void Initialise(string connect); 40 void Initialise(string connect);
diff --git a/OpenSim/Data/IUserAccountData.cs b/OpenSim/Data/IUserAccountData.cs
index 906ba6c..bc7eda7 100644
--- a/OpenSim/Data/IUserAccountData.cs
+++ b/OpenSim/Data/IUserAccountData.cs
@@ -50,5 +50,6 @@ namespace OpenSim.Data
50 bool Store(UserAccountData data); 50 bool Store(UserAccountData data);
51 bool Delete(string field, string val); 51 bool Delete(string field, string val);
52 UserAccountData[] GetUsers(UUID scopeID, string query); 52 UserAccountData[] GetUsers(UUID scopeID, string query);
53 UserAccountData[] GetUsersWhere(UUID scopeID, string where);
53 } 54 }
54} 55}
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
index f3e008d..12f2477 100644
--- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Data.MSSQL
143 /// Create asset in m_database 143 /// Create asset in m_database
144 /// </summary> 144 /// </summary>
145 /// <param name="asset">the asset</param> 145 /// <param name="asset">the asset</param>
146 override public void StoreAsset(AssetBase asset) 146 override public bool StoreAsset(AssetBase asset)
147 { 147 {
148 148
149 string sql = 149 string sql =
@@ -196,10 +196,12 @@ namespace OpenSim.Data.MSSQL
196 try 196 try
197 { 197 {
198 command.ExecuteNonQuery(); 198 command.ExecuteNonQuery();
199 return true;
199 } 200 }
200 catch(Exception e) 201 catch(Exception e)
201 { 202 {
202 m_log.Error("[ASSET DB]: Error storing item :" + e.Message); 203 m_log.Error("[ASSET DB]: Error storing item :" + e.Message);
204 return false;
203 } 205 }
204 } 206 }
205 } 207 }
diff --git a/OpenSim/Data/MSSQL/MSSQLAvatarData.cs b/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
index 301b424..49a6b09 100644
--- a/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLAvatarData : MSSQLGenericTableHandler<AvatarBaseData>, 43 public class MSSQLAvatarData : MSSQLGenericTableHandler<AvatarBaseData>,
44 IAvatarData 44 IAvatarData
45 { 45 {
46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLAvatarData(string connectionString, string realm) : 48 public MSSQLAvatarData(string connectionString, string realm) :
49 base(connectionString, realm, "Avatar") 49 base(connectionString, realm, "Avatar")
diff --git a/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs b/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
index 4145d95..8f471c4 100644
--- a/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
+++ b/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
@@ -40,8 +40,8 @@ namespace OpenSim.Data.MSSQL
40{ 40{
41 public class MSSQLGenericTableHandler<T> where T : class, new() 41 public class MSSQLGenericTableHandler<T> where T : class, new()
42 { 42 {
43// private static readonly ILog m_log = 43 private static readonly ILog m_log =
44// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 protected string m_ConnectionString; 46 protected string m_ConnectionString;
47 protected MSSQLManager m_database; //used for parameter type translation 47 protected MSSQLManager m_database; //used for parameter type translation
diff --git a/OpenSim/Data/MSSQL/MSSQLGridUserData.cs b/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
index 9e215f9..1870273 100644
--- a/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLGridUserData : MSSQLGenericTableHandler<GridUserData>, 43 public class MSSQLGridUserData : MSSQLGenericTableHandler<GridUserData>,
44 IGridUserData 44 IGridUserData
45 { 45 {
46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLGridUserData(string connectionString, string realm) : 48 public MSSQLGridUserData(string connectionString, string realm) :
49 base(connectionString, realm, "GridUserStore") 49 base(connectionString, realm, "GridUserStore")
diff --git a/OpenSim/Data/MSSQL/MSSQLManager.cs b/OpenSim/Data/MSSQL/MSSQLManager.cs
index 9a0015c..62c38d3 100644
--- a/OpenSim/Data/MSSQL/MSSQLManager.cs
+++ b/OpenSim/Data/MSSQL/MSSQLManager.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Data.MSSQL
41 /// </summary> 41 /// </summary>
42 public class MSSQLManager 42 public class MSSQLManager
43 { 43 {
44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 /// <summary> 46 /// <summary>
47 /// Connection string for ADO.net 47 /// Connection string for ADO.net
@@ -185,6 +185,8 @@ namespace OpenSim.Data.MSSQL
185 return parameter; 185 return parameter;
186 } 186 }
187 187
188 private static readonly Dictionary<string, string> emptyDictionary = new Dictionary<string, string>();
189
188 /// <summary> 190 /// <summary>
189 /// Checks if we need to do some migrations to the database 191 /// Checks if we need to do some migrations to the database
190 /// </summary> 192 /// </summary>
diff --git a/OpenSim/Data/MSSQL/MSSQLPresenceData.cs b/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
index 0c71e79..deff2ed 100644
--- a/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLPresenceData : MSSQLGenericTableHandler<PresenceData>, 43 public class MSSQLPresenceData : MSSQLGenericTableHandler<PresenceData>,
44 IPresenceData 44 IPresenceData
45 { 45 {
46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLPresenceData(string connectionString, string realm) : 48 public MSSQLPresenceData(string connectionString, string realm) :
49 base(connectionString, realm, "Presence") 49 base(connectionString, realm, "Presence")
diff --git a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
index 476f57a..00af3a0 100644
--- a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
@@ -2226,6 +2226,11 @@ VALUES
2226 } 2226 }
2227 } 2227 }
2228 2228
2229 public UUID[] GetObjectIDs(UUID regionID)
2230 {
2231 return new UUID[0];
2232 }
2233
2229 public void SaveExtra(UUID regionID, string name, string value) 2234 public void SaveExtra(UUID regionID, string name, string value)
2230 { 2235 {
2231 } 2236 }
diff --git a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
index 7feec91..dd0689c 100644
--- a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
@@ -242,5 +242,10 @@ namespace OpenSim.Data.MSSQL
242 return DoQuery(cmd); 242 return DoQuery(cmd);
243 } 243 }
244 } 244 }
245
246 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
247 {
248 return null;
249 }
245 } 250 }
246} 251}
diff --git a/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs b/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
index 9164ffe..e261aba 100644
--- a/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
@@ -40,8 +40,8 @@ namespace OpenSim.Data.MSSQL
40{ 40{
41 public class MSSQLXInventoryData : IXInventoryData 41 public class MSSQLXInventoryData : IXInventoryData
42 { 42 {
43// private static readonly ILog m_log = LogManager.GetLogger( 43 private static readonly ILog m_log = LogManager.GetLogger(
44// MethodBase.GetCurrentMethod().DeclaringType); 44 MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 private MSSQLFolderHandler m_Folders; 46 private MSSQLFolderHandler m_Folders;
47 private MSSQLItemHandler m_Items; 47 private MSSQLItemHandler m_Items;
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index cf80b3d..21dd5aa 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -155,7 +155,7 @@ namespace OpenSim.Data.MySQL
155 /// </summary> 155 /// </summary>
156 /// <param name="asset">Asset UUID to create</param> 156 /// <param name="asset">Asset UUID to create</param>
157 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks> 157 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
158 override public void StoreAsset(AssetBase asset) 158 override public bool StoreAsset(AssetBase asset)
159 { 159 {
160 lock (m_dbLock) 160 lock (m_dbLock)
161 { 161 {
@@ -205,12 +205,14 @@ namespace OpenSim.Data.MySQL
205 cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags); 205 cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
206 cmd.Parameters.AddWithValue("?data", asset.Data); 206 cmd.Parameters.AddWithValue("?data", asset.Data);
207 cmd.ExecuteNonQuery(); 207 cmd.ExecuteNonQuery();
208 return true;
208 } 209 }
209 } 210 }
210 catch (Exception e) 211 catch (Exception e)
211 { 212 {
212 m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}", 213 m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
213 asset.FullID, asset.Name, e.Message); 214 asset.FullID, asset.Name, e.Message);
215 return false;
214 } 216 }
215 } 217 }
216 } 218 }
@@ -374,4 +376,4 @@ namespace OpenSim.Data.MySQL
374 376
375 #endregion 377 #endregion
376 } 378 }
377} \ No newline at end of file 379}
diff --git a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
index 35fa89f..dc657c8 100644
--- a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
+++ b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
@@ -175,6 +175,11 @@ namespace OpenSim.Data.MySQL
175 int v = Convert.ToInt32(reader[name]); 175 int v = Convert.ToInt32(reader[name]);
176 m_Fields[name].SetValue(row, v); 176 m_Fields[name].SetValue(row, v);
177 } 177 }
178 else if (m_Fields[name].FieldType == typeof(uint))
179 {
180 uint v = Convert.ToUInt32(reader[name]);
181 m_Fields[name].SetValue(row, v);
182 }
178 else 183 else
179 { 184 {
180 m_Fields[name].SetValue(row, reader[name]); 185 m_Fields[name].SetValue(row, reader[name]);
@@ -362,4 +367,4 @@ namespace OpenSim.Data.MySQL
362 } 367 }
363 368
364 } 369 }
365} \ No newline at end of file 370}
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs
index 9cc6f40..5320543 100644
--- a/OpenSim/Data/MySQL/MySQLSimulationData.cs
+++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Data.MySQL
52 private string m_connectionString; 52 private string m_connectionString;
53 private object m_dbLock = new object(); 53 private object m_dbLock = new object();
54 54
55 protected Assembly Assembly 55 protected virtual Assembly Assembly
56 { 56 {
57 get { return GetType().Assembly; } 57 get { return GetType().Assembly; }
58 } 58 }
@@ -66,7 +66,7 @@ namespace OpenSim.Data.MySQL
66 Initialise(connectionString); 66 Initialise(connectionString);
67 } 67 }
68 68
69 public void Initialise(string connectionString) 69 public virtual void Initialise(string connectionString)
70 { 70 {
71 m_connectionString = connectionString; 71 m_connectionString = connectionString;
72 72
@@ -113,7 +113,7 @@ namespace OpenSim.Data.MySQL
113 113
114 public void Dispose() {} 114 public void Dispose() {}
115 115
116 public void StoreObject(SceneObjectGroup obj, UUID regionUUID) 116 public virtual void StoreObject(SceneObjectGroup obj, UUID regionUUID)
117 { 117 {
118 uint flags = obj.RootPart.GetEffectiveObjectFlags(); 118 uint flags = obj.RootPart.GetEffectiveObjectFlags();
119 119
@@ -173,9 +173,10 @@ namespace OpenSim.Data.MySQL
173 "ParticleSystem, ClickAction, Material, " + 173 "ParticleSystem, ClickAction, Material, " +
174 "CollisionSound, CollisionSoundVolume, " + 174 "CollisionSound, CollisionSoundVolume, " +
175 "PassTouches, " + 175 "PassTouches, " +
176 "LinkNumber, MediaURL, DynAttrs, " + 176 "PassCollisions, " +
177 "LinkNumber, MediaURL, KeyframeMotion, " +
177 "PhysicsShapeType, Density, GravityModifier, " + 178 "PhysicsShapeType, Density, GravityModifier, " +
178 "Friction, Restitution " + 179 "Friction, Restitution, Vehicle, DynAttrs " +
179 ") values (" + "?UUID, " + 180 ") values (" + "?UUID, " +
180 "?CreationDate, ?Name, ?Text, " + 181 "?CreationDate, ?Name, ?Text, " +
181 "?Description, ?SitName, ?TouchName, " + 182 "?Description, ?SitName, ?TouchName, " +
@@ -207,10 +208,10 @@ namespace OpenSim.Data.MySQL
207 "?SaleType, ?ColorR, ?ColorG, " + 208 "?SaleType, ?ColorR, ?ColorG, " +
208 "?ColorB, ?ColorA, ?ParticleSystem, " + 209 "?ColorB, ?ColorA, ?ParticleSystem, " +
209 "?ClickAction, ?Material, ?CollisionSound, " + 210 "?ClickAction, ?Material, ?CollisionSound, " +
210 "?CollisionSoundVolume, ?PassTouches, " + 211 "?CollisionSoundVolume, ?PassTouches, ?PassCollisions, " +
211 "?LinkNumber, ?MediaURL, ?DynAttrs, " + 212 "?LinkNumber, ?MediaURL, ?KeyframeMotion, " +
212 "?PhysicsShapeType, ?Density, ?GravityModifier, " + 213 "?PhysicsShapeType, ?Density, ?GravityModifier, " +
213 "?Friction, ?Restitution)"; 214 "?Friction, ?Restitution, ?Vehicle, ?DynAttrs)";
214 215
215 FillPrimCommand(cmd, prim, obj.UUID, regionUUID); 216 FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
216 217
@@ -250,7 +251,7 @@ namespace OpenSim.Data.MySQL
250 } 251 }
251 } 252 }
252 253
253 public void RemoveObject(UUID obj, UUID regionUUID) 254 public virtual void RemoveObject(UUID obj, UUID regionUUID)
254 { 255 {
255// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID); 256// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID);
256 257
@@ -399,7 +400,7 @@ namespace OpenSim.Data.MySQL
399 } 400 }
400 } 401 }
401 402
402 public List<SceneObjectGroup> LoadObjects(UUID regionID) 403 public virtual List<SceneObjectGroup> LoadObjects(UUID regionID)
403 { 404 {
404 const int ROWS_PER_QUERY = 5000; 405 const int ROWS_PER_QUERY = 5000;
405 406
@@ -455,7 +456,11 @@ namespace OpenSim.Data.MySQL
455 foreach (SceneObjectPart prim in prims.Values) 456 foreach (SceneObjectPart prim in prims.Values)
456 { 457 {
457 if (prim.ParentUUID == UUID.Zero) 458 if (prim.ParentUUID == UUID.Zero)
459 {
458 objects[prim.UUID] = new SceneObjectGroup(prim); 460 objects[prim.UUID] = new SceneObjectGroup(prim);
461 if (prim.KeyframeMotion != null)
462 prim.KeyframeMotion.UpdateSceneObject(objects[prim.UUID]);
463 }
459 } 464 }
460 465
461 // Add all of the children objects to the SOGs 466 // Add all of the children objects to the SOGs
@@ -568,36 +573,51 @@ namespace OpenSim.Data.MySQL
568 } 573 }
569 } 574 }
570 575
571 public void StoreTerrain(double[,] ter, UUID regionID) 576 public virtual void StoreTerrain(double[,] ter, UUID regionID)
572 { 577 {
573 m_log.Info("[REGION DB]: Storing terrain"); 578 Util.FireAndForget(delegate(object x)
574
575 lock (m_dbLock)
576 { 579 {
577 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) 580 double[,] oldTerrain = LoadTerrain(regionID);
578 {
579 dbcon.Open();
580 581
581 using (MySqlCommand cmd = dbcon.CreateCommand()) 582 m_log.Info("[REGION DB]: Storing terrain");
583
584 lock (m_dbLock)
585 {
586 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
582 { 587 {
583 cmd.CommandText = "delete from terrain where RegionUUID = ?RegionUUID"; 588 dbcon.Open();
584 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
585 589
586 ExecuteNonQuery(cmd); 590 using (MySqlCommand cmd = dbcon.CreateCommand())
591 {
592 cmd.CommandText = "delete from terrain where RegionUUID = ?RegionUUID";
593 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
587 594
588 cmd.CommandText = "insert into terrain (RegionUUID, " + 595 using (MySqlCommand cmd2 = dbcon.CreateCommand())
589 "Revision, Heightfield) values (?RegionUUID, " + 596 {
590 "1, ?Heightfield)"; 597 try
591 598 {
592 cmd.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter)); 599 cmd2.CommandText = "insert into terrain (RegionUUID, " +
600 "Revision, Heightfield) values (?RegionUUID, " +
601 "1, ?Heightfield)";
593 602
594 ExecuteNonQuery(cmd); 603 cmd2.Parameters.AddWithValue("RegionUUID", regionID.ToString());
604 cmd2.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter, oldTerrain));
605
606 ExecuteNonQuery(cmd);
607 ExecuteNonQuery(cmd2);
608 }
609 catch (Exception e)
610 {
611 m_log.ErrorFormat(e.ToString());
612 }
613 }
614 }
595 } 615 }
596 } 616 }
597 } 617 });
598 } 618 }
599 619
600 public double[,] LoadTerrain(UUID regionID) 620 public virtual double[,] LoadTerrain(UUID regionID)
601 { 621 {
602 double[,] terrain = null; 622 double[,] terrain = null;
603 623
@@ -647,7 +667,7 @@ namespace OpenSim.Data.MySQL
647 return terrain; 667 return terrain;
648 } 668 }
649 669
650 public void RemoveLandObject(UUID globalID) 670 public virtual void RemoveLandObject(UUID globalID)
651 { 671 {
652 lock (m_dbLock) 672 lock (m_dbLock)
653 { 673 {
@@ -666,7 +686,7 @@ namespace OpenSim.Data.MySQL
666 } 686 }
667 } 687 }
668 688
669 public void StoreLandObject(ILandObject parcel) 689 public virtual void StoreLandObject(ILandObject parcel)
670 { 690 {
671 lock (m_dbLock) 691 lock (m_dbLock)
672 { 692 {
@@ -723,7 +743,7 @@ namespace OpenSim.Data.MySQL
723 } 743 }
724 } 744 }
725 745
726 public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) 746 public virtual RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
727 { 747 {
728 RegionLightShareData nWP = new RegionLightShareData(); 748 RegionLightShareData nWP = new RegionLightShareData();
729 nWP.OnSave += StoreRegionWindlightSettings; 749 nWP.OnSave += StoreRegionWindlightSettings;
@@ -824,7 +844,7 @@ namespace OpenSim.Data.MySQL
824 return nWP; 844 return nWP;
825 } 845 }
826 846
827 public RegionSettings LoadRegionSettings(UUID regionUUID) 847 public virtual RegionSettings LoadRegionSettings(UUID regionUUID)
828 { 848 {
829 RegionSettings rs = null; 849 RegionSettings rs = null;
830 850
@@ -864,7 +884,7 @@ namespace OpenSim.Data.MySQL
864 return rs; 884 return rs;
865 } 885 }
866 886
867 public void StoreRegionWindlightSettings(RegionLightShareData wl) 887 public virtual void StoreRegionWindlightSettings(RegionLightShareData wl)
868 { 888 {
869 lock (m_dbLock) 889 lock (m_dbLock)
870 { 890 {
@@ -970,7 +990,7 @@ namespace OpenSim.Data.MySQL
970 } 990 }
971 } 991 }
972 992
973 public void RemoveRegionWindlightSettings(UUID regionID) 993 public virtual void RemoveRegionWindlightSettings(UUID regionID)
974 { 994 {
975 lock (m_dbLock) 995 lock (m_dbLock)
976 { 996 {
@@ -1059,7 +1079,7 @@ namespace OpenSim.Data.MySQL
1059 } 1079 }
1060 #endregion 1080 #endregion
1061 1081
1062 public void StoreRegionSettings(RegionSettings rs) 1082 public virtual void StoreRegionSettings(RegionSettings rs)
1063 { 1083 {
1064 lock (m_dbLock) 1084 lock (m_dbLock)
1065 { 1085 {
@@ -1086,7 +1106,7 @@ namespace OpenSim.Data.MySQL
1086 "use_estate_sun, fixed_sun, sun_position, " + 1106 "use_estate_sun, fixed_sun, sun_position, " +
1087 "covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " + 1107 "covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " +
1088 "sunvectorz, loaded_creation_datetime, " + 1108 "sunvectorz, loaded_creation_datetime, " +
1089 "loaded_creation_id, map_tile_ID, " + 1109 "loaded_creation_id, map_tile_ID, block_search, casino, " +
1090 "TelehubObject, parcel_tile_ID) " + 1110 "TelehubObject, parcel_tile_ID) " +
1091 "values (?RegionUUID, ?BlockTerraform, " + 1111 "values (?RegionUUID, ?BlockTerraform, " +
1092 "?BlockFly, ?AllowDamage, ?RestrictPushing, " + 1112 "?BlockFly, ?AllowDamage, ?RestrictPushing, " +
@@ -1103,7 +1123,7 @@ namespace OpenSim.Data.MySQL
1103 "?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " + 1123 "?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " +
1104 "?SunVectorX, ?SunVectorY, ?SunVectorZ, " + 1124 "?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
1105 "?LoadedCreationDateTime, ?LoadedCreationID, " + 1125 "?LoadedCreationDateTime, ?LoadedCreationID, " +
1106 "?TerrainImageID, " + 1126 "?TerrainImageID, ?block_search, ?casino, " +
1107 "?TelehubObject, ?ParcelImageID)"; 1127 "?TelehubObject, ?ParcelImageID)";
1108 1128
1109 FillRegionSettingsCommand(cmd, rs); 1129 FillRegionSettingsCommand(cmd, rs);
@@ -1115,7 +1135,7 @@ namespace OpenSim.Data.MySQL
1115 SaveSpawnPoints(rs); 1135 SaveSpawnPoints(rs);
1116 } 1136 }
1117 1137
1118 public List<LandData> LoadLandObjects(UUID regionUUID) 1138 public virtual List<LandData> LoadLandObjects(UUID regionUUID)
1119 { 1139 {
1120 List<LandData> landData = new List<LandData>(); 1140 List<LandData> landData = new List<LandData>();
1121 1141
@@ -1297,6 +1317,7 @@ namespace OpenSim.Data.MySQL
1297 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"]; 1317 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"];
1298 1318
1299 prim.PassTouches = ((sbyte)row["PassTouches"] != 0); 1319 prim.PassTouches = ((sbyte)row["PassTouches"] != 0);
1320 prim.PassCollisions = ((sbyte)row["PassCollisions"] != 0);
1300 prim.LinkNum = (int)row["LinkNumber"]; 1321 prim.LinkNum = (int)row["LinkNumber"];
1301 1322
1302 if (!(row["MediaURL"] is System.DBNull)) 1323 if (!(row["MediaURL"] is System.DBNull))
@@ -1307,12 +1328,34 @@ namespace OpenSim.Data.MySQL
1307 else 1328 else
1308 prim.DynAttrs = new DAMap(); 1329 prim.DynAttrs = new DAMap();
1309 1330
1331 if (!(row["KeyframeMotion"] is DBNull))
1332 {
1333 Byte[] data = (byte[])row["KeyframeMotion"];
1334 if (data.Length > 0)
1335 prim.KeyframeMotion = KeyframeMotion.FromData(null, data);
1336 else
1337 prim.KeyframeMotion = null;
1338 }
1339 else
1340 {
1341 prim.KeyframeMotion = null;
1342 }
1343
1310 prim.PhysicsShapeType = (byte)Convert.ToInt32(row["PhysicsShapeType"].ToString()); 1344 prim.PhysicsShapeType = (byte)Convert.ToInt32(row["PhysicsShapeType"].ToString());
1311 prim.Density = (float)(double)row["Density"]; 1345 prim.Density = (float)(double)row["Density"];
1312 prim.GravityModifier = (float)(double)row["GravityModifier"]; 1346 prim.GravityModifier = (float)(double)row["GravityModifier"];
1313 prim.Friction = (float)(double)row["Friction"]; 1347 prim.Friction = (float)(double)row["Friction"];
1314 prim.Restitution = (float)(double)row["Restitution"]; 1348 prim.Restitution = (float)(double)row["Restitution"];
1315 1349
1350 SOPVehicle vehicle = null;
1351
1352 if (row["Vehicle"].ToString() != String.Empty)
1353 {
1354 vehicle = SOPVehicle.FromXml2(row["Vehicle"].ToString());
1355 if (vehicle != null)
1356 prim.VehicleParams = vehicle;
1357 }
1358
1316 return prim; 1359 return prim;
1317 } 1360 }
1318 1361
@@ -1323,32 +1366,40 @@ namespace OpenSim.Data.MySQL
1323 /// <returns></returns> 1366 /// <returns></returns>
1324 private static TaskInventoryItem BuildItem(IDataReader row) 1367 private static TaskInventoryItem BuildItem(IDataReader row)
1325 { 1368 {
1326 TaskInventoryItem taskItem = new TaskInventoryItem(); 1369 try
1327 1370 {
1328 taskItem.ItemID = DBGuid.FromDB(row["itemID"]); 1371 TaskInventoryItem taskItem = new TaskInventoryItem();
1329 taskItem.ParentPartID = DBGuid.FromDB(row["primID"]); 1372
1330 taskItem.AssetID = DBGuid.FromDB(row["assetID"]); 1373 taskItem.ItemID = DBGuid.FromDB(row["itemID"]);
1331 taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]); 1374 taskItem.ParentPartID = DBGuid.FromDB(row["primID"]);
1332 1375 taskItem.AssetID = DBGuid.FromDB(row["assetID"]);
1333 taskItem.InvType = Convert.ToInt32(row["invType"]); 1376 taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]);
1334 taskItem.Type = Convert.ToInt32(row["assetType"]); 1377
1335 1378 taskItem.InvType = Convert.ToInt32(row["invType"]);
1336 taskItem.Name = (String)row["name"]; 1379 taskItem.Type = Convert.ToInt32(row["assetType"]);
1337 taskItem.Description = (String)row["description"]; 1380
1338 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); 1381 taskItem.Name = (String)row["name"];
1339 taskItem.CreatorIdentification = (String)row["creatorID"]; 1382 taskItem.Description = (String)row["description"];
1340 taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]); 1383 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
1341 taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]); 1384 taskItem.CreatorIdentification = (String)row["creatorID"];
1342 taskItem.GroupID = DBGuid.FromDB(row["groupID"]); 1385 taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]);
1343 1386 taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]);
1344 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); 1387 taskItem.GroupID = DBGuid.FromDB(row["groupID"]);
1345 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); 1388
1346 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]); 1389 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
1347 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]); 1390 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
1348 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]); 1391 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
1349 taskItem.Flags = Convert.ToUInt32(row["flags"]); 1392 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
1350 1393 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
1351 return taskItem; 1394 taskItem.Flags = Convert.ToUInt32(row["flags"]);
1395
1396 return taskItem;
1397 }
1398 catch
1399 {
1400 m_log.ErrorFormat("[MYSQL DB]: Error reading task inventory: itemID was {0}, primID was {1}", row["itemID"].ToString(), row["primID"].ToString());
1401 throw;
1402 }
1352 } 1403 }
1353 1404
1354 private static RegionSettings BuildRegionSettings(IDataReader row) 1405 private static RegionSettings BuildRegionSettings(IDataReader row)
@@ -1406,6 +1457,9 @@ namespace OpenSim.Data.MySQL
1406 newSettings.ParcelImageID = DBGuid.FromDB(row["parcel_tile_ID"]); 1457 newSettings.ParcelImageID = DBGuid.FromDB(row["parcel_tile_ID"]);
1407 newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]); 1458 newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]);
1408 1459
1460 newSettings.GodBlockSearch = Convert.ToBoolean(row["block_search"]);
1461 newSettings.Casino = Convert.ToBoolean(row["casino"]);
1462
1409 return newSettings; 1463 return newSettings;
1410 } 1464 }
1411 1465
@@ -1503,7 +1557,7 @@ namespace OpenSim.Data.MySQL
1503 /// </summary> 1557 /// </summary>
1504 /// <param name="val"></param> 1558 /// <param name="val"></param>
1505 /// <returns></returns> 1559 /// <returns></returns>
1506 private static Array SerializeTerrain(double[,] val) 1560 private static Array SerializeTerrain(double[,] val, double[,] oldTerrain)
1507 { 1561 {
1508 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double)); 1562 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
1509 BinaryWriter bw = new BinaryWriter(str); 1563 BinaryWriter bw = new BinaryWriter(str);
@@ -1512,7 +1566,11 @@ namespace OpenSim.Data.MySQL
1512 for (int x = 0; x < (int)Constants.RegionSize; x++) 1566 for (int x = 0; x < (int)Constants.RegionSize; x++)
1513 for (int y = 0; y < (int)Constants.RegionSize; y++) 1567 for (int y = 0; y < (int)Constants.RegionSize; y++)
1514 { 1568 {
1515 double height = val[x, y]; 1569 double height = 20.0;
1570 if (oldTerrain != null)
1571 height = oldTerrain[x, y];
1572 if (!double.IsNaN(val[x, y]))
1573 height = val[x, y];
1516 if (height == 0.0) 1574 if (height == 0.0)
1517 height = double.Epsilon; 1575 height = double.Epsilon;
1518 1576
@@ -1656,9 +1714,23 @@ namespace OpenSim.Data.MySQL
1656 else 1714 else
1657 cmd.Parameters.AddWithValue("PassTouches", 0); 1715 cmd.Parameters.AddWithValue("PassTouches", 0);
1658 1716
1717 if (prim.PassCollisions)
1718 cmd.Parameters.AddWithValue("PassCollisions", 1);
1719 else
1720 cmd.Parameters.AddWithValue("PassCollisions", 0);
1721
1659 cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum); 1722 cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum);
1660 cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl); 1723 cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl);
1661 1724
1725 if (prim.KeyframeMotion != null)
1726 cmd.Parameters.AddWithValue("KeyframeMotion", prim.KeyframeMotion.Serialize());
1727 else
1728 cmd.Parameters.AddWithValue("KeyframeMotion", new Byte[0]);
1729
1730 if (prim.VehicleParams != null)
1731 cmd.Parameters.AddWithValue("Vehicle", prim.VehicleParams.ToXml2());
1732 else
1733 cmd.Parameters.AddWithValue("Vehicle", String.Empty);
1662 1734
1663 if (prim.DynAttrs.Count > 0) 1735 if (prim.DynAttrs.Count > 0)
1664 cmd.Parameters.AddWithValue("DynAttrs", prim.DynAttrs.ToXml()); 1736 cmd.Parameters.AddWithValue("DynAttrs", prim.DynAttrs.ToXml());
@@ -1748,6 +1820,8 @@ namespace OpenSim.Data.MySQL
1748 cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime); 1820 cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
1749 cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID); 1821 cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
1750 cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID); 1822 cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID);
1823 cmd.Parameters.AddWithValue("block_search", settings.GodBlockSearch);
1824 cmd.Parameters.AddWithValue("casino", settings.Casino);
1751 1825
1752 cmd.Parameters.AddWithValue("ParcelImageID", settings.ParcelImageID); 1826 cmd.Parameters.AddWithValue("ParcelImageID", settings.ParcelImageID);
1753 cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject); 1827 cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject);
@@ -1909,7 +1983,7 @@ namespace OpenSim.Data.MySQL
1909 cmd.Parameters.AddWithValue("Media", null == s.Media ? null : s.Media.ToXml()); 1983 cmd.Parameters.AddWithValue("Media", null == s.Media ? null : s.Media.ToXml());
1910 } 1984 }
1911 1985
1912 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) 1986 public virtual void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
1913 { 1987 {
1914 lock (m_dbLock) 1988 lock (m_dbLock)
1915 { 1989 {
@@ -1953,6 +2027,37 @@ namespace OpenSim.Data.MySQL
1953 } 2027 }
1954 } 2028 }
1955 2029
2030 public UUID[] GetObjectIDs(UUID regionID)
2031 {
2032 List<UUID> uuids = new List<UUID>();
2033
2034 lock (m_dbLock)
2035 {
2036 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
2037 {
2038 dbcon.Open();
2039
2040 using (MySqlCommand cmd = dbcon.CreateCommand())
2041 {
2042 cmd.CommandText = "select UUID from prims where RegionUUID = ?RegionUUID and SceneGroupID = UUID";
2043 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
2044
2045 using (IDataReader reader = ExecuteReader(cmd))
2046 {
2047 while (reader.Read())
2048 {
2049 UUID id = new UUID(reader["UUID"].ToString());
2050
2051 uuids.Add(id);
2052 }
2053 }
2054 }
2055 }
2056 }
2057
2058 return uuids.ToArray();
2059 }
2060
1956 private void LoadSpawnPoints(RegionSettings rs) 2061 private void LoadSpawnPoints(RegionSettings rs)
1957 { 2062 {
1958 rs.ClearSpawnPoints(); 2063 rs.ClearSpawnPoints();
diff --git a/OpenSim/Data/MySQL/MySQLUserAccountData.cs b/OpenSim/Data/MySQL/MySQLUserAccountData.cs
index e964295..4ff3175 100644
--- a/OpenSim/Data/MySQL/MySQLUserAccountData.cs
+++ b/OpenSim/Data/MySQL/MySQLUserAccountData.cs
@@ -46,17 +46,21 @@ namespace OpenSim.Data.MySQL
46 { 46 {
47 string[] words = query.Split(new char[] {' '}); 47 string[] words = query.Split(new char[] {' '});
48 48
49 bool valid = false;
50
49 for (int i = 0 ; i < words.Length ; i++) 51 for (int i = 0 ; i < words.Length ; i++)
50 { 52 {
51 if (words[i].Length < 3) 53 if (words[i].Length > 2)
52 { 54 valid = true;
53 if (i != words.Length - 1) 55// if (words[i].Length < 3)
54 Array.Copy(words, i + 1, words, i, words.Length - i - 1); 56// {
55 Array.Resize(ref words, words.Length - 1); 57// if (i != words.Length - 1)
56 } 58// Array.Copy(words, i + 1, words, i, words.Length - i - 1);
59// Array.Resize(ref words, words.Length - 1);
60// }
57 } 61 }
58 62
59 if (words.Length == 0) 63 if ((!valid) || words.Length == 0)
60 return new UserAccountData[0]; 64 return new UserAccountData[0];
61 65
62 if (words.Length > 2) 66 if (words.Length > 2)
@@ -66,20 +70,36 @@ namespace OpenSim.Data.MySQL
66 { 70 {
67 if (words.Length == 1) 71 if (words.Length == 1)
68 { 72 {
69 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm); 73 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search) and active=1", m_Realm);
70 cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%"); 74 cmd.Parameters.AddWithValue("?search", words[0] + "%");
71 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString()); 75 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
72 } 76 }
73 else 77 else
74 { 78 {
75 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm); 79 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst and LastName like ?searchLast) and active=1", m_Realm);
76 cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%"); 80 cmd.Parameters.AddWithValue("?searchFirst", words[0] + "%");
77 cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%"); 81 cmd.Parameters.AddWithValue("?searchLast", words[1] + "%");
78 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString()); 82 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
79 } 83 }
80 84
81 return DoQuery(cmd); 85 return DoQuery(cmd);
82 } 86 }
83 } 87 }
88
89 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
90 {
91 using (MySqlCommand cmd = new MySqlCommand())
92 {
93 if (scopeID != UUID.Zero)
94 {
95 where = "(ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (" + where + ")";
96 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
97 }
98
99 cmd.CommandText = String.Format("select * from {0} where " + where, m_Realm);
100
101 return DoQuery(cmd);
102 }
103 }
84 } 104 }
85} \ No newline at end of file 105}
diff --git a/OpenSim/Data/MySQL/MySQLXAssetData.cs b/OpenSim/Data/MySQL/MySQLXAssetData.cs
index 8c93825..15ac921 100644
--- a/OpenSim/Data/MySQL/MySQLXAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLXAssetData.cs
@@ -518,4 +518,4 @@ namespace OpenSim.Data.MySQL
518 518
519 #endregion 519 #endregion
520 } 520 }
521} \ No newline at end of file 521}
diff --git a/OpenSim/Data/MySQL/Resources/RegionStore.migrations b/OpenSim/Data/MySQL/Resources/RegionStore.migrations
index 513c784..bda1b6a 100644
--- a/OpenSim/Data/MySQL/Resources/RegionStore.migrations
+++ b/OpenSim/Data/MySQL/Resources/RegionStore.migrations
@@ -717,7 +717,7 @@ ALTER TABLE regionsettings ADD COLUMN loaded_creation_datetime int unsigned NOT
717 717
718COMMIT; 718COMMIT;
719 719
720:VERSION 32 720:VERSION 32 #---------------------
721 721
722BEGIN; 722BEGIN;
723CREATE TABLE `regionwindlight` ( 723CREATE TABLE `regionwindlight` (
@@ -922,4 +922,3 @@ ALTER TABLE prims ADD COLUMN `Friction` double NOT NULL default '0.6';
922ALTER TABLE prims ADD COLUMN `Restitution` double NOT NULL default '0.5'; 922ALTER TABLE prims ADD COLUMN `Restitution` double NOT NULL default '0.5';
923 923
924COMMIT; 924COMMIT;
925
diff --git a/OpenSim/Data/Null/NullSimulationData.cs b/OpenSim/Data/Null/NullSimulationData.cs
index 4979cf6..e7e5c41 100644
--- a/OpenSim/Data/Null/NullSimulationData.cs
+++ b/OpenSim/Data/Null/NullSimulationData.cs
@@ -152,6 +152,11 @@ namespace OpenSim.Data.Null
152 { 152 {
153 } 153 }
154 154
155 public UUID[] GetObjectIDs(UUID regionID)
156 {
157 return new UUID[0];
158 }
159
155 public void SaveExtra(UUID regionID, string name, string value) 160 public void SaveExtra(UUID regionID, string name, string value)
156 { 161 {
157 } 162 }
diff --git a/OpenSim/Data/Null/NullUserAccountData.cs b/OpenSim/Data/Null/NullUserAccountData.cs
index ec54dba..241616b 100644
--- a/OpenSim/Data/Null/NullUserAccountData.cs
+++ b/OpenSim/Data/Null/NullUserAccountData.cs
@@ -193,5 +193,10 @@ namespace OpenSim.Data.Null
193 193
194 return false; 194 return false;
195 } 195 }
196
197 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
198 {
199 return null;
200 }
196 } 201 }
197} 202}
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index c32982e..82320ca 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -131,7 +131,7 @@ namespace OpenSim.Data.SQLite
131 /// Create an asset 131 /// Create an asset
132 /// </summary> 132 /// </summary>
133 /// <param name="asset">Asset Base</param> 133 /// <param name="asset">Asset Base</param>
134 override public void StoreAsset(AssetBase asset) 134 override public bool StoreAsset(AssetBase asset)
135 { 135 {
136 string assetName = asset.Name; 136 string assetName = asset.Name;
137 if (asset.Name.Length > 64) 137 if (asset.Name.Length > 64)
@@ -171,6 +171,7 @@ namespace OpenSim.Data.SQLite
171 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 171 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
172 172
173 cmd.ExecuteNonQuery(); 173 cmd.ExecuteNonQuery();
174 return true;
174 } 175 }
175 } 176 }
176 } 177 }
@@ -191,6 +192,7 @@ namespace OpenSim.Data.SQLite
191 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 192 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
192 193
193 cmd.ExecuteNonQuery(); 194 cmd.ExecuteNonQuery();
195 return true;
194 } 196 }
195 } 197 }
196 } 198 }
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
index d4734a6..99a6598 100644
--- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs
+++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
@@ -2940,6 +2940,11 @@ namespace OpenSim.Data.SQLite
2940 } 2940 }
2941 } 2941 }
2942 2942
2943 public UUID[] GetObjectIDs(UUID regionID)
2944 {
2945 return new UUID[0];
2946 }
2947
2943 public void SaveExtra(UUID regionID, string name, string value) 2948 public void SaveExtra(UUID regionID, string name, string value)
2944 { 2949 {
2945 } 2950 }
diff --git a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
index f98d376..91d62ce 100644
--- a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
+++ b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
@@ -82,5 +82,10 @@ namespace OpenSim.Data.SQLite
82 return DoQuery(cmd); 82 return DoQuery(cmd);
83 } 83 }
84 } 84 }
85
86 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
87 {
88 return null;
89 }
85 } 90 }
86} 91}
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index d2c6c57..5da8e11 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -60,6 +60,8 @@ namespace OpenSim.Framework
60 /// </summary> 60 /// </summary>
61 private AssetMetadata m_metadata; 61 private AssetMetadata m_metadata;
62 62
63 private int m_uploadAttempts;
64
63 // This is needed for .NET serialization!!! 65 // This is needed for .NET serialization!!!
64 // Do NOT "Optimize" away! 66 // Do NOT "Optimize" away!
65 public AssetBase() 67 public AssetBase()
@@ -148,7 +150,8 @@ namespace OpenSim.Framework
148 Type == (sbyte)AssetType.SnapshotFolder || 150 Type == (sbyte)AssetType.SnapshotFolder ||
149 Type == (sbyte)AssetType.TrashFolder || 151 Type == (sbyte)AssetType.TrashFolder ||
150 Type == (sbyte)AssetType.ImageJPEG || 152 Type == (sbyte)AssetType.ImageJPEG ||
151 Type == (sbyte) AssetType.ImageTGA || 153 Type == (sbyte)AssetType.ImageTGA ||
154 Type == (sbyte)AssetType.Mesh ||
152 Type == (sbyte) AssetType.LSLBytecode); 155 Type == (sbyte) AssetType.LSLBytecode);
153 } 156 }
154 } 157 }
@@ -198,6 +201,12 @@ namespace OpenSim.Framework
198 set { m_metadata.Type = value; } 201 set { m_metadata.Type = value; }
199 } 202 }
200 203
204 public int UploadAttempts
205 {
206 get { return m_uploadAttempts; }
207 set { m_uploadAttempts = value; }
208 }
209
201 /// <summary> 210 /// <summary>
202 /// Is this a region only asset, or does this exist on the asset server also 211 /// Is this a region only asset, or does this exist on the asset server also
203 /// </summary> 212 /// </summary>
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 494ae5e..b7a0adf 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -40,8 +40,17 @@ namespace OpenSim.Framework
40 /// </summary> 40 /// </summary>
41 public class AvatarAppearance 41 public class AvatarAppearance
42 { 42 {
43 // SL box diferent to size
44 const float AVBOXAJUST = 0.2f;
45 // constrains for ubitode physics
46 const float AVBOXMINX = 0.2f;
47 const float AVBOXMINY = 0.3f;
48 const float AVBOXMINZ = 1.2f;
49
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 51
52 // this is viewer capabilities and weared things dependent
53 // should be only used as initial default value ( V1 viewers )
45 public readonly static int VISUALPARAM_COUNT = 218; 54 public readonly static int VISUALPARAM_COUNT = 218;
46 55
47 public readonly static int TEXTURE_COUNT = 21; 56 public readonly static int TEXTURE_COUNT = 21;
@@ -53,6 +62,12 @@ namespace OpenSim.Framework
53 protected AvatarWearable[] m_wearables; 62 protected AvatarWearable[] m_wearables;
54 protected Dictionary<int, List<AvatarAttachment>> m_attachments; 63 protected Dictionary<int, List<AvatarAttachment>> m_attachments;
55 protected float m_avatarHeight = 0; 64 protected float m_avatarHeight = 0;
65 protected Vector3 m_avatarSize = new Vector3(0.45f, 0.6f, 1.9f); // sl Z cloud value
66 protected Vector3 m_avatarBoxSize = new Vector3(0.45f, 0.6f, 1.9f);
67 protected float m_avatarFeetOffset = 0;
68 protected float m_avatarAnimOffset = 0;
69 protected WearableCacheItem[] m_cacheitems;
70 protected bool m_cacheItemsDirty = true;
56 71
57 public virtual int Serial 72 public virtual int Serial
58 { 73 {
@@ -66,6 +81,21 @@ namespace OpenSim.Framework
66 set { m_visualparams = value; } 81 set { m_visualparams = value; }
67 } 82 }
68 83
84 public virtual Vector3 AvatarSize
85 {
86 get { return m_avatarSize; }
87 }
88
89 public virtual Vector3 AvatarBoxSize
90 {
91 get { return m_avatarBoxSize; }
92 }
93
94 public virtual float AvatarFeetOffset
95 {
96 get { return m_avatarFeetOffset + m_avatarAnimOffset; }
97 }
98
69 public virtual Primitive.TextureEntry Texture 99 public virtual Primitive.TextureEntry Texture
70 { 100 {
71 get { return m_texture; } 101 get { return m_texture; }
@@ -87,6 +117,18 @@ namespace OpenSim.Framework
87 get { return m_avatarHeight; } 117 get { return m_avatarHeight; }
88 set { m_avatarHeight = value; } 118 set { m_avatarHeight = value; }
89 } 119 }
120
121 public virtual WearableCacheItem[] WearableCacheItems
122 {
123 get { return m_cacheitems; }
124 set { m_cacheitems = value; }
125 }
126
127 public virtual bool WearableCacheItemsDirty
128 {
129 get { return m_cacheItemsDirty; }
130 set { m_cacheItemsDirty = value; }
131 }
90 132
91 public AvatarAppearance() 133 public AvatarAppearance()
92 { 134 {
@@ -96,7 +138,8 @@ namespace OpenSim.Framework
96 SetDefaultWearables(); 138 SetDefaultWearables();
97 SetDefaultTexture(); 139 SetDefaultTexture();
98 SetDefaultParams(); 140 SetDefaultParams();
99 SetHeight(); 141// SetHeight();
142 SetSize(new Vector3(0.45f,0.6f,1.9f));
100 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 143 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
101 } 144 }
102 145
@@ -105,7 +148,7 @@ namespace OpenSim.Framework
105// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap"); 148// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap");
106 149
107 Unpack(map); 150 Unpack(map);
108 SetHeight(); 151// SetHeight(); done in Unpack
109 } 152 }
110 153
111 public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) 154 public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
@@ -129,7 +172,9 @@ namespace OpenSim.Framework
129 else 172 else
130 SetDefaultParams(); 173 SetDefaultParams();
131 174
132 SetHeight(); 175// SetHeight();
176 if(m_avatarHeight == 0)
177 SetSize(new Vector3(0.45f,0.6f,1.9f));
133 178
134 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 179 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
135 } 180 }
@@ -148,7 +193,8 @@ namespace OpenSim.Framework
148 SetDefaultWearables(); 193 SetDefaultWearables();
149 SetDefaultTexture(); 194 SetDefaultTexture();
150 SetDefaultParams(); 195 SetDefaultParams();
151 SetHeight(); 196// SetHeight();
197 SetSize(new Vector3(0.45f, 0.6f, 1.9f));
152 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 198 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
153 199
154 return; 200 return;
@@ -177,7 +223,8 @@ namespace OpenSim.Framework
177 if (appearance.VisualParams != null) 223 if (appearance.VisualParams != null)
178 m_visualparams = (byte[])appearance.VisualParams.Clone(); 224 m_visualparams = (byte[])appearance.VisualParams.Clone();
179 225
180 m_avatarHeight = appearance.m_avatarHeight; 226// m_avatarHeight = appearance.m_avatarHeight;
227 SetSize(appearance.AvatarSize);
181 228
182 // Copy the attachment, force append mode since that ensures consistency 229 // Copy the attachment, force append mode since that ensures consistency
183 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 230 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
@@ -240,6 +287,21 @@ namespace OpenSim.Framework
240// } 287// }
241 } 288 }
242 289
290 /// <summary>
291 /// Invalidate all of the baked textures in the appearance, useful
292 /// if you know that none are valid
293 /// </summary>
294 public virtual void ResetBakedTextures()
295 {
296 SetDefaultTexture();
297
298 //for (int i = 0; i < BAKE_INDICES.Length; i++)
299 // {
300 // int idx = BAKE_INDICES[i];
301 // m_texture.FaceTextures[idx].TextureID = UUID.Zero;
302 // }
303 }
304
243 protected virtual void SetDefaultTexture() 305 protected virtual void SetDefaultTexture()
244 { 306 {
245 m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE)); 307 m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
@@ -304,22 +366,33 @@ namespace OpenSim.Framework
304 // made. We determine if any of the visual parameters actually 366 // made. We determine if any of the visual parameters actually
305 // changed to know if the appearance should be saved later 367 // changed to know if the appearance should be saved later
306 bool changed = false; 368 bool changed = false;
307 for (int i = 0; i < AvatarAppearance.VISUALPARAM_COUNT; i++) 369
370 int newsize = visualParams.Length;
371
372 if (newsize != m_visualparams.Length)
308 { 373 {
309 if (visualParams[i] != m_visualparams[i]) 374 changed = true;
375 m_visualparams = (byte[])visualParams.Clone();
376 }
377 else
378 {
379
380 for (int i = 0; i < newsize; i++)
310 { 381 {
311// DEBUG ON 382 if (visualParams[i] != m_visualparams[i])
312// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}", 383 {
313// i,m_visualparams[i],visualParams[i]); 384 // DEBUG ON
314// DEBUG OFF 385 // m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
315 m_visualparams[i] = visualParams[i]; 386 // i,m_visualparams[i],visualParams[i]);
316 changed = true; 387 // DEBUG OFF
388 m_visualparams[i] = visualParams[i];
389 changed = true;
390 }
317 } 391 }
318 } 392 }
319
320 // Reset the height if the visual parameters actually changed 393 // Reset the height if the visual parameters actually changed
321 if (changed) 394// if (changed)
322 SetHeight(); 395// SetHeight();
323 396
324 return changed; 397 return changed;
325 } 398 }
@@ -335,6 +408,7 @@ namespace OpenSim.Framework
335 /// </summary> 408 /// </summary>
336 public virtual void SetHeight() 409 public virtual void SetHeight()
337 { 410 {
411/*
338 // Start with shortest possible female avatar height 412 // Start with shortest possible female avatar height
339 m_avatarHeight = 1.14597f; 413 m_avatarHeight = 1.14597f;
340 // Add offset for male avatars 414 // Add offset for male avatars
@@ -347,6 +421,35 @@ namespace OpenSim.Framework
347 + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f 421 + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f
348 + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f 422 + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f
349 + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; 423 + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f;
424*/
425 }
426
427 public void SetSize(Vector3 avSize)
428 {
429 if (avSize.X > 32f)
430 avSize.X = 32f;
431 else if (avSize.X < 0.1f)
432 avSize.X = 0.1f;
433
434 if (avSize.Y > 32f)
435 avSize.Y = 32f;
436 else if (avSize.Y < 0.1f)
437 avSize.Y = 0.1f;
438 if (avSize.Z > 32f)
439 avSize.Z = 32f;
440 else if (avSize.Z < 0.1f)
441 avSize.Z = 0.1f;
442
443 m_avatarSize = avSize;
444 m_avatarBoxSize = avSize;
445 m_avatarBoxSize.Z += AVBOXAJUST;
446 if (m_avatarBoxSize.X < AVBOXMINX)
447 m_avatarBoxSize.X = AVBOXMINX;
448 if (m_avatarBoxSize.Y < AVBOXMINY)
449 m_avatarBoxSize.Y = AVBOXMINY;
450 if (m_avatarBoxSize.Z < AVBOXMINZ)
451 m_avatarBoxSize.Z = AVBOXMINZ;
452 m_avatarHeight = m_avatarSize.Z;
350 } 453 }
351 454
352 public virtual void SetWearable(int wearableId, AvatarWearable wearable) 455 public virtual void SetWearable(int wearableId, AvatarWearable wearable)
@@ -377,7 +480,8 @@ namespace OpenSim.Framework
377 } 480 }
378 481
379 s += "Visual Params: "; 482 s += "Visual Params: ";
380 for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) 483 // for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
484 for (uint j = 0; j < m_visualparams.Length; j++)
381 s += String.Format("{0},",m_visualparams[j]); 485 s += String.Format("{0},",m_visualparams[j]);
382 s += "\n"; 486 s += "\n";
383 487
@@ -393,18 +497,16 @@ namespace OpenSim.Framework
393 /// </remarks> 497 /// </remarks>
394 public List<AvatarAttachment> GetAttachments() 498 public List<AvatarAttachment> GetAttachments()
395 { 499 {
396 List<AvatarAttachment> alist = new List<AvatarAttachment>();
397
398 lock (m_attachments) 500 lock (m_attachments)
399 { 501 {
502 List<AvatarAttachment> alist = new List<AvatarAttachment>();
400 foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments) 503 foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
401 { 504 {
402 foreach (AvatarAttachment attach in kvp.Value) 505 foreach (AvatarAttachment attach in kvp.Value)
403 alist.Add(new AvatarAttachment(attach)); 506 alist.Add(new AvatarAttachment(attach));
404 } 507 }
405 } 508 return alist;
406 509 }
407 return alist;
408 } 510 }
409 511
410 internal void AppendAttachment(AvatarAttachment attach) 512 internal void AppendAttachment(AvatarAttachment attach)
@@ -548,7 +650,6 @@ namespace OpenSim.Framework
548 return kvp.Key; 650 return kvp.Key;
549 } 651 }
550 } 652 }
551
552 return 0; 653 return 0;
553 } 654 }
554 655
@@ -619,12 +720,14 @@ namespace OpenSim.Framework
619 OSDBinary visualparams = new OSDBinary(m_visualparams); 720 OSDBinary visualparams = new OSDBinary(m_visualparams);
620 data["visualparams"] = visualparams; 721 data["visualparams"] = visualparams;
621 722
622 // Attachments 723 lock (m_attachments)
623 List<AvatarAttachment> attachments = GetAttachments(); 724 {
624 OSDArray attachs = new OSDArray(attachments.Count); 725 // Attachments
625 foreach (AvatarAttachment attach in GetAttachments()) 726 OSDArray attachs = new OSDArray(m_attachments.Count);
626 attachs.Add(attach.Pack()); 727 foreach (AvatarAttachment attach in GetAttachments())
627 data["attachments"] = attachs; 728 attachs.Add(attach.Pack());
729 data["attachments"] = attachs;
730 }
628 731
629 return data; 732 return data;
630 } 733 }
@@ -638,7 +741,8 @@ namespace OpenSim.Framework
638 if ((data != null) && (data["serial"] != null)) 741 if ((data != null) && (data["serial"] != null))
639 m_serial = data["serial"].AsInteger(); 742 m_serial = data["serial"].AsInteger();
640 if ((data != null) && (data["height"] != null)) 743 if ((data != null) && (data["height"] != null))
641 m_avatarHeight = (float)data["height"].AsReal(); 744// m_avatarHeight = (float)data["height"].AsReal();
745 SetSize(new Vector3(0.45f,0.6f, (float)data["height"].AsReal()));
642 746
643 try 747 try
644 { 748 {
@@ -1471,7 +1575,58 @@ namespace OpenSim.Framework
1471 SHAPE_EYELID_INNER_CORNER_UP = 214, 1575 SHAPE_EYELID_INNER_CORNER_UP = 214,
1472 SKIRT_SKIRT_RED = 215, 1576 SKIRT_SKIRT_RED = 215,
1473 SKIRT_SKIRT_GREEN = 216, 1577 SKIRT_SKIRT_GREEN = 216,
1474 SKIRT_SKIRT_BLUE = 217 1578 SKIRT_SKIRT_BLUE = 217,
1579
1580 /// <summary>
1581 /// Avatar Physics section. These are 0 type visual params which get transmitted.
1582 /// </summary>
1583
1584 /// <summary>
1585 /// Breast Part 1
1586 /// </summary>
1587 BREAST_PHYSICS_MASS = 218,
1588 BREAST_PHYSICS_GRAVITY = 219,
1589 BREAST_PHYSICS_DRAG = 220,
1590 BREAST_PHYSICS_UPDOWN_MAX_EFFECT = 221,
1591 BREAST_PHYSICS_UPDOWN_SPRING = 222,
1592 BREAST_PHYSICS_UPDOWN_GAIN = 223,
1593 BREAST_PHYSICS_UPDOWN_DAMPING = 224,
1594 BREAST_PHYSICS_INOUT_MAX_EFFECT = 225,
1595 BREAST_PHYSICS_INOUT_SPRING = 226,
1596 BREAST_PHYSICS_INOUT_GAIN = 227,
1597 BREAST_PHYSICS_INOUT_DAMPING = 228,
1598 /// <summary>
1599 /// Belly
1600 /// </summary>
1601 BELLY_PHYISCS_MASS = 229,
1602 BELLY_PHYSICS_GRAVITY = 230,
1603 BELLY_PHYSICS_DRAG = 231,
1604 BELLY_PHYISCS_UPDOWN_MAX_EFFECT = 232,
1605 BELLY_PHYSICS_UPDOWN_SPRING = 233,
1606 BELLY_PHYSICS_UPDOWN_GAIN = 234,
1607 BELLY_PHYSICS_UPDOWN_DAMPING = 235,
1608
1609 /// <summary>
1610 /// Butt
1611 /// </summary>
1612 BUTT_PHYSICS_MASS = 236,
1613 BUTT_PHYSICS_GRAVITY = 237,
1614 BUTT_PHYSICS_DRAG = 238,
1615 BUTT_PHYSICS_UPDOWN_MAX_EFFECT = 239,
1616 BUTT_PHYSICS_UPDOWN_SPRING = 240,
1617 BUTT_PHYSICS_UPDOWN_GAIN = 241,
1618 BUTT_PHYSICS_UPDOWN_DAMPING = 242,
1619 BUTT_PHYSICS_LEFTRIGHT_MAX_EFFECT = 243,
1620 BUTT_PHYSICS_LEFTRIGHT_SPRING = 244,
1621 BUTT_PHYSICS_LEFTRIGHT_GAIN = 245,
1622 BUTT_PHYSICS_LEFTRIGHT_DAMPING = 246,
1623 /// <summary>
1624 /// Breast Part 2
1625 /// </summary>
1626 BREAST_PHYSICS_LEFTRIGHT_MAX_EFFECT = 247,
1627 BREAST_PHYSICS_LEFTRIGHT_SPRING= 248,
1628 BREAST_PHYSICS_LEFTRIGHT_GAIN = 249,
1629 BREAST_PHYSICS_LEFTRIGHT_DAMPING = 250
1475 } 1630 }
1476 #endregion 1631 #endregion
1477 } 1632 }
diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs
index 8e27596..aee295a 100644
--- a/OpenSim/Framework/AvatarWearable.cs
+++ b/OpenSim/Framework/AvatarWearable.cs
@@ -62,9 +62,14 @@ namespace OpenSim.Framework
62 public static readonly int UNDERSHIRT = 10; 62 public static readonly int UNDERSHIRT = 10;
63 public static readonly int UNDERPANTS = 11; 63 public static readonly int UNDERPANTS = 11;
64 public static readonly int SKIRT = 12; 64 public static readonly int SKIRT = 12;
65
66 public static readonly int MAX_BASICWEARABLES = 13;
67
65 public static readonly int ALPHA = 13; 68 public static readonly int ALPHA = 13;
66 public static readonly int TATTOO = 14; 69 public static readonly int TATTOO = 14;
70// public static readonly int PHYSICS = 15;
67 71
72 // public static readonly int MAX_WEARABLES = 16;
68 public static readonly int MAX_WEARABLES = 15; 73 public static readonly int MAX_WEARABLES = 15;
69 74
70 public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); 75 public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
@@ -219,7 +224,7 @@ namespace OpenSim.Framework
219 { 224 {
220 get 225 get
221 { 226 {
222 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these 227 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES];
223 for (int i = 0; i < MAX_WEARABLES; i++) 228 for (int i = 0; i < MAX_WEARABLES; i++)
224 { 229 {
225 defaultWearables[i] = new AvatarWearable(); 230 defaultWearables[i] = new AvatarWearable();
@@ -242,10 +247,13 @@ namespace OpenSim.Framework
242 247
243// // Alpha 248// // Alpha
244// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET); 249// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
245 250
246// // Tattoo 251 // // Tattoo
247// defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET); 252 // defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
248 253
254 // // Physics
255 // defaultWearables[PHYSICS].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
256
249 return defaultWearables; 257 return defaultWearables;
250 } 258 }
251 } 259 }
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs
index dfe60aa..8c32734 100644
--- a/OpenSim/Framework/ChildAgentDataUpdate.cs
+++ b/OpenSim/Framework/ChildAgentDataUpdate.cs
@@ -229,12 +229,14 @@ namespace OpenSim.Framework
229 229
230 public class ControllerData 230 public class ControllerData
231 { 231 {
232 public UUID ObjectID;
232 public UUID ItemID; 233 public UUID ItemID;
233 public uint IgnoreControls; 234 public uint IgnoreControls;
234 public uint EventControls; 235 public uint EventControls;
235 236
236 public ControllerData(UUID item, uint ignore, uint ev) 237 public ControllerData(UUID obj, UUID item, uint ignore, uint ev)
237 { 238 {
239 ObjectID = obj;
238 ItemID = item; 240 ItemID = item;
239 IgnoreControls = ignore; 241 IgnoreControls = ignore;
240 EventControls = ev; 242 EventControls = ev;
@@ -248,6 +250,7 @@ namespace OpenSim.Framework
248 public OSDMap PackUpdateMessage() 250 public OSDMap PackUpdateMessage()
249 { 251 {
250 OSDMap controldata = new OSDMap(); 252 OSDMap controldata = new OSDMap();
253 controldata["object"] = OSD.FromUUID(ObjectID);
251 controldata["item"] = OSD.FromUUID(ItemID); 254 controldata["item"] = OSD.FromUUID(ItemID);
252 controldata["ignore"] = OSD.FromInteger(IgnoreControls); 255 controldata["ignore"] = OSD.FromInteger(IgnoreControls);
253 controldata["event"] = OSD.FromInteger(EventControls); 256 controldata["event"] = OSD.FromInteger(EventControls);
@@ -258,6 +261,8 @@ namespace OpenSim.Framework
258 261
259 public void UnpackUpdateMessage(OSDMap args) 262 public void UnpackUpdateMessage(OSDMap args)
260 { 263 {
264 if (args["object"] != null)
265 ObjectID = args["object"].AsUUID();
261 if (args["item"] != null) 266 if (args["item"] != null)
262 ItemID = args["item"].AsUUID(); 267 ItemID = args["item"].AsUUID();
263 if (args["ignore"] != null) 268 if (args["ignore"] != null)
@@ -310,6 +315,8 @@ namespace OpenSim.Framework
310 public Animation AnimState = null; 315 public Animation AnimState = null;
311 316
312 public UUID GranterID; 317 public UUID GranterID;
318 public UUID ParentPart;
319 public Vector3 SitOffset;
313 320
314 // Appearance 321 // Appearance
315 public AvatarAppearance Appearance; 322 public AvatarAppearance Appearance;
@@ -480,6 +487,10 @@ namespace OpenSim.Framework
480 } 487 }
481 args["attach_objects"] = attObjs; 488 args["attach_objects"] = attObjs;
482 } 489 }
490
491 args["parent_part"] = OSD.FromUUID(ParentPart);
492 args["sit_offset"] = OSD.FromString(SitOffset.ToString());
493
483 return args; 494 return args;
484 } 495 }
485 496
@@ -711,6 +722,11 @@ namespace OpenSim.Framework
711 } 722 }
712 } 723 }
713 } 724 }
725
726 if (args["parent_part"] != null)
727 ParentPart = args["parent_part"].AsUUID();
728 if (args["sit_offset"] != null)
729 Vector3.TryParse(args["sit_offset"].AsString(), out SitOffset);
714 } 730 }
715 731
716 public AgentData() 732 public AgentData()
diff --git a/OpenSim/Framework/Communications/RestClient.cs b/OpenSim/Framework/Communications/RestClient.cs
index 97b3b60..42c0b18 100644
--- a/OpenSim/Framework/Communications/RestClient.cs
+++ b/OpenSim/Framework/Communications/RestClient.cs
@@ -363,7 +363,7 @@ namespace OpenSim.Framework.Communications
363 _request = (HttpWebRequest) WebRequest.Create(buildUri()); 363 _request = (HttpWebRequest) WebRequest.Create(buildUri());
364 _request.KeepAlive = false; 364 _request.KeepAlive = false;
365 _request.ContentType = "application/xml"; 365 _request.ContentType = "application/xml";
366 _request.Timeout = 900000; 366 _request.Timeout = 30000;
367 _request.Method = RequestMethod; 367 _request.Method = RequestMethod;
368 _asyncException = null; 368 _asyncException = null;
369 _request.ContentLength = src.Length; 369 _request.ContentLength = src.Length;
diff --git a/OpenSim/Framework/Console/CommandConsole.cs b/OpenSim/Framework/Console/CommandConsole.cs
index b9f402a..9490013 100644
--- a/OpenSim/Framework/Console/CommandConsole.cs
+++ b/OpenSim/Framework/Console/CommandConsole.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Framework.Console
83 = "To enter an argument that contains spaces, surround the argument with double quotes.\nFor example, show object name \"My long object name\"\n"; 83 = "To enter an argument that contains spaces, surround the argument with double quotes.\nFor example, show object name \"My long object name\"\n";
84 84
85 public const string ItemHelpText 85 public const string ItemHelpText
86= @"For more information, type 'help all' to get a list of all commands, 86= @"For more information, type 'help' to get a list of all commands,
87 or type help <item>' where <item> is one of the following:"; 87 or type help <item>' where <item> is one of the following:";
88 88
89 /// <value> 89 /// <value>
@@ -116,12 +116,14 @@ namespace OpenSim.Framework.Console
116 if (helpParts.Count == 0) 116 if (helpParts.Count == 0)
117 { 117 {
118 help.Add(GeneralHelpText); 118 help.Add(GeneralHelpText);
119 help.Add(ItemHelpText); 119 help.AddRange(CollectAllCommandsHelp());
120 help.AddRange(CollectModulesHelp(tree));
121 } 120 }
122 else if (helpParts.Count == 1 && helpParts[0] == "all") 121 else if (helpParts.Count == 1 && helpParts[0] == "categories")
123 { 122 {
124 help.AddRange(CollectAllCommandsHelp()); 123 help.Add(""); // Will become a newline.
124 help.Add(GeneralHelpText);
125 help.Add(ItemHelpText);
126 help.AddRange(CollectModulesHelp(tree));
125 } 127 }
126 else 128 else
127 { 129 {
@@ -145,8 +147,11 @@ namespace OpenSim.Framework.Console
145 { 147 {
146 foreach (List<CommandInfo> commands in m_modulesCommands.Values) 148 foreach (List<CommandInfo> commands in m_modulesCommands.Values)
147 { 149 {
148 var ourHelpText = commands.ConvertAll(c => string.Format("{0} - {1}", c.help_text, c.long_help)); 150 foreach (CommandInfo c in commands)
149 help.AddRange(ourHelpText); 151 {
152 if (c.long_help != String.Empty)
153 help.Add(string.Format("{0} - {1}", c.help_text, c.long_help));
154 }
150 } 155 }
151 } 156 }
152 157
diff --git a/OpenSim/Framework/Console/RemoteConsole.cs b/OpenSim/Framework/Console/RemoteConsole.cs
index 27edd4b..3e3c2b3 100644
--- a/OpenSim/Framework/Console/RemoteConsole.cs
+++ b/OpenSim/Framework/Console/RemoteConsole.cs
@@ -234,7 +234,7 @@ namespace OpenSim.Framework.Console
234 string uri = "/ReadResponses/" + sessionID.ToString() + "/"; 234 string uri = "/ReadResponses/" + sessionID.ToString() + "/";
235 235
236 m_Server.AddPollServiceHTTPHandler( 236 m_Server.AddPollServiceHTTPHandler(
237 uri, new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, sessionID)); 237 uri, new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, sessionID,25000)); // 25 secs timeout
238 238
239 XmlDocument xmldoc = new XmlDocument(); 239 XmlDocument xmldoc = new XmlDocument();
240 XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration, 240 XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration,
@@ -425,7 +425,7 @@ namespace OpenSim.Framework.Console
425 return false; 425 return false;
426 } 426 }
427 427
428 private Hashtable GetEvents(UUID RequestID, UUID sessionID, string request) 428 private Hashtable GetEvents(UUID RequestID, UUID sessionID)
429 { 429 {
430 ConsoleConnection c = null; 430 ConsoleConnection c = null;
431 431
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs
index a92abbf..e03750b 100644
--- a/OpenSim/Framework/EstateSettings.cs
+++ b/OpenSim/Framework/EstateSettings.cs
@@ -58,6 +58,30 @@ namespace OpenSim.Framework
58 set { m_EstateName = value; } 58 set { m_EstateName = value; }
59 } 59 }
60 60
61 private bool m_AllowLandmark = true;
62
63 public bool AllowLandmark
64 {
65 get { return m_AllowLandmark; }
66 set { m_AllowLandmark = value; }
67 }
68
69 private bool m_AllowParcelChanges = true;
70
71 public bool AllowParcelChanges
72 {
73 get { return m_AllowParcelChanges; }
74 set { m_AllowParcelChanges = value; }
75 }
76
77 private bool m_AllowSetHome = true;
78
79 public bool AllowSetHome
80 {
81 get { return m_AllowSetHome; }
82 set { m_AllowSetHome = value; }
83 }
84
61 private uint m_ParentEstateID = 1; 85 private uint m_ParentEstateID = 1;
62 86
63 public uint ParentEstateID 87 public uint ParentEstateID
@@ -338,11 +362,30 @@ namespace OpenSim.Framework
338 return false; 362 return false;
339 } 363 }
340 364
341 public bool IsBanned(UUID avatarID) 365 public bool IsBanned(UUID avatarID, int userFlags)
342 { 366 {
343 foreach (EstateBan ban in l_EstateBans) 367 foreach (EstateBan ban in l_EstateBans)
344 if (ban.BannedUserID == avatarID) 368 if (ban.BannedUserID == avatarID)
345 return true; 369 return true;
370
371 if (!IsEstateManagerOrOwner(avatarID) && !HasAccess(avatarID))
372 {
373 if (DenyMinors)
374 {
375 if ((userFlags & 32) == 0)
376 {
377 return true;
378 }
379 }
380 if (DenyAnonymous)
381 {
382 if ((userFlags & 4) == 0)
383 {
384 return true;
385 }
386 }
387 }
388
346 return false; 389 return false;
347 } 390 }
348 391
@@ -350,7 +393,7 @@ namespace OpenSim.Framework
350 { 393 {
351 if (ban == null) 394 if (ban == null)
352 return; 395 return;
353 if (!IsBanned(ban.BannedUserID)) 396 if (!IsBanned(ban.BannedUserID, 32)) //Ignore age-based bans
354 l_EstateBans.Add(ban); 397 l_EstateBans.Add(ban);
355 } 398 }
356 399
@@ -374,6 +417,15 @@ namespace OpenSim.Framework
374 return l_EstateAccess.Contains(user); 417 return l_EstateAccess.Contains(user);
375 } 418 }
376 419
420 public void SetFromFlags(ulong regionFlags)
421 {
422 ResetHomeOnTeleport = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport) == (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport);
423 BlockDwell = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.BlockDwell) == (ulong)OpenMetaverse.RegionFlags.BlockDwell);
424 AllowLandmark = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowLandmark) == (ulong)OpenMetaverse.RegionFlags.AllowLandmark);
425 AllowParcelChanges = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges) == (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges);
426 AllowSetHome = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowSetHome) == (ulong)OpenMetaverse.RegionFlags.AllowSetHome);
427 }
428
377 public bool GroupAccess(UUID groupID) 429 public bool GroupAccess(UUID groupID)
378 { 430 {
379 return l_EstateGroups.Contains(groupID); 431 return l_EstateGroups.Contains(groupID);
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index f6b7689..0465042 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -64,12 +64,14 @@ namespace OpenSim.Framework
64 64
65 public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes); 65 public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes);
66 66
67 public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams); 67 public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 AvSize, WearableCacheItem[] CacheItems);
68 68
69 public delegate void StartAnim(IClientAPI remoteClient, UUID animID); 69 public delegate void StartAnim(IClientAPI remoteClient, UUID animID);
70 70
71 public delegate void StopAnim(IClientAPI remoteClient, UUID animID); 71 public delegate void StopAnim(IClientAPI remoteClient, UUID animID);
72 72
73 public delegate void ChangeAnim(UUID animID, bool addOrRemove, bool sendPack);
74
73 public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children); 75 public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children);
74 76
75 public delegate void DelinkObjects(List<uint> primIds, IClientAPI client); 77 public delegate void DelinkObjects(List<uint> primIds, IClientAPI client);
@@ -130,6 +132,8 @@ namespace OpenSim.Framework
130 132
131 public delegate void UpdateVector(uint localID, Vector3 pos, IClientAPI remoteClient); 133 public delegate void UpdateVector(uint localID, Vector3 pos, IClientAPI remoteClient);
132 134
135 public delegate void ClientChangeObject(uint localID, object data ,IClientAPI remoteClient);
136
133 public delegate void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient); 137 public delegate void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient);
134 138
135 public delegate void UpdatePrimSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient); 139 public delegate void UpdatePrimSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient);
@@ -266,6 +270,9 @@ namespace OpenSim.Framework
266 public delegate void MoveInventoryItem( 270 public delegate void MoveInventoryItem(
267 IClientAPI remoteClient, List<InventoryItemBase> items); 271 IClientAPI remoteClient, List<InventoryItemBase> items);
268 272
273 public delegate void MoveItemsAndLeaveCopy(
274 IClientAPI remoteClient, List<InventoryItemBase> items, UUID destFolder);
275
269 public delegate void RemoveInventoryItem( 276 public delegate void RemoveInventoryItem(
270 IClientAPI remoteClient, List<UUID> itemIDs); 277 IClientAPI remoteClient, List<UUID> itemIDs);
271 278
@@ -441,6 +448,7 @@ namespace OpenSim.Framework
441 public delegate void ClassifiedInfoRequest(UUID classifiedID, IClientAPI client); 448 public delegate void ClassifiedInfoRequest(UUID classifiedID, IClientAPI client);
442 public delegate void ClassifiedInfoUpdate(UUID classifiedID, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, Vector3 globalPos, byte classifiedFlags, int price, IClientAPI client); 449 public delegate void ClassifiedInfoUpdate(UUID classifiedID, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, Vector3 globalPos, byte classifiedFlags, int price, IClientAPI client);
443 public delegate void ClassifiedDelete(UUID classifiedID, IClientAPI client); 450 public delegate void ClassifiedDelete(UUID classifiedID, IClientAPI client);
451 public delegate void ClassifiedGodDelete(UUID classifiedID, UUID queryID, IClientAPI client);
444 452
445 public delegate void EventNotificationAddRequest(uint EventID, IClientAPI client); 453 public delegate void EventNotificationAddRequest(uint EventID, IClientAPI client);
446 public delegate void EventNotificationRemoveRequest(uint EventID, IClientAPI client); 454 public delegate void EventNotificationRemoveRequest(uint EventID, IClientAPI client);
@@ -463,9 +471,9 @@ namespace OpenSim.Framework
463 471
464 public delegate void AgentFOV(IClientAPI client, float verticalAngle); 472 public delegate void AgentFOV(IClientAPI client, float verticalAngle);
465 473
466 public delegate void MuteListEntryUpdate(IClientAPI client, UUID MuteID, string Name, int Flags,UUID AgentID); 474 public delegate void MuteListEntryUpdate(IClientAPI client, UUID MuteID, string Name, int type, uint flags);
467 475
468 public delegate void MuteListEntryRemove(IClientAPI client, UUID MuteID, string Name, UUID AgentID); 476 public delegate void MuteListEntryRemove(IClientAPI client, UUID MuteID, string Name);
469 477
470 public delegate void AvatarInterestReply(IClientAPI client,UUID target, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages); 478 public delegate void AvatarInterestReply(IClientAPI client,UUID target, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages);
471 479
@@ -503,6 +511,7 @@ namespace OpenSim.Framework
503 public delegate void SimWideDeletesDelegate(IClientAPI client,UUID agentID, int flags, UUID targetID); 511 public delegate void SimWideDeletesDelegate(IClientAPI client,UUID agentID, int flags, UUID targetID);
504 512
505 public delegate void SendPostcard(IClientAPI client); 513 public delegate void SendPostcard(IClientAPI client);
514 public delegate void ChangeInventoryItemFlags(IClientAPI client, UUID itemID, uint flags);
506 515
507 #endregion 516 #endregion
508 517
@@ -791,6 +800,7 @@ namespace OpenSim.Framework
791 event ObjectDrop OnObjectDrop; 800 event ObjectDrop OnObjectDrop;
792 event StartAnim OnStartAnim; 801 event StartAnim OnStartAnim;
793 event StopAnim OnStopAnim; 802 event StopAnim OnStopAnim;
803 event ChangeAnim OnChangeAnim;
794 event LinkObjects OnLinkObjects; 804 event LinkObjects OnLinkObjects;
795 event DelinkObjects OnDelinkObjects; 805 event DelinkObjects OnDelinkObjects;
796 event RequestMapBlocks OnRequestMapBlocks; 806 event RequestMapBlocks OnRequestMapBlocks;
@@ -855,6 +865,7 @@ namespace OpenSim.Framework
855 event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 865 event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
856 event UpdatePrimFlags OnUpdatePrimFlags; 866 event UpdatePrimFlags OnUpdatePrimFlags;
857 event UpdatePrimTexture OnUpdatePrimTexture; 867 event UpdatePrimTexture OnUpdatePrimTexture;
868 event ClientChangeObject onClientChangeObject;
858 event UpdateVector OnUpdatePrimGroupPosition; 869 event UpdateVector OnUpdatePrimGroupPosition;
859 event UpdateVector OnUpdatePrimSinglePosition; 870 event UpdateVector OnUpdatePrimSinglePosition;
860 event UpdatePrimRotation OnUpdatePrimGroupRotation; 871 event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -879,6 +890,7 @@ namespace OpenSim.Framework
879 event RequestTaskInventory OnRequestTaskInventory; 890 event RequestTaskInventory OnRequestTaskInventory;
880 event UpdateInventoryItem OnUpdateInventoryItem; 891 event UpdateInventoryItem OnUpdateInventoryItem;
881 event CopyInventoryItem OnCopyInventoryItem; 892 event CopyInventoryItem OnCopyInventoryItem;
893 event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
882 event MoveInventoryItem OnMoveInventoryItem; 894 event MoveInventoryItem OnMoveInventoryItem;
883 event RemoveInventoryFolder OnRemoveInventoryFolder; 895 event RemoveInventoryFolder OnRemoveInventoryFolder;
884 event RemoveInventoryItem OnRemoveInventoryItem; 896 event RemoveInventoryItem OnRemoveInventoryItem;
@@ -997,7 +1009,7 @@ namespace OpenSim.Framework
997 event ClassifiedInfoRequest OnClassifiedInfoRequest; 1009 event ClassifiedInfoRequest OnClassifiedInfoRequest;
998 event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 1010 event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
999 event ClassifiedDelete OnClassifiedDelete; 1011 event ClassifiedDelete OnClassifiedDelete;
1000 event ClassifiedDelete OnClassifiedGodDelete; 1012 event ClassifiedGodDelete OnClassifiedGodDelete;
1001 1013
1002 event EventNotificationAddRequest OnEventNotificationAddRequest; 1014 event EventNotificationAddRequest OnEventNotificationAddRequest;
1003 event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 1015 event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -1036,11 +1048,12 @@ namespace OpenSim.Framework
1036 event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 1048 event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
1037 event SimWideDeletesDelegate OnSimWideDeletes; 1049 event SimWideDeletesDelegate OnSimWideDeletes;
1038 event SendPostcard OnSendPostcard; 1050 event SendPostcard OnSendPostcard;
1051 event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
1039 event MuteListEntryUpdate OnUpdateMuteListEntry; 1052 event MuteListEntryUpdate OnUpdateMuteListEntry;
1040 event MuteListEntryRemove OnRemoveMuteListEntry; 1053 event MuteListEntryRemove OnRemoveMuteListEntry;
1041 event GodlikeMessage onGodlikeMessage; 1054 event GodlikeMessage onGodlikeMessage;
1042 event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 1055 event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
1043 1056 event GenericCall2 OnUpdateThrottles;
1044 /// <summary> 1057 /// <summary>
1045 /// Set the debug level at which packet output should be printed to console. 1058 /// Set the debug level at which packet output should be printed to console.
1046 /// </summary> 1059 /// </summary>
@@ -1061,7 +1074,7 @@ namespace OpenSim.Framework
1061 /// If true, attempts the close without checking active status. You do not want to try this except as a last 1074 /// If true, attempts the close without checking active status. You do not want to try this except as a last
1062 /// ditch attempt where Active == false but the ScenePresence still exists. 1075 /// ditch attempt where Active == false but the ScenePresence still exists.
1063 /// </param> 1076 /// </param>
1064 void Close(bool force); 1077 void Close(bool sendStop, bool force);
1065 1078
1066 void Kick(string message); 1079 void Kick(string message);
1067 1080
@@ -1162,6 +1175,8 @@ namespace OpenSim.Framework
1162 1175
1163 void SetChildAgentThrottle(byte[] throttle); 1176 void SetChildAgentThrottle(byte[] throttle);
1164 1177
1178 void SetAgentThrottleSilent(int throttle, int setting);
1179
1165 void SendAvatarDataImmediate(ISceneEntity avatar); 1180 void SendAvatarDataImmediate(ISceneEntity avatar);
1166 1181
1167 /// <summary> 1182 /// <summary>
@@ -1185,6 +1200,7 @@ namespace OpenSim.Framework
1185 /// </summary> 1200 /// </summary>
1186 /// <param name="Item"></param> 1201 /// <param name="Item"></param>
1187 void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId); 1202 void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId);
1203 void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId);
1188 1204
1189 void SendRemoveInventoryItem(UUID itemID); 1205 void SendRemoveInventoryItem(UUID itemID);
1190 1206
@@ -1204,7 +1220,7 @@ namespace OpenSim.Framework
1204 /// <param name="node"></param> 1220 /// <param name="node"></param>
1205 void SendBulkUpdateInventory(InventoryNodeBase node); 1221 void SendBulkUpdateInventory(InventoryNodeBase node);
1206 1222
1207 void SendXferPacket(ulong xferID, uint packet, byte[] data); 1223 void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory);
1208 1224
1209 void SendAbortXferPacket(ulong xferID); 1225 void SendAbortXferPacket(ulong xferID);
1210 1226
diff --git a/OpenSim/Framework/IImprovedAssetCache.cs b/OpenSim/Framework/IImprovedAssetCache.cs
index 251215a..a0b8b55 100644
--- a/OpenSim/Framework/IImprovedAssetCache.cs
+++ b/OpenSim/Framework/IImprovedAssetCache.cs
@@ -33,6 +33,7 @@ namespace OpenSim.Framework
33 { 33 {
34 void Cache(AssetBase asset); 34 void Cache(AssetBase asset);
35 AssetBase Get(string id); 35 AssetBase Get(string id);
36 bool Check(string id);
36 void Expire(string id); 37 void Expire(string id);
37 void Clear(); 38 void Clear();
38 } 39 }
diff --git a/OpenSim/Framework/ILandObject.cs b/OpenSim/Framework/ILandObject.cs
index 4f98d7b..7a24d1e 100644
--- a/OpenSim/Framework/ILandObject.cs
+++ b/OpenSim/Framework/ILandObject.cs
@@ -70,6 +70,7 @@ namespace OpenSim.Framework
70 void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client); 70 void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
71 bool IsEitherBannedOrRestricted(UUID avatar); 71 bool IsEitherBannedOrRestricted(UUID avatar);
72 bool IsBannedFromLand(UUID avatar); 72 bool IsBannedFromLand(UUID avatar);
73 bool CanBeOnThisLand(UUID avatar, float posHeight);
73 bool IsRestrictedFromLand(UUID avatar); 74 bool IsRestrictedFromLand(UUID avatar);
74 bool IsInLandAccessList(UUID avatar); 75 bool IsInLandAccessList(UUID avatar);
75 void SendLandUpdateToClient(IClientAPI remote_client); 76 void SendLandUpdateToClient(IClientAPI remote_client);
diff --git a/OpenSim/Framework/IMoneyModule.cs b/OpenSim/Framework/IMoneyModule.cs
index 1e09728..7378d2e 100644
--- a/OpenSim/Framework/IMoneyModule.cs
+++ b/OpenSim/Framework/IMoneyModule.cs
@@ -33,13 +33,14 @@ namespace OpenSim.Framework
33 public interface IMoneyModule 33 public interface IMoneyModule
34 { 34 {
35 bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, 35 bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID,
36 int amount); 36 int amount, UUID txn);
37 37
38 int GetBalance(UUID agentID); 38 int GetBalance(UUID agentID);
39 bool UploadCovered(UUID agentID, int amount); 39 bool UploadCovered(UUID agentID, int amount);
40 bool AmountCovered(UUID agentID, int amount); 40 bool AmountCovered(UUID agentID, int amount);
41 void ApplyCharge(UUID agentID, int amount, string text); 41 void ApplyCharge(UUID agentID, int amount, string text);
42 void ApplyUploadCharge(UUID agentID, int amount, string text); 42 void ApplyUploadCharge(UUID agentID, int amount, string text);
43 void MoveMoney(UUID fromUser, UUID toUser, int amount, string text);
43 44
44 int UploadCharge { get; } 45 int UploadCharge { get; }
45 int GroupCreationCharge { get; } 46 int GroupCreationCharge { get; }
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs
index fc02f33..4dffd3f 100644
--- a/OpenSim/Framework/LandData.cs
+++ b/OpenSim/Framework/LandData.cs
@@ -67,9 +67,9 @@ namespace OpenSim.Framework
67 67
68 private uint _flags = (uint)ParcelFlags.AllowFly | (uint)ParcelFlags.AllowLandmark | 68 private uint _flags = (uint)ParcelFlags.AllowFly | (uint)ParcelFlags.AllowLandmark |
69 (uint)ParcelFlags.AllowAPrimitiveEntry | 69 (uint)ParcelFlags.AllowAPrimitiveEntry |
70 (uint)ParcelFlags.AllowDeedToGroup | (uint)ParcelFlags.AllowTerraform | 70 (uint)ParcelFlags.AllowDeedToGroup |
71 (uint)ParcelFlags.CreateObjects | (uint)ParcelFlags.AllowOtherScripts | 71 (uint)ParcelFlags.CreateObjects | (uint)ParcelFlags.AllowOtherScripts |
72 (uint)ParcelFlags.SoundLocal | (uint)ParcelFlags.AllowVoiceChat; 72 (uint)ParcelFlags.AllowVoiceChat;
73 73
74 private byte _landingType = 0; 74 private byte _landingType = 0;
75 private string _name = "Your Parcel"; 75 private string _name = "Your Parcel";
diff --git a/OpenSim/Framework/LocklessQueue.cs b/OpenSim/Framework/LocklessQueue.cs
index 84f887c..9bd9baf 100644
--- a/OpenSim/Framework/LocklessQueue.cs
+++ b/OpenSim/Framework/LocklessQueue.cs
@@ -29,7 +29,7 @@ using System.Threading;
29 29
30namespace OpenSim.Framework 30namespace OpenSim.Framework
31{ 31{
32 public sealed class LocklessQueue<T> 32 public class LocklessQueue<T>
33 { 33 {
34 private sealed class SingleLinkNode 34 private sealed class SingleLinkNode
35 { 35 {
@@ -41,7 +41,7 @@ namespace OpenSim.Framework
41 SingleLinkNode tail; 41 SingleLinkNode tail;
42 int count; 42 int count;
43 43
44 public int Count { get { return count; } } 44 public virtual int Count { get { return count; } }
45 45
46 public LocklessQueue() 46 public LocklessQueue()
47 { 47 {
@@ -76,7 +76,7 @@ namespace OpenSim.Framework
76 Interlocked.Increment(ref count); 76 Interlocked.Increment(ref count);
77 } 77 }
78 78
79 public bool Dequeue(out T item) 79 public virtual bool Dequeue(out T item)
80 { 80 {
81 item = default(T); 81 item = default(T);
82 SingleLinkNode oldHead = null; 82 SingleLinkNode oldHead = null;
@@ -136,4 +136,4 @@ namespace OpenSim.Framework
136 (object)Interlocked.CompareExchange<SingleLinkNode>(ref location, newValue, comparand); 136 (object)Interlocked.CompareExchange<SingleLinkNode>(ref location, newValue, comparand);
137 } 137 }
138 } 138 }
139} \ No newline at end of file 139}
diff --git a/OpenSim/Framework/Monitoring/BaseStatsCollector.cs b/OpenSim/Framework/Monitoring/BaseStatsCollector.cs
index be1d02b..23dba09 100644
--- a/OpenSim/Framework/Monitoring/BaseStatsCollector.cs
+++ b/OpenSim/Framework/Monitoring/BaseStatsCollector.cs
@@ -43,10 +43,9 @@ namespace OpenSim.Framework.Monitoring
43 StringBuilder sb = new StringBuilder(Environment.NewLine); 43 StringBuilder sb = new StringBuilder(Environment.NewLine);
44 sb.Append("MEMORY STATISTICS"); 44 sb.Append("MEMORY STATISTICS");
45 sb.Append(Environment.NewLine); 45 sb.Append(Environment.NewLine);
46
47 sb.AppendFormat( 46 sb.AppendFormat(
48 "Allocated to OpenSim objects: {0} MB\n", 47 "Allocated to OpenSim objects: {0} MB\n",
49 Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)); 48 Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
50 49
51 sb.AppendFormat( 50 sb.AppendFormat(
52 "OpenSim last object memory churn : {0} MB/s\n", 51 "OpenSim last object memory churn : {0} MB/s\n",
@@ -56,9 +55,23 @@ namespace OpenSim.Framework.Monitoring
56 "OpenSim average object memory churn : {0} MB/s\n", 55 "OpenSim average object memory churn : {0} MB/s\n",
57 Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3)); 56 Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3));
58 57
59 sb.AppendFormat( 58 Process myprocess = Process.GetCurrentProcess();
60 "Process memory : {0} MB\n", 59 if (!myprocess.HasExited)
61 Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0)); 60 {
61 myprocess.Refresh();
62 sb.AppendFormat(
63 "Process memory: Physical {0} MB \t Paged {1} MB \t Virtual {2} MB\n",
64 Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0),
65 Math.Round(Process.GetCurrentProcess().PagedMemorySize64 / 1024.0 / 1024.0),
66 Math.Round(Process.GetCurrentProcess().VirtualMemorySize64 / 1024.0 / 1024.0));
67 sb.AppendFormat(
68 "Peak process memory: Physical {0} MB \t Paged {1} MB \t Virtual {2} MB\n",
69 Math.Round(Process.GetCurrentProcess().PeakWorkingSet64 / 1024.0 / 1024.0),
70 Math.Round(Process.GetCurrentProcess().PeakPagedMemorySize64 / 1024.0 / 1024.0),
71 Math.Round(Process.GetCurrentProcess().PeakVirtualMemorySize64 / 1024.0 / 1024.0));
72 }
73 else
74 sb.Append("Process reported as Exited \n");
62 75
63 return sb.ToString(); 76 return sb.ToString();
64 } 77 }
diff --git a/OpenSim/Framework/Monitoring/Watchdog.cs b/OpenSim/Framework/Monitoring/Watchdog.cs
index 3f992b1..69d2db5 100644
--- a/OpenSim/Framework/Monitoring/Watchdog.cs
+++ b/OpenSim/Framework/Monitoring/Watchdog.cs
@@ -385,4 +385,4 @@ namespace OpenSim.Framework.Monitoring
385 m_watchdogTimer.Start(); 385 m_watchdogTimer.Start();
386 } 386 }
387 } 387 }
388} \ No newline at end of file 388}
diff --git a/OpenSim/Framework/OSChatMessage.cs b/OpenSim/Framework/OSChatMessage.cs
index 455756d..7450be2 100644
--- a/OpenSim/Framework/OSChatMessage.cs
+++ b/OpenSim/Framework/OSChatMessage.cs
@@ -51,12 +51,11 @@ namespace OpenSim.Framework
51 protected object m_senderObject; 51 protected object m_senderObject;
52 protected ChatTypeEnum m_type; 52 protected ChatTypeEnum m_type;
53 protected UUID m_fromID; 53 protected UUID m_fromID;
54 protected UUID m_toID; 54 protected UUID m_destination = UUID.Zero;
55 55
56 public OSChatMessage() 56 public OSChatMessage()
57 { 57 {
58 m_position = new Vector3(); 58 m_position = new Vector3();
59 m_toID = UUID.Zero;
60 } 59 }
61 60
62 /// <summary> 61 /// <summary>
@@ -104,15 +103,6 @@ namespace OpenSim.Framework
104 set { m_from = value; } 103 set { m_from = value; }
105 } 104 }
106 105
107 /// <summary>
108 /// The name of the sender (needed for scripts)
109 /// </summary>
110 public string To
111 {
112 get { return m_from; }
113 set { m_from = value; }
114 }
115
116 #region IEventArgs Members 106 #region IEventArgs Members
117 107
118 /// TODO: Sender and SenderObject should just be Sender and of 108 /// TODO: Sender and SenderObject should just be Sender and of
@@ -142,13 +132,10 @@ namespace OpenSim.Framework
142 set { m_fromID = value; } 132 set { m_fromID = value; }
143 } 133 }
144 134
145 /// <summary> 135 public UUID Destination
146 /// The single recipient or all if not set.
147 /// </summary>
148 public UUID TargetUUID
149 { 136 {
150 get { return m_toID; } 137 get { return m_destination; }
151 set { m_toID = value; } 138 set { m_destination = value; }
152 } 139 }
153 140
154 /// <summary> 141 /// <summary>
diff --git a/OpenSim/Framework/ObjectChangeData.cs b/OpenSim/Framework/ObjectChangeData.cs
new file mode 100644
index 0000000..8d56291
--- /dev/null
+++ b/OpenSim/Framework/ObjectChangeData.cs
@@ -0,0 +1,80 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Framework
31{
32 public enum ObjectChangeType : uint
33 {
34 // bits definitions
35 Position = 0x01,
36 Rotation = 0x02,
37 Scale = 0x04,
38 Group = 0x08,
39 UniformScale = 0x10,
40
41 // macros from above
42 // single prim
43 primP = 0x01,
44 primR = 0x02,
45 primPR = 0x03,
46 primS = 0x04,
47 primPS = 0x05,
48 primRS = 0x06,
49 primPSR = 0x07,
50
51 primUS = 0x14,
52 primPUS = 0x15,
53 primRUS = 0x16,
54 primPUSR = 0x17,
55
56 // group
57 groupP = 0x09,
58 groupR = 0x0A,
59 groupPR = 0x0B,
60 groupS = 0x0C,
61 groupPS = 0x0D,
62 groupRS = 0x0E,
63 groupPSR = 0x0F,
64
65 groupUS = 0x1C,
66 groupPUS = 0x1D,
67 groupRUS = 0x1E,
68 groupPUSR = 0x1F,
69
70 PRSmask = 0x07
71 }
72
73 public struct ObjectChangeData
74 {
75 public Quaternion rotation;
76 public Vector3 position;
77 public Vector3 scale;
78 public ObjectChangeType change;
79 }
80}
diff --git a/OpenSim/Framework/ParcelMediaCommandEnum.cs b/OpenSim/Framework/ParcelMediaCommandEnum.cs
index 93c41ec..e714382 100644
--- a/OpenSim/Framework/ParcelMediaCommandEnum.cs
+++ b/OpenSim/Framework/ParcelMediaCommandEnum.cs
@@ -27,7 +27,7 @@
27 27
28namespace OpenSim.Framework 28namespace OpenSim.Framework
29{ 29{
30 public enum ParcelMediaCommandEnum 30 public enum ParcelMediaCommandEnum : int
31 { 31 {
32 Stop = 0, 32 Stop = 0,
33 Pause = 1, 33 Pause = 1,
diff --git a/OpenSim/Framework/PluginLoader.cs b/OpenSim/Framework/PluginLoader.cs
index 819cb7b..cc80943 100644
--- a/OpenSim/Framework/PluginLoader.cs
+++ b/OpenSim/Framework/PluginLoader.cs
@@ -244,13 +244,22 @@ namespace OpenSim.Framework
244 // The Mono addin manager (in Mono.Addins.dll version 0.2.0.0) 244 // The Mono addin manager (in Mono.Addins.dll version 0.2.0.0)
245 // occasionally seems to corrupt its addin cache 245 // occasionally seems to corrupt its addin cache
246 // Hence, as a temporary solution we'll remove it before each startup 246 // Hence, as a temporary solution we'll remove it before each startup
247
248 string customDir = Environment.GetEnvironmentVariable ("MONO_ADDINS_REGISTRY");
249 string v0 = "addin-db-000";
250 string v1 = "addin-db-001";
251 if (customDir != null && customDir != String.Empty)
252 {
253 v0 = Path.Combine(customDir, v0);
254 v1 = Path.Combine(customDir, v1);
255 }
247 try 256 try
248 { 257 {
249 if (Directory.Exists("addin-db-000")) 258 if (Directory.Exists(v0))
250 Directory.Delete("addin-db-000", true); 259 Directory.Delete(v0, true);
251 260
252 if (Directory.Exists("addin-db-001")) 261 if (Directory.Exists(v1))
253 Directory.Delete("addin-db-001", true); 262 Directory.Delete(v1, true);
254 } 263 }
255 catch (IOException) 264 catch (IOException)
256 { 265 {
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index c1e1a4f..df928dc 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -717,7 +717,12 @@ namespace OpenSim.Framework
717 return _lightColorR; 717 return _lightColorR;
718 } 718 }
719 set { 719 set {
720 _lightColorR = value; 720 if (value < 0)
721 _lightColorR = 0;
722 else if (value > 1.0f)
723 _lightColorR = 1.0f;
724 else
725 _lightColorR = value;
721 } 726 }
722 } 727 }
723 728
@@ -726,7 +731,12 @@ namespace OpenSim.Framework
726 return _lightColorG; 731 return _lightColorG;
727 } 732 }
728 set { 733 set {
729 _lightColorG = value; 734 if (value < 0)
735 _lightColorG = 0;
736 else if (value > 1.0f)
737 _lightColorG = 1.0f;
738 else
739 _lightColorG = value;
730 } 740 }
731 } 741 }
732 742
@@ -735,7 +745,12 @@ namespace OpenSim.Framework
735 return _lightColorB; 745 return _lightColorB;
736 } 746 }
737 set { 747 set {
738 _lightColorB = value; 748 if (value < 0)
749 _lightColorB = 0;
750 else if (value > 1.0f)
751 _lightColorB = 1.0f;
752 else
753 _lightColorB = value;
739 } 754 }
740 } 755 }
741 756
@@ -744,7 +759,12 @@ namespace OpenSim.Framework
744 return _lightColorA; 759 return _lightColorA;
745 } 760 }
746 set { 761 set {
747 _lightColorA = value; 762 if (value < 0)
763 _lightColorA = 0;
764 else if (value > 1.0f)
765 _lightColorA = 1.0f;
766 else
767 _lightColorA = value;
748 } 768 }
749 } 769 }
750 770
@@ -858,6 +878,11 @@ namespace OpenSim.Framework
858 878
859 public ulong GetMeshKey(Vector3 size, float lod) 879 public ulong GetMeshKey(Vector3 size, float lod)
860 { 880 {
881 return GetMeshKey(size, lod, false);
882 }
883
884 public ulong GetMeshKey(Vector3 size, float lod, bool convex)
885 {
861 ulong hash = 5381; 886 ulong hash = 5381;
862 887
863 hash = djb2(hash, this.PathCurve); 888 hash = djb2(hash, this.PathCurve);
@@ -903,6 +928,9 @@ namespace OpenSim.Framework
903 hash = djb2(hash, scaleBytes[i]); 928 hash = djb2(hash, scaleBytes[i]);
904 } 929 }
905 930
931 if(convex)
932 hash = djb2(hash, 0xa5);
933
906 return hash; 934 return hash;
907 } 935 }
908 936
@@ -1406,7 +1434,7 @@ namespace OpenSim.Framework
1406 prim.Textures = this.Textures; 1434 prim.Textures = this.Textures;
1407 1435
1408 prim.Properties = new Primitive.ObjectProperties(); 1436 prim.Properties = new Primitive.ObjectProperties();
1409 prim.Properties.Name = "Primitive"; 1437 prim.Properties.Name = "Object";
1410 prim.Properties.Description = ""; 1438 prim.Properties.Description = "";
1411 prim.Properties.CreatorID = UUID.Zero; 1439 prim.Properties.CreatorID = UUID.Zero;
1412 prim.Properties.GroupID = UUID.Zero; 1440 prim.Properties.GroupID = UUID.Zero;
diff --git a/OpenSim/Framework/PriorityQueue.cs b/OpenSim/Framework/PriorityQueue.cs
index e7a7f7f..e4f1111 100644
--- a/OpenSim/Framework/PriorityQueue.cs
+++ b/OpenSim/Framework/PriorityQueue.cs
@@ -45,7 +45,8 @@ namespace OpenSim.Framework
45 /// <summary> 45 /// <summary>
46 /// Total number of queues (priorities) available 46 /// Total number of queues (priorities) available
47 /// </summary> 47 /// </summary>
48 public const uint NumberOfQueues = 12; 48
49 public const uint NumberOfQueues = 12; // includes immediate queues, m_queueCounts need to be set acording
49 50
50 /// <summary> 51 /// <summary>
51 /// Number of queuest (priorities) that are processed immediately 52 /// Number of queuest (priorities) that are processed immediately
@@ -60,7 +61,8 @@ namespace OpenSim.Framework
60 // each pass. weighted towards the higher priority queues 61 // each pass. weighted towards the higher priority queues
61 private uint m_nextQueue = 0; 62 private uint m_nextQueue = 0;
62 private uint m_countFromQueue = 0; 63 private uint m_countFromQueue = 0;
63 private uint[] m_queueCounts = { 8, 4, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1 }; 64 // first queues are imediate, so no counts
65 private uint[] m_queueCounts = {0, 0, 8, 4, 4, 2, 2, 2, 2, 1, 1, 1};
64 66
65 // next request is a counter of the number of updates queued, it provides 67 // next request is a counter of the number of updates queued, it provides
66 // a total ordering on the updates coming through the queue and is more 68 // a total ordering on the updates coming through the queue and is more
@@ -137,7 +139,7 @@ namespace OpenSim.Framework
137 /// </summary> 139 /// </summary>
138 public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue) 140 public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue)
139 { 141 {
140 // If there is anything in priority queue 0, return it first no 142 // If there is anything in imediate queues, return it first no
141 // matter what else. Breaks fairness. But very useful. 143 // matter what else. Breaks fairness. But very useful.
142 for (int iq = 0; iq < NumberOfImmediateQueues; iq++) 144 for (int iq = 0; iq < NumberOfImmediateQueues; iq++)
143 { 145 {
@@ -172,14 +174,13 @@ namespace OpenSim.Framework
172 } 174 }
173 175
174 // Find the next non-immediate queue with updates in it 176 // Find the next non-immediate queue with updates in it
175 for (int i = 0; i < NumberOfQueues; ++i) 177 for (uint i = NumberOfImmediateQueues; i < NumberOfQueues; ++i)
176 { 178 {
177 m_nextQueue = (uint)((m_nextQueue + 1) % NumberOfQueues); 179 m_nextQueue++;
178 m_countFromQueue = m_queueCounts[m_nextQueue]; 180 if(m_nextQueue >= NumberOfQueues)
181 m_nextQueue = NumberOfImmediateQueues;
179 182
180 // if this is one of the immediate queues, just skip it 183 m_countFromQueue = m_queueCounts[m_nextQueue];
181 if (m_nextQueue < NumberOfImmediateQueues)
182 continue;
183 184
184 if (m_heaps[m_nextQueue].Count > 0) 185 if (m_heaps[m_nextQueue].Count > 0)
185 { 186 {
@@ -189,7 +190,6 @@ namespace OpenSim.Framework
189 m_lookupTable.Remove(item.Value.Entity.LocalId); 190 m_lookupTable.Remove(item.Value.Entity.LocalId);
190 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime); 191 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
191 value = item.Value; 192 value = item.Value;
192
193 return true; 193 return true;
194 } 194 }
195 } 195 }
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index 24b9c89..6dde62f 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -40,6 +40,7 @@ using OpenMetaverse.StructuredData;
40 40
41namespace OpenSim.Framework 41namespace OpenSim.Framework
42{ 42{
43 [Serializable]
43 public class RegionLightShareData : ICloneable 44 public class RegionLightShareData : ICloneable
44 { 45 {
45 public bool valid = false; 46 public bool valid = false;
@@ -102,6 +103,7 @@ namespace OpenSim.Framework
102 103
103 public bool commFailTF = false; 104 public bool commFailTF = false;
104 public ConfigurationMember configMember; 105 public ConfigurationMember configMember;
106 public string DataStore = String.Empty;
105 public string RegionFile = String.Empty; 107 public string RegionFile = String.Empty;
106 public bool isSandbox = false; 108 public bool isSandbox = false;
107 public bool Persistent = true; 109 public bool Persistent = true;
@@ -707,6 +709,9 @@ namespace OpenSim.Framework
707 string location = String.Format("{0},{1}", m_regionLocX, m_regionLocY); 709 string location = String.Format("{0},{1}", m_regionLocX, m_regionLocY);
708 config.Set("Location", location); 710 config.Set("Location", location);
709 711
712 if (DataStore != String.Empty)
713 config.Set("Datastore", DataStore);
714
710 config.Set("InternalAddress", m_internalEndPoint.Address.ToString()); 715 config.Set("InternalAddress", m_internalEndPoint.Address.ToString());
711 config.Set("InternalPort", m_internalEndPoint.Port); 716 config.Set("InternalPort", m_internalEndPoint.Port);
712 717
@@ -921,6 +926,9 @@ namespace OpenSim.Framework
921 case "sim_location_y": 926 case "sim_location_y":
922 m_regionLocY = (uint) configuration_result; 927 m_regionLocY = (uint) configuration_result;
923 break; 928 break;
929 case "datastore":
930 DataStore = (string) configuration_result;
931 break;
924 case "internal_ip_address": 932 case "internal_ip_address":
925 IPAddress address = (IPAddress) configuration_result; 933 IPAddress address = (IPAddress) configuration_result;
926 m_internalEndPoint = new IPEndPoint(address, 0); 934 m_internalEndPoint = new IPEndPoint(address, 0);
@@ -1077,6 +1085,11 @@ namespace OpenSim.Framework
1077 return regionInfo; 1085 return regionInfo;
1078 } 1086 }
1079 1087
1088 public int getInternalEndPointPort()
1089 {
1090 return m_internalEndPoint.Port;
1091 }
1092
1080 public Dictionary<string, object> ToKeyValuePairs() 1093 public Dictionary<string, object> ToKeyValuePairs()
1081 { 1094 {
1082 Dictionary<string, object> kvp = new Dictionary<string, object>(); 1095 Dictionary<string, object> kvp = new Dictionary<string, object>();
diff --git a/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs b/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
index 05c64fa..c7caf6f 100644
--- a/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
+++ b/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Framework.RegionLoader.Web
48 48
49 public RegionInfo[] LoadRegions() 49 public RegionInfo[] LoadRegions()
50 { 50 {
51 int tries = 3;
52 int wait = 2000;
53
51 if (m_configSource == null) 54 if (m_configSource == null)
52 { 55 {
53 m_log.Error("[WEBLOADER]: Unable to load configuration source!"); 56 m_log.Error("[WEBLOADER]: Unable to load configuration source!");
@@ -66,82 +69,74 @@ namespace OpenSim.Framework.RegionLoader.Web
66 } 69 }
67 else 70 else
68 { 71 {
69 RegionInfo[] regionInfos = new RegionInfo[] {}; 72 while(tries > 0)
70 int regionCount = 0; 73 {
71 HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url); 74 RegionInfo[] regionInfos = new RegionInfo[] {};
72 webRequest.Timeout = 30000; //30 Second Timeout 75 int regionCount = 0;
73 m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url); 76 HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url);
74 77 webRequest.Timeout = 30000; //30 Second Timeout
75 try 78 m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url);
76 {
77 string xmlSource = String.Empty;
78 79
79 using (HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse()) 80 try
80 { 81 {
81 m_log.Debug("[WEBLOADER]: Downloading region information..."); 82 HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse();
83 m_log.Debug("[WEBLOADER]: Downloading region information...");
84 StreamReader reader = new StreamReader(webResponse.GetResponseStream());
85 string xmlSource = String.Empty;
86 string tempStr = reader.ReadLine();
87 while (tempStr != null)
88 {
89 xmlSource = xmlSource + tempStr;
90 tempStr = reader.ReadLine();
91 }
92 m_log.Debug("[WEBLOADER]: Done downloading region information from server. Total Bytes: " +
93 xmlSource.Length);
94 XmlDocument xmlDoc = new XmlDocument();
95 xmlDoc.LoadXml(xmlSource);
96 if (xmlDoc.FirstChild.Name == "Regions")
97 {
98 regionCount = xmlDoc.FirstChild.ChildNodes.Count;
99
100 if (regionCount > 0)
101 {
102 regionInfos = new RegionInfo[regionCount];
103 int i;
104 for (i = 0; i < xmlDoc.FirstChild.ChildNodes.Count; i++)
105 {
106 m_log.Debug(xmlDoc.FirstChild.ChildNodes[i].OuterXml);
107 regionInfos[i] =
108 new RegionInfo("REGION CONFIG #" + (i + 1), xmlDoc.FirstChild.ChildNodes[i],false,m_configSource);
109 }
110 }
111 }
112 }
113 catch (WebException ex)
114 {
115 if (((HttpWebResponse)ex.Response).StatusCode == HttpStatusCode.NotFound)
116 {
117 if (!allowRegionless)
118 throw ex;
119 }
120 else
121 throw ex;
122 }
82 123
83 using (Stream s = webResponse.GetResponseStream()) 124 if (regionCount > 0 | allowRegionless)
84 { 125 return regionInfos;
85 using (StreamReader reader = new StreamReader(s))
86 {
87 string tempStr = reader.ReadLine();
88 while (tempStr != null)
89 {
90 xmlSource = xmlSource + tempStr;
91 tempStr = reader.ReadLine();
92 }
93 }
94 }
95 }
96 126
97 m_log.Debug("[WEBLOADER]: Done downloading region information from server. Total Bytes: " + 127 m_log.Debug("[WEBLOADER]: Request yielded no regions.");
98 xmlSource.Length); 128 tries--;
99 XmlDocument xmlDoc = new XmlDocument(); 129 if (tries > 0)
100 xmlDoc.LoadXml(xmlSource);
101 if (xmlDoc.FirstChild.Name == "Regions")
102 {
103 regionCount = xmlDoc.FirstChild.ChildNodes.Count;
104
105 if (regionCount > 0)
106 {
107 regionInfos = new RegionInfo[regionCount];
108 int i;
109 for (i = 0; i < xmlDoc.FirstChild.ChildNodes.Count; i++)
110 {
111 m_log.Debug(xmlDoc.FirstChild.ChildNodes[i].OuterXml);
112 regionInfos[i] =
113 new RegionInfo("REGION CONFIG #" + (i + 1), xmlDoc.FirstChild.ChildNodes[i],false,m_configSource);
114 }
115 }
116 }
117 }
118 catch (WebException ex)
119 {
120 using (HttpWebResponse response = (HttpWebResponse)ex.Response)
121 { 130 {
122 if (response.StatusCode == HttpStatusCode.NotFound) 131 m_log.Debug("[WEBLOADER]: Retrying");
123 { 132 System.Threading.Thread.Sleep(wait);
124 if (!allowRegionless)
125 throw ex;
126 }
127 else
128 {
129 throw ex;
130 }
131 } 133 }
132 } 134 }
133 135
134 if (regionCount > 0 | allowRegionless) 136 m_log.Error("[WEBLOADER]: No region configs were available.");
135 { 137 return null;
136 return regionInfos;
137 }
138 else
139 {
140 m_log.Error("[WEBLOADER]: No region configs were available.");
141 return null;
142 }
143 } 138 }
144 } 139 }
145 } 140 }
146 } 141 }
147} \ No newline at end of file 142}
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs
index 47dbcec..47a2780 100644
--- a/OpenSim/Framework/RegionSettings.cs
+++ b/OpenSim/Framework/RegionSettings.cs
@@ -482,6 +482,28 @@ namespace OpenSim.Framework
482 set { m_LoadedCreationID = value; } 482 set { m_LoadedCreationID = value; }
483 } 483 }
484 484
485 private bool m_GodBlockSearch = false;
486 public bool GodBlockSearch
487 {
488 get { return m_GodBlockSearch; }
489 set { m_GodBlockSearch = value; }
490 }
491
492 private bool m_Casino = false;
493 public bool Casino
494 {
495 get { return m_Casino; }
496 set { m_Casino = value; }
497 }
498
499 // Telehub support
500 private bool m_TelehubEnabled = false;
501 public bool HasTelehub
502 {
503 get { return m_TelehubEnabled; }
504 set { m_TelehubEnabled = value; }
505 }
506
485 // Connected Telehub object 507 // Connected Telehub object
486 private UUID m_TelehubObject = UUID.Zero; 508 private UUID m_TelehubObject = UUID.Zero;
487 public UUID TelehubObject 509 public UUID TelehubObject
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
index 035b3ad..6c04c69 100644
--- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs
+++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
@@ -133,7 +133,17 @@ namespace OpenSim.Framework.Servers
133 /// Performs initialisation of the scene, such as loading configuration from disk. 133 /// Performs initialisation of the scene, such as loading configuration from disk.
134 /// </summary> 134 /// </summary>
135 public virtual void Startup() 135 public virtual void Startup()
136 { 136 {
137 m_log.Info("[STARTUP]: Beginning startup processing");
138
139 m_log.Info("[STARTUP]: Careminster version: " + m_version + Environment.NewLine);
140 // clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and
141 // the clr version number doesn't match the project version number under Mono.
142 //m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine);
143 m_log.InfoFormat(
144 "[STARTUP]: Operating system version: {0}, .NET platform {1}, {2}-bit\n",
145 Environment.OSVersion, Environment.OSVersion.Platform, Util.Is64BitProcess() ? "64" : "32");
146
137 StartupSpecific(); 147 StartupSpecific();
138 148
139 TimeSpan timeTaken = DateTime.Now - m_startuptime; 149 TimeSpan timeTaken = DateTime.Now - m_startuptime;
@@ -179,4 +189,4 @@ namespace OpenSim.Framework.Servers
179 } 189 }
180 } 190 }
181 } 191 }
182} \ No newline at end of file 192}
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
index dfdd566..97035e3 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
@@ -395,6 +395,7 @@ namespace OpenSim.Framework.Servers.HttpServer
395 StreamReader reader = new StreamReader(requestStream, encoding); 395 StreamReader reader = new StreamReader(requestStream, encoding);
396 396
397 string requestBody = reader.ReadToEnd(); 397 string requestBody = reader.ReadToEnd();
398 reader.Close();
398 399
399 Hashtable keysvals = new Hashtable(); 400 Hashtable keysvals = new Hashtable();
400 Hashtable headervals = new Hashtable(); 401 Hashtable headervals = new Hashtable();
@@ -736,7 +737,7 @@ namespace OpenSim.Framework.Servers.HttpServer
736 // Every month or so this will wrap and give bad numbers, not really a problem 737 // Every month or so this will wrap and give bad numbers, not really a problem
737 // since its just for reporting 738 // since its just for reporting
738 int tickdiff = requestEndTick - requestStartTick; 739 int tickdiff = requestEndTick - requestStartTick;
739 if (tickdiff > 3000 && requestHandler != null && requestHandler.Name != "GetTexture") 740 if (tickdiff > 3000 && (requestHandler == null || requestHandler.Name == null || requestHandler.Name != "GetTexture"))
740 { 741 {
741 m_log.InfoFormat( 742 m_log.InfoFormat(
742 "[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms", 743 "[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms",
@@ -1657,10 +1658,40 @@ namespace OpenSim.Framework.Servers.HttpServer
1657 1658
1658 internal byte[] DoHTTPGruntWork(Hashtable responsedata, OSHttpResponse response) 1659 internal byte[] DoHTTPGruntWork(Hashtable responsedata, OSHttpResponse response)
1659 { 1660 {
1660 //m_log.Info("[BASE HTTP SERVER]: Doing HTTP Grunt work with response"); 1661 int responsecode;
1661 int responsecode = (int)responsedata["int_response_code"]; 1662 string responseString = String.Empty;
1662 string responseString = (string)responsedata["str_response_string"]; 1663 byte[] responseData = null;
1663 string contentType = (string)responsedata["content_type"]; 1664 string contentType;
1665
1666 if (responsedata == null)
1667 {
1668 responsecode = 500;
1669 responseString = "No response could be obtained";
1670 contentType = "text/plain";
1671 responsedata = new Hashtable();
1672 }
1673 else
1674 {
1675 try
1676 {
1677 //m_log.Info("[BASE HTTP SERVER]: Doing HTTP Grunt work with response");
1678 responsecode = (int)responsedata["int_response_code"];
1679 if (responsedata["bin_response_data"] != null)
1680 responseData = (byte[])responsedata["bin_response_data"];
1681 else
1682 responseString = (string)responsedata["str_response_string"];
1683 contentType = (string)responsedata["content_type"];
1684 if (responseString == null)
1685 responseString = String.Empty;
1686 }
1687 catch
1688 {
1689 responsecode = 500;
1690 responseString = "No response could be obtained";
1691 contentType = "text/plain";
1692 responsedata = new Hashtable();
1693 }
1694 }
1664 1695
1665 if (responsedata.ContainsKey("error_status_text")) 1696 if (responsedata.ContainsKey("error_status_text"))
1666 { 1697 {
@@ -1705,25 +1736,40 @@ namespace OpenSim.Framework.Servers.HttpServer
1705 1736
1706 response.AddHeader("Content-Type", contentType); 1737 response.AddHeader("Content-Type", contentType);
1707 1738
1739 if (responsedata.ContainsKey("headers"))
1740 {
1741 Hashtable headerdata = (Hashtable)responsedata["headers"];
1742
1743 foreach (string header in headerdata.Keys)
1744 response.AddHeader(header, (string)headerdata[header]);
1745 }
1746
1708 byte[] buffer; 1747 byte[] buffer;
1709 1748
1710 if (!(contentType.Contains("image") 1749 if (responseData != null)
1711 || contentType.Contains("x-shockwave-flash")
1712 || contentType.Contains("application/x-oar")
1713 || contentType.Contains("application/vnd.ll.mesh")))
1714 { 1750 {
1715 // Text 1751 buffer = responseData;
1716 buffer = Encoding.UTF8.GetBytes(responseString);
1717 } 1752 }
1718 else 1753 else
1719 { 1754 {
1720 // Binary! 1755 if (!(contentType.Contains("image")
1721 buffer = Convert.FromBase64String(responseString); 1756 || contentType.Contains("x-shockwave-flash")
1722 } 1757 || contentType.Contains("application/x-oar")
1758 || contentType.Contains("application/vnd.ll.mesh")))
1759 {
1760 // Text
1761 buffer = Encoding.UTF8.GetBytes(responseString);
1762 }
1763 else
1764 {
1765 // Binary!
1766 buffer = Convert.FromBase64String(responseString);
1767 }
1723 1768
1724 response.SendChunked = false; 1769 response.SendChunked = false;
1725 response.ContentLength64 = buffer.Length; 1770 response.ContentLength64 = buffer.Length;
1726 response.ContentEncoding = Encoding.UTF8; 1771 response.ContentEncoding = Encoding.UTF8;
1772 }
1727 1773
1728 return buffer; 1774 return buffer;
1729 } 1775 }
@@ -1804,8 +1850,8 @@ namespace OpenSim.Framework.Servers.HttpServer
1804 m_httpListener2.Start(64); 1850 m_httpListener2.Start(64);
1805 1851
1806 // Long Poll Service Manager with 3 worker threads a 25 second timeout for no events 1852 // Long Poll Service Manager with 3 worker threads a 25 second timeout for no events
1807 m_PollServiceManager = new PollServiceRequestManager(this, 3, 25000); 1853// m_PollServiceManager = new PollServiceRequestManager(this, 3, 25000);
1808 m_PollServiceManager.Start(); 1854 m_PollServiceManager = new PollServiceRequestManager(this, 4, 25000);
1809 HTTPDRunning = true; 1855 HTTPDRunning = true;
1810 1856
1811 //HttpListenerContext context; 1857 //HttpListenerContext context;
@@ -1839,7 +1885,9 @@ namespace OpenSim.Framework.Servers.HttpServer
1839 1885
1840 public void httpServerException(object source, Exception exception) 1886 public void httpServerException(object source, Exception exception)
1841 { 1887 {
1842 m_log.Error(String.Format("[BASE HTTP SERVER]: {0} had an exception: {1} ", source.ToString(), exception.Message), exception); 1888 if (source.ToString() == "HttpServer.HttpListener" && exception.ToString().StartsWith("Mono.Security.Protocol.Tls.TlsException"))
1889 return;
1890 m_log.ErrorFormat("[BASE HTTP SERVER]: {0} had an exception {1}", source.ToString(), exception.ToString());
1843 /* 1891 /*
1844 if (HTTPDRunning)// && NotSocketErrors > 5) 1892 if (HTTPDRunning)// && NotSocketErrors > 5)
1845 { 1893 {
@@ -1856,7 +1904,7 @@ namespace OpenSim.Framework.Servers.HttpServer
1856 HTTPDRunning = false; 1904 HTTPDRunning = false;
1857 try 1905 try
1858 { 1906 {
1859 m_PollServiceManager.Stop(); 1907// m_PollServiceManager.Stop();
1860 1908
1861 m_httpListener2.ExceptionThrown -= httpServerException; 1909 m_httpListener2.ExceptionThrown -= httpServerException;
1862 //m_httpListener2.DisconnectHandler = null; 1910 //m_httpListener2.DisconnectHandler = null;
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
index 3089351..c19ac32 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Framework.Servers.HttpServer
34 public delegate void RequestMethod(UUID requestID, Hashtable request); 34 public delegate void RequestMethod(UUID requestID, Hashtable request);
35 public delegate bool HasEventsMethod(UUID requestID, UUID pId); 35 public delegate bool HasEventsMethod(UUID requestID, UUID pId);
36 36
37 public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId, string request); 37 public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId);
38 38
39 public delegate Hashtable NoEventsMethod(UUID requestID, UUID pId); 39 public delegate Hashtable NoEventsMethod(UUID requestID, UUID pId);
40 40
@@ -45,17 +45,30 @@ namespace OpenSim.Framework.Servers.HttpServer
45 public NoEventsMethod NoEvents; 45 public NoEventsMethod NoEvents;
46 public RequestMethod Request; 46 public RequestMethod Request;
47 public UUID Id; 47 public UUID Id;
48 public int TimeOutms;
49 public EventType Type;
50
51 public enum EventType : int
52 {
53 Normal = 0,
54 LslHttp = 1,
55 Inventory = 2,
56 Texture = 3,
57 Mesh = 4
58 }
48 59
49 public PollServiceEventArgs( 60 public PollServiceEventArgs(
50 RequestMethod pRequest, 61 RequestMethod pRequest,
51 HasEventsMethod pHasEvents, GetEventsMethod pGetEvents, NoEventsMethod pNoEvents, 62 HasEventsMethod pHasEvents, GetEventsMethod pGetEvents, NoEventsMethod pNoEvents,
52 UUID pId) 63 UUID pId, int pTimeOutms)
53 { 64 {
54 Request = pRequest; 65 Request = pRequest;
55 HasEvents = pHasEvents; 66 HasEvents = pHasEvents;
56 GetEvents = pGetEvents; 67 GetEvents = pGetEvents;
57 NoEvents = pNoEvents; 68 NoEvents = pNoEvents;
58 Id = pId; 69 Id = pId;
70 TimeOutms = pTimeOutms;
71 Type = EventType.Normal;
59 } 72 }
60 } 73 }
61} \ No newline at end of file 74}
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
index 3e84c55..07bd48a 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
@@ -33,15 +33,20 @@ using log4net;
33using HttpServer; 33using HttpServer;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Monitoring; 35using OpenSim.Framework.Monitoring;
36using Amib.Threading;
36 37
38
39/*
37namespace OpenSim.Framework.Servers.HttpServer 40namespace OpenSim.Framework.Servers.HttpServer
38{ 41{
42
39 public class PollServiceRequestManager 43 public class PollServiceRequestManager
40 { 44 {
41// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 46
43 private readonly BaseHttpServer m_server; 47 private readonly BaseHttpServer m_server;
44 private static Queue m_requests = Queue.Synchronized(new Queue()); 48 private static Queue m_requests = Queue.Synchronized(new Queue());
49 private static ManualResetEvent m_ev = new ManualResetEvent(false);
45 private uint m_WorkerThreadCount = 0; 50 private uint m_WorkerThreadCount = 0;
46 private Thread[] m_workerThreads; 51 private Thread[] m_workerThreads;
47 private PollServiceWorkerThread[] m_PollServiceWorkerThreads; 52 private PollServiceWorkerThread[] m_PollServiceWorkerThreads;
@@ -74,7 +79,6 @@ namespace OpenSim.Framework.Servers.HttpServer
74 ThreadPriority.Normal, 79 ThreadPriority.Normal,
75 false, 80 false,
76 true, 81 true,
77 null,
78 int.MaxValue); 82 int.MaxValue);
79 } 83 }
80 84
@@ -84,7 +88,6 @@ namespace OpenSim.Framework.Servers.HttpServer
84 ThreadPriority.Normal, 88 ThreadPriority.Normal,
85 false, 89 false,
86 true, 90 true,
87 null,
88 1000 * 60 * 10); 91 1000 * 60 * 10);
89 } 92 }
90 93
@@ -98,15 +101,17 @@ namespace OpenSim.Framework.Servers.HttpServer
98 { 101 {
99 lock (m_requests) 102 lock (m_requests)
100 m_requests.Enqueue(req); 103 m_requests.Enqueue(req);
104 m_ev.Set();
101 } 105 }
102 106
103 public void ThreadStart() 107 public void ThreadStart()
104 { 108 {
105 while (m_running) 109 while (m_running)
106 { 110 {
111 m_ev.WaitOne(1000);
112 m_ev.Reset();
107 Watchdog.UpdateThread(); 113 Watchdog.UpdateThread();
108 ProcessQueuedRequests(); 114 ProcessQueuedRequests();
109 Thread.Sleep(1000);
110 } 115 }
111 } 116 }
112 117
@@ -150,8 +155,9 @@ namespace OpenSim.Framework.Servers.HttpServer
150 foreach (object o in m_requests) 155 foreach (object o in m_requests)
151 { 156 {
152 PollServiceHttpRequest req = (PollServiceHttpRequest) o; 157 PollServiceHttpRequest req = (PollServiceHttpRequest) o;
153 PollServiceWorkerThread.DoHTTPGruntWork( 158 m_server.DoHTTPGruntWork(
154 m_server, req, req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id)); 159 req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id),
160 new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext));
155 } 161 }
156 162
157 m_requests.Clear(); 163 m_requests.Clear();
@@ -162,4 +168,271 @@ namespace OpenSim.Framework.Servers.HttpServer
162 } 168 }
163 } 169 }
164 } 170 }
165} \ No newline at end of file 171}
172 */
173
174using System.IO;
175using System.Text;
176using System.Collections.Generic;
177
178namespace OpenSim.Framework.Servers.HttpServer
179{
180 public class PollServiceRequestManager
181 {
182 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
183
184 private readonly BaseHttpServer m_server;
185
186 private BlockingQueue<PollServiceHttpRequest> m_requests = new BlockingQueue<PollServiceHttpRequest>();
187 private static Queue<PollServiceHttpRequest> m_slowRequests = new Queue<PollServiceHttpRequest>();
188 private static Queue<PollServiceHttpRequest> m_retryRequests = new Queue<PollServiceHttpRequest>();
189
190 private uint m_WorkerThreadCount = 0;
191 private Thread[] m_workerThreads;
192 private Thread m_retrysThread;
193
194 private bool m_running = true;
195 private int slowCount = 0;
196
197 private SmartThreadPool m_threadPool = new SmartThreadPool(20000, 12, 2);
198
199// private int m_timeout = 1000; // increase timeout 250; now use the event one
200
201 public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout)
202 {
203 m_server = pSrv;
204 m_WorkerThreadCount = pWorkerThreadCount;
205 m_workerThreads = new Thread[m_WorkerThreadCount];
206
207 //startup worker threads
208 for (uint i = 0; i < m_WorkerThreadCount; i++)
209 {
210 m_workerThreads[i]
211 = Watchdog.StartThread(
212 PoolWorkerJob,
213 String.Format("PollServiceWorkerThread{0}", i),
214 ThreadPriority.Normal,
215 false,
216 false,
217 null,
218 int.MaxValue);
219 }
220
221 m_retrysThread = Watchdog.StartThread(
222 this.CheckRetries,
223 "PollServiceWatcherThread",
224 ThreadPriority.Normal,
225 false,
226 true,
227 null,
228 1000 * 60 * 10);
229 }
230
231
232 private void ReQueueEvent(PollServiceHttpRequest req)
233 {
234 if (m_running)
235 {
236 lock (m_retryRequests)
237 m_retryRequests.Enqueue(req);
238 }
239 }
240
241 public void Enqueue(PollServiceHttpRequest req)
242 {
243 if (m_running)
244 {
245 if (req.PollServiceArgs.Type != PollServiceEventArgs.EventType.Normal)
246 {
247 m_requests.Enqueue(req);
248 }
249 else
250 {
251 lock (m_slowRequests)
252 m_slowRequests.Enqueue(req);
253 }
254 }
255 }
256
257 private void CheckRetries()
258 {
259 while (m_running)
260 {
261 Thread.Sleep(100); // let the world move .. back to faster rate
262 Watchdog.UpdateThread();
263 lock (m_retryRequests)
264 {
265 while (m_retryRequests.Count > 0 && m_running)
266 m_requests.Enqueue(m_retryRequests.Dequeue());
267 }
268 slowCount++;
269 if (slowCount >= 10)
270 {
271 slowCount = 0;
272
273 lock (m_slowRequests)
274 {
275 while (m_slowRequests.Count > 0 && m_running)
276 m_requests.Enqueue(m_slowRequests.Dequeue());
277 }
278 }
279 }
280 }
281
282 ~PollServiceRequestManager()
283 {
284 m_running = false;
285// m_timeout = -10000; // cause all to expire
286 Thread.Sleep(1000); // let the world move
287
288 foreach (Thread t in m_workerThreads)
289 Watchdog.AbortThread(t.ManagedThreadId);
290
291 try
292 {
293 foreach (PollServiceHttpRequest req in m_retryRequests)
294 {
295 DoHTTPGruntWork(m_server,req,
296 req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
297 }
298 }
299 catch
300 {
301 }
302
303 PollServiceHttpRequest wreq;
304 m_retryRequests.Clear();
305
306 lock (m_slowRequests)
307 {
308 while (m_slowRequests.Count > 0 && m_running)
309 m_requests.Enqueue(m_slowRequests.Dequeue());
310 }
311
312 while (m_requests.Count() > 0)
313 {
314 try
315 {
316 wreq = m_requests.Dequeue(0);
317 DoHTTPGruntWork(m_server,wreq,
318 wreq.PollServiceArgs.NoEvents(wreq.RequestID, wreq.PollServiceArgs.Id));
319 }
320 catch
321 {
322 }
323 }
324
325 m_requests.Clear();
326 }
327
328 // work threads
329
330 private void PoolWorkerJob()
331 {
332 while (m_running)
333 {
334 PollServiceHttpRequest req = m_requests.Dequeue(5000);
335
336 Watchdog.UpdateThread();
337 if (req != null)
338 {
339 try
340 {
341 if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id))
342 {
343 Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id);
344
345 if (responsedata == null)
346 continue;
347
348 if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.Normal)
349 {
350 try
351 {
352 DoHTTPGruntWork(m_server, req, responsedata);
353 }
354 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
355 {
356 // Ignore it, no need to reply
357 }
358 }
359 else
360 {
361 m_threadPool.QueueWorkItem(x =>
362 {
363 try
364 {
365 DoHTTPGruntWork(m_server, req, responsedata);
366 }
367 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
368 {
369 // Ignore it, no need to reply
370 }
371
372 return null;
373 }, null);
374 }
375 }
376 else
377 {
378 if ((Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms)
379 {
380 DoHTTPGruntWork(m_server, req,
381 req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
382 }
383 else
384 {
385 ReQueueEvent(req);
386 }
387 }
388 }
389 catch (Exception e)
390 {
391 m_log.ErrorFormat("Exception in poll service thread: " + e.ToString());
392 }
393 }
394 }
395 }
396
397 // DoHTTPGruntWork changed, not sending response
398 // do the same work around as core
399
400 internal static void DoHTTPGruntWork(BaseHttpServer server, PollServiceHttpRequest req, Hashtable responsedata)
401 {
402 OSHttpResponse response
403 = new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext);
404
405 byte[] buffer = server.DoHTTPGruntWork(responsedata, response);
406
407 response.SendChunked = false;
408 response.ContentLength64 = buffer.Length;
409 response.ContentEncoding = Encoding.UTF8;
410
411 try
412 {
413 response.OutputStream.Write(buffer, 0, buffer.Length);
414 }
415 catch (Exception ex)
416 {
417 m_log.Warn(string.Format("[POLL SERVICE WORKER THREAD]: Error ", ex));
418 }
419 finally
420 {
421 //response.OutputStream.Close();
422 try
423 {
424 response.OutputStream.Flush();
425 response.Send();
426
427 //if (!response.KeepAlive && response.ReuseContext)
428 // response.FreeContext();
429 }
430 catch (Exception e)
431 {
432 m_log.Warn(String.Format("[POLL SERVICE WORKER THREAD]: Error ", e));
433 }
434 }
435 }
436 }
437}
438
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
index 5adbcd1..1c529b6 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
@@ -25,6 +25,8 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28/* Ubit work moved to PollServiceRequestManager
29
28using System; 30using System;
29using System.Collections; 31using System.Collections;
30using System.Collections.Generic; 32using System.Collections.Generic;
@@ -90,8 +92,15 @@ namespace OpenSim.Framework.Servers.HttpServer
90 continue; 92 continue;
91 } 93 }
92 94
93 Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd()); 95 try
94 DoHTTPGruntWork(m_server, req, responsedata); 96 {
97 Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd());
98 DoHTTPGruntWork(m_server, req, responsedata);
99 }
100 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
101 {
102 // Ignore it, no need to reply
103 }
95 } 104 }
96 else 105 else
97 { 106 {
@@ -162,4 +171,5 @@ namespace OpenSim.Framework.Servers.HttpServer
162 } 171 }
163 } 172 }
164 } 173 }
165} \ No newline at end of file 174}
175*/ \ No newline at end of file
diff --git a/OpenSim/Framework/Servers/ServerBase.cs b/OpenSim/Framework/Servers/ServerBase.cs
index 657444c..1ff8aca 100644
--- a/OpenSim/Framework/Servers/ServerBase.cs
+++ b/OpenSim/Framework/Servers/ServerBase.cs
@@ -593,7 +593,7 @@ namespace OpenSim.Framework.Servers
593 } 593 }
594 } 594 }
595 595
596 protected string GetVersionText() 596 public string GetVersionText()
597 { 597 {
598 return String.Format("Version: {0} (interface version {1})", m_version, VersionInfo.MajorInterfaceVersion); 598 return String.Format("Version: {0} (interface version {1})", m_version, VersionInfo.MajorInterfaceVersion);
599 } 599 }
@@ -694,4 +694,4 @@ namespace OpenSim.Framework.Servers
694 m_console.OutputFormat(format, components); 694 m_console.OutputFormat(format, components);
695 } 695 }
696 } 696 }
697} \ No newline at end of file 697}
diff --git a/OpenSim/Framework/Servers/Tests/OSHttpTests.cs b/OpenSim/Framework/Servers/Tests/OSHttpTests.cs
index 5b912b4..deae45c 100644
--- a/OpenSim/Framework/Servers/Tests/OSHttpTests.cs
+++ b/OpenSim/Framework/Servers/Tests/OSHttpTests.cs
@@ -81,6 +81,10 @@ namespace OpenSim.Framework.Servers.Tests
81 /// </summary> 81 /// </summary>
82 public event EventHandler<RequestEventArgs> RequestReceived = delegate { }; 82 public event EventHandler<RequestEventArgs> RequestReceived = delegate { };
83 83
84 public bool CanSend { get { return true; } }
85 public string RemoteEndPoint { get { return ""; } }
86 public string RemoteEndPointAddress { get { return ""; } }
87 public string RemoteEndPointPort { get { return ""; } }
84 } 88 }
85 89
86 public class TestHttpRequest: IHttpRequest 90 public class TestHttpRequest: IHttpRequest
diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs
index 80568e0..737c14d 100644
--- a/OpenSim/Framework/Servers/VersionInfo.cs
+++ b/OpenSim/Framework/Servers/VersionInfo.cs
@@ -29,11 +29,11 @@ namespace OpenSim
29{ 29{
30 public class VersionInfo 30 public class VersionInfo
31 { 31 {
32 private const string VERSION_NUMBER = "0.7.6"; 32 private const string VERSION_NUMBER = "0.7.6CM";
33 private const Flavour VERSION_FLAVOUR = Flavour.Dev; 33 private const Flavour VERSION_FLAVOUR = Flavour.Dev;
34 34
35 public enum Flavour 35 public enum Flavour
36 { 36 {
37 Unknown, 37 Unknown,
38 Dev, 38 Dev,
39 RC1, 39 RC1,
@@ -50,7 +50,7 @@ namespace OpenSim
50 50
51 public static string GetVersionString(string versionNumber, Flavour flavour) 51 public static string GetVersionString(string versionNumber, Flavour flavour)
52 { 52 {
53 string versionString = "OpenSim " + versionNumber + " " + flavour; 53 string versionString = "Careminster " + versionNumber + " " + flavour;
54 return versionString.PadRight(VERSIONINFO_VERSION_LENGTH); 54 return versionString.PadRight(VERSIONINFO_VERSION_LENGTH);
55 } 55 }
56 56
diff --git a/OpenSim/Framework/TaskInventoryDictionary.cs b/OpenSim/Framework/TaskInventoryDictionary.cs
index 8af2c41..62ecbd1 100644
--- a/OpenSim/Framework/TaskInventoryDictionary.cs
+++ b/OpenSim/Framework/TaskInventoryDictionary.cs
@@ -27,9 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Threading;
31using System.Reflection;
30using System.Xml; 32using System.Xml;
33using System.Diagnostics;
31using System.Xml.Schema; 34using System.Xml.Schema;
32using System.Xml.Serialization; 35using System.Xml.Serialization;
36using log4net;
33using OpenMetaverse; 37using OpenMetaverse;
34 38
35namespace OpenSim.Framework 39namespace OpenSim.Framework
@@ -47,6 +51,180 @@ namespace OpenSim.Framework
47 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 52
49 private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem)); 53 private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem));
54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55
56 private Thread LockedByThread;
57// private string WriterStack;
58
59// private Dictionary<Thread, string> ReadLockers =
60// new Dictionary<Thread, string>();
61
62 /// <value>
63 /// An advanced lock for inventory data
64 /// </value>
65 private System.Threading.ReaderWriterLockSlim m_itemLock = new System.Threading.ReaderWriterLockSlim();
66
67 /// <summary>
68 /// Are we readlocked by the calling thread?
69 /// </summary>
70 public bool IsReadLockedByMe()
71 {
72 if (m_itemLock.RecursiveReadCount > 0)
73 {
74 return true;
75 }
76 else
77 {
78 return false;
79 }
80 }
81
82 /// <summary>
83 /// Lock our inventory list for reading (many can read, one can write)
84 /// </summary>
85 public void LockItemsForRead(bool locked)
86 {
87 if (locked)
88 {
89 if (m_itemLock.IsWriteLockHeld && LockedByThread != null)
90 {
91 if (!LockedByThread.IsAlive)
92 {
93 //Locked by dead thread, reset.
94 m_itemLock = new System.Threading.ReaderWriterLockSlim();
95 }
96 }
97
98 if (m_itemLock.RecursiveReadCount > 0)
99 {
100 m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
101 try
102 {
103 // That call stack is useful for end users only. RealProgrammers need a full dump. Commented.
104 // StackTrace stackTrace = new StackTrace(); // get call stack
105 // StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
106 //
107 // // write call stack method names
108 // foreach (StackFrame stackFrame in stackFrames)
109 // {
110 // m_log.Error("[SceneObjectGroup.m_parts] "+(stackFrame.GetMethod().Name)); // write method name
111 // }
112
113 // The below is far more useful
114// System.Console.WriteLine("------------------------------------------");
115// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
116// System.Console.WriteLine("------------------------------------------");
117// foreach (KeyValuePair<Thread, string> kvp in ReadLockers)
118// {
119// System.Console.WriteLine("Locker name {0} call stack:\n" + kvp.Value, kvp.Key.Name);
120// System.Console.WriteLine("------------------------------------------");
121// }
122 }
123 catch
124 {}
125 m_itemLock.ExitReadLock();
126 }
127 if (m_itemLock.RecursiveWriteCount > 0)
128 {
129 m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
130// try
131// {
132// System.Console.WriteLine("------------------------------------------");
133// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
134// System.Console.WriteLine("------------------------------------------");
135// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
136// System.Console.WriteLine("------------------------------------------");
137// }
138// catch
139// {}
140 m_itemLock.ExitWriteLock();
141 }
142
143 while (!m_itemLock.TryEnterReadLock(60000))
144 {
145 m_log.Error("Thread lock detected while trying to aquire READ lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
146 if (m_itemLock.IsWriteLockHeld)
147 {
148 m_itemLock = new System.Threading.ReaderWriterLockSlim();
149// System.Console.WriteLine("------------------------------------------");
150// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
151// System.Console.WriteLine("------------------------------------------");
152// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
153// System.Console.WriteLine("------------------------------------------");
154// LockedByThread = null;
155// ReadLockers.Clear();
156 }
157 }
158// ReadLockers[Thread.CurrentThread] = Environment.StackTrace;
159 }
160 else
161 {
162 if (m_itemLock.RecursiveReadCount>0)
163 {
164 m_itemLock.ExitReadLock();
165 }
166// if (m_itemLock.RecursiveReadCount == 0)
167// ReadLockers.Remove(Thread.CurrentThread);
168 }
169 }
170
171 /// <summary>
172 /// Lock our inventory list for writing (many can read, one can write)
173 /// </summary>
174 public void LockItemsForWrite(bool locked)
175 {
176 if (locked)
177 {
178 //Enter a write lock, wait indefinately for one to open.
179 if (m_itemLock.RecursiveReadCount > 0)
180 {
181 m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
182 m_itemLock.ExitReadLock();
183 }
184 if (m_itemLock.RecursiveWriteCount > 0)
185 {
186 m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
187
188 m_itemLock.ExitWriteLock();
189 }
190 while (!m_itemLock.TryEnterWriteLock(60000))
191 {
192 if (m_itemLock.IsWriteLockHeld)
193 {
194 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
195// System.Console.WriteLine("------------------------------------------");
196// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
197// System.Console.WriteLine("------------------------------------------");
198// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
199// System.Console.WriteLine("------------------------------------------");
200 }
201 else
202 {
203 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by a reader. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
204// System.Console.WriteLine("------------------------------------------");
205// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
206// System.Console.WriteLine("------------------------------------------");
207// foreach (KeyValuePair<Thread, string> kvp in ReadLockers)
208// {
209// System.Console.WriteLine("Locker name {0} call stack:\n" + kvp.Value, kvp.Key.Name);
210// System.Console.WriteLine("------------------------------------------");
211// }
212 }
213 m_itemLock = new System.Threading.ReaderWriterLockSlim();
214// ReadLockers.Clear();
215 }
216
217 LockedByThread = Thread.CurrentThread;
218// WriterStack = Environment.StackTrace;
219 }
220 else
221 {
222 if (m_itemLock.RecursiveWriteCount > 0)
223 {
224 m_itemLock.ExitWriteLock();
225 }
226 }
227 }
50 228
51 #region ICloneable Members 229 #region ICloneable Members
52 230
@@ -54,14 +232,13 @@ namespace OpenSim.Framework
54 { 232 {
55 TaskInventoryDictionary clone = new TaskInventoryDictionary(); 233 TaskInventoryDictionary clone = new TaskInventoryDictionary();
56 234
57 lock (this) 235 m_itemLock.EnterReadLock();
236 foreach (UUID uuid in Keys)
58 { 237 {
59 foreach (UUID uuid in Keys) 238 clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
60 {
61 clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
62 }
63 } 239 }
64 240 m_itemLock.ExitReadLock();
241
65 return clone; 242 return clone;
66 } 243 }
67 244
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs
index a06f8e7..574ee56 100644
--- a/OpenSim/Framework/TaskInventoryItem.cs
+++ b/OpenSim/Framework/TaskInventoryItem.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Framework
72 private UUID _loadedID = UUID.Zero; 72 private UUID _loadedID = UUID.Zero;
73 73
74 private bool _ownerChanged = false; 74 private bool _ownerChanged = false;
75 75
76 public UUID AssetID { 76 public UUID AssetID {
77 get { 77 get {
78 return _assetID; 78 return _assetID;
diff --git a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
index 1dc8053..0fbdaf3 100644
--- a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
+++ b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
@@ -218,12 +218,12 @@ namespace OpenSim.Framework.Tests
218 BannedHostNameMask = string.Empty, 218 BannedHostNameMask = string.Empty,
219 BannedUserID = bannedUserId} 219 BannedUserID = bannedUserId}
220 ); 220 );
221 Assert.IsTrue(es.IsBanned(bannedUserId), "User Should be banned but is not."); 221 Assert.IsTrue(es.IsBanned(bannedUserId, 32), "User Should be banned but is not.");
222 Assert.IsFalse(es.IsBanned(UUID.Zero), "User Should not be banned but is."); 222 Assert.IsFalse(es.IsBanned(UUID.Zero, 32), "User Should not be banned but is.");
223 223
224 es.RemoveBan(bannedUserId); 224 es.RemoveBan(bannedUserId);
225 225
226 Assert.IsFalse(es.IsBanned(bannedUserId), "User Should not be banned but is."); 226 Assert.IsFalse(es.IsBanned(bannedUserId, 32), "User Should not be banned but is.");
227 227
228 es.AddEstateManager(UUID.Zero); 228 es.AddEstateManager(UUID.Zero);
229 229
diff --git a/OpenSim/Framework/ThrottleOutPacketType.cs b/OpenSim/Framework/ThrottleOutPacketType.cs
index ca4b126..87899f0 100644
--- a/OpenSim/Framework/ThrottleOutPacketType.cs
+++ b/OpenSim/Framework/ThrottleOutPacketType.cs
@@ -47,6 +47,8 @@ namespace OpenSim.Framework
47 Texture = 5, 47 Texture = 5,
48 /// <summary>Non-texture assets</summary> 48 /// <summary>Non-texture assets</summary>
49 Asset = 6, 49 Asset = 6,
50
51 HighPriority = 128,
50 } 52 }
51 53
52 [Flags] 54 [Flags]
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index bde4673..557f38e 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -516,19 +516,25 @@ namespace OpenSim.Framework
516 /// </summary> 516 /// </summary>
517 /// <param name="data"></param> 517 /// <param name="data"></param>
518 /// <returns></returns> 518 /// <returns></returns>
519
519 public static string Md5Hash(string data) 520 public static string Md5Hash(string data)
520 { 521 {
521 byte[] dataMd5 = ComputeMD5Hash(data); 522 return Md5Hash(data, Encoding.Default);
523 }
524
525 public static string Md5Hash(string data, Encoding encoding)
526 {
527 byte[] dataMd5 = ComputeMD5Hash(data, encoding);
522 StringBuilder sb = new StringBuilder(); 528 StringBuilder sb = new StringBuilder();
523 for (int i = 0; i < dataMd5.Length; i++) 529 for (int i = 0; i < dataMd5.Length; i++)
524 sb.AppendFormat("{0:x2}", dataMd5[i]); 530 sb.AppendFormat("{0:x2}", dataMd5[i]);
525 return sb.ToString(); 531 return sb.ToString();
526 } 532 }
527 533
528 private static byte[] ComputeMD5Hash(string data) 534 private static byte[] ComputeMD5Hash(string data, Encoding encoding)
529 { 535 {
530 MD5 md5 = MD5.Create(); 536 MD5 md5 = MD5.Create();
531 return md5.ComputeHash(Encoding.Default.GetBytes(data)); 537 return md5.ComputeHash(encoding.GetBytes(data));
532 } 538 }
533 539
534 /// <summary> 540 /// <summary>
@@ -536,6 +542,12 @@ namespace OpenSim.Framework
536 /// </summary> 542 /// </summary>
537 /// <param name="data"></param> 543 /// <param name="data"></param>
538 /// <returns></returns> 544 /// <returns></returns>
545
546 public static string SHA1Hash(string data, Encoding enc)
547 {
548 return SHA1Hash(enc.GetBytes(data));
549 }
550
539 public static string SHA1Hash(string data) 551 public static string SHA1Hash(string data)
540 { 552 {
541 return SHA1Hash(Encoding.Default.GetBytes(data)); 553 return SHA1Hash(Encoding.Default.GetBytes(data));
@@ -1277,19 +1289,19 @@ namespace OpenSim.Framework
1277 { 1289 {
1278 string os = String.Empty; 1290 string os = String.Empty;
1279 1291
1280 if (Environment.OSVersion.Platform != PlatformID.Unix) 1292// if (Environment.OSVersion.Platform != PlatformID.Unix)
1281 { 1293// {
1282 os = Environment.OSVersion.ToString(); 1294// os = Environment.OSVersion.ToString();
1283 } 1295// }
1284 else 1296// else
1285 { 1297// {
1286 os = ReadEtcIssue(); 1298// os = ReadEtcIssue();
1287 } 1299// }
1288 1300//
1289 if (os.Length > 45) 1301// if (os.Length > 45)
1290 { 1302// {
1291 os = os.Substring(0, 45); 1303// os = os.Substring(0, 45);
1292 } 1304// }
1293 1305
1294 return os; 1306 return os;
1295 } 1307 }
@@ -1421,7 +1433,7 @@ namespace OpenSim.Framework
1421 1433
1422 public static Guid GetHashGuid(string data, string salt) 1434 public static Guid GetHashGuid(string data, string salt)
1423 { 1435 {
1424 byte[] hash = ComputeMD5Hash(data + salt); 1436 byte[] hash = ComputeMD5Hash(data + salt, Encoding.Default);
1425 1437
1426 //string s = BitConverter.ToString(hash); 1438 //string s = BitConverter.ToString(hash);
1427 1439
@@ -2233,4 +2245,112 @@ namespace OpenSim.Framework
2233 return str.Replace("_", "\\_").Replace("%", "\\%"); 2245 return str.Replace("_", "\\_").Replace("%", "\\%");
2234 } 2246 }
2235 } 2247 }
2248
2249 public class DoubleQueue<T> where T:class
2250 {
2251 private Queue<T> m_lowQueue = new Queue<T>();
2252 private Queue<T> m_highQueue = new Queue<T>();
2253
2254 private object m_syncRoot = new object();
2255 private Semaphore m_s = new Semaphore(0, 1);
2256
2257 public DoubleQueue()
2258 {
2259 }
2260
2261 public virtual int Count
2262 {
2263 get { return m_highQueue.Count + m_lowQueue.Count; }
2264 }
2265
2266 public virtual void Enqueue(T data)
2267 {
2268 Enqueue(m_lowQueue, data);
2269 }
2270
2271 public virtual void EnqueueLow(T data)
2272 {
2273 Enqueue(m_lowQueue, data);
2274 }
2275
2276 public virtual void EnqueueHigh(T data)
2277 {
2278 Enqueue(m_highQueue, data);
2279 }
2280
2281 private void Enqueue(Queue<T> q, T data)
2282 {
2283 lock (m_syncRoot)
2284 {
2285 m_lowQueue.Enqueue(data);
2286 m_s.WaitOne(0);
2287 m_s.Release();
2288 }
2289 }
2290
2291 public virtual T Dequeue()
2292 {
2293 return Dequeue(Timeout.Infinite);
2294 }
2295
2296 public virtual T Dequeue(int tmo)
2297 {
2298 return Dequeue(TimeSpan.FromMilliseconds(tmo));
2299 }
2300
2301 public virtual T Dequeue(TimeSpan wait)
2302 {
2303 T res = null;
2304
2305 if (!Dequeue(wait, ref res))
2306 return null;
2307
2308 return res;
2309 }
2310
2311 public bool Dequeue(int timeout, ref T res)
2312 {
2313 return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res);
2314 }
2315
2316 public bool Dequeue(TimeSpan wait, ref T res)
2317 {
2318 if (!m_s.WaitOne(wait))
2319 return false;
2320
2321 lock (m_syncRoot)
2322 {
2323 if (m_highQueue.Count > 0)
2324 res = m_highQueue.Dequeue();
2325 else
2326 res = m_lowQueue.Dequeue();
2327
2328 if (m_highQueue.Count == 0 && m_lowQueue.Count == 0)
2329 return true;
2330
2331 try
2332 {
2333 m_s.Release();
2334 }
2335 catch
2336 {
2337 }
2338
2339 return true;
2340 }
2341 }
2342
2343 public virtual void Clear()
2344 {
2345
2346 lock (m_syncRoot)
2347 {
2348 // Make sure sem count is 0
2349 m_s.WaitOne(0);
2350
2351 m_lowQueue.Clear();
2352 m_highQueue.Clear();
2353 }
2354 }
2355 }
2236} 2356}
diff --git a/OpenSim/Framework/WearableCacheItem.cs b/OpenSim/Framework/WearableCacheItem.cs
new file mode 100644
index 0000000..1aecf79
--- /dev/null
+++ b/OpenSim/Framework/WearableCacheItem.cs
@@ -0,0 +1,157 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenMetaverse.StructuredData;
32
33namespace OpenSim.Framework
34{
35 [Serializable]
36 public class WearableCacheItem
37 {
38 public uint TextureIndex { get; set; }
39 public UUID CacheId { get; set; }
40 public UUID TextureID { get; set; }
41 public AssetBase TextureAsset { get; set; }
42
43
44 public static WearableCacheItem[] GetDefaultCacheItem()
45 {
46 int itemmax = 21;
47 WearableCacheItem[] retitems = new WearableCacheItem[itemmax];
48 for (uint i=0;i<itemmax;i++)
49 retitems[i] = new WearableCacheItem() {CacheId = UUID.Zero, TextureID = UUID.Zero, TextureIndex = i + 1};
50 return retitems;
51 }
52 public static WearableCacheItem[] FromOSD(OSD pInput, IImprovedAssetCache dataCache)
53 {
54 List<WearableCacheItem> ret = new List<WearableCacheItem>();
55 if (pInput.Type == OSDType.Array)
56 {
57 OSDArray itemarray = (OSDArray) pInput;
58 foreach (OSDMap item in itemarray)
59 {
60 ret.Add(new WearableCacheItem()
61 {
62 TextureIndex = item["textureindex"].AsUInteger(),
63 CacheId = item["cacheid"].AsUUID(),
64 TextureID = item["textureid"].AsUUID()
65 });
66
67 if (dataCache != null && item.ContainsKey("assetdata"))
68 {
69 AssetBase asset = new AssetBase(item["textureid"].AsUUID(),"BakedTexture",(sbyte)AssetType.Texture,UUID.Zero.ToString());
70 asset.Temporary = true;
71 asset.Data = item["assetdata"].AsBinary();
72 dataCache.Cache(asset);
73 }
74 }
75 }
76 else if (pInput.Type == OSDType.Map)
77 {
78 OSDMap item = (OSDMap) pInput;
79 ret.Add(new WearableCacheItem(){
80 TextureIndex = item["textureindex"].AsUInteger(),
81 CacheId = item["cacheid"].AsUUID(),
82 TextureID = item["textureid"].AsUUID()
83 });
84 if (dataCache != null && item.ContainsKey("assetdata"))
85 {
86 string assetCreator = item["assetcreator"].AsString();
87 string assetName = item["assetname"].AsString();
88 AssetBase asset = new AssetBase(item["textureid"].AsUUID(), assetName, (sbyte)AssetType.Texture, assetCreator);
89 asset.Temporary = true;
90 asset.Data = item["assetdata"].AsBinary();
91 dataCache.Cache(asset);
92 }
93 }
94 else
95 {
96 return new WearableCacheItem[0];
97 }
98 return ret.ToArray();
99
100 }
101 public static OSD ToOSD(WearableCacheItem[] pcacheItems, IImprovedAssetCache dataCache)
102 {
103 OSDArray arr = new OSDArray();
104 foreach (WearableCacheItem item in pcacheItems)
105 {
106 OSDMap itemmap = new OSDMap();
107 itemmap.Add("textureindex", OSD.FromUInteger(item.TextureIndex));
108 itemmap.Add("cacheid", OSD.FromUUID(item.CacheId));
109 itemmap.Add("textureid", OSD.FromUUID(item.TextureID));
110 if (dataCache != null)
111 {
112 if (dataCache.Check(item.TextureID.ToString()))
113 {
114 AssetBase assetItem = dataCache.Get(item.TextureID.ToString());
115 if (assetItem != null)
116 {
117 itemmap.Add("assetdata", OSD.FromBinary(assetItem.Data));
118 itemmap.Add("assetcreator", OSD.FromString(assetItem.CreatorID));
119 itemmap.Add("assetname", OSD.FromString(assetItem.Name));
120 }
121 }
122 }
123 arr.Add(itemmap);
124 }
125 return arr;
126 }
127 public static WearableCacheItem SearchTextureIndex(uint pTextureIndex,WearableCacheItem[] pcacheItems)
128 {
129 for (int i = 0; i < pcacheItems.Length; i++)
130 {
131 if (pcacheItems[i].TextureIndex == pTextureIndex)
132 return pcacheItems[i];
133 }
134 return null;
135 }
136 public static WearableCacheItem SearchTextureCacheId(UUID pCacheId, WearableCacheItem[] pcacheItems)
137 {
138 for (int i = 0; i < pcacheItems.Length; i++)
139 {
140 if (pcacheItems[i].CacheId == pCacheId)
141 return pcacheItems[i];
142 }
143 return null;
144 }
145 public static WearableCacheItem SearchTextureTextureId(UUID pTextureId, WearableCacheItem[] pcacheItems)
146 {
147 for (int i = 0; i < pcacheItems.Length; i++)
148 {
149 if (pcacheItems[i].TextureID == pTextureId)
150 return pcacheItems[i];
151 }
152 return null;
153 }
154 }
155
156
157}
diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs
index 701fbb0..bf57fd4 100644
--- a/OpenSim/Framework/WebUtil.cs
+++ b/OpenSim/Framework/WebUtil.cs
@@ -235,6 +235,7 @@ namespace OpenSim.Framework
235 catch (Exception ex) 235 catch (Exception ex)
236 { 236 {
237 errorMessage = ex.Message; 237 errorMessage = ex.Message;
238 m_log.Debug("[WEB UTIL]: Exception making request: " + ex.ToString());
238 } 239 }
239 finally 240 finally
240 { 241 {
@@ -318,7 +319,7 @@ namespace OpenSim.Framework
318 /// </summary> 319 /// </summary>
319 public static OSDMap PostToService(string url, NameValueCollection data) 320 public static OSDMap PostToService(string url, NameValueCollection data)
320 { 321 {
321 return ServiceFormRequest(url,data,10000); 322 return ServiceFormRequest(url,data, 20000);
322 } 323 }
323 324
324 public static OSDMap ServiceFormRequest(string url, NameValueCollection data, int timeout) 325 public static OSDMap ServiceFormRequest(string url, NameValueCollection data, int timeout)
@@ -732,7 +733,8 @@ namespace OpenSim.Framework
732 reqnum, verb, requestUrl); 733 reqnum, verb, requestUrl);
733 734
734 int tickstart = Util.EnvironmentTickCount(); 735 int tickstart = Util.EnvironmentTickCount();
735 int tickdata = 0; 736// int tickdata = 0;
737 int tickdiff = 0;
736 738
737 Type type = typeof(TRequest); 739 Type type = typeof(TRequest);
738 740
@@ -775,8 +777,8 @@ namespace OpenSim.Framework
775 requestStream.Close(); 777 requestStream.Close();
776 778
777 // capture how much time was spent writing 779 // capture how much time was spent writing
778 tickdata = Util.EnvironmentTickCountSubtract(tickstart); 780 // useless in this async
779 781// tickdata = Util.EnvironmentTickCountSubtract(tickstart);
780 request.BeginGetResponse(delegate(IAsyncResult ar) 782 request.BeginGetResponse(delegate(IAsyncResult ar)
781 { 783 {
782 response = request.EndGetResponse(ar); 784 response = request.EndGetResponse(ar);
@@ -793,7 +795,8 @@ namespace OpenSim.Framework
793 finally 795 finally
794 { 796 {
795 // Let's not close this 797 // Let's not close this
796 //buffer.Close(); 798 // yes do close it
799 buffer.Close();
797 respStream.Close(); 800 respStream.Close();
798 response.Close(); 801 response.Close();
799 } 802 }
@@ -862,7 +865,6 @@ namespace OpenSim.Framework
862 } 865 }
863 866
864 // m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString()); 867 // m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString());
865
866 try 868 try
867 { 869 {
868 action(deserial); 870 action(deserial);
@@ -877,9 +879,10 @@ namespace OpenSim.Framework
877 }, null); 879 }, null);
878 } 880 }
879 881
880 int tickdiff = Util.EnvironmentTickCountSubtract(tickstart); 882 tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
881 if (tickdiff > WebUtil.LongCallTime) 883 if (tickdiff > WebUtil.LongCallTime)
882 { 884 {
885/*
883 string originalRequest = null; 886 string originalRequest = null;
884 887
885 if (buffer != null) 888 if (buffer != null)
@@ -898,12 +901,19 @@ namespace OpenSim.Framework
898 tickdiff, 901 tickdiff,
899 tickdata, 902 tickdata,
900 originalRequest); 903 originalRequest);
904*/
905 m_log.InfoFormat(
906 "[ASYNC REQUEST]: Slow WebRequest SETUP <{0}> {1} {2} took {3}ms",
907 reqnum,
908 verb,
909 requestUrl,
910 tickdiff);
901 } 911 }
902 else if (WebUtil.DebugLevel >= 4) 912 else if (WebUtil.DebugLevel >= 4)
903 { 913 {
904 m_log.DebugFormat( 914 m_log.DebugFormat(
905 "[WEB UTIL]: HTTP OUT {0} took {1}ms, {2}ms writing", 915 "[WEB UTIL]: HTTP OUT {0} took {1}ms",
906 reqnum, tickdiff, tickdata); 916 reqnum, tickdiff);
907 } 917 }
908 } 918 }
909 } 919 }
@@ -938,6 +948,8 @@ namespace OpenSim.Framework
938 request.Method = verb; 948 request.Method = verb;
939 string respstring = String.Empty; 949 string respstring = String.Empty;
940 950
951 int tickset = Util.EnvironmentTickCountSubtract(tickstart);
952
941 using (MemoryStream buffer = new MemoryStream()) 953 using (MemoryStream buffer = new MemoryStream())
942 { 954 {
943 if ((verb == "POST") || (verb == "PUT")) 955 if ((verb == "POST") || (verb == "PUT"))
@@ -1017,6 +1029,7 @@ namespace OpenSim.Framework
1017 verb, 1029 verb,
1018 requestUrl, 1030 requestUrl,
1019 tickdiff, 1031 tickdiff,
1032 tickset,
1020 tickdata, 1033 tickdata,
1021 obj.Length > WebUtil.MaxRequestDiagLength ? obj.Remove(WebUtil.MaxRequestDiagLength) : obj); 1034 obj.Length > WebUtil.MaxRequestDiagLength ? obj.Remove(WebUtil.MaxRequestDiagLength) : obj);
1022 else if (WebUtil.DebugLevel >= 4) 1035 else if (WebUtil.DebugLevel >= 4)
@@ -1075,6 +1088,8 @@ namespace OpenSim.Framework
1075 ht.ServicePoint.ConnectionLimit = maxConnections; 1088 ht.ServicePoint.ConnectionLimit = maxConnections;
1076 1089
1077 request.Method = verb; 1090 request.Method = verb;
1091 if (pTimeout != 0)
1092 request.Timeout = pTimeout * 1000;
1078 MemoryStream buffer = null; 1093 MemoryStream buffer = null;
1079 1094
1080 if ((verb == "POST") || (verb == "PUT")) 1095 if ((verb == "POST") || (verb == "PUT"))
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 11dd052..a7e7d03 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -447,7 +447,7 @@ namespace OpenSim
447 if (alert != null) 447 if (alert != null)
448 presence.ControllingClient.Kick(alert); 448 presence.ControllingClient.Kick(alert);
449 else 449 else
450 presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); 450 presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n");
451 451
452 presence.Scene.IncomingCloseAgent(presence.UUID, force); 452 presence.Scene.IncomingCloseAgent(presence.UUID, force);
453 } 453 }
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index c555915..7361f50 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -97,6 +97,10 @@ namespace OpenSim
97 97
98 protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>(); 98 protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
99 99
100 private List<string> m_permsModules;
101
102 private bool m_securePermissionsLoading = true;
103
100 /// <value> 104 /// <value>
101 /// The config information passed into the OpenSimulator region server. 105 /// The config information passed into the OpenSimulator region server.
102 /// </value> 106 /// </value>
@@ -188,6 +192,11 @@ namespace OpenSim
188 CreatePIDFile(pidFile); 192 CreatePIDFile(pidFile);
189 193
190 userStatsURI = startupConfig.GetString("Stats_URI", String.Empty); 194 userStatsURI = startupConfig.GetString("Stats_URI", String.Empty);
195
196 m_securePermissionsLoading = startupConfig.GetBoolean("SecurePermissionsLoading", true);
197
198 string permissionModules = startupConfig.GetString("permissionmodules", "DefaultPermissionsModule");
199 m_permsModules = new List<string>(permissionModules.Split(','));
191 } 200 }
192 201
193 // Load the simulation data service 202 // Load the simulation data service
@@ -225,6 +234,12 @@ namespace OpenSim
225 base.StartupSpecific(); 234 base.StartupSpecific();
226 235
227 LoadPlugins(); 236 LoadPlugins();
237
238 if (m_plugins.Count == 0) // We failed to load any modules. Mono Addins glitch!
239 {
240 Environment.Exit(1);
241 }
242
228 foreach (IApplicationPlugin plugin in m_plugins) 243 foreach (IApplicationPlugin plugin in m_plugins)
229 { 244 {
230 plugin.PostInitialise(); 245 plugin.PostInitialise();
@@ -251,10 +266,10 @@ namespace OpenSim
251 "help " + capitalizedTopic, 266 "help " + capitalizedTopic,
252 "Get help on plugin command '" + topic + "'", 267 "Get help on plugin command '" + topic + "'",
253 HandleCommanderHelp); 268 HandleCommanderHelp);
254 console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic, 269// console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
255 "help " + capitalizedTopic, 270// "help " + capitalizedTopic,
256 "Get help on plugin command '" + topic + "'", 271// "Get help on plugin command '" + topic + "'",
257 HandleCommanderHelp); 272// HandleCommanderHelp);
258 273
259 ICommander commander = null; 274 ICommander commander = null;
260 275
@@ -377,7 +392,42 @@ namespace OpenSim
377 } 392 }
378 else m_log.Error("[REGIONMODULES]: The new RegionModulesController is missing..."); 393 else m_log.Error("[REGIONMODULES]: The new RegionModulesController is missing...");
379 394
395 // XPTO: Fix this
396// if (m_securePermissionsLoading)
397// {
398// foreach (string s in m_permsModules)
399// {
400// if (!scene.RegionModules.ContainsKey(s))
401// {
402// bool found = false;
403// foreach (IRegionModule m in modules)
404// {
405// if (m.Name == s)
406// {
407// found = true;
408// }
409// }
410// if (!found)
411// {
412// m_log.Fatal("[MODULES]: Required module " + s + " not found.");
413// Environment.Exit(0);
414// }
415// }
416// }
417// }
418
380 scene.SetModuleInterfaces(); 419 scene.SetModuleInterfaces();
420// First Step of bootreport sequence
421 if (scene.SnmpService != null)
422 {
423 scene.SnmpService.ColdStart(1,scene);
424 scene.SnmpService.LinkDown(scene);
425 }
426
427 if (scene.SnmpService != null)
428 {
429 scene.SnmpService.BootInfo("Loading prins", scene);
430 }
381 431
382 while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) 432 while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
383 SetUpEstateOwner(scene); 433 SetUpEstateOwner(scene);
@@ -391,6 +441,11 @@ namespace OpenSim
391 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); 441 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
392 scene.EventManager.TriggerParcelPrimCountUpdate(); 442 scene.EventManager.TriggerParcelPrimCountUpdate();
393 443
444 if (scene.SnmpService != null)
445 {
446 scene.SnmpService.BootInfo("Grid Registration in progress", scene);
447 }
448
394 try 449 try
395 { 450 {
396 scene.RegisterRegionWithGrid(); 451 scene.RegisterRegionWithGrid();
@@ -401,15 +456,29 @@ namespace OpenSim
401 "[STARTUP]: Registration of region with grid failed, aborting startup due to {0} {1}", 456 "[STARTUP]: Registration of region with grid failed, aborting startup due to {0} {1}",
402 e.Message, e.StackTrace); 457 e.Message, e.StackTrace);
403 458
459 if (scene.SnmpService != null)
460 {
461 scene.SnmpService.Critical("Grid registration failed. Startup aborted.", scene);
462 }
404 // Carrying on now causes a lot of confusion down the 463 // Carrying on now causes a lot of confusion down the
405 // line - we need to get the user's attention 464 // line - we need to get the user's attention
406 Environment.Exit(1); 465 Environment.Exit(1);
407 } 466 }
408 467
468 if (scene.SnmpService != null)
469 {
470 scene.SnmpService.BootInfo("Grid Registration done", scene);
471 }
472
409 // We need to do this after we've initialized the 473 // We need to do this after we've initialized the
410 // scripting engines. 474 // scripting engines.
411 scene.CreateScriptInstances(); 475 scene.CreateScriptInstances();
412 476
477 if (scene.SnmpService != null)
478 {
479 scene.SnmpService.BootInfo("ScriptEngine started", scene);
480 }
481
413 SceneManager.Add(scene); 482 SceneManager.Add(scene);
414 483
415 if (m_autoCreateClientStack) 484 if (m_autoCreateClientStack)
@@ -421,10 +490,20 @@ namespace OpenSim
421 } 490 }
422 } 491 }
423 492
493 if (scene.SnmpService != null)
494 {
495 scene.SnmpService.BootInfo("Initializing region modules", scene);
496 }
424 scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); }; 497 scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); };
425 498
426 mscene = scene; 499 mscene = scene;
427 500
501 if (scene.SnmpService != null)
502 {
503 scene.SnmpService.BootInfo("The region is operational", scene);
504 scene.SnmpService.LinkUp(scene);
505 }
506
428 scene.Start(); 507 scene.Start();
429 scene.StartScripts(); 508 scene.StartScripts();
430 509
@@ -543,6 +622,11 @@ namespace OpenSim
543 private void ShutdownRegion(Scene scene) 622 private void ShutdownRegion(Scene scene)
544 { 623 {
545 m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName); 624 m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName);
625 if (scene.SnmpService != null)
626 {
627 scene.SnmpService.BootInfo("The region is shutting down", scene);
628 scene.SnmpService.LinkDown(scene);
629 }
546 IRegionModulesController controller; 630 IRegionModulesController controller;
547 if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller)) 631 if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller))
548 { 632 {
@@ -1089,4 +1173,4 @@ namespace OpenSim
1089 { 1173 {
1090 public IConfigSource Source; 1174 public IConfigSource Source;
1091 } 1175 }
1092} \ No newline at end of file 1176}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 8752404..921d3bf 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Timers;
29using System.Collections; 30using System.Collections;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
@@ -54,14 +55,16 @@ using PermissionMask = OpenSim.Framework.PermissionMask;
54namespace OpenSim.Region.ClientStack.Linden 55namespace OpenSim.Region.ClientStack.Linden
55{ 56{
56 public delegate void UpLoadedAsset( 57 public delegate void UpLoadedAsset(
57 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, 58 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
58 byte[] data, string inventoryType, string assetType); 59 byte[] data, string inventoryType, string assetType,
60 int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
61 bool IsAtestUpload, ref string error);
59 62
60 public delegate UUID UpdateItem(UUID itemID, byte[] data); 63 public delegate UUID UpdateItem(UUID itemID, byte[] data);
61 64
62 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); 65 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
63 66
64 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); 67 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
65 68
66 public delegate void NewAsset(AssetBase asset); 69 public delegate void NewAsset(AssetBase asset);
67 70
@@ -87,6 +90,7 @@ namespace OpenSim.Region.ClientStack.Linden
87 90
88 private Scene m_Scene; 91 private Scene m_Scene;
89 private Caps m_HostCapsObj; 92 private Caps m_HostCapsObj;
93 private ModelCost m_ModelCost;
90 94
91 private static readonly string m_requestPath = "0000/"; 95 private static readonly string m_requestPath = "0000/";
92 // private static readonly string m_mapLayerPath = "0001/"; 96 // private static readonly string m_mapLayerPath = "0001/";
@@ -98,7 +102,8 @@ namespace OpenSim.Region.ClientStack.Linden
98 private static readonly string m_copyFromNotecardPath = "0007/"; 102 private static readonly string m_copyFromNotecardPath = "0007/";
99 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. 103 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
100 private static readonly string m_getObjectPhysicsDataPath = "0101/"; 104 private static readonly string m_getObjectPhysicsDataPath = "0101/";
101 /* 0102 - 0103 RESERVED */ 105 private static readonly string m_getObjectCostPath = "0102/";
106 private static readonly string m_ResourceCostSelectedPath = "0103/";
102 private static readonly string m_UpdateAgentInformationPath = "0500/"; 107 private static readonly string m_UpdateAgentInformationPath = "0500/";
103 108
104 // These are callbacks which will be setup by the scene so that we can update scene data when we 109 // These are callbacks which will be setup by the scene so that we can update scene data when we
@@ -114,12 +119,50 @@ namespace OpenSim.Region.ClientStack.Linden
114 private IAssetService m_assetService; 119 private IAssetService m_assetService;
115 private bool m_dumpAssetsToFile = false; 120 private bool m_dumpAssetsToFile = false;
116 private string m_regionName; 121 private string m_regionName;
122
117 private int m_levelUpload = 0; 123 private int m_levelUpload = 0;
118 124
125 private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
126 private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
127
128 private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
129 // may not be visible till relog
130
131 private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
132 private UUID m_testAssetsCreatorID = UUID.Zero;
133
134 private float m_PrimScaleMin = 0.001f;
135
136 private enum FileAgentInventoryState : int
137 {
138 idle = 0,
139 processRequest = 1,
140 waitUpload = 2,
141 processUpload = 3
142 }
143 private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
144
119 public BunchOfCaps(Scene scene, Caps caps) 145 public BunchOfCaps(Scene scene, Caps caps)
120 { 146 {
121 m_Scene = scene; 147 m_Scene = scene;
122 m_HostCapsObj = caps; 148 m_HostCapsObj = caps;
149
150 // create a model upload cost provider
151 m_ModelCost = new ModelCost();
152 // tell it about scene object limits
153 m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
154 m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
155
156// m_ModelCost.ObjectLinkedPartsMax = ??
157// m_ModelCost.PrimScaleMin = ??
158
159 m_PrimScaleMin = m_ModelCost.PrimScaleMin;
160 float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
161 float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
162 float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
163 float modelPrimCreationCost = m_ModelCost.primCreationCost;
164 float modelMeshByteCost = m_ModelCost.bytecost;
165
123 IConfigSource config = m_Scene.Config; 166 IConfigSource config = m_Scene.Config;
124 if (config != null) 167 if (config != null)
125 { 168 {
@@ -134,6 +177,37 @@ namespace OpenSim.Region.ClientStack.Linden
134 { 177 {
135 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 178 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
136 } 179 }
180 // economy for model upload
181 IConfig EconomyConfig = config.Configs["Economy"];
182 if (EconomyConfig != null)
183 {
184 modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
185 modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
186 modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
187 // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
188 modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
189 modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
190
191 m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
192
193 m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
194 m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
195 m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
196 string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
197 if (testcreator != "")
198 {
199 UUID id;
200 UUID.TryParse(testcreator, out id);
201 if (id != null)
202 m_testAssetsCreatorID = id;
203 }
204
205 m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
206 m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
207 m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
208 m_ModelCost.primCreationCost = modelPrimCreationCost;
209 m_ModelCost.bytecost = modelMeshByteCost;
210 }
137 } 211 }
138 212
139 m_assetService = m_Scene.AssetService; 213 m_assetService = m_Scene.AssetService;
@@ -145,6 +219,8 @@ namespace OpenSim.Region.ClientStack.Linden
145 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; 219 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
146 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; 220 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
147 GetClient = m_Scene.SceneGraph.GetControllingClient; 221 GetClient = m_Scene.SceneGraph.GetControllingClient;
222
223 m_FileAgentInventoryState = FileAgentInventoryState.idle;
148 } 224 }
149 225
150 /// <summary> 226 /// <summary>
@@ -190,7 +266,6 @@ namespace OpenSim.Region.ClientStack.Linden
190 { 266 {
191 try 267 try
192 { 268 {
193 // I don't think this one works...
194 m_HostCapsObj.RegisterHandler( 269 m_HostCapsObj.RegisterHandler(
195 "NewFileAgentInventory", 270 "NewFileAgentInventory",
196 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( 271 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
@@ -209,6 +284,10 @@ namespace OpenSim.Region.ClientStack.Linden
209 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); 284 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
210 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); 285 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData);
211 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); 286 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
287 IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
288 m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
289 IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
290 m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
212 IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); 291 IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation);
213 m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); 292 m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler);
214 293
@@ -264,6 +343,9 @@ namespace OpenSim.Region.ClientStack.Linden
264 m_log.DebugFormat( 343 m_log.DebugFormat(
265 "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); 344 "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);
266 345
346 if (!m_HostCapsObj.WaitForActivation())
347 return string.Empty;
348
267 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) 349 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
268 { 350 {
269 m_log.WarnFormat( 351 m_log.WarnFormat(
@@ -393,62 +475,176 @@ namespace OpenSim.Region.ClientStack.Linden
393 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); 475 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
394 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); 476 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
395 477
478 // start by getting the client
479 IClientAPI client = null;
480 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
481
482 // check current state so we only have one service at a time
483 lock (m_ModelCost)
484 {
485 switch (m_FileAgentInventoryState)
486 {
487 case FileAgentInventoryState.processRequest:
488 case FileAgentInventoryState.processUpload:
489 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
490 resperror.message = "Uploader busy processing previus request";
491 resperror.identifier = UUID.Zero;
492
493 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
494 errorResponse.uploader = "";
495 errorResponse.state = "error";
496 errorResponse.error = resperror;
497 return errorResponse;
498 break;
499 case FileAgentInventoryState.waitUpload:
500 // todo stop current uploader server
501 break;
502 case FileAgentInventoryState.idle:
503 default:
504 break;
505 }
506
507 m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
508 }
509
510 int cost = 0;
511 int nreqtextures = 0;
512 int nreqmeshs= 0;
513 int nreqinstances = 0;
514 bool IsAtestUpload = false;
515
516 string assetName = llsdRequest.name;
517
518 LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
519
396 if (llsdRequest.asset_type == "texture" || 520 if (llsdRequest.asset_type == "texture" ||
397 llsdRequest.asset_type == "animation" || 521 llsdRequest.asset_type == "animation" ||
522 llsdRequest.asset_type == "mesh" ||
398 llsdRequest.asset_type == "sound") 523 llsdRequest.asset_type == "sound")
399 { 524 {
400 ScenePresence avatar = null; 525 ScenePresence avatar = null;
401 IClientAPI client = null;
402 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); 526 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
403 527
404 // check user level 528 // check user level
405 if (avatar != null) 529 if (avatar != null)
406 { 530 {
407 client = avatar.ControllingClient;
408
409 if (avatar.UserLevel < m_levelUpload) 531 if (avatar.UserLevel < m_levelUpload)
410 { 532 {
411 if (client != null) 533 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
412 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); 534 resperror.message = "Insufficient permissions to upload";
535 resperror.identifier = UUID.Zero;
413 536
414 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 537 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
415 errorResponse.uploader = ""; 538 errorResponse.uploader = "";
416 errorResponse.state = "error"; 539 errorResponse.state = "error";
540 errorResponse.error = resperror;
541 lock (m_ModelCost)
542 m_FileAgentInventoryState = FileAgentInventoryState.idle;
417 return errorResponse; 543 return errorResponse;
418 } 544 }
419 } 545 }
420 546
421 // check funds 547 // check test upload and funds
422 if (client != null) 548 if (client != null)
423 { 549 {
424 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); 550 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
425 551
552 int baseCost = 0;
426 if (mm != null) 553 if (mm != null)
554 baseCost = mm.UploadCharge;
555
556 string warning = String.Empty;
557
558 if (llsdRequest.asset_type == "mesh")
427 { 559 {
428 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 560 string error;
561 int modelcost;
562
563 if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
564 meshcostdata, out error, ref warning))
429 { 565 {
430 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); 566 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
567 resperror.message = error;
568 resperror.identifier = UUID.Zero;
431 569
432 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 570 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
433 errorResponse.uploader = ""; 571 errorResponse.uploader = "";
434 errorResponse.state = "error"; 572 errorResponse.state = "error";
573 errorResponse.error = resperror;
574
575 lock (m_ModelCost)
576 m_FileAgentInventoryState = FileAgentInventoryState.idle;
435 return errorResponse; 577 return errorResponse;
436 } 578 }
579 cost = modelcost;
580 }
581 else
582 {
583 cost = baseCost;
584 }
585
586 if (cost > 0 && mm != null)
587 {
588 // check for test upload
589
590 if (m_ForceFreeTestUpload) // all are test
591 {
592 if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
593 assetName = "TEST-" + assetName;
594
595 IsAtestUpload = true;
596 }
597
598 else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
599 {
600
601 IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
602 }
603
604
605 if(IsAtestUpload) // let user know, still showing cost estimation
606 warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";
607
608 // check funds
609 else
610 {
611 if (!mm.UploadCovered(client.AgentId, (int)cost))
612 {
613 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
614 resperror.message = "Insuficient funds";
615 resperror.identifier = UUID.Zero;
616
617 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
618 errorResponse.uploader = "";
619 errorResponse.state = "error";
620 errorResponse.error = resperror;
621 lock (m_ModelCost)
622 m_FileAgentInventoryState = FileAgentInventoryState.idle;
623 return errorResponse;
624 }
625 }
437 } 626 }
627
628 if (client != null && warning != String.Empty)
629 client.SendAgentAlertMessage(warning, true);
438 } 630 }
439 } 631 }
440 632
441 string assetName = llsdRequest.name;
442 string assetDes = llsdRequest.description; 633 string assetDes = llsdRequest.description;
443 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 634 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
444 UUID newAsset = UUID.Random(); 635 UUID newAsset = UUID.Random();
445 UUID newInvItem = UUID.Random(); 636 UUID newInvItem = UUID.Random();
446 UUID parentFolder = llsdRequest.folder_id; 637 UUID parentFolder = llsdRequest.folder_id;
447 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 638 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
639 UUID texturesFolder = UUID.Zero;
640
641 if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
642 texturesFolder = llsdRequest.texture_folder_id;
448 643
449 AssetUploader uploader = 644 AssetUploader uploader =
450 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 645 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
451 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); 646 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
647 texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
452 648
453 m_HostCapsObj.HttpListener.AddStreamHandler( 649 m_HostCapsObj.HttpListener.AddStreamHandler(
454 new BinaryStreamHandler( 650 new BinaryStreamHandler(
@@ -466,10 +662,22 @@ namespace OpenSim.Region.ClientStack.Linden
466 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + 662 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
467 uploaderPath; 663 uploaderPath;
468 664
665
469 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); 666 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
470 uploadResponse.uploader = uploaderURL; 667 uploadResponse.uploader = uploaderURL;
471 uploadResponse.state = "upload"; 668 uploadResponse.state = "upload";
669 uploadResponse.upload_price = (int)cost;
670
671 if (llsdRequest.asset_type == "mesh")
672 {
673 uploadResponse.data = meshcostdata;
674 }
675
472 uploader.OnUpLoad += UploadCompleteHandler; 676 uploader.OnUpLoad += UploadCompleteHandler;
677
678 lock (m_ModelCost)
679 m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
680
473 return uploadResponse; 681 return uploadResponse;
474 } 682 }
475 683
@@ -481,8 +689,14 @@ namespace OpenSim.Region.ClientStack.Linden
481 /// <param name="data"></param> 689 /// <param name="data"></param>
482 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, 690 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
483 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, 691 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
484 string assetType) 692 string assetType, int cost,
693 UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
694 bool IsAtestUpload, ref string error)
485 { 695 {
696
697 lock (m_ModelCost)
698 m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
699
486 m_log.DebugFormat( 700 m_log.DebugFormat(
487 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", 701 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
488 assetID, inventoryItem, inventoryType, assetType); 702 assetID, inventoryItem, inventoryType, assetType);
@@ -490,117 +704,247 @@ namespace OpenSim.Region.ClientStack.Linden
490 sbyte assType = 0; 704 sbyte assType = 0;
491 sbyte inType = 0; 705 sbyte inType = 0;
492 706
707 IClientAPI client = null;
708
709 UUID owner_id = m_HostCapsObj.AgentID;
710 UUID creatorID;
711
712 bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
713
714 bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
715
716 if (istest && m_testAssetsCreatorID != UUID.Zero)
717 creatorID = m_testAssetsCreatorID;
718 else
719 creatorID = owner_id;
720
721 string creatorIDstr = creatorID.ToString();
722
723 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
724 if (mm != null)
725 {
726 // make sure client still has enougth credit
727 if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
728 {
729 error = "Insufficient funds.";
730 return;
731 }
732 }
733
734 // strings to types
493 if (inventoryType == "sound") 735 if (inventoryType == "sound")
494 { 736 {
495 inType = 1; 737 inType = (sbyte)InventoryType.Sound;
496 assType = 1; 738 assType = (sbyte)AssetType.Sound;
497 } 739 }
498 else if (inventoryType == "animation") 740 else if (inventoryType == "animation")
499 { 741 {
500 inType = 19; 742 inType = (sbyte)InventoryType.Animation;
501 assType = 20; 743 assType = (sbyte)AssetType.Animation;
502 } 744 }
503 else if (inventoryType == "wearable") 745 else if (inventoryType == "wearable")
504 { 746 {
505 inType = 18; 747 inType = (sbyte)InventoryType.Wearable;
506 switch (assetType) 748 switch (assetType)
507 { 749 {
508 case "bodypart": 750 case "bodypart":
509 assType = 13; 751 assType = (sbyte)AssetType.Bodypart;
510 break; 752 break;
511 case "clothing": 753 case "clothing":
512 assType = 5; 754 assType = (sbyte)AssetType.Clothing;
513 break; 755 break;
514 } 756 }
515 } 757 }
516 else if (inventoryType == "object") 758 else if (inventoryType == "object")
517 { 759 {
518 inType = (sbyte)InventoryType.Object; 760 if (assetType == "mesh") // this code for now is for mesh models uploads only
519 assType = (sbyte)AssetType.Object;
520
521 List<Vector3> positions = new List<Vector3>();
522 List<Quaternion> rotations = new List<Quaternion>();
523 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
524 OSDArray instance_list = (OSDArray)request["instance_list"];
525 OSDArray mesh_list = (OSDArray)request["mesh_list"];
526 OSDArray texture_list = (OSDArray)request["texture_list"];
527 SceneObjectGroup grp = null;
528
529 List<UUID> textures = new List<UUID>();
530 for (int i = 0; i < texture_list.Count; i++)
531 { 761 {
532 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); 762 inType = (sbyte)InventoryType.Object;
533 textureAsset.Data = texture_list[i].AsBinary(); 763 assType = (sbyte)AssetType.Object;
534 m_assetService.Store(textureAsset);
535 textures.Add(textureAsset.FullID);
536 }
537 764
538 for (int i = 0; i < mesh_list.Count; i++) 765 List<Vector3> positions = new List<Vector3>();
539 { 766 List<Quaternion> rotations = new List<Quaternion>();
540 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); 767 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
768
769 // compare and get updated information
541 770
542 Primitive.TextureEntry textureEntry 771 bool mismatchError = true;
543 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
544 OSDMap inner_instance_list = (OSDMap)instance_list[i];
545 772
546 OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; 773 while (mismatchError)
547 for (uint face = 0; face < face_list.Count; face++)
548 { 774 {
549 OSDMap faceMap = (OSDMap)face_list[(int)face]; 775 mismatchError = false;
550 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); 776 }
551 if(faceMap.ContainsKey("fullbright"))
552 f.Fullbright = faceMap["fullbright"].AsBoolean();
553 if (faceMap.ContainsKey ("diffuse_color"))
554 f.RGBA = faceMap["diffuse_color"].AsColor4();
555 777
556 int textureNum = faceMap["image"].AsInteger(); 778 if (mismatchError)
557 float imagerot = faceMap["imagerot"].AsInteger(); 779 {
558 float offsets = (float)faceMap["offsets"].AsReal(); 780 error = "Upload and fee estimation information don't match";
559 float offsett = (float)faceMap["offsett"].AsReal(); 781 lock (m_ModelCost)
560 float scales = (float)faceMap["scales"].AsReal(); 782 m_FileAgentInventoryState = FileAgentInventoryState.idle;
561 float scalet = (float)faceMap["scalet"].AsReal();
562 783
563 if(imagerot != 0) 784 return;
564 f.Rotation = imagerot; 785 }
565 786
566 if(offsets != 0) 787 OSDArray instance_list = (OSDArray)request["instance_list"];
567 f.OffsetU = offsets; 788 OSDArray mesh_list = (OSDArray)request["mesh_list"];
789 OSDArray texture_list = (OSDArray)request["texture_list"];
790 SceneObjectGroup grp = null;
568 791
569 if (offsett != 0) 792 // create and store texture assets
570 f.OffsetV = offsett; 793 bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
794 texturesFolder != UUID.Zero);
571 795
572 if (scales != 0)
573 f.RepeatU = scales;
574 796
575 if (scalet != 0) 797 List<UUID> textures = new List<UUID>();
576 f.RepeatV = scalet;
577 798
578 if (textures.Count > textureNum) 799
579 f.TextureID = textures[textureNum]; 800 if (doTextInv)
580 else 801 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
581 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; 802
803 if(client == null) // don't put textures in inventory if there is no client
804 doTextInv = false;
805
806 for (int i = 0; i < texture_list.Count; i++)
807 {
808 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
809 textureAsset.Data = texture_list[i].AsBinary();
810 if (istest)
811 textureAsset.Local = true;
812 m_assetService.Store(textureAsset);
813 textures.Add(textureAsset.FullID);
814
815 if (doTextInv)
816 {
817 string name = assetName;
818 if (name.Length > 25)
819 name = name.Substring(0, 24);
820 name += "_Texture#" + i.ToString();
821 InventoryItemBase texitem = new InventoryItemBase();
822 texitem.Owner = m_HostCapsObj.AgentID;
823 texitem.CreatorId = creatorIDstr;
824 texitem.CreatorData = String.Empty;
825 texitem.ID = UUID.Random();
826 texitem.AssetID = textureAsset.FullID;
827 texitem.Description = "mesh model texture";
828 texitem.Name = name;
829 texitem.AssetType = (int)AssetType.Texture;
830 texitem.InvType = (int)InventoryType.Texture;
831 texitem.Folder = texturesFolder;
832
833 texitem.CurrentPermissions
834 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
835
836 texitem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
837 texitem.EveryOnePermissions = 0;
838 texitem.NextPermissions = (uint)PermissionMask.All;
839 texitem.CreationDate = Util.UnixTimeSinceEpoch();
840
841 m_Scene.AddInventoryItem(client, texitem);
842 texitem = null;
843 }
844 }
582 845
583 textureEntry.FaceTextures[face] = f; 846 // create and store meshs assets
847 List<UUID> meshAssets = new List<UUID>();
848 for (int i = 0; i < mesh_list.Count; i++)
849 {
850 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
851 meshAsset.Data = mesh_list[i].AsBinary();
852 if (istest)
853 meshAsset.Local = true;
854 m_assetService.Store(meshAsset);
855 meshAssets.Add(meshAsset.FullID);
584 } 856 }
585 857
586 pbs.TextureEntry = textureEntry.GetBytes(); 858 int skipedMeshs = 0;
859 // build prims from instances
860 for (int i = 0; i < instance_list.Count; i++)
861 {
862 OSDMap inner_instance_list = (OSDMap)instance_list[i];
863
864 // skip prims that are 2 small
865 Vector3 scale = inner_instance_list["scale"].AsVector3();
866
867 if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
868 {
869 skipedMeshs++;
870 continue;
871 }
872
873 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
874
875 Primitive.TextureEntry textureEntry
876 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
587 877
588 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, "");
589 meshAsset.Data = mesh_list[i].AsBinary();
590 m_assetService.Store(meshAsset);
591 878
592 pbs.SculptEntry = true; 879 OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
593 pbs.SculptTexture = meshAsset.FullID; 880 for (uint face = 0; face < face_list.Count; face++)
594 pbs.SculptType = (byte)SculptType.Mesh; 881 {
595 pbs.SculptData = meshAsset.Data; 882 OSDMap faceMap = (OSDMap)face_list[(int)face];
883 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
884 if (faceMap.ContainsKey("fullbright"))
885 f.Fullbright = faceMap["fullbright"].AsBoolean();
886 if (faceMap.ContainsKey("diffuse_color"))
887 f.RGBA = faceMap["diffuse_color"].AsColor4();
888
889 int textureNum = faceMap["image"].AsInteger();
890 float imagerot = faceMap["imagerot"].AsInteger();
891 float offsets = (float)faceMap["offsets"].AsReal();
892 float offsett = (float)faceMap["offsett"].AsReal();
893 float scales = (float)faceMap["scales"].AsReal();
894 float scalet = (float)faceMap["scalet"].AsReal();
895
896 if (imagerot != 0)
897 f.Rotation = imagerot;
898
899 if (offsets != 0)
900 f.OffsetU = offsets;
901
902 if (offsett != 0)
903 f.OffsetV = offsett;
904
905 if (scales != 0)
906 f.RepeatU = scales;
907
908 if (scalet != 0)
909 f.RepeatV = scalet;
910
911 if (textures.Count > textureNum)
912 f.TextureID = textures[textureNum];
913 else
914 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
915
916 textureEntry.FaceTextures[face] = f;
917 }
918
919 pbs.TextureEntry = textureEntry.GetBytes();
920
921 bool hasmesh = false;
922 if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
923 {
924 int meshindx = inner_instance_list["mesh"].AsInteger();
925 if (meshAssets.Count > meshindx)
926 {
927 pbs.SculptEntry = true;
928 pbs.SculptType = (byte)SculptType.Mesh;
929 pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
930 // data will be requested from asset on rez (i hope)
931 hasmesh = true;
932 }
933 }
934
935 Vector3 position = inner_instance_list["position"].AsVector3();
936 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
596 937
597 Vector3 position = inner_instance_list["position"].AsVector3(); 938 // for now viwers do send fixed defaults
598 Vector3 scale = inner_instance_list["scale"].AsVector3(); 939 // but this may change
599 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); 940// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
941 byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
942 if(hasmesh)
943 physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
944// int material = inner_instance_list["material"].AsInteger();
945 byte material = (byte)Material.Wood;
600 946
601// no longer used - begin ------------------------ 947// no longer used - begin ------------------------
602// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
603// int material = inner_instance_list["material"].AsInteger();
604// int mesh = inner_instance_list["mesh"].AsInteger(); 948// int mesh = inner_instance_list["mesh"].AsInteger();
605 949
606// OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; 950// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
@@ -615,24 +959,42 @@ namespace OpenSim.Region.ClientStack.Linden
615// UUID owner_id = permissions["owner_id"].AsUUID(); 959// UUID owner_id = permissions["owner_id"].AsUUID();
616// int owner_mask = permissions["owner_mask"].AsInteger(); 960// int owner_mask = permissions["owner_mask"].AsInteger();
617// no longer used - end ------------------------ 961// no longer used - end ------------------------
962
963
964 SceneObjectPart prim
965 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
966
967 prim.Scale = scale;
968 rotations.Add(rotation);
969 positions.Add(position);
970 prim.UUID = UUID.Random();
971 prim.CreatorID = creatorID;
972 prim.OwnerID = owner_id;
973 prim.GroupID = UUID.Zero;
974 prim.LastOwnerID = creatorID;
975 prim.CreationDate = Util.UnixTimeSinceEpoch();
976
977 if (grp == null)
978 prim.Name = assetName;
979 else
980 prim.Name = assetName + "#" + i.ToString();
618 981
619 UUID owner_id = m_HostCapsObj.AgentID; 982 if (restrictPerms)
983 {
984 prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
985 prim.EveryoneMask = 0;
986 prim.GroupMask = 0;
987 prim.NextOwnerMask = 0;
988 prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
989 }
620 990
621 SceneObjectPart prim 991 if(istest)
622 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); 992 prim.Description = "For testing only. Other uses are prohibited";
993 else
994 prim.Description = "";
623 995
624 prim.Scale = scale; 996 prim.Material = material;
625 //prim.OffsetPosition = position; 997 prim.PhysicsShapeType = physicsShapeType;
626 rotations.Add(rotation);
627 positions.Add(position);
628 prim.UUID = UUID.Random();
629 prim.CreatorID = owner_id;
630 prim.OwnerID = owner_id;
631 prim.GroupID = UUID.Zero;
632 prim.LastOwnerID = prim.OwnerID;
633 prim.CreationDate = Util.UnixTimeSinceEpoch();
634 prim.Name = assetName;
635 prim.Description = "";
636 998
637// prim.BaseMask = (uint)base_mask; 999// prim.BaseMask = (uint)base_mask;
638// prim.EveryoneMask = (uint)everyone_mask; 1000// prim.EveryoneMask = (uint)everyone_mask;
@@ -640,52 +1002,64 @@ namespace OpenSim.Region.ClientStack.Linden
640// prim.NextOwnerMask = (uint)next_owner_mask; 1002// prim.NextOwnerMask = (uint)next_owner_mask;
641// prim.OwnerMask = (uint)owner_mask; 1003// prim.OwnerMask = (uint)owner_mask;
642 1004
643 if (grp == null) 1005 if (grp == null)
644 grp = new SceneObjectGroup(prim); 1006 {
645 else 1007 grp = new SceneObjectGroup(prim);
646 grp.AddPart(prim); 1008 grp.LastOwnerID = creatorID;
647 } 1009 }
1010 else
1011 grp.AddPart(prim);
1012 }
648 1013
649 Vector3 rootPos = positions[0]; 1014 Vector3 rootPos = positions[0];
650 1015
651 if (grp.Parts.Length > 1) 1016 if (grp.Parts.Length > 1)
652 { 1017 {
653 // Fix first link number 1018 // Fix first link number
654 grp.RootPart.LinkNum++; 1019 grp.RootPart.LinkNum++;
655 1020
656 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); 1021 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
657 Quaternion tmprot; 1022 Quaternion tmprot;
658 Vector3 offset; 1023 Vector3 offset;
659 1024
660 // fix children rotations and positions 1025 // fix children rotations and positions
661 for (int i = 1; i < rotations.Count; i++) 1026 for (int i = 1; i < rotations.Count; i++)
662 { 1027 {
663 tmprot = rotations[i]; 1028 tmprot = rotations[i];
664 tmprot = rootRotConj * tmprot; 1029 tmprot = rootRotConj * tmprot;
665 1030
666 grp.Parts[i].RotationOffset = tmprot; 1031 grp.Parts[i].RotationOffset = tmprot;
667 1032
668 offset = positions[i] - rootPos; 1033 offset = positions[i] - rootPos;
1034
1035 offset *= rootRotConj;
1036 grp.Parts[i].OffsetPosition = offset;
1037 }
669 1038
670 offset *= rootRotConj; 1039 grp.AbsolutePosition = rootPos;
671 grp.Parts[i].OffsetPosition = offset; 1040 grp.UpdateGroupRotationR(rotations[0]);
1041 }
1042 else
1043 {
1044 grp.AbsolutePosition = rootPos;
1045 grp.UpdateGroupRotationR(rotations[0]);
672 } 1046 }
673 1047
674 grp.AbsolutePosition = rootPos; 1048 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
675 grp.UpdateGroupRotationR(rotations[0]);
676 } 1049 }
677 else 1050
1051 else // not a mesh model
678 { 1052 {
679 grp.AbsolutePosition = rootPos; 1053 m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
680 grp.UpdateGroupRotationR(rotations[0]); 1054 return;
681 } 1055 }
682
683 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
684 } 1056 }
685 1057
686 AssetBase asset; 1058 AssetBase asset;
687 asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); 1059 asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
688 asset.Data = data; 1060 asset.Data = data;
1061 if (istest)
1062 asset.Local = true;
689 if (AddNewAsset != null) 1063 if (AddNewAsset != null)
690 AddNewAsset(asset); 1064 AddNewAsset(asset);
691 else if (m_assetService != null) 1065 else if (m_assetService != null)
@@ -693,11 +1067,17 @@ namespace OpenSim.Region.ClientStack.Linden
693 1067
694 InventoryItemBase item = new InventoryItemBase(); 1068 InventoryItemBase item = new InventoryItemBase();
695 item.Owner = m_HostCapsObj.AgentID; 1069 item.Owner = m_HostCapsObj.AgentID;
696 item.CreatorId = m_HostCapsObj.AgentID.ToString(); 1070 item.CreatorId = creatorIDstr;
697 item.CreatorData = String.Empty; 1071 item.CreatorData = String.Empty;
698 item.ID = inventoryItem; 1072 item.ID = inventoryItem;
699 item.AssetID = asset.FullID; 1073 item.AssetID = asset.FullID;
700 item.Description = assetDescription; 1074 if (istest)
1075 {
1076 item.Description = "For testing only. Other uses are prohibited";
1077 item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
1078 }
1079 else
1080 item.Description = assetDescription;
701 item.Name = assetName; 1081 item.Name = assetName;
702 item.AssetType = assType; 1082 item.AssetType = assType;
703 item.InvType = inType; 1083 item.InvType = inType;
@@ -705,18 +1085,60 @@ namespace OpenSim.Region.ClientStack.Linden
705 1085
706 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current 1086 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
707 // (owner) permissions. This becomes a problem if next permissions are changed. 1087 // (owner) permissions. This becomes a problem if next permissions are changed.
708 item.CurrentPermissions
709 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
710 1088
711 item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; 1089 if (restrictPerms)
712 item.EveryOnePermissions = 0; 1090 {
713 item.NextPermissions = (uint)PermissionMask.All; 1091 item.CurrentPermissions
1092 = (uint)(PermissionMask.Move | PermissionMask.Modify);
1093
1094 item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1095 item.EveryOnePermissions = 0;
1096 item.NextPermissions = 0;
1097 }
1098 else
1099 {
1100 item.CurrentPermissions
1101 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
1102
1103 item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1104 item.EveryOnePermissions = 0;
1105 item.NextPermissions = (uint)PermissionMask.All;
1106 }
1107
714 item.CreationDate = Util.UnixTimeSinceEpoch(); 1108 item.CreationDate = Util.UnixTimeSinceEpoch();
715 1109
1110 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
1111
716 if (AddNewInventoryItem != null) 1112 if (AddNewInventoryItem != null)
717 { 1113 {
718 AddNewInventoryItem(m_HostCapsObj.AgentID, item); 1114 if (istest)
1115 {
1116 m_Scene.AddInventoryItem(client, item);
1117/*
1118 AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
1119 if (client != null)
1120 client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
1121 */
1122 }
1123 else
1124 {
1125 AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
1126// if (client != null)
1127// {
1128// // let users see anything.. i don't so far
1129// string str;
1130// if (cost > 0)
1131// // dont remember where is money unit name to put here
1132// str = "Upload complete. charged " + cost.ToString() + "$";
1133// else
1134// str = "Upload complete";
1135// client.SendAgentAlertMessage(str, true);
1136// }
1137 }
719 } 1138 }
1139
1140 lock (m_ModelCost)
1141 m_FileAgentInventoryState = FileAgentInventoryState.idle;
720 } 1142 }
721 1143
722 /// <summary> 1144 /// <summary>
@@ -909,6 +1331,120 @@ namespace OpenSim.Region.ClientStack.Linden
909 return response; 1331 return response;
910 } 1332 }
911 1333
1334 public string GetObjectCost(string request, string path,
1335 string param, IOSHttpRequest httpRequest,
1336 IOSHttpResponse httpResponse)
1337 {
1338 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1339 OSDMap resp = new OSDMap();
1340
1341 OSDArray object_ids = (OSDArray)req["object_ids"];
1342
1343 for (int i = 0; i < object_ids.Count; i++)
1344 {
1345 UUID uuid = object_ids[i].AsUUID();
1346
1347 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1348
1349 if (part != null)
1350 {
1351 SceneObjectGroup grp = part.ParentGroup;
1352 if (grp != null)
1353 {
1354 float linksetCost;
1355 float linksetPhysCost;
1356 float partCost;
1357 float partPhysCost;
1358
1359 grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost);
1360
1361 OSDMap object_data = new OSDMap();
1362 object_data["linked_set_resource_cost"] = linksetCost;
1363 object_data["resource_cost"] = partCost;
1364 object_data["physics_cost"] = partPhysCost;
1365 object_data["linked_set_physics_cost"] = linksetPhysCost;
1366
1367 resp[uuid.ToString()] = object_data;
1368 }
1369 }
1370 }
1371
1372 string response = OSDParser.SerializeLLSDXmlString(resp);
1373 return response;
1374 }
1375
1376 public string ResourceCostSelected(string request, string path,
1377 string param, IOSHttpRequest httpRequest,
1378 IOSHttpResponse httpResponse)
1379 {
1380 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1381 OSDMap resp = new OSDMap();
1382
1383
1384 float phys=0;
1385 float stream=0;
1386 float simul=0;
1387
1388 if (req.ContainsKey("selected_roots"))
1389 {
1390 OSDArray object_ids = (OSDArray)req["selected_roots"];
1391
1392 // should go by SOG suming costs for all parts
1393 // ll v3 works ok with several objects select we get the list and adds ok
1394 // FS calls per object so results are wrong guess fs bug
1395 for (int i = 0; i < object_ids.Count; i++)
1396 {
1397 UUID uuid = object_ids[i].AsUUID();
1398 float Physc;
1399 float simulc;
1400 float streamc;
1401
1402 SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
1403 if (grp != null)
1404 {
1405 grp.GetSelectedCosts(out Physc, out streamc, out simulc);
1406 phys += Physc;
1407 stream += streamc;
1408 simul += simulc;
1409 }
1410 }
1411 }
1412 else if (req.ContainsKey("selected_prims"))
1413 {
1414 OSDArray object_ids = (OSDArray)req["selected_prims"];
1415
1416 // don't see in use in any of the 2 viewers
1417 // guess it should be for edit linked but... nothing
1418 // should go to SOP per part
1419 for (int i = 0; i < object_ids.Count; i++)
1420 {
1421 UUID uuid = object_ids[i].AsUUID();
1422
1423 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1424 if (part != null)
1425 {
1426 phys += part.PhysicsCost;
1427 stream += part.StreamingCost;
1428 simul += part.SimulationCost;
1429 }
1430 }
1431 }
1432
1433 if (simul != 0)
1434 {
1435 OSDMap object_data = new OSDMap();
1436
1437 object_data["physics"] = phys;
1438 object_data["streaming"] = stream;
1439 object_data["simulation"] = simul;
1440
1441 resp["selected"] = object_data;
1442 }
1443
1444 string response = OSDParser.SerializeLLSDXmlString(resp);
1445 return response;
1446 }
1447
912 public string UpdateAgentInformation(string request, string path, 1448 public string UpdateAgentInformation(string request, string path,
913 string param, IOSHttpRequest httpRequest, 1449 string param, IOSHttpRequest httpRequest,
914 IOSHttpResponse httpResponse) 1450 IOSHttpResponse httpResponse)
@@ -928,6 +1464,10 @@ namespace OpenSim.Region.ClientStack.Linden
928 1464
929 public class AssetUploader 1465 public class AssetUploader
930 { 1466 {
1467 private static readonly ILog m_log =
1468 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
1469
1470
931 public event UpLoadedAsset OnUpLoad; 1471 public event UpLoadedAsset OnUpLoad;
932 private UpLoadedAsset handlerUpLoad = null; 1472 private UpLoadedAsset handlerUpLoad = null;
933 1473
@@ -942,10 +1482,21 @@ namespace OpenSim.Region.ClientStack.Linden
942 1482
943 private string m_invType = String.Empty; 1483 private string m_invType = String.Empty;
944 private string m_assetType = String.Empty; 1484 private string m_assetType = String.Empty;
1485 private int m_cost;
1486 private string m_error = String.Empty;
1487
1488 private Timer m_timeoutTimer = new Timer();
1489 private UUID m_texturesFolder;
1490 private int m_nreqtextures;
1491 private int m_nreqmeshs;
1492 private int m_nreqinstances;
1493 private bool m_IsAtestUpload;
945 1494
946 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, 1495 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
947 UUID parentFolderID, string invType, string assetType, string path, 1496 UUID parentFolderID, string invType, string assetType, string path,
948 IHttpServer httpServer, bool dumpAssetsToFile) 1497 IHttpServer httpServer, bool dumpAssetsToFile,
1498 int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
1499 bool IsAtestUpload)
949 { 1500 {
950 m_assetName = assetName; 1501 m_assetName = assetName;
951 m_assetDes = description; 1502 m_assetDes = description;
@@ -957,6 +1508,18 @@ namespace OpenSim.Region.ClientStack.Linden
957 m_assetType = assetType; 1508 m_assetType = assetType;
958 m_invType = invType; 1509 m_invType = invType;
959 m_dumpAssetsToFile = dumpAssetsToFile; 1510 m_dumpAssetsToFile = dumpAssetsToFile;
1511 m_cost = totalCost;
1512
1513 m_texturesFolder = texturesFolder;
1514 m_nreqtextures = nreqtextures;
1515 m_nreqmeshs = nreqmeshs;
1516 m_nreqinstances = nreqinstances;
1517 m_IsAtestUpload = IsAtestUpload;
1518
1519 m_timeoutTimer.Elapsed += TimedOut;
1520 m_timeoutTimer.Interval = 120000;
1521 m_timeoutTimer.AutoReset = false;
1522 m_timeoutTimer.Start();
960 } 1523 }
961 1524
962 /// <summary> 1525 /// <summary>
@@ -971,12 +1534,14 @@ namespace OpenSim.Region.ClientStack.Linden
971 UUID inv = inventoryItemID; 1534 UUID inv = inventoryItemID;
972 string res = String.Empty; 1535 string res = String.Empty;
973 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 1536 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
1537/*
974 uploadComplete.new_asset = newAssetID.ToString(); 1538 uploadComplete.new_asset = newAssetID.ToString();
975 uploadComplete.new_inventory_item = inv; 1539 uploadComplete.new_inventory_item = inv;
976 uploadComplete.state = "complete"; 1540 uploadComplete.state = "complete";
977 1541
978 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 1542 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
979 1543*/
1544 m_timeoutTimer.Stop();
980 httpListener.RemoveStreamHandler("POST", uploaderPath); 1545 httpListener.RemoveStreamHandler("POST", uploaderPath);
981 1546
982 // TODO: probably make this a better set of extensions here 1547 // TODO: probably make this a better set of extensions here
@@ -993,12 +1558,49 @@ namespace OpenSim.Region.ClientStack.Linden
993 handlerUpLoad = OnUpLoad; 1558 handlerUpLoad = OnUpLoad;
994 if (handlerUpLoad != null) 1559 if (handlerUpLoad != null)
995 { 1560 {
996 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); 1561 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
1562 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
1563 }
1564 if (m_IsAtestUpload)
1565 {
1566 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1567 resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
1568 resperror.identifier = inv;
1569
1570 uploadComplete.error = resperror;
1571 uploadComplete.state = "Upload4Testing";
997 } 1572 }
1573 else
1574 {
1575 if (m_error == String.Empty)
1576 {
1577 uploadComplete.new_asset = newAssetID.ToString();
1578 uploadComplete.new_inventory_item = inv;
1579 // if (m_texturesFolder != UUID.Zero)
1580 // uploadComplete.new_texture_folder_id = m_texturesFolder;
1581 uploadComplete.state = "complete";
1582 }
1583 else
1584 {
1585 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1586 resperror.message = m_error;
1587 resperror.identifier = inv;
998 1588
1589 uploadComplete.error = resperror;
1590 uploadComplete.state = "failed";
1591 }
1592 }
1593
1594 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
999 return res; 1595 return res;
1000 } 1596 }
1001 1597
1598 private void TimedOut(object sender, ElapsedEventArgs args)
1599 {
1600 m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
1601 httpListener.RemoveStreamHandler("POST", uploaderPath);
1602 }
1603
1002 ///Left this in and commented in case there are unforseen issues 1604 ///Left this in and commented in case there are unforseen issues
1003 //private void SaveAssetToFile(string filename, byte[] data) 1605 //private void SaveAssetToFile(string filename, byte[] data)
1004 //{ 1606 //{
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
new file mode 100644
index 0000000..4a3fae6
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -0,0 +1,671 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker, Leal Duarte
3//
4
5using System;
6using System.IO;
7using System.Collections;
8using System.Collections.Generic;
9using System.Text;
10
11using OpenMetaverse;
12using OpenMetaverse.StructuredData;
13
14using OpenSim.Framework;
15using OpenSim.Region.Framework;
16using OpenSim.Region.Framework.Scenes;
17using OpenSim.Framework.Capabilities;
18
19using ComponentAce.Compression.Libs.zlib;
20
21using OSDArray = OpenMetaverse.StructuredData.OSDArray;
22using OSDMap = OpenMetaverse.StructuredData.OSDMap;
23
24namespace OpenSim.Region.ClientStack.Linden
25{
26 public struct ModelPrimLimits
27 {
28
29 }
30
31 public class ModelCost
32 {
33
34 // upload fee defaults
35 // fees are normalized to 1.0
36 // this parameters scale them to basic cost ( so 1.0 translates to 10 )
37
38 public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
39 public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
40 public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
41
42 // itens costs in normalized values
43 // ie will be multiplied by basicCost and factors above
44 public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
45 // weigthed size to normalized cost
46 public float bytecost = 1e-5f;
47
48 // mesh upload fees based on compressed data sizes
49 // several data sections are counted more that once
50 // to promote user optimization
51 // following parameters control how many extra times they are added
52 // to global size.
53 // LOD meshs
54 const float medSizeWth = 1f; // 2x
55 const float lowSizeWth = 1.5f; // 2.5x
56 const float lowestSizeWth = 2f; // 3x
57 // favor potencially physical optimized meshs versus automatic decomposition
58 const float physMeshSizeWth = 6f; // counts 7x
59 const float physHullSizeWth = 8f; // counts 9x
60
61 // stream cost area factors
62 // more or less like SL
63 const float highLodFactor = 17.36f;
64 const float midLodFactor = 277.78f;
65 const float lowLodFactor = 1111.11f;
66
67 // physics cost is below, identical to SL, assuming shape type convex
68 // server cost is below identical to SL assuming non scripted non physical object
69
70 // internal
71 const int bytesPerCoord = 6; // 3 coords, 2 bytes per each
72
73 // control prims dimensions
74 public float PrimScaleMin = 0.001f;
75 public float NonPhysicalPrimScaleMax = 256f;
76 public float PhysicalPrimScaleMax = 10f;
77 public int ObjectLinkedPartsMax = 512;
78
79 // storage for a single mesh asset cost parameters
80 private class ameshCostParam
81 {
82 // LOD sizes for size dependent streaming cost
83 public int highLODSize;
84 public int medLODSize;
85 public int lowLODSize;
86 public int lowestLODSize;
87 // normalized fee based on compressed data sizes
88 public float costFee;
89 // physics cost
90 public float physicsCost;
91 }
92
93 // calculates a mesh model costs
94 // returns false on error, with a reason on parameter error
95 // resources input LLSD request
96 // basicCost input region assets upload cost
97 // totalcost returns model total upload fee
98 // meshcostdata returns detailed costs for viewer
99 public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
100 LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
101 {
102 totalcost = 0;
103 error = string.Empty;
104
105 if (resources == null ||
106 resources.instance_list == null ||
107 resources.instance_list.Array.Count == 0)
108 {
109 error = "missing model information.";
110 return false;
111 }
112
113 int numberInstances = resources.instance_list.Array.Count;
114
115 if( numberInstances > ObjectLinkedPartsMax )
116 {
117 error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
118 return false;
119 }
120
121 meshcostdata.model_streaming_cost = 0.0;
122 meshcostdata.simulation_cost = 0.0;
123 meshcostdata.physics_cost = 0.0;
124 meshcostdata.resource_cost = 0.0;
125
126 meshcostdata.upload_price_breakdown.mesh_instance = 0;
127 meshcostdata.upload_price_breakdown.mesh_physics = 0;
128 meshcostdata.upload_price_breakdown.mesh_streaming = 0;
129 meshcostdata.upload_price_breakdown.model = 0;
130
131 int itmp;
132
133 // textures cost
134 if (resources.texture_list != null && resources.texture_list.Array.Count > 0)
135 {
136 float textures_cost = (float)(resources.texture_list.Array.Count * basicCost);
137 textures_cost *= ModelTextureCostFactor;
138
139 itmp = (int)(textures_cost + 0.5f); // round
140 meshcostdata.upload_price_breakdown.texture = itmp;
141 totalcost += itmp;
142 }
143
144 // meshs assets cost
145 float meshsfee = 0;
146 int numberMeshs = 0;
147 bool haveMeshs = false;
148 List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
149
150 if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
151 {
152 numberMeshs = resources.mesh_list.Array.Count;
153
154 for (int i = 0; i < numberMeshs; i++)
155 {
156 ameshCostParam curCost = new ameshCostParam();
157 byte[] data = (byte[])resources.mesh_list.Array[i];
158
159 if (!MeshCost(data, curCost, out error))
160 {
161 return false;
162 }
163 meshsCosts.Add(curCost);
164 meshsfee += curCost.costFee;
165 }
166 haveMeshs = true;
167 }
168
169 // instances (prims) cost
170
171
172 int mesh;
173 int skipedSmall = 0;
174 for (int i = 0; i < numberInstances; i++)
175 {
176 Hashtable inst = (Hashtable)resources.instance_list.Array[i];
177
178 ArrayList ascale = (ArrayList)inst["scale"];
179 Vector3 scale;
180 double tmp;
181 tmp = (double)ascale[0];
182 scale.X = (float)tmp;
183 tmp = (double)ascale[1];
184 scale.Y = (float)tmp;
185 tmp = (double)ascale[2];
186 scale.Z = (float)tmp;
187
188 if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin)
189 {
190 skipedSmall++;
191 continue;
192 }
193
194 if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax)
195 {
196 error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
197 return false;
198 }
199
200 if (haveMeshs && inst.ContainsKey("mesh"))
201 {
202 mesh = (int)inst["mesh"];
203
204 if (mesh >= numberMeshs)
205 {
206 error = "Incoerent model information.";
207 return false;
208 }
209
210 // streamming cost
211
212 float sqdiam = scale.LengthSquared();
213
214 ameshCostParam curCost = meshsCosts[mesh];
215 float mesh_streaming = streamingCost(curCost, sqdiam);
216
217 meshcostdata.model_streaming_cost += mesh_streaming;
218 meshcostdata.physics_cost += curCost.physicsCost;
219 }
220 else // instance as no mesh ??
221 {
222 // to do later if needed
223 meshcostdata.model_streaming_cost += 0.5f;
224 meshcostdata.physics_cost += 1.0f;
225 }
226
227 // assume unscripted and static prim server cost
228 meshcostdata.simulation_cost += 0.5f;
229 // charge for prims creation
230 meshsfee += primCreationCost;
231 }
232
233 if (skipedSmall > 0)
234 {
235 if (skipedSmall > numberInstances / 2)
236 {
237 error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
238 "m minimum allowed size. Please check scalling";
239 return false;
240 }
241 else
242 warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
243 " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
244 "m minimum allowed size. Please check scalling ";
245 }
246
247 if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
248 meshcostdata.resource_cost = meshcostdata.model_streaming_cost;
249 else
250 meshcostdata.resource_cost = meshcostdata.physics_cost;
251
252 if (meshcostdata.resource_cost < meshcostdata.simulation_cost)
253 meshcostdata.resource_cost = meshcostdata.simulation_cost;
254
255 // scale cost
256 // at this point a cost of 1.0 whould mean basic cost
257 meshsfee *= ModelMeshCostFactor;
258
259 if (meshsfee < ModelMinCostFactor)
260 meshsfee = ModelMinCostFactor;
261
262 // actually scale it to basic cost
263 meshsfee *= (float)basicCost;
264
265 meshsfee += 0.5f; // rounding
266
267 totalcost += (int)meshsfee;
268
269 // breakdown prices
270 // don't seem to be in use so removed code for now
271
272 return true;
273 }
274
275 // single mesh asset cost
276 private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
277 {
278 cost.highLODSize = 0;
279 cost.medLODSize = 0;
280 cost.lowLODSize = 0;
281 cost.lowestLODSize = 0;
282 cost.physicsCost = 0.0f;
283 cost.costFee = 0.0f;
284
285 error = string.Empty;
286
287 if (data == null || data.Length == 0)
288 {
289 error = "Missing model information.";
290 return false;
291 }
292
293 OSD meshOsd = null;
294 int start = 0;
295
296 error = "Invalid model data";
297
298 using (MemoryStream ms = new MemoryStream(data))
299 {
300 try
301 {
302 OSD osd = OSDParser.DeserializeLLSDBinary(ms);
303 if (osd is OSDMap)
304 meshOsd = (OSDMap)osd;
305 else
306 return false;
307 }
308 catch (Exception e)
309 {
310 return false;
311 }
312 start = (int)ms.Position;
313 }
314
315 OSDMap map = (OSDMap)meshOsd;
316 OSDMap tmpmap;
317
318 int highlod_size = 0;
319 int medlod_size = 0;
320 int lowlod_size = 0;
321 int lowestlod_size = 0;
322 int skin_size = 0;
323
324 int hulls_size = 0;
325 int phys_nhulls;
326 int phys_hullsvertices = 0;
327
328 int physmesh_size = 0;
329 int phys_ntriangles = 0;
330
331 int submesh_offset = -1;
332
333 if (map.ContainsKey("physics_convex"))
334 {
335 tmpmap = (OSDMap)map["physics_convex"];
336 if (tmpmap.ContainsKey("offset"))
337 submesh_offset = tmpmap["offset"].AsInteger() + start;
338 if (tmpmap.ContainsKey("size"))
339 hulls_size = tmpmap["size"].AsInteger();
340 }
341
342 if (submesh_offset < 0 || hulls_size == 0)
343 {
344 error = "Missing physics_convex block";
345 return false;
346 }
347
348 if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls))
349 {
350 error = "Bad physics_convex block";
351 return false;
352 }
353
354 submesh_offset = -1;
355
356 // only look for LOD meshs sizes
357
358 if (map.ContainsKey("high_lod"))
359 {
360 tmpmap = (OSDMap)map["high_lod"];
361 // see at least if there is a offset for this one
362 if (tmpmap.ContainsKey("offset"))
363 submesh_offset = tmpmap["offset"].AsInteger() + start;
364 if (tmpmap.ContainsKey("size"))
365 highlod_size = tmpmap["size"].AsInteger();
366 }
367
368 if (submesh_offset < 0 || highlod_size <= 0)
369 {
370 error = "Missing high_lod block";
371 return false;
372 }
373
374 bool haveprev = true;
375
376 if (map.ContainsKey("medium_lod"))
377 {
378 tmpmap = (OSDMap)map["medium_lod"];
379 if (tmpmap.ContainsKey("size"))
380 medlod_size = tmpmap["size"].AsInteger();
381 else
382 haveprev = false;
383 }
384
385 if (haveprev && map.ContainsKey("low_lod"))
386 {
387 tmpmap = (OSDMap)map["low_lod"];
388 if (tmpmap.ContainsKey("size"))
389 lowlod_size = tmpmap["size"].AsInteger();
390 else
391 haveprev = false;
392 }
393
394 if (haveprev && map.ContainsKey("lowest_lod"))
395 {
396 tmpmap = (OSDMap)map["lowest_lod"];
397 if (tmpmap.ContainsKey("size"))
398 lowestlod_size = tmpmap["size"].AsInteger();
399 }
400
401 if (map.ContainsKey("skin"))
402 {
403 tmpmap = (OSDMap)map["skin"];
404 if (tmpmap.ContainsKey("size"))
405 skin_size = tmpmap["size"].AsInteger();
406 }
407
408 cost.highLODSize = highlod_size;
409 cost.medLODSize = medlod_size;
410 cost.lowLODSize = lowlod_size;
411 cost.lowestLODSize = lowestlod_size;
412
413 submesh_offset = -1;
414
415 tmpmap = null;
416 if(map.ContainsKey("physics_mesh"))
417 tmpmap = (OSDMap)map["physics_mesh"];
418 else if (map.ContainsKey("physics_shape")) // old naming
419 tmpmap = (OSDMap)map["physics_shape"];
420
421 if(tmpmap != null)
422 {
423 if (tmpmap.ContainsKey("offset"))
424 submesh_offset = tmpmap["offset"].AsInteger() + start;
425 if (tmpmap.ContainsKey("size"))
426 physmesh_size = tmpmap["size"].AsInteger();
427
428 if (submesh_offset >= 0 || physmesh_size > 0)
429 {
430
431 if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles))
432 {
433 error = "Model data parsing error";
434 return false;
435 }
436 }
437 }
438
439 // upload is done in convex shape type so only one hull
440 phys_hullsvertices++;
441 cost.physicsCost = 0.04f * phys_hullsvertices;
442
443 float sfee;
444
445 sfee = data.Length; // start with total compressed data size
446
447 // penalize lod meshs that should be more builder optimized
448 sfee += medSizeWth * medlod_size;
449 sfee += lowSizeWth * lowlod_size;
450 sfee += lowestSizeWth * lowlod_size;
451
452 // physics
453 // favor potencial optimized meshs versus automatic decomposition
454 if (physmesh_size != 0)
455 sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull
456 else
457 sfee += physHullSizeWth * hulls_size;
458
459 // bytes to money
460 sfee *= bytecost;
461
462 cost.costFee = sfee;
463 return true;
464 }
465
466 // parses a LOD or physics mesh component
467 private bool submesh(byte[] data, int offset, int size, out int ntriangles)
468 {
469 ntriangles = 0;
470
471 OSD decodedMeshOsd = new OSD();
472 byte[] meshBytes = new byte[size];
473 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
474 try
475 {
476 using (MemoryStream inMs = new MemoryStream(meshBytes))
477 {
478 using (MemoryStream outMs = new MemoryStream())
479 {
480 using (ZOutputStream zOut = new ZOutputStream(outMs))
481 {
482 byte[] readBuffer = new byte[4096];
483 int readLen = 0;
484 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
485 {
486 zOut.Write(readBuffer, 0, readLen);
487 }
488 zOut.Flush();
489 outMs.Seek(0, SeekOrigin.Begin);
490
491 byte[] decompressedBuf = outMs.GetBuffer();
492 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
493 }
494 }
495 }
496 }
497 catch (Exception e)
498 {
499 return false;
500 }
501
502 OSDArray decodedMeshOsdArray = null;
503 if ((!decodedMeshOsd is OSDArray))
504 return false;
505
506 byte[] dummy;
507
508 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
509 foreach (OSD subMeshOsd in decodedMeshOsdArray)
510 {
511 if (subMeshOsd is OSDMap)
512 {
513 OSDMap subtmpmap = (OSDMap)subMeshOsd;
514 if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"]))
515 continue;
516
517 if (!subtmpmap.ContainsKey("Position"))
518 return false;
519
520 if (subtmpmap.ContainsKey("TriangleList"))
521 {
522 dummy = subtmpmap["TriangleList"].AsBinary();
523 ntriangles += dummy.Length / bytesPerCoord;
524 }
525 else
526 return false;
527 }
528 }
529
530 return true;
531 }
532
533 // parses convex hulls component
534 private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls)
535 {
536 nvertices = 0;
537 nhulls = 1;
538
539 OSD decodedMeshOsd = new OSD();
540 byte[] meshBytes = new byte[size];
541 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
542 try
543 {
544 using (MemoryStream inMs = new MemoryStream(meshBytes))
545 {
546 using (MemoryStream outMs = new MemoryStream())
547 {
548 using (ZOutputStream zOut = new ZOutputStream(outMs))
549 {
550 byte[] readBuffer = new byte[4096];
551 int readLen = 0;
552 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
553 {
554 zOut.Write(readBuffer, 0, readLen);
555 }
556 zOut.Flush();
557 outMs.Seek(0, SeekOrigin.Begin);
558
559 byte[] decompressedBuf = outMs.GetBuffer();
560 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
561 }
562 }
563 }
564 }
565 catch (Exception e)
566 {
567 return false;
568 }
569
570 OSDMap cmap = (OSDMap)decodedMeshOsd;
571 if (cmap == null)
572 return false;
573
574 byte[] dummy;
575
576 // must have one of this
577 if (cmap.ContainsKey("BoundingVerts"))
578 {
579 dummy = cmap["BoundingVerts"].AsBinary();
580 nvertices = dummy.Length / bytesPerCoord;
581 }
582 else
583 return false;
584
585/* upload is done with convex shape type
586 if (cmap.ContainsKey("HullList"))
587 {
588 dummy = cmap["HullList"].AsBinary();
589 nhulls += dummy.Length;
590 }
591
592
593 if (cmap.ContainsKey("Positions"))
594 {
595 dummy = cmap["Positions"].AsBinary();
596 nvertices = dummy.Length / bytesPerCoord;
597 }
598 */
599
600 return true;
601 }
602
603 // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length
604 private float streamingCost(ameshCostParam curCost, float sqdiam)
605 {
606 // compute efective areas
607 float ma = 262144f;
608
609 float mh = sqdiam * highLodFactor;
610 if (mh > ma)
611 mh = ma;
612 float mm = sqdiam * midLodFactor;
613 if (mm > ma)
614 mm = ma;
615
616 float ml = sqdiam * lowLodFactor;
617 if (ml > ma)
618 ml = ma;
619
620 float mlst = ma;
621
622 mlst -= ml;
623 ml -= mm;
624 mm -= mh;
625
626 if (mlst < 1.0f)
627 mlst = 1.0f;
628 if (ml < 1.0f)
629 ml = 1.0f;
630 if (mm < 1.0f)
631 mm = 1.0f;
632 if (mh < 1.0f)
633 mh = 1.0f;
634
635 ma = mlst + ml + mm + mh;
636
637 // get LODs compressed sizes
638 // giving 384 bytes bonus
639 int lst = curCost.lowestLODSize - 384;
640 int l = curCost.lowLODSize - 384;
641 int m = curCost.medLODSize - 384;
642 int h = curCost.highLODSize - 384;
643
644 // use previus higher LOD size on missing ones
645 if (m <= 0)
646 m = h;
647 if (l <= 0)
648 l = m;
649 if (lst <= 0)
650 lst = l;
651
652 // force minumum sizes
653 if (lst < 16)
654 lst = 16;
655 if (l < 16)
656 l = 16;
657 if (m < 16)
658 m = 16;
659 if (h < 16)
660 h = 16;
661
662 // compute cost weighted by relative effective areas
663 float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh;
664 cost /= ma;
665
666 cost *= 0.004f; // overall tunning parameter
667
668 return cost;
669 }
670 }
671}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index c7d4283..37285e3 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -376,7 +376,7 @@ namespace OpenSim.Region.ClientStack.Linden
376 // TODO: Add EventQueueGet name/description for diagnostics 376 // TODO: Add EventQueueGet name/description for diagnostics
377 MainServer.Instance.AddPollServiceHTTPHandler( 377 MainServer.Instance.AddPollServiceHTTPHandler(
378 eventQueueGetPath, 378 eventQueueGetPath,
379 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); 379 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000));
380 380
381// m_log.DebugFormat( 381// m_log.DebugFormat(
382// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", 382// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
@@ -418,7 +418,7 @@ namespace OpenSim.Region.ClientStack.Linden
418 } 418 }
419 } 419 }
420 420
421 public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) 421 public Hashtable GetEvents(UUID requestID, UUID pAgentId)
422 { 422 {
423 if (DebugLevel >= 2) 423 if (DebugLevel >= 2)
424 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); 424 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
@@ -490,8 +490,8 @@ namespace OpenSim.Region.ClientStack.Linden
490 responsedata["content_type"] = "text/plain"; 490 responsedata["content_type"] = "text/plain";
491 responsedata["keepalive"] = false; 491 responsedata["keepalive"] = false;
492 responsedata["reusecontext"] = false; 492 responsedata["reusecontext"] = false;
493 responsedata["str_response_string"] = "Upstream error: "; 493 responsedata["str_response_string"] = "<llsd></llsd>";
494 responsedata["error_status_text"] = "Upstream error:"; 494 responsedata["error_status_text"] = "<llsd></llsd>";
495 responsedata["http_protocol_version"] = "HTTP/1.0"; 495 responsedata["http_protocol_version"] = "HTTP/1.0";
496 return responsedata; 496 return responsedata;
497 } 497 }
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
index dab727f..7dcf137 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden
151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
152 uint locationID, uint flags, string capsURL, UUID agentID) 152 uint locationID, uint flags, string capsURL, UUID agentID)
153 { 153 {
154 // not sure why flags get overwritten here
155 if ((flags & (uint)TeleportFlags.IsFlying) != 0)
156 flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying;
157 else
158 flags = (uint)TeleportFlags.ViaLocation;
159
154 OSDMap info = new OSDMap(); 160 OSDMap info = new OSDMap();
155 info.Add("AgentID", OSD.FromUUID(agentID)); 161 info.Add("AgentID", OSD.FromUUID(agentID));
156 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? 162 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this?
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden
159 info.Add("SimAccess", OSD.FromInteger(simAccess)); 165 info.Add("SimAccess", OSD.FromInteger(simAccess));
160 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); 166 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
161 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); 167 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port));
162 info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation 168// info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
169 info.Add("TeleportFlags", OSD.FromUInteger(flags));
163 170
164 OSDArray infoArr = new OSDArray(); 171 OSDArray infoArr = new OSDArray();
165 infoArr.Add(info); 172 infoArr.Add(info);
@@ -398,7 +405,7 @@ namespace OpenSim.Region.ClientStack.Linden
398 public static OSD partPhysicsProperties(uint localID, byte physhapetype, 405 public static OSD partPhysicsProperties(uint localID, byte physhapetype,
399 float density, float friction, float bounce, float gravmod) 406 float density, float friction, float bounce, float gravmod)
400 { 407 {
401 408
402 OSDMap physinfo = new OSDMap(6); 409 OSDMap physinfo = new OSDMap(6);
403 physinfo["LocalID"] = localID; 410 physinfo["LocalID"] = localID;
404 physinfo["Density"] = density; 411 physinfo["Density"] = density;
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
index 8e1f63a..6ec1115 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
@@ -27,11 +27,14 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Reflection; 32using System.Reflection;
32using System.IO; 33using System.IO;
34using System.Threading;
33using System.Web; 35using System.Web;
34using Mono.Addins; 36using Mono.Addins;
37using OpenSim.Framework.Monitoring;
35using log4net; 38using log4net;
36using Nini.Config; 39using Nini.Config;
37using OpenMetaverse; 40using OpenMetaverse;
@@ -57,9 +60,45 @@ namespace OpenSim.Region.ClientStack.Linden
57 private IAssetService m_AssetService; 60 private IAssetService m_AssetService;
58 private bool m_Enabled = true; 61 private bool m_Enabled = true;
59 private string m_URL; 62 private string m_URL;
63
64 struct aPollRequest
65 {
66 public PollServiceMeshEventArgs thepoll;
67 public UUID reqID;
68 public Hashtable request;
69 }
70
71 public class aPollResponse
72 {
73 public Hashtable response;
74 public int bytes;
75 public int lod;
76 }
77
78
79 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
80
81 private static GetMeshHandler m_getMeshHandler;
82
83 private IAssetService m_assetService = null;
84
85 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
86 private static Thread[] m_workerThreads = null;
87
88 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
89 new OpenMetaverse.BlockingQueue<aPollRequest>();
90
91 private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>();
60 92
61 #region Region Module interfaceBase Members 93 #region Region Module interfaceBase Members
62 94
95 ~GetMeshModule()
96 {
97 foreach (Thread t in m_workerThreads)
98 Watchdog.AbortThread(t.ManagedThreadId);
99
100 }
101
63 public Type ReplaceableInterface 102 public Type ReplaceableInterface
64 { 103 {
65 get { return null; } 104 get { return null; }
@@ -75,6 +114,7 @@ namespace OpenSim.Region.ClientStack.Linden
75 // Cap doesn't exist 114 // Cap doesn't exist
76 if (m_URL != string.Empty) 115 if (m_URL != string.Empty)
77 m_Enabled = true; 116 m_Enabled = true;
117
78 } 118 }
79 119
80 public void AddRegion(Scene pScene) 120 public void AddRegion(Scene pScene)
@@ -83,6 +123,8 @@ namespace OpenSim.Region.ClientStack.Linden
83 return; 123 return;
84 124
85 m_scene = pScene; 125 m_scene = pScene;
126
127 m_assetService = pScene.AssetService;
86 } 128 }
87 129
88 public void RemoveRegion(Scene scene) 130 public void RemoveRegion(Scene scene)
@@ -91,6 +133,9 @@ namespace OpenSim.Region.ClientStack.Linden
91 return; 133 return;
92 134
93 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 135 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
136 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
137 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
138
94 m_scene = null; 139 m_scene = null;
95 } 140 }
96 141
@@ -101,6 +146,27 @@ namespace OpenSim.Region.ClientStack.Linden
101 146
102 m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); 147 m_AssetService = m_scene.RequestModuleInterface<IAssetService>();
103 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 148 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
149 // We'll reuse the same handler for all requests.
150 m_getMeshHandler = new GetMeshHandler(m_assetService);
151 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
152 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
153
154 if (m_workerThreads == null)
155 {
156 m_workerThreads = new Thread[2];
157
158 for (uint i = 0; i < 2; i++)
159 {
160 m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests,
161 String.Format("MeshWorkerThread{0}", i),
162 ThreadPriority.Normal,
163 false,
164 false,
165 null,
166 int.MaxValue);
167 }
168 }
169
104 } 170 }
105 171
106 172
@@ -110,25 +176,212 @@ namespace OpenSim.Region.ClientStack.Linden
110 176
111 #endregion 177 #endregion
112 178
179 private void DoMeshRequests()
180 {
181 while (true)
182 {
183 aPollRequest poolreq = m_queue.Dequeue();
184
185 poolreq.thepoll.Process(poolreq);
186 }
187 }
188
189 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
190 public void ThrottleUpdate(ScenePresence p)
191 {
192 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
193 UUID user = p.UUID;
194 int imagethrottle = ExtractTaskThrottle(throttles);
195 PollServiceMeshEventArgs args;
196 if (m_pollservices.TryGetValue(user, out args))
197 {
198 args.UpdateThrottle(imagethrottle, p);
199 }
200 }
201
202 private int ExtractTaskThrottle(byte[] pthrottles)
203 {
204
205 byte[] adjData;
206 int pos = 0;
207
208 if (!BitConverter.IsLittleEndian)
209 {
210 byte[] newData = new byte[7 * 4];
211 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
212
213 for (int i = 0; i < 7; i++)
214 Array.Reverse(newData, i * 4, 4);
215
216 adjData = newData;
217 }
218 else
219 {
220 adjData = pthrottles;
221 }
222
223 // 0.125f converts from bits to bytes
224 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
225 //pos += 4;
226 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
227 //pos += 4;
228 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
229 // pos += 4;
230 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
231 // pos += 4;
232 pos += 16;
233 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
234 // pos += 4;
235 //int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
236 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
237 return task;
238 }
239
240 private class PollServiceMeshEventArgs : PollServiceEventArgs
241 {
242 private List<Hashtable> requests =
243 new List<Hashtable>();
244 private Dictionary<UUID, aPollResponse> responses =
245 new Dictionary<UUID, aPollResponse>();
246
247 private Scene m_scene;
248 private MeshCapsDataThrottler m_throttler;
249 public PollServiceMeshEventArgs(UUID pId, Scene scene) :
250 base(null, null, null, null, pId, int.MaxValue)
251 {
252 m_scene = scene;
253 m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId);
254 // x is request id, y is userid
255 HasEvents = (x, y) =>
256 {
257 lock (responses)
258 {
259 bool ret = m_throttler.hasEvents(x, responses);
260 m_throttler.ProcessTime();
261 return ret;
262
263 }
264 };
265 GetEvents = (x, y) =>
266 {
267 lock (responses)
268 {
269 try
270 {
271 return responses[x].response;
272 }
273 finally
274 {
275 m_throttler.ProcessTime();
276 responses.Remove(x);
277 }
278 }
279 };
280 // x is request id, y is request data hashtable
281 Request = (x, y) =>
282 {
283 aPollRequest reqinfo = new aPollRequest();
284 reqinfo.thepoll = this;
285 reqinfo.reqID = x;
286 reqinfo.request = y;
287
288 m_queue.Enqueue(reqinfo);
289 };
290
291 // this should never happen except possible on shutdown
292 NoEvents = (x, y) =>
293 {
294 /*
295 lock (requests)
296 {
297 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
298 requests.Remove(request);
299 }
300 */
301 Hashtable response = new Hashtable();
302
303 response["int_response_code"] = 500;
304 response["str_response_string"] = "Script timeout";
305 response["content_type"] = "text/plain";
306 response["keepalive"] = false;
307 response["reusecontext"] = false;
308
309 return response;
310 };
311 }
312
313 public void Process(aPollRequest requestinfo)
314 {
315 Hashtable response;
316
317 UUID requestID = requestinfo.reqID;
318
319 // If the avatar is gone, don't bother to get the texture
320 if (m_scene.GetScenePresence(Id) == null)
321 {
322 response = new Hashtable();
323
324 response["int_response_code"] = 500;
325 response["str_response_string"] = "Script timeout";
326 response["content_type"] = "text/plain";
327 response["keepalive"] = false;
328 response["reusecontext"] = false;
329
330 lock (responses)
331 responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 };
332
333 return;
334 }
335
336 response = m_getMeshHandler.Handle(requestinfo.request);
337 lock (responses)
338 {
339 responses[requestID] = new aPollResponse()
340 {
341 bytes = (int)response["int_bytes"],
342 lod = (int)response["int_lod"],
343 response = response
344 };
345
346 }
347 m_throttler.ProcessTime();
348 }
349
350 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
351 {
352 m_throttler.UpdateThrottle(pimagethrottle, p);
353 }
354 }
113 355
114 public void RegisterCaps(UUID agentID, Caps caps) 356 public void RegisterCaps(UUID agentID, Caps caps)
115 { 357 {
116// UUID capID = UUID.Random(); 358// UUID capID = UUID.Random();
117
118 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
119 if (m_URL == "localhost") 359 if (m_URL == "localhost")
120 { 360 {
121// m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 361 string capUrl = "/CAPS/" + UUID.Random() + "/";
122 GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); 362
123 IRequestHandler reqHandler 363 // Register this as a poll service
124 = new RestHTTPHandler( 364 PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(agentID, m_scene);
125 "GET", 365
126 "/CAPS/" + UUID.Random(), 366 args.Type = PollServiceEventArgs.EventType.Mesh;
127 httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null), 367 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
128 "GetMesh", 368
129 agentID.ToString()); 369 string hostName = m_scene.RegionInfo.ExternalHostName;
370 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
371 string protocol = "http";
130 372
131 caps.RegisterHandler("GetMesh", reqHandler); 373 if (MainServer.Instance.UseSSL)
374 {
375 hostName = MainServer.Instance.SSLCommonName;
376 port = MainServer.Instance.SSLPort;
377 protocol = "https";
378 }
379 caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
380 m_pollservices[agentID] = args;
381 m_capsDict[agentID] = capUrl;
382
383
384
132 } 385 }
133 else 386 else
134 { 387 {
@@ -136,6 +389,177 @@ namespace OpenSim.Region.ClientStack.Linden
136 caps.RegisterHandler("GetMesh", m_URL); 389 caps.RegisterHandler("GetMesh", m_URL);
137 } 390 }
138 } 391 }
392 private void DeregisterCaps(UUID agentID, Caps caps)
393 {
394 string capUrl;
395 PollServiceMeshEventArgs args;
396 if (m_capsDict.TryGetValue(agentID, out capUrl))
397 {
398 MainServer.Instance.RemoveHTTPHandler("", capUrl);
399 m_capsDict.Remove(agentID);
400 }
401 if (m_pollservices.TryGetValue(agentID, out args))
402 {
403 m_pollservices.Remove(agentID);
404 }
405 }
406
407 internal sealed class MeshCapsDataThrottler
408 {
409
410 private volatile int currenttime = 0;
411 private volatile int lastTimeElapsed = 0;
412 private volatile int BytesSent = 0;
413 private int Lod3 = 0;
414 private int Lod2 = 0;
415 private int Lod1 = 0;
416 private int UserSetThrottle = 0;
417 private int UDPSetThrottle = 0;
418 private int CapSetThrottle = 0;
419 private float CapThrottleDistributon = 0.30f;
420 private readonly Scene m_scene;
421 private ThrottleOutPacketType Throttle;
422 private readonly UUID User;
423
424 public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser)
425 {
426 ThrottleBytes = pBytes;
427 lastTimeElapsed = Util.EnvironmentTickCount();
428 Throttle = ThrottleOutPacketType.Task;
429 m_scene = pScene;
430 User = puser;
431 }
432
433
434 public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses)
435 {
436 const float ThirtyPercent = 0.30f;
437 const float FivePercent = 0.05f;
438 PassTime();
439 // Note, this is called IN LOCK
440 bool haskey = responses.ContainsKey(key);
441
442 if (responses.Count > 2)
443 {
444 SplitThrottle(ThirtyPercent);
445 }
446 else
447 {
448 SplitThrottle(FivePercent);
449 }
450
451 if (!haskey)
452 {
453 return false;
454 }
455 aPollResponse response;
456 if (responses.TryGetValue(key, out response))
457 {
458 float LOD3Over = (((ThrottleBytes*CapThrottleDistributon)%50000) + 1);
459 float LOD2Over = (((ThrottleBytes*CapThrottleDistributon)%10000) + 1);
460 // Normal
461 if (BytesSent + response.bytes <= ThrottleBytes)
462 {
463 BytesSent += response.bytes;
464
465 return true;
466 }
467 // Lod3 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
468 else if (response.bytes > ThrottleBytes && Lod3 <= ((LOD3Over < 1)? 1: LOD3Over) )
469 {
470 Interlocked.Increment(ref Lod3);
471 BytesSent += response.bytes;
472
473 return true;
474 }
475 // Lod2 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
476 else if (response.bytes > ThrottleBytes && Lod2 <= ((LOD2Over < 1) ? 1 : LOD2Over))
477 {
478 Interlocked.Increment(ref Lod2);
479 BytesSent += response.bytes;
480
481 return true;
482 }
483 else
484 {
485 return false;
486 }
487 }
488
489 return haskey;
490 }
491 public void SubtractBytes(int bytes,int lod)
492 {
493 BytesSent -= bytes;
494 }
495 private void SplitThrottle(float percentMultiplier)
496 {
497
498 if (CapThrottleDistributon != percentMultiplier) // don't switch it if it's already set at the % multipler
499 {
500 CapThrottleDistributon = percentMultiplier;
501 ScenePresence p;
502 if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore.
503 {
504// AlterThrottle(UserSetThrottle, p);
505 UpdateThrottle(UserSetThrottle, p);
506 }
507 }
508 }
509
510 public void ProcessTime()
511 {
512 PassTime();
513 }
514
515
516 private void PassTime()
517 {
518 currenttime = Util.EnvironmentTickCount();
519 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
520 //processTimeBasedActions(responses);
521 if (currenttime - timeElapsed >= 1000)
522 {
523 lastTimeElapsed = Util.EnvironmentTickCount();
524 BytesSent -= ThrottleBytes;
525 if (BytesSent < 0) BytesSent = 0;
526 if (BytesSent < ThrottleBytes)
527 {
528 Lod3 = 0;
529 Lod2 = 0;
530 Lod1 = 0;
531 }
532 }
533 }
534 private void AlterThrottle(int setting, ScenePresence p)
535 {
536 p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting);
537 }
538
539 public int ThrottleBytes
540 {
541 get { return CapSetThrottle; }
542 set { CapSetThrottle = value; }
543 }
544
545 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
546 {
547 // Client set throttle !
548 UserSetThrottle = pimagethrottle;
549 CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon);
550// UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon));
551
552 float udp = 1.0f - CapThrottleDistributon;
553 if(udp < 0.5f)
554 udp = 0.5f;
555 UDPSetThrottle = (int) ((float)pimagethrottle * udp);
556 if (CapSetThrottle < 4068)
557 CapSetThrottle = 4068; // at least two discovery mesh
558 p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle);
559 ProcessTime();
560
561 }
562 }
139 563
140 } 564 }
141} 565}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
index 13415f8..d4dbfb9 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
@@ -27,18 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Specialized; 30using System.Collections.Generic;
31using System.Drawing;
32using System.Drawing.Imaging;
33using System.Reflection; 31using System.Reflection;
34using System.IO; 32using System.Threading;
35using System.Web;
36using log4net; 33using log4net;
37using Nini.Config; 34using Nini.Config;
38using Mono.Addins; 35using Mono.Addins;
39using OpenMetaverse; 36using OpenMetaverse;
40using OpenMetaverse.StructuredData;
41using OpenMetaverse.Imaging;
42using OpenSim.Framework; 37using OpenSim.Framework;
43using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
44using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
@@ -47,6 +42,7 @@ using OpenSim.Region.Framework.Scenes;
47using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
48using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
49using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
50 46
51namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
52{ 48{
@@ -54,57 +50,131 @@ namespace OpenSim.Region.ClientStack.Linden
54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] 50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
55 public class GetTextureModule : INonSharedRegionModule 51 public class GetTextureModule : INonSharedRegionModule
56 { 52 {
57// private static readonly ILog m_log = 53
58// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 struct aPollRequest
59 55 {
56 public PollServiceTextureEventArgs thepoll;
57 public UUID reqID;
58 public Hashtable request;
59 }
60
61 public class aPollResponse
62 {
63 public Hashtable response;
64 public int bytes;
65 }
66
67
68 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
69
60 private Scene m_scene; 70 private Scene m_scene;
61 private IAssetService m_assetService;
62 71
63 private bool m_Enabled = false; 72 private static GetTextureHandler m_getTextureHandler;
73
74 private IAssetService m_assetService = null;
75
76 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
77 private static Thread[] m_workerThreads = null;
64 78
65 // TODO: Change this to a config option 79 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
66 const string REDIRECT_URL = null; 80 new OpenMetaverse.BlockingQueue<aPollRequest>();
67 81
68 private string m_URL; 82 private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
69 83
70 #region ISharedRegionModule Members 84 #region ISharedRegionModule Members
71 85
72 public void Initialise(IConfigSource source) 86 public void Initialise(IConfigSource source)
73 { 87 {
74 IConfig config = source.Configs["ClientStack.LindenCaps"];
75 if (config == null)
76 return;
77
78 m_URL = config.GetString("Cap_GetTexture", string.Empty);
79 // Cap doesn't exist
80 if (m_URL != string.Empty)
81 m_Enabled = true;
82 } 88 }
83 89
84 public void AddRegion(Scene s) 90 public void AddRegion(Scene s)
85 { 91 {
86 if (!m_Enabled)
87 return;
88
89 m_scene = s; 92 m_scene = s;
93 m_assetService = s.AssetService;
90 } 94 }
91 95
92 public void RemoveRegion(Scene s) 96 public void RemoveRegion(Scene s)
93 { 97 {
94 if (!m_Enabled)
95 return;
96
97 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 98 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
99 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
100 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
98 m_scene = null; 101 m_scene = null;
99 } 102 }
100 103
101 public void RegionLoaded(Scene s) 104 public void RegionLoaded(Scene s)
102 { 105 {
103 if (!m_Enabled) 106 // We'll reuse the same handler for all requests.
104 return; 107 m_getTextureHandler = new GetTextureHandler(m_assetService);
105 108
106 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
107 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 109 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
110 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
111 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
112
113 if (m_workerThreads == null)
114 {
115 m_workerThreads = new Thread[2];
116
117 for (uint i = 0; i < 2; i++)
118 {
119 m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
120 String.Format("TextureWorkerThread{0}", i),
121 ThreadPriority.Normal,
122 false,
123 false,
124 null,
125 int.MaxValue);
126 }
127 }
128 }
129 private int ExtractImageThrottle(byte[] pthrottles)
130 {
131
132 byte[] adjData;
133 int pos = 0;
134
135 if (!BitConverter.IsLittleEndian)
136 {
137 byte[] newData = new byte[7 * 4];
138 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
139
140 for (int i = 0; i < 7; i++)
141 Array.Reverse(newData, i * 4, 4);
142
143 adjData = newData;
144 }
145 else
146 {
147 adjData = pthrottles;
148 }
149
150 // 0.125f converts from bits to bytes
151 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
152 //pos += 4;
153 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
154 //pos += 4;
155 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
156 // pos += 4;
157 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
158 // pos += 4;
159 // int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
160 // pos += 4;
161 pos = pos + 20;
162 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
163 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
164 return texture;
165 }
166
167 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
168 public void ThrottleUpdate(ScenePresence p)
169 {
170 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
171 UUID user = p.UUID;
172 int imagethrottle = ExtractImageThrottle(throttles);
173 PollServiceTextureEventArgs args;
174 if (m_pollservices.TryGetValue(user,out args))
175 {
176 args.UpdateThrottle(imagethrottle);
177 }
108 } 178 }
109 179
110 public void PostInitialise() 180 public void PostInitialise()
@@ -122,24 +192,250 @@ namespace OpenSim.Region.ClientStack.Linden
122 192
123 #endregion 193 #endregion
124 194
125 public void RegisterCaps(UUID agentID, Caps caps) 195 ~GetTextureModule()
196 {
197 foreach (Thread t in m_workerThreads)
198 Watchdog.AbortThread(t.ManagedThreadId);
199
200 }
201
202 private class PollServiceTextureEventArgs : PollServiceEventArgs
126 { 203 {
127 UUID capID = UUID.Random(); 204 private List<Hashtable> requests =
205 new List<Hashtable>();
206 private Dictionary<UUID, aPollResponse> responses =
207 new Dictionary<UUID, aPollResponse>();
128 208
129 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 209 private Scene m_scene;
130 if (m_URL == "localhost") 210 private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000);
211 public PollServiceTextureEventArgs(UUID pId, Scene scene) :
212 base(null, null, null, null, pId, int.MaxValue)
131 { 213 {
132// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 214 m_scene = scene;
133 caps.RegisterHandler( 215 // x is request id, y is userid
134 "GetTexture", 216 HasEvents = (x, y) =>
135 new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); 217 {
218 lock (responses)
219 {
220 bool ret = m_throttler.hasEvents(x, responses);
221 m_throttler.ProcessTime();
222 return ret;
223
224 }
225 };
226 GetEvents = (x, y) =>
227 {
228 lock (responses)
229 {
230 try
231 {
232 return responses[x].response;
233 }
234 finally
235 {
236 responses.Remove(x);
237 }
238 }
239 };
240 // x is request id, y is request data hashtable
241 Request = (x, y) =>
242 {
243 aPollRequest reqinfo = new aPollRequest();
244 reqinfo.thepoll = this;
245 reqinfo.reqID = x;
246 reqinfo.request = y;
247
248 m_queue.Enqueue(reqinfo);
249 };
250
251 // this should never happen except possible on shutdown
252 NoEvents = (x, y) =>
253 {
254/*
255 lock (requests)
256 {
257 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
258 requests.Remove(request);
259 }
260*/
261 Hashtable response = new Hashtable();
262
263 response["int_response_code"] = 500;
264 response["str_response_string"] = "Script timeout";
265 response["content_type"] = "text/plain";
266 response["keepalive"] = false;
267 response["reusecontext"] = false;
268
269 return response;
270 };
136 } 271 }
137 else 272
273 public void Process(aPollRequest requestinfo)
274 {
275 Hashtable response;
276
277 UUID requestID = requestinfo.reqID;
278
279 // If the avatar is gone, don't bother to get the texture
280 if (m_scene.GetScenePresence(Id) == null)
281 {
282 response = new Hashtable();
283
284 response["int_response_code"] = 500;
285 response["str_response_string"] = "Script timeout";
286 response["content_type"] = "text/plain";
287 response["keepalive"] = false;
288 response["reusecontext"] = false;
289
290 lock (responses)
291 responses[requestID] = new aPollResponse() {bytes = 0, response = response};
292
293 return;
294 }
295
296 response = m_getTextureHandler.Handle(requestinfo.request);
297 lock (responses)
298 {
299 responses[requestID] = new aPollResponse()
300 {
301 bytes = (int) response["int_bytes"],
302 response = response
303 };
304
305 }
306 m_throttler.ProcessTime();
307 }
308
309 internal void UpdateThrottle(int pimagethrottle)
310 {
311 m_throttler.ThrottleBytes = pimagethrottle;
312 }
313 }
314
315 private void RegisterCaps(UUID agentID, Caps caps)
316 {
317 string capUrl = "/CAPS/" + UUID.Random() + "/";
318
319 // Register this as a poll service
320 PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
321
322 args.Type = PollServiceEventArgs.EventType.Texture;
323 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
324
325 string hostName = m_scene.RegionInfo.ExternalHostName;
326 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
327 string protocol = "http";
328
329 if (MainServer.Instance.UseSSL)
330 {
331 hostName = MainServer.Instance.SSLCommonName;
332 port = MainServer.Instance.SSLPort;
333 protocol = "https";
334 }
335 caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
336 m_pollservices[agentID] = args;
337 m_capsDict[agentID] = capUrl;
338 }
339
340 private void DeregisterCaps(UUID agentID, Caps caps)
341 {
342 string capUrl;
343 PollServiceTextureEventArgs args;
344 if (m_capsDict.TryGetValue(agentID, out capUrl))
345 {
346 MainServer.Instance.RemoveHTTPHandler("", capUrl);
347 m_capsDict.Remove(agentID);
348 }
349 if (m_pollservices.TryGetValue(agentID, out args))
138 { 350 {
139// m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); 351 m_pollservices.Remove(agentID);
140 caps.RegisterHandler("GetTexture", m_URL);
141 } 352 }
142 } 353 }
143 354
355 private void DoTextureRequests()
356 {
357 while (true)
358 {
359 aPollRequest poolreq = m_queue.Dequeue();
360
361 poolreq.thepoll.Process(poolreq);
362 }
363 }
364 internal sealed class CapsDataThrottler
365 {
366
367 private volatile int currenttime = 0;
368 private volatile int lastTimeElapsed = 0;
369 private volatile int BytesSent = 0;
370 private int oversizedImages = 0;
371 public CapsDataThrottler(int pBytes, int max, int min)
372 {
373 ThrottleBytes = pBytes;
374 lastTimeElapsed = Util.EnvironmentTickCount();
375 }
376 public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses)
377 {
378 PassTime();
379 // Note, this is called IN LOCK
380 bool haskey = responses.ContainsKey(key);
381 if (!haskey)
382 {
383 return false;
384 }
385 GetTextureModule.aPollResponse response;
386 if (responses.TryGetValue(key, out response))
387 {
388
389 // Normal
390 if (BytesSent + response.bytes <= ThrottleBytes)
391 {
392 BytesSent += response.bytes;
393 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false };
394 //m_actions.Add(timeBasedAction);
395 return true;
396 }
397 // Big textures
398 else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1))
399 {
400 Interlocked.Increment(ref oversizedImages);
401 BytesSent += response.bytes;
402 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false };
403 //m_actions.Add(timeBasedAction);
404 return true;
405 }
406 else
407 {
408 return false;
409 }
410 }
411
412 return haskey;
413 }
414 public void ProcessTime()
415 {
416 PassTime();
417 }
418
419
420 private void PassTime()
421 {
422 currenttime = Util.EnvironmentTickCount();
423 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
424 //processTimeBasedActions(responses);
425 if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000)
426 {
427 lastTimeElapsed = Util.EnvironmentTickCount();
428 BytesSent -= ThrottleBytes;
429 if (BytesSent < 0) BytesSent = 0;
430 if (BytesSent < ThrottleBytes)
431 {
432 oversizedImages = 0;
433 }
434 }
435 }
436 public int ThrottleBytes;
437 }
144 } 438 }
439
440
145} 441}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
index 45d33cd..1b68603 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden
129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); 129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
130 130
131 OSDMap data = new OSDMap(); 131 OSDMap data = new OSDMap();
132 ScenePresence sp = m_scene.GetScenePresence(agentID); 132// ScenePresence sp = m_scene.GetScenePresence(m_agentID);
133 data["username"] = sp.Firstname + "." + sp.Lastname; 133// data["username"] = sp.Firstname + "." + sp.Lastname;
134 data["display_name_next_update"] = new OSDDate(DateTime.Now); 134// data["display_name_next_update"] = new OSDDate(DateTime.Now);
135 data["legacy_first_name"] = sp.Firstname; 135// data["legacy_first_name"] = sp.Firstname;
136 data["mesh_upload_status"] = "valid"; 136 data["mesh_upload_status"] = "valid";
137 data["display_name"] = sp.Firstname + " " + sp.Lastname; 137// data["display_name"] = sp.Firstname + " " + sp.Lastname;
138 data["legacy_last_name"] = sp.Lastname; 138// data["legacy_last_name"] = sp.Lastname;
139 data["id"] = agentID; 139// data["id"] = m_agentID;
140 data["is_display_name_default"] = true; 140// data["is_display_name_default"] = true;
141 141
142 //Send back data 142 //Send back data
143 Hashtable responsedata = new Hashtable(); 143 Hashtable responsedata = new Hashtable();
@@ -148,4 +148,4 @@ namespace OpenSim.Region.ClientStack.Linden
148 return responsedata; 148 return responsedata;
149 } 149 }
150 } 150 }
151} \ No newline at end of file 151}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
deleted file mode 100644
index f69a0bb..0000000
--- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
+++ /dev/null
@@ -1,297 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Reflection;
32using System.IO;
33using System.Web;
34using Mono.Addins;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Services.Interfaces;
45using Caps = OpenSim.Framework.Capabilities.Caps;
46using OpenSim.Framework.Capabilities;
47using PermissionMask = OpenSim.Framework.PermissionMask;
48
49namespace OpenSim.Region.ClientStack.Linden
50{
51 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")]
52 public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
53 {
54// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55
56 private Scene m_scene;
57// private IAssetService m_assetService;
58 private bool m_dumpAssetsToFile = false;
59 private bool m_enabled = true;
60 private int m_levelUpload = 0;
61
62 #region Region Module interfaceBase Members
63
64
65 public Type ReplaceableInterface
66 {
67 get { return null; }
68 }
69
70 public void Initialise(IConfigSource source)
71 {
72 IConfig meshConfig = source.Configs["Mesh"];
73 if (meshConfig == null)
74 return;
75
76 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
77 m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
78 }
79
80 public void AddRegion(Scene pScene)
81 {
82 m_scene = pScene;
83 }
84
85 public void RemoveRegion(Scene scene)
86 {
87
88 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
89 m_scene = null;
90 }
91
92 public void RegionLoaded(Scene scene)
93 {
94
95// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
96 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
97 }
98
99 #endregion
100
101
102 #region Region Module interface
103
104
105
106 public void Close() { }
107
108 public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } }
109
110
111 public void RegisterCaps(UUID agentID, Caps caps)
112 {
113 if(!m_enabled)
114 return;
115
116 UUID capID = UUID.Random();
117
118// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
119 caps.RegisterHandler(
120 "NewFileAgentInventoryVariablePrice",
121 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
122 "POST",
123 "/CAPS/" + capID.ToString(),
124 req => NewAgentInventoryRequest(req, agentID),
125 "NewFileAgentInventoryVariablePrice",
126 agentID.ToString()));
127 }
128
129 #endregion
130
131 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
132 {
133 //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
134 // you need to be aware of this
135
136 //if (llsdRequest.asset_type == "texture" ||
137 // llsdRequest.asset_type == "animation" ||
138 // llsdRequest.asset_type == "sound")
139 // {
140 // check user level
141
142 ScenePresence avatar = null;
143 IClientAPI client = null;
144 m_scene.TryGetScenePresence(agentID, out avatar);
145
146 if (avatar != null)
147 {
148 client = avatar.ControllingClient;
149
150 if (avatar.UserLevel < m_levelUpload)
151 {
152 if (client != null)
153 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
154
155 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
156 errorResponse.rsvp = "";
157 errorResponse.state = "error";
158 return errorResponse;
159 }
160 }
161
162 // check funds
163 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
164
165 if (mm != null)
166 {
167 if (!mm.UploadCovered(agentID, mm.UploadCharge))
168 {
169 if (client != null)
170 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
171
172 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
173 errorResponse.rsvp = "";
174 errorResponse.state = "error";
175 return errorResponse;
176 }
177 }
178
179 // }
180
181 string assetName = llsdRequest.name;
182 string assetDes = llsdRequest.description;
183 string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
184 UUID newAsset = UUID.Random();
185 UUID newInvItem = UUID.Random();
186 UUID parentFolder = llsdRequest.folder_id;
187 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
188
189 AssetUploader uploader =
190 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
191 llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
192
193 MainServer.Instance.AddStreamHandler(
194 new BinaryStreamHandler(
195 "POST",
196 capsBase + uploaderPath,
197 uploader.uploaderCaps,
198 "NewFileAgentInventoryVariablePrice",
199 agentID.ToString()));
200
201 string protocol = "http://";
202
203 if (MainServer.Instance.UseSSL)
204 protocol = "https://";
205
206 string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
207 uploaderPath;
208
209
210 LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
211
212 uploadResponse.rsvp = uploaderURL;
213 uploadResponse.state = "upload";
214 uploadResponse.resource_cost = 0;
215 uploadResponse.upload_price = 0;
216
217 uploader.OnUpLoad += //UploadCompleteHandler;
218
219 delegate(
220 string passetName, string passetDescription, UUID passetID,
221 UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
222 string passetType)
223 {
224 UploadCompleteHandler(passetName, passetDescription, passetID,
225 pinventoryItem, pparentFolder, pdata, pinventoryType,
226 passetType,agentID);
227 };
228
229 return uploadResponse;
230 }
231
232 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
233 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
234 string assetType,UUID AgentID)
235 {
236// m_log.DebugFormat(
237// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
238
239 sbyte assType = 0;
240 sbyte inType = 0;
241
242 if (inventoryType == "sound")
243 {
244 inType = 1;
245 assType = 1;
246 }
247 else if (inventoryType == "animation")
248 {
249 inType = 19;
250 assType = 20;
251 }
252 else if (inventoryType == "wearable")
253 {
254 inType = 18;
255 switch (assetType)
256 {
257 case "bodypart":
258 assType = 13;
259 break;
260 case "clothing":
261 assType = 5;
262 break;
263 }
264 }
265 else if (inventoryType == "mesh")
266 {
267 inType = (sbyte)InventoryType.Mesh;
268 assType = (sbyte)AssetType.Mesh;
269 }
270
271 AssetBase asset;
272 asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
273 asset.Data = data;
274
275 if (m_scene.AssetService != null)
276 m_scene.AssetService.Store(asset);
277
278 InventoryItemBase item = new InventoryItemBase();
279 item.Owner = AgentID;
280 item.CreatorId = AgentID.ToString();
281 item.ID = inventoryItem;
282 item.AssetID = asset.FullID;
283 item.Description = assetDescription;
284 item.Name = assetName;
285 item.AssetType = assType;
286 item.InvType = inType;
287 item.Folder = parentFolder;
288 item.CurrentPermissions
289 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
290 item.BasePermissions = (uint)PermissionMask.All;
291 item.EveryOnePermissions = 0;
292 item.NextPermissions = (uint)PermissionMask.All;
293 item.CreationDate = Util.UnixTimeSinceEpoch();
294 m_scene.AddInventoryItem(item);
295 }
296 }
297}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
index 69dd76f..79d56c4 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Commands m_commands = new Commands(); 64 private Commands m_commands = new Commands();
65 public ICommands Commands { get { return m_commands; } } 65 public ICommands Commands { get { return m_commands; } }
66 66
67 public event ConsoleMessage OnConsoleMessage;
68
67 public void Initialise(IConfigSource source) 69 public void Initialise(IConfigSource source)
68 { 70 {
69 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); 71 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
@@ -102,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden
102 104
103 public void RegisterCaps(UUID agentID, Caps caps) 105 public void RegisterCaps(UUID agentID, Caps caps)
104 { 106 {
105 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID)) 107 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID))
106 return; 108 return;
107 109
108 UUID capID = UUID.Random(); 110 UUID capID = UUID.Random();
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden
118 OSD osd = OSD.FromString(message); 120 OSD osd = OSD.FromString(message);
119 121
120 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); 122 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
123
124 ConsoleMessage handlerConsoleMessage = OnConsoleMessage;
125
126 if (handlerConsoleMessage != null)
127 handlerConsoleMessage( agentID, message);
121 } 128 }
122 129
123 public bool RunCommand(string command, UUID invokerID) 130 public bool RunCommand(string command, UUID invokerID)
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
index 3b0ccd7..eca576d 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Drawing; 32using System.Drawing;
32using System.Drawing.Imaging; 33using System.Drawing.Imaging;
@@ -53,8 +54,8 @@ namespace OpenSim.Region.ClientStack.Linden
53 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] 54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")]
54 public class UploadBakedTextureModule : INonSharedRegionModule 55 public class UploadBakedTextureModule : INonSharedRegionModule
55 { 56 {
56// private static readonly ILog m_log = 57 private static readonly ILog m_log =
57// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58 59
59 /// <summary> 60 /// <summary>
60 /// For historical reasons this is fixed, but there 61 /// For historical reasons this is fixed, but there
@@ -64,31 +65,210 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Scene m_scene; 65 private Scene m_scene;
65 private bool m_persistBakedTextures; 66 private bool m_persistBakedTextures;
66 67
68 private IBakedTextureModule m_BakedTextureModule;
69
67 public void Initialise(IConfigSource source) 70 public void Initialise(IConfigSource source)
68 { 71 {
69 IConfig appearanceConfig = source.Configs["Appearance"]; 72 IConfig appearanceConfig = source.Configs["Appearance"];
70 if (appearanceConfig != null) 73 if (appearanceConfig != null)
71 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 74 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
75
76
72 } 77 }
73 78
74 public void AddRegion(Scene s) 79 public void AddRegion(Scene s)
75 { 80 {
76 m_scene = s; 81 m_scene = s;
82
77 } 83 }
78 84
79 public void RemoveRegion(Scene s) 85 public void RemoveRegion(Scene s)
80 { 86 {
87 s.EventManager.OnRegisterCaps -= RegisterCaps;
88 s.EventManager.OnNewPresence -= RegisterNewPresence;
89 s.EventManager.OnRemovePresence -= DeRegisterPresence;
90 m_BakedTextureModule = null;
91 m_scene = null;
81 } 92 }
82 93
94
95
83 public void RegionLoaded(Scene s) 96 public void RegionLoaded(Scene s)
84 { 97 {
85 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 98 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
99 m_scene.EventManager.OnNewPresence += RegisterNewPresence;
100 m_scene.EventManager.OnRemovePresence += DeRegisterPresence;
101
102 }
103
104 private void DeRegisterPresence(UUID agentId)
105 {
106 ScenePresence presence = null;
107 if (m_scene.TryGetScenePresence(agentId, out presence))
108 {
109 presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
110 }
111
112 }
113
114 private void RegisterNewPresence(ScenePresence presence)
115 {
116 presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings;
117
118 }
119
120 private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
121 {
122 int maxCacheitemsLoop = cacheItems.Length;
123 if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES)
124 {
125 maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES;
126 m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES);
127 }
128
129 m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
130 if (cacheItems.Length > 0)
131 {
132 m_log.Debug("[Cacheitems]: " + cacheItems.Length);
133 for (int iter = 0; iter < maxCacheitemsLoop; iter++)
134 {
135 m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
136 cacheItems[iter].TextureID);
137 }
138
139 ScenePresence p = null;
140 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
141 {
142
143 WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems;
144 if (existingitems == null)
145 {
146 if (m_BakedTextureModule != null)
147 {
148 WearableCacheItem[] savedcache = null;
149 try
150 {
151 if (p.Appearance.WearableCacheItemsDirty)
152 {
153 savedcache = m_BakedTextureModule.Get(p.UUID);
154 p.Appearance.WearableCacheItems = savedcache;
155 p.Appearance.WearableCacheItemsDirty = false;
156 }
157
158 }
159 /*
160 * The following Catch types DO NOT WORK with m_BakedTextureModule.Get
161 * it jumps to the General Packet Exception Handler if you don't catch Exception!
162 *
163 catch (System.Net.Sockets.SocketException)
164 {
165 cacheItems = null;
166 }
167 catch (WebException)
168 {
169 cacheItems = null;
170 }
171 catch (InvalidOperationException)
172 {
173 cacheItems = null;
174 } */
175 catch (Exception)
176 {
177 // The service logs a sufficient error message.
178 }
179
180
181 if (savedcache != null)
182 existingitems = savedcache;
183 }
184 }
185 // Existing items null means it's a fully new appearance
186 if (existingitems == null)
187 {
188
189 for (int i = 0; i < maxCacheitemsLoop; i++)
190 {
191 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
192 {
193 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
194 if (face == null)
195 {
196 textureEntry.CreateFace(cacheItems[i].TextureIndex);
197 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
198 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
199 continue;
200 }
201 cacheItems[i].TextureID =face.TextureID;
202 if (m_scene.AssetService != null)
203 cacheItems[i].TextureAsset =
204 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
205 }
206 else
207 {
208 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
209 }
210
211
212 }
213 }
214 else
215
216
217 {
218 // for each uploaded baked texture
219 for (int i = 0; i < maxCacheitemsLoop; i++)
220 {
221 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
222 {
223 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
224 if (face == null)
225 {
226 textureEntry.CreateFace(cacheItems[i].TextureIndex);
227 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
228 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
229 continue;
230 }
231 cacheItems[i].TextureID =
232 face.TextureID;
233 }
234 else
235 {
236 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
237 }
238 }
239
240 for (int i = 0; i < maxCacheitemsLoop; i++)
241 {
242 if (cacheItems[i].TextureAsset == null)
243 {
244 cacheItems[i].TextureAsset =
245 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
246 }
247 }
248 }
249
250
251
252 p.Appearance.WearableCacheItems = cacheItems;
253
254
255
256 if (m_BakedTextureModule != null)
257 {
258 m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems);
259 p.Appearance.WearableCacheItemsDirty = true;
260
261 }
262 }
263 }
86 } 264 }
87 265
88 public void PostInitialise() 266 public void PostInitialise()
89 { 267 {
90 } 268 }
91 269
270
271
92 public void Close() { } 272 public void Close() { }
93 273
94 public string Name { get { return "UploadBakedTextureModule"; } } 274 public string Name { get { return "UploadBakedTextureModule"; } }
@@ -100,15 +280,23 @@ namespace OpenSim.Region.ClientStack.Linden
100 280
101 public void RegisterCaps(UUID agentID, Caps caps) 281 public void RegisterCaps(UUID agentID, Caps caps)
102 { 282 {
283 UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
284 caps, m_scene.AssetService, m_persistBakedTextures);
285
286
287
103 caps.RegisterHandler( 288 caps.RegisterHandler(
104 "UploadBakedTexture", 289 "UploadBakedTexture",
105 new RestStreamHandler( 290 new RestStreamHandler(
106 "POST", 291 "POST",
107 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, 292 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
108 new UploadBakedTextureHandler( 293 avatarhandler.UploadBakedTexture,
109 caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture,
110 "UploadBakedTexture", 294 "UploadBakedTexture",
111 agentID.ToString())); 295 agentID.ToString()));
296
297
298
299
112 } 300 }
113 } 301 }
114} \ No newline at end of file 302} \ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 6890f4a..707cc93 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -27,18 +27,25 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Reflection; 31using System.Reflection;
32using System.Threading;
31using log4net; 33using log4net;
32using Nini.Config; 34using Nini.Config;
33using Mono.Addins; 35using Mono.Addins;
34using OpenMetaverse; 36using OpenMetaverse;
35using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Servers;
36using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Framework.Capabilities;
39using OpenSim.Services.Interfaces; 43using OpenSim.Services.Interfaces;
40using Caps = OpenSim.Framework.Capabilities.Caps; 44using Caps = OpenSim.Framework.Capabilities.Caps;
41using OpenSim.Capabilities.Handlers; 45using OpenSim.Capabilities.Handlers;
46using OpenSim.Framework.Monitoring;
47using OpenMetaverse;
48using OpenMetaverse.StructuredData;
42 49
43namespace OpenSim.Region.ClientStack.Linden 50namespace OpenSim.Region.ClientStack.Linden
44{ 51{
@@ -48,67 +55,74 @@ namespace OpenSim.Region.ClientStack.Linden
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")] 55 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")]
49 public class WebFetchInvDescModule : INonSharedRegionModule 56 public class WebFetchInvDescModule : INonSharedRegionModule
50 { 57 {
51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 class aPollRequest
59 {
60 public PollServiceInventoryEventArgs thepoll;
61 public UUID reqID;
62 public Hashtable request;
63 public ScenePresence presence;
64 public List<UUID> folders;
65 }
66
67 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 68
53 private Scene m_scene; 69 private Scene m_scene;
54 70
55 private IInventoryService m_InventoryService; 71 private IInventoryService m_InventoryService;
56 private ILibraryService m_LibraryService; 72 private ILibraryService m_LibraryService;
57 73
58 private bool m_Enabled; 74 private static WebFetchInvDescHandler m_webFetchHandler;
59 75
60 private string m_fetchInventoryDescendents2Url; 76 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
61 private string m_webFetchInventoryDescendentsUrl; 77 private static Thread[] m_workerThreads = null;
62 78
63 private WebFetchInvDescHandler m_webFetchHandler; 79 private static DoubleQueue<aPollRequest> m_queue =
80 new DoubleQueue<aPollRequest>();
64 81
65 #region ISharedRegionModule Members 82 #region ISharedRegionModule Members
66 83
67 public void Initialise(IConfigSource source) 84 public void Initialise(IConfigSource source)
68 { 85 {
69 IConfig config = source.Configs["ClientStack.LindenCaps"];
70 if (config == null)
71 return;
72
73 m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty);
74 m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
75
76 if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
77 {
78 m_Enabled = true;
79 }
80 } 86 }
81 87
82 public void AddRegion(Scene s) 88 public void AddRegion(Scene s)
83 { 89 {
84 if (!m_Enabled)
85 return;
86
87 m_scene = s; 90 m_scene = s;
88 } 91 }
89 92
90 public void RemoveRegion(Scene s) 93 public void RemoveRegion(Scene s)
91 { 94 {
92 if (!m_Enabled)
93 return;
94
95 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 95 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
96 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
96 m_scene = null; 97 m_scene = null;
97 } 98 }
98 99
99 public void RegionLoaded(Scene s) 100 public void RegionLoaded(Scene s)
100 { 101 {
101 if (!m_Enabled)
102 return;
103
104 m_InventoryService = m_scene.InventoryService; 102 m_InventoryService = m_scene.InventoryService;
105 m_LibraryService = m_scene.LibraryService; 103 m_LibraryService = m_scene.LibraryService;
106 104
107 // We'll reuse the same handler for all requests. 105 // We'll reuse the same handler for all requests.
108 if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost") 106 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
109 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
110 107
111 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 108 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
109 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
110
111 if (m_workerThreads == null)
112 {
113 m_workerThreads = new Thread[2];
114
115 for (uint i = 0; i < 2; i++)
116 {
117 m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests,
118 String.Format("InventoryWorkerThread{0}", i),
119 ThreadPriority.Normal,
120 false,
121 true,
122 null,
123 int.MaxValue);
124 }
125 }
112 } 126 }
113 127
114 public void PostInitialise() 128 public void PostInitialise()
@@ -126,43 +140,192 @@ namespace OpenSim.Region.ClientStack.Linden
126 140
127 #endregion 141 #endregion
128 142
129 private void RegisterCaps(UUID agentID, Caps caps) 143 ~WebFetchInvDescModule()
130 { 144 {
131 if (m_webFetchInventoryDescendentsUrl != "") 145 foreach (Thread t in m_workerThreads)
132 RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl); 146 Watchdog.AbortThread(t.ManagedThreadId);
133
134 if (m_fetchInventoryDescendents2Url != "")
135 RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url);
136 } 147 }
137 148
138 private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url) 149 private class PollServiceInventoryEventArgs : PollServiceEventArgs
139 { 150 {
140 string capUrl; 151 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
152
153 private Dictionary<UUID, Hashtable> responses =
154 new Dictionary<UUID, Hashtable>();
155
156 private Scene m_scene;
141 157
142 if (url == "localhost") 158 public PollServiceInventoryEventArgs(Scene scene, UUID pId) :
159 base(null, null, null, null, pId, int.MaxValue)
143 { 160 {
144 capUrl = "/CAPS/" + UUID.Random(); 161 m_scene = scene;
162
163 HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
164 GetEvents = (x, y) =>
165 {
166 lock (responses)
167 {
168 try
169 {
170 return responses[x];
171 }
172 finally
173 {
174 responses.Remove(x);
175 }
176 }
177 };
178
179 Request = (x, y) =>
180 {
181 ScenePresence sp = m_scene.GetScenePresence(Id);
182 if (sp == null)
183 {
184 m_log.ErrorFormat("[INVENTORY]: Unable to find ScenePresence for {0}", Id);
185 return;
186 }
187
188 aPollRequest reqinfo = new aPollRequest();
189 reqinfo.thepoll = this;
190 reqinfo.reqID = x;
191 reqinfo.request = y;
192 reqinfo.presence = sp;
193 reqinfo.folders = new List<UUID>();
194
195 // Decode the request here
196 string request = y["body"].ToString();
197
198 request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
199
200 request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
201 request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
202
203 Hashtable hash = new Hashtable();
204 try
205 {
206 hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
207 }
208 catch (LLSD.LLSDParseException e)
209 {
210 m_log.ErrorFormat("[INVENTORY]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
211 m_log.Error("Request: " + request);
212 return;
213 }
214 catch (System.Xml.XmlException)
215 {
216 m_log.ErrorFormat("[INVENTORY]: XML Format error");
217 }
218
219 ArrayList foldersrequested = (ArrayList)hash["folders"];
220
221 bool highPriority = false;
222
223 for (int i = 0; i < foldersrequested.Count; i++)
224 {
225 Hashtable inventoryhash = (Hashtable)foldersrequested[i];
226 string folder = inventoryhash["folder_id"].ToString();
227 UUID folderID;
228 if (UUID.TryParse(folder, out folderID))
229 {
230 if (!reqinfo.folders.Contains(folderID))
231 {
232 if (sp.COF != UUID.Zero && sp.COF == folderID)
233 highPriority = true;
234 reqinfo.folders.Add(folderID);
235 }
236 }
237 }
238
239 if (highPriority)
240 m_queue.EnqueueHigh(reqinfo);
241 else
242 m_queue.EnqueueLow(reqinfo);
243 };
244
245 NoEvents = (x, y) =>
246 {
247/*
248 lock (requests)
249 {
250 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
251 requests.Remove(request);
252 }
253*/
254 Hashtable response = new Hashtable();
255
256 response["int_response_code"] = 500;
257 response["str_response_string"] = "Script timeout";
258 response["content_type"] = "text/plain";
259 response["keepalive"] = false;
260 response["reusecontext"] = false;
261
262 return response;
263 };
264 }
145 265
146 IRequestHandler reqHandler 266 public void Process(aPollRequest requestinfo)
147 = new RestStreamHandler( 267 {
148 "POST", 268 UUID requestID = requestinfo.reqID;
149 capUrl, 269
150 m_webFetchHandler.FetchInventoryDescendentsRequest, 270 Hashtable response = new Hashtable();
151 "FetchInventoryDescendents2", 271
152 agentID.ToString()); 272 response["int_response_code"] = 200;
273 response["content_type"] = "text/plain";
274 response["keepalive"] = false;
275 response["reusecontext"] = false;
153 276
154 caps.RegisterHandler(capName, reqHandler); 277 response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(
278 requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null);
279
280 lock (responses)
281 responses[requestID] = response;
155 } 282 }
156 else 283 }
284
285 private void RegisterCaps(UUID agentID, Caps caps)
286 {
287 string capUrl = "/CAPS/" + UUID.Random() + "/";
288
289 // Register this as a poll service
290 PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(m_scene, agentID);
291
292 args.Type = PollServiceEventArgs.EventType.Inventory;
293 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
294
295 string hostName = m_scene.RegionInfo.ExternalHostName;
296 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
297 string protocol = "http";
298
299 if (MainServer.Instance.UseSSL)
157 { 300 {
158 capUrl = url; 301 hostName = MainServer.Instance.SSLCommonName;
302 port = MainServer.Instance.SSLPort;
303 protocol = "https";
304 }
305 caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
306
307 m_capsDict[agentID] = capUrl;
308 }
159 309
160 caps.RegisterHandler(capName, capUrl); 310 private void DeregisterCaps(UUID agentID, Caps caps)
311 {
312 string capUrl;
313
314 if (m_capsDict.TryGetValue(agentID, out capUrl))
315 {
316 MainServer.Instance.RemoveHTTPHandler("", capUrl);
317 m_capsDict.Remove(agentID);
161 } 318 }
319 }
162 320
163// m_log.DebugFormat( 321 private void DoInventoryRequests()
164// "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}", 322 {
165// capName, capUrl, m_scene.RegionInfo.RegionName, agentID); 323 while (true)
324 {
325 aPollRequest poolreq = m_queue.Dequeue();
326
327 poolreq.thepoll.Process(poolreq);
328 }
166 } 329 }
167 } 330 }
168} \ No newline at end of file 331}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
index afbe56b..3995620 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 m_stopPacket = TexturePacketCount(); 234 m_stopPacket = TexturePacketCount();
235 } 235 }
236 236
237 //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way)
238 if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++;
239
237 m_currentPacket = StartPacket; 240 m_currentPacket = StartPacket;
238 } 241 }
239 } 242 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 110e50e..f8b9352 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -100,6 +100,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
100 public event AvatarPickerRequest OnAvatarPickerRequest; 100 public event AvatarPickerRequest OnAvatarPickerRequest;
101 public event StartAnim OnStartAnim; 101 public event StartAnim OnStartAnim;
102 public event StopAnim OnStopAnim; 102 public event StopAnim OnStopAnim;
103 public event ChangeAnim OnChangeAnim;
103 public event Action<IClientAPI> OnRequestAvatarsData; 104 public event Action<IClientAPI> OnRequestAvatarsData;
104 public event LinkObjects OnLinkObjects; 105 public event LinkObjects OnLinkObjects;
105 public event DelinkObjects OnDelinkObjects; 106 public event DelinkObjects OnDelinkObjects;
@@ -127,6 +128,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
127 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 128 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
128 public event UpdatePrimFlags OnUpdatePrimFlags; 129 public event UpdatePrimFlags OnUpdatePrimFlags;
129 public event UpdatePrimTexture OnUpdatePrimTexture; 130 public event UpdatePrimTexture OnUpdatePrimTexture;
131 public event ClientChangeObject onClientChangeObject;
130 public event UpdateVector OnUpdatePrimGroupPosition; 132 public event UpdateVector OnUpdatePrimGroupPosition;
131 public event UpdateVector OnUpdatePrimSinglePosition; 133 public event UpdateVector OnUpdatePrimSinglePosition;
132 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 134 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -160,6 +162,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
160 public event RequestTaskInventory OnRequestTaskInventory; 162 public event RequestTaskInventory OnRequestTaskInventory;
161 public event UpdateInventoryItem OnUpdateInventoryItem; 163 public event UpdateInventoryItem OnUpdateInventoryItem;
162 public event CopyInventoryItem OnCopyInventoryItem; 164 public event CopyInventoryItem OnCopyInventoryItem;
165 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
163 public event MoveInventoryItem OnMoveInventoryItem; 166 public event MoveInventoryItem OnMoveInventoryItem;
164 public event RemoveInventoryItem OnRemoveInventoryItem; 167 public event RemoveInventoryItem OnRemoveInventoryItem;
165 public event RemoveInventoryFolder OnRemoveInventoryFolder; 168 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -258,7 +261,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
258 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 261 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
259 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 262 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
260 public event ClassifiedDelete OnClassifiedDelete; 263 public event ClassifiedDelete OnClassifiedDelete;
261 public event ClassifiedDelete OnClassifiedGodDelete; 264 public event ClassifiedGodDelete OnClassifiedGodDelete;
262 public event EventNotificationAddRequest OnEventNotificationAddRequest; 265 public event EventNotificationAddRequest OnEventNotificationAddRequest;
263 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 266 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
264 public event EventGodDelete OnEventGodDelete; 267 public event EventGodDelete OnEventGodDelete;
@@ -289,10 +292,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
289 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 292 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
290 public event SimWideDeletesDelegate OnSimWideDeletes; 293 public event SimWideDeletesDelegate OnSimWideDeletes;
291 public event SendPostcard OnSendPostcard; 294 public event SendPostcard OnSendPostcard;
295 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
292 public event MuteListEntryUpdate OnUpdateMuteListEntry; 296 public event MuteListEntryUpdate OnUpdateMuteListEntry;
293 public event MuteListEntryRemove OnRemoveMuteListEntry; 297 public event MuteListEntryRemove OnRemoveMuteListEntry;
294 public event GodlikeMessage onGodlikeMessage; 298 public event GodlikeMessage onGodlikeMessage;
295 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 299 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
300 public event GenericCall2 OnUpdateThrottles;
296 301
297 #endregion Events 302 #endregion Events
298 303
@@ -327,6 +332,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
327 private Prioritizer m_prioritizer; 332 private Prioritizer m_prioritizer;
328 private bool m_disableFacelights = false; 333 private bool m_disableFacelights = false;
329 334
335 private bool m_VelocityInterpolate = false;
336 private const uint MaxTransferBytesPerPacket = 600;
337
338
330 /// <value> 339 /// <value>
331 /// List used in construction of data blocks for an object update packet. This is to stop us having to 340 /// List used in construction of data blocks for an object update packet. This is to stop us having to
332 /// continually recreate it. 341 /// continually recreate it.
@@ -338,14 +347,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
338 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an 347 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
339 /// ownerless phantom. 348 /// ownerless phantom.
340 /// 349 ///
341 /// All manipulation of this set has to occur under a lock 350 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
342 /// 351 ///
343 /// </value> 352 /// </value>
344 protected HashSet<uint> m_killRecord; 353// protected HashSet<uint> m_killRecord;
345 354
346// protected HashSet<uint> m_attachmentsSent; 355// protected HashSet<uint> m_attachmentsSent;
347 356
348 private int m_moneyBalance; 357 private int m_moneyBalance;
358 private bool m_deliverPackets = true;
349 private int m_animationSequenceNumber = 1; 359 private int m_animationSequenceNumber = 1;
350 private bool m_SendLogoutPacketWhenClosing = true; 360 private bool m_SendLogoutPacketWhenClosing = true;
351 361
@@ -392,6 +402,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
392 get { return m_startpos; } 402 get { return m_startpos; }
393 set { m_startpos = value; } 403 set { m_startpos = value; }
394 } 404 }
405 public bool DeliverPackets
406 {
407 get { return m_deliverPackets; }
408 set {
409 m_deliverPackets = value;
410 m_udpClient.m_deliverPackets = value;
411 }
412 }
395 public UUID AgentId { get { return m_agentId; } } 413 public UUID AgentId { get { return m_agentId; } }
396 public ISceneAgent SceneAgent { get; set; } 414 public ISceneAgent SceneAgent { get; set; }
397 public UUID ActiveGroupId { get { return m_activeGroupID; } } 415 public UUID ActiveGroupId { get { return m_activeGroupID; } }
@@ -443,6 +461,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
443 } 461 }
444 462
445 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } 463 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } }
464
446 465
447 #endregion Properties 466 #endregion Properties
448 467
@@ -469,7 +488,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
469 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 488 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
470 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 489 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
471 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 490 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
472 m_killRecord = new HashSet<uint>(); 491// m_killRecord = new HashSet<uint>();
473// m_attachmentsSent = new HashSet<uint>(); 492// m_attachmentsSent = new HashSet<uint>();
474 493
475 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 494 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -499,12 +518,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
499 518
500 #region Client Methods 519 #region Client Methods
501 520
521
522 /// <summary>
523 /// Close down the client view
524 /// </summary>
502 public void Close() 525 public void Close()
503 { 526 {
504 Close(false); 527 Close(true, false);
505 } 528 }
506 529
507 public void Close(bool force) 530 public void Close(bool sendStop, bool force)
508 { 531 {
509 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. 532 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
510 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. 533 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
@@ -516,7 +539,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
516 return; 539 return;
517 540
518 IsActive = false; 541 IsActive = false;
519 CloseWithoutChecks(); 542 CloseWithoutChecks(sendStop);
520 } 543 }
521 } 544 }
522 545
@@ -529,12 +552,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
529 /// 552 ///
530 /// Callers must lock ClosingSyncLock before calling. 553 /// Callers must lock ClosingSyncLock before calling.
531 /// </remarks> 554 /// </remarks>
532 public void CloseWithoutChecks() 555 public void CloseWithoutChecks(bool sendStop)
533 { 556 {
534 m_log.DebugFormat( 557 m_log.DebugFormat(
535 "[CLIENT]: Close has been called for {0} attached to scene {1}", 558 "[CLIENT]: Close has been called for {0} attached to scene {1}",
536 Name, m_scene.RegionInfo.RegionName); 559 Name, m_scene.RegionInfo.RegionName);
537 560
561 if (sendStop)
562 {
563 // Send the STOP packet
564 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
565 OutPacket(disable, ThrottleOutPacketType.Unknown);
566 }
567
538 // Shutdown the image manager 568 // Shutdown the image manager
539 ImageManager.Close(); 569 ImageManager.Close();
540 570
@@ -557,6 +587,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
557 // Disable UDP handling for this client 587 // Disable UDP handling for this client
558 m_udpClient.Shutdown(); 588 m_udpClient.Shutdown();
559 589
590
560 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 591 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
561 //GC.Collect(); 592 //GC.Collect();
562 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); 593 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
@@ -791,9 +822,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
791 handshake.RegionInfo3.ColoName = Utils.EmptyBytes; 822 handshake.RegionInfo3.ColoName = Utils.EmptyBytes;
792 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); 823 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType);
793 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; 824 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes;
825
794 handshake.RegionInfo4 = new RegionHandshakePacket.RegionInfo4Block[0]; 826 handshake.RegionInfo4 = new RegionHandshakePacket.RegionInfo4Block[0];
795 827// OutPacket(handshake, ThrottleOutPacketType.Task);
796 OutPacket(handshake, ThrottleOutPacketType.Task); 828 // use same as MoveAgentIntoRegion (both should be task )
829 OutPacket(handshake, ThrottleOutPacketType.Unknown);
797 } 830 }
798 831
799 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) 832 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
@@ -833,7 +866,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
833 reply.ChatData.OwnerID = ownerID; 866 reply.ChatData.OwnerID = ownerID;
834 reply.ChatData.SourceID = fromAgentID; 867 reply.ChatData.SourceID = fromAgentID;
835 868
836 OutPacket(reply, ThrottleOutPacketType.Task); 869 OutPacket(reply, ThrottleOutPacketType.Unknown);
837 } 870 }
838 871
839 /// <summary> 872 /// <summary>
@@ -866,32 +899,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
866 msg.MessageBlock.Message = Util.StringToBytes1024(im.message); 899 msg.MessageBlock.Message = Util.StringToBytes1024(im.message);
867 msg.MessageBlock.BinaryBucket = im.binaryBucket; 900 msg.MessageBlock.BinaryBucket = im.binaryBucket;
868 901
869 if (im.message.StartsWith("[grouptest]")) 902 OutPacket(msg, ThrottleOutPacketType.Task);
870 { // this block is test code for implementing group IM - delete when group IM is finished
871 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
872 if (eq != null)
873 {
874 im.dialog = 17;
875
876 //eq.ChatterboxInvitation(
877 // new UUID("00000000-68f9-1111-024e-222222111123"),
878 // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0,
879 // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket);
880
881 eq.ChatterboxInvitation(
882 new UUID("00000000-68f9-1111-024e-222222111123"),
883 "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0,
884 false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing"));
885
886 eq.ChatterBoxSessionAgentListUpdates(
887 new UUID("00000000-68f9-1111-024e-222222111123"),
888 new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false);
889 }
890
891 Console.WriteLine("SendInstantMessage: " + msg);
892 }
893 else
894 OutPacket(msg, ThrottleOutPacketType.Task);
895 } 903 }
896 } 904 }
897 905
@@ -1119,6 +1127,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1119 public virtual void SendLayerData(float[] map) 1127 public virtual void SendLayerData(float[] map)
1120 { 1128 {
1121 Util.FireAndForget(DoSendLayerData, map); 1129 Util.FireAndForget(DoSendLayerData, map);
1130
1131 // Send it sync, and async. It's not that much data
1132 // and it improves user experience just so much!
1133 DoSendLayerData(map);
1122 } 1134 }
1123 1135
1124 /// <summary> 1136 /// <summary>
@@ -1131,16 +1143,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1131 1143
1132 try 1144 try
1133 { 1145 {
1134 //for (int y = 0; y < 16; y++) 1146 for (int y = 0; y < 16; y++)
1135 //{ 1147 {
1136 // for (int x = 0; x < 16; x++) 1148 for (int x = 0; x < 16; x+=4)
1137 // { 1149 {
1138 // SendLayerData(x, y, map); 1150 SendLayerPacket(x, y, map);
1139 // } 1151 }
1140 //} 1152 }
1141
1142 // Send LayerData in a spiral pattern. Fun!
1143 SendLayerTopRight(map, 0, 0, 15, 15);
1144 } 1153 }
1145 catch (Exception e) 1154 catch (Exception e)
1146 { 1155 {
@@ -1148,51 +1157,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1148 } 1157 }
1149 } 1158 }
1150 1159
1151 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1152 {
1153 // Row
1154 for (int i = x1; i <= x2; i++)
1155 SendLayerData(i, y1, map);
1156
1157 // Column
1158 for (int j = y1 + 1; j <= y2; j++)
1159 SendLayerData(x2, j, map);
1160
1161 if (x2 - x1 > 0)
1162 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1163 }
1164
1165 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1166 {
1167 // Row in reverse
1168 for (int i = x2; i >= x1; i--)
1169 SendLayerData(i, y2, map);
1170
1171 // Column in reverse
1172 for (int j = y2 - 1; j >= y1; j--)
1173 SendLayerData(x1, j, map);
1174
1175 if (x2 - x1 > 0)
1176 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1177 }
1178
1179 /// <summary> 1160 /// <summary>
1180 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1161 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1181 /// </summary> 1162 /// </summary>
1182 /// <param name="map">heightmap</param> 1163 /// <param name="map">heightmap</param>
1183 /// <param name="px">X coordinate for patches 0..12</param> 1164 /// <param name="px">X coordinate for patches 0..12</param>
1184 /// <param name="py">Y coordinate for patches 0..15</param> 1165 /// <param name="py">Y coordinate for patches 0..15</param>
1185 // private void SendLayerPacket(float[] map, int y, int x) 1166 private void SendLayerPacket(int x, int y, float[] map)
1186 // { 1167 {
1187 // int[] patches = new int[4]; 1168 int[] patches = new int[4];
1188 // patches[0] = x + 0 + y * 16; 1169 patches[0] = x + 0 + y * 16;
1189 // patches[1] = x + 1 + y * 16; 1170 patches[1] = x + 1 + y * 16;
1190 // patches[2] = x + 2 + y * 16; 1171 patches[2] = x + 2 + y * 16;
1191 // patches[3] = x + 3 + y * 16; 1172 patches[3] = x + 3 + y * 16;
1192 1173
1193 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1174 float[] heightmap = (map.Length == 65536) ?
1194 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1175 map :
1195 // } 1176 LLHeightFieldMoronize(map);
1177
1178 try
1179 {
1180 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1181 OutPacket(layerpack, ThrottleOutPacketType.Land);
1182 }
1183 catch
1184 {
1185 for (int px = x ; px < x + 4 ; px++)
1186 SendLayerData(px, y, map);
1187 }
1188 }
1196 1189
1197 /// <summary> 1190 /// <summary>
1198 /// Sends a specified patch to a client 1191 /// Sends a specified patch to a client
@@ -1212,7 +1205,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1212 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); 1205 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1213 layerpack.Header.Reliable = true; 1206 layerpack.Header.Reliable = true;
1214 1207
1215 OutPacket(layerpack, ThrottleOutPacketType.Land); 1208 OutPacket(layerpack, ThrottleOutPacketType.Task);
1216 } 1209 }
1217 catch (Exception e) 1210 catch (Exception e)
1218 { 1211 {
@@ -1575,7 +1568,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1575 1568
1576 public void SendKillObject(ulong regionHandle, List<uint> localIDs) 1569 public void SendKillObject(ulong regionHandle, List<uint> localIDs)
1577 { 1570 {
1578// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1571// foreach (uint id in localIDs)
1572// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1579 1573
1580 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1574 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1581 // TODO: don't create new blocks if recycling an old packet 1575 // TODO: don't create new blocks if recycling an old packet
@@ -1597,17 +1591,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1597 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1591 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1598 // condition where a kill can be processed before an out-of-date update for the same object. 1592 // condition where a kill can be processed before an out-of-date update for the same object.
1599 // ProcessEntityUpdates() also takes the m_killRecord lock. 1593 // ProcessEntityUpdates() also takes the m_killRecord lock.
1600 lock (m_killRecord) 1594// lock (m_killRecord)
1601 { 1595// {
1602 foreach (uint localID in localIDs) 1596// foreach (uint localID in localIDs)
1603 m_killRecord.Add(localID); 1597// m_killRecord.Add(localID);
1604 1598
1605 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1599 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1606 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1600 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1607 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1601 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1608 // scene objects in a viewer until that viewer is relogged in. 1602 // scene objects in a viewer until that viewer is relogged in.
1609 OutPacket(kill, ThrottleOutPacketType.Task); 1603 OutPacket(kill, ThrottleOutPacketType.Task);
1610 } 1604// }
1611 } 1605 }
1612 } 1606 }
1613 1607
@@ -2066,9 +2060,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2066 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 2060 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
2067 } 2061 }
2068 2062
2069 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2070 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 2063 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
2071 { 2064 {
2065 SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
2066 }
2067
2068 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2069 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
2070 {
2072 const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; 2071 const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff;
2073 2072
2074 UpdateCreateInventoryItemPacket InventoryReply 2073 UpdateCreateInventoryItemPacket InventoryReply
@@ -2078,6 +2077,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2078 // TODO: don't create new blocks if recycling an old packet 2077 // TODO: don't create new blocks if recycling an old packet
2079 InventoryReply.AgentData.AgentID = AgentId; 2078 InventoryReply.AgentData.AgentID = AgentId;
2080 InventoryReply.AgentData.SimApproved = true; 2079 InventoryReply.AgentData.SimApproved = true;
2080 InventoryReply.AgentData.TransactionID = transactionID;
2081 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; 2081 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
2082 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 2082 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
2083 InventoryReply.InventoryData[0].ItemID = Item.ID; 2083 InventoryReply.InventoryData[0].ItemID = Item.ID;
@@ -2147,16 +2147,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2147 replytask.InventoryData.TaskID = taskID; 2147 replytask.InventoryData.TaskID = taskID;
2148 replytask.InventoryData.Serial = serial; 2148 replytask.InventoryData.Serial = serial;
2149 replytask.InventoryData.Filename = fileName; 2149 replytask.InventoryData.Filename = fileName;
2150 OutPacket(replytask, ThrottleOutPacketType.Asset); 2150 OutPacket(replytask, ThrottleOutPacketType.Task);
2151 } 2151 }
2152 2152
2153 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 2153 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
2154 { 2154 {
2155 ThrottleOutPacketType type = ThrottleOutPacketType.Asset;
2156 if (isTaskInventory)
2157 type = ThrottleOutPacketType.Task;
2158
2155 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); 2159 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
2156 sendXfer.XferID.ID = xferID; 2160 sendXfer.XferID.ID = xferID;
2157 sendXfer.XferID.Packet = packet; 2161 sendXfer.XferID.Packet = packet;
2158 sendXfer.DataPacket.Data = data; 2162 sendXfer.DataPacket.Data = data;
2159 OutPacket(sendXfer, ThrottleOutPacketType.Asset); 2163 OutPacket(sendXfer, type);
2160 } 2164 }
2161 2165
2162 public void SendAbortXferPacket(ulong xferID) 2166 public void SendAbortXferPacket(ulong xferID)
@@ -2338,6 +2342,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2338 OutPacket(sound, ThrottleOutPacketType.Task); 2342 OutPacket(sound, ThrottleOutPacketType.Task);
2339 } 2343 }
2340 2344
2345 public void SendTransferAbort(TransferRequestPacket transferRequest)
2346 {
2347 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2348 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2349 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2350 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2351 OutPacket(abort, ThrottleOutPacketType.Task);
2352 }
2353
2341 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2354 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2342 { 2355 {
2343 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2356 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -2646,6 +2659,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2646 float friction = part.Friction; 2659 float friction = part.Friction;
2647 float bounce = part.Restitution; 2660 float bounce = part.Restitution;
2648 float gravmod = part.GravityModifier; 2661 float gravmod = part.GravityModifier;
2662
2649 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); 2663 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
2650 } 2664 }
2651 } 2665 }
@@ -2716,8 +2730,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2716 req.AssetInf.ID, req.AssetInf.Metadata.ContentType); 2730 req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
2717 return; 2731 return;
2718 } 2732 }
2733 int WearableOut = 0;
2734 bool isWearable = false;
2719 2735
2720 //m_log.Debug("sending asset " + req.RequestAssetID); 2736 if (req.AssetInf != null)
2737 isWearable =
2738 ((AssetType) req.AssetInf.Type ==
2739 AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing);
2740
2741
2742 //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable);
2743
2744
2745 //if (isWearable)
2746 // m_log.Debug((AssetType)req.AssetInf.Type);
2747
2721 TransferInfoPacket Transfer = new TransferInfoPacket(); 2748 TransferInfoPacket Transfer = new TransferInfoPacket();
2722 Transfer.TransferInfo.ChannelType = 2; 2749 Transfer.TransferInfo.ChannelType = 2;
2723 Transfer.TransferInfo.Status = 0; 2750 Transfer.TransferInfo.Status = 0;
@@ -2739,7 +2766,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2739 Transfer.TransferInfo.Size = req.AssetInf.Data.Length; 2766 Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
2740 Transfer.TransferInfo.TransferID = req.TransferRequestID; 2767 Transfer.TransferInfo.TransferID = req.TransferRequestID;
2741 Transfer.Header.Zerocoded = true; 2768 Transfer.Header.Zerocoded = true;
2742 OutPacket(Transfer, ThrottleOutPacketType.Asset); 2769 OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2743 2770
2744 if (req.NumPackets == 1) 2771 if (req.NumPackets == 1)
2745 { 2772 {
@@ -2750,12 +2777,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2750 TransferPacket.TransferData.Data = req.AssetInf.Data; 2777 TransferPacket.TransferData.Data = req.AssetInf.Data;
2751 TransferPacket.TransferData.Status = 1; 2778 TransferPacket.TransferData.Status = 1;
2752 TransferPacket.Header.Zerocoded = true; 2779 TransferPacket.Header.Zerocoded = true;
2753 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2780 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2754 } 2781 }
2755 else 2782 else
2756 { 2783 {
2757 int processedLength = 0; 2784 int processedLength = 0;
2758 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; 2785// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2786
2787 int maxChunkSize = (int) MaxTransferBytesPerPacket;
2759 int packetNumber = 0; 2788 int packetNumber = 0;
2760 2789
2761 while (processedLength < req.AssetInf.Data.Length) 2790 while (processedLength < req.AssetInf.Data.Length)
@@ -2781,7 +2810,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2781 TransferPacket.TransferData.Status = 1; 2810 TransferPacket.TransferData.Status = 1;
2782 } 2811 }
2783 TransferPacket.Header.Zerocoded = true; 2812 TransferPacket.Header.Zerocoded = true;
2784 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2813 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2785 2814
2786 processedLength += chunkSize; 2815 processedLength += chunkSize;
2787 packetNumber++; 2816 packetNumber++;
@@ -2826,7 +2855,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2826 reply.Data.ParcelID = parcelID; 2855 reply.Data.ParcelID = parcelID;
2827 reply.Data.OwnerID = land.OwnerID; 2856 reply.Data.OwnerID = land.OwnerID;
2828 reply.Data.Name = Utils.StringToBytes(land.Name); 2857 reply.Data.Name = Utils.StringToBytes(land.Name);
2829 reply.Data.Desc = Utils.StringToBytes(land.Description); 2858 if (land != null && land.Description != null && land.Description != String.Empty)
2859 reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
2860 else
2861 reply.Data.Desc = new Byte[0];
2830 reply.Data.ActualArea = land.Area; 2862 reply.Data.ActualArea = land.Area;
2831 reply.Data.BillableArea = land.Area; // TODO: what is this? 2863 reply.Data.BillableArea = land.Area; // TODO: what is this?
2832 2864
@@ -3533,24 +3565,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3533 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; 3565 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count];
3534 AgentWearablesUpdatePacket.WearableDataBlock awb; 3566 AgentWearablesUpdatePacket.WearableDataBlock awb;
3535 int idx = 0; 3567 int idx = 0;
3536 for (int i = 0; i < wearables.Length; i++) 3568
3537 { 3569 for (int i = 0; i < wearables.Length; i++)
3538 for (int j = 0; j < wearables[i].Count; j++) 3570 {
3539 { 3571 for (int j = 0; j < wearables[i].Count; j++)
3540 awb = new AgentWearablesUpdatePacket.WearableDataBlock(); 3572 {
3541 awb.WearableType = (byte)i; 3573 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
3542 awb.AssetID = wearables[i][j].AssetID; 3574 awb.WearableType = (byte) i;
3543 awb.ItemID = wearables[i][j].ItemID; 3575 awb.AssetID = wearables[i][j].AssetID;
3544 aw.WearableData[idx] = awb; 3576 awb.ItemID = wearables[i][j].ItemID;
3545 idx++; 3577 aw.WearableData[idx] = awb;
3546 3578 idx++;
3547// m_log.DebugFormat( 3579
3548// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", 3580 // m_log.DebugFormat(
3549// awb.ItemID, awb.AssetID, i, Name); 3581 // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
3550 } 3582 // awb.ItemID, awb.AssetID, i, Name);
3551 } 3583 }
3584 }
3552 3585
3553 OutPacket(aw, ThrottleOutPacketType.Task); 3586 OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
3554 } 3587 }
3555 3588
3556 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) 3589 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
@@ -3561,7 +3594,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3561 3594
3562 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3595 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3563 // TODO: don't create new blocks if recycling an old packet 3596 // TODO: don't create new blocks if recycling an old packet
3564 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3597 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
3565 avp.ObjectData.TextureEntry = textureEntry; 3598 avp.ObjectData.TextureEntry = textureEntry;
3566 3599
3567 AvatarAppearancePacket.VisualParamBlock avblock = null; 3600 AvatarAppearancePacket.VisualParamBlock avblock = null;
@@ -3692,7 +3725,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3692 /// </summary> 3725 /// </summary>
3693 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3726 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3694 { 3727 {
3695 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3728 if (entity is SceneObjectPart)
3729 {
3730 SceneObjectPart e = (SceneObjectPart)entity;
3731 SceneObjectGroup g = e.ParentGroup;
3732 if (g.RootPart.Shape.State > 30) // HUD
3733 if (g.OwnerID != AgentId)
3734 return; // Don't send updates for other people's HUDs
3735 }
3736
3696 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3737 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3697 3738
3698 lock (m_entityUpdates.SyncRoot) 3739 lock (m_entityUpdates.SyncRoot)
@@ -3759,27 +3800,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3759 3800
3760 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3801 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3761 // condition where a kill can be processed before an out-of-date update for the same object. 3802 // condition where a kill can be processed before an out-of-date update for the same object.
3762 lock (m_killRecord) 3803 float avgTimeDilation = 1.0f;
3804 IEntityUpdate iupdate;
3805 Int32 timeinqueue; // this is just debugging code & can be dropped later
3806
3807 while (updatesThisCall < maxUpdates)
3763 { 3808 {
3764 float avgTimeDilation = 1.0f; 3809 lock (m_entityUpdates.SyncRoot)
3765 IEntityUpdate iupdate; 3810 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3766 Int32 timeinqueue; // this is just debugging code & can be dropped later 3811 break;
3812
3813 EntityUpdate update = (EntityUpdate)iupdate;
3814
3815 avgTimeDilation += update.TimeDilation;
3816 avgTimeDilation *= 0.5f;
3767 3817
3768 while (updatesThisCall < maxUpdates) 3818 if (update.Entity is SceneObjectPart)
3769 { 3819 {
3770 lock (m_entityUpdates.SyncRoot) 3820 SceneObjectPart part = (SceneObjectPart)update.Entity;
3771 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3772 break;
3773 3821
3774 EntityUpdate update = (EntityUpdate)iupdate; 3822 if (part.ParentGroup.IsDeleted)
3775 3823 continue;
3776 avgTimeDilation += update.TimeDilation;
3777 avgTimeDilation *= 0.5f;
3778 3824
3779 if (update.Entity is SceneObjectPart) 3825 if (part.ParentGroup.IsAttachment)
3826 { // Someone else's HUD, why are we getting these?
3827 if (part.ParentGroup.OwnerID != AgentId &&
3828 part.ParentGroup.RootPart.Shape.State > 30)
3829 continue;
3830 ScenePresence sp;
3831 // Owner is not in the sim, don't update it to
3832 // anyone
3833 if (!m_scene.TryGetScenePresence(part.OwnerID, out sp))
3834 continue;
3835
3836 List<SceneObjectGroup> atts = sp.GetAttachments();
3837 bool found = false;
3838 foreach (SceneObjectGroup att in atts)
3839 {
3840 if (att == part.ParentGroup)
3841 {
3842 found = true;
3843 break;
3844 }
3845 }
3846
3847 // It's an attachment of a valid avatar, but
3848 // doesn't seem to be attached, skip
3849 if (!found)
3850 continue;
3851
3852 // On vehicle crossing, the attachments are received
3853 // while the avatar is still a child. Don't send
3854 // updates here because the LocalId has not yet
3855 // been updated and the viewer will derender the
3856 // attachments until the avatar becomes root.
3857 if (sp.IsChildAgent)
3858 continue;
3859
3860 // If the object is an attachment we don't want it to be in the kill
3861 // record. Else attaching from inworld and subsequently dropping
3862 // it will no longer work.
3863// lock (m_killRecord)
3864// {
3865// m_killRecord.Remove(part.LocalId);
3866// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3867// }
3868 }
3869 else
3780 { 3870 {
3781 SceneObjectPart part = (SceneObjectPart)update.Entity;
3782
3783 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client 3871 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
3784 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good 3872 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good
3785 // safety measure. 3873 // safety measure.
@@ -3790,21 +3878,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3790 // 3878 //
3791 // This doesn't appear to apply to child prims - a client will happily ignore these updates 3879 // This doesn't appear to apply to child prims - a client will happily ignore these updates
3792 // after the root prim has been deleted. 3880 // after the root prim has been deleted.
3793 if (m_killRecord.Contains(part.LocalId)) 3881 //
3794 { 3882 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3795 // m_log.WarnFormat( 3883// lock (m_killRecord)
3796 // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", 3884// {
3797 // part.LocalId, Name); 3885// if (m_killRecord.Contains(part.LocalId))
3798 continue; 3886// continue;
3799 } 3887// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3800 3888// continue;
3801 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3889// }
3890 }
3891
3892 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3893 {
3894 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3895 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3802 { 3896 {
3803 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && 3897 part.Shape.LightEntry = false;
3804 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3805 {
3806 part.Shape.LightEntry = false;
3807 }
3808 } 3898 }
3809 3899
3810 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) 3900 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
@@ -3815,224 +3905,166 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3815 part.Shape.ProfileHollow = 27500; 3905 part.Shape.ProfileHollow = 27500;
3816 } 3906 }
3817 } 3907 }
3818 3908
3819 #region UpdateFlags to packet type conversion 3909 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
3820
3821 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3822
3823 bool canUseCompressed = true;
3824 bool canUseImproved = true;
3825
3826 // Compressed object updates only make sense for LL primitives
3827 if (!(update.Entity is SceneObjectPart))
3828 { 3910 {
3829 canUseCompressed = false; 3911 // Ensure that mesh has at least 8 valid faces
3912 part.Shape.ProfileBegin = 12500;
3913 part.Shape.ProfileEnd = 0;
3914 part.Shape.ProfileHollow = 27500;
3830 } 3915 }
3831 3916 }
3832 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) 3917
3918 ++updatesThisCall;
3919
3920 #region UpdateFlags to packet type conversion
3921
3922 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3923
3924 bool canUseCompressed = true;
3925 bool canUseImproved = true;
3926
3927 // Compressed object updates only make sense for LL primitives
3928 if (!(update.Entity is SceneObjectPart))
3929 {
3930 canUseCompressed = false;
3931 }
3932
3933 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
3934 {
3935 canUseCompressed = false;
3936 canUseImproved = false;
3937 }
3938 else
3939 {
3940 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3941 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3942 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3943 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3833 { 3944 {
3834 canUseCompressed = false; 3945 canUseCompressed = false;
3835 canUseImproved = false;
3836 } 3946 }
3837 else 3947
3948 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3949 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3950 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3951 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3952 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3953 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3954 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3955 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3956 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3957 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3958 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3959 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3960 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3961 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3838 { 3962 {
3839 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || 3963 canUseImproved = false;
3840 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3841 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3842 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3843 {
3844 canUseCompressed = false;
3845 }
3846
3847 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3848 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3849 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3850 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3851 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3852 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3853 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3854 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3855 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3856 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3857 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3858 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3859 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3860 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3861 {
3862 canUseImproved = false;
3863 }
3864 } 3964 }
3965 }
3865 3966
3866 #endregion UpdateFlags to packet type conversion 3967 #endregion UpdateFlags to packet type conversion
3867
3868 #region Block Construction
3869
3870 // TODO: Remove this once we can build compressed updates
3871 canUseCompressed = false;
3872
3873 if (!canUseImproved && !canUseCompressed)
3874 {
3875 ObjectUpdatePacket.ObjectDataBlock updateBlock;
3876 3968
3877 if (update.Entity is ScenePresence) 3969 #region Block Construction
3878 {
3879 updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
3880 }
3881 else
3882 {
3883 SceneObjectPart part = (SceneObjectPart)update.Entity;
3884 updateBlock = CreatePrimUpdateBlock(part, AgentId);
3885
3886 // If the part has become a private hud since the update was scheduled then we do not
3887 // want to send it to other avatars.
3888 if (part.ParentGroup.IsAttachment
3889 && part.ParentGroup.HasPrivateAttachmentPoint
3890 && part.ParentGroup.AttachedAvatar != AgentId)
3891 continue;
3892
3893 // If the part has since been deleted, then drop the update. In the case of attachments,
3894 // this is to avoid spurious updates to other viewers since post-processing of attachments
3895 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3896 // of the test above).
3897 //
3898 // Actual deletions (kills) happen in another method.
3899 if (part.ParentGroup.IsDeleted)
3900 continue;
3901 }
3902 3970
3903 objectUpdateBlocks.Value.Add(updateBlock); 3971 // TODO: Remove this once we can build compressed updates
3904 objectUpdates.Value.Add(update); 3972 canUseCompressed = false;
3905 }
3906 else if (!canUseImproved)
3907 {
3908 SceneObjectPart part = (SceneObjectPart)update.Entity;
3909 ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
3910 = CreateCompressedUpdateBlock(part, updateFlags);
3911
3912 // If the part has since been deleted, then drop the update. In the case of attachments,
3913 // this is to avoid spurious updates to other viewers since post-processing of attachments
3914 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3915 // of the test above).
3916 //
3917 // Actual deletions (kills) happen in another method.
3918 if (part.ParentGroup.IsDeleted)
3919 continue;
3920 3973
3921 compressedUpdateBlocks.Value.Add(compressedBlock); 3974 if (!canUseImproved && !canUseCompressed)
3922 compressedUpdates.Value.Add(update); 3975 {
3976 if (update.Entity is ScenePresence)
3977 {
3978 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
3923 } 3979 }
3924 else 3980 else
3925 { 3981 {
3926 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 3982 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3927 {
3928 // Self updates go into a special list
3929 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3930 terseAgentUpdates.Value.Add(update);
3931 }
3932 else
3933 {
3934 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
3935 = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
3936
3937 // Everything else goes here
3938 if (update.Entity is SceneObjectPart)
3939 {
3940 SceneObjectPart part = (SceneObjectPart)update.Entity;
3941
3942 // If the part has become a private hud since the update was scheduled then we do not
3943 // want to send it to other avatars.
3944 if (part.ParentGroup.IsAttachment
3945 && part.ParentGroup.HasPrivateAttachmentPoint
3946 && part.ParentGroup.AttachedAvatar != AgentId)
3947 continue;
3948
3949 // If the part has since been deleted, then drop the update. In the case of attachments,
3950 // this is to avoid spurious updates to other viewers since post-processing of attachments
3951 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3952 // of the test above).
3953 //
3954 // Actual deletions (kills) happen in another method.
3955 if (part.ParentGroup.IsDeleted)
3956 continue;
3957 }
3958
3959 terseUpdateBlocks.Value.Add(terseUpdateBlock);
3960 terseUpdates.Value.Add(update);
3961 }
3962 } 3983 }
3963
3964 ++updatesThisCall;
3965
3966 #endregion Block Construction
3967 } 3984 }
3968 3985 else if (!canUseImproved)
3969 #region Packet Sending 3986 {
3970 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); 3987 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
3971 3988 }
3972 if (terseAgentUpdateBlocks.IsValueCreated) 3989 else
3973 { 3990 {
3974 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 3991 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
3992 // Self updates go into a special list
3993 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3994 else
3995 // Everything else goes here
3996 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3997 }
3975 3998
3976 ImprovedTerseObjectUpdatePacket packet 3999 #endregion Block Construction
3977 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); 4000 }
3978 4001
3979 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4002 #region Packet Sending
3980 packet.RegionData.TimeDilation = timeDilation; 4003
3981 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4004 const float TIME_DILATION = 1.0f;
4005 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
4006
4007 if (terseAgentUpdateBlocks.IsValueCreated)
4008 {
4009 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
3982 4010
3983 for (int i = 0; i < blocks.Count; i++) 4011 ImprovedTerseObjectUpdatePacket packet
3984 packet.ObjectData[i] = blocks[i]; 4012 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3985 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4013 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3986 OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); 4014 packet.RegionData.TimeDilation = timeDilation;
3987 } 4015 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3988 4016
3989 if (objectUpdateBlocks.IsValueCreated) 4017 for (int i = 0; i < blocks.Count; i++)
3990 { 4018 packet.ObjectData[i] = blocks[i];
3991 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3992
3993 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3994 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3995 packet.RegionData.TimeDilation = timeDilation;
3996 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3997
3998 for (int i = 0; i < blocks.Count; i++)
3999 packet.ObjectData[i] = blocks[i];
4000 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
4001 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); });
4002 }
4003
4004 if (compressedUpdateBlocks.IsValueCreated)
4005 {
4006 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4007
4008 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4009 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4010 packet.RegionData.TimeDilation = timeDilation;
4011 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4012
4013 for (int i = 0; i < blocks.Count; i++)
4014 packet.ObjectData[i] = blocks[i];
4015 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
4016 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
4017 }
4018 4019
4019 if (terseUpdateBlocks.IsValueCreated) 4020 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
4020 { 4021 }
4021 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4022
4023 ImprovedTerseObjectUpdatePacket packet
4024 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4025 PacketType.ImprovedTerseObjectUpdate);
4026 4022
4027 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4023 if (objectUpdateBlocks.IsValueCreated)
4028 packet.RegionData.TimeDilation = timeDilation; 4024 {
4029 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4025 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
4030 4026
4031 for (int i = 0; i < blocks.Count; i++) 4027 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
4032 packet.ObjectData[i] = blocks[i]; 4028 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4033 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4029 packet.RegionData.TimeDilation = timeDilation;
4034 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); 4030 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4035 } 4031
4032 for (int i = 0; i < blocks.Count; i++)
4033 packet.ObjectData[i] = blocks[i];
4034
4035 OutPacket(packet, ThrottleOutPacketType.Task, true);
4036 }
4037
4038 if (compressedUpdateBlocks.IsValueCreated)
4039 {
4040 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4041
4042 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4043 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4044 packet.RegionData.TimeDilation = timeDilation;
4045 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4046
4047 for (int i = 0; i < blocks.Count; i++)
4048 packet.ObjectData[i] = blocks[i];
4049
4050 OutPacket(packet, ThrottleOutPacketType.Task, true);
4051 }
4052
4053 if (terseUpdateBlocks.IsValueCreated)
4054 {
4055 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4056
4057 ImprovedTerseObjectUpdatePacket packet
4058 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4059 PacketType.ImprovedTerseObjectUpdate);
4060 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4061 packet.RegionData.TimeDilation = timeDilation;
4062 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4063
4064 for (int i = 0; i < blocks.Count; i++)
4065 packet.ObjectData[i] = blocks[i];
4066
4067 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
4036 } 4068 }
4037 4069
4038 #endregion Packet Sending 4070 #endregion Packet Sending
@@ -4325,11 +4357,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4325 4357
4326 // Pass in the delegate so that if this packet needs to be resent, we send the current properties 4358 // Pass in the delegate so that if this packet needs to be resent, we send the current properties
4327 // of the object rather than the properties when the packet was created 4359 // of the object rather than the properties when the packet was created
4328 OutPacket(packet, ThrottleOutPacketType.Task, true, 4360 // HACK : Remove intelligent resending until it's fixed in core
4329 delegate(OutgoingPacket oPacket) 4361 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4330 { 4362 // delegate(OutgoingPacket oPacket)
4331 ResendPropertyUpdates(updates, oPacket); 4363 // {
4332 }); 4364 // ResendPropertyUpdates(updates, oPacket);
4365 // });
4366 OutPacket(packet, ThrottleOutPacketType.Task, true);
4333 4367
4334 // pbcnt += blocks.Count; 4368 // pbcnt += blocks.Count;
4335 // ppcnt++; 4369 // ppcnt++;
@@ -4355,11 +4389,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4355 // of the object rather than the properties when the packet was created 4389 // of the object rather than the properties when the packet was created
4356 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); 4390 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
4357 updates.Add(familyUpdates.Value[i]); 4391 updates.Add(familyUpdates.Value[i]);
4358 OutPacket(packet, ThrottleOutPacketType.Task, true, 4392 // HACK : Remove intelligent resending until it's fixed in core
4359 delegate(OutgoingPacket oPacket) 4393 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4360 { 4394 // delegate(OutgoingPacket oPacket)
4361 ResendPropertyUpdates(updates, oPacket); 4395 // {
4362 }); 4396 // ResendPropertyUpdates(updates, oPacket);
4397 // });
4398 OutPacket(packet, ThrottleOutPacketType.Task, true);
4363 4399
4364 // fpcnt++; 4400 // fpcnt++;
4365 // fbcnt++; 4401 // fbcnt++;
@@ -4731,7 +4767,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4731 4767
4732 if (landData.SimwideArea > 0) 4768 if (landData.SimwideArea > 0)
4733 { 4769 {
4734 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4770 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
4771 // Never report more than sim total capacity
4772 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
4773 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
4735 updateMessage.SimWideMaxPrims = simulatorCapacity; 4774 updateMessage.SimWideMaxPrims = simulatorCapacity;
4736 } 4775 }
4737 else 4776 else
@@ -4860,14 +4899,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4860 4899
4861 if (notifyCount > 0) 4900 if (notifyCount > 0)
4862 { 4901 {
4863 if (notifyCount > 32) 4902// if (notifyCount > 32)
4864 { 4903// {
4865 m_log.InfoFormat( 4904// m_log.InfoFormat(
4866 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 4905// "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
4867 + " - a developer might want to investigate whether this is a hard limit", 32); 4906// + " - a developer might want to investigate whether this is a hard limit", 32);
4868 4907//
4869 notifyCount = 32; 4908// notifyCount = 32;
4870 } 4909// }
4871 4910
4872 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 4911 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
4873 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 4912 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
@@ -4922,9 +4961,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4922 { 4961 {
4923 ScenePresence presence = (ScenePresence)entity; 4962 ScenePresence presence = (ScenePresence)entity;
4924 4963
4964 position = presence.OffsetPosition;
4965 rotation = presence.Rotation;
4966
4967 if (presence.ParentID != 0)
4968 {
4969 SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
4970 if (part != null && part != part.ParentGroup.RootPart)
4971 {
4972 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
4973 rotation = part.RotationOffset * presence.Rotation;
4974 }
4975 angularVelocity = Vector3.Zero;
4976 }
4977 else
4978 {
4979 angularVelocity = presence.AngularVelocity;
4980 rotation = presence.Rotation;
4981 }
4982
4925 attachPoint = 0; 4983 attachPoint = 0;
4926 collisionPlane = presence.CollisionPlane; 4984 collisionPlane = presence.CollisionPlane;
4927 position = presence.OffsetPosition;
4928 velocity = presence.Velocity; 4985 velocity = presence.Velocity;
4929 acceleration = Vector3.Zero; 4986 acceleration = Vector3.Zero;
4930 4987
@@ -4933,9 +4990,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4933 // may improve movement smoothness. 4990 // may improve movement smoothness.
4934// acceleration = new Vector3(1, 0, 0); 4991// acceleration = new Vector3(1, 0, 0);
4935 4992
4936 angularVelocity = presence.AngularVelocity;
4937 rotation = presence.Rotation;
4938
4939 if (sendTexture) 4993 if (sendTexture)
4940 textureEntry = presence.Appearance.Texture.GetBytes(); 4994 textureEntry = presence.Appearance.Texture.GetBytes();
4941 else 4995 else
@@ -5041,13 +5095,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5041 5095
5042 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5096 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
5043 { 5097 {
5098 Vector3 offsetPosition = data.OffsetPosition;
5099 Quaternion rotation = data.Rotation;
5100 uint parentID = data.ParentID;
5101
5102 if (parentID != 0)
5103 {
5104 SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
5105 if (part != null && part != part.ParentGroup.RootPart)
5106 {
5107 offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
5108 rotation = part.RotationOffset * data.Rotation;
5109 parentID = part.ParentGroup.RootPart.LocalId;
5110 }
5111 }
5112
5044 byte[] objectData = new byte[76]; 5113 byte[] objectData = new byte[76];
5045 5114
5046 data.CollisionPlane.ToBytes(objectData, 0); 5115 data.CollisionPlane.ToBytes(objectData, 0);
5047 data.OffsetPosition.ToBytes(objectData, 16); 5116 offsetPosition.ToBytes(objectData, 16);
5048// data.Velocity.ToBytes(objectData, 28); 5117// data.Velocity.ToBytes(objectData, 28);
5049// data.Acceleration.ToBytes(objectData, 40); 5118// data.Acceleration.ToBytes(objectData, 40);
5050 data.Rotation.ToBytes(objectData, 52); 5119 rotation.ToBytes(objectData, 52);
5051 //data.AngularVelocity.ToBytes(objectData, 64); 5120 //data.AngularVelocity.ToBytes(objectData, 64);
5052 5121
5053 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5122 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -5061,14 +5130,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5061 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5130 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
5062 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5131 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
5063 update.ObjectData = objectData; 5132 update.ObjectData = objectData;
5064 update.ParentID = data.ParentID; 5133 update.ParentID = parentID;
5065 update.PathCurve = 16; 5134 update.PathCurve = 16;
5066 update.PathScaleX = 100; 5135 update.PathScaleX = 100;
5067 update.PathScaleY = 100; 5136 update.PathScaleY = 100;
5068 update.PCode = (byte)PCode.Avatar; 5137 update.PCode = (byte)PCode.Avatar;
5069 update.ProfileCurve = 1; 5138 update.ProfileCurve = 1;
5070 update.PSBlock = Utils.EmptyBytes; 5139 update.PSBlock = Utils.EmptyBytes;
5071 update.Scale = new Vector3(0.45f, 0.6f, 1.9f); 5140 update.Scale = data.Appearance.AvatarSize;
5141// update.Scale.Z -= 0.2f;
5142
5072 update.Text = Utils.EmptyBytes; 5143 update.Text = Utils.EmptyBytes;
5073 update.TextColor = new byte[4]; 5144 update.TextColor = new byte[4];
5074 5145
@@ -5079,10 +5150,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5079 update.TextureEntry = Utils.EmptyBytes; 5150 update.TextureEntry = Utils.EmptyBytes;
5080// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 5151// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
5081 5152
5153/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
5082 update.UpdateFlags = (uint)( 5154 update.UpdateFlags = (uint)(
5083 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 5155 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
5084 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 5156 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
5085 PrimFlags.ObjectOwnerModify); 5157 PrimFlags.ObjectOwnerModify);
5158*/
5159 update.UpdateFlags = 0;
5086 5160
5087 return update; 5161 return update;
5088 } 5162 }
@@ -5253,8 +5327,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5253 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs 5327 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs
5254 // for each AgentUpdate packet. 5328 // for each AgentUpdate packet.
5255 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); 5329 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false);
5256 5330
5257 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); 5331 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false);
5332 AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false);
5333 AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false);
5258 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); 5334 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false);
5259 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); 5335 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false);
5260 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); 5336 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false);
@@ -5406,6 +5482,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5406 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 5482 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
5407 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 5483 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
5408 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 5484 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
5485 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
5409 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 5486 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
5410 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 5487 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
5411 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 5488 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -5472,6 +5549,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5472 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); 5549 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
5473 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); 5550 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
5474 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); 5551 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
5552 AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags);
5475 5553
5476 AddGenericPacketHandler("autopilot", HandleAutopilot); 5554 AddGenericPacketHandler("autopilot", HandleAutopilot);
5477 } 5555 }
@@ -5510,6 +5588,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5510 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || 5588 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) ||
5511 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || 5589 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) ||
5512 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || 5590 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) ||
5591 (x.ControlFlags != 0) ||
5513 (x.Far != m_lastAgentUpdateArgs.Far) || 5592 (x.Far != m_lastAgentUpdateArgs.Far) ||
5514 (x.Flags != m_lastAgentUpdateArgs.Flags) || 5593 (x.Flags != m_lastAgentUpdateArgs.Flags) ||
5515 (x.State != m_lastAgentUpdateArgs.State) || 5594 (x.State != m_lastAgentUpdateArgs.State) ||
@@ -5769,6 +5848,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5769 return true; 5848 return true;
5770 } 5849 }
5771 5850
5851 private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack)
5852 {
5853 VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack;
5854 if (p.AgentData.SessionID != SessionId ||
5855 p.AgentData.AgentID != AgentId)
5856 return true;
5857
5858 m_VelocityInterpolate = false;
5859 return true;
5860 }
5861
5862 private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack)
5863 {
5864 VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack;
5865 if (p.AgentData.SessionID != SessionId ||
5866 p.AgentData.AgentID != AgentId)
5867 return true;
5868
5869 m_VelocityInterpolate = true;
5870 return true;
5871 }
5872
5873
5772 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) 5874 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack)
5773 { 5875 {
5774 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; 5876 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
@@ -6189,17 +6291,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6189 // Temporarily protect ourselves from the mantis #951 failure. 6291 // Temporarily protect ourselves from the mantis #951 failure.
6190 // However, we could do this for several other handlers where a failure isn't terminal 6292 // However, we could do this for several other handlers where a failure isn't terminal
6191 // for the client session anyway, in order to protect ourselves against bad code in plugins 6293 // for the client session anyway, in order to protect ourselves against bad code in plugins
6294 Vector3 avSize = appear.AgentData.Size;
6192 try 6295 try
6193 { 6296 {
6194 byte[] visualparams = new byte[appear.VisualParam.Length]; 6297 byte[] visualparams = new byte[appear.VisualParam.Length];
6195 for (int i = 0; i < appear.VisualParam.Length; i++) 6298 for (int i = 0; i < appear.VisualParam.Length; i++)
6196 visualparams[i] = appear.VisualParam[i].ParamValue; 6299 visualparams[i] = appear.VisualParam[i].ParamValue;
6197 6300 //var b = appear.WearableData[0];
6301
6198 Primitive.TextureEntry te = null; 6302 Primitive.TextureEntry te = null;
6199 if (appear.ObjectData.TextureEntry.Length > 1) 6303 if (appear.ObjectData.TextureEntry.Length > 1)
6200 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); 6304 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
6305
6306 WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length];
6307 for (int i=0; i<appear.WearableData.Length;i++)
6308 cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)};
6201 6309
6202 handlerSetAppearance(sender, te, visualparams); 6310
6311
6312 handlerSetAppearance(sender, te, visualparams,avSize, cacheitems);
6203 } 6313 }
6204 catch (Exception e) 6314 catch (Exception e)
6205 { 6315 {
@@ -6408,6 +6518,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6408 { 6518 {
6409 handlerCompleteMovementToRegion(sender, true); 6519 handlerCompleteMovementToRegion(sender, true);
6410 } 6520 }
6521 else
6522 m_log.Debug("HandleCompleteAgentMovement NULL handler");
6523
6411 handlerCompleteMovementToRegion = null; 6524 handlerCompleteMovementToRegion = null;
6412 6525
6413 return true; 6526 return true;
@@ -6425,7 +6538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6425 return true; 6538 return true;
6426 } 6539 }
6427 #endregion 6540 #endregion
6428 6541/*
6429 StartAnim handlerStartAnim = null; 6542 StartAnim handlerStartAnim = null;
6430 StopAnim handlerStopAnim = null; 6543 StopAnim handlerStopAnim = null;
6431 6544
@@ -6449,6 +6562,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6449 } 6562 }
6450 } 6563 }
6451 return true; 6564 return true;
6565*/
6566 ChangeAnim handlerChangeAnim = null;
6567
6568 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
6569 {
6570 handlerChangeAnim = OnChangeAnim;
6571 if (handlerChangeAnim != null)
6572 {
6573 handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
6574 }
6575 }
6576
6577 handlerChangeAnim = OnChangeAnim;
6578 if (handlerChangeAnim != null)
6579 {
6580 handlerChangeAnim(UUID.Zero, false, true);
6581 }
6582
6583 return true;
6452 } 6584 }
6453 6585
6454 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) 6586 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack)
@@ -6674,6 +6806,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6674 #endregion 6806 #endregion
6675 6807
6676 m_udpClient.SetThrottles(atpack.Throttle.Throttles); 6808 m_udpClient.SetThrottles(atpack.Throttle.Throttles);
6809 GenericCall2 handler = OnUpdateThrottles;
6810 if (handler != null)
6811 {
6812 handler();
6813 }
6677 return true; 6814 return true;
6678 } 6815 }
6679 6816
@@ -7098,7 +7235,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7098 physdata.Bounce = phsblock.Restitution; 7235 physdata.Bounce = phsblock.Restitution;
7099 physdata.Density = phsblock.Density; 7236 physdata.Density = phsblock.Density;
7100 physdata.Friction = phsblock.Friction; 7237 physdata.Friction = phsblock.Friction;
7101 physdata.GravitationModifier = phsblock.GravityMultiplier; 7238 physdata.GravitationModifier = phsblock.GravityMultiplier;
7102 } 7239 }
7103 7240
7104 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); 7241 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
@@ -7684,6 +7821,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7684 // surrounding scene 7821 // surrounding scene
7685 if ((ImageType)block.Type == ImageType.Baked) 7822 if ((ImageType)block.Type == ImageType.Baked)
7686 args.Priority *= 2.0f; 7823 args.Priority *= 2.0f;
7824 int wearableout = 0;
7687 7825
7688 ImageManager.EnqueueReq(args); 7826 ImageManager.EnqueueReq(args);
7689 } 7827 }
@@ -8702,16 +8840,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8702 8840
8703 #region Parcel related packets 8841 #region Parcel related packets
8704 8842
8843 // acumulate several HandleRegionHandleRequest consecutive overlaping requests
8844 // to be done with minimal resources as possible
8845 // variables temporary here while in test
8846
8847 Queue<UUID> RegionHandleRequests = new Queue<UUID>();
8848 bool RegionHandleRequestsInService = false;
8849
8705 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) 8850 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
8706 { 8851 {
8707 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 8852 UUID currentUUID;
8708 8853
8709 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; 8854 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
8710 if (handlerRegionHandleRequest != null) 8855
8856 if (handlerRegionHandleRequest == null)
8857 return true;
8858
8859 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
8860
8861 lock (RegionHandleRequests)
8711 { 8862 {
8712 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); 8863 if (RegionHandleRequestsInService)
8864 {
8865 // we are already busy doing a previus request
8866 // so enqueue it
8867 RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
8868 return true;
8869 }
8870
8871 // else do it
8872 currentUUID = rhrPack.RequestBlock.RegionID;
8873 RegionHandleRequestsInService = true;
8713 } 8874 }
8714 return true; 8875
8876 while (true)
8877 {
8878 handlerRegionHandleRequest(this, currentUUID);
8879
8880 lock (RegionHandleRequests)
8881 {
8882 // exit condition, nothing to do or closed
8883 // current code seems to assume we may loose the handler at anytime,
8884 // so keep checking it
8885 handlerRegionHandleRequest = OnRegionHandleRequest;
8886
8887 if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
8888 {
8889 RegionHandleRequests.Clear();
8890 RegionHandleRequestsInService = false;
8891 return true;
8892 }
8893 currentUUID = RegionHandleRequests.Dequeue();
8894 }
8895 }
8896
8897 return true; // actually unreached
8715 } 8898 }
8716 8899
8717 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) 8900 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
@@ -9967,7 +10150,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9967 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, 10150 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
9968 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), 10151 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
9969 UpdateMuteListEntry.MuteData.MuteType, 10152 UpdateMuteListEntry.MuteData.MuteType,
9970 UpdateMuteListEntry.AgentData.AgentID); 10153 UpdateMuteListEntry.MuteData.MuteFlags);
9971 return true; 10154 return true;
9972 } 10155 }
9973 return false; 10156 return false;
@@ -9982,8 +10165,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9982 { 10165 {
9983 handlerRemoveMuteListEntry(this, 10166 handlerRemoveMuteListEntry(this,
9984 RemoveMuteListEntry.MuteData.MuteID, 10167 RemoveMuteListEntry.MuteData.MuteID,
9985 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), 10168 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName));
9986 RemoveMuteListEntry.AgentData.AgentID);
9987 return true; 10169 return true;
9988 } 10170 }
9989 return false; 10171 return false;
@@ -10027,10 +10209,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10027 return false; 10209 return false;
10028 } 10210 }
10029 10211
10212 private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet)
10213 {
10214 ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags =
10215 (ChangeInventoryItemFlagsPacket)packet;
10216 ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags;
10217 if (handlerChangeInventoryItemFlags != null)
10218 {
10219 foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData)
10220 handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags);
10221 return true;
10222 }
10223 return false;
10224 }
10225
10030 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) 10226 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
10031 { 10227 {
10032 return true; 10228 return true;
10033 } 10229 }
10230
10231 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
10232 {
10233 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
10234
10235 #region Packet Session and User Check
10236 if (m_checkPackets)
10237 {
10238 if (packet.AgentData.SessionID != SessionId ||
10239 packet.AgentData.AgentID != AgentId)
10240 return true;
10241 }
10242 #endregion
10243 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
10244 List<InventoryItemBase> items = new List<InventoryItemBase>();
10245 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
10246 {
10247 InventoryItemBase b = new InventoryItemBase();
10248 b.ID = n.OldItemID;
10249 b.Folder = n.OldFolderID;
10250 items.Add(b);
10251 }
10252
10253 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
10254 if (handlerMoveItemsAndLeaveCopy != null)
10255 {
10256 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
10257 }
10258
10259 return true;
10260 }
10034 10261
10035 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 10262 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
10036 { 10263 {
@@ -10457,6 +10684,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10457 groupProfileReply.GroupData.MaturePublish = d.MaturePublish; 10684 groupProfileReply.GroupData.MaturePublish = d.MaturePublish;
10458 groupProfileReply.GroupData.OwnerRole = d.OwnerRole; 10685 groupProfileReply.GroupData.OwnerRole = d.OwnerRole;
10459 10686
10687 Scene scene = (Scene)m_scene;
10688 if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID)))
10689 {
10690 ScenePresence p;
10691 if (scene.TryGetScenePresence(sender.AgentId, out p))
10692 {
10693 if (p.GodLevel >= 200)
10694 {
10695 groupProfileReply.GroupData.OpenEnrollment = true;
10696 groupProfileReply.GroupData.MembershipFee = 0;
10697 }
10698 }
10699 }
10700
10460 OutPacket(groupProfileReply, ThrottleOutPacketType.Task); 10701 OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
10461 } 10702 }
10462 return true; 10703 return true;
@@ -11030,11 +11271,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11030 11271
11031 StartLure handlerStartLure = OnStartLure; 11272 StartLure handlerStartLure = OnStartLure;
11032 if (handlerStartLure != null) 11273 if (handlerStartLure != null)
11033 handlerStartLure(startLureRequest.Info.LureType, 11274 {
11034 Utils.BytesToString( 11275 for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++)
11035 startLureRequest.Info.Message), 11276 {
11036 startLureRequest.TargetData[0].TargetID, 11277 handlerStartLure(startLureRequest.Info.LureType,
11037 this); 11278 Utils.BytesToString(
11279 startLureRequest.Info.Message),
11280 startLureRequest.TargetData[i].TargetID,
11281 this);
11282 }
11283 }
11038 return true; 11284 return true;
11039 } 11285 }
11040 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) 11286 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack)
@@ -11148,10 +11394,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11148 } 11394 }
11149 #endregion 11395 #endregion
11150 11396
11151 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; 11397 ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
11152 if (handlerClassifiedGodDelete != null) 11398 if (handlerClassifiedGodDelete != null)
11153 handlerClassifiedGodDelete( 11399 handlerClassifiedGodDelete(
11154 classifiedGodDelete.Data.ClassifiedID, 11400 classifiedGodDelete.Data.ClassifiedID,
11401 classifiedGodDelete.Data.QueryID,
11155 this); 11402 this);
11156 return true; 11403 return true;
11157 } 11404 }
@@ -11464,6 +11711,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11464 11711
11465 if (cachedtex.AgentData.SessionID != SessionId) 11712 if (cachedtex.AgentData.SessionID != SessionId)
11466 return false; 11713 return false;
11714
11467 11715
11468 // TODO: don't create new blocks if recycling an old packet 11716 // TODO: don't create new blocks if recycling an old packet
11469 cachedresp.AgentData.AgentID = AgentId; 11717 cachedresp.AgentData.AgentID = AgentId;
@@ -11473,14 +11721,140 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11473 cachedresp.WearableData = 11721 cachedresp.WearableData =
11474 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; 11722 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
11475 11723
11476 for (int i = 0; i < cachedtex.WearableData.Length; i++) 11724 //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>();
11725 // var item = fac.GetBakedTextureFaces(AgentId);
11726 //WearableCacheItem[] items = fac.GetCachedItems(AgentId);
11727
11728 IAssetService cache = m_scene.AssetService;
11729 IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
11730 //bakedTextureModule = null;
11731 int maxWearablesLoop = cachedtex.WearableData.Length;
11732 if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
11733 maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
11734
11735 if (bakedTextureModule != null && cache != null)
11477 { 11736 {
11478 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); 11737 // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
11479 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; 11738
11480 cachedresp.WearableData[i].TextureID = UUID.Zero; 11739 WearableCacheItem[] cacheItems = null;
11481 cachedresp.WearableData[i].HostName = new byte[0]; 11740 ScenePresence p = m_scene.GetScenePresence(AgentId);
11741 if (p.Appearance != null)
11742 if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty)
11743 {
11744 try
11745 {
11746 cacheItems = bakedTextureModule.Get(AgentId);
11747 p.Appearance.WearableCacheItems = cacheItems;
11748 p.Appearance.WearableCacheItemsDirty = false;
11749 }
11750
11751 /*
11752 * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception!
11753 *
11754 catch (System.Net.Sockets.SocketException)
11755 {
11756 cacheItems = null;
11757 }
11758 catch (WebException)
11759 {
11760 cacheItems = null;
11761 }
11762 catch (InvalidOperationException)
11763 {
11764 cacheItems = null;
11765 } */
11766 catch (Exception)
11767 {
11768 cacheItems = null;
11769 }
11770
11771 }
11772 else if (p.Appearance.WearableCacheItems != null)
11773 {
11774 cacheItems = p.Appearance.WearableCacheItems;
11775 }
11776
11777 if (cache != null && cacheItems != null)
11778 {
11779 foreach (WearableCacheItem item in cacheItems)
11780 {
11781
11782 if (cache.GetCached(item.TextureID.ToString()) == null)
11783 {
11784 item.TextureAsset.Temporary = true;
11785 cache.Store(item.TextureAsset);
11786 }
11787
11788
11789 }
11790 }
11791
11792 if (cacheItems != null)
11793 {
11794
11795 for (int i = 0; i < maxWearablesLoop; i++)
11796 {
11797 WearableCacheItem item =
11798 WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
11799
11800 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11801 cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
11802 cachedresp.WearableData[i].HostName = new byte[0];
11803 if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
11804 {
11805
11806 cachedresp.WearableData[i].TextureID = item.TextureID;
11807 }
11808 else
11809 {
11810 cachedresp.WearableData[i].TextureID = UUID.Zero;
11811 }
11812 }
11813 }
11814 else
11815 {
11816 for (int i = 0; i < maxWearablesLoop; i++)
11817 {
11818 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11819 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11820 cachedresp.WearableData[i].TextureID = UUID.Zero;
11821 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11822 cachedresp.WearableData[i].HostName = new byte[0];
11823 }
11824 }
11482 } 11825 }
11826 else
11827 {
11828 if (cache == null)
11829 {
11830 for (int i = 0; i < maxWearablesLoop; i++)
11831 {
11832 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11833 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11834 cachedresp.WearableData[i].TextureID = UUID.Zero;
11835 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11836 cachedresp.WearableData[i].HostName = new byte[0];
11837 }
11838 }
11839 else
11840 {
11841 for (int i = 0; i < maxWearablesLoop; i++)
11842 {
11843 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11844 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11483 11845
11846
11847
11848 if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null)
11849 cachedresp.WearableData[i].TextureID = UUID.Zero;
11850 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11851 else
11852 cachedresp.WearableData[i].TextureID = UUID.Zero;
11853 // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11854 cachedresp.WearableData[i].HostName = new byte[0];
11855 }
11856 }
11857 }
11484 cachedresp.Header.Zerocoded = true; 11858 cachedresp.Header.Zerocoded = true;
11485 OutPacket(cachedresp, ThrottleOutPacketType.Task); 11859 OutPacket(cachedresp, ThrottleOutPacketType.Task);
11486 11860
@@ -11517,209 +11891,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11517 } 11891 }
11518 else 11892 else
11519 { 11893 {
11520// m_log.DebugFormat( 11894 ClientChangeObject updatehandler = onClientChangeObject;
11521// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11522// i, block.Type, part.Name, part.LocalId);
11523 11895
11524// // Do this once since fetch parts creates a new array. 11896 if (updatehandler != null)
11525// SceneObjectPart[] parts = part.ParentGroup.Parts; 11897 {
11526// for (int j = 0; j < parts.Length; j++) 11898 ObjectChangeData udata = new ObjectChangeData();
11527// {
11528// part.StoreUndoState();
11529// parts[j].IgnoreUndoUpdate = true;
11530// }
11531 11899
11532 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 11900 /*ubit from ll JIRA:
11901 * 0x01 position
11902 * 0x02 rotation
11903 * 0x04 scale
11904
11905 * 0x08 LINK_SET
11906 * 0x10 UNIFORM for scale
11907 */
11533 11908
11534 switch (block.Type) 11909 // translate to internal changes
11535 { 11910 // not all cases .. just the ones older code did
11536 case 1:
11537 Vector3 pos1 = new Vector3(block.Data, 0);
11538 11911
11539 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11912 switch (block.Type)
11540 if (handlerUpdatePrimSinglePosition != null) 11913 {
11541 { 11914 case 1: //change position sp
11542 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11915 udata.position = new Vector3(block.Data, 0);
11543 handlerUpdatePrimSinglePosition(localId, pos1, this);
11544 }
11545 break;
11546 11916
11547 case 2: 11917 udata.change = ObjectChangeType.primP;
11548 Quaternion rot1 = new Quaternion(block.Data, 0, true); 11918 updatehandler(localId, udata, this);
11919 break;
11549 11920
11550 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 11921 case 2: // rotation sp
11551 if (handlerUpdatePrimSingleRotation != null) 11922 udata.rotation = new Quaternion(block.Data, 0, true);
11552 {
11553 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
11554 handlerUpdatePrimSingleRotation(localId, rot1, this);
11555 }
11556 break;
11557 11923
11558 case 3: 11924 udata.change = ObjectChangeType.primR;
11559 Vector3 rotPos = new Vector3(block.Data, 0); 11925 updatehandler(localId, udata, this);
11560 Quaternion rot2 = new Quaternion(block.Data, 12, true); 11926 break;
11561 11927
11562 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 11928 case 3: // position plus rotation
11563 if (handlerUpdatePrimSingleRotationPosition != null) 11929 udata.position = new Vector3(block.Data, 0);
11564 { 11930 udata.rotation = new Quaternion(block.Data, 12, true);
11565 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
11566 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
11567 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11568 }
11569 break;
11570 11931
11571 case 4: 11932 udata.change = ObjectChangeType.primPR;
11572 case 20: 11933 updatehandler(localId, udata, this);
11573 Vector3 scale4 = new Vector3(block.Data, 0); 11934 break;
11574 11935
11575 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 11936 case 4: // scale sp
11576 if (handlerUpdatePrimScale != null) 11937 udata.scale = new Vector3(block.Data, 0);
11577 { 11938 udata.change = ObjectChangeType.primS;
11578 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
11579 handlerUpdatePrimScale(localId, scale4, this);
11580 }
11581 break;
11582 11939
11583 case 5: 11940 updatehandler(localId, udata, this);
11584 Vector3 scale1 = new Vector3(block.Data, 12); 11941 break;
11585 Vector3 pos11 = new Vector3(block.Data, 0);
11586 11942
11587 handlerUpdatePrimScale = OnUpdatePrimScale; 11943 case 0x14: // uniform scale sp
11588 if (handlerUpdatePrimScale != null) 11944 udata.scale = new Vector3(block.Data, 0);
11589 {
11590 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11591 handlerUpdatePrimScale(localId, scale1, this);
11592 11945
11593 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11946 udata.change = ObjectChangeType.primUS;
11594 if (handlerUpdatePrimSinglePosition != null) 11947 updatehandler(localId, udata, this);
11595 { 11948 break;
11596 handlerUpdatePrimSinglePosition(localId, pos11, this);
11597 }
11598 }
11599 break;
11600 11949
11601 case 9: 11950 case 5: // scale and position sp
11602 Vector3 pos2 = new Vector3(block.Data, 0); 11951 udata.position = new Vector3(block.Data, 0);
11952 udata.scale = new Vector3(block.Data, 12);
11603 11953
11604 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; 11954 udata.change = ObjectChangeType.primPS;
11955 updatehandler(localId, udata, this);
11956 break;
11605 11957
11606 if (handlerUpdateVector != null) 11958 case 0x15: //uniform scale and position
11607 { 11959 udata.position = new Vector3(block.Data, 0);
11608 handlerUpdateVector(localId, pos2, this); 11960 udata.scale = new Vector3(block.Data, 12);
11609 }
11610 break;
11611 11961
11612 case 10: 11962 udata.change = ObjectChangeType.primPUS;
11613 Quaternion rot3 = new Quaternion(block.Data, 0, true); 11963 updatehandler(localId, udata, this);
11964 break;
11614 11965
11615 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 11966 // now group related (bit 4)
11616 if (handlerUpdatePrimRotation != null) 11967 case 9: //( 8 + 1 )group position
11617 { 11968 udata.position = new Vector3(block.Data, 0);
11618 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
11619 handlerUpdatePrimRotation(localId, rot3, this);
11620 }
11621 break;
11622 11969
11623 case 11: 11970 udata.change = ObjectChangeType.groupP;
11624 Vector3 pos3 = new Vector3(block.Data, 0); 11971 updatehandler(localId, udata, this);
11625 Quaternion rot4 = new Quaternion(block.Data, 12, true); 11972 break;
11626 11973
11627 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 11974 case 0x0A: // (8 + 2) group rotation
11628 if (handlerUpdatePrimGroupRotation != null) 11975 udata.rotation = new Quaternion(block.Data, 0, true);
11629 {
11630 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
11631 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
11632 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
11633 }
11634 break;
11635 case 12:
11636 case 28:
11637 Vector3 scale7 = new Vector3(block.Data, 0);
11638 11976
11639 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11977 udata.change = ObjectChangeType.groupR;
11640 if (handlerUpdatePrimGroupScale != null) 11978 updatehandler(localId, udata, this);
11641 { 11979 break;
11642 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
11643 handlerUpdatePrimGroupScale(localId, scale7, this);
11644 }
11645 break;
11646 11980
11647 case 13: 11981 case 0x0B: //( 8 + 2 + 1) group rotation and position
11648 Vector3 scale2 = new Vector3(block.Data, 12); 11982 udata.position = new Vector3(block.Data, 0);
11649 Vector3 pos4 = new Vector3(block.Data, 0); 11983 udata.rotation = new Quaternion(block.Data, 12, true);
11650 11984
11651 handlerUpdatePrimScale = OnUpdatePrimScale; 11985 udata.change = ObjectChangeType.groupPR;
11652 if (handlerUpdatePrimScale != null) 11986 updatehandler(localId, udata, this);
11653 { 11987 break;
11654 //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11655 handlerUpdatePrimScale(localId, scale2, this);
11656 11988
11657 // Change the position based on scale (for bug number 246) 11989 case 0x0C: // (8 + 4) group scale
11658 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11990 // only afects root prim and only sent by viewer editor object tab scaling
11659 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11991 // mouse edition only allows uniform scaling
11660 if (handlerUpdatePrimSinglePosition != null) 11992 // SL MAY CHANGE THIS in viewers
11661 {
11662 handlerUpdatePrimSinglePosition(localId, pos4, this);
11663 }
11664 }
11665 break;
11666 11993
11667 case 29: 11994 udata.scale = new Vector3(block.Data, 0);
11668 Vector3 scale5 = new Vector3(block.Data, 12);
11669 Vector3 pos5 = new Vector3(block.Data, 0);
11670 11995
11671 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11996 udata.change = ObjectChangeType.groupS;
11672 if (handlerUpdatePrimGroupScale != null) 11997 updatehandler(localId, udata, this);
11673 {
11674 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11675 part.StoreUndoState(true);
11676 part.IgnoreUndoUpdate = true;
11677 handlerUpdatePrimGroupScale(localId, scale5, this);
11678 handlerUpdateVector = OnUpdatePrimGroupPosition;
11679 11998
11680 if (handlerUpdateVector != null) 11999 break;
11681 {
11682 handlerUpdateVector(localId, pos5, this);
11683 }
11684 12000
11685 part.IgnoreUndoUpdate = false; 12001 case 0x0D: //(8 + 4 + 1) group scale and position
11686 } 12002 // exception as above
11687 12003
11688 break; 12004 udata.position = new Vector3(block.Data, 0);
12005 udata.scale = new Vector3(block.Data, 12);
11689 12006
11690 case 21: 12007 udata.change = ObjectChangeType.groupPS;
11691 Vector3 scale6 = new Vector3(block.Data, 12); 12008 updatehandler(localId, udata, this);
11692 Vector3 pos6 = new Vector3(block.Data, 0); 12009 break;
11693 12010
11694 handlerUpdatePrimScale = OnUpdatePrimScale; 12011 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11695 if (handlerUpdatePrimScale != null) 12012 udata.scale = new Vector3(block.Data, 0);
11696 {
11697 part.StoreUndoState(false);
11698 part.IgnoreUndoUpdate = true;
11699 12013
11700 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 12014 udata.change = ObjectChangeType.groupUS;
11701 handlerUpdatePrimScale(localId, scale6, this); 12015 updatehandler(localId, udata, this);
11702 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12016 break;
11703 if (handlerUpdatePrimSinglePosition != null)
11704 {
11705 handlerUpdatePrimSinglePosition(localId, pos6, this);
11706 }
11707 12017
11708 part.IgnoreUndoUpdate = false; 12018 case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
11709 } 12019 udata.position = new Vector3(block.Data, 0);
11710 break; 12020 udata.scale = new Vector3(block.Data, 12);
11711 12021
11712 default: 12022 udata.change = ObjectChangeType.groupPUS;
11713 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 12023 updatehandler(localId, udata, this);
11714 break; 12024 break;
12025
12026 default:
12027 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
12028 break;
12029 }
11715 } 12030 }
11716 12031
11717// for (int j = 0; j < parts.Length; j++)
11718// parts[j].IgnoreUndoUpdate = false;
11719 } 12032 }
11720 } 12033 }
11721 } 12034 }
11722
11723 return true; 12035 return true;
11724 } 12036 }
11725 12037
@@ -11780,9 +12092,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11780 public void SetChildAgentThrottle(byte[] throttles) 12092 public void SetChildAgentThrottle(byte[] throttles)
11781 { 12093 {
11782 m_udpClient.SetThrottles(throttles); 12094 m_udpClient.SetThrottles(throttles);
12095 GenericCall2 handler = OnUpdateThrottles;
12096 if (handler != null)
12097 {
12098 handler();
12099 }
11783 } 12100 }
11784 12101
11785 /// <summary> 12102 /// <summary>
12103 /// Sets the throttles from values supplied by the client
12104 /// </summary>
12105 /// <param name="throttles"></param>
12106 public void SetAgentThrottleSilent(int throttle, int setting)
12107 {
12108 m_udpClient.ForceThrottleSetting(throttle,setting);
12109 //m_udpClient.SetThrottles(throttles);
12110
12111 }
12112
12113
12114 /// <summary>
11786 /// Get the current throttles for this client as a packed byte array 12115 /// Get the current throttles for this client as a packed byte array
11787 /// </summary> 12116 /// </summary>
11788 /// <param name="multiplier">Unused</param> 12117 /// <param name="multiplier">Unused</param>
@@ -12174,7 +12503,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12174// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", 12503// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
12175// requestID, taskID, (SourceType)sourceType, Name); 12504// requestID, taskID, (SourceType)sourceType, Name);
12176 12505
12506
12507 //Note, the bool returned from the below function is useless since it is always false.
12177 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 12508 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
12509
12178 } 12510 }
12179 12511
12180 /// <summary> 12512 /// <summary>
@@ -12240,7 +12572,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12240 /// <returns></returns> 12572 /// <returns></returns>
12241 private static int CalculateNumPackets(byte[] data) 12573 private static int CalculateNumPackets(byte[] data)
12242 { 12574 {
12243 const uint m_maxPacketSize = 600; 12575// const uint m_maxPacketSize = 600;
12576 uint m_maxPacketSize = MaxTransferBytesPerPacket;
12244 int numPackets = 1; 12577 int numPackets = 1;
12245 12578
12246 if (data == null) 12579 if (data == null)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 621e0fd..e52ac37 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
92 /// <summary>Packets we have sent that need to be ACKed by the client</summary> 92 /// <summary>Packets we have sent that need to be ACKed by the client</summary>
93 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); 93 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
94 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> 94 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
95 public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); 95 public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>();
96 96
97 /// <summary>Current packet sequence number</summary> 97 /// <summary>Current packet sequence number</summary>
98 public int CurrentSequence; 98 public int CurrentSequence;
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
146 /// <summary>Throttle buckets for each packet category</summary> 146 /// <summary>Throttle buckets for each packet category</summary>
147 private readonly TokenBucket[] m_throttleCategories; 147 private readonly TokenBucket[] m_throttleCategories;
148 /// <summary>Outgoing queues for throttled packets</summary> 148 /// <summary>Outgoing queues for throttled packets</summary>
149 private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; 149 private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
150 /// <summary>A container that can hold one packet for each outbox, used to store 150 /// <summary>A container that can hold one packet for each outbox, used to store
151 /// dequeued packets that are being held for throttling</summary> 151 /// dequeued packets that are being held for throttling</summary>
152 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; 152 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT];
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
158 158
159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC 159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
160 private int m_maxRTO = 60000; 160 private int m_maxRTO = 60000;
161 public bool m_deliverPackets = true;
161 162
162 /// <summary> 163 /// <summary>
163 /// Default constructor 164 /// Default constructor
@@ -201,7 +202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
201 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 202 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
202 203
203 // Initialize the packet outboxes, where packets sit while they are waiting for tokens 204 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
204 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 205 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
205 // Initialize the token buckets that control the throttling for each category 206 // Initialize the token buckets that control the throttling for each category
206 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); 207 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type));
207 } 208 }
@@ -429,11 +430,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
429 /// </returns> 430 /// </returns>
430 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) 431 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue)
431 { 432 {
433 return EnqueueOutgoing(packet, forceQueue, false);
434 }
435
436 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority)
437 {
432 int category = (int)packet.Category; 438 int category = (int)packet.Category;
433 439
434 if (category >= 0 && category < m_packetOutboxes.Length) 440 if (category >= 0 && category < m_packetOutboxes.Length)
435 { 441 {
436 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 442 DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
443
444 if (m_deliverPackets == false)
445 {
446 queue.Enqueue(packet, highPriority);
447 return true;
448 }
449
437 TokenBucket bucket = m_throttleCategories[category]; 450 TokenBucket bucket = m_throttleCategories[category];
438 451
439 // Don't send this packet if there is already a packet waiting in the queue 452 // Don't send this packet if there is already a packet waiting in the queue
@@ -441,7 +454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
441 // queued packets 454 // queued packets
442 if (queue.Count > 0) 455 if (queue.Count > 0)
443 { 456 {
444 queue.Enqueue(packet); 457 queue.Enqueue(packet, highPriority);
445 return true; 458 return true;
446 } 459 }
447 460
@@ -454,7 +467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
454 else 467 else
455 { 468 {
456 // Force queue specified or not enough tokens in the bucket, queue this packet 469 // Force queue specified or not enough tokens in the bucket, queue this packet
457 queue.Enqueue(packet); 470 queue.Enqueue(packet, highPriority);
458 return true; 471 return true;
459 } 472 }
460 } 473 }
@@ -483,8 +496,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
483 /// <returns>True if any packets were sent, otherwise false</returns> 496 /// <returns>True if any packets were sent, otherwise false</returns>
484 public bool DequeueOutgoing() 497 public bool DequeueOutgoing()
485 { 498 {
486 OutgoingPacket packet; 499 if (m_deliverPackets == false) return false;
487 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 500
501 OutgoingPacket packet = null;
502 DoubleLocklessQueue<OutgoingPacket> queue;
488 TokenBucket bucket; 503 TokenBucket bucket;
489 bool packetSent = false; 504 bool packetSent = false;
490 ThrottleOutPacketTypeFlags emptyCategories = 0; 505 ThrottleOutPacketTypeFlags emptyCategories = 0;
@@ -515,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP
515 // No dequeued packet waiting to be sent, try to pull one off 530 // No dequeued packet waiting to be sent, try to pull one off
516 // this queue 531 // this queue
517 queue = m_packetOutboxes[i]; 532 queue = m_packetOutboxes[i];
518 if (queue.Dequeue(out packet)) 533 if (queue != null)
519 { 534 {
520 // A packet was pulled off the queue. See if we have 535 bool success = false;
521 // enough tokens in the bucket to send it out 536 try
522 if (bucket.RemoveTokens(packet.Buffer.DataLength))
523 { 537 {
524 // Send the packet 538 success = queue.Dequeue(out packet);
525 m_udpServer.SendPacketFinal(packet);
526 packetSent = true;
527 } 539 }
528 else 540 catch
529 { 541 {
530 // Save the dequeued packet for the next iteration 542 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
531 m_nextPackets[i] = packet;
532 } 543 }
533 544 if (success)
534 // If the queue is empty after this dequeue, fire the queue 545 {
535 // empty callback now so it has a chance to fill before we 546 // A packet was pulled off the queue. See if we have
536 // get back here 547 // enough tokens in the bucket to send it out
537 if (queue.Count == 0) 548 if (bucket.RemoveTokens(packet.Buffer.DataLength))
549 {
550 // Send the packet
551 m_udpServer.SendPacketFinal(packet);
552 packetSent = true;
553 }
554 else
555 {
556 // Save the dequeued packet for the next iteration
557 m_nextPackets[i] = packet;
558 }
559
560 // If the queue is empty after this dequeue, fire the queue
561 // empty callback now so it has a chance to fill before we
562 // get back here
563 if (queue.Count == 0)
564 emptyCategories |= CategoryToFlag(i);
565 }
566 else
567 {
568 // No packets in this queue. Fire the queue empty callback
569 // if it has not been called recently
538 emptyCategories |= CategoryToFlag(i); 570 emptyCategories |= CategoryToFlag(i);
571 }
539 } 572 }
540 else 573 else
541 { 574 {
542 // No packets in this queue. Fire the queue empty callback 575 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
543 // if it has not been called recently
544 emptyCategories |= CategoryToFlag(i); 576 emptyCategories |= CategoryToFlag(i);
545 } 577 }
546 } 578 }
@@ -649,6 +681,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
649 if (m_nextOnQueueEmpty == 0) 681 if (m_nextOnQueueEmpty == 0)
650 m_nextOnQueueEmpty = 1; 682 m_nextOnQueueEmpty = 1;
651 } 683 }
684 internal void ForceThrottleSetting(int throttle, int setting)
685 {
686 m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ;
687 }
652 688
653 /// <summary> 689 /// <summary>
654 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a 690 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a
@@ -693,4 +729,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
693 } 729 }
694 } 730 }
695 } 731 }
732
733 public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T>
734 {
735 OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>();
736
737 public override int Count
738 {
739 get
740 {
741 return base.Count + highQueue.Count;
742 }
743 }
744
745 public override bool Dequeue(out T item)
746 {
747 if (highQueue.Dequeue(out item))
748 return true;
749
750 return base.Dequeue(out item);
751 }
752
753 public void Enqueue(T item, bool highPriority)
754 {
755 if (highPriority)
756 highQueue.Enqueue(item);
757 else
758 Enqueue(item);
759 }
760 }
696} 761}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 72516cd..e07ce4c 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -126,7 +126,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
126 /// <summary>Handlers for incoming packets</summary> 126 /// <summary>Handlers for incoming packets</summary>
127 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 127 //PacketEventDictionary packetEvents = new PacketEventDictionary();
128 /// <summary>Incoming packets that are awaiting handling</summary> 128 /// <summary>Incoming packets that are awaiting handling</summary>
129 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 129 //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
130
131 private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>();
130 132
131 /// <summary></summary> 133 /// <summary></summary>
132 //private UDPClientCollection m_clients = new UDPClientCollection(); 134 //private UDPClientCollection m_clients = new UDPClientCollection();
@@ -181,6 +183,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
181 /// <summary>Flag to signal when clients should send pings</summary> 183 /// <summary>Flag to signal when clients should send pings</summary>
182 protected bool m_sendPing; 184 protected bool m_sendPing;
183 185
186 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
184 private Pool<IncomingPacket> m_incomingPacketPool; 187 private Pool<IncomingPacket> m_incomingPacketPool;
185 188
186 /// <summary> 189 /// <summary>
@@ -787,6 +790,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
787 790
788 #region Queue or Send 791 #region Queue or Send
789 792
793 bool highPriority = false;
794
795 if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0)
796 {
797 category = (ThrottleOutPacketType)((int)category & 127);
798 highPriority = true;
799 }
800
790 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); 801 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
791 // If we were not provided a method for handling unacked, use the UDPServer default method 802 // If we were not provided a method for handling unacked, use the UDPServer default method
792 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); 803 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
@@ -795,7 +806,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
795 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object 806 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object
796 // packet so that it isn't sent before a queued update packet. 807 // packet so that it isn't sent before a queued update packet.
797 bool requestQueue = type == PacketType.KillObject; 808 bool requestQueue = type == PacketType.KillObject;
798 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) 809 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
799 SendPacketFinal(outgoingPacket); 810 SendPacketFinal(outgoingPacket);
800 811
801 #endregion Queue or Send 812 #endregion Queue or Send
@@ -1080,21 +1091,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1080 1091
1081 #region Packet to Client Mapping 1092 #region Packet to Client Mapping
1082 1093
1083 // UseCircuitCode handling 1094 // If there is already a client for this endpoint, don't process UseCircuitCode
1084 if (packet.Type == PacketType.UseCircuitCode) 1095 IClientAPI client = null;
1096 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1085 { 1097 {
1086 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1098 // UseCircuitCode handling
1087 // buffer. 1099 if (packet.Type == PacketType.UseCircuitCode)
1088 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1100 {
1101 // And if there is a UseCircuitCode pending, also drop it
1102 lock (m_pendingCache)
1103 {
1104 if (m_pendingCache.Contains(endPoint))
1105 return;
1089 1106
1090 Util.FireAndForget(HandleUseCircuitCode, array); 1107 m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60);
1108 }
1091 1109
1092 return; 1110 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1111 // buffer.
1112 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1113
1114 Util.FireAndForget(HandleUseCircuitCode, array);
1115
1116 return;
1117 }
1118 }
1119
1120 // If this is a pending connection, enqueue, don't process yet
1121 lock (m_pendingCache)
1122 {
1123 Queue<UDPPacketBuffer> queue;
1124 if (m_pendingCache.TryGetValue(endPoint, out queue))
1125 {
1126 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
1127 queue.Enqueue(buffer);
1128 return;
1129 }
1093 } 1130 }
1094 1131
1095 // Determine which agent this packet came from 1132 // Determine which agent this packet came from
1096 IClientAPI client; 1133 if (client == null || !(client is LLClientView))
1097 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1098 { 1134 {
1099 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 1135 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
1100 return; 1136 return;
@@ -1103,7 +1139,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1103 udpClient = ((LLClientView)client).UDPClient; 1139 udpClient = ((LLClientView)client).UDPClient;
1104 1140
1105 if (!udpClient.IsConnected) 1141 if (!udpClient.IsConnected)
1142 {
1143// m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName);
1106 return; 1144 return;
1145 }
1107 1146
1108 #endregion Packet to Client Mapping 1147 #endregion Packet to Client Mapping
1109 1148
@@ -1233,7 +1272,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1233 incomingPacket = new IncomingPacket((LLClientView)client, packet); 1272 incomingPacket = new IncomingPacket((LLClientView)client, packet);
1234 } 1273 }
1235 1274
1236 packetInbox.Enqueue(incomingPacket); 1275 if (incomingPacket.Packet.Type == PacketType.AgentUpdate ||
1276 incomingPacket.Packet.Type == PacketType.ChatFromViewer)
1277 packetInbox.EnqueueHigh(incomingPacket);
1278 else
1279 packetInbox.EnqueueLow(incomingPacket);
1237 } 1280 }
1238 1281
1239 #region BinaryStats 1282 #region BinaryStats
@@ -1379,6 +1422,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1379 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1422 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1380 if (client != null) 1423 if (client != null)
1381 client.SceneAgent.SendInitialDataToMe(); 1424 client.SceneAgent.SendInitialDataToMe();
1425
1426 // Now we know we can handle more data
1427 Thread.Sleep(200);
1428
1429 // Obtain the queue and remove it from the cache
1430 Queue<UDPPacketBuffer> queue = null;
1431
1432 lock (m_pendingCache)
1433 {
1434 if (!m_pendingCache.TryGetValue(endPoint, out queue))
1435 {
1436 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
1437 return;
1438 }
1439 m_pendingCache.Remove(endPoint);
1440 }
1441
1442 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
1443
1444 // Reinject queued packets
1445 while(queue.Count > 0)
1446 {
1447 UDPPacketBuffer buf = queue.Dequeue();
1448 PacketReceived(buf);
1449 }
1450 queue = null;
1382 } 1451 }
1383 else 1452 else
1384 { 1453 {
@@ -1386,6 +1455,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1386 m_log.WarnFormat( 1455 m_log.WarnFormat(
1387 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1456 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1388 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); 1457 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
1458 lock (m_pendingCache)
1459 m_pendingCache.Remove(endPoint);
1389 } 1460 }
1390 1461
1391 // m_log.DebugFormat( 1462 // m_log.DebugFormat(
@@ -1504,7 +1575,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1504 if (!client.SceneAgent.IsChildAgent) 1575 if (!client.SceneAgent.IsChildAgent)
1505 client.Kick("Simulator logged you out due to connection timeout"); 1576 client.Kick("Simulator logged you out due to connection timeout");
1506 1577
1507 client.CloseWithoutChecks(); 1578 client.CloseWithoutChecks(true);
1508 } 1579 }
1509 } 1580 }
1510 1581
@@ -1516,6 +1587,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1516 1587
1517 while (IsRunningInbound) 1588 while (IsRunningInbound)
1518 { 1589 {
1590 m_scene.ThreadAlive(1);
1519 try 1591 try
1520 { 1592 {
1521 IncomingPacket incomingPacket = null; 1593 IncomingPacket incomingPacket = null;
@@ -1563,6 +1635,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1563 1635
1564 while (base.IsRunningOutbound) 1636 while (base.IsRunningOutbound)
1565 { 1637 {
1638 m_scene.ThreadAlive(2);
1566 try 1639 try
1567 { 1640 {
1568 m_packetSent = false; 1641 m_packetSent = false;
@@ -1793,8 +1866,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1793 Packet packet = incomingPacket.Packet; 1866 Packet packet = incomingPacket.Packet;
1794 LLClientView client = incomingPacket.Client; 1867 LLClientView client = incomingPacket.Client;
1795 1868
1796 if (client.IsActive) 1869// if (client.IsActive)
1797 { 1870// {
1798 m_currentIncomingClient = client; 1871 m_currentIncomingClient = client;
1799 1872
1800 try 1873 try
@@ -1821,13 +1894,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1821 { 1894 {
1822 m_currentIncomingClient = null; 1895 m_currentIncomingClient = null;
1823 } 1896 }
1824 } 1897// }
1825 else 1898// else
1826 { 1899// {
1827 m_log.DebugFormat( 1900// m_log.DebugFormat(
1828 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", 1901// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
1829 packet.Type, client.Name, m_scene.RegionInfo.RegionName); 1902// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
1830 } 1903// }
1831 1904
1832 IncomingPacketsProcessed++; 1905 IncomingPacketsProcessed++;
1833 } 1906 }
@@ -1839,8 +1912,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1839 if (!client.IsLoggingOut) 1912 if (!client.IsLoggingOut)
1840 { 1913 {
1841 client.IsLoggingOut = true; 1914 client.IsLoggingOut = true;
1842 client.Close(); 1915 client.Close(false, false);
1843 } 1916 }
1844 } 1917 }
1845 } 1918 }
1846} \ No newline at end of file 1919}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index f143c32..7035e38 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -114,10 +114,6 @@ namespace OpenMetaverse
114 const int SIO_UDP_CONNRESET = -1744830452; 114 const int SIO_UDP_CONNRESET = -1744830452;
115 115
116 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); 116 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
117
118 m_log.DebugFormat(
119 "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}",
120 ipep.Address, ipep.Port);
121 117
122 m_udpSocket = new Socket( 118 m_udpSocket = new Socket(
123 AddressFamily.InterNetwork, 119 AddressFamily.InterNetwork,
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index 0271738..da1ff2e 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
143 } 143 }
144 } 144 }
145 145
146 public void RequestCreateInventoryItem(IClientAPI remoteClient, 146 public bool RequestCreateInventoryItem(IClientAPI remoteClient,
147 UUID transactionID, UUID folderID, uint callbackID, 147 UUID transactionID, UUID folderID, uint callbackID,
148 string description, string name, sbyte invType, 148 string description, string name, sbyte invType,
149 sbyte type, byte wearableType, uint nextOwnerMask) 149 sbyte type, byte wearableType, uint nextOwnerMask)
@@ -153,6 +153,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
153 uploader.RequestCreateInventoryItem( 153 uploader.RequestCreateInventoryItem(
154 remoteClient, folderID, callbackID, 154 remoteClient, folderID, callbackID,
155 description, name, invType, type, wearableType, nextOwnerMask); 155 description, name, invType, type, wearableType, nextOwnerMask);
156
157 return true;
156 } 158 }
157 159
158 public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, 160 public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
@@ -172,4 +174,4 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
172 uploader.RequestUpdateInventoryItem(remoteClient, item); 174 uploader.RequestUpdateInventoryItem(remoteClient, item);
173 } 175 }
174 } 176 }
175} \ No newline at end of file 177}
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
index b67c0df..f489262 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
158 /// <param name="type"></param> 158 /// <param name="type"></param>
159 /// <param name="wearableType"></param> 159 /// <param name="wearableType"></param>
160 /// <param name="nextOwnerMask"></param> 160 /// <param name="nextOwnerMask"></param>
161 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, 161 public bool HandleItemCreationFromTransaction(IClientAPI remoteClient,
162 UUID transactionID, UUID folderID, uint callbackID, 162 UUID transactionID, UUID folderID, uint callbackID,
163 string description, string name, sbyte invType, 163 string description, string name, sbyte invType,
164 sbyte type, byte wearableType, uint nextOwnerMask) 164 sbyte type, byte wearableType, uint nextOwnerMask)
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
169 AgentAssetTransactions transactions = 169 AgentAssetTransactions transactions =
170 GetUserTransactions(remoteClient.AgentId); 170 GetUserTransactions(remoteClient.AgentId);
171 171
172 transactions.RequestCreateInventoryItem(remoteClient, transactionID, 172 return transactions.RequestCreateInventoryItem(remoteClient, transactionID,
173 folderID, callbackID, description, name, invType, type, 173 folderID, callbackID, description, name, invType, type,
174 wearableType, nextOwnerMask); 174 wearableType, nextOwnerMask);
175 } 175 }
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index 5e772e6..ffff37d 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Reflection; 30using System.Reflection;
31using System.Collections.Generic;
31using log4net; 32using log4net;
32using OpenMetaverse; 33using OpenMetaverse;
33using OpenSim.Framework; 34using OpenSim.Framework;
@@ -39,6 +40,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
39{ 40{
40 public class AssetXferUploader 41 public class AssetXferUploader
41 { 42 {
43 // Viewer's notion of the default texture
44 private List<UUID> defaultIDs = new List<UUID> {
45 new UUID("5748decc-f629-461c-9a36-a35a221fe21f"),
46 new UUID("7ca39b4c-bd19-4699-aff7-f93fd03d3e7b"),
47 new UUID("6522e74d-1660-4e7f-b601-6f48c1659a77"),
48 new UUID("c228d1cf-4b5d-4ba8-84f4-899a0796aa97")
49 };
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43 51
44 /// <summary> 52 /// <summary>
@@ -86,6 +94,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
86 94
87 private sbyte type = 0; 95 private sbyte type = 0;
88 private byte wearableType = 0; 96 private byte wearableType = 0;
97 private byte[] m_oldData = null;
89 public ulong XferID; 98 public ulong XferID;
90 private Scene m_Scene; 99 private Scene m_Scene;
91 100
@@ -128,18 +137,27 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
128 137
129 if (XferID == xferID) 138 if (XferID == xferID)
130 { 139 {
131 if (m_asset.Data.Length > 1) 140 lock (this)
132 { 141 {
133 byte[] destinationArray = new byte[m_asset.Data.Length + data.Length]; 142 int assetLength = m_asset.Data.Length;
134 Array.Copy(m_asset.Data, 0, destinationArray, 0, m_asset.Data.Length); 143 int dataLength = data.Length;
135 Array.Copy(data, 0, destinationArray, m_asset.Data.Length, data.Length); 144
136 m_asset.Data = destinationArray; 145 if (m_asset.Data.Length > 1)
137 } 146 {
138 else 147 byte[] destinationArray = new byte[assetLength + dataLength];
139 { 148 Array.Copy(m_asset.Data, 0, destinationArray, 0, assetLength);
140 byte[] buffer2 = new byte[data.Length - 4]; 149 Array.Copy(data, 0, destinationArray, assetLength, dataLength);
141 Array.Copy(data, 4, buffer2, 0, data.Length - 4); 150 m_asset.Data = destinationArray;
142 m_asset.Data = buffer2; 151 }
152 else
153 {
154 if (dataLength > 4)
155 {
156 byte[] buffer2 = new byte[dataLength - 4];
157 Array.Copy(data, 4, buffer2, 0, dataLength - 4);
158 m_asset.Data = buffer2;
159 }
160 }
143 } 161 }
144 162
145 ourClient.SendConfirmXfer(xferID, packetID); 163 ourClient.SendConfirmXfer(xferID, packetID);
@@ -243,10 +261,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
243 { 261 {
244 CompleteTaskItemUpdate(m_updateTaskItemData); 262 CompleteTaskItemUpdate(m_updateTaskItemData);
245 } 263 }
246// else if (m_storeLocal) 264 else if (m_asset.Local)
247// { 265 {
248// m_Scene.AssetService.Store(m_asset); 266 m_Scene.AssetService.Store(m_asset);
249// } 267 }
250 } 268 }
251 269
252 m_log.DebugFormat( 270 m_log.DebugFormat(
@@ -374,6 +392,11 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
374// m_asset.FullID, item.Name, ourClient.Name); 392// m_asset.FullID, item.Name, ourClient.Name);
375 393
376 m_Scene.AssetService.Store(m_asset); 394 m_Scene.AssetService.Store(m_asset);
395 if (m_asset.FullID != UUID.Zero)
396 {
397 item.AssetID = m_asset.FullID;
398 m_Scene.InventoryService.UpdateItem(item);
399 }
377 400
378 m_transactions.RemoveXferUploader(m_transactionID); 401 m_transactions.RemoveXferUploader(m_transactionID);
379 } 402 }
@@ -395,6 +418,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
395 418
396 private void CompleteCreateItem(uint callbackID) 419 private void CompleteCreateItem(uint callbackID)
397 { 420 {
421 ValidateAssets();
398 m_Scene.AssetService.Store(m_asset); 422 m_Scene.AssetService.Store(m_asset);
399 423
400 InventoryItemBase item = new InventoryItemBase(); 424 InventoryItemBase item = new InventoryItemBase();
@@ -415,6 +439,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
415 item.Flags = (uint) wearableType; 439 item.Flags = (uint) wearableType;
416 item.CreationDate = Util.UnixTimeSinceEpoch(); 440 item.CreationDate = Util.UnixTimeSinceEpoch();
417 441
442 m_log.DebugFormat("[XFER]: Created item {0} with asset {1}",
443 item.ID, item.AssetID);
444
418 if (m_Scene.AddInventoryItem(item)) 445 if (m_Scene.AddInventoryItem(item))
419 ourClient.SendInventoryItemCreateUpdate(item, callbackID); 446 ourClient.SendInventoryItemCreateUpdate(item, callbackID);
420 else 447 else
@@ -422,5 +449,132 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
422 449
423 m_transactions.RemoveXferUploader(m_transactionID); 450 m_transactions.RemoveXferUploader(m_transactionID);
424 } 451 }
452
453 private void ValidateAssets()
454 {
455 if (m_asset.Type == (sbyte)AssetType.Clothing ||
456 m_asset.Type == (sbyte)AssetType.Bodypart)
457 {
458 string content = System.Text.Encoding.ASCII.GetString(m_asset.Data);
459 string[] lines = content.Split(new char[] {'\n'});
460
461 List<string> validated = new List<string>();
462
463 Dictionary<int, UUID> allowed = ExtractTexturesFromOldData();
464
465 int textures = 0;
466
467 foreach (string line in lines)
468 {
469 try
470 {
471 if (line.StartsWith("textures "))
472 {
473 textures = Convert.ToInt32(line.Substring(9));
474 validated.Add(line);
475 }
476 else if (textures > 0)
477 {
478 string[] parts = line.Split(new char[] {' '});
479
480 UUID tx = new UUID(parts[1]);
481 int id = Convert.ToInt32(parts[0]);
482
483 if (defaultIDs.Contains(tx) || tx == UUID.Zero ||
484 (allowed.ContainsKey(id) && allowed[id] == tx))
485 {
486 validated.Add(parts[0] + " " + tx.ToString());
487 }
488 else
489 {
490 int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx);
491 int full = (int)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy);
492
493 if ((perms & full) != full)
494 {
495 m_log.ErrorFormat("[ASSET UPLOADER]: REJECTED update with texture {0} from {1} because they do not own the texture", tx, ourClient.AgentId);
496 validated.Add(parts[0] + " " + UUID.Zero.ToString());
497 }
498 else
499 {
500 validated.Add(line);
501 }
502 }
503 textures--;
504 }
505 else
506 {
507 validated.Add(line);
508 }
509 }
510 catch
511 {
512 // If it's malformed, skip it
513 }
514 }
515
516 string final = String.Join("\n", validated.ToArray());
517
518 m_asset.Data = System.Text.Encoding.ASCII.GetBytes(final);
519 }
520 }
521
522 /// <summary>
523 /// Get the asset data uploaded in this transfer.
524 /// </summary>
525 /// <returns>null if the asset has not finished uploading</returns>
526 public AssetBase GetAssetData()
527 {
528 if (m_uploadState == UploadState.Complete)
529 {
530 ValidateAssets();
531 return m_asset;
532 }
533
534 return null;
535 }
536
537 public void SetOldData(byte[] d)
538 {
539 m_oldData = d;
540 }
541
542 private Dictionary<int,UUID> ExtractTexturesFromOldData()
543 {
544 Dictionary<int,UUID> result = new Dictionary<int,UUID>();
545 if (m_oldData == null)
546 return result;
547
548 string content = System.Text.Encoding.ASCII.GetString(m_oldData);
549 string[] lines = content.Split(new char[] {'\n'});
550
551 int textures = 0;
552
553 foreach (string line in lines)
554 {
555 try
556 {
557 if (line.StartsWith("textures "))
558 {
559 textures = Convert.ToInt32(line.Substring(9));
560 }
561 else if (textures > 0)
562 {
563 string[] parts = line.Split(new char[] {' '});
564
565 UUID tx = new UUID(parts[1]);
566 int id = Convert.ToInt32(parts[0]);
567 result[id] = tx;
568 textures--;
569 }
570 }
571 catch
572 {
573 // If it's malformed, skip it
574 }
575 }
576
577 return result;
578 }
425 } 579 }
426} \ No newline at end of file 580}
diff --git a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
index 4299726..7113f4f 100644
--- a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
@@ -160,6 +160,8 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
160 { 160 {
161 byte[] fileData = NewFiles[fileName].Data; 161 byte[] fileData = NewFiles[fileName].Data;
162 XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient); 162 XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient);
163 if (fileName.StartsWith("inventory_"))
164 transaction.isTaskInventory = true;
163 165
164 Transfers.Add(xferID, transaction); 166 Transfers.Add(xferID, transaction);
165 167
@@ -243,6 +245,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
243 public uint Packet = 0; 245 public uint Packet = 0;
244 public uint Serial = 1; 246 public uint Serial = 1;
245 public ulong XferID = 0; 247 public ulong XferID = 0;
248 public bool isTaskInventory = false;
246 249
247 public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client) 250 public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client)
248 { 251 {
@@ -268,7 +271,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
268 byte[] transferData = new byte[Data.Length + 4]; 271 byte[] transferData = new byte[Data.Length + 4];
269 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); 272 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4);
270 Array.Copy(Data, 0, transferData, 4, Data.Length); 273 Array.Copy(Data, 0, transferData, 4, Data.Length);
271 Client.SendXferPacket(XferID, 0 + 0x80000000, transferData); 274 Client.SendXferPacket(XferID, 0 + 0x80000000, transferData, isTaskInventory);
272 complete = true; 275 complete = true;
273 } 276 }
274 else 277 else
@@ -276,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
276 byte[] transferData = new byte[1000 + 4]; 279 byte[] transferData = new byte[1000 + 4];
277 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); 280 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4);
278 Array.Copy(Data, 0, transferData, 4, 1000); 281 Array.Copy(Data, 0, transferData, 4, 1000);
279 Client.SendXferPacket(XferID, 0, transferData); 282 Client.SendXferPacket(XferID, 0, transferData, isTaskInventory);
280 Packet++; 283 Packet++;
281 DataPointer = 1000; 284 DataPointer = 1000;
282 } 285 }
@@ -297,7 +300,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
297 { 300 {
298 byte[] transferData = new byte[1000]; 301 byte[] transferData = new byte[1000];
299 Array.Copy(Data, DataPointer, transferData, 0, 1000); 302 Array.Copy(Data, DataPointer, transferData, 0, 1000);
300 Client.SendXferPacket(XferID, Packet, transferData); 303 Client.SendXferPacket(XferID, Packet, transferData, isTaskInventory);
301 Packet++; 304 Packet++;
302 DataPointer += 1000; 305 DataPointer += 1000;
303 } 306 }
@@ -306,7 +309,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
306 byte[] transferData = new byte[Data.Length - DataPointer]; 309 byte[] transferData = new byte[Data.Length - DataPointer];
307 Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer); 310 Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer);
308 uint endPacket = Packet |= (uint) 0x80000000; 311 uint endPacket = Packet |= (uint) 0x80000000;
309 Client.SendXferPacket(XferID, endPacket, transferData); 312 Client.SendXferPacket(XferID, endPacket, transferData, isTaskInventory);
310 Packet++; 313 Packet++;
311 DataPointer += (Data.Length - DataPointer); 314 DataPointer += (Data.Length - DataPointer);
312 315
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
index e40caec..f43305f 100644
--- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
@@ -194,6 +194,12 @@ namespace OpenSim.Region.CoreModules.Asset
194 194
195 #region IImprovedAssetCache Members 195 #region IImprovedAssetCache Members
196 196
197
198 public bool Check(string id)
199 {
200 return false;
201 }
202
197 /// <summary> 203 /// <summary>
198 /// Cache asset. 204 /// Cache asset.
199 /// </summary> 205 /// </summary>
diff --git a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
index 9742a5c..58ce61a 100644
--- a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
@@ -112,6 +112,10 @@ namespace OpenSim.Region.CoreModules.Asset
112 //////////////////////////////////////////////////////////// 112 ////////////////////////////////////////////////////////////
113 // IImprovedAssetCache 113 // IImprovedAssetCache
114 // 114 //
115 public bool Check(string id)
116 {
117 return false;
118 }
115 119
116 public void Cache(AssetBase asset) 120 public void Cache(AssetBase asset)
117 { 121 {
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 2afe065..d510d82 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -251,57 +251,70 @@ namespace OpenSim.Region.CoreModules.Asset
251 251
252 private void UpdateFileCache(string key, AssetBase asset) 252 private void UpdateFileCache(string key, AssetBase asset)
253 { 253 {
254 string filename = GetFileName(asset.ID); 254 // TODO: Spawn this off to some seperate thread to do the actual writing
255 255 if (asset != null)
256 try
257 { 256 {
258 // If the file is already cached just update access time. 257 string filename = GetFileName(key);
259 if (File.Exists(filename)) 258
260 { 259 try
261 lock (m_CurrentlyWriting)
262 {
263 if (!m_CurrentlyWriting.Contains(filename))
264 File.SetLastAccessTime(filename, DateTime.Now);
265 }
266 }
267 else
268 { 260 {
269 // Once we start writing, make sure we flag that we're writing 261 // If the file is already cached, don't cache it, just touch it so access time is updated
270 // that object to the cache so that we don't try to write the 262 if (File.Exists(filename))
271 // same file multiple times.
272 lock (m_CurrentlyWriting)
273 { 263 {
274#if WAIT_ON_INPROGRESS_REQUESTS 264 // We don't really want to know about sharing
275 if (m_CurrentlyWriting.ContainsKey(filename)) 265 // violations here. If the file is locked, then
266 // the other thread has updated the time for us.
267 try
276 { 268 {
277 return; 269 lock (m_CurrentlyWriting)
270 {
271 if (!m_CurrentlyWriting.Contains(filename))
272 File.SetLastAccessTime(filename, DateTime.Now);
273 }
278 } 274 }
279 else 275 catch
280 {
281 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
282 }
283
284#else
285 if (m_CurrentlyWriting.Contains(filename))
286 { 276 {
287 return;
288 } 277 }
289 else 278 } else {
279
280 // Once we start writing, make sure we flag that we're writing
281 // that object to the cache so that we don't try to write the
282 // same file multiple times.
283 lock (m_CurrentlyWriting)
290 { 284 {
291 m_CurrentlyWriting.Add(filename); 285#if WAIT_ON_INPROGRESS_REQUESTS
292 } 286 if (m_CurrentlyWriting.ContainsKey(filename))
287 {
288 return;
289 }
290 else
291 {
292 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
293 }
294
295#else
296 if (m_CurrentlyWriting.Contains(filename))
297 {
298 return;
299 }
300 else
301 {
302 m_CurrentlyWriting.Add(filename);
303 }
293#endif 304#endif
294 }
295 305
296 Util.FireAndForget( 306 }
297 delegate { WriteFileCache(filename, asset); }); 307
308 Util.FireAndForget(
309 delegate { WriteFileCache(filename, asset); });
310 }
311 }
312 catch (Exception e)
313 {
314 m_log.ErrorFormat(
315 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
316 asset.ID, e.Message, e.StackTrace);
298 } 317 }
299 }
300 catch (Exception e)
301 {
302 m_log.WarnFormat(
303 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
304 asset.ID, e.Message, e.StackTrace);
305 } 318 }
306 } 319 }
307 320
@@ -335,6 +348,17 @@ namespace OpenSim.Region.CoreModules.Asset
335 return asset; 348 return asset;
336 } 349 }
337 350
351 private bool CheckFromMemoryCache(string id)
352 {
353 AssetBase asset = null;
354
355 if (m_MemoryCache.TryGetValue(id, out asset))
356 return true;
357
358 return false;
359 }
360
361
338 /// <summary> 362 /// <summary>
339 /// Try to get an asset from the file cache. 363 /// Try to get an asset from the file cache.
340 /// </summary> 364 /// </summary>
@@ -399,6 +423,7 @@ namespace OpenSim.Region.CoreModules.Asset
399 m_log.WarnFormat( 423 m_log.WarnFormat(
400 "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", 424 "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}",
401 filename, id, e.Message, e.StackTrace); 425 filename, id, e.Message, e.StackTrace);
426
402 } 427 }
403 finally 428 finally
404 { 429 {
@@ -410,6 +435,50 @@ namespace OpenSim.Region.CoreModules.Asset
410 return asset; 435 return asset;
411 } 436 }
412 437
438 private bool CheckFromFileCache(string id)
439 {
440 bool found = false;
441
442 string filename = GetFileName(id);
443 if (File.Exists(filename))
444 {
445 // actually check if we can open it, and so update expire
446 FileStream stream = null;
447 try
448 {
449 stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
450 if (stream != null)
451 {
452 found = true;
453 stream.Close();
454 }
455
456 }
457 catch (System.Runtime.Serialization.SerializationException e)
458 {
459 found = false;
460 m_log.ErrorFormat(
461 "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}",
462 filename, id, e.Message, e.StackTrace);
463
464 // If there was a problem deserializing the asset, the asset may
465 // either be corrupted OR was serialized under an old format
466 // {different version of AssetBase} -- we should attempt to
467 // delete it and re-cache
468 File.Delete(filename);
469 }
470 catch (Exception e)
471 {
472 found = false;
473 m_log.ErrorFormat(
474 "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}",
475 filename, id, e.Message, e.StackTrace);
476 }
477 }
478
479 return found;
480 }
481
413 public AssetBase Get(string id) 482 public AssetBase Get(string id)
414 { 483 {
415 m_Requests++; 484 m_Requests++;
@@ -446,11 +515,26 @@ namespace OpenSim.Region.CoreModules.Asset
446 return asset; 515 return asset;
447 } 516 }
448 517
518 public bool Check(string id)
519 {
520 if (m_MemoryCacheEnabled && CheckFromMemoryCache(id))
521 return true;
522
523 if (m_FileCacheEnabled && CheckFromFileCache(id))
524 return true;
525 return false;
526 }
527
449 public AssetBase GetCached(string id) 528 public AssetBase GetCached(string id)
450 { 529 {
451 return Get(id); 530 return Get(id);
452 } 531 }
453 532
533 public AssetBase CheckCached(string id)
534 {
535 return Get(id);
536 }
537
454 public void Expire(string id) 538 public void Expire(string id)
455 { 539 {
456 if (m_LogLevel >= 2) 540 if (m_LogLevel >= 2)
@@ -966,6 +1050,11 @@ namespace OpenSim.Region.CoreModules.Asset
966 return asset.Data; 1050 return asset.Data;
967 } 1051 }
968 1052
1053 public bool CheckData(string id)
1054 {
1055 return Check(id); ;
1056 }
1057
969 public bool Get(string id, object sender, AssetRetrieved handler) 1058 public bool Get(string id, object sender, AssetRetrieved handler)
970 { 1059 {
971 AssetBase asset = Get(id); 1060 AssetBase asset = Get(id);
diff --git a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
index 9592ca0..ce9b546 100644
--- a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
@@ -115,6 +115,11 @@ namespace OpenSim.Region.CoreModules.Asset
115 // IImprovedAssetCache 115 // IImprovedAssetCache
116 // 116 //
117 117
118 public bool Check(string id)
119 {
120 return false;
121 }
122
118 public void Cache(AssetBase asset) 123 public void Cache(AssetBase asset)
119 { 124 {
120 if (asset != null) 125 if (asset != null)
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index eec7ee5..cb724aa 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -40,6 +40,7 @@ using OpenSim.Region.Framework;
40using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Scenes.Serialization; 42using OpenSim.Region.Framework.Scenes.Serialization;
43using OpenSim.Services.Interfaces;
43 44
44namespace OpenSim.Region.CoreModules.Avatar.Attachments 45namespace OpenSim.Region.CoreModules.Avatar.Attachments
45{ 46{
@@ -235,6 +236,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
235 if (DebugLevel > 0) 236 if (DebugLevel > 0)
236 m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name); 237 m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name);
237 238
239 XmlDocument doc = new XmlDocument();
240 string stateData = String.Empty;
241
242 IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>();
243 if (attServ != null)
244 {
245 m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service");
246 stateData = attServ.Get(sp.UUID.ToString());
247 if (stateData != String.Empty)
248 {
249 try
250 {
251 doc.LoadXml(stateData);
252 }
253 catch { }
254 }
255 }
256
257 Dictionary<UUID, string> itemData = new Dictionary<UUID, string>();
258
259 XmlNodeList nodes = doc.GetElementsByTagName("Attachment");
260 if (nodes.Count > 0)
261 {
262 foreach (XmlNode n in nodes)
263 {
264 XmlElement elem = (XmlElement)n;
265 string itemID = elem.GetAttribute("ItemID");
266 string xml = elem.InnerXml;
267
268 itemData[new UUID(itemID)] = xml;
269 }
270 }
271
272
238 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); 273 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments();
239 foreach (AvatarAttachment attach in attachments) 274 foreach (AvatarAttachment attach in attachments)
240 { 275 {
@@ -254,10 +289,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
254 289
255 try 290 try
256 { 291 {
292 string xmlData;
293 XmlDocument d = null;
294 UUID asset;
295 if (itemData.TryGetValue(attach.ItemID, out xmlData))
296 {
297 d = new XmlDocument();
298 d.LoadXml(xmlData);
299 m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID);
300 }
301
257 // If we're an NPC then skip all the item checks and manipulations since we don't have an 302 // If we're an NPC then skip all the item checks and manipulations since we don't have an
258 // inventory right now. 303 // inventory right now.
259 RezSingleAttachmentFromInventoryInternal( 304 RezSingleAttachmentFromInventoryInternal(
260 sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, p, true); 305 sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, p, true, null);
261 } 306 }
262 catch (Exception e) 307 catch (Exception e)
263 { 308 {
@@ -320,13 +365,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
320 sp.ClearAttachments(); 365 sp.ClearAttachments();
321 } 366 }
322 367
323 public bool AttachObject( 368 public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool addToInventory, bool append)
324 IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool addToInventory, bool append)
325 { 369 {
326 if (!Enabled) 370 if (!Enabled)
327 return false; 371 return false;
328 372
329 return AttachObjectInternal(sp, group, attachmentPt, silent, addToInventory, false, append); 373 return AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, addToInventory, false, append);
330 } 374 }
331 375
332 /// <summary> 376 /// <summary>
@@ -339,10 +383,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
339 /// <param name='silent'></param> 383 /// <param name='silent'></param>
340 /// <param name='addToInventory'>If true then add object to user inventory.</param> 384 /// <param name='addToInventory'>If true then add object to user inventory.</param>
341 /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param> 385 /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param>
342 /// <param name='append'>Append to attachment point rather than replace.</param> 386 private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool addToInventory, bool resumeScripts, bool append)
343 private bool AttachObjectInternal(
344 IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool addToInventory, bool resumeScripts, bool append)
345 { 387 {
388// m_log.DebugFormat(
389// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
390// group.Name, group.LocalId, sp.Name, attachmentPt, silent);
391
392 if (sp.GetAttachments().Contains(group))
393 {
394// m_log.WarnFormat(
395// "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached",
396// group.Name, group.LocalId, sp.Name, AttachmentPt);
397
398 return false;
399 }
400
346 if (group.GetSittingAvatarsCount() != 0) 401 if (group.GetSittingAvatarsCount() != 0)
347 { 402 {
348 if (DebugLevel > 0) 403 if (DebugLevel > 0)
@@ -354,6 +409,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
354 } 409 }
355 410
356 Vector3 attachPos = group.AbsolutePosition; 411 Vector3 attachPos = group.AbsolutePosition;
412
413 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
414 // be removed when that functionality is implemented in opensim
415 attachmentPt &= 0x7f;
416
357 // If the attachment point isn't the same as the one previously used 417 // If the attachment point isn't the same as the one previously used
358 // set it's offset position = 0 so that it appears on the attachment point 418 // set it's offset position = 0 so that it appears on the attachment point
359 // and not in a weird location somewhere unknown. 419 // and not in a weird location somewhere unknown.
@@ -362,7 +422,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
362 attachPos = Vector3.Zero; 422 attachPos = Vector3.Zero;
363 } 423 }
364 424
365 // AttachmentPt 0 means the client chose to 'wear' the attachment. 425 // AttachmentPt 0 (default) means the client chose to 'wear' the attachment.
366 if (attachmentPt == (uint)AttachmentPoint.Default) 426 if (attachmentPt == (uint)AttachmentPoint.Default)
367 { 427 {
368 // Check object for stored attachment point 428 // Check object for stored attachment point
@@ -377,9 +437,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
377 attachPos = Vector3.Zero; 437 attachPos = Vector3.Zero;
378 } 438 }
379 439
380 group.AttachmentPoint = attachmentPt;
381 group.AbsolutePosition = attachPos;
382
383 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); 440 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
384 441
385 if (attachments.Contains(group)) 442 if (attachments.Contains(group))
@@ -412,6 +469,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
412 469
413 lock (sp.AttachmentsSyncLock) 470 lock (sp.AttachmentsSyncLock)
414 { 471 {
472 group.AttachmentPoint = attachmentPt;
473 group.AbsolutePosition = attachPos;
474
415 if (addToInventory && sp.PresenceType != PresenceType.Npc) 475 if (addToInventory && sp.PresenceType != PresenceType.Npc)
416 UpdateUserInventoryWithAttachment(sp, group, attachmentPt, append); 476 UpdateUserInventoryWithAttachment(sp, group, attachmentPt, append);
417 477
@@ -434,8 +494,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
434 494
435 private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool append) 495 private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool append)
436 { 496 {
437 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
438
439 // Add the new attachment to inventory if we don't already have it. 497 // Add the new attachment to inventory if we don't already have it.
440 UUID newAttachmentItemID = group.FromItemID; 498 UUID newAttachmentItemID = group.FromItemID;
441 if (newAttachmentItemID == UUID.Zero) 499 if (newAttachmentItemID == UUID.Zero)
@@ -444,7 +502,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
444 ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); 502 ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append);
445 } 503 }
446 504
447 public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) 505 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
506 {
507 return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null);
508 }
509
510 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc)
448 { 511 {
449 if (!Enabled) 512 if (!Enabled)
450 return null; 513 return null;
@@ -482,7 +545,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
482 bool append = (AttachmentPt & 0x80) != 0; 545 bool append = (AttachmentPt & 0x80) != 0;
483 AttachmentPt &= 0x7f; 546 AttachmentPt &= 0x7f;
484 547
485 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append); 548 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append, doc);
486 } 549 }
487 550
488 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) 551 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)
@@ -559,7 +622,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
559 so.AttachedAvatar = UUID.Zero; 622 so.AttachedAvatar = UUID.Zero;
560 rootPart.SetParentLocalId(0); 623 rootPart.SetParentLocalId(0);
561 so.ClearPartAttachmentData(); 624 so.ClearPartAttachmentData();
562 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive); 625 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive,false);
563 so.HasGroupChanged = true; 626 so.HasGroupChanged = true;
564 rootPart.Rezzed = DateTime.Now; 627 rootPart.Rezzed = DateTime.Now;
565 rootPart.RemFlag(PrimFlags.TemporaryOnRez); 628 rootPart.RemFlag(PrimFlags.TemporaryOnRez);
@@ -892,7 +955,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
892 } 955 }
893 956
894 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 957 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
895 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append) 958 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append, XmlDocument doc)
896 { 959 {
897 if (m_invAccessModule == null) 960 if (m_invAccessModule == null)
898 return null; 961 return null;
@@ -936,7 +999,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
936 // This will throw if the attachment fails 999 // This will throw if the attachment fails
937 try 1000 try
938 { 1001 {
939 AttachObjectInternal(sp, objatt, attachmentPt, false, true, true, append); 1002 if (doc != null)
1003 {
1004 objatt.LoadScriptState(doc);
1005 objatt.ResetOwnerChangeFlag();
1006 }
1007
1008 AttachObjectInternal(sp, objatt, attachmentPt, false, true, true, true, append);
940 } 1009 }
941 catch (Exception e) 1010 catch (Exception e)
942 { 1011 {
@@ -1078,7 +1147,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
1078 AttachmentPt &= 0x7f; 1147 AttachmentPt &= 0x7f;
1079 1148
1080 // Calls attach with a Zero position 1149 // Calls attach with a Zero position
1081 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, append)) 1150 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, false, false, append))
1082 { 1151 {
1083 if (DebugLevel > 0) 1152 if (DebugLevel > 0)
1084 m_log.Debug( 1153 m_log.Debug(
@@ -1140,4 +1209,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
1140 1209
1141 #endregion 1210 #endregion
1142 } 1211 }
1143} \ No newline at end of file 1212}
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 25444e5..1a38619 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -199,7 +199,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
199 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); 199 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
200 200
201 m_numberOfAttachEventsFired = 0; 201 m_numberOfAttachEventsFired = 0;
202 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); 202 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false, false);
203 203
204 // Check status on scene presence 204 // Check status on scene presence
205 Assert.That(sp.HasAttachments(), Is.True); 205 Assert.That(sp.HasAttachments(), Is.True);
@@ -246,7 +246,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
246 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); 246 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID);
247 247
248 m_numberOfAttachEventsFired = 0; 248 m_numberOfAttachEventsFired = 0;
249 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false); 249 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false, false);
250 250
251 // Check status on scene presence 251 // Check status on scene presence
252 Assert.That(sp.HasAttachments(), Is.True); 252 Assert.That(sp.HasAttachments(), Is.True);
@@ -279,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
279 279
280 // Test wearing a different attachment from the ground. 280 // Test wearing a different attachment from the ground.
281 { 281 {
282 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); 282 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false, false);
283 283
284 // Check status on scene presence 284 // Check status on scene presence
285 Assert.That(sp.HasAttachments(), Is.True); 285 Assert.That(sp.HasAttachments(), Is.True);
@@ -312,7 +312,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
312 312
313 // Test rewearing an already worn attachment from ground. Nothing should happen. 313 // Test rewearing an already worn attachment from ground. Nothing should happen.
314 { 314 {
315 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); 315 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false, false);
316 316
317 // Check status on scene presence 317 // Check status on scene presence
318 Assert.That(sp.HasAttachments(), Is.True); 318 Assert.That(sp.HasAttachments(), Is.True);
@@ -370,7 +370,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
370 sp2.AbsolutePosition = new Vector3(0, 0, 0); 370 sp2.AbsolutePosition = new Vector3(0, 0, 0);
371 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); 371 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
372 372
373 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); 373 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false, false);
374 374
375 Assert.That(sp.HasAttachments(), Is.False); 375 Assert.That(sp.HasAttachments(), Is.False);
376 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 376 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
@@ -665,7 +665,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
665 scene.EventManager.OnChatFromWorld += OnChatFromWorld; 665 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
666 666
667 SceneObjectGroup rezzedSo 667 SceneObjectGroup rezzedSo
668 = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 668 = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
669 669
670 // Wait for chat to signal rezzed script has been started. 670 // Wait for chat to signal rezzed script has been started.
671 m_chatEvent.WaitOne(60000); 671 m_chatEvent.WaitOne(60000);
@@ -684,7 +684,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
684 Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); 684 Assert.That(scriptStateNodes.Count, Is.EqualTo(1));
685 685
686 // Re-rez the attachment to check script running state 686 // Re-rez the attachment to check script running state
687 SceneObjectGroup reRezzedSo = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 687 SceneObjectGroup reRezzedSo = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
688 688
689 // Wait for chat to signal rezzed script has been started. 689 // Wait for chat to signal rezzed script has been started.
690 m_chatEvent.WaitOne(60000); 690 m_chatEvent.WaitOne(60000);
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index c7ac7c4..bc79944 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -141,9 +141,24 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
141 /// <param name="sp"></param> 141 /// <param name="sp"></param>
142 /// <param name="texture"></param> 142 /// <param name="texture"></param>
143 /// <param name="visualParam"></param> 143 /// <param name="visualParam"></param>
144 public void SetAppearance(IScenePresence sp, AvatarAppearance appearance) 144 public void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems)
145 { 145 {
146 SetAppearance(sp, appearance.Texture, appearance.VisualParams); 146 SetAppearance(sp, appearance.Texture, appearance.VisualParams, cacheItems);
147 }
148
149
150 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
151 {
152 float oldoff = sp.Appearance.AvatarFeetOffset;
153 Vector3 oldbox = sp.Appearance.AvatarBoxSize;
154
155 SetAppearance(sp, textureEntry, visualParams, cacheItems);
156 sp.Appearance.SetSize(avSize);
157
158 float off = sp.Appearance.AvatarFeetOffset;
159 Vector3 box = sp.Appearance.AvatarBoxSize;
160 if (oldoff != off || oldbox != box)
161 ((ScenePresence)sp).SetSize(box, off);
147 } 162 }
148 163
149 /// <summary> 164 /// <summary>
@@ -152,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
152 /// <param name="sp"></param> 167 /// <param name="sp"></param>
153 /// <param name="texture"></param> 168 /// <param name="texture"></param>
154 /// <param name="visualParam"></param> 169 /// <param name="visualParam"></param>
155 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams) 170 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems)
156 { 171 {
157// m_log.DebugFormat( 172// m_log.DebugFormat(
158// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}", 173// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}",
@@ -175,18 +190,27 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
175 // m_log.DebugFormat( 190 // m_log.DebugFormat(
176 // "[AVFACTORY]: Setting visual params for {0} to {1}", 191 // "[AVFACTORY]: Setting visual params for {0} to {1}",
177 // client.Name, string.Join(", ", visualParamsStrings)); 192 // client.Name, string.Join(", ", visualParamsStrings));
178 193/*
179 float oldHeight = sp.Appearance.AvatarHeight; 194 float oldHeight = sp.Appearance.AvatarHeight;
180 changed = sp.Appearance.SetVisualParams(visualParams); 195 changed = sp.Appearance.SetVisualParams(visualParams);
181 196
182 if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) 197 if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0)
183 ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); 198 ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight);
184 } 199 */
200// float oldoff = sp.Appearance.AvatarFeetOffset;
201// Vector3 oldbox = sp.Appearance.AvatarBoxSize;
202 changed = sp.Appearance.SetVisualParams(visualParams);
203// float off = sp.Appearance.AvatarFeetOffset;
204// Vector3 box = sp.Appearance.AvatarBoxSize;
205// if(oldoff != off || oldbox != box)
206// ((ScenePresence)sp).SetSize(box,off);
185 207
208 }
209
186 // Process the baked texture array 210 // Process the baked texture array
187 if (textureEntry != null) 211 if (textureEntry != null)
188 { 212 {
189// m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); 213 m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
190 214
191// WriteBakedTexturesReport(sp, m_log.DebugFormat); 215// WriteBakedTexturesReport(sp, m_log.DebugFormat);
192 216
@@ -255,6 +279,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
255 return GetBakedTextureFaces(sp); 279 return GetBakedTextureFaces(sp);
256 } 280 }
257 281
282 public WearableCacheItem[] GetCachedItems(UUID agentId)
283 {
284 ScenePresence sp = m_scene.GetScenePresence(agentId);
285 WearableCacheItem[] items = sp.Appearance.WearableCacheItems;
286 //foreach (WearableCacheItem item in items)
287 //{
288
289 //}
290 return items;
291 }
292
258 public bool SaveBakedTextures(UUID agentId) 293 public bool SaveBakedTextures(UUID agentId)
259 { 294 {
260 ScenePresence sp = m_scene.GetScenePresence(agentId); 295 ScenePresence sp = m_scene.GetScenePresence(agentId);
@@ -341,6 +376,53 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
341 public bool ValidateBakedTextureCache(IScenePresence sp) 376 public bool ValidateBakedTextureCache(IScenePresence sp)
342 { 377 {
343 bool defonly = true; // are we only using default textures 378 bool defonly = true; // are we only using default textures
379 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
380 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
381 WearableCacheItem[] wearableCache = null;
382
383 // Cache wearable data for teleport.
384 // Only makes sense if there's a bake module and a cache module
385 if (bakedModule != null && cache != null)
386 {
387 try
388 {
389 wearableCache = bakedModule.Get(sp.UUID);
390 }
391 catch (Exception)
392 {
393
394 }
395 if (wearableCache != null)
396 {
397 for (int i = 0; i < wearableCache.Length; i++)
398 {
399 cache.Cache(wearableCache[i].TextureAsset);
400 }
401 }
402 }
403 /*
404 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
405 if (invService.GetRootFolder(userID) != null)
406 {
407 WearableCacheItem[] wearableCache = null;
408 if (bakedModule != null)
409 {
410 try
411 {
412 wearableCache = bakedModule.Get(userID);
413 appearance.WearableCacheItems = wearableCache;
414 appearance.WearableCacheItemsDirty = false;
415 foreach (WearableCacheItem item in wearableCache)
416 {
417 appearance.Texture.FaceTextures[item.TextureIndex].TextureID = item.TextureID;
418 }
419 }
420 catch (Exception)
421 {
422
423 }
424 }
425 */
344 426
345 // Process the texture entry 427 // Process the texture entry
346 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 428 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
@@ -348,9 +430,32 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
348 int idx = AvatarAppearance.BAKE_INDICES[i]; 430 int idx = AvatarAppearance.BAKE_INDICES[i];
349 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; 431 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
350 432
351 // if there is no texture entry, skip it 433 // No face, so lets check our baked service cache, teleport or login.
352 if (face == null) 434 if (face == null)
353 continue; 435 {
436 if (wearableCache != null)
437 {
438 // If we find the an appearance item, set it as the textureentry and the face
439 WearableCacheItem searchitem = WearableCacheItem.SearchTextureIndex((uint) idx, wearableCache);
440 if (searchitem != null)
441 {
442 sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx);
443 sp.Appearance.Texture.FaceTextures[idx].TextureID = searchitem.TextureID;
444 face = sp.Appearance.Texture.FaceTextures[idx];
445 }
446 else
447 {
448 // if there is no texture entry and no baked cache, skip it
449 continue;
450 }
451 }
452 else
453 {
454 //No texture entry face and no cache. Skip this face.
455 continue;
456 }
457 }
458
354 459
355// m_log.DebugFormat( 460// m_log.DebugFormat(
356// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", 461// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
@@ -365,8 +470,16 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
365 470
366 defonly = false; // found a non-default texture reference 471 defonly = false; // found a non-default texture reference
367 472
368 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) 473 if (cache != null)
369 return false; 474 {
475 if (!cache.Check(face.TextureID.ToString()))
476 return false;
477 }
478 else
479 {
480 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
481 return false;
482 }
370 } 483 }
371 484
372// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); 485// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
@@ -378,6 +491,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
378 public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) 491 public int RequestRebake(IScenePresence sp, bool missingTexturesOnly)
379 { 492 {
380 int texturesRebaked = 0; 493 int texturesRebaked = 0;
494 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
381 495
382 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 496 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
383 { 497 {
@@ -401,21 +515,36 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
401 515
402 if (missingTexturesOnly) 516 if (missingTexturesOnly)
403 { 517 {
404 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) 518 if (cache != null)
405 { 519 {
406 continue; 520 if (cache.Check(face.TextureID.ToString()))
521 continue;
522 else
523 {
524 m_log.DebugFormat(
525 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
526 face.TextureID, idx, sp.Name);
527 }
407 } 528 }
408 else 529 else
409 { 530 {
410 // On inter-simulator teleports, this occurs if baked textures are not being stored by the 531 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
411 // grid asset service (which means that they are not available to the new region and so have 532 {
412 // to be re-requested from the client). 533 continue;
413 // 534 }
414 // The only available core OpenSimulator behaviour right now 535
415 // is not to store these textures, temporarily or otherwise. 536 else
416 m_log.DebugFormat( 537 {
417 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", 538 // On inter-simulator teleports, this occurs if baked textures are not being stored by the
418 face.TextureID, idx, sp.Name); 539 // grid asset service (which means that they are not available to the new region and so have
540 // to be re-requested from the client).
541 //
542 // The only available core OpenSimulator behaviour right now
543 // is not to store these textures, temporarily or otherwise.
544 m_log.DebugFormat(
545 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
546 face.TextureID, idx, sp.Name);
547 }
419 } 548 }
420 } 549 }
421 else 550 else
@@ -557,26 +686,70 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
557 private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance) 686 private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance)
558 { 687 {
559 IInventoryService invService = m_scene.InventoryService; 688 IInventoryService invService = m_scene.InventoryService;
560 689 bool resetwearable = false;
561 if (invService.GetRootFolder(userID) != null) 690 if (invService.GetRootFolder(userID) != null)
562 { 691 {
563 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 692 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
564 { 693 {
565 for (int j = 0; j < appearance.Wearables[i].Count; j++) 694 for (int j = 0; j < appearance.Wearables[i].Count; j++)
566 { 695 {
696 // Check if the default wearables are not set
567 if (appearance.Wearables[i][j].ItemID == UUID.Zero) 697 if (appearance.Wearables[i][j].ItemID == UUID.Zero)
698 {
699 switch ((WearableType) i)
700 {
701 case WearableType.Eyes:
702 case WearableType.Hair:
703 case WearableType.Shape:
704 case WearableType.Skin:
705 //case WearableType.Underpants:
706 TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
707 resetwearable = true;
708 m_log.Warn("[AVFACTORY]: UUID.Zero Wearables, passing fake values.");
709 resetwearable = true;
710 break;
711
712 }
568 continue; 713 continue;
714 }
569 715
570 // Ignore ruth's assets 716 // Ignore ruth's assets except for the body parts! missing body parts fail avatar appearance on V1
571 if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) 717 if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID)
718 {
719 switch ((WearableType)i)
720 {
721 case WearableType.Eyes:
722 case WearableType.Hair:
723 case WearableType.Shape:
724 case WearableType.Skin:
725 //case WearableType.Underpants:
726 TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
727
728 m_log.WarnFormat("[AVFACTORY]: {0} Default Wearables, passing existing values.", (WearableType)i);
729 resetwearable = true;
730 break;
731
732 }
572 continue; 733 continue;
573 734 }
735
574 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); 736 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
575 baseItem = invService.GetItem(baseItem); 737 baseItem = invService.GetItem(baseItem);
576 738
577 if (baseItem != null) 739 if (baseItem != null)
578 { 740 {
579 appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID); 741 appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID);
742 int unmodifiedWearableIndexForClosure = i;
743 m_scene.AssetService.Get(baseItem.AssetID.ToString(), this,
744 delegate(string x, object y, AssetBase z)
745 {
746 if (z == null)
747 {
748 TryAndRepairBrokenWearable(
749 (WearableType)unmodifiedWearableIndexForClosure, invService,
750 userID, appearance);
751 }
752 });
580 } 753 }
581 else 754 else
582 { 755 {
@@ -584,17 +757,236 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
584 "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", 757 "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
585 appearance.Wearables[i][j].ItemID, (WearableType)i); 758 appearance.Wearables[i][j].ItemID, (WearableType)i);
586 759
587 appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID); 760 TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
761 resetwearable = true;
762
588 } 763 }
589 } 764 }
590 } 765 }
766
767 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
768 if (appearance.Wearables[(int) WearableType.Eyes] == null)
769 {
770 m_log.WarnFormat("[AVFACTORY]: {0} Eyes are Null, passing existing values.", (WearableType.Eyes));
771
772 TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance);
773 resetwearable = true;
774 }
775 else
776 {
777 if (appearance.Wearables[(int) WearableType.Eyes][0].ItemID == UUID.Zero)
778 {
779 m_log.WarnFormat("[AVFACTORY]: Eyes are UUID.Zero are broken, {0} {1}",
780 appearance.Wearables[(int) WearableType.Eyes][0].ItemID,
781 appearance.Wearables[(int) WearableType.Eyes][0].AssetID);
782 TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance);
783 resetwearable = true;
784
785 }
786
787 }
788 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
789 if (appearance.Wearables[(int)WearableType.Shape] == null)
790 {
791 m_log.WarnFormat("[AVFACTORY]: {0} shape is Null, passing existing values.", (WearableType.Shape));
792
793 TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance);
794 resetwearable = true;
795 }
796 else
797 {
798 if (appearance.Wearables[(int)WearableType.Shape][0].ItemID == UUID.Zero)
799 {
800 m_log.WarnFormat("[AVFACTORY]: Shape is UUID.Zero and broken, {0} {1}",
801 appearance.Wearables[(int)WearableType.Shape][0].ItemID,
802 appearance.Wearables[(int)WearableType.Shape][0].AssetID);
803 TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance);
804 resetwearable = true;
805
806 }
807
808 }
809 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
810 if (appearance.Wearables[(int)WearableType.Hair] == null)
811 {
812 m_log.WarnFormat("[AVFACTORY]: {0} Hair is Null, passing existing values.", (WearableType.Hair));
813
814 TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance);
815 resetwearable = true;
816 }
817 else
818 {
819 if (appearance.Wearables[(int)WearableType.Hair][0].ItemID == UUID.Zero)
820 {
821 m_log.WarnFormat("[AVFACTORY]: Hair is UUID.Zero and broken, {0} {1}",
822 appearance.Wearables[(int)WearableType.Hair][0].ItemID,
823 appearance.Wearables[(int)WearableType.Hair][0].AssetID);
824 TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance);
825 resetwearable = true;
826
827 }
828
829 }
830 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
831 if (appearance.Wearables[(int)WearableType.Skin] == null)
832 {
833 m_log.WarnFormat("[AVFACTORY]: {0} Skin is Null, passing existing values.", (WearableType.Skin));
834
835 TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance);
836 resetwearable = true;
837 }
838 else
839 {
840 if (appearance.Wearables[(int)WearableType.Skin][0].ItemID == UUID.Zero)
841 {
842 m_log.WarnFormat("[AVFACTORY]: Skin is UUID.Zero and broken, {0} {1}",
843 appearance.Wearables[(int)WearableType.Skin][0].ItemID,
844 appearance.Wearables[(int)WearableType.Skin][0].AssetID);
845 TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance);
846 resetwearable = true;
847
848 }
849
850 }
851 if (resetwearable)
852 {
853 ScenePresence presence = null;
854 if (m_scene.TryGetScenePresence(userID, out presence))
855 {
856 presence.ControllingClient.SendWearables(presence.Appearance.Wearables,
857 presence.Appearance.Serial++);
858 }
859 }
860
591 } 861 }
592 else 862 else
593 { 863 {
594 m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); 864 m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
595 } 865 }
596 } 866 }
867 private void TryAndRepairBrokenWearable(WearableType type, IInventoryService invService, UUID userID,AvatarAppearance appearance)
868 {
869 UUID defaultwearable = GetDefaultItem(type);
870 if (defaultwearable != UUID.Zero)
871 {
872 UUID newInvItem = UUID.Random();
873 InventoryItemBase itembase = new InventoryItemBase(newInvItem, userID)
874 {
875 AssetID =
876 defaultwearable,
877 AssetType
878 =
879 (int)
880 AssetType
881 .Bodypart,
882 CreatorId
883 =
884 userID
885 .ToString
886 (),
887 //InvType = (int)InventoryType.Wearable,
888
889 Description
890 =
891 "Failed Wearable Replacement",
892 Folder =
893 invService
894 .GetFolderForType
895 (userID,
896 AssetType
897 .Bodypart)
898 .ID,
899 Flags = (uint) type,
900 Name = Enum.GetName(typeof (WearableType), type),
901 BasePermissions = (uint) PermissionMask.Copy,
902 CurrentPermissions = (uint) PermissionMask.Copy,
903 EveryOnePermissions = (uint) PermissionMask.Copy,
904 GroupPermissions = (uint) PermissionMask.Copy,
905 NextPermissions = (uint) PermissionMask.Copy
906 };
907 invService.AddItem(itembase);
908 UUID LinkInvItem = UUID.Random();
909 itembase = new InventoryItemBase(LinkInvItem, userID)
910 {
911 AssetID =
912 newInvItem,
913 AssetType
914 =
915 (int)
916 AssetType
917 .Link,
918 CreatorId
919 =
920 userID
921 .ToString
922 (),
923 InvType = (int) InventoryType.Wearable,
924
925 Description
926 =
927 "Failed Wearable Replacement",
928 Folder =
929 invService
930 .GetFolderForType
931 (userID,
932 AssetType
933 .CurrentOutfitFolder)
934 .ID,
935 Flags = (uint) type,
936 Name = Enum.GetName(typeof (WearableType), type),
937 BasePermissions = (uint) PermissionMask.Copy,
938 CurrentPermissions = (uint) PermissionMask.Copy,
939 EveryOnePermissions = (uint) PermissionMask.Copy,
940 GroupPermissions = (uint) PermissionMask.Copy,
941 NextPermissions = (uint) PermissionMask.Copy
942 };
943 invService.AddItem(itembase);
944 appearance.Wearables[(int)type] = new AvatarWearable(newInvItem, GetDefaultItem(type));
945 ScenePresence presence = null;
946 if (m_scene.TryGetScenePresence(userID, out presence))
947 {
948 m_scene.SendInventoryUpdate(presence.ControllingClient,
949 invService.GetFolderForType(userID,
950 AssetType
951 .CurrentOutfitFolder),
952 false, true);
953 }
954 }
955 }
956 private UUID GetDefaultItem(WearableType wearable)
957 {
958 // These are ruth
959 UUID ret = UUID.Zero;
960 switch (wearable)
961 {
962 case WearableType.Eyes:
963 ret = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7");
964 break;
965 case WearableType.Hair:
966 ret = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
967 break;
968 case WearableType.Pants:
969 ret = new UUID("00000000-38f9-1111-024e-222222111120");
970 break;
971 case WearableType.Shape:
972 ret = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
973 break;
974 case WearableType.Shirt:
975 ret = new UUID("00000000-38f9-1111-024e-222222111110");
976 break;
977 case WearableType.Skin:
978 ret = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
979 break;
980 case WearableType.Undershirt:
981 ret = new UUID("16499ebb-3208-ec27-2def-481881728f47");
982 break;
983 case WearableType.Underpants:
984 ret = new UUID("4ac2e9c7-3671-d229-316a-67717730841d");
985 break;
986 }
597 987
988 return ret;
989 }
598 #endregion 990 #endregion
599 991
600 #region Client Event Handlers 992 #region Client Event Handlers
@@ -604,12 +996,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
604 /// <param name="client"></param> 996 /// <param name="client"></param>
605 private void Client_OnRequestWearables(IClientAPI client) 997 private void Client_OnRequestWearables(IClientAPI client)
606 { 998 {
607 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId); 999 Util.FireAndForget(delegate(object x)
608 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 1000 {
609 if (sp != null) 1001 Thread.Sleep(4000);
610 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); 1002
611 else 1003 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId);
612 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId); 1004 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
1005 if (sp != null)
1006 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
1007 else
1008 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId);
1009 });
613 } 1010 }
614 1011
615 /// <summary> 1012 /// <summary>
@@ -618,12 +1015,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
618 /// <param name="client"></param> 1015 /// <param name="client"></param>
619 /// <param name="texture"></param> 1016 /// <param name="texture"></param>
620 /// <param name="visualParam"></param> 1017 /// <param name="visualParam"></param>
621 private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) 1018 private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
622 { 1019 {
623 // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId); 1020 // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId);
624 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 1021 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
625 if (sp != null) 1022 if (sp != null)
626 SetAppearance(sp, textureEntry, visualParams); 1023 SetAppearance(sp, textureEntry, visualParams,avSize, cacheItems);
627 else 1024 else
628 m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId); 1025 m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId);
629 } 1026 }
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
index 1830d41..f090e15 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
61 for (byte i = 0; i < visualParams.Length; i++) 61 for (byte i = 0; i < visualParams.Length; i++)
62 visualParams[i] = i; 62 visualParams[i] = i;
63 63
64 afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams); 64 afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams, new WearableCacheItem[0]);
65 65
66 // TODO: Check baked texture 66 // TODO: Check baked texture
67 Assert.AreEqual(visualParams, sp.Appearance.VisualParams); 67 Assert.AreEqual(visualParams, sp.Appearance.VisualParams);
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
102 Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); 102 Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex);
103 eyesFace.TextureID = eyesTextureId; 103 eyesFace.TextureID = eyesTextureId;
104 104
105 afm.SetAppearance(sp, bakedTextureEntry, visualParams); 105 afm.SetAppearance(sp, bakedTextureEntry, visualParams, new WearableCacheItem[0]);
106 afm.SaveBakedTextures(userId); 106 afm.SaveBakedTextures(userId);
107// Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); 107// Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId);
108 108
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 58f747b..174642d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -50,7 +50,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
50 private int m_saydistance = 20; 50 private int m_saydistance = 20;
51 private int m_shoutdistance = 100; 51 private int m_shoutdistance = 100;
52 private int m_whisperdistance = 10; 52 private int m_whisperdistance = 10;
53 53 private List<Scene> m_scenes = new List<Scene>();
54 private List<string> FreezeCache = new List<string>();
55 private string m_adminPrefix = "";
54 internal object m_syncy = new object(); 56 internal object m_syncy = new object();
55 57
56 internal IConfig m_config; 58 internal IConfig m_config;
@@ -77,16 +79,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
77 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); 79 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
78 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); 80 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
79 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); 81 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
82 m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", "");
80 } 83 }
81 84
82 public virtual void AddRegion(Scene scene) 85 public virtual void AddRegion(Scene scene)
83 { 86 {
84 if (!m_enabled) 87 if (!m_enabled) return;
85 return;
86 88
87 scene.EventManager.OnNewClient += OnNewClient; 89 lock (m_syncy)
88 scene.EventManager.OnChatFromWorld += OnChatFromWorld; 90 {
89 scene.EventManager.OnChatBroadcast += OnChatBroadcast; 91 if (!m_scenes.Contains(scene))
92 {
93 m_scenes.Add(scene);
94 scene.EventManager.OnNewClient += OnNewClient;
95 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
96 scene.EventManager.OnChatBroadcast += OnChatBroadcast;
97 }
98 }
90 99
91 m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName, 100 m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName,
92 m_whisperdistance, m_saydistance, m_shoutdistance); 101 m_whisperdistance, m_saydistance, m_shoutdistance);
@@ -98,12 +107,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
98 107
99 public virtual void RemoveRegion(Scene scene) 108 public virtual void RemoveRegion(Scene scene)
100 { 109 {
101 if (!m_enabled) 110 if (!m_enabled) return;
102 return;
103 111
104 scene.EventManager.OnNewClient -= OnNewClient; 112 lock (m_syncy)
105 scene.EventManager.OnChatFromWorld -= OnChatFromWorld; 113 {
106 scene.EventManager.OnChatBroadcast -= OnChatBroadcast; 114 if (m_scenes.Contains(scene))
115 {
116 scene.EventManager.OnNewClient -= OnNewClient;
117 scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
118 scene.EventManager.OnChatBroadcast -= OnChatBroadcast;
119 m_scenes.Remove(scene);
120 }
121 }
107 } 122 }
108 123
109 public virtual void Close() 124 public virtual void Close()
@@ -160,7 +175,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
160 return; 175 return;
161 } 176 }
162 177
163 DeliverChatToAvatars(ChatSourceType.Agent, c); 178 if (FreezeCache.Contains(c.Sender.AgentId.ToString()))
179 {
180 if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping)
181 c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false);
182 }
183 else
184 {
185 DeliverChatToAvatars(ChatSourceType.Agent, c);
186 }
164 } 187 }
165 188
166 public virtual void OnChatFromWorld(Object sender, OSChatMessage c) 189 public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
@@ -174,11 +197,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
174 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) 197 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
175 { 198 {
176 string fromName = c.From; 199 string fromName = c.From;
200 string fromNamePrefix = "";
177 UUID fromID = UUID.Zero; 201 UUID fromID = UUID.Zero;
178 UUID ownerID = UUID.Zero; 202 UUID ownerID = UUID.Zero;
179 UUID targetID = c.TargetUUID;
180 string message = c.Message; 203 string message = c.Message;
181 Scene scene = (Scene)c.Scene; 204 IScene scene = c.Scene;
205 UUID destination = c.Destination;
182 Vector3 fromPos = c.Position; 206 Vector3 fromPos = c.Position;
183 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, 207 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
184 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 208 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
@@ -188,10 +212,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
188 switch (sourceType) 212 switch (sourceType)
189 { 213 {
190 case ChatSourceType.Agent: 214 case ChatSourceType.Agent:
191 ScenePresence avatar = scene.GetScenePresence(c.Sender.AgentId); 215 if (!(scene is Scene))
216 {
217 m_log.WarnFormat("[CHAT]: scene {0} is not a Scene object, cannot obtain scene presence for {1}",
218 scene.RegionInfo.RegionName, c.Sender.AgentId);
219 return;
220 }
221 ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId);
192 fromPos = avatar.AbsolutePosition; 222 fromPos = avatar.AbsolutePosition;
193 fromName = avatar.Name; 223 fromName = avatar.Name;
194 fromID = c.Sender.AgentId; 224 fromID = c.Sender.AgentId;
225 if (avatar.GodLevel >= 200)
226 {
227 fromNamePrefix = m_adminPrefix;
228 }
229 destination = UUID.Zero; // Avatars cant "SayTo"
195 ownerID = c.Sender.AgentId; 230 ownerID = c.Sender.AgentId;
196 231
197 break; 232 break;
@@ -210,38 +245,48 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
210 message = message.Substring(0, 1000); 245 message = message.Substring(0, 1000);
211 246
212// m_log.DebugFormat( 247// m_log.DebugFormat(
213// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}", 248// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
214// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID); 249// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
215 250
216 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 251 HashSet<UUID> receiverIDs = new HashSet<UUID>();
217 252
218 if (targetID == UUID.Zero) 253 foreach (Scene s in m_scenes)
219 { 254 {
220 // This should use ForEachClient, but clients don't have a position. 255 // This should use ForEachClient, but clients don't have a position.
221 // If camera is moved into client, then camera position can be used 256 // If camera is moved into client, then camera position can be used
222 scene.ForEachScenePresence( 257 // MT: No, it can't, as chat is heard from the avatar position, not
258 // the camera position.
259 s.ForEachScenePresence(
223 delegate(ScenePresence presence) 260 delegate(ScenePresence presence)
224 { 261 {
225 if (TrySendChatMessage( 262 if (destination != UUID.Zero && presence.UUID != destination)
226 presence, fromPos, regionPos, fromID, ownerID, fromName, c.Type, message, sourceType, false)) 263 return;
227 receiverIDs.Add(presence.UUID); 264 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
265 if (Presencecheck != null)
266 {
267 // This will pass all chat from objects. Not
268 // perfect, but it will do. For now. Better
269 // than the prior behavior of muting all
270 // objects on a parcel with access restrictions
271 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
272 {
273 if (destination != UUID.Zero)
274 {
275 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, true))
276 receiverIDs.Add(presence.UUID);
277 }
278 else
279 {
280 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, false))
281 receiverIDs.Add(presence.UUID);
282 }
283 }
284 }
228 } 285 }
229 ); 286 );
230 } 287 }
231 else 288
232 { 289 (scene as Scene).EventManager.TriggerOnChatToClients(
233 // This is a send to a specific client eg from llRegionSayTo
234 // no need to check distance etc, jand send is as say
235 ScenePresence presence = scene.GetScenePresence(targetID);
236 if (presence != null && !presence.IsChildAgent)
237 {
238 if (TrySendChatMessage(
239 presence, fromPos, regionPos, fromID, ownerID, fromName, ChatTypeEnum.Say, message, sourceType, true))
240 receiverIDs.Add(presence.UUID);
241 }
242 }
243
244 scene.EventManager.TriggerOnChatToClients(
245 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); 290 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
246 } 291 }
247 292
@@ -280,28 +325,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
280 } 325 }
281 326
282 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); 327 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
283
284 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 328 HashSet<UUID> receiverIDs = new HashSet<UUID>();
285 329
286 ((Scene)c.Scene).ForEachRootClient( 330 if (c.Scene != null)
287 delegate(IClientAPI client) 331 {
288 { 332 ((Scene)c.Scene).ForEachRootClient
289 // don't forward SayOwner chat from objects to 333 (
290 // non-owner agents 334 delegate(IClientAPI client)
291 if ((c.Type == ChatTypeEnum.Owner) && 335 {
292 (null != c.SenderObject) && 336 // don't forward SayOwner chat from objects to
293 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) 337 // non-owner agents
294 return; 338 if ((c.Type == ChatTypeEnum.Owner) &&
295 339 (null != c.SenderObject) &&
296 client.SendChatMessage( 340 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
297 c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID, 341 return;
298 (byte)sourceType, (byte)ChatAudibleLevel.Fully); 342
299 343 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID,
300 receiverIDs.Add(client.AgentId); 344 (byte)sourceType, (byte)ChatAudibleLevel.Fully);
301 }); 345 receiverIDs.Add(client.AgentId);
302 346 }
303 (c.Scene as Scene).EventManager.TriggerOnChatToClients( 347 );
304 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); 348 (c.Scene as Scene).EventManager.TriggerOnChatToClients(
349 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
350 }
305 } 351 }
306 352
307 /// <summary> 353 /// <summary>
@@ -326,21 +372,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
326 UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type, 372 UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type,
327 string message, ChatSourceType src, bool ignoreDistance) 373 string message, ChatSourceType src, bool ignoreDistance)
328 { 374 {
375 // don't send chat to child agents
376 if (presence.IsChildAgent) return false;
377
329 Vector3 fromRegionPos = fromPos + regionPos; 378 Vector3 fromRegionPos = fromPos + regionPos;
330 Vector3 toRegionPos = presence.AbsolutePosition + 379 Vector3 toRegionPos = presence.AbsolutePosition +
331 new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize, 380 new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize,
332 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 381 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
333 382
334 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); 383 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
335 384
336 if (!ignoreDistance) 385 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
386 type == ChatTypeEnum.Say && dis > m_saydistance ||
387 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
337 { 388 {
338 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || 389 return false;
339 type == ChatTypeEnum.Say && dis > m_saydistance ||
340 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
341 {
342 return false;
343 }
344 } 390 }
345 391
346 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView 392 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
@@ -350,5 +396,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
350 396
351 return true; 397 return true;
352 } 398 }
399
400 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
401 public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
402 {
403 System.Threading.Timer Timer;
404 if (flags == 0)
405 {
406 FreezeCache.Add(target.ToString());
407 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
408 Timer = new System.Threading.Timer(timeCB, target, 30000, 0);
409 Timers.Add(target, Timer);
410 }
411 else
412 {
413 FreezeCache.Remove(target.ToString());
414 Timers.TryGetValue(target, out Timer);
415 Timers.Remove(target);
416 Timer.Dispose();
417 }
418 }
419
420 private void OnEndParcelFrozen(object avatar)
421 {
422 UUID target = (UUID)avatar;
423 FreezeCache.Remove(target.ToString());
424 System.Threading.Timer Timer;
425 Timers.TryGetValue(target, out Timer);
426 Timers.Remove(target);
427 Timer.Dispose();
428 }
353 } 429 }
354} \ No newline at end of file 430}
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index d26907b..0e7ab7e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -260,4 +260,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
260 return result; 260 return result;
261 } 261 }
262 } 262 }
263} \ No newline at end of file 263}
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 5a7446f..9fa9be1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -32,6 +32,24 @@ using OpenMetaverse;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
34using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
35using System;
36using System.Reflection;
37using System.Collections;
38using System.Collections.Specialized;
39using System.Reflection;
40using System.IO;
41using System.Web;
42using System.Xml;
43using log4net;
44using Mono.Addins;
45using OpenMetaverse.Messages.Linden;
46using OpenMetaverse.StructuredData;
47using OpenSim.Framework.Capabilities;
48using OpenSim.Framework.Servers;
49using OpenSim.Framework.Servers.HttpServer;
50using Caps = OpenSim.Framework.Capabilities.Caps;
51using OSDArray = OpenMetaverse.StructuredData.OSDArray;
52using OSDMap = OpenMetaverse.StructuredData.OSDMap;
35 53
36using Mono.Addins; 54using Mono.Addins;
37 55
@@ -40,11 +58,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
40 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")] 58 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")]
41 public class GodsModule : INonSharedRegionModule, IGodsModule 59 public class GodsModule : INonSharedRegionModule, IGodsModule
42 { 60 {
61 private static readonly ILog m_log =
62 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
63
43 /// <summary>Special UUID for actions that apply to all agents</summary> 64 /// <summary>Special UUID for actions that apply to all agents</summary>
44 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb"); 65 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb");
45 66
46 protected Scene m_scene; 67 protected Scene m_scene;
47 protected IDialogModule m_dialogModule; 68 protected IDialogModule m_dialogModule;
69
70 protected Dictionary<UUID, string> m_capsDict =
71 new Dictionary<UUID, string>();
72
48 protected IDialogModule DialogModule 73 protected IDialogModule DialogModule
49 { 74 {
50 get 75 get
@@ -65,6 +90,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
65 m_scene = scene; 90 m_scene = scene;
66 m_scene.RegisterModuleInterface<IGodsModule>(this); 91 m_scene.RegisterModuleInterface<IGodsModule>(this);
67 m_scene.EventManager.OnNewClient += SubscribeToClientEvents; 92 m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
93 m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
94 m_scene.EventManager.OnClientClosed += OnClientClosed;
95 scene.EventManager.OnIncomingInstantMessage +=
96 OnIncomingInstantMessage;
68 } 97 }
69 98
70 public void RemoveRegion(Scene scene) 99 public void RemoveRegion(Scene scene)
@@ -98,6 +127,54 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
98 client.OnRequestGodlikePowers -= RequestGodlikePowers; 127 client.OnRequestGodlikePowers -= RequestGodlikePowers;
99 } 128 }
100 129
130 private void OnClientClosed(UUID agentID, Scene scene)
131 {
132 m_capsDict.Remove(agentID);
133 }
134
135 private void OnRegisterCaps(UUID agentID, Caps caps)
136 {
137 string uri = "/CAPS/" + UUID.Random();
138 m_capsDict[agentID] = uri;
139
140 caps.RegisterHandler("UntrustedSimulatorMessage",
141 new RestStreamHandler("POST", uri,
142 HandleUntrustedSimulatorMessage));
143 }
144
145 private string HandleUntrustedSimulatorMessage(string request,
146 string path, string param, IOSHttpRequest httpRequest,
147 IOSHttpResponse httpResponse)
148 {
149 OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request);
150
151 string message = osd["message"].AsString();
152
153 if (message == "GodKickUser")
154 {
155 OSDMap body = (OSDMap)osd["body"];
156 OSDArray userInfo = (OSDArray)body["UserInfo"];
157 OSDMap userData = (OSDMap)userInfo[0];
158
159 UUID agentID = userData["AgentID"].AsUUID();
160 UUID godID = userData["GodID"].AsUUID();
161 UUID godSessionID = userData["GodSessionID"].AsUUID();
162 uint kickFlags = userData["KickFlags"].AsUInteger();
163 string reason = userData["Reason"].AsString();
164
165 ScenePresence god = m_scene.GetScenePresence(godID);
166 if (god == null || god.ControllingClient.SessionId != godSessionID)
167 return String.Empty;
168
169 KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason));
170 }
171 else
172 {
173 m_log.ErrorFormat("[GOD]: Unhandled UntrustedSimulatorMessage: {0}", message);
174 }
175 return String.Empty;
176 }
177
101 public void RequestGodlikePowers( 178 public void RequestGodlikePowers(
102 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) 179 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient)
103 { 180 {
@@ -146,76 +223,86 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
146 /// <param name="reason">The message to send to the user after it's been turned into a field</param> 223 /// <param name="reason">The message to send to the user after it's been turned into a field</param>
147 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) 224 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
148 { 225 {
149 UUID kickUserID = ALL_AGENTS; 226 if (!m_scene.Permissions.IsGod(godID))
150 227 return;
228
151 ScenePresence sp = m_scene.GetScenePresence(agentID); 229 ScenePresence sp = m_scene.GetScenePresence(agentID);
152 230
153 if (sp != null || agentID == kickUserID) 231 if (sp == null && agentID != ALL_AGENTS)
154 { 232 {
155 if (m_scene.Permissions.IsGod(godID)) 233 IMessageTransferModule transferModule =
234 m_scene.RequestModuleInterface<IMessageTransferModule>();
235 if (transferModule != null)
156 { 236 {
157 if (kickflags == 0) 237 m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID);
158 { 238 transferModule.SendInstantMessage(new GridInstantMessage(
159 if (agentID == kickUserID) 239 m_scene, godID, "God", agentID, (byte)250, false,
160 { 240 Utils.BytesToString(reason), UUID.Zero, true,
161 string reasonStr = Utils.BytesToString(reason); 241 new Vector3(), new byte[] {(byte)kickflags}, true),
162 242 delegate(bool success) {} );
163 m_scene.ForEachClient( 243 }
164 delegate(IClientAPI controller) 244 return;
165 { 245 }
166 if (controller.AgentId != godID)
167 controller.Kick(reasonStr);
168 }
169 );
170
171 // This is a bit crude. It seems the client will be null before it actually stops the thread
172 // The thread will kill itself eventually :/
173 // Is there another way to make sure *all* clients get this 'inter region' message?
174 m_scene.ForEachRootClient(
175 delegate(IClientAPI client)
176 {
177 if (client.AgentId != godID)
178 {
179 client.Close();
180 }
181 }
182 );
183 }
184 else
185 {
186 m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
187 246
188 sp.ControllingClient.Kick(Utils.BytesToString(reason)); 247 switch (kickflags)
189 sp.ControllingClient.Close(); 248 {
190 } 249 case 0:
191 } 250 if (sp != null)
192 251 {
193 if (kickflags == 1) 252 KickPresence(sp, Utils.BytesToString(reason));
194 {
195 sp.AllowMovement = false;
196 if (DialogModule != null)
197 {
198 DialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
199 DialogModule.SendAlertToUser(godID, "User Frozen");
200 }
201 }
202
203 if (kickflags == 2)
204 {
205 sp.AllowMovement = true;
206 if (DialogModule != null)
207 {
208 DialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
209 DialogModule.SendAlertToUser(godID, "User Unfrozen");
210 }
211 }
212 } 253 }
213 else 254 else if (agentID == ALL_AGENTS)
214 { 255 {
215 if (DialogModule != null) 256 m_scene.ForEachRootScenePresence(
216 DialogModule.SendAlertToUser(godID, "Kick request denied"); 257 delegate(ScenePresence p)
258 {
259 if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID)))
260 KickPresence(p, Utils.BytesToString(reason));
261 }
262 );
263 }
264 break;
265 case 1:
266 if (sp != null)
267 {
268 sp.AllowMovement = false;
269 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
270 m_dialogModule.SendAlertToUser(godID, "User Frozen");
217 } 271 }
272 break;
273 case 2:
274 if (sp != null)
275 {
276 sp.AllowMovement = true;
277 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
278 m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
279 }
280 break;
281 default:
282 break;
283 }
284 }
285
286 private void KickPresence(ScenePresence sp, string reason)
287 {
288 if (sp.IsChildAgent)
289 return;
290 sp.ControllingClient.Kick(reason);
291 sp.MakeChildAgent();
292 sp.ControllingClient.Close();
293 }
294
295 private void OnIncomingInstantMessage(GridInstantMessage msg)
296 {
297 if (msg.dialog == (uint)250) // Nonlocal kick
298 {
299 UUID agentID = new UUID(msg.toAgentID);
300 string reason = msg.message;
301 UUID godID = new UUID(msg.fromAgentID);
302 uint kickMode = (uint)msg.binaryBucket[0];
303
304 KickUser(godID, UUID.Zero, agentID, kickMode, Util.StringToBytes1024(reason));
218 } 305 }
219 } 306 }
220 } 307 }
221} \ No newline at end of file 308}
diff --git a/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs b/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
deleted file mode 100644
index b735c61..0000000
--- a/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
+++ /dev/null
@@ -1,260 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using Nini.Config;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes;
37
38using Mono.Addins;
39
40namespace OpenSim.Region.CoreModules.Avatar.Groups
41{
42 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsModule")]
43 public class GroupsModule : ISharedRegionModule
44 {
45 private static readonly ILog m_log =
46 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47
48 private Dictionary<UUID, GroupMembershipData> m_GroupMap =
49 new Dictionary<UUID, GroupMembershipData>();
50
51 private Dictionary<UUID, IClientAPI> m_ClientMap =
52 new Dictionary<UUID, IClientAPI>();
53
54 private UUID opensimulatorGroupID =
55 new UUID("00000000-68f9-1111-024e-222222111123");
56
57 private List<Scene> m_SceneList = new List<Scene>();
58
59 private static GroupMembershipData osGroup =
60 new GroupMembershipData();
61
62 private bool m_Enabled = false;
63
64 #region ISharedRegionModule Members
65
66 public void Initialise(IConfigSource config)
67 {
68 IConfig groupsConfig = config.Configs["Groups"];
69
70 if (groupsConfig == null)
71 {
72 m_log.Info("[GROUPS]: No configuration found. Using defaults");
73 }
74 else
75 {
76 m_Enabled = groupsConfig.GetBoolean("Enabled", false);
77 if (!m_Enabled)
78 {
79 m_log.Info("[GROUPS]: Groups disabled in configuration");
80 return;
81 }
82
83 if (groupsConfig.GetString("Module", "Default") != "Default")
84 {
85 m_Enabled = false;
86 return;
87 }
88 }
89
90 }
91
92 public void AddRegion(Scene scene)
93 {
94 if (!m_Enabled)
95 return;
96
97 lock (m_SceneList)
98 {
99 if (!m_SceneList.Contains(scene))
100 {
101 if (m_SceneList.Count == 0)
102 {
103 osGroup.GroupID = opensimulatorGroupID;
104 osGroup.GroupName = "OpenSimulator Testing";
105 osGroup.GroupPowers =
106 (uint)(GroupPowers.AllowLandmark |
107 GroupPowers.AllowSetHome);
108 m_GroupMap[opensimulatorGroupID] = osGroup;
109 }
110 m_SceneList.Add(scene);
111 }
112 }
113
114 scene.EventManager.OnNewClient += OnNewClient;
115 scene.EventManager.OnClientClosed += OnClientClosed;
116 // scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
117 }
118
119 public void RemoveRegion(Scene scene)
120 {
121 if (!m_Enabled)
122 return;
123
124 lock (m_SceneList)
125 {
126 if (m_SceneList.Contains(scene))
127 m_SceneList.Remove(scene);
128 }
129
130 scene.EventManager.OnNewClient -= OnNewClient;
131 scene.EventManager.OnClientClosed -= OnClientClosed;
132 }
133
134 public void RegionLoaded(Scene scene)
135 {
136 }
137
138 public void PostInitialise()
139 {
140 }
141
142 public void Close()
143 {
144 if (!m_Enabled)
145 return;
146
147// m_log.Debug("[GROUPS]: Shutting down group module.");
148
149 lock (m_ClientMap)
150 {
151 m_ClientMap.Clear();
152 }
153
154 lock (m_GroupMap)
155 {
156 m_GroupMap.Clear();
157 }
158 }
159
160 public string Name
161 {
162 get { return "GroupsModule"; }
163 }
164
165 public Type ReplaceableInterface
166 {
167 get { return null; }
168 }
169
170 #endregion
171
172 private void OnNewClient(IClientAPI client)
173 {
174 // Subscribe to instant messages
175// client.OnInstantMessage += OnInstantMessage;
176 client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
177 client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
178 lock (m_ClientMap)
179 {
180 if (!m_ClientMap.ContainsKey(client.AgentId))
181 {
182 m_ClientMap.Add(client.AgentId, client);
183 }
184 }
185
186 GroupMembershipData[] updateGroups = new GroupMembershipData[1];
187 updateGroups[0] = osGroup;
188
189 client.SendGroupMembership(updateGroups);
190 }
191
192 private void OnAgentDataUpdateRequest(IClientAPI remoteClient,
193 UUID AgentID, UUID SessionID)
194 {
195 UUID ActiveGroupID;
196 string ActiveGroupName;
197 ulong ActiveGroupPowers;
198
199 string firstname = remoteClient.FirstName;
200 string lastname = remoteClient.LastName;
201
202 string ActiveGroupTitle = "I IZ N0T";
203
204 ActiveGroupID = osGroup.GroupID;
205 ActiveGroupName = osGroup.GroupName;
206 ActiveGroupPowers = osGroup.GroupPowers;
207
208 remoteClient.SendAgentDataUpdate(AgentID, ActiveGroupID, firstname,
209 lastname, ActiveGroupPowers, ActiveGroupName,
210 ActiveGroupTitle);
211 }
212
213// private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
214// {
215// }
216
217// private void OnGridInstantMessage(GridInstantMessage msg)
218// {
219// // Trigger the above event handler
220// OnInstantMessage(null, msg);
221// }
222
223 private void HandleUUIDGroupNameRequest(UUID id,IClientAPI remote_client)
224 {
225 string groupnamereply = "Unknown";
226 UUID groupUUID = UUID.Zero;
227
228 lock (m_GroupMap)
229 {
230 if (m_GroupMap.ContainsKey(id))
231 {
232 GroupMembershipData grp = m_GroupMap[id];
233 groupnamereply = grp.GroupName;
234 groupUUID = grp.GroupID;
235 }
236 }
237 remote_client.SendGroupNameReply(groupUUID, groupnamereply);
238 }
239
240 private void OnClientClosed(UUID agentID, Scene scene)
241 {
242 lock (m_ClientMap)
243 {
244 if (m_ClientMap.ContainsKey(agentID))
245 {
246// IClientAPI cli = m_ClientMap[agentID];
247// if (cli != null)
248// {
249// //m_log.Info("[GROUPS]: Removing all reference to groups for " + cli.Name);
250// }
251// else
252// {
253// //m_log.Info("[GROUPS]: Removing all reference to groups for " + agentID.ToString());
254// }
255 m_ClientMap.Remove(agentID);
256 }
257 }
258 }
259 }
260}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
index c33a296..55e30a0 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -27,6 +27,7 @@
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection; 29using System.Reflection;
30using System.Timers;
30using log4net; 31using log4net;
31using Mono.Addins; 32using Mono.Addins;
32using Nini.Config; 33using Nini.Config;
@@ -44,6 +45,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
44 private static readonly ILog m_log = LogManager.GetLogger( 45 private static readonly ILog m_log = LogManager.GetLogger(
45 MethodBase.GetCurrentMethod().DeclaringType); 46 MethodBase.GetCurrentMethod().DeclaringType);
46 47
48 private Timer m_logTimer = new Timer(10000);
49 private List<GridInstantMessage> m_logData = new List<GridInstantMessage>();
50 private string m_restUrl;
51
47 /// <value> 52 /// <value>
48 /// Is this module enabled? 53 /// Is this module enabled?
49 /// </value> 54 /// </value>
@@ -63,9 +68,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
63 "InstantMessageModule", "InstantMessageModule") != 68 "InstantMessageModule", "InstantMessageModule") !=
64 "InstantMessageModule") 69 "InstantMessageModule")
65 return; 70 return;
71 m_restUrl = config.Configs["Messaging"].GetString("LogURL", String.Empty);
66 } 72 }
67 73
68 m_enabled = true; 74 m_enabled = true;
75 m_logTimer.AutoReset = false;
76 m_logTimer.Elapsed += LogTimerElapsed;
69 } 77 }
70 78
71 public void AddRegion(Scene scene) 79 public void AddRegion(Scene scene)
@@ -150,6 +158,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
150 { 158 {
151 byte dialog = im.dialog; 159 byte dialog = im.dialog;
152 160
161 if (client != null && dialog == (byte)InstantMessageDialog.MessageFromAgent)
162 LogInstantMesssage(im);
163
153 if (dialog != (byte)InstantMessageDialog.MessageFromAgent 164 if (dialog != (byte)InstantMessageDialog.MessageFromAgent
154 && dialog != (byte)InstantMessageDialog.StartTyping 165 && dialog != (byte)InstantMessageDialog.StartTyping
155 && dialog != (byte)InstantMessageDialog.StopTyping 166 && dialog != (byte)InstantMessageDialog.StopTyping
@@ -159,6 +170,32 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
159 return; 170 return;
160 } 171 }
161 172
173 //DateTime dt = DateTime.UtcNow;
174
175 // Ticks from UtcNow, but make it look like local. Evil, huh?
176 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
177
178 //try
179 //{
180 // // Convert that to the PST timezone
181 // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
182 // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
183 //}
184 //catch
185 //{
186 // //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp.");
187 //}
188
189 //// And make it look local again to fool the unix time util
190 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
191
192 // If client is null, this message comes from storage and IS offline
193 if (client != null)
194 im.offline = 0;
195
196 if (im.offline == 0)
197 im.timestamp = (uint)Util.UnixTimeSinceEpoch();
198
162 if (m_TransferModule != null) 199 if (m_TransferModule != null)
163 { 200 {
164 if (client != null) 201 if (client != null)
@@ -202,5 +239,35 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
202 // 239 //
203 OnInstantMessage(null, msg); 240 OnInstantMessage(null, msg);
204 } 241 }
242
243 private void LogInstantMesssage(GridInstantMessage im)
244 {
245 if (m_logData.Count < 20)
246 {
247 // Restart the log write timer
248 m_logTimer.Stop();
249 }
250 if (!m_logTimer.Enabled)
251 m_logTimer.Start();
252
253 lock (m_logData)
254 {
255 m_logData.Add(im);
256 }
257 }
258
259 private void LogTimerElapsed(object source, ElapsedEventArgs e)
260 {
261 lock (m_logData)
262 {
263 if (m_restUrl != String.Empty && m_logData.Count > 0)
264 {
265 bool success = SynchronousRestObjectRequester.MakeRequest<List<GridInstantMessage>, bool>("POST", m_restUrl + "/LogMessages/", m_logData);
266 if (!success)
267 m_log.ErrorFormat("[INSTANT MESSAGE]: Failed to save log data");
268 }
269 m_logData.Clear();
270 }
271 }
205 } 272 }
206} 273}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index fa935cd..1627f6c 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 51
52 private bool m_Enabled = false; 52 private bool m_Enabled = false;
53 protected string m_MessageKey = String.Empty;
53 protected List<Scene> m_Scenes = new List<Scene>(); 54 protected List<Scene> m_Scenes = new List<Scene>();
54 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); 55 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>();
55 56
@@ -69,14 +70,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
69 public virtual void Initialise(IConfigSource config) 70 public virtual void Initialise(IConfigSource config)
70 { 71 {
71 IConfig cnf = config.Configs["Messaging"]; 72 IConfig cnf = config.Configs["Messaging"];
72 if (cnf != null && cnf.GetString( 73 if (cnf != null)
73 "MessageTransferModule", "MessageTransferModule") !=
74 "MessageTransferModule")
75 { 74 {
76 m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration"); 75 if (cnf.GetString("MessageTransferModule",
77 return; 76 "MessageTransferModule") != "MessageTransferModule")
78 } 77 {
78 return;
79 }
79 80
81 m_MessageKey = cnf.GetString("MessageKey", String.Empty);
82 }
83 m_log.Debug("[MESSAGE TRANSFER]: Module enabled");
80 m_Enabled = true; 84 m_Enabled = true;
81 } 85 }
82 86
@@ -135,6 +139,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
135 { 139 {
136 UUID toAgentID = new UUID(im.toAgentID); 140 UUID toAgentID = new UUID(im.toAgentID);
137 141
142 if (toAgentID == UUID.Zero)
143 return;
144
138 // Try root avatar only first 145 // Try root avatar only first
139 foreach (Scene scene in m_Scenes) 146 foreach (Scene scene in m_Scenes)
140 { 147 {
@@ -249,6 +256,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
249 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") 256 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
250 && requestData.ContainsKey("binary_bucket")) 257 && requestData.ContainsKey("binary_bucket"))
251 { 258 {
259 if (m_MessageKey != String.Empty)
260 {
261 XmlRpcResponse error_resp = new XmlRpcResponse();
262 Hashtable error_respdata = new Hashtable();
263 error_respdata["success"] = "FALSE";
264 error_resp.Value = error_respdata;
265
266 if (!requestData.Contains("message_key"))
267 return error_resp;
268 if (m_MessageKey != (string)requestData["message_key"])
269 return error_resp;
270 }
271
252 // Do the easy way of validating the UUIDs 272 // Do the easy way of validating the UUIDs
253 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); 273 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID);
254 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); 274 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID);
@@ -425,24 +445,37 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
425 return resp; 445 return resp;
426 } 446 }
427 447
428 /// <summary> 448 private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result);
429 /// delegate for sending a grid instant message asynchronously
430 /// </summary>
431 public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID);
432 449
433 protected virtual void GridInstantMessageCompleted(IAsyncResult iar) 450 private class GIM {
434 { 451 public GridInstantMessage im;
435 GridInstantMessageDelegate icon = 452 public MessageResultNotification result;
436 (GridInstantMessageDelegate)iar.AsyncState; 453 };
437 icon.EndInvoke(iar);
438 }
439 454
455 private Queue<GIM> pendingInstantMessages = new Queue<GIM>();
456 private int numInstantMessageThreads = 0;
440 457
441 protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) 458 private void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result)
442 { 459 {
443 GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; 460 lock (pendingInstantMessages) {
461 if (numInstantMessageThreads >= 4) {
462 GIM gim = new GIM();
463 gim.im = im;
464 gim.result = result;
465 pendingInstantMessages.Enqueue(gim);
466 } else {
467 ++ numInstantMessageThreads;
468 //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: ++numInstantMessageThreads={0}", numInstantMessageThreads);
469 GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsyncMain;
470 d.BeginInvoke(im, result, GridInstantMessageCompleted, d);
471 }
472 }
473 }
444 474
445 d.BeginInvoke(im, result, UUID.Zero, GridInstantMessageCompleted, d); 475 private void GridInstantMessageCompleted(IAsyncResult iar)
476 {
477 GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState;
478 d.EndInvoke(iar);
446 } 479 }
447 480
448 /// <summary> 481 /// <summary>
@@ -457,8 +490,31 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
457 /// Pass in 0 the first time this method is called. It will be called recursively with the last 490 /// Pass in 0 the first time this method is called. It will be called recursively with the last
458 /// regionhandle tried 491 /// regionhandle tried
459 /// </param> 492 /// </param>
460 protected virtual void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) 493 private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result)
461 { 494 {
495 GIM gim;
496 do {
497 try {
498 SendGridInstantMessageViaXMLRPCAsync(im, result, UUID.Zero);
499 } catch (Exception e) {
500 m_log.Error("[SendGridInstantMessageViaXMLRPC]: exception " + e.Message);
501 }
502 lock (pendingInstantMessages) {
503 if (pendingInstantMessages.Count > 0) {
504 gim = pendingInstantMessages.Dequeue();
505 im = gim.im;
506 result = gim.result;
507 } else {
508 gim = null;
509 -- numInstantMessageThreads;
510 //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: --numInstantMessageThreads={0}", numInstantMessageThreads);
511 }
512 }
513 } while (gim != null);
514 }
515 private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID)
516 {
517
462 UUID toAgentID = new UUID(im.toAgentID); 518 UUID toAgentID = new UUID(im.toAgentID);
463 519
464 PresenceInfo upd = null; 520 PresenceInfo upd = null;
@@ -525,7 +581,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
525 581
526 if (upd != null) 582 if (upd != null)
527 { 583 {
528 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, 584 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero,
529 upd.RegionID); 585 upd.RegionID);
530 if (reginfo != null) 586 if (reginfo != null)
531 { 587 {
@@ -674,6 +730,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
674 gim["position_z"] = msg.Position.Z.ToString(); 730 gim["position_z"] = msg.Position.Z.ToString();
675 gim["region_id"] = msg.RegionID.ToString(); 731 gim["region_id"] = msg.RegionID.ToString();
676 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); 732 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None);
733 if (m_MessageKey != String.Empty)
734 gim["message_key"] = m_MessageKey;
677 return gim; 735 return gim;
678 } 736 }
679 737
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index 7d763fa..2d46276 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -173,7 +173,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
173 173
174 private void RetrieveInstantMessages(IClientAPI client) 174 private void RetrieveInstantMessages(IClientAPI client)
175 { 175 {
176 if (m_RestURL != "") 176 if (m_RestURL == String.Empty)
177 {
178 return;
179 }
180 else
177 { 181 {
178 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); 182 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId);
179 183
@@ -181,25 +185,28 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
181 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( 185 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>(
182 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); 186 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
183 187
184 if (msglist == null) 188 if (msglist != null)
185 m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list.");
186
187 foreach (GridInstantMessage im in msglist)
188 { 189 {
189 if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) 190 foreach (GridInstantMessage im in msglist)
190 // send it directly or else the item will be given twice
191 client.SendInstantMessage(im);
192 else
193 { 191 {
194 // Send through scene event manager so all modules get a chance 192 if (im.dialog == (byte)InstantMessageDialog.InventoryOffered)
195 // to look at this message before it gets delivered. 193 // send it directly or else the item will be given twice
196 // 194 client.SendInstantMessage(im);
197 // Needed for proper state management for stored group 195 else
198 // invitations 196 {
199 // 197 // Send through scene event manager so all modules get a chance
200 Scene s = FindScene(client.AgentId); 198 // to look at this message before it gets delivered.
201 if (s != null) 199 //
202 s.EventManager.TriggerIncomingInstantMessage(im); 200 // Needed for proper state management for stored group
201 // invitations
202 //
203
204 im.offline = 1;
205
206 Scene s = FindScene(client.AgentId);
207 if (s != null)
208 s.EventManager.TriggerIncomingInstantMessage(im);
209 }
203 } 210 }
204 } 211 }
205 } 212 }
@@ -211,24 +218,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
211 im.dialog != (byte)InstantMessageDialog.MessageFromAgent && 218 im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
212 im.dialog != (byte)InstantMessageDialog.GroupNotice && 219 im.dialog != (byte)InstantMessageDialog.GroupNotice &&
213 im.dialog != (byte)InstantMessageDialog.GroupInvitation && 220 im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
214 im.dialog != (byte)InstantMessageDialog.InventoryOffered) 221 im.dialog != (byte)InstantMessageDialog.InventoryOffered &&
222 im.dialog != (byte)InstantMessageDialog.TaskInventoryOffered)
215 { 223 {
216 return; 224 return;
217 } 225 }
218 226
219 if (!m_ForwardOfflineGroupMessages)
220 {
221 if (im.dialog == (byte)InstantMessageDialog.GroupNotice ||
222 im.dialog == (byte)InstantMessageDialog.GroupInvitation)
223 return;
224 }
225
226 Scene scene = FindScene(new UUID(im.fromAgentID)); 227 Scene scene = FindScene(new UUID(im.fromAgentID));
227 if (scene == null) 228 if (scene == null)
228 scene = m_SceneList[0]; 229 scene = m_SceneList[0];
229 230
230 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( 231 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>(
231 "POST", m_RestURL+"/SaveMessage/", im); 232 "POST", m_RestURL+"/SaveMessage/?scope=" +
233 scene.RegionInfo.ScopeID.ToString(), im);
232 234
233 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) 235 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
234 { 236 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 98285e9..659b178 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -652,4 +652,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
652 m_assetsLoaded = true; 652 m_assetsLoaded = true;
653 } 653 }
654 } 654 }
655} \ No newline at end of file 655}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 849449b..f4f9e2d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -519,6 +519,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
519 return null; 519 return null;
520 } 520 }
521 521
522 return account;
523 /*
522 try 524 try
523 { 525 {
524 string encpass = Util.Md5Hash(pass); 526 string encpass = Util.Md5Hash(pass);
@@ -539,6 +541,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
539 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message); 541 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message);
540 return null; 542 return null;
541 } 543 }
544 */
542 } 545 }
543 546
544 /// <summary> 547 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index bcb7f42..ae58dfd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -177,8 +177,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
177 if (im.binaryBucket.Length < 17) // Invalid 177 if (im.binaryBucket.Length < 17) // Invalid
178 return; 178 return;
179 179
180 UUID receipientID = new UUID(im.toAgentID); 180 UUID recipientID = new UUID(im.toAgentID);
181 ScenePresence user = scene.GetScenePresence(receipientID); 181 ScenePresence user = scene.GetScenePresence(recipientID);
182 UUID copyID; 182 UUID copyID;
183 183
184 // First byte is the asset type 184 // First byte is the asset type
@@ -193,7 +193,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
193 folderID, new UUID(im.toAgentID)); 193 folderID, new UUID(im.toAgentID));
194 194
195 InventoryFolderBase folderCopy 195 InventoryFolderBase folderCopy
196 = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); 196 = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero);
197 197
198 if (folderCopy == null) 198 if (folderCopy == null)
199 { 199 {
@@ -246,6 +246,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
246 im.imSessionID = itemID.Guid; 246 im.imSessionID = itemID.Guid;
247 } 247 }
248 248
249 im.offline = 0;
250
249 // Send the IM to the recipient. The item is already 251 // Send the IM to the recipient. The item is already
250 // in their inventory, so it will not be lost if 252 // in their inventory, so it will not be lost if
251 // they are offline. 253 // they are offline.
@@ -265,8 +267,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
265 }); 267 });
266 } 268 }
267 } 269 }
268 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) 270 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
271 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
269 { 272 {
273 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
274 IInventoryService invService = scene.InventoryService;
275
276 // Special case: folder redirect.
277 // RLV uses this
278 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
279 {
280 InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId);
281 folder = invService.GetFolder(folder);
282
283 if (folder != null)
284 {
285 if (im.binaryBucket.Length >= 16)
286 {
287 UUID destFolderID = new UUID(im.binaryBucket, 0);
288 if (destFolderID != UUID.Zero)
289 {
290 InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId);
291 destFolder = invService.GetFolder(destFolder);
292 if (destFolder != null)
293 {
294 if (folder.ParentID != destFolder.ID)
295 {
296 folder.ParentID = destFolder.ID;
297 invService.MoveFolder(folder);
298 client.SendBulkUpdateInventory(folder);
299 }
300 }
301 }
302 }
303 }
304 }
305
270 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 306 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
271 307
272 if (user != null) // Local 308 if (user != null) // Local
@@ -276,27 +312,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
276 else 312 else
277 { 313 {
278 if (m_TransferModule != null) 314 if (m_TransferModule != null)
279 m_TransferModule.SendInstantMessage(im, delegate(bool success) { 315 m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
280
281 // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011
282 // and is apparently supposed to fix bulk inventory updates after accepting items. But
283 // instead it appears to cause two copies of an accepted folder for the receiving user in
284 // at least some cases. Folder/item update is already done when the offer is made (see code above)
285
286// // Send BulkUpdateInventory
287// IInventoryService invService = scene.InventoryService;
288// UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
289//
290// InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
291// folder = invService.GetFolder(folder);
292//
293// ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
294//
295// // If the user has left the scene by the time the message comes back then we can't send
296// // them the update.
297// if (fromUser != null)
298// fromUser.ControllingClient.SendBulkUpdateInventory(folder);
299 });
300 } 316 }
301 } 317 }
302 318
@@ -409,6 +425,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
409 previousParentFolderID = folder.ParentID; 425 previousParentFolderID = folder.ParentID;
410 folder.ParentID = trashFolder.ID; 426 folder.ParentID = trashFolder.ID;
411 invService.MoveFolder(folder); 427 invService.MoveFolder(folder);
428 client.SendBulkUpdateInventory(folder);
412 } 429 }
413 } 430 }
414 431
@@ -522,22 +539,113 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
522 /// 539 ///
523 /// </summary> 540 /// </summary>
524 /// <param name="msg"></param> 541 /// <param name="msg"></param>
525 private void OnGridInstantMessage(GridInstantMessage msg) 542 private void OnGridInstantMessage(GridInstantMessage im)
526 { 543 {
527 // Check if this is ours to handle 544 // Check if this is ours to handle
528 // 545 //
529 Scene scene = FindClientScene(new UUID(msg.toAgentID)); 546 Scene scene = FindClientScene(new UUID(im.toAgentID));
530 547
531 if (scene == null) 548 if (scene == null)
532 return; 549 return;
533 550
534 // Find agent to deliver to 551 // Find agent to deliver to
535 // 552 //
536 ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID)); 553 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
554 if (user == null)
555 return;
556
557 // This requires a little bit of processing because we have to make the
558 // new item visible in the recipient's inventory here
559 //
560 if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
561 {
562 if (im.binaryBucket.Length < 17) // Invalid
563 return;
564
565 UUID recipientID = new UUID(im.toAgentID);
566
567 // First byte is the asset type
568 AssetType assetType = (AssetType)im.binaryBucket[0];
569
570 if (AssetType.Folder == assetType)
571 {
572 UUID folderID = new UUID(im.binaryBucket, 1);
537 573
538 // Just forward to local handling 574 InventoryFolderBase given =
539 OnInstantMessage(user.ControllingClient, msg); 575 new InventoryFolderBase(folderID, recipientID);
576 InventoryFolderBase folder =
577 scene.InventoryService.GetFolder(given);
540 578
579 if (folder != null)
580 user.ControllingClient.SendBulkUpdateInventory(folder);
581 }
582 else
583 {
584 UUID itemID = new UUID(im.binaryBucket, 1);
585
586 InventoryItemBase given =
587 new InventoryItemBase(itemID, recipientID);
588 InventoryItemBase item =
589 scene.InventoryService.GetItem(given);
590
591 if (item != null)
592 {
593 user.ControllingClient.SendBulkUpdateInventory(item);
594 }
595 }
596 user.ControllingClient.SendInstantMessage(im);
597 }
598 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered)
599 {
600 if (im.binaryBucket.Length < 1) // Invalid
601 return;
602
603 UUID recipientID = new UUID(im.toAgentID);
604
605 // Bucket is the asset type
606 AssetType assetType = (AssetType)im.binaryBucket[0];
607
608 if (AssetType.Folder == assetType)
609 {
610 UUID folderID = new UUID(im.imSessionID);
611
612 InventoryFolderBase given =
613 new InventoryFolderBase(folderID, recipientID);
614 InventoryFolderBase folder =
615 scene.InventoryService.GetFolder(given);
616
617 if (folder != null)
618 user.ControllingClient.SendBulkUpdateInventory(folder);
619 }
620 else
621 {
622 UUID itemID = new UUID(im.imSessionID);
623
624 InventoryItemBase given =
625 new InventoryItemBase(itemID, recipientID);
626 InventoryItemBase item =
627 scene.InventoryService.GetItem(given);
628
629 if (item != null)
630 {
631 user.ControllingClient.SendBulkUpdateInventory(item);
632 }
633 }
634
635 // Fix up binary bucket since this may be 17 chars long here
636 Byte[] bucket = new Byte[1];
637 bucket[0] = im.binaryBucket[0];
638 im.binaryBucket = bucket;
639
640 user.ControllingClient.SendInstantMessage(im);
641 }
642 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
643 im.dialog == (byte) InstantMessageDialog.InventoryDeclined ||
644 im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined ||
645 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
646 {
647 user.ControllingClient.SendInstantMessage(im);
648 }
541 } 649 }
542 } 650 }
543} 651}
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index 7f4606b..0c64f19 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -163,16 +163,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
163 scene.RegionInfo.RegionHandle, 163 scene.RegionInfo.RegionHandle,
164 (uint)presence.AbsolutePosition.X, 164 (uint)presence.AbsolutePosition.X,
165 (uint)presence.AbsolutePosition.Y, 165 (uint)presence.AbsolutePosition.Y,
166 (uint)Math.Ceiling(presence.AbsolutePosition.Z)); 166 (uint)presence.AbsolutePosition.Z + 2);
167 167
168 m_log.DebugFormat("TP invite with message {0}, type {1}", message, lureType); 168 m_log.DebugFormat("TP invite with message {0}, type {1}", message, lureType);
169 169
170 GridInstantMessage m = new GridInstantMessage(scene, client.AgentId, 170 GridInstantMessage m;
171 client.FirstName+" "+client.LastName, targetid, 171
172 (byte)InstantMessageDialog.RequestTeleport, false, 172 if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid)))
173 message, dest, false, presence.AbsolutePosition, 173 {
174 new Byte[0], true); 174 m = new GridInstantMessage(scene, client.AgentId,
175 175 client.FirstName+" "+client.LastName, targetid,
176 (byte)InstantMessageDialog.GodLikeRequestTeleport, false,
177 message, dest, false, presence.AbsolutePosition,
178 new Byte[0], true);
179 }
180 else
181 {
182 m = new GridInstantMessage(scene, client.AgentId,
183 client.FirstName+" "+client.LastName, targetid,
184 (byte)InstantMessageDialog.RequestTeleport, false,
185 message, dest, false, presence.AbsolutePosition,
186 new Byte[0], true);
187 }
188
176 if (m_TransferModule != null) 189 if (m_TransferModule != null)
177 { 190 {
178 m_TransferModule.SendInstantMessage(m, 191 m_TransferModule.SendInstantMessage(m,
@@ -207,7 +220,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
207 { 220 {
208 // Forward remote teleport requests 221 // Forward remote teleport requests
209 // 222 //
210 if (msg.dialog != 22) 223 if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport &&
224 msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport)
211 return; 225 return;
212 226
213 if (m_TransferModule != null) 227 if (m_TransferModule != null)
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
index 8329af0..2eb9bfb 100644
--- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Framework
55 /// <summary> 55 /// <summary>
56 /// Each agent has its own capabilities handler. 56 /// Each agent has its own capabilities handler.
57 /// </summary> 57 /// </summary>
58 protected Dictionary<UUID, Caps> m_capsObjects = new Dictionary<UUID, Caps>(); 58 protected Dictionary<uint, Caps> m_capsObjects = new Dictionary<uint, Caps>();
59 59
60 protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>(); 60 protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>();
61 protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds 61 protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds
@@ -100,16 +100,17 @@ namespace OpenSim.Region.CoreModules.Framework
100 get { return null; } 100 get { return null; }
101 } 101 }
102 102
103 public void CreateCaps(UUID agentId) 103 public void CreateCaps(UUID agentId, uint circuitCode)
104 { 104 {
105 if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId)) 105 int flags = m_scene.GetUserFlags(agentId);
106 if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags))
106 return; 107 return;
107 108
108 String capsObjectPath = GetCapsPath(agentId); 109 String capsObjectPath = GetCapsPath(agentId);
109 110
110 if (m_capsObjects.ContainsKey(agentId)) 111 if (m_capsObjects.ContainsKey(circuitCode))
111 { 112 {
112 Caps oldCaps = m_capsObjects[agentId]; 113 Caps oldCaps = m_capsObjects[circuitCode];
113 114
114 m_log.DebugFormat( 115 m_log.DebugFormat(
115 "[CAPS]: Recreating caps for agent {0}. Old caps path {1}, new caps path {2}. ", 116 "[CAPS]: Recreating caps for agent {0}. Old caps path {1}, new caps path {2}. ",
@@ -124,12 +125,12 @@ namespace OpenSim.Region.CoreModules.Framework
124 (MainServer.Instance == null) ? 0: MainServer.Instance.Port, 125 (MainServer.Instance == null) ? 0: MainServer.Instance.Port,
125 capsObjectPath, agentId, m_scene.RegionInfo.RegionName); 126 capsObjectPath, agentId, m_scene.RegionInfo.RegionName);
126 127
127 m_capsObjects[agentId] = caps; 128 m_capsObjects[circuitCode] = caps;
128 129
129 m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps); 130 m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps);
130 } 131 }
131 132
132 public void RemoveCaps(UUID agentId) 133 public void RemoveCaps(UUID agentId, uint circuitCode)
133 { 134 {
134 if (childrenSeeds.ContainsKey(agentId)) 135 if (childrenSeeds.ContainsKey(agentId))
135 { 136 {
@@ -138,11 +139,11 @@ namespace OpenSim.Region.CoreModules.Framework
138 139
139 lock (m_capsObjects) 140 lock (m_capsObjects)
140 { 141 {
141 if (m_capsObjects.ContainsKey(agentId)) 142 if (m_capsObjects.ContainsKey(circuitCode))
142 { 143 {
143 m_capsObjects[agentId].DeregisterHandlers(); 144 m_capsObjects[circuitCode].DeregisterHandlers();
144 m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsObjects[agentId]); 145 m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsObjects[circuitCode]);
145 m_capsObjects.Remove(agentId); 146 m_capsObjects.Remove(circuitCode);
146 } 147 }
147 else 148 else
148 { 149 {
@@ -153,19 +154,30 @@ namespace OpenSim.Region.CoreModules.Framework
153 } 154 }
154 } 155 }
155 156
156 public Caps GetCapsForUser(UUID agentId) 157 public Caps GetCapsForUser(uint circuitCode)
157 { 158 {
158 lock (m_capsObjects) 159 lock (m_capsObjects)
159 { 160 {
160 if (m_capsObjects.ContainsKey(agentId)) 161 if (m_capsObjects.ContainsKey(circuitCode))
161 { 162 {
162 return m_capsObjects[agentId]; 163 return m_capsObjects[circuitCode];
163 } 164 }
164 } 165 }
165 166
166 return null; 167 return null;
167 } 168 }
168 169
170 public void ActivateCaps(uint circuitCode)
171 {
172 lock (m_capsObjects)
173 {
174 if (m_capsObjects.ContainsKey(circuitCode))
175 {
176 m_capsObjects[circuitCode].Activate();
177 }
178 }
179 }
180
169 public void SetAgentCapsSeeds(AgentCircuitData agent) 181 public void SetAgentCapsSeeds(AgentCircuitData agent)
170 { 182 {
171 capsPaths[agent.AgentID] = agent.CapsPath; 183 capsPaths[agent.AgentID] = agent.CapsPath;
@@ -236,9 +248,9 @@ namespace OpenSim.Region.CoreModules.Framework
236 StringBuilder caps = new StringBuilder(); 248 StringBuilder caps = new StringBuilder();
237 caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName); 249 caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName);
238 250
239 foreach (KeyValuePair<UUID, Caps> kvp in m_capsObjects) 251 foreach (KeyValuePair<uint, Caps> kvp in m_capsObjects)
240 { 252 {
241 caps.AppendFormat("** User {0}:\n", kvp.Key); 253 caps.AppendFormat("** Circuit {0}:\n", kvp.Key);
242 254
243 for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.GetCapsDetails(false).GetEnumerator(); kvp2.MoveNext(); ) 255 for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.GetCapsDetails(false).GetEnumerator(); kvp2.MoveNext(); )
244 { 256 {
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 3e69bf2..b70aeb7 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -243,7 +243,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
243 243
244 protected virtual void OnNewClient(IClientAPI client) 244 protected virtual void OnNewClient(IClientAPI client)
245 { 245 {
246 client.OnTeleportHomeRequest += TeleportHome; 246 client.OnTeleportHomeRequest += TriggerTeleportHome;
247 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 247 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
248 248
249 if (!DisableInterRegionTeleportCancellation) 249 if (!DisableInterRegionTeleportCancellation)
@@ -369,7 +369,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
369 /// <param name="sp"></param> 369 /// <param name="sp"></param>
370 /// <param name="position"></param> 370 /// <param name="position"></param>
371 /// <param name="lookAt"></param> 371 /// <param name="lookAt"></param>
372 /// <param name="teleportFlags"></param 372 /// <param name="teleportFlags"></param>
373 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags) 373 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
374 { 374 {
375 m_log.DebugFormat( 375 m_log.DebugFormat(
@@ -404,11 +404,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
404 position.Z = newPosZ; 404 position.Z = newPosZ;
405 } 405 }
406 406
407 if (sp.Flying)
408 teleportFlags |= (uint)TeleportFlags.IsFlying;
409
407 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); 410 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
408 411
409 sp.ControllingClient.SendTeleportStart(teleportFlags); 412 sp.ControllingClient.SendTeleportStart(teleportFlags);
410 413
411 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); 414 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
415 sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags;
412 sp.Velocity = Vector3.Zero; 416 sp.Velocity = Vector3.Zero;
413 sp.Teleport(position); 417 sp.Teleport(position);
414 418
@@ -609,8 +613,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
609 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, 613 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
610 // it's actually doing a lot of work. 614 // it's actually doing a lot of work.
611 IPEndPoint endPoint = finalDestination.ExternalEndPoint; 615 IPEndPoint endPoint = finalDestination.ExternalEndPoint;
612 616 if (endPoint == null || endPoint.Address == null)
613 if (endPoint.Address == null)
614 { 617 {
615 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); 618 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
616 619
@@ -647,6 +650,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
647 // both regions 650 // both regions
648 if (sp.ParentID != (uint)0) 651 if (sp.ParentID != (uint)0)
649 sp.StandUp(); 652 sp.StandUp();
653 else if (sp.Flying)
654 teleportFlags |= (uint)TeleportFlags.IsFlying;
650 655
651 if (DisableInterRegionTeleportCancellation) 656 if (DisableInterRegionTeleportCancellation)
652 teleportFlags |= (uint)TeleportFlags.DisableCancel; 657 teleportFlags |= (uint)TeleportFlags.DisableCancel;
@@ -909,7 +914,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
909 // 914 //
910 // This sleep can be increased if necessary. However, whilst it's active, 915 // This sleep can be increased if necessary. However, whilst it's active,
911 // an agent cannot teleport back to this region if it has teleported away. 916 // an agent cannot teleport back to this region if it has teleported away.
912 Thread.Sleep(2000); 917 Thread.Sleep(3000);
913 918
914 sp.Scene.IncomingCloseAgent(sp.UUID, false); 919 sp.Scene.IncomingCloseAgent(sp.UUID, false);
915 } 920 }
@@ -1073,7 +1078,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1073 1078
1074 #region Teleport Home 1079 #region Teleport Home
1075 1080
1076 public virtual void TeleportHome(UUID id, IClientAPI client) 1081 public virtual void TriggerTeleportHome(UUID id, IClientAPI client)
1082 {
1083 TeleportHome(id, client);
1084 }
1085
1086 public virtual bool TeleportHome(UUID id, IClientAPI client)
1077 { 1087 {
1078 m_log.DebugFormat( 1088 m_log.DebugFormat(
1079 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); 1089 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
@@ -1083,12 +1093,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1083 1093
1084 if (uinfo != null) 1094 if (uinfo != null)
1085 { 1095 {
1096 if (uinfo.HomeRegionID == UUID.Zero)
1097 {
1098 // can't find the Home region: Tell viewer and abort
1099 client.SendTeleportFailed("You don't have a home position set.");
1100 return false;
1101 }
1086 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); 1102 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID);
1087 if (regionInfo == null) 1103 if (regionInfo == null)
1088 { 1104 {
1089 // can't find the Home region: Tell viewer and abort 1105 // can't find the Home region: Tell viewer and abort
1090 client.SendTeleportFailed("Your home region could not be found."); 1106 client.SendTeleportFailed("Your home region could not be found.");
1091 return; 1107 return false;
1092 } 1108 }
1093 1109
1094 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})", 1110 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})",
@@ -1101,10 +1117,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1101 } 1117 }
1102 else 1118 else
1103 { 1119 {
1104 m_log.ErrorFormat( 1120 // can't find the Home region: Tell viewer and abort
1105 "[ENTITY TRANSFER MODULE]: No grid user information found for {0} {1}. Cannot send home.", 1121 client.SendTeleportFailed("Your home region could not be found.");
1106 client.Name, client.AgentId); 1122 return false;
1107 } 1123 }
1124 return true;
1108 } 1125 }
1109 1126
1110 #endregion 1127 #endregion
@@ -1112,15 +1129,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1112 1129
1113 #region Agent Crossings 1130 #region Agent Crossings
1114 1131
1115 public bool Cross(ScenePresence agent, bool isFlying) 1132 public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos)
1116 { 1133 {
1117 Scene scene = agent.Scene; 1134 version = String.Empty;
1118 Vector3 pos = agent.AbsolutePosition; 1135 newpos = new Vector3(pos.X, pos.Y, pos.Z);
1119 1136
1120// m_log.DebugFormat( 1137// m_log.DebugFormat(
1121// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); 1138// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name);
1122 1139
1123 Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
1124 uint neighbourx = scene.RegionInfo.RegionLocX; 1140 uint neighbourx = scene.RegionInfo.RegionLocX;
1125 uint neighboury = scene.RegionInfo.RegionLocY; 1141 uint neighboury = scene.RegionInfo.RegionLocY;
1126 const float boundaryDistance = 1.7f; 1142 const float boundaryDistance = 1.7f;
@@ -1141,52 +1157,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1141 } 1157 }
1142 else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 1158 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1143 { 1159 {
1144 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 1160 neighboury--;
1145 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) 1161 newpos.Y = Constants.RegionSize - enterDistance;
1146 {
1147 neighboury--;
1148 newpos.Y = Constants.RegionSize - enterDistance;
1149 }
1150 else
1151 {
1152 agent.IsInTransit = true;
1153
1154 neighboury = b.TriggerRegionY;
1155 neighbourx = b.TriggerRegionX;
1156
1157 Vector3 newposition = pos;
1158 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1159 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1160 agent.ControllingClient.SendAgentAlertMessage(
1161 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1162 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1163 return true;
1164 }
1165 }
1166
1167 Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W);
1168 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
1169 {
1170 neighbourx--;
1171 newpos.X = Constants.RegionSize - enterDistance;
1172 }
1173 else
1174 {
1175 agent.IsInTransit = true;
1176
1177 neighboury = ba.TriggerRegionY;
1178 neighbourx = ba.TriggerRegionX;
1179
1180 Vector3 newposition = pos;
1181 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1182 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1183 agent.ControllingClient.SendAgentAlertMessage(
1184 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1185 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1186
1187 return true;
1188 } 1162 }
1189 1163
1164 neighbourx--;
1165 newpos.X = Constants.RegionSize - enterDistance;
1190 } 1166 }
1191 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) 1167 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
1192 { 1168 {
@@ -1196,26 +1172,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1196 1172
1197 if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 1173 if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1198 { 1174 {
1199 Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 1175 neighboury--;
1200 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) 1176 newpos.Y = Constants.RegionSize - enterDistance;
1201 {
1202 neighboury--;
1203 newpos.Y = Constants.RegionSize - enterDistance;
1204 }
1205 else
1206 {
1207 agent.IsInTransit = true;
1208
1209 neighboury = ba.TriggerRegionY;
1210 neighbourx = ba.TriggerRegionX;
1211 Vector3 newposition = pos;
1212 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1213 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1214 agent.ControllingClient.SendAgentAlertMessage(
1215 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1216 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1217 return true;
1218 }
1219 } 1177 }
1220 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 1178 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1221 { 1179 {
@@ -1227,25 +1185,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1227 else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 1185 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1228 { 1186 {
1229 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 1187 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1230 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) 1188 neighboury--;
1231 { 1189 newpos.Y = Constants.RegionSize - enterDistance;
1232 neighboury--;
1233 newpos.Y = Constants.RegionSize - enterDistance;
1234 }
1235 else
1236 {
1237 agent.IsInTransit = true;
1238
1239 neighboury = b.TriggerRegionY;
1240 neighbourx = b.TriggerRegionX;
1241 Vector3 newposition = pos;
1242 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1243 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1244 agent.ControllingClient.SendAgentAlertMessage(
1245 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1246 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1247 return true;
1248 }
1249 } 1190 }
1250 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 1191 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1251 { 1192 {
@@ -1279,19 +1220,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1279 } 1220 }
1280 */ 1221 */
1281 1222
1282 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 1223 xDest = neighbourx;
1224 yDest = neighboury;
1283 1225
1284 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); 1226 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
1285 1227
1228 ulong neighbourHandle = Utils.UIntsToLong((uint)x, (uint)y);
1229
1286 ExpiringCache<ulong, DateTime> r; 1230 ExpiringCache<ulong, DateTime> r;
1287 DateTime banUntil; 1231 DateTime banUntil;
1288 1232
1289 if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r)) 1233 if (m_bannedRegions.TryGetValue(agentID, out r))
1290 { 1234 {
1291 if (r.TryGetValue(neighbourHandle, out banUntil)) 1235 if (r.TryGetValue(neighbourHandle, out banUntil))
1292 { 1236 {
1293 if (DateTime.Now < banUntil) 1237 if (DateTime.Now < banUntil)
1294 return false; 1238 return null;
1295 r.Remove(neighbourHandle); 1239 r.Remove(neighbourHandle);
1296 } 1240 }
1297 } 1241 }
@@ -1303,28 +1247,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1303 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 1247 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
1304 1248
1305 string reason; 1249 string reason;
1306 string version; 1250 if (!scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason))
1307 if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason))
1308 { 1251 {
1309 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
1310 if (r == null) 1252 if (r == null)
1311 { 1253 {
1312 r = new ExpiringCache<ulong, DateTime>(); 1254 r = new ExpiringCache<ulong, DateTime>();
1313 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); 1255 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1314 1256
1315 m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45)); 1257 m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(45));
1316 } 1258 }
1317 else 1259 else
1318 { 1260 {
1319 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); 1261 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1320 } 1262 }
1263 return null;
1264 }
1265
1266 return neighbourRegion;
1267 }
1268
1269 public bool Cross(ScenePresence agent, bool isFlying)
1270 {
1271 uint x;
1272 uint y;
1273 Vector3 newpos;
1274 string version;
1275
1276 GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos);
1277 if (neighbourRegion == null)
1278 {
1279 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
1321 return false; 1280 return false;
1322 } 1281 }
1323 1282
1324 agent.IsInTransit = true; 1283 agent.IsInTransit = true;
1325 1284
1326 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; 1285 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
1327 d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); 1286 d.BeginInvoke(agent, newpos, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
1328 1287
1329 return true; 1288 return true;
1330 } 1289 }
@@ -1406,52 +1365,49 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1406 icon.EndInvoke(iar); 1365 icon.EndInvoke(iar);
1407 } 1366 }
1408 1367
1409 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); 1368 public bool CrossAgentToNewRegionPrep(ScenePresence agent, GridRegion neighbourRegion)
1369 {
1370 if (neighbourRegion == null)
1371 return false;
1372
1373 m_entityTransferStateMachine.SetInTransit(agent.UUID);
1374
1375 agent.RemoveFromPhysicalScene();
1376
1377 return true;
1378 }
1410 1379
1411 /// <summary> 1380 /// <summary>
1412 /// This Closes child agents on neighbouring regions 1381 /// This Closes child agents on neighbouring regions
1413 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 1382 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1414 /// </summary> 1383 /// </summary>
1415 protected ScenePresence CrossAgentToNewRegionAsync( 1384 public ScenePresence CrossAgentToNewRegionAsync(
1416 ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, 1385 ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
1417 bool isFlying, string version) 1386 bool isFlying, string version)
1418 { 1387 {
1419 if (neighbourRegion == null) 1388 if (!CrossAgentToNewRegionPrep(agent, neighbourRegion))
1389 {
1390 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1420 return agent; 1391 return agent;
1392 }
1421 1393
1422 if (!m_entityTransferStateMachine.SetInTransit(agent.UUID)) 1394 if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying))
1423 { 1395 {
1424 m_log.ErrorFormat( 1396 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1425 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2} - agent is already in transit",
1426 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName);
1427 return agent; 1397 return agent;
1428 } 1398 }
1429 1399
1430 bool transitWasReset = false; 1400 CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, version);
1401 return agent;
1402 }
1431 1403
1404 public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying)
1405 {
1432 try 1406 try
1433 { 1407 {
1434 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 1408 AgentData cAgent = new AgentData();
1435
1436 m_log.DebugFormat(
1437 "[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}",
1438 agent.Firstname, agent.Lastname, neighbourx, neighboury, version);
1439
1440 Scene m_scene = agent.Scene;
1441
1442 if (!agent.ValidateAttachments())
1443 m_log.DebugFormat(
1444 "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.",
1445 agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName);
1446
1447 pos = pos + agent.Velocity;
1448 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1449
1450 agent.RemoveFromPhysicalScene();
1451
1452 AgentData cAgent = new AgentData();
1453 agent.CopyTo(cAgent); 1409 agent.CopyTo(cAgent);
1454 cAgent.Position = pos; 1410 cAgent.Position = pos + agent.Velocity;
1455 if (isFlying) 1411 if (isFlying)
1456 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 1412 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
1457 1413
@@ -1461,7 +1417,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1461 // Beyond this point, extra cleanup is needed beyond removing transit state 1417 // Beyond this point, extra cleanup is needed beyond removing transit state
1462 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring); 1418 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring);
1463 1419
1464 if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) 1420 if (!agent.Scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
1465 { 1421 {
1466 // region doesn't take it 1422 // region doesn't take it
1467 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1423 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
@@ -1473,100 +1429,108 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1473 ReInstantiateScripts(agent); 1429 ReInstantiateScripts(agent);
1474 agent.AddToPhysicalScene(isFlying); 1430 agent.AddToPhysicalScene(isFlying);
1475 1431
1476 return agent; 1432 return false;
1477 } 1433 }
1478 1434
1479 //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); 1435 }
1480 agent.ControllingClient.RequestClientInfo(); 1436 catch (Exception e)
1437 {
1438 m_log.ErrorFormat(
1439 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
1440 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
1481 1441
1482 //m_log.Debug("BEFORE CROSS"); 1442 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc.
1483 //Scene.DumpChildrenSeeds(UUID); 1443 return false;
1484 //DumpKnownRegions(); 1444 }
1485 string agentcaps;
1486 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1487 {
1488 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1489 neighbourRegion.RegionHandle);
1490 return agent;
1491 }
1492 1445
1493 // No turning back 1446 return true;
1494 agent.IsChildAgent = true; 1447 }
1495 1448
1496 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); 1449 public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
1450 bool isFlying, string version)
1451 {
1452 agent.ControllingClient.RequestClientInfo();
1497 1453
1498 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); 1454 string agentcaps;
1455 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1456 {
1457 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1458 neighbourRegion.RegionHandle);
1459 return;
1460 }
1499 1461
1500 if (m_eqModule != null) 1462 // No turning back
1501 { 1463 agent.IsChildAgent = true;
1502 m_eqModule.CrossRegion(
1503 neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
1504 capsPath, agent.UUID, agent.ControllingClient.SessionId);
1505 }
1506 else
1507 {
1508 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1509 capsPath);
1510 }
1511 1464
1512 // SUCCESS! 1465 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
1513 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination);
1514 1466
1515 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. 1467 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
1516 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1517 1468
1518 agent.MakeChildAgent(); 1469 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1519 1470
1520 // FIXME: Possibly this should occur lower down after other commands to close other agents, 1471 if (m_eqModule != null)
1521 // but not sure yet what the side effects would be. 1472 {
1522 m_entityTransferStateMachine.ResetFromTransit(agent.UUID); 1473 m_eqModule.CrossRegion(
1523 transitWasReset = true; 1474 neighbourRegion.RegionHandle, pos + agent.Velocity, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
1475 capsPath, agent.UUID, agent.ControllingClient.SessionId);
1476 }
1477 else
1478 {
1479 agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos + agent.Velocity, agent.Velocity, neighbourRegion.ExternalEndPoint,
1480 capsPath);
1481 }
1524 1482
1525 // now we have a child agent in this region. Request all interesting data about other (root) agents 1483 // SUCCESS!
1526 agent.SendOtherAgentsAvatarDataToMe(); 1484 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination);
1527 agent.SendOtherAgentsAppearanceToMe();
1528 1485
1529 // Backwards compatibility. Best effort 1486 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
1530 if (version == "Unknown" || version == string.Empty) 1487 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1531 {
1532 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1533 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1534 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1535 }
1536 1488
1537 // Next, let's close the child agent connections that are too far away. 1489 agent.MakeChildAgent();
1538 agent.CloseChildAgents(neighbourx, neighboury);
1539 1490
1540 AgentHasMovedAway(agent, false); 1491 // FIXME: Possibly this should occur lower down after other commands to close other agents,
1492 // but not sure yet what the side effects would be.
1493 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1541 1494
1542// // the user may change their profile information in other region, 1495 // now we have a child agent in this region. Request all interesting data about other (root) agents
1543// // so the userinfo in UserProfileCache is not reliable any more, delete it 1496 agent.SendOtherAgentsAvatarDataToMe();
1544// // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! 1497 agent.SendOtherAgentsAppearanceToMe();
1545// if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1546// {
1547// m_log.DebugFormat(
1548// "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
1549// }
1550
1551 //m_log.Debug("AFTER CROSS");
1552 //Scene.DumpChildrenSeeds(UUID);
1553 //DumpKnownRegions();
1554 }
1555 catch (Exception e)
1556 {
1557 m_log.ErrorFormat(
1558 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
1559 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
1560 1498
1561 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc. 1499 // Backwards compatibility. Best effort
1562 } 1500 if (version == "Unknown" || version == string.Empty)
1563 finally
1564 { 1501 {
1565 if (!transitWasReset) 1502 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1566 m_entityTransferStateMachine.ResetFromTransit(agent.UUID); 1503 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1504 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1567 } 1505 }
1568 1506
1569 return agent; 1507 // Next, let's close the child agent connections that are too far away.
1508 uint neighbourx;
1509 uint neighboury;
1510
1511 Utils.LongToUInts(neighbourRegion.RegionHandle, out neighbourx, out neighboury);
1512
1513 neighbourx /= Constants.RegionSize;
1514 neighboury /= Constants.RegionSize;
1515
1516 agent.CloseChildAgents(neighbourx, neighboury);
1517
1518 AgentHasMovedAway(agent, false);
1519
1520 // the user may change their profile information in other region,
1521 // so the userinfo in UserProfileCache is not reliable any more, delete it
1522 // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
1523// if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1524// {
1525// m_log.DebugFormat(
1526// "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
1527// }
1528
1529 //m_log.Debug("AFTER CROSS");
1530 //Scene.DumpChildrenSeeds(UUID);
1531 //DumpKnownRegions();
1532
1533 return;
1570 } 1534 }
1571 1535
1572 private void CrossAgentToNewRegionCompleted(IAsyncResult iar) 1536 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
@@ -1637,10 +1601,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1637 agent.Id0 = currentAgentCircuit.Id0; 1601 agent.Id0 = currentAgentCircuit.Id0;
1638 } 1602 }
1639 1603
1640 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; 1604 IPEndPoint external = region.ExternalEndPoint;
1641 d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true, 1605 if (external != null)
1606 {
1607 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
1608 d.BeginInvoke(sp, agent, region, external, true,
1642 InformClientOfNeighbourCompleted, 1609 InformClientOfNeighbourCompleted,
1643 d); 1610 d);
1611 }
1644 } 1612 }
1645 #endregion 1613 #endregion
1646 1614
@@ -2237,27 +2205,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2237 Utils.LongToUInts(newRegionHandle, out x, out y); 2205 Utils.LongToUInts(newRegionHandle, out x, out y);
2238 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 2206 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
2239 2207
2240 if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) 2208 if (destination != null)
2241 { 2209 {
2242 m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); 2210 if (CrossPrimGroupIntoNewRegion(destination, pos, grp, silent))
2211 return; // we did it
2212 }
2243 2213
2244 // We are going to move the object back to the old position so long as the old position 2214 // no one or failed lets go back and tell physics to go on
2245 // is in the region 2215 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 0.5f, (float)Constants.RegionSize - 0.5f);
2246 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1); 2216 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
2247 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1); 2217 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f);
2248 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f);
2249 2218
2250 grp.RootPart.GroupPosition = oldGroupPosition; 2219 grp.AbsolutePosition = oldGroupPosition;
2220 grp.Velocity = Vector3.Zero;
2251 2221
2252 // Need to turn off the physics flags, otherwise the object will continue to attempt to 2222 if (grp.RootPart.PhysActor != null)
2253 // move out of the region creating an infinite loop of failed attempts to cross 2223 grp.RootPart.PhysActor.CrossingFailure();
2254 grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
2255 2224
2256 grp.ScheduleGroupForFullUpdate(); 2225 if (grp.RootPart.KeyframeMotion != null)
2257 } 2226 grp.RootPart.KeyframeMotion.CrossingFailure();
2227
2228 grp.ScheduleGroupForFullUpdate();
2258 } 2229 }
2259 2230
2260 2231
2232
2261 /// <summary> 2233 /// <summary>
2262 /// Move the given scene object into a new region 2234 /// Move the given scene object into a new region
2263 /// </summary> 2235 /// </summary>
@@ -2308,17 +2280,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2308 grp, e); 2280 grp, e);
2309 } 2281 }
2310 } 2282 }
2283/*
2284 * done on caller ( not in attachments crossing for now)
2311 else 2285 else
2312 { 2286 {
2287
2313 if (!grp.IsDeleted) 2288 if (!grp.IsDeleted)
2314 { 2289 {
2315 PhysicsActor pa = grp.RootPart.PhysActor; 2290 PhysicsActor pa = grp.RootPart.PhysActor;
2316 if (pa != null) 2291 if (pa != null)
2292 {
2317 pa.CrossingFailure(); 2293 pa.CrossingFailure();
2294 if (grp.RootPart.KeyframeMotion != null)
2295 {
2296 // moved to KeyframeMotion.CrossingFailure
2297// grp.RootPart.Velocity = Vector3.Zero;
2298 grp.RootPart.KeyframeMotion.CrossingFailure();
2299// grp.SendGroupRootTerseUpdate();
2300 }
2301 }
2318 } 2302 }
2319 2303
2320 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp); 2304 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp);
2321 } 2305 }
2306 */
2322 } 2307 }
2323 else 2308 else
2324 { 2309 {
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
index fc02916..e903383 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
@@ -294,7 +294,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
294 id, m_mod.Scene.RegionInfo.RegionName, currentState)); 294 id, m_mod.Scene.RegionInfo.RegionName, currentState));
295 } 295 }
296 296
297 int count = 200; 297 int count = 400;
298 298
299 // There should be no race condition here since no other code should be removing the agent transfer or 299 // There should be no race condition here since no other code should be removing the agent transfer or
300 // changing the state to another other than Transferring => ReceivedAtDestination. 300 // changing the state to another other than Transferring => ReceivedAtDestination.
@@ -349,4 +349,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
349 } 349 }
350 } 350 }
351 } 351 }
352} \ No newline at end of file 352}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 33ea063..d372c0e 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -184,7 +184,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
184 184
185 protected override void OnNewClient(IClientAPI client) 185 protected override void OnNewClient(IClientAPI client)
186 { 186 {
187 client.OnTeleportHomeRequest += TeleportHome; 187 client.OnTeleportHomeRequest += TriggerTeleportHome;
188 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 188 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
189 client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); 189 client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed);
190 } 190 }
@@ -291,6 +291,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
291 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout); 291 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout);
292 } 292 }
293 293
294 public void TriggerTeleportHome(UUID id, IClientAPI client)
295 {
296 TeleportHome(id, client);
297 }
298
294 protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) 299 protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason)
295 { 300 {
296 reason = "Please wear your grid's allowed appearance before teleporting to another grid"; 301 reason = "Please wear your grid's allowed appearance before teleporting to another grid";
@@ -409,7 +414,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
409 // return base.UpdateAgent(reg, finalDestination, agentData, sp); 414 // return base.UpdateAgent(reg, finalDestination, agentData, sp);
410 //} 415 //}
411 416
412 public override void TeleportHome(UUID id, IClientAPI client) 417 public override bool TeleportHome(UUID id, IClientAPI client)
413 { 418 {
414 m_log.DebugFormat( 419 m_log.DebugFormat(
415 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); 420 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
@@ -420,8 +425,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
420 { 425 {
421 // local grid user 426 // local grid user
422 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local"); 427 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local");
423 base.TeleportHome(id, client); 428 return base.TeleportHome(id, client);
424 return;
425 } 429 }
426 430
427 // Foreign user wants to go home 431 // Foreign user wants to go home
@@ -431,7 +435,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
431 { 435 {
432 client.SendTeleportFailed("Your information has been lost"); 436 client.SendTeleportFailed("Your information has been lost");
433 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information"); 437 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information");
434 return; 438 return false;
435 } 439 }
436 440
437 IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString()); 441 IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString());
@@ -441,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
441 { 445 {
442 client.SendTeleportFailed("Your home region could not be found"); 446 client.SendTeleportFailed("Your home region could not be found");
443 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found"); 447 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found");
444 return; 448 return false;
445 } 449 }
446 450
447 ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId); 451 ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId);
@@ -449,7 +453,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
449 { 453 {
450 client.SendTeleportFailed("Internal error"); 454 client.SendTeleportFailed("Internal error");
451 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be"); 455 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be");
452 return; 456 return false;
453 } 457 }
454 458
455 GridRegion homeGatekeeper = MakeRegion(aCircuit); 459 GridRegion homeGatekeeper = MakeRegion(aCircuit);
@@ -457,9 +461,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
457 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", 461 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
458 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); 462 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
459 463
460 DoTeleport( 464 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
461 sp, homeGatekeeper, finalDestination, 465 return true;
462 position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
463 } 466 }
464 467
465 /// <summary> 468 /// <summary>
@@ -586,4 +589,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
586 return region; 589 return region;
587 } 590 }
588 } 591 }
589} \ No newline at end of file 592}
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index eaf4ce2..5aad7f0 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -183,44 +183,49 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
183 if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) 183 if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
184 return; 184 return;
185 185
186 if (transactionID == UUID.Zero) 186 InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId);
187 InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f);
188
189 if (folder == null || folder.Owner != remoteClient.AgentId)
190 return;
191
192 if (transactionID != UUID.Zero)
187 { 193 {
188 ScenePresence presence; 194 IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
189 if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 195 if (agentTransactions != null)
190 { 196 {
191 byte[] data = null; 197 if (agentTransactions.HandleItemCreationFromTransaction(
198 remoteClient, transactionID, folderID, callbackID, description,
199 name, invType, assetType, wearableType, nextOwnerMask))
200 return;
201 }
202 }
192 203
193 if (invType == (sbyte)InventoryType.Landmark && presence != null) 204 ScenePresence presence;
194 { 205 if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
195 string suffix = string.Empty, prefix = string.Empty; 206 {
196 string strdata = GenerateLandmark(presence, out prefix, out suffix); 207 byte[] data = null;
197 data = Encoding.ASCII.GetBytes(strdata);
198 name = prefix + name;
199 description += suffix;
200 }
201 208
202 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); 209 if (invType == (sbyte)InventoryType.Landmark && presence != null)
203 m_Scene.AssetService.Store(asset);
204 m_Scene.CreateNewInventoryItem(
205 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
206 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
207 }
208 else
209 { 210 {
210 m_log.ErrorFormat( 211 string suffix = string.Empty, prefix = string.Empty;
211 "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", 212 string strdata = GenerateLandmark(presence, out prefix, out suffix);
212 remoteClient.AgentId); 213 data = Encoding.ASCII.GetBytes(strdata);
214 name = prefix + name;
215 description += suffix;
213 } 216 }
217
218 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
219 m_Scene.AssetService.Store(asset);
220 m_Scene.CreateNewInventoryItem(
221 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
222 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID);
214 } 223 }
215 else 224 else
216 { 225 {
217 IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule; 226 m_log.ErrorFormat(
218 if (agentTransactions != null) 227 "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
219 { 228 remoteClient.AgentId);
220 agentTransactions.HandleItemCreationFromTransaction(
221 remoteClient, transactionID, folderID, callbackID, description,
222 name, invType, assetType, wearableType, nextOwnerMask);
223 }
224 } 229 }
225 } 230 }
226 231
@@ -357,6 +362,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
357 362
358 foreach (SceneObjectGroup objectGroup in objlist) 363 foreach (SceneObjectGroup objectGroup in objlist)
359 { 364 {
365 if (objectGroup.RootPart.KeyframeMotion != null)
366 objectGroup.RootPart.KeyframeMotion.Stop();
367 objectGroup.RootPart.SetForce(Vector3.Zero);
368 objectGroup.RootPart.SetAngularImpulse(Vector3.Zero, false);
369 objectGroup.RootPart.KeyframeMotion = null;
370
360 Vector3 inventoryStoredPosition = new Vector3 371 Vector3 inventoryStoredPosition = new Vector3
361 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) 372 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
362 ? 250 373 ? 250
@@ -367,9 +378,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
367 : objectGroup.AbsolutePosition.Y, 378 : objectGroup.AbsolutePosition.Y,
368 objectGroup.AbsolutePosition.Z); 379 objectGroup.AbsolutePosition.Z);
369 380
381 Quaternion inventoryStoredRotation = objectGroup.GroupRotation;
370 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; 382 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
371 383
384 // Restore attachment data after trip through the sim
385 if (objectGroup.RootPart.AttachPoint > 0)
386 {
387 inventoryStoredPosition = objectGroup.RootPart.AttachOffset;
388 inventoryStoredRotation = objectGroup.RootPart.AttachRotation;
389 }
390 objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
391
372 objectGroup.AbsolutePosition = inventoryStoredPosition; 392 objectGroup.AbsolutePosition = inventoryStoredPosition;
393 objectGroup.RootPart.RotationOffset = inventoryStoredRotation;
373 394
374 // Make sure all bits but the ones we want are clear 395 // Make sure all bits but the ones we want are clear
375 // on take. 396 // on take.
@@ -488,8 +509,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
488 IClientAPI remoteClient) 509 IClientAPI remoteClient)
489 { 510 {
490 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move | PermissionMask.Export) | 7; 511 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move | PermissionMask.Export) | 7;
512 // For the porposes of inventory, an object is modify if the prims
513 // are modify. This allows renaming an object that contains no
514 // mod items.
491 foreach (SceneObjectGroup grp in objsForEffectivePermissions) 515 foreach (SceneObjectGroup grp in objsForEffectivePermissions)
492 effectivePerms &= grp.GetEffectivePermissions(); 516 {
517 uint groupPerms = grp.GetEffectivePermissions(true);
518 if ((grp.RootPart.BaseMask & (uint)PermissionMask.Modify) != 0)
519 groupPerms |= (uint)PermissionMask.Modify;
520
521 effectivePerms &= groupPerms;
522 }
493 effectivePerms |= (uint)PermissionMask.Move; 523 effectivePerms |= (uint)PermissionMask.Move;
494 524
495 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) 525 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
@@ -669,7 +699,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
669 if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId) 699 if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
670 { 700 {
671 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID); 701 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
672 folder = m_Scene.InventoryService.GetFolder(f); 702 if (f != null)
703 folder = m_Scene.InventoryService.GetFolder(f);
673 } 704 }
674 } 705 }
675 706
@@ -699,16 +730,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
699 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) 730 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
700 { 731 {
701// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); 732// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
702
703 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 733 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
704 item = m_Scene.InventoryService.GetItem(item); 734 item = m_Scene.InventoryService.GetItem(item);
705 735
706 if (item == null) 736 if (item == null)
707 { 737 {
708 m_log.WarnFormat(
709 "[INVENTORY ACCESS MODULE]: Could not find item {0} for {1} in RezObject()",
710 itemID, remoteClient.Name);
711
712 return null; 738 return null;
713 } 739 }
714 740
@@ -759,6 +785,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
759 if (e == null || attachment) // Single 785 if (e == null || attachment) // Single
760 { 786 {
761 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 787 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
788 if (!attachment)
789 {
790 g.RootPart.AttachPoint = g.RootPart.Shape.State;
791 g.RootPart.AttachOffset = g.AbsolutePosition;
792 g.RootPart.AttachRotation = g.GroupRotation;
793 g.RootPart.Shape.State = 0;
794 }
762 795
763 objlist.Add(g); 796 objlist.Add(g);
764 veclist.Add(new Vector3(0, 0, 0)); 797 veclist.Add(new Vector3(0, 0, 0));
@@ -788,6 +821,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
788 foreach (XmlNode n in groups) 821 foreach (XmlNode n in groups)
789 { 822 {
790 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); 823 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
824 g.RootPart.AttachPoint = g.RootPart.Shape.State;
825 g.RootPart.AttachOffset = g.AbsolutePosition;
826 g.RootPart.AttachRotation = g.GroupRotation;
827 g.RootPart.Shape.State = 0;
791 828
792 objlist.Add(g); 829 objlist.Add(g);
793 XmlElement el = (XmlElement)n; 830 XmlElement el = (XmlElement)n;
@@ -807,12 +844,35 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
807 } 844 }
808 } 845 }
809 846
847 int primcount = 0;
848 foreach (SceneObjectGroup g in objlist)
849 primcount += g.PrimCount;
850
851 if (!m_Scene.Permissions.CanRezObject(
852 primcount, remoteClient.AgentId, pos)
853 && !attachment)
854 {
855 // The client operates in no fail mode. It will
856 // have already removed the item from the folder
857 // if it's no copy.
858 // Put it back if it's not an attachment
859 //
860 if (item != null)
861 {
862 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment))
863 remoteClient.SendBulkUpdateInventory(item);
864 }
865
866 return null;
867 }
868
810 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment)) 869 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment))
811 return null; 870 return null;
812 871
813 for (int i = 0; i < objlist.Count; i++) 872 for (int i = 0; i < objlist.Count; i++)
814 { 873 {
815 group = objlist[i]; 874 group = objlist[i];
875 SceneObjectPart rootPart = group.RootPart;
816 876
817// m_log.DebugFormat( 877// m_log.DebugFormat(
818// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", 878// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
@@ -873,8 +933,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
873 933
874 if (!attachment) 934 if (!attachment)
875 { 935 {
876 SceneObjectPart rootPart = group.RootPart;
877
878 if (rootPart.Shape.PCode == (byte)PCode.Prim) 936 if (rootPart.Shape.PCode == (byte)PCode.Prim)
879 group.ClearPartAttachmentData(); 937 group.ClearPartAttachmentData();
880 938
@@ -892,6 +950,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
892// remoteClient.Name); 950// remoteClient.Name);
893 } 951 }
894 952
953 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
954
895 if (item != null) 955 if (item != null)
896 DoPostRezWhenFromItem(item, attachment); 956 DoPostRezWhenFromItem(item, attachment);
897 957
@@ -970,8 +1030,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
970 { 1030 {
971 rootPart.Name = item.Name; 1031 rootPart.Name = item.Name;
972 rootPart.Description = item.Description; 1032 rootPart.Description = item.Description;
973 rootPart.ObjectSaleType = item.SaleType; 1033 if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0)
974 rootPart.SalePrice = item.SalePrice; 1034 {
1035 rootPart.ObjectSaleType = item.SaleType;
1036 rootPart.SalePrice = item.SalePrice;
1037 }
975 } 1038 }
976 1039
977 so.FromFolderID = item.Folder; 1040 so.FromFolderID = item.Folder;
@@ -981,7 +1044,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
981// rootPart.OwnerID, item.Owner, item.CurrentPermissions); 1044// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
982 1045
983 if ((rootPart.OwnerID != item.Owner) || 1046 if ((rootPart.OwnerID != item.Owner) ||
984 (item.CurrentPermissions & 16) != 0) 1047 (item.CurrentPermissions & 16) != 0 ||
1048 (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
985 { 1049 {
986 //Need to kill the for sale here 1050 //Need to kill the for sale here
987 rootPart.ObjectSaleType = 0; 1051 rootPart.ObjectSaleType = 0;
@@ -991,31 +1055,43 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
991 { 1055 {
992 foreach (SceneObjectPart part in so.Parts) 1056 foreach (SceneObjectPart part in so.Parts)
993 { 1057 {
994 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
995 {
996 part.EveryoneMask = item.EveryOnePermissions;
997 part.NextOwnerMask = item.NextPermissions;
998 }
999 part.GroupMask = 0; // DO NOT propagate here 1058 part.GroupMask = 0; // DO NOT propagate here
1059
1060 part.LastOwnerID = part.OwnerID;
1061 part.OwnerID = item.Owner;
1062 part.Inventory.ChangeInventoryOwner(item.Owner);
1000 } 1063 }
1001 1064
1002 so.ApplyNextOwnerPermissions(); 1065 so.ApplyNextOwnerPermissions();
1066
1067 // In case the user has changed flags on a received item
1068 // we have to apply those changes after the slam. Else we
1069 // get a net loss of permissions
1070 foreach (SceneObjectPart part in so.Parts)
1071 {
1072 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
1073 {
1074 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
1075 part.EveryoneMask = item.EveryOnePermissions & part.BaseMask;
1076 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1077 part.NextOwnerMask = item.NextPermissions & part.BaseMask;
1078 }
1079 }
1003 } 1080 }
1004 } 1081 }
1005 1082 else
1006 foreach (SceneObjectPart part in so.Parts)
1007 { 1083 {
1008 part.FromUserInventoryItemID = fromUserInventoryItemId; 1084 foreach (SceneObjectPart part in so.Parts)
1009
1010 if ((part.OwnerID != item.Owner) ||
1011 (item.CurrentPermissions & 16) != 0)
1012 { 1085 {
1013 part.Inventory.ChangeInventoryOwner(item.Owner); 1086 part.FromUserInventoryItemID = fromUserInventoryItemId;
1014 part.GroupMask = 0; // DO NOT propagate here 1087
1088 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
1089 part.EveryoneMask = item.EveryOnePermissions;
1090 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1091 part.NextOwnerMask = item.NextPermissions;
1092 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
1093 part.GroupMask = item.GroupPermissions;
1015 } 1094 }
1016
1017 part.EveryoneMask = item.EveryOnePermissions;
1018 part.NextOwnerMask = item.NextPermissions;
1019 } 1095 }
1020 1096
1021 rootPart.TrimPermissions(); 1097 rootPart.TrimPermissions();
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
index c4255b9..7b11658 100644
--- a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
@@ -92,9 +92,9 @@ namespace OpenSim.Region.CoreModules.Hypergrid
92 } 92 }
93 } 93 }
94 94
95 protected override List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 95 protected override List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
96 { 96 {
97 List<MapBlockData> mapBlocks = base.GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag); 97 List<MapBlockData> mapBlocks = base.GetAndSendBlocksInternal(remoteClient, minX, minY, maxX, maxY, flag);
98 lock (m_SeenMapBlocks) 98 lock (m_SeenMapBlocks)
99 { 99 {
100 if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId)) 100 if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId))
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index c2e37c4..2b13a8b 100644
--- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -42,6 +42,7 @@ using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces; 42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes; 43using OpenSim.Region.Framework.Scenes;
44using Mono.Addins; 44using Mono.Addins;
45using Amib.Threading;
45 46
46/***************************************************** 47/*****************************************************
47 * 48 *
@@ -102,6 +103,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
102 private Dictionary<UUID, HttpRequestClass> m_pendingRequests; 103 private Dictionary<UUID, HttpRequestClass> m_pendingRequests;
103 private Scene m_scene; 104 private Scene m_scene;
104 // private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>(); 105 // private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>();
106 public static SmartThreadPool ThreadPool = null;
105 107
106 public HttpRequestModule() 108 public HttpRequestModule()
107 { 109 {
@@ -318,7 +320,30 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
318 m_proxyurl = config.Configs["Startup"].GetString("HttpProxy"); 320 m_proxyurl = config.Configs["Startup"].GetString("HttpProxy");
319 m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions"); 321 m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions");
320 322
323 int maxThreads = 50;
324
325 IConfig httpConfig = config.Configs["HttpRequestModule"];
326 if (httpConfig != null)
327 {
328 maxThreads = httpConfig.GetInt("MaxPoolThreads", maxThreads);
329 }
330
321 m_pendingRequests = new Dictionary<UUID, HttpRequestClass>(); 331 m_pendingRequests = new Dictionary<UUID, HttpRequestClass>();
332
333 // First instance sets this up for all sims
334 if (ThreadPool == null)
335 {
336 STPStartInfo startInfo = new STPStartInfo();
337 startInfo.IdleTimeout = 20000;
338 startInfo.MaxWorkerThreads = maxThreads;
339 startInfo.MinWorkerThreads = 5;
340 startInfo.ThreadPriority = ThreadPriority.BelowNormal;
341 startInfo.StartSuspended = true;
342
343 ThreadPool = new SmartThreadPool(startInfo);
344
345 ThreadPool.Start();
346 }
322 } 347 }
323 348
324 public void AddRegion(Scene scene) 349 public void AddRegion(Scene scene)
@@ -382,6 +407,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
382 public string HttpMIMEType = "text/plain;charset=utf-8"; 407 public string HttpMIMEType = "text/plain;charset=utf-8";
383 public int HttpTimeout; 408 public int HttpTimeout;
384 public bool HttpVerifyCert = true; 409 public bool HttpVerifyCert = true;
410 public IWorkItemResult WorkItem = null;
411
385 //public bool HttpVerboseThrottle = true; // not implemented 412 //public bool HttpVerboseThrottle = true; // not implemented
386 public List<string> HttpCustomHeaders = null; 413 public List<string> HttpCustomHeaders = null;
387 public bool HttpPragmaNoCache = true; 414 public bool HttpPragmaNoCache = true;
@@ -419,12 +446,16 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
419 446
420 public void Process() 447 public void Process()
421 { 448 {
422 httpThread = new Thread(SendRequest);
423 httpThread.Name = "HttpRequestThread";
424 httpThread.Priority = ThreadPriority.BelowNormal;
425 httpThread.IsBackground = true;
426 _finished = false; 449 _finished = false;
427 httpThread.Start(); 450
451 lock (HttpRequestModule.ThreadPool)
452 WorkItem = HttpRequestModule.ThreadPool.QueueWorkItem(new WorkItemCallback(StpSendWrapper), null);
453 }
454
455 private object StpSendWrapper(object o)
456 {
457 SendRequest();
458 return null;
428 } 459 }
429 460
430 /* 461 /*
@@ -443,6 +474,10 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
443 try 474 try
444 { 475 {
445 Request = (HttpWebRequest) WebRequest.Create(Url); 476 Request = (HttpWebRequest) WebRequest.Create(Url);
477
478 //This works around some buggy HTTP Servers like Lighttpd
479 Request.ServicePoint.Expect100Continue = false;
480
446 Request.Method = HttpMethod; 481 Request.Method = HttpMethod;
447 Request.ContentType = HttpMIMEType; 482 Request.ContentType = HttpMIMEType;
448 483
@@ -450,7 +485,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
450 { 485 {
451 // We could hijack Connection Group Name to identify 486 // We could hijack Connection Group Name to identify
452 // a desired security exception. But at the moment we'll use a dummy header instead. 487 // a desired security exception. But at the moment we'll use a dummy header instead.
453// Request.ConnectionGroupName = "NoVerify";
454 Request.Headers.Add("NoVerifyCert", "true"); 488 Request.Headers.Add("NoVerifyCert", "true");
455 } 489 }
456// else 490// else
@@ -529,25 +563,56 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
529 563
530 // continue building the string 564 // continue building the string
531 sb.Append(tempString); 565 sb.Append(tempString);
566 if (sb.Length > 2048)
567 break;
532 } 568 }
533 } while (count > 0); // any more data to read? 569 } while (count > 0); // any more data to read?
534 570
535 ResponseBody = sb.ToString(); 571 ResponseBody = sb.ToString().Replace("\r", "");
536 } 572 }
537 catch (Exception e) 573 catch (WebException e)
538 { 574 {
539 Status = (int)OSHttpStatusCode.ClientErrorJoker; 575 if (e.Status == WebExceptionStatus.ProtocolError)
540 ResponseBody = e.Message; 576 {
577 HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response;
578 Status = (int)webRsp.StatusCode;
579 try
580 {
581 using (Stream responseStream = webRsp.GetResponseStream())
582 {
583 ResponseBody = responseStream.GetStreamString();
584 }
585 }
586 catch
587 {
588 ResponseBody = webRsp.StatusDescription;
589 }
590 }
591 else
592 {
593 Status = (int)OSHttpStatusCode.ClientErrorJoker;
594 ResponseBody = e.Message;
595 }
596
597 if (ResponseBody == null)
598 ResponseBody = String.Empty;
541 599
542 _finished = true; 600 _finished = true;
543 return; 601 return;
544 } 602 }
603 catch (Exception e)
604 {
605 // Don't crash on anything else
606 }
545 finally 607 finally
546 { 608 {
547 if (response != null) 609 if (response != null)
548 response.Close(); 610 response.Close();
549 } 611 }
550 612
613 if (ResponseBody == null)
614 ResponseBody = String.Empty;
615
551 _finished = true; 616 _finished = true;
552 } 617 }
553 618
@@ -555,7 +620,10 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
555 { 620 {
556 try 621 try
557 { 622 {
558 httpThread.Abort(); 623 if (!WorkItem.Cancel())
624 {
625 WorkItem.Abort();
626 }
559 } 627 }
560 catch (Exception) 628 catch (Exception)
561 { 629 {
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
index c9cd412..f2922d6 100644
--- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
@@ -42,40 +42,15 @@ using OpenSim.Region.Framework.Scenes;
42 42
43namespace OpenSim.Region.CoreModules.Scripting.LSLHttp 43namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
44{ 44{
45 /// <summary>
46 /// Data describing an external URL set up by a script.
47 /// </summary>
48 public class UrlData 45 public class UrlData
49 { 46 {
50 /// <summary>
51 /// Scene object part hosting the script
52 /// </summary>
53 public UUID hostID; 47 public UUID hostID;
54
55 /// <summary>
56 /// The item ID of the script that requested the URL.
57 /// </summary>
58 public UUID itemID; 48 public UUID itemID;
59
60 /// <summary>
61 /// The script engine that runs the script.
62 /// </summary>
63 public IScriptModule engine; 49 public IScriptModule engine;
64
65 /// <summary>
66 /// The generated URL.
67 /// </summary>
68 public string url; 50 public string url;
69
70 /// <summary>
71 /// The random UUID component of the generated URL.
72 /// </summary>
73 public UUID urlcode; 51 public UUID urlcode;
74
75 /// <summary>
76 /// The external requests currently being processed or awaiting retrieval for this URL.
77 /// </summary>
78 public Dictionary<UUID, RequestData> requests; 52 public Dictionary<UUID, RequestData> requests;
53 public bool isSsl;
79 } 54 }
80 55
81 public class RequestData 56 public class RequestData
@@ -89,6 +64,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
89 //public ManualResetEvent ev; 64 //public ManualResetEvent ev;
90 public bool requestDone; 65 public bool requestDone;
91 public int startTime; 66 public int startTime;
67 public bool responseSent;
92 public string uri; 68 public string uri;
93 } 69 }
94 70
@@ -102,20 +78,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
102 LogManager.GetLogger( 78 LogManager.GetLogger(
103 MethodBase.GetCurrentMethod().DeclaringType); 79 MethodBase.GetCurrentMethod().DeclaringType);
104 80
105 /// <summary> 81 private Dictionary<UUID, UrlData> m_RequestMap =
106 /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the request ID 82 new Dictionary<UUID, UrlData>();
107 /// randomly generated when a request is received for this URL.
108 /// </summary>
109 /// <remarks>
110 /// Manipulation or retrieval from this dictionary must be locked on m_UrlMap to preserve consistency with
111 /// m_UrlMap
112 /// </remarks>
113 private Dictionary<UUID, UrlData> m_RequestMap = new Dictionary<UUID, UrlData>();
114 83
115 /// <summary> 84 private Dictionary<string, UrlData> m_UrlMap =
116 /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the full URL 85 new Dictionary<string, UrlData>();
117 /// </summary>
118 private Dictionary<string, UrlData> m_UrlMap = new Dictionary<string, UrlData>();
119 86
120 private uint m_HttpsPort = 0; 87 private uint m_HttpsPort = 0;
121 private IHttpServer m_HttpServer = null; 88 private IHttpServer m_HttpServer = null;
@@ -126,7 +93,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
126 /// <summary> 93 /// <summary>
127 /// The default maximum number of urls 94 /// The default maximum number of urls
128 /// </summary> 95 /// </summary>
129 public const int DefaultTotalUrls = 100; 96 public const int DefaultTotalUrls = 15000;
130 97
131 /// <summary> 98 /// <summary>
132 /// Maximum number of external urls that can be set up by this module. 99 /// Maximum number of external urls that can be set up by this module.
@@ -221,7 +188,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
221 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 188 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
222 return urlcode; 189 return urlcode;
223 } 190 }
224 string url = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/"; 191 string url = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString();
225 192
226 UrlData urlData = new UrlData(); 193 UrlData urlData = new UrlData();
227 urlData.hostID = host.UUID; 194 urlData.hostID = host.UUID;
@@ -229,19 +196,20 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
229 urlData.engine = engine; 196 urlData.engine = engine;
230 urlData.url = url; 197 urlData.url = url;
231 urlData.urlcode = urlcode; 198 urlData.urlcode = urlcode;
199 urlData.isSsl = false;
232 urlData.requests = new Dictionary<UUID, RequestData>(); 200 urlData.requests = new Dictionary<UUID, RequestData>();
233 201
234 m_UrlMap[url] = urlData; 202 m_UrlMap[url] = urlData;
235 203
236 string uri = "/lslhttp/" + urlcode.ToString() + "/"; 204 string uri = "/lslhttp/" + urlcode.ToString();
237 205
238 m_HttpServer.AddPollServiceHTTPHandler( 206 PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
239 uri, 207 args.Type = PollServiceEventArgs.EventType.LslHttp;
240 new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); 208 m_HttpServer.AddPollServiceHTTPHandler(uri, args);
241 209
242 m_log.DebugFormat( 210// m_log.DebugFormat(
243 "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}", 211// "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}",
244 uri, itemID, host.Name, host.LocalId); 212// uri, itemID, host.Name, host.LocalId);
245 213
246 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 214 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
247 } 215 }
@@ -266,7 +234,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
266 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 234 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
267 return urlcode; 235 return urlcode;
268 } 236 }
269 string url = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString() + "/"; 237 string url = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString();
270 238
271 UrlData urlData = new UrlData(); 239 UrlData urlData = new UrlData();
272 urlData.hostID = host.UUID; 240 urlData.hostID = host.UUID;
@@ -274,19 +242,21 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
274 urlData.engine = engine; 242 urlData.engine = engine;
275 urlData.url = url; 243 urlData.url = url;
276 urlData.urlcode = urlcode; 244 urlData.urlcode = urlcode;
245 urlData.isSsl = true;
277 urlData.requests = new Dictionary<UUID, RequestData>(); 246 urlData.requests = new Dictionary<UUID, RequestData>();
278 247
248
279 m_UrlMap[url] = urlData; 249 m_UrlMap[url] = urlData;
280 250
281 string uri = "/lslhttps/" + urlcode.ToString() + "/"; 251 string uri = "/lslhttps/" + urlcode.ToString();
282 252
283 m_HttpsServer.AddPollServiceHTTPHandler( 253 PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
284 uri, 254 args.Type = PollServiceEventArgs.EventType.LslHttp;
285 new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); 255 m_HttpsServer.AddPollServiceHTTPHandler(uri, args);
286 256
287 m_log.DebugFormat( 257// m_log.DebugFormat(
288 "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}", 258// "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
289 uri, itemID, host.Name, host.LocalId); 259// uri, itemID, host.Name, host.LocalId);
290 260
291 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 261 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
292 } 262 }
@@ -305,12 +275,15 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
305 return; 275 return;
306 } 276 }
307 277
308 foreach (UUID req in data.requests.Keys) 278 lock (m_RequestMap)
309 m_RequestMap.Remove(req); 279 {
310 280 foreach (UUID req in data.requests.Keys)
311 m_log.DebugFormat( 281 m_RequestMap.Remove(req);
312 "[URL MODULE]: Releasing url {0} for {1} in {2}", 282 }
313 url, data.itemID, data.hostID); 283
284// m_log.DebugFormat(
285// "[URL MODULE]: Releasing url {0} for {1} in {2}",
286// url, data.itemID, data.hostID);
314 287
315 RemoveUrl(data); 288 RemoveUrl(data);
316 m_UrlMap.Remove(url); 289 m_UrlMap.Remove(url);
@@ -335,29 +308,34 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
335 308
336 public void HttpResponse(UUID request, int status, string body) 309 public void HttpResponse(UUID request, int status, string body)
337 { 310 {
338 lock (m_UrlMap) 311 lock (m_RequestMap)
339 { 312 {
340 if (m_RequestMap.ContainsKey(request)) 313 if (m_RequestMap.ContainsKey(request))
341 { 314 {
342 UrlData urlData = m_RequestMap[request]; 315 UrlData urlData = m_RequestMap[request];
343 string responseBody = body; 316 if (!urlData.requests[request].responseSent)
344 if (urlData.requests[request].responseType.Equals("text/plain"))
345 { 317 {
346 string value; 318 string responseBody = body;
347 if (urlData.requests[request].headers.TryGetValue("user-agent", out value)) 319 if (urlData.requests[request].responseType.Equals("text/plain"))
348 { 320 {
349 if (value != null && value.IndexOf("MSIE") >= 0) 321 string value;
322 if (urlData.requests[request].headers.TryGetValue("user-agent", out value))
350 { 323 {
351 // wrap the html escaped response if the target client is IE 324 if (value != null && value.IndexOf("MSIE") >= 0)
352 // It ignores "text/plain" if the body is html 325 {
353 responseBody = "<html>" + System.Web.HttpUtility.HtmlEncode(body) + "</html>"; 326 // wrap the html escaped response if the target client is IE
327 // It ignores "text/plain" if the body is html
328 responseBody = "<html>" + System.Web.HttpUtility.HtmlEncode(body) + "</html>";
329 }
354 } 330 }
355 } 331 }
332
333 urlData.requests[request].responseCode = status;
334 urlData.requests[request].responseBody = body;
335 //urlData.requests[request].ev.Set();
336 urlData.requests[request].requestDone = true;
337 urlData.requests[request].responseSent = true;
356 } 338 }
357 urlData.requests[request].responseCode = status;
358 urlData.requests[request].responseBody = responseBody;
359 //urlData.requests[request].ev.Set();
360 urlData.requests[request].requestDone =true;
361 } 339 }
362 else 340 else
363 { 341 {
@@ -368,7 +346,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
368 346
369 public string GetHttpHeader(UUID requestId, string header) 347 public string GetHttpHeader(UUID requestId, string header)
370 { 348 {
371 lock (m_UrlMap) 349 lock (m_RequestMap)
372 { 350 {
373 if (m_RequestMap.ContainsKey(requestId)) 351 if (m_RequestMap.ContainsKey(requestId))
374 { 352 {
@@ -382,7 +360,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
382 m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId); 360 m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId);
383 } 361 }
384 } 362 }
385
386 return String.Empty; 363 return String.Empty;
387 } 364 }
388 365
@@ -406,8 +383,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
406 { 383 {
407 RemoveUrl(url.Value); 384 RemoveUrl(url.Value);
408 removeURLs.Add(url.Key); 385 removeURLs.Add(url.Key);
409 foreach (UUID req in url.Value.requests.Keys) 386 lock (m_RequestMap)
410 m_RequestMap.Remove(req); 387 {
388 foreach (UUID req in url.Value.requests.Keys)
389 m_RequestMap.Remove(req);
390 }
411 } 391 }
412 } 392 }
413 393
@@ -428,9 +408,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
428 { 408 {
429 RemoveUrl(url.Value); 409 RemoveUrl(url.Value);
430 removeURLs.Add(url.Key); 410 removeURLs.Add(url.Key);
431 411 lock (m_RequestMap)
432 foreach (UUID req in url.Value.requests.Keys) 412 {
433 m_RequestMap.Remove(req); 413 foreach (UUID req in url.Value.requests.Keys)
414 m_RequestMap.Remove(req);
415 }
434 } 416 }
435 } 417 }
436 418
@@ -439,123 +421,128 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
439 } 421 }
440 } 422 }
441 423
424
442 private void RemoveUrl(UrlData data) 425 private void RemoveUrl(UrlData data)
443 { 426 {
444 m_HttpServer.RemoveHTTPHandler("", "/lslhttp/" + data.urlcode.ToString() + "/"); 427 if (data.isSsl)
428 m_HttpsServer.RemoveHTTPHandler("", "/lslhttps/"+data.urlcode.ToString()+"/");
429 else
430 m_HttpServer.RemoveHTTPHandler("", "/lslhttp/"+data.urlcode.ToString()+"/");
445 } 431 }
446 432
447 private Hashtable NoEvents(UUID requestID, UUID sessionID) 433 private Hashtable NoEvents(UUID requestID, UUID sessionID)
448 { 434 {
449 Hashtable response = new Hashtable(); 435 Hashtable response = new Hashtable();
450 UrlData urlData; 436 UrlData url;
451 437 int startTime = 0;
452 lock (m_UrlMap) 438 lock (m_RequestMap)
453 { 439 {
454 // We need to return a 404 here in case the request URL was removed at exactly the same time that a
455 // request was made. In this case, the request thread can outrace llRemoveURL() and still be polling
456 // for the request ID.
457 if (!m_RequestMap.ContainsKey(requestID)) 440 if (!m_RequestMap.ContainsKey(requestID))
458 {
459 response["int_response_code"] = 404;
460 response["str_response_string"] = "";
461 response["keepalive"] = false;
462 response["reusecontext"] = false;
463
464 return response; 441 return response;
465 } 442 url = m_RequestMap[requestID];
443 startTime = url.requests[requestID].startTime;
444 }
466 445
467 urlData = m_RequestMap[requestID]; 446 if (System.Environment.TickCount - startTime > 25000)
447 {
448 response["int_response_code"] = 500;
449 response["str_response_string"] = "Script timeout";
450 response["content_type"] = "text/plain";
451 response["keepalive"] = false;
452 response["reusecontext"] = false;
468 453
469 if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000) 454 //remove from map
455 lock (url.requests)
456 {
457 url.requests.Remove(requestID);
458 }
459 lock (m_RequestMap)
470 { 460 {
471 response["int_response_code"] = 500;
472 response["str_response_string"] = "Script timeout";
473 response["content_type"] = "text/plain";
474 response["keepalive"] = false;
475 response["reusecontext"] = false;
476
477 //remove from map
478 urlData.requests.Remove(requestID);
479 m_RequestMap.Remove(requestID); 461 m_RequestMap.Remove(requestID);
480
481 return response;
482 } 462 }
463
464 return response;
483 } 465 }
484 466
467
485 return response; 468 return response;
486 } 469 }
487 470
488 private bool HasEvents(UUID requestID, UUID sessionID) 471 private bool HasEvents(UUID requestID, UUID sessionID)
489 { 472 {
490 lock (m_UrlMap) 473 UrlData url=null;
474
475 lock (m_RequestMap)
491 { 476 {
492 // We return true here because an external URL request that happened at the same time as an llRemoveURL()
493 // can still make it through to HttpRequestHandler(). That will return without setting up a request
494 // when it detects that the URL has been removed. The poller, however, will continue to ask for
495 // events for that request, so here we will signal that there are events and in GetEvents we will
496 // return a 404.
497 if (!m_RequestMap.ContainsKey(requestID)) 477 if (!m_RequestMap.ContainsKey(requestID))
498 { 478 {
499 return true; 479 return false;
500 } 480 }
501 481 url = m_RequestMap[requestID];
502 UrlData urlData = m_RequestMap[requestID]; 482 }
503 483 lock (url.requests)
504 if (!urlData.requests.ContainsKey(requestID)) 484 {
485 if (!url.requests.ContainsKey(requestID))
505 { 486 {
506 return true; 487 return false;
507 } 488 }
508 489 else
509 // Trigger return of timeout response.
510 if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000)
511 { 490 {
512 return true; 491 if (System.Environment.TickCount - url.requests[requestID].startTime > 25000)
492 {
493 return true;
494 }
495 if (url.requests[requestID].requestDone)
496 return true;
497 else
498 return false;
513 } 499 }
514
515 return urlData.requests[requestID].requestDone;
516 } 500 }
517 } 501 }
518 502 private Hashtable GetEvents(UUID requestID, UUID sessionID)
519 private Hashtable GetEvents(UUID requestID, UUID sessionID, string request)
520 { 503 {
521 Hashtable response; 504 UrlData url = null;
505 RequestData requestData = null;
522 506
523 lock (m_UrlMap) 507 lock (m_RequestMap)
524 { 508 {
525 UrlData url = null;
526 RequestData requestData = null;
527
528 if (!m_RequestMap.ContainsKey(requestID)) 509 if (!m_RequestMap.ContainsKey(requestID))
529 return NoEvents(requestID, sessionID); 510 return NoEvents(requestID,sessionID);
530
531 url = m_RequestMap[requestID]; 511 url = m_RequestMap[requestID];
512 }
513 lock (url.requests)
514 {
532 requestData = url.requests[requestID]; 515 requestData = url.requests[requestID];
516 }
517
518 if (!requestData.requestDone)
519 return NoEvents(requestID,sessionID);
520
521 Hashtable response = new Hashtable();
533 522
534 if (!requestData.requestDone) 523 if (System.Environment.TickCount - requestData.startTime > 25000)
535 return NoEvents(requestID, sessionID); 524 {
536 525 response["int_response_code"] = 500;
537 response = new Hashtable(); 526 response["str_response_string"] = "Script timeout";
538 527 response["content_type"] = "text/plain";
539 if (System.Environment.TickCount - requestData.startTime > 25000)
540 {
541 response["int_response_code"] = 500;
542 response["str_response_string"] = "Script timeout";
543 response["content_type"] = "text/plain";
544 response["keepalive"] = false;
545 response["reusecontext"] = false;
546 return response;
547 }
548
549 //put response
550 response["int_response_code"] = requestData.responseCode;
551 response["str_response_string"] = requestData.responseBody;
552 response["content_type"] = requestData.responseType;
553 // response["content_type"] = "text/plain";
554 response["keepalive"] = false; 528 response["keepalive"] = false;
555 response["reusecontext"] = false; 529 response["reusecontext"] = false;
556 530 return response;
557 //remove from map 531 }
532 //put response
533 response["int_response_code"] = requestData.responseCode;
534 response["str_response_string"] = requestData.responseBody;
535 response["content_type"] = "text/plain";
536 response["keepalive"] = false;
537 response["reusecontext"] = false;
538
539 //remove from map
540 lock (url.requests)
541 {
558 url.requests.Remove(requestID); 542 url.requests.Remove(requestID);
543 }
544 lock (m_RequestMap)
545 {
559 m_RequestMap.Remove(requestID); 546 m_RequestMap.Remove(requestID);
560 } 547 }
561 548
@@ -564,41 +551,45 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
564 551
565 public void HttpRequestHandler(UUID requestID, Hashtable request) 552 public void HttpRequestHandler(UUID requestID, Hashtable request)
566 { 553 {
567 string uri = request["uri"].ToString(); 554 lock (request)
568 bool is_ssl = uri.Contains("lslhttps");
569
570 try
571 { 555 {
572 Hashtable headers = (Hashtable)request["headers"]; 556 string uri = request["uri"].ToString();
573 557 bool is_ssl = uri.Contains("lslhttps");
574// string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/";
575 558
576 int pos1 = uri.IndexOf("/");// /lslhttp 559 try
577 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
578 int pos3 = uri.IndexOf("/", pos2 + 1);// /lslhttp/<UUID>/
579 string uri_tmp = uri.Substring(0, pos3 + 1);
580 //HTTP server code doesn't provide us with QueryStrings
581 string pathInfo;
582 string queryString;
583 queryString = "";
584
585 pathInfo = uri.Substring(pos3);
586
587 UrlData urlData = null;
588
589 lock (m_UrlMap)
590 { 560 {
591 string url; 561 Hashtable headers = (Hashtable)request["headers"];
592 562
593 if (is_ssl) 563// string uri_full = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/";
594 url = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp; 564
565 int pos1 = uri.IndexOf("/");// /lslhttp
566 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
567 int pos3 = pos2 + 37; // /lslhttp/urlcode
568 string uri_tmp = uri.Substring(0, pos3);
569 //HTTP server code doesn't provide us with QueryStrings
570 string pathInfo;
571 string queryString;
572 queryString = "";
573
574 pathInfo = uri.Substring(pos3);
575
576 UrlData url = null;
577 string urlkey;
578 if (!is_ssl)
579 urlkey = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp;
580 //m_UrlMap[];
595 else 581 else
596 url = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp; 582 urlkey = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp;
597 583
598 // Avoid a race - the request URL may have been released via llRequestUrl() whilst this 584 if (m_UrlMap.ContainsKey(urlkey))
599 // request was being processed. 585 {
600 if (!m_UrlMap.TryGetValue(url, out urlData)) 586 url = m_UrlMap[urlkey];
587 }
588 else
589 {
590 //m_log.Warn("[HttpRequestHandler]: http-in request failed; no such url: "+urlkey.ToString());
601 return; 591 return;
592 }
602 593
603 //for llGetHttpHeader support we need to store original URI here 594 //for llGetHttpHeader support we need to store original URI here
604 //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers 595 //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers
@@ -618,7 +609,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
618 string value = (string)header.Value; 609 string value = (string)header.Value;
619 requestData.headers.Add(key, value); 610 requestData.headers.Add(key, value);
620 } 611 }
621
622 foreach (DictionaryEntry de in request) 612 foreach (DictionaryEntry de in request)
623 { 613 {
624 if (de.Key.ToString() == "querystringkeys") 614 if (de.Key.ToString() == "querystringkeys")
@@ -629,13 +619,21 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
629 if (request.ContainsKey(key)) 619 if (request.ContainsKey(key))
630 { 620 {
631 string val = (String)request[key]; 621 string val = (String)request[key];
632 queryString = queryString + key + "=" + val + "&"; 622 if (key != "")
623 {
624 queryString = queryString + key + "=" + val + "&";
625 }
626 else
627 {
628 queryString = queryString + val + "&";
629 }
633 } 630 }
634 } 631 }
635
636 if (queryString.Length > 1) 632 if (queryString.Length > 1)
637 queryString = queryString.Substring(0, queryString.Length - 1); 633 queryString = queryString.Substring(0, queryString.Length - 1);
634
638 } 635 }
636
639 } 637 }
640 638
641 //if this machine is behind DNAT/port forwarding, currently this is being 639 //if this machine is behind DNAT/port forwarding, currently this is being
@@ -643,23 +641,34 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
643 requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"]; 641 requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"];
644 requestData.headers["x-path-info"] = pathInfo; 642 requestData.headers["x-path-info"] = pathInfo;
645 requestData.headers["x-query-string"] = queryString; 643 requestData.headers["x-query-string"] = queryString;
646 requestData.headers["x-script-url"] = urlData.url; 644 requestData.headers["x-script-url"] = url.url;
647 645
648 urlData.requests.Add(requestID, requestData); 646 //requestData.ev = new ManualResetEvent(false);
649 m_RequestMap.Add(requestID, urlData); 647 lock (url.requests)
650 } 648 {
649 url.requests.Add(requestID, requestData);
650 }
651 lock (m_RequestMap)
652 {
653 //add to request map
654 m_RequestMap.Add(requestID, url);
655 }
651 656
652 urlData.engine.PostScriptEvent( 657 url.engine.PostScriptEvent(url.itemID, "http_request", new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() });
653 urlData.itemID, 658
654 "http_request", 659 //send initial response?
655 new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() }); 660// Hashtable response = new Hashtable();
656 } 661
657 catch (Exception we) 662 return;
658 { 663
659 //Hashtable response = new Hashtable(); 664 }
660 m_log.Warn("[HttpRequestHandler]: http-in request failed"); 665 catch (Exception we)
661 m_log.Warn(we.Message); 666 {
662 m_log.Warn(we.StackTrace); 667 //Hashtable response = new Hashtable();
668 m_log.Warn("[HttpRequestHandler]: http-in request failed");
669 m_log.Warn(we.Message);
670 m_log.Warn(we.StackTrace);
671 }
663 } 672 }
664 } 673 }
665 674
@@ -668,4 +677,4 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
668 ScriptRemoved(itemID); 677 ScriptRemoved(itemID);
669 } 678 }
670 } 679 }
671} \ No newline at end of file 680}
diff --git a/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs b/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
index 6bf50d2..fccf053 100644
--- a/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
@@ -262,6 +262,8 @@ namespace OpenSim.Region.CoreModules.Scripting.ScriptModuleComms
262 return "modInvokeR"; 262 return "modInvokeR";
263 else if (sid.ReturnType == typeof(object[])) 263 else if (sid.ReturnType == typeof(object[]))
264 return "modInvokeL"; 264 return "modInvokeL";
265 else if (sid.ReturnType == typeof(void))
266 return "modInvokeN";
265 267
266 m_log.WarnFormat("[MODULE COMMANDS] failed to find match for {0} with return type {1}",fname,sid.ReturnType.Name); 268 m_log.WarnFormat("[MODULE COMMANDS] failed to find match for {0} with return type {1}",fname,sid.ReturnType.Name);
267 } 269 }
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index 4cecd85..2fc89fc 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -861,4 +861,4 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
861 return null; 861 return null;
862 } 862 }
863 } 863 }
864} \ No newline at end of file 864}
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index 2c2c99c..87a0537 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -96,6 +96,8 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
96 // private static readonly ILog m_log = 96 // private static readonly ILog m_log =
97 // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 97 // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
98 98
99 private const int DEBUG_CHANNEL = 2147483647;
100
99 private ListenerManager m_listenerManager; 101 private ListenerManager m_listenerManager;
100 private Queue m_pending; 102 private Queue m_pending;
101 private Queue m_pendingQ; 103 private Queue m_pendingQ;
@@ -366,67 +368,60 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
366 /// <param name='msg'> 368 /// <param name='msg'>
367 /// Message. 369 /// Message.
368 /// </param> 370 /// </param>
369 public void DeliverMessageTo(UUID target, int channel, Vector3 pos, 371 public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
370 string name, UUID id, string msg)
371 { 372 {
373 error = null;
374
375 if (channel == DEBUG_CHANNEL)
376 return true;
377
372 // Is id an avatar? 378 // Is id an avatar?
373 ScenePresence sp = m_scene.GetScenePresence(target); 379 ScenePresence sp = m_scene.GetScenePresence(target);
374 380
375 if (sp != null) 381 if (sp != null)
376 { 382 {
377 // ignore if a child agent this is restricted to inside one 383 // Send message to avatar
378 // region
379 if (sp.IsChildAgent)
380 return;
381
382 // Send message to the avatar.
383 // Channel zero only goes to the avatar
384 // non zero channel messages only go to the attachments
385 if (channel == 0) 384 if (channel == 0)
386 { 385 {
387 m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), 386 // Channel 0 goes to viewer ONLY
388 pos, name, id, false); 387 m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, target, false, false);
388 return true;
389 } 389 }
390 else
391 {
392 List<SceneObjectGroup> attachments = sp.GetAttachments();
393 if (attachments.Count == 0)
394 return;
395 390
396 // Get uuid of attachments 391 List<SceneObjectGroup> attachments = sp.GetAttachments();
397 List<UUID> targets = new List<UUID>();
398 foreach (SceneObjectGroup sog in attachments)
399 {
400 if (!sog.IsDeleted)
401 targets.Add(sog.UUID);
402 }
403 392
404 // Need to check each attachment 393 if (attachments.Count == 0)
405 foreach (ListenerInfo li 394 return true;
406 in m_listenerManager.GetListeners(UUID.Zero,
407 channel, name, id, msg))
408 {
409 if (li.GetHostID().Equals(id))
410 continue;
411 395
412 if (m_scene.GetSceneObjectPart( 396 // Get uuid of attachments
413 li.GetHostID()) == null) 397 List<UUID> targets = new List<UUID>();
414 { 398 foreach (SceneObjectGroup sog in attachments)
415 continue; 399 {
416 } 400 if (!sog.IsDeleted)
401 targets.Add(sog.UUID);
402 }
417 403
418 if (targets.Contains(li.GetHostID())) 404 // Need to check each attachment
419 QueueMessage(new ListenerInfo(li, name, id, msg)); 405 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
420 } 406 {
407 if (li.GetHostID().Equals(id))
408 continue;
409
410 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
411 continue;
412
413 if (targets.Contains(li.GetHostID()))
414 QueueMessage(new ListenerInfo(li, name, id, msg));
421 } 415 }
422 416
423 return; 417 return true;
424 } 418 }
425 419
426 // No avatar found so look for an object 420 SceneObjectPart part = m_scene.GetSceneObjectPart(target);
427 foreach (ListenerInfo li 421 if (part == null) // Not even an object
428 in m_listenerManager.GetListeners(UUID.Zero, channel, 422 return true; // No error
429 name, id, msg)) 423
424 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
430 { 425 {
431 // Dont process if this message is from yourself! 426 // Dont process if this message is from yourself!
432 if (li.GetHostID().Equals(id)) 427 if (li.GetHostID().Equals(id))
@@ -444,7 +439,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
444 } 439 }
445 } 440 }
446 441
447 return; 442 return true;
448 } 443 }
449 444
450 protected void QueueMessage(ListenerInfo li) 445 protected void QueueMessage(ListenerInfo li)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
index 16f42a7..f027810 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
@@ -139,6 +139,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication
139 139
140 #region IAuthenticationService 140 #region IAuthenticationService
141 141
142 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
143 {
144 // Not implemented at the regions
145 realID = UUID.Zero;
146 return string.Empty;
147 }
148
142 public string Authenticate(UUID principalID, string password, int lifetime) 149 public string Authenticate(UUID principalID, string password, int lifetime)
143 { 150 {
144 // Not implemented at the regions 151 // Not implemented at the regions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index 26d22b8..b61062f 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -92,8 +92,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
92 if (config == null) 92 if (config == null)
93 return; 93 return;
94 94
95 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime")); 95 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime", "-1"));
96 if (refreshminutes <= 0) 96 if (refreshminutes < 0)
97 { 97 {
98 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled."); 98 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled.");
99 return; 99 return;
@@ -116,12 +116,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
116 return; 116 return;
117 } 117 }
118 118
119 m_refreshTimer.Enabled = true; 119 if (m_refreshtime > 0)
120 m_refreshTimer.AutoReset = true; 120 {
121 m_refreshTimer.Interval = m_refreshtime; 121 m_refreshTimer.Enabled = true;
122 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); 122 m_refreshTimer.AutoReset = true;
123 m_refreshTimer.Interval = m_refreshtime;
124 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh);
125 }
123 126
124 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0}min and service object {1}", 127 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0} min and service object {1}",
125 refreshminutes, service); 128 refreshminutes, service);
126 129
127 m_enabled = true; 130 m_enabled = true;
@@ -231,4 +234,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
231 } 234 }
232 } 235 }
233 } 236 }
234} \ No newline at end of file 237}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index a413546..8b8bb37 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -306,6 +306,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
306 return false; 306 return false;
307 } 307 }
308 308
309 public bool CloseChildAgent(GridRegion destination, UUID id)
310 {
311 return CloseAgent(destination, id);
312 }
313
309 public bool CloseAgent(GridRegion destination, UUID id) 314 public bool CloseAgent(GridRegion destination, UUID id)
310 { 315 {
311 if (destination == null) 316 if (destination == null)
@@ -320,7 +325,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
320 Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); }); 325 Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); });
321 return true; 326 return true;
322 } 327 }
323
324 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); 328 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
325 return false; 329 return false;
326 } 330 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index b2a1b23..c8698ca 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -262,6 +262,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
262 return false; 262 return false;
263 } 263 }
264 264
265 public bool CloseChildAgent(GridRegion destination, UUID id)
266 {
267 if (destination == null)
268 return false;
269
270 // Try local first
271 if (m_localBackend.CloseChildAgent(destination, id))
272 return true;
273
274 // else do the remote thing
275 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
276 return m_remoteConnector.CloseChildAgent(destination, id);
277
278 return false;
279 }
265 280
266 public bool CloseAgent(GridRegion destination, UUID id) 281 public bool CloseAgent(GridRegion destination, UUID id)
267 { 282 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
index 529bfd7..ea4ade5 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
@@ -129,6 +129,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
129 // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner 129 // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner
130 // user account service?! 130 // user account service?!
131 scene.RegisterModuleInterface<IUserAccountService>(UserAccountService); 131 scene.RegisterModuleInterface<IUserAccountService>(UserAccountService);
132 scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
132 } 133 }
133 134
134 public void RemoveRegion(Scene scene) 135 public void RemoveRegion(Scene scene)
@@ -181,6 +182,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
181 return UserAccountService.GetUserAccount(scopeID, Email); 182 return UserAccountService.GetUserAccount(scopeID, Email);
182 } 183 }
183 184
185 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
186 {
187 return null;
188 }
189
184 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 190 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
185 { 191 {
186 return UserAccountService.GetUserAccounts(scopeID, query); 192 return UserAccountService.GetUserAccounts(scopeID, query);
@@ -195,4 +201,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
195 201
196 #endregion 202 #endregion
197 } 203 }
198} \ No newline at end of file 204}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
index 5aa87d3..afbba30 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
@@ -34,6 +34,7 @@ using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Services.Interfaces; 35using OpenSim.Services.Interfaces;
36using OpenSim.Services.Connectors; 36using OpenSim.Services.Connectors;
37using OpenSim.Framework;
37 38
38using OpenMetaverse; 39using OpenMetaverse;
39 40
@@ -103,6 +104,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
103 return; 104 return;
104 105
105 scene.RegisterModuleInterface<IUserAccountService>(this); 106 scene.RegisterModuleInterface<IUserAccountService>(this);
107 scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
108
109 scene.EventManager.OnNewClient += OnNewClient;
106 } 110 }
107 111
108 public void RemoveRegion(Scene scene) 112 public void RemoveRegion(Scene scene)
@@ -117,6 +121,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
117 return; 121 return;
118 } 122 }
119 123
124 // When a user actually enters the sim, clear them from
125 // cache so the sim will have the current values for
126 // flags, title, etc. And country, don't forget country!
127 private void OnNewClient(IClientAPI client)
128 {
129 m_Cache.Remove(client.Name);
130 }
131
120 #region Overwritten methods from IUserAccountService 132 #region Overwritten methods from IUserAccountService
121 133
122 public override UserAccount GetUserAccount(UUID scopeID, UUID userID) 134 public override UserAccount GetUserAccount(UUID scopeID, UUID userID)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
index ddef75f..cbe2eaa 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
@@ -34,7 +34,7 @@ using log4net;
34 34
35namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts 35namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
36{ 36{
37 public class UserAccountCache 37 public class UserAccountCache : IUserAccountCacheModule
38 { 38 {
39 private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours! 39 private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
40 40
@@ -92,5 +92,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
92 92
93 return null; 93 return null;
94 } 94 }
95
96 public void Remove(string name)
97 {
98 if (!m_NameCache.Contains(name))
99 return;
100
101 UUID uuid = UUID.Zero;
102 if (m_NameCache.TryGetValue(name, out uuid))
103 {
104 m_NameCache.Remove(name);
105 m_UUIDCache.Remove(uuid);
106 }
107 }
95 } 108 }
96} 109}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 32d245f..fcfdf7c 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -490,6 +490,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
490 // being no copy/no mod for everyone 490 // being no copy/no mod for everyone
491 lock (part.TaskInventory) 491 lock (part.TaskInventory)
492 { 492 {
493 if (!ResolveUserUuid(scene, part.CreatorID))
494 part.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner;
495
496 if (!ResolveUserUuid(scene, part.OwnerID))
497 part.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
498
499 if (!ResolveUserUuid(scene, part.LastOwnerID))
500 part.LastOwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
501
502 // And zap any troublesome sit target information
503 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
504 part.SitTargetPosition = new Vector3(0, 0, 0);
505
506 // Fix ownership/creator of inventory items
507 // Not doing so results in inventory items
508 // being no copy/no mod for everyone
509 part.TaskInventory.LockItemsForRead(true);
493 TaskInventoryDictionary inv = part.TaskInventory; 510 TaskInventoryDictionary inv = part.TaskInventory;
494 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) 511 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
495 { 512 {
@@ -510,6 +527,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
510 if (!ResolveGroupUuid(kvp.Value.GroupID)) 527 if (!ResolveGroupUuid(kvp.Value.GroupID))
511 kvp.Value.GroupID = UUID.Zero; 528 kvp.Value.GroupID = UUID.Zero;
512 } 529 }
530 part.TaskInventory.LockItemsForRead(false);
513 } 531 }
514 } 532 }
515 533
@@ -899,4 +917,4 @@ namespace OpenSim.Region.CoreModules.World.Archiver
899 return dearchivedScenes; 917 return dearchivedScenes;
900 } 918 }
901 } 919 }
902} \ No newline at end of file 920}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 9600023..ada7ecc 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -271,18 +271,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
271 271
272 if (asset != null) 272 if (asset != null)
273 { 273 {
274 if (m_options.ContainsKey("verbose")) 274// m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id);
275 m_log.InfoFormat("[ARCHIVER]: Writing asset {0}", id);
276
277 m_foundAssetUuids.Add(asset.FullID); 275 m_foundAssetUuids.Add(asset.FullID);
278 276
279 m_assetsArchiver.WriteAsset(PostProcess(asset)); 277 m_assetsArchiver.WriteAsset(PostProcess(asset));
280 } 278 }
281 else 279 else
282 { 280 {
283 if (m_options.ContainsKey("verbose")) 281// m_log.DebugFormat("[ARCHIVER]: Recording asset {0} as not found", id);
284 m_log.InfoFormat("[ARCHIVER]: Recording asset {0} as not found", id);
285
286 m_notFoundAssetUuids.Add(new UUID(id)); 282 m_notFoundAssetUuids.Add(new UUID(id));
287 } 283 }
288 284
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 60f6739..a5f5749 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -32,6 +32,7 @@ using System.IO;
32using System.Linq; 32using System.Linq;
33using System.Reflection; 33using System.Reflection;
34using System.Security; 34using System.Security;
35using System.Timers;
35using log4net; 36using log4net;
36using Mono.Addins; 37using Mono.Addins;
37using Nini.Config; 38using Nini.Config;
@@ -48,6 +49,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
48 { 49 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 51
52 private Timer m_regionChangeTimer = new Timer();
51 public Scene Scene { get; private set; } 53 public Scene Scene { get; private set; }
52 public IUserManagement UserManager { get; private set; } 54 public IUserManagement UserManager { get; private set; }
53 55
@@ -65,6 +67,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
65 public event ChangeDelegate OnEstateInfoChange; 67 public event ChangeDelegate OnEstateInfoChange;
66 public event MessageDelegate OnEstateMessage; 68 public event MessageDelegate OnEstateMessage;
67 69
70 private int m_delayCount = 0;
71
68 #region Region Module interface 72 #region Region Module interface
69 73
70 public string Name { get { return "EstateManagementModule"; } } 74 public string Name { get { return "EstateManagementModule"; } }
@@ -114,6 +118,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
114 118
115 #region Packet Data Responders 119 #region Packet Data Responders
116 120
121 private void clientSendDetailedEstateData(IClientAPI remote_client, UUID invoice)
122 {
123 sendDetailedEstateData(remote_client, invoice);
124 sendEstateLists(remote_client, invoice);
125 }
126
117 private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice) 127 private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice)
118 { 128 {
119 uint sun = 0; 129 uint sun = 0;
@@ -136,7 +146,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
136 (uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime, 146 (uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime,
137 Scene.RegionInfo.EstateSettings.AbuseEmail, 147 Scene.RegionInfo.EstateSettings.AbuseEmail,
138 estateOwner); 148 estateOwner);
149 }
139 150
151 private void sendEstateLists(IClientAPI remote_client, UUID invoice)
152 {
140 remote_client.SendEstateList(invoice, 153 remote_client.SendEstateList(invoice,
141 (int)Constants.EstateAccessCodex.EstateManagers, 154 (int)Constants.EstateAccessCodex.EstateManagers,
142 Scene.RegionInfo.EstateSettings.EstateManagers, 155 Scene.RegionInfo.EstateSettings.EstateManagers,
@@ -318,6 +331,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
318 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); 331 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>();
319 if (restartModule != null) 332 if (restartModule != null)
320 { 333 {
334 if (timeInSeconds == -1)
335 {
336 m_delayCount++;
337 if (m_delayCount > 3)
338 return;
339
340 restartModule.DelayRestart(3600, "Restart delayed by region manager");
341 return;
342 }
343
321 List<int> times = new List<int>(); 344 List<int> times = new List<int>();
322 while (timeInSeconds > 0) 345 while (timeInSeconds > 0)
323 { 346 {
@@ -330,7 +353,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
330 timeInSeconds -= 15; 353 timeInSeconds -= 15;
331 } 354 }
332 355
333 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); 356 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false);
334 357
335 m_log.InfoFormat( 358 m_log.InfoFormat(
336 "User {0} requested restart of region {1} in {2} seconds", 359 "User {0} requested restart of region {1} in {2} seconds",
@@ -546,7 +569,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
546 { 569 {
547 if (!s.IsChildAgent) 570 if (!s.IsChildAgent)
548 { 571 {
549 Scene.TeleportClientHome(user, s.ControllingClient); 572 if (!Scene.TeleportClientHome(user, s.ControllingClient))
573 {
574 s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out.");
575 s.ControllingClient.Close();
576 }
550 } 577 }
551 } 578 }
552 579
@@ -555,7 +582,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
555 { 582 {
556 remote_client.SendAlertMessage("User is already on the region ban list"); 583 remote_client.SendAlertMessage("User is already on the region ban list");
557 } 584 }
558 //m_scene.RegionInfo.regionBanlist.Add(Manager(user); 585 //Scene.RegionInfo.regionBanlist.Add(Manager(user);
559 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); 586 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
560 } 587 }
561 else 588 else
@@ -611,7 +638,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
611 remote_client.SendAlertMessage("User is not on the region ban list"); 638 remote_client.SendAlertMessage("User is not on the region ban list");
612 } 639 }
613 640
614 //m_scene.RegionInfo.regionBanlist.Add(Manager(user); 641 //Scene.RegionInfo.regionBanlist.Add(Manager(user);
615 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); 642 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
616 } 643 }
617 else 644 else
@@ -777,7 +804,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
777 ScenePresence s = Scene.GetScenePresence(prey); 804 ScenePresence s = Scene.GetScenePresence(prey);
778 if (s != null) 805 if (s != null)
779 { 806 {
780 Scene.TeleportClientHome(prey, s.ControllingClient); 807 if (!Scene.TeleportClientHome(prey, s.ControllingClient))
808 {
809 s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
810 s.ControllingClient.Close();
811 }
781 } 812 }
782 } 813 }
783 } 814 }
@@ -795,7 +826,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
795 // Also make sure they are actually in the region 826 // Also make sure they are actually in the region
796 ScenePresence p; 827 ScenePresence p;
797 if(Scene.TryGetScenePresence(client.AgentId, out p)) 828 if(Scene.TryGetScenePresence(client.AgentId, out p))
798 Scene.TeleportClientHome(p.UUID, p.ControllingClient); 829 {
830 if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient))
831 {
832 p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
833 p.ControllingClient.Close();
834 }
835 }
799 } 836 }
800 }); 837 });
801 } 838 }
@@ -1170,7 +1207,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
1170 1207
1171 private void EventManager_OnNewClient(IClientAPI client) 1208 private void EventManager_OnNewClient(IClientAPI client)
1172 { 1209 {
1173 client.OnDetailedEstateDataRequest += sendDetailedEstateData; 1210 client.OnDetailedEstateDataRequest += clientSendDetailedEstateData;
1174 client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler; 1211 client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler;
1175// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture; 1212// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
1176 client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture; 1213 client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture;
@@ -1222,6 +1259,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
1222 flags |= RegionFlags.AllowParcelChanges; 1259 flags |= RegionFlags.AllowParcelChanges;
1223 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) 1260 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch)
1224 flags |= RegionFlags.BlockParcelSearch; 1261 flags |= RegionFlags.BlockParcelSearch;
1262 if (Scene.RegionInfo.RegionSettings.GodBlockSearch)
1263 flags |= (RegionFlags)(1 << 11);
1264 if (Scene.RegionInfo.RegionSettings.Casino)
1265 flags |= (RegionFlags)(1 << 10);
1225 1266
1226 if (Scene.RegionInfo.RegionSettings.FixedSun) 1267 if (Scene.RegionInfo.RegionSettings.FixedSun)
1227 flags |= RegionFlags.SunFixed; 1268 flags |= RegionFlags.SunFixed;
@@ -1229,11 +1270,15 @@ namespace OpenSim.Region.CoreModules.World.Estate
1229 flags |= RegionFlags.Sandbox; 1270 flags |= RegionFlags.Sandbox;
1230 if (Scene.RegionInfo.EstateSettings.AllowVoice) 1271 if (Scene.RegionInfo.EstateSettings.AllowVoice)
1231 flags |= RegionFlags.AllowVoice; 1272 flags |= RegionFlags.AllowVoice;
1273 if (Scene.RegionInfo.EstateSettings.AllowLandmark)
1274 flags |= RegionFlags.AllowLandmark;
1275 if (Scene.RegionInfo.EstateSettings.AllowSetHome)
1276 flags |= RegionFlags.AllowSetHome;
1277 if (Scene.RegionInfo.EstateSettings.BlockDwell)
1278 flags |= RegionFlags.BlockDwell;
1279 if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
1280 flags |= RegionFlags.ResetHomeOnTeleport;
1232 1281
1233 // Fudge these to always on, so the menu options activate
1234 //
1235 flags |= RegionFlags.AllowLandmark;
1236 flags |= RegionFlags.AllowSetHome;
1237 1282
1238 // TODO: SkipUpdateInterestList 1283 // TODO: SkipUpdateInterestList
1239 1284
@@ -1274,6 +1319,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
1274 flags |= RegionFlags.ResetHomeOnTeleport; 1319 flags |= RegionFlags.ResetHomeOnTeleport;
1275 if (Scene.RegionInfo.EstateSettings.TaxFree) 1320 if (Scene.RegionInfo.EstateSettings.TaxFree)
1276 flags |= RegionFlags.TaxFree; 1321 flags |= RegionFlags.TaxFree;
1322 if (Scene.RegionInfo.EstateSettings.AllowLandmark)
1323 flags |= RegionFlags.AllowLandmark;
1324 if (Scene.RegionInfo.EstateSettings.AllowParcelChanges)
1325 flags |= RegionFlags.AllowParcelChanges;
1326 if (Scene.RegionInfo.EstateSettings.AllowSetHome)
1327 flags |= RegionFlags.AllowSetHome;
1277 if (Scene.RegionInfo.EstateSettings.DenyMinors) 1328 if (Scene.RegionInfo.EstateSettings.DenyMinors)
1278 flags |= (RegionFlags)(1 << 30); 1329 flags |= (RegionFlags)(1 << 30);
1279 1330
@@ -1294,6 +1345,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
1294 1345
1295 public void TriggerRegionInfoChange() 1346 public void TriggerRegionInfoChange()
1296 { 1347 {
1348 m_regionChangeTimer.Stop();
1349 m_regionChangeTimer.Start();
1350 }
1351
1352 protected void RaiseRegionInfoChange(object sender, ElapsedEventArgs e)
1353 {
1297 ChangeDelegate change = OnRegionInfoChange; 1354 ChangeDelegate change = OnRegionInfoChange;
1298 1355
1299 if (change != null) 1356 if (change != null)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index dbf5138..b4f7d51 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -88,19 +88,21 @@ namespace OpenSim.Region.CoreModules.World.Land
88 /// <value> 88 /// <value>
89 /// Land objects keyed by local id 89 /// Land objects keyed by local id
90 /// </value> 90 /// </value>
91 private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); 91// private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
92
93 //ubit: removed the readonly so i can move it around
94 private Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
92 95
93 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 96 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
94 97
95 private bool m_allowedForcefulBans = true; 98 private bool m_allowedForcefulBans = true;
99 private UUID DefaultGodParcelGroup;
100 private string DefaultGodParcelName;
96 101
97 // caches ExtendedLandData 102 // caches ExtendedLandData
98 private Cache parcelInfoCache; 103 private Cache parcelInfoCache;
99 104 private Dictionary<UUID, Vector3> forcedPosition =
100 /// <summary> 105 new Dictionary<UUID, Vector3>();
101 /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
102 /// </summary>
103 private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>();
104 106
105 #region INonSharedRegionModule Members 107 #region INonSharedRegionModule Members
106 108
@@ -111,6 +113,12 @@ namespace OpenSim.Region.CoreModules.World.Land
111 113
112 public void Initialise(IConfigSource source) 114 public void Initialise(IConfigSource source)
113 { 115 {
116 IConfig cnf = source.Configs["LandManagement"];
117 if (cnf != null)
118 {
119 DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString()));
120 DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel");
121 }
114 } 122 }
115 123
116 public void AddRegion(Scene scene) 124 public void AddRegion(Scene scene)
@@ -163,13 +171,6 @@ namespace OpenSim.Region.CoreModules.World.Land
163 m_scene.UnregisterModuleCommander(m_commander.Name); 171 m_scene.UnregisterModuleCommander(m_commander.Name);
164 } 172 }
165 173
166// private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
167// {
168// ILandObject nearestParcel = m_scene.GetNearestAllowedParcel(scenePresence.UUID, scenePresence.AbsolutePosition.X, scenePresence.AbsolutePosition.Y);
169// reason = "You are not allowed to enter this sim.";
170// return nearestParcel != null;
171// }
172
173 /// <summary> 174 /// <summary>
174 /// Processes commandline input. Do not call directly. 175 /// Processes commandline input. Do not call directly.
175 /// </summary> 176 /// </summary>
@@ -210,6 +211,8 @@ namespace OpenSim.Region.CoreModules.World.Land
210 client.OnParcelInfoRequest += ClientOnParcelInfoRequest; 211 client.OnParcelInfoRequest += ClientOnParcelInfoRequest;
211 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; 212 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup;
212 client.OnPreAgentUpdate += ClientOnPreAgentUpdate; 213 client.OnPreAgentUpdate += ClientOnPreAgentUpdate;
214 client.OnParcelEjectUser += ClientOnParcelEjectUser;
215 client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
213 216
214 EntityBase presenceEntity; 217 EntityBase presenceEntity;
215 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) 218 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
@@ -226,48 +229,6 @@ namespace OpenSim.Region.CoreModules.World.Land
226 229
227 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 230 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
228 { 231 {
229 //If we are forcing a position for them to go
230 if (forcedPosition.ContainsKey(remoteClient.AgentId))
231 {
232 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
233
234 //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND
235 //When the avatar walks into a ban line on the ground, it prevents getting stuck
236 agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
237
238 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
239 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
240 {
241// m_log.DebugFormat(
242// "[LAND MANAGEMENT MODULE]: Stopping force position of {0} because {1} is close enough to {2}",
243// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
244
245 forcedPosition.Remove(remoteClient.AgentId);
246 }
247 //if we are far away, teleport
248 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
249 {
250 Vector3 forcePosition = forcedPosition[remoteClient.AgentId];
251// m_log.DebugFormat(
252// "[LAND MANAGEMENT MODULE]: Teleporting out {0} because {1} is too far from avatar position {2}",
253// clientAvatar.Name, clientAvatar.AbsolutePosition, forcePosition);
254
255 m_scene.RequestTeleportLocation(remoteClient, m_scene.RegionInfo.RegionHandle,
256 forcePosition, clientAvatar.Lookat, (uint)Constants.TeleportFlags.ForceRedirect);
257
258 forcedPosition.Remove(remoteClient.AgentId);
259 }
260 else
261 {
262// m_log.DebugFormat(
263// "[LAND MANAGEMENT MODULE]: Forcing {0} from {1} to {2}",
264// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
265
266 //Forces them toward the forced position we want if they aren't there yet
267 agentData.UseClientAgentPosition = true;
268 agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
269 }
270 }
271 } 232 }
272 233
273 public void Close() 234 public void Close()
@@ -292,6 +253,7 @@ namespace OpenSim.Region.CoreModules.World.Land
292 { 253 {
293 LandData newData = data.Copy(); 254 LandData newData = data.Copy();
294 newData.LocalID = local_id; 255 newData.LocalID = local_id;
256 ILandObject landobj = null;
295 257
296 ILandObject land; 258 ILandObject land;
297 lock (m_landList) 259 lock (m_landList)
@@ -331,14 +293,14 @@ namespace OpenSim.Region.CoreModules.World.Land
331 protected ILandObject CreateDefaultParcel() 293 protected ILandObject CreateDefaultParcel()
332 { 294 {
333 m_log.DebugFormat( 295 m_log.DebugFormat(
334 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); 296 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
335 297
336 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 298 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
337 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 299 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
338 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 300 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
339 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 301 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
340 302
341 return AddLandObject(fullSimParcel); 303 return AddLandObject(fullSimParcel);
342 } 304 }
343 305
344 public List<ILandObject> AllParcels() 306 public List<ILandObject> AllParcels()
@@ -387,10 +349,16 @@ namespace OpenSim.Region.CoreModules.World.Land
387 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) 349 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
388 { 350 {
389 if (m_scene.Permissions.IsGod(avatar.UUID)) return; 351 if (m_scene.Permissions.IsGod(avatar.UUID)) return;
390 if (position.HasValue) 352
391 { 353 if (!position.HasValue)
392 forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position; 354 return;
393 } 355
356 bool isFlying = avatar.PhysicsActor.Flying;
357 avatar.RemoveFromPhysicalScene();
358
359 avatar.AbsolutePosition = (Vector3)position;
360
361 avatar.AddToPhysicalScene(isFlying);
394 } 362 }
395 363
396 public void SendYouAreRestrictedNotice(ScenePresence avatar) 364 public void SendYouAreRestrictedNotice(ScenePresence avatar)
@@ -410,29 +378,7 @@ namespace OpenSim.Region.CoreModules.World.Land
410 } 378 }
411 379
412 if (parcelAvatarIsEntering != null) 380 if (parcelAvatarIsEntering != null)
413 { 381 EnforceBans(parcelAvatarIsEntering, avatar);
414 if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT)
415 {
416 if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID))
417 {
418 SendYouAreBannedNotice(avatar);
419 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
420 }
421 else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID))
422 {
423 SendYouAreRestrictedNotice(avatar);
424 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
425 }
426 else
427 {
428 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
429 }
430 }
431 else
432 {
433 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
434 }
435 }
436 } 382 }
437 } 383 }
438 384
@@ -461,30 +407,51 @@ namespace OpenSim.Region.CoreModules.World.Land
461 407
462 public void SendLandUpdate(ScenePresence avatar, bool force) 408 public void SendLandUpdate(ScenePresence avatar, bool force)
463 { 409 {
410
411 /* stop sendind same data twice
412 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
413 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
414
415 if (over != null)
416 {
417
418 if (force)
419 {
420 if (!avatar.IsChildAgent)
421 {
422 over.SendLandUpdateToClient(avatar.ControllingClient);
423 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
424 m_scene.RegionInfo.RegionID);
425 }
426 }
427
428 if (avatar.currentParcelUUID != over.LandData.GlobalID)
429 {
430 if (!avatar.IsChildAgent)
431 {
432 over.SendLandUpdateToClient(avatar.ControllingClient);
433 avatar.currentParcelUUID = over.LandData.GlobalID;
434 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
435 m_scene.RegionInfo.RegionID);
436 }
437 }
438 */
439 if (avatar.IsChildAgent)
440 return;
441
464 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 442 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
465 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 443 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
466 444
467 if (over != null) 445 if (over != null)
468 { 446 {
469 if (force) 447 bool NotsameID = (avatar.currentParcelUUID != over.LandData.GlobalID);
448 if (force || NotsameID)
470 { 449 {
471 if (!avatar.IsChildAgent) 450 over.SendLandUpdateToClient(avatar.ControllingClient);
472 { 451 if (NotsameID)
473 over.SendLandUpdateToClient(avatar.ControllingClient);
474 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
475 m_scene.RegionInfo.RegionID);
476 }
477 }
478
479 if (avatar.currentParcelUUID != over.LandData.GlobalID)
480 {
481 if (!avatar.IsChildAgent)
482 {
483 over.SendLandUpdateToClient(avatar.ControllingClient);
484 avatar.currentParcelUUID = over.LandData.GlobalID; 452 avatar.currentParcelUUID = over.LandData.GlobalID;
485 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, 453 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
486 m_scene.RegionInfo.RegionID); 454 m_scene.RegionInfo.RegionID);
487 }
488 } 455 }
489 } 456 }
490 } 457 }
@@ -536,6 +503,7 @@ namespace OpenSim.Region.CoreModules.World.Land
536 //when we are finally in a safe place, lets release the forced position lock 503 //when we are finally in a safe place, lets release the forced position lock
537 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); 504 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
538 } 505 }
506 EnforceBans(parcel, clientAvatar);
539 } 507 }
540 } 508 }
541 509
@@ -686,27 +654,28 @@ namespace OpenSim.Region.CoreModules.World.Land
686 /// </summary> 654 /// </summary>
687 public void Clear(bool setupDefaultParcel) 655 public void Clear(bool setupDefaultParcel)
688 { 656 {
689 List<ILandObject> parcels; 657 Dictionary<int, ILandObject> landworkList;
658 // move to work pointer since we are deleting it all
690 lock (m_landList) 659 lock (m_landList)
691 { 660 {
692 parcels = new List<ILandObject>(m_landList.Values); 661 landworkList = m_landList;
662 m_landList = new Dictionary<int, ILandObject>();
693 } 663 }
694 664
695 foreach (ILandObject lo in parcels) 665 // this 2 methods have locks (now)
666 ResetSimLandObjects();
667
668 if (setupDefaultParcel)
669 CreateDefaultParcel();
670
671 // fire outside events unlocked
672 foreach (ILandObject lo in landworkList.Values)
696 { 673 {
697 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); 674 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
698 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); 675 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
699 } 676 }
677 landworkList.Clear();
700 678
701 lock (m_landList)
702 {
703 m_landList.Clear();
704
705 ResetSimLandObjects();
706 }
707
708 if (setupDefaultParcel)
709 CreateDefaultParcel();
710 } 679 }
711 680
712 private void performFinalLandJoin(ILandObject master, ILandObject slave) 681 private void performFinalLandJoin(ILandObject master, ILandObject slave)
@@ -753,7 +722,7 @@ namespace OpenSim.Region.CoreModules.World.Land
753 int x; 722 int x;
754 int y; 723 int y;
755 724
756 if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0) 725 if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0)
757 return null; 726 return null;
758 727
759 try 728 try
@@ -803,14 +772,13 @@ namespace OpenSim.Region.CoreModules.World.Land
803 { 772 {
804 try 773 try
805 { 774 {
806 return m_landList[m_landIDList[x / 4, y / 4]]; 775 //if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
776 return m_landList[m_landIDList[x / 4, y / 4]];
777 //else
778 // return null;
807 } 779 }
808 catch (IndexOutOfRangeException) 780 catch (IndexOutOfRangeException)
809 { 781 {
810// m_log.WarnFormat(
811// "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}",
812// x, y, m_scene.RegionInfo.RegionName);
813
814 return null; 782 return null;
815 } 783 }
816 } 784 }
@@ -1094,6 +1062,10 @@ namespace OpenSim.Region.CoreModules.World.Land
1094 //Owner Flag 1062 //Owner Flag
1095 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); 1063 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
1096 } 1064 }
1065 else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID))
1066 {
1067 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_GROUP);
1068 }
1097 else if (currentParcelBlock.LandData.SalePrice > 0 && 1069 else if (currentParcelBlock.LandData.SalePrice > 0 &&
1098 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || 1070 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
1099 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) 1071 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
@@ -1174,8 +1146,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1174 { 1146 {
1175 if (!temp.Contains(currentParcel)) 1147 if (!temp.Contains(currentParcel))
1176 { 1148 {
1177 currentParcel.ForceUpdateLandInfo(); 1149 if (!currentParcel.IsEitherBannedOrRestricted(remote_client.AgentId))
1178 temp.Add(currentParcel); 1150 {
1151 currentParcel.ForceUpdateLandInfo();
1152 temp.Add(currentParcel);
1153 }
1179 } 1154 }
1180 } 1155 }
1181 } 1156 }
@@ -1394,8 +1369,26 @@ namespace OpenSim.Region.CoreModules.World.Land
1394 1369
1395 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) 1370 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
1396 { 1371 {
1397// m_log.DebugFormat( 1372 Dictionary<int, ILandObject> landworkList;
1398// "[LAND MANAGMENT MODULE]: Processing {0} incoming parcels on {1}", data.Count, m_scene.Name); 1373 // move to work pointer since we are deleting it all
1374 lock (m_landList)
1375 {
1376 landworkList = m_landList;
1377 m_landList = new Dictionary<int, ILandObject>();
1378 }
1379
1380 //Remove all the land objects in the sim and then process our new data
1381 foreach (int n in landworkList.Keys)
1382 {
1383 m_scene.EventManager.TriggerLandObjectRemoved(landworkList[n].LandData.GlobalID);
1384 }
1385 landworkList.Clear();
1386
1387 lock (m_landList)
1388 {
1389 m_landIDList.Initialize();
1390 m_landList.Clear();
1391 }
1399 1392
1400 for (int i = 0; i < data.Count; i++) 1393 for (int i = 0; i < data.Count; i++)
1401 IncomingLandObjectFromStorage(data[i]); 1394 IncomingLandObjectFromStorage(data[i]);
@@ -1403,10 +1396,12 @@ namespace OpenSim.Region.CoreModules.World.Land
1403 1396
1404 public void IncomingLandObjectFromStorage(LandData data) 1397 public void IncomingLandObjectFromStorage(LandData data)
1405 { 1398 {
1399
1406 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); 1400 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
1407 new_land.LandData = data.Copy(); 1401 new_land.LandData = data.Copy();
1408 new_land.SetLandBitmapFromByteArray(); 1402 new_land.SetLandBitmapFromByteArray();
1409 AddLandObject(new_land); 1403 AddLandObject(new_land);
1404 new_land.SendLandUpdateToAvatarsOverMe();
1410 } 1405 }
1411 1406
1412 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) 1407 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
@@ -1737,6 +1732,168 @@ namespace OpenSim.Region.CoreModules.World.Land
1737 1732
1738 UpdateLandObject(localID, land.LandData); 1733 UpdateLandObject(localID, land.LandData);
1739 } 1734 }
1735
1736 public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID)
1737 {
1738 ILandObject land = null;
1739 List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels();
1740 foreach (ILandObject landObject in Land)
1741 {
1742 if (landObject.LandData.LocalID == landID)
1743 {
1744 land = landObject;
1745 }
1746 }
1747 land.DeedToGroup(DefaultGodParcelGroup);
1748 land.LandData.Name = DefaultGodParcelName;
1749 land.SendLandUpdateToAvatarsOverMe();
1750 }
1751
1752 private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID)
1753 {
1754 ScenePresence SP;
1755 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP);
1756 List<SceneObjectGroup> returns = new List<SceneObjectGroup>();
1757 if (SP.UserLevel != 0)
1758 {
1759 if (flags == 0) //All parcels, scripted or not
1760 {
1761 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1762 {
1763 if (e.OwnerID == targetID)
1764 {
1765 returns.Add(e);
1766 }
1767 }
1768 );
1769 }
1770 if (flags == 4) //All parcels, scripted object
1771 {
1772 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1773 {
1774 if (e.OwnerID == targetID)
1775 {
1776 if (e.ContainsScripts())
1777 {
1778 returns.Add(e);
1779 }
1780 }
1781 }
1782 );
1783 }
1784 if (flags == 4) //not target parcel, scripted object
1785 {
1786 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1787 {
1788 if (e.OwnerID == targetID)
1789 {
1790 ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y);
1791 if (landobject.LandData.OwnerID != e.OwnerID)
1792 {
1793 if (e.ContainsScripts())
1794 {
1795 returns.Add(e);
1796 }
1797 }
1798 }
1799 }
1800 );
1801 }
1802 foreach (SceneObjectGroup ol in returns)
1803 {
1804 ReturnObject(ol, client);
1805 }
1806 }
1807 }
1808 public void ReturnObject(SceneObjectGroup obj, IClientAPI client)
1809 {
1810 SceneObjectGroup[] objs = new SceneObjectGroup[1];
1811 objs[0] = obj;
1812 ((Scene)client.Scene).returnObjects(objs, client.AgentId);
1813 }
1814
1815 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
1816
1817 public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1818 {
1819 ScenePresence targetAvatar = null;
1820 ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar);
1821 ScenePresence parcelManager = null;
1822 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager);
1823 System.Threading.Timer Timer;
1824
1825 if (targetAvatar.UserLevel == 0)
1826 {
1827 ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1828 if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze))
1829 return;
1830 if (flags == 0)
1831 {
1832 targetAvatar.AllowMovement = false;
1833 targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has frozen you for 30 seconds. You cannot move or interact with the world.");
1834 parcelManager.ControllingClient.SendAlertMessage("Avatar Frozen.");
1835 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
1836 Timer = new System.Threading.Timer(timeCB, targetAvatar, 30000, 0);
1837 Timers.Add(targetAvatar.UUID, Timer);
1838 }
1839 else
1840 {
1841 targetAvatar.AllowMovement = true;
1842 targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has unfrozen you.");
1843 parcelManager.ControllingClient.SendAlertMessage("Avatar Unfrozen.");
1844 Timers.TryGetValue(targetAvatar.UUID, out Timer);
1845 Timers.Remove(targetAvatar.UUID);
1846 Timer.Dispose();
1847 }
1848 }
1849 }
1850 private void OnEndParcelFrozen(object avatar)
1851 {
1852 ScenePresence targetAvatar = (ScenePresence)avatar;
1853 targetAvatar.AllowMovement = true;
1854 System.Threading.Timer Timer;
1855 Timers.TryGetValue(targetAvatar.UUID, out Timer);
1856 Timers.Remove(targetAvatar.UUID);
1857 targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false);
1858 }
1859
1860
1861 public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1862 {
1863 ScenePresence targetAvatar = null;
1864 ScenePresence parcelManager = null;
1865
1866 // Must have presences
1867 if (!m_scene.TryGetScenePresence(target, out targetAvatar) ||
1868 !m_scene.TryGetScenePresence(client.AgentId, out parcelManager))
1869 return;
1870
1871 // Cannot eject estate managers or gods
1872 if (m_scene.Permissions.IsAdministrator(target))
1873 return;
1874
1875 // Check if you even have permission to do this
1876 ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1877 if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) &&
1878 !m_scene.Permissions.IsAdministrator(client.AgentId))
1879 return;
1880
1881 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land);
1882
1883 targetAvatar.TeleportWithMomentum(pos, null);
1884 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1885 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1886
1887 if ((flags & 1) != 0) // Ban TODO: Remove magic number
1888 {
1889 LandAccessEntry entry = new LandAccessEntry();
1890 entry.AgentID = targetAvatar.UUID;
1891 entry.Flags = AccessList.Ban;
1892 entry.Expires = 0; // Perm
1893
1894 land.LandData.ParcelAccessList.Add(entry);
1895 }
1896 }
1740 1897
1741 protected void InstallInterfaces() 1898 protected void InstallInterfaces()
1742 { 1899 {
@@ -1799,5 +1956,27 @@ namespace OpenSim.Region.CoreModules.World.Land
1799 1956
1800 MainConsole.Instance.Output(report.ToString()); 1957 MainConsole.Instance.Output(report.ToString());
1801 } 1958 }
1959
1960 public void EnforceBans(ILandObject land, ScenePresence avatar)
1961 {
1962 if (avatar.AbsolutePosition.Z > LandChannel.BAN_LINE_SAFETY_HIEGHT)
1963 return;
1964
1965 if (land.IsEitherBannedOrRestricted(avatar.UUID))
1966 {
1967 if (land.ContainsPoint(Convert.ToInt32(avatar.lastKnownAllowedPosition.X), Convert.ToInt32(avatar.lastKnownAllowedPosition.Y)))
1968 {
1969 Vector3? pos = m_scene.GetNearestAllowedPosition(avatar);
1970 if (pos == null)
1971 m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient);
1972 else
1973 ForceAvatarToPosition(avatar, (Vector3)pos);
1974 }
1975 else
1976 {
1977 ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
1978 }
1979 }
1980 }
1802 } 1981 }
1803} 1982}
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 5969d45..07d00c0 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -51,6 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
51 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; 51 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
52 52
53 private int m_lastSeqId = 0; 53 private int m_lastSeqId = 0;
54 private int m_expiryCounter = 0;
54 55
55 protected LandData m_landData = new LandData(); 56 protected LandData m_landData = new LandData();
56 protected Scene m_scene; 57 protected Scene m_scene;
@@ -136,6 +137,8 @@ namespace OpenSim.Region.CoreModules.World.Land
136 else 137 else
137 LandData.GroupID = UUID.Zero; 138 LandData.GroupID = UUID.Zero;
138 LandData.IsGroupOwned = is_group_owned; 139 LandData.IsGroupOwned = is_group_owned;
140
141 m_scene.EventManager.OnFrame += OnFrame;
139 } 142 }
140 143
141 #endregion 144 #endregion
@@ -194,10 +197,27 @@ namespace OpenSim.Region.CoreModules.World.Land
194 else 197 else
195 { 198 {
196 // Normal Calculations 199 // Normal Calculations
197 int parcelMax = (int)(((float)LandData.Area / 65536.0f) 200 int parcelMax = (int)((long)LandData.Area
198 * (float)m_scene.RegionInfo.ObjectCapacity 201 * (long)m_scene.RegionInfo.ObjectCapacity
199 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 202 * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus
200 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! 203 / 65536L);
204 //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax);
205 return parcelMax;
206 }
207 }
208
209 private int GetParcelBasePrimCount()
210 {
211 if (overrideParcelMaxPrimCount != null)
212 {
213 return overrideParcelMaxPrimCount(this);
214 }
215 else
216 {
217 // Normal Calculations
218 int parcelMax = (int)((long)LandData.Area
219 * (long)m_scene.RegionInfo.ObjectCapacity
220 / 65536L);
201 return parcelMax; 221 return parcelMax;
202 } 222 }
203 } 223 }
@@ -211,8 +231,9 @@ namespace OpenSim.Region.CoreModules.World.Land
211 else 231 else
212 { 232 {
213 //Normal Calculations 233 //Normal Calculations
214 int simMax = (int)(((float)LandData.SimwideArea / 65536.0f) 234 int simMax = (int)((long)LandData.SimwideArea
215 * (float)m_scene.RegionInfo.ObjectCapacity); 235 * (long)m_scene.RegionInfo.ObjectCapacity / 65536L);
236 // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax);
216 return simMax; 237 return simMax;
217 } 238 }
218 } 239 }
@@ -249,7 +270,7 @@ namespace OpenSim.Region.CoreModules.World.Land
249 remote_client.SendLandProperties(seq_id, 270 remote_client.SendLandProperties(seq_id,
250 snap_selection, request_result, this, 271 snap_selection, request_result, this,
251 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 272 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
252 GetParcelMaxPrimCount(), 273 GetParcelBasePrimCount(),
253 GetSimulatorMaxPrimCount(), regionFlags); 274 GetSimulatorMaxPrimCount(), regionFlags);
254 } 275 }
255 276
@@ -309,7 +330,7 @@ namespace OpenSim.Region.CoreModules.World.Land
309 330
310 allowedDelta |= (uint)(ParcelFlags.ShowDirectory | 331 allowedDelta |= (uint)(ParcelFlags.ShowDirectory |
311 ParcelFlags.AllowPublish | 332 ParcelFlags.AllowPublish |
312 ParcelFlags.MaturePublish); 333 ParcelFlags.MaturePublish) | (uint)(1 << 23);
313 } 334 }
314 335
315 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity)) 336 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity))
@@ -421,6 +442,19 @@ namespace OpenSim.Region.CoreModules.World.Land
421 return false; 442 return false;
422 } 443 }
423 444
445 public bool CanBeOnThisLand(UUID avatar, float posHeight)
446 {
447 if (posHeight < LandChannel.BAN_LINE_SAFETY_HIEGHT && IsBannedFromLand(avatar))
448 {
449 return false;
450 }
451 else if (IsRestrictedFromLand(avatar))
452 {
453 return false;
454 }
455 return true;
456 }
457
424 public bool HasGroupAccess(UUID avatar) 458 public bool HasGroupAccess(UUID avatar)
425 { 459 {
426 if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) 460 if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup)
@@ -1185,6 +1219,17 @@ namespace OpenSim.Region.CoreModules.World.Land
1185 1219
1186 #endregion 1220 #endregion
1187 1221
1222 private void OnFrame()
1223 {
1224 m_expiryCounter++;
1225
1226 if (m_expiryCounter >= 50)
1227 {
1228 ExpireAccessList();
1229 m_expiryCounter = 0;
1230 }
1231 }
1232
1188 private void ExpireAccessList() 1233 private void ExpireAccessList()
1189 { 1234 {
1190 List<LandAccessEntry> delete = new List<LandAccessEntry>(); 1235 List<LandAccessEntry> delete = new List<LandAccessEntry>();
@@ -1195,7 +1240,22 @@ namespace OpenSim.Region.CoreModules.World.Land
1195 delete.Add(entry); 1240 delete.Add(entry);
1196 } 1241 }
1197 foreach (LandAccessEntry entry in delete) 1242 foreach (LandAccessEntry entry in delete)
1243 {
1198 LandData.ParcelAccessList.Remove(entry); 1244 LandData.ParcelAccessList.Remove(entry);
1245 ScenePresence presence;
1246
1247 if (m_scene.TryGetScenePresence(entry.AgentID, out presence) && (!presence.IsChildAgent))
1248 {
1249 ILandObject land = m_scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
1250 if (land.LandData.LocalID == LandData.LocalID)
1251 {
1252 Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land);
1253 presence.TeleportWithMomentum(pos, null);
1254 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
1255 }
1256 }
1257 m_log.DebugFormat("[LAND]: Removing entry {0} because it has expired", entry.AgentID);
1258 }
1199 1259
1200 if (delete.Count > 0) 1260 if (delete.Count > 0)
1201 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); 1261 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this);
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 9b51cc8..771fdd2 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -207,7 +207,7 @@ namespace OpenSim.Region.CoreModules.World.Land
207 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) 207 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
208 { 208 {
209 UUID landOwner = landData.OwnerID; 209 UUID landOwner = landData.OwnerID;
210 int partCount = obj.Parts.Length; 210 int partCount = obj.GetPartCount();
211 211
212 m_SimwideCounts[landOwner] += partCount; 212 m_SimwideCounts[landOwner] += partCount;
213 if (parcelCounts.Users.ContainsKey(obj.OwnerID)) 213 if (parcelCounts.Users.ContainsKey(obj.OwnerID))
@@ -597,4 +597,4 @@ namespace OpenSim.Region.CoreModules.World.Land
597 } 597 }
598 } 598 }
599 } 599 }
600} \ No newline at end of file 600}
diff --git a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
index 4e20196..6f92ef6 100644
--- a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
+++ b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
@@ -190,6 +190,9 @@ namespace OpenSim.Region.CoreModules.World.LightShare
190 190
191 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl) 191 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
192 { 192 {
193 if (client == null)
194 return;
195
193 if (m_enableWindlight) 196 if (m_enableWindlight)
194 { 197 {
195 if (m_scene.RegionInfo.WindlightSettings.valid) 198 if (m_scene.RegionInfo.WindlightSettings.valid)
@@ -207,7 +210,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare
207 210
208 private void EventManager_OnMakeRootAgent(ScenePresence presence) 211 private void EventManager_OnMakeRootAgent(ScenePresence presence)
209 { 212 {
210 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); 213 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
214 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
211 SendProfileToClient(presence.ControllingClient); 215 SendProfileToClient(presence.ControllingClient);
212 } 216 }
213 217
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
index 22a53a8..28daf2f 100644
--- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
@@ -177,6 +177,13 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
177 return false; 177 return false;
178 } 178 }
179 179
180 if ((perms & (uint)PermissionMask.Copy) == 0)
181 {
182 if (m_dialogModule != null)
183 m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system");
184 return false;
185 }
186
180 AssetBase asset = m_scene.CreateAsset( 187 AssetBase asset = m_scene.CreateAsset(
181 group.GetPartName(localID), 188 group.GetPartName(localID),
182 group.GetPartDescription(localID), 189 group.GetPartDescription(localID),
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
index 249a40d..9c441ed 100644
--- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
@@ -29,6 +29,8 @@ using System;
29using System.Linq; 29using System.Linq;
30using System.Reflection; 30using System.Reflection;
31using System.Timers; 31using System.Timers;
32using System.IO;
33using System.Diagnostics;
32using System.Threading; 34using System.Threading;
33using System.Collections.Generic; 35using System.Collections.Generic;
34using log4net; 36using log4net;
@@ -57,13 +59,24 @@ namespace OpenSim.Region.CoreModules.World.Region
57 protected UUID m_Initiator; 59 protected UUID m_Initiator;
58 protected bool m_Notice = false; 60 protected bool m_Notice = false;
59 protected IDialogModule m_DialogModule = null; 61 protected IDialogModule m_DialogModule = null;
62 protected string m_MarkerPath = String.Empty;
63 private int[] m_CurrentAlerts = null;
60 64
61 public void Initialise(IConfigSource config) 65 public void Initialise(IConfigSource config)
62 { 66 {
67 IConfig restartConfig = config.Configs["RestartModule"];
68 if (restartConfig != null)
69 {
70 m_MarkerPath = restartConfig.GetString("MarkerPath", String.Empty);
71 }
63 } 72 }
64 73
65 public void AddRegion(Scene scene) 74 public void AddRegion(Scene scene)
66 { 75 {
76 if (m_MarkerPath != String.Empty)
77 File.Delete(Path.Combine(m_MarkerPath,
78 scene.RegionInfo.RegionID.ToString()));
79
67 m_Scene = scene; 80 m_Scene = scene;
68 81
69 scene.RegisterModuleInterface<IRestartModule>(this); 82 scene.RegisterModuleInterface<IRestartModule>(this);
@@ -122,6 +135,7 @@ namespace OpenSim.Region.CoreModules.World.Region
122 135
123 if (alerts == null) 136 if (alerts == null)
124 { 137 {
138 CreateMarkerFile();
125 m_Scene.RestartNow(); 139 m_Scene.RestartNow();
126 return; 140 return;
127 } 141 }
@@ -129,25 +143,28 @@ namespace OpenSim.Region.CoreModules.World.Region
129 m_Message = message; 143 m_Message = message;
130 m_Initiator = initiator; 144 m_Initiator = initiator;
131 m_Notice = notice; 145 m_Notice = notice;
146 m_CurrentAlerts = alerts;
132 m_Alerts = new List<int>(alerts); 147 m_Alerts = new List<int>(alerts);
133 m_Alerts.Sort(); 148 m_Alerts.Sort();
134 m_Alerts.Reverse(); 149 m_Alerts.Reverse();
135 150
136 if (m_Alerts[0] == 0) 151 if (m_Alerts[0] == 0)
137 { 152 {
153 CreateMarkerFile();
138 m_Scene.RestartNow(); 154 m_Scene.RestartNow();
139 return; 155 return;
140 } 156 }
141 157
142 int nextInterval = DoOneNotice(); 158 int nextInterval = DoOneNotice(true);
143 159
144 SetTimer(nextInterval); 160 SetTimer(nextInterval);
145 } 161 }
146 162
147 public int DoOneNotice() 163 public int DoOneNotice(bool sendOut)
148 { 164 {
149 if (m_Alerts.Count == 0 || m_Alerts[0] == 0) 165 if (m_Alerts.Count == 0 || m_Alerts[0] == 0)
150 { 166 {
167 CreateMarkerFile();
151 m_Scene.RestartNow(); 168 m_Scene.RestartNow();
152 return 0; 169 return 0;
153 } 170 }
@@ -168,34 +185,37 @@ namespace OpenSim.Region.CoreModules.World.Region
168 185
169 m_Alerts.RemoveAt(0); 186 m_Alerts.RemoveAt(0);
170 187
171 int minutes = currentAlert / 60; 188 if (sendOut)
172 string currentAlertString = String.Empty;
173 if (minutes > 0)
174 { 189 {
175 if (minutes == 1) 190 int minutes = currentAlert / 60;
176 currentAlertString += "1 minute"; 191 string currentAlertString = String.Empty;
177 else 192 if (minutes > 0)
178 currentAlertString += String.Format("{0} minutes", minutes); 193 {
194 if (minutes == 1)
195 currentAlertString += "1 minute";
196 else
197 currentAlertString += String.Format("{0} minutes", minutes);
198 if ((currentAlert % 60) != 0)
199 currentAlertString += " and ";
200 }
179 if ((currentAlert % 60) != 0) 201 if ((currentAlert % 60) != 0)
180 currentAlertString += " and "; 202 {
181 } 203 int seconds = currentAlert % 60;
182 if ((currentAlert % 60) != 0) 204 if (seconds == 1)
183 { 205 currentAlertString += "1 second";
184 int seconds = currentAlert % 60; 206 else
185 if (seconds == 1) 207 currentAlertString += String.Format("{0} seconds", seconds);
186 currentAlertString += "1 second"; 208 }
187 else
188 currentAlertString += String.Format("{0} seconds", seconds);
189 }
190 209
191 string msg = String.Format(m_Message, currentAlertString); 210 string msg = String.Format(m_Message, currentAlertString);
192 211
193 if (m_DialogModule != null && msg != String.Empty) 212 if (m_DialogModule != null && msg != String.Empty)
194 { 213 {
195 if (m_Notice) 214 if (m_Notice)
196 m_DialogModule.SendGeneralAlert(msg); 215 m_DialogModule.SendGeneralAlert(msg);
197 else 216 else
198 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg); 217 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg);
218 }
199 } 219 }
200 220
201 return currentAlert - nextAlert; 221 return currentAlert - nextAlert;
@@ -212,7 +232,25 @@ namespace OpenSim.Region.CoreModules.World.Region
212 232
213 private void OnTimer(object source, ElapsedEventArgs e) 233 private void OnTimer(object source, ElapsedEventArgs e)
214 { 234 {
215 int nextInterval = DoOneNotice(); 235 int nextInterval = DoOneNotice(true);
236
237 SetTimer(nextInterval);
238 }
239
240 public void DelayRestart(int seconds, string message)
241 {
242 if (m_CountdownTimer == null)
243 return;
244
245 m_CountdownTimer.Stop();
246 m_CountdownTimer = null;
247
248 m_Alerts = new List<int>(m_CurrentAlerts);
249 m_Alerts.Add(seconds);
250 m_Alerts.Sort();
251 m_Alerts.Reverse();
252
253 int nextInterval = DoOneNotice(false);
216 254
217 SetTimer(nextInterval); 255 SetTimer(nextInterval);
218 } 256 }
@@ -226,6 +264,9 @@ namespace OpenSim.Region.CoreModules.World.Region
226 if (m_DialogModule != null && message != String.Empty) 264 if (m_DialogModule != null && message != String.Empty)
227 m_DialogModule.SendGeneralAlert(message); 265 m_DialogModule.SendGeneralAlert(message);
228 } 266 }
267 if (m_MarkerPath != String.Empty)
268 File.Delete(Path.Combine(m_MarkerPath,
269 m_Scene.RegionInfo.RegionID.ToString()));
229 } 270 }
230 271
231 private void HandleRegionRestart(string module, string[] args) 272 private void HandleRegionRestart(string module, string[] args)
@@ -270,5 +311,25 @@ namespace OpenSim.Region.CoreModules.World.Region
270 311
271 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); 312 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice);
272 } 313 }
314
315 protected void CreateMarkerFile()
316 {
317 if (m_MarkerPath == String.Empty)
318 return;
319
320 string path = Path.Combine(m_MarkerPath, m_Scene.RegionInfo.RegionID.ToString());
321 try
322 {
323 string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString();
324 FileStream fs = File.Create(path);
325 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
326 Byte[] buf = enc.GetBytes(pidstring);
327 fs.Write(buf, 0, buf.Length);
328 fs.Close();
329 }
330 catch (Exception)
331 {
332 }
333 }
273 } 334 }
274} \ No newline at end of file 335} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index fd30c46..4d738a5 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -644,6 +644,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
644 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); 644 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
645 m_scene.SaveTerrain(); 645 m_scene.SaveTerrain();
646 646
647 m_scene.EventManager.TriggerTerrainUpdate();
648
647 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. 649 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
648 //m_scene.CreateTerrainTexture(true); 650 //m_scene.CreateTerrainTexture(true);
649 } 651 }
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index ed2b06a..d38f34b 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -65,6 +65,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
65 private bool m_useAntiAliasing = false; // TODO: Make this a config option 65 private bool m_useAntiAliasing = false; // TODO: Make this a config option
66 private bool m_Enabled = false; 66 private bool m_Enabled = false;
67 67
68 private Bitmap lastImage = null;
69 private DateTime lastImageTime = DateTime.MinValue;
70
68 #region Region Module interface 71 #region Region Module interface
69 72
70 public void Initialise(IConfigSource source) 73 public void Initialise(IConfigSource source)
@@ -87,14 +90,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
87 90
88 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); 91 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
89 if (renderers.Count > 0) 92 if (renderers.Count > 0)
90 { 93 m_log.Info("[MAPTILE]: Loaded prim mesher " + renderers[0]);
91 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
92 m_log.DebugFormat("[WARP 3D IMAGE MODULE]: Loaded prim mesher {0}", m_primMesher);
93 }
94 else 94 else
95 { 95 m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
96 m_log.Debug("[WARP 3D IMAGE MODULE]: No prim mesher loaded, prim rendering will be disabled");
97 }
98 96
99 m_scene.RegisterModuleInterface<IMapImageGenerator>(this); 97 m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
100 } 98 }
@@ -127,9 +125,25 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
127 125
128 public Bitmap CreateMapTile() 126 public Bitmap CreateMapTile()
129 { 127 {
128 if ((DateTime.Now - lastImageTime).TotalSeconds < 3600)
129 {
130 return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat);
131 }
132
133 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
134 if (renderers.Count > 0)
135 {
136 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
137 }
138
130 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); 139 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
131 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); 140 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
132 return CreateMapTile(viewport, false); 141 Bitmap tile = CreateMapTile(viewport, false);
142 m_primMesher = null;
143
144 lastImage = tile;
145 lastImageTime = DateTime.Now;
146 return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat);
133 } 147 }
134 148
135 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) 149 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index 708a9a2..4c96a50 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -128,85 +128,93 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
128 128
129 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) 129 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags)
130 { 130 {
131 List<MapBlockData> blocks = new List<MapBlockData>(); 131 Util.FireAndForget(x =>
132 MapBlockData data;
133 if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4))
134 { 132 {
133 if (mapName.Length < 2)
134 {
135 remoteClient.SendAlertMessage("Use a search string with at least 2 characters");
136 return;
137 }
138
139 //m_log.DebugFormat("MAP NAME=({0})", mapName);
140
141 // Hack to get around the fact that ll V3 now drops the port from the
142 // map name. See https://jira.secondlife.com/browse/VWR-28570
143 //
144 // Caller, use this magic form instead:
145 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128
146 // or url encode if possible.
147 // the hacks we do with this viewer...
148 //
149 string mapNameOrig = mapName;
150 if (mapName.Contains("|"))
151 mapName = mapName.Replace('|', ':');
152 if (mapName.Contains("+"))
153 mapName = mapName.Replace('+', ' ');
154 if (mapName.Contains("!"))
155 mapName = mapName.Replace('!', '/');
156
157 // try to fetch from GridServer
158 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
159 // if (regionInfos.Count == 0)
160 // remoteClient.SendAlertMessage("Hyperlink could not be established.");
161
162 //m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);
163 List<MapBlockData> blocks = new List<MapBlockData>();
164
165 MapBlockData data;
166 if (regionInfos.Count > 0)
167 {
168 foreach (GridRegion info in regionInfos)
169 {
170 data = new MapBlockData();
171 data.Agents = 0;
172 data.Access = info.Access;
173 if (flags == 2) // V2 sends this
174 data.MapImageId = UUID.Zero;
175 else
176 data.MapImageId = info.TerrainImage;
177 // ugh! V2-3 is very sensitive about the result being
178 // exactly the same as the requested name
179 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
180 data.Name = mapNameOrig;
181 else
182 data.Name = info.RegionName;
183 data.RegionFlags = 0; // TODO not used?
184 data.WaterHeight = 0; // not used
185 data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
186 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
187 blocks.Add(data);
188 }
189 }
190
135 // final block, closing the search result 191 // final block, closing the search result
136 AddFinalBlock(blocks); 192 data = new MapBlockData();
193 data.Agents = 0;
194 data.Access = 255;
195 data.MapImageId = UUID.Zero;
196 data.Name = mapName;
197 data.RegionFlags = 0;
198 data.WaterHeight = 0; // not used
199 data.X = 0;
200 data.Y = 0;
201 blocks.Add(data);
137 202
138 // flags are agent flags sent from the viewer. 203 // flags are agent flags sent from the viewer.
139 // they have different values depending on different viewers, apparently 204 // they have different values depending on different viewers, apparently
140 remoteClient.SendMapBlock(blocks, flags); 205 remoteClient.SendMapBlock(blocks, flags);
141 remoteClient.SendAlertMessage("Use a search string with at least 3 characters");
142 return;
143 }
144
145 206
146 //m_log.DebugFormat("MAP NAME=({0})", mapName); 207 // send extra user messages for V3
147 208 // because the UI is very confusing
148 // Hack to get around the fact that ll V3 now drops the port from the 209 // while we don't fix the hard-coded urls
149 // map name. See https://jira.secondlife.com/browse/VWR-28570 210 if (flags == 2)
150 //
151 // Caller, use this magic form instead:
152 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128
153 // or url encode if possible.
154 // the hacks we do with this viewer...
155 //
156 string mapNameOrig = mapName;
157 if (mapName.Contains("|"))
158 mapName = mapName.Replace('|', ':');
159 if (mapName.Contains("+"))
160 mapName = mapName.Replace('+', ' ');
161 if (mapName.Contains("!"))
162 mapName = mapName.Replace('!', '/');
163
164 // try to fetch from GridServer
165 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
166
167 m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags);
168 if (regionInfos.Count > 0)
169 {
170 foreach (GridRegion info in regionInfos)
171 { 211 {
172 data = new MapBlockData(); 212 if (regionInfos.Count == 0)
173 data.Agents = 0; 213 remoteClient.SendAgentAlertMessage("No regions found with that name.", true);
174 data.Access = info.Access; 214 else if (regionInfos.Count == 1)
175 if (flags == 2) // V2 sends this 215 remoteClient.SendAgentAlertMessage("Region found!", false);
176 data.MapImageId = UUID.Zero;
177 else
178 data.MapImageId = info.TerrainImage;
179 // ugh! V2-3 is very sensitive about the result being
180 // exactly the same as the requested name
181 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
182 data.Name = mapNameOrig;
183 else
184 data.Name = info.RegionName;
185 data.RegionFlags = 0; // TODO not used?
186 data.WaterHeight = 0; // not used
187 data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
188 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
189 blocks.Add(data);
190 } 216 }
191 } 217 });
192
193 // final block, closing the search result
194 AddFinalBlock(blocks);
195
196 // flags are agent flags sent from the viewer.
197 // they have different values depending on different viewers, apparently
198 remoteClient.SendMapBlock(blocks, flags);
199
200 // send extra user messages for V3
201 // because the UI is very confusing
202 // while we don't fix the hard-coded urls
203 if (flags == 2)
204 {
205 if (regionInfos.Count == 0)
206 remoteClient.SendAlertMessage("No regions found with that name.");
207 else if (regionInfos.Count == 1)
208 remoteClient.SendAlertMessage("Region found!");
209 }
210 } 218 }
211 219
212 private void AddFinalBlock(List<MapBlockData> blocks) 220 private void AddFinalBlock(List<MapBlockData> blocks)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index c50ab64..bf18616 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -66,7 +66,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
66 private static readonly UUID STOP_UUID = UUID.Random(); 66 private static readonly UUID STOP_UUID = UUID.Random();
67 private static readonly string m_mapLayerPath = "0001/"; 67 private static readonly string m_mapLayerPath = "0001/";
68 68
69 private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>(); 69 private ManualResetEvent queueEvent = new ManualResetEvent(false);
70 private Queue<MapRequestState> requests = new Queue<MapRequestState>();
71
72 private ManualResetEvent m_mapBlockRequestEvent = new ManualResetEvent(false);
73 private Dictionary<UUID, Queue<MapBlockRequestData>> m_mapBlockRequests = new Dictionary<UUID, Queue<MapBlockRequestData>>();
70 74
71 protected Scene m_scene; 75 protected Scene m_scene;
72 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); 76 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
@@ -74,7 +78,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
74 private int blacklistTimeout = 10*60*1000; // 10 minutes 78 private int blacklistTimeout = 10*60*1000; // 10 minutes
75 private byte[] myMapImageJPEG; 79 private byte[] myMapImageJPEG;
76 protected volatile bool m_Enabled = false; 80 protected volatile bool m_Enabled = false;
77 private Dictionary<UUID, MapRequestState> m_openRequests = new Dictionary<UUID, MapRequestState>();
78 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>(); 81 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>();
79 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>(); 82 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>();
80 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>(); 83 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>();
@@ -91,7 +94,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
91 if (Util.GetConfigVarFromSections<string>( 94 if (Util.GetConfigVarFromSections<string>(
92 config, "WorldMapModule", configSections, "WorldMap") == "WorldMap") 95 config, "WorldMapModule", configSections, "WorldMap") == "WorldMap")
93 m_Enabled = true; 96 m_Enabled = true;
94 97
95 blacklistTimeout 98 blacklistTimeout
96 = Util.GetConfigVarFromSections<int>(config, "BlacklistTimeout", configSections, 10 * 60) * 1000; 99 = Util.GetConfigVarFromSections<int>(config, "BlacklistTimeout", configSections, 10 * 60) * 1000;
97 } 100 }
@@ -234,54 +237,54 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
234 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is 237 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
235 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. 238 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
236 239
237 if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) 240 //if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
238 { 241 //{
239 ScenePresence avatarPresence = null; 242 // ScenePresence avatarPresence = null;
240 243
241 m_scene.TryGetScenePresence(agentID, out avatarPresence); 244 // m_scene.TryGetScenePresence(agentID, out avatarPresence);
242 245
243 if (avatarPresence != null) 246 // if (avatarPresence != null)
244 { 247 // {
245 bool lookup = false; 248 // bool lookup = false;
246 249
247 lock (cachedMapBlocks) 250 // lock (cachedMapBlocks)
248 { 251 // {
249 if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) 252 // if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
250 { 253 // {
251 List<MapBlockData> mapBlocks; 254 // List<MapBlockData> mapBlocks;
252 255
253 mapBlocks = cachedMapBlocks; 256 // mapBlocks = cachedMapBlocks;
254 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 257 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
255 } 258 // }
256 else 259 // else
257 { 260 // {
258 lookup = true; 261 // lookup = true;
259 } 262 // }
260 } 263 // }
261 if (lookup) 264 // if (lookup)
262 { 265 // {
263 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; 266 // List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
264 267
265 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 268 // List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
266 (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, 269 // (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
267 (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, 270 // (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
268 (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, 271 // (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
269 (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); 272 // (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
270 foreach (GridRegion r in regions) 273 // foreach (GridRegion r in regions)
271 { 274 // {
272 MapBlockData block = new MapBlockData(); 275 // MapBlockData block = new MapBlockData();
273 MapBlockFromGridRegion(block, r, 0); 276 // MapBlockFromGridRegion(block, r, 0);
274 mapBlocks.Add(block); 277 // mapBlocks.Add(block);
275 } 278 // }
276 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 279 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
277 280
278 lock (cachedMapBlocks) 281 // lock (cachedMapBlocks)
279 cachedMapBlocks = mapBlocks; 282 // cachedMapBlocks = mapBlocks;
280 283
281 cachedTime = Util.UnixTimeSinceEpoch(); 284 // cachedTime = Util.UnixTimeSinceEpoch();
282 } 285 // }
283 } 286 // }
284 } 287 //}
285 288
286 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); 289 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
287 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); 290 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
@@ -308,8 +311,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
308 protected static OSDMapLayer GetOSDMapLayerResponse() 311 protected static OSDMapLayer GetOSDMapLayerResponse()
309 { 312 {
310 OSDMapLayer mapLayer = new OSDMapLayer(); 313 OSDMapLayer mapLayer = new OSDMapLayer();
311 mapLayer.Right = 5000; 314 mapLayer.Right = 2048;
312 mapLayer.Top = 5000; 315 mapLayer.Top = 2048;
313 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); 316 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
314 317
315 return mapLayer; 318 return mapLayer;
@@ -338,6 +341,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
338 { 341 {
339 m_rootAgents.Remove(AgentId); 342 m_rootAgents.Remove(AgentId);
340 } 343 }
344 lock (m_mapBlockRequestEvent)
345 {
346 if (m_mapBlockRequests.ContainsKey(AgentId))
347 m_mapBlockRequests.Remove(AgentId);
348 }
341 } 349 }
342 #endregion 350 #endregion
343 351
@@ -360,6 +368,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
360 ThreadPriority.BelowNormal, 368 ThreadPriority.BelowNormal,
361 true, 369 true,
362 true); 370 true);
371 Watchdog.StartThread(
372 MapBlockSendThread,
373 string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName),
374 ThreadPriority.BelowNormal,
375 true,
376 true);
363 } 377 }
364 378
365 /// <summary> 379 /// <summary>
@@ -375,7 +389,27 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
375 st.itemtype=0; 389 st.itemtype=0;
376 st.regionhandle=0; 390 st.regionhandle=0;
377 391
378 requests.Enqueue(st); 392 lock (requests)
393 {
394 queueEvent.Set();
395 requests.Enqueue(st);
396 }
397
398 MapBlockRequestData req = new MapBlockRequestData();
399
400 req.client = null;
401 req.minX = 0;
402 req.maxX = 0;
403 req.minY = 0;
404 req.maxY = 0;
405 req.flags = 0;
406
407 lock (m_mapBlockRequestEvent)
408 {
409 m_mapBlockRequests[UUID.Zero] = new Queue<MapBlockRequestData>();
410 m_mapBlockRequests[UUID.Zero].Enqueue(req);
411 m_mapBlockRequestEvent.Set();
412 }
379 } 413 }
380 414
381 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, 415 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
@@ -531,7 +565,21 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
531 { 565 {
532 while (true) 566 while (true)
533 { 567 {
534 MapRequestState st = requests.Dequeue(1000); 568 MapRequestState st = new MapRequestState();
569 bool valid = false;
570 queueEvent.WaitOne();
571 lock (requests)
572 {
573 if (requests.Count > 0)
574 {
575 st = requests.Dequeue();
576 valid = true;
577 }
578 if (requests.Count == 0)
579 queueEvent.Reset();
580 }
581 if (!valid)
582 continue;
535 583
536 // end gracefully 584 // end gracefully
537 if (st.agentID == STOP_UUID) 585 if (st.agentID == STOP_UUID)
@@ -549,13 +597,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
549 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle)) 597 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle))
550 { 598 {
551 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break 599 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
552 Thread.Sleep(80); 600 Thread.Sleep(100);
553 601
554 RequestMapItemsDelegate d = RequestMapItemsAsync;
555 d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null);
556 //OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
557 //RequestMapItemsCompleted(response);
558 Interlocked.Increment(ref nAsyncRequests); 602 Interlocked.Increment(ref nAsyncRequests);
603 Util.FireAndForget(x =>
604 {
605 RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
606 });
559 } 607 }
560 } 608 }
561 609
@@ -577,110 +625,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
577 /// <param name="state"></param> 625 /// <param name="state"></param>
578 public void EnqueueMapItemRequest(MapRequestState state) 626 public void EnqueueMapItemRequest(MapRequestState state)
579 { 627 {
580 requests.Enqueue(state); 628 lock (requests)
581 }
582
583 /// <summary>
584 /// Sends the mapitem response to the IClientAPI
585 /// </summary>
586 /// <param name="response">The OSDMap Response for the mapitem</param>
587 private void RequestMapItemsCompleted(IAsyncResult iar)
588 {
589 AsyncResult result = (AsyncResult)iar;
590 RequestMapItemsDelegate icon = (RequestMapItemsDelegate)result.AsyncDelegate;
591
592 OSDMap response = (OSDMap)icon.EndInvoke(iar);
593
594 Interlocked.Decrement(ref nAsyncRequests);
595
596 if (!response.ContainsKey("requestID"))
597 return;
598
599 UUID requestID = response["requestID"].AsUUID();
600
601 if (requestID != UUID.Zero)
602 { 629 {
603 MapRequestState mrs = new MapRequestState(); 630 queueEvent.Set();
604 mrs.agentID = UUID.Zero; 631 requests.Enqueue(state);
605 lock (m_openRequests)
606 {
607 if (m_openRequests.ContainsKey(requestID))
608 {
609 mrs = m_openRequests[requestID];
610 m_openRequests.Remove(requestID);
611 }
612 }
613
614 if (mrs.agentID != UUID.Zero)
615 {
616 ScenePresence av = null;
617 m_scene.TryGetScenePresence(mrs.agentID, out av);
618 if (av != null)
619 {
620 if (response.ContainsKey(mrs.itemtype.ToString()))
621 {
622 List<mapItemReply> returnitems = new List<mapItemReply>();
623 OSDArray itemarray = (OSDArray)response[mrs.itemtype.ToString()];
624 for (int i = 0; i < itemarray.Count; i++)
625 {
626 OSDMap mapitem = (OSDMap)itemarray[i];
627 mapItemReply mi = new mapItemReply();
628 mi.x = (uint)mapitem["X"].AsInteger();
629 mi.y = (uint)mapitem["Y"].AsInteger();
630 mi.id = mapitem["ID"].AsUUID();
631 mi.Extra = mapitem["Extra"].AsInteger();
632 mi.Extra2 = mapitem["Extra2"].AsInteger();
633 mi.name = mapitem["Name"].AsString();
634 returnitems.Add(mi);
635 }
636 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags);
637 }
638
639 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
640 uint itemtype = 7;
641
642 if (response.ContainsKey(itemtype.ToString()))
643 {
644 List<mapItemReply> returnitems = new List<mapItemReply>();
645 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
646 for (int i = 0; i < itemarray.Count; i++)
647 {
648 OSDMap mapitem = (OSDMap)itemarray[i];
649 mapItemReply mi = new mapItemReply();
650 mi.x = (uint)mapitem["X"].AsInteger();
651 mi.y = (uint)mapitem["Y"].AsInteger();
652 mi.id = mapitem["ID"].AsUUID();
653 mi.Extra = mapitem["Extra"].AsInteger();
654 mi.Extra2 = mapitem["Extra2"].AsInteger();
655 mi.name = mapitem["Name"].AsString();
656 returnitems.Add(mi);
657 }
658 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
659 }
660
661 // Service 1 (MAP_ITEM_TELEHUB)
662 itemtype = 1;
663
664 if (response.ContainsKey(itemtype.ToString()))
665 {
666 List<mapItemReply> returnitems = new List<mapItemReply>();
667 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
668 for (int i = 0; i < itemarray.Count; i++)
669 {
670 OSDMap mapitem = (OSDMap)itemarray[i];
671 mapItemReply mi = new mapItemReply();
672 mi.x = (uint)mapitem["X"].AsInteger();
673 mi.y = (uint)mapitem["Y"].AsInteger();
674 mi.id = mapitem["ID"].AsUUID();
675 mi.Extra = mapitem["Extra"].AsInteger();
676 mi.Extra2 = mapitem["Extra2"].AsInteger();
677 mi.name = mapitem["Name"].AsString();
678 returnitems.Add(mi);
679 }
680 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
681 }
682 }
683 }
684 } 632 }
685 } 633 }
686 634
@@ -707,8 +655,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
707 EnqueueMapItemRequest(st); 655 EnqueueMapItemRequest(st);
708 } 656 }
709 657
710 private delegate OSDMap RequestMapItemsDelegate(UUID id, uint flags,
711 uint EstateID, bool godlike, uint itemtype, ulong regionhandle);
712 /// <summary> 658 /// <summary>
713 /// Does the actual remote mapitem request 659 /// Does the actual remote mapitem request
714 /// This should be called from an asynchronous thread 660 /// This should be called from an asynchronous thread
@@ -723,7 +669,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
723 /// <param name="itemtype">passed in from packet</param> 669 /// <param name="itemtype">passed in from packet</param>
724 /// <param name="regionhandle">Region we're looking up</param> 670 /// <param name="regionhandle">Region we're looking up</param>
725 /// <returns></returns> 671 /// <returns></returns>
726 private OSDMap RequestMapItemsAsync(UUID id, uint flags, 672 private void RequestMapItemsAsync(UUID id, uint flags,
727 uint EstateID, bool godlike, uint itemtype, ulong regionhandle) 673 uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
728 { 674 {
729// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype); 675// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype);
@@ -746,7 +692,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
746 } 692 }
747 693
748 if (blacklisted) 694 if (blacklisted)
749 return new OSDMap(); 695 {
696 Interlocked.Decrement(ref nAsyncRequests);
697 return;
698 }
750 699
751 UUID requestID = UUID.Random(); 700 UUID requestID = UUID.Random();
752 lock (m_cachedRegionMapItemsAddress) 701 lock (m_cachedRegionMapItemsAddress)
@@ -754,6 +703,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
754 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) 703 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle))
755 httpserver = m_cachedRegionMapItemsAddress[regionhandle]; 704 httpserver = m_cachedRegionMapItemsAddress[regionhandle];
756 } 705 }
706
757 if (httpserver.Length == 0) 707 if (httpserver.Length == 0)
758 { 708 {
759 uint x = 0, y = 0; 709 uint x = 0, y = 0;
@@ -798,18 +748,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
798 748
799 // Can't find the http server 749 // Can't find the http server
800 if (httpserver.Length == 0 || blacklisted) 750 if (httpserver.Length == 0 || blacklisted)
801 return new OSDMap(); 751 {
802 752 Interlocked.Decrement(ref nAsyncRequests);
803 MapRequestState mrs = new MapRequestState(); 753 return;
804 mrs.agentID = id; 754 }
805 mrs.EstateID = EstateID;
806 mrs.flags = flags;
807 mrs.godlike = godlike;
808 mrs.itemtype=itemtype;
809 mrs.regionhandle = regionhandle;
810
811 lock (m_openRequests)
812 m_openRequests.Add(requestID, mrs);
813 755
814 WebRequest mapitemsrequest = null; 756 WebRequest mapitemsrequest = null;
815 try 757 try
@@ -819,7 +761,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
819 catch (Exception e) 761 catch (Exception e)
820 { 762 {
821 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e); 763 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e);
822 return new OSDMap(); 764 Interlocked.Decrement(ref nAsyncRequests);
765 return;
823 } 766 }
824 767
825 mapitemsrequest.Method = "POST"; 768 mapitemsrequest.Method = "POST";
@@ -844,7 +787,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
844 catch (WebException ex) 787 catch (WebException ex)
845 { 788 {
846 m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message); 789 m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message);
847 responseMap["connect"] = OSD.FromBoolean(false);
848 lock (m_blacklistedurls) 790 lock (m_blacklistedurls)
849 { 791 {
850 if (!m_blacklistedurls.ContainsKey(httpserver)) 792 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -853,13 +795,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
853 795
854 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 796 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
855 797
856 return responseMap; 798 Interlocked.Decrement(ref nAsyncRequests);
799 return;
857 } 800 }
858 catch 801 catch
859 { 802 {
860 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 803 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
861 responseMap["connect"] = OSD.FromBoolean(false); 804 Interlocked.Decrement(ref nAsyncRequests);
862 return responseMap; 805 return;
863 } 806 }
864 finally 807 finally
865 { 808 {
@@ -868,26 +811,24 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
868 } 811 }
869 812
870 string response_mapItems_reply = null; 813 string response_mapItems_reply = null;
871 { 814 { // get the response
815 StreamReader sr = null;
872 try 816 try
873 { 817 {
874 using (WebResponse webResponse = mapitemsrequest.GetResponse()) 818 WebResponse webResponse = mapitemsrequest.GetResponse();
819 if (webResponse != null)
875 { 820 {
876 if (webResponse != null) 821 sr = new StreamReader(webResponse.GetResponseStream());
877 { 822 response_mapItems_reply = sr.ReadToEnd().Trim();
878 using (Stream s = webResponse.GetResponseStream()) 823 }
879 using (StreamReader sr = new StreamReader(s)) 824 else
880 response_mapItems_reply = sr.ReadToEnd().Trim(); 825 {
881 } 826 Interlocked.Decrement(ref nAsyncRequests);
882 else 827 return;
883 { 828 }
884 return new OSDMap();
885 }
886 }
887 } 829 }
888 catch (WebException) 830 catch (WebException)
889 { 831 {
890 responseMap["connect"] = OSD.FromBoolean(false);
891 lock (m_blacklistedurls) 832 lock (m_blacklistedurls)
892 { 833 {
893 if (!m_blacklistedurls.ContainsKey(httpserver)) 834 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -896,19 +837,25 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
896 837
897 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 838 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
898 839
899 return responseMap; 840 Interlocked.Decrement(ref nAsyncRequests);
841 return;
900 } 842 }
901 catch 843 catch
902 { 844 {
903 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 845 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
904 responseMap["connect"] = OSD.FromBoolean(false);
905 lock (m_blacklistedregions) 846 lock (m_blacklistedregions)
906 { 847 {
907 if (!m_blacklistedregions.ContainsKey(regionhandle)) 848 if (!m_blacklistedregions.ContainsKey(regionhandle))
908 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 849 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
909 } 850 }
910 851
911 return responseMap; 852 Interlocked.Decrement(ref nAsyncRequests);
853 return;
854 }
855 finally
856 {
857 if (sr != null)
858 sr.Close();
912 } 859 }
913 860
914 OSD rezResponse = null; 861 OSD rezResponse = null;
@@ -922,15 +869,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
922 catch (Exception ex) 869 catch (Exception ex)
923 { 870 {
924 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message); 871 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message);
925 responseMap["connect"] = OSD.FromBoolean(false);
926
927 lock (m_blacklistedregions) 872 lock (m_blacklistedregions)
928 { 873 {
929 if (!m_blacklistedregions.ContainsKey(regionhandle)) 874 if (!m_blacklistedregions.ContainsKey(regionhandle))
930 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 875 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
931 } 876 }
932 877
933 return responseMap; 878 Interlocked.Decrement(ref nAsyncRequests);
879 return;
934 } 880 }
935 } 881 }
936 882
@@ -944,7 +890,78 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
944 } 890 }
945 } 891 }
946 892
947 return responseMap; 893 Interlocked.Decrement(ref nAsyncRequests);
894
895 if (id != UUID.Zero)
896 {
897 ScenePresence av = null;
898 m_scene.TryGetScenePresence(id, out av);
899 if (av != null)
900 {
901 if (responseMap.ContainsKey(itemtype.ToString()))
902 {
903 List<mapItemReply> returnitems = new List<mapItemReply>();
904 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
905 for (int i = 0; i < itemarray.Count; i++)
906 {
907 OSDMap mapitem = (OSDMap)itemarray[i];
908 mapItemReply mi = new mapItemReply();
909 mi.x = (uint)mapitem["X"].AsInteger();
910 mi.y = (uint)mapitem["Y"].AsInteger();
911 mi.id = mapitem["ID"].AsUUID();
912 mi.Extra = mapitem["Extra"].AsInteger();
913 mi.Extra2 = mapitem["Extra2"].AsInteger();
914 mi.name = mapitem["Name"].AsString();
915 returnitems.Add(mi);
916 }
917 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
918 }
919
920 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
921 itemtype = 7;
922
923 if (responseMap.ContainsKey(itemtype.ToString()))
924 {
925 List<mapItemReply> returnitems = new List<mapItemReply>();
926 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
927 for (int i = 0; i < itemarray.Count; i++)
928 {
929 OSDMap mapitem = (OSDMap)itemarray[i];
930 mapItemReply mi = new mapItemReply();
931 mi.x = (uint)mapitem["X"].AsInteger();
932 mi.y = (uint)mapitem["Y"].AsInteger();
933 mi.id = mapitem["ID"].AsUUID();
934 mi.Extra = mapitem["Extra"].AsInteger();
935 mi.Extra2 = mapitem["Extra2"].AsInteger();
936 mi.name = mapitem["Name"].AsString();
937 returnitems.Add(mi);
938 }
939 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
940 }
941
942 // Service 1 (MAP_ITEM_TELEHUB)
943 itemtype = 1;
944
945 if (responseMap.ContainsKey(itemtype.ToString()))
946 {
947 List<mapItemReply> returnitems = new List<mapItemReply>();
948 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
949 for (int i = 0; i < itemarray.Count; i++)
950 {
951 OSDMap mapitem = (OSDMap)itemarray[i];
952 mapItemReply mi = new mapItemReply();
953 mi.x = (uint)mapitem["X"].AsInteger();
954 mi.y = (uint)mapitem["Y"].AsInteger();
955 mi.id = mapitem["ID"].AsUUID();
956 mi.Extra = mapitem["Extra"].AsInteger();
957 mi.Extra2 = mapitem["Extra2"].AsInteger();
958 mi.name = mapitem["Name"].AsString();
959 returnitems.Add(mi);
960 }
961 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
962 }
963 }
964 }
948 } 965 }
949 966
950 /// <summary> 967 /// <summary>
@@ -954,7 +971,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
954 /// <param name="minY"></param> 971 /// <param name="minY"></param>
955 /// <param name="maxX"></param> 972 /// <param name="maxX"></param>
956 /// <param name="maxY"></param> 973 /// <param name="maxY"></param>
957 public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 974 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
958 { 975 {
959 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag); 976 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag);
960 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible 977 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible
@@ -1007,21 +1024,91 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1007 1024
1008 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 1025 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1009 { 1026 {
1027 MapBlockRequestData req = new MapBlockRequestData();
1028
1029 req.client = remoteClient;
1030 req.minX = minX;
1031 req.maxX = maxX;
1032 req.minY = minY;
1033 req.maxY = maxY;
1034 req.flags = flag;
1035
1036 lock (m_mapBlockRequestEvent)
1037 {
1038 if (!m_mapBlockRequests.ContainsKey(remoteClient.AgentId))
1039 m_mapBlockRequests[remoteClient.AgentId] = new Queue<MapBlockRequestData>();
1040 m_mapBlockRequests[remoteClient.AgentId].Enqueue(req);
1041 m_mapBlockRequestEvent.Set();
1042 }
1043
1044 return new List<MapBlockData>();
1045 }
1046
1047 protected void MapBlockSendThread()
1048 {
1049 while (true)
1050 {
1051 List<MapBlockRequestData> thisRunData = new List<MapBlockRequestData>();
1052
1053 m_mapBlockRequestEvent.WaitOne();
1054 lock (m_mapBlockRequestEvent)
1055 {
1056 int total = 0;
1057 foreach (Queue<MapBlockRequestData> q in m_mapBlockRequests.Values)
1058 {
1059 if (q.Count > 0)
1060 thisRunData.Add(q.Dequeue());
1061
1062 total += q.Count;
1063 }
1064
1065 if (total == 0)
1066 m_mapBlockRequestEvent.Reset();
1067 }
1068
1069 foreach (MapBlockRequestData req in thisRunData)
1070 {
1071 // Null client stops thread
1072 if (req.client == null)
1073 return;
1074
1075 GetAndSendBlocksInternal(req.client, req.minX, req.minY, req.maxX, req.maxY, req.flags);
1076 }
1077
1078 Thread.Sleep(50);
1079 }
1080 }
1081
1082 protected virtual List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1083 {
1084 List<MapBlockData> allBlocks = new List<MapBlockData>();
1010 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1085 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1011 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1086 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1012 (minX - 4) * (int)Constants.RegionSize, 1087 minX * (int)Constants.RegionSize,
1013 (maxX + 4) * (int)Constants.RegionSize, 1088 maxX * (int)Constants.RegionSize,
1014 (minY - 4) * (int)Constants.RegionSize, 1089 minY * (int)Constants.RegionSize,
1015 (maxY + 4) * (int)Constants.RegionSize); 1090 maxY * (int)Constants.RegionSize);
1091// (minX - 4) * (int)Constants.RegionSize,
1092// (maxX + 4) * (int)Constants.RegionSize,
1093// (minY - 4) * (int)Constants.RegionSize,
1094// (maxY + 4) * (int)Constants.RegionSize);
1016 foreach (GridRegion r in regions) 1095 foreach (GridRegion r in regions)
1017 { 1096 {
1018 MapBlockData block = new MapBlockData(); 1097 MapBlockData block = new MapBlockData();
1019 MapBlockFromGridRegion(block, r, flag); 1098 MapBlockFromGridRegion(block, r, flag);
1020 mapBlocks.Add(block); 1099 mapBlocks.Add(block);
1100 allBlocks.Add(block);
1101 if (mapBlocks.Count >= 10)
1102 {
1103 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1104 mapBlocks.Clear();
1105 Thread.Sleep(50);
1106 }
1021 } 1107 }
1022 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); 1108 if (mapBlocks.Count > 0)
1109 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1023 1110
1024 return mapBlocks; 1111 return allBlocks;
1025 } 1112 }
1026 1113
1027 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag) 1114 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag)
@@ -1245,7 +1332,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1245 } 1332 }
1246 else 1333 else
1247 { 1334 {
1248 OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); 1335 OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount());
1249 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 1336 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
1250 { 1337 {
1251 OSDMap responsemapdata = new OSDMap(); 1338 OSDMap responsemapdata = new OSDMap();
@@ -1421,6 +1508,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1421 { 1508 {
1422 m_rootAgents.Remove(avatar.UUID); 1509 m_rootAgents.Remove(avatar.UUID);
1423 } 1510 }
1511
1512 lock (m_mapBlockRequestEvent)
1513 {
1514 if (m_mapBlockRequests.ContainsKey(avatar.UUID))
1515 m_mapBlockRequests.Remove(avatar.UUID);
1516 }
1424 } 1517 }
1425 1518
1426 public void OnRegionUp(GridRegion otherRegion) 1519 public void OnRegionUp(GridRegion otherRegion)
@@ -1465,9 +1558,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1465 Color background = Color.FromArgb(0, 0, 0, 0); 1558 Color background = Color.FromArgb(0, 0, 0, 0);
1466 SolidBrush transparent = new SolidBrush(background); 1559 SolidBrush transparent = new SolidBrush(background);
1467 Graphics g = Graphics.FromImage(overlay); 1560 Graphics g = Graphics.FromImage(overlay);
1468 g.FillRectangle(transparent, 0, 0, 256, 256); 1561 g.FillRectangle(transparent, 0, 0, 255, 255);
1469 1562
1470 SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)); 1563 SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9));
1564 Pen grey = new Pen(Color.FromArgb(255, 92, 92, 92));
1471 1565
1472 foreach (ILandObject land in parcels) 1566 foreach (ILandObject land in parcels)
1473 { 1567 {
@@ -1475,8 +1569,42 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1475 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0) 1569 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
1476 { 1570 {
1477 landForSale = true; 1571 landForSale = true;
1572
1573 bool[,] landBitmap = land.GetLandBitmap();
1574
1575 for (int x = 0 ; x < 64 ; x++)
1576 {
1577 for (int y = 0 ; y < 64 ; y++)
1578 {
1579 if (landBitmap[x, y])
1580 {
1581 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
1582
1583 if (x > 0)
1584 {
1585 if ((saleBitmap[x - 1, y] || landBitmap[x - 1, y]) == false)
1586 g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4, 255 - (y * 4));
1587 }
1588 if (y > 0)
1589 {
1590 if ((saleBitmap[x, y-1] || landBitmap[x, y-1]) == false)
1591 g.DrawLine(grey, x * 4, 255 - (y * 4), x * 4 + 3, 255 - (y * 4));
1592 }
1593 if (x < 63)
1594 {
1595 if ((saleBitmap[x + 1, y] || landBitmap[x + 1, y]) == false)
1596 g.DrawLine(grey, x * 4 + 3, 252 - (y * 4), x * 4 + 3, 255 - (y * 4));
1597 }
1598 if (y < 63)
1599 {
1600 if ((saleBitmap[x, y + 1] || landBitmap[x, y + 1]) == false)
1601 g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4 + 3, 252 - (y * 4));
1602 }
1603 }
1604 }
1605 }
1478 1606
1479 saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap()); 1607 saleBitmap = land.MergeLandBitmaps(saleBitmap, landBitmap);
1480 } 1608 }
1481 } 1609 }
1482 1610
@@ -1488,15 +1616,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1488 1616
1489 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName); 1617 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
1490 1618
1491 for (int x = 0 ; x < 64 ; x++)
1492 {
1493 for (int y = 0 ; y < 64 ; y++)
1494 {
1495 if (saleBitmap[x, y])
1496 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
1497 }
1498 }
1499
1500 try 1619 try
1501 { 1620 {
1502 return OpenJPEG.EncodeFromImage(overlay, true); 1621 return OpenJPEG.EncodeFromImage(overlay, true);
@@ -1518,4 +1637,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1518 public uint itemtype; 1637 public uint itemtype;
1519 public ulong regionhandle; 1638 public ulong regionhandle;
1520 } 1639 }
1640
1641 public struct MapBlockRequestData
1642 {
1643 public IClientAPI client;
1644 public int minX;
1645 public int minY;
1646 public int maxX;
1647 public int maxY;
1648 public uint flags;
1649 }
1521} 1650}
diff --git a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
index 0cc8fb6..e0aad2b 100644
--- a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
36 void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, 36 void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
37 InventoryItemBase item); 37 InventoryItemBase item);
38 38
39 void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, 39 bool HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
40 uint callbackID, string description, string name, sbyte invType, 40 uint callbackID, string description, string name, sbyte invType,
41 sbyte type, byte wearableType, uint nextOwnerMask); 41 sbyte type, byte wearableType, uint nextOwnerMask);
42 42
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index d9901bd..3c1247f 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Xml;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using OpenMetaverse; 31using OpenMetaverse;
31using OpenSim.Framework; 32using OpenSim.Framework;
@@ -89,7 +90,7 @@ namespace OpenSim.Region.Framework.Interfaces
89 /// <param name="addToInventory">If true then add object to user inventory</param> 90 /// <param name="addToInventory">If true then add object to user inventory</param>
90 /// <param name="append">Append to attachment point rather than replace.</param> 91 /// <param name="append">Append to attachment point rather than replace.</param>
91 /// <returns>true if the object was successfully attached, false otherwise</returns> 92 /// <returns>true if the object was successfully attached, false otherwise</returns>
92 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool addToInventory, bool append); 93 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool addToInventory, bool append);
93 94
94 /// <summary> 95 /// <summary>
95 /// Rez an attachment from user inventory and change inventory status to match. 96 /// Rez an attachment from user inventory and change inventory status to match.
@@ -98,7 +99,11 @@ namespace OpenSim.Region.Framework.Interfaces
98 /// <param name="itemID"></param> 99 /// <param name="itemID"></param>
99 /// <param name="AttachmentPt"></param> 100 /// <param name="AttachmentPt"></param>
100 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> 101 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
101 SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); 102 ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt);
103
104 // Same as above, but also load script states from a separate doc
105 ISceneEntity RezSingleAttachmentFromInventory(
106 IScenePresence presence, UUID itemID, uint AttachmentPt, XmlDocument doc);
102 107
103 /// <summary> 108 /// <summary>
104 /// Rez multiple attachments from a user's inventory 109 /// Rez multiple attachments from a user's inventory
@@ -130,7 +135,6 @@ namespace OpenSim.Region.Framework.Interfaces
130 /// <param name="grp">The attachment to detach.</param> 135 /// <param name="grp">The attachment to detach.</param>
131 void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp); 136 void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp);
132 137
133 /// <summary>
134 /// Update the position of an attachment. 138 /// Update the position of an attachment.
135 /// </summary> 139 /// </summary>
136 /// <param name="sog"></param> 140 /// <param name="sog"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
index 34aca33..d25c930 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
@@ -35,8 +35,8 @@ namespace OpenSim.Region.Framework.Interfaces
35 35
36 public interface IAvatarFactoryModule 36 public interface IAvatarFactoryModule
37 { 37 {
38 void SetAppearance(IScenePresence sp, AvatarAppearance appearance); 38 void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems);
39 void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); 39 void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems);
40 40
41 /// <summary> 41 /// <summary>
42 /// Send the appearance of an avatar to others in the scene. 42 /// Send the appearance of an avatar to others in the scene.
@@ -52,6 +52,8 @@ namespace OpenSim.Region.Framework.Interfaces
52 /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns> 52 /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns>
53 Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId); 53 Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId);
54 54
55
56 WearableCacheItem[] GetCachedItems(UUID agentId);
55 /// <summary> 57 /// <summary>
56 /// Save the baked textures for the given agent permanently in the asset database. 58 /// Save the baked textures for the given agent permanently in the asset database.
57 /// </summary> 59 /// </summary>
diff --git a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
new file mode 100644
index 0000000..21ed44f
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
@@ -0,0 +1,19 @@
1////////////////////////////////////////////////////////////////
2//
3// (c) 2009, 2010 Careminster Limited and Melanie Thielker
4//
5// All rights reserved
6//
7using System;
8using Nini.Config;
9using OpenSim.Framework;
10using OpenMetaverse;
11
12namespace OpenSim.Services.Interfaces
13{
14 public interface IBakedTextureModule
15 {
16 WearableCacheItem[] Get(UUID id);
17 void Store(UUID id, WearableCacheItem[] data);
18 }
19}
diff --git a/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs b/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs
index 522c82d..30d404e 100644
--- a/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs
@@ -40,19 +40,19 @@ namespace OpenSim.Region.Framework.Interfaces
40 /// </summary> 40 /// </summary>
41 /// <param name="agentId"></param> 41 /// <param name="agentId"></param>
42 /// <param name="capsObjectPath"></param> 42 /// <param name="capsObjectPath"></param>
43 void CreateCaps(UUID agentId); 43 void CreateCaps(UUID agentId, uint circuitCode);
44 44
45 /// <summary> 45 /// <summary>
46 /// Remove the caps handler for a given agent. 46 /// Remove the caps handler for a given agent.
47 /// </summary> 47 /// </summary>
48 /// <param name="agentId"></param> 48 /// <param name="agentId"></param>
49 void RemoveCaps(UUID agentId); 49 void RemoveCaps(UUID agentId, uint circuitCode);
50 50
51 /// <summary> 51 /// <summary>
52 /// Will return null if the agent doesn't have a caps handler registered 52 /// Will return null if the agent doesn't have a caps handler registered
53 /// </summary> 53 /// </summary>
54 /// <param name="agentId"></param> 54 /// <param name="agentId"></param>
55 Caps GetCapsForUser(UUID agentId); 55 Caps GetCapsForUser(uint circuitCode);
56 56
57 void SetAgentCapsSeeds(AgentCircuitData agent); 57 void SetAgentCapsSeeds(AgentCircuitData agent);
58 58
@@ -65,5 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces
65 void DropChildSeed(UUID agentID, ulong handle); 65 void DropChildSeed(UUID agentID, ulong handle);
66 66
67 string GetCapsPath(UUID agentId); 67 string GetCapsPath(UUID agentId);
68
69 void ActivateCaps(uint circuitCode);
68 } 70 }
69} 71}
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 150193d..8028d87 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -133,6 +133,8 @@ namespace OpenSim.Region.Framework.Interfaces
133 /// </returns> 133 /// </returns>
134 bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); 134 bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
135 135
136 ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
137
136 /// <summary> 138 /// <summary>
137 /// Stop and remove a script which is in this prim's inventory from the scene. 139 /// Stop and remove a script which is in this prim's inventory from the scene.
138 /// </summary> 140 /// </summary>
@@ -316,5 +318,6 @@ namespace OpenSim.Region.Framework.Interfaces
316 /// A <see cref="Dictionary`2"/> 318 /// A <see cref="Dictionary`2"/>
317 /// </returns> 319 /// </returns>
318 Dictionary<UUID, string> GetScriptStates(); 320 Dictionary<UUID, string> GetScriptStates();
321 Dictionary<UUID, string> GetScriptStates(bool oldIDs);
319 } 322 }
320} 323}
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 69be83e..1949a90 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -35,6 +35,8 @@ using OpenSim.Region.Framework.Scenes;
35 35
36namespace OpenSim.Region.Framework.Interfaces 36namespace OpenSim.Region.Framework.Interfaces
37{ 37{
38 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
39
38 public interface IEntityTransferModule 40 public interface IEntityTransferModule
39 { 41 {
40 /// <summary> 42 /// <summary>
@@ -50,29 +52,10 @@ namespace OpenSim.Region.Framework.Interfaces
50 /// <param name='teleportFlags'></param> 52 /// <param name='teleportFlags'></param>
51 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); 53 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
52 54
53 /// <summary> 55 bool TeleportHome(UUID id, IClientAPI client);
54 /// Teleport an agent directly to a given region without checking whether the region should be subsituted.
55 /// </summary>
56 /// <remarks>
57 /// Please use Teleport() instead unless you know exactly what you're doing.
58 /// Do not use for same region teleports.
59 /// </remarks>
60 /// <param name='sp'></param>
61 /// <param name='reg'></param>
62 /// <param name='finalDestination'>/param>
63 /// <param name='position'></param>
64 /// <param name='lookAt'></param>
65 /// <param name='teleportFlags'></param>
66 void DoTeleport(
67 ScenePresence sp, GridRegion reg, GridRegion finalDestination,
68 Vector3 position, Vector3 lookAt, uint teleportFlags);
69 56
70 /// <summary> 57 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
71 /// Teleports the agent for the given client to their home destination. 58 Vector3 position, Vector3 lookAt, uint teleportFlags);
72 /// </summary>
73 /// <param name='id'></param>
74 /// <param name='client'></param>
75 void TeleportHome(UUID id, IClientAPI client);
76 59
77 /// <summary> 60 /// <summary>
78 /// Show whether the given agent is being teleported. 61 /// Show whether the given agent is being teleported.
@@ -89,7 +72,12 @@ namespace OpenSim.Region.Framework.Interfaces
89 72
90 void EnableChildAgent(ScenePresence agent, GridRegion region); 73 void EnableChildAgent(ScenePresence agent, GridRegion region);
91 74
75 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos);
76
92 void Cross(SceneObjectGroup sog, Vector3 position, bool silent); 77 void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
78
79 ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
80
93 } 81 }
94 82
95 public interface IUserAgentVerificationModule 83 public interface IUserAgentVerificationModule
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 1983984..292efa4 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -45,6 +45,7 @@ namespace OpenSim.Region.Framework.Interfaces
45 /// Tell all clients about the current state of the region (terrain textures, water height, etc.). 45 /// Tell all clients about the current state of the region (terrain textures, water height, etc.).
46 /// </summary> 46 /// </summary>
47 void sendRegionHandshakeToAll(); 47 void sendRegionHandshakeToAll();
48 void TriggerEstateInfoChange();
48 49
49 /// <summary> 50 /// <summary>
50 /// Fires the OnRegionInfoChange event. 51 /// Fires the OnRegionInfoChange event.
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
index 2d6287f..67a500f 100644
--- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces
68 bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); 68 bool SendReleaseAgent(ulong regionHandle, UUID id, string uri);
69 69
70 /// <summary> 70 /// <summary>
71 /// Close chid agent.
72 /// </summary>
73 /// <param name="regionHandle"></param>
74 /// <param name="id"></param>
75 /// <returns></returns>
76 bool SendCloseChildAgent(ulong regionHandle, UUID id);
77
78 /// <summary>
71 /// Close agent. 79 /// Close agent.
72 /// </summary> 80 /// </summary>
73 /// <param name="regionHandle"></param> 81 /// <param name="regionHandle"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs b/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs
index 4d261d6..5d5ce34 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs
@@ -30,8 +30,12 @@ using OpenSim.Framework;
30 30
31namespace OpenSim.Region.Framework.Interfaces 31namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 public delegate void ConsoleMessage(UUID toAgentID, string message);
34
33 public interface IRegionConsole 35 public interface IRegionConsole
34 { 36 {
37 event ConsoleMessage OnConsoleMessage;
38
35 bool RunCommand(string command, UUID invokerID); 39 bool RunCommand(string command, UUID invokerID);
36 void SendConsoleOutput(UUID agentID, string message); 40 void SendConsoleOutput(UUID agentID, string message);
37 void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn); 41 void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn);
diff --git a/OpenSim/Region/Framework/Interfaces/IRestartModule.cs b/OpenSim/Region/Framework/Interfaces/IRestartModule.cs
index c68550f..9b25beb 100644
--- a/OpenSim/Region/Framework/Interfaces/IRestartModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRestartModule.cs
@@ -35,5 +35,6 @@ namespace OpenSim.Region.Framework.Interfaces
35 TimeSpan TimeUntilRestart { get; } 35 TimeSpan TimeUntilRestart { get; }
36 void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice); 36 void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice);
37 void AbortRestart(string message); 37 void AbortRestart(string message);
38 void DelayRestart(int seconds, string message);
38 } 39 }
39} 40}
diff --git a/OpenSim/Region/Framework/Interfaces/ISearchModule.cs b/OpenSim/Region/Framework/Interfaces/ISearchModule.cs
index 64bf72c..d56d188 100644
--- a/OpenSim/Region/Framework/Interfaces/ISearchModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISearchModule.cs
@@ -31,6 +31,6 @@ namespace OpenSim.Framework
31{ 31{
32 public interface ISearchModule 32 public interface ISearchModule
33 { 33 {
34 34 void Refresh();
35 } 35 }
36} 36}
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
index 085b5ca..3e97a7a 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
@@ -116,6 +116,8 @@ namespace OpenSim.Region.Framework.Interfaces
116 /// <param name="regionUUID">the region UUID</param> 116 /// <param name="regionUUID">the region UUID</param>
117 void RemoveRegionEnvironmentSettings(UUID regionUUID); 117 void RemoveRegionEnvironmentSettings(UUID regionUUID);
118 118
119 UUID[] GetObjectIDs(UUID regionID);
120
119 void SaveExtra(UUID regionID, string name, string value); 121 void SaveExtra(UUID regionID, string name, string value);
120 122
121 void RemoveExtra(UUID regionID, string name); 123 void RemoveExtra(UUID regionID, string name);
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
index 3787ca0..17bd48b 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
@@ -106,6 +106,7 @@ namespace OpenSim.Region.Framework.Interfaces
106 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); 106 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
107 void StoreRegionWindlightSettings(RegionLightShareData wl); 107 void StoreRegionWindlightSettings(RegionLightShareData wl);
108 void RemoveRegionWindlightSettings(UUID regionID); 108 void RemoveRegionWindlightSettings(UUID regionID);
109 UUID[] GetObjectIDs(UUID regionID);
109 110
110 /// <summary> 111 /// <summary>
111 /// Load Environment settings from region storage 112 /// Load Environment settings from region storage
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
new file mode 100644
index 0000000..e01f649
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
@@ -0,0 +1,27 @@
1///////////////////////////////////////////////////////////////////
2//
3// (c) Careminster LImited, Melanie Thielker and the Meta7 Team
4//
5// This file is not open source. All rights reserved
6// Mod 2
7
8using OpenSim.Region.Framework.Scenes;
9
10public interface ISnmpModule
11{
12 void Trap(int code, string Message, Scene scene);
13 void Critical(string Message, Scene scene);
14 void Warning(string Message, Scene scene);
15 void Major(string Message, Scene scene);
16 void ColdStart(int step , Scene scene);
17 void Shutdown(int step , Scene scene);
18 //
19 // Node Start/stop events
20 //
21 void LinkUp(Scene scene);
22 void LinkDown(Scene scene);
23 void BootInfo(string data, Scene scene);
24 void trapDebug(string Module,string data, Scene scene);
25 void trapXMRE(int data, string Message, Scene scene);
26
27}
diff --git a/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs
new file mode 100644
index 0000000..d1a4d8e
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs
@@ -0,0 +1,13 @@
1///////////////////////////////////////////////////////////////////
2//
3// (c) Careminster Limited, Melanie Thielker and the Meta7 Team
4//
5// This file is not open source. All rights reserved
6//
7
8using OpenSim.Region.Framework.Scenes;
9
10public interface IUserAccountCacheModule
11{
12 void Remove(string name);
13}
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index d76a0d7..20e0199 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Interfaces
127 /// <param name='msg'> 127 /// <param name='msg'>
128 /// Message. 128 /// Message.
129 /// </param> 129 /// </param>
130 void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg); 130 bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error);
131 131
132 /// <summary> 132 /// <summary>
133 /// Are there any listen events ready to be dispatched? 133 /// Are there any listen events ready to be dispatched?
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index e92a087..65c279e 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -80,12 +80,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation
80 m_scenePresence = sp; 80 m_scenePresence = sp;
81 CurrentMovementAnimation = "CROUCH"; 81 CurrentMovementAnimation = "CROUCH";
82 } 82 }
83 83
84 public void AddAnimation(UUID animID, UUID objectID) 84 public void AddAnimation(UUID animID, UUID objectID)
85 { 85 {
86 if (m_scenePresence.IsChildAgent) 86 if (m_scenePresence.IsChildAgent)
87 return; 87 return;
88 88
89 // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name);
89 if (m_scenePresence.Scene.DebugAnimations) 90 if (m_scenePresence.Scene.DebugAnimations)
90 m_log.DebugFormat( 91 m_log.DebugFormat(
91 "[SCENE PRESENCE ANIMATOR]: Adding animation {0} {1} for {2}", 92 "[SCENE PRESENCE ANIMATOR]: Adding animation {0} {1} for {2}",
@@ -134,6 +135,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation
134 SendAnimPack(); 135 SendAnimPack();
135 } 136 }
136 137
138 public void avnChangeAnim(UUID animID, bool addRemove, bool sendPack)
139 {
140 if (m_scenePresence.IsChildAgent)
141 return;
142
143 if (animID != UUID.Zero)
144 {
145 if (addRemove)
146 m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero);
147 else
148 m_animations.Remove(animID, true);
149 }
150 if(sendPack)
151 SendAnimPack();
152 }
153
137 // Called from scripts 154 // Called from scripts
138 public void RemoveAnimation(string name) 155 public void RemoveAnimation(string name)
139 { 156 {
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
new file mode 100644
index 0000000..075724e
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
@@ -0,0 +1,304 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27// Ubit 2012
28
29using System;
30using System.Reflection;
31using System.Collections.Generic;
32using OpenMetaverse;
33using OpenSim.Framework;
34using log4net;
35
36namespace OpenSim.Region.Framework.Scenes
37{
38 public struct CollisionForSoundInfo
39 {
40 public uint colliderID;
41 public Vector3 position;
42 public float relativeVel;
43 }
44
45 public static class CollisionSounds
46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48
49 private const int MaxMaterials = 7;
50 // part part
51
52 private static UUID snd_StoneStone = new UUID("be7295c0-a158-11e1-b3dd-0800200c9a66");
53 private static UUID snd_StoneMetal = new UUID("be7295c0-a158-11e1-b3dd-0800201c9a66");
54 private static UUID snd_StoneGlass = new UUID("be7295c0-a158-11e1-b3dd-0800202c9a66");
55 private static UUID snd_StoneWood = new UUID("be7295c0-a158-11e1-b3dd-0800203c9a66");
56 private static UUID snd_StoneFlesh = new UUID("be7295c0-a158-11e1-b3dd-0800204c9a66");
57 private static UUID snd_StonePlastic = new UUID("be7295c0-a158-11e1-b3dd-0800205c9a66");
58 private static UUID snd_StoneRubber = new UUID("be7295c0-a158-11e1-b3dd-0800206c9a66");
59
60 private static UUID snd_MetalMetal = new UUID("be7295c0-a158-11e1-b3dd-0801201c9a66");
61 private static UUID snd_MetalGlass = new UUID("be7295c0-a158-11e1-b3dd-0801202c9a66");
62 private static UUID snd_MetalWood = new UUID("be7295c0-a158-11e1-b3dd-0801203c9a66");
63 private static UUID snd_MetalFlesh = new UUID("be7295c0-a158-11e1-b3dd-0801204c9a66");
64 private static UUID snd_MetalPlastic = new UUID("be7295c0-a158-11e1-b3dd-0801205c9a66");
65 private static UUID snd_MetalRubber = new UUID("be7295c0-a158-11e1-b3dd-0801206c9a66");
66
67 private static UUID snd_GlassGlass = new UUID("be7295c0-a158-11e1-b3dd-0802202c9a66");
68 private static UUID snd_GlassWood = new UUID("be7295c0-a158-11e1-b3dd-0802203c9a66");
69 private static UUID snd_GlassFlesh = new UUID("be7295c0-a158-11e1-b3dd-0802204c9a66");
70 private static UUID snd_GlassPlastic = new UUID("be7295c0-a158-11e1-b3dd-0802205c9a66");
71 private static UUID snd_GlassRubber = new UUID("be7295c0-a158-11e1-b3dd-0802206c9a66");
72
73 private static UUID snd_WoodWood = new UUID("be7295c0-a158-11e1-b3dd-0803203c9a66");
74 private static UUID snd_WoodFlesh = new UUID("be7295c0-a158-11e1-b3dd-0803204c9a66");
75 private static UUID snd_WoodPlastic = new UUID("be7295c0-a158-11e1-b3dd-0803205c9a66");
76 private static UUID snd_WoodRubber = new UUID("be7295c0-a158-11e1-b3dd-0803206c9a66");
77
78 private static UUID snd_FleshFlesh = new UUID("be7295c0-a158-11e1-b3dd-0804204c9a66");
79 private static UUID snd_FleshPlastic = new UUID("be7295c0-a158-11e1-b3dd-0804205c9a66");
80 private static UUID snd_FleshRubber = new UUID("be7295c0-a158-11e1-b3dd-0804206c9a66");
81
82 private static UUID snd_PlasticPlastic = new UUID("be7295c0-a158-11e1-b3dd-0805205c9a66");
83 private static UUID snd_PlasticRubber = new UUID("be7295c0-a158-11e1-b3dd-0805206c9a66");
84
85 private static UUID snd_RubberRubber = new UUID("be7295c0-a158-11e1-b3dd-0806206c9a66");
86
87 // terrain part
88 private static UUID snd_TerrainStone = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
89 private static UUID snd_TerrainMetal = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
90 private static UUID snd_TerrainGlass = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
91 private static UUID snd_TerrainWood = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
92 private static UUID snd_TerrainFlesh = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
93 private static UUID snd_TerrainPlastic = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
94 private static UUID snd_TerrainRubber = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
95
96 public static UUID[] m_TerrainPart = {
97 snd_TerrainStone,
98 snd_TerrainMetal,
99 snd_TerrainGlass,
100 snd_TerrainWood,
101 snd_TerrainFlesh,
102 snd_TerrainPlastic,
103 snd_TerrainRubber
104 };
105
106 // simetric sounds
107 public static UUID[] m_PartPart = {
108 snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
109 snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
110 snd_StoneGlass, snd_MetalGlass, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
111 snd_StoneWood, snd_MetalWood, snd_GlassWood, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
112 snd_StoneFlesh, snd_MetalFlesh, snd_GlassFlesh, snd_WoodFlesh, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
113 snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber,
114 snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber
115 };
116
117 public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
118 {
119 if (collidersinfolist.Count == 0 || part == null)
120 return;
121
122 if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0)
123 return;
124
125 if (part.ParentGroup == null)
126 return;
127
128 if (part.CollisionSoundType < 0)
129 return;
130
131 float volume = 0.0f;
132 bool HaveSound = false;
133
134 UUID soundID = part.CollisionSound;
135
136 if (part.CollisionSoundType > 0)
137 {
138 // soundID = part.CollisionSound;
139 volume = part.CollisionSoundVolume;
140 if (volume == 0.0f)
141 return;
142 HaveSound = true;
143 }
144
145 bool doneownsound = false;
146
147 int thisMaterial = (int)part.Material;
148 if (thisMaterial >= MaxMaterials)
149 thisMaterial = 3;
150 int thisMatScaled = thisMaterial * MaxMaterials;
151
152 CollisionForSoundInfo colInfo;
153 uint id;
154
155 for(int i = 0; i< collidersinfolist.Count; i++)
156 {
157 colInfo = collidersinfolist[i];
158
159 id = colInfo.colliderID;
160 if (id == 0) // terrain collision
161 {
162 if (!doneownsound)
163 {
164 if (!HaveSound)
165 {
166 volume = Math.Abs(colInfo.relativeVel);
167 if (volume < 0.2f)
168 continue;
169
170 volume *= volume * .0625f; // 4m/s == full volume
171 if (volume > 1.0f)
172 volume = 1.0f;
173
174 soundID = m_TerrainPart[thisMaterial];
175 }
176 part.SendCollisionSound(soundID, volume, colInfo.position);
177 doneownsound = true;
178 }
179 continue;
180 }
181
182 SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id);
183 if (otherPart != null)
184 {
185 if (otherPart.CollisionSoundType < 0 || otherPart.VolumeDetectActive)
186 continue;
187
188 if (!HaveSound)
189 {
190 if (otherPart.CollisionSoundType > 0)
191 {
192 soundID = otherPart.CollisionSound;
193 volume = otherPart.CollisionSoundVolume;
194 if (volume == 0.0f)
195 continue;
196 }
197 else
198 {
199 volume = Math.Abs(colInfo.relativeVel);
200 if (volume < 0.2f)
201 continue;
202
203 volume *= volume * .0625f; // 4m/s == full volume
204 if (volume > 1.0f)
205 volume = 1.0f;
206
207 int otherMaterial = (int)otherPart.Material;
208 if (otherMaterial >= MaxMaterials)
209 otherMaterial = 3;
210
211 soundID = m_PartPart[thisMatScaled + otherMaterial];
212 }
213 }
214
215 if (doneownsound)
216 otherPart.SendCollisionSound(soundID, volume, colInfo.position);
217 else
218 {
219 part.SendCollisionSound(soundID, volume, colInfo.position);
220 doneownsound = true;
221 }
222 }
223 }
224 }
225
226 public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
227 {
228 if (collidersinfolist.Count == 0 || av == null)
229 return;
230
231 UUID soundID;
232 int otherMaterial;
233
234 int thisMaterial = 4; // flesh
235
236 int thisMatScaled = thisMaterial * MaxMaterials;
237
238 // bool doneownsound = false;
239
240 CollisionForSoundInfo colInfo;
241 uint id;
242 float volume;
243
244 for(int i = 0; i< collidersinfolist.Count; i++)
245 {
246 colInfo = collidersinfolist[i];
247
248 id = colInfo.colliderID;
249
250 if (id == 0) // no terrain collision sounds for now
251 {
252 continue;
253// volume = Math.Abs(colInfo.relativeVel);
254// if (volume < 0.2f)
255// continue;
256
257 }
258
259 SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id);
260 if (otherPart != null)
261 {
262 if (otherPart.CollisionSoundType < 0)
263 continue;
264 if (otherPart.CollisionSoundType > 0 && otherPart.CollisionSoundVolume > 0f)
265 otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
266 else
267 {
268 volume = Math.Abs(colInfo.relativeVel);
269 // Most noral collisions (running into walls, stairs)
270 // should never be heard.
271 if (volume < 3.2f)
272 continue;
273// m_log.DebugFormat("Collision speed was {0}", volume);
274
275 // Cap to 0.2 times volume because climbing stairs should not be noisy
276 // Also changed scaling
277 volume *= volume * .0125f; // 4m/s == volume 0.2
278 if (volume > 0.2f)
279 volume = 0.2f;
280 otherMaterial = (int)otherPart.Material;
281 if (otherMaterial >= MaxMaterials)
282 otherMaterial = 3;
283
284 soundID = m_PartPart[thisMatScaled + otherMaterial];
285 otherPart.SendCollisionSound(soundID, volume, colInfo.position);
286 }
287 continue;
288 }
289/*
290 else if (!doneownsound)
291 {
292 ScenePresence otherav = av.Scene.GetScenePresence(Id);
293 if (otherav != null && (!otherav.IsChildAgent))
294 {
295 soundID = snd_FleshFlesh;
296 av.SendCollisionSound(soundID, 1.0);
297 doneownsound = true;
298 }
299 }
300 */
301 }
302 }
303 }
304}
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 59d0148..4733547 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -90,6 +90,10 @@ namespace OpenSim.Region.Framework.Scenes
90 /// </remarks> 90 /// </remarks>
91 public event OnTerrainTickDelegate OnTerrainTick; 91 public event OnTerrainTickDelegate OnTerrainTick;
92 92
93 public delegate void OnTerrainUpdateDelegate();
94
95 public event OnTerrainUpdateDelegate OnTerrainUpdate;
96
93 public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); 97 public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
94 98
95 /// <summary> 99 /// <summary>
@@ -339,8 +343,6 @@ namespace OpenSim.Region.Framework.Scenes
339 /// in <see cref="Scene.SetScriptRunning"/> 343 /// in <see cref="Scene.SetScriptRunning"/>
340 /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>, 344 /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>,
341 /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/> 345 /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/>
342 /// XXX: This is only triggered when it is the client that starts the script, not in other situations where
343 /// a script is started, unlike OnStopScript!
344 /// </remarks> 346 /// </remarks>
345 public event StartScript OnStartScript; 347 public event StartScript OnStartScript;
346 348
@@ -354,7 +356,6 @@ namespace OpenSim.Region.Framework.Scenes
354 /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>, 356 /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>,
355 /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>, 357 /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>,
356 /// <see cref="Scene.SetScriptRunning"/> 358 /// <see cref="Scene.SetScriptRunning"/>
357 /// XXX: This is triggered when a sciprt is stopped for any reason, unlike OnStartScript!
358 /// </remarks> 359 /// </remarks>
359 public event StopScript OnStopScript; 360 public event StopScript OnStopScript;
360 361
@@ -842,6 +843,10 @@ namespace OpenSim.Region.Framework.Scenes
842 public event ParcelPrimCountTainted OnParcelPrimCountTainted; 843 public event ParcelPrimCountTainted OnParcelPrimCountTainted;
843 public event GetScriptRunning OnGetScriptRunning; 844 public event GetScriptRunning OnGetScriptRunning;
844 845
846 public delegate void ThrottleUpdate(ScenePresence scenePresence);
847
848 public event ThrottleUpdate OnThrottleUpdate;
849
845 /// <summary> 850 /// <summary>
846 /// RegisterCapsEvent is called by Scene after the Caps object 851 /// RegisterCapsEvent is called by Scene after the Caps object
847 /// has been instantiated and before it is return to the 852 /// has been instantiated and before it is return to the
@@ -1423,6 +1428,26 @@ namespace OpenSim.Region.Framework.Scenes
1423 } 1428 }
1424 } 1429 }
1425 } 1430 }
1431 public void TriggerTerrainUpdate()
1432 {
1433 OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate;
1434 if (handlerTerrainUpdate != null)
1435 {
1436 foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList())
1437 {
1438 try
1439 {
1440 d();
1441 }
1442 catch (Exception e)
1443 {
1444 m_log.ErrorFormat(
1445 "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}",
1446 e.Message, e.StackTrace);
1447 }
1448 }
1449 }
1450 }
1426 1451
1427 public void TriggerTerrainTick() 1452 public void TriggerTerrainTick()
1428 { 1453 {
@@ -1755,6 +1780,7 @@ namespace OpenSim.Region.Framework.Scenes
1755 m_log.ErrorFormat( 1780 m_log.ErrorFormat(
1756 "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}", 1781 "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}",
1757 e.Message, e.StackTrace); 1782 e.Message, e.StackTrace);
1783 m_log.ErrorFormat(Environment.StackTrace);
1758 } 1784 }
1759 } 1785 }
1760 } 1786 }
@@ -3033,6 +3059,7 @@ namespace OpenSim.Region.Framework.Scenes
3033 { 3059 {
3034 foreach (Action<Scene> d in handler.GetInvocationList()) 3060 foreach (Action<Scene> d in handler.GetInvocationList())
3035 { 3061 {
3062 m_log.InfoFormat("[EVENT MANAGER]: TriggerSceneShuttingDown invoque {0}", d.Method.Name.ToString());
3036 try 3063 try
3037 { 3064 {
3038 d(s); 3065 d(s);
@@ -3045,6 +3072,7 @@ namespace OpenSim.Region.Framework.Scenes
3045 } 3072 }
3046 } 3073 }
3047 } 3074 }
3075 m_log.Info("[EVENT MANAGER]: TriggerSceneShuttingDown done");
3048 } 3076 }
3049 3077
3050 public void TriggerOnRegionStarted(Scene scene) 3078 public void TriggerOnRegionStarted(Scene scene)
@@ -3214,5 +3242,14 @@ namespace OpenSim.Region.Framework.Scenes
3214 } 3242 }
3215 } 3243 }
3216 } 3244 }
3245
3246 public void TriggerThrottleUpdate(ScenePresence scenePresence)
3247 {
3248 ThrottleUpdate handler = OnThrottleUpdate;
3249 if (handler != null)
3250 {
3251 handler(scenePresence);
3252 }
3253 }
3217 } 3254 }
3218} 3255}
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
new file mode 100644
index 0000000..b102e48
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -0,0 +1,766 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker
3//
4
5using System;
6using System.Timers;
7using System.Collections;
8using System.Collections.Generic;
9using System.IO;
10using System.Diagnostics;
11using System.Reflection;
12using System.Threading;
13using OpenMetaverse;
14using OpenSim.Framework;
15using OpenSim.Region.Framework.Interfaces;
16using OpenSim.Region.Physics.Manager;
17using OpenSim.Region.Framework.Scenes.Serialization;
18using System.Runtime.Serialization.Formatters.Binary;
19using System.Runtime.Serialization;
20using Timer = System.Timers.Timer;
21using log4net;
22
23namespace OpenSim.Region.Framework.Scenes
24{
25 public class KeyframeTimer
26 {
27 private static Dictionary<Scene, KeyframeTimer>m_timers =
28 new Dictionary<Scene, KeyframeTimer>();
29
30 private Timer m_timer;
31 private Dictionary<KeyframeMotion, object> m_motions = new Dictionary<KeyframeMotion, object>();
32 private object m_lockObject = new object();
33 private object m_timerLock = new object();
34 private const double m_tickDuration = 50.0;
35 private Scene m_scene;
36
37 public double TickDuration
38 {
39 get { return m_tickDuration; }
40 }
41
42 public KeyframeTimer(Scene scene)
43 {
44 m_timer = new Timer();
45 m_timer.Interval = TickDuration;
46 m_timer.AutoReset = true;
47 m_timer.Elapsed += OnTimer;
48
49 m_scene = scene;
50
51 m_timer.Start();
52 }
53
54 private void OnTimer(object sender, ElapsedEventArgs ea)
55 {
56 if (!Monitor.TryEnter(m_timerLock))
57 return;
58
59 try
60 {
61 List<KeyframeMotion> motions;
62
63 lock (m_lockObject)
64 {
65 motions = new List<KeyframeMotion>(m_motions.Keys);
66 }
67
68 foreach (KeyframeMotion m in motions)
69 {
70 try
71 {
72 m.OnTimer(TickDuration);
73 }
74 catch (Exception inner)
75 {
76 // Don't stop processing
77 }
78 }
79 }
80 catch (Exception e)
81 {
82 // Keep running no matter what
83 }
84 finally
85 {
86 Monitor.Exit(m_timerLock);
87 }
88 }
89
90 public static void Add(KeyframeMotion motion)
91 {
92 KeyframeTimer timer;
93
94 if (motion.Scene == null)
95 return;
96
97 lock (m_timers)
98 {
99 if (!m_timers.TryGetValue(motion.Scene, out timer))
100 {
101 timer = new KeyframeTimer(motion.Scene);
102 m_timers[motion.Scene] = timer;
103 }
104 }
105
106 lock (timer.m_lockObject)
107 {
108 timer.m_motions[motion] = null;
109 }
110 }
111
112 public static void Remove(KeyframeMotion motion)
113 {
114 KeyframeTimer timer;
115
116 if (motion.Scene == null)
117 return;
118
119 lock (m_timers)
120 {
121 if (!m_timers.TryGetValue(motion.Scene, out timer))
122 {
123 return;
124 }
125 }
126
127 lock (timer.m_lockObject)
128 {
129 timer.m_motions.Remove(motion);
130 }
131 }
132 }
133
134 [Serializable]
135 public class KeyframeMotion
136 {
137 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
138
139 public enum PlayMode : int
140 {
141 Forward = 0,
142 Reverse = 1,
143 Loop = 2,
144 PingPong = 3
145 };
146
147 [Flags]
148 public enum DataFormat : int
149 {
150 Translation = 2,
151 Rotation = 1
152 }
153
154 [Serializable]
155 public struct Keyframe
156 {
157 public Vector3? Position;
158 public Quaternion? Rotation;
159 public Quaternion StartRotation;
160 public int TimeMS;
161 public int TimeTotal;
162 public Vector3 AngularVelocity;
163 };
164
165 private Vector3 m_serializedPosition;
166 private Vector3 m_basePosition;
167 private Quaternion m_baseRotation;
168
169 private Keyframe m_currentFrame;
170
171 private List<Keyframe> m_frames = new List<Keyframe>();
172
173 private Keyframe[] m_keyframes;
174
175 // skip timer events.
176 //timer.stop doesn't assure there aren't event threads still being fired
177 [NonSerialized()]
178 private bool m_timerStopped;
179
180 [NonSerialized()]
181 private bool m_isCrossing;
182
183 [NonSerialized()]
184 private bool m_waitingCrossing;
185
186 // retry position for cross fail
187 [NonSerialized()]
188 private Vector3 m_nextPosition;
189
190 [NonSerialized()]
191 private SceneObjectGroup m_group;
192
193 private PlayMode m_mode = PlayMode.Forward;
194 private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation;
195
196 private bool m_running = false;
197
198 [NonSerialized()]
199 private bool m_selected = false;
200
201 private int m_iterations = 0;
202
203 private int m_skipLoops = 0;
204
205 [NonSerialized()]
206 private Scene m_scene;
207
208 public Scene Scene
209 {
210 get { return m_scene; }
211 }
212
213 public DataFormat Data
214 {
215 get { return m_data; }
216 }
217
218 public bool Selected
219 {
220 set
221 {
222 if (m_group != null)
223 {
224 if (!value)
225 {
226 // Once we're let go, recompute positions
227 if (m_selected)
228 UpdateSceneObject(m_group);
229 }
230 else
231 {
232 // Save selection position in case we get moved
233 if (!m_selected)
234 {
235 StopTimer();
236 m_serializedPosition = m_group.AbsolutePosition;
237 }
238 }
239 }
240 m_isCrossing = false;
241 m_waitingCrossing = false;
242 m_selected = value;
243 }
244 }
245
246 private void StartTimer()
247 {
248 KeyframeTimer.Add(this);
249 m_timerStopped = false;
250 }
251
252 private void StopTimer()
253 {
254 m_timerStopped = true;
255 KeyframeTimer.Remove(this);
256 }
257
258 public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data)
259 {
260 KeyframeMotion newMotion = null;
261
262 try
263 {
264 MemoryStream ms = new MemoryStream(data);
265 BinaryFormatter fmt = new BinaryFormatter();
266
267 newMotion = (KeyframeMotion)fmt.Deserialize(ms);
268
269 newMotion.m_group = grp;
270
271 if (grp != null)
272 {
273 newMotion.m_scene = grp.Scene;
274 if (grp.IsSelected)
275 newMotion.m_selected = true;
276 }
277
278 newMotion.m_timerStopped = false;
279 newMotion.m_running = true;
280 newMotion.m_isCrossing = false;
281 newMotion.m_waitingCrossing = false;
282 }
283 catch
284 {
285 newMotion = null;
286 }
287
288 return newMotion;
289 }
290
291 public void UpdateSceneObject(SceneObjectGroup grp)
292 {
293 m_isCrossing = false;
294 m_waitingCrossing = false;
295 StopTimer();
296
297 if (grp == null)
298 return;
299
300 m_group = grp;
301 m_scene = grp.Scene;
302
303 Vector3 grppos = grp.AbsolutePosition;
304 Vector3 offset = grppos - m_serializedPosition;
305 // avoid doing it more than once
306 // current this will happen draging a prim to other region
307 m_serializedPosition = grppos;
308
309 m_basePosition += offset;
310 m_currentFrame.Position += offset;
311
312 m_nextPosition += offset;
313
314 for (int i = 0; i < m_frames.Count; i++)
315 {
316 Keyframe k = m_frames[i];
317 k.Position += offset;
318 m_frames[i]=k;
319 }
320
321 if (m_running)
322 Start();
323 }
324
325 public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data)
326 {
327 m_mode = mode;
328 m_data = data;
329
330 m_group = grp;
331 if (grp != null)
332 {
333 m_basePosition = grp.AbsolutePosition;
334 m_baseRotation = grp.GroupRotation;
335 m_scene = grp.Scene;
336 }
337
338 m_timerStopped = true;
339 m_isCrossing = false;
340 m_waitingCrossing = false;
341 }
342
343 public void SetKeyframes(Keyframe[] frames)
344 {
345 m_keyframes = frames;
346 }
347
348 public KeyframeMotion Copy(SceneObjectGroup newgrp)
349 {
350 StopTimer();
351
352 KeyframeMotion newmotion = new KeyframeMotion(null, m_mode, m_data);
353
354 newmotion.m_group = newgrp;
355 newmotion.m_scene = newgrp.Scene;
356
357 if (m_keyframes != null)
358 {
359 newmotion.m_keyframes = new Keyframe[m_keyframes.Length];
360 m_keyframes.CopyTo(newmotion.m_keyframes, 0);
361 }
362
363 newmotion.m_frames = new List<Keyframe>(m_frames);
364
365 newmotion.m_basePosition = m_basePosition;
366 newmotion.m_baseRotation = m_baseRotation;
367
368 if (m_selected)
369 newmotion.m_serializedPosition = m_serializedPosition;
370 else
371 {
372 if (m_group != null)
373 newmotion.m_serializedPosition = m_group.AbsolutePosition;
374 else
375 newmotion.m_serializedPosition = m_serializedPosition;
376 }
377
378 newmotion.m_currentFrame = m_currentFrame;
379
380 newmotion.m_iterations = m_iterations;
381 newmotion.m_running = m_running;
382
383 if (m_running && !m_waitingCrossing)
384 StartTimer();
385
386 return newmotion;
387 }
388
389 public void Delete()
390 {
391 m_running = false;
392 StopTimer();
393 m_isCrossing = false;
394 m_waitingCrossing = false;
395 m_frames.Clear();
396 m_keyframes = null;
397 }
398
399 public void Start()
400 {
401 m_isCrossing = false;
402 m_waitingCrossing = false;
403 if (m_keyframes != null && m_group != null && m_keyframes.Length > 0)
404 {
405 StartTimer();
406 m_running = true;
407 }
408 else
409 {
410 m_running = false;
411 StopTimer();
412 }
413 }
414
415 public void Stop()
416 {
417 m_running = false;
418 m_isCrossing = false;
419 m_waitingCrossing = false;
420
421 StopTimer();
422
423 m_basePosition = m_group.AbsolutePosition;
424 m_baseRotation = m_group.GroupRotation;
425
426 m_group.RootPart.Velocity = Vector3.Zero;
427 m_group.RootPart.AngularVelocity = Vector3.Zero;
428 m_group.SendGroupRootTerseUpdate();
429// m_group.RootPart.ScheduleTerseUpdate();
430 m_frames.Clear();
431 }
432
433 public void Pause()
434 {
435 m_running = false;
436 StopTimer();
437
438 m_group.RootPart.Velocity = Vector3.Zero;
439 m_group.RootPart.AngularVelocity = Vector3.Zero;
440 m_group.SendGroupRootTerseUpdate();
441// m_group.RootPart.ScheduleTerseUpdate();
442
443 }
444
445 private void GetNextList()
446 {
447 m_frames.Clear();
448 Vector3 pos = m_basePosition;
449 Quaternion rot = m_baseRotation;
450
451 if (m_mode == PlayMode.Loop || m_mode == PlayMode.PingPong || m_iterations == 0)
452 {
453 int direction = 1;
454 if (m_mode == PlayMode.Reverse || ((m_mode == PlayMode.PingPong) && ((m_iterations & 1) != 0)))
455 direction = -1;
456
457 int start = 0;
458 int end = m_keyframes.Length;
459
460 if (direction < 0)
461 {
462 start = m_keyframes.Length - 1;
463 end = -1;
464 }
465
466 for (int i = start; i != end ; i += direction)
467 {
468 Keyframe k = m_keyframes[i];
469
470 if (k.Position.HasValue)
471 {
472 k.Position = (k.Position * direction);
473// k.Velocity = (Vector3)k.Position / (k.TimeMS / 1000.0f);
474 k.Position += pos;
475 }
476 else
477 {
478 k.Position = pos;
479// k.Velocity = Vector3.Zero;
480 }
481
482 k.StartRotation = rot;
483 if (k.Rotation.HasValue)
484 {
485 if (direction == -1)
486 k.Rotation = Quaternion.Conjugate((Quaternion)k.Rotation);
487 k.Rotation = rot * k.Rotation;
488 }
489 else
490 {
491 k.Rotation = rot;
492 }
493
494/* ang vel not in use for now
495
496 float angle = 0;
497
498 float aa = k.StartRotation.X * k.StartRotation.X + k.StartRotation.Y * k.StartRotation.Y + k.StartRotation.Z * k.StartRotation.Z + k.StartRotation.W * k.StartRotation.W;
499 float bb = ((Quaternion)k.Rotation).X * ((Quaternion)k.Rotation).X + ((Quaternion)k.Rotation).Y * ((Quaternion)k.Rotation).Y + ((Quaternion)k.Rotation).Z * ((Quaternion)k.Rotation).Z + ((Quaternion)k.Rotation).W * ((Quaternion)k.Rotation).W;
500 float aa_bb = aa * bb;
501
502 if (aa_bb == 0)
503 {
504 angle = 0;
505 }
506 else
507 {
508 float ab = k.StartRotation.X * ((Quaternion)k.Rotation).X +
509 k.StartRotation.Y * ((Quaternion)k.Rotation).Y +
510 k.StartRotation.Z * ((Quaternion)k.Rotation).Z +
511 k.StartRotation.W * ((Quaternion)k.Rotation).W;
512 float q = (ab * ab) / aa_bb;
513
514 if (q > 1.0f)
515 {
516 angle = 0;
517 }
518 else
519 {
520 angle = (float)Math.Acos(2 * q - 1);
521 }
522 }
523
524 k.AngularVelocity = (new Vector3(0, 0, 1) * (Quaternion)k.Rotation) * (angle / (k.TimeMS / 1000));
525 */
526 k.TimeTotal = k.TimeMS;
527
528 m_frames.Add(k);
529
530 pos = (Vector3)k.Position;
531 rot = (Quaternion)k.Rotation;
532 }
533
534 m_basePosition = pos;
535 m_baseRotation = rot;
536
537 m_iterations++;
538 }
539 }
540
541 public void OnTimer(double tickDuration)
542 {
543 if (m_skipLoops > 0)
544 {
545 m_skipLoops--;
546 return;
547 }
548
549 if (m_timerStopped) // trap events still in air even after a timer.stop
550 return;
551
552 if (m_group == null)
553 return;
554
555 bool update = false;
556
557 if (m_selected)
558 {
559 if (m_group.RootPart.Velocity != Vector3.Zero)
560 {
561 m_group.RootPart.Velocity = Vector3.Zero;
562 m_group.SendGroupRootTerseUpdate();
563
564 }
565 return;
566 }
567
568 if (m_isCrossing)
569 {
570 // if crossing and timer running then cross failed
571 // wait some time then
572 // retry to set the position that evtually caused the outbound
573 // if still outside region this will call startCrossing below
574 m_isCrossing = false;
575 m_group.AbsolutePosition = m_nextPosition;
576 if (!m_isCrossing)
577 {
578 StopTimer();
579 StartTimer();
580 }
581 return;
582 }
583
584 if (m_frames.Count == 0)
585 {
586 GetNextList();
587
588 if (m_frames.Count == 0)
589 {
590 Stop();
591 Scene scene = m_group.Scene;
592
593 IScriptModule[] scriptModules = scene.RequestModuleInterfaces<IScriptModule>();
594 foreach (IScriptModule m in scriptModules)
595 {
596 if (m == null)
597 continue;
598 m.PostObjectEvent(m_group.RootPart.UUID, "moving_end", new object[0]);
599 }
600
601 return;
602 }
603
604 m_currentFrame = m_frames[0];
605 m_currentFrame.TimeMS += (int)tickDuration;
606
607 //force a update on a keyframe transition
608 update = true;
609 }
610
611 m_currentFrame.TimeMS -= (int)tickDuration;
612
613 // Do the frame processing
614 double steps = (double)m_currentFrame.TimeMS / tickDuration;
615
616 if (steps <= 0.0)
617 {
618 m_group.RootPart.Velocity = Vector3.Zero;
619 m_group.RootPart.AngularVelocity = Vector3.Zero;
620
621 m_nextPosition = (Vector3)m_currentFrame.Position;
622 m_group.AbsolutePosition = m_nextPosition;
623
624 // we are sending imediate updates, no doing force a extra terseUpdate
625 // m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation);
626
627 m_group.RootPart.RotationOffset = (Quaternion)m_currentFrame.Rotation;
628 m_frames.RemoveAt(0);
629 if (m_frames.Count > 0)
630 m_currentFrame = m_frames[0];
631
632 update = true;
633 }
634 else
635 {
636 float complete = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal;
637
638 Vector3 v = (Vector3)m_currentFrame.Position - m_group.AbsolutePosition;
639 Vector3 motionThisFrame = v / (float)steps;
640 v = v * 1000 / m_currentFrame.TimeMS;
641
642 if (Vector3.Mag(motionThisFrame) >= 0.05f)
643 {
644 // m_group.AbsolutePosition += motionThisFrame;
645 m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
646 m_group.AbsolutePosition = m_nextPosition;
647
648 m_group.RootPart.Velocity = v;
649 update = true;
650 }
651
652 if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation)
653 {
654 Quaternion current = m_group.GroupRotation;
655
656 Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, complete);
657 step.Normalize();
658/* use simpler change detection
659* float angle = 0;
660
661 float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W;
662 float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W;
663 float aa_bb = aa * bb;
664
665 if (aa_bb == 0)
666 {
667 angle = 0;
668 }
669 else
670 {
671 float ab = current.X * step.X +
672 current.Y * step.Y +
673 current.Z * step.Z +
674 current.W * step.W;
675 float q = (ab * ab) / aa_bb;
676
677 if (q > 1.0f)
678 {
679 angle = 0;
680 }
681 else
682 {
683 angle = (float)Math.Acos(2 * q - 1);
684 }
685 }
686
687 if (angle > 0.01f)
688*/
689 if(Math.Abs(step.X - current.X) > 0.001f
690 || Math.Abs(step.Y - current.Y) > 0.001f
691 || Math.Abs(step.Z - current.Z) > 0.001f)
692 // assuming w is a dependente var
693
694 {
695// m_group.UpdateGroupRotationR(step);
696 m_group.RootPart.RotationOffset = step;
697
698 //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2);
699 update = true;
700 }
701 }
702 }
703
704 if (update)
705 {
706 m_group.SendGroupRootTerseUpdate();
707 }
708 }
709
710 public Byte[] Serialize()
711 {
712 StopTimer();
713 MemoryStream ms = new MemoryStream();
714
715 BinaryFormatter fmt = new BinaryFormatter();
716 SceneObjectGroup tmp = m_group;
717 m_group = null;
718 if (!m_selected && tmp != null)
719 m_serializedPosition = tmp.AbsolutePosition;
720 fmt.Serialize(ms, this);
721 m_group = tmp;
722 if (m_running && !m_waitingCrossing)
723 StartTimer();
724
725 return ms.ToArray();
726 }
727
728 public void StartCrossingCheck()
729 {
730 // timer will be restart by crossingFailure
731 // or never since crossing worked and this
732 // should be deleted
733 StopTimer();
734
735 m_isCrossing = true;
736 m_waitingCrossing = true;
737
738 // to remove / retune to smoth crossings
739 if (m_group.RootPart.Velocity != Vector3.Zero)
740 {
741 m_group.RootPart.Velocity = Vector3.Zero;
742 m_group.SendGroupRootTerseUpdate();
743// m_group.RootPart.ScheduleTerseUpdate();
744 }
745 }
746
747 public void CrossingFailure()
748 {
749 m_waitingCrossing = false;
750
751 if (m_group != null)
752 {
753 m_group.RootPart.Velocity = Vector3.Zero;
754 m_group.SendGroupRootTerseUpdate();
755// m_group.RootPart.ScheduleTerseUpdate();
756
757 if (m_running)
758 {
759 StopTimer();
760 m_skipLoops = 1200; // 60 seconds
761 StartTimer();
762 }
763 }
764 }
765 }
766}
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 1b10e3c..ddae073 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes
157 157
158 private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) 158 private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity)
159 { 159 {
160 uint pqueue = ComputeDistancePriority(client,entity,true); 160 uint pqueue = ComputeDistancePriority(client,entity,false);
161 161
162 ScenePresence presence = m_scene.GetScenePresence(client.AgentId); 162 ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
163 if (presence != null) 163 if (presence != null)
@@ -212,9 +212,15 @@ namespace OpenSim.Region.Framework.Scenes
212 } 212 }
213 213
214 // Use the camera position for local agents and avatar position for remote agents 214 // Use the camera position for local agents and avatar position for remote agents
215 Vector3 presencePos = (presence.IsChildAgent) ? 215 // Why would I want that? They could be camming but I still see them at the
216 presence.AbsolutePosition : 216 // avatar position, so why should I update them as if they were at their
217 presence.CameraPosition; 217 // camera positions? Makes no sense!
218 // TODO: Fix this mess
219 //Vector3 presencePos = (presence.IsChildAgent) ?
220 // presence.AbsolutePosition :
221 // presence.CameraPosition;
222
223 Vector3 presencePos = presence.AbsolutePosition;
218 224
219 // Compute the distance... 225 // Compute the distance...
220 double distance = Vector3.Distance(presencePos, entityPos); 226 double distance = Vector3.Distance(presencePos, entityPos);
@@ -226,7 +232,7 @@ namespace OpenSim.Region.Framework.Scenes
226 232
227 for (int i = 0; i < queues - 1; i++) 233 for (int i = 0; i < queues - 1; i++)
228 { 234 {
229 if (distance < 10 * Math.Pow(2.0,i)) 235 if (distance < 30 * Math.Pow(2.0,i))
230 break; 236 break;
231 pqueue++; 237 pqueue++;
232 } 238 }
diff --git a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
new file mode 100644
index 0000000..10ac37c
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
@@ -0,0 +1,95 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32
33namespace OpenSim.Region.Framework.Scenes
34{
35 public static class SOPMaterialData
36 {
37 public enum SopMaterial : int // redundante and not in use for now
38 {
39 Stone = 0,
40 Metal = 1,
41 Glass = 2,
42 Wood = 3,
43 Flesh = 4,
44 Plastic = 5,
45 Rubber = 6,
46 light = 7 // compatibility with old viewers
47 }
48
49 private struct MaterialData
50 {
51 public float friction;
52 public float bounce;
53 public MaterialData(float f, float b)
54 {
55 friction = f;
56 bounce = b;
57 }
58 }
59
60 private static MaterialData[] m_materialdata = {
61 new MaterialData(0.8f,0.4f), // Stone
62 new MaterialData(0.3f,0.4f), // Metal
63 new MaterialData(0.2f,0.7f), // Glass
64 new MaterialData(0.6f,0.5f), // Wood
65 new MaterialData(0.9f,0.3f), // Flesh
66 new MaterialData(0.4f,0.7f), // Plastic
67 new MaterialData(0.9f,0.95f), // Rubber
68 new MaterialData(0.0f,0.0f) // light ??
69 };
70
71 public static Material MaxMaterial
72 {
73 get { return (Material)(m_materialdata.Length - 1); }
74 }
75
76 public static float friction(Material material)
77 {
78 int indx = (int)material;
79 if (indx < m_materialdata.Length)
80 return (m_materialdata[indx].friction);
81 else
82 return 0;
83 }
84
85 public static float bounce(Material material)
86 {
87 int indx = (int)material;
88 if (indx < m_materialdata.Length)
89 return (m_materialdata[indx].bounce);
90 else
91 return 0;
92 }
93
94 }
95} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
new file mode 100644
index 0000000..9cb901a
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
@@ -0,0 +1,791 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using System.Text;
34using System.IO;
35using System.Xml;
36using OpenSim.Framework.Serialization;
37using OpenSim.Framework.Serialization.External;
38using OpenSim.Region.Framework.Scenes.Serialization;
39
40namespace OpenSim.Region.Framework.Scenes
41{
42 public class SOPVehicle
43 {
44 public VehicleData vd;
45
46 public Vehicle Type
47 {
48 get { return vd.m_type; }
49 }
50
51 public SOPVehicle()
52 {
53 vd = new VehicleData();
54 ProcessTypeChange(Vehicle.TYPE_NONE); // is needed?
55 }
56
57 public void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
58 {
59 float len;
60 float timestep = 0.01f;
61 switch (pParam)
62 {
63 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
64 if (pValue < 0f) pValue = 0f;
65 if (pValue > 1f) pValue = 1f;
66 vd.m_angularDeflectionEfficiency = pValue;
67 break;
68 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
69 if (pValue < timestep) pValue = timestep;
70 vd.m_angularDeflectionTimescale = pValue;
71 break;
72 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
73 if (pValue < timestep) pValue = timestep;
74 else if (pValue > 120) pValue = 120;
75 vd.m_angularMotorDecayTimescale = pValue;
76 break;
77 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
78 if (pValue < timestep) pValue = timestep;
79 vd.m_angularMotorTimescale = pValue;
80 break;
81 case Vehicle.BANKING_EFFICIENCY:
82 if (pValue < -1f) pValue = -1f;
83 if (pValue > 1f) pValue = 1f;
84 vd.m_bankingEfficiency = pValue;
85 break;
86 case Vehicle.BANKING_MIX:
87 if (pValue < 0f) pValue = 0f;
88 if (pValue > 1f) pValue = 1f;
89 vd.m_bankingMix = pValue;
90 break;
91 case Vehicle.BANKING_TIMESCALE:
92 if (pValue < timestep) pValue = timestep;
93 vd.m_bankingTimescale = pValue;
94 break;
95 case Vehicle.BUOYANCY:
96 if (pValue < -1f) pValue = -1f;
97 if (pValue > 1f) pValue = 1f;
98 vd.m_VehicleBuoyancy = pValue;
99 break;
100 case Vehicle.HOVER_EFFICIENCY:
101 if (pValue < 0f) pValue = 0f;
102 if (pValue > 1f) pValue = 1f;
103 vd.m_VhoverEfficiency = pValue;
104 break;
105 case Vehicle.HOVER_HEIGHT:
106 vd.m_VhoverHeight = pValue;
107 break;
108 case Vehicle.HOVER_TIMESCALE:
109 if (pValue < timestep) pValue = timestep;
110 vd.m_VhoverTimescale = pValue;
111 break;
112 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
113 if (pValue < 0f) pValue = 0f;
114 if (pValue > 1f) pValue = 1f;
115 vd.m_linearDeflectionEfficiency = pValue;
116 break;
117 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
118 if (pValue < timestep) pValue = timestep;
119 vd.m_linearDeflectionTimescale = pValue;
120 break;
121 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
122 if (pValue < timestep) pValue = timestep;
123 else if (pValue > 120) pValue = 120;
124 vd.m_linearMotorDecayTimescale = pValue;
125 break;
126 case Vehicle.LINEAR_MOTOR_TIMESCALE:
127 if (pValue < timestep) pValue = timestep;
128 vd.m_linearMotorTimescale = pValue;
129 break;
130 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
131 if (pValue < 0f) pValue = 0f;
132 if (pValue > 1f) pValue = 1f;
133 vd.m_verticalAttractionEfficiency = pValue;
134 break;
135 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
136 if (pValue < timestep) pValue = timestep;
137 vd.m_verticalAttractionTimescale = pValue;
138 break;
139
140 // These are vector properties but the engine lets you use a single float value to
141 // set all of the components to the same value
142 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
143 if (pValue < timestep) pValue = timestep;
144 vd.m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
145 break;
146 case Vehicle.ANGULAR_MOTOR_DIRECTION:
147 vd.m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
148 len = vd.m_angularMotorDirection.Length();
149 if (len > 12.566f)
150 vd.m_angularMotorDirection *= (12.566f / len);
151 break;
152 case Vehicle.LINEAR_FRICTION_TIMESCALE:
153 if (pValue < timestep) pValue = timestep;
154 vd.m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
155 break;
156 case Vehicle.LINEAR_MOTOR_DIRECTION:
157 vd.m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
158 len = vd.m_linearMotorDirection.Length();
159 if (len > 30.0f)
160 vd.m_linearMotorDirection *= (30.0f / len);
161 break;
162 case Vehicle.LINEAR_MOTOR_OFFSET:
163 vd.m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
164 len = vd.m_linearMotorOffset.Length();
165 if (len > 100.0f)
166 vd.m_linearMotorOffset *= (100.0f / len);
167 break;
168 }
169 }//end ProcessFloatVehicleParam
170
171 public void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
172 {
173 float len;
174 float timestep = 0.01f;
175 switch (pParam)
176 {
177 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
178 if (pValue.X < timestep) pValue.X = timestep;
179 if (pValue.Y < timestep) pValue.Y = timestep;
180 if (pValue.Z < timestep) pValue.Z = timestep;
181
182 vd.m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
183 break;
184 case Vehicle.ANGULAR_MOTOR_DIRECTION:
185 vd.m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
186 // Limit requested angular speed to 2 rps= 4 pi rads/sec
187 len = vd.m_angularMotorDirection.Length();
188 if (len > 12.566f)
189 vd.m_angularMotorDirection *= (12.566f / len);
190 break;
191 case Vehicle.LINEAR_FRICTION_TIMESCALE:
192 if (pValue.X < timestep) pValue.X = timestep;
193 if (pValue.Y < timestep) pValue.Y = timestep;
194 if (pValue.Z < timestep) pValue.Z = timestep;
195 vd.m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
196 break;
197 case Vehicle.LINEAR_MOTOR_DIRECTION:
198 vd.m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
199 len = vd.m_linearMotorDirection.Length();
200 if (len > 30.0f)
201 vd.m_linearMotorDirection *= (30.0f / len);
202 break;
203 case Vehicle.LINEAR_MOTOR_OFFSET:
204 vd.m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
205 len = vd.m_linearMotorOffset.Length();
206 if (len > 100.0f)
207 vd.m_linearMotorOffset *= (100.0f / len);
208 break;
209 }
210 }//end ProcessVectorVehicleParam
211
212 public void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
213 {
214 switch (pParam)
215 {
216 case Vehicle.REFERENCE_FRAME:
217 vd.m_referenceFrame = pValue;
218 break;
219 }
220 }//end ProcessRotationVehicleParam
221
222 public void ProcessVehicleFlags(int pParam, bool remove)
223 {
224 if (remove)
225 {
226 vd.m_flags &= ~((VehicleFlag)pParam);
227 }
228 else
229 {
230 vd.m_flags |= (VehicleFlag)pParam;
231 }
232 }//end ProcessVehicleFlags
233
234 public void ProcessTypeChange(Vehicle pType)
235 {
236 vd.m_linearMotorDirection = Vector3.Zero;
237 vd.m_angularMotorDirection = Vector3.Zero;
238 vd.m_linearMotorOffset = Vector3.Zero;
239 vd.m_referenceFrame = Quaternion.Identity;
240
241 // Set Defaults For Type
242 vd.m_type = pType;
243 switch (pType)
244 {
245 case Vehicle.TYPE_NONE:
246 vd.m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
247 vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
248 vd.m_linearMotorTimescale = 1000;
249 vd.m_linearMotorDecayTimescale = 120;
250 vd.m_angularMotorTimescale = 1000;
251 vd.m_angularMotorDecayTimescale = 1000;
252 vd.m_VhoverHeight = 0;
253 vd.m_VhoverEfficiency = 1;
254 vd.m_VhoverTimescale = 1000;
255 vd.m_VehicleBuoyancy = 0;
256 vd.m_linearDeflectionEfficiency = 0;
257 vd.m_linearDeflectionTimescale = 1000;
258 vd.m_angularDeflectionEfficiency = 0;
259 vd.m_angularDeflectionTimescale = 1000;
260 vd.m_bankingEfficiency = 0;
261 vd.m_bankingMix = 1;
262 vd.m_bankingTimescale = 1000;
263 vd.m_verticalAttractionEfficiency = 0;
264 vd.m_verticalAttractionTimescale = 1000;
265
266 vd.m_flags = (VehicleFlag)0;
267 break;
268
269 case Vehicle.TYPE_SLED:
270 vd.m_linearFrictionTimescale = new Vector3(30, 1, 1000);
271 vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
272 vd.m_linearMotorTimescale = 1000;
273 vd.m_linearMotorDecayTimescale = 120;
274 vd.m_angularMotorTimescale = 1000;
275 vd.m_angularMotorDecayTimescale = 120;
276 vd.m_VhoverHeight = 0;
277 vd.m_VhoverEfficiency = 1;
278 vd.m_VhoverTimescale = 10;
279 vd.m_VehicleBuoyancy = 0;
280 vd.m_linearDeflectionEfficiency = 1;
281 vd.m_linearDeflectionTimescale = 1;
282 vd.m_angularDeflectionEfficiency = 0;
283 vd.m_angularDeflectionTimescale = 1000;
284 vd.m_bankingEfficiency = 0;
285 vd.m_bankingMix = 1;
286 vd.m_bankingTimescale = 10;
287 vd.m_flags &=
288 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
289 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
290 vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
291 break;
292 case Vehicle.TYPE_CAR:
293 vd.m_linearFrictionTimescale = new Vector3(100, 2, 1000);
294 vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
295 vd.m_linearMotorTimescale = 1;
296 vd.m_linearMotorDecayTimescale = 60;
297 vd.m_angularMotorTimescale = 1;
298 vd.m_angularMotorDecayTimescale = 0.8f;
299 vd.m_VhoverHeight = 0;
300 vd.m_VhoverEfficiency = 0;
301 vd.m_VhoverTimescale = 1000;
302 vd.m_VehicleBuoyancy = 0;
303 vd.m_linearDeflectionEfficiency = 1;
304 vd.m_linearDeflectionTimescale = 2;
305 vd.m_angularDeflectionEfficiency = 0;
306 vd.m_angularDeflectionTimescale = 10;
307 vd.m_verticalAttractionEfficiency = 1f;
308 vd.m_verticalAttractionTimescale = 10f;
309 vd.m_bankingEfficiency = -0.2f;
310 vd.m_bankingMix = 1;
311 vd.m_bankingTimescale = 1;
312 vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
313 vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY |
314 VehicleFlag.LIMIT_MOTOR_UP | VehicleFlag.HOVER_UP_ONLY);
315 break;
316 case Vehicle.TYPE_BOAT:
317 vd.m_linearFrictionTimescale = new Vector3(10, 3, 2);
318 vd.m_angularFrictionTimescale = new Vector3(10, 10, 10);
319 vd.m_linearMotorTimescale = 5;
320 vd.m_linearMotorDecayTimescale = 60;
321 vd.m_angularMotorTimescale = 4;
322 vd.m_angularMotorDecayTimescale = 4;
323 vd.m_VhoverHeight = 0;
324 vd.m_VhoverEfficiency = 0.5f;
325 vd.m_VhoverTimescale = 2;
326 vd.m_VehicleBuoyancy = 1;
327 vd.m_linearDeflectionEfficiency = 0.5f;
328 vd.m_linearDeflectionTimescale = 3;
329 vd.m_angularDeflectionEfficiency = 0.5f;
330 vd.m_angularDeflectionTimescale = 5;
331 vd.m_verticalAttractionEfficiency = 0.5f;
332 vd.m_verticalAttractionTimescale = 5f;
333 vd.m_bankingEfficiency = -0.3f;
334 vd.m_bankingMix = 0.8f;
335 vd.m_bankingTimescale = 1;
336 vd.m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
337 VehicleFlag.HOVER_GLOBAL_HEIGHT |
338 VehicleFlag.HOVER_UP_ONLY |
339 VehicleFlag.LIMIT_ROLL_ONLY);
340 vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
341 VehicleFlag.LIMIT_MOTOR_UP |
342 VehicleFlag.HOVER_WATER_ONLY);
343 break;
344 case Vehicle.TYPE_AIRPLANE:
345 vd.m_linearFrictionTimescale = new Vector3(200, 10, 5);
346 vd.m_angularFrictionTimescale = new Vector3(20, 20, 20);
347 vd.m_linearMotorTimescale = 2;
348 vd.m_linearMotorDecayTimescale = 60;
349 vd.m_angularMotorTimescale = 4;
350 vd.m_angularMotorDecayTimescale = 8;
351 vd.m_VhoverHeight = 0;
352 vd.m_VhoverEfficiency = 0.5f;
353 vd.m_VhoverTimescale = 1000;
354 vd.m_VehicleBuoyancy = 0;
355 vd.m_linearDeflectionEfficiency = 0.5f;
356 vd.m_linearDeflectionTimescale = 0.5f;
357 vd.m_angularDeflectionEfficiency = 1;
358 vd.m_angularDeflectionTimescale = 2;
359 vd.m_verticalAttractionEfficiency = 0.9f;
360 vd.m_verticalAttractionTimescale = 2f;
361 vd.m_bankingEfficiency = 1;
362 vd.m_bankingMix = 0.7f;
363 vd.m_bankingTimescale = 2;
364 vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
365 VehicleFlag.HOVER_TERRAIN_ONLY |
366 VehicleFlag.HOVER_GLOBAL_HEIGHT |
367 VehicleFlag.HOVER_UP_ONLY |
368 VehicleFlag.NO_DEFLECTION_UP |
369 VehicleFlag.LIMIT_MOTOR_UP);
370 vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
371 break;
372 case Vehicle.TYPE_BALLOON:
373 vd.m_linearFrictionTimescale = new Vector3(5, 5, 5);
374 vd.m_angularFrictionTimescale = new Vector3(10, 10, 10);
375 vd.m_linearMotorTimescale = 5;
376 vd.m_linearMotorDecayTimescale = 60;
377 vd.m_angularMotorTimescale = 6;
378 vd.m_angularMotorDecayTimescale = 10;
379 vd.m_VhoverHeight = 5;
380 vd.m_VhoverEfficiency = 0.8f;
381 vd.m_VhoverTimescale = 10;
382 vd.m_VehicleBuoyancy = 1;
383 vd.m_linearDeflectionEfficiency = 0;
384 vd.m_linearDeflectionTimescale = 5;
385 vd.m_angularDeflectionEfficiency = 0;
386 vd.m_angularDeflectionTimescale = 5;
387 vd.m_verticalAttractionEfficiency = 0f;
388 vd.m_verticalAttractionTimescale = 1000f;
389 vd.m_bankingEfficiency = 0;
390 vd.m_bankingMix = 0.7f;
391 vd.m_bankingTimescale = 5;
392 vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
393 VehicleFlag.HOVER_TERRAIN_ONLY |
394 VehicleFlag.HOVER_UP_ONLY |
395 VehicleFlag.NO_DEFLECTION_UP |
396 VehicleFlag.LIMIT_MOTOR_UP);
397 vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY |
398 VehicleFlag.HOVER_GLOBAL_HEIGHT);
399 break;
400 }
401 }
402 public void SetVehicle(PhysicsActor ph)
403 {
404 if (ph == null)
405 return;
406 ph.SetVehicle(vd);
407 }
408
409 private XmlTextWriter writer;
410
411 private void XWint(string name, int i)
412 {
413 writer.WriteElementString(name, i.ToString());
414 }
415
416 private void XWfloat(string name, float f)
417 {
418 writer.WriteElementString(name, f.ToString(Utils.EnUsCulture));
419 }
420
421 private void XWVector(string name, Vector3 vec)
422 {
423 writer.WriteStartElement(name);
424 writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture));
425 writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture));
426 writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture));
427 writer.WriteEndElement();
428 }
429
430 private void XWQuat(string name, Quaternion quat)
431 {
432 writer.WriteStartElement(name);
433 writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture));
434 writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture));
435 writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture));
436 writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture));
437 writer.WriteEndElement();
438 }
439
440 public void ToXml2(XmlTextWriter twriter)
441 {
442 writer = twriter;
443 writer.WriteStartElement("Vehicle");
444
445 XWint("TYPE", (int)vd.m_type);
446 XWint("FLAGS", (int)vd.m_flags);
447
448 // Linear properties
449 XWVector("LMDIR", vd.m_linearMotorDirection);
450 XWVector("LMFTIME", vd.m_linearFrictionTimescale);
451 XWfloat("LMDTIME", vd.m_linearMotorDecayTimescale);
452 XWfloat("LMTIME", vd.m_linearMotorTimescale);
453 XWVector("LMOFF", vd.m_linearMotorOffset);
454
455 //Angular properties
456 XWVector("AMDIR", vd.m_angularMotorDirection);
457 XWfloat("AMTIME", vd.m_angularMotorTimescale);
458 XWfloat("AMDTIME", vd.m_angularMotorDecayTimescale);
459 XWVector("AMFTIME", vd.m_angularFrictionTimescale);
460
461 //Deflection properties
462 XWfloat("ADEFF", vd.m_angularDeflectionEfficiency);
463 XWfloat("ADTIME", vd.m_angularDeflectionTimescale);
464 XWfloat("LDEFF", vd.m_linearDeflectionEfficiency);
465 XWfloat("LDTIME", vd.m_linearDeflectionTimescale);
466
467 //Banking properties
468 XWfloat("BEFF", vd.m_bankingEfficiency);
469 XWfloat("BMIX", vd.m_bankingMix);
470 XWfloat("BTIME", vd.m_bankingTimescale);
471
472 //Hover and Buoyancy properties
473 XWfloat("HHEI", vd.m_VhoverHeight);
474 XWfloat("HEFF", vd.m_VhoverEfficiency);
475 XWfloat("HTIME", vd.m_VhoverTimescale);
476 XWfloat("VBUO", vd.m_VehicleBuoyancy);
477
478 //Attractor properties
479 XWfloat("VAEFF", vd.m_verticalAttractionEfficiency);
480 XWfloat("VATIME", vd.m_verticalAttractionTimescale);
481
482 XWQuat("REF_FRAME", vd.m_referenceFrame);
483
484 writer.WriteEndElement();
485 writer = null;
486 }
487
488
489
490 XmlTextReader reader;
491
492 private int XRint()
493 {
494 return reader.ReadElementContentAsInt();
495 }
496
497 private float XRfloat()
498 {
499 return reader.ReadElementContentAsFloat();
500 }
501
502 public Vector3 XRvector()
503 {
504 Vector3 vec;
505 reader.ReadStartElement();
506 vec.X = reader.ReadElementContentAsFloat();
507 vec.Y = reader.ReadElementContentAsFloat();
508 vec.Z = reader.ReadElementContentAsFloat();
509 reader.ReadEndElement();
510 return vec;
511 }
512
513 public Quaternion XRquat()
514 {
515 Quaternion q;
516 reader.ReadStartElement();
517 q.X = reader.ReadElementContentAsFloat();
518 q.Y = reader.ReadElementContentAsFloat();
519 q.Z = reader.ReadElementContentAsFloat();
520 q.W = reader.ReadElementContentAsFloat();
521 reader.ReadEndElement();
522 return q;
523 }
524
525 public static bool EReadProcessors(
526 Dictionary<string, Action> processors,
527 XmlTextReader xtr)
528 {
529 bool errors = false;
530
531 string nodeName = string.Empty;
532 while (xtr.NodeType != XmlNodeType.EndElement)
533 {
534 nodeName = xtr.Name;
535
536 // m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName);
537
538 Action p = null;
539 if (processors.TryGetValue(xtr.Name, out p))
540 {
541 // m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName);
542
543 try
544 {
545 p();
546 }
547 catch (Exception e)
548 {
549 errors = true;
550 if (xtr.NodeType == XmlNodeType.EndElement)
551 xtr.Read();
552 }
553 }
554 else
555 {
556 // m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName);
557 xtr.ReadOuterXml(); // ignore
558 }
559 }
560
561 return errors;
562 }
563
564
565 public string ToXml2()
566 {
567 MemoryStream ms = new MemoryStream(512);
568 UTF8Encoding enc = new UTF8Encoding();
569 XmlTextWriter xwriter = new XmlTextWriter(ms, enc);
570 ToXml2(xwriter);
571 xwriter.Flush();
572 string s = ms.GetStreamString();
573 xwriter.Close();
574 return s;
575 }
576
577 public static SOPVehicle FromXml2(string text)
578 {
579 if (text == String.Empty)
580 return null;
581
582 UTF8Encoding enc = new UTF8Encoding();
583 MemoryStream ms = new MemoryStream(enc.GetBytes(text));
584 XmlTextReader xreader = new XmlTextReader(ms);
585
586 SOPVehicle v = new SOPVehicle();
587 bool error;
588
589 v.FromXml2(xreader, out error);
590
591 xreader.Close();
592
593 if (error)
594 {
595 v = null;
596 return null;
597 }
598 return v;
599 }
600
601 public static SOPVehicle FromXml2(XmlTextReader reader)
602 {
603 SOPVehicle vehicle = new SOPVehicle();
604
605 bool errors = false;
606
607 vehicle.FromXml2(reader, out errors);
608 if (errors)
609 return null;
610
611 return vehicle;
612 }
613
614 private void FromXml2(XmlTextReader _reader, out bool errors)
615 {
616 errors = false;
617 reader = _reader;
618
619 Dictionary<string, Action> m_VehicleXmlProcessors
620 = new Dictionary<string, Action>();
621
622 m_VehicleXmlProcessors.Add("TYPE", ProcessXR_type);
623 m_VehicleXmlProcessors.Add("FLAGS", ProcessXR_flags);
624
625 // Linear properties
626 m_VehicleXmlProcessors.Add("LMDIR", ProcessXR_linearMotorDirection);
627 m_VehicleXmlProcessors.Add("LMFTIME", ProcessXR_linearFrictionTimescale);
628 m_VehicleXmlProcessors.Add("LMDTIME", ProcessXR_linearMotorDecayTimescale);
629 m_VehicleXmlProcessors.Add("LMTIME", ProcessXR_linearMotorTimescale);
630 m_VehicleXmlProcessors.Add("LMOFF", ProcessXR_linearMotorOffset);
631
632 //Angular properties
633 m_VehicleXmlProcessors.Add("AMDIR", ProcessXR_angularMotorDirection);
634 m_VehicleXmlProcessors.Add("AMTIME", ProcessXR_angularMotorTimescale);
635 m_VehicleXmlProcessors.Add("AMDTIME", ProcessXR_angularMotorDecayTimescale);
636 m_VehicleXmlProcessors.Add("AMFTIME", ProcessXR_angularFrictionTimescale);
637
638 //Deflection properties
639 m_VehicleXmlProcessors.Add("ADEFF", ProcessXR_angularDeflectionEfficiency);
640 m_VehicleXmlProcessors.Add("ADTIME", ProcessXR_angularDeflectionTimescale);
641 m_VehicleXmlProcessors.Add("LDEFF", ProcessXR_linearDeflectionEfficiency);
642 m_VehicleXmlProcessors.Add("LDTIME", ProcessXR_linearDeflectionTimescale);
643
644 //Banking properties
645 m_VehicleXmlProcessors.Add("BEFF", ProcessXR_bankingEfficiency);
646 m_VehicleXmlProcessors.Add("BMIX", ProcessXR_bankingMix);
647 m_VehicleXmlProcessors.Add("BTIME", ProcessXR_bankingTimescale);
648
649 //Hover and Buoyancy properties
650 m_VehicleXmlProcessors.Add("HHEI", ProcessXR_VhoverHeight);
651 m_VehicleXmlProcessors.Add("HEFF", ProcessXR_VhoverEfficiency);
652 m_VehicleXmlProcessors.Add("HTIME", ProcessXR_VhoverTimescale);
653
654 m_VehicleXmlProcessors.Add("VBUO", ProcessXR_VehicleBuoyancy);
655
656 //Attractor properties
657 m_VehicleXmlProcessors.Add("VAEFF", ProcessXR_verticalAttractionEfficiency);
658 m_VehicleXmlProcessors.Add("VATIME", ProcessXR_verticalAttractionTimescale);
659
660 m_VehicleXmlProcessors.Add("REF_FRAME", ProcessXR_referenceFrame);
661
662 vd = new VehicleData();
663
664 reader.ReadStartElement("Vehicle", String.Empty);
665
666 errors = EReadProcessors(
667 m_VehicleXmlProcessors,
668 reader);
669
670 reader.ReadEndElement();
671 reader = null;
672 }
673
674 private void ProcessXR_type()
675 {
676 vd.m_type = (Vehicle)XRint();
677 }
678 private void ProcessXR_flags()
679 {
680 vd.m_flags = (VehicleFlag)XRint();
681 }
682 // Linear properties
683 private void ProcessXR_linearMotorDirection()
684 {
685 vd.m_linearMotorDirection = XRvector();
686 }
687
688 private void ProcessXR_linearFrictionTimescale()
689 {
690 vd.m_linearFrictionTimescale = XRvector();
691 }
692
693 private void ProcessXR_linearMotorDecayTimescale()
694 {
695 vd.m_linearMotorDecayTimescale = XRfloat();
696 }
697 private void ProcessXR_linearMotorTimescale()
698 {
699 vd.m_linearMotorTimescale = XRfloat();
700 }
701 private void ProcessXR_linearMotorOffset()
702 {
703 vd.m_linearMotorOffset = XRvector();
704 }
705
706
707 //Angular properties
708 private void ProcessXR_angularMotorDirection()
709 {
710 vd.m_angularMotorDirection = XRvector();
711 }
712 private void ProcessXR_angularMotorTimescale()
713 {
714 vd.m_angularMotorTimescale = XRfloat();
715 }
716 private void ProcessXR_angularMotorDecayTimescale()
717 {
718 vd.m_angularMotorDecayTimescale = XRfloat();
719 }
720 private void ProcessXR_angularFrictionTimescale()
721 {
722 vd.m_angularFrictionTimescale = XRvector();
723 }
724
725 //Deflection properties
726 private void ProcessXR_angularDeflectionEfficiency()
727 {
728 vd.m_angularDeflectionEfficiency = XRfloat();
729 }
730 private void ProcessXR_angularDeflectionTimescale()
731 {
732 vd.m_angularDeflectionTimescale = XRfloat();
733 }
734 private void ProcessXR_linearDeflectionEfficiency()
735 {
736 vd.m_linearDeflectionEfficiency = XRfloat();
737 }
738 private void ProcessXR_linearDeflectionTimescale()
739 {
740 vd.m_linearDeflectionTimescale = XRfloat();
741 }
742
743 //Banking properties
744 private void ProcessXR_bankingEfficiency()
745 {
746 vd.m_bankingEfficiency = XRfloat();
747 }
748 private void ProcessXR_bankingMix()
749 {
750 vd.m_bankingMix = XRfloat();
751 }
752 private void ProcessXR_bankingTimescale()
753 {
754 vd.m_bankingTimescale = XRfloat();
755 }
756
757 //Hover and Buoyancy properties
758 private void ProcessXR_VhoverHeight()
759 {
760 vd.m_VhoverHeight = XRfloat();
761 }
762 private void ProcessXR_VhoverEfficiency()
763 {
764 vd.m_VhoverEfficiency = XRfloat();
765 }
766 private void ProcessXR_VhoverTimescale()
767 {
768 vd.m_VhoverTimescale = XRfloat();
769 }
770
771 private void ProcessXR_VehicleBuoyancy()
772 {
773 vd.m_VehicleBuoyancy = XRfloat();
774 }
775
776 //Attractor properties
777 private void ProcessXR_verticalAttractionEfficiency()
778 {
779 vd.m_verticalAttractionEfficiency = XRfloat();
780 }
781 private void ProcessXR_verticalAttractionTimescale()
782 {
783 vd.m_verticalAttractionTimescale = XRfloat();
784 }
785
786 private void ProcessXR_referenceFrame()
787 {
788 vd.m_referenceFrame = XRquat();
789 }
790 }
791}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 8ddaa60..d2e41f8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -102,12 +102,12 @@ namespace OpenSim.Region.Framework.Scenes
102 engine.StartProcessing(); 102 engine.StartProcessing();
103 } 103 }
104 104
105 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) 105 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item, uint cost)
106 { 106 {
107 IMoneyModule money = RequestModuleInterface<IMoneyModule>(); 107 IMoneyModule money = RequestModuleInterface<IMoneyModule>();
108 if (money != null) 108 if (money != null)
109 { 109 {
110 money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload"); 110 money.ApplyUploadCharge(agentID, (int)cost, "Asset upload");
111 } 111 }
112 112
113 AddInventoryItem(item); 113 AddInventoryItem(item);
@@ -170,7 +170,7 @@ namespace OpenSim.Region.Framework.Scenes
170 return false; 170 return false;
171 } 171 }
172 } 172 }
173 173
174 if (InventoryService.AddItem(item)) 174 if (InventoryService.AddItem(item))
175 { 175 {
176 int userlevel = 0; 176 int userlevel = 0;
@@ -325,8 +325,7 @@ namespace OpenSim.Region.Framework.Scenes
325 325
326 // Update item with new asset 326 // Update item with new asset
327 item.AssetID = asset.FullID; 327 item.AssetID = asset.FullID;
328 if (group.UpdateInventoryItem(item)) 328 group.UpdateInventoryItem(item);
329 remoteClient.SendAgentAlertMessage("Script saved", false);
330 329
331 part.SendPropertiesToClient(remoteClient); 330 part.SendPropertiesToClient(remoteClient);
332 331
@@ -337,12 +336,7 @@ namespace OpenSim.Region.Framework.Scenes
337 { 336 {
338 // Needs to determine which engine was running it and use that 337 // Needs to determine which engine was running it and use that
339 // 338 //
340 part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); 339 errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 1);
341 errors = part.Inventory.GetScriptErrors(item.ItemID);
342 }
343 else
344 {
345 remoteClient.SendAgentAlertMessage("Script saved", false);
346 } 340 }
347 341
348 // Tell anyone managing scripts that a script has been reloaded/changed 342 // Tell anyone managing scripts that a script has been reloaded/changed
@@ -408,6 +402,7 @@ namespace OpenSim.Region.Framework.Scenes
408 if (item.Owner != remoteClient.AgentId) 402 if (item.Owner != remoteClient.AgentId)
409 return; 403 return;
410 404
405 item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255);
411 item.Name = itemUpd.Name; 406 item.Name = itemUpd.Name;
412 item.Description = itemUpd.Description; 407 item.Description = itemUpd.Description;
413 408
@@ -835,6 +830,8 @@ namespace OpenSim.Region.Framework.Scenes
835 return; 830 return;
836 } 831 }
837 832
833 if (newName == null) newName = item.Name;
834
838 AssetBase asset = AssetService.Get(item.AssetID.ToString()); 835 AssetBase asset = AssetService.Get(item.AssetID.ToString());
839 836
840 if (asset != null) 837 if (asset != null)
@@ -895,6 +892,24 @@ namespace OpenSim.Region.Framework.Scenes
895 } 892 }
896 893
897 /// <summary> 894 /// <summary>
895 /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit)
896 /// </summary>
897 public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder)
898 {
899 List<InventoryItemBase> moveitems = new List<InventoryItemBase>();
900 foreach (InventoryItemBase b in items)
901 {
902 CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null);
903 InventoryItemBase n = InventoryService.GetItem(b);
904 n.Folder = destfolder;
905 moveitems.Add(n);
906 remoteClient.SendInventoryItemCreateUpdate(n, 0);
907 }
908
909 MoveInventoryItem(remoteClient, moveitems);
910 }
911
912 /// <summary>
898 /// Move an item within the agent's inventory. 913 /// Move an item within the agent's inventory.
899 /// </summary> 914 /// </summary>
900 /// <param name="remoteClient"></param> 915 /// <param name="remoteClient"></param>
@@ -929,11 +944,22 @@ namespace OpenSim.Region.Framework.Scenes
929 public void CreateNewInventoryItem( 944 public void CreateNewInventoryItem(
930 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, 945 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
931 string name, string description, uint flags, uint callbackID, 946 string name, string description, uint flags, uint callbackID,
932 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) 947 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate, UUID transationID)
933 { 948 {
934 CreateNewInventoryItem( 949 CreateNewInventoryItem(
935 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType, 950 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType,
936 (uint)PermissionMask.All | (uint)PermissionMask.Export, (uint)PermissionMask.All | (uint)PermissionMask.Export, 0, nextOwnerMask, 0, creationDate); 951 (uint)PermissionMask.All | (uint)PermissionMask.Export, (uint)PermissionMask.All | (uint)PermissionMask.Export, 0, nextOwnerMask, 0, creationDate, transationID);
952 }
953
954
955 private void CreateNewInventoryItem(
956 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
957 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
958 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
959 {
960 CreateNewInventoryItem(remoteClient, creatorID, creatorData, folderID,
961 name, description, flags, callbackID, asset, invType,
962 baseMask, currentMask, everyoneMask, nextOwnerMask, groupMask, creationDate, UUID.Zero);
937 } 963 }
938 964
939 /// <summary> 965 /// <summary>
@@ -958,7 +984,7 @@ namespace OpenSim.Region.Framework.Scenes
958 private void CreateNewInventoryItem( 984 private void CreateNewInventoryItem(
959 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, 985 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
960 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType, 986 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
961 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) 987 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate,UUID transationID)
962 { 988 {
963 InventoryItemBase item = new InventoryItemBase(); 989 InventoryItemBase item = new InventoryItemBase();
964 item.Owner = remoteClient.AgentId; 990 item.Owner = remoteClient.AgentId;
@@ -981,7 +1007,7 @@ namespace OpenSim.Region.Framework.Scenes
981 1007
982 if (AddInventoryItem(item)) 1008 if (AddInventoryItem(item))
983 { 1009 {
984 remoteClient.SendInventoryItemCreateUpdate(item, callbackID); 1010 remoteClient.SendInventoryItemCreateUpdate(item, transationID, callbackID);
985 } 1011 }
986 else 1012 else
987 { 1013 {
@@ -1256,6 +1282,10 @@ namespace OpenSim.Region.Framework.Scenes
1256 { 1282 {
1257 SceneObjectPart part = GetSceneObjectPart(primLocalId); 1283 SceneObjectPart part = GetSceneObjectPart(primLocalId);
1258 1284
1285 // Can't move a null item
1286 if (itemId == UUID.Zero)
1287 return;
1288
1259 if (null == part) 1289 if (null == part)
1260 { 1290 {
1261 m_log.WarnFormat( 1291 m_log.WarnFormat(
@@ -1360,21 +1390,28 @@ namespace OpenSim.Region.Framework.Scenes
1360 return; 1390 return;
1361 } 1391 }
1362 1392
1363 if (part.OwnerID != destPart.OwnerID) 1393 // Can't transfer this
1394 //
1395 if (part.OwnerID != destPart.OwnerID && (srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1396 return;
1397
1398 bool overrideNoMod = false;
1399 if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0)
1400 overrideNoMod = true;
1401
1402 if (part.OwnerID != destPart.OwnerID && (destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
1364 { 1403 {
1365 // Source must have transfer permissions 1404 // object cannot copy items to an object owned by a different owner
1366 if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) 1405 // unless llAllowInventoryDrop has been called
1367 return;
1368 1406
1369 // Object cannot copy items to an object owned by a different owner 1407 return;
1370 // unless llAllowInventoryDrop has been called on the destination
1371 if ((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
1372 return;
1373 } 1408 }
1374 1409
1375 // must have both move and modify permission to put an item in an object 1410 // must have both move and modify permission to put an item in an object
1376 if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) 1411 if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod))
1412 {
1377 return; 1413 return;
1414 }
1378 1415
1379 TaskInventoryItem destTaskItem = new TaskInventoryItem(); 1416 TaskInventoryItem destTaskItem = new TaskInventoryItem();
1380 1417
@@ -1430,6 +1467,14 @@ namespace OpenSim.Region.Framework.Scenes
1430 1467
1431 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) 1468 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items)
1432 { 1469 {
1470 SceneObjectPart destPart = GetSceneObjectPart(destID);
1471 if (destPart != null) // Move into a prim
1472 {
1473 foreach(UUID itemID in items)
1474 MoveTaskInventoryItem(destID, host, itemID);
1475 return destID; // Prim folder ID == prim ID
1476 }
1477
1433 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); 1478 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID);
1434 1479
1435 UUID newFolderID = UUID.Random(); 1480 UUID newFolderID = UUID.Random();
@@ -1612,12 +1657,12 @@ namespace OpenSim.Region.Framework.Scenes
1612 AgentTransactionsModule.HandleTaskItemUpdateFromTransaction( 1657 AgentTransactionsModule.HandleTaskItemUpdateFromTransaction(
1613 remoteClient, part, transactionID, currentItem); 1658 remoteClient, part, transactionID, currentItem);
1614 1659
1615 if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) 1660// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
1616 remoteClient.SendAgentAlertMessage("Notecard saved", false); 1661// remoteClient.SendAgentAlertMessage("Notecard saved", false);
1617 else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) 1662// else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
1618 remoteClient.SendAgentAlertMessage("Script saved", false); 1663// remoteClient.SendAgentAlertMessage("Script saved", false);
1619 else 1664// else
1620 remoteClient.SendAgentAlertMessage("Item saved", false); 1665// remoteClient.SendAgentAlertMessage("Item saved", false);
1621 } 1666 }
1622 1667
1623 // Base ALWAYS has move 1668 // Base ALWAYS has move
@@ -1987,23 +2032,32 @@ namespace OpenSim.Region.Framework.Scenes
1987 // build a list of eligible objects 2032 // build a list of eligible objects
1988 List<uint> deleteIDs = new List<uint>(); 2033 List<uint> deleteIDs = new List<uint>();
1989 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); 2034 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>();
1990 2035 List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>();
1991 // Start with true for both, then remove the flags if objects
1992 // that we can't derez are part of the selection
1993 bool permissionToTake = true;
1994 bool permissionToTakeCopy = true;
1995 bool permissionToDelete = true;
1996 2036
1997 foreach (uint localID in localIDs) 2037 foreach (uint localID in localIDs)
1998 { 2038 {
2039 // Start with true for both, then remove the flags if objects
2040 // that we can't derez are part of the selection
2041 bool permissionToTake = true;
2042 bool permissionToTakeCopy = true;
2043 bool permissionToDelete = true;
2044
1999 // Invalid id 2045 // Invalid id
2000 SceneObjectPart part = GetSceneObjectPart(localID); 2046 SceneObjectPart part = GetSceneObjectPart(localID);
2001 if (part == null) 2047 if (part == null)
2048 {
2049 //Client still thinks the object exists, kill it
2050 deleteIDs.Add(localID);
2002 continue; 2051 continue;
2052 }
2003 2053
2004 // Already deleted by someone else 2054 // Already deleted by someone else
2005 if (part.ParentGroup.IsDeleted) 2055 if (part.ParentGroup.IsDeleted)
2056 {
2057 //Client still thinks the object exists, kill it
2058 deleteIDs.Add(localID);
2006 continue; 2059 continue;
2060 }
2007 2061
2008 // Can't delete child prims 2062 // Can't delete child prims
2009 if (part != part.ParentGroup.RootPart) 2063 if (part != part.ParentGroup.RootPart)
@@ -2011,8 +2065,8 @@ namespace OpenSim.Region.Framework.Scenes
2011 2065
2012 SceneObjectGroup grp = part.ParentGroup; 2066 SceneObjectGroup grp = part.ParentGroup;
2013 2067
2014 deleteIDs.Add(localID); 2068 // If child prims have invalid perms, fix them
2015 deleteGroups.Add(grp); 2069 grp.AdjustChildPrimPermissions();
2016 2070
2017 // If child prims have invalid perms, fix them 2071 // If child prims have invalid perms, fix them
2018 grp.AdjustChildPrimPermissions(); 2072 grp.AdjustChildPrimPermissions();
@@ -2033,81 +2087,193 @@ namespace OpenSim.Region.Framework.Scenes
2033 } 2087 }
2034 else 2088 else
2035 { 2089 {
2036 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) 2090 if (action == DeRezAction.TakeCopy)
2091 {
2092 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId))
2093 permissionToTakeCopy = false;
2094 }
2095 else
2096 {
2037 permissionToTakeCopy = false; 2097 permissionToTakeCopy = false;
2038 2098 }
2039 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) 2099 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId))
2040 permissionToTake = false; 2100 permissionToTake = false;
2041 2101
2042 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) 2102 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId))
2043 permissionToDelete = false; 2103 permissionToDelete = false;
2044 } 2104 }
2045 }
2046 2105
2047 // Handle god perms 2106 // Handle god perms
2048 if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) 2107 if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId))
2049 { 2108 {
2050 permissionToTake = true; 2109 permissionToTake = true;
2051 permissionToTakeCopy = true; 2110 permissionToTakeCopy = true;
2052 permissionToDelete = true; 2111 permissionToDelete = true;
2053 } 2112 }
2054 2113
2055 // If we're re-saving, we don't even want to delete 2114 // If we're re-saving, we don't even want to delete
2056 if (action == DeRezAction.SaveToExistingUserInventoryItem) 2115 if (action == DeRezAction.SaveToExistingUserInventoryItem)
2057 permissionToDelete = false; 2116 permissionToDelete = false;
2058 2117
2059 // if we want to take a copy, we also don't want to delete 2118 // if we want to take a copy, we also don't want to delete
2060 // Note: after this point, the permissionToTakeCopy flag 2119 // Note: after this point, the permissionToTakeCopy flag
2061 // becomes irrelevant. It already includes the permissionToTake 2120 // becomes irrelevant. It already includes the permissionToTake
2062 // permission and after excluding no copy items here, we can 2121 // permission and after excluding no copy items here, we can
2063 // just use that. 2122 // just use that.
2064 if (action == DeRezAction.TakeCopy) 2123 if (action == DeRezAction.TakeCopy)
2065 { 2124 {
2066 // If we don't have permission, stop right here 2125 // If we don't have permission, stop right here
2067 if (!permissionToTakeCopy) 2126 if (!permissionToTakeCopy)
2068 return; 2127 return;
2069 2128
2070 permissionToTake = true; 2129 permissionToTake = true;
2071 // Don't delete 2130 // Don't delete
2072 permissionToDelete = false; 2131 permissionToDelete = false;
2073 } 2132 }
2074 2133
2075 if (action == DeRezAction.Return) 2134 if (action == DeRezAction.Return)
2076 {
2077 if (remoteClient != null)
2078 { 2135 {
2079 if (Permissions.CanReturnObjects( 2136 if (remoteClient != null)
2080 null,
2081 remoteClient.AgentId,
2082 deleteGroups))
2083 { 2137 {
2084 permissionToTake = true; 2138 if (Permissions.CanReturnObjects(
2085 permissionToDelete = true; 2139 null,
2086 2140 remoteClient.AgentId,
2087 foreach (SceneObjectGroup g in deleteGroups) 2141 new List<SceneObjectGroup>() {grp}))
2088 { 2142 {
2089 AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); 2143 permissionToTake = true;
2144 permissionToDelete = true;
2145
2146 AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
2090 } 2147 }
2091 } 2148 }
2149 else // Auto return passes through here with null agent
2150 {
2151 permissionToTake = true;
2152 permissionToDelete = true;
2153 }
2092 } 2154 }
2093 else // Auto return passes through here with null agent 2155
2156 if (permissionToTake && (!permissionToDelete))
2157 takeGroups.Add(grp);
2158
2159 if (permissionToDelete)
2094 { 2160 {
2095 permissionToTake = true; 2161 if (permissionToTake)
2096 permissionToDelete = true; 2162 deleteGroups.Add(grp);
2163 deleteIDs.Add(grp.LocalId);
2097 } 2164 }
2098 } 2165 }
2099 2166
2100 if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete)) 2167 SendKillObject(deleteIDs);
2168
2169 if (deleteGroups.Count > 0)
2101 { 2170 {
2171 foreach (SceneObjectGroup g in deleteGroups)
2172 deleteIDs.Remove(g.LocalId);
2173
2102 m_asyncSceneObjectDeleter.DeleteToInventory( 2174 m_asyncSceneObjectDeleter.DeleteToInventory(
2103 action, destinationID, deleteGroups, remoteClient, 2175 action, destinationID, deleteGroups, remoteClient,
2104 permissionToDelete); 2176 true);
2177 }
2178 if (takeGroups.Count > 0)
2179 {
2180 m_asyncSceneObjectDeleter.DeleteToInventory(
2181 action, destinationID, takeGroups, remoteClient,
2182 false);
2105 } 2183 }
2106 else if (permissionToDelete) 2184 if (deleteIDs.Count > 0)
2107 { 2185 {
2108 foreach (SceneObjectGroup g in deleteGroups) 2186 foreach (SceneObjectGroup g in deleteGroups)
2109 DeleteSceneObject(g, false); 2187 DeleteSceneObject(g, true);
2188 }
2189 }
2190
2191 public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
2192 {
2193 itemID = UUID.Zero;
2194 if (grp != null)
2195 {
2196 Vector3 inventoryStoredPosition = new Vector3
2197 (((grp.AbsolutePosition.X > (int)Constants.RegionSize)
2198 ? 250
2199 : grp.AbsolutePosition.X)
2200 ,
2201 (grp.AbsolutePosition.X > (int)Constants.RegionSize)
2202 ? 250
2203 : grp.AbsolutePosition.X,
2204 grp.AbsolutePosition.Z);
2205
2206 Vector3 originalPosition = grp.AbsolutePosition;
2207
2208 grp.AbsolutePosition = inventoryStoredPosition;
2209
2210 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
2211
2212 grp.AbsolutePosition = originalPosition;
2213
2214 AssetBase asset = CreateAsset(
2215 grp.GetPartName(grp.LocalId),
2216 grp.GetPartDescription(grp.LocalId),
2217 (sbyte)AssetType.Object,
2218 Utils.StringToBytes(sceneObjectXml),
2219 remoteClient.AgentId);
2220 AssetService.Store(asset);
2221
2222 InventoryItemBase item = new InventoryItemBase();
2223 item.CreatorId = grp.RootPart.CreatorID.ToString();
2224 item.CreatorData = grp.RootPart.CreatorData;
2225 item.Owner = remoteClient.AgentId;
2226 item.ID = UUID.Random();
2227 item.AssetID = asset.FullID;
2228 item.Description = asset.Description;
2229 item.Name = asset.Name;
2230 item.AssetType = asset.Type;
2231 item.InvType = (int)InventoryType.Object;
2232
2233 InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object);
2234 if (folder != null)
2235 item.Folder = folder.ID;
2236 else // oopsies
2237 item.Folder = UUID.Zero;
2238
2239 // Set up base perms properly
2240 uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify);
2241 permsBase &= grp.RootPart.BaseMask;
2242 permsBase |= (uint)PermissionMask.Move;
2243
2244 // Make sure we don't lock it
2245 grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move;
2246
2247 if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions())
2248 {
2249 item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask;
2250 item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask;
2251 item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask;
2252 item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
2253 item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
2254 }
2255 else
2256 {
2257 item.BasePermissions = permsBase;
2258 item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask;
2259 item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask;
2260 item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask;
2261 item.GroupPermissions = permsBase & grp.RootPart.GroupMask;
2262 }
2263 item.CreationDate = Util.UnixTimeSinceEpoch();
2264
2265 // sets itemID so client can show item as 'attached' in inventory
2266 grp.FromItemID = item.ID;
2267
2268 if (AddInventoryItem(item))
2269 remoteClient.SendInventoryItemCreateUpdate(item, 0);
2270 else
2271 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");
2272
2273 itemID = item.ID;
2274 return item.AssetID;
2110 } 2275 }
2276 return UUID.Zero;
2111 } 2277 }
2112 2278
2113 /// <summary> 2279 /// <summary>
@@ -2237,6 +2403,9 @@ namespace OpenSim.Region.Framework.Scenes
2237 2403
2238 public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) 2404 public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running)
2239 { 2405 {
2406 if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId))
2407 return;
2408
2240 SceneObjectPart part = GetSceneObjectPart(objectID); 2409 SceneObjectPart part = GetSceneObjectPart(objectID);
2241 if (part == null) 2410 if (part == null)
2242 return; 2411 return;
@@ -2293,7 +2462,10 @@ namespace OpenSim.Region.Framework.Scenes
2293 } 2462 }
2294 else 2463 else
2295 { 2464 {
2296 if (!Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)) 2465 if (!Permissions.IsGod(remoteClient.AgentId) && sog.OwnerID != remoteClient.AgentId)
2466 continue;
2467
2468 if (!Permissions.CanTransferObject(sog.UUID, groupID))
2297 continue; 2469 continue;
2298 2470
2299 if (sog.GroupID != groupID) 2471 if (sog.GroupID != groupID)
@@ -2405,6 +2577,12 @@ namespace OpenSim.Region.Framework.Scenes
2405 } 2577 }
2406 2578
2407 m_sceneGraph.LinkObjects(root, children); 2579 m_sceneGraph.LinkObjects(root, children);
2580
2581 ScenePresence sp;
2582 if (TryGetScenePresence(agentId, out sp))
2583 {
2584 root.SendPropertiesToClient(sp.ControllingClient);
2585 }
2408 } 2586 }
2409 2587
2410 private string PermissionString(uint permissions) 2588 private string PermissionString(uint permissions)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index df43271..ce6415a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes
50 /// <param name='targetID'></param> 50 /// <param name='targetID'></param>
51 /// <param name='fromAgent'></param> 51 /// <param name='fromAgent'></param>
52 /// <param name='broadcast'></param> 52 /// <param name='broadcast'></param>
53 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 53 public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
54 UUID fromID, UUID targetID, bool fromAgent, bool broadcast) 54 UUID fromID, UUID targetID, bool fromAgent, bool broadcast)
55 { 55 {
56 OSChatMessage args = new OSChatMessage(); 56 OSChatMessage args = new OSChatMessage();
@@ -61,6 +61,7 @@ namespace OpenSim.Region.Framework.Scenes
61 args.Position = fromPos; 61 args.Position = fromPos;
62 args.SenderUUID = fromID; 62 args.SenderUUID = fromID;
63 args.Scene = this; 63 args.Scene = this;
64 args.Destination = targetID;
64 65
65 if (fromAgent) 66 if (fromAgent)
66 { 67 {
@@ -75,7 +76,7 @@ namespace OpenSim.Region.Framework.Scenes
75 } 76 }
76 77
77 args.From = fromName; 78 args.From = fromName;
78 args.TargetUUID = targetID; 79 //args.
79 80
80// m_log.DebugFormat( 81// m_log.DebugFormat(
81// "[SCENE]: Sending message {0} on channel {1}, type {2} from {3}, broadcast {4}", 82// "[SCENE]: Sending message {0} on channel {1}, type {2} from {3}, broadcast {4}",
@@ -86,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes
86 else 87 else
87 EventManager.TriggerOnChatFromWorld(this, args); 88 EventManager.TriggerOnChatFromWorld(this, args);
88 } 89 }
89 90
90 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 91 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
91 UUID fromID, bool fromAgent, bool broadcast) 92 UUID fromID, bool fromAgent, bool broadcast)
92 { 93 {
@@ -130,19 +131,6 @@ namespace OpenSim.Region.Framework.Scenes
130 { 131 {
131 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); 132 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true);
132 } 133 }
133 /// <summary>
134 ///
135 /// </summary>
136 /// <param name="message"></param>
137 /// <param name="type"></param>
138 /// <param name="fromPos"></param>
139 /// <param name="fromName"></param>
140 /// <param name="fromAgentID"></param>
141 /// <param name="targetID"></param>
142 public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
143 {
144 SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false);
145 }
146 134
147 /// <summary> 135 /// <summary>
148 /// Invoked when the client requests a prim. 136 /// Invoked when the client requests a prim.
@@ -164,27 +152,47 @@ namespace OpenSim.Region.Framework.Scenes
164 /// <param name="remoteClient"></param> 152 /// <param name="remoteClient"></param>
165 public void SelectPrim(uint primLocalID, IClientAPI remoteClient) 153 public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
166 { 154 {
155 /*
156 SceneObjectPart part = GetSceneObjectPart(primLocalID);
157
158 if (null == part)
159 return;
160
161 if (part.IsRoot)
162 {
163 SceneObjectGroup sog = part.ParentGroup;
164 sog.SendPropertiesToClient(remoteClient);
165
166 // A prim is only tainted if it's allowed to be edited by the person clicking it.
167 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)
168 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
169 {
170 sog.IsSelected = true;
171 EventManager.TriggerParcelPrimCountTainted();
172 }
173 }
174 else
175 {
176 part.SendPropertiesToClient(remoteClient);
177 }
178 */
167 SceneObjectPart part = GetSceneObjectPart(primLocalID); 179 SceneObjectPart part = GetSceneObjectPart(primLocalID);
168 180
169 if (null == part) 181 if (null == part)
170 return; 182 return;
171 183
172 if (part.IsRoot) 184 SceneObjectGroup sog = part.ParentGroup;
173 { 185 if (sog == null)
174 SceneObjectGroup sog = part.ParentGroup; 186 return;
175 sog.SendPropertiesToClient(remoteClient);
176 sog.IsSelected = true;
177 187
178 // A prim is only tainted if it's allowed to be edited by the person clicking it. 188 part.SendPropertiesToClient(remoteClient);
179 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) 189
180 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) 190 // A prim is only tainted if it's allowed to be edited by the person clicking it.
181 { 191 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)
182 EventManager.TriggerParcelPrimCountTainted(); 192 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
183 }
184 }
185 else
186 { 193 {
187 part.SendPropertiesToClient(remoteClient); 194 part.IsSelected = true;
195 EventManager.TriggerParcelPrimCountTainted();
188 } 196 }
189 } 197 }
190 198
@@ -237,7 +245,7 @@ namespace OpenSim.Region.Framework.Scenes
237 SceneObjectPart part = GetSceneObjectPart(primLocalID); 245 SceneObjectPart part = GetSceneObjectPart(primLocalID);
238 if (part == null) 246 if (part == null)
239 return; 247 return;
240 248 /*
241 // A deselect packet contains all the local prims being deselected. However, since selection is still 249 // A deselect packet contains all the local prims being deselected. However, since selection is still
242 // group based we only want the root prim to trigger a full update - otherwise on objects with many prims 250 // group based we only want the root prim to trigger a full update - otherwise on objects with many prims
243 // we end up sending many duplicate ObjectUpdates 251 // we end up sending many duplicate ObjectUpdates
@@ -250,7 +258,9 @@ namespace OpenSim.Region.Framework.Scenes
250 // handled by group, but by prim. Legacy cruft. 258 // handled by group, but by prim. Legacy cruft.
251 // TODO: Make selection flagging per prim! 259 // TODO: Make selection flagging per prim!
252 // 260 //
253 part.ParentGroup.IsSelected = false; 261 if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)
262 || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId))
263 part.ParentGroup.IsSelected = false;
254 264
255 if (part.ParentGroup.IsAttachment) 265 if (part.ParentGroup.IsAttachment)
256 isAttachment = true; 266 isAttachment = true;
@@ -270,6 +280,22 @@ namespace OpenSim.Region.Framework.Scenes
270 part.UUID, remoteClient.AgentId)) 280 part.UUID, remoteClient.AgentId))
271 EventManager.TriggerParcelPrimCountTainted(); 281 EventManager.TriggerParcelPrimCountTainted();
272 } 282 }
283 */
284
285 bool oldgprSelect = part.ParentGroup.IsSelected;
286
287 // This is wrong, wrong, wrong. Selection should not be
288 // handled by group, but by prim. Legacy cruft.
289 // TODO: Make selection flagging per prim!
290 //
291 if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)
292 || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId))
293 {
294 part.IsSelected = false;
295 if (!part.ParentGroup.IsAttachment && oldgprSelect != part.ParentGroup.IsSelected)
296 EventManager.TriggerParcelPrimCountTainted();
297 }
298
273 } 299 }
274 300
275 public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, 301 public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount,
@@ -412,6 +438,20 @@ namespace OpenSim.Region.Framework.Scenes
412 ); 438 );
413 } 439 }
414 440
441 private class DescendentsRequestData
442 {
443 public IClientAPI RemoteClient;
444 public UUID FolderID;
445 public UUID OwnerID;
446 public bool FetchFolders;
447 public bool FetchItems;
448 public int SortOrder;
449 }
450
451 private Queue<DescendentsRequestData> m_descendentsRequestQueue = new Queue<DescendentsRequestData>();
452 private Object m_descendentsRequestLock = new Object();
453 private bool m_descendentsRequestProcessing = false;
454
415 /// <summary> 455 /// <summary>
416 /// Tell the client about the various child items and folders contained in the requested folder. 456 /// Tell the client about the various child items and folders contained in the requested folder.
417 /// </summary> 457 /// </summary>
@@ -448,17 +488,38 @@ namespace OpenSim.Region.Framework.Scenes
448 } 488 }
449 } 489 }
450 490
451 // We're going to send the reply async, because there may be 491 lock (m_descendentsRequestLock)
452 // an enormous quantity of packets -- basically the entire inventory! 492 {
453 // We don't want to block the client thread while all that is happening. 493 if (!m_descendentsRequestProcessing)
454 SendInventoryDelegate d = SendInventoryAsync; 494 {
455 d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d); 495 m_descendentsRequestProcessing = true;
496
497 // We're going to send the reply async, because there may be
498 // an enormous quantity of packets -- basically the entire inventory!
499 // We don't want to block the client thread while all that is happening.
500 SendInventoryDelegate d = SendInventoryAsync;
501 d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d);
502
503 return;
504 }
505
506 DescendentsRequestData req = new DescendentsRequestData();
507 req.RemoteClient = remoteClient;
508 req.FolderID = folderID;
509 req.OwnerID = ownerID;
510 req.FetchFolders = fetchFolders;
511 req.FetchItems = fetchItems;
512 req.SortOrder = sortOrder;
513
514 m_descendentsRequestQueue.Enqueue(req);
515 }
456 } 516 }
457 517
458 delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder); 518 delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
459 519
460 void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) 520 void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
461 { 521 {
522 Thread.Sleep(20);
462 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems); 523 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems);
463 } 524 }
464 525
@@ -466,6 +527,21 @@ namespace OpenSim.Region.Framework.Scenes
466 { 527 {
467 SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; 528 SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState;
468 d.EndInvoke(iar); 529 d.EndInvoke(iar);
530
531 lock (m_descendentsRequestLock)
532 {
533 if (m_descendentsRequestQueue.Count > 0)
534 {
535 DescendentsRequestData req = m_descendentsRequestQueue.Dequeue();
536
537 d = SendInventoryAsync;
538 d.BeginInvoke(req.RemoteClient, req.FolderID, req.OwnerID, req.FetchFolders, req.FetchItems, req.SortOrder, SendInventoryComplete, d);
539
540 return;
541 }
542
543 m_descendentsRequestProcessing = false;
544 }
469 } 545 }
470 546
471 /// <summary> 547 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 911a3e4..28fce53 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -227,8 +227,8 @@ namespace OpenSim.Region.Framework.Scenes
227 // TODO: need to figure out how allow client agents but deny 227 // TODO: need to figure out how allow client agents but deny
228 // root agents when ACL denies access to root agent 228 // root agents when ACL denies access to root agent
229 public bool m_strictAccessControl = true; 229 public bool m_strictAccessControl = true;
230 230 public bool m_seeIntoBannedRegion = false;
231 public int MaxUndoCount { get; set; } 231 public int MaxUndoCount = 5;
232 232
233 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; 233 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
234 public bool LoginLock = false; 234 public bool LoginLock = false;
@@ -244,11 +244,13 @@ namespace OpenSim.Region.Framework.Scenes
244 244
245 protected int m_splitRegionID; 245 protected int m_splitRegionID;
246 protected Timer m_restartWaitTimer = new Timer(); 246 protected Timer m_restartWaitTimer = new Timer();
247 protected Timer m_timerWatchdog = new Timer();
247 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); 248 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
248 protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); 249 protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
249 protected string m_simulatorVersion = "OpenSimulator Server"; 250 protected string m_simulatorVersion = "OpenSimulator Server";
250 protected AgentCircuitManager m_authenticateHandler; 251 protected AgentCircuitManager m_authenticateHandler;
251 protected SceneCommunicationService m_sceneGridService; 252 protected SceneCommunicationService m_sceneGridService;
253 protected ISnmpModule m_snmpService = null;
252 254
253 protected ISimulationDataService m_SimulationDataService; 255 protected ISimulationDataService m_SimulationDataService;
254 protected IEstateDataService m_EstateDataService; 256 protected IEstateDataService m_EstateDataService;
@@ -311,8 +313,8 @@ namespace OpenSim.Region.Framework.Scenes
311 private int m_update_presences = 1; // Update scene presence movements 313 private int m_update_presences = 1; // Update scene presence movements
312 private int m_update_events = 1; 314 private int m_update_events = 1;
313 private int m_update_backup = 200; 315 private int m_update_backup = 200;
314 private int m_update_terrain = 50; 316 private int m_update_terrain = 1000;
315// private int m_update_land = 1; 317 private int m_update_land = 10;
316 private int m_update_coarse_locations = 50; 318 private int m_update_coarse_locations = 50;
317 319
318 private int agentMS; 320 private int agentMS;
@@ -325,13 +327,13 @@ namespace OpenSim.Region.Framework.Scenes
325 private int backupMS; 327 private int backupMS;
326 private int terrainMS; 328 private int terrainMS;
327 private int landMS; 329 private int landMS;
328 private int spareMS;
329 330
330 /// <summary> 331 /// <summary>
331 /// Tick at which the last frame was processed. 332 /// Tick at which the last frame was processed.
332 /// </summary> 333 /// </summary>
333 private int m_lastFrameTick; 334 private int m_lastFrameTick;
334 335
336 public bool CombineRegions = false;
335 /// <summary> 337 /// <summary>
336 /// Tick at which the last maintenance run occurred. 338 /// Tick at which the last maintenance run occurred.
337 /// </summary> 339 /// </summary>
@@ -351,7 +353,7 @@ namespace OpenSim.Region.Framework.Scenes
351 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing 353 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
352 private volatile bool m_backingup; 354 private volatile bool m_backingup;
353 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); 355 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
354 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); 356 private Dictionary<UUID, int> m_groupsWithTargets = new Dictionary<UUID, int>();
355 357
356 private string m_defaultScriptEngine; 358 private string m_defaultScriptEngine;
357 359
@@ -360,6 +362,11 @@ namespace OpenSim.Region.Framework.Scenes
360 /// </summary> 362 /// </summary>
361 private int m_LastLogin; 363 private int m_LastLogin;
362 364
365 private int m_lastIncoming;
366 private int m_lastOutgoing;
367 private int m_hbRestarts = 0;
368
369
363 /// <summary> 370 /// <summary>
364 /// Thread that runs the scene loop. 371 /// Thread that runs the scene loop.
365 /// </summary> 372 /// </summary>
@@ -400,7 +407,7 @@ namespace OpenSim.Region.Framework.Scenes
400 private volatile bool m_active; 407 private volatile bool m_active;
401 408
402// private int m_lastUpdate; 409// private int m_lastUpdate;
403// private bool m_firstHeartbeat = true; 410 private bool m_firstHeartbeat = true;
404 411
405 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; 412 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
406 private bool m_reprioritizationEnabled = true; 413 private bool m_reprioritizationEnabled = true;
@@ -444,6 +451,19 @@ namespace OpenSim.Region.Framework.Scenes
444 get { return m_sceneGridService; } 451 get { return m_sceneGridService; }
445 } 452 }
446 453
454 public ISnmpModule SnmpService
455 {
456 get
457 {
458 if (m_snmpService == null)
459 {
460 m_snmpService = RequestModuleInterface<ISnmpModule>();
461 }
462
463 return m_snmpService;
464 }
465 }
466
447 public ISimulationDataService SimulationDataService 467 public ISimulationDataService SimulationDataService
448 { 468 {
449 get 469 get
@@ -736,6 +756,8 @@ namespace OpenSim.Region.Framework.Scenes
736 m_SimulationDataService = simDataService; 756 m_SimulationDataService = simDataService;
737 m_EstateDataService = estateDataService; 757 m_EstateDataService = estateDataService;
738 m_regionHandle = RegionInfo.RegionHandle; 758 m_regionHandle = RegionInfo.RegionHandle;
759 m_lastIncoming = 0;
760 m_lastOutgoing = 0;
739 761
740 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); 762 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
741 m_asyncSceneObjectDeleter.Enabled = true; 763 m_asyncSceneObjectDeleter.Enabled = true;
@@ -829,7 +851,7 @@ namespace OpenSim.Region.Framework.Scenes
829 851
830 StartDisabled = startupConfig.GetBoolean("StartDisabled", false); 852 StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
831 853
832 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); 854 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
833 UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); 855 UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup);
834 if (!UseBackup) 856 if (!UseBackup)
835 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); 857 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
@@ -837,10 +859,8 @@ namespace OpenSim.Region.Framework.Scenes
837 //Animation states 859 //Animation states
838 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); 860 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
839 861
840 MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); 862 PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
841 863 CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
842 PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims);
843 CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims);
844 864
845 m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); 865 m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys);
846 if (RegionInfo.NonphysPrimMin > 0) 866 if (RegionInfo.NonphysPrimMin > 0)
@@ -861,11 +881,21 @@ namespace OpenSim.Region.Framework.Scenes
861 } 881 }
862 882
863 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); 883 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);
884
864 if (RegionInfo.PhysPrimMax > 0) 885 if (RegionInfo.PhysPrimMax > 0)
865 { 886 {
866 m_maxPhys = RegionInfo.PhysPrimMax; 887 m_maxPhys = RegionInfo.PhysPrimMax;
867 } 888 }
868 889
890 m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity);
891 if (RegionInfo.LinksetCapacity > 0)
892 {
893 m_linksetCapacity = RegionInfo.LinksetCapacity;
894 }
895
896 SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
897 TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false);
898
869 // Here, if clamping is requested in either global or 899 // Here, if clamping is requested in either global or
870 // local config, it will be used 900 // local config, it will be used
871 // 901 //
@@ -875,13 +905,7 @@ namespace OpenSim.Region.Framework.Scenes
875 m_clampPrimSize = true; 905 m_clampPrimSize = true;
876 } 906 }
877 907
878 m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); 908 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
879 if (RegionInfo.LinksetCapacity > 0)
880 {
881 m_linksetCapacity = RegionInfo.LinksetCapacity;
882 }
883
884 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete);
885 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 909 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
886 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); 910 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
887 m_dontPersistBefore = 911 m_dontPersistBefore =
@@ -892,11 +916,11 @@ namespace OpenSim.Region.Framework.Scenes
892 m_persistAfter *= 10000000; 916 m_persistAfter *= 10000000;
893 917
894 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); 918 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
895 919 m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine);
896 SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
897 TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false);
898 920
899 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); 921 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
922 m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
923 CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
900 924
901 string[] possibleMapConfigSections = new string[] { "Map", "Startup" }; 925 string[] possibleMapConfigSections = new string[] { "Map", "Startup" };
902 926
@@ -941,7 +965,7 @@ namespace OpenSim.Region.Framework.Scenes
941 965
942 if (grant.Length > 0) 966 if (grant.Length > 0)
943 { 967 {
944 foreach (string viewer in grant.Split('|')) 968 foreach (string viewer in grant.Split(','))
945 { 969 {
946 m_AllowedViewers.Add(viewer.Trim().ToLower()); 970 m_AllowedViewers.Add(viewer.Trim().ToLower());
947 } 971 }
@@ -953,7 +977,7 @@ namespace OpenSim.Region.Framework.Scenes
953 977
954 if (grant.Length > 0) 978 if (grant.Length > 0)
955 { 979 {
956 foreach (string viewer in grant.Split('|')) 980 foreach (string viewer in grant.Split(','))
957 { 981 {
958 m_BannedViewers.Add(viewer.Trim().ToLower()); 982 m_BannedViewers.Add(viewer.Trim().ToLower());
959 } 983 }
@@ -1013,6 +1037,8 @@ namespace OpenSim.Region.Framework.Scenes
1013 StatsReporter = new SimStatsReporter(this); 1037 StatsReporter = new SimStatsReporter(this);
1014 StatsReporter.OnSendStatsResult += SendSimStatsPackets; 1038 StatsReporter.OnSendStatsResult += SendSimStatsPackets;
1015 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 1039 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
1040
1041 MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect);
1016 } 1042 }
1017 1043
1018 public Scene(RegionInfo regInfo) : base(regInfo) 1044 public Scene(RegionInfo regInfo) : base(regInfo)
@@ -1308,8 +1334,11 @@ namespace OpenSim.Region.Framework.Scenes
1308 // Stop all client threads. 1334 // Stop all client threads.
1309 ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); 1335 ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); });
1310 1336
1311 m_log.Debug("[SCENE]: Persisting changed objects"); 1337 m_log.Debug("[SCENE]: TriggerSceneShuttingDown");
1312 EventManager.TriggerSceneShuttingDown(this); 1338 EventManager.TriggerSceneShuttingDown(this);
1339
1340 m_log.Debug("[SCENE]: Persisting changed objects");
1341
1313 Backup(false); 1342 Backup(false);
1314 m_sceneGraph.Close(); 1343 m_sceneGraph.Close();
1315 1344
@@ -1323,6 +1352,7 @@ namespace OpenSim.Region.Framework.Scenes
1323 // attempt to reference a null or disposed physics scene. 1352 // attempt to reference a null or disposed physics scene.
1324 if (PhysicsScene != null) 1353 if (PhysicsScene != null)
1325 { 1354 {
1355 m_log.Debug("[SCENE]: Dispose Physics");
1326 PhysicsScene phys = PhysicsScene; 1356 PhysicsScene phys = PhysicsScene;
1327 // remove the physics engine from both Scene and SceneGraph 1357 // remove the physics engine from both Scene and SceneGraph
1328 PhysicsScene = null; 1358 PhysicsScene = null;
@@ -1345,11 +1375,29 @@ namespace OpenSim.Region.Framework.Scenes
1345 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); 1375 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
1346 if (m_heartbeatThread != null) 1376 if (m_heartbeatThread != null)
1347 { 1377 {
1378 m_hbRestarts++;
1379 if(m_hbRestarts > 10)
1380 Environment.Exit(1);
1381 m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName);
1382
1383//int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
1384//System.Diagnostics.Process proc = new System.Diagnostics.Process();
1385//proc.EnableRaisingEvents=false;
1386//proc.StartInfo.FileName = "/bin/kill";
1387//proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
1388//proc.Start();
1389//proc.WaitForExit();
1390//Thread.Sleep(1000);
1391//Environment.Exit(1);
1348 m_heartbeatThread.Abort(); 1392 m_heartbeatThread.Abort();
1393 Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId);
1349 m_heartbeatThread = null; 1394 m_heartbeatThread = null;
1350 } 1395 }
1351// m_lastUpdate = Util.EnvironmentTickCount(); 1396// m_lastUpdate = Util.EnvironmentTickCount();
1352 1397
1398// m_sceneGraph.PreparePhysicsSimulation();
1399
1400
1353 m_heartbeatThread 1401 m_heartbeatThread
1354 = Watchdog.StartThread( 1402 = Watchdog.StartThread(
1355 Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); 1403 Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
@@ -1492,16 +1540,20 @@ namespace OpenSim.Region.Framework.Scenes
1492 endFrame = Frame + frames; 1540 endFrame = Frame + frames;
1493 1541
1494 float physicsFPS = 0f; 1542 float physicsFPS = 0f;
1495 int previousFrameTick, tmpMS; 1543 int tmpMS;
1496 int maintc = Util.EnvironmentTickCount(); 1544 int previousFrameTick;
1545 int maintc;
1546 int sleepMS;
1547 int framestart;
1497 1548
1498 while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) 1549 while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame))
1499 { 1550 {
1551 framestart = Util.EnvironmentTickCount();
1500 ++Frame; 1552 ++Frame;
1501 1553
1502// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); 1554// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
1503 1555
1504 agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; 1556 agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
1505 1557
1506 try 1558 try
1507 { 1559 {
@@ -1553,6 +1605,7 @@ namespace OpenSim.Region.Framework.Scenes
1553 m_sceneGraph.UpdatePresences(); 1605 m_sceneGraph.UpdatePresences();
1554 1606
1555 agentMS += Util.EnvironmentTickCountSubtract(tmpMS); 1607 agentMS += Util.EnvironmentTickCountSubtract(tmpMS);
1608
1556 1609
1557 // Delete temp-on-rez stuff 1610 // Delete temp-on-rez stuff
1558 if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) 1611 if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps)
@@ -1634,34 +1687,37 @@ namespace OpenSim.Region.Framework.Scenes
1634 1687
1635 Watchdog.UpdateThread(); 1688 Watchdog.UpdateThread();
1636 1689
1690 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
1691
1692 StatsReporter.AddPhysicsFPS(physicsFPS);
1693 StatsReporter.AddTimeDilation(TimeDilation);
1694 StatsReporter.AddFPS(1);
1695
1696 StatsReporter.addAgentMS(agentMS);
1697 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1698 StatsReporter.addOtherMS(otherMS);
1699 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1700
1637 previousFrameTick = m_lastFrameTick; 1701 previousFrameTick = m_lastFrameTick;
1638 m_lastFrameTick = Util.EnvironmentTickCount(); 1702 m_lastFrameTick = Util.EnvironmentTickCount();
1639 tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); 1703 tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart);
1640 tmpMS = (int)(MinFrameTime * 1000) - tmpMS; 1704 tmpMS = (int)(MinFrameTime * 1000) - tmpMS;
1641 1705
1706 m_firstHeartbeat = false;
1707
1708 sleepMS = Util.EnvironmentTickCount();
1709
1642 if (tmpMS > 0) 1710 if (tmpMS > 0)
1643 {
1644 Thread.Sleep(tmpMS); 1711 Thread.Sleep(tmpMS);
1645 spareMS += tmpMS;
1646 }
1647
1648 frameMS = Util.EnvironmentTickCountSubtract(maintc);
1649 maintc = Util.EnvironmentTickCount();
1650 1712
1651 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; 1713 sleepMS = Util.EnvironmentTickCountSubtract(sleepMS);
1714 frameMS = Util.EnvironmentTickCountSubtract(framestart);
1715 StatsReporter.addSleepMS(sleepMS);
1716 StatsReporter.addFrameMS(frameMS);
1652 1717
1653 // if (Frame%m_update_avatars == 0) 1718 // if (Frame%m_update_avatars == 0)
1654 // UpdateInWorldTime(); 1719 // UpdateInWorldTime();
1655 StatsReporter.AddPhysicsFPS(physicsFPS);
1656 StatsReporter.AddTimeDilation(TimeDilation);
1657 StatsReporter.AddFPS(1);
1658 1720
1659 StatsReporter.addFrameMS(frameMS);
1660 StatsReporter.addAgentMS(agentMS);
1661 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1662 StatsReporter.addOtherMS(otherMS);
1663 StatsReporter.AddSpareMS(spareMS);
1664 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1665 1721
1666 // Optionally warn if a frame takes double the amount of time that it should. 1722 // Optionally warn if a frame takes double the amount of time that it should.
1667 if (DebugUpdates 1723 if (DebugUpdates
@@ -1678,7 +1734,7 @@ namespace OpenSim.Region.Framework.Scenes
1678 public void AddGroupTarget(SceneObjectGroup grp) 1734 public void AddGroupTarget(SceneObjectGroup grp)
1679 { 1735 {
1680 lock (m_groupsWithTargets) 1736 lock (m_groupsWithTargets)
1681 m_groupsWithTargets[grp.UUID] = grp; 1737 m_groupsWithTargets[grp.UUID] = 0;
1682 } 1738 }
1683 1739
1684 public void RemoveGroupTarget(SceneObjectGroup grp) 1740 public void RemoveGroupTarget(SceneObjectGroup grp)
@@ -1689,18 +1745,24 @@ namespace OpenSim.Region.Framework.Scenes
1689 1745
1690 private void CheckAtTargets() 1746 private void CheckAtTargets()
1691 { 1747 {
1692 List<SceneObjectGroup> objs = null; 1748 List<UUID> objs = null;
1693 1749
1694 lock (m_groupsWithTargets) 1750 lock (m_groupsWithTargets)
1695 { 1751 {
1696 if (m_groupsWithTargets.Count != 0) 1752 if (m_groupsWithTargets.Count != 0)
1697 objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); 1753 objs = new List<UUID>(m_groupsWithTargets.Keys);
1698 } 1754 }
1699 1755
1700 if (objs != null) 1756 if (objs != null)
1701 { 1757 {
1702 foreach (SceneObjectGroup entry in objs) 1758 foreach (UUID entry in objs)
1703 entry.checkAtTargets(); 1759 {
1760 SceneObjectGroup grp = GetSceneObjectGroup(entry);
1761 if (grp == null)
1762 m_groupsWithTargets.Remove(entry);
1763 else
1764 grp.checkAtTargets();
1765 }
1704 } 1766 }
1705 } 1767 }
1706 1768
@@ -1779,7 +1841,7 @@ namespace OpenSim.Region.Framework.Scenes
1779 msg.fromAgentName = "Server"; 1841 msg.fromAgentName = "Server";
1780 msg.dialog = (byte)19; // Object msg 1842 msg.dialog = (byte)19; // Object msg
1781 msg.fromGroup = false; 1843 msg.fromGroup = false;
1782 msg.offline = (byte)0; 1844 msg.offline = (byte)1;
1783 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; 1845 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID;
1784 msg.Position = Vector3.Zero; 1846 msg.Position = Vector3.Zero;
1785 msg.RegionID = RegionInfo.RegionID.Guid; 1847 msg.RegionID = RegionInfo.RegionID.Guid;
@@ -2008,7 +2070,7 @@ namespace OpenSim.Region.Framework.Scenes
2008 return PhysicsScene.SupportsRaycastWorldFiltered(); 2070 return PhysicsScene.SupportsRaycastWorldFiltered();
2009 } 2071 }
2010 2072
2011 public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) 2073 public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
2012 { 2074 {
2013 if (PhysicsScene == null) 2075 if (PhysicsScene == null)
2014 return null; 2076 return null;
@@ -2030,14 +2092,24 @@ namespace OpenSim.Region.Framework.Scenes
2030 /// <returns></returns> 2092 /// <returns></returns>
2031 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) 2093 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter)
2032 { 2094 {
2095
2096 float wheight = (float)RegionInfo.RegionSettings.WaterHeight;
2097 Vector3 wpos = Vector3.Zero;
2098 // Check for water surface intersection from above
2099 if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) )
2100 {
2101 float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z);
2102 wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X));
2103 wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y));
2104 wpos.Z = wheight;
2105 }
2106
2033 Vector3 pos = Vector3.Zero; 2107 Vector3 pos = Vector3.Zero;
2034 if (RayEndIsIntersection == (byte)1) 2108 if (RayEndIsIntersection == (byte)1)
2035 { 2109 {
2036 pos = RayEnd; 2110 pos = RayEnd;
2037 return pos;
2038 } 2111 }
2039 2112 else if (RayTargetID != UUID.Zero)
2040 if (RayTargetID != UUID.Zero)
2041 { 2113 {
2042 SceneObjectPart target = GetSceneObjectPart(RayTargetID); 2114 SceneObjectPart target = GetSceneObjectPart(RayTargetID);
2043 2115
@@ -2059,7 +2131,7 @@ namespace OpenSim.Region.Framework.Scenes
2059 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); 2131 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter);
2060 2132
2061 // Un-comment out the following line to Get Raytrace results printed to the console. 2133 // Un-comment out the following line to Get Raytrace results printed to the console.
2062 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); 2134 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
2063 float ScaleOffset = 0.5f; 2135 float ScaleOffset = 0.5f;
2064 2136
2065 // If we hit something 2137 // If we hit something
@@ -2082,13 +2154,10 @@ namespace OpenSim.Region.Framework.Scenes
2082 //pos.Z -= 0.25F; 2154 //pos.Z -= 0.25F;
2083 2155
2084 } 2156 }
2085
2086 return pos;
2087 } 2157 }
2088 else 2158 else
2089 { 2159 {
2090 // We don't have a target here, so we're going to raytrace all the objects in the scene. 2160 // We don't have a target here, so we're going to raytrace all the objects in the scene.
2091
2092 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); 2161 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false);
2093 2162
2094 // Un-comment the following line to print the raytrace results to the console. 2163 // Un-comment the following line to print the raytrace results to the console.
@@ -2097,13 +2166,12 @@ namespace OpenSim.Region.Framework.Scenes
2097 if (ei.HitTF) 2166 if (ei.HitTF)
2098 { 2167 {
2099 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); 2168 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
2100 } else 2169 }
2170 else
2101 { 2171 {
2102 // fall back to our stupid functionality 2172 // fall back to our stupid functionality
2103 pos = RayEnd; 2173 pos = RayEnd;
2104 } 2174 }
2105
2106 return pos;
2107 } 2175 }
2108 } 2176 }
2109 else 2177 else
@@ -2114,8 +2182,12 @@ namespace OpenSim.Region.Framework.Scenes
2114 //increase height so its above the ground. 2182 //increase height so its above the ground.
2115 //should be getting the normal of the ground at the rez point and using that? 2183 //should be getting the normal of the ground at the rez point and using that?
2116 pos.Z += scale.Z / 2f; 2184 pos.Z += scale.Z / 2f;
2117 return pos; 2185// return pos;
2118 } 2186 }
2187
2188 // check against posible water intercept
2189 if (wpos.Z > pos.Z) pos = wpos;
2190 return pos;
2119 } 2191 }
2120 2192
2121 2193
@@ -2206,12 +2278,12 @@ namespace OpenSim.Region.Framework.Scenes
2206 { 2278 {
2207 if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) 2279 if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates))
2208 { 2280 {
2281 sceneObject.IsDeleted = false;
2209 EventManager.TriggerObjectAddedToScene(sceneObject); 2282 EventManager.TriggerObjectAddedToScene(sceneObject);
2210 return true; 2283 return true;
2211 } 2284 }
2212 2285
2213 return false; 2286 return false;
2214
2215 } 2287 }
2216 2288
2217 /// <summary> 2289 /// <summary>
@@ -2303,6 +2375,15 @@ namespace OpenSim.Region.Framework.Scenes
2303 /// </summary> 2375 /// </summary>
2304 public void DeleteAllSceneObjects() 2376 public void DeleteAllSceneObjects()
2305 { 2377 {
2378 DeleteAllSceneObjects(false);
2379 }
2380
2381 /// <summary>
2382 /// Delete every object from the scene. This does not include attachments worn by avatars.
2383 /// </summary>
2384 public void DeleteAllSceneObjects(bool exceptNoCopy)
2385 {
2386 List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>();
2306 lock (Entities) 2387 lock (Entities)
2307 { 2388 {
2308 EntityBase[] entities = Entities.GetEntities(); 2389 EntityBase[] entities = Entities.GetEntities();
@@ -2311,11 +2392,24 @@ namespace OpenSim.Region.Framework.Scenes
2311 if (e is SceneObjectGroup) 2392 if (e is SceneObjectGroup)
2312 { 2393 {
2313 SceneObjectGroup sog = (SceneObjectGroup)e; 2394 SceneObjectGroup sog = (SceneObjectGroup)e;
2314 if (!sog.IsAttachment) 2395 if (sog != null && !sog.IsAttachment)
2315 DeleteSceneObject((SceneObjectGroup)e, false); 2396 {
2397 if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0))
2398 {
2399 DeleteSceneObject((SceneObjectGroup)e, false);
2400 }
2401 else
2402 {
2403 toReturn.Add((SceneObjectGroup)e);
2404 }
2405 }
2316 } 2406 }
2317 } 2407 }
2318 } 2408 }
2409 if (toReturn.Count > 0)
2410 {
2411 returnObjects(toReturn.ToArray(), UUID.Zero);
2412 }
2319 } 2413 }
2320 2414
2321 /// <summary> 2415 /// <summary>
@@ -2350,6 +2444,12 @@ namespace OpenSim.Region.Framework.Scenes
2350 2444
2351 foreach (SceneObjectPart part in partList) 2445 foreach (SceneObjectPart part in partList)
2352 { 2446 {
2447 if (part.KeyframeMotion != null)
2448 {
2449 part.KeyframeMotion.Delete();
2450 part.KeyframeMotion = null;
2451 }
2452
2353 if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) 2453 if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0))
2354 { 2454 {
2355 PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? 2455 PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed?
@@ -2367,6 +2467,8 @@ namespace OpenSim.Region.Framework.Scenes
2367 } 2467 }
2368 2468
2369 group.DeleteGroupFromScene(silent); 2469 group.DeleteGroupFromScene(silent);
2470 if (!silent)
2471 SendKillObject(new List<uint>() { group.LocalId });
2370 2472
2371// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); 2473// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
2372 } 2474 }
@@ -2656,7 +2758,7 @@ namespace OpenSim.Region.Framework.Scenes
2656 // If the user is banned, we won't let any of their objects 2758 // If the user is banned, we won't let any of their objects
2657 // enter. Period. 2759 // enter. Period.
2658 // 2760 //
2659 if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID)) 2761 if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36))
2660 { 2762 {
2661 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); 2763 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID);
2662 return false; 2764 return false;
@@ -2691,6 +2793,9 @@ namespace OpenSim.Region.Framework.Scenes
2691 // before we restart the scripts, or else some functions won't work. 2793 // before we restart the scripts, or else some functions won't work.
2692 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); 2794 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject));
2693 newObject.ResumeScripts(); 2795 newObject.ResumeScripts();
2796
2797 if (newObject.RootPart.KeyframeMotion != null)
2798 newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject);
2694 } 2799 }
2695 2800
2696 // Do this as late as possible so that listeners have full access to the incoming object 2801 // Do this as late as possible so that listeners have full access to the incoming object
@@ -2708,6 +2813,23 @@ namespace OpenSim.Region.Framework.Scenes
2708 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> 2813 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns>
2709 public bool AddSceneObject(SceneObjectGroup sceneObject) 2814 public bool AddSceneObject(SceneObjectGroup sceneObject)
2710 { 2815 {
2816 if (sceneObject.OwnerID == UUID.Zero)
2817 {
2818 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID);
2819 return false;
2820 }
2821
2822 // If the user is banned, we won't let any of their objects
2823 // enter. Period.
2824 //
2825 int flags = GetUserFlags(sceneObject.OwnerID);
2826 if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags))
2827 {
2828 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID);
2829
2830 return false;
2831 }
2832
2711 // Force allocation of new LocalId 2833 // Force allocation of new LocalId
2712 // 2834 //
2713 SceneObjectPart[] parts = sceneObject.Parts; 2835 SceneObjectPart[] parts = sceneObject.Parts;
@@ -2744,16 +2866,27 @@ namespace OpenSim.Region.Framework.Scenes
2744 // information that this is due to a teleport/border cross rather than an ordinary attachment. 2866 // information that this is due to a teleport/border cross rather than an ordinary attachment.
2745 // We currently do this in Scene.MakeRootAgent() instead. 2867 // We currently do this in Scene.MakeRootAgent() instead.
2746 if (AttachmentsModule != null) 2868 if (AttachmentsModule != null)
2747 AttachmentsModule.AttachObject(sp, grp, 0, false, false, true); 2869 AttachmentsModule.AttachObject(sp, grp, 0, false, false, false, true);
2748 } 2870 }
2749 else 2871 else
2750 { 2872 {
2873 m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID);
2751 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2874 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2752 RootPrim.AddFlag(PrimFlags.TemporaryOnRez); 2875 RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
2753 } 2876 }
2877 if (sceneObject.OwnerID == UUID.Zero)
2878 {
2879 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID);
2880 return false;
2881 }
2754 } 2882 }
2755 else 2883 else
2756 { 2884 {
2885 if (sceneObject.OwnerID == UUID.Zero)
2886 {
2887 m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID);
2888 return false;
2889 }
2757 AddRestoredSceneObject(sceneObject, true, false); 2890 AddRestoredSceneObject(sceneObject, true, false);
2758 } 2891 }
2759 2892
@@ -2770,6 +2903,24 @@ namespace OpenSim.Region.Framework.Scenes
2770 return 2; // StateSource.PrimCrossing 2903 return 2; // StateSource.PrimCrossing
2771 } 2904 }
2772 2905
2906 public int GetUserFlags(UUID user)
2907 {
2908 //Unfortunately the SP approach means that the value is cached until region is restarted
2909 /*
2910 ScenePresence sp;
2911 if (TryGetScenePresence(user, out sp))
2912 {
2913 return sp.UserFlags;
2914 }
2915 else
2916 {
2917 */
2918 UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user);
2919 if (uac == null)
2920 return 0;
2921 return uac.UserFlags;
2922 //}
2923 }
2773 #endregion 2924 #endregion
2774 2925
2775 #region Add/Remove Avatar Methods 2926 #region Add/Remove Avatar Methods
@@ -2802,7 +2953,7 @@ namespace OpenSim.Region.Framework.Scenes
2802 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 2953 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0
2803 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; 2954 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
2804 2955
2805 // CheckHeartbeat(); 2956 CheckHeartbeat();
2806 2957
2807 sp = GetScenePresence(client.AgentId); 2958 sp = GetScenePresence(client.AgentId);
2808 2959
@@ -2820,6 +2971,13 @@ namespace OpenSim.Region.Framework.Scenes
2820 SubscribeToClientEvents(client); 2971 SubscribeToClientEvents(client);
2821 2972
2822 sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); 2973 sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type);
2974 InventoryFolderBase cof = InventoryService.GetFolderForType(client.AgentId, (AssetType)46);
2975 if (cof == null)
2976 sp.COF = UUID.Zero;
2977 else
2978 sp.COF = cof.ID;
2979
2980 m_log.DebugFormat("[SCENE]: COF for {0} is {1}", client.AgentId, sp.COF);
2823 m_eventManager.TriggerOnNewPresence(sp); 2981 m_eventManager.TriggerOnNewPresence(sp);
2824 2982
2825 sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; 2983 sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags;
@@ -2932,19 +3090,14 @@ namespace OpenSim.Region.Framework.Scenes
2932 // and the scene presence and the client, if they exist 3090 // and the scene presence and the client, if they exist
2933 try 3091 try
2934 { 3092 {
2935 // We need to wait for the client to make UDP contact first. 3093 ScenePresence sp = GetScenePresence(agentID);
2936 // It's the UDP contact that creates the scene presence 3094
2937 ScenePresence sp = WaitGetScenePresence(agentID);
2938 if (sp != null) 3095 if (sp != null)
2939 { 3096 {
2940 PresenceService.LogoutAgent(sp.ControllingClient.SessionId); 3097 PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
2941
2942 sp.ControllingClient.Close(); 3098 sp.ControllingClient.Close();
2943 } 3099 }
2944 else 3100
2945 {
2946 m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID);
2947 }
2948 // BANG! SLASH! 3101 // BANG! SLASH!
2949 m_authenticateHandler.RemoveCircuit(agentID); 3102 m_authenticateHandler.RemoveCircuit(agentID);
2950 3103
@@ -2989,6 +3142,8 @@ namespace OpenSim.Region.Framework.Scenes
2989 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; 3142 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition;
2990 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; 3143 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
2991 3144
3145 client.onClientChangeObject += m_sceneGraph.ClientChangeObject;
3146
2992 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; 3147 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation;
2993 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; 3148 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation;
2994 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; 3149 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation;
@@ -3045,6 +3200,7 @@ namespace OpenSim.Region.Framework.Scenes
3045 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; 3200 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory;
3046 client.OnUpdateInventoryItem += UpdateInventoryItemAsset; 3201 client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
3047 client.OnCopyInventoryItem += CopyInventoryItem; 3202 client.OnCopyInventoryItem += CopyInventoryItem;
3203 client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy;
3048 client.OnMoveInventoryItem += MoveInventoryItem; 3204 client.OnMoveInventoryItem += MoveInventoryItem;
3049 client.OnRemoveInventoryItem += RemoveInventoryItem; 3205 client.OnRemoveInventoryItem += RemoveInventoryItem;
3050 client.OnRemoveInventoryFolder += RemoveInventoryFolder; 3206 client.OnRemoveInventoryFolder += RemoveInventoryFolder;
@@ -3116,6 +3272,8 @@ namespace OpenSim.Region.Framework.Scenes
3116 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; 3272 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition;
3117 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; 3273 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
3118 3274
3275 client.onClientChangeObject -= m_sceneGraph.ClientChangeObject;
3276
3119 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3277 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation;
3120 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3278 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation;
3121 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; 3279 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;
@@ -3218,7 +3376,7 @@ namespace OpenSim.Region.Framework.Scenes
3218 /// </summary> 3376 /// </summary>
3219 /// <param name="agentId">The avatar's Unique ID</param> 3377 /// <param name="agentId">The avatar's Unique ID</param>
3220 /// <param name="client">The IClientAPI for the client</param> 3378 /// <param name="client">The IClientAPI for the client</param>
3221 public virtual void TeleportClientHome(UUID agentId, IClientAPI client) 3379 public virtual bool TeleportClientHome(UUID agentId, IClientAPI client)
3222 { 3380 {
3223 if (EntityTransferModule != null) 3381 if (EntityTransferModule != null)
3224 { 3382 {
@@ -3229,6 +3387,7 @@ namespace OpenSim.Region.Framework.Scenes
3229 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); 3387 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active");
3230 client.SendTeleportFailed("Unable to perform teleports on this simulator."); 3388 client.SendTeleportFailed("Unable to perform teleports on this simulator.");
3231 } 3389 }
3390 return false;
3232 } 3391 }
3233 3392
3234 /// <summary> 3393 /// <summary>
@@ -3338,6 +3497,16 @@ namespace OpenSim.Region.Framework.Scenes
3338 /// <param name="flags"></param> 3497 /// <param name="flags"></param>
3339 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) 3498 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
3340 { 3499 {
3500 //Add half the avatar's height so that the user doesn't fall through prims
3501 ScenePresence presence;
3502 if (TryGetScenePresence(remoteClient.AgentId, out presence))
3503 {
3504 if (presence.Appearance != null)
3505 {
3506 position.Z = position.Z + (presence.Appearance.AvatarHeight / 2);
3507 }
3508 }
3509
3341 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) 3510 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt))
3342 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. 3511 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
3343 m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); 3512 m_dialogModule.SendAlertToUser(remoteClient, "Home position set.");
@@ -3439,7 +3608,7 @@ namespace OpenSim.Region.Framework.Scenes
3439 // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop 3608 // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop
3440 // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI 3609 // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI
3441 if (closeChildAgents && CapsModule != null) 3610 if (closeChildAgents && CapsModule != null)
3442 CapsModule.RemoveCaps(agentID); 3611 CapsModule.RemoveCaps(agentID, avatar.ControllingClient.CircuitCode);
3443 3612
3444// // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever 3613// // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
3445// // this method is doing is HORRIBLE!!! 3614// // this method is doing is HORRIBLE!!!
@@ -3475,6 +3644,7 @@ namespace OpenSim.Region.Framework.Scenes
3475 // It's possible for child agents to have transactions if changes are being made cross-border. 3644 // It's possible for child agents to have transactions if changes are being made cross-border.
3476 if (AgentTransactionsModule != null) 3645 if (AgentTransactionsModule != null)
3477 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); 3646 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
3647 m_log.Debug("[Scene] The avatar has left the building");
3478 } 3648 }
3479 catch (Exception e) 3649 catch (Exception e)
3480 { 3650 {
@@ -3667,15 +3837,27 @@ namespace OpenSim.Region.Framework.Scenes
3667 agent.firstname, agent.lastname, agent.Viewer); 3837 agent.firstname, agent.lastname, agent.Viewer);
3668 reason = "Access denied, your viewer is banned by the region owner"; 3838 reason = "Access denied, your viewer is banned by the region owner";
3669 return false; 3839 return false;
3670 } 3840 }
3671 3841
3672 ILandObject land; 3842 ScenePresence sp = GetScenePresence(agent.AgentID);
3673 3843
3674 lock (agent) 3844 // If we have noo presence here or if that presence is a zombie root
3845 // presence that will be kicled, we need a new CAPS object.
3846 if (sp == null || (sp != null && !sp.IsChildAgent))
3675 { 3847 {
3676 ScenePresence sp = GetScenePresence(agent.AgentID); 3848 if (CapsModule != null)
3677 3849 {
3678 if (sp != null && !sp.IsChildAgent) 3850 lock (agent)
3851 {
3852 CapsModule.SetAgentCapsSeeds(agent);
3853 CapsModule.CreateCaps(agent.AgentID, agent.circuitcode);
3854 }
3855 }
3856 }
3857
3858 if (sp != null)
3859 {
3860 if (!sp.IsChildAgent)
3679 { 3861 {
3680 // We have a zombie from a crashed session. 3862 // We have a zombie from a crashed session.
3681 // Or the same user is trying to be root twice here, won't work. 3863 // Or the same user is trying to be root twice here, won't work.
@@ -3683,22 +3865,27 @@ namespace OpenSim.Region.Framework.Scenes
3683 m_log.WarnFormat( 3865 m_log.WarnFormat(
3684 "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", 3866 "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
3685 sp.Name, sp.UUID, RegionInfo.RegionName); 3867 sp.Name, sp.UUID, RegionInfo.RegionName);
3686 3868
3687 sp.ControllingClient.Close(true); 3869 sp.ControllingClient.Close(true, true);
3688 sp = null; 3870 sp = null;
3689 } 3871 }
3690 3872 }
3691 land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); 3873
3692 3874 lock (agent)
3875 {
3693 //On login test land permisions 3876 //On login test land permisions
3694 if (vialogin) 3877 if (vialogin)
3695 { 3878 {
3696 if (land != null && !TestLandRestrictions(agent, land, out reason)) 3879 IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>();
3880 if (cache != null)
3881 cache.Remove(agent.firstname + " " + agent.lastname);
3882 if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y))
3697 { 3883 {
3884 m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString());
3698 return false; 3885 return false;
3699 } 3886 }
3700 } 3887 }
3701 3888
3702 if (sp == null) // We don't have an [child] agent here already 3889 if (sp == null) // We don't have an [child] agent here already
3703 { 3890 {
3704 if (requirePresenceLookup) 3891 if (requirePresenceLookup)
@@ -3707,54 +3894,53 @@ namespace OpenSim.Region.Framework.Scenes
3707 { 3894 {
3708 if (!VerifyUserPresence(agent, out reason)) 3895 if (!VerifyUserPresence(agent, out reason))
3709 return false; 3896 return false;
3710 } 3897 } catch (Exception e)
3711 catch (Exception e)
3712 { 3898 {
3713 m_log.ErrorFormat( 3899 m_log.ErrorFormat(
3714 "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); 3900 "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace);
3715
3716 return false; 3901 return false;
3717 } 3902 }
3718 } 3903 }
3719 3904
3720 try 3905 try
3721 { 3906 {
3722 if (!AuthorizeUser(agent, out reason)) 3907 // Always check estate if this is a login. Always
3723 return false; 3908 // check if banned regions are to be blacked out.
3909 if (vialogin || (!m_seeIntoBannedRegion))
3910 {
3911 if (!AuthorizeUser(agent, out reason))
3912 {
3913 return false;
3914 }
3915 }
3724 } 3916 }
3725 catch (Exception e) 3917 catch (Exception e)
3726 { 3918 {
3727 m_log.ErrorFormat( 3919 m_log.ErrorFormat(
3728 "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); 3920 "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace);
3729
3730 return false; 3921 return false;
3731 } 3922 }
3732 3923
3733 m_log.InfoFormat( 3924 m_log.InfoFormat(
3734 "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", 3925 "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})",
3735 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, 3926 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
3736 agent.AgentID, agent.circuitcode); 3927 agent.AgentID, agent.circuitcode);
3737 3928
3738 if (CapsModule != null)
3739 {
3740 CapsModule.SetAgentCapsSeeds(agent);
3741 CapsModule.CreateCaps(agent.AgentID);
3742 }
3743 } 3929 }
3744 else 3930 else
3745 { 3931 {
3746 // Let the SP know how we got here. This has a lot of interesting 3932 // Let the SP know how we got here. This has a lot of interesting
3747 // uses down the line. 3933 // uses down the line.
3748 sp.TeleportFlags = (TPFlags)teleportFlags; 3934 sp.TeleportFlags = (TPFlags)teleportFlags;
3749 3935
3750 if (sp.IsChildAgent) 3936 if (sp.IsChildAgent)
3751 { 3937 {
3752 m_log.DebugFormat( 3938 m_log.DebugFormat(
3753 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", 3939 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
3754 agent.AgentID, RegionInfo.RegionName); 3940 agent.AgentID, RegionInfo.RegionName);
3755 3941
3756 sp.AdjustKnownSeeds(); 3942 sp.AdjustKnownSeeds();
3757 3943
3758 if (CapsModule != null) 3944 if (CapsModule != null)
3759 CapsModule.SetAgentCapsSeeds(agent); 3945 CapsModule.SetAgentCapsSeeds(agent);
3760 } 3946 }
@@ -3765,6 +3951,11 @@ namespace OpenSim.Region.Framework.Scenes
3765 agent.teleportFlags = teleportFlags; 3951 agent.teleportFlags = teleportFlags;
3766 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); 3952 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
3767 3953
3954 if (CapsModule != null)
3955 {
3956 CapsModule.ActivateCaps(agent.circuitcode);
3957 }
3958
3768 if (vialogin) 3959 if (vialogin)
3769 { 3960 {
3770// CleanDroppedAttachments(); 3961// CleanDroppedAttachments();
@@ -3856,6 +4047,8 @@ namespace OpenSim.Region.Framework.Scenes
3856 } 4047 }
3857 4048
3858 // Honor parcel landing type and position. 4049 // Honor parcel landing type and position.
4050 /*
4051 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3859 if (land != null) 4052 if (land != null)
3860 { 4053 {
3861 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) 4054 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
@@ -3863,25 +4056,43 @@ namespace OpenSim.Region.Framework.Scenes
3863 agent.startpos = land.LandData.UserLocation; 4056 agent.startpos = land.LandData.UserLocation;
3864 } 4057 }
3865 } 4058 }
4059 */// This is now handled properly in ScenePresence.MakeRootAgent
3866 } 4060 }
3867 4061
3868 return true; 4062 return true;
3869 } 4063 }
3870 4064
3871 private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) 4065 public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY)
3872 { 4066 {
3873 bool banned = land.IsBannedFromLand(agent.AgentID); 4067 if (posX < 0)
3874 bool restricted = land.IsRestrictedFromLand(agent.AgentID); 4068 posX = 0;
4069 else if (posX >= 256)
4070 posX = 255.999f;
4071 if (posY < 0)
4072 posY = 0;
4073 else if (posY >= 256)
4074 posY = 255.999f;
4075
4076 reason = String.Empty;
4077 if (Permissions.IsGod(agentID))
4078 return true;
4079
4080 ILandObject land = LandChannel.GetLandObject(posX, posY);
4081 if (land == null)
4082 return false;
4083
4084 bool banned = land.IsBannedFromLand(agentID);
4085 bool restricted = land.IsRestrictedFromLand(agentID);
3875 4086
3876 if (banned || restricted) 4087 if (banned || restricted)
3877 { 4088 {
3878 ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); 4089 ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY);
3879 if (nearestParcel != null) 4090 if (nearestParcel != null)
3880 { 4091 {
3881 //Move agent to nearest allowed 4092 //Move agent to nearest allowed
3882 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); 4093 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel);
3883 agent.startpos.X = newPosition.X; 4094 posX = newPosition.X;
3884 agent.startpos.Y = newPosition.Y; 4095 posY = newPosition.Y;
3885 } 4096 }
3886 else 4097 else
3887 { 4098 {
@@ -3943,7 +4154,7 @@ namespace OpenSim.Region.Framework.Scenes
3943 4154
3944 if (!m_strictAccessControl) return true; 4155 if (!m_strictAccessControl) return true;
3945 if (Permissions.IsGod(agent.AgentID)) return true; 4156 if (Permissions.IsGod(agent.AgentID)) return true;
3946 4157
3947 if (AuthorizationService != null) 4158 if (AuthorizationService != null)
3948 { 4159 {
3949 if (!AuthorizationService.IsAuthorizedForRegion( 4160 if (!AuthorizationService.IsAuthorizedForRegion(
@@ -3958,7 +4169,7 @@ namespace OpenSim.Region.Framework.Scenes
3958 4169
3959 if (RegionInfo.EstateSettings != null) 4170 if (RegionInfo.EstateSettings != null)
3960 { 4171 {
3961 if (RegionInfo.EstateSettings.IsBanned(agent.AgentID)) 4172 if (RegionInfo.EstateSettings.IsBanned(agent.AgentID, 0))
3962 { 4173 {
3963 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", 4174 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
3964 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 4175 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
@@ -4148,6 +4359,15 @@ namespace OpenSim.Region.Framework.Scenes
4148 4359
4149 // XPTO: if this agent is not allowed here as root, always return false 4360 // XPTO: if this agent is not allowed here as root, always return false
4150 4361
4362 // We have to wait until the viewer contacts this region after receiving EAC.
4363 // That calls AddNewClient, which finally creates the ScenePresence
4364 int flags = GetUserFlags(cAgentData.AgentID);
4365 if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags))
4366 {
4367 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
4368 return false;
4369 }
4370
4151 // TODO: This check should probably be in QueryAccess(). 4371 // TODO: This check should probably be in QueryAccess().
4152 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4372 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
4153 if (nearestParcel == null) 4373 if (nearestParcel == null)
@@ -4212,7 +4432,7 @@ namespace OpenSim.Region.Framework.Scenes
4212 /// <param name='agentID'></param> 4432 /// <param name='agentID'></param>
4213 protected virtual ScenePresence WaitGetScenePresence(UUID agentID) 4433 protected virtual ScenePresence WaitGetScenePresence(UUID agentID)
4214 { 4434 {
4215 int ntimes = 10; 4435 int ntimes = 30;
4216 ScenePresence sp = null; 4436 ScenePresence sp = null;
4217 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) 4437 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0))
4218 Thread.Sleep(1000); 4438 Thread.Sleep(1000);
@@ -4242,6 +4462,16 @@ namespace OpenSim.Region.Framework.Scenes
4242 return false; 4462 return false;
4243 } 4463 }
4244 4464
4465 public bool IncomingCloseAgent(UUID agentID)
4466 {
4467 return IncomingCloseAgent(agentID, false);
4468 }
4469
4470 public bool IncomingCloseChildAgent(UUID agentID)
4471 {
4472 return IncomingCloseAgent(agentID, true);
4473 }
4474
4245 /// <summary> 4475 /// <summary>
4246 /// Tell a single agent to disconnect from the region. 4476 /// Tell a single agent to disconnect from the region.
4247 /// </summary> 4477 /// </summary>
@@ -4257,7 +4487,7 @@ namespace OpenSim.Region.Framework.Scenes
4257 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); 4487 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
4258 if (presence != null) 4488 if (presence != null)
4259 { 4489 {
4260 presence.ControllingClient.Close(force); 4490 presence.ControllingClient.Close(force, force);
4261 return true; 4491 return true;
4262 } 4492 }
4263 4493
@@ -4890,7 +5120,7 @@ namespace OpenSim.Region.Framework.Scenes
4890 { 5120 {
4891 if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) 5121 if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
4892 { 5122 {
4893 if (grp.RootPart.Expires <= DateTime.Now) 5123 if (grp.GetSittingAvatarsCount() == 0 && grp.RootPart.Expires <= DateTime.Now)
4894 DeleteSceneObject(grp, false); 5124 DeleteSceneObject(grp, false);
4895 } 5125 }
4896 } 5126 }
@@ -4904,35 +5134,81 @@ namespace OpenSim.Region.Framework.Scenes
4904 SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); 5134 SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID);
4905 } 5135 }
4906 5136
4907 public int GetHealth() 5137 public int GetHealth(out int flags, out string message)
4908 { 5138 {
4909 // Returns: 5139 // Returns:
4910 // 1 = sim is up and accepting http requests. The heartbeat has 5140 // 1 = sim is up and accepting http requests. The heartbeat has
4911 // stopped and the sim is probably locked up, but a remote 5141 // stopped and the sim is probably locked up, but a remote
4912 // admin restart may succeed 5142 // admin restart may succeed
4913 // 5143 //
4914 // 2 = Sim is up and the heartbeat is running. The sim is likely 5144 // 2 = Sim is up and the heartbeat is running. The sim is likely
4915 // usable for people within and logins _may_ work 5145 // usable for people within
4916 // 5146 //
4917 // 3 = We have seen a new user enter within the past 4 minutes 5147 // 3 = Sim is up and one packet thread is running. Sim is
5148 // unstable and will not accept new logins
5149 //
5150 // 4 = Sim is up and both packet threads are running. Sim is
5151 // likely usable
5152 //
5153 // 5 = We have seen a new user enter within the past 4 minutes
4918 // which can be seen as positive confirmation of sim health 5154 // which can be seen as positive confirmation of sim health
4919 // 5155 //
5156
5157 flags = 0;
5158 message = String.Empty;
5159
5160 CheckHeartbeat();
5161
5162 if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0))
5163 {
5164 // We're still starting
5165 // 0 means "in startup", it can't happen another way, since
5166 // to get here, we must be able to accept http connections
5167 return 0;
5168 }
5169
4920 int health=1; // Start at 1, means we're up 5170 int health=1; // Start at 1, means we're up
4921 5171
4922 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) 5172 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000)
4923 health += 1; 5173 {
5174 health+=1;
5175 flags |= 1;
5176 }
5177
5178 if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000)
5179 {
5180 health+=1;
5181 flags |= 2;
5182 }
5183
5184 if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000)
5185 {
5186 health+=1;
5187 flags |= 4;
5188 }
4924 else 5189 else
5190 {
5191int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
5192System.Diagnostics.Process proc = new System.Diagnostics.Process();
5193proc.EnableRaisingEvents=false;
5194proc.StartInfo.FileName = "/bin/kill";
5195proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
5196proc.Start();
5197proc.WaitForExit();
5198Thread.Sleep(1000);
5199Environment.Exit(1);
5200 }
5201
5202 if (flags != 7)
4925 return health; 5203 return health;
4926 5204
4927 // A login in the last 4 mins? We can't be doing too badly 5205 // A login in the last 4 mins? We can't be doing too badly
4928 // 5206 //
4929 if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) 5207 if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000)
4930 health++; 5208 health++;
4931 else 5209 else
4932 return health; 5210 return health;
4933 5211
4934// CheckHeartbeat();
4935
4936 return health; 5212 return health;
4937 } 5213 }
4938 5214
@@ -5020,7 +5296,7 @@ namespace OpenSim.Region.Framework.Scenes
5020 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); 5296 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0);
5021 if (wasUsingPhysics) 5297 if (wasUsingPhysics)
5022 { 5298 {
5023 jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock 5299 jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock
5024 } 5300 }
5025 } 5301 }
5026 5302
@@ -5119,14 +5395,14 @@ namespace OpenSim.Region.Framework.Scenes
5119 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; 5395 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z;
5120 } 5396 }
5121 5397
5122// private void CheckHeartbeat() 5398 private void CheckHeartbeat()
5123// { 5399 {
5124// if (m_firstHeartbeat) 5400 if (m_firstHeartbeat)
5125// return; 5401 return;
5126// 5402
5127// if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) 5403 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000)
5128// StartTimer(); 5404 Start();
5129// } 5405 }
5130 5406
5131 public override ISceneObject DeserializeObject(string representation) 5407 public override ISceneObject DeserializeObject(string representation)
5132 { 5408 {
@@ -5138,9 +5414,14 @@ namespace OpenSim.Region.Framework.Scenes
5138 get { return m_allowScriptCrossings; } 5414 get { return m_allowScriptCrossings; }
5139 } 5415 }
5140 5416
5141 public Vector3? GetNearestAllowedPosition(ScenePresence avatar) 5417 public Vector3 GetNearestAllowedPosition(ScenePresence avatar)
5142 { 5418 {
5143 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 5419 return GetNearestAllowedPosition(avatar, null);
5420 }
5421
5422 public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel)
5423 {
5424 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel);
5144 5425
5145 if (nearestParcel != null) 5426 if (nearestParcel != null)
5146 { 5427 {
@@ -5149,10 +5430,7 @@ namespace OpenSim.Region.Framework.Scenes
5149 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 5430 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
5150 if (nearestPoint != null) 5431 if (nearestPoint != null)
5151 { 5432 {
5152// m_log.DebugFormat( 5433 Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString());
5153// "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}",
5154// avatar.Name, nearestPoint, nearestParcel.LandData.Name);
5155
5156 return nearestPoint.Value; 5434 return nearestPoint.Value;
5157 } 5435 }
5158 5436
@@ -5162,17 +5440,20 @@ namespace OpenSim.Region.Framework.Scenes
5162 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 5440 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
5163 if (nearestPoint != null) 5441 if (nearestPoint != null)
5164 { 5442 {
5165// m_log.DebugFormat( 5443 Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString());
5166// "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint);
5167
5168 return nearestPoint.Value; 5444 return nearestPoint.Value;
5169 } 5445 }
5170 5446
5171 //Ultimate backup if we have no idea where they are 5447 ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y);
5172// m_log.DebugFormat( 5448 if (dest != excludeParcel)
5173// "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); 5449 {
5450 // Ultimate backup if we have no idea where they are and
5451 // the last allowed position was in another parcel
5452 Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
5453 return avatar.lastKnownAllowedPosition;
5454 }
5174 5455
5175 return avatar.lastKnownAllowedPosition; 5456 // else fall through to region edge
5176 } 5457 }
5177 5458
5178 //Go to the edge, this happens in teleporting to a region with no available parcels 5459 //Go to the edge, this happens in teleporting to a region with no available parcels
@@ -5206,13 +5487,18 @@ namespace OpenSim.Region.Framework.Scenes
5206 5487
5207 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) 5488 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y)
5208 { 5489 {
5490 return GetNearestAllowedParcel(avatarId, x, y, null);
5491 }
5492
5493 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel)
5494 {
5209 List<ILandObject> all = AllParcels(); 5495 List<ILandObject> all = AllParcels();
5210 float minParcelDistance = float.MaxValue; 5496 float minParcelDistance = float.MaxValue;
5211 ILandObject nearestParcel = null; 5497 ILandObject nearestParcel = null;
5212 5498
5213 foreach (var parcel in all) 5499 foreach (var parcel in all)
5214 { 5500 {
5215 if (!parcel.IsEitherBannedOrRestricted(avatarId)) 5501 if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel)
5216 { 5502 {
5217 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); 5503 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y);
5218 if (parcelDistance < minParcelDistance) 5504 if (parcelDistance < minParcelDistance)
@@ -5428,7 +5714,55 @@ namespace OpenSim.Region.Framework.Scenes
5428 mapModule.GenerateMaptile(); 5714 mapModule.GenerateMaptile();
5429 } 5715 }
5430 5716
5431 private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) 5717// public void CleanDroppedAttachments()
5718// {
5719// List<SceneObjectGroup> objectsToDelete =
5720// new List<SceneObjectGroup>();
5721//
5722// lock (m_cleaningAttachments)
5723// {
5724// ForEachSOG(delegate (SceneObjectGroup grp)
5725// {
5726// if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp)))
5727// {
5728// UUID agentID = grp.OwnerID;
5729// if (agentID == UUID.Zero)
5730// {
5731// objectsToDelete.Add(grp);
5732// return;
5733// }
5734//
5735// ScenePresence sp = GetScenePresence(agentID);
5736// if (sp == null)
5737// {
5738// objectsToDelete.Add(grp);
5739// return;
5740// }
5741// }
5742// });
5743// }
5744//
5745// foreach (SceneObjectGroup grp in objectsToDelete)
5746// {
5747// m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID);
5748// DeleteSceneObject(grp, true);
5749// }
5750// }
5751
5752 public void ThreadAlive(int threadCode)
5753 {
5754 switch(threadCode)
5755 {
5756 case 1: // Incoming
5757 m_lastIncoming = Util.EnvironmentTickCount();
5758 break;
5759 case 2: // Incoming
5760 m_lastOutgoing = Util.EnvironmentTickCount();
5761 break;
5762 }
5763 }
5764
5765 public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e)
5432 { 5766 {
5433 RegenerateMaptile(); 5767 RegenerateMaptile();
5434 5768
@@ -5456,6 +5790,8 @@ namespace OpenSim.Region.Framework.Scenes
5456 /// <returns></returns> 5790 /// <returns></returns>
5457 public bool QueryAccess(UUID agentID, Vector3 position, out string reason) 5791 public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
5458 { 5792 {
5793 reason = "You are banned from the region";
5794
5459 if (EntityTransferModule.IsInTransit(agentID)) 5795 if (EntityTransferModule.IsInTransit(agentID))
5460 { 5796 {
5461 reason = "Agent is still in transit from this region"; 5797 reason = "Agent is still in transit from this region";
@@ -5467,6 +5803,12 @@ namespace OpenSim.Region.Framework.Scenes
5467 return false; 5803 return false;
5468 } 5804 }
5469 5805
5806 if (Permissions.IsGod(agentID))
5807 {
5808 reason = String.Empty;
5809 return true;
5810 }
5811
5470 // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. 5812 // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check.
5471 // However, the long term fix is to make sure root agent count is always accurate. 5813 // However, the long term fix is to make sure root agent count is always accurate.
5472 m_sceneGraph.RecalculateStats(); 5814 m_sceneGraph.RecalculateStats();
@@ -5487,6 +5829,41 @@ namespace OpenSim.Region.Framework.Scenes
5487 } 5829 }
5488 } 5830 }
5489 5831
5832 ScenePresence presence = GetScenePresence(agentID);
5833 IClientAPI client = null;
5834 AgentCircuitData aCircuit = null;
5835
5836 if (presence != null)
5837 {
5838 client = presence.ControllingClient;
5839 if (client != null)
5840 aCircuit = client.RequestClientInfo();
5841 }
5842
5843 // We may be called before there is a presence or a client.
5844 // Fake AgentCircuitData to keep IAuthorizationModule smiling
5845 if (client == null)
5846 {
5847 aCircuit = new AgentCircuitData();
5848 aCircuit.AgentID = agentID;
5849 aCircuit.firstname = String.Empty;
5850 aCircuit.lastname = String.Empty;
5851 }
5852
5853 try
5854 {
5855 if (!AuthorizeUser(aCircuit, out reason))
5856 {
5857 // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
5858 return false;
5859 }
5860 }
5861 catch (Exception e)
5862 {
5863 m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message);
5864 return false;
5865 }
5866
5490 if (position == Vector3.Zero) // Teleport 5867 if (position == Vector3.Zero) // Teleport
5491 { 5868 {
5492 if (!RegionInfo.EstateSettings.AllowDirectTeleport) 5869 if (!RegionInfo.EstateSettings.AllowDirectTeleport)
@@ -5520,13 +5897,46 @@ namespace OpenSim.Region.Framework.Scenes
5520 } 5897 }
5521 } 5898 }
5522 } 5899 }
5900
5901 float posX = 128.0f;
5902 float posY = 128.0f;
5903
5904 if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY))
5905 {
5906 // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID);
5907 return false;
5908 }
5909 }
5910 else // Walking
5911 {
5912 ILandObject land = LandChannel.GetLandObject(position.X, position.Y);
5913 if (land == null)
5914 return false;
5915
5916 bool banned = land.IsBannedFromLand(agentID);
5917 bool restricted = land.IsRestrictedFromLand(agentID);
5918
5919 if (banned || restricted)
5920 return false;
5523 } 5921 }
5524 5922
5525 reason = String.Empty; 5923 reason = String.Empty;
5526 return true; 5924 return true;
5527 } 5925 }
5528 5926
5529 /// <summary> 5927 public void StartTimerWatchdog()
5928 {
5929 m_timerWatchdog.Interval = 1000;
5930 m_timerWatchdog.Elapsed += TimerWatchdog;
5931 m_timerWatchdog.AutoReset = true;
5932 m_timerWatchdog.Start();
5933 }
5934
5935 public void TimerWatchdog(object sender, ElapsedEventArgs e)
5936 {
5937 CheckHeartbeat();
5938 }
5939
5530 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the 5940 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the
5531 /// autopilot that moves an avatar to a sit target!. 5941 /// autopilot that moves an avatar to a sit target!.
5532 /// </summary> 5942 /// </summary>
@@ -5605,6 +6015,11 @@ namespace OpenSim.Region.Framework.Scenes
5605 return m_SpawnPoint - 1; 6015 return m_SpawnPoint - 1;
5606 } 6016 }
5607 6017
6018 private void HandleGcCollect(string module, string[] args)
6019 {
6020 GC.Collect();
6021 }
6022
5608 /// <summary> 6023 /// <summary>
5609 /// Wrappers to get physics modules retrieve assets. 6024 /// Wrappers to get physics modules retrieve assets.
5610 /// </summary> 6025 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index d3e968e..74c9582 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -143,7 +143,6 @@ namespace OpenSim.Region.Framework.Scenes
143 143
144 protected ulong m_regionHandle; 144 protected ulong m_regionHandle;
145 protected string m_regionName; 145 protected string m_regionName;
146 protected RegionInfo m_regInfo;
147 146
148 public ITerrainChannel Heightmap; 147 public ITerrainChannel Heightmap;
149 148
@@ -168,6 +167,8 @@ namespace OpenSim.Region.Framework.Scenes
168 get { return m_permissions; } 167 get { return m_permissions; }
169 } 168 }
170 169
170 protected string m_datastore;
171
171 /* Used by the loadbalancer plugin on GForge */ 172 /* Used by the loadbalancer plugin on GForge */
172 protected RegionStatus m_regStatus; 173 protected RegionStatus m_regStatus;
173 public RegionStatus RegionStatus 174 public RegionStatus RegionStatus
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 305f8a4..775a4c2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -194,10 +194,13 @@ namespace OpenSim.Region.Framework.Scenes
194 } 194 }
195 } 195 }
196 196
197 public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle);
198
197 /// <summary> 199 /// <summary>
198 /// Closes a child agent on a given region 200 /// This Closes child agents on neighboring regions
201 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
199 /// </summary> 202 /// </summary>
200 protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) 203 protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle)
201 { 204 {
202 // let's do our best, but there's not much we can do if the neighbour doesn't accept. 205 // let's do our best, but there's not much we can do if the neighbour doesn't accept.
203 206
@@ -206,30 +209,29 @@ namespace OpenSim.Region.Framework.Scenes
206 Utils.LongToUInts(regionHandle, out x, out y); 209 Utils.LongToUInts(regionHandle, out x, out y);
207 210
208 GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); 211 GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y);
212 m_scene.SimulationService.CloseChildAgent(destination, agentID);
213 }
209 214
210 m_log.DebugFormat( 215 private void SendCloseChildAgentCompleted(IAsyncResult iar)
211 "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName); 216 {
212 217 SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState;
213 m_scene.SimulationService.CloseAgent(destination, agentID); 218 icon.EndInvoke(iar);
214 } 219 }
215 220
216 /// <summary>
217 /// Closes a child agents in a collection of regions. Does so asynchronously
218 /// so that the caller doesn't wait.
219 /// </summary>
220 /// <param name="agentID"></param>
221 /// <param name="regionslst"></param>
222 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) 221 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst)
223 { 222 {
224 foreach (ulong handle in regionslst) 223 foreach (ulong handle in regionslst)
225 { 224 {
226 SendCloseChildAgent(agentID, handle); 225 SendCloseChildAgentDelegate d = SendCloseChildAgentAsync;
226 d.BeginInvoke(agentID, handle,
227 SendCloseChildAgentCompleted,
228 d);
227 } 229 }
228 } 230 }
229 231
230 public List<GridRegion> RequestNamedRegions(string name, int maxNumber) 232 public List<GridRegion> RequestNamedRegions(string name, int maxNumber)
231 { 233 {
232 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); 234 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber);
233 } 235 }
234 } 236 }
235} \ No newline at end of file 237}
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index a84f6d3..e599e90 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Scenes
41{ 41{
42 public delegate void PhysicsCrash(); 42 public delegate void PhysicsCrash();
43 43
44 public delegate void AttachToBackupDelegate(SceneObjectGroup sog);
45
46 public delegate void DetachFromBackupDelegate(SceneObjectGroup sog);
47
48 public delegate void ChangedBackupDelegate(SceneObjectGroup sog);
49
44 /// <summary> 50 /// <summary>
45 /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components 51 /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components
46 /// should be migrated out over time. 52 /// should be migrated out over time.
@@ -54,11 +60,15 @@ namespace OpenSim.Region.Framework.Scenes
54 protected internal event PhysicsCrash UnRecoverableError; 60 protected internal event PhysicsCrash UnRecoverableError;
55 private PhysicsCrash handlerPhysicsCrash = null; 61 private PhysicsCrash handlerPhysicsCrash = null;
56 62
63 public event AttachToBackupDelegate OnAttachToBackup;
64 public event DetachFromBackupDelegate OnDetachFromBackup;
65 public event ChangedBackupDelegate OnChangeBackup;
66
57 #endregion 67 #endregion
58 68
59 #region Fields 69 #region Fields
60 70
61 protected object m_presenceLock = new object(); 71 protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim();
62 protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); 72 protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>();
63 protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); 73 protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>();
64 74
@@ -127,13 +137,18 @@ namespace OpenSim.Region.Framework.Scenes
127 137
128 protected internal void Close() 138 protected internal void Close()
129 { 139 {
130 lock (m_presenceLock) 140 m_scenePresencesLock.EnterWriteLock();
141 try
131 { 142 {
132 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); 143 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>();
133 List<ScenePresence> newlist = new List<ScenePresence>(); 144 List<ScenePresence> newlist = new List<ScenePresence>();
134 m_scenePresenceMap = newmap; 145 m_scenePresenceMap = newmap;
135 m_scenePresenceArray = newlist; 146 m_scenePresenceArray = newlist;
136 } 147 }
148 finally
149 {
150 m_scenePresencesLock.ExitWriteLock();
151 }
137 152
138 lock (SceneObjectGroupsByFullID) 153 lock (SceneObjectGroupsByFullID)
139 SceneObjectGroupsByFullID.Clear(); 154 SceneObjectGroupsByFullID.Clear();
@@ -254,6 +269,33 @@ namespace OpenSim.Region.Framework.Scenes
254 protected internal bool AddRestoredSceneObject( 269 protected internal bool AddRestoredSceneObject(
255 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) 270 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
256 { 271 {
272 if (!m_parentScene.CombineRegions)
273 {
274 // KF: Check for out-of-region, move inside and make static.
275 Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X,
276 sceneObject.RootPart.GroupPosition.Y,
277 sceneObject.RootPart.GroupPosition.Z);
278 if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 ||
279 npos.X > Constants.RegionSize ||
280 npos.Y > Constants.RegionSize))
281 {
282 if (npos.X < 0.0) npos.X = 1.0f;
283 if (npos.Y < 0.0) npos.Y = 1.0f;
284 if (npos.Z < 0.0) npos.Z = 0.0f;
285 if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f;
286 if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f;
287
288 foreach (SceneObjectPart part in sceneObject.Parts)
289 {
290 part.GroupPosition = npos;
291 }
292 sceneObject.RootPart.Velocity = Vector3.Zero;
293 sceneObject.RootPart.AngularVelocity = Vector3.Zero;
294 sceneObject.RootPart.Acceleration = Vector3.Zero;
295 sceneObject.RootPart.Velocity = Vector3.Zero;
296 }
297 }
298
257 if (attachToBackup && (!alreadyPersisted)) 299 if (attachToBackup && (!alreadyPersisted))
258 { 300 {
259 sceneObject.ForceInventoryPersistence(); 301 sceneObject.ForceInventoryPersistence();
@@ -317,9 +359,8 @@ namespace OpenSim.Region.Framework.Scenes
317 if (pa != null && pa.IsPhysical && vel != Vector3.Zero) 359 if (pa != null && pa.IsPhysical && vel != Vector3.Zero)
318 { 360 {
319 sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); 361 sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);
320 sceneObject.Velocity = vel;
321 } 362 }
322 363
323 return true; 364 return true;
324 } 365 }
325 366
@@ -344,6 +385,11 @@ namespace OpenSim.Region.Framework.Scenes
344 /// </returns> 385 /// </returns>
345 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 386 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
346 { 387 {
388 if (sceneObject == null)
389 {
390 m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object");
391 return false;
392 }
347 if (sceneObject.UUID == UUID.Zero) 393 if (sceneObject.UUID == UUID.Zero)
348 { 394 {
349 m_log.ErrorFormat( 395 m_log.ErrorFormat(
@@ -475,6 +521,30 @@ namespace OpenSim.Region.Framework.Scenes
475 m_updateList[obj.UUID] = obj; 521 m_updateList[obj.UUID] = obj;
476 } 522 }
477 523
524 public void FireAttachToBackup(SceneObjectGroup obj)
525 {
526 if (OnAttachToBackup != null)
527 {
528 OnAttachToBackup(obj);
529 }
530 }
531
532 public void FireDetachFromBackup(SceneObjectGroup obj)
533 {
534 if (OnDetachFromBackup != null)
535 {
536 OnDetachFromBackup(obj);
537 }
538 }
539
540 public void FireChangeBackup(SceneObjectGroup obj)
541 {
542 if (OnChangeBackup != null)
543 {
544 OnChangeBackup(obj);
545 }
546 }
547
478 /// <summary> 548 /// <summary>
479 /// Process all pending updates 549 /// Process all pending updates
480 /// </summary> 550 /// </summary>
@@ -519,12 +589,12 @@ namespace OpenSim.Region.Framework.Scenes
519 589
520 protected internal void AddPhysicalPrim(int number) 590 protected internal void AddPhysicalPrim(int number)
521 { 591 {
522 m_physicalPrim++; 592 m_physicalPrim += number;
523 } 593 }
524 594
525 protected internal void RemovePhysicalPrim(int number) 595 protected internal void RemovePhysicalPrim(int number)
526 { 596 {
527 m_physicalPrim--; 597 m_physicalPrim -= number;
528 } 598 }
529 599
530 protected internal void AddToScriptLPS(int number) 600 protected internal void AddToScriptLPS(int number)
@@ -592,7 +662,8 @@ namespace OpenSim.Region.Framework.Scenes
592 662
593 Entities[presence.UUID] = presence; 663 Entities[presence.UUID] = presence;
594 664
595 lock (m_presenceLock) 665 m_scenePresencesLock.EnterWriteLock();
666 try
596 { 667 {
597 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); 668 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap);
598 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); 669 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray);
@@ -616,6 +687,10 @@ namespace OpenSim.Region.Framework.Scenes
616 m_scenePresenceMap = newmap; 687 m_scenePresenceMap = newmap;
617 m_scenePresenceArray = newlist; 688 m_scenePresenceArray = newlist;
618 } 689 }
690 finally
691 {
692 m_scenePresencesLock.ExitWriteLock();
693 }
619 } 694 }
620 695
621 /// <summary> 696 /// <summary>
@@ -630,7 +705,8 @@ namespace OpenSim.Region.Framework.Scenes
630 agentID); 705 agentID);
631 } 706 }
632 707
633 lock (m_presenceLock) 708 m_scenePresencesLock.EnterWriteLock();
709 try
634 { 710 {
635 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); 711 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap);
636 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); 712 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray);
@@ -652,6 +728,10 @@ namespace OpenSim.Region.Framework.Scenes
652 m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); 728 m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
653 } 729 }
654 } 730 }
731 finally
732 {
733 m_scenePresencesLock.ExitWriteLock();
734 }
655 } 735 }
656 736
657 protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) 737 protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F)
@@ -1205,6 +1285,52 @@ namespace OpenSim.Region.Framework.Scenes
1205 1285
1206 #region Client Event handlers 1286 #region Client Event handlers
1207 1287
1288 protected internal void ClientChangeObject(uint localID, object odata, IClientAPI remoteClient)
1289 {
1290 SceneObjectPart part = GetSceneObjectPart(localID);
1291 ObjectChangeData data = (ObjectChangeData)odata;
1292
1293 if (part != null)
1294 {
1295 SceneObjectGroup grp = part.ParentGroup;
1296 if (grp != null)
1297 {
1298 if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId))
1299 {
1300 // These two are exceptions SL makes in the interpretation
1301 // of the change flags. Must check them here because otherwise
1302 // the group flag (see below) would be lost
1303 if (data.change == ObjectChangeType.groupS)
1304 data.change = ObjectChangeType.primS;
1305 if (data.change == ObjectChangeType.groupPS)
1306 data.change = ObjectChangeType.primPS;
1307 part.StoreUndoState(data.change); // lets test only saving what we changed
1308 grp.doChangeObject(part, (ObjectChangeData)data);
1309 }
1310 else
1311 {
1312 // Is this any kind of group operation?
1313 if ((data.change & ObjectChangeType.Group) != 0)
1314 {
1315 // Is a move and/or rotation requested?
1316 if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0)
1317 {
1318 // Are we allowed to move it?
1319 if (m_parentScene.Permissions.CanMoveObject(grp.UUID, remoteClient.AgentId))
1320 {
1321 // Strip all but move and rotation from request
1322 data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation);
1323
1324 part.StoreUndoState(data.change);
1325 grp.doChangeObject(part, (ObjectChangeData)data);
1326 }
1327 }
1328 }
1329 }
1330 }
1331 }
1332 }
1333
1208 /// <summary> 1334 /// <summary>
1209 /// Update the scale of an individual prim. 1335 /// Update the scale of an individual prim.
1210 /// </summary> 1336 /// </summary>
@@ -1219,7 +1345,17 @@ namespace OpenSim.Region.Framework.Scenes
1219 { 1345 {
1220 if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) 1346 if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId))
1221 { 1347 {
1348 bool physbuild = false;
1349 if (part.ParentGroup.RootPart.PhysActor != null)
1350 {
1351 part.ParentGroup.RootPart.PhysActor.Building = true;
1352 physbuild = true;
1353 }
1354
1222 part.Resize(scale); 1355 part.Resize(scale);
1356
1357 if (physbuild)
1358 part.ParentGroup.RootPart.PhysActor.Building = false;
1223 } 1359 }
1224 } 1360 }
1225 } 1361 }
@@ -1231,7 +1367,17 @@ namespace OpenSim.Region.Framework.Scenes
1231 { 1367 {
1232 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) 1368 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
1233 { 1369 {
1370 bool physbuild = false;
1371 if (group.RootPart.PhysActor != null)
1372 {
1373 group.RootPart.PhysActor.Building = true;
1374 physbuild = true;
1375 }
1376
1234 group.GroupResize(scale); 1377 group.GroupResize(scale);
1378
1379 if (physbuild)
1380 group.RootPart.PhysActor.Building = false;
1235 } 1381 }
1236 } 1382 }
1237 } 1383 }
@@ -1359,8 +1505,13 @@ namespace OpenSim.Region.Framework.Scenes
1359 { 1505 {
1360 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) 1506 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
1361 { 1507 {
1362 if (m_parentScene.AttachmentsModule != null) 1508 // Set the new attachment point data in the object
1363 m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); 1509 byte attachmentPoint = group.GetAttachmentPoint();
1510 group.UpdateGroupPosition(pos);
1511 group.IsAttachment = false;
1512 group.AbsolutePosition = group.RootPart.AttachedPos;
1513 group.AttachmentPoint = attachmentPoint;
1514 group.HasGroupChanged = true;
1364 } 1515 }
1365 else 1516 else
1366 { 1517 {
@@ -1581,6 +1732,7 @@ namespace OpenSim.Region.Framework.Scenes
1581 { 1732 {
1582 part.Material = Convert.ToByte(material); 1733 part.Material = Convert.ToByte(material);
1583 group.HasGroupChanged = true; 1734 group.HasGroupChanged = true;
1735 remoteClient.SendPartPhysicsProprieties(part);
1584 } 1736 }
1585 } 1737 }
1586 } 1738 }
@@ -1645,6 +1797,12 @@ namespace OpenSim.Region.Framework.Scenes
1645 /// <param name="childPrims"></param> 1797 /// <param name="childPrims"></param>
1646 protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) 1798 protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children)
1647 { 1799 {
1800 if (root.KeyframeMotion != null)
1801 {
1802 root.KeyframeMotion.Stop();
1803 root.KeyframeMotion = null;
1804 }
1805
1648 SceneObjectGroup parentGroup = root.ParentGroup; 1806 SceneObjectGroup parentGroup = root.ParentGroup;
1649 if (parentGroup == null) return; 1807 if (parentGroup == null) return;
1650 1808
@@ -1653,8 +1811,10 @@ namespace OpenSim.Region.Framework.Scenes
1653 return; 1811 return;
1654 1812
1655 Monitor.Enter(m_updateLock); 1813 Monitor.Enter(m_updateLock);
1814
1656 try 1815 try
1657 { 1816 {
1817
1658 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); 1818 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
1659 1819
1660 // We do this in reverse to get the link order of the prims correct 1820 // We do this in reverse to get the link order of the prims correct
@@ -1669,9 +1829,13 @@ namespace OpenSim.Region.Framework.Scenes
1669 // Make sure no child prim is set for sale 1829 // Make sure no child prim is set for sale
1670 // So that, on delink, no prims are unwittingly 1830 // So that, on delink, no prims are unwittingly
1671 // left for sale and sold off 1831 // left for sale and sold off
1672 child.RootPart.ObjectSaleType = 0; 1832
1673 child.RootPart.SalePrice = 10; 1833 if (child != null)
1674 childGroups.Add(child); 1834 {
1835 child.RootPart.ObjectSaleType = 0;
1836 child.RootPart.SalePrice = 10;
1837 childGroups.Add(child);
1838 }
1675 } 1839 }
1676 1840
1677 foreach (SceneObjectGroup child in childGroups) 1841 foreach (SceneObjectGroup child in childGroups)
@@ -1700,6 +1864,16 @@ namespace OpenSim.Region.Framework.Scenes
1700 } 1864 }
1701 finally 1865 finally
1702 { 1866 {
1867 lock (SceneObjectGroupsByLocalPartID)
1868 {
1869 foreach (SceneObjectPart part in parentGroup.Parts)
1870 SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup;
1871 }
1872
1873 parentGroup.AdjustChildPrimPermissions();
1874 parentGroup.HasGroupChanged = true;
1875 parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true);
1876 parentGroup.ScheduleGroupForFullUpdate();
1703 Monitor.Exit(m_updateLock); 1877 Monitor.Exit(m_updateLock);
1704 } 1878 }
1705 } 1879 }
@@ -1722,6 +1896,11 @@ namespace OpenSim.Region.Framework.Scenes
1722 { 1896 {
1723 if (part != null) 1897 if (part != null)
1724 { 1898 {
1899 if (part.KeyframeMotion != null)
1900 {
1901 part.KeyframeMotion.Stop();
1902 part.KeyframeMotion = null;
1903 }
1725 if (part.ParentGroup.PrimCount != 1) // Skip single 1904 if (part.ParentGroup.PrimCount != 1) // Skip single
1726 { 1905 {
1727 if (part.LinkNum < 2) // Root 1906 if (part.LinkNum < 2) // Root
@@ -1736,21 +1915,23 @@ namespace OpenSim.Region.Framework.Scenes
1736 1915
1737 SceneObjectGroup group = part.ParentGroup; 1916 SceneObjectGroup group = part.ParentGroup;
1738 if (!affectedGroups.Contains(group)) 1917 if (!affectedGroups.Contains(group))
1918 {
1739 affectedGroups.Add(group); 1919 affectedGroups.Add(group);
1920 }
1740 } 1921 }
1741 } 1922 }
1742 } 1923 }
1743 1924
1744 foreach (SceneObjectPart child in childParts) 1925 if (childParts.Count > 0)
1745 { 1926 {
1746 // Unlink all child parts from their groups 1927 foreach (SceneObjectPart child in childParts)
1747 // 1928 {
1748 child.ParentGroup.DelinkFromGroup(child, true); 1929 // Unlink all child parts from their groups
1749 1930 //
1750 // These are not in affected groups and will not be 1931 child.ParentGroup.DelinkFromGroup(child, true);
1751 // handled further. Do the honors here. 1932 child.ParentGroup.HasGroupChanged = true;
1752 child.ParentGroup.HasGroupChanged = true; 1933 child.ParentGroup.ScheduleGroupForFullUpdate();
1753 child.ParentGroup.ScheduleGroupForFullUpdate(); 1934 }
1754 } 1935 }
1755 1936
1756 foreach (SceneObjectPart root in rootParts) 1937 foreach (SceneObjectPart root in rootParts)
@@ -1764,52 +1945,61 @@ namespace OpenSim.Region.Framework.Scenes
1764 List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); 1945 List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts);
1765 int numChildren = newSet.Count; 1946 int numChildren = newSet.Count;
1766 1947
1948 if (numChildren == 1)
1949 break;
1950
1767 // If there are prims left in a link set, but the root is 1951 // If there are prims left in a link set, but the root is
1768 // slated for unlink, we need to do this 1952 // slated for unlink, we need to do this
1953 // Unlink the remaining set
1769 // 1954 //
1770 if (numChildren != 1) 1955 bool sendEventsToRemainder = true;
1771 { 1956 if (numChildren > 1)
1772 // Unlink the remaining set 1957 sendEventsToRemainder = false;
1773 //
1774 bool sendEventsToRemainder = true;
1775 if (numChildren > 1)
1776 sendEventsToRemainder = false;
1777 1958
1778 foreach (SceneObjectPart p in newSet) 1959 foreach (SceneObjectPart p in newSet)
1960 {
1961 if (p != group.RootPart)
1779 { 1962 {
1780 if (p != group.RootPart) 1963 group.DelinkFromGroup(p, sendEventsToRemainder);
1781 group.DelinkFromGroup(p, sendEventsToRemainder); 1964 if (numChildren > 2)
1965 {
1966 }
1967 else
1968 {
1969 p.ParentGroup.HasGroupChanged = true;
1970 p.ParentGroup.ScheduleGroupForFullUpdate();
1971 }
1782 } 1972 }
1973 }
1974
1975 // If there is more than one prim remaining, we
1976 // need to re-link
1977 //
1978 if (numChildren > 2)
1979 {
1980 // Remove old root
1981 //
1982 if (newSet.Contains(root))
1983 newSet.Remove(root);
1783 1984
1784 // If there is more than one prim remaining, we 1985 // Preserve link ordering
1785 // need to re-link
1786 // 1986 //
1787 if (numChildren > 2) 1987 newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b)
1788 { 1988 {
1789 // Remove old root 1989 return a.LinkNum.CompareTo(b.LinkNum);
1790 // 1990 });
1791 if (newSet.Contains(root))
1792 newSet.Remove(root);
1793
1794 // Preserve link ordering
1795 //
1796 newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b)
1797 {
1798 return a.LinkNum.CompareTo(b.LinkNum);
1799 });
1800 1991
1801 // Determine new root 1992 // Determine new root
1802 // 1993 //
1803 SceneObjectPart newRoot = newSet[0]; 1994 SceneObjectPart newRoot = newSet[0];
1804 newSet.RemoveAt(0); 1995 newSet.RemoveAt(0);
1805 1996
1806 foreach (SceneObjectPart newChild in newSet) 1997 foreach (SceneObjectPart newChild in newSet)
1807 newChild.ClearUpdateSchedule(); 1998 newChild.ClearUpdateSchedule();
1808 1999
1809 LinkObjects(newRoot, newSet); 2000 LinkObjects(newRoot, newSet);
1810 if (!affectedGroups.Contains(newRoot.ParentGroup)) 2001 if (!affectedGroups.Contains(newRoot.ParentGroup))
1811 affectedGroups.Add(newRoot.ParentGroup); 2002 affectedGroups.Add(newRoot.ParentGroup);
1812 }
1813 } 2003 }
1814 } 2004 }
1815 2005
@@ -1817,6 +2007,12 @@ namespace OpenSim.Region.Framework.Scenes
1817 // 2007 //
1818 foreach (SceneObjectGroup g in affectedGroups) 2008 foreach (SceneObjectGroup g in affectedGroups)
1819 { 2009 {
2010 // Child prims that have been unlinked and deleted will
2011 // return unless the root is deleted. This will remove them
2012 // from the database. They will be rewritten immediately,
2013 // minus the rows for the unlinked child prims.
2014 g.AdjustChildPrimPermissions();
2015 m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID);
1820 g.TriggerScriptChangedEvent(Changed.LINK); 2016 g.TriggerScriptChangedEvent(Changed.LINK);
1821 g.HasGroupChanged = true; // Persist 2017 g.HasGroupChanged = true; // Persist
1822 g.ScheduleGroupForFullUpdate(); 2018 g.ScheduleGroupForFullUpdate();
@@ -1890,108 +2086,96 @@ namespace OpenSim.Region.Framework.Scenes
1890 /// <param name="GroupID"></param> 2086 /// <param name="GroupID"></param>
1891 /// <param name="rot"></param> 2087 /// <param name="rot"></param>
1892 /// <returns>null if duplication fails, otherwise the duplicated object</returns> 2088 /// <returns>null if duplication fails, otherwise the duplicated object</returns>
1893 public SceneObjectGroup DuplicateObject( 2089 /// <summary>
1894 uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) 2090 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
1895 { 2091 {
1896 Monitor.Enter(m_updateLock); 2092// m_log.DebugFormat(
2093// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
2094// originalPrimID, offset, AgentID);
1897 2095
1898 try 2096 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
2097 if (original != null)
1899 { 2098 {
1900 // m_log.DebugFormat( 2099 if (m_parentScene.Permissions.CanDuplicateObject(
1901 // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", 2100 original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
1902 // originalPrimID, offset, AgentID);
1903
1904 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
1905 if (original == null)
1906 { 2101 {
1907 m_log.WarnFormat( 2102 SceneObjectGroup copy = original.Copy(true);
1908 "[SCENEGRAPH]: Attempt to duplicate nonexistant prim id {0} by {1}", originalPrimID, AgentID); 2103 copy.AbsolutePosition = copy.AbsolutePosition + offset;
1909 2104
1910 return null; 2105 if (original.OwnerID != AgentID)
1911 } 2106 {
2107 copy.SetOwnerId(AgentID);
2108 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
1912 2109
1913 if (!m_parentScene.Permissions.CanDuplicateObject( 2110 SceneObjectPart[] partList = copy.Parts;
1914 original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) 2111
1915 return null; 2112 if (m_parentScene.Permissions.PropagatePermissions())
2113 {
2114 foreach (SceneObjectPart child in partList)
2115 {
2116 child.Inventory.ChangeInventoryOwner(AgentID);
2117 child.TriggerScriptChangedEvent(Changed.OWNER);
2118 child.ApplyNextOwnerPermissions();
2119 }
2120 }
2121 }
1916 2122
1917 SceneObjectGroup copy = original.Copy(true); 2123 // FIXME: This section needs to be refactored so that it just calls AddSceneObject()
1918 copy.AbsolutePosition = copy.AbsolutePosition + offset; 2124 Entities.Add(copy);
1919 2125
1920 if (original.OwnerID != AgentID) 2126 lock (SceneObjectGroupsByFullID)
1921 { 2127 SceneObjectGroupsByFullID[copy.UUID] = copy;
1922 copy.SetOwnerId(AgentID);
1923 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
1924 2128
1925 SceneObjectPart[] partList = copy.Parts; 2129 SceneObjectPart[] children = copy.Parts;
1926 2130
1927 if (m_parentScene.Permissions.PropagatePermissions()) 2131 lock (SceneObjectGroupsByFullPartID)
1928 { 2132 {
1929 foreach (SceneObjectPart child in partList) 2133 SceneObjectGroupsByFullPartID[copy.UUID] = copy;
1930 { 2134 foreach (SceneObjectPart part in children)
1931 child.Inventory.ChangeInventoryOwner(AgentID); 2135 SceneObjectGroupsByFullPartID[part.UUID] = copy;
1932 child.TriggerScriptChangedEvent(Changed.OWNER);
1933 child.ApplyNextOwnerPermissions();
1934 }
1935 } 2136 }
1936 2137
1937 copy.RootPart.ObjectSaleType = 0; 2138 lock (SceneObjectGroupsByLocalPartID)
1938 copy.RootPart.SalePrice = 10; 2139 {
1939 } 2140 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
2141 foreach (SceneObjectPart part in children)
2142 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
2143 }
2144 // PROBABLE END OF FIXME
1940 2145
1941 // FIXME: This section needs to be refactored so that it just calls AddSceneObject() 2146 // Since we copy from a source group that is in selected
1942 Entities.Add(copy); 2147 // state, but the copy is shown deselected in the viewer,
1943 2148 // We need to clear the selection flag here, else that
1944 lock (SceneObjectGroupsByFullID) 2149 // prim never gets persisted at all. The client doesn't
1945 SceneObjectGroupsByFullID[copy.UUID] = copy; 2150 // think it's selected, so it will never send a deselect...
1946 2151 copy.IsSelected = false;
1947 SceneObjectPart[] children = copy.Parts; 2152
1948 2153 m_numPrim += copy.Parts.Length;
1949 lock (SceneObjectGroupsByFullPartID) 2154
1950 { 2155 if (rot != Quaternion.Identity)
1951 SceneObjectGroupsByFullPartID[copy.UUID] = copy; 2156 {
1952 foreach (SceneObjectPart part in children) 2157 copy.UpdateGroupRotationR(rot);
1953 SceneObjectGroupsByFullPartID[part.UUID] = copy; 2158 }
1954 }
1955
1956 lock (SceneObjectGroupsByLocalPartID)
1957 {
1958 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
1959 foreach (SceneObjectPart part in children)
1960 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
1961 }
1962 // PROBABLE END OF FIXME
1963
1964 // Since we copy from a source group that is in selected
1965 // state, but the copy is shown deselected in the viewer,
1966 // We need to clear the selection flag here, else that
1967 // prim never gets persisted at all. The client doesn't
1968 // think it's selected, so it will never send a deselect...
1969 copy.IsSelected = false;
1970
1971 m_numPrim += copy.Parts.Length;
1972
1973 if (rot != Quaternion.Identity)
1974 {
1975 copy.UpdateGroupRotationR(rot);
1976 }
1977 2159
1978 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); 2160 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1);
1979 copy.HasGroupChanged = true; 2161 copy.HasGroupChanged = true;
1980 copy.ScheduleGroupForFullUpdate(); 2162 copy.ScheduleGroupForFullUpdate();
1981 copy.ResumeScripts(); 2163 copy.ResumeScripts();
1982 2164
1983 // required for physics to update it's position 2165 // required for physics to update it's position
1984 copy.AbsolutePosition = copy.AbsolutePosition; 2166 copy.AbsolutePosition = copy.AbsolutePosition;
1985 2167
1986 return copy; 2168 return copy;
2169 }
1987 } 2170 }
1988 finally 2171 else
1989 { 2172 {
1990 Monitor.Exit(m_updateLock); 2173 m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID);
1991 } 2174 }
2175
2176 return null;
1992 } 2177 }
1993 2178
1994 /// <summary>
1995 /// Calculates the distance between two Vector3s 2179 /// Calculates the distance between two Vector3s
1996 /// </summary> 2180 /// </summary>
1997 /// <param name="v1"></param> 2181 /// <param name="v1"></param>
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 780bd01..c70342f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -99,11 +99,11 @@ namespace OpenSim.Region.Framework.Scenes
99 } 99 }
100 } 100 }
101 101
102 private readonly List<Scene> m_localScenes = new List<Scene>(); 102 private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>();
103 103
104 public List<Scene> Scenes 104 public List<Scene> Scenes
105 { 105 {
106 get { return new List<Scene>(m_localScenes); } 106 get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); }
107 } 107 }
108 108
109 /// <summary> 109 /// <summary>
@@ -120,13 +120,10 @@ namespace OpenSim.Region.Framework.Scenes
120 { 120 {
121 if (CurrentScene == null) 121 if (CurrentScene == null)
122 { 122 {
123 lock (m_localScenes) 123 List<Scene> sceneList = Scenes;
124 { 124 if (sceneList.Count == 0)
125 if (m_localScenes.Count > 0) 125 return null;
126 return m_localScenes[0]; 126 return sceneList[0];
127 else
128 return null;
129 }
130 } 127 }
131 else 128 else
132 { 129 {
@@ -138,41 +135,35 @@ namespace OpenSim.Region.Framework.Scenes
138 public SceneManager() 135 public SceneManager()
139 { 136 {
140 m_instance = this; 137 m_instance = this;
141 m_localScenes = new List<Scene>(); 138 m_localScenes = new DoubleDictionary<UUID, string, Scene>();
142 } 139 }
143 140
144 public void Close() 141 public void Close()
145 { 142 {
143 List<Scene> localScenes = null;
144
146 lock (m_localScenes) 145 lock (m_localScenes)
147 { 146 {
148 for (int i = 0; i < m_localScenes.Count; i++) 147 localScenes = Scenes;
149 { 148 }
150 m_localScenes[i].Close(); 149
151 } 150 for (int i = 0; i < localScenes.Count; i++)
151 {
152 localScenes[i].Close();
152 } 153 }
153 } 154 }
154 155
155 public void Close(Scene cscene) 156 public void Close(Scene cscene)
156 { 157 {
157 lock (m_localScenes) 158 if (!m_localScenes.ContainsKey(cscene.RegionInfo.RegionID))
158 { 159 return;
159 if (m_localScenes.Contains(cscene)) 160 cscene.Close();
160 {
161 for (int i = 0; i < m_localScenes.Count; i++)
162 {
163 if (m_localScenes[i].Equals(cscene))
164 {
165 m_localScenes[i].Close();
166 }
167 }
168 }
169 }
170 } 161 }
171 162
172 public void Add(Scene scene) 163 public void Add(Scene scene)
173 { 164 {
174 lock (m_localScenes) 165 lock (m_localScenes)
175 m_localScenes.Add(scene); 166 m_localScenes.Add(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, scene);
176 167
177 scene.OnRestart += HandleRestart; 168 scene.OnRestart += HandleRestart;
178 scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange; 169 scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange;
@@ -184,15 +175,8 @@ namespace OpenSim.Region.Framework.Scenes
184 175
185 lock (m_localScenes) 176 lock (m_localScenes)
186 { 177 {
187 for (int i = 0; i < m_localScenes.Count; i++) 178 m_localScenes.TryGetValue(rdata.RegionID, out restartedScene);
188 { 179 m_localScenes.Remove(rdata.RegionID);
189 if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName)
190 {
191 restartedScene = m_localScenes[i];
192 m_localScenes.RemoveAt(i);
193 break;
194 }
195 }
196 } 180 }
197 181
198 // If the currently selected scene has been restarted, then we can't reselect here since we the scene 182 // If the currently selected scene has been restarted, then we can't reselect here since we the scene
@@ -207,39 +191,36 @@ namespace OpenSim.Region.Framework.Scenes
207 private void HandleRegionReadyStatusChange(IScene scene) 191 private void HandleRegionReadyStatusChange(IScene scene)
208 { 192 {
209 lock (m_localScenes) 193 lock (m_localScenes)
210 AllRegionsReady = m_localScenes.TrueForAll(s => s.Ready); 194 AllRegionsReady = m_localScenes.FindAll(s => !s.Ready).Count == 0;
211 } 195 }
212 196
213 public void SendSimOnlineNotification(ulong regionHandle) 197 public void SendSimOnlineNotification(ulong regionHandle)
214 { 198 {
215 RegionInfo Result = null; 199 RegionInfo Result = null;
216 200
217 lock (m_localScenes) 201 Scene s = m_localScenes.FindValue(delegate(Scene x)
218 {
219 for (int i = 0; i < m_localScenes.Count; i++)
220 {
221 if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle)
222 { 202 {
223 // Inform other regions to tell their avatar about me 203 if (x.RegionInfo.RegionHandle == regionHandle)
224 Result = m_localScenes[i].RegionInfo; 204 return true;
225 } 205 return false;
226 } 206 });
207
208 if (s != null)
209 {
210 List<Scene> sceneList = Scenes;
227 211
228 if (Result != null) 212 for (int i = 0; i < sceneList.Count; i++)
229 { 213 {
230 for (int i = 0; i < m_localScenes.Count; i++) 214 if (sceneList[i]!= s)
231 { 215 {
232 if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle) 216 // Inform other regions to tell their avatar about me
233 { 217 //sceneList[i].OtherRegionUp(Result);
234 // Inform other regions to tell their avatar about me
235 //m_localScenes[i].OtherRegionUp(Result);
236 }
237 } 218 }
238 } 219 }
239 else 220 }
240 { 221 else
241 m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up"); 222 {
242 } 223 m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up");
243 } 224 }
244 } 225 }
245 226
@@ -368,16 +349,12 @@ namespace OpenSim.Region.Framework.Scenes
368 } 349 }
369 else 350 else
370 { 351 {
371 lock (m_localScenes) 352 Scene s;
353
354 if (m_localScenes.TryGetValue(regionName, out s))
372 { 355 {
373 foreach (Scene scene in m_localScenes) 356 CurrentScene = s;
374 { 357 return true;
375 if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0)
376 {
377 CurrentScene = scene;
378 return true;
379 }
380 }
381 } 358 }
382 359
383 return false; 360 return false;
@@ -386,18 +363,14 @@ namespace OpenSim.Region.Framework.Scenes
386 363
387 public bool TrySetCurrentScene(UUID regionID) 364 public bool TrySetCurrentScene(UUID regionID)
388 { 365 {
389 m_log.Debug("Searching for Region: '" + regionID + "'"); 366// m_log.Debug("Searching for Region: '" + regionID + "'");
390 367
391 lock (m_localScenes) 368 Scene s;
369
370 if (m_localScenes.TryGetValue(regionID, out s))
392 { 371 {
393 foreach (Scene scene in m_localScenes) 372 CurrentScene = s;
394 { 373 return true;
395 if (scene.RegionInfo.RegionID == regionID)
396 {
397 CurrentScene = scene;
398 return true;
399 }
400 }
401 } 374 }
402 375
403 return false; 376 return false;
@@ -405,52 +378,24 @@ namespace OpenSim.Region.Framework.Scenes
405 378
406 public bool TryGetScene(string regionName, out Scene scene) 379 public bool TryGetScene(string regionName, out Scene scene)
407 { 380 {
408 lock (m_localScenes) 381 return m_localScenes.TryGetValue(regionName, out scene);
409 {
410 foreach (Scene mscene in m_localScenes)
411 {
412 if (String.Compare(mscene.RegionInfo.RegionName, regionName, true) == 0)
413 {
414 scene = mscene;
415 return true;
416 }
417 }
418 }
419
420 scene = null;
421 return false;
422 } 382 }
423 383
424 public bool TryGetScene(UUID regionID, out Scene scene) 384 public bool TryGetScene(UUID regionID, out Scene scene)
425 { 385 {
426 lock (m_localScenes) 386 return m_localScenes.TryGetValue(regionID, out scene);
427 {
428 foreach (Scene mscene in m_localScenes)
429 {
430 if (mscene.RegionInfo.RegionID == regionID)
431 {
432 scene = mscene;
433 return true;
434 }
435 }
436 }
437
438 scene = null;
439 return false;
440 } 387 }
441 388
442 public bool TryGetScene(uint locX, uint locY, out Scene scene) 389 public bool TryGetScene(uint locX, uint locY, out Scene scene)
443 { 390 {
444 lock (m_localScenes) 391 List<Scene> sceneList = Scenes;
392 foreach (Scene mscene in sceneList)
445 { 393 {
446 foreach (Scene mscene in m_localScenes) 394 if (mscene.RegionInfo.RegionLocX == locX &&
395 mscene.RegionInfo.RegionLocY == locY)
447 { 396 {
448 if (mscene.RegionInfo.RegionLocX == locX && 397 scene = mscene;
449 mscene.RegionInfo.RegionLocY == locY) 398 return true;
450 {
451 scene = mscene;
452 return true;
453 }
454 } 399 }
455 } 400 }
456 401
@@ -460,16 +405,14 @@ namespace OpenSim.Region.Framework.Scenes
460 405
461 public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene) 406 public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene)
462 { 407 {
463 lock (m_localScenes) 408 List<Scene> sceneList = Scenes;
409 foreach (Scene mscene in sceneList)
464 { 410 {
465 foreach (Scene mscene in m_localScenes) 411 if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
412 (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port))
466 { 413 {
467 if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && 414 scene = mscene;
468 (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) 415 return true;
469 {
470 scene = mscene;
471 return true;
472 }
473 } 416 }
474 } 417 }
475 418
@@ -534,15 +477,10 @@ namespace OpenSim.Region.Framework.Scenes
534 477
535 public RegionInfo GetRegionInfo(UUID regionID) 478 public RegionInfo GetRegionInfo(UUID regionID)
536 { 479 {
537 lock (m_localScenes) 480 Scene s;
481 if (m_localScenes.TryGetValue(regionID, out s))
538 { 482 {
539 foreach (Scene scene in m_localScenes) 483 return s.RegionInfo;
540 {
541 if (scene.RegionInfo.RegionID == regionID)
542 {
543 return scene.RegionInfo;
544 }
545 }
546 } 484 }
547 485
548 return null; 486 return null;
@@ -560,14 +498,12 @@ namespace OpenSim.Region.Framework.Scenes
560 498
561 public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) 499 public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
562 { 500 {
563 lock (m_localScenes) 501 List<Scene> sceneList = Scenes;
502 foreach (Scene scene in sceneList)
564 { 503 {
565 foreach (Scene scene in m_localScenes) 504 if (scene.TryGetScenePresence(avatarId, out avatar))
566 { 505 {
567 if (scene.TryGetScenePresence(avatarId, out avatar)) 506 return true;
568 {
569 return true;
570 }
571 } 507 }
572 } 508 }
573 509
@@ -577,15 +513,13 @@ namespace OpenSim.Region.Framework.Scenes
577 513
578 public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar) 514 public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar)
579 { 515 {
580 lock (m_localScenes) 516 List<Scene> sceneList = Scenes;
517 foreach (Scene scene in sceneList)
581 { 518 {
582 foreach (Scene scene in m_localScenes) 519 avatar = scene.GetScenePresence(avatarId);
583 {
584 avatar = scene.GetScenePresence(avatarId);
585 520
586 if (avatar != null && !avatar.IsChildAgent) 521 if (avatar != null && !avatar.IsChildAgent)
587 return true; 522 return true;
588 }
589 } 523 }
590 524
591 avatar = null; 525 avatar = null;
@@ -595,21 +529,19 @@ namespace OpenSim.Region.Framework.Scenes
595 public void CloseScene(Scene scene) 529 public void CloseScene(Scene scene)
596 { 530 {
597 lock (m_localScenes) 531 lock (m_localScenes)
598 m_localScenes.Remove(scene); 532 m_localScenes.Remove(scene.RegionInfo.RegionID);
599 533
600 scene.Close(); 534 scene.Close();
601 } 535 }
602 536
603 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) 537 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
604 { 538 {
605 lock (m_localScenes) 539 List<Scene> sceneList = Scenes;
540 foreach (Scene scene in sceneList)
606 { 541 {
607 foreach (Scene scene in m_localScenes) 542 if (scene.TryGetAvatarByName(avatarName, out avatar))
608 { 543 {
609 if (scene.TryGetAvatarByName(avatarName, out avatar)) 544 return true;
610 {
611 return true;
612 }
613 } 545 }
614 } 546 }
615 547
@@ -619,14 +551,12 @@ namespace OpenSim.Region.Framework.Scenes
619 551
620 public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp) 552 public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp)
621 { 553 {
622 lock (m_localScenes) 554 List<Scene> sceneList = Scenes;
555 foreach (Scene scene in sceneList)
623 { 556 {
624 foreach (Scene scene in m_localScenes) 557 sp = scene.GetScenePresence(firstName, lastName);
625 { 558 if (sp != null && !sp.IsChildAgent)
626 sp = scene.GetScenePresence(firstName, lastName); 559 return true;
627 if (sp != null && !sp.IsChildAgent)
628 return true;
629 }
630 } 560 }
631 561
632 sp = null; 562 sp = null;
@@ -635,8 +565,8 @@ namespace OpenSim.Region.Framework.Scenes
635 565
636 public void ForEachScene(Action<Scene> action) 566 public void ForEachScene(Action<Scene> action)
637 { 567 {
638 lock (m_localScenes) 568 List<Scene> sceneList = Scenes;
639 m_localScenes.ForEach(action); 569 sceneList.ForEach(action);
640 } 570 }
641 } 571 }
642} 572}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index dcb62f8..f8624e7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -82,10 +82,6 @@ namespace OpenSim.Region.Framework.Scenes
82 /// <summary> 82 /// <summary>
83 /// Stop and remove the scripts contained in all the prims in this group 83 /// Stop and remove the scripts contained in all the prims in this group
84 /// </summary> 84 /// </summary>
85 /// <param name="sceneObjectBeingDeleted">
86 /// Should be true if these scripts are being removed because the scene
87 /// object is being deleted. This will prevent spurious updates to the client.
88 /// </param>
89 public void RemoveScriptInstances(bool sceneObjectBeingDeleted) 85 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
90 { 86 {
91 SceneObjectPart[] parts = m_parts.GetArray(); 87 SceneObjectPart[] parts = m_parts.GetArray();
@@ -248,6 +244,11 @@ namespace OpenSim.Region.Framework.Scenes
248 244
249 public uint GetEffectivePermissions() 245 public uint GetEffectivePermissions()
250 { 246 {
247 return GetEffectivePermissions(false);
248 }
249
250 public uint GetEffectivePermissions(bool useBase)
251 {
251 uint perms=(uint)(PermissionMask.Modify | 252 uint perms=(uint)(PermissionMask.Modify |
252 PermissionMask.Copy | 253 PermissionMask.Copy |
253 PermissionMask.Move | 254 PermissionMask.Move |
@@ -259,7 +260,10 @@ namespace OpenSim.Region.Framework.Scenes
259 for (int i = 0; i < parts.Length; i++) 260 for (int i = 0; i < parts.Length; i++)
260 { 261 {
261 SceneObjectPart part = parts[i]; 262 SceneObjectPart part = parts[i];
262 ownerMask &= part.OwnerMask; 263 if (useBase)
264 ownerMask &= part.BaseMask;
265 else
266 ownerMask &= part.OwnerMask;
263 perms &= part.Inventory.MaskEffectivePermissions(); 267 perms &= part.Inventory.MaskEffectivePermissions();
264 } 268 }
265 269
@@ -401,6 +405,9 @@ namespace OpenSim.Region.Framework.Scenes
401 405
402 public void ResumeScripts() 406 public void ResumeScripts()
403 { 407 {
408 if (m_scene.RegionInfo.RegionSettings.DisableScripts)
409 return;
410
404 SceneObjectPart[] parts = m_parts.GetArray(); 411 SceneObjectPart[] parts = m_parts.GetArray();
405 for (int i = 0; i < parts.Length; i++) 412 for (int i = 0; i < parts.Length; i++)
406 parts[i].Inventory.ResumeScripts(); 413 parts[i].Inventory.ResumeScripts();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 9e7a986..69fb6df 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -24,12 +24,13 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.ComponentModel; 29using System.ComponentModel;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Drawing; 31using System.Drawing;
32using System.IO; 32using System.IO;
33using System.Diagnostics;
33using System.Linq; 34using System.Linq;
34using System.Threading; 35using System.Threading;
35using System.Xml; 36using System.Xml;
@@ -44,6 +45,7 @@ using PermissionMask = OpenSim.Framework.PermissionMask;
44 45
45namespace OpenSim.Region.Framework.Scenes 46namespace OpenSim.Region.Framework.Scenes
46{ 47{
48
47 [Flags] 49 [Flags]
48 public enum scriptEvents 50 public enum scriptEvents
49 { 51 {
@@ -78,14 +80,14 @@ namespace OpenSim.Region.Framework.Scenes
78 object_rez = 4194304 80 object_rez = 4194304
79 } 81 }
80 82
81 struct scriptPosTarget 83 public struct scriptPosTarget
82 { 84 {
83 public Vector3 targetPos; 85 public Vector3 targetPos;
84 public float tolerance; 86 public float tolerance;
85 public uint handle; 87 public uint handle;
86 } 88 }
87 89
88 struct scriptRotTarget 90 public struct scriptRotTarget
89 { 91 {
90 public Quaternion targetRot; 92 public Quaternion targetRot;
91 public float tolerance; 93 public float tolerance;
@@ -116,8 +118,12 @@ namespace OpenSim.Region.Framework.Scenes
116 /// since the group's last persistent backup 118 /// since the group's last persistent backup
117 /// </summary> 119 /// </summary>
118 private bool m_hasGroupChanged = false; 120 private bool m_hasGroupChanged = false;
119 private long timeFirstChanged; 121 private long timeFirstChanged = 0;
120 private long timeLastChanged; 122 private long timeLastChanged = 0;
123 private long m_maxPersistTime = 0;
124 private long m_minPersistTime = 0;
125// private Random m_rand;
126 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
121 127
122 /// <summary> 128 /// <summary>
123 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage 129 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
@@ -134,9 +140,44 @@ namespace OpenSim.Region.Framework.Scenes
134 { 140 {
135 if (value) 141 if (value)
136 { 142 {
143
144 if (m_isBackedUp)
145 {
146 m_scene.SceneGraph.FireChangeBackup(this);
147 }
137 timeLastChanged = DateTime.Now.Ticks; 148 timeLastChanged = DateTime.Now.Ticks;
138 if (!m_hasGroupChanged) 149 if (!m_hasGroupChanged)
139 timeFirstChanged = DateTime.Now.Ticks; 150 timeFirstChanged = DateTime.Now.Ticks;
151 if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null)
152 {
153/*
154 if (m_rand == null)
155 {
156 byte[] val = new byte[16];
157 m_rootPart.UUID.ToBytes(val, 0);
158 m_rand = new Random(BitConverter.ToInt32(val, 0));
159 }
160 */
161 if (m_scene.GetRootAgentCount() == 0)
162 {
163 //If the region is empty, this change has been made by an automated process
164 //and thus we delay the persist time by a random amount between 1.5 and 2.5.
165
166// float factor = 1.5f + (float)(m_rand.NextDouble());
167 float factor = 2.0f;
168 m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor);
169 m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor);
170 }
171 else
172 {
173 //If the region is not empty, we want to obey the minimum and maximum persist times
174 //but add a random factor so we stagger the object persistance a little
175// m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5
176// m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0
177 m_maxPersistTime = m_scene.m_persistAfter;
178 m_minPersistTime = m_scene.m_dontPersistBefore;
179 }
180 }
140 } 181 }
141 m_hasGroupChanged = value; 182 m_hasGroupChanged = value;
142 183
@@ -151,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
151 /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since 192 /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since
152 /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. 193 /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation.
153 /// </summary> 194 /// </summary>
154 public bool HasGroupChangedDueToDelink { get; private set; } 195 public bool HasGroupChangedDueToDelink { get; set; }
155 196
156 private bool isTimeToPersist() 197 private bool isTimeToPersist()
157 { 198 {
@@ -161,8 +202,19 @@ namespace OpenSim.Region.Framework.Scenes
161 return false; 202 return false;
162 if (m_scene.ShuttingDown) 203 if (m_scene.ShuttingDown)
163 return true; 204 return true;
205
206 if (m_minPersistTime == 0 || m_maxPersistTime == 0)
207 {
208 m_maxPersistTime = m_scene.m_persistAfter;
209 m_minPersistTime = m_scene.m_dontPersistBefore;
210 }
211
164 long currentTime = DateTime.Now.Ticks; 212 long currentTime = DateTime.Now.Ticks;
165 if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) 213
214 if (timeLastChanged == 0) timeLastChanged = currentTime;
215 if (timeFirstChanged == 0) timeFirstChanged = currentTime;
216
217 if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime)
166 return true; 218 return true;
167 return false; 219 return false;
168 } 220 }
@@ -265,26 +317,38 @@ namespace OpenSim.Region.Framework.Scenes
265 get { return RootPart.VolumeDetectActive; } 317 get { return RootPart.VolumeDetectActive; }
266 } 318 }
267 319
268 private Vector3 lastPhysGroupPos;
269 private Quaternion lastPhysGroupRot;
270
271 private bool m_isBackedUp; 320 private bool m_isBackedUp;
272 321
322 public bool IsBackedUp
323 {
324 get { return m_isBackedUp; }
325 }
326
273 protected MapAndArray<UUID, SceneObjectPart> m_parts = new MapAndArray<UUID, SceneObjectPart>(); 327 protected MapAndArray<UUID, SceneObjectPart> m_parts = new MapAndArray<UUID, SceneObjectPart>();
274 328
275 protected ulong m_regionHandle; 329 protected ulong m_regionHandle;
276 protected SceneObjectPart m_rootPart; 330 protected SceneObjectPart m_rootPart;
277 // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>(); 331 // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>();
278 332
279 private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); 333 private SortedDictionary<uint, scriptPosTarget> m_targets = new SortedDictionary<uint, scriptPosTarget>();
280 private Dictionary<uint, scriptRotTarget> m_rotTargets = new Dictionary<uint, scriptRotTarget>(); 334 private SortedDictionary<uint, scriptRotTarget> m_rotTargets = new SortedDictionary<uint, scriptRotTarget>();
335
336 public SortedDictionary<uint, scriptPosTarget> AtTargets
337 {
338 get { return m_targets; }
339 }
340
341 public SortedDictionary<uint, scriptRotTarget> RotTargets
342 {
343 get { return m_rotTargets; }
344 }
281 345
282 private bool m_scriptListens_atTarget; 346 private bool m_scriptListens_atTarget;
283 private bool m_scriptListens_notAtTarget; 347 private bool m_scriptListens_notAtTarget;
284
285 private bool m_scriptListens_atRotTarget; 348 private bool m_scriptListens_atRotTarget;
286 private bool m_scriptListens_notAtRotTarget; 349 private bool m_scriptListens_notAtRotTarget;
287 350
351 public bool m_dupeInProgress = false;
288 internal Dictionary<UUID, string> m_savedScriptState; 352 internal Dictionary<UUID, string> m_savedScriptState;
289 353
290 #region Properties 354 #region Properties
@@ -321,6 +385,16 @@ namespace OpenSim.Region.Framework.Scenes
321 get { return m_parts.Count; } 385 get { return m_parts.Count; }
322 } 386 }
323 387
388// protected Quaternion m_rotation = Quaternion.Identity;
389//
390// public virtual Quaternion Rotation
391// {
392// get { return m_rotation; }
393// set {
394// m_rotation = value;
395// }
396// }
397
324 public Quaternion GroupRotation 398 public Quaternion GroupRotation
325 { 399 {
326 get { return m_rootPart.RotationOffset; } 400 get { return m_rootPart.RotationOffset; }
@@ -427,7 +501,15 @@ namespace OpenSim.Region.Framework.Scenes
427 { 501 {
428 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); 502 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0));
429 } 503 }
430 504
505
506
507 private struct avtocrossInfo
508 {
509 public ScenePresence av;
510 public uint ParentID;
511 }
512
431 /// <summary> 513 /// <summary>
432 /// The absolute position of this scene object in the scene 514 /// The absolute position of this scene object in the scene
433 /// </summary> 515 /// </summary>
@@ -455,10 +537,129 @@ namespace OpenSim.Region.Framework.Scenes
455 || Scene.TestBorderCross(val, Cardinals.S)) 537 || Scene.TestBorderCross(val, Cardinals.S))
456 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) 538 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
457 { 539 {
458 m_scene.CrossPrimGroupIntoNewRegion(val, this, true); 540 IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
541 uint x = 0;
542 uint y = 0;
543 string version = String.Empty;
544 Vector3 newpos = Vector3.Zero;
545 OpenSim.Services.Interfaces.GridRegion destination = null;
546
547 if (m_rootPart.KeyframeMotion != null)
548 m_rootPart.KeyframeMotion.StartCrossingCheck();
549
550 bool canCross = true;
551 foreach (ScenePresence av in m_linkedAvatars)
552 {
553 // We need to cross these agents. First, let's find
554 // out if any of them can't cross for some reason.
555 // We have to deny the crossing entirely if any
556 // of them are banned. Alternatively, we could
557 // unsit banned agents....
558
559
560 // We set the avatar position as being the object
561 // position to get the region to send to
562 if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null)
563 {
564 canCross = false;
565 break;
566 }
567
568 m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName);
569 }
570
571 if (canCross)
572 {
573 // We unparent the SP quietly so that it won't
574 // be made to stand up
575
576 List<avtocrossInfo> avsToCross = new List<avtocrossInfo>();
577
578 foreach (ScenePresence av in m_linkedAvatars)
579 {
580 avtocrossInfo avinfo = new avtocrossInfo();
581 SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID);
582 if (parentPart != null)
583 av.ParentUUID = parentPart.UUID;
584
585 avinfo.av = av;
586 avinfo.ParentID = av.ParentID;
587 avsToCross.Add(avinfo);
588
589 av.ParentID = 0;
590 }
591
592 // m_linkedAvatars.Clear();
593 m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
594
595 // Normalize
596 if (val.X >= Constants.RegionSize)
597 val.X -= Constants.RegionSize;
598 if (val.Y >= Constants.RegionSize)
599 val.Y -= Constants.RegionSize;
600 if (val.X < 0)
601 val.X += Constants.RegionSize;
602 if (val.Y < 0)
603 val.Y += Constants.RegionSize;
604
605 // If it's deleted, crossing was successful
606 if (IsDeleted)
607 {
608 // foreach (ScenePresence av in m_linkedAvatars)
609 foreach (avtocrossInfo avinfo in avsToCross)
610 {
611 ScenePresence av = avinfo.av;
612 if (!av.IsInTransit) // just in case...
613 {
614 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val);
615
616 av.IsInTransit = true;
617
618 CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync;
619 d.BeginInvoke(av, val, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d);
620 }
621 else
622 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val);
623 }
624 avsToCross.Clear();
625 return;
626 }
627 else // cross failed, put avas back ??
628 {
629 foreach (avtocrossInfo avinfo in avsToCross)
630 {
631 ScenePresence av = avinfo.av;
632 av.ParentUUID = UUID.Zero;
633 av.ParentID = avinfo.ParentID;
634// m_linkedAvatars.Add(av);
635 }
636 }
637 avsToCross.Clear();
638
639 }
640 else
641 {
642 if (m_rootPart.KeyframeMotion != null)
643 m_rootPart.KeyframeMotion.CrossingFailure();
644
645 if (RootPart.PhysActor != null)
646 {
647 RootPart.PhysActor.CrossingFailure();
648 }
649 }
650 Vector3 oldp = AbsolutePosition;
651 val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f);
652 val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
653 val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f);
459 } 654 }
460 } 655 }
461 656
657/* don't see the need but worse don't see where is restored to false if things stay in
658 foreach (SceneObjectPart part in m_parts.GetArray())
659 {
660 part.IgnoreUndoUpdate = true;
661 }
662 */
462 if (RootPart.GetStatusSandbox()) 663 if (RootPart.GetStatusSandbox())
463 { 664 {
464 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) 665 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
@@ -476,9 +677,38 @@ namespace OpenSim.Region.Framework.Scenes
476 // Restuff the new GroupPosition into each SOP of the linkset. 677 // Restuff the new GroupPosition into each SOP of the linkset.
477 // This has the affect of resetting and tainting the physics actors. 678 // This has the affect of resetting and tainting the physics actors.
478 SceneObjectPart[] parts = m_parts.GetArray(); 679 SceneObjectPart[] parts = m_parts.GetArray();
479 for (int i = 0; i < parts.Length; i++) 680 bool triggerScriptEvent = m_rootPart.GroupPosition != val;
480 parts[i].GroupPosition = val; 681 if (m_dupeInProgress)
682 triggerScriptEvent = false;
683 foreach (SceneObjectPart part in parts)
684 {
685 part.GroupPosition = val;
686 if (triggerScriptEvent)
687 part.TriggerScriptChangedEvent(Changed.POSITION);
688 }
481 689
690/*
691 This seems not needed and should not be needed:
692 sp absolute position depends on sit part absolute position fixed above.
693 sp ParentPosition is not used anywhere.
694 Since presence is sitting, viewer considers it 'linked' to root prim, so it will move/rotate it
695 Sending a extra packet with avatar position is not only bandwidth waste, but may cause jitter in viewers due to UPD nature.
696
697 if (!m_dupeInProgress)
698 {
699 foreach (ScenePresence av in m_linkedAvatars)
700 {
701 SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID);
702 if (p != null && m_parts.TryGetValue(p.UUID, out p))
703 {
704 Vector3 offset = p.GetWorldPosition() - av.ParentPosition;
705 av.AbsolutePosition += offset;
706// av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition
707 av.SendAvatarDataToAllAgents();
708 }
709 }
710 }
711*/
482 //if (m_rootPart.PhysActor != null) 712 //if (m_rootPart.PhysActor != null)
483 //{ 713 //{
484 //m_rootPart.PhysActor.Position = 714 //m_rootPart.PhysActor.Position =
@@ -492,6 +722,40 @@ namespace OpenSim.Region.Framework.Scenes
492 } 722 }
493 } 723 }
494 724
725 public override Vector3 Velocity
726 {
727 get { return RootPart.Velocity; }
728 set { RootPart.Velocity = value; }
729 }
730
731 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
732 {
733 CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState;
734 ScenePresence agent = icon.EndInvoke(iar);
735
736 //// If the cross was successful, this agent is a child agent
737 if (agent.IsChildAgent)
738 {
739 if (agent.ParentUUID != UUID.Zero)
740 {
741 agent.ParentPart = null;
742// agent.ParentPosition = Vector3.Zero;
743// agent.ParentUUID = UUID.Zero;
744 }
745 }
746
747 agent.ParentUUID = UUID.Zero;
748
749// agent.Reset();
750// else // Not successful
751// agent.RestoreInCurrentScene();
752
753 // In any case
754 agent.IsInTransit = false;
755
756 m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
757 }
758
495 public override uint LocalId 759 public override uint LocalId
496 { 760 {
497 get { return m_rootPart.LocalId; } 761 get { return m_rootPart.LocalId; }
@@ -562,6 +826,11 @@ namespace OpenSim.Region.Framework.Scenes
562 m_isSelected = value; 826 m_isSelected = value;
563 // Tell physics engine that group is selected 827 // Tell physics engine that group is selected
564 828
829 // this is not right
830 // but ode engines should only really need to know about root part
831 // so they can put entire object simulation on hold and not colliding
832 // keep as was for now
833
565 PhysicsActor pa = m_rootPart.PhysActor; 834 PhysicsActor pa = m_rootPart.PhysActor;
566 if (pa != null) 835 if (pa != null)
567 { 836 {
@@ -578,6 +847,42 @@ namespace OpenSim.Region.Framework.Scenes
578 childPa.Selected = value; 847 childPa.Selected = value;
579 } 848 }
580 } 849 }
850 if (RootPart.KeyframeMotion != null)
851 RootPart.KeyframeMotion.Selected = value;
852 }
853 }
854
855 public void PartSelectChanged(bool partSelect)
856 {
857 // any part selected makes group selected
858 if (m_isSelected == partSelect)
859 return;
860
861 if (partSelect)
862 {
863 IsSelected = partSelect;
864// if (!IsAttachment)
865// ScheduleGroupForFullUpdate();
866 }
867 else
868 {
869 // bad bad bad 2 heavy for large linksets
870 // since viewer does send lot of (un)selects
871 // this needs to be replaced by a specific list or count ?
872 // but that will require extra code in several places
873
874 SceneObjectPart[] parts = m_parts.GetArray();
875 for (int i = 0; i < parts.Length; i++)
876 {
877 SceneObjectPart part = parts[i];
878 if (part.IsSelected)
879 return;
880 }
881 IsSelected = partSelect;
882 if (!IsAttachment)
883 {
884 ScheduleGroupForFullUpdate();
885 }
581 } 886 }
582 } 887 }
583 888
@@ -675,6 +980,7 @@ namespace OpenSim.Region.Framework.Scenes
675 /// </summary> 980 /// </summary>
676 public SceneObjectGroup() 981 public SceneObjectGroup()
677 { 982 {
983
678 } 984 }
679 985
680 /// <summary> 986 /// <summary>
@@ -692,8 +998,8 @@ namespace OpenSim.Region.Framework.Scenes
692 /// Constructor. This object is added to the scene later via AttachToScene() 998 /// Constructor. This object is added to the scene later via AttachToScene()
693 /// </summary> 999 /// </summary>
694 public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) 1000 public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
695 :this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)) 1001 {
696 { 1002 SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero));
697 } 1003 }
698 1004
699 /// <summary> 1005 /// <summary>
@@ -728,6 +1034,9 @@ namespace OpenSim.Region.Framework.Scenes
728 /// </summary> 1034 /// </summary>
729 public virtual void AttachToBackup() 1035 public virtual void AttachToBackup()
730 { 1036 {
1037 if (IsAttachment) return;
1038 m_scene.SceneGraph.FireAttachToBackup(this);
1039
731 if (InSceneBackup) 1040 if (InSceneBackup)
732 { 1041 {
733 //m_log.DebugFormat( 1042 //m_log.DebugFormat(
@@ -770,6 +1079,13 @@ namespace OpenSim.Region.Framework.Scenes
770 1079
771 ApplyPhysics(); 1080 ApplyPhysics();
772 1081
1082 if (RootPart.PhysActor != null)
1083 RootPart.Force = RootPart.Force;
1084 if (RootPart.PhysActor != null)
1085 RootPart.Torque = RootPart.Torque;
1086 if (RootPart.PhysActor != null)
1087 RootPart.Buoyancy = RootPart.Buoyancy;
1088
773 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled 1089 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
774 // for the same object with very different properties. The caller must schedule the update. 1090 // for the same object with very different properties. The caller must schedule the update.
775 //ScheduleGroupForFullUpdate(); 1091 //ScheduleGroupForFullUpdate();
@@ -785,6 +1101,10 @@ namespace OpenSim.Region.Framework.Scenes
785 EntityIntersection result = new EntityIntersection(); 1101 EntityIntersection result = new EntityIntersection();
786 1102
787 SceneObjectPart[] parts = m_parts.GetArray(); 1103 SceneObjectPart[] parts = m_parts.GetArray();
1104
1105 // Find closest hit here
1106 float idist = float.MaxValue;
1107
788 for (int i = 0; i < parts.Length; i++) 1108 for (int i = 0; i < parts.Length; i++)
789 { 1109 {
790 SceneObjectPart part = parts[i]; 1110 SceneObjectPart part = parts[i];
@@ -799,11 +1119,6 @@ namespace OpenSim.Region.Framework.Scenes
799 1119
800 EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); 1120 EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters);
801 1121
802 // This may need to be updated to the maximum draw distance possible..
803 // We might (and probably will) be checking for prim creation from other sims
804 // when the camera crosses the border.
805 float idist = Constants.RegionSize;
806
807 if (inter.HitTF) 1122 if (inter.HitTF)
808 { 1123 {
809 // We need to find the closest prim to return to the testcaller along the ray 1124 // We need to find the closest prim to return to the testcaller along the ray
@@ -814,10 +1129,11 @@ namespace OpenSim.Region.Framework.Scenes
814 result.obj = part; 1129 result.obj = part;
815 result.normal = inter.normal; 1130 result.normal = inter.normal;
816 result.distance = inter.distance; 1131 result.distance = inter.distance;
1132
1133 idist = inter.distance;
817 } 1134 }
818 } 1135 }
819 } 1136 }
820
821 return result; 1137 return result;
822 } 1138 }
823 1139
@@ -829,25 +1145,27 @@ namespace OpenSim.Region.Framework.Scenes
829 /// <returns></returns> 1145 /// <returns></returns>
830 public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) 1146 public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)
831 { 1147 {
832 maxX = -256f; 1148 maxX = float.MinValue;
833 maxY = -256f; 1149 maxY = float.MinValue;
834 maxZ = -256f; 1150 maxZ = float.MinValue;
835 minX = 256f; 1151 minX = float.MaxValue;
836 minY = 256f; 1152 minY = float.MaxValue;
837 minZ = 8192f; 1153 minZ = float.MaxValue;
838 1154
839 SceneObjectPart[] parts = m_parts.GetArray(); 1155 SceneObjectPart[] parts = m_parts.GetArray();
840 for (int i = 0; i < parts.Length; i++) 1156 foreach (SceneObjectPart part in parts)
841 { 1157 {
842 SceneObjectPart part = parts[i];
843
844 Vector3 worldPos = part.GetWorldPosition(); 1158 Vector3 worldPos = part.GetWorldPosition();
845 Vector3 offset = worldPos - AbsolutePosition; 1159 Vector3 offset = worldPos - AbsolutePosition;
846 Quaternion worldRot; 1160 Quaternion worldRot;
847 if (part.ParentID == 0) 1161 if (part.ParentID == 0)
1162 {
848 worldRot = part.RotationOffset; 1163 worldRot = part.RotationOffset;
1164 }
849 else 1165 else
1166 {
850 worldRot = part.GetWorldRotation(); 1167 worldRot = part.GetWorldRotation();
1168 }
851 1169
852 Vector3 frontTopLeft; 1170 Vector3 frontTopLeft;
853 Vector3 frontTopRight; 1171 Vector3 frontTopRight;
@@ -859,6 +1177,8 @@ namespace OpenSim.Region.Framework.Scenes
859 Vector3 backBottomLeft; 1177 Vector3 backBottomLeft;
860 Vector3 backBottomRight; 1178 Vector3 backBottomRight;
861 1179
1180 // Vector3[] corners = new Vector3[8];
1181
862 Vector3 orig = Vector3.Zero; 1182 Vector3 orig = Vector3.Zero;
863 1183
864 frontTopLeft.X = orig.X - (part.Scale.X / 2); 1184 frontTopLeft.X = orig.X - (part.Scale.X / 2);
@@ -893,6 +1213,38 @@ namespace OpenSim.Region.Framework.Scenes
893 backBottomRight.Y = orig.Y + (part.Scale.Y / 2); 1213 backBottomRight.Y = orig.Y + (part.Scale.Y / 2);
894 backBottomRight.Z = orig.Z - (part.Scale.Z / 2); 1214 backBottomRight.Z = orig.Z - (part.Scale.Z / 2);
895 1215
1216
1217
1218 //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z);
1219 //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z);
1220 //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z);
1221 //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z);
1222 //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z);
1223 //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z);
1224 //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z);
1225 //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z);
1226
1227 //for (int i = 0; i < 8; i++)
1228 //{
1229 // corners[i] = corners[i] * worldRot;
1230 // corners[i] += offset;
1231
1232 // if (corners[i].X > maxX)
1233 // maxX = corners[i].X;
1234 // if (corners[i].X < minX)
1235 // minX = corners[i].X;
1236
1237 // if (corners[i].Y > maxY)
1238 // maxY = corners[i].Y;
1239 // if (corners[i].Y < minY)
1240 // minY = corners[i].Y;
1241
1242 // if (corners[i].Z > maxZ)
1243 // maxZ = corners[i].Y;
1244 // if (corners[i].Z < minZ)
1245 // minZ = corners[i].Z;
1246 //}
1247
896 frontTopLeft = frontTopLeft * worldRot; 1248 frontTopLeft = frontTopLeft * worldRot;
897 frontTopRight = frontTopRight * worldRot; 1249 frontTopRight = frontTopRight * worldRot;
898 frontBottomLeft = frontBottomLeft * worldRot; 1250 frontBottomLeft = frontBottomLeft * worldRot;
@@ -914,6 +1266,15 @@ namespace OpenSim.Region.Framework.Scenes
914 backTopLeft += offset; 1266 backTopLeft += offset;
915 backTopRight += offset; 1267 backTopRight += offset;
916 1268
1269 //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z);
1270 //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z);
1271 //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z);
1272 //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z);
1273 //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z);
1274 //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z);
1275 //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z);
1276 //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z);
1277
917 if (frontTopRight.X > maxX) 1278 if (frontTopRight.X > maxX)
918 maxX = frontTopRight.X; 1279 maxX = frontTopRight.X;
919 if (frontTopLeft.X > maxX) 1280 if (frontTopLeft.X > maxX)
@@ -1057,17 +1418,118 @@ namespace OpenSim.Region.Framework.Scenes
1057 1418
1058 #endregion 1419 #endregion
1059 1420
1421 public void GetResourcesCosts(SceneObjectPart apart,
1422 out float linksetResCost, out float linksetPhysCost, out float partCost, out float partPhysCost)
1423 {
1424 // this information may need to be cached
1425
1426 float cost;
1427 float tmpcost;
1428
1429 bool ComplexCost = false;
1430
1431 SceneObjectPart p;
1432 SceneObjectPart[] parts;
1433
1434 lock (m_parts)
1435 {
1436 parts = m_parts.GetArray();
1437 }
1438
1439 int nparts = parts.Length;
1440
1441
1442 for (int i = 0; i < nparts; i++)
1443 {
1444 p = parts[i];
1445
1446 if (p.UsesComplexCost)
1447 {
1448 ComplexCost = true;
1449 break;
1450 }
1451 }
1452
1453 if (ComplexCost)
1454 {
1455 linksetResCost = 0;
1456 linksetPhysCost = 0;
1457 partCost = 0;
1458 partPhysCost = 0;
1459
1460 for (int i = 0; i < nparts; i++)
1461 {
1462 p = parts[i];
1463
1464 cost = p.StreamingCost;
1465 tmpcost = p.SimulationCost;
1466 if (tmpcost > cost)
1467 cost = tmpcost;
1468 tmpcost = p.PhysicsCost;
1469 if (tmpcost > cost)
1470 cost = tmpcost;
1471
1472 linksetPhysCost += tmpcost;
1473 linksetResCost += cost;
1474
1475 if (p == apart)
1476 {
1477 partCost = cost;
1478 partPhysCost = tmpcost;
1479 }
1480 }
1481 }
1482 else
1483 {
1484 partPhysCost = 1.0f;
1485 partCost = 1.0f;
1486 linksetResCost = (float)nparts;
1487 linksetPhysCost = linksetResCost;
1488 }
1489 }
1490
1491 public void GetSelectedCosts(out float PhysCost, out float StreamCost, out float SimulCost)
1492 {
1493 SceneObjectPart p;
1494 SceneObjectPart[] parts;
1495
1496 lock (m_parts)
1497 {
1498 parts = m_parts.GetArray();
1499 }
1500
1501 int nparts = parts.Length;
1502
1503 PhysCost = 0;
1504 StreamCost = 0;
1505 SimulCost = 0;
1506
1507 for (int i = 0; i < nparts; i++)
1508 {
1509 p = parts[i];
1510
1511 StreamCost += p.StreamingCost;
1512 SimulCost += p.SimulationCost;
1513 PhysCost += p.PhysicsCost;
1514 }
1515 }
1516
1060 public void SaveScriptedState(XmlTextWriter writer) 1517 public void SaveScriptedState(XmlTextWriter writer)
1061 { 1518 {
1519 SaveScriptedState(writer, false);
1520 }
1521
1522 public void SaveScriptedState(XmlTextWriter writer, bool oldIDs)
1523 {
1062 XmlDocument doc = new XmlDocument(); 1524 XmlDocument doc = new XmlDocument();
1063 Dictionary<UUID,string> states = new Dictionary<UUID,string>(); 1525 Dictionary<UUID,string> states = new Dictionary<UUID,string>();
1064 1526
1065 SceneObjectPart[] parts = m_parts.GetArray(); 1527 SceneObjectPart[] parts = m_parts.GetArray();
1066 for (int i = 0; i < parts.Length; i++) 1528 for (int i = 0; i < parts.Length; i++)
1067 { 1529 {
1068 Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); 1530 Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs);
1069 foreach (KeyValuePair<UUID, string> kvp in pstates) 1531 foreach (KeyValuePair<UUID, string> kvp in pstates)
1070 states.Add(kvp.Key, kvp.Value); 1532 states[kvp.Key] = kvp.Value;
1071 } 1533 }
1072 1534
1073 if (states.Count > 0) 1535 if (states.Count > 0)
@@ -1087,6 +1549,169 @@ namespace OpenSim.Region.Framework.Scenes
1087 } 1549 }
1088 1550
1089 /// <summary> 1551 /// <summary>
1552 /// Add the avatar to this linkset (avatar is sat).
1553 /// </summary>
1554 /// <param name="agentID"></param>
1555 public void AddAvatar(UUID agentID)
1556 {
1557 ScenePresence presence;
1558 if (m_scene.TryGetScenePresence(agentID, out presence))
1559 {
1560 if (!m_linkedAvatars.Contains(presence))
1561 {
1562 m_linkedAvatars.Add(presence);
1563 }
1564 }
1565 }
1566
1567 /// <summary>
1568 /// Delete the avatar from this linkset (avatar is unsat).
1569 /// </summary>
1570 /// <param name="agentID"></param>
1571 public void DeleteAvatar(UUID agentID)
1572 {
1573 ScenePresence presence;
1574 if (m_scene.TryGetScenePresence(agentID, out presence))
1575 {
1576 if (m_linkedAvatars.Contains(presence))
1577 {
1578 m_linkedAvatars.Remove(presence);
1579 }
1580 }
1581 }
1582
1583 /// <summary>
1584 /// Returns the list of linked presences (avatars sat on this group)
1585 /// </summary>
1586 /// <param name="agentID"></param>
1587 public List<ScenePresence> GetLinkedAvatars()
1588 {
1589 return m_linkedAvatars;
1590 }
1591
1592 /// <summary>
1593 /// Attach this scene object to the given avatar.
1594 /// </summary>
1595 /// <param name="agentID"></param>
1596 /// <param name="attachmentpoint"></param>
1597 /// <param name="AttachOffset"></param>
1598 private void AttachToAgent(
1599 ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
1600 {
1601 if (avatar != null)
1602 {
1603 // don't attach attachments to child agents
1604 if (avatar.IsChildAgent) return;
1605
1606 // Remove from database and parcel prim count
1607 m_scene.DeleteFromStorage(so.UUID);
1608 m_scene.EventManager.TriggerParcelPrimCountTainted();
1609
1610 so.AttachedAvatar = avatar.UUID;
1611
1612 if (so.RootPart.PhysActor != null)
1613 {
1614 m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor);
1615 so.RootPart.PhysActor = null;
1616 }
1617
1618 so.AbsolutePosition = attachOffset;
1619 so.RootPart.AttachedPos = attachOffset;
1620 so.IsAttachment = true;
1621 so.RootPart.SetParentLocalId(avatar.LocalId);
1622 so.AttachmentPoint = attachmentpoint;
1623
1624 avatar.AddAttachment(this);
1625
1626 if (!silent)
1627 {
1628 // Killing it here will cause the client to deselect it
1629 // It then reappears on the avatar, deselected
1630 // through the full update below
1631 //
1632 if (IsSelected)
1633 {
1634 m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId });
1635 }
1636
1637 IsSelected = false; // fudge....
1638 ScheduleGroupForFullUpdate();
1639 }
1640 }
1641 else
1642 {
1643 m_log.WarnFormat(
1644 "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present",
1645 UUID, avatar.ControllingClient.AgentId, Scene.RegionInfo.RegionName);
1646 }
1647 }
1648
1649 public byte GetAttachmentPoint()
1650 {
1651 return m_rootPart.Shape.State;
1652 }
1653
1654 public void DetachToGround()
1655 {
1656 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1657 if (avatar == null)
1658 return;
1659
1660 avatar.RemoveAttachment(this);
1661
1662 Vector3 detachedpos = new Vector3(127f,127f,127f);
1663 if (avatar == null)
1664 return;
1665
1666 detachedpos = avatar.AbsolutePosition;
1667 FromItemID = UUID.Zero;
1668
1669 AbsolutePosition = detachedpos;
1670 AttachedAvatar = UUID.Zero;
1671
1672 //SceneObjectPart[] parts = m_parts.GetArray();
1673 //for (int i = 0; i < parts.Length; i++)
1674 // parts[i].AttachedAvatar = UUID.Zero;
1675
1676 m_rootPart.SetParentLocalId(0);
1677 AttachmentPoint = (byte)0;
1678 // must check if buildind should be true or false here
1679 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive,false);
1680 HasGroupChanged = true;
1681 RootPart.Rezzed = DateTime.Now;
1682 RootPart.RemFlag(PrimFlags.TemporaryOnRez);
1683 AttachToBackup();
1684 m_scene.EventManager.TriggerParcelPrimCountTainted();
1685 m_rootPart.ScheduleFullUpdate();
1686 m_rootPart.ClearUndoState();
1687 }
1688
1689 public void DetachToInventoryPrep()
1690 {
1691 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1692 //Vector3 detachedpos = new Vector3(127f, 127f, 127f);
1693 if (avatar != null)
1694 {
1695 //detachedpos = avatar.AbsolutePosition;
1696 avatar.RemoveAttachment(this);
1697 }
1698
1699 AttachedAvatar = UUID.Zero;
1700
1701 /*SceneObjectPart[] parts = m_parts.GetArray();
1702 for (int i = 0; i < parts.Length; i++)
1703 parts[i].AttachedAvatar = UUID.Zero;*/
1704
1705 m_rootPart.SetParentLocalId(0);
1706 //m_rootPart.SetAttachmentPoint((byte)0);
1707 IsAttachment = false;
1708 AbsolutePosition = m_rootPart.AttachedPos;
1709 //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
1710 //AttachToBackup();
1711 //m_rootPart.ScheduleFullUpdate();
1712 }
1713
1714 /// <summary>
1090 /// 1715 ///
1091 /// </summary> 1716 /// </summary>
1092 /// <param name="part"></param> 1717 /// <param name="part"></param>
@@ -1126,7 +1751,10 @@ namespace OpenSim.Region.Framework.Scenes
1126 public void AddPart(SceneObjectPart part) 1751 public void AddPart(SceneObjectPart part)
1127 { 1752 {
1128 part.SetParent(this); 1753 part.SetParent(this);
1129 part.LinkNum = m_parts.Add(part.UUID, part); 1754 m_parts.Add(part.UUID, part);
1755
1756 part.LinkNum = m_parts.Count;
1757
1130 if (part.LinkNum == 2) 1758 if (part.LinkNum == 2)
1131 RootPart.LinkNum = 1; 1759 RootPart.LinkNum = 1;
1132 } 1760 }
@@ -1152,6 +1780,14 @@ namespace OpenSim.Region.Framework.Scenes
1152 parts[i].UUID = UUID.Random(); 1780 parts[i].UUID = UUID.Random();
1153 } 1781 }
1154 1782
1783 // helper provided for parts.
1784 public int GetSceneMaxUndo()
1785 {
1786 if (m_scene != null)
1787 return m_scene.MaxUndoCount;
1788 return 5;
1789 }
1790
1155 // justincc: I don't believe this hack is needed any longer, especially since the physics 1791 // justincc: I don't believe this hack is needed any longer, especially since the physics
1156 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false 1792 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false
1157 // this method was preventing proper reload of scene objects. 1793 // this method was preventing proper reload of scene objects.
@@ -1209,7 +1845,7 @@ namespace OpenSim.Region.Framework.Scenes
1209// "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", 1845// "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}",
1210// remoteClient.Name, part.Name, part.LocalId, offsetPos); 1846// remoteClient.Name, part.Name, part.LocalId, offsetPos);
1211 1847
1212 part.StoreUndoState(); 1848// part.StoreUndoState();
1213 part.OnGrab(offsetPos, remoteClient); 1849 part.OnGrab(offsetPos, remoteClient);
1214 } 1850 }
1215 1851
@@ -1229,6 +1865,11 @@ namespace OpenSim.Region.Framework.Scenes
1229 /// <param name="silent">If true then deletion is not broadcast to clients</param> 1865 /// <param name="silent">If true then deletion is not broadcast to clients</param>
1230 public void DeleteGroupFromScene(bool silent) 1866 public void DeleteGroupFromScene(bool silent)
1231 { 1867 {
1868 // We need to keep track of this state in case this group is still queued for backup.
1869 IsDeleted = true;
1870
1871 DetachFromBackup();
1872
1232 SceneObjectPart[] parts = m_parts.GetArray(); 1873 SceneObjectPart[] parts = m_parts.GetArray();
1233 for (int i = 0; i < parts.Length; i++) 1874 for (int i = 0; i < parts.Length; i++)
1234 { 1875 {
@@ -1252,6 +1893,7 @@ namespace OpenSim.Region.Framework.Scenes
1252 } 1893 }
1253 }); 1894 });
1254 } 1895 }
1896
1255 } 1897 }
1256 1898
1257 public void AddScriptLPS(int count) 1899 public void AddScriptLPS(int count)
@@ -1321,28 +1963,43 @@ namespace OpenSim.Region.Framework.Scenes
1321 /// </summary> 1963 /// </summary>
1322 public void ApplyPhysics() 1964 public void ApplyPhysics()
1323 { 1965 {
1324 // Apply physics to the root prim
1325 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive);
1326
1327 // Apply physics to child prims
1328 SceneObjectPart[] parts = m_parts.GetArray(); 1966 SceneObjectPart[] parts = m_parts.GetArray();
1329 if (parts.Length > 1) 1967 if (parts.Length > 1)
1330 { 1968 {
1969 ResetChildPrimPhysicsPositions();
1970
1971 // Apply physics to the root prim
1972 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, true);
1973
1974
1331 for (int i = 0; i < parts.Length; i++) 1975 for (int i = 0; i < parts.Length; i++)
1332 { 1976 {
1333 SceneObjectPart part = parts[i]; 1977 SceneObjectPart part = parts[i];
1334 if (part.LocalId != m_rootPart.LocalId) 1978 if (part.LocalId != m_rootPart.LocalId)
1335 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive); 1979 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, true);
1336 } 1980 }
1337
1338 // Hack to get the physics scene geometries in the right spot 1981 // Hack to get the physics scene geometries in the right spot
1339 ResetChildPrimPhysicsPositions(); 1982// ResetChildPrimPhysicsPositions();
1983 if (m_rootPart.PhysActor != null)
1984 {
1985 m_rootPart.PhysActor.Building = false;
1986 }
1987 }
1988 else
1989 {
1990 // Apply physics to the root prim
1991 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false);
1340 } 1992 }
1341 } 1993 }
1342 1994
1343 public void SetOwnerId(UUID userId) 1995 public void SetOwnerId(UUID userId)
1344 { 1996 {
1345 ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); 1997 ForEachPart(delegate(SceneObjectPart part)
1998 {
1999
2000 part.OwnerID = userId;
2001
2002 });
1346 } 2003 }
1347 2004
1348 public void ForEachPart(Action<SceneObjectPart> whatToDo) 2005 public void ForEachPart(Action<SceneObjectPart> whatToDo)
@@ -1374,11 +2031,17 @@ namespace OpenSim.Region.Framework.Scenes
1374 return; 2031 return;
1375 } 2032 }
1376 2033
2034 if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
2035 return;
2036
1377 // Since this is the top of the section of call stack for backing up a particular scene object, don't let 2037 // Since this is the top of the section of call stack for backing up a particular scene object, don't let
1378 // any exception propogate upwards. 2038 // any exception propogate upwards.
1379 try 2039 try
1380 { 2040 {
1381 if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart 2041 if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart
2042 !m_scene.LoginsEnabled || // We're starting up or doing maintenance, don't mess with things
2043 m_scene.LoadingPrims) // Land may not be valid yet
2044
1382 { 2045 {
1383 ILandObject parcel = m_scene.LandChannel.GetLandObject( 2046 ILandObject parcel = m_scene.LandChannel.GetLandObject(
1384 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); 2047 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y);
@@ -1405,6 +2068,7 @@ namespace OpenSim.Region.Framework.Scenes
1405 } 2068 }
1406 } 2069 }
1407 } 2070 }
2071
1408 } 2072 }
1409 2073
1410 if (m_scene.UseBackup && HasGroupChanged) 2074 if (m_scene.UseBackup && HasGroupChanged)
@@ -1412,10 +2076,30 @@ namespace OpenSim.Region.Framework.Scenes
1412 // don't backup while it's selected or you're asking for changes mid stream. 2076 // don't backup while it's selected or you're asking for changes mid stream.
1413 if (isTimeToPersist() || forcedBackup) 2077 if (isTimeToPersist() || forcedBackup)
1414 { 2078 {
2079 if (m_rootPart.PhysActor != null &&
2080 (!m_rootPart.PhysActor.IsPhysical))
2081 {
2082 // Possible ghost prim
2083 if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition)
2084 {
2085 foreach (SceneObjectPart part in m_parts.GetArray())
2086 {
2087 // Re-set physics actor positions and
2088 // orientations
2089 part.GroupPosition = m_rootPart.GroupPosition;
2090 }
2091 }
2092 }
1415// m_log.DebugFormat( 2093// m_log.DebugFormat(
1416// "[SCENE]: Storing {0}, {1} in {2}", 2094// "[SCENE]: Storing {0}, {1} in {2}",
1417// Name, UUID, m_scene.RegionInfo.RegionName); 2095// Name, UUID, m_scene.RegionInfo.RegionName);
1418 2096
2097 if (RootPart.Shape.PCode == 9 && RootPart.Shape.State != 0)
2098 {
2099 RootPart.Shape.State = 0;
2100 ScheduleGroupForFullUpdate();
2101 }
2102
1419 SceneObjectGroup backup_group = Copy(false); 2103 SceneObjectGroup backup_group = Copy(false);
1420 backup_group.RootPart.Velocity = RootPart.Velocity; 2104 backup_group.RootPart.Velocity = RootPart.Velocity;
1421 backup_group.RootPart.Acceleration = RootPart.Acceleration; 2105 backup_group.RootPart.Acceleration = RootPart.Acceleration;
@@ -1425,6 +2109,16 @@ namespace OpenSim.Region.Framework.Scenes
1425 HasGroupChangedDueToDelink = false; 2109 HasGroupChangedDueToDelink = false;
1426 2110
1427 m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); 2111 m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
2112/*
2113 backup_group.ForEachPart(delegate(SceneObjectPart part)
2114 {
2115 if (part.KeyframeMotion != null)
2116 {
2117 part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize());
2118// part.KeyframeMotion.UpdateSceneObject(this);
2119 }
2120 });
2121*/
1428 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); 2122 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
1429 2123
1430 backup_group.ForEachPart(delegate(SceneObjectPart part) 2124 backup_group.ForEachPart(delegate(SceneObjectPart part)
@@ -1481,10 +2175,14 @@ namespace OpenSim.Region.Framework.Scenes
1481 /// <returns></returns> 2175 /// <returns></returns>
1482 public SceneObjectGroup Copy(bool userExposed) 2176 public SceneObjectGroup Copy(bool userExposed)
1483 { 2177 {
2178 m_dupeInProgress = true;
1484 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); 2179 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
1485 dupe.m_isBackedUp = false; 2180 dupe.m_isBackedUp = false;
1486 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); 2181 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>();
1487 2182
2183 // new group as no sitting avatars
2184 dupe.m_linkedAvatars = new List<ScenePresence>();
2185
1488 // Warning, The following code related to previousAttachmentStatus is needed so that clones of 2186 // Warning, The following code related to previousAttachmentStatus is needed so that clones of
1489 // attachments do not bordercross while they're being duplicated. This is hacktastic! 2187 // attachments do not bordercross while they're being duplicated. This is hacktastic!
1490 // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! 2188 // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region!
@@ -1495,7 +2193,7 @@ namespace OpenSim.Region.Framework.Scenes
1495 // This is only necessary when userExposed is false! 2193 // This is only necessary when userExposed is false!
1496 2194
1497 bool previousAttachmentStatus = dupe.IsAttachment; 2195 bool previousAttachmentStatus = dupe.IsAttachment;
1498 2196
1499 if (!userExposed) 2197 if (!userExposed)
1500 dupe.IsAttachment = true; 2198 dupe.IsAttachment = true;
1501 2199
@@ -1508,16 +2206,17 @@ namespace OpenSim.Region.Framework.Scenes
1508 2206
1509 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); 2207 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
1510 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; 2208 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
2209
1511 2210
1512 if (userExposed) 2211 if (userExposed)
1513 dupe.m_rootPart.TrimPermissions(); 2212 dupe.m_rootPart.TrimPermissions();
1514 2213
1515 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); 2214 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray());
1516 2215
1517 partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) 2216 partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2)
1518 { 2217 {
1519 return p1.LinkNum.CompareTo(p2.LinkNum); 2218 return p1.LinkNum.CompareTo(p2.LinkNum);
1520 } 2219 }
1521 ); 2220 );
1522 2221
1523 foreach (SceneObjectPart part in partList) 2222 foreach (SceneObjectPart part in partList)
@@ -1527,41 +2226,56 @@ namespace OpenSim.Region.Framework.Scenes
1527 { 2226 {
1528 newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); 2227 newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed);
1529 newPart.LinkNum = part.LinkNum; 2228 newPart.LinkNum = part.LinkNum;
1530 } 2229 if (userExposed)
2230 newPart.ParentID = dupe.m_rootPart.LocalId;
2231 }
1531 else 2232 else
1532 { 2233 {
1533 newPart = dupe.m_rootPart; 2234 newPart = dupe.m_rootPart;
1534 } 2235 }
2236/*
2237 bool isphys = ((newPart.Flags & PrimFlags.Physics) != 0);
2238 bool isphan = ((newPart.Flags & PrimFlags.Phantom) != 0);
1535 2239
1536 // Need to duplicate the physics actor as well 2240 // Need to duplicate the physics actor as well
1537 PhysicsActor originalPartPa = part.PhysActor; 2241 if (userExposed && (isphys || !isphan || newPart.VolumeDetectActive))
1538 if (originalPartPa != null && userExposed)
1539 { 2242 {
1540 PrimitiveBaseShape pbs = newPart.Shape; 2243 PrimitiveBaseShape pbs = newPart.Shape;
1541
1542 newPart.PhysActor 2244 newPart.PhysActor
1543 = m_scene.PhysicsScene.AddPrimShape( 2245 = m_scene.PhysicsScene.AddPrimShape(
1544 string.Format("{0}/{1}", newPart.Name, newPart.UUID), 2246 string.Format("{0}/{1}", newPart.Name, newPart.UUID),
1545 pbs, 2247 pbs,
1546 newPart.AbsolutePosition, 2248 newPart.AbsolutePosition,
1547 newPart.Scale, 2249 newPart.Scale,
1548 newPart.RotationOffset, 2250 newPart.GetWorldRotation(),
1549 originalPartPa.IsPhysical, 2251 isphys,
2252 isphan,
1550 newPart.LocalId); 2253 newPart.LocalId);
1551 2254
1552 newPart.DoPhysicsPropertyUpdate(originalPartPa.IsPhysical, true); 2255 newPart.DoPhysicsPropertyUpdate(isphys, true);
1553 } 2256 */
2257 if (userExposed)
2258 newPart.ApplyPhysics((uint)newPart.Flags,newPart.VolumeDetectActive,true);
2259// }
2260 // copy keyframemotion
2261 if (part.KeyframeMotion != null)
2262 newPart.KeyframeMotion = part.KeyframeMotion.Copy(dupe);
1554 } 2263 }
1555 2264
1556 if (userExposed) 2265 if (userExposed)
1557 { 2266 {
1558 dupe.UpdateParentIDs(); 2267// done above dupe.UpdateParentIDs();
2268
2269 if (dupe.m_rootPart.PhysActor != null)
2270 dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building
2271
1559 dupe.HasGroupChanged = true; 2272 dupe.HasGroupChanged = true;
1560 dupe.AttachToBackup(); 2273 dupe.AttachToBackup();
1561 2274
1562 ScheduleGroupForFullUpdate(); 2275 ScheduleGroupForFullUpdate();
1563 } 2276 }
1564 2277
2278 m_dupeInProgress = false;
1565 return dupe; 2279 return dupe;
1566 } 2280 }
1567 2281
@@ -1573,11 +2287,24 @@ namespace OpenSim.Region.Framework.Scenes
1573 /// <param name="cGroupID"></param> 2287 /// <param name="cGroupID"></param>
1574 public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) 2288 public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
1575 { 2289 {
1576 SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); 2290 // SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed));
2291 // give newpart a new local ID lettng old part keep same
2292 SceneObjectPart newpart = part.Copy(part.LocalId, OwnerID, GroupID, 0, userExposed);
2293 newpart.LocalId = m_scene.AllocateLocalId();
2294
2295 SetRootPart(newpart);
2296 if (userExposed)
2297 RootPart.Velocity = Vector3.Zero; // In case source is moving
1577 } 2298 }
1578 2299
1579 public void ScriptSetPhysicsStatus(bool usePhysics) 2300 public void ScriptSetPhysicsStatus(bool usePhysics)
1580 { 2301 {
2302 if (usePhysics)
2303 {
2304 if (RootPart.KeyframeMotion != null)
2305 RootPart.KeyframeMotion.Stop();
2306 RootPart.KeyframeMotion = null;
2307 }
1581 UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); 2308 UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect);
1582 } 2309 }
1583 2310
@@ -1625,27 +2352,14 @@ namespace OpenSim.Region.Framework.Scenes
1625 2352
1626 if (pa != null) 2353 if (pa != null)
1627 { 2354 {
1628 pa.AddForce(impulse, true); 2355 // false to be applied as a impulse
1629 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 2356 pa.AddForce(impulse, false);
1630 }
1631 }
1632 }
1633
1634 public void applyAngularImpulse(Vector3 impulse)
1635 {
1636 PhysicsActor pa = RootPart.PhysActor;
1637
1638 if (pa != null)
1639 {
1640 if (!IsAttachment)
1641 {
1642 pa.AddAngularForce(impulse, true);
1643 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 2357 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
1644 } 2358 }
1645 } 2359 }
1646 } 2360 }
1647 2361
1648 public void setAngularImpulse(Vector3 impulse) 2362 public void ApplyAngularImpulse(Vector3 impulse)
1649 { 2363 {
1650 PhysicsActor pa = RootPart.PhysActor; 2364 PhysicsActor pa = RootPart.PhysActor;
1651 2365
@@ -1653,7 +2367,8 @@ namespace OpenSim.Region.Framework.Scenes
1653 { 2367 {
1654 if (!IsAttachment) 2368 if (!IsAttachment)
1655 { 2369 {
1656 pa.Torque = impulse; 2370 // false to be applied as a impulse
2371 pa.AddAngularForce(impulse, false);
1657 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 2372 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
1658 } 2373 }
1659 } 2374 }
@@ -1661,20 +2376,10 @@ namespace OpenSim.Region.Framework.Scenes
1661 2376
1662 public Vector3 GetTorque() 2377 public Vector3 GetTorque()
1663 { 2378 {
1664 PhysicsActor pa = RootPart.PhysActor; 2379 return RootPart.Torque;
1665
1666 if (pa != null)
1667 {
1668 if (!IsAttachment)
1669 {
1670 Vector3 torque = pa.Torque;
1671 return torque;
1672 }
1673 }
1674
1675 return Vector3.Zero;
1676 } 2380 }
1677 2381
2382 // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object
1678 public void moveToTarget(Vector3 target, float tau) 2383 public void moveToTarget(Vector3 target, float tau)
1679 { 2384 {
1680 if (IsAttachment) 2385 if (IsAttachment)
@@ -1704,8 +2409,50 @@ namespace OpenSim.Region.Framework.Scenes
1704 2409
1705 if (pa != null) 2410 if (pa != null)
1706 pa.PIDActive = false; 2411 pa.PIDActive = false;
2412
2413 RootPart.ScheduleTerseUpdate(); // send a stop information
2414 }
2415
2416 public void rotLookAt(Quaternion target, float strength, float damping)
2417 {
2418 SceneObjectPart rootpart = m_rootPart;
2419 if (rootpart != null)
2420 {
2421 if (IsAttachment)
2422 {
2423 /*
2424 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
2425 if (avatar != null)
2426 {
2427 Rotate the Av?
2428 } */
2429 }
2430 else
2431 {
2432 if (rootpart.PhysActor != null)
2433 { // APID must be implemented in your physics system for this to function.
2434 rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W);
2435 rootpart.PhysActor.APIDStrength = strength;
2436 rootpart.PhysActor.APIDDamping = damping;
2437 rootpart.PhysActor.APIDActive = true;
2438 }
2439 }
2440 }
1707 } 2441 }
2442
2443 public void stopLookAt()
2444 {
2445 SceneObjectPart rootpart = m_rootPart;
2446 if (rootpart != null)
2447 {
2448 if (rootpart.PhysActor != null)
2449 { // APID must be implemented in your physics system for this to function.
2450 rootpart.PhysActor.APIDActive = false;
2451 }
2452 }
1708 2453
2454 }
2455
1709 /// <summary> 2456 /// <summary>
1710 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. 2457 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
1711 /// </summary> 2458 /// </summary>
@@ -1722,7 +2469,7 @@ namespace OpenSim.Region.Framework.Scenes
1722 { 2469 {
1723 pa.PIDHoverHeight = height; 2470 pa.PIDHoverHeight = height;
1724 pa.PIDHoverType = hoverType; 2471 pa.PIDHoverType = hoverType;
1725 pa.PIDTau = tau; 2472 pa.PIDHoverTau = tau;
1726 pa.PIDHoverActive = true; 2473 pa.PIDHoverActive = true;
1727 } 2474 }
1728 else 2475 else
@@ -1762,7 +2509,12 @@ namespace OpenSim.Region.Framework.Scenes
1762 /// <param name="cGroupID"></param> 2509 /// <param name="cGroupID"></param>
1763 public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) 2510 public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
1764 { 2511 {
1765 SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); 2512 // give new ID to the new part, letting old keep original
2513 // SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed);
2514 SceneObjectPart newPart = part.Copy(part.LocalId, OwnerID, GroupID, m_parts.Count, userExposed);
2515 newPart.LocalId = m_scene.AllocateLocalId();
2516 newPart.SetParent(this);
2517
1766 AddPart(newPart); 2518 AddPart(newPart);
1767 2519
1768 SetPartAsNonRoot(newPart); 2520 SetPartAsNonRoot(newPart);
@@ -1812,6 +2564,7 @@ namespace OpenSim.Region.Framework.Scenes
1812 2564
1813 #endregion 2565 #endregion
1814 2566
2567
1815 public override void Update() 2568 public override void Update()
1816 { 2569 {
1817 // Check that the group was not deleted before the scheduled update 2570 // Check that the group was not deleted before the scheduled update
@@ -1830,19 +2583,8 @@ namespace OpenSim.Region.Framework.Scenes
1830 // check to see if the physical position or rotation warrant an update. 2583 // check to see if the physical position or rotation warrant an update.
1831 if (m_rootPart.UpdateFlag == UpdateRequired.NONE) 2584 if (m_rootPart.UpdateFlag == UpdateRequired.NONE)
1832 { 2585 {
1833 bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); 2586 // rootpart SendScheduledUpdates will check if a update is needed
1834 2587 m_rootPart.UpdateFlag = UpdateRequired.TERSE;
1835 if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f))
1836 {
1837 m_rootPart.UpdateFlag = UpdateRequired.TERSE;
1838 lastPhysGroupPos = AbsolutePosition;
1839 }
1840
1841 if (UsePhysics && !GroupRotation.ApproxEquals(lastPhysGroupRot, 0.1f))
1842 {
1843 m_rootPart.UpdateFlag = UpdateRequired.TERSE;
1844 lastPhysGroupRot = GroupRotation;
1845 }
1846 } 2588 }
1847 2589
1848 SceneObjectPart[] parts = m_parts.GetArray(); 2590 SceneObjectPart[] parts = m_parts.GetArray();
@@ -1901,11 +2643,11 @@ namespace OpenSim.Region.Framework.Scenes
1901 /// Immediately send a full update for this scene object. 2643 /// Immediately send a full update for this scene object.
1902 /// </summary> 2644 /// </summary>
1903 public void SendGroupFullUpdate() 2645 public void SendGroupFullUpdate()
1904 { 2646 {
1905 if (IsDeleted) 2647 if (IsDeleted)
1906 return; 2648 return;
1907 2649
1908// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); 2650// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
1909 2651
1910 RootPart.SendFullUpdateToAllClients(); 2652 RootPart.SendFullUpdateToAllClients();
1911 2653
@@ -2061,6 +2803,11 @@ namespace OpenSim.Region.Framework.Scenes
2061 // 'linkPart' == the root of the group being linked into this group 2803 // 'linkPart' == the root of the group being linked into this group
2062 SceneObjectPart linkPart = objectGroup.m_rootPart; 2804 SceneObjectPart linkPart = objectGroup.m_rootPart;
2063 2805
2806 if (m_rootPart.PhysActor != null)
2807 m_rootPart.PhysActor.Building = true;
2808 if (linkPart.PhysActor != null)
2809 linkPart.PhysActor.Building = true;
2810
2064 // physics flags from group to be applied to linked parts 2811 // physics flags from group to be applied to linked parts
2065 bool grpusephys = UsesPhysics; 2812 bool grpusephys = UsesPhysics;
2066 bool grptemporary = IsTemporary; 2813 bool grptemporary = IsTemporary;
@@ -2086,12 +2833,12 @@ namespace OpenSim.Region.Framework.Scenes
2086 Vector3 axPos = linkPart.OffsetPosition; 2833 Vector3 axPos = linkPart.OffsetPosition;
2087 // Rotate the linking root SOP's position to be relative to the new root prim 2834 // Rotate the linking root SOP's position to be relative to the new root prim
2088 Quaternion parentRot = m_rootPart.RotationOffset; 2835 Quaternion parentRot = m_rootPart.RotationOffset;
2089 axPos *= Quaternion.Inverse(parentRot); 2836 axPos *= Quaternion.Conjugate(parentRot);
2090 linkPart.OffsetPosition = axPos; 2837 linkPart.OffsetPosition = axPos;
2091 2838
2092 // Make the linking root SOP's rotation relative to the new root prim 2839 // Make the linking root SOP's rotation relative to the new root prim
2093 Quaternion oldRot = linkPart.RotationOffset; 2840 Quaternion oldRot = linkPart.RotationOffset;
2094 Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; 2841 Quaternion newRot = Quaternion.Conjugate(parentRot) * oldRot;
2095 linkPart.RotationOffset = newRot; 2842 linkPart.RotationOffset = newRot;
2096 2843
2097 // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset. 2844 // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset.
@@ -2125,7 +2872,7 @@ namespace OpenSim.Region.Framework.Scenes
2125 linkPart.CreateSelected = true; 2872 linkPart.CreateSelected = true;
2126 2873
2127 // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now 2874 // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
2128 linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive); 2875 linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true);
2129 2876
2130 // If the added SOP is physical, also tell the physics engine about the link relationship. 2877 // If the added SOP is physical, also tell the physics engine about the link relationship.
2131 if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) 2878 if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
@@ -2135,6 +2882,7 @@ namespace OpenSim.Region.Framework.Scenes
2135 } 2882 }
2136 2883
2137 linkPart.LinkNum = linkNum++; 2884 linkPart.LinkNum = linkNum++;
2885 linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2138 2886
2139 // Get a list of the SOP's in the old group in order of their linknum's. 2887 // Get a list of the SOP's in the old group in order of their linknum's.
2140 SceneObjectPart[] ogParts = objectGroup.Parts; 2888 SceneObjectPart[] ogParts = objectGroup.Parts;
@@ -2153,7 +2901,7 @@ namespace OpenSim.Region.Framework.Scenes
2153 2901
2154 // Update the physics flags for the newly added SOP 2902 // Update the physics flags for the newly added SOP
2155 // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??) 2903 // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??)
2156 part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive); 2904 part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive, true);
2157 2905
2158 // If the added SOP is physical, also tell the physics engine about the link relationship. 2906 // If the added SOP is physical, also tell the physics engine about the link relationship.
2159 if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) 2907 if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
@@ -2171,7 +2919,7 @@ namespace OpenSim.Region.Framework.Scenes
2171 objectGroup.IsDeleted = true; 2919 objectGroup.IsDeleted = true;
2172 2920
2173 objectGroup.m_parts.Clear(); 2921 objectGroup.m_parts.Clear();
2174 2922
2175 // Can't do this yet since backup still makes use of the root part without any synchronization 2923 // Can't do this yet since backup still makes use of the root part without any synchronization
2176// objectGroup.m_rootPart = null; 2924// objectGroup.m_rootPart = null;
2177 2925
@@ -2185,6 +2933,9 @@ namespace OpenSim.Region.Framework.Scenes
2185 // unmoved prims! 2933 // unmoved prims!
2186 ResetChildPrimPhysicsPositions(); 2934 ResetChildPrimPhysicsPositions();
2187 2935
2936 if (m_rootPart.PhysActor != null)
2937 m_rootPart.PhysActor.Building = false;
2938
2188 //HasGroupChanged = true; 2939 //HasGroupChanged = true;
2189 //ScheduleGroupForFullUpdate(); 2940 //ScheduleGroupForFullUpdate();
2190 } 2941 }
@@ -2252,7 +3003,10 @@ namespace OpenSim.Region.Framework.Scenes
2252// m_log.DebugFormat( 3003// m_log.DebugFormat(
2253// "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", 3004// "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}",
2254// linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); 3005// linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID);
2255 3006
3007 if (m_rootPart.PhysActor != null)
3008 m_rootPart.PhysActor.Building = true;
3009
2256 linkPart.ClearUndoState(); 3010 linkPart.ClearUndoState();
2257 3011
2258 Vector3 worldPos = linkPart.GetWorldPosition(); 3012 Vector3 worldPos = linkPart.GetWorldPosition();
@@ -2323,6 +3077,14 @@ namespace OpenSim.Region.Framework.Scenes
2323 3077
2324 // When we delete a group, we currently have to force persist to the database if the object id has changed 3078 // When we delete a group, we currently have to force persist to the database if the object id has changed
2325 // (since delete works by deleting all rows which have a given object id) 3079 // (since delete works by deleting all rows which have a given object id)
3080
3081 // this is as it seems to be in sl now
3082 if(linkPart.PhysicsShapeType == (byte)PhysShapeType.none)
3083 linkPart.PhysicsShapeType = linkPart.DefaultPhysicsShapeType(); // root prims can't have type none for now
3084
3085 if (m_rootPart.PhysActor != null)
3086 m_rootPart.PhysActor.Building = false;
3087
2326 objectGroup.HasGroupChangedDueToDelink = true; 3088 objectGroup.HasGroupChangedDueToDelink = true;
2327 3089
2328 return objectGroup; 3090 return objectGroup;
@@ -2334,6 +3096,8 @@ namespace OpenSim.Region.Framework.Scenes
2334 /// <param name="objectGroup"></param> 3096 /// <param name="objectGroup"></param>
2335 public virtual void DetachFromBackup() 3097 public virtual void DetachFromBackup()
2336 { 3098 {
3099 if (m_scene != null)
3100 m_scene.SceneGraph.FireDetachFromBackup(this);
2337 if (m_isBackedUp && Scene != null) 3101 if (m_isBackedUp && Scene != null)
2338 m_scene.EventManager.OnBackup -= ProcessBackup; 3102 m_scene.EventManager.OnBackup -= ProcessBackup;
2339 3103
@@ -2354,7 +3118,8 @@ namespace OpenSim.Region.Framework.Scenes
2354 Vector3 axPos = part.OffsetPosition; 3118 Vector3 axPos = part.OffsetPosition;
2355 axPos *= parentRot; 3119 axPos *= parentRot;
2356 part.OffsetPosition = axPos; 3120 part.OffsetPosition = axPos;
2357 part.GroupPosition = oldGroupPosition + part.OffsetPosition; 3121 Vector3 newPos = oldGroupPosition + part.OffsetPosition;
3122 part.GroupPosition = newPos;
2358 part.OffsetPosition = Vector3.Zero; 3123 part.OffsetPosition = Vector3.Zero;
2359 3124
2360 // Compution our rotation to be not relative to the old parent 3125 // Compution our rotation to be not relative to the old parent
@@ -2369,7 +3134,7 @@ namespace OpenSim.Region.Framework.Scenes
2369 part.LinkNum = linkNum; 3134 part.LinkNum = linkNum;
2370 3135
2371 // Compute the new position of this SOP relative to the group position 3136 // Compute the new position of this SOP relative to the group position
2372 part.OffsetPosition = part.GroupPosition - AbsolutePosition; 3137 part.OffsetPosition = newPos - AbsolutePosition;
2373 3138
2374 // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times. 3139 // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times.
2375 // It would have the affect of setting the physics engine position multiple 3140 // It would have the affect of setting the physics engine position multiple
@@ -2379,18 +3144,19 @@ namespace OpenSim.Region.Framework.Scenes
2379 // Rotate the relative position by the rotation of the group 3144 // Rotate the relative position by the rotation of the group
2380 Quaternion rootRotation = m_rootPart.RotationOffset; 3145 Quaternion rootRotation = m_rootPart.RotationOffset;
2381 Vector3 pos = part.OffsetPosition; 3146 Vector3 pos = part.OffsetPosition;
2382 pos *= Quaternion.Inverse(rootRotation); 3147 pos *= Quaternion.Conjugate(rootRotation);
2383 part.OffsetPosition = pos; 3148 part.OffsetPosition = pos;
2384 3149
2385 // Compute the SOP's rotation relative to the rotation of the group. 3150 // Compute the SOP's rotation relative to the rotation of the group.
2386 parentRot = m_rootPart.RotationOffset; 3151 parentRot = m_rootPart.RotationOffset;
2387 oldRot = part.RotationOffset; 3152 oldRot = part.RotationOffset;
2388 Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; 3153 Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot;
2389 part.RotationOffset = newRot; 3154 part.RotationOffset = newRot;
2390 3155
2391 // Since this SOP's state has changed, push those changes into the physics engine 3156 // Since this SOP's state has changed, push those changes into the physics engine
2392 // and the simulator. 3157 // and the simulator.
2393 part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect); 3158 // done on caller
3159// part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2394 } 3160 }
2395 3161
2396 /// <summary> 3162 /// <summary>
@@ -2412,10 +3178,14 @@ namespace OpenSim.Region.Framework.Scenes
2412 { 3178 {
2413 if (!m_rootPart.BlockGrab) 3179 if (!m_rootPart.BlockGrab)
2414 { 3180 {
2415 Vector3 llmoveforce = pos - AbsolutePosition; 3181/* Vector3 llmoveforce = pos - AbsolutePosition;
2416 Vector3 grabforce = llmoveforce; 3182 Vector3 grabforce = llmoveforce;
2417 grabforce = (grabforce / 10) * pa.Mass; 3183 grabforce = (grabforce / 10) * pa.Mass;
2418 pa.AddForce(grabforce, true); 3184 */
3185 // empirically convert distance diference to a impulse
3186 Vector3 grabforce = pos - AbsolutePosition;
3187 grabforce = grabforce * (pa.Mass/ 10.0f);
3188 pa.AddForce(grabforce, false);
2419 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 3189 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
2420 } 3190 }
2421 } 3191 }
@@ -2611,6 +3381,8 @@ namespace OpenSim.Region.Framework.Scenes
2611 /// <param name="SetVolumeDetect"></param> 3381 /// <param name="SetVolumeDetect"></param>
2612 public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect) 3382 public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
2613 { 3383 {
3384 HasGroupChanged = true;
3385
2614 SceneObjectPart selectionPart = GetPart(localID); 3386 SceneObjectPart selectionPart = GetPart(localID);
2615 3387
2616 if (SetTemporary && Scene != null) 3388 if (SetTemporary && Scene != null)
@@ -2641,8 +3413,22 @@ namespace OpenSim.Region.Framework.Scenes
2641 } 3413 }
2642 } 3414 }
2643 3415
2644 for (int i = 0; i < parts.Length; i++) 3416 if (parts.Length > 1)
2645 parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); 3417 {
3418 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
3419
3420 for (int i = 0; i < parts.Length; i++)
3421 {
3422
3423 if (parts[i].UUID != m_rootPart.UUID)
3424 parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
3425 }
3426
3427 if (m_rootPart.PhysActor != null)
3428 m_rootPart.PhysActor.Building = false;
3429 }
3430 else
3431 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false);
2646 } 3432 }
2647 } 3433 }
2648 3434
@@ -2655,6 +3441,17 @@ namespace OpenSim.Region.Framework.Scenes
2655 } 3441 }
2656 } 3442 }
2657 3443
3444
3445
3446 /// <summary>
3447 /// Gets the number of parts
3448 /// </summary>
3449 /// <returns></returns>
3450 public int GetPartCount()
3451 {
3452 return Parts.Count();
3453 }
3454
2658 /// <summary> 3455 /// <summary>
2659 /// Update the texture entry for this part 3456 /// Update the texture entry for this part
2660 /// </summary> 3457 /// </summary>
@@ -2692,8 +3489,24 @@ namespace OpenSim.Region.Framework.Scenes
2692 { 3489 {
2693 RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); 3490 RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
2694 3491
3492 bool god = Scene.Permissions.IsGod(AgentID);
3493
3494 if (field == 1 && god)
3495 {
3496 ForEachPart(part =>
3497 {
3498 part.BaseMask = RootPart.BaseMask;
3499 });
3500 }
3501
2695 AdjustChildPrimPermissions(); 3502 AdjustChildPrimPermissions();
2696 3503
3504 if (field == 1 && god) // Base mask was set. Update all child part inventories
3505 {
3506 foreach (SceneObjectPart part in Parts)
3507 part.Inventory.ApplyGodPermissions(RootPart.BaseMask);
3508 }
3509
2697 HasGroupChanged = true; 3510 HasGroupChanged = true;
2698 3511
2699 // Send the group's properties to all clients once all parts are updated 3512 // Send the group's properties to all clients once all parts are updated
@@ -2739,8 +3552,6 @@ namespace OpenSim.Region.Framework.Scenes
2739 3552
2740 PhysicsActor pa = m_rootPart.PhysActor; 3553 PhysicsActor pa = m_rootPart.PhysActor;
2741 3554
2742 RootPart.StoreUndoState(true);
2743
2744 if (Scene != null) 3555 if (Scene != null)
2745 { 3556 {
2746 scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X)); 3557 scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X));
@@ -2768,7 +3579,6 @@ namespace OpenSim.Region.Framework.Scenes
2768 SceneObjectPart obPart = parts[i]; 3579 SceneObjectPart obPart = parts[i];
2769 if (obPart.UUID != m_rootPart.UUID) 3580 if (obPart.UUID != m_rootPart.UUID)
2770 { 3581 {
2771// obPart.IgnoreUndoUpdate = true;
2772 Vector3 oldSize = new Vector3(obPart.Scale); 3582 Vector3 oldSize = new Vector3(obPart.Scale);
2773 3583
2774 float f = 1.0f; 3584 float f = 1.0f;
@@ -2880,8 +3690,6 @@ namespace OpenSim.Region.Framework.Scenes
2880 z *= a; 3690 z *= a;
2881 } 3691 }
2882 } 3692 }
2883
2884// obPart.IgnoreUndoUpdate = false;
2885 } 3693 }
2886 } 3694 }
2887 } 3695 }
@@ -2891,9 +3699,7 @@ namespace OpenSim.Region.Framework.Scenes
2891 prevScale.Y *= y; 3699 prevScale.Y *= y;
2892 prevScale.Z *= z; 3700 prevScale.Z *= z;
2893 3701
2894// RootPart.IgnoreUndoUpdate = true;
2895 RootPart.Resize(prevScale); 3702 RootPart.Resize(prevScale);
2896// RootPart.IgnoreUndoUpdate = false;
2897 3703
2898 for (int i = 0; i < parts.Length; i++) 3704 for (int i = 0; i < parts.Length; i++)
2899 { 3705 {
@@ -2901,8 +3707,6 @@ namespace OpenSim.Region.Framework.Scenes
2901 3707
2902 if (obPart.UUID != m_rootPart.UUID) 3708 if (obPart.UUID != m_rootPart.UUID)
2903 { 3709 {
2904 obPart.IgnoreUndoUpdate = true;
2905
2906 Vector3 currentpos = new Vector3(obPart.OffsetPosition); 3710 Vector3 currentpos = new Vector3(obPart.OffsetPosition);
2907 currentpos.X *= x; 3711 currentpos.X *= x;
2908 currentpos.Y *= y; 3712 currentpos.Y *= y;
@@ -2915,16 +3719,12 @@ namespace OpenSim.Region.Framework.Scenes
2915 3719
2916 obPart.Resize(newSize); 3720 obPart.Resize(newSize);
2917 obPart.UpdateOffSet(currentpos); 3721 obPart.UpdateOffSet(currentpos);
2918
2919 obPart.IgnoreUndoUpdate = false;
2920 } 3722 }
2921 3723
2922// obPart.IgnoreUndoUpdate = false; 3724 HasGroupChanged = true;
2923// obPart.StoreUndoState(); 3725 m_rootPart.TriggerScriptChangedEvent(Changed.SCALE);
3726 ScheduleGroupForTerseUpdate();
2924 } 3727 }
2925
2926// m_log.DebugFormat(
2927// "[SCENE OBJECT GROUP]: Finished group resizing {0} {1} to {2}", Name, LocalId, RootPart.Scale);
2928 } 3728 }
2929 3729
2930 #endregion 3730 #endregion
@@ -2937,14 +3737,6 @@ namespace OpenSim.Region.Framework.Scenes
2937 /// <param name="pos"></param> 3737 /// <param name="pos"></param>
2938 public void UpdateGroupPosition(Vector3 pos) 3738 public void UpdateGroupPosition(Vector3 pos)
2939 { 3739 {
2940// m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos);
2941
2942 RootPart.StoreUndoState(true);
2943
2944// SceneObjectPart[] parts = m_parts.GetArray();
2945// for (int i = 0; i < parts.Length; i++)
2946// parts[i].StoreUndoState();
2947
2948 if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) 3740 if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
2949 { 3741 {
2950 if (IsAttachment) 3742 if (IsAttachment)
@@ -2977,21 +3769,17 @@ namespace OpenSim.Region.Framework.Scenes
2977 /// </summary> 3769 /// </summary>
2978 /// <param name="pos"></param> 3770 /// <param name="pos"></param>
2979 /// <param name="localID"></param> 3771 /// <param name="localID"></param>
3772 ///
3773
2980 public void UpdateSinglePosition(Vector3 pos, uint localID) 3774 public void UpdateSinglePosition(Vector3 pos, uint localID)
2981 { 3775 {
2982 SceneObjectPart part = GetPart(localID); 3776 SceneObjectPart part = GetPart(localID);
2983 3777
2984// SceneObjectPart[] parts = m_parts.GetArray();
2985// for (int i = 0; i < parts.Length; i++)
2986// parts[i].StoreUndoState();
2987
2988 if (part != null) 3778 if (part != null)
2989 { 3779 {
2990// m_log.DebugFormat( 3780// unlock parts position change
2991// "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos); 3781 if (m_rootPart.PhysActor != null)
2992 3782 m_rootPart.PhysActor.Building = true;
2993 part.StoreUndoState(false);
2994 part.IgnoreUndoUpdate = true;
2995 3783
2996 if (part.UUID == m_rootPart.UUID) 3784 if (part.UUID == m_rootPart.UUID)
2997 { 3785 {
@@ -3002,8 +3790,10 @@ namespace OpenSim.Region.Framework.Scenes
3002 part.UpdateOffSet(pos); 3790 part.UpdateOffSet(pos);
3003 } 3791 }
3004 3792
3793 if (m_rootPart.PhysActor != null)
3794 m_rootPart.PhysActor.Building = false;
3795
3005 HasGroupChanged = true; 3796 HasGroupChanged = true;
3006 part.IgnoreUndoUpdate = false;
3007 } 3797 }
3008 } 3798 }
3009 3799
@@ -3013,13 +3803,7 @@ namespace OpenSim.Region.Framework.Scenes
3013 /// <param name="pos"></param> 3803 /// <param name="pos"></param>
3014 public void UpdateRootPosition(Vector3 pos) 3804 public void UpdateRootPosition(Vector3 pos)
3015 { 3805 {
3016// m_log.DebugFormat( 3806 // needs to be called with phys building true
3017// "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos);
3018
3019// SceneObjectPart[] parts = m_parts.GetArray();
3020// for (int i = 0; i < parts.Length; i++)
3021// parts[i].StoreUndoState();
3022
3023 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); 3807 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
3024 Vector3 oldPos = 3808 Vector3 oldPos =
3025 new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, 3809 new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X,
@@ -3042,7 +3826,14 @@ namespace OpenSim.Region.Framework.Scenes
3042 AbsolutePosition = newPos; 3826 AbsolutePosition = newPos;
3043 3827
3044 HasGroupChanged = true; 3828 HasGroupChanged = true;
3045 ScheduleGroupForTerseUpdate(); 3829 if (m_rootPart.Undoing)
3830 {
3831 ScheduleGroupForFullUpdate();
3832 }
3833 else
3834 {
3835 ScheduleGroupForTerseUpdate();
3836 }
3046 } 3837 }
3047 3838
3048 #endregion 3839 #endregion
@@ -3055,24 +3846,16 @@ namespace OpenSim.Region.Framework.Scenes
3055 /// <param name="rot"></param> 3846 /// <param name="rot"></param>
3056 public void UpdateGroupRotationR(Quaternion rot) 3847 public void UpdateGroupRotationR(Quaternion rot)
3057 { 3848 {
3058// m_log.DebugFormat(
3059// "[SCENE OBJECT GROUP]: Updating group rotation R of {0} {1} to {2}", Name, LocalId, rot);
3060
3061// SceneObjectPart[] parts = m_parts.GetArray();
3062// for (int i = 0; i < parts.Length; i++)
3063// parts[i].StoreUndoState();
3064
3065 m_rootPart.StoreUndoState(true);
3066
3067 m_rootPart.UpdateRotation(rot); 3849 m_rootPart.UpdateRotation(rot);
3068 3850
3851/* this is done by rootpart RotationOffset set called by UpdateRotation
3069 PhysicsActor actor = m_rootPart.PhysActor; 3852 PhysicsActor actor = m_rootPart.PhysActor;
3070 if (actor != null) 3853 if (actor != null)
3071 { 3854 {
3072 actor.Orientation = m_rootPart.RotationOffset; 3855 actor.Orientation = m_rootPart.RotationOffset;
3073 m_scene.PhysicsScene.AddPhysicsActorTaint(actor); 3856 m_scene.PhysicsScene.AddPhysicsActorTaint(actor);
3074 } 3857 }
3075 3858*/
3076 HasGroupChanged = true; 3859 HasGroupChanged = true;
3077 ScheduleGroupForTerseUpdate(); 3860 ScheduleGroupForTerseUpdate();
3078 } 3861 }
@@ -3084,16 +3867,6 @@ namespace OpenSim.Region.Framework.Scenes
3084 /// <param name="rot"></param> 3867 /// <param name="rot"></param>
3085 public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) 3868 public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot)
3086 { 3869 {
3087// m_log.DebugFormat(
3088// "[SCENE OBJECT GROUP]: Updating group rotation PR of {0} {1} to {2}", Name, LocalId, rot);
3089
3090// SceneObjectPart[] parts = m_parts.GetArray();
3091// for (int i = 0; i < parts.Length; i++)
3092// parts[i].StoreUndoState();
3093
3094 RootPart.StoreUndoState(true);
3095 RootPart.IgnoreUndoUpdate = true;
3096
3097 m_rootPart.UpdateRotation(rot); 3870 m_rootPart.UpdateRotation(rot);
3098 3871
3099 PhysicsActor actor = m_rootPart.PhysActor; 3872 PhysicsActor actor = m_rootPart.PhysActor;
@@ -3112,8 +3885,6 @@ namespace OpenSim.Region.Framework.Scenes
3112 3885
3113 HasGroupChanged = true; 3886 HasGroupChanged = true;
3114 ScheduleGroupForTerseUpdate(); 3887 ScheduleGroupForTerseUpdate();
3115
3116 RootPart.IgnoreUndoUpdate = false;
3117 } 3888 }
3118 3889
3119 /// <summary> 3890 /// <summary>
@@ -3126,13 +3897,11 @@ namespace OpenSim.Region.Framework.Scenes
3126 SceneObjectPart part = GetPart(localID); 3897 SceneObjectPart part = GetPart(localID);
3127 3898
3128 SceneObjectPart[] parts = m_parts.GetArray(); 3899 SceneObjectPart[] parts = m_parts.GetArray();
3129 for (int i = 0; i < parts.Length; i++)
3130 parts[i].StoreUndoState();
3131 3900
3132 if (part != null) 3901 if (part != null)
3133 { 3902 {
3134// m_log.DebugFormat( 3903 if (m_rootPart.PhysActor != null)
3135// "[SCENE OBJECT GROUP]: Updating single rotation of {0} {1} to {2}", part.Name, part.LocalId, rot); 3904 m_rootPart.PhysActor.Building = true;
3136 3905
3137 if (part.UUID == m_rootPart.UUID) 3906 if (part.UUID == m_rootPart.UUID)
3138 { 3907 {
@@ -3142,6 +3911,9 @@ namespace OpenSim.Region.Framework.Scenes
3142 { 3911 {
3143 part.UpdateRotation(rot); 3912 part.UpdateRotation(rot);
3144 } 3913 }
3914
3915 if (m_rootPart.PhysActor != null)
3916 m_rootPart.PhysActor.Building = false;
3145 } 3917 }
3146 } 3918 }
3147 3919
@@ -3155,12 +3927,8 @@ namespace OpenSim.Region.Framework.Scenes
3155 SceneObjectPart part = GetPart(localID); 3927 SceneObjectPart part = GetPart(localID);
3156 if (part != null) 3928 if (part != null)
3157 { 3929 {
3158// m_log.DebugFormat( 3930 if (m_rootPart.PhysActor != null)
3159// "[SCENE OBJECT GROUP]: Updating single position and rotation of {0} {1} to {2}", 3931 m_rootPart.PhysActor.Building = true;
3160// part.Name, part.LocalId, rot);
3161
3162 part.StoreUndoState();
3163 part.IgnoreUndoUpdate = true;
3164 3932
3165 if (part.UUID == m_rootPart.UUID) 3933 if (part.UUID == m_rootPart.UUID)
3166 { 3934 {
@@ -3173,7 +3941,8 @@ namespace OpenSim.Region.Framework.Scenes
3173 part.OffsetPosition = pos; 3941 part.OffsetPosition = pos;
3174 } 3942 }
3175 3943
3176 part.IgnoreUndoUpdate = false; 3944 if (m_rootPart.PhysActor != null)
3945 m_rootPart.PhysActor.Building = false;
3177 } 3946 }
3178 } 3947 }
3179 3948
@@ -3183,15 +3952,12 @@ namespace OpenSim.Region.Framework.Scenes
3183 /// <param name="rot"></param> 3952 /// <param name="rot"></param>
3184 public void UpdateRootRotation(Quaternion rot) 3953 public void UpdateRootRotation(Quaternion rot)
3185 { 3954 {
3186// m_log.DebugFormat( 3955 // needs to be called with phys building true
3187// "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}",
3188// Name, LocalId, rot);
3189
3190 Quaternion axRot = rot; 3956 Quaternion axRot = rot;
3191 Quaternion oldParentRot = m_rootPart.RotationOffset; 3957 Quaternion oldParentRot = m_rootPart.RotationOffset;
3192 3958
3193 m_rootPart.StoreUndoState(); 3959 //Don't use UpdateRotation because it schedules an update prematurely
3194 m_rootPart.UpdateRotation(rot); 3960 m_rootPart.RotationOffset = rot;
3195 3961
3196 PhysicsActor pa = m_rootPart.PhysActor; 3962 PhysicsActor pa = m_rootPart.PhysActor;
3197 3963
@@ -3207,35 +3973,145 @@ namespace OpenSim.Region.Framework.Scenes
3207 SceneObjectPart prim = parts[i]; 3973 SceneObjectPart prim = parts[i];
3208 if (prim.UUID != m_rootPart.UUID) 3974 if (prim.UUID != m_rootPart.UUID)
3209 { 3975 {
3210 prim.IgnoreUndoUpdate = true; 3976 Quaternion NewRot = oldParentRot * prim.RotationOffset;
3977 NewRot = Quaternion.Inverse(axRot) * NewRot;
3978 prim.RotationOffset = NewRot;
3979
3211 Vector3 axPos = prim.OffsetPosition; 3980 Vector3 axPos = prim.OffsetPosition;
3981
3212 axPos *= oldParentRot; 3982 axPos *= oldParentRot;
3213 axPos *= Quaternion.Inverse(axRot); 3983 axPos *= Quaternion.Inverse(axRot);
3214 prim.OffsetPosition = axPos; 3984 prim.OffsetPosition = axPos;
3215 Quaternion primsRot = prim.RotationOffset; 3985 }
3216 Quaternion newRot = oldParentRot * primsRot; 3986 }
3217 newRot = Quaternion.Inverse(axRot) * newRot;
3218 prim.RotationOffset = newRot;
3219 prim.ScheduleTerseUpdate();
3220 prim.IgnoreUndoUpdate = false;
3221 }
3222 }
3223
3224// for (int i = 0; i < parts.Length; i++)
3225// {
3226// SceneObjectPart childpart = parts[i];
3227// if (childpart != m_rootPart)
3228// {
3229//// childpart.IgnoreUndoUpdate = false;
3230//// childpart.StoreUndoState();
3231// }
3232// }
3233 3987
3234 m_rootPart.ScheduleTerseUpdate(); 3988 HasGroupChanged = true;
3989 ScheduleGroupForFullUpdate();
3990 }
3235 3991
3236// m_log.DebugFormat( 3992 private enum updatetype :int
3237// "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", 3993 {
3238// Name, LocalId, rot); 3994 none = 0,
3995 partterse = 1,
3996 partfull = 2,
3997 groupterse = 3,
3998 groupfull = 4
3999 }
4000
4001 public void doChangeObject(SceneObjectPart part, ObjectChangeData data)
4002 {
4003 // TODO this still as excessive *.Schedule*Update()s
4004
4005 if (part != null && part.ParentGroup != null)
4006 {
4007 ObjectChangeType change = data.change;
4008 bool togroup = ((change & ObjectChangeType.Group) != 0);
4009 // bool uniform = ((what & ObjectChangeType.UniformScale) != 0); not in use
4010
4011 SceneObjectGroup group = part.ParentGroup;
4012 PhysicsActor pha = group.RootPart.PhysActor;
4013
4014 updatetype updateType = updatetype.none;
4015
4016 if (togroup)
4017 {
4018 // related to group
4019 if ((change & (ObjectChangeType.Rotation | ObjectChangeType.Position)) != 0)
4020 {
4021 if ((change & ObjectChangeType.Rotation) != 0)
4022 {
4023 group.RootPart.UpdateRotation(data.rotation);
4024 updateType = updatetype.none;
4025 }
4026 if ((change & ObjectChangeType.Position) != 0)
4027 {
4028 if (IsAttachment || m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position))
4029 UpdateGroupPosition(data.position);
4030 updateType = updatetype.groupterse;
4031 }
4032 else
4033 // ugly rotation update of all parts
4034 {
4035 group.ResetChildPrimPhysicsPositions();
4036 }
4037
4038 }
4039 if ((change & ObjectChangeType.Scale) != 0)
4040 {
4041 if (pha != null)
4042 pha.Building = true;
4043
4044 group.GroupResize(data.scale);
4045 updateType = updatetype.none;
4046
4047 if (pha != null)
4048 pha.Building = false;
4049 }
4050 }
4051 else
4052 {
4053 // related to single prim in a link-set ( ie group)
4054 if (pha != null)
4055 pha.Building = true;
4056
4057 // root part is special
4058 // parts offset positions or rotations need to change also
4059
4060 if (part == group.RootPart)
4061 {
4062 if ((change & ObjectChangeType.Rotation) != 0)
4063 group.UpdateRootRotation(data.rotation);
4064 if ((change & ObjectChangeType.Position) != 0)
4065 group.UpdateRootPosition(data.position);
4066 if ((change & ObjectChangeType.Scale) != 0)
4067 part.Resize(data.scale);
4068 }
4069 else
4070 {
4071 if ((change & ObjectChangeType.Position) != 0)
4072 {
4073 part.OffsetPosition = data.position;
4074 updateType = updatetype.partterse;
4075 }
4076 if ((change & ObjectChangeType.Rotation) != 0)
4077 {
4078 part.UpdateRotation(data.rotation);
4079 updateType = updatetype.none;
4080 }
4081 if ((change & ObjectChangeType.Scale) != 0)
4082 {
4083 part.Resize(data.scale);
4084 updateType = updatetype.none;
4085 }
4086 }
4087
4088 if (pha != null)
4089 pha.Building = false;
4090 }
4091
4092 if (updateType != updatetype.none)
4093 {
4094 group.HasGroupChanged = true;
4095
4096 switch (updateType)
4097 {
4098 case updatetype.partterse:
4099 part.ScheduleTerseUpdate();
4100 break;
4101 case updatetype.partfull:
4102 part.ScheduleFullUpdate();
4103 break;
4104 case updatetype.groupterse:
4105 group.ScheduleGroupForTerseUpdate();
4106 break;
4107 case updatetype.groupfull:
4108 group.ScheduleGroupForFullUpdate();
4109 break;
4110 default:
4111 break;
4112 }
4113 }
4114 }
3239 } 4115 }
3240 4116
3241 #endregion 4117 #endregion
@@ -3276,6 +4152,8 @@ namespace OpenSim.Region.Framework.Scenes
3276 waypoint.handle = handle; 4152 waypoint.handle = handle;
3277 lock (m_rotTargets) 4153 lock (m_rotTargets)
3278 { 4154 {
4155 if (m_rotTargets.Count >= 8)
4156 m_rotTargets.Remove(m_rotTargets.ElementAt(0).Key);
3279 m_rotTargets.Add(handle, waypoint); 4157 m_rotTargets.Add(handle, waypoint);
3280 } 4158 }
3281 m_scene.AddGroupTarget(this); 4159 m_scene.AddGroupTarget(this);
@@ -3301,6 +4179,8 @@ namespace OpenSim.Region.Framework.Scenes
3301 waypoint.handle = handle; 4179 waypoint.handle = handle;
3302 lock (m_targets) 4180 lock (m_targets)
3303 { 4181 {
4182 if (m_targets.Count >= 8)
4183 m_targets.Remove(m_targets.ElementAt(0).Key);
3304 m_targets.Add(handle, waypoint); 4184 m_targets.Add(handle, waypoint);
3305 } 4185 }
3306 m_scene.AddGroupTarget(this); 4186 m_scene.AddGroupTarget(this);
@@ -3334,10 +4214,11 @@ namespace OpenSim.Region.Framework.Scenes
3334 scriptPosTarget target = m_targets[idx]; 4214 scriptPosTarget target = m_targets[idx];
3335 if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance) 4215 if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance)
3336 { 4216 {
4217 at_target = true;
4218
3337 // trigger at_target 4219 // trigger at_target
3338 if (m_scriptListens_atTarget) 4220 if (m_scriptListens_atTarget)
3339 { 4221 {
3340 at_target = true;
3341 scriptPosTarget att = new scriptPosTarget(); 4222 scriptPosTarget att = new scriptPosTarget();
3342 att.targetPos = target.targetPos; 4223 att.targetPos = target.targetPos;
3343 att.tolerance = target.tolerance; 4224 att.tolerance = target.tolerance;
@@ -3455,11 +4336,50 @@ namespace OpenSim.Region.Framework.Scenes
3455 } 4336 }
3456 } 4337 }
3457 } 4338 }
3458 4339
4340 public Vector3 GetGeometricCenter()
4341 {
4342 // this is not real geometric center but a average of positions relative to root prim acording to
4343 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
4344 // ignoring tortured prims details since sl also seems to ignore
4345 // so no real use in doing it on physics
4346
4347 Vector3 gc = Vector3.Zero;
4348
4349 int nparts = m_parts.Count;
4350 if (nparts <= 1)
4351 return gc;
4352
4353 SceneObjectPart[] parts = m_parts.GetArray();
4354 nparts = parts.Length; // just in case it changed
4355 if (nparts <= 1)
4356 return gc;
4357
4358 Quaternion parentRot = RootPart.RotationOffset;
4359 Vector3 pPos;
4360
4361 // average all parts positions
4362 for (int i = 0; i < nparts; i++)
4363 {
4364 // do it directly
4365 // gc += parts[i].GetWorldPosition();
4366 if (parts[i] != RootPart)
4367 {
4368 pPos = parts[i].OffsetPosition;
4369 gc += pPos;
4370 }
4371
4372 }
4373 gc /= nparts;
4374
4375 // relative to root:
4376// gc -= AbsolutePosition;
4377 return gc;
4378 }
4379
3459 public float GetMass() 4380 public float GetMass()
3460 { 4381 {
3461 float retmass = 0f; 4382 float retmass = 0f;
3462
3463 SceneObjectPart[] parts = m_parts.GetArray(); 4383 SceneObjectPart[] parts = m_parts.GetArray();
3464 for (int i = 0; i < parts.Length; i++) 4384 for (int i = 0; i < parts.Length; i++)
3465 retmass += parts[i].GetMass(); 4385 retmass += parts[i].GetMass();
@@ -3467,6 +4387,39 @@ namespace OpenSim.Region.Framework.Scenes
3467 return retmass; 4387 return retmass;
3468 } 4388 }
3469 4389
4390 // center of mass of full object
4391 public Vector3 GetCenterOfMass()
4392 {
4393 PhysicsActor pa = RootPart.PhysActor;
4394
4395 if(((RootPart.Flags & PrimFlags.Physics) !=0) && pa !=null)
4396 {
4397 // physics knows better about center of mass of physical prims
4398 Vector3 tmp = pa.CenterOfMass;
4399 return tmp;
4400 }
4401
4402 Vector3 Ptot = Vector3.Zero;
4403 float totmass = 0f;
4404 float m;
4405
4406 SceneObjectPart[] parts = m_parts.GetArray();
4407 for (int i = 0; i < parts.Length; i++)
4408 {
4409 m = parts[i].GetMass();
4410 Ptot += parts[i].GetPartCenterOfMass() * m;
4411 totmass += m;
4412 }
4413
4414 if (totmass == 0)
4415 totmass = 0;
4416 else
4417 totmass = 1 / totmass;
4418 Ptot *= totmass;
4419
4420 return Ptot;
4421 }
4422
3470 /// <summary> 4423 /// <summary>
3471 /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that 4424 /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that
3472 /// the physics engine can use it. 4425 /// the physics engine can use it.
@@ -3646,6 +4599,14 @@ namespace OpenSim.Region.Framework.Scenes
3646 FromItemID = uuid; 4599 FromItemID = uuid;
3647 } 4600 }
3648 4601
4602 public void ResetOwnerChangeFlag()
4603 {
4604 ForEachPart(delegate(SceneObjectPart part)
4605 {
4606 part.ResetOwnerChangeFlag();
4607 });
4608 }
4609
3649 #endregion 4610 #endregion
3650 } 4611 }
3651} 4612}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index ec9e87e..42644dc 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -64,7 +64,8 @@ namespace OpenSim.Region.Framework.Scenes
64 TELEPORT = 512, 64 TELEPORT = 512,
65 REGION_RESTART = 1024, 65 REGION_RESTART = 1024,
66 MEDIA = 2048, 66 MEDIA = 2048,
67 ANIMATION = 16384 67 ANIMATION = 16384,
68 POSITION = 32768
68 } 69 }
69 70
70 // I don't really know where to put this except here. 71 // I don't really know where to put this except here.
@@ -123,7 +124,18 @@ namespace OpenSim.Region.Framework.Scenes
123 /// Denote all sides of the prim 124 /// Denote all sides of the prim
124 /// </value> 125 /// </value>
125 public const int ALL_SIDES = -1; 126 public const int ALL_SIDES = -1;
126 127
128 private const scriptEvents PhysicsNeededSubsEvents = (
129 scriptEvents.collision | scriptEvents.collision_start | scriptEvents.collision_end |
130 scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
131 );
132 private const scriptEvents PhyscicsPhantonSubsEvents = (
133 scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
134 );
135 private const scriptEvents PhyscicsVolumeDtcSubsEvents = (
136 scriptEvents.collision_start | scriptEvents.collision_end
137 );
138
127 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 139 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
128 140
129 /// <summary> 141 /// <summary>
@@ -160,7 +172,7 @@ namespace OpenSim.Region.Framework.Scenes
160 /// </remarks> 172 /// </remarks>
161 public bool IsRoot 173 public bool IsRoot
162 { 174 {
163 get { return ParentGroup.RootPart == this; } 175 get { return Object.ReferenceEquals(ParentGroup.RootPart, this); }
164 } 176 }
165 177
166 /// <summary> 178 /// <summary>
@@ -219,12 +231,25 @@ namespace OpenSim.Region.Framework.Scenes
219 231
220 public double SoundRadius; 232 public double SoundRadius;
221 233
234
222 public uint TimeStampFull; 235 public uint TimeStampFull;
223 236
224 public uint TimeStampLastActivity; // Will be used for AutoReturn 237 public uint TimeStampLastActivity; // Will be used for AutoReturn
225 238
226 public uint TimeStampTerse; 239 public uint TimeStampTerse;
227 240
241 // The following two are to hold the attachment data
242 // while an object is inworld
243 [XmlIgnore]
244 public byte AttachPoint = 0;
245
246 [XmlIgnore]
247 public Vector3 AttachOffset = Vector3.Zero;
248
249 [XmlIgnore]
250 public Quaternion AttachRotation = Quaternion.Identity;
251
252 [XmlIgnore]
228 public int STATUS_ROTATE_X; 253 public int STATUS_ROTATE_X;
229 254
230 public int STATUS_ROTATE_Y; 255 public int STATUS_ROTATE_Y;
@@ -251,8 +276,7 @@ namespace OpenSim.Region.Framework.Scenes
251 276
252 public Vector3 RotationAxis = Vector3.One; 277 public Vector3 RotationAxis = Vector3.One;
253 278
254 public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this 279 public bool VolumeDetectActive;
255 // Certainly this must be a persistant setting finally
256 280
257 public bool IsWaitingForFirstSpinUpdatePacket; 281 public bool IsWaitingForFirstSpinUpdatePacket;
258 282
@@ -292,10 +316,10 @@ namespace OpenSim.Region.Framework.Scenes
292 private Quaternion m_sitTargetOrientation = Quaternion.Identity; 316 private Quaternion m_sitTargetOrientation = Quaternion.Identity;
293 private Vector3 m_sitTargetPosition; 317 private Vector3 m_sitTargetPosition;
294 private string m_sitAnimation = "SIT"; 318 private string m_sitAnimation = "SIT";
319 private bool m_occupied; // KF if any av is sitting on this prim
295 private string m_text = String.Empty; 320 private string m_text = String.Empty;
296 private string m_touchName = String.Empty; 321 private string m_touchName = String.Empty;
297 private readonly List<UndoState> m_undo = new List<UndoState>(5); 322 private UndoRedoState m_UndoRedo = null;
298 private readonly List<UndoState> m_redo = new List<UndoState>(5);
299 323
300 private bool m_passTouches = false; 324 private bool m_passTouches = false;
301 private bool m_passCollisions = false; 325 private bool m_passCollisions = false;
@@ -323,14 +347,20 @@ namespace OpenSim.Region.Framework.Scenes
323 protected Vector3 m_lastVelocity; 347 protected Vector3 m_lastVelocity;
324 protected Vector3 m_lastAcceleration; 348 protected Vector3 m_lastAcceleration;
325 protected Vector3 m_lastAngularVelocity; 349 protected Vector3 m_lastAngularVelocity;
326 protected int m_lastTerseSent; 350 protected int m_lastUpdateSentTime;
351 protected float m_buoyancy = 0.0f;
352 protected Vector3 m_force;
353 protected Vector3 m_torque;
327 354
328 protected byte m_physicsShapeType = (byte)PhysShapeType.prim; 355 protected byte m_physicsShapeType = (byte)PhysShapeType.prim;
329 protected float m_density = 1000.0f; // in kg/m^3 356 protected float m_density = 1000.0f; // in kg/m^3
330 protected float m_gravitymod = 1.0f; 357 protected float m_gravitymod = 1.0f;
331 protected float m_friction = 0.6f; // wood 358 protected float m_friction = 0.6f; // wood
332 protected float m_bounce = 0.5f; // wood 359 protected float m_bounce = 0.5f; // wood
333 360
361
362 protected bool m_isSelected = false;
363
334 /// <summary> 364 /// <summary>
335 /// Stores media texture data 365 /// Stores media texture data
336 /// </summary> 366 /// </summary>
@@ -342,10 +372,25 @@ namespace OpenSim.Region.Framework.Scenes
342 private Vector3 m_cameraAtOffset; 372 private Vector3 m_cameraAtOffset;
343 private bool m_forceMouselook; 373 private bool m_forceMouselook;
344 374
345 // TODO: Collision sound should have default. 375
376 // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
377 private sbyte m_collisionSoundType;
346 private UUID m_collisionSound; 378 private UUID m_collisionSound;
347 private float m_collisionSoundVolume; 379 private float m_collisionSoundVolume;
348 380
381 private int LastColSoundSentTime;
382
383
384 private SOPVehicle m_vehicleParams = null;
385
386 private KeyframeMotion m_keyframeMotion = null;
387
388 public KeyframeMotion KeyframeMotion
389 {
390 get; set;
391 }
392
393
349 #endregion Fields 394 #endregion Fields
350 395
351// ~SceneObjectPart() 396// ~SceneObjectPart()
@@ -375,6 +420,7 @@ namespace OpenSim.Region.Framework.Scenes
375 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from 420 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
376 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log 421 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
377 m_inventory = new SceneObjectPartInventory(this); 422 m_inventory = new SceneObjectPartInventory(this);
423 LastColSoundSentTime = Util.EnvironmentTickCount();
378 } 424 }
379 425
380 /// <summary> 426 /// <summary>
@@ -389,7 +435,7 @@ namespace OpenSim.Region.Framework.Scenes
389 UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, 435 UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition,
390 Quaternion rotationOffset, Vector3 offsetPosition) : this() 436 Quaternion rotationOffset, Vector3 offsetPosition) : this()
391 { 437 {
392 m_name = "Primitive"; 438 m_name = "Object";
393 439
394 CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); 440 CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
395 LastOwnerID = CreatorID = OwnerID = ownerID; 441 LastOwnerID = CreatorID = OwnerID = ownerID;
@@ -428,7 +474,7 @@ namespace OpenSim.Region.Framework.Scenes
428 private uint _ownerMask = (uint)(PermissionMask.All | PermissionMask.Export); 474 private uint _ownerMask = (uint)(PermissionMask.All | PermissionMask.Export);
429 private uint _groupMask = (uint)PermissionMask.None; 475 private uint _groupMask = (uint)PermissionMask.None;
430 private uint _everyoneMask = (uint)PermissionMask.None; 476 private uint _everyoneMask = (uint)PermissionMask.None;
431 private uint _nextOwnerMask = (uint)PermissionMask.All; 477 private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer);
432 private PrimFlags _flags = PrimFlags.None; 478 private PrimFlags _flags = PrimFlags.None;
433 private DateTime m_expires; 479 private DateTime m_expires;
434 private DateTime m_rezzed; 480 private DateTime m_rezzed;
@@ -522,12 +568,16 @@ namespace OpenSim.Region.Framework.Scenes
522 } 568 }
523 569
524 /// <value> 570 /// <value>
525 /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes 571 /// Get the inventory list
526 /// </value> 572 /// </value>
527 public TaskInventoryDictionary TaskInventory 573 public TaskInventoryDictionary TaskInventory
528 { 574 {
529 get { return m_inventory.Items; } 575 get {
530 set { m_inventory.Items = value; } 576 return m_inventory.Items;
577 }
578 set {
579 m_inventory.Items = value;
580 }
531 } 581 }
532 582
533 /// <summary> 583 /// <summary>
@@ -577,20 +627,6 @@ namespace OpenSim.Region.Framework.Scenes
577 } 627 }
578 } 628 }
579 629
580 public byte Material
581 {
582 get { return (byte) m_material; }
583 set
584 {
585 m_material = (Material)value;
586
587 PhysicsActor pa = PhysActor;
588
589 if (pa != null)
590 pa.SetMaterial((int)value);
591 }
592 }
593
594 [XmlIgnore] 630 [XmlIgnore]
595 public bool PassTouches 631 public bool PassTouches
596 { 632 {
@@ -616,6 +652,18 @@ namespace OpenSim.Region.Framework.Scenes
616 } 652 }
617 } 653 }
618 654
655 public bool IsSelected
656 {
657 get { return m_isSelected; }
658 set
659 {
660 m_isSelected = value;
661 if (ParentGroup != null)
662 ParentGroup.PartSelectChanged(value);
663 }
664 }
665
666
619 public Dictionary<int, string> CollisionFilter 667 public Dictionary<int, string> CollisionFilter
620 { 668 {
621 get { return m_CollisionFilter; } 669 get { return m_CollisionFilter; }
@@ -684,14 +732,12 @@ namespace OpenSim.Region.Framework.Scenes
684 set { m_LoopSoundSlavePrims = value; } 732 set { m_LoopSoundSlavePrims = value; }
685 } 733 }
686 734
687
688 public Byte[] TextureAnimation 735 public Byte[] TextureAnimation
689 { 736 {
690 get { return m_TextureAnimation; } 737 get { return m_TextureAnimation; }
691 set { m_TextureAnimation = value; } 738 set { m_TextureAnimation = value; }
692 } 739 }
693 740
694
695 public Byte[] ParticleSystem 741 public Byte[] ParticleSystem
696 { 742 {
697 get { return m_particleSystem; } 743 get { return m_particleSystem; }
@@ -728,9 +774,12 @@ namespace OpenSim.Region.Framework.Scenes
728 { 774 {
729 // If this is a linkset, we don't want the physics engine mucking up our group position here. 775 // If this is a linkset, we don't want the physics engine mucking up our group position here.
730 PhysicsActor actor = PhysActor; 776 PhysicsActor actor = PhysActor;
731 // If physical and the root prim of a linkset, the position of the group is what physics thinks. 777 if (ParentID == 0)
732 if (actor != null && ParentID == 0) 778 {
733 m_groupPosition = actor.Position; 779 if (actor != null)
780 m_groupPosition = actor.Position;
781 return m_groupPosition;
782 }
734 783
735 // If I'm an attachment, my position is reported as the position of who I'm attached to 784 // If I'm an attachment, my position is reported as the position of who I'm attached to
736 if (ParentGroup.IsAttachment) 785 if (ParentGroup.IsAttachment)
@@ -740,14 +789,16 @@ namespace OpenSim.Region.Framework.Scenes
740 return sp.AbsolutePosition; 789 return sp.AbsolutePosition;
741 } 790 }
742 791
792 // use root prim's group position. Physics may have updated it
793 if (ParentGroup.RootPart != this)
794 m_groupPosition = ParentGroup.RootPart.GroupPosition;
743 return m_groupPosition; 795 return m_groupPosition;
744 } 796 }
745 set 797 set
746 { 798 {
747 m_groupPosition = value; 799 m_groupPosition = value;
748
749 PhysicsActor actor = PhysActor; 800 PhysicsActor actor = PhysActor;
750 if (actor != null) 801 if (actor != null && ParentGroup.Scene.PhysicsScene != null)
751 { 802 {
752 try 803 try
753 { 804 {
@@ -771,16 +822,6 @@ namespace OpenSim.Region.Framework.Scenes
771 m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e); 822 m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e);
772 } 823 }
773 } 824 }
774
775 // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too
776 if (SitTargetAvatar != UUID.Zero)
777 {
778 ScenePresence avatar;
779 if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar))
780 {
781 avatar.ParentPosition = GetWorldPosition();
782 }
783 }
784 } 825 }
785 } 826 }
786 827
@@ -789,7 +830,7 @@ namespace OpenSim.Region.Framework.Scenes
789 get { return m_offsetPosition; } 830 get { return m_offsetPosition; }
790 set 831 set
791 { 832 {
792// StoreUndoState(); 833 Vector3 oldpos = m_offsetPosition;
793 m_offsetPosition = value; 834 m_offsetPosition = value;
794 835
795 if (ParentGroup != null && !ParentGroup.IsDeleted) 836 if (ParentGroup != null && !ParentGroup.IsDeleted)
@@ -801,10 +842,25 @@ namespace OpenSim.Region.Framework.Scenes
801 actor.Orientation = GetWorldRotation(); 842 actor.Orientation = GetWorldRotation();
802 843
803 // Tell the physics engines that this prim changed. 844 // Tell the physics engines that this prim changed.
804 if (ParentGroup.Scene != null) 845 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null)
805 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); 846 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
806 } 847 }
848
849 if (!m_parentGroup.m_dupeInProgress)
850 {
851 List<ScenePresence> avs = ParentGroup.GetLinkedAvatars();
852 foreach (ScenePresence av in avs)
853 {
854 if (av.ParentID == m_localId)
855 {
856 Vector3 offset = (m_offsetPosition - oldpos);
857 av.AbsolutePosition += offset;
858 av.SendAvatarDataToAllAgents();
859 }
860 }
861 }
807 } 862 }
863 TriggerScriptChangedEvent(Changed.POSITION);
808 } 864 }
809 } 865 }
810 866
@@ -855,7 +911,7 @@ namespace OpenSim.Region.Framework.Scenes
855 911
856 set 912 set
857 { 913 {
858 StoreUndoState(); 914// StoreUndoState();
859 m_rotationOffset = value; 915 m_rotationOffset = value;
860 916
861 PhysicsActor actor = PhysActor; 917 PhysicsActor actor = PhysActor;
@@ -943,19 +999,36 @@ namespace OpenSim.Region.Framework.Scenes
943 get 999 get
944 { 1000 {
945 PhysicsActor actor = PhysActor; 1001 PhysicsActor actor = PhysActor;
946 if ((actor != null) && actor.IsPhysical) 1002 if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this)
947 { 1003 {
948 m_angularVelocity = actor.RotationalVelocity; 1004 m_angularVelocity = actor.RotationalVelocity;
949 } 1005 }
950 return m_angularVelocity; 1006 return m_angularVelocity;
951 } 1007 }
952 set { m_angularVelocity = value; } 1008 set
1009 {
1010 m_angularVelocity = value;
1011 PhysicsActor actor = PhysActor;
1012 if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this && VehicleType == (int)Vehicle.TYPE_NONE)
1013 {
1014 actor.RotationalVelocity = m_angularVelocity;
1015 }
1016 }
953 } 1017 }
954 1018
955 /// <summary></summary> 1019 /// <summary></summary>
956 public Vector3 Acceleration 1020 public Vector3 Acceleration
957 { 1021 {
958 get { return m_acceleration; } 1022 get
1023 {
1024 PhysicsActor actor = PhysActor;
1025 if (actor != null)
1026 {
1027 m_acceleration = actor.Acceleration;
1028 }
1029 return m_acceleration;
1030 }
1031
959 set { m_acceleration = value; } 1032 set { m_acceleration = value; }
960 } 1033 }
961 1034
@@ -1023,7 +1096,10 @@ namespace OpenSim.Region.Framework.Scenes
1023 public PrimitiveBaseShape Shape 1096 public PrimitiveBaseShape Shape
1024 { 1097 {
1025 get { return m_shape; } 1098 get { return m_shape; }
1026 set { m_shape = value;} 1099 set
1100 {
1101 m_shape = value;
1102 }
1027 } 1103 }
1028 1104
1029 /// <summary> 1105 /// <summary>
@@ -1036,7 +1112,6 @@ namespace OpenSim.Region.Framework.Scenes
1036 { 1112 {
1037 if (m_shape != null) 1113 if (m_shape != null)
1038 { 1114 {
1039 StoreUndoState();
1040 1115
1041 m_shape.Scale = value; 1116 m_shape.Scale = value;
1042 1117
@@ -1104,10 +1179,7 @@ namespace OpenSim.Region.Framework.Scenes
1104 { 1179 {
1105 get 1180 get
1106 { 1181 {
1107 if (ParentGroup.IsAttachment) 1182 return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset);
1108 return GroupPosition;
1109
1110 return m_offsetPosition + m_groupPosition;
1111 } 1183 }
1112 } 1184 }
1113 1185
@@ -1285,6 +1357,13 @@ namespace OpenSim.Region.Framework.Scenes
1285 _flags = value; 1357 _flags = value;
1286 } 1358 }
1287 } 1359 }
1360
1361 [XmlIgnore]
1362 public bool IsOccupied // KF If an av is sittingon this prim
1363 {
1364 get { return m_occupied; }
1365 set { m_occupied = value; }
1366 }
1288 1367
1289 /// <summary> 1368 /// <summary>
1290 /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero 1369 /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero
@@ -1335,12 +1414,41 @@ namespace OpenSim.Region.Framework.Scenes
1335 set { m_sitAnimation = value; } 1414 set { m_sitAnimation = value; }
1336 } 1415 }
1337 1416
1417 public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
1418
1419 // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
1420 // runtime thing.. do not persist
1421 [XmlIgnore]
1422 public sbyte CollisionSoundType
1423 {
1424 get
1425 {
1426 return m_collisionSoundType;
1427 }
1428 set
1429 {
1430 m_collisionSoundType = value;
1431 if (value == -1)
1432 m_collisionSound = invalidCollisionSoundUUID;
1433 else if (value == 0)
1434 m_collisionSound = UUID.Zero;
1435 }
1436 }
1437
1338 public UUID CollisionSound 1438 public UUID CollisionSound
1339 { 1439 {
1340 get { return m_collisionSound; } 1440 get { return m_collisionSound; }
1341 set 1441 set
1342 { 1442 {
1343 m_collisionSound = value; 1443 m_collisionSound = value;
1444
1445 if (value == invalidCollisionSoundUUID)
1446 m_collisionSoundType = -1;
1447 else if (value == UUID.Zero)
1448 m_collisionSoundType = 0;
1449 else
1450 m_collisionSoundType = 1;
1451
1344 aggregateScriptEvents(); 1452 aggregateScriptEvents();
1345 } 1453 }
1346 } 1454 }
@@ -1351,6 +1459,125 @@ namespace OpenSim.Region.Framework.Scenes
1351 set { m_collisionSoundVolume = value; } 1459 set { m_collisionSoundVolume = value; }
1352 } 1460 }
1353 1461
1462 public float Buoyancy
1463 {
1464 get
1465 {
1466 if (ParentGroup.RootPart == this)
1467 return m_buoyancy;
1468
1469 return ParentGroup.RootPart.Buoyancy;
1470 }
1471 set
1472 {
1473 if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
1474 {
1475 ParentGroup.RootPart.Buoyancy = value;
1476 return;
1477 }
1478 m_buoyancy = value;
1479 if (PhysActor != null)
1480 PhysActor.Buoyancy = value;
1481 }
1482 }
1483
1484 public Vector3 Force
1485 {
1486 get
1487 {
1488 if (ParentGroup.RootPart == this)
1489 return m_force;
1490
1491 return ParentGroup.RootPart.Force;
1492 }
1493
1494 set
1495 {
1496 if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
1497 {
1498 ParentGroup.RootPart.Force = value;
1499 return;
1500 }
1501 m_force = value;
1502 if (PhysActor != null)
1503 PhysActor.Force = value;
1504 }
1505 }
1506
1507 public Vector3 Torque
1508 {
1509 get
1510 {
1511 if (ParentGroup.RootPart == this)
1512 return m_torque;
1513
1514 return ParentGroup.RootPart.Torque;
1515 }
1516
1517 set
1518 {
1519 if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
1520 {
1521 ParentGroup.RootPart.Torque = value;
1522 return;
1523 }
1524 m_torque = value;
1525 if (PhysActor != null)
1526 PhysActor.Torque = value;
1527 }
1528 }
1529
1530 public byte Material
1531 {
1532 get { return (byte)m_material; }
1533 set
1534 {
1535 if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial)
1536 {
1537 bool update = false;
1538
1539 if (m_material != (Material)value)
1540 {
1541 update = true;
1542 m_material = (Material)value;
1543 }
1544
1545 if (m_friction != SOPMaterialData.friction(m_material))
1546 {
1547 update = true;
1548 m_friction = SOPMaterialData.friction(m_material);
1549 }
1550
1551 if (m_bounce != SOPMaterialData.bounce(m_material))
1552 {
1553 update = true;
1554 m_bounce = SOPMaterialData.bounce(m_material);
1555 }
1556
1557 if (update)
1558 {
1559 if (PhysActor != null)
1560 {
1561 PhysActor.SetMaterial((int)value);
1562 }
1563 if(ParentGroup != null)
1564 ParentGroup.HasGroupChanged = true;
1565 ScheduleFullUpdateIfNone();
1566 UpdatePhysRequired = true;
1567 }
1568 }
1569 }
1570 }
1571
1572 // not a propriety to move to methods place later
1573 private bool HasMesh()
1574 {
1575 if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh))
1576 return true;
1577 return false;
1578 }
1579
1580 // not a propriety to move to methods place later
1354 public byte DefaultPhysicsShapeType() 1581 public byte DefaultPhysicsShapeType()
1355 { 1582 {
1356 byte type; 1583 byte type;
@@ -1363,6 +1590,65 @@ namespace OpenSim.Region.Framework.Scenes
1363 return type; 1590 return type;
1364 } 1591 }
1365 1592
1593 [XmlIgnore]
1594 public bool UsesComplexCost
1595 {
1596 get
1597 {
1598 byte pst = PhysicsShapeType;
1599 if(pst == (byte) PhysShapeType.none || pst == (byte) PhysShapeType.convex || HasMesh())
1600 return true;
1601 return false;
1602 }
1603 }
1604
1605 [XmlIgnore]
1606 public float PhysicsCost
1607 {
1608 get
1609 {
1610 if(PhysicsShapeType == (byte)PhysShapeType.none)
1611 return 0;
1612
1613 float cost = 0.1f;
1614 if (PhysActor != null)
1615 cost = PhysActor.PhysicsCost;
1616 else
1617 cost = 0.1f;
1618
1619 if ((Flags & PrimFlags.Physics) != 0)
1620 cost *= (1.0f + 0.01333f * Scale.LengthSquared()); // 0.01333 == 0.04/3
1621 return cost;
1622 }
1623 }
1624
1625 [XmlIgnore]
1626 public float StreamingCost
1627 {
1628 get
1629 {
1630 float cost;
1631 if (PhysActor != null)
1632 cost = PhysActor.StreamCost;
1633 else
1634 cost = 1.0f;
1635 return 1.0f;
1636 }
1637 }
1638
1639 [XmlIgnore]
1640 public float SimulationCost
1641 {
1642 get
1643 {
1644 // ignoring scripts. Don't like considering them for this
1645 if((Flags & PrimFlags.Physics) != 0)
1646 return 1.0f;
1647
1648 return 0.5f;
1649 }
1650 }
1651
1366 public byte PhysicsShapeType 1652 public byte PhysicsShapeType
1367 { 1653 {
1368 get { return m_physicsShapeType; } 1654 get { return m_physicsShapeType; }
@@ -1396,11 +1682,14 @@ namespace OpenSim.Region.Framework.Scenes
1396 } 1682 }
1397 else if (PhysActor == null) 1683 else if (PhysActor == null)
1398 { 1684 {
1399 ApplyPhysics((uint)Flags, VolumeDetectActive); 1685 ApplyPhysics((uint)Flags, VolumeDetectActive, false);
1686 UpdatePhysicsSubscribedEvents();
1400 } 1687 }
1401 else 1688 else
1402 { 1689 {
1403 PhysActor.PhysicsShapeType = m_physicsShapeType; 1690 PhysActor.PhysicsShapeType = m_physicsShapeType;
1691// if (Shape.SculptEntry)
1692// CheckSculptAndLoad();
1404 } 1693 }
1405 1694
1406 if (ParentGroup != null) 1695 if (ParentGroup != null)
@@ -1502,6 +1791,7 @@ namespace OpenSim.Region.Framework.Scenes
1502 } 1791 }
1503 } 1792 }
1504 1793
1794
1505 #endregion Public Properties with only Get 1795 #endregion Public Properties with only Get
1506 1796
1507 private uint ApplyMask(uint val, bool set, uint mask) 1797 private uint ApplyMask(uint val, bool set, uint mask)
@@ -1647,6 +1937,61 @@ namespace OpenSim.Region.Framework.Scenes
1647 } 1937 }
1648 } 1938 }
1649 1939
1940 // SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future
1941 public void SetVelocity(Vector3 pVel, bool localGlobalTF)
1942 {
1943 if (ParentGroup == null || ParentGroup.IsDeleted)
1944 return;
1945
1946 if (ParentGroup.IsAttachment)
1947 return; // don't work on attachments (for now ??)
1948
1949 SceneObjectPart root = ParentGroup.RootPart;
1950
1951 if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles
1952 return;
1953
1954 PhysicsActor pa = root.PhysActor;
1955
1956 if (pa == null || !pa.IsPhysical)
1957 return;
1958
1959 if (localGlobalTF)
1960 {
1961 pVel = pVel * GetWorldRotation();
1962 }
1963
1964 ParentGroup.Velocity = pVel;
1965 }
1966
1967 // SetAngularVelocity for LSL llSetAngularVelocity.. may need revision if having other uses in future
1968 public void SetAngularVelocity(Vector3 pAngVel, bool localGlobalTF)
1969 {
1970 if (ParentGroup == null || ParentGroup.IsDeleted)
1971 return;
1972
1973 if (ParentGroup.IsAttachment)
1974 return; // don't work on attachments (for now ??)
1975
1976 SceneObjectPart root = ParentGroup.RootPart;
1977
1978 if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles
1979 return;
1980
1981 PhysicsActor pa = root.PhysActor;
1982
1983 if (pa == null || !pa.IsPhysical)
1984 return;
1985
1986 if (localGlobalTF)
1987 {
1988 pAngVel = pAngVel * GetWorldRotation();
1989 }
1990
1991 root.AngularVelocity = pAngVel;
1992 }
1993
1994
1650 /// <summary> 1995 /// <summary>
1651 /// hook to the physics scene to apply angular impulse 1996 /// hook to the physics scene to apply angular impulse
1652 /// This is sent up to the group, which then finds the root prim 1997 /// This is sent up to the group, which then finds the root prim
@@ -1667,7 +2012,7 @@ namespace OpenSim.Region.Framework.Scenes
1667 impulse = newimpulse; 2012 impulse = newimpulse;
1668 } 2013 }
1669 2014
1670 ParentGroup.applyAngularImpulse(impulse); 2015 ParentGroup.ApplyAngularImpulse(impulse);
1671 } 2016 }
1672 2017
1673 /// <summary> 2018 /// <summary>
@@ -1677,20 +2022,24 @@ namespace OpenSim.Region.Framework.Scenes
1677 /// </summary> 2022 /// </summary>
1678 /// <param name="impulsei">Vector force</param> 2023 /// <param name="impulsei">Vector force</param>
1679 /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> 2024 /// <param name="localGlobalTF">true for the local frame, false for the global frame</param>
1680 public void SetAngularImpulse(Vector3 impulsei, bool localGlobalTF) 2025
2026 // this is actualy Set Torque.. keeping naming so not to edit lslapi also
2027 public void SetAngularImpulse(Vector3 torquei, bool localGlobalTF)
1681 { 2028 {
1682 Vector3 impulse = impulsei; 2029 Vector3 torque = torquei;
1683 2030
1684 if (localGlobalTF) 2031 if (localGlobalTF)
1685 { 2032 {
2033/*
1686 Quaternion grot = GetWorldRotation(); 2034 Quaternion grot = GetWorldRotation();
1687 Quaternion AXgrot = grot; 2035 Quaternion AXgrot = grot;
1688 Vector3 AXimpulsei = impulsei; 2036 Vector3 AXimpulsei = impulsei;
1689 Vector3 newimpulse = AXimpulsei * AXgrot; 2037 Vector3 newimpulse = AXimpulsei * AXgrot;
1690 impulse = newimpulse; 2038 */
2039 torque *= GetWorldRotation();
1691 } 2040 }
1692 2041
1693 ParentGroup.setAngularImpulse(impulse); 2042 Torque = torque;
1694 } 2043 }
1695 2044
1696 /// <summary> 2045 /// <summary>
@@ -1698,7 +2047,9 @@ namespace OpenSim.Region.Framework.Scenes
1698 /// </summary> 2047 /// </summary>
1699 /// <param name="rootObjectFlags"></param> 2048 /// <param name="rootObjectFlags"></param>
1700 /// <param name="VolumeDetectActive"></param> 2049 /// <param name="VolumeDetectActive"></param>
1701 public void ApplyPhysics(uint rootObjectFlags, bool _VolumeDetectActive) 2050 /// <param name="building"></param>
2051
2052 public void ApplyPhysics(uint _ObjectFlags, bool _VolumeDetectActive, bool building)
1702 { 2053 {
1703 VolumeDetectActive = _VolumeDetectActive; 2054 VolumeDetectActive = _VolumeDetectActive;
1704 2055
@@ -1708,8 +2059,8 @@ namespace OpenSim.Region.Framework.Scenes
1708 if (PhysicsShapeType == (byte)PhysShapeType.none) 2059 if (PhysicsShapeType == (byte)PhysShapeType.none)
1709 return; 2060 return;
1710 2061
1711 bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; 2062 bool isPhysical = (_ObjectFlags & (uint) PrimFlags.Physics) != 0;
1712 bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; 2063 bool isPhantom = (_ObjectFlags & (uint)PrimFlags.Phantom) != 0;
1713 2064
1714 if (_VolumeDetectActive) 2065 if (_VolumeDetectActive)
1715 isPhantom = true; 2066 isPhantom = true;
@@ -1723,7 +2074,8 @@ namespace OpenSim.Region.Framework.Scenes
1723 if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment 2074 if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment
1724 && !(Shape.PathCurve == (byte)Extrusion.Flexible)) 2075 && !(Shape.PathCurve == (byte)Extrusion.Flexible))
1725 { 2076 {
1726 AddToPhysics(isPhysical, isPhantom, isPhysical); 2077 AddToPhysics(isPhysical, isPhantom, building, isPhysical);
2078 UpdatePhysicsSubscribedEvents(); // not sure if appliable here
1727 } 2079 }
1728 else 2080 else
1729 PhysActor = null; // just to be sure 2081 PhysActor = null; // just to be sure
@@ -1778,6 +2130,12 @@ namespace OpenSim.Region.Framework.Scenes
1778 dupe.Category = Category; 2130 dupe.Category = Category;
1779 dupe.m_rezzed = m_rezzed; 2131 dupe.m_rezzed = m_rezzed;
1780 2132
2133 dupe.m_UndoRedo = null;
2134 dupe.m_isSelected = false;
2135
2136 dupe.IgnoreUndoUpdate = false;
2137 dupe.Undoing = false;
2138
1781 dupe.m_inventory = new SceneObjectPartInventory(dupe); 2139 dupe.m_inventory = new SceneObjectPartInventory(dupe);
1782 dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone(); 2140 dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone();
1783 2141
@@ -1793,6 +2151,7 @@ namespace OpenSim.Region.Framework.Scenes
1793 2151
1794 // Move afterwards ResetIDs as it clears the localID 2152 // Move afterwards ResetIDs as it clears the localID
1795 dupe.LocalId = localID; 2153 dupe.LocalId = localID;
2154
1796 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. 2155 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
1797 dupe.LastOwnerID = OwnerID; 2156 dupe.LastOwnerID = OwnerID;
1798 2157
@@ -1800,6 +2159,9 @@ namespace OpenSim.Region.Framework.Scenes
1800 Array.Copy(Shape.ExtraParams, extraP, extraP.Length); 2159 Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
1801 dupe.Shape.ExtraParams = extraP; 2160 dupe.Shape.ExtraParams = extraP;
1802 2161
2162 // safeguard actual copy is done in sog.copy
2163 dupe.KeyframeMotion = null;
2164
1803 dupe.DynAttrs.CopyFrom(DynAttrs); 2165 dupe.DynAttrs.CopyFrom(DynAttrs);
1804 2166
1805 if (userExposed) 2167 if (userExposed)
@@ -1813,8 +2175,12 @@ namespace OpenSim.Region.Framework.Scenes
1813*/ 2175*/
1814 bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); 2176 bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0);
1815 dupe.DoPhysicsPropertyUpdate(UsePhysics, true); 2177 dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
2178// dupe.UpdatePhysicsSubscribedEvents(); // not sure...
1816 } 2179 }
1817 2180
2181 if (dupe.PhysActor != null)
2182 dupe.PhysActor.LocalID = localID;
2183
1818 ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); 2184 ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed);
1819 2185
1820// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); 2186// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID);
@@ -1833,10 +2199,10 @@ namespace OpenSim.Region.Framework.Scenes
1833 { 2199 {
1834 if (asset != null) 2200 if (asset != null)
1835 SculptTextureCallback(asset); 2201 SculptTextureCallback(asset);
1836 else 2202// else
1837 m_log.WarnFormat( 2203// m_log.WarnFormat(
1838 "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data", 2204// "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data",
1839 Name, UUID, id); 2205// Name, UUID, id);
1840 } 2206 }
1841*/ 2207*/
1842 /// <summary> 2208 /// <summary>
@@ -1935,6 +2301,7 @@ namespace OpenSim.Region.Framework.Scenes
1935 2301
1936 /// <summary> 2302 /// <summary>
1937 /// Do a physics propery update for this part. 2303 /// Do a physics propery update for this part.
2304 /// now also updates phantom and volume detector
1938 /// </summary> 2305 /// </summary>
1939 /// <param name="UsePhysics"></param> 2306 /// <param name="UsePhysics"></param>
1940 /// <param name="isNew"></param> 2307 /// <param name="isNew"></param>
@@ -1960,61 +2327,69 @@ namespace OpenSim.Region.Framework.Scenes
1960 { 2327 {
1961 if (pa.IsPhysical) // implies UsePhysics==false for this block 2328 if (pa.IsPhysical) // implies UsePhysics==false for this block
1962 { 2329 {
1963 if (!isNew) 2330 if (!isNew) // implies UsePhysics==false for this block
2331 {
1964 ParentGroup.Scene.RemovePhysicalPrim(1); 2332 ParentGroup.Scene.RemovePhysicalPrim(1);
1965 2333
1966 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; 2334 Velocity = new Vector3(0, 0, 0);
1967 pa.OnOutOfBounds -= PhysicsOutOfBounds; 2335 Acceleration = new Vector3(0, 0, 0);
1968 pa.delink(); 2336 if (ParentGroup.RootPart == this)
2337 AngularVelocity = new Vector3(0, 0, 0);
1969 2338
1970 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints && (!isNew)) 2339 if (pa.Phantom && !VolumeDetectActive)
1971 { 2340 {
1972 // destroy all joints connected to this now deactivated body 2341 RemoveFromPhysics();
1973 ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa); 2342 return;
1974 } 2343 }
1975 2344
1976 // stop client-side interpolation of all joint proxy objects that have just been deleted 2345 pa.IsPhysical = UsePhysics;
1977 // this is done because RemoveAllJointsConnectedToActor invokes the OnJointDeactivated callback, 2346 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
1978 // which stops client-side interpolation of deactivated joint proxy objects. 2347 pa.OnOutOfBounds -= PhysicsOutOfBounds;
2348 pa.delink();
2349 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
2350 {
2351 // destroy all joints connected to this now deactivated body
2352 ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa);
2353 }
2354 }
1979 } 2355 }
1980 2356
1981 if (!UsePhysics && !isNew) 2357 if (pa.IsPhysical != UsePhysics)
1982 { 2358 pa.IsPhysical = UsePhysics;
1983 // reset velocity to 0 on physics switch-off. Without that, the client thinks the
1984 // prim still has velocity and continues to interpolate its position along the old
1985 // velocity-vector.
1986 Velocity = new Vector3(0, 0, 0);
1987 Acceleration = new Vector3(0, 0, 0);
1988 AngularVelocity = new Vector3(0, 0, 0);
1989 //RotationalVelocity = new Vector3(0, 0, 0);
1990 }
1991 2359
1992 pa.IsPhysical = UsePhysics; 2360 if (UsePhysics)
2361 {
2362 if (ParentGroup.RootPart.KeyframeMotion != null)
2363 ParentGroup.RootPart.KeyframeMotion.Stop();
2364 ParentGroup.RootPart.KeyframeMotion = null;
2365 ParentGroup.Scene.AddPhysicalPrim(1);
1993 2366
1994 // If we're not what we're supposed to be in the physics scene, recreate ourselves. 2367 PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
1995 //m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); 2368 PhysActor.OnOutOfBounds += PhysicsOutOfBounds;
1996 /// that's not wholesome. Had to make Scene public
1997 //PhysActor = null;
1998 2369
1999 if ((Flags & PrimFlags.Phantom) == 0) 2370 if (ParentID != 0 && ParentID != LocalId)
2000 {
2001 if (UsePhysics)
2002 { 2371 {
2003 ParentGroup.Scene.AddPhysicalPrim(1); 2372 PhysicsActor parentPa = ParentGroup.RootPart.PhysActor;
2004 2373
2005 pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; 2374 if (parentPa != null)
2006 pa.OnOutOfBounds += PhysicsOutOfBounds;
2007 if (ParentID != 0 && ParentID != LocalId)
2008 { 2375 {
2009 PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; 2376 pa.link(parentPa);
2010
2011 if (parentPa != null)
2012 {
2013 pa.link(parentPa);
2014 }
2015 } 2377 }
2016 } 2378 }
2017 } 2379 }
2380 }
2381
2382 bool phan = ((Flags & PrimFlags.Phantom) != 0);
2383 if (pa.Phantom != phan)
2384 pa.Phantom = phan;
2385
2386// some engines dont' have this check still
2387// if (VolumeDetectActive != pa.IsVolumeDtc)
2388 {
2389 if (VolumeDetectActive)
2390 pa.SetVolumeDetect(1);
2391 else
2392 pa.SetVolumeDetect(0);
2018 } 2393 }
2019 2394
2020 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the 2395 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the
@@ -2133,42 +2508,63 @@ namespace OpenSim.Region.Framework.Scenes
2133 2508
2134 public Vector3 GetGeometricCenter() 2509 public Vector3 GetGeometricCenter()
2135 { 2510 {
2511 // this is not real geometric center but a average of positions relative to root prim acording to
2512 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
2513 // ignoring tortured prims details since sl also seems to ignore
2514 // so no real use in doing it on physics
2515 if (ParentGroup.IsDeleted)
2516 return new Vector3(0, 0, 0);
2517
2518 return ParentGroup.GetGeometricCenter();
2519 }
2520
2521 public float GetMass()
2522 {
2136 PhysicsActor pa = PhysActor; 2523 PhysicsActor pa = PhysActor;
2137 2524
2138 if (pa != null) 2525 if (pa != null)
2139 return new Vector3(pa.GeometricCenter.X, pa.GeometricCenter.Y, pa.GeometricCenter.Z); 2526 return pa.Mass;
2140 else 2527 else
2141 return new Vector3(0, 0, 0); 2528 return 0;
2142 } 2529 }
2143 2530
2144 public Vector3 GetCenterOfMass() 2531 public Vector3 GetCenterOfMass()
2145 { 2532 {
2533 if (ParentGroup.RootPart == this)
2534 {
2535 if (ParentGroup.IsDeleted)
2536 return AbsolutePosition;
2537 return ParentGroup.GetCenterOfMass();
2538 }
2539
2146 PhysicsActor pa = PhysActor; 2540 PhysicsActor pa = PhysActor;
2147 2541
2148 if (pa != null) 2542 if (pa != null)
2149 return new Vector3(pa.CenterOfMass.X, pa.CenterOfMass.Y, pa.CenterOfMass.Z); 2543 {
2544 Vector3 tmp = pa.CenterOfMass;
2545 return tmp;
2546 }
2150 else 2547 else
2151 return new Vector3(0, 0, 0); 2548 return AbsolutePosition;
2152 } 2549 }
2153 2550
2154 public float GetMass() 2551 public Vector3 GetPartCenterOfMass()
2155 { 2552 {
2156 PhysicsActor pa = PhysActor; 2553 PhysicsActor pa = PhysActor;
2157 2554
2158 if (pa != null) 2555 if (pa != null)
2159 return pa.Mass; 2556 {
2557 Vector3 tmp = pa.CenterOfMass;
2558 return tmp;
2559 }
2160 else 2560 else
2161 return 0; 2561 return AbsolutePosition;
2162 } 2562 }
2163 2563
2564
2164 public Vector3 GetForce() 2565 public Vector3 GetForce()
2165 { 2566 {
2166 PhysicsActor pa = PhysActor; 2567 return Force;
2167
2168 if (pa != null)
2169 return pa.Force;
2170 else
2171 return Vector3.Zero;
2172 } 2568 }
2173 2569
2174 /// <summary> 2570 /// <summary>
@@ -2383,15 +2779,25 @@ namespace OpenSim.Region.Framework.Scenes
2383 2779
2384 private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify) 2780 private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify)
2385 { 2781 {
2386 if ((ParentGroup.RootPart.ScriptEvents & ev) != 0) 2782 bool sendToRoot = true;
2387 { 2783
2388 ColliderArgs LandCollidingMessage = new ColliderArgs(); 2784 ColliderArgs LandCollidingMessage = new ColliderArgs();
2389 List<DetectedObject> colliding = new List<DetectedObject>(); 2785 List<DetectedObject> colliding = new List<DetectedObject>();
2390 2786
2391 colliding.Add(CreateDetObjectForGround()); 2787 colliding.Add(CreateDetObjectForGround());
2392 LandCollidingMessage.Colliders = colliding; 2788 LandCollidingMessage.Colliders = colliding;
2393 2789
2790 if (Inventory.ContainsScripts())
2791 {
2792 if (!PassCollisions)
2793 sendToRoot = false;
2794 }
2795 if ((ScriptEvents & ev) != 0)
2394 notify(LocalId, LandCollidingMessage); 2796 notify(LocalId, LandCollidingMessage);
2797
2798 if ((ParentGroup.RootPart.ScriptEvents & ev) != 0 && sendToRoot)
2799 {
2800 notify(ParentGroup.RootPart.LocalId, LandCollidingMessage);
2395 } 2801 }
2396 } 2802 }
2397 2803
@@ -2407,57 +2813,120 @@ namespace OpenSim.Region.Framework.Scenes
2407 List<uint> endedColliders = new List<uint>(); 2813 List<uint> endedColliders = new List<uint>();
2408 List<uint> startedColliders = new List<uint>(); 2814 List<uint> startedColliders = new List<uint>();
2409 2815
2410 // calculate things that started colliding this time 2816 if (collissionswith.Count == 0)
2411 // and build up list of colliders this time
2412 foreach (uint localid in collissionswith.Keys)
2413 { 2817 {
2414 thisHitColliders.Add(localid); 2818 if (m_lastColliders.Count == 0)
2415 if (!m_lastColliders.Contains(localid)) 2819 return; // nothing to do
2416 startedColliders.Add(localid);
2417 }
2418 2820
2419 // calculate things that ended colliding 2821 foreach (uint localID in m_lastColliders)
2420 foreach (uint localID in m_lastColliders) 2822 {
2421 {
2422 if (!thisHitColliders.Contains(localID))
2423 endedColliders.Add(localID); 2823 endedColliders.Add(localID);
2824 }
2825 m_lastColliders.Clear();
2424 } 2826 }
2425 2827
2426 //add the items that started colliding this time to the last colliders list. 2828 else
2427 foreach (uint localID in startedColliders) 2829 {
2428 m_lastColliders.Add(localID); 2830 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
2429 2831
2430 // remove things that ended colliding from the last colliders list 2832 // calculate things that started colliding this time
2431 foreach (uint localID in endedColliders) 2833 // and build up list of colliders this time
2432 m_lastColliders.Remove(localID); 2834 if (!VolumeDetectActive && CollisionSoundType >= 0)
2835 {
2836 CollisionForSoundInfo soundinfo;
2837 ContactPoint curcontact;
2433 2838
2434 // play the sound. 2839 foreach (uint id in collissionswith.Keys)
2435 if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) 2840 {
2436 { 2841 thisHitColliders.Add(id);
2437 ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); 2842 if (!m_lastColliders.Contains(id))
2438 if (soundModule != null) 2843 {
2844 startedColliders.Add(id);
2845
2846 curcontact = collissionswith[id];
2847 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
2848 {
2849 soundinfo = new CollisionForSoundInfo();
2850 soundinfo.colliderID = id;
2851 soundinfo.position = curcontact.Position;
2852 soundinfo.relativeVel = curcontact.RelativeSpeed;
2853 soundinfolist.Add(soundinfo);
2854 }
2855 }
2856 }
2857 }
2858 else
2859 {
2860 foreach (uint id in collissionswith.Keys)
2861 {
2862 thisHitColliders.Add(id);
2863 if (!m_lastColliders.Contains(id))
2864 startedColliders.Add(id);
2865 }
2866 }
2867
2868 // calculate things that ended colliding
2869 foreach (uint localID in m_lastColliders)
2439 { 2870 {
2440 soundModule.SendSound(UUID, CollisionSound, 2871 if (!thisHitColliders.Contains(localID))
2441 CollisionSoundVolume, true, (byte)0, 0, false, 2872 endedColliders.Add(localID);
2442 false);
2443 } 2873 }
2874
2875 //add the items that started colliding this time to the last colliders list.
2876 foreach (uint localID in startedColliders)
2877 m_lastColliders.Add(localID);
2878
2879 // remove things that ended colliding from the last colliders list
2880 foreach (uint localID in endedColliders)
2881 m_lastColliders.Remove(localID);
2882
2883 // play sounds.
2884 if (soundinfolist.Count > 0)
2885 CollisionSounds.PartCollisionSound(this, soundinfolist);
2444 } 2886 }
2445 2887
2446 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); 2888 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
2447 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); 2889 if (!VolumeDetectActive)
2890 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
2448 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); 2891 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
2449 2892
2450 if (startedColliders.Contains(0)) 2893 if (startedColliders.Contains(0))
2451 { 2894 SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
2452 if (m_lastColliders.Contains(0)) 2895 if (m_lastColliders.Contains(0))
2453 SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding); 2896 SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding);
2454 else
2455 SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
2456 }
2457 if (endedColliders.Contains(0)) 2897 if (endedColliders.Contains(0))
2458 SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); 2898 SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd);
2459 } 2899 }
2460 2900
2901 // The Collision sounds code calls this
2902 public void SendCollisionSound(UUID soundID, double volume, Vector3 position)
2903 {
2904 if (soundID == UUID.Zero)
2905 return;
2906
2907 ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>();
2908 if (soundModule == null)
2909 return;
2910
2911 if (volume > 1)
2912 volume = 1;
2913 if (volume < 0)
2914 volume = 0;
2915
2916 int now = Util.EnvironmentTickCount();
2917 if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200)
2918 return;
2919
2920 LastColSoundSentTime = now;
2921
2922 UUID ownerID = OwnerID;
2923 UUID objectID = ParentGroup.RootPart.UUID;
2924 UUID parentID = ParentGroup.UUID;
2925 ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
2926
2927 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 );
2928 }
2929
2461 public void PhysicsOutOfBounds(Vector3 pos) 2930 public void PhysicsOutOfBounds(Vector3 pos)
2462 { 2931 {
2463 // Note: This is only being called on the root prim at this time. 2932 // Note: This is only being called on the root prim at this time.
@@ -2479,9 +2948,9 @@ namespace OpenSim.Region.Framework.Scenes
2479 Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); 2948 Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0);
2480 2949
2481 if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) 2950 if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N)
2482 | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) 2951 || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S)
2483 | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) 2952 || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E)
2484 | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) 2953 || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W))
2485 { 2954 {
2486 ParentGroup.AbsolutePosition = newpos; 2955 ParentGroup.AbsolutePosition = newpos;
2487 return; 2956 return;
@@ -2766,6 +3235,14 @@ namespace OpenSim.Region.Framework.Scenes
2766 if (ParentGroup == null) 3235 if (ParentGroup == null)
2767 return; 3236 return;
2768 3237
3238 // Update the "last" values
3239 m_lastPosition = OffsetPosition;
3240 m_lastRotation = RotationOffset;
3241 m_lastVelocity = Velocity;
3242 m_lastAcceleration = Acceleration;
3243 m_lastAngularVelocity = AngularVelocity;
3244 m_lastUpdateSentTime = Environment.TickCount;
3245
2769 ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) 3246 ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
2770 { 3247 {
2771 SendFullUpdate(avatar.ControllingClient); 3248 SendFullUpdate(avatar.ControllingClient);
@@ -2824,8 +3301,8 @@ namespace OpenSim.Region.Framework.Scenes
2824 { 3301 {
2825 const float ROTATION_TOLERANCE = 0.01f; 3302 const float ROTATION_TOLERANCE = 0.01f;
2826 const float VELOCITY_TOLERANCE = 0.001f; 3303 const float VELOCITY_TOLERANCE = 0.001f;
2827 const float POSITION_TOLERANCE = 0.05f; 3304 const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary
2828 const int TIME_MS_TOLERANCE = 3000; 3305 const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds.
2829 3306
2830 switch (UpdateFlag) 3307 switch (UpdateFlag)
2831 { 3308 {
@@ -2839,17 +3316,10 @@ namespace OpenSim.Region.Framework.Scenes
2839 Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) || 3316 Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) ||
2840 !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) || 3317 !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) ||
2841 !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || 3318 !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
2842 Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) 3319 Environment.TickCount - m_lastUpdateSentTime > TIME_MS_TOLERANCE)
2843 { 3320 {
2844 SendTerseUpdateToAllClients(); 3321 SendTerseUpdateToAllClients();
2845 3322
2846 // Update the "last" values
2847 m_lastPosition = OffsetPosition;
2848 m_lastRotation = RotationOffset;
2849 m_lastVelocity = Velocity;
2850 m_lastAcceleration = Acceleration;
2851 m_lastAngularVelocity = AngularVelocity;
2852 m_lastTerseSent = Environment.TickCount;
2853 } 3323 }
2854 break; 3324 break;
2855 } 3325 }
@@ -2867,6 +3337,17 @@ namespace OpenSim.Region.Framework.Scenes
2867 /// </summary> 3337 /// </summary>
2868 public void SendTerseUpdateToAllClients() 3338 public void SendTerseUpdateToAllClients()
2869 { 3339 {
3340 if (ParentGroup == null || ParentGroup.Scene == null)
3341 return;
3342
3343 // Update the "last" values
3344 m_lastPosition = OffsetPosition;
3345 m_lastRotation = RotationOffset;
3346 m_lastVelocity = Velocity;
3347 m_lastAcceleration = Acceleration;
3348 m_lastAngularVelocity = AngularVelocity;
3349 m_lastUpdateSentTime = Environment.TickCount;
3350
2870 ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) 3351 ParentGroup.Scene.ForEachClient(delegate(IClientAPI client)
2871 { 3352 {
2872 SendTerseUpdateToClient(client); 3353 SendTerseUpdateToClient(client);
@@ -2890,10 +3371,13 @@ namespace OpenSim.Region.Framework.Scenes
2890 3371
2891 public void SetBuoyancy(float fvalue) 3372 public void SetBuoyancy(float fvalue)
2892 { 3373 {
2893 PhysicsActor pa = PhysActor; 3374 Buoyancy = fvalue;
2894 3375/*
2895 if (pa != null) 3376 if (PhysActor != null)
2896 pa.Buoyancy = fvalue; 3377 {
3378 PhysActor.Buoyancy = fvalue;
3379 }
3380 */
2897 } 3381 }
2898 3382
2899 public void SetDieAtEdge(bool p) 3383 public void SetDieAtEdge(bool p)
@@ -2909,47 +3393,111 @@ namespace OpenSim.Region.Framework.Scenes
2909 PhysicsActor pa = PhysActor; 3393 PhysicsActor pa = PhysActor;
2910 3394
2911 if (pa != null) 3395 if (pa != null)
2912 pa.FloatOnWater = floatYN == 1; 3396 pa.FloatOnWater = (floatYN == 1);
2913 } 3397 }
2914 3398
2915 public void SetForce(Vector3 force) 3399 public void SetForce(Vector3 force)
2916 { 3400 {
2917 PhysicsActor pa = PhysActor; 3401 Force = force;
3402 }
2918 3403
2919 if (pa != null) 3404 public SOPVehicle VehicleParams
2920 pa.Force = force; 3405 {
3406 get
3407 {
3408 return m_vehicleParams;
3409 }
3410 set
3411 {
3412 m_vehicleParams = value;
3413 }
3414 }
3415
3416
3417 public int VehicleType
3418 {
3419 get
3420 {
3421 if (m_vehicleParams == null)
3422 return (int)Vehicle.TYPE_NONE;
3423 else
3424 return (int)m_vehicleParams.Type;
3425 }
3426 set
3427 {
3428 SetVehicleType(value);
3429 }
2921 } 3430 }
2922 3431
2923 public void SetVehicleType(int type) 3432 public void SetVehicleType(int type)
2924 { 3433 {
2925 PhysicsActor pa = PhysActor; 3434 m_vehicleParams = null;
3435
3436 if (type == (int)Vehicle.TYPE_NONE)
3437 {
3438 if (_parentID ==0 && PhysActor != null)
3439 PhysActor.VehicleType = (int)Vehicle.TYPE_NONE;
3440 return;
3441 }
3442 m_vehicleParams = new SOPVehicle();
3443 m_vehicleParams.ProcessTypeChange((Vehicle)type);
3444 {
3445 if (_parentID ==0 && PhysActor != null)
3446 PhysActor.VehicleType = type;
3447 return;
3448 }
3449 }
2926 3450
2927 if (pa != null) 3451 public void SetVehicleFlags(int param, bool remove)
2928 pa.VehicleType = type; 3452 {
3453 if (m_vehicleParams == null)
3454 return;
3455
3456 m_vehicleParams.ProcessVehicleFlags(param, remove);
3457
3458 if (_parentID ==0 && PhysActor != null)
3459 {
3460 PhysActor.VehicleFlags(param, remove);
3461 }
2929 } 3462 }
2930 3463
2931 public void SetVehicleFloatParam(int param, float value) 3464 public void SetVehicleFloatParam(int param, float value)
2932 { 3465 {
2933 PhysicsActor pa = PhysActor; 3466 if (m_vehicleParams == null)
3467 return;
2934 3468
2935 if (pa != null) 3469 m_vehicleParams.ProcessFloatVehicleParam((Vehicle)param, value);
2936 pa.VehicleFloatParam(param, value); 3470
3471 if (_parentID == 0 && PhysActor != null)
3472 {
3473 PhysActor.VehicleFloatParam(param, value);
3474 }
2937 } 3475 }
2938 3476
2939 public void SetVehicleVectorParam(int param, Vector3 value) 3477 public void SetVehicleVectorParam(int param, Vector3 value)
2940 { 3478 {
2941 PhysicsActor pa = PhysActor; 3479 if (m_vehicleParams == null)
3480 return;
2942 3481
2943 if (pa != null) 3482 m_vehicleParams.ProcessVectorVehicleParam((Vehicle)param, value);
2944 pa.VehicleVectorParam(param, value); 3483
3484 if (_parentID == 0 && PhysActor != null)
3485 {
3486 PhysActor.VehicleVectorParam(param, value);
3487 }
2945 } 3488 }
2946 3489
2947 public void SetVehicleRotationParam(int param, Quaternion rotation) 3490 public void SetVehicleRotationParam(int param, Quaternion rotation)
2948 { 3491 {
2949 PhysicsActor pa = PhysActor; 3492 if (m_vehicleParams == null)
3493 return;
2950 3494
2951 if (pa != null) 3495 m_vehicleParams.ProcessRotationVehicleParam((Vehicle)param, rotation);
2952 pa.VehicleRotationParam(param, rotation); 3496
3497 if (_parentID == 0 && PhysActor != null)
3498 {
3499 PhysActor.VehicleRotationParam(param, rotation);
3500 }
2953 } 3501 }
2954 3502
2955 /// <summary> 3503 /// <summary>
@@ -3150,14 +3698,6 @@ namespace OpenSim.Region.Framework.Scenes
3150 hasProfileCut = hasDimple; // is it the same thing? 3698 hasProfileCut = hasDimple; // is it the same thing?
3151 } 3699 }
3152 3700
3153 public void SetVehicleFlags(int param, bool remove)
3154 {
3155 PhysicsActor pa = PhysActor;
3156
3157 if (pa != null)
3158 pa.VehicleFlags(param, remove);
3159 }
3160
3161 public void SetGroup(UUID groupID, IClientAPI client) 3701 public void SetGroup(UUID groupID, IClientAPI client)
3162 { 3702 {
3163 // Scene.AddNewPrims() calls with client == null so can't use this. 3703 // Scene.AddNewPrims() calls with client == null so can't use this.
@@ -3261,71 +3801,20 @@ namespace OpenSim.Region.Framework.Scenes
3261 { 3801 {
3262 ParentGroup.stopMoveToTarget(); 3802 ParentGroup.stopMoveToTarget();
3263 3803
3264 ParentGroup.ScheduleGroupForTerseUpdate(); 3804// ParentGroup.ScheduleGroupForTerseUpdate();
3265 //ParentGroup.ScheduleGroupForFullUpdate(); 3805 //ParentGroup.ScheduleGroupForFullUpdate();
3266 } 3806 }
3267 3807
3268 public void StoreUndoState() 3808 public void StoreUndoState(ObjectChangeType change)
3269 { 3809 {
3270 StoreUndoState(false); 3810 if (m_UndoRedo == null)
3271 } 3811 m_UndoRedo = new UndoRedoState(5);
3272 3812
3273 public void StoreUndoState(bool forGroup) 3813 lock (m_UndoRedo)
3274 {
3275 if (ParentGroup == null || ParentGroup.Scene == null)
3276 return;
3277
3278 if (Undoing)
3279 {
3280// m_log.DebugFormat(
3281// "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId);
3282 return;
3283 }
3284
3285 if (IgnoreUndoUpdate)
3286 {
3287// m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId);
3288 return;
3289 }
3290
3291 lock (m_undo)
3292 { 3814 {
3293 if (m_undo.Count > 0) 3815 if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended
3294 { 3816 {
3295 UndoState last = m_undo[m_undo.Count - 1]; 3817 m_UndoRedo.StoreUndo(this, change);
3296 if (last != null)
3297 {
3298 // TODO: May need to fix for group comparison
3299 if (last.Compare(this))
3300 {
3301// m_log.DebugFormat(
3302// "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}",
3303// Name, LocalId, m_undo.Count);
3304
3305 return;
3306 }
3307 }
3308 }
3309
3310// m_log.DebugFormat(
3311// "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}",
3312// Name, LocalId, forGroup, m_undo.Count);
3313
3314 if (ParentGroup.Scene.MaxUndoCount > 0)
3315 {
3316 UndoState nUndo = new UndoState(this, forGroup);
3317
3318 m_undo.Add(nUndo);
3319
3320 if (m_undo.Count > ParentGroup.Scene.MaxUndoCount)
3321 m_undo.RemoveAt(0);
3322
3323 if (m_redo.Count > 0)
3324 m_redo.Clear();
3325
3326// m_log.DebugFormat(
3327// "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}",
3328// Name, LocalId, forGroup, m_undo.Count);
3329 } 3818 }
3330 } 3819 }
3331 } 3820 }
@@ -3337,88 +3826,46 @@ namespace OpenSim.Region.Framework.Scenes
3337 { 3826 {
3338 get 3827 get
3339 { 3828 {
3340 lock (m_undo) 3829 if (m_UndoRedo == null)
3341 return m_undo.Count; 3830 return 0;
3831 return m_UndoRedo.Count;
3342 } 3832 }
3343 } 3833 }
3344 3834
3345 public void Undo() 3835 public void Undo()
3346 { 3836 {
3347 lock (m_undo) 3837 if (m_UndoRedo == null || Undoing || ParentGroup == null)
3348 { 3838 return;
3349// m_log.DebugFormat(
3350// "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}",
3351// Name, LocalId, m_undo.Count);
3352
3353 if (m_undo.Count > 0)
3354 {
3355 UndoState goback = m_undo[m_undo.Count - 1];
3356 m_undo.RemoveAt(m_undo.Count - 1);
3357
3358 UndoState nUndo = null;
3359
3360 if (ParentGroup.Scene.MaxUndoCount > 0)
3361 {
3362 nUndo = new UndoState(this, goback.ForGroup);
3363 }
3364
3365 goback.PlaybackState(this);
3366
3367 if (nUndo != null)
3368 {
3369 m_redo.Add(nUndo);
3370
3371 if (m_redo.Count > ParentGroup.Scene.MaxUndoCount)
3372 m_redo.RemoveAt(0);
3373 }
3374 }
3375 3839
3376// m_log.DebugFormat( 3840 lock (m_UndoRedo)
3377// "[SCENE OBJECT PART]: Handled undo request for {0} {1}, stack size now {2}", 3841 {
3378// Name, LocalId, m_undo.Count); 3842 Undoing = true;
3843 m_UndoRedo.Undo(this);
3844 Undoing = false;
3379 } 3845 }
3380 } 3846 }
3381 3847
3382 public void Redo() 3848 public void Redo()
3383 { 3849 {
3384 lock (m_undo) 3850 if (m_UndoRedo == null || Undoing || ParentGroup == null)
3385 { 3851 return;
3386// m_log.DebugFormat(
3387// "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}",
3388// Name, LocalId, m_redo.Count);
3389
3390 if (m_redo.Count > 0)
3391 {
3392 UndoState gofwd = m_redo[m_redo.Count - 1];
3393 m_redo.RemoveAt(m_redo.Count - 1);
3394
3395 if (ParentGroup.Scene.MaxUndoCount > 0)
3396 {
3397 UndoState nUndo = new UndoState(this, gofwd.ForGroup);
3398
3399 m_undo.Add(nUndo);
3400
3401 if (m_undo.Count > ParentGroup.Scene.MaxUndoCount)
3402 m_undo.RemoveAt(0);
3403 }
3404
3405 gofwd.PlayfwdState(this);
3406 3852
3407// m_log.DebugFormat( 3853 lock (m_UndoRedo)
3408// "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}", 3854 {
3409// Name, LocalId, m_redo.Count); 3855 Undoing = true;
3410 } 3856 m_UndoRedo.Redo(this);
3857 Undoing = false;
3411 } 3858 }
3412 } 3859 }
3413 3860
3414 public void ClearUndoState() 3861 public void ClearUndoState()
3415 { 3862 {
3416// m_log.DebugFormat("[SCENE OBJECT PART]: Clearing undo and redo stacks in {0} {1}", Name, LocalId); 3863 if (m_UndoRedo == null || Undoing)
3864 return;
3417 3865
3418 lock (m_undo) 3866 lock (m_UndoRedo)
3419 { 3867 {
3420 m_undo.Clear(); 3868 m_UndoRedo.Clear();
3421 m_redo.Clear();
3422 } 3869 }
3423 } 3870 }
3424 3871
@@ -3969,7 +4416,7 @@ namespace OpenSim.Region.Framework.Scenes
3969 if (god) 4416 if (god)
3970 { 4417 {
3971 BaseMask = ApplyMask(BaseMask, set, mask); 4418 BaseMask = ApplyMask(BaseMask, set, mask);
3972 Inventory.ApplyGodPermissions(_baseMask); 4419 Inventory.ApplyGodPermissions(BaseMask);
3973 } 4420 }
3974 4421
3975 break; 4422 break;
@@ -4000,7 +4447,7 @@ namespace OpenSim.Region.Framework.Scenes
4000 } 4447 }
4001 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) & 4448 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) &
4002 baseMask; 4449 baseMask;
4003 // Prevent the client from creating no mod, no copy 4450 // Prevent the client from creating no copy, no transfer
4004 // objects 4451 // objects
4005 if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0) 4452 if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0)
4006 NextOwnerMask |= (uint)PermissionMask.Transfer; 4453 NextOwnerMask |= (uint)PermissionMask.Transfer;
@@ -4018,20 +4465,20 @@ namespace OpenSim.Region.Framework.Scenes
4018 { 4465 {
4019 bool update = false; 4466 bool update = false;
4020 4467
4021 if (BaseMask != source.BaseMask || 4468 uint prevOwnerMask = OwnerMask;
4022 OwnerMask != source.OwnerMask || 4469 uint prevGroupMask = GroupMask;
4023 GroupMask != source.GroupMask || 4470 uint prevEveryoneMask = EveryoneMask;
4024 EveryoneMask != source.EveryoneMask || 4471 uint prevNextOwnerMask = NextOwnerMask;
4025 NextOwnerMask != source.NextOwnerMask)
4026 update = true;
4027 4472
4028 BaseMask = source.BaseMask; 4473 OwnerMask = source.OwnerMask & BaseMask;
4029 OwnerMask = source.OwnerMask; 4474 GroupMask = source.GroupMask & BaseMask;
4030 GroupMask = source.GroupMask; 4475 EveryoneMask = source.EveryoneMask & BaseMask;
4031 EveryoneMask = source.EveryoneMask; 4476 NextOwnerMask = source.NextOwnerMask & BaseMask;
4032 NextOwnerMask = source.NextOwnerMask;
4033 4477
4034 if (update) 4478 if (OwnerMask != prevOwnerMask ||
4479 GroupMask != prevGroupMask ||
4480 EveryoneMask != prevEveryoneMask ||
4481 NextOwnerMask != prevNextOwnerMask)
4035 SendFullUpdateToAllClients(); 4482 SendFullUpdateToAllClients();
4036 } 4483 }
4037 4484
@@ -4082,6 +4529,7 @@ namespace OpenSim.Region.Framework.Scenes
4082 } 4529 }
4083 } 4530 }
4084 4531
4532
4085 public void UpdateExtraPhysics(ExtraPhysicsData physdata) 4533 public void UpdateExtraPhysics(ExtraPhysicsData physdata)
4086 { 4534 {
4087 if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null) 4535 if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null)
@@ -4109,7 +4557,7 @@ namespace OpenSim.Region.Framework.Scenes
4109 /// <param name="SetTemporary"></param> 4557 /// <param name="SetTemporary"></param>
4110 /// <param name="SetPhantom"></param> 4558 /// <param name="SetPhantom"></param>
4111 /// <param name="SetVD"></param> 4559 /// <param name="SetVD"></param>
4112 public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD) 4560 public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD, bool building)
4113 { 4561 {
4114 bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); 4562 bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0);
4115 bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); 4563 bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0);
@@ -4119,116 +4567,98 @@ namespace OpenSim.Region.Framework.Scenes
4119 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) 4567 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD))
4120 return; 4568 return;
4121 4569
4122 PhysicsActor pa = PhysActor; 4570 VolumeDetectActive = SetVD;
4123
4124 // Special cases for VD. VD can only be called from a script
4125 // and can't be combined with changes to other states. So we can rely
4126 // that...
4127 // ... if VD is changed, all others are not.
4128 // ... if one of the others is changed, VD is not.
4129 if (SetVD) // VD is active, special logic applies
4130 {
4131 // State machine logic for VolumeDetect
4132 // More logic below
4133 bool phanReset = (SetPhantom != wasPhantom) && !SetPhantom;
4134
4135 if (phanReset) // Phantom changes from on to off switch VD off too
4136 {
4137 SetVD = false; // Switch it of for the course of this routine
4138 VolumeDetectActive = false; // and also permanently
4139
4140 if (pa != null)
4141 pa.SetVolumeDetect(0); // Let physics know about it too
4142 }
4143 else
4144 {
4145 // If volumedetect is active we don't want phantom to be applied.
4146 // If this is a new call to VD out of the state "phantom"
4147 // this will also cause the prim to be visible to physics
4148 SetPhantom = false;
4149 }
4150 }
4151 4571
4152 if (UsePhysics && IsJoint()) 4572 // volume detector implies phantom
4153 { 4573 if (VolumeDetectActive)
4154 SetPhantom = true; 4574 SetPhantom = true;
4155 }
4156 4575
4157 if (UsePhysics) 4576 if (UsePhysics)
4158 {
4159 AddFlag(PrimFlags.Physics); 4577 AddFlag(PrimFlags.Physics);
4160 if (!wasUsingPhysics)
4161 {
4162 DoPhysicsPropertyUpdate(UsePhysics, false);
4163 }
4164 }
4165 else 4578 else
4166 {
4167 RemFlag(PrimFlags.Physics); 4579 RemFlag(PrimFlags.Physics);
4168 if (wasUsingPhysics)
4169 {
4170 DoPhysicsPropertyUpdate(UsePhysics, false);
4171 }
4172 }
4173 4580
4174 if (SetPhantom 4581 if (SetPhantom)
4175 || ParentGroup.IsAttachment
4176 || PhysicsShapeType == (byte)PhysShapeType.none
4177 || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints
4178 {
4179 AddFlag(PrimFlags.Phantom); 4582 AddFlag(PrimFlags.Phantom);
4583 else
4584 RemFlag(PrimFlags.Phantom);
4180 4585
4181 if (PhysActor != null) 4586 if (SetTemporary)
4587 AddFlag(PrimFlags.TemporaryOnRez);
4588 else
4589 RemFlag(PrimFlags.TemporaryOnRez);
4590
4591
4592 if (ParentGroup.Scene == null)
4593 return;
4594
4595 PhysicsActor pa = PhysActor;
4596
4597 if (pa != null && building && pa.Building != building)
4598 pa.Building = building;
4599
4600 if ((SetPhantom && !UsePhysics && !SetVD) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none
4601 || (Shape.PathCurve == (byte)Extrusion.Flexible))
4602 {
4603 if (pa != null)
4182 { 4604 {
4605 if(wasUsingPhysics)
4606 ParentGroup.Scene.RemovePhysicalPrim(1);
4183 RemoveFromPhysics(); 4607 RemoveFromPhysics();
4184 pa = null;
4185 } 4608 }
4609
4610 Velocity = new Vector3(0, 0, 0);
4611 Acceleration = new Vector3(0, 0, 0);
4612 if (ParentGroup.RootPart == this)
4613 AngularVelocity = new Vector3(0, 0, 0);
4186 } 4614 }
4187 else // Not phantom 4615
4616 else
4188 { 4617 {
4189 RemFlag(PrimFlags.Phantom); 4618 if (ParentGroup.Scene.CollidablePrims)
4190
4191 if (ParentGroup.Scene == null)
4192 return;
4193
4194 if (ParentGroup.Scene.CollidablePrims && pa == null)
4195 { 4619 {
4196 AddToPhysics(UsePhysics, SetPhantom, false); 4620 if (pa == null)
4197 pa = PhysActor;
4198
4199
4200 if (pa != null)
4201 { 4621 {
4202 pa.SetMaterial(Material); 4622 AddToPhysics(UsePhysics, SetPhantom, building, false);
4203 DoPhysicsPropertyUpdate(UsePhysics, true); 4623 pa = PhysActor;
4204 4624/*
4205 if ( 4625 if (pa != null)
4206 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4207 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4208 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4209 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4210 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4211 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4212 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
4213 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4214 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4215 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4216 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4217 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4218 (CollisionSound != UUID.Zero)
4219 )
4220 { 4626 {
4221 pa.OnCollisionUpdate += PhysicsCollision; 4627 if (
4222 pa.SubscribeEvents(1000); 4628// ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4629// ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4630// ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4631// ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4632// ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4633// ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4634 ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) ||
4635 ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) ||
4636 (CollisionSound != UUID.Zero)
4637 )
4638 {
4639 pa.OnCollisionUpdate += PhysicsCollision;
4640 pa.SubscribeEvents(1000);
4641 }
4223 } 4642 }
4643*/
4224 } 4644 }
4225 } 4645 else // it already has a physical representation
4226 else // it already has a physical representation 4646 {
4227 { 4647 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status.
4228 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim 4648/* moved into DoPhysicsPropertyUpdate
4229 } 4649 if(VolumeDetectActive)
4230 } 4650 pa.SetVolumeDetect(1);
4651 else
4652 pa.SetVolumeDetect(0);
4653*/
4231 4654
4655 if (pa.Building != building)
4656 pa.Building = building;
4657 }
4658
4659 UpdatePhysicsSubscribedEvents();
4660 }
4661 }
4232 if (SetVD) 4662 if (SetVD)
4233 { 4663 {
4234 // If the above logic worked (this is urgent candidate to unit tests!) 4664 // If the above logic worked (this is urgent candidate to unit tests!)
@@ -4242,6 +4672,7 @@ namespace OpenSim.Region.Framework.Scenes
4242 AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active 4672 AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active
4243 VolumeDetectActive = true; 4673 VolumeDetectActive = true;
4244 } 4674 }
4675 // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
4245 } 4676 }
4246 else if (SetVD != wasVD) 4677 else if (SetVD != wasVD)
4247 { 4678 {
@@ -4253,61 +4684,51 @@ namespace OpenSim.Region.Framework.Scenes
4253 RemFlag(PrimFlags.Phantom); 4684 RemFlag(PrimFlags.Phantom);
4254 VolumeDetectActive = false; 4685 VolumeDetectActive = false;
4255 } 4686 }
4256 4687 // and last in case we have a new actor and not building
4257 if (SetTemporary)
4258 {
4259 AddFlag(PrimFlags.TemporaryOnRez);
4260 }
4261 else
4262 {
4263 RemFlag(PrimFlags.TemporaryOnRez);
4264 }
4265
4266 // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
4267 4688
4268 if (ParentGroup != null) 4689 if (ParentGroup != null)
4269 { 4690 {
4270 ParentGroup.HasGroupChanged = true; 4691 ParentGroup.HasGroupChanged = true;
4271 ScheduleFullUpdate(); 4692 ScheduleFullUpdate();
4272 } 4693 }
4273 4694
4274// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); 4695// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
4275 } 4696 }
4276 4697
4277 /// <summary> 4698 /// <summary>
4278 /// Adds this part to the physics scene. 4699 /// Adds this part to the physics scene.
4700 /// and sets the PhysActor property
4279 /// </summary> 4701 /// </summary>
4280 /// <remarks>This method also sets the PhysActor property.</remarks> 4702 /// <param name="isPhysical">Add this prim as physical.</param>
4281 /// <param name="rigidBody">Add this prim with a rigid body.</param> 4703 /// <param name="isPhantom">Add this prim as phantom.</param>
4282 /// <returns> 4704 /// <param name="building">tells physics to delay full construction of object</param>
4283 /// The physics actor. null if there was a failure. 4705 /// <param name="applyDynamics">applies velocities, force and torque</param>
4284 /// </returns> 4706 private void AddToPhysics(bool isPhysical, bool isPhantom, bool building, bool applyDynamics)
4285 private void AddToPhysics(bool isPhysical, bool isPhantom, bool applyDynamics) 4707 {
4286 {
4287 PhysicsActor pa; 4708 PhysicsActor pa;
4288 4709
4289 Vector3 velocity = Velocity; 4710 Vector3 velocity = Velocity;
4290 Vector3 rotationalVelocity = AngularVelocity;; 4711 Vector3 rotationalVelocity = AngularVelocity;;
4291 4712
4292 try 4713 try
4293 { 4714 {
4294 pa = ParentGroup.Scene.PhysicsScene.AddPrimShape( 4715 pa = ParentGroup.Scene.PhysicsScene.AddPrimShape(
4295 string.Format("{0}/{1}", Name, UUID), 4716 string.Format("{0}/{1}", Name, UUID),
4296 Shape, 4717 Shape,
4297 AbsolutePosition, 4718 AbsolutePosition,
4298 Scale, 4719 Scale,
4299 GetWorldRotation(), 4720 GetWorldRotation(),
4300 isPhysical, 4721 isPhysical,
4301 isPhantom, 4722 isPhantom,
4302 PhysicsShapeType, 4723 PhysicsShapeType,
4303 m_localId); 4724 m_localId);
4304 } 4725 }
4305 catch (Exception e) 4726 catch (Exception e)
4306 { 4727 {
4307 m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom. e={1}", m_uuid, e); 4728 m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom. e={1}", m_uuid, e);
4308 pa = null; 4729 pa = null;
4309 } 4730 }
4310 4731
4311 if (pa != null) 4732 if (pa != null)
4312 { 4733 {
4313 pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info 4734 pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
@@ -4320,11 +4741,21 @@ namespace OpenSim.Region.Framework.Scenes
4320 4741
4321 if (VolumeDetectActive) // change if not the default only 4742 if (VolumeDetectActive) // change if not the default only
4322 pa.SetVolumeDetect(1); 4743 pa.SetVolumeDetect(1);
4744
4745 if (m_vehicleParams != null && LocalId == ParentGroup.RootPart.LocalId)
4746 m_vehicleParams.SetVehicle(pa);
4747
4323 // we are going to tell rest of code about physics so better have this here 4748 // we are going to tell rest of code about physics so better have this here
4324 PhysActor = pa; 4749 PhysActor = pa;
4325 4750
4751 // DoPhysicsPropertyUpdate(isPhysical, true);
4752 // lets expand it here just with what it really needs to do
4753
4326 if (isPhysical) 4754 if (isPhysical)
4327 { 4755 {
4756 if (ParentGroup.RootPart.KeyframeMotion != null)
4757 ParentGroup.RootPart.KeyframeMotion.Stop();
4758 ParentGroup.RootPart.KeyframeMotion = null;
4328 ParentGroup.Scene.AddPhysicalPrim(1); 4759 ParentGroup.Scene.AddPhysicalPrim(1);
4329 4760
4330 pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; 4761 pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
@@ -4341,19 +4772,34 @@ namespace OpenSim.Region.Framework.Scenes
4341 } 4772 }
4342 } 4773 }
4343 4774
4344 if (applyDynamics) 4775 if (applyDynamics)
4345 // do independent of isphysical so parameters get setted (at least some) 4776 // do independent of isphysical so parameters get setted (at least some)
4346 { 4777 {
4347 Velocity = velocity; 4778 Velocity = velocity;
4348 AngularVelocity = rotationalVelocity; 4779 AngularVelocity = rotationalVelocity;
4349// pa.Velocity = velocity; 4780// pa.Velocity = velocity;
4350 pa.RotationalVelocity = rotationalVelocity; 4781 pa.RotationalVelocity = rotationalVelocity;
4782
4783 // if not vehicle and root part apply force and torque
4784 if ((m_vehicleParams == null || m_vehicleParams.Type == Vehicle.TYPE_NONE)
4785 && LocalId == ParentGroup.RootPart.LocalId)
4786 {
4787 pa.Force = Force;
4788 pa.Torque = Torque;
4789 }
4351 } 4790 }
4352 4791
4353 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); 4792// if (Shape.SculptEntry)
4793// CheckSculptAndLoad();
4794// else
4795 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
4796
4797 if (!building)
4798 pa.Building = false;
4354 } 4799 }
4355 4800
4356 PhysActor = pa; 4801 PhysActor = pa;
4802
4357 ParentGroup.Scene.EventManager.TriggerObjectAddedToPhysicalScene(this); 4803 ParentGroup.Scene.EventManager.TriggerObjectAddedToPhysicalScene(this);
4358 } 4804 }
4359 4805
@@ -4362,13 +4808,21 @@ namespace OpenSim.Region.Framework.Scenes
4362 /// </summary> 4808 /// </summary>
4363 /// <remarks> 4809 /// <remarks>
4364 /// This isn't the same as turning off physical, since even without being physical the prim has a physics 4810 /// This isn't the same as turning off physical, since even without being physical the prim has a physics
4365 /// representation for collision detection. Rather, this would be used in situations such as making a prim 4811 /// representation for collision detection.
4366 /// phantom.
4367 /// </remarks> 4812 /// </remarks>
4368 public void RemoveFromPhysics() 4813 public void RemoveFromPhysics()
4369 { 4814 {
4370 ParentGroup.Scene.EventManager.TriggerObjectRemovedFromPhysicalScene(this); 4815 PhysicsActor pa = PhysActor;
4371 ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); 4816 if (pa != null)
4817 {
4818 pa.OnCollisionUpdate -= PhysicsCollision;
4819 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
4820 pa.OnOutOfBounds -= PhysicsOutOfBounds;
4821
4822 ParentGroup.Scene.PhysicsScene.RemovePrim(pa);
4823
4824 ParentGroup.Scene.EventManager.TriggerObjectRemovedFromPhysicalScene(this);
4825 }
4372 PhysActor = null; 4826 PhysActor = null;
4373 } 4827 }
4374 4828
@@ -4500,6 +4954,8 @@ namespace OpenSim.Region.Framework.Scenes
4500 { 4954 {
4501// m_log.DebugFormat("Processing CheckSculptAndLoad for {0} {1}", Name, LocalId); 4955// m_log.DebugFormat("Processing CheckSculptAndLoad for {0} {1}", Name, LocalId);
4502 4956
4957 return;
4958
4503 if (ParentGroup.IsDeleted) 4959 if (ParentGroup.IsDeleted)
4504 return; 4960 return;
4505 4961
@@ -4597,6 +5053,44 @@ namespace OpenSim.Region.Framework.Scenes
4597 ScheduleFullUpdate(); 5053 ScheduleFullUpdate();
4598 } 5054 }
4599 5055
5056
5057 private void UpdatePhysicsSubscribedEvents()
5058 {
5059 PhysicsActor pa = PhysActor;
5060 if (pa == null)
5061 return;
5062
5063 pa.OnCollisionUpdate -= PhysicsCollision;
5064
5065 bool hassound = (!VolumeDetectActive && CollisionSoundType >= 0 && ((Flags & PrimFlags.Physics) != 0));
5066
5067 scriptEvents CombinedEvents = AggregateScriptEvents;
5068
5069 // merge with root part
5070 if (ParentGroup != null && ParentGroup.RootPart != null)
5071 CombinedEvents |= ParentGroup.RootPart.AggregateScriptEvents;
5072
5073 // submit to this part case
5074 if (VolumeDetectActive)
5075 CombinedEvents &= PhyscicsVolumeDtcSubsEvents;
5076 else if ((Flags & PrimFlags.Phantom) != 0)
5077 CombinedEvents &= PhyscicsPhantonSubsEvents;
5078 else
5079 CombinedEvents &= PhysicsNeededSubsEvents;
5080
5081 if (hassound || CombinedEvents != 0)
5082 {
5083 // subscribe to physics updates.
5084 pa.OnCollisionUpdate += PhysicsCollision;
5085 pa.SubscribeEvents(50); // 20 reports per second
5086 }
5087 else
5088 {
5089 pa.UnSubscribeEvents();
5090 }
5091 }
5092
5093
4600 public void aggregateScriptEvents() 5094 public void aggregateScriptEvents()
4601 { 5095 {
4602 if (ParentGroup == null || ParentGroup.RootPart == null) 5096 if (ParentGroup == null || ParentGroup.RootPart == null)
@@ -4633,40 +5127,32 @@ namespace OpenSim.Region.Framework.Scenes
4633 { 5127 {
4634 objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; 5128 objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop;
4635 } 5129 }
4636 5130/*
4637 PhysicsActor pa = PhysActor; 5131 PhysicsActor pa = PhysActor;
4638 5132 if (pa != null)
4639 if (
4640 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4641 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4642 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4643 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4644 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4645 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4646 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
4647 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4648 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4649 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4650 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4651 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4652 (CollisionSound != UUID.Zero)
4653 )
4654 { 5133 {
4655 // subscribe to physics updates. 5134 if (
4656 if (pa != null) 5135// ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
5136// ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
5137// ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
5138// ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
5139// ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
5140// ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
5141 ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero)
5142 )
4657 { 5143 {
5144 // subscribe to physics updates.
4658 pa.OnCollisionUpdate += PhysicsCollision; 5145 pa.OnCollisionUpdate += PhysicsCollision;
4659 pa.SubscribeEvents(1000); 5146 pa.SubscribeEvents(1000);
4660 } 5147 }
4661 } 5148 else
4662 else
4663 {
4664 if (pa != null)
4665 { 5149 {
4666 pa.UnSubscribeEvents(); 5150 pa.UnSubscribeEvents();
4667 pa.OnCollisionUpdate -= PhysicsCollision; 5151 pa.OnCollisionUpdate -= PhysicsCollision;
4668 } 5152 }
4669 } 5153 }
5154 */
5155 UpdatePhysicsSubscribedEvents();
4670 5156
4671 //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) 5157 //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
4672 //{ 5158 //{
@@ -4800,6 +5286,18 @@ namespace OpenSim.Region.Framework.Scenes
4800 return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); 5286 return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A));
4801 } 5287 }
4802 5288
5289 public void ResetOwnerChangeFlag()
5290 {
5291 List<UUID> inv = Inventory.GetInventoryList();
5292
5293 foreach (UUID itemID in inv)
5294 {
5295 TaskInventoryItem item = Inventory.GetInventoryItem(itemID);
5296 item.OwnerChanged = false;
5297 Inventory.UpdateInventoryItem(item, false, false);
5298 }
5299 }
5300
4803 /// <summary> 5301 /// <summary>
4804 /// Record an avatar sitting on this part. 5302 /// Record an avatar sitting on this part.
4805 /// </summary> 5303 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 7dba7c8..d04d87b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -49,6 +49,9 @@ namespace OpenSim.Region.Framework.Scenes
49 private string m_inventoryFileName = String.Empty; 49 private string m_inventoryFileName = String.Empty;
50 private byte[] m_inventoryFileData = new byte[0]; 50 private byte[] m_inventoryFileData = new byte[0];
51 private uint m_inventoryFileNameSerial = 0; 51 private uint m_inventoryFileNameSerial = 0;
52 private bool m_inventoryPrivileged = false;
53
54 private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>();
52 55
53 /// <value> 56 /// <value>
54 /// The part to which the inventory belongs. 57 /// The part to which the inventory belongs.
@@ -85,7 +88,9 @@ namespace OpenSim.Region.Framework.Scenes
85 /// </value> 88 /// </value>
86 protected internal TaskInventoryDictionary Items 89 protected internal TaskInventoryDictionary Items
87 { 90 {
88 get { return m_items; } 91 get {
92 return m_items;
93 }
89 set 94 set
90 { 95 {
91 m_items = value; 96 m_items = value;
@@ -134,38 +139,45 @@ namespace OpenSim.Region.Framework.Scenes
134 public void ResetInventoryIDs() 139 public void ResetInventoryIDs()
135 { 140 {
136 if (null == m_part) 141 if (null == m_part)
137 return; 142 m_items.LockItemsForWrite(true);
138 143
139 lock (m_items) 144 if (Items.Count == 0)
140 { 145 {
141 if (0 == m_items.Count) 146 m_items.LockItemsForWrite(false);
142 return; 147 return;
148 }
143 149
144 IList<TaskInventoryItem> items = GetInventoryItems(); 150 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
145 m_items.Clear(); 151 Items.Clear();
146 152
147 foreach (TaskInventoryItem item in items) 153 foreach (TaskInventoryItem item in items)
148 { 154 {
149 item.ResetIDs(m_part.UUID); 155 item.ResetIDs(m_part.UUID);
150 m_items.Add(item.ItemID, item); 156 Items.Add(item.ItemID, item);
151 }
152 } 157 }
158 m_items.LockItemsForWrite(false);
153 } 159 }
154 160
155 public void ResetObjectID() 161 public void ResetObjectID()
156 { 162 {
157 lock (Items) 163 m_items.LockItemsForWrite(true);
164
165 if (Items.Count == 0)
158 { 166 {
159 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 167 m_items.LockItemsForWrite(false);
160 Items.Clear(); 168 return;
161
162 foreach (TaskInventoryItem item in items)
163 {
164 item.ParentPartID = m_part.UUID;
165 item.ParentID = m_part.UUID;
166 Items.Add(item.ItemID, item);
167 }
168 } 169 }
170
171 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
172 Items.Clear();
173
174 foreach (TaskInventoryItem item in items)
175 {
176 item.ParentPartID = m_part.UUID;
177 item.ParentID = m_part.UUID;
178 Items.Add(item.ItemID, item);
179 }
180 m_items.LockItemsForWrite(false);
169 } 181 }
170 182
171 /// <summary> 183 /// <summary>
@@ -174,17 +186,14 @@ namespace OpenSim.Region.Framework.Scenes
174 /// <param name="ownerId"></param> 186 /// <param name="ownerId"></param>
175 public void ChangeInventoryOwner(UUID ownerId) 187 public void ChangeInventoryOwner(UUID ownerId)
176 { 188 {
177 lock (Items) 189 List<TaskInventoryItem> items = GetInventoryItems();
178 { 190
179 if (0 == Items.Count) 191 if (items.Count == 0)
180 { 192 return;
181 return;
182 }
183 }
184 193
194 m_items.LockItemsForWrite(true);
185 HasInventoryChanged = true; 195 HasInventoryChanged = true;
186 m_part.ParentGroup.HasGroupChanged = true; 196 m_part.ParentGroup.HasGroupChanged = true;
187 List<TaskInventoryItem> items = GetInventoryItems();
188 foreach (TaskInventoryItem item in items) 197 foreach (TaskInventoryItem item in items)
189 { 198 {
190 if (ownerId != item.OwnerID) 199 if (ownerId != item.OwnerID)
@@ -195,6 +204,7 @@ namespace OpenSim.Region.Framework.Scenes
195 item.PermsGranter = UUID.Zero; 204 item.PermsGranter = UUID.Zero;
196 item.OwnerChanged = true; 205 item.OwnerChanged = true;
197 } 206 }
207 m_items.LockItemsForWrite(false);
198 } 208 }
199 209
200 /// <summary> 210 /// <summary>
@@ -203,12 +213,11 @@ namespace OpenSim.Region.Framework.Scenes
203 /// <param name="groupID"></param> 213 /// <param name="groupID"></param>
204 public void ChangeInventoryGroup(UUID groupID) 214 public void ChangeInventoryGroup(UUID groupID)
205 { 215 {
206 lock (Items) 216 m_items.LockItemsForWrite(true);
217 if (0 == Items.Count)
207 { 218 {
208 if (0 == Items.Count) 219 m_items.LockItemsForWrite(false);
209 { 220 return;
210 return;
211 }
212 } 221 }
213 222
214 // Don't let this set the HasGroupChanged flag for attachments 223 // Don't let this set the HasGroupChanged flag for attachments
@@ -220,12 +229,15 @@ namespace OpenSim.Region.Framework.Scenes
220 m_part.ParentGroup.HasGroupChanged = true; 229 m_part.ParentGroup.HasGroupChanged = true;
221 } 230 }
222 231
223 List<TaskInventoryItem> items = GetInventoryItems(); 232 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
224 foreach (TaskInventoryItem item in items) 233 foreach (TaskInventoryItem item in items)
225 { 234 {
226 if (groupID != item.GroupID) 235 if (groupID != item.GroupID)
236 {
227 item.GroupID = groupID; 237 item.GroupID = groupID;
238 }
228 } 239 }
240 m_items.LockItemsForWrite(false);
229 } 241 }
230 242
231 private void QueryScriptStates() 243 private void QueryScriptStates()
@@ -233,15 +245,18 @@ namespace OpenSim.Region.Framework.Scenes
233 if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) 245 if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null)
234 return; 246 return;
235 247
236 lock (Items) 248 Items.LockItemsForRead(true);
249 foreach (TaskInventoryItem item in Items.Values)
237 { 250 {
238 foreach (TaskInventoryItem item in Items.Values) 251 if (item.InvType == (int)InventoryType.LSL)
239 { 252 {
240 bool running; 253 bool running;
241 if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running)) 254 if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running))
242 item.ScriptRunning = running; 255 item.ScriptRunning = running;
243 } 256 }
244 } 257 }
258
259 Items.LockItemsForRead(false);
245 } 260 }
246 261
247 public bool TryGetScriptInstanceRunning(UUID itemId, out bool running) 262 public bool TryGetScriptInstanceRunning(UUID itemId, out bool running)
@@ -318,7 +333,10 @@ namespace OpenSim.Region.Framework.Scenes
318 { 333 {
319 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); 334 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
320 foreach (TaskInventoryItem item in scripts) 335 foreach (TaskInventoryItem item in scripts)
336 {
321 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); 337 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
338 m_part.RemoveScriptEvents(item.ItemID);
339 }
322 } 340 }
323 341
324 /// <summary> 342 /// <summary>
@@ -340,7 +358,10 @@ namespace OpenSim.Region.Framework.Scenes
340// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); 358// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
341 359
342 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) 360 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
361 {
362 StoreScriptError(item.ItemID, "no permission");
343 return false; 363 return false;
364 }
344 365
345 m_part.AddFlag(PrimFlags.Scripted); 366 m_part.AddFlag(PrimFlags.Scripted);
346 367
@@ -350,14 +371,13 @@ namespace OpenSim.Region.Framework.Scenes
350 if (stateSource == 2 && // Prim crossing 371 if (stateSource == 2 && // Prim crossing
351 m_part.ParentGroup.Scene.m_trustBinaries) 372 m_part.ParentGroup.Scene.m_trustBinaries)
352 { 373 {
353 lock (m_items) 374 m_items.LockItemsForWrite(true);
354 { 375 m_items[item.ItemID].PermsMask = 0;
355 m_items[item.ItemID].PermsMask = 0; 376 m_items[item.ItemID].PermsGranter = UUID.Zero;
356 m_items[item.ItemID].PermsGranter = UUID.Zero; 377 m_items.LockItemsForWrite(false);
357 }
358
359 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 378 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
360 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); 379 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
380 StoreScriptErrors(item.ItemID, null);
361 m_part.ParentGroup.AddActiveScriptCount(1); 381 m_part.ParentGroup.AddActiveScriptCount(1);
362 m_part.ScheduleFullUpdate(); 382 m_part.ScheduleFullUpdate();
363 return true; 383 return true;
@@ -366,6 +386,8 @@ namespace OpenSim.Region.Framework.Scenes
366 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); 386 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
367 if (null == asset) 387 if (null == asset)
368 { 388 {
389 string msg = String.Format("asset ID {0} could not be found", item.AssetID);
390 StoreScriptError(item.ItemID, msg);
369 m_log.ErrorFormat( 391 m_log.ErrorFormat(
370 "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", 392 "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
371 item.Name, item.ItemID, m_part.AbsolutePosition, 393 item.Name, item.ItemID, m_part.AbsolutePosition,
@@ -378,16 +400,18 @@ namespace OpenSim.Region.Framework.Scenes
378 if (m_part.ParentGroup.m_savedScriptState != null) 400 if (m_part.ParentGroup.m_savedScriptState != null)
379 item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); 401 item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
380 402
381 lock (m_items) 403 m_items.LockItemsForWrite(true);
382 { 404
383 m_items[item.ItemID].OldItemID = item.OldItemID; 405 m_items[item.ItemID].OldItemID = item.OldItemID;
384 m_items[item.ItemID].PermsMask = 0; 406 m_items[item.ItemID].PermsMask = 0;
385 m_items[item.ItemID].PermsGranter = UUID.Zero; 407 m_items[item.ItemID].PermsGranter = UUID.Zero;
386 }
387 408
409 m_items.LockItemsForWrite(false);
410
388 string script = Utils.BytesToString(asset.Data); 411 string script = Utils.BytesToString(asset.Data);
389 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 412 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
390 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); 413 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
414 StoreScriptErrors(item.ItemID, null);
391 if (!item.ScriptRunning) 415 if (!item.ScriptRunning)
392 m_part.ParentGroup.Scene.EventManager.TriggerStopScript( 416 m_part.ParentGroup.Scene.EventManager.TriggerStopScript(
393 m_part.LocalId, item.ItemID); 417 m_part.LocalId, item.ItemID);
@@ -460,22 +484,149 @@ namespace OpenSim.Region.Framework.Scenes
460 return stateID; 484 return stateID;
461 } 485 }
462 486
487 /// <summary>
488 /// Start a script which is in this prim's inventory.
489 /// Some processing may occur in the background, but this routine returns asap.
490 /// </summary>
491 /// <param name="itemId">
492 /// A <see cref="UUID"/>
493 /// </param>
463 public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) 494 public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
464 { 495 {
465 TaskInventoryItem item = GetInventoryItem(itemId); 496 lock (m_scriptErrors)
466 if (item != null)
467 { 497 {
468 return CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); 498 // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion
499 m_scriptErrors.Remove(itemId);
500 }
501 CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
502 return true;
503 }
504
505 private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
506 {
507 m_items.LockItemsForRead(true);
508 if (m_items.ContainsKey(itemId))
509 {
510 if (m_items.ContainsKey(itemId))
511 {
512 m_items.LockItemsForRead(false);
513 CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
514 }
515 else
516 {
517 m_items.LockItemsForRead(false);
518 string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID,
519 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
520 StoreScriptError(itemId, msg);
521 m_log.ErrorFormat(
522 "[PRIM INVENTORY]: " +
523 "Couldn't start script with ID {0} since it {1}", itemId, msg);
524 }
469 } 525 }
470 else 526 else
471 { 527 {
528 m_items.LockItemsForRead(false);
529 string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID);
530 StoreScriptError(itemId, msg);
472 m_log.ErrorFormat( 531 m_log.ErrorFormat(
473 "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", 532 "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
474 itemId, m_part.Name, m_part.UUID, 533 itemId, m_part.Name, m_part.UUID,
475 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); 534 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
535 }
536
537 }
476 538
477 return false; 539 /// <summary>
540 /// Start a script which is in this prim's inventory and return any compilation error messages.
541 /// </summary>
542 /// <param name="itemId">
543 /// A <see cref="UUID"/>
544 /// </param>
545 public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
546 {
547 ArrayList errors;
548
549 // Indicate to CreateScriptInstanceInternal() we want it to
550 // post any compilation/loading error messages
551 lock (m_scriptErrors)
552 {
553 m_scriptErrors[itemId] = null;
554 }
555
556 // Perform compilation/loading
557 CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
558
559 // Wait for and retrieve any errors
560 lock (m_scriptErrors)
561 {
562 while ((errors = m_scriptErrors[itemId]) == null)
563 {
564 if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000))
565 {
566 m_log.ErrorFormat(
567 "[PRIM INVENTORY]: " +
568 "timedout waiting for script {0} errors", itemId);
569 errors = m_scriptErrors[itemId];
570 if (errors == null)
571 {
572 errors = new ArrayList(1);
573 errors.Add("timedout waiting for errors");
574 }
575 break;
576 }
577 }
578 m_scriptErrors.Remove(itemId);
478 } 579 }
580 return errors;
581 }
582
583 // Signal to CreateScriptInstanceEr() that compilation/loading is complete
584 private void StoreScriptErrors(UUID itemId, ArrayList errors)
585 {
586 lock (m_scriptErrors)
587 {
588 // If compilation/loading initiated via CreateScriptInstance(),
589 // it does not want the errors, so just get out
590 if (!m_scriptErrors.ContainsKey(itemId))
591 {
592 return;
593 }
594
595 // Initiated via CreateScriptInstanceEr(), if we know what the
596 // errors are, save them and wake CreateScriptInstanceEr().
597 if (errors != null)
598 {
599 m_scriptErrors[itemId] = errors;
600 System.Threading.Monitor.PulseAll(m_scriptErrors);
601 return;
602 }
603 }
604
605 // Initiated via CreateScriptInstanceEr() but we don't know what
606 // the errors are yet, so retrieve them from the script engine.
607 // This may involve some waiting internal to GetScriptErrors().
608 errors = GetScriptErrors(itemId);
609
610 // Get a default non-null value to indicate success.
611 if (errors == null)
612 {
613 errors = new ArrayList();
614 }
615
616 // Post to CreateScriptInstanceEr() and wake it up
617 lock (m_scriptErrors)
618 {
619 m_scriptErrors[itemId] = errors;
620 System.Threading.Monitor.PulseAll(m_scriptErrors);
621 }
622 }
623
624 // Like StoreScriptErrors(), but just posts a single string message
625 private void StoreScriptError(UUID itemId, string message)
626 {
627 ArrayList errors = new ArrayList(1);
628 errors.Add(message);
629 StoreScriptErrors(itemId, errors);
479 } 630 }
480 631
481 /// <summary> 632 /// <summary>
@@ -488,15 +639,7 @@ namespace OpenSim.Region.Framework.Scenes
488 /// </param> 639 /// </param>
489 public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) 640 public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted)
490 { 641 {
491 bool scriptPresent = false; 642 if (m_items.ContainsKey(itemId))
492
493 lock (m_items)
494 {
495 if (m_items.ContainsKey(itemId))
496 scriptPresent = true;
497 }
498
499 if (scriptPresent)
500 { 643 {
501 if (!sceneObjectBeingDeleted) 644 if (!sceneObjectBeingDeleted)
502 m_part.RemoveScriptEvents(itemId); 645 m_part.RemoveScriptEvents(itemId);
@@ -566,14 +709,16 @@ namespace OpenSim.Region.Framework.Scenes
566 /// <returns></returns> 709 /// <returns></returns>
567 private bool InventoryContainsName(string name) 710 private bool InventoryContainsName(string name)
568 { 711 {
569 lock (m_items) 712 m_items.LockItemsForRead(true);
713 foreach (TaskInventoryItem item in m_items.Values)
570 { 714 {
571 foreach (TaskInventoryItem item in m_items.Values) 715 if (item.Name == name)
572 { 716 {
573 if (item.Name == name) 717 m_items.LockItemsForRead(false);
574 return true; 718 return true;
575 } 719 }
576 } 720 }
721 m_items.LockItemsForRead(false);
577 return false; 722 return false;
578 } 723 }
579 724
@@ -615,8 +760,9 @@ namespace OpenSim.Region.Framework.Scenes
615 /// <param name="item"></param> 760 /// <param name="item"></param>
616 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) 761 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
617 { 762 {
618 List<TaskInventoryItem> il = GetInventoryItems(); 763 m_items.LockItemsForRead(true);
619 764 List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values);
765 m_items.LockItemsForRead(false);
620 foreach (TaskInventoryItem i in il) 766 foreach (TaskInventoryItem i in il)
621 { 767 {
622 if (i.Name == item.Name) 768 if (i.Name == item.Name)
@@ -654,14 +800,14 @@ namespace OpenSim.Region.Framework.Scenes
654 item.Name = name; 800 item.Name = name;
655 item.GroupID = m_part.GroupID; 801 item.GroupID = m_part.GroupID;
656 802
657 lock (m_items) 803 m_items.LockItemsForWrite(true);
658 m_items.Add(item.ItemID, item); 804 m_items.Add(item.ItemID, item);
659 805 m_items.LockItemsForWrite(false);
660 if (allowedDrop) 806 if (allowedDrop)
661 m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); 807 m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
662 else 808 else
663 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 809 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
664 810
665 m_inventorySerial++; 811 m_inventorySerial++;
666 //m_inventorySerial += 2; 812 //m_inventorySerial += 2;
667 HasInventoryChanged = true; 813 HasInventoryChanged = true;
@@ -677,15 +823,15 @@ namespace OpenSim.Region.Framework.Scenes
677 /// <param name="items"></param> 823 /// <param name="items"></param>
678 public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) 824 public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
679 { 825 {
680 lock (m_items) 826 m_items.LockItemsForWrite(true);
827 foreach (TaskInventoryItem item in items)
681 { 828 {
682 foreach (TaskInventoryItem item in items) 829 m_items.Add(item.ItemID, item);
683 { 830// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
684 m_items.Add(item.ItemID, item);
685// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
686 }
687 m_inventorySerial++;
688 } 831 }
832 m_items.LockItemsForWrite(false);
833
834 m_inventorySerial++;
689 } 835 }
690 836
691 /// <summary> 837 /// <summary>
@@ -696,23 +842,24 @@ namespace OpenSim.Region.Framework.Scenes
696 public TaskInventoryItem GetInventoryItem(UUID itemId) 842 public TaskInventoryItem GetInventoryItem(UUID itemId)
697 { 843 {
698 TaskInventoryItem item; 844 TaskInventoryItem item;
699 845 m_items.LockItemsForRead(true);
700 lock (m_items) 846 m_items.TryGetValue(itemId, out item);
701 m_items.TryGetValue(itemId, out item); 847 m_items.LockItemsForRead(false);
702
703 return item; 848 return item;
704 } 849 }
705 850
706 public TaskInventoryItem GetInventoryItem(string name) 851 public TaskInventoryItem GetInventoryItem(string name)
707 { 852 {
708 lock (m_items) 853 m_items.LockItemsForRead(true);
854 foreach (TaskInventoryItem item in m_items.Values)
709 { 855 {
710 foreach (TaskInventoryItem item in m_items.Values) 856 if (item.Name == name)
711 { 857 {
712 if (item.Name == name) 858 m_items.LockItemsForRead(false);
713 return item; 859 return item;
714 } 860 }
715 } 861 }
862 m_items.LockItemsForRead(false);
716 863
717 return null; 864 return null;
718 } 865 }
@@ -721,15 +868,16 @@ namespace OpenSim.Region.Framework.Scenes
721 { 868 {
722 List<TaskInventoryItem> items = new List<TaskInventoryItem>(); 869 List<TaskInventoryItem> items = new List<TaskInventoryItem>();
723 870
724 lock (m_items) 871 m_items.LockItemsForRead(true);
872
873 foreach (TaskInventoryItem item in m_items.Values)
725 { 874 {
726 foreach (TaskInventoryItem item in m_items.Values) 875 if (item.Name == name)
727 { 876 items.Add(item);
728 if (item.Name == name)
729 items.Add(item);
730 }
731 } 877 }
732 878
879 m_items.LockItemsForRead(false);
880
733 return items; 881 return items;
734 } 882 }
735 883
@@ -748,6 +896,10 @@ namespace OpenSim.Region.Framework.Scenes
748 string xmlData = Utils.BytesToString(rezAsset.Data); 896 string xmlData = Utils.BytesToString(rezAsset.Data);
749 SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 897 SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
750 898
899 group.RootPart.AttachPoint = group.RootPart.Shape.State;
900 group.RootPart.AttachOffset = group.AbsolutePosition;
901 group.RootPart.AttachRotation = group.GroupRotation;
902
751 group.ResetIDs(); 903 group.ResetIDs();
752 904
753 SceneObjectPart rootPart = group.GetPart(group.UUID); 905 SceneObjectPart rootPart = group.GetPart(group.UUID);
@@ -822,8 +974,9 @@ namespace OpenSim.Region.Framework.Scenes
822 974
823 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) 975 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged)
824 { 976 {
825 TaskInventoryItem it = GetInventoryItem(item.ItemID); 977 m_items.LockItemsForWrite(true);
826 if (it != null) 978
979 if (m_items.ContainsKey(item.ItemID))
827 { 980 {
828// m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); 981// m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name);
829 982
@@ -836,14 +989,10 @@ namespace OpenSim.Region.Framework.Scenes
836 item.GroupID = m_part.GroupID; 989 item.GroupID = m_part.GroupID;
837 990
838 if (item.AssetID == UUID.Zero) 991 if (item.AssetID == UUID.Zero)
839 item.AssetID = it.AssetID; 992 item.AssetID = m_items[item.ItemID].AssetID;
840 993
841 lock (m_items) 994 m_items[item.ItemID] = item;
842 { 995 m_inventorySerial++;
843 m_items[item.ItemID] = item;
844 m_inventorySerial++;
845 }
846
847 if (fireScriptEvents) 996 if (fireScriptEvents)
848 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 997 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
849 998
@@ -852,7 +1001,7 @@ namespace OpenSim.Region.Framework.Scenes
852 HasInventoryChanged = true; 1001 HasInventoryChanged = true;
853 m_part.ParentGroup.HasGroupChanged = true; 1002 m_part.ParentGroup.HasGroupChanged = true;
854 } 1003 }
855 1004 m_items.LockItemsForWrite(false);
856 return true; 1005 return true;
857 } 1006 }
858 else 1007 else
@@ -863,8 +1012,9 @@ namespace OpenSim.Region.Framework.Scenes
863 item.ItemID, m_part.Name, m_part.UUID, 1012 item.ItemID, m_part.Name, m_part.UUID,
864 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); 1013 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
865 } 1014 }
866 return false; 1015 m_items.LockItemsForWrite(false);
867 1016
1017 return false;
868 } 1018 }
869 1019
870 /// <summary> 1020 /// <summary>
@@ -875,43 +1025,59 @@ namespace OpenSim.Region.Framework.Scenes
875 /// in this prim's inventory.</returns> 1025 /// in this prim's inventory.</returns>
876 public int RemoveInventoryItem(UUID itemID) 1026 public int RemoveInventoryItem(UUID itemID)
877 { 1027 {
878 TaskInventoryItem item = GetInventoryItem(itemID); 1028 m_items.LockItemsForRead(true);
879 if (item != null) 1029
1030 if (m_items.ContainsKey(itemID))
880 { 1031 {
881 int type = m_items[itemID].InvType; 1032 int type = m_items[itemID].InvType;
1033 m_items.LockItemsForRead(false);
882 if (type == 10) // Script 1034 if (type == 10) // Script
883 { 1035 {
884 m_part.RemoveScriptEvents(itemID);
885 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); 1036 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
886 } 1037 }
1038 m_items.LockItemsForWrite(true);
887 m_items.Remove(itemID); 1039 m_items.Remove(itemID);
1040 m_items.LockItemsForWrite(false);
888 m_inventorySerial++; 1041 m_inventorySerial++;
889 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 1042 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
890 1043
891 HasInventoryChanged = true; 1044 HasInventoryChanged = true;
892 m_part.ParentGroup.HasGroupChanged = true; 1045 m_part.ParentGroup.HasGroupChanged = true;
893 1046
894 if (!ContainsScripts()) 1047 int scriptcount = 0;
1048 m_items.LockItemsForRead(true);
1049 foreach (TaskInventoryItem item in m_items.Values)
1050 {
1051 if (item.Type == 10)
1052 {
1053 scriptcount++;
1054 }
1055 }
1056 m_items.LockItemsForRead(false);
1057
1058
1059 if (scriptcount <= 0)
1060 {
895 m_part.RemFlag(PrimFlags.Scripted); 1061 m_part.RemFlag(PrimFlags.Scripted);
1062 }
896 1063
897 m_part.ScheduleFullUpdate(); 1064 m_part.ScheduleFullUpdate();
898 1065
899 return type; 1066 return type;
900
901 } 1067 }
902 else 1068 else
903 { 1069 {
1070 m_items.LockItemsForRead(false);
904 m_log.ErrorFormat( 1071 m_log.ErrorFormat(
905 "[PRIM INVENTORY]: " + 1072 "[PRIM INVENTORY]: " +
906 "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", 1073 "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
907 itemID, m_part.Name, m_part.UUID, 1074 itemID, m_part.Name, m_part.UUID);
908 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
909 } 1075 }
910 1076
911 return -1; 1077 return -1;
912 } 1078 }
913 1079
914 private bool CreateInventoryFile() 1080 private bool CreateInventoryFileName()
915 { 1081 {
916// m_log.DebugFormat( 1082// m_log.DebugFormat(
917// "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", 1083// "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}",
@@ -920,70 +1086,12 @@ namespace OpenSim.Region.Framework.Scenes
920 if (m_inventoryFileName == String.Empty || 1086 if (m_inventoryFileName == String.Empty ||
921 m_inventoryFileNameSerial < m_inventorySerial) 1087 m_inventoryFileNameSerial < m_inventorySerial)
922 { 1088 {
923 // Something changed, we need to create a new file
924 m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; 1089 m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
925 m_inventoryFileNameSerial = m_inventorySerial; 1090 m_inventoryFileNameSerial = m_inventorySerial;
926 1091
927 InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
928
929 lock (m_items)
930 {
931 foreach (TaskInventoryItem item in m_items.Values)
932 {
933// m_log.DebugFormat(
934// "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}",
935// item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId);
936
937 UUID ownerID = item.OwnerID;
938 uint everyoneMask = 0;
939 uint baseMask = item.BasePermissions;
940 uint ownerMask = item.CurrentPermissions;
941 uint groupMask = item.GroupPermissions;
942
943 invString.AddItemStart();
944 invString.AddNameValueLine("item_id", item.ItemID.ToString());
945 invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
946
947 invString.AddPermissionsStart();
948
949 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
950 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
951 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
952 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
953 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
954
955 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
956 invString.AddNameValueLine("owner_id", ownerID.ToString());
957
958 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
959
960 invString.AddNameValueLine("group_id", item.GroupID.ToString());
961 invString.AddSectionEnd();
962
963 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
964 invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
965 invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
966 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
967
968 invString.AddSaleStart();
969 invString.AddNameValueLine("sale_type", "not");
970 invString.AddNameValueLine("sale_price", "0");
971 invString.AddSectionEnd();
972
973 invString.AddNameValueLine("name", item.Name + "|");
974 invString.AddNameValueLine("desc", item.Description + "|");
975
976 invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
977 invString.AddSectionEnd();
978 }
979 }
980
981 m_inventoryFileData = Utils.StringToBytes(invString.BuildString);
982
983 return true; 1092 return true;
984 } 1093 }
985 1094
986 // No need to recreate, the existing file is fine
987 return false; 1095 return false;
988 } 1096 }
989 1097
@@ -993,43 +1101,110 @@ namespace OpenSim.Region.Framework.Scenes
993 /// <param name="xferManager"></param> 1101 /// <param name="xferManager"></param>
994 public void RequestInventoryFile(IClientAPI client, IXfer xferManager) 1102 public void RequestInventoryFile(IClientAPI client, IXfer xferManager)
995 { 1103 {
996 lock (m_items) 1104 bool changed = CreateInventoryFileName();
997 {
998 // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing
999 // a new script if any previous deletion has left the prim inventory empty.
1000 if (m_items.Count == 0) // No inventory
1001 {
1002// m_log.DebugFormat(
1003// "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items",
1004// m_part.Name, m_part.LocalId, m_part.UUID, client.Name);
1005 1105
1006 client.SendTaskInventory(m_part.UUID, 0, new byte[0]); 1106 bool includeAssets = false;
1007 return; 1107 if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId))
1008 } 1108 includeAssets = true;
1109
1110 if (m_inventoryPrivileged != includeAssets)
1111 changed = true;
1112
1113 InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
1114
1115 Items.LockItemsForRead(true);
1116
1117 if (m_inventorySerial == 0) // No inventory
1118 {
1119 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1120 Items.LockItemsForRead(false);
1121 return;
1122 }
1009 1123
1010 CreateInventoryFile(); 1124 if (m_items.Count == 0) // No inventory
1125 {
1126 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1127 Items.LockItemsForRead(false);
1128 return;
1129 }
1011 1130
1012 // In principle, we should only do the rest if the inventory changed; 1131 if (!changed)
1013 // by sending m_inventorySerial to the client, it ought to know 1132 {
1014 // that nothing changed and that it doesn't need to request the file.
1015 // Unfortunately, it doesn't look like the client optimizes this;
1016 // the client seems to always come back and request the Xfer,
1017 // no matter what value m_inventorySerial has.
1018 // FIXME: Could probably be > 0 here rather than > 2
1019 if (m_inventoryFileData.Length > 2) 1133 if (m_inventoryFileData.Length > 2)
1020 { 1134 {
1021 // Add the file for Xfer 1135 xferManager.AddNewFile(m_inventoryFileName,
1022 // m_log.DebugFormat( 1136 m_inventoryFileData);
1023 // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", 1137 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
1024 // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); 1138 Util.StringToBytes256(m_inventoryFileName));
1025 1139
1026 xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); 1140 Items.LockItemsForRead(false);
1141 return;
1027 } 1142 }
1028
1029 // Tell the client we're ready to Xfer the file
1030 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
1031 Util.StringToBytes256(m_inventoryFileName));
1032 } 1143 }
1144
1145 m_inventoryPrivileged = includeAssets;
1146
1147 foreach (TaskInventoryItem item in m_items.Values)
1148 {
1149 UUID ownerID = item.OwnerID;
1150 uint everyoneMask = 0;
1151 uint baseMask = item.BasePermissions;
1152 uint ownerMask = item.CurrentPermissions;
1153 uint groupMask = item.GroupPermissions;
1154
1155 invString.AddItemStart();
1156 invString.AddNameValueLine("item_id", item.ItemID.ToString());
1157 invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
1158
1159 invString.AddPermissionsStart();
1160
1161 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
1162 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
1163 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
1164 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
1165 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
1166
1167 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
1168 invString.AddNameValueLine("owner_id", ownerID.ToString());
1169
1170 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
1171
1172 invString.AddNameValueLine("group_id", item.GroupID.ToString());
1173 invString.AddSectionEnd();
1174
1175 if (includeAssets)
1176 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
1177 else
1178 invString.AddNameValueLine("asset_id", UUID.Zero.ToString());
1179 invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
1180 invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
1181 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
1182
1183 invString.AddSaleStart();
1184 invString.AddNameValueLine("sale_type", "not");
1185 invString.AddNameValueLine("sale_price", "0");
1186 invString.AddSectionEnd();
1187
1188 invString.AddNameValueLine("name", item.Name + "|");
1189 invString.AddNameValueLine("desc", item.Description + "|");
1190
1191 invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
1192 invString.AddSectionEnd();
1193 }
1194
1195 Items.LockItemsForRead(false);
1196
1197 m_inventoryFileData = Utils.StringToBytes(invString.BuildString);
1198
1199 if (m_inventoryFileData.Length > 2)
1200 {
1201 xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData);
1202 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
1203 Util.StringToBytes256(m_inventoryFileName));
1204 return;
1205 }
1206
1207 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1033 } 1208 }
1034 1209
1035 /// <summary> 1210 /// <summary>
@@ -1038,13 +1213,19 @@ namespace OpenSim.Region.Framework.Scenes
1038 /// <param name="datastore"></param> 1213 /// <param name="datastore"></param>
1039 public void ProcessInventoryBackup(ISimulationDataService datastore) 1214 public void ProcessInventoryBackup(ISimulationDataService datastore)
1040 { 1215 {
1041 if (HasInventoryChanged) 1216// Removed this because linking will cause an immediate delete of the new
1042 { 1217// child prim from the database and the subsequent storing of the prim sees
1043 HasInventoryChanged = false; 1218// the inventory of it as unchanged and doesn't store it at all. The overhead
1044 List<TaskInventoryItem> items = GetInventoryItems(); 1219// of storing prim inventory needlessly is much less than the aggravation
1045 datastore.StorePrimInventory(m_part.UUID, items); 1220// of prim inventory loss.
1221// if (HasInventoryChanged)
1222// {
1223 Items.LockItemsForRead(true);
1224 datastore.StorePrimInventory(m_part.UUID, Items.Values);
1225 Items.LockItemsForRead(false);
1046 1226
1047 } 1227 HasInventoryChanged = false;
1228// }
1048 } 1229 }
1049 1230
1050 public class InventoryStringBuilder 1231 public class InventoryStringBuilder
@@ -1110,87 +1291,63 @@ namespace OpenSim.Region.Framework.Scenes
1110 { 1291 {
1111 uint mask=0x7fffffff; 1292 uint mask=0x7fffffff;
1112 1293
1113 lock (m_items) 1294 foreach (TaskInventoryItem item in m_items.Values)
1114 { 1295 {
1115 foreach (TaskInventoryItem item in m_items.Values) 1296 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
1297 mask &= ~((uint)PermissionMask.Copy >> 13);
1298 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
1299 mask &= ~((uint)PermissionMask.Transfer >> 13);
1300 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
1301 mask &= ~((uint)PermissionMask.Modify >> 13);
1302
1303 if (item.InvType == (int)InventoryType.Object)
1116 { 1304 {
1117 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) 1305 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1118 mask &= ~((uint)PermissionMask.Copy >> 13); 1306 mask &= ~((uint)PermissionMask.Copy >> 13);
1119 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) 1307 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1120 mask &= ~((uint)PermissionMask.Transfer >> 13); 1308 mask &= ~((uint)PermissionMask.Transfer >> 13);
1121 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) 1309 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1122 mask &= ~((uint)PermissionMask.Modify >> 13); 1310 mask &= ~((uint)PermissionMask.Modify >> 13);
1123
1124 if (item.InvType != (int)InventoryType.Object)
1125 {
1126 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
1127 mask &= ~((uint)PermissionMask.Copy >> 13);
1128 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
1129 mask &= ~((uint)PermissionMask.Transfer >> 13);
1130 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
1131 mask &= ~((uint)PermissionMask.Modify >> 13);
1132 }
1133 else
1134 {
1135 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1136 mask &= ~((uint)PermissionMask.Copy >> 13);
1137 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1138 mask &= ~((uint)PermissionMask.Transfer >> 13);
1139 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1140 mask &= ~((uint)PermissionMask.Modify >> 13);
1141 }
1142
1143 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1144 mask &= ~(uint)PermissionMask.Copy;
1145 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1146 mask &= ~(uint)PermissionMask.Transfer;
1147 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
1148 mask &= ~(uint)PermissionMask.Modify;
1149 } 1311 }
1312
1313 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1314 mask &= ~(uint)PermissionMask.Copy;
1315 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1316 mask &= ~(uint)PermissionMask.Transfer;
1317 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
1318 mask &= ~(uint)PermissionMask.Modify;
1150 } 1319 }
1151
1152 return mask; 1320 return mask;
1153 } 1321 }
1154 1322
1155 public void ApplyNextOwnerPermissions() 1323 public void ApplyNextOwnerPermissions()
1156 { 1324 {
1157 lock (m_items) 1325 foreach (TaskInventoryItem item in m_items.Values)
1158 { 1326 {
1159 foreach (TaskInventoryItem item in m_items.Values) 1327 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
1160 { 1328 {
1161// m_log.DebugFormat ( 1329 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1162// "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}", 1330 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
1163// item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions); 1331 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1164 1332 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
1165 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) 1333 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1166 { 1334 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
1167 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1168 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
1169 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1170 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
1171 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1172 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
1173 }
1174
1175 item.CurrentPermissions &= item.NextPermissions;
1176 item.BasePermissions &= item.NextPermissions;
1177 item.EveryonePermissions &= item.NextPermissions;
1178 item.OwnerChanged = true;
1179 item.PermsMask = 0;
1180 item.PermsGranter = UUID.Zero;
1181 } 1335 }
1336 item.CurrentPermissions &= item.NextPermissions;
1337 item.BasePermissions &= item.NextPermissions;
1338 item.EveryonePermissions &= item.NextPermissions;
1339 item.OwnerChanged = true;
1340 item.PermsMask = 0;
1341 item.PermsGranter = UUID.Zero;
1182 } 1342 }
1183 } 1343 }
1184 1344
1185 public void ApplyGodPermissions(uint perms) 1345 public void ApplyGodPermissions(uint perms)
1186 { 1346 {
1187 lock (m_items) 1347 foreach (TaskInventoryItem item in m_items.Values)
1188 { 1348 {
1189 foreach (TaskInventoryItem item in m_items.Values) 1349 item.CurrentPermissions = perms;
1190 { 1350 item.BasePermissions = perms;
1191 item.CurrentPermissions = perms;
1192 item.BasePermissions = perms;
1193 }
1194 } 1351 }
1195 1352
1196 m_inventorySerial++; 1353 m_inventorySerial++;
@@ -1203,14 +1360,11 @@ namespace OpenSim.Region.Framework.Scenes
1203 /// <returns></returns> 1360 /// <returns></returns>
1204 public bool ContainsScripts() 1361 public bool ContainsScripts()
1205 { 1362 {
1206 lock (m_items) 1363 foreach (TaskInventoryItem item in m_items.Values)
1207 { 1364 {
1208 foreach (TaskInventoryItem item in m_items.Values) 1365 if (item.InvType == (int)InventoryType.LSL)
1209 { 1366 {
1210 if (item.InvType == (int)InventoryType.LSL) 1367 return true;
1211 {
1212 return true;
1213 }
1214 } 1368 }
1215 } 1369 }
1216 1370
@@ -1224,17 +1378,15 @@ namespace OpenSim.Region.Framework.Scenes
1224 public int ScriptCount() 1378 public int ScriptCount()
1225 { 1379 {
1226 int count = 0; 1380 int count = 0;
1227 lock (m_items) 1381 Items.LockItemsForRead(true);
1382 foreach (TaskInventoryItem item in m_items.Values)
1228 { 1383 {
1229 foreach (TaskInventoryItem item in m_items.Values) 1384 if (item.InvType == (int)InventoryType.LSL)
1230 { 1385 {
1231 if (item.InvType == (int)InventoryType.LSL) 1386 count++;
1232 {
1233 count++;
1234 }
1235 } 1387 }
1236 } 1388 }
1237 1389 Items.LockItemsForRead(false);
1238 return count; 1390 return count;
1239 } 1391 }
1240 /// <summary> 1392 /// <summary>
@@ -1270,11 +1422,8 @@ namespace OpenSim.Region.Framework.Scenes
1270 { 1422 {
1271 List<UUID> ret = new List<UUID>(); 1423 List<UUID> ret = new List<UUID>();
1272 1424
1273 lock (m_items) 1425 foreach (TaskInventoryItem item in m_items.Values)
1274 { 1426 ret.Add(item.ItemID);
1275 foreach (TaskInventoryItem item in m_items.Values)
1276 ret.Add(item.ItemID);
1277 }
1278 1427
1279 return ret; 1428 return ret;
1280 } 1429 }
@@ -1283,8 +1432,9 @@ namespace OpenSim.Region.Framework.Scenes
1283 { 1432 {
1284 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1433 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1285 1434
1286 lock (m_items) 1435 Items.LockItemsForRead(true);
1287 ret = new List<TaskInventoryItem>(m_items.Values); 1436 ret = new List<TaskInventoryItem>(m_items.Values);
1437 Items.LockItemsForRead(false);
1288 1438
1289 return ret; 1439 return ret;
1290 } 1440 }
@@ -1293,18 +1443,24 @@ namespace OpenSim.Region.Framework.Scenes
1293 { 1443 {
1294 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1444 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1295 1445
1296 lock (m_items) 1446 Items.LockItemsForRead(true);
1297 { 1447
1298 foreach (TaskInventoryItem item in m_items.Values) 1448 foreach (TaskInventoryItem item in m_items.Values)
1299 if (item.InvType == (int)type) 1449 if (item.InvType == (int)type)
1300 ret.Add(item); 1450 ret.Add(item);
1301 } 1451
1452 Items.LockItemsForRead(false);
1302 1453
1303 return ret; 1454 return ret;
1304 } 1455 }
1305 1456
1306 public Dictionary<UUID, string> GetScriptStates() 1457 public Dictionary<UUID, string> GetScriptStates()
1307 { 1458 {
1459 return GetScriptStates(false);
1460 }
1461
1462 public Dictionary<UUID, string> GetScriptStates(bool oldIDs)
1463 {
1308 Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); 1464 Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
1309 1465
1310 if (m_part.ParentGroup.Scene == null) // Group not in a scene 1466 if (m_part.ParentGroup.Scene == null) // Group not in a scene
@@ -1330,14 +1486,21 @@ namespace OpenSim.Region.Framework.Scenes
1330 string n = e.GetXMLState(item.ItemID); 1486 string n = e.GetXMLState(item.ItemID);
1331 if (n != String.Empty) 1487 if (n != String.Empty)
1332 { 1488 {
1333 if (!ret.ContainsKey(item.ItemID)) 1489 if (oldIDs)
1334 ret[item.ItemID] = n; 1490 {
1491 if (!ret.ContainsKey(item.OldItemID))
1492 ret[item.OldItemID] = n;
1493 }
1494 else
1495 {
1496 if (!ret.ContainsKey(item.ItemID))
1497 ret[item.ItemID] = n;
1498 }
1335 break; 1499 break;
1336 } 1500 }
1337 } 1501 }
1338 } 1502 }
1339 } 1503 }
1340
1341 return ret; 1504 return ret;
1342 } 1505 }
1343 1506
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 215a689..0ab267a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes
63 63
64 struct ScriptControllers 64 struct ScriptControllers
65 { 65 {
66 public UUID objectID;
66 public UUID itemID; 67 public UUID itemID;
67 public ScriptControlled ignoreControls; 68 public ScriptControlled ignoreControls;
68 public ScriptControlled eventControls; 69 public ScriptControlled eventControls;
@@ -99,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes
99 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis 100 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis
100 /// issue #1716 101 /// issue #1716
101 /// </summary> 102 /// </summary>
102 public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); 103 public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f);
103 104
104 /// <summary> 105 /// <summary>
105 /// Movement updates for agents in neighboring regions are sent directly to clients. 106 /// Movement updates for agents in neighboring regions are sent directly to clients.
@@ -139,6 +140,8 @@ namespace OpenSim.Region.Framework.Scenes
139 private Vector3 m_lastPosition; 140 private Vector3 m_lastPosition;
140 private Quaternion m_lastRotation; 141 private Quaternion m_lastRotation;
141 private Vector3 m_lastVelocity; 142 private Vector3 m_lastVelocity;
143 private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f);
144
142 145
143 private Vector3? m_forceToApply; 146 private Vector3? m_forceToApply;
144 private int m_userFlags; 147 private int m_userFlags;
@@ -171,6 +174,7 @@ namespace OpenSim.Region.Framework.Scenes
171// private int m_lastColCount = -1; //KF: Look for Collision chnages 174// private int m_lastColCount = -1; //KF: Look for Collision chnages
172// private int m_updateCount = 0; //KF: Update Anims for a while 175// private int m_updateCount = 0; //KF: Update Anims for a while
173// private static readonly int UPDATE_COUNT = 10; // how many frames to update for 176// private static readonly int UPDATE_COUNT = 10; // how many frames to update for
177 private List<uint> m_lastColliders = new List<uint>();
174 178
175 private TeleportFlags m_teleportFlags; 179 private TeleportFlags m_teleportFlags;
176 public TeleportFlags TeleportFlags 180 public TeleportFlags TeleportFlags
@@ -226,8 +230,6 @@ namespace OpenSim.Region.Framework.Scenes
226 /// </summary> 230 /// </summary>
227 public bool LandAtTarget { get; private set; } 231 public bool LandAtTarget { get; private set; }
228 232
229 private bool m_followCamAuto;
230
231 private int m_movementUpdateCount; 233 private int m_movementUpdateCount;
232 private const int NumMovementsBetweenRayCast = 5; 234 private const int NumMovementsBetweenRayCast = 5;
233 235
@@ -235,6 +237,13 @@ namespace OpenSim.Region.Framework.Scenes
235 //private int m_moveToPositionStateStatus; 237 //private int m_moveToPositionStateStatus;
236 //***************************************************** 238 //*****************************************************
237 239
240 private bool m_collisionEventFlag = false;
241 private object m_collisionEventLock = new Object();
242
243 private int m_movementAnimationUpdateCounter = 0;
244
245 private Vector3 m_prevSitOffset;
246
238 protected AvatarAppearance m_appearance; 247 protected AvatarAppearance m_appearance;
239 248
240 public AvatarAppearance Appearance 249 public AvatarAppearance Appearance
@@ -349,6 +358,9 @@ namespace OpenSim.Region.Framework.Scenes
349 /// </summary> 358 /// </summary>
350 protected Vector3 m_lastCameraPosition; 359 protected Vector3 m_lastCameraPosition;
351 360
361 private Vector4 m_lastCameraCollisionPlane = new Vector4(0f, 0f, 0f, 1);
362 private bool m_doingCamRayCast = false;
363
352 public Vector3 CameraPosition { get; set; } 364 public Vector3 CameraPosition { get; set; }
353 365
354 public Quaternion CameraRotation 366 public Quaternion CameraRotation
@@ -429,7 +441,9 @@ namespace OpenSim.Region.Framework.Scenes
429 get { return (IClientCore)ControllingClient; } 441 get { return (IClientCore)ControllingClient; }
430 } 442 }
431 443
432 public Vector3 ParentPosition { get; set; } 444 public UUID COF { get; set; }
445
446// public Vector3 ParentPosition { get; set; }
433 447
434 /// <summary> 448 /// <summary>
435 /// Position of this avatar relative to the region the avatar is in 449 /// Position of this avatar relative to the region the avatar is in
@@ -490,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes
490 if (ParentID == 0) 504 if (ParentID == 0)
491 { 505 {
492 m_pos = value; 506 m_pos = value;
493 ParentPosition = Vector3.Zero; 507// ParentPosition = Vector3.Zero;
494 } 508 }
495 509
496 //m_log.DebugFormat( 510 //m_log.DebugFormat(
@@ -559,7 +573,24 @@ namespace OpenSim.Region.Framework.Scenes
559// Scene.RegionInfo.RegionName, Name, m_velocity); 573// Scene.RegionInfo.RegionName, Name, m_velocity);
560 } 574 }
561 } 575 }
576/*
577 public override Vector3 AngularVelocity
578 {
579 get
580 {
581 if (PhysicsActor != null)
582 {
583 m_rotationalvelocity = PhysicsActor.RotationalVelocity;
562 584
585 // m_log.DebugFormat(
586 // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!",
587 // m_velocity, Name, Scene.RegionInfo.RegionName);
588 }
589
590 return m_rotationalvelocity;
591 }
592 }
593*/
563 private Quaternion m_bodyRot = Quaternion.Identity; 594 private Quaternion m_bodyRot = Quaternion.Identity;
564 595
565 /// <summary> 596 /// <summary>
@@ -582,8 +613,16 @@ namespace OpenSim.Region.Framework.Scenes
582 m_bodyRot = value; 613 m_bodyRot = value;
583 614
584 if (PhysicsActor != null) 615 if (PhysicsActor != null)
585 PhysicsActor.Orientation = m_bodyRot; 616 {
586 617 try
618 {
619 PhysicsActor.Orientation = m_bodyRot;
620 }
621 catch (Exception e)
622 {
623 m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message);
624 }
625 }
587// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); 626// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot);
588 } 627 }
589 } 628 }
@@ -597,12 +636,20 @@ namespace OpenSim.Region.Framework.Scenes
597 } 636 }
598 637
599 public bool IsChildAgent { get; set; } 638 public bool IsChildAgent { get; set; }
639 public bool IsLoggingIn { get; set; }
600 640
601 /// <summary> 641 /// <summary>
602 /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. 642 /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero.
603 /// </summary> 643 /// </summary>
604 public uint ParentID { get; set; } 644 public uint ParentID { get; set; }
605 645
646 public UUID ParentUUID
647 {
648 get { return m_parentUUID; }
649 set { m_parentUUID = value; }
650 }
651 private UUID m_parentUUID = UUID.Zero;
652
606 /// <summary> 653 /// <summary>
607 /// Are we sitting on an object? 654 /// Are we sitting on an object?
608 /// </summary> 655 /// </summary>
@@ -752,6 +799,7 @@ namespace OpenSim.Region.Framework.Scenes
752 AttachmentsSyncLock = new Object(); 799 AttachmentsSyncLock = new Object();
753 AllowMovement = true; 800 AllowMovement = true;
754 IsChildAgent = true; 801 IsChildAgent = true;
802 IsLoggingIn = false;
755 m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; 803 m_sendCoarseLocationsMethod = SendCoarseLocationsDefault;
756 Animator = new ScenePresenceAnimator(this); 804 Animator = new ScenePresenceAnimator(this);
757 PresenceType = type; 805 PresenceType = type;
@@ -795,6 +843,33 @@ namespace OpenSim.Region.Framework.Scenes
795 Appearance = appearance; 843 Appearance = appearance;
796 } 844 }
797 845
846 private void RegionHeartbeatEnd(Scene scene)
847 {
848 if (IsChildAgent)
849 return;
850
851 m_movementAnimationUpdateCounter ++;
852 if (m_movementAnimationUpdateCounter >= 2)
853 {
854 m_movementAnimationUpdateCounter = 0;
855 if (Animator != null)
856 {
857 // If the parentID == 0 we are not sitting
858 // if !SitGournd then we are not sitting on the ground
859 // Fairly straightforward, now here comes the twist
860 // if ParentUUID is NOT UUID.Zero, we are looking to
861 // be sat on an object that isn't there yet. Should
862 // be treated as if sat.
863 if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting
864 Animator.UpdateMovementAnimations();
865 }
866 else
867 {
868 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
869 }
870 }
871 }
872
798 public void RegisterToEvents() 873 public void RegisterToEvents()
799 { 874 {
800 ControllingClient.OnCompleteMovementToRegion += CompleteMovement; 875 ControllingClient.OnCompleteMovementToRegion += CompleteMovement;
@@ -804,8 +879,10 @@ namespace OpenSim.Region.Framework.Scenes
804 ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; 879 ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun;
805 ControllingClient.OnStartAnim += HandleStartAnim; 880 ControllingClient.OnStartAnim += HandleStartAnim;
806 ControllingClient.OnStopAnim += HandleStopAnim; 881 ControllingClient.OnStopAnim += HandleStopAnim;
882 ControllingClient.OnChangeAnim += avnHandleChangeAnim;
807 ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; 883 ControllingClient.OnForceReleaseControls += HandleForceReleaseControls;
808 ControllingClient.OnAutoPilotGo += MoveToTarget; 884 ControllingClient.OnAutoPilotGo += MoveToTarget;
885 ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles;
809 886
810 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); 887 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
811 // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); 888 // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
@@ -864,6 +941,38 @@ namespace OpenSim.Region.Framework.Scenes
864 "[SCENE]: Upgrading child to root agent for {0} in {1}", 941 "[SCENE]: Upgrading child to root agent for {0} in {1}",
865 Name, m_scene.RegionInfo.RegionName); 942 Name, m_scene.RegionInfo.RegionName);
866 943
944 if (ParentUUID != UUID.Zero)
945 {
946 m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID);
947 SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID);
948 if (part == null)
949 {
950 m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID);
951 }
952 else
953 {
954 part.ParentGroup.AddAvatar(UUID);
955 if (part.SitTargetPosition != Vector3.Zero)
956 part.SitTargetAvatar = UUID;
957// ParentPosition = part.GetWorldPosition();
958 ParentID = part.LocalId;
959 ParentPart = part;
960 m_pos = m_prevSitOffset;
961// pos = ParentPosition;
962 pos = part.GetWorldPosition();
963 }
964 ParentUUID = UUID.Zero;
965
966 IsChildAgent = false;
967
968// Animator.TrySetMovementAnimation("SIT");
969 }
970 else
971 {
972 IsChildAgent = false;
973 IsLoggingIn = false;
974 }
975
867 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); 976 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
868 977
869 IsChildAgent = false; 978 IsChildAgent = false;
@@ -876,70 +985,106 @@ namespace OpenSim.Region.Framework.Scenes
876 985
877 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); 986 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
878 987
879 // Moved this from SendInitialData to ensure that Appearance is initialized 988 UUID groupUUID = UUID.Zero;
880 // before the inventory is processed in MakeRootAgent. This fixes a race condition 989 string GroupName = string.Empty;
881 // related to the handling of attachments 990 ulong groupPowers = 0;
882 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
883 991
884 if (m_scene.TestBorderCross(pos, Cardinals.E)) 992 // ----------------------------------
993 // Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status
994 try
885 { 995 {
886 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); 996 if (gm != null)
887 pos.X = crossedBorder.BorderLine.Z - 1; 997 {
998 groupUUID = ControllingClient.ActiveGroupId;
999 GroupRecord record = gm.GetGroupRecord(groupUUID);
1000 if (record != null)
1001 GroupName = record.GroupName;
1002 GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid);
1003 if (groupMembershipData != null)
1004 groupPowers = groupMembershipData.GroupPowers;
1005 }
1006 ControllingClient.SendAgentDataUpdate(m_uuid, groupUUID, Firstname, Lastname, groupPowers, GroupName,
1007 Grouptitle);
888 } 1008 }
889 1009 catch (Exception e)
890 if (m_scene.TestBorderCross(pos, Cardinals.N))
891 { 1010 {
892 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); 1011 m_log.Debug("[AGENTUPDATE]: " + e.ToString());
893 pos.Y = crossedBorder.BorderLine.Z - 1;
894 } 1012 }
1013 // ------------------------------------
895 1014
896 CheckAndAdjustLandingPoint(ref pos); 1015 if (ParentID == 0)
897
898 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
899 { 1016 {
900 m_log.WarnFormat( 1017 // Moved this from SendInitialData to ensure that Appearance is initialized
901 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", 1018 // before the inventory is processed in MakeRootAgent. This fixes a race condition
902 pos, Name, UUID); 1019 // related to the handling of attachments
1020 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
1021 if (m_scene.TestBorderCross(pos, Cardinals.E))
1022 {
1023 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
1024 pos.X = crossedBorder.BorderLine.Z - 1;
1025 }
903 1026
904 if (pos.X < 0f) pos.X = 0f; 1027 if (m_scene.TestBorderCross(pos, Cardinals.N))
905 if (pos.Y < 0f) pos.Y = 0f; 1028 {
906 if (pos.Z < 0f) pos.Z = 0f; 1029 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N);
907 } 1030 pos.Y = crossedBorder.BorderLine.Z - 1;
1031 }
908 1032
909 float localAVHeight = 1.56f; 1033 CheckAndAdjustLandingPoint(ref pos);
910 if (Appearance.AvatarHeight > 0)
911 localAVHeight = Appearance.AvatarHeight;
912 1034
913 float posZLimit = 0; 1035 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
1036 {
1037 m_log.WarnFormat(
1038 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping",
1039 pos, Name, UUID);
914 1040
915 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) 1041 if (pos.X < 0f) pos.X = 0f;
916 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; 1042 if (pos.Y < 0f) pos.Y = 0f;
917 1043 if (pos.Z < 0f) pos.Z = 0f;
918 float newPosZ = posZLimit + localAVHeight / 2; 1044 }
919 if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
920 {
921 pos.Z = newPosZ;
922 }
923 AbsolutePosition = pos;
924 1045
925 AddToPhysicalScene(isFlying); 1046 float localAVHeight = 1.56f;
1047 if (Appearance.AvatarHeight > 0)
1048 localAVHeight = Appearance.AvatarHeight;
926 1049
927 // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a 1050 float posZLimit = 0;
928 // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it
929 // since it requires a physics actor to be present. If it is left any later, then physics appears to reset
930 // the value to a negative position which does not trigger the border cross.
931 // This may not be the best location for this.
932 CheckForBorderCrossing();
933 1051
934 if (ForceFly) 1052 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize)
935 { 1053 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
936 Flying = true; 1054
937 } 1055 float newPosZ = posZLimit + localAVHeight / 2;
938 else if (FlyDisabled) 1056 if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
939 { 1057 {
940 Flying = false; 1058 pos.Z = newPosZ;
941 } 1059 }
1060 AbsolutePosition = pos;
1061
1062 if (m_teleportFlags == TeleportFlags.Default)
1063 {
1064 Vector3 vel = Velocity;
1065 AddToPhysicalScene(isFlying);
1066 if (PhysicsActor != null)
1067 PhysicsActor.SetMomentum(vel);
1068 }
1069 else
1070 AddToPhysicalScene(isFlying);
942 1071
1072 // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a
1073 // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it
1074 // since it requires a physics actor to be present. If it is left any later, then physics appears to reset
1075 // the value to a negative position which does not trigger the border cross.
1076 // This may not be the best location for this.
1077 CheckForBorderCrossing();
1078
1079 if (ForceFly)
1080 {
1081 Flying = true;
1082 }
1083 else if (FlyDisabled)
1084 {
1085 Flying = false;
1086 }
1087 }
943 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying 1088 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying
944 // avatar to return to the standing position in mid-air. On login it looks like this is being sent 1089 // avatar to return to the standing position in mid-air. On login it looks like this is being sent
945 // elsewhere anyway 1090 // elsewhere anyway
@@ -979,15 +1124,20 @@ namespace OpenSim.Region.Framework.Scenes
979 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); 1124 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
980 1125
981 // Resume scripts 1126 // Resume scripts
982 foreach (SceneObjectGroup sog in m_attachments) 1127 Util.FireAndForget(delegate(object x) {
983 { 1128 foreach (SceneObjectGroup sog in m_attachments)
984 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); 1129 {
985 sog.ResumeScripts(); 1130 sog.ScheduleGroupForFullUpdate();
986 } 1131 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
1132 sog.ResumeScripts();
1133 }
1134 });
987 } 1135 }
988 } 1136 }
989 } 1137 }
990 1138
1139 SendAvatarDataToAllAgents();
1140
991 // send the animations of the other presences to me 1141 // send the animations of the other presences to me
992 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) 1142 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
993 { 1143 {
@@ -998,9 +1148,12 @@ namespace OpenSim.Region.Framework.Scenes
998 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will 1148 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will
999 // stall on the border crossing since the existing child agent will still have the last movement 1149 // stall on the border crossing since the existing child agent will still have the last movement
1000 // recorded, which stops the input from being processed. 1150 // recorded, which stops the input from being processed.
1151
1001 MovementFlag = 0; 1152 MovementFlag = 0;
1002 1153
1003 m_scene.EventManager.TriggerOnMakeRootAgent(this); 1154 m_scene.EventManager.TriggerOnMakeRootAgent(this);
1155
1156 m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd;
1004 } 1157 }
1005 1158
1006 public int GetStateSource() 1159 public int GetStateSource()
@@ -1028,12 +1181,16 @@ namespace OpenSim.Region.Framework.Scenes
1028 /// </remarks> 1181 /// </remarks>
1029 public void MakeChildAgent() 1182 public void MakeChildAgent()
1030 { 1183 {
1184 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
1185
1031 m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); 1186 m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName);
1032 1187
1033 // Reset these so that teleporting in and walking out isn't seen 1188 // Reset these so that teleporting in and walking out isn't seen
1034 // as teleporting back 1189 // as teleporting back
1035 TeleportFlags = TeleportFlags.Default; 1190 TeleportFlags = TeleportFlags.Default;
1036 1191
1192 MovementFlag = 0;
1193
1037 // It looks like Animator is set to null somewhere, and MakeChild 1194 // It looks like Animator is set to null somewhere, and MakeChild
1038 // is called after that. Probably in aborted teleports. 1195 // is called after that. Probably in aborted teleports.
1039 if (Animator == null) 1196 if (Animator == null)
@@ -1041,6 +1198,7 @@ namespace OpenSim.Region.Framework.Scenes
1041 else 1198 else
1042 Animator.ResetAnimations(); 1199 Animator.ResetAnimations();
1043 1200
1201
1044// m_log.DebugFormat( 1202// m_log.DebugFormat(
1045// "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", 1203// "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}",
1046// Name, UUID, m_scene.RegionInfo.RegionName); 1204// Name, UUID, m_scene.RegionInfo.RegionName);
@@ -1052,6 +1210,7 @@ namespace OpenSim.Region.Framework.Scenes
1052 IsChildAgent = true; 1210 IsChildAgent = true;
1053 m_scene.SwapRootAgentCount(true); 1211 m_scene.SwapRootAgentCount(true);
1054 RemoveFromPhysicalScene(); 1212 RemoveFromPhysicalScene();
1213 ParentID = 0; // Child agents can't be sitting
1055 1214
1056 // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into 1215 // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into
1057 1216
@@ -1067,9 +1226,9 @@ namespace OpenSim.Region.Framework.Scenes
1067 { 1226 {
1068// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; 1227// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
1069 PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; 1228 PhysicsActor.OnOutOfBounds -= OutOfBoundsCall;
1070 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
1071 PhysicsActor.UnSubscribeEvents();
1072 PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; 1229 PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
1230 PhysicsActor.UnSubscribeEvents();
1231 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
1073 PhysicsActor = null; 1232 PhysicsActor = null;
1074 } 1233 }
1075// else 1234// else
@@ -1086,7 +1245,7 @@ namespace OpenSim.Region.Framework.Scenes
1086 /// <param name="pos"></param> 1245 /// <param name="pos"></param>
1087 public void Teleport(Vector3 pos) 1246 public void Teleport(Vector3 pos)
1088 { 1247 {
1089 TeleportWithMomentum(pos, null); 1248 TeleportWithMomentum(pos, Vector3.Zero);
1090 } 1249 }
1091 1250
1092 public void TeleportWithMomentum(Vector3 pos, Vector3? v) 1251 public void TeleportWithMomentum(Vector3 pos, Vector3? v)
@@ -1110,6 +1269,41 @@ namespace OpenSim.Region.Framework.Scenes
1110 SendTerseUpdateToAllClients(); 1269 SendTerseUpdateToAllClients();
1111 } 1270 }
1112 1271
1272 public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY)
1273 {
1274 CheckLandingPoint(ref newpos);
1275 AbsolutePosition = newpos;
1276
1277 if (newvel.HasValue)
1278 {
1279 if ((Vector3)newvel == Vector3.Zero)
1280 {
1281 if (PhysicsActor != null)
1282 PhysicsActor.SetMomentum(Vector3.Zero);
1283 m_velocity = Vector3.Zero;
1284 }
1285 else
1286 {
1287 if (PhysicsActor != null)
1288 PhysicsActor.SetMomentum((Vector3)newvel);
1289 m_velocity = (Vector3)newvel;
1290
1291 if (rotateToVelXY)
1292 {
1293 Vector3 lookAt = (Vector3)newvel;
1294 lookAt.Z = 0;
1295 lookAt.Normalize();
1296 ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation);
1297 return;
1298 }
1299 }
1300 }
1301
1302 SendTerseUpdateToAllClients();
1303 }
1304
1305
1306
1113 public void StopFlying() 1307 public void StopFlying()
1114 { 1308 {
1115 ControllingClient.StopFlying(this); 1309 ControllingClient.StopFlying(this);
@@ -1279,6 +1473,13 @@ namespace OpenSim.Region.Framework.Scenes
1279 PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); 1473 PhysicsActor.Size = new Vector3(0.45f, 0.6f, height);
1280 } 1474 }
1281 1475
1476 public void SetSize(Vector3 size, float feetoffset)
1477 {
1478 if (PhysicsActor != null && !IsChildAgent)
1479 PhysicsActor.setAvatarSize(size, feetoffset);
1480
1481 }
1482
1282 /// <summary> 1483 /// <summary>
1283 /// Complete Avatar's movement into the region. 1484 /// Complete Avatar's movement into the region.
1284 /// </summary> 1485 /// </summary>
@@ -1298,7 +1499,8 @@ namespace OpenSim.Region.Framework.Scenes
1298 1499
1299 Vector3 look = Velocity; 1500 Vector3 look = Velocity;
1300 1501
1301 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) 1502 // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
1503 if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1))
1302 { 1504 {
1303 look = new Vector3(0.99f, 0.042f, 0); 1505 look = new Vector3(0.99f, 0.042f, 0);
1304 } 1506 }
@@ -1348,13 +1550,15 @@ namespace OpenSim.Region.Framework.Scenes
1348 // Create child agents in neighbouring regions 1550 // Create child agents in neighbouring regions
1349 if (openChildAgents && !IsChildAgent) 1551 if (openChildAgents && !IsChildAgent)
1350 { 1552 {
1553
1351 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 1554 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
1352 if (m_agentTransfer != null) 1555 if (m_agentTransfer != null)
1353 Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); 1556 m_agentTransfer.EnableChildAgents(this);
1354 1557
1355 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); 1558 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
1356 if (friendsModule != null) 1559 if (friendsModule != null)
1357 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 1560 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1561
1358 } 1562 }
1359 1563
1360 // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region 1564 // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region
@@ -1379,36 +1583,69 @@ namespace OpenSim.Region.Framework.Scenes
1379 /// <param name="collisionPoint"></param> 1583 /// <param name="collisionPoint"></param>
1380 /// <param name="localid"></param> 1584 /// <param name="localid"></param>
1381 /// <param name="distance"></param> 1585 /// <param name="distance"></param>
1586 ///
1587
1588 private void UpdateCameraCollisionPlane(Vector4 plane)
1589 {
1590 if (m_lastCameraCollisionPlane != plane)
1591 {
1592 m_lastCameraCollisionPlane = plane;
1593 ControllingClient.SendCameraConstraint(plane);
1594 }
1595 }
1596
1382 public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) 1597 public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal)
1383 { 1598 {
1384 const float POSITION_TOLERANCE = 0.02f; 1599 const float POSITION_TOLERANCE = 0.02f;
1385 const float VELOCITY_TOLERANCE = 0.02f;
1386 const float ROTATION_TOLERANCE = 0.02f; 1600 const float ROTATION_TOLERANCE = 0.02f;
1387 1601
1388 if (m_followCamAuto) 1602 m_doingCamRayCast = false;
1603 if (hitYN && localid != LocalId)
1389 { 1604 {
1390 if (hitYN) 1605 SceneObjectGroup group = m_scene.GetGroupByPrim(localid);
1606 bool IsPrim = group != null;
1607 if (IsPrim)
1391 { 1608 {
1392 CameraConstraintActive = true; 1609 SceneObjectPart part = group.GetPart(localid);
1393 //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); 1610 if (part != null && !part.VolumeDetectActive)
1394 1611 {
1395 Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); 1612 CameraConstraintActive = true;
1396 ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); 1613 pNormal.X = (float) Math.Round(pNormal.X, 2);
1614 pNormal.Y = (float) Math.Round(pNormal.Y, 2);
1615 pNormal.Z = (float) Math.Round(pNormal.Z, 2);
1616 pNormal.Normalize();
1617 collisionPoint.X = (float) Math.Round(collisionPoint.X, 1);
1618 collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1);
1619 collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1);
1620
1621 Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z,
1622 Vector3.Dot(collisionPoint, pNormal));
1623 UpdateCameraCollisionPlane(plane);
1624 }
1397 } 1625 }
1398 else 1626 else
1399 { 1627 {
1400 if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || 1628 CameraConstraintActive = true;
1401 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || 1629 pNormal.X = (float) Math.Round(pNormal.X, 2);
1402 !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) 1630 pNormal.Y = (float) Math.Round(pNormal.Y, 2);
1403 { 1631 pNormal.Z = (float) Math.Round(pNormal.Z, 2);
1404 if (CameraConstraintActive) 1632 pNormal.Normalize();
1405 { 1633 collisionPoint.X = (float) Math.Round(collisionPoint.X, 1);
1406 ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f)); 1634 collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1);
1407 CameraConstraintActive = false; 1635 collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1);
1408 } 1636
1409 } 1637 Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z,
1638 Vector3.Dot(collisionPoint, pNormal));
1639 UpdateCameraCollisionPlane(plane);
1410 } 1640 }
1411 } 1641 }
1642 else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
1643 !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE))
1644 {
1645 Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right...
1646 UpdateCameraCollisionPlane(plane);
1647 CameraConstraintActive = false;
1648 }
1412 } 1649 }
1413 1650
1414 /// <summary> 1651 /// <summary>
@@ -1482,12 +1719,6 @@ namespace OpenSim.Region.Framework.Scenes
1482 // DrawDistance = agentData.Far; 1719 // DrawDistance = agentData.Far;
1483 DrawDistance = Scene.DefaultDrawDistance; 1720 DrawDistance = Scene.DefaultDrawDistance;
1484 1721
1485 // Check if Client has camera in 'follow cam' or 'build' mode.
1486 Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation);
1487
1488 m_followCamAuto = ((CameraUpAxis.Z > 0.959f && CameraUpAxis.Z < 0.98f)
1489 && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false;
1490
1491 m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; 1722 m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0;
1492 m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; 1723 m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0;
1493 1724
@@ -1507,14 +1738,38 @@ namespace OpenSim.Region.Framework.Scenes
1507 StandUp(); 1738 StandUp();
1508 } 1739 }
1509 1740
1510 //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto);
1511 // Raycast from the avatar's head to the camera to see if there's anything blocking the view 1741 // Raycast from the avatar's head to the camera to see if there's anything blocking the view
1512 if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast()) 1742 // this exclude checks may not be complete
1743
1744 if (m_movementUpdateCount % NumMovementsBetweenRayCast == 0 && m_scene.PhysicsScene.SupportsRayCast())
1513 { 1745 {
1514 if (m_followCamAuto) 1746 if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0)
1747 {
1748 Vector3 posAdjusted = AbsolutePosition;
1749// posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f;
1750 posAdjusted.Z += 1.0f; // viewer current camera focus point
1751 Vector3 tocam = CameraPosition - posAdjusted;
1752 tocam.X = (float)Math.Round(tocam.X, 1);
1753 tocam.Y = (float)Math.Round(tocam.Y, 1);
1754 tocam.Z = (float)Math.Round(tocam.Z, 1);
1755
1756 float distTocamlen = tocam.Length();
1757 if (distTocamlen > 0.3f)
1758 {
1759 tocam *= (1.0f / distTocamlen);
1760 posAdjusted.X = (float)Math.Round(posAdjusted.X, 1);
1761 posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1);
1762 posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1);
1763
1764 m_doingCamRayCast = true;
1765 m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback);
1766 }
1767 }
1768 else if (CameraConstraintActive && (m_mouseLook || ParentID != 0))
1515 { 1769 {
1516 Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; 1770 Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right...
1517 m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); 1771 UpdateCameraCollisionPlane(plane);
1772 CameraConstraintActive = false;
1518 } 1773 }
1519 } 1774 }
1520 1775
@@ -1979,7 +2234,8 @@ namespace OpenSim.Region.Framework.Scenes
1979// m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); 2234// m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name);
1980 2235
1981 MovingToTarget = false; 2236 MovingToTarget = false;
1982 MoveToPositionTarget = Vector3.Zero; 2237// MoveToPositionTarget = Vector3.Zero;
2238 m_forceToApply = null; // cancel possible last action
1983 2239
1984 // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct 2240 // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct
1985 // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. 2241 // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag.
@@ -1997,12 +2253,17 @@ namespace OpenSim.Region.Framework.Scenes
1997// m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); 2253// m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name);
1998 2254
1999 SitGround = false; 2255 SitGround = false;
2256
2257/* move this down so avatar gets physical in the new position and not where it is siting
2000 if (PhysicsActor == null) 2258 if (PhysicsActor == null)
2001 AddToPhysicalScene(false); 2259 AddToPhysicalScene(false);
2260 */
2002 2261
2003 if (ParentID != 0) 2262 if (ParentID != 0)
2004 { 2263 {
2005 SceneObjectPart part = ParentPart; 2264 SceneObjectPart part = ParentPart;
2265 UnRegisterSeatControls(part.ParentGroup.UUID);
2266
2006 TaskInventoryDictionary taskIDict = part.TaskInventory; 2267 TaskInventoryDictionary taskIDict = part.TaskInventory;
2007 if (taskIDict != null) 2268 if (taskIDict != null)
2008 { 2269 {
@@ -2018,14 +2279,22 @@ namespace OpenSim.Region.Framework.Scenes
2018 } 2279 }
2019 } 2280 }
2020 2281
2021 ParentPosition = part.GetWorldPosition(); 2282 part.ParentGroup.DeleteAvatar(UUID);
2283// ParentPosition = part.GetWorldPosition();
2022 ControllingClient.SendClearFollowCamProperties(part.ParentUUID); 2284 ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
2023 2285
2024 m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); 2286// m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
2025 ParentPosition = Vector3.Zero; 2287// ParentPosition = Vector3.Zero;
2288 m_pos = part.AbsolutePosition + (m_pos * part.GetWorldRotation()) + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
2289 if (part.SitTargetAvatar == UUID)
2290 m_bodyRot = part.GetWorldRotation() * part.SitTargetOrientation;
2026 2291
2027 ParentID = 0; 2292 ParentID = 0;
2028 ParentPart = null; 2293 ParentPart = null;
2294
2295 if (PhysicsActor == null)
2296 AddToPhysicalScene(false);
2297
2029 SendAvatarDataToAllAgents(); 2298 SendAvatarDataToAllAgents();
2030 m_requestedSitTargetID = 0; 2299 m_requestedSitTargetID = 0;
2031 2300
@@ -2035,6 +2304,9 @@ namespace OpenSim.Region.Framework.Scenes
2035 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); 2304 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
2036 } 2305 }
2037 2306
2307 else if (PhysicsActor == null)
2308 AddToPhysicalScene(false);
2309
2038 Animator.TrySetMovementAnimation("STAND"); 2310 Animator.TrySetMovementAnimation("STAND");
2039 } 2311 }
2040 2312
@@ -2082,11 +2354,8 @@ namespace OpenSim.Region.Framework.Scenes
2082 if (part == null) 2354 if (part == null)
2083 return; 2355 return;
2084 2356
2085 // TODO: determine position to sit at based on scene geometry; don't trust offset from client
2086 // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it
2087
2088 if (PhysicsActor != null) 2357 if (PhysicsActor != null)
2089 m_sitAvatarHeight = PhysicsActor.Size.Z; 2358 m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f;
2090 2359
2091 bool canSit = false; 2360 bool canSit = false;
2092 Vector3 pos = part.AbsolutePosition + offset; 2361 Vector3 pos = part.AbsolutePosition + offset;
@@ -2103,31 +2372,31 @@ namespace OpenSim.Region.Framework.Scenes
2103 } 2372 }
2104 else 2373 else
2105 { 2374 {
2375 if (PhysicsSit(part,offset)) // physics engine
2376 return;
2377
2106 if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) 2378 if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
2107 { 2379 {
2108// m_log.DebugFormat(
2109// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
2110// Name, part.Name, part.LocalId);
2111 2380
2112 AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); 2381 AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
2113 canSit = true; 2382 canSit = true;
2114 } 2383 }
2115// else
2116// {
2117// m_log.DebugFormat(
2118// "[SCENE PRESENCE]: Ignoring sit request of {0} on {1} {2} because sit target is unset and outside 10m",
2119// Name, part.Name, part.LocalId);
2120// }
2121 } 2384 }
2122 2385
2123 if (canSit) 2386 if (canSit)
2124 { 2387 {
2388
2125 if (PhysicsActor != null) 2389 if (PhysicsActor != null)
2126 { 2390 {
2127 // We can remove the physicsActor until they stand up. 2391 // We can remove the physicsActor until they stand up.
2128 RemoveFromPhysicalScene(); 2392 RemoveFromPhysicalScene();
2129 } 2393 }
2130 2394
2395 if (MovingToTarget)
2396 ResetMoveToTarget();
2397
2398 Velocity = Vector3.Zero;
2399
2131 part.AddSittingAvatar(UUID); 2400 part.AddSittingAvatar(UUID);
2132 2401
2133 cameraAtOffset = part.GetCameraAtOffset(); 2402 cameraAtOffset = part.GetCameraAtOffset();
@@ -2135,7 +2404,7 @@ namespace OpenSim.Region.Framework.Scenes
2135 forceMouselook = part.GetForceMouselook(); 2404 forceMouselook = part.GetForceMouselook();
2136 2405
2137 ControllingClient.SendSitResponse( 2406 ControllingClient.SendSitResponse(
2138 targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); 2407 part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
2139 2408
2140 m_requestedSitTargetUUID = targetID; 2409 m_requestedSitTargetUUID = targetID;
2141 2410
@@ -2149,6 +2418,9 @@ namespace OpenSim.Region.Framework.Scenes
2149 2418
2150 public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) 2419 public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset)
2151 { 2420 {
2421 if (IsChildAgent)
2422 return;
2423
2152 if (ParentID != 0) 2424 if (ParentID != 0)
2153 { 2425 {
2154 if (ParentPart.UUID == targetID) 2426 if (ParentPart.UUID == targetID)
@@ -2164,14 +2436,6 @@ namespace OpenSim.Region.Framework.Scenes
2164 m_requestedSitTargetID = part.LocalId; 2436 m_requestedSitTargetID = part.LocalId;
2165 m_requestedSitTargetUUID = targetID; 2437 m_requestedSitTargetUUID = targetID;
2166 2438
2167// m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
2168
2169 if (m_scene.PhysicsScene.SupportsRayCast())
2170 {
2171 //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback());
2172 //SitRayCastAvatarPosition(part);
2173 //return;
2174 }
2175 } 2439 }
2176 else 2440 else
2177 { 2441 {
@@ -2181,197 +2445,111 @@ namespace OpenSim.Region.Framework.Scenes
2181 SendSitResponse(targetID, offset, Quaternion.Identity); 2445 SendSitResponse(targetID, offset, Quaternion.Identity);
2182 } 2446 }
2183 2447
2184 /* 2448 // returns false if does not suport so older sit can be tried
2185 public void SitRayCastAvatarPosition(SceneObjectPart part) 2449 public bool PhysicsSit(SceneObjectPart part, Vector3 offset)
2186 { 2450 {
2187 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; 2451 if (part == null || part.ParentGroup.IsAttachment)
2188 Vector3 StartRayCastPosition = AbsolutePosition;
2189 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2190 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2191 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse);
2192 }
2193
2194 public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
2195 {
2196 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
2197 if (part != null)
2198 {
2199 if (hitYN)
2200 {
2201 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
2202 {
2203 SitRaycastFindEdge(collisionPoint, normal);
2204 m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2205 }
2206 else
2207 {
2208 SitRayCastAvatarPositionCameraZ(part);
2209 }
2210 }
2211 else
2212 {
2213 SitRayCastAvatarPositionCameraZ(part);
2214 }
2215 }
2216 else
2217 { 2452 {
2218 ControllingClient.SendAlertMessage("Sit position no longer exists"); 2453 return true;
2219 m_requestedSitTargetUUID = UUID.Zero;
2220 m_requestedSitTargetID = 0;
2221 m_requestedSitOffset = Vector3.Zero;
2222 } 2454 }
2223 2455
2224 } 2456 if ( m_scene.PhysicsScene == null)
2457 return false;
2225 2458
2226 public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) 2459 if (part.PhysActor == null)
2227 {
2228 // Next, try to raycast from the camera Z position
2229 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
2230 Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z;
2231 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2232 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2233 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse);
2234 }
2235
2236 public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
2237 {
2238 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
2239 if (part != null)
2240 { 2460 {
2241 if (hitYN) 2461 // none physcis shape
2242 { 2462 if (part.PhysicsShapeType == (byte)PhysicsShapeType.None)
2243 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) 2463 ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
2244 {
2245 SitRaycastFindEdge(collisionPoint, normal);
2246 m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2247 }
2248 else
2249 {
2250 SitRayCastCameraPosition(part);
2251 }
2252 }
2253 else 2464 else
2254 { 2465 { // non physical phantom TODO
2255 SitRayCastCameraPosition(part); 2466 ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
2467 return false;
2256 } 2468 }
2257 } 2469 return true;
2258 else
2259 {
2260 ControllingClient.SendAlertMessage("Sit position no longer exists");
2261 m_requestedSitTargetUUID = UUID.Zero;
2262 m_requestedSitTargetID = 0;
2263 m_requestedSitOffset = Vector3.Zero;
2264 } 2470 }
2265 2471
2266 }
2267 2472
2268 public void SitRayCastCameraPosition(SceneObjectPart part) 2473 // not doing autopilot
2269 { 2474 m_requestedSitTargetID = 0;
2270 // Next, try to raycast from the camera position
2271 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
2272 Vector3 StartRayCastPosition = CameraPosition;
2273 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2274 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2275 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse);
2276 }
2277 2475
2278 public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) 2476 if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0)
2279 { 2477 return true;
2280 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
2281 if (part != null)
2282 {
2283 if (hitYN)
2284 {
2285 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
2286 {
2287 SitRaycastFindEdge(collisionPoint, normal);
2288 m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2289 }
2290 else
2291 {
2292 SitRayHorizontal(part);
2293 }
2294 }
2295 else
2296 {
2297 SitRayHorizontal(part);
2298 }
2299 }
2300 else
2301 {
2302 ControllingClient.SendAlertMessage("Sit position no longer exists");
2303 m_requestedSitTargetUUID = UUID.Zero;
2304 m_requestedSitTargetID = 0;
2305 m_requestedSitOffset = Vector3.Zero;
2306 }
2307 2478
2479 return false;
2308 } 2480 }
2309 2481
2310 public void SitRayHorizontal(SceneObjectPart part) 2482
2483 private bool CanEnterLandPosition(Vector3 testPos)
2311 { 2484 {
2312 // Next, try to raycast from the avatar position to fwd 2485 ILandObject land = m_scene.LandChannel.GetLandObject(testPos.X, testPos.Y);
2313 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; 2486
2314 Vector3 StartRayCastPosition = CameraPosition; 2487 if (land == null || land.LandData.Name == "NO_LAND")
2315 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); 2488 return true;
2316 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); 2489
2317 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); 2490 return land.CanBeOnThisLand(UUID,testPos.Z);
2318 } 2491 }
2319 2492
2320 public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) 2493 // status
2494 // < 0 ignore
2495 // 0 bad sit spot
2496 public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation)
2321 { 2497 {
2322 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); 2498 if (status < 0)
2323 if (part != null) 2499 return;
2500
2501 if (status == 0)
2324 { 2502 {
2325 if (hitYN) 2503 ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
2326 { 2504 return;
2327 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
2328 {
2329 SitRaycastFindEdge(collisionPoint, normal);
2330 m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2331 // Next, try to raycast from the camera position
2332 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
2333 Vector3 StartRayCastPosition = CameraPosition;
2334 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2335 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2336 //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition);
2337 }
2338 else
2339 {
2340 ControllingClient.SendAlertMessage("Sit position not accessable.");
2341 m_requestedSitTargetUUID = UUID.Zero;
2342 m_requestedSitTargetID = 0;
2343 m_requestedSitOffset = Vector3.Zero;
2344 }
2345 }
2346 else
2347 {
2348 ControllingClient.SendAlertMessage("Sit position not accessable.");
2349 m_requestedSitTargetUUID = UUID.Zero;
2350 m_requestedSitTargetID = 0;
2351 m_requestedSitOffset = Vector3.Zero;
2352 }
2353 } 2505 }
2354 else 2506
2507 SceneObjectPart part = m_scene.GetSceneObjectPart(partID);
2508 if (part == null)
2509 return;
2510
2511 Vector3 targetPos = part.GetWorldPosition() + offset * part.GetWorldRotation();
2512 if(!CanEnterLandPosition(targetPos))
2355 { 2513 {
2356 ControllingClient.SendAlertMessage("Sit position no longer exists"); 2514 ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot");
2357 m_requestedSitTargetUUID = UUID.Zero; 2515 return;
2358 m_requestedSitTargetID = 0;
2359 m_requestedSitOffset = Vector3.Zero;
2360 } 2516 }
2361 2517
2362 } 2518 RemoveFromPhysicalScene();
2363 2519
2364 private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) 2520 if (MovingToTarget)
2365 { 2521 ResetMoveToTarget();
2366 int i = 0; 2522
2367 //throw new NotImplementedException(); 2523 Velocity = Vector3.Zero;
2368 //m_requestedSitTargetUUID = UUID.Zero; 2524
2369 //m_requestedSitTargetID = 0; 2525 part.AddSittingAvatar(UUID);
2370 //m_requestedSitOffset = Vector3.Zero;
2371 2526
2372 SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); 2527 Vector3 cameraAtOffset = part.GetCameraAtOffset();
2528 Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
2529 bool forceMouselook = part.GetForceMouselook();
2530
2531 ControllingClient.SendSitResponse(
2532 part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
2533
2534 // not using autopilot
2535
2536 Rotation = Orientation;
2537 m_pos = offset;
2538
2539 m_requestedSitTargetID = 0;
2540 part.ParentGroup.AddAvatar(UUID);
2541
2542 ParentPart = part;
2543 ParentID = part.LocalId;
2544 if(status == 3)
2545 Animator.TrySetMovementAnimation("SIT_GROUND");
2546 else
2547 Animator.TrySetMovementAnimation("SIT");
2548 SendAvatarDataToAllAgents();
2549
2550 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
2373 } 2551 }
2374 */ 2552
2375 2553
2376 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) 2554 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID)
2377 { 2555 {
@@ -2388,6 +2566,7 @@ namespace OpenSim.Region.Framework.Scenes
2388 return; 2566 return;
2389 } 2567 }
2390 2568
2569
2391 if (part.SitTargetAvatar == UUID) 2570 if (part.SitTargetAvatar == UUID)
2392 { 2571 {
2393 Vector3 sitTargetPos = part.SitTargetPosition; 2572 Vector3 sitTargetPos = part.SitTargetPosition;
@@ -2402,14 +2581,39 @@ namespace OpenSim.Region.Framework.Scenes
2402 2581
2403 //Quaternion result = (sitTargetOrient * vq) * nq; 2582 //Quaternion result = (sitTargetOrient * vq) * nq;
2404 2583
2405 m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; 2584 double x, y, z, m;
2585
2586 Quaternion r = sitTargetOrient;
2587 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
2588
2589 if (Math.Abs(1.0 - m) > 0.000001)
2590 {
2591 m = 1.0 / Math.Sqrt(m);
2592 r.X *= (float)m;
2593 r.Y *= (float)m;
2594 r.Z *= (float)m;
2595 r.W *= (float)m;
2596 }
2597
2598 x = 2 * (r.X * r.Z + r.Y * r.W);
2599 y = 2 * (-r.X * r.W + r.Y * r.Z);
2600 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
2601
2602 Vector3 up = new Vector3((float)x, (float)y, (float)z);
2603 Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f;
2604
2605 m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
2606
2607// m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset;
2406 Rotation = sitTargetOrient; 2608 Rotation = sitTargetOrient;
2407 ParentPosition = part.AbsolutePosition; 2609// ParentPosition = part.AbsolutePosition;
2610 part.ParentGroup.AddAvatar(UUID);
2408 } 2611 }
2409 else 2612 else
2410 { 2613 {
2411 m_pos -= part.AbsolutePosition; 2614 m_pos -= part.AbsolutePosition;
2412 ParentPosition = part.AbsolutePosition; 2615// ParentPosition = part.AbsolutePosition;
2616 part.ParentGroup.AddAvatar(UUID);
2413 2617
2414// m_log.DebugFormat( 2618// m_log.DebugFormat(
2415// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", 2619// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target",
@@ -2460,6 +2664,13 @@ namespace OpenSim.Region.Framework.Scenes
2460 Animator.RemoveAnimation(animID, false); 2664 Animator.RemoveAnimation(animID, false);
2461 } 2665 }
2462 2666
2667 public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack)
2668 {
2669 Animator.avnChangeAnim(animID, addRemove, sendPack);
2670 }
2671
2672
2673
2463 /// <summary> 2674 /// <summary>
2464 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector 2675 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector
2465 /// </summary> 2676 /// </summary>
@@ -2516,8 +2727,8 @@ namespace OpenSim.Region.Framework.Scenes
2516 direc.Z *= 2.6f; 2727 direc.Z *= 2.6f;
2517 2728
2518 // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. 2729 // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored.
2519 Animator.TrySetMovementAnimation("PREJUMP"); 2730// Animator.TrySetMovementAnimation("PREJUMP");
2520 Animator.TrySetMovementAnimation("JUMP"); 2731// Animator.TrySetMovementAnimation("JUMP");
2521 } 2732 }
2522 } 2733 }
2523 } 2734 }
@@ -2526,6 +2737,7 @@ namespace OpenSim.Region.Framework.Scenes
2526 2737
2527 // TODO: Add the force instead of only setting it to support multiple forces per frame? 2738 // TODO: Add the force instead of only setting it to support multiple forces per frame?
2528 m_forceToApply = direc; 2739 m_forceToApply = direc;
2740 Animator.UpdateMovementAnimations();
2529 } 2741 }
2530 2742
2531 #endregion 2743 #endregion
@@ -2543,16 +2755,12 @@ namespace OpenSim.Region.Framework.Scenes
2543 // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to 2755 // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to
2544 // grab the latest PhysicsActor velocity, whereas m_velocity is often 2756 // grab the latest PhysicsActor velocity, whereas m_velocity is often
2545 // storing a requested force instead of an actual traveling velocity 2757 // storing a requested force instead of an actual traveling velocity
2758 if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn)
2759 SendAvatarDataToAllAgents();
2546 2760
2547 // Throw away duplicate or insignificant updates 2761 if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
2548 if ( 2762 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
2549 // If the velocity has become zero, send it no matter what. 2763 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
2550 (Velocity != m_lastVelocity && Velocity == Vector3.Zero)
2551 // otherwise, if things have changed reasonably, send the update
2552 || (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)
2553 || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE)
2554 || !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)))
2555
2556 { 2764 {
2557 SendTerseUpdateToAllClients(); 2765 SendTerseUpdateToAllClients();
2558 2766
@@ -2741,6 +2949,8 @@ namespace OpenSim.Region.Framework.Scenes
2741 return; 2949 return;
2742 } 2950 }
2743 2951
2952 m_lastSize = Appearance.AvatarSize;
2953
2744 int count = 0; 2954 int count = 0;
2745 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 2955 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
2746 { 2956 {
@@ -2848,6 +3058,8 @@ namespace OpenSim.Region.Framework.Scenes
2848 3058
2849 avatar.ControllingClient.SendAppearance( 3059 avatar.ControllingClient.SendAppearance(
2850 UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); 3060 UUID, Appearance.VisualParams, Appearance.Texture.GetBytes());
3061
3062
2851 } 3063 }
2852 3064
2853 #endregion 3065 #endregion
@@ -2922,8 +3134,9 @@ namespace OpenSim.Region.Framework.Scenes
2922 3134
2923 // If we don't have a PhysActor, we can't cross anyway 3135 // If we don't have a PhysActor, we can't cross anyway
2924 // Also don't do this while sat, sitting avatars cross with the 3136 // Also don't do this while sat, sitting avatars cross with the
2925 // object they sit on. 3137 // object they sit on. ParentUUID denoted a pending sit, don't
2926 if (ParentID != 0 || PhysicsActor == null) 3138 // interfere with it.
3139 if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero)
2927 return; 3140 return;
2928 3141
2929 if (!IsInTransit) 3142 if (!IsInTransit)
@@ -3188,6 +3401,10 @@ namespace OpenSim.Region.Framework.Scenes
3188 } 3401 }
3189 3402
3190 private static Vector3 marker = new Vector3(-1f, -1f, -1f); 3403 private static Vector3 marker = new Vector3(-1f, -1f, -1f);
3404 private void RaiseUpdateThrottles()
3405 {
3406 m_scene.EventManager.TriggerThrottleUpdate(this);
3407 }
3191 /// <summary> 3408 /// <summary>
3192 /// This updates important decision making data about a child agent 3409 /// This updates important decision making data about a child agent
3193 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region 3410 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
@@ -3268,6 +3485,9 @@ namespace OpenSim.Region.Framework.Scenes
3268 cAgent.AlwaysRun = SetAlwaysRun; 3485 cAgent.AlwaysRun = SetAlwaysRun;
3269 3486
3270 cAgent.Appearance = new AvatarAppearance(Appearance); 3487 cAgent.Appearance = new AvatarAppearance(Appearance);
3488
3489 cAgent.ParentPart = ParentUUID;
3490 cAgent.SitOffset = m_pos;
3271 3491
3272 lock (scriptedcontrols) 3492 lock (scriptedcontrols)
3273 { 3493 {
@@ -3276,7 +3496,7 @@ namespace OpenSim.Region.Framework.Scenes
3276 3496
3277 foreach (ScriptControllers c in scriptedcontrols.Values) 3497 foreach (ScriptControllers c in scriptedcontrols.Values)
3278 { 3498 {
3279 controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); 3499 controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls);
3280 } 3500 }
3281 cAgent.Controllers = controls; 3501 cAgent.Controllers = controls;
3282 } 3502 }
@@ -3309,6 +3529,8 @@ namespace OpenSim.Region.Framework.Scenes
3309 CameraAtAxis = cAgent.AtAxis; 3529 CameraAtAxis = cAgent.AtAxis;
3310 CameraLeftAxis = cAgent.LeftAxis; 3530 CameraLeftAxis = cAgent.LeftAxis;
3311 CameraUpAxis = cAgent.UpAxis; 3531 CameraUpAxis = cAgent.UpAxis;
3532 ParentUUID = cAgent.ParentPart;
3533 m_prevSitOffset = cAgent.SitOffset;
3312 3534
3313 // When we get to the point of re-computing neighbors everytime this 3535 // When we get to the point of re-computing neighbors everytime this
3314 // changes, then start using the agent's drawdistance rather than the 3536 // changes, then start using the agent's drawdistance rather than the
@@ -3346,6 +3568,7 @@ namespace OpenSim.Region.Framework.Scenes
3346 foreach (ControllerData c in cAgent.Controllers) 3568 foreach (ControllerData c in cAgent.Controllers)
3347 { 3569 {
3348 ScriptControllers sc = new ScriptControllers(); 3570 ScriptControllers sc = new ScriptControllers();
3571 sc.objectID = c.ObjectID;
3349 sc.itemID = c.ItemID; 3572 sc.itemID = c.ItemID;
3350 sc.ignoreControls = (ScriptControlled)c.IgnoreControls; 3573 sc.ignoreControls = (ScriptControlled)c.IgnoreControls;
3351 sc.eventControls = (ScriptControlled)c.EventControls; 3574 sc.eventControls = (ScriptControlled)c.EventControls;
@@ -3413,20 +3636,27 @@ namespace OpenSim.Region.Framework.Scenes
3413 } 3636 }
3414 3637
3415 if (Appearance.AvatarHeight == 0) 3638 if (Appearance.AvatarHeight == 0)
3416 Appearance.SetHeight(); 3639// Appearance.SetHeight();
3640 Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f));
3417 3641
3418 PhysicsScene scene = m_scene.PhysicsScene; 3642 PhysicsScene scene = m_scene.PhysicsScene;
3419 3643
3420 Vector3 pVec = AbsolutePosition; 3644 Vector3 pVec = AbsolutePosition;
3421 3645
3646/*
3422 PhysicsActor = scene.AddAvatar( 3647 PhysicsActor = scene.AddAvatar(
3423 LocalId, Firstname + "." + Lastname, pVec, 3648 LocalId, Firstname + "." + Lastname, pVec,
3424 new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); 3649 new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying);
3650*/
3651
3652 PhysicsActor = scene.AddAvatar(
3653 LocalId, Firstname + "." + Lastname, pVec,
3654 Appearance.AvatarBoxSize,Appearance.AvatarFeetOffset, isFlying);
3425 3655
3426 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 3656 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
3427 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 3657 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
3428 PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong 3658 PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
3429 PhysicsActor.SubscribeEvents(500); 3659 PhysicsActor.SubscribeEvents(100);
3430 PhysicsActor.LocalID = LocalId; 3660 PhysicsActor.LocalID = LocalId;
3431 } 3661 }
3432 3662
@@ -3440,6 +3670,7 @@ namespace OpenSim.Region.Framework.Scenes
3440 ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); 3670 ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true);
3441 } 3671 }
3442 3672
3673
3443 /// <summary> 3674 /// <summary>
3444 /// Event called by the physics plugin to tell the avatar about a collision. 3675 /// Event called by the physics plugin to tell the avatar about a collision.
3445 /// </summary> 3676 /// </summary>
@@ -3453,7 +3684,7 @@ namespace OpenSim.Region.Framework.Scenes
3453 /// <param name="e"></param> 3684 /// <param name="e"></param>
3454 public void PhysicsCollisionUpdate(EventArgs e) 3685 public void PhysicsCollisionUpdate(EventArgs e)
3455 { 3686 {
3456 if (IsChildAgent) 3687 if (IsChildAgent || Animator == null)
3457 return; 3688 return;
3458 3689
3459 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) 3690 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
@@ -3469,7 +3700,6 @@ namespace OpenSim.Region.Framework.Scenes
3469 CollisionEventUpdate collisionData = (CollisionEventUpdate)e; 3700 CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
3470 Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; 3701 Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList;
3471 3702
3472 CollisionPlane = Vector4.UnitW;
3473 3703
3474// // No collisions at all means we may be flying. Update always 3704// // No collisions at all means we may be flying. Update always
3475// // to make falling work 3705// // to make falling work
@@ -3481,6 +3711,7 @@ namespace OpenSim.Region.Framework.Scenes
3481 3711
3482 if (coldata.Count != 0) 3712 if (coldata.Count != 0)
3483 { 3713 {
3714/*
3484 switch (Animator.CurrentMovementAnimation) 3715 switch (Animator.CurrentMovementAnimation)
3485 { 3716 {
3486 case "STAND": 3717 case "STAND":
@@ -3489,24 +3720,38 @@ namespace OpenSim.Region.Framework.Scenes
3489 case "CROUCH": 3720 case "CROUCH":
3490 case "CROUCHWALK": 3721 case "CROUCHWALK":
3491 { 3722 {
3723 */
3492 ContactPoint lowest; 3724 ContactPoint lowest;
3493 lowest.SurfaceNormal = Vector3.Zero; 3725 lowest.SurfaceNormal = Vector3.Zero;
3494 lowest.Position = Vector3.Zero; 3726 lowest.Position = Vector3.Zero;
3495 lowest.Position.Z = Single.NaN; 3727 lowest.Position.Z = float.MaxValue;
3496 3728
3497 foreach (ContactPoint contact in coldata.Values) 3729 foreach (ContactPoint contact in coldata.Values)
3498 { 3730 {
3499 if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) 3731
3732 if (contact.CharacterFeet && contact.Position.Z < lowest.Position.Z)
3500 { 3733 {
3501 lowest = contact; 3734 lowest = contact;
3502 } 3735 }
3503 } 3736 }
3504 3737
3505 CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); 3738 if (lowest.Position.Z != float.MaxValue)
3739 {
3740 lowest.SurfaceNormal = -lowest.SurfaceNormal;
3741 CollisionPlane = new Vector4(lowest.SurfaceNormal, Vector3.Dot(lowest.Position, lowest.SurfaceNormal));
3742 }
3743 else
3744 CollisionPlane = Vector4.UnitW;
3745/*
3506 } 3746 }
3507 break; 3747 break;
3508 } 3748 }
3749*/
3509 } 3750 }
3751 else
3752 CollisionPlane = Vector4.UnitW;
3753
3754 RaiseCollisionScriptEvents(coldata);
3510 3755
3511 // Gods do not take damage and Invulnerable is set depending on parcel/region flags 3756 // Gods do not take damage and Invulnerable is set depending on parcel/region flags
3512 if (Invulnerable || GodLevel > 0) 3757 if (Invulnerable || GodLevel > 0)
@@ -3605,6 +3850,13 @@ namespace OpenSim.Region.Framework.Scenes
3605 // m_reprioritizationTimer.Dispose(); 3850 // m_reprioritizationTimer.Dispose();
3606 3851
3607 RemoveFromPhysicalScene(); 3852 RemoveFromPhysicalScene();
3853
3854 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
3855
3856// if (Animator != null)
3857// Animator.Close();
3858 Animator = null;
3859
3608 } 3860 }
3609 3861
3610 public void AddAttachment(SceneObjectGroup gobj) 3862 public void AddAttachment(SceneObjectGroup gobj)
@@ -3838,10 +4090,18 @@ namespace OpenSim.Region.Framework.Scenes
3838 4090
3839 public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) 4091 public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID)
3840 { 4092 {
4093 SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID);
4094 if (p == null)
4095 return;
4096
4097 ControllingClient.SendTakeControls(controls, false, false);
4098 ControllingClient.SendTakeControls(controls, true, false);
4099
3841 ScriptControllers obj = new ScriptControllers(); 4100 ScriptControllers obj = new ScriptControllers();
3842 obj.ignoreControls = ScriptControlled.CONTROL_ZERO; 4101 obj.ignoreControls = ScriptControlled.CONTROL_ZERO;
3843 obj.eventControls = ScriptControlled.CONTROL_ZERO; 4102 obj.eventControls = ScriptControlled.CONTROL_ZERO;
3844 4103
4104 obj.objectID = p.ParentGroup.UUID;
3845 obj.itemID = Script_item_UUID; 4105 obj.itemID = Script_item_UUID;
3846 if (pass_on == 0 && accept == 0) 4106 if (pass_on == 0 && accept == 0)
3847 { 4107 {
@@ -3890,6 +4150,21 @@ namespace OpenSim.Region.Framework.Scenes
3890 ControllingClient.SendTakeControls(int.MaxValue, false, false); 4150 ControllingClient.SendTakeControls(int.MaxValue, false, false);
3891 } 4151 }
3892 4152
4153 private void UnRegisterSeatControls(UUID obj)
4154 {
4155 List<UUID> takers = new List<UUID>();
4156
4157 foreach (ScriptControllers c in scriptedcontrols.Values)
4158 {
4159 if (c.objectID == obj)
4160 takers.Add(c.itemID);
4161 }
4162 foreach (UUID t in takers)
4163 {
4164 UnRegisterControlEventsToScript(0, t);
4165 }
4166 }
4167
3893 public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) 4168 public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID)
3894 { 4169 {
3895 ScriptControllers takecontrols; 4170 ScriptControllers takecontrols;
@@ -4219,6 +4494,12 @@ namespace OpenSim.Region.Framework.Scenes
4219 4494
4220 private void CheckAndAdjustLandingPoint(ref Vector3 pos) 4495 private void CheckAndAdjustLandingPoint(ref Vector3 pos)
4221 { 4496 {
4497 string reason;
4498
4499 // Honor bans
4500 if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y))
4501 return;
4502
4222 SceneObjectGroup telehub = null; 4503 SceneObjectGroup telehub = null;
4223 if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) 4504 if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null)
4224 { 4505 {
@@ -4258,11 +4539,206 @@ namespace OpenSim.Region.Framework.Scenes
4258 pos = land.LandData.UserLocation; 4539 pos = land.LandData.UserLocation;
4259 } 4540 }
4260 } 4541 }
4261 4542
4262 land.SendLandUpdateToClient(ControllingClient); 4543 land.SendLandUpdateToClient(ControllingClient);
4263 } 4544 }
4264 } 4545 }
4265 4546
4547 private DetectedObject CreateDetObject(SceneObjectPart obj)
4548 {
4549 DetectedObject detobj = new DetectedObject();
4550 detobj.keyUUID = obj.UUID;
4551 detobj.nameStr = obj.Name;
4552 detobj.ownerUUID = obj.OwnerID;
4553 detobj.posVector = obj.AbsolutePosition;
4554 detobj.rotQuat = obj.GetWorldRotation();
4555 detobj.velVector = obj.Velocity;
4556 detobj.colliderType = 0;
4557 detobj.groupUUID = obj.GroupID;
4558
4559 return detobj;
4560 }
4561
4562 private DetectedObject CreateDetObject(ScenePresence av)
4563 {
4564 DetectedObject detobj = new DetectedObject();
4565 detobj.keyUUID = av.UUID;
4566 detobj.nameStr = av.ControllingClient.Name;
4567 detobj.ownerUUID = av.UUID;
4568 detobj.posVector = av.AbsolutePosition;
4569 detobj.rotQuat = av.Rotation;
4570 detobj.velVector = av.Velocity;
4571 detobj.colliderType = 0;
4572 detobj.groupUUID = av.ControllingClient.ActiveGroupId;
4573
4574 return detobj;
4575 }
4576
4577 private DetectedObject CreateDetObjectForGround()
4578 {
4579 DetectedObject detobj = new DetectedObject();
4580 detobj.keyUUID = UUID.Zero;
4581 detobj.nameStr = "";
4582 detobj.ownerUUID = UUID.Zero;
4583 detobj.posVector = AbsolutePosition;
4584 detobj.rotQuat = Quaternion.Identity;
4585 detobj.velVector = Vector3.Zero;
4586 detobj.colliderType = 0;
4587 detobj.groupUUID = UUID.Zero;
4588
4589 return detobj;
4590 }
4591
4592 private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders)
4593 {
4594 ColliderArgs colliderArgs = new ColliderArgs();
4595 List<DetectedObject> colliding = new List<DetectedObject>();
4596 foreach (uint localId in colliders)
4597 {
4598 if (localId == 0)
4599 continue;
4600
4601 SceneObjectPart obj = m_scene.GetSceneObjectPart(localId);
4602 if (obj != null)
4603 {
4604 if (!dest.CollisionFilteredOut(obj.UUID, obj.Name))
4605 colliding.Add(CreateDetObject(obj));
4606 }
4607 else
4608 {
4609 ScenePresence av = m_scene.GetScenePresence(localId);
4610 if (av != null && (!av.IsChildAgent))
4611 {
4612 if (!dest.CollisionFilteredOut(av.UUID, av.Name))
4613 colliding.Add(CreateDetObject(av));
4614 }
4615 }
4616 }
4617
4618 colliderArgs.Colliders = colliding;
4619
4620 return colliderArgs;
4621 }
4622
4623 private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message);
4624
4625 private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify)
4626 {
4627 ColliderArgs CollidingMessage;
4628
4629 if (colliders.Count > 0)
4630 {
4631 if ((dest.RootPart.ScriptEvents & ev) != 0)
4632 {
4633 CollidingMessage = CreateColliderArgs(dest.RootPart, colliders);
4634
4635 if (CollidingMessage.Colliders.Count > 0)
4636 notify(dest.RootPart.LocalId, CollidingMessage);
4637 }
4638 }
4639 }
4640
4641 private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify)
4642 {
4643 if ((dest.RootPart.ScriptEvents & ev) != 0)
4644 {
4645 ColliderArgs LandCollidingMessage = new ColliderArgs();
4646 List<DetectedObject> colliding = new List<DetectedObject>();
4647
4648 colliding.Add(CreateDetObjectForGround());
4649 LandCollidingMessage.Colliders = colliding;
4650
4651 notify(dest.RootPart.LocalId, LandCollidingMessage);
4652 }
4653 }
4654
4655 private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
4656 {
4657 try
4658 {
4659 List<uint> thisHitColliders = new List<uint>();
4660 List<uint> endedColliders = new List<uint>();
4661 List<uint> startedColliders = new List<uint>();
4662 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
4663 CollisionForSoundInfo soundinfo;
4664 ContactPoint curcontact;
4665
4666 if (coldata.Count == 0)
4667 {
4668 if (m_lastColliders.Count == 0)
4669 return; // nothing to do
4670
4671 foreach (uint localID in m_lastColliders)
4672 {
4673 endedColliders.Add(localID);
4674 }
4675 m_lastColliders.Clear();
4676 }
4677
4678 else
4679 {
4680 foreach (uint id in coldata.Keys)
4681 {
4682 thisHitColliders.Add(id);
4683 if (!m_lastColliders.Contains(id))
4684 {
4685 startedColliders.Add(id);
4686 curcontact = coldata[id];
4687 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
4688 {
4689 soundinfo = new CollisionForSoundInfo();
4690 soundinfo.colliderID = id;
4691 soundinfo.position = curcontact.Position;
4692 soundinfo.relativeVel = curcontact.RelativeSpeed;
4693 soundinfolist.Add(soundinfo);
4694 }
4695 }
4696 //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
4697 }
4698
4699 // calculate things that ended colliding
4700 foreach (uint localID in m_lastColliders)
4701 {
4702 if (!thisHitColliders.Contains(localID))
4703 {
4704 endedColliders.Add(localID);
4705 }
4706 }
4707 //add the items that started colliding this time to the last colliders list.
4708 foreach (uint localID in startedColliders)
4709 {
4710 m_lastColliders.Add(localID);
4711 }
4712 // remove things that ended colliding from the last colliders list
4713 foreach (uint localID in endedColliders)
4714 {
4715 m_lastColliders.Remove(localID);
4716 }
4717
4718 if (soundinfolist.Count > 0)
4719 CollisionSounds.AvatarCollisionSound(this, soundinfolist);
4720 }
4721
4722 foreach (SceneObjectGroup att in GetAttachments())
4723 {
4724 SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart);
4725 SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding);
4726 SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd);
4727
4728 if (startedColliders.Contains(0))
4729 SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart);
4730 if (m_lastColliders.Contains(0))
4731 SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding);
4732 if (endedColliders.Contains(0))
4733 SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd);
4734 }
4735 }
4736 finally
4737 {
4738 m_collisionEventFlag = false;
4739 }
4740 }
4741
4266 private void TeleportFlagsDebug() { 4742 private void TeleportFlagsDebug() {
4267 4743
4268 // Some temporary debugging help to show all the TeleportFlags we have... 4744 // Some temporary debugging help to show all the TeleportFlags we have...
@@ -4287,6 +4763,5 @@ namespace OpenSim.Region.Framework.Scenes
4287 m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); 4763 m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************");
4288 4764
4289 } 4765 }
4290
4291 } 4766 }
4292} 4767}
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 39420a6..ce4fb40 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -262,6 +262,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
262 sr.Close(); 262 sr.Close();
263 } 263 }
264 264
265 XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion");
266 if (keymotion.Count > 0)
267 sceneObject.RootPart.KeyframeMotion = KeyframeMotion.FromData(sceneObject, Convert.FromBase64String(keymotion[0].InnerText));
268 else
269 sceneObject.RootPart.KeyframeMotion = null;
270
265 // Script state may, or may not, exist. Not having any, is NOT 271 // Script state may, or may not, exist. Not having any, is NOT
266 // ever a problem. 272 // ever a problem.
267 sceneObject.LoadScriptState(doc); 273 sceneObject.LoadScriptState(doc);
@@ -368,11 +374,21 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
368 m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); 374 m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3);
369 m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); 375 m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4);
370 376
377 m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy);
378 m_SOPXmlProcessors.Add("Force", ProcessForce);
379 m_SOPXmlProcessors.Add("Torque", ProcessTorque);
380 m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive);
381
382
383 m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle);
384
371 m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType); 385 m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType);
372 m_SOPXmlProcessors.Add("Density", ProcessDensity); 386 m_SOPXmlProcessors.Add("Density", ProcessDensity);
373 m_SOPXmlProcessors.Add("Friction", ProcessFriction); 387 m_SOPXmlProcessors.Add("Friction", ProcessFriction);
374 m_SOPXmlProcessors.Add("Bounce", ProcessBounce); 388 m_SOPXmlProcessors.Add("Bounce", ProcessBounce);
375 m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier); 389 m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier);
390 m_SOPXmlProcessors.Add("CameraEyeOffset", ProcessCameraEyeOffset);
391 m_SOPXmlProcessors.Add("CameraAtOffset", ProcessCameraAtOffset);
376 392
377 #endregion 393 #endregion
378 394
@@ -401,7 +417,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
401 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); 417 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask);
402 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); 418 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType);
403 m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); 419 m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged);
404 420
405 #endregion 421 #endregion
406 422
407 #region ShapeXmlProcessors initialization 423 #region ShapeXmlProcessors initialization
@@ -626,6 +642,33 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
626 obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty); 642 obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
627 } 643 }
628 644
645 private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlTextReader reader)
646 {
647 obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset"));
648 }
649
650 private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlTextReader reader)
651 {
652 obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset"));
653 }
654
655 private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
656 {
657 SOPVehicle vehicle = SOPVehicle.FromXml2(reader);
658
659 if (vehicle == null)
660 {
661 obj.VehicleParams = null;
662 m_log.DebugFormat(
663 "[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.",
664 obj.Name, obj.UUID);
665 }
666 else
667 {
668 obj.VehicleParams = vehicle;
669 }
670 }
671
629 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) 672 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
630 { 673 {
631 List<string> errorNodeNames; 674 List<string> errorNodeNames;
@@ -795,6 +838,25 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
795 obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); 838 obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty);
796 } 839 }
797 840
841 private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader)
842 {
843 obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty);
844 }
845
846 private static void ProcessForce(SceneObjectPart obj, XmlTextReader reader)
847 {
848 obj.Force = Util.ReadVector(reader, "Force");
849 }
850 private static void ProcessTorque(SceneObjectPart obj, XmlTextReader reader)
851 {
852 obj.Torque = Util.ReadVector(reader, "Torque");
853 }
854
855 private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader)
856 {
857 obj.VolumeDetectActive = Util.ReadBoolean(reader);
858 }
859
798 #endregion 860 #endregion
799 861
800 #region TaskInventoryXmlProcessors 862 #region TaskInventoryXmlProcessors
@@ -1182,6 +1244,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1182 }); 1244 });
1183 1245
1184 writer.WriteEndElement(); 1246 writer.WriteEndElement();
1247
1248 if (sog.RootPart.KeyframeMotion != null)
1249 {
1250 Byte[] data = sog.RootPart.KeyframeMotion.Serialize();
1251
1252 writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty);
1253 writer.WriteBase64(data, 0, data.Length);
1254 writer.WriteEndElement();
1255 }
1256
1185 writer.WriteEndElement(); 1257 writer.WriteEndElement();
1186 } 1258 }
1187 1259
@@ -1289,6 +1361,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1289 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); 1361 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString());
1290 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); 1362 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString());
1291 1363
1364 writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString());
1365
1366 WriteVector(writer, "Force", sop.Force);
1367 WriteVector(writer, "Torque", sop.Torque);
1368
1369 writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower());
1370
1371 if (sop.VehicleParams != null)
1372 sop.VehicleParams.ToXml2(writer);
1373
1292 if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType()) 1374 if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType())
1293 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); 1375 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
1294 if (sop.Density != 1000.0f) 1376 if (sop.Density != 1000.0f)
@@ -1299,6 +1381,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1299 writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower()); 1381 writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower());
1300 if (sop.GravityModifier != 1.0f) 1382 if (sop.GravityModifier != 1.0f)
1301 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); 1383 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
1384 WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());
1385 WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset());
1302 1386
1303 writer.WriteEndElement(); 1387 writer.WriteEndElement();
1304 } 1388 }
@@ -1524,12 +1608,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1524 { 1608 {
1525 TaskInventoryDictionary tinv = new TaskInventoryDictionary(); 1609 TaskInventoryDictionary tinv = new TaskInventoryDictionary();
1526 1610
1527 if (reader.IsEmptyElement)
1528 {
1529 reader.Read();
1530 return tinv;
1531 }
1532
1533 reader.ReadStartElement(name, String.Empty); 1611 reader.ReadStartElement(name, String.Empty);
1534 1612
1535 while (reader.Name == "TaskInventoryItem") 1613 while (reader.Name == "TaskInventoryItem")
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index b9d615e..5398ab9 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Framework.Scenes
175 175
176 // saved last reported value so there is something available for llGetRegionFPS 176 // saved last reported value so there is something available for llGetRegionFPS
177 private float lastReportedSimFPS; 177 private float lastReportedSimFPS;
178 private float[] lastReportedSimStats = new float[22]; 178 private float[] lastReportedSimStats = new float[23];
179 private float m_pfps; 179 private float m_pfps;
180 180
181 /// <summary> 181 /// <summary>
@@ -189,12 +189,13 @@ namespace OpenSim.Region.Framework.Scenes
189 private int m_objectUpdates; 189 private int m_objectUpdates;
190 190
191 private int m_frameMS; 191 private int m_frameMS;
192 private int m_spareMS; 192
193 private int m_netMS; 193 private int m_netMS;
194 private int m_agentMS; 194 private int m_agentMS;
195 private int m_physicsMS; 195 private int m_physicsMS;
196 private int m_imageMS; 196 private int m_imageMS;
197 private int m_otherMS; 197 private int m_otherMS;
198 private int m_sleeptimeMS;
198 199
199//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. 200//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed.
200//Ckrinke private int m_scriptMS = 0; 201//Ckrinke private int m_scriptMS = 0;
@@ -289,7 +290,7 @@ namespace OpenSim.Region.Framework.Scenes
289 290
290 private void statsHeartBeat(object sender, EventArgs e) 291 private void statsHeartBeat(object sender, EventArgs e)
291 { 292 {
292 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[22]; 293 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[23];
293 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); 294 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
294 295
295 // Know what's not thread safe in Mono... modifying timers. 296 // Know what's not thread safe in Mono... modifying timers.
@@ -327,6 +328,35 @@ namespace OpenSim.Region.Framework.Scenes
327 physfps = 0; 328 physfps = 0;
328 329
329#endregion 330#endregion
331 float factor = 1 / m_statsUpdateFactor;
332
333 if (reportedFPS <= 0)
334 reportedFPS = 1;
335
336 float perframe = 1.0f / (float)reportedFPS;
337
338 float TotalFrameTime = m_frameMS * perframe;
339
340 float targetframetime = 1100.0f / (float)m_nominalReportedFps;
341
342 float sparetime;
343 float sleeptime;
344
345 if (TotalFrameTime > targetframetime)
346 {
347 sparetime = 0;
348 sleeptime = 0;
349 }
350 else
351 {
352 sparetime = m_frameMS - m_physicsMS - m_agentMS;
353 sparetime *= perframe;
354 if (sparetime < 0)
355 sparetime = 0;
356 else if (sparetime > TotalFrameTime)
357 sparetime = TotalFrameTime;
358 sleeptime = m_sleeptimeMS * perframe;
359 }
330 360
331 m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); 361 m_rootAgents = m_scene.SceneGraph.GetRootAgentCount();
332 m_childAgents = m_scene.SceneGraph.GetChildAgentCount(); 362 m_childAgents = m_scene.SceneGraph.GetChildAgentCount();
@@ -338,25 +368,15 @@ namespace OpenSim.Region.Framework.Scenes
338 // so that stat numbers are always consistent. 368 // so that stat numbers are always consistent.
339 CheckStatSanity(); 369 CheckStatSanity();
340 370
341 //Our time dilation is 0.91 when we're running a full speed, 371 // other MS is actually simulation time
342 // therefore to make sure we get an appropriate range, 372 // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS;
343 // we have to factor in our error. (0.10f * statsUpdateFactor) 373 // m_imageMS m_netMS are not included in m_frameMS
344 // multiplies the fix for the error times the amount of times it'll occur a second
345 // / 10 divides the value by the number of times the sim heartbeat runs (10fps)
346 // Then we divide the whole amount by the amount of seconds pass in between stats updates.
347
348 // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change
349 // values to X-per-second values.
350 374
351 uint thisFrame = m_scene.Frame; 375 m_otherMS = m_frameMS - m_physicsMS - m_agentMS - m_sleeptimeMS;
352 float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor; 376 if (m_otherMS < 0)
353 m_lastUpdateFrame = thisFrame; 377 m_otherMS = 0;
354 378
355 // Avoid div-by-zero if somehow we've not updated any frames. 379 for (int i = 0; i < 23; i++)
356 if (framesUpdated == 0)
357 framesUpdated = 1;
358
359 for (int i = 0; i < 22; i++)
360 { 380 {
361 sb[i] = new SimStatsPacket.StatBlock(); 381 sb[i] = new SimStatsPacket.StatBlock();
362 } 382 }
@@ -386,19 +406,19 @@ namespace OpenSim.Region.Framework.Scenes
386 sb[7].StatValue = m_activePrim; 406 sb[7].StatValue = m_activePrim;
387 407
388 sb[8].StatID = (uint)Stats.FrameMS; 408 sb[8].StatID = (uint)Stats.FrameMS;
389 sb[8].StatValue = m_frameMS / framesUpdated; 409 sb[8].StatValue = TotalFrameTime;
390 410
391 sb[9].StatID = (uint)Stats.NetMS; 411 sb[9].StatID = (uint)Stats.NetMS;
392 sb[9].StatValue = m_netMS / framesUpdated; 412 sb[9].StatValue = m_netMS * perframe;
393 413
394 sb[10].StatID = (uint)Stats.PhysicsMS; 414 sb[10].StatID = (uint)Stats.PhysicsMS;
395 sb[10].StatValue = m_physicsMS / framesUpdated; 415 sb[10].StatValue = m_physicsMS * perframe;
396 416
397 sb[11].StatID = (uint)Stats.ImageMS ; 417 sb[11].StatID = (uint)Stats.ImageMS ;
398 sb[11].StatValue = m_imageMS / framesUpdated; 418 sb[11].StatValue = m_imageMS * perframe;
399 419
400 sb[12].StatID = (uint)Stats.OtherMS; 420 sb[12].StatID = (uint)Stats.OtherMS;
401 sb[12].StatValue = m_otherMS / framesUpdated; 421 sb[12].StatValue = m_otherMS * perframe;
402 422
403 sb[13].StatID = (uint)Stats.InPacketsPerSecond; 423 sb[13].StatID = (uint)Stats.InPacketsPerSecond;
404 sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); 424 sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor);
@@ -410,7 +430,7 @@ namespace OpenSim.Region.Framework.Scenes
410 sb[15].StatValue = m_unAckedBytes; 430 sb[15].StatValue = m_unAckedBytes;
411 431
412 sb[16].StatID = (uint)Stats.AgentMS; 432 sb[16].StatID = (uint)Stats.AgentMS;
413 sb[16].StatValue = m_agentMS / framesUpdated; 433 sb[16].StatValue = m_agentMS * perframe;
414 434
415 sb[17].StatID = (uint)Stats.PendingDownloads; 435 sb[17].StatID = (uint)Stats.PendingDownloads;
416 sb[17].StatValue = m_pendingDownloads; 436 sb[17].StatValue = m_pendingDownloads;
@@ -425,7 +445,10 @@ namespace OpenSim.Region.Framework.Scenes
425 sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor; 445 sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor;
426 446
427 sb[21].StatID = (uint)Stats.SimSpareMs; 447 sb[21].StatID = (uint)Stats.SimSpareMs;
428 sb[21].StatValue = m_spareMS / framesUpdated; 448 sb[21].StatValue = sparetime;
449
450 sb[22].StatID = (uint)Stats.SimSleepMs;
451 sb[22].StatValue = sleeptime;
429 452
430 for (int i = 0; i < 22; i++) 453 for (int i = 0; i < 22; i++)
431 { 454 {
@@ -444,28 +467,32 @@ namespace OpenSim.Region.Framework.Scenes
444 } 467 }
445 468
446 // Extra statistics that aren't currently sent to clients 469 // Extra statistics that aren't currently sent to clients
447 lock (m_lastReportedExtraSimStats) 470 if (m_scene.PhysicsScene != null)
448 { 471 {
449 m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor; 472 lock (m_lastReportedExtraSimStats)
450 m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value;
451
452 Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats();
453
454 if (physicsStats != null)
455 { 473 {
456 foreach (KeyValuePair<string, float> tuple in physicsStats) 474 m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor;
475 m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value;
476
477 Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats();
478
479 if (physicsStats != null)
457 { 480 {
458 // FIXME: An extremely dirty hack to divide MS stats per frame rather than per second 481 foreach (KeyValuePair<string, float> tuple in physicsStats)
459 // Need to change things so that stats source can indicate whether they are per second or 482 {
460 // per frame. 483 // FIXME: An extremely dirty hack to divide MS stats per frame rather than per second
461 if (tuple.Key.EndsWith("MS")) 484 // Need to change things so that stats source can indicate whether they are per second or
462 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / framesUpdated; 485 // per frame.
463 else 486 if (tuple.Key.EndsWith("MS"))
464 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor; 487 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value * perframe;
488 else
489 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor;
490 }
465 } 491 }
466 } 492 }
467 } 493 }
468 494
495// LastReportedObjectUpdates = m_objectUpdates / m_statsUpdateFactor;
469 ResetValues(); 496 ResetValues();
470 } 497 }
471 } 498 }
@@ -488,7 +515,8 @@ namespace OpenSim.Region.Framework.Scenes
488 m_physicsMS = 0; 515 m_physicsMS = 0;
489 m_imageMS = 0; 516 m_imageMS = 0;
490 m_otherMS = 0; 517 m_otherMS = 0;
491 m_spareMS = 0; 518// m_spareMS = 0;
519 m_sleeptimeMS = 0;
492 520
493//Ckrinke This variable is not used, so comment to remove compiler warning until it is used. 521//Ckrinke This variable is not used, so comment to remove compiler warning until it is used.
494//Ckrinke m_scriptMS = 0; 522//Ckrinke m_scriptMS = 0;
@@ -572,11 +600,6 @@ namespace OpenSim.Region.Framework.Scenes
572 SlowFramesStat.Value++; 600 SlowFramesStat.Value++;
573 } 601 }
574 602
575 public void AddSpareMS(int ms)
576 {
577 m_spareMS += ms;
578 }
579
580 public void addNetMS(int ms) 603 public void addNetMS(int ms)
581 { 604 {
582 m_netMS += ms; 605 m_netMS += ms;
@@ -602,6 +625,11 @@ namespace OpenSim.Region.Framework.Scenes
602 m_otherMS += ms; 625 m_otherMS += ms;
603 } 626 }
604 627
628 public void addSleepMS(int ms)
629 {
630 m_sleeptimeMS += ms;
631 }
632
605 public void AddPendingDownloads(int count) 633 public void AddPendingDownloads(int count)
606 { 634 {
607 m_pendingDownloads += count; 635 m_pendingDownloads += count;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index c264433..1182c96 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -62,6 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2)); 62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2));
63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3)); 63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3));
64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4)); 64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4));
65
66 Assert.That(g1Post.RootPart.UndoCount, Is.EqualTo(1));
65 } 67 }
66 68
67 /// <summary> 69 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
deleted file mode 100644
index 4883ae7..0000000
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
+++ /dev/null
@@ -1,184 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using NUnit.Framework;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Framework.Communications;
34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Tests.Common;
36using OpenSim.Tests.Common.Mock;
37
38namespace OpenSim.Region.Framework.Scenes.Tests
39{
40 /// <summary>
41 /// Tests for undo/redo
42 /// </summary>
43 public class SceneObjectUndoRedoTests : OpenSimTestCase
44 {
45 [Test]
46 public void TestUndoRedoResizeSceneObject()
47 {
48 TestHelpers.InMethod();
49// TestHelpers.EnableLogging();
50
51 Vector3 firstSize = new Vector3(2, 3, 4);
52 Vector3 secondSize = new Vector3(5, 6, 7);
53
54 Scene scene = new SceneHelpers().SetupScene();
55 scene.MaxUndoCount = 20;
56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
57
58 // TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG,
59 // which is the way that AddSceneObject() sets up the object (i.e. it creates the SOP first). However,
60 // this is somewhat by chance. Really, we shouldn't be storing undo states at all if the object is not
61 // in a scene.
62 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
63
64 g1.GroupResize(firstSize);
65 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
66
67 g1.GroupResize(secondSize);
68 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
69
70 g1.RootPart.Undo();
71 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
72 Assert.That(g1.GroupScale, Is.EqualTo(firstSize));
73
74 g1.RootPart.Redo();
75 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
76 Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
77 }
78
79 [Test]
80 public void TestUndoLimit()
81 {
82 TestHelpers.InMethod();
83
84 Vector3 firstSize = new Vector3(2, 3, 4);
85 Vector3 secondSize = new Vector3(5, 6, 7);
86 Vector3 thirdSize = new Vector3(8, 9, 10);
87 Vector3 fourthSize = new Vector3(11, 12, 13);
88
89 Scene scene = new SceneHelpers().SetupScene();
90 scene.MaxUndoCount = 2;
91 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
92
93 g1.GroupResize(firstSize);
94 g1.GroupResize(secondSize);
95 g1.GroupResize(thirdSize);
96 g1.GroupResize(fourthSize);
97
98 g1.RootPart.Undo();
99 g1.RootPart.Undo();
100 g1.RootPart.Undo();
101
102 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
103 Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
104 }
105
106 [Test]
107 public void TestNoUndoOnObjectsNotInScene()
108 {
109 TestHelpers.InMethod();
110
111 Vector3 firstSize = new Vector3(2, 3, 4);
112 Vector3 secondSize = new Vector3(5, 6, 7);
113// Vector3 thirdSize = new Vector3(8, 9, 10);
114// Vector3 fourthSize = new Vector3(11, 12, 13);
115
116 Scene scene = new SceneHelpers().SetupScene();
117 scene.MaxUndoCount = 20;
118 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
119
120 g1.GroupResize(firstSize);
121 g1.GroupResize(secondSize);
122
123 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
124
125 g1.RootPart.Undo();
126
127 Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
128 }
129
130 [Test]
131 public void TestUndoBeyondAvailable()
132 {
133 TestHelpers.InMethod();
134
135 Vector3 newSize = new Vector3(2, 3, 4);
136
137 Scene scene = new SceneHelpers().SetupScene();
138 scene.MaxUndoCount = 20;
139 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
140 Vector3 originalSize = g1.GroupScale;
141
142 g1.RootPart.Undo();
143
144 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
145 Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
146
147 g1.GroupResize(newSize);
148 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
149 Assert.That(g1.GroupScale, Is.EqualTo(newSize));
150
151 g1.RootPart.Undo();
152 g1.RootPart.Undo();
153
154 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
155 Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
156 }
157
158 [Test]
159 public void TestRedoBeyondAvailable()
160 {
161 TestHelpers.InMethod();
162
163 Vector3 newSize = new Vector3(2, 3, 4);
164
165 Scene scene = new SceneHelpers().SetupScene();
166 scene.MaxUndoCount = 20;
167 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
168 Vector3 originalSize = g1.GroupScale;
169
170 g1.RootPart.Redo();
171
172 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
173 Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
174
175 g1.GroupResize(newSize);
176 g1.RootPart.Undo();
177 g1.RootPart.Redo();
178 g1.RootPart.Redo();
179
180 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
181 Assert.That(g1.GroupScale, Is.EqualTo(newSize));
182 }
183 }
184} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
index 2b79271..c7eaff9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
@@ -44,7 +44,7 @@ using OpenSim.Tests.Common.Mock;
44namespace OpenSim.Region.Framework.Scenes.Tests 44namespace OpenSim.Region.Framework.Scenes.Tests
45{ 45{
46 [TestFixture] 46 [TestFixture]
47 public class SceneObjectUserGroupTests : OpenSimTestCase 47 public class SceneObjectUserGroupTests
48 { 48 {
49 /// <summary> 49 /// <summary>
50 /// Test share with group object functionality 50 /// Test share with group object functionality
@@ -54,6 +54,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
54 public void TestShareWithGroup() 54 public void TestShareWithGroup()
55 { 55 {
56 TestHelpers.InMethod(); 56 TestHelpers.InMethod();
57// log4net.Config.XmlConfigurator.Configure();
57 58
58 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 59 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
59 60
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs
index 860172c..7bbf1bd 100644
--- a/OpenSim/Region/Framework/Scenes/UndoState.cs
+++ b/OpenSim/Region/Framework/Scenes/UndoState.cs
@@ -27,202 +27,307 @@
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Collections.Generic;
30using log4net; 31using log4net;
31using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework;
32using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
33 35
34namespace OpenSim.Region.Framework.Scenes 36namespace OpenSim.Region.Framework.Scenes
35{ 37{
36 public class UndoState 38 public class UndoState
37 { 39 {
38// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 40 const int UNDOEXPIRESECONDS = 300; // undo expire time (nice to have it came from a ini later)
39
40 public Vector3 Position = Vector3.Zero;
41 public Vector3 Scale = Vector3.Zero;
42 public Quaternion Rotation = Quaternion.Identity;
43
44 /// <summary>
45 /// Is this undo state for an entire group?
46 /// </summary>
47 public bool ForGroup;
48 41
42 public ObjectChangeData data;
43 public DateTime creationtime;
49 /// <summary> 44 /// <summary>
50 /// Constructor. 45 /// Constructor.
51 /// </summary> 46 /// </summary>
52 /// <param name="part"></param> 47 /// <param name="part"></param>
53 /// <param name="forGroup">True if the undo is for an entire group</param> 48 /// <param name="change">bit field with what is changed</param>
54 public UndoState(SceneObjectPart part, bool forGroup) 49 ///
50 public UndoState(SceneObjectPart part, ObjectChangeType change)
55 { 51 {
56 if (part.ParentID == 0) 52 data = new ObjectChangeData();
57 { 53 data.change = change;
58 ForGroup = forGroup; 54 creationtime = DateTime.UtcNow;
59
60// if (ForGroup)
61 Position = part.ParentGroup.AbsolutePosition;
62// else
63// Position = part.OffsetPosition;
64
65// m_log.DebugFormat(
66// "[UNDO STATE]: Storing undo position {0} for root part", Position);
67 55
68 Rotation = part.RotationOffset; 56 if (part.ParentGroup.RootPart == part)
69 57 {
70// m_log.DebugFormat( 58 if ((change & ObjectChangeType.Position) != 0)
71// "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); 59 data.position = part.ParentGroup.AbsolutePosition;
72 60 if ((change & ObjectChangeType.Rotation) != 0)
73 Scale = part.Shape.Scale; 61 data.rotation = part.RotationOffset;
74 62 if ((change & ObjectChangeType.Scale) != 0)
75// m_log.DebugFormat( 63 data.scale = part.Shape.Scale;
76// "[UNDO STATE]: Storing undo scale {0} for root part", Scale);
77 } 64 }
78 else 65 else
79 { 66 {
80 Position = part.OffsetPosition; 67 if ((change & ObjectChangeType.Position) != 0)
81// m_log.DebugFormat( 68 data.position = part.OffsetPosition;
82// "[UNDO STATE]: Storing undo position {0} for child part", Position); 69 if ((change & ObjectChangeType.Rotation) != 0)
70 data.rotation = part.RotationOffset;
71 if ((change & ObjectChangeType.Scale) != 0)
72 data.scale = part.Shape.Scale;
73 }
74 }
75 /// <summary>
76 /// check if undo or redo is too old
77 /// </summary>
83 78
84 Rotation = part.RotationOffset; 79 public bool checkExpire()
85// m_log.DebugFormat( 80 {
86// "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); 81 TimeSpan t = DateTime.UtcNow - creationtime;
82 if (t.Seconds > UNDOEXPIRESECONDS)
83 return true;
84 return false;
85 }
87 86
88 Scale = part.Shape.Scale; 87 /// <summary>
89// m_log.DebugFormat( 88 /// updates undo or redo creation time to now
90// "[UNDO STATE]: Storing undo scale {0} for child part", Scale); 89 /// </summary>
91 } 90 public void updateExpire()
91 {
92 creationtime = DateTime.UtcNow;
92 } 93 }
93 94
94 /// <summary> 95 /// <summary>
95 /// Compare the relevant state in the given part to this state. 96 /// Compare the relevant state in the given part to this state.
96 /// </summary> 97 /// </summary>
97 /// <param name="part"></param> 98 /// <param name="part"></param>
98 /// <returns>true if both the part's position, rotation and scale match those in this undo state. False otherwise.</returns> 99 /// <returns>true what fiels and related data are equal, False otherwise.</returns>
99 public bool Compare(SceneObjectPart part) 100 ///
101 public bool Compare(SceneObjectPart part, ObjectChangeType change)
100 { 102 {
103 if (data.change != change) // if diferent targets, then they are diferent
104 return false;
105
101 if (part != null) 106 if (part != null)
102 { 107 {
103 if (part.ParentID == 0) 108 if (part.ParentID == 0)
104 return 109 {
105 Position == part.ParentGroup.AbsolutePosition 110 if ((change & ObjectChangeType.Position) != 0 && data.position != part.ParentGroup.AbsolutePosition)
106 && Rotation == part.RotationOffset 111 return false;
107 && Scale == part.Shape.Scale; 112 }
108 else 113 else
109 return 114 {
110 Position == part.OffsetPosition 115 if ((change & ObjectChangeType.Position) != 0 && data.position != part.OffsetPosition)
111 && Rotation == part.RotationOffset 116 return false;
112 && Scale == part.Shape.Scale; 117 }
113 } 118
119 if ((change & ObjectChangeType.Rotation) != 0 && data.rotation != part.RotationOffset)
120 return false;
121 if ((change & ObjectChangeType.Rotation) != 0 && data.scale == part.Shape.Scale)
122 return false;
123 return true;
114 124
125 }
115 return false; 126 return false;
116 } 127 }
117 128
118 public void PlaybackState(SceneObjectPart part) 129 /// <summary>
130 /// executes the undo or redo to a part or its group
131 /// </summary>
132 /// <param name="part"></param>
133 ///
134
135 public void PlayState(SceneObjectPart part)
119 { 136 {
120 part.Undoing = true; 137 part.Undoing = true;
121 138
122 if (part.ParentID == 0) 139 SceneObjectGroup grp = part.ParentGroup;
123 {
124// m_log.DebugFormat(
125// "[UNDO STATE]: Undoing position to {0} for root part {1} {2}",
126// Position, part.Name, part.LocalId);
127 140
128 if (Position != Vector3.Zero) 141 if (grp != null)
129 { 142 {
130 if (ForGroup) 143 grp.doChangeObject(part, data);
131 part.ParentGroup.AbsolutePosition = Position; 144 }
132 else 145 part.Undoing = false;
133 part.ParentGroup.UpdateRootPosition(Position); 146 }
134 } 147 }
135 148
136// m_log.DebugFormat( 149 public class UndoRedoState
137// "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", 150 {
138// part.RotationOffset, Rotation, part.Name, part.LocalId); 151 int size;
152 public LinkedList<UndoState> m_redo = new LinkedList<UndoState>();
153 public LinkedList<UndoState> m_undo = new LinkedList<UndoState>();
139 154
140 if (ForGroup) 155 /// <summary>
141 part.UpdateRotation(Rotation); 156 /// creates a new UndoRedoState with default states memory size
142 else 157 /// </summary>
143 part.ParentGroup.UpdateRootRotation(Rotation);
144 158
145 if (Scale != Vector3.Zero) 159 public UndoRedoState()
146 { 160 {
147// m_log.DebugFormat( 161 size = 5;
148// "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", 162 }
149// part.Shape.Scale, Scale, part.Name, part.LocalId);
150 163
151 if (ForGroup) 164 /// <summary>
152 part.ParentGroup.GroupResize(Scale); 165 /// creates a new UndoRedoState with states memory having indicated size
153 else 166 /// </summary>
154 part.Resize(Scale); 167 /// <param name="size"></param>
155 }
156 168
157 part.ParentGroup.ScheduleGroupForTerseUpdate(); 169 public UndoRedoState(int _size)
158 } 170 {
171 if (_size < 3)
172 size = 3;
159 else 173 else
160 { 174 size = _size;
161 // Note: Updating these properties on sop automatically schedules an update if needed 175 }
162 if (Position != Vector3.Zero)
163 {
164// m_log.DebugFormat(
165// "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}",
166// part.OffsetPosition, Position, part.Name, part.LocalId);
167 176
168 part.OffsetPosition = Position; 177 /// <summary>
169 } 178 /// returns number of undo entries in memory
179 /// </summary>
170 180
171// m_log.DebugFormat( 181 public int Count
172// "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", 182 {
173// part.RotationOffset, Rotation, part.Name, part.LocalId); 183 get { return m_undo.Count; }
184 }
174 185
175 part.UpdateRotation(Rotation); 186 /// <summary>
187 /// clears all undo and redo entries
188 /// </summary>
176 189
177 if (Scale != Vector3.Zero) 190 public void Clear()
191 {
192 m_undo.Clear();
193 m_redo.Clear();
194 }
195
196 /// <summary>
197 /// adds a new state undo to part or its group, with changes indicated by what bits
198 /// </summary>
199 /// <param name="part"></param>
200 /// <param name="change">bit field with what is changed</param>
201
202 public void StoreUndo(SceneObjectPart part, ObjectChangeType change)
203 {
204 lock (m_undo)
205 {
206 UndoState last;
207
208 if (m_redo.Count > 0) // last code seems to clear redo on every new undo
178 { 209 {
179// m_log.DebugFormat( 210 m_redo.Clear();
180// "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", 211 }
181// part.Shape.Scale, Scale, part.Name, part.LocalId);
182 212
183 part.Resize(Scale); 213 if (m_undo.Count > 0)
214 {
215 // check expired entry
216 last = m_undo.First.Value;
217 if (last != null && last.checkExpire())
218 m_undo.Clear();
219 else
220 {
221 // see if we actually have a change
222 if (last != null)
223 {
224 if (last.Compare(part, change))
225 return;
226 }
227 }
184 } 228 }
185 }
186 229
187 part.Undoing = false; 230 // limite size
231 while (m_undo.Count >= size)
232 m_undo.RemoveLast();
233
234 UndoState nUndo = new UndoState(part, change);
235 m_undo.AddFirst(nUndo);
236 }
188 } 237 }
189 238
190 public void PlayfwdState(SceneObjectPart part) 239 /// <summary>
191 { 240 /// executes last state undo to part or its group
192 part.Undoing = true; 241 /// current state is pushed into redo
242 /// </summary>
243 /// <param name="part"></param>
193 244
194 if (part.ParentID == 0) 245 public void Undo(SceneObjectPart part)
246 {
247 lock (m_undo)
195 { 248 {
196 if (Position != Vector3.Zero) 249 UndoState nUndo;
197 part.ParentGroup.AbsolutePosition = Position;
198
199 if (Rotation != Quaternion.Identity)
200 part.UpdateRotation(Rotation);
201 250
202 if (Scale != Vector3.Zero) 251 // expire redo
252 if (m_redo.Count > 0)
203 { 253 {
204 if (ForGroup) 254 nUndo = m_redo.First.Value;
205 part.ParentGroup.GroupResize(Scale); 255 if (nUndo != null && nUndo.checkExpire())
206 else 256 m_redo.Clear();
207 part.Resize(Scale);
208 } 257 }
209 258
210 part.ParentGroup.ScheduleGroupForTerseUpdate(); 259 if (m_undo.Count > 0)
260 {
261 UndoState goback = m_undo.First.Value;
262 // check expired
263 if (goback != null && goback.checkExpire())
264 {
265 m_undo.Clear();
266 return;
267 }
268
269 if (goback != null)
270 {
271 m_undo.RemoveFirst();
272
273 // redo limite size
274 while (m_redo.Count >= size)
275 m_redo.RemoveLast();
276
277 nUndo = new UndoState(part, goback.data.change); // new value in part should it be full goback copy?
278 m_redo.AddFirst(nUndo);
279
280 goback.PlayState(part);
281 }
282 }
211 } 283 }
212 else 284 }
285
286 /// <summary>
287 /// executes last state redo to part or its group
288 /// current state is pushed into undo
289 /// </summary>
290 /// <param name="part"></param>
291
292 public void Redo(SceneObjectPart part)
293 {
294 lock (m_undo)
213 { 295 {
214 // Note: Updating these properties on sop automatically schedules an update if needed 296 UndoState nUndo;
215 if (Position != Vector3.Zero)
216 part.OffsetPosition = Position;
217 297
218 if (Rotation != Quaternion.Identity) 298 // expire undo
219 part.UpdateRotation(Rotation); 299 if (m_undo.Count > 0)
300 {
301 nUndo = m_undo.First.Value;
302 if (nUndo != null && nUndo.checkExpire())
303 m_undo.Clear();
304 }
220 305
221 if (Scale != Vector3.Zero) 306 if (m_redo.Count > 0)
222 part.Resize(Scale); 307 {
308 UndoState gofwd = m_redo.First.Value;
309 // check expired
310 if (gofwd != null && gofwd.checkExpire())
311 {
312 m_redo.Clear();
313 return;
314 }
315
316 if (gofwd != null)
317 {
318 m_redo.RemoveFirst();
319
320 // limite undo size
321 while (m_undo.Count >= size)
322 m_undo.RemoveLast();
323
324 nUndo = new UndoState(part, gofwd.data.change); // new value in part should it be full gofwd copy?
325 m_undo.AddFirst(nUndo);
326
327 gofwd.PlayState(part);
328 }
329 }
223 } 330 }
224
225 part.Undoing = false;
226 } 331 }
227 } 332 }
228 333
@@ -247,4 +352,4 @@ namespace OpenSim.Region.Framework.Scenes
247 m_terrainModule.UndoTerrain(m_terrainChannel); 352 m_terrainModule.UndoTerrain(m_terrainChannel);
248 } 353 }
249 } 354 }
250} \ No newline at end of file 355}
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index ad33607..b09ae39 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -84,10 +84,6 @@ namespace OpenSim.Region.Framework.Scenes
84 /// <param name="assetUuids">The assets gathered</param> 84 /// <param name="assetUuids">The assets gathered</param>
85 public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) 85 public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids)
86 { 86 {
87 // avoid infinite loops
88 if (assetUuids.ContainsKey(assetUuid))
89 return;
90
91 try 87 try
92 { 88 {
93 assetUuids[assetUuid] = assetType; 89 assetUuids[assetUuid] = assetType;
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 0ac56fa..5ac4e27 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -670,6 +670,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
670 public event ObjectDrop OnObjectDrop; 670 public event ObjectDrop OnObjectDrop;
671 public event StartAnim OnStartAnim; 671 public event StartAnim OnStartAnim;
672 public event StopAnim OnStopAnim; 672 public event StopAnim OnStopAnim;
673 public event ChangeAnim OnChangeAnim;
673 public event LinkObjects OnLinkObjects; 674 public event LinkObjects OnLinkObjects;
674 public event DelinkObjects OnDelinkObjects; 675 public event DelinkObjects OnDelinkObjects;
675 public event RequestMapBlocks OnRequestMapBlocks; 676 public event RequestMapBlocks OnRequestMapBlocks;
@@ -715,6 +716,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
715 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 716 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
716 public event UpdatePrimFlags OnUpdatePrimFlags; 717 public event UpdatePrimFlags OnUpdatePrimFlags;
717 public event UpdatePrimTexture OnUpdatePrimTexture; 718 public event UpdatePrimTexture OnUpdatePrimTexture;
719 public event ClientChangeObject onClientChangeObject;
718 public event UpdateVector OnUpdatePrimGroupPosition; 720 public event UpdateVector OnUpdatePrimGroupPosition;
719 public event UpdateVector OnUpdatePrimSinglePosition; 721 public event UpdateVector OnUpdatePrimSinglePosition;
720 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 722 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -819,6 +821,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
819 public event ObjectOwner OnObjectOwner; 821 public event ObjectOwner OnObjectOwner;
820 public event DirPlacesQuery OnDirPlacesQuery; 822 public event DirPlacesQuery OnDirPlacesQuery;
821 public event DirFindQuery OnDirFindQuery; 823 public event DirFindQuery OnDirFindQuery;
824 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
822 public event DirLandQuery OnDirLandQuery; 825 public event DirLandQuery OnDirLandQuery;
823 public event DirPopularQuery OnDirPopularQuery; 826 public event DirPopularQuery OnDirPopularQuery;
824 public event DirClassifiedQuery OnDirClassifiedQuery; 827 public event DirClassifiedQuery OnDirClassifiedQuery;
@@ -835,7 +838,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
835 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 838 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
836 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 839 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
837 public event ClassifiedDelete OnClassifiedDelete; 840 public event ClassifiedDelete OnClassifiedDelete;
838 public event ClassifiedDelete OnClassifiedGodDelete; 841 public event ClassifiedGodDelete OnClassifiedGodDelete;
839 public event EventNotificationAddRequest OnEventNotificationAddRequest; 842 public event EventNotificationAddRequest OnEventNotificationAddRequest;
840 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 843 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
841 public event EventGodDelete OnEventGodDelete; 844 public event EventGodDelete OnEventGodDelete;
@@ -865,10 +868,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
865 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 868 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
866 public event SimWideDeletesDelegate OnSimWideDeletes; 869 public event SimWideDeletesDelegate OnSimWideDeletes;
867 public event SendPostcard OnSendPostcard; 870 public event SendPostcard OnSendPostcard;
871 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
868 public event MuteListEntryUpdate OnUpdateMuteListEntry; 872 public event MuteListEntryUpdate OnUpdateMuteListEntry;
869 public event MuteListEntryRemove OnRemoveMuteListEntry; 873 public event MuteListEntryRemove OnRemoveMuteListEntry;
870 public event GodlikeMessage onGodlikeMessage; 874 public event GodlikeMessage onGodlikeMessage;
871 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 875 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
876 public event GenericCall2 OnUpdateThrottles;
872 877
873#pragma warning restore 67 878#pragma warning restore 67
874 879
@@ -886,10 +891,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
886 891
887 public void Close() 892 public void Close()
888 { 893 {
889 Close(false); 894 Close(true, false);
890 } 895 }
891 896
892 public void Close(bool force) 897 public void Close(bool sendStop, bool force)
893 { 898 {
894 Disconnect(); 899 Disconnect();
895 } 900 }
@@ -906,7 +911,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
906 // Mimicking LLClientView which gets always set appearance from client. 911 // Mimicking LLClientView which gets always set appearance from client.
907 AvatarAppearance appearance; 912 AvatarAppearance appearance;
908 m_scene.GetAvatarAppearance(this, out appearance); 913 m_scene.GetAvatarAppearance(this, out appearance);
909 OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone()); 914 OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone(),appearance.AvatarSize, new WearableCacheItem[0]);
910 } 915 }
911 916
912 public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) 917 public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)
@@ -1097,7 +1102,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1097 1102
1098 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 1103 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
1099 { 1104 {
1100 1105
1106 }
1107
1108 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
1109 {
1110
1101 } 1111 }
1102 1112
1103 public void SendRemoveInventoryItem(UUID itemID) 1113 public void SendRemoveInventoryItem(UUID itemID)
@@ -1120,7 +1130,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1120 1130
1121 } 1131 }
1122 1132
1123 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 1133 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
1124 { 1134 {
1125 1135
1126 } 1136 }
@@ -1419,6 +1429,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1419 1429
1420 } 1430 }
1421 1431
1432 public void SetAgentThrottleSilent(int throttle, int setting)
1433 {
1434
1435
1436 }
1422 public byte[] GetThrottlesPacked(float multiplier) 1437 public byte[] GetThrottlesPacked(float multiplier)
1423 { 1438 {
1424 return new byte[0]; 1439 return new byte[0];
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
index 535bf67..d56e39d 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
@@ -184,7 +184,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
184 hostPart.ParentGroup.RootPart.ScheduleFullUpdate(); 184 hostPart.ParentGroup.RootPart.ScheduleFullUpdate();
185 } 185 }
186 186
187 return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, false, true) ? 1 : 0; 187 return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, false, true, true) ? 1 : 0;
188 } 188 }
189 } 189 }
190} 190}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
index 4e84364..026ceca 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
@@ -107,7 +107,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
107 m_scene.AddCommand( 107 m_scene.AddCommand(
108 "Friends", this, "friends show", 108 "Friends", this, "friends show",
109 "friends show [--cache] <first-name> <last-name>", 109 "friends show [--cache] <first-name> <last-name>",
110 "Show the friends for the given user if they exist.\n", 110 "Show the friends for the given user if they exist.",
111 "The --cache option will show locally cached information for that user.", 111 "The --cache option will show locally cached information for that user.",
112 HandleFriendsShowCommand); 112 HandleFriendsShowCommand);
113 } 113 }
@@ -197,4 +197,4 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
197 } 197 }
198 } 198 }
199 } 199 }
200} \ No newline at end of file 200}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
index ef1b92e..0cec959 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
@@ -575,7 +575,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
575 575
576 public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request) 576 public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request)
577 { 577 {
578 m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceGetPreloginHTTPHandler called"); 578// m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceGetPreloginHTTPHandler called");
579 579
580 Hashtable response = new Hashtable(); 580 Hashtable response = new Hashtable();
581 response["content_type"] = "text/xml"; 581 response["content_type"] = "text/xml";
@@ -726,7 +726,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
726 726
727 public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request) 727 public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request)
728 { 728 {
729 m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceSigninHTTPHandler called"); 729 //m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called");
730// string requestbody = (string)request["body"]; 730// string requestbody = (string)request["body"];
731// string uri = (string)request["uri"]; 731// string uri = (string)request["uri"];
732// string contenttype = (string)request["content-type"]; 732// string contenttype = (string)request["content-type"];
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
index cb69411..e756c70 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
@@ -192,7 +192,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
192 break; 192 break;
193 } 193 }
194 194
195 m_vivoxVoiceAccountApi = String.Format("http://{0}/api2", m_vivoxServer); 195 m_vivoxVoiceAccountApi = String.Format("https://{0}/api2", m_vivoxServer);
196 196
197 // Admin interface required values 197 // Admin interface required values
198 if (String.IsNullOrEmpty(m_vivoxServer) || 198 if (String.IsNullOrEmpty(m_vivoxServer) ||
@@ -471,8 +471,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
471 avatarName = avatar.Name; 471 avatarName = avatar.Name;
472 472
473 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: scene = {0}, agentID = {1}", scene, agentID); 473 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: scene = {0}, agentID = {1}", scene, agentID);
474 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}", 474// m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}",
475 request, path, param); 475// request, path, param);
476 476
477 XmlElement resp; 477 XmlElement resp;
478 bool retry = false; 478 bool retry = false;
@@ -579,7 +579,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
579 579
580 string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse); 580 string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse);
581 581
582 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r); 582// m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r);
583 583
584 return r; 584 return r;
585 } 585 }
@@ -627,8 +627,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
627 // voice channel 627 // voice channel
628 LandData land = scene.GetLandData(avatar.AbsolutePosition); 628 LandData land = scene.GetLandData(avatar.AbsolutePosition);
629 629
630 m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", 630// m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}",
631 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); 631// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param);
632 // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: avatar \"{0}\": location: {1} {2} {3}", 632 // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: avatar \"{0}\": location: {1} {2} {3}",
633 // avatarName, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z); 633 // avatarName, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z);
634 634
@@ -658,8 +658,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
658 parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds); 658 parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds);
659 string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo); 659 string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo);
660 660
661 m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}", 661// m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}",
662 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r); 662// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r);
663 return r; 663 return r;
664 } 664 }
665 catch (Exception e) 665 catch (Exception e)
@@ -686,11 +686,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
686 public string ChatSessionRequest(Scene scene, string request, string path, string param, 686 public string ChatSessionRequest(Scene scene, string request, string path, string param,
687 UUID agentID, Caps caps) 687 UUID agentID, Caps caps)
688 { 688 {
689 ScenePresence avatar = scene.GetScenePresence(agentID); 689// ScenePresence avatar = scene.GetScenePresence(agentID);
690 string avatarName = avatar.Name; 690// string avatarName = avatar.Name;
691 691
692 m_log.DebugFormat("[VivoxVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}", 692// m_log.DebugFormat("[VivoxVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}",
693 avatarName, request, path, param); 693// avatarName, request, path, param);
694 return "<llsd>true</llsd>"; 694 return "<llsd>true</llsd>";
695 } 695 }
696 696
@@ -740,7 +740,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
740 return channelUri; 740 return channelUri;
741 } 741 }
742 742
743 private static readonly string m_vivoxLoginPath = "http://{0}/api2/viv_signin.php?userid={1}&pwd={2}"; 743
744 private static readonly string m_vivoxLoginPath = "https://{0}/api2/viv_signin.php?userid={1}&pwd={2}";
744 745
745 /// <summary> 746 /// <summary>
746 /// Perform administrative login for Vivox. 747 /// Perform administrative login for Vivox.
@@ -752,7 +753,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
752 return VivoxCall(requrl, false); 753 return VivoxCall(requrl, false);
753 } 754 }
754 755
755 private static readonly string m_vivoxLogoutPath = "http://{0}/api2/viv_signout.php?auth_token={1}"; 756 private static readonly string m_vivoxLogoutPath = "https://{0}/api2/viv_signout.php?auth_token={1}";
756 757
757 /// <summary> 758 /// <summary>
758 /// Perform administrative logout for Vivox. 759 /// Perform administrative logout for Vivox.
@@ -763,7 +764,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
763 return VivoxCall(requrl, false); 764 return VivoxCall(requrl, false);
764 } 765 }
765 766
766 private static readonly string m_vivoxGetAccountPath = "http://{0}/api2/viv_get_acct.php?auth_token={1}&user_name={2}"; 767
768 private static readonly string m_vivoxGetAccountPath = "https://{0}/api2/viv_get_acct.php?auth_token={1}&user_name={2}";
767 769
768 /// <summary> 770 /// <summary>
769 /// Retrieve account information for the specified user. 771 /// Retrieve account information for the specified user.
@@ -775,7 +777,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
775 return VivoxCall(requrl, true); 777 return VivoxCall(requrl, true);
776 } 778 }
777 779
778 private static readonly string m_vivoxNewAccountPath = "http://{0}/api2/viv_adm_acct_new.php?username={1}&pwd={2}&auth_token={3}"; 780
781 private static readonly string m_vivoxNewAccountPath = "https://{0}/api2/viv_adm_acct_new.php?username={1}&pwd={2}&auth_token={3}";
779 782
780 /// <summary> 783 /// <summary>
781 /// Creates a new account. 784 /// Creates a new account.
@@ -789,7 +792,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
789 return VivoxCall(requrl, true); 792 return VivoxCall(requrl, true);
790 } 793 }
791 794
792 private static readonly string m_vivoxPasswordPath = "http://{0}/api2/viv_adm_password.php?user_name={1}&new_pwd={2}&auth_token={3}"; 795
796 private static readonly string m_vivoxPasswordPath = "https://{0}/api2/viv_adm_password.php?user_name={1}&new_pwd={2}&auth_token={3}";
793 797
794 /// <summary> 798 /// <summary>
795 /// Change the user's password. 799 /// Change the user's password.
@@ -800,7 +804,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
800 return VivoxCall(requrl, true); 804 return VivoxCall(requrl, true);
801 } 805 }
802 806
803 private static readonly string m_vivoxChannelPath = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_name={2}&auth_token={3}"; 807
808 private static readonly string m_vivoxChannelPath = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_name={2}&auth_token={3}";
804 809
805 /// <summary> 810 /// <summary>
806 /// Create a channel. 811 /// Create a channel.
@@ -872,7 +877,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
872 return false; 877 return false;
873 } 878 }
874 879
875 private static readonly string m_vivoxChannelSearchPath = "http://{0}/api2/viv_chan_search.php?cond_channame={1}&auth_token={2}"; 880 private static readonly string m_vivoxChannelSearchPath = "https://{0}/api2/viv_chan_search.php?cond_channame={1}&auth_token={2}";
876 881
877 /// <summary> 882 /// <summary>
878 /// Retrieve a channel. 883 /// Retrieve a channel.
@@ -1015,7 +1020,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1015 return false; 1020 return false;
1016 } 1021 }
1017 1022
1018 // private static readonly string m_vivoxChannelById = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}"; 1023 // private static readonly string m_vivoxChannelById = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}";
1019 1024
1020 // private XmlElement VivoxGetChannelById(string parent, string channelid) 1025 // private XmlElement VivoxGetChannelById(string parent, string channelid)
1021 // { 1026 // {
@@ -1027,7 +1032,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1027 // return VivoxCall(requrl, true); 1032 // return VivoxCall(requrl, true);
1028 // } 1033 // }
1029 1034
1030 private static readonly string m_vivoxChannelDel = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}"; 1035 private static readonly string m_vivoxChannelDel = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}";
1031 1036
1032 /// <summary> 1037 /// <summary>
1033 /// Delete a channel. 1038 /// Delete a channel.
@@ -1040,6 +1045,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1040 /// are required in a later phase. 1045 /// are required in a later phase.
1041 /// In this case the call handles parent and description as optional values. 1046 /// In this case the call handles parent and description as optional values.
1042 /// </summary> 1047 /// </summary>
1048
1043 private XmlElement VivoxDeleteChannel(string parent, string channelid) 1049 private XmlElement VivoxDeleteChannel(string parent, string channelid)
1044 { 1050 {
1045 string requrl = String.Format(m_vivoxChannelDel, m_vivoxServer, "delete", channelid, m_authToken); 1051 string requrl = String.Format(m_vivoxChannelDel, m_vivoxServer, "delete", channelid, m_authToken);
@@ -1050,11 +1056,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1050 return VivoxCall(requrl, true); 1056 return VivoxCall(requrl, true);
1051 } 1057 }
1052 1058
1053 private static readonly string m_vivoxChannelSearch = "http://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}"; 1059 private static readonly string m_vivoxChannelSearch = "https://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}";
1054 1060
1055 /// <summary> 1061 /// <summary>
1056 /// Return information on channels in the given directory 1062 /// Return information on channels in the given directory
1057 /// </summary> 1063 /// </summary>
1064
1058 private XmlElement VivoxListChildren(string channelid) 1065 private XmlElement VivoxListChildren(string channelid)
1059 { 1066 {
1060 string requrl = String.Format(m_vivoxChannelSearch, m_vivoxServer, channelid, m_authToken); 1067 string requrl = String.Format(m_vivoxChannelSearch, m_vivoxServer, channelid, m_authToken);
@@ -1114,7 +1121,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1114 try 1121 try
1115 { 1122 {
1116 // Otherwise prepare the request 1123 // Otherwise prepare the request
1117 m_log.DebugFormat("[VivoxVoice] Sending request <{0}>", requrl); 1124// m_log.DebugFormat("[VivoxVoice] Sending request <{0}>", requrl);
1118 1125
1119 HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl); 1126 HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl);
1120 1127
@@ -1314,4 +1321,4 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1314 return false; 1321 return false;
1315 } 1322 }
1316 } 1323 }
1317} \ No newline at end of file 1324}
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index 29f9591..d764936 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -921,7 +921,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
921 msg.dialog = dialog; 921 msg.dialog = dialog;
922 // msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNotice; 922 // msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNotice;
923 msg.fromGroup = true; 923 msg.fromGroup = true;
924 msg.offline = (byte)0; 924 msg.offline = (byte)1; // Allow this message to be stored for offline use
925 msg.ParentEstateID = 0; 925 msg.ParentEstateID = 0;
926 msg.Position = Vector3.Zero; 926 msg.Position = Vector3.Zero;
927 msg.RegionID = UUID.Zero.Guid; 927 msg.RegionID = UUID.Zero.Guid;
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
index a6d43f1..a375da9 100644
--- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
+++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
@@ -122,28 +122,40 @@ namespace OpenSim.Region.OptionalModules
122 122
123 private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) 123 private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene)
124 { 124 {
125 if (newPoint.X < -1f || newPoint.X > (float)(Constants.RegionSize + 1) ||
126 newPoint.Y < -1f || newPoint.Y > (float)(Constants.RegionSize + 1))
127 return true;
128
125 SceneObjectPart obj = scene.GetSceneObjectPart(objectID); 129 SceneObjectPart obj = scene.GetSceneObjectPart(objectID);
126 Vector3 oldPoint = obj.GroupPosition; 130
127 int objectCount = obj.ParentGroup.PrimCount; 131 if (obj == null)
128 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); 132 return false;
133
134 // Prim counts are determined by the location of the root prim. if we're
135 // moving a child prim, just let it pass
136 if (!obj.IsRoot)
137 {
138 return true;
139 }
140
129 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); 141 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
130 142
131 int usedPrims = newParcel.PrimCounts.Total; 143 if (newParcel == null)
132 int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount(); 144 return true;
145
146 Vector3 oldPoint = obj.GroupPosition;
147 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
133 148
134 // The prim hasn't crossed a region boundry so we don't need to worry 149 // The prim hasn't crossed a region boundry so we don't need to worry
135 // about prim counts here 150 // about prim counts here
136 if(oldParcel.Equals(newParcel)) 151 if(oldParcel != null && oldParcel.Equals(newParcel))
137 { 152 {
138 return true; 153 return true;
139 } 154 }
140 155
141 // Prim counts are determined by the location of the root prim. if we're 156 int objectCount = obj.ParentGroup.PrimCount;
142 // moving a child prim, just let it pass 157 int usedPrims = newParcel.PrimCounts.Total;
143 if(!obj.IsRoot) 158 int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount();
144 {
145 return true;
146 }
147 159
148 // TODO: Add Special Case here for temporary prims 160 // TODO: Add Special Case here for temporary prims
149 161
@@ -172,4 +184,4 @@ namespace OpenSim.Region.OptionalModules
172 return true; 184 return true;
173 } 185 }
174 } 186 }
175} \ No newline at end of file 187}
diff --git a/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs b/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
index 943675e..32549d6 100644
--- a/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
@@ -98,7 +98,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.XmlRpcRouterModule
98 98
99 public void RegisterNewReceiver(IScriptModule scriptEngine, UUID channel, UUID objectID, UUID itemID, string uri) 99 public void RegisterNewReceiver(IScriptModule scriptEngine, UUID channel, UUID objectID, UUID itemID, string uri)
100 { 100 {
101 scriptEngine.PostScriptEvent(itemID, "xmlrpc_uri", new Object[] {uri}); 101 if (m_Enabled)
102 {
103 scriptEngine.PostScriptEvent(itemID, "xmlrpc_uri", new Object[] { uri });
104 }
102 } 105 }
103 106
104 public void UnRegisterReceiver(string channelID, UUID itemID) 107 public void UnRegisterReceiver(string channelID, UUID itemID)
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index 7bbf500..57d9217 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -198,7 +198,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
198 { 198 {
199 } 199 }
200 200
201 public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount) 201 public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount, UUID txn)
202 { 202 {
203 string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID)); 203 string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID));
204 204
@@ -840,6 +840,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
840 if (module != null) 840 if (module != null)
841 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice); 841 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice);
842 } 842 }
843
844 public void MoveMoney(UUID fromAgentID, UUID toAgentID, int amount, string text)
845 {
846 }
843 } 847 }
844 848
845 public enum TransactionType : int 849 public enum TransactionType : int
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 6bd27f0..d665126 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
47 private readonly string m_firstname; 47 private readonly string m_firstname;
48 private readonly string m_lastname; 48 private readonly string m_lastname;
49 private readonly Vector3 m_startPos; 49 private readonly Vector3 m_startPos;
50 private readonly UUID m_uuid = UUID.Random(); 50 private UUID m_uuid = UUID.Random();
51 private readonly Scene m_scene; 51 private readonly Scene m_scene;
52 private readonly UUID m_ownerID; 52 private readonly UUID m_ownerID;
53 53
@@ -221,7 +221,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
221#pragma warning disable 67 221#pragma warning disable 67
222 public event Action<IClientAPI> OnLogout; 222 public event Action<IClientAPI> OnLogout;
223 public event ObjectPermissions OnObjectPermissions; 223 public event ObjectPermissions OnObjectPermissions;
224 224 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
225 public event MoneyTransferRequest OnMoneyTransferRequest; 225 public event MoneyTransferRequest OnMoneyTransferRequest;
226 public event ParcelBuy OnParcelBuy; 226 public event ParcelBuy OnParcelBuy;
227 public event Action<IClientAPI> OnConnectionClosed; 227 public event Action<IClientAPI> OnConnectionClosed;
@@ -241,6 +241,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
241 public event ObjectDrop OnObjectDrop; 241 public event ObjectDrop OnObjectDrop;
242 public event StartAnim OnStartAnim; 242 public event StartAnim OnStartAnim;
243 public event StopAnim OnStopAnim; 243 public event StopAnim OnStopAnim;
244 public event ChangeAnim OnChangeAnim;
244 public event LinkObjects OnLinkObjects; 245 public event LinkObjects OnLinkObjects;
245 public event DelinkObjects OnDelinkObjects; 246 public event DelinkObjects OnDelinkObjects;
246 public event RequestMapBlocks OnRequestMapBlocks; 247 public event RequestMapBlocks OnRequestMapBlocks;
@@ -290,6 +291,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
290 public event UpdatePrimTexture OnUpdatePrimTexture; 291 public event UpdatePrimTexture OnUpdatePrimTexture;
291 public event UpdateVector OnUpdatePrimGroupPosition; 292 public event UpdateVector OnUpdatePrimGroupPosition;
292 public event UpdateVector OnUpdatePrimSinglePosition; 293 public event UpdateVector OnUpdatePrimSinglePosition;
294 public event ClientChangeObject onClientChangeObject;
293 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 295 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
294 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition; 296 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition;
295 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; 297 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
@@ -427,7 +429,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
427 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 429 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
428 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 430 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
429 public event ClassifiedDelete OnClassifiedDelete; 431 public event ClassifiedDelete OnClassifiedDelete;
430 public event ClassifiedDelete OnClassifiedGodDelete; 432 public event ClassifiedGodDelete OnClassifiedGodDelete;
431 433
432 public event EventNotificationAddRequest OnEventNotificationAddRequest; 434 public event EventNotificationAddRequest OnEventNotificationAddRequest;
433 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 435 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -466,11 +468,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
466 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 468 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
467 public event SimWideDeletesDelegate OnSimWideDeletes; 469 public event SimWideDeletesDelegate OnSimWideDeletes;
468 public event SendPostcard OnSendPostcard; 470 public event SendPostcard OnSendPostcard;
471 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
469 public event MuteListEntryUpdate OnUpdateMuteListEntry; 472 public event MuteListEntryUpdate OnUpdateMuteListEntry;
470 public event MuteListEntryRemove OnRemoveMuteListEntry; 473 public event MuteListEntryRemove OnRemoveMuteListEntry;
471 public event GodlikeMessage onGodlikeMessage; 474 public event GodlikeMessage onGodlikeMessage;
472 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 475 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
473 476 public event GenericCall2 OnUpdateThrottles;
474#pragma warning restore 67 477#pragma warning restore 67
475 478
476 #endregion 479 #endregion
@@ -493,6 +496,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
493 public virtual UUID AgentId 496 public virtual UUID AgentId
494 { 497 {
495 get { return m_uuid; } 498 get { return m_uuid; }
499 set { m_uuid = value; }
496 } 500 }
497 501
498 public UUID SessionId 502 public UUID SessionId
@@ -593,6 +597,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
593 public virtual void SetChildAgentThrottle(byte[] throttle) 597 public virtual void SetChildAgentThrottle(byte[] throttle)
594 { 598 {
595 } 599 }
600
601 public void SetAgentThrottleSilent(int throttle, int setting)
602 {
603
604
605 }
596 public byte[] GetThrottlesPacked(float multiplier) 606 public byte[] GetThrottlesPacked(float multiplier)
597 { 607 {
598 return new byte[0]; 608 return new byte[0];
@@ -737,6 +747,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
737 { 747 {
738 } 748 }
739 749
750 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
751 {
752 }
753
740 public virtual void SendRemoveInventoryItem(UUID itemID) 754 public virtual void SendRemoveInventoryItem(UUID itemID)
741 { 755 {
742 } 756 }
@@ -753,7 +767,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
753 { 767 {
754 } 768 }
755 769
756 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) 770 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
757 { 771 {
758 } 772 }
759 public virtual void SendAbortXferPacket(ulong xferID) 773 public virtual void SendAbortXferPacket(ulong xferID)
@@ -903,10 +917,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
903 917
904 public void Close() 918 public void Close()
905 { 919 {
906 Close(false); 920 Close(true, false);
907 } 921 }
908 922
909 public void Close(bool force) 923 public void Close(bool sendStop, bool force)
910 { 924 {
911 // Remove ourselves from the scene 925 // Remove ourselves from the scene
912 m_scene.RemoveClient(AgentId, false); 926 m_scene.RemoveClient(AgentId, false);
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 7d46d92..8c9c006 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -143,10 +143,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
143 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, 143 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0,
144 int.MaxValue); 144 int.MaxValue);
145 145
146 m_log.DebugFormat( 146// m_log.DebugFormat(
147 "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", 147// "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
148 firstname, lastname, npcAvatar.AgentId, owner, 148// firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName);
149 senseAsAgent, position, scene.RegionInfo.RegionName);
150 149
151 AgentCircuitData acd = new AgentCircuitData(); 150 AgentCircuitData acd = new AgentCircuitData();
152 acd.AgentID = npcAvatar.AgentId; 151 acd.AgentID = npcAvatar.AgentId;
@@ -169,36 +168,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC
169 } 168 }
170 */ 169 */
171 170
172 lock (m_avatars) 171 ManualResetEvent ev = new ManualResetEvent(false);
173 {
174 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode,
175 acd);
176 scene.AddNewClient(npcAvatar, PresenceType.Npc);
177 172
178 ScenePresence sp; 173 Util.FireAndForget(delegate(object x) {
179 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) 174 lock (m_avatars)
180 { 175 {
181 /* 176 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
182 m_log.DebugFormat( 177 scene.AddNewClient(npcAvatar, PresenceType.Npc);
183 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}",
184 sp.Name, sp.UUID);
185 */
186
187 sp.CompleteMovement(npcAvatar, false);
188 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
189 m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}",
190 npcAvatar.AgentId, sp.Name);
191 178
192 return npcAvatar.AgentId; 179 ScenePresence sp;
193 } 180 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
194 else 181 {
195 { 182 sp.CompleteMovement(npcAvatar, false);
196 m_log.WarnFormat( 183 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
197 "[NPC MODULE]: Could not find scene presence for NPC {0} {1}", 184// m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
198 sp.Name, sp.UUID); 185 }
199 return UUID.Zero;
200 } 186 }
201 } 187 ev.Set();
188 });
189
190 ev.WaitOne();
191
192// m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
193
194 return npcAvatar.AgentId;
202 } 195 }
203 196
204 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, 197 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos,
@@ -211,10 +204,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
211 ScenePresence sp; 204 ScenePresence sp;
212 if (scene.TryGetScenePresence(agentID, out sp)) 205 if (scene.TryGetScenePresence(agentID, out sp))
213 { 206 {
214 m_log.DebugFormat( 207// m_log.DebugFormat(
215 "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", 208// "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
216 sp.Name, pos, scene.RegionInfo.RegionName, 209// sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
217 noFly, landAtTarget);
218 210
219 sp.MoveToTarget(pos, noFly, landAtTarget); 211 sp.MoveToTarget(pos, noFly, landAtTarget);
220 sp.SetAlwaysRun = running; 212 sp.SetAlwaysRun = running;
@@ -385,10 +377,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
385 */ 377 */
386 scene.RemoveClient(agentID, false); 378 scene.RemoveClient(agentID, false);
387 m_avatars.Remove(agentID); 379 m_avatars.Remove(agentID);
388 /* 380
389 m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", 381// m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name);
390 agentID, av.Name);
391 */
392 return true; 382 return true;
393 } 383 }
394 } 384 }
@@ -405,9 +395,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
405 { 395 {
406 NPCAvatar av; 396 NPCAvatar av;
407 if (m_avatars.TryGetValue(npcID, out av)) 397 if (m_avatars.TryGetValue(npcID, out av))
398 {
399 if (npcID == callerID)
400 return true;
408 return CheckPermissions(av, callerID); 401 return CheckPermissions(av, callerID);
402 }
409 else 403 else
404 {
410 return false; 405 return false;
406 }
411 } 407 }
412 } 408 }
413 409
@@ -419,8 +415,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
419 /// <returns>true if they do, false if they don't.</returns> 415 /// <returns>true if they do, false if they don't.</returns>
420 private bool CheckPermissions(NPCAvatar av, UUID callerID) 416 private bool CheckPermissions(NPCAvatar av, UUID callerID)
421 { 417 {
422 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || 418 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID || av.AgentId == callerID;
423 av.OwnerID == callerID;
424 } 419 }
425 } 420 }
426} 421}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index bf23040..34362af 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -110,7 +110,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
110 // ScenePresence.SendInitialData() to reset our entire appearance. 110 // ScenePresence.SendInitialData() to reset our entire appearance.
111 m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); 111 m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
112 112
113 m_afMod.SetAppearance(sp, originalTe, null); 113 m_afMod.SetAppearance(sp, originalTe, null, new WearableCacheItem[0] );
114 114
115 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance); 115 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
116 116
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index b6ac23d..220fbbc 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -637,8 +637,10 @@ public sealed class BSShapeCollection : IDisposable
637 else 637 else
638 { 638 {
639 IMesh meshData = PhysicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, 639 IMesh meshData = PhysicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod,
640 true,
640 false, // say it is not physical so a bounding box is not built 641 false, // say it is not physical so a bounding box is not built
641 false // do not cache the mesh and do not use previously built versions 642 false, // do not cache the mesh and do not use previously built versions
643 false // It's NOT for ODE
642 ); 644 );
643 645
644 if (meshData != null) 646 if (meshData != null)
@@ -747,7 +749,7 @@ public sealed class BSShapeCollection : IDisposable
747 { 749 {
748 // Build a new hull in the physical world. 750 // Build a new hull in the physical world.
749 // Pass true for physicalness as this prevents the creation of bounding box which is not needed 751 // Pass true for physicalness as this prevents the creation of bounding box which is not needed
750 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true /* isPhysical */, false /* shouldCache */); 752 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
751 if (meshData != null) 753 if (meshData != null)
752 { 754 {
753 755
diff --git a/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..d65929a
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Runtime.InteropServices;
30
31// Information about this assembly is defined by the following
32// attributes.
33//
34// change them to the information which is associated with the assembly
35// you compile.
36
37[assembly : AssemblyTitle("OdePlugin")]
38[assembly : AssemblyDescription("")]
39[assembly : AssemblyConfiguration("")]
40[assembly : AssemblyCompany("http://opensimulator.org")]
41[assembly : AssemblyProduct("OdePlugin")]
42[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
43[assembly : AssemblyTrademark("")]
44[assembly : AssemblyCulture("")]
45
46// This sets the default COM visibility of types in the assembly to invisible.
47// If you need to expose a type to COM, use [ComVisible(true)] on that type.
48
49[assembly : ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly : AssemblyVersion("0.6.5.*")]
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
new file mode 100644
index 0000000..ec717d7
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
@@ -0,0 +1,1467 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using OpenMetaverse;
32using Ode.NET;
33using OpenSim.Framework;
34using OpenSim.Region.Physics.Manager;
35using log4net;
36
37namespace OpenSim.Region.Physics.OdePlugin
38{
39 /// <summary>
40 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
41 /// </summary>
42
43 public enum dParam : int
44 {
45 LowStop = 0,
46 HiStop = 1,
47 Vel = 2,
48 FMax = 3,
49 FudgeFactor = 4,
50 Bounce = 5,
51 CFM = 6,
52 StopERP = 7,
53 StopCFM = 8,
54 LoStop2 = 256,
55 HiStop2 = 257,
56 Vel2 = 258,
57 FMax2 = 259,
58 StopERP2 = 7 + 256,
59 StopCFM2 = 8 + 256,
60 LoStop3 = 512,
61 HiStop3 = 513,
62 Vel3 = 514,
63 FMax3 = 515,
64 StopERP3 = 7 + 512,
65 StopCFM3 = 8 + 512
66 }
67 public class OdeCharacter : PhysicsActor
68 {
69 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
70
71 private Vector3 _position;
72 private d.Vector3 _zeroPosition;
73 // private d.Matrix3 m_StandUpRotation;
74 private bool _zeroFlag = false;
75 private bool m_lastUpdateSent = false;
76 private Vector3 _velocity;
77 private Vector3 _target_velocity;
78 private Vector3 _acceleration;
79 private Vector3 m_rotationalVelocity;
80 private float m_mass = 80f;
81 public float m_density = 60f;
82 private bool m_pidControllerActive = true;
83 public float PID_D = 800.0f;
84 public float PID_P = 900.0f;
85 //private static float POSTURE_SERVO = 10000.0f;
86 public float CAPSULE_RADIUS = 0.37f;
87 public float CAPSULE_LENGTH = 2.140599f;
88 public float m_tensor = 3800000f;
89 public float heightFudgeFactor = 0.52f;
90 public float walkDivisor = 1.3f;
91 public float runDivisor = 0.8f;
92 private bool flying = false;
93 private bool jumping = false; // add for jumping
94 private bool m_iscolliding = false;
95 private bool m_iscollidingGround = false;
96 private bool m_wascolliding = false;
97 private bool m_wascollidingGround = false;
98 private bool m_iscollidingObj = false;
99 private bool m_alwaysRun = false;
100 private bool m_hackSentFall = false;
101 private bool m_hackSentFly = false;
102 private int m_requestedUpdateFrequency = 0;
103 private Vector3 m_taintPosition = Vector3.Zero;
104 public uint m_localID = 0;
105 public bool m_returnCollisions = false;
106 // taints and their non-tainted counterparts
107 public bool m_isPhysical = false; // the current physical status
108 public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing)
109 public float MinimumGroundFlightOffset = 3f;
110
111 private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes.
112 private float m_tiltMagnitudeWhenProjectedOnXYPlane = 0.1131371f; // used to introduce a fixed tilt because a straight-up capsule falls through terrain, probably a bug in terrain collider
113
114
115 private float m_buoyancy = 0f;
116
117 // private CollisionLocker ode;
118
119 private string m_name = String.Empty;
120
121 private bool[] m_colliderarr = new bool[11];
122 private bool[] m_colliderGroundarr = new bool[11];
123
124 // Default we're a Character
125 private CollisionCategories m_collisionCategories = (CollisionCategories.Character);
126
127 // Default, Collide with Other Geometries, spaces, bodies and characters.
128 private CollisionCategories m_collisionFlags = (CollisionCategories.Geom
129 | CollisionCategories.Space
130 | CollisionCategories.Body
131 | CollisionCategories.Character
132 | CollisionCategories.Land);
133 public IntPtr Body = IntPtr.Zero;
134 private OdeScene _parent_scene;
135 public IntPtr Shell = IntPtr.Zero;
136 public IntPtr Amotor = IntPtr.Zero;
137 public d.Mass ShellMass;
138 public bool collidelock = false;
139
140 public int m_eventsubscription = 0;
141 private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
142
143 private Vector3 m_taintMomentum = Vector3.Zero;
144 private bool m_haveTaintMomentum = false;
145
146
147 // unique UUID of this character object
148 public UUID m_uuid;
149 public bool bad = false;
150 private Object m_syncRoot = new Object();
151
152 public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, CollisionLocker dode, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
153 {
154 m_uuid = UUID.Random();
155
156 if (pos.IsFinite())
157 {
158 if (pos.Z > 9999999f)
159 {
160 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
161 }
162 if (pos.Z < -90000f)
163 {
164 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
165 }
166 _position = pos;
167 m_taintPosition.X = pos.X;
168 m_taintPosition.Y = pos.Y;
169 m_taintPosition.Z = pos.Z;
170 }
171 else
172 {
173 _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
174 m_taintPosition.X = _position.X;
175 m_taintPosition.Y = _position.Y;
176 m_taintPosition.Z = _position.Z;
177 m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
178 }
179
180 _parent_scene = parent_scene;
181
182 PID_D = pid_d;
183 PID_P = pid_p;
184 CAPSULE_RADIUS = capsule_radius;
185 m_tensor = tensor;
186 m_density = density;
187 heightFudgeFactor = height_fudge_factor;
188 walkDivisor = walk_divisor;
189 runDivisor = rundivisor;
190
191 // m_StandUpRotation =
192 // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f,
193 // 0.5f);
194
195 for (int i = 0; i < 11; i++)
196 {
197 m_colliderarr[i] = false;
198 }
199 CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f;
200 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
201 m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH;
202
203 m_isPhysical = false; // current status: no ODE information exists
204 m_tainted_isPhysical = true; // new tainted status: need to create ODE information
205
206 _parent_scene.AddPhysicsActorTaint(this);
207
208 m_name = avName;
209 }
210
211 public override int PhysicsActorType
212 {
213 get { return (int) ActorTypes.Agent; }
214 set { return; }
215 }
216
217 /// <summary>
218 /// If this is set, the avatar will move faster
219 /// </summary>
220 public override bool SetAlwaysRun
221 {
222 get { return m_alwaysRun; }
223 set { m_alwaysRun = value; }
224 }
225
226 public override uint LocalID
227 {
228 set { m_localID = value; }
229 }
230
231 public override bool Grabbed
232 {
233 set { return; }
234 }
235
236 public override bool Selected
237 {
238// set { return; }
239 set { jumping = value; } // add for jumping flag
240 }
241
242 public override float Buoyancy
243 {
244 get { return m_buoyancy; }
245 set { m_buoyancy = value; }
246 }
247
248 public override bool FloatOnWater
249 {
250 set { return; }
251 }
252
253 public override bool IsPhysical
254 {
255 get { return false; }
256 set { return; }
257 }
258
259 public override bool ThrottleUpdates
260 {
261 get { return false; }
262 set { return; }
263 }
264
265 public override bool Flying
266 {
267 get { return flying; }
268 set { flying = value; }
269 }
270
271 /// <summary>
272 /// Returns if the avatar is colliding in general.
273 /// This includes the ground and objects and avatar.
274 /// </summary>
275 public override bool IsColliding
276 {
277//#@ get { return m_iscolliding; }
278 get { //##
279//Console.WriteLine(">>>>>>>>>>>> IC get = {0}", m_iscolliding); //##
280 return m_iscolliding; } //##
281 set
282 {
283 int i;
284 int truecount = 0;
285 int falsecount = 0;
286
287 if (m_colliderarr.Length >= 10)
288 {
289 for (i = 0; i < 10; i++)
290 {
291 m_colliderarr[i] = m_colliderarr[i + 1];
292 }
293 }
294 m_colliderarr[10] = value;
295
296 for (i = 0; i < 11; i++)
297 {
298 if (m_colliderarr[i])
299 {
300 truecount++;
301 }
302 else
303 {
304 falsecount++;
305 }
306 }
307
308 // Equal truecounts and false counts means we're colliding with something.
309
310 if (falsecount > 1.2*truecount)
311 {
312 m_iscolliding = false;
313 }
314 else
315 {
316 m_iscolliding = true;
317 }
318// ## Console.WriteLine("IC SET = {0} t{1} f{2} i {3}", value, truecount, falsecount, m_iscolliding);
319 if (m_wascolliding != m_iscolliding)
320 {
321 //base.SendCollisionUpdate(new CollisionEventUpdate());
322 }
323 m_wascolliding = m_iscolliding;
324 }
325 }
326
327 /// <summary>
328 /// Returns if an avatar is colliding with the ground
329 /// </summary>
330 public override bool CollidingGround
331 {
332 get { return m_iscollidingGround; }
333 set
334 {
335 // Collisions against the ground are not really reliable
336 // So, to get a consistant value we have to average the current result over time
337 // Currently we use 1 second = 10 calls to this.
338 int i;
339 int truecount = 0;
340 int falsecount = 0;
341
342 if (m_colliderGroundarr.Length >= 10)
343 {
344 for (i = 0; i < 10; i++)
345 {
346 m_colliderGroundarr[i] = m_colliderGroundarr[i + 1];
347 }
348 }
349 m_colliderGroundarr[10] = value;
350
351 for (i = 0; i < 11; i++)
352 {
353 if (m_colliderGroundarr[i])
354 {
355 truecount++;
356 }
357 else
358 {
359 falsecount++;
360 }
361 }
362
363 // Equal truecounts and false counts means we're colliding with something.
364
365 if (falsecount > 1.2*truecount)
366 {
367 m_iscollidingGround = false;
368 }
369 else
370 {
371 m_iscollidingGround = true;
372 }
373 if (m_wascollidingGround != m_iscollidingGround)
374 {
375 //base.SendCollisionUpdate(new CollisionEventUpdate());
376 }
377 m_wascollidingGround = m_iscollidingGround;
378 }
379 }
380
381 /// <summary>
382 /// Returns if the avatar is colliding with an object
383 /// </summary>
384 public override bool CollidingObj
385 {
386 get { return m_iscollidingObj; }
387 set
388 {
389 m_iscollidingObj = value;
390 if (value)
391 m_pidControllerActive = false;
392 else
393 m_pidControllerActive = true;
394 }
395 }
396
397 /// <summary>
398 /// turn the PID controller on or off.
399 /// The PID Controller will turn on all by itself in many situations
400 /// </summary>
401 /// <param name="status"></param>
402 public void SetPidStatus(bool status)
403 {
404 m_pidControllerActive = status;
405 }
406
407 public override bool Stopped
408 {
409 get { return _zeroFlag; }
410 }
411
412 /// <summary>
413 /// This 'puts' an avatar somewhere in the physics space.
414 /// Not really a good choice unless you 'know' it's a good
415 /// spot otherwise you're likely to orbit the avatar.
416 /// </summary>
417 public override Vector3 Position
418 {
419 get { return _position; }
420 set
421 {
422 if (Body == IntPtr.Zero || Shell == IntPtr.Zero)
423 {
424 if (value.IsFinite())
425 {
426 if (value.Z > 9999999f)
427 {
428 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
429 }
430 if (value.Z < -90000f)
431 {
432 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
433 }
434
435 _position.X = value.X;
436 _position.Y = value.Y;
437 _position.Z = value.Z;
438
439 m_taintPosition.X = value.X;
440 m_taintPosition.Y = value.Y;
441 m_taintPosition.Z = value.Z;
442 _parent_scene.AddPhysicsActorTaint(this);
443 }
444 else
445 {
446 m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character");
447 }
448 }
449 }
450 }
451
452 public override Vector3 RotationalVelocity
453 {
454 get { return m_rotationalVelocity; }
455 set { m_rotationalVelocity = value; }
456 }
457
458 /// <summary>
459 /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight
460 /// and use it to offset landings properly
461 /// </summary>
462 public override Vector3 Size
463 {
464 get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); }
465 set
466 {
467 if (value.IsFinite())
468 {
469 m_pidControllerActive = true;
470
471 Vector3 SetSize = value;
472 m_tainted_CAPSULE_LENGTH = (SetSize.Z*1.15f) - CAPSULE_RADIUS*2.0f;
473 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
474
475 Velocity = Vector3.Zero;
476 m_taintPosition = _position; // update the stale taint position
477 _parent_scene.AddPhysicsActorTaint(this);
478 }
479 else
480 {
481 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
482 }
483 }
484 }
485
486 private void AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3 movementVector)
487 {
488 movementVector.Z = 0f;
489 float magnitude = (float)Math.Sqrt((double)(movementVector.X * movementVector.X + movementVector.Y * movementVector.Y));
490 if (magnitude < 0.1f) return;
491
492 // normalize the velocity vector
493 float invMagnitude = 1.0f / magnitude;
494 movementVector.X *= invMagnitude;
495 movementVector.Y *= invMagnitude;
496
497 // if we change the capsule heading too often, the capsule can fall down
498 // therefore we snap movement vector to just 1 of 4 predefined directions (ne, nw, se, sw),
499 // meaning only 4 possible capsule tilt orientations
500 if (movementVector.X > 0)
501 {
502 // east
503 if (movementVector.Y > 0)
504 {
505 // northeast
506 movementVector.X = (float)Math.Sqrt(2.0);
507 movementVector.Y = (float)Math.Sqrt(2.0);
508 }
509 else
510 {
511 // southeast
512 movementVector.X = (float)Math.Sqrt(2.0);
513 movementVector.Y = -(float)Math.Sqrt(2.0);
514 }
515 }
516 else
517 {
518 // west
519 if (movementVector.Y > 0)
520 {
521 // northwest
522 movementVector.X = -(float)Math.Sqrt(2.0);
523 movementVector.Y = (float)Math.Sqrt(2.0);
524 }
525 else
526 {
527 // southwest
528 movementVector.X = -(float)Math.Sqrt(2.0);
529 movementVector.Y = -(float)Math.Sqrt(2.0);
530 }
531 }
532
533
534 // movementVector.Z is zero
535
536 // calculate tilt components based on desired amount of tilt and current (snapped) heading.
537 // the "-" sign is to force the tilt to be OPPOSITE the direction of movement.
538 float xTiltComponent = -movementVector.X * m_tiltMagnitudeWhenProjectedOnXYPlane;
539 float yTiltComponent = -movementVector.Y * m_tiltMagnitudeWhenProjectedOnXYPlane;
540
541 //m_log.Debug("[PHYSICS] changing avatar tilt");
542 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, xTiltComponent);
543 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, xTiltComponent); // must be same as lowstop, else a different, spurious tilt is introduced
544 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, yTiltComponent);
545 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, yTiltComponent); // same as lowstop
546 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, 0f);
547 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop
548 }
549
550 /// <summary>
551 /// This creates the Avatar's physical Surrogate at the position supplied
552 /// </summary>
553 /// <param name="npositionX"></param>
554 /// <param name="npositionY"></param>
555 /// <param name="npositionZ"></param>
556
557 // WARNING: This MUST NOT be called outside of ProcessTaints, else we can have unsynchronized access
558 // to ODE internals. ProcessTaints is called from within thread-locked Simulate(), so it is the only
559 // place that is safe to call this routine AvatarGeomAndBodyCreation.
560 private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ, float tensor)
561 {
562 //CAPSULE_LENGTH = -5;
563 //CAPSULE_RADIUS = -5;
564 int dAMotorEuler = 1;
565 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
566 if (CAPSULE_LENGTH <= 0)
567 {
568 m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
569 CAPSULE_LENGTH = 0.01f;
570
571 }
572
573 if (CAPSULE_RADIUS <= 0)
574 {
575 m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
576 CAPSULE_RADIUS = 0.01f;
577
578 }
579
580 if(Shell != IntPtr.Zero)
581 {
582 try
583 {
584 d.GeomDestroy(Shell);
585 }
586 catch (System.AccessViolationException)
587 {
588 m_log.Error("[PHYSICS]: PrimGeom dead");
589 }
590 // Remove any old entries
591//string tShell;
592//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
593//Console.WriteLine("**** Remove {0}", tShell);
594 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
595 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
596 }
597
598 Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH);
599 _parent_scene.geom_name_map[Shell] = m_name;
600 _parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
601//Console.WriteLine("**** Create {2} Dicts: actor={0} name={1} height={3} rad={4}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, m_name, CAPSULE_LENGTH, CAPSULE_RADIUS);
602
603 d.GeomSetCategoryBits(Shell, (int)m_collisionCategories);
604 d.GeomSetCollideBits(Shell, (int)m_collisionFlags);
605
606 d.MassSetCapsuleTotal(out ShellMass, m_mass, 2, CAPSULE_RADIUS, CAPSULE_LENGTH);
607 Body = d.BodyCreate(_parent_scene.world);
608 d.BodySetPosition(Body, npositionX, npositionY, npositionZ);
609
610 _position.X = npositionX;
611 _position.Y = npositionY;
612 _position.Z = npositionZ;
613
614
615 m_taintPosition.X = npositionX;
616 m_taintPosition.Y = npositionY;
617 m_taintPosition.Z = npositionZ;
618
619 d.BodySetMass(Body, ref ShellMass);
620 d.Matrix3 m_caprot;
621 // 90 Stand up on the cap of the capped cyllinder
622 if (_parent_scene.IsAvCapsuleTilted)
623 {
624 d.RFromAxisAndAngle(out m_caprot, 1, 0, 1, (float)(Math.PI / 2));
625 }
626 else
627 {
628 d.RFromAxisAndAngle(out m_caprot, 0, 0, 1, (float)(Math.PI / 2));
629 }
630
631
632 d.GeomSetRotation(Shell, ref m_caprot);
633 d.BodySetRotation(Body, ref m_caprot);
634
635 d.GeomSetBody(Shell, Body);
636
637
638 // The purpose of the AMotor here is to keep the avatar's physical
639 // surrogate from rotating while moving
640 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
641 d.JointAttach(Amotor, Body, IntPtr.Zero);
642 d.JointSetAMotorMode(Amotor, dAMotorEuler);
643 d.JointSetAMotorNumAxes(Amotor, 3);
644 d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0);
645 d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0);
646 d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1);
647 d.JointSetAMotorAngle(Amotor, 0, 0);
648 d.JointSetAMotorAngle(Amotor, 1, 0);
649 d.JointSetAMotorAngle(Amotor, 2, 0);
650
651 // These lowstops and high stops are effectively (no wiggle room)
652 if (_parent_scene.IsAvCapsuleTilted)
653 {
654 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -0.000000000001f);
655 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0.000000000001f);
656 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -0.000000000001f);
657 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.000000000001f);
658 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0.000000000001f);
659 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.000000000001f);
660 }
661 else
662 {
663 #region Documentation of capsule motor LowStop and HighStop parameters
664 // Intentionally introduce some tilt into the capsule by setting
665 // the motor stops to small epsilon values. This small tilt prevents
666 // the capsule from falling into the terrain; a straight-up capsule
667 // (with -0..0 motor stops) falls into the terrain for reasons yet
668 // to be comprehended in their entirety.
669 #endregion
670 AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3.Zero);
671 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0.08f);
672 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0f);
673 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0.08f);
674 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.08f); // must be same as lowstop, else a different, spurious tilt is introduced
675 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop
676 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.08f); // same as lowstop
677 }
678
679 // Fudge factor is 1f by default, we're setting it to 0. We don't want it to Fudge or the
680 // capped cyllinder will fall over
681 d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f);
682 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, tensor);
683
684 //d.Matrix3 bodyrotation = d.BodyGetRotation(Body);
685 //d.QfromR(
686 //d.Matrix3 checkrotation = new d.Matrix3(0.7071068,0.5, -0.7071068,
687 //
688 //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22);
689 //standupStraight();
690 }
691
692 //
693 /// <summary>
694 /// Uses the capped cyllinder volume formula to calculate the avatar's mass.
695 /// This may be used in calculations in the scene/scenepresence
696 /// </summary>
697 public override float Mass
698 {
699 get
700 {
701 float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
702 return m_density*AVvolume;
703 }
704 }
705 public override void link(PhysicsActor obj)
706 {
707
708 }
709
710 public override void delink()
711 {
712
713 }
714
715 public override void LockAngularMotion(Vector3 axis)
716 {
717
718 }
719
720// This code is very useful. Written by DanX0r. We're just not using it right now.
721// Commented out to prevent a warning.
722//
723// private void standupStraight()
724// {
725// // The purpose of this routine here is to quickly stabilize the Body while it's popped up in the air.
726// // The amotor needs a few seconds to stabilize so without it, the avatar shoots up sky high when you
727// // change appearance and when you enter the simulator
728// // After this routine is done, the amotor stabilizes much quicker
729// d.Vector3 feet;
730// d.Vector3 head;
731// d.BodyGetRelPointPos(Body, 0.0f, 0.0f, -1.0f, out feet);
732// d.BodyGetRelPointPos(Body, 0.0f, 0.0f, 1.0f, out head);
733// float posture = head.Z - feet.Z;
734
735// // restoring force proportional to lack of posture:
736// float servo = (2.5f - posture) * POSTURE_SERVO;
737// d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f);
738// d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f);
739// //d.Matrix3 bodyrotation = d.BodyGetRotation(Body);
740// //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22);
741// }
742
743 public override Vector3 Force
744 {
745 get { return _target_velocity; }
746 set { return; }
747 }
748
749 public override int VehicleType
750 {
751 get { return 0; }
752 set { return; }
753 }
754
755 public override void VehicleFloatParam(int param, float value)
756 {
757
758 }
759
760 public override void VehicleVectorParam(int param, Vector3 value)
761 {
762
763 }
764
765 public override void VehicleRotationParam(int param, Quaternion rotation)
766 {
767
768 }
769
770 public override void VehicleFlags(int flags, bool remove)
771 {
772 }
773
774 public override void SetVolumeDetect(int param)
775 {
776
777 }
778
779 public override Vector3 CenterOfMass
780 {
781 get { return Vector3.Zero; }
782 }
783
784 public override Vector3 GeometricCenter
785 {
786 get { return Vector3.Zero; }
787 }
788
789 public override PrimitiveBaseShape Shape
790 {
791 set { return; }
792 }
793
794 public override Vector3 Velocity
795 {
796 get {
797 // There's a problem with Vector3.Zero! Don't Use it Here!
798 if (_zeroFlag)
799 return Vector3.Zero;
800 m_lastUpdateSent = false;
801 return _velocity;
802 }
803 set
804 {
805 if (value.IsFinite())
806 {
807 _target_velocity = value;
808 m_pidControllerActive = true;
809 }
810 else
811 {
812 m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character");
813 }
814 }
815 }
816
817 public override Vector3 Torque
818 {
819 get { return Vector3.Zero; }
820 set { return; }
821 }
822
823 public override float CollisionScore
824 {
825 get { return 0f; }
826 set { }
827 }
828
829 public override bool Kinematic
830 {
831 get { return false; }
832 set { }
833 }
834
835 public override Quaternion Orientation
836 {
837 get { return Quaternion.Identity; }
838 set {
839 //Matrix3 or = Orientation.ToRotationMatrix();
840 //d.Matrix3 ord = new d.Matrix3(or.m00, or.m10, or.m20, or.m01, or.m11, or.m21, or.m02, or.m12, or.m22);
841 //d.BodySetRotation(Body, ref ord);
842 }
843 }
844
845 public override Vector3 Acceleration
846 {
847 get { return _acceleration; }
848 set { _acceleration = value; }
849 }
850
851 public void SetAcceleration(Vector3 accel)
852 {
853 m_pidControllerActive = true;
854 _acceleration = accel;
855 }
856
857 /// <summary>
858 /// Adds the force supplied to the Target Velocity
859 /// The PID controller takes this target velocity and tries to make it a reality
860 /// </summary>
861 /// <param name="force"></param>
862 public override void AddForce(Vector3 force, bool pushforce)
863 {
864 if (force.IsFinite())
865 {
866 if (pushforce)
867 {
868 m_pidControllerActive = false;
869 force *= 100f;
870//Console.WriteLine("DF 1"); // ##
871 if (!force.ApproxEquals(Vector3.Zero, 0.01f))
872 doForce(force);
873 // If uncommented, things get pushed off world
874 //
875 // m_log.Debug("Push!");
876 // _target_velocity.X += force.X;
877 // _target_velocity.Y += force.Y;
878 // _target_velocity.Z += force.Z;
879 }
880 else
881 {
882 m_pidControllerActive = true;
883 _target_velocity.X += force.X;
884 _target_velocity.Y += force.Y;
885 _target_velocity.Z += force.Z;
886 }
887 }
888 else
889 {
890 m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character");
891 }
892 //m_lastUpdateSent = false;
893 }
894
895 public override void AddAngularForce(Vector3 force, bool pushforce)
896 {
897
898 }
899
900 /// <summary>
901 /// After all of the forces add up with 'add force' we apply them with doForce
902 /// </summary>
903 /// <param name="force"></param>
904 public void doForce(Vector3 force)
905 {
906 if (!collidelock)
907 {
908 d.BodyAddForce(Body, force.X, force.Y, force.Z);
909 //d.BodySetRotation(Body, ref m_StandUpRotation);
910 //standupStraight();
911 d.Vector3 vel = d.BodyGetLinearVel(Body); //##
912//Console.WriteLine("AvVel <{0},{1},{2}>", vel.X, vel.Y, vel.Z); //##
913 }
914 }
915
916 public override void SetMomentum(Vector3 momentum)
917 {
918 if (momentum.IsFinite())
919 {
920 m_taintMomentum = momentum;
921 m_haveTaintMomentum = true;
922 _parent_scene.AddPhysicsActorTaint(this);
923 }
924 else
925 m_log.Warn("[PHYSICS] !isFinite momentum");
926 }
927
928
929 /// <summary>
930 /// Called from Simulate
931 /// This is the avatar's movement control + PID Controller
932 /// </summary>
933 /// <param name="timeStep"></param>
934 public void Move(float timeStep, List<OdeCharacter> defects)
935 {
936 // no lock; for now it's only called from within Simulate()
937
938 // If the PID Controller isn't active then we set our force
939 // calculating base velocity to the current position
940
941 if (Body == IntPtr.Zero)
942 return;
943
944 if (m_pidControllerActive == false)
945 {
946 _zeroPosition = d.BodyGetPosition(Body);
947 }
948 //PidStatus = true;
949
950 d.Vector3 localpos = d.BodyGetPosition(Body);
951 Vector3 localPos = new Vector3(localpos.X, localpos.Y, localpos.Z);
952
953 if (!localPos.IsFinite())
954 {
955
956 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
957 defects.Add(this);
958 // _parent_scene.RemoveCharacter(this);
959
960 // destroy avatar capsule and related ODE data
961 if (Amotor != IntPtr.Zero)
962 {
963 // Kill the Amotor
964 d.JointDestroy(Amotor);
965 Amotor = IntPtr.Zero;
966 }
967
968 //kill the Geometry
969 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
970
971 if (Body != IntPtr.Zero)
972 {
973 //kill the body
974 d.BodyDestroy(Body);
975
976 Body = IntPtr.Zero;
977 }
978
979 if(Shell != IntPtr.Zero)
980 {
981 try
982 {
983 d.GeomDestroy(Shell);
984 }
985 catch (System.AccessViolationException)
986 {
987 m_log.Error("[PHYSICS]: PrimGeom dead");
988 }
989 // Remove any old entries
990//string tShell;
991//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
992//Console.WriteLine("**** Remove {0}", tShell);
993
994 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
995 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
996 Shell = IntPtr.Zero;
997 }
998
999 return;
1000 }
1001
1002 Vector3 vec = Vector3.Zero;
1003 d.Vector3 vel = d.BodyGetLinearVel(Body);
1004
1005 float movementdivisor = 1f;
1006
1007 if (!m_alwaysRun)
1008 {
1009 movementdivisor = walkDivisor;
1010 }
1011 else
1012 {
1013 movementdivisor = runDivisor;
1014 }
1015
1016 // if velocity is zero, use position control; otherwise, velocity control
1017 if (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f && m_iscolliding)
1018 {
1019 // keep track of where we stopped. No more slippin' & slidin'
1020 if (!_zeroFlag)
1021 {
1022 _zeroFlag = true;
1023 _zeroPosition = d.BodyGetPosition(Body);
1024 }
1025 if (m_pidControllerActive)
1026 {
1027 // We only want to deactivate the PID Controller if we think we want to have our surrogate
1028 // react to the physics scene by moving it's position.
1029 // Avatar to Avatar collisions
1030 // Prim to avatar collisions
1031
1032 d.Vector3 pos = d.BodyGetPosition(Body);
1033 float errX = _zeroPosition.X - pos.X;
1034 float errY = _zeroPosition.Y - pos.Y;
1035 if( (Math.Abs(errX) > 0.1f) || (Math.Abs(errY) > 0.1f) )
1036 {
1037 vec.X = (_target_velocity.X - vel.X) * (PID_D) + (errX) * (PID_P * 2);
1038 vec.Y = (_target_velocity.Y - vel.Y) * (PID_D) + (errY) * (PID_P * 2);
1039 }
1040 else
1041 { // close, jump to lateral destination
1042 d.BodySetPosition(Body, _zeroPosition.X, _zeroPosition.Y, pos.Z);
1043 }
1044// if (flying)
1045 if (flying || jumping) // add for jumping
1046 {
1047 vec.Z = (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P;
1048 }
1049 }
1050 //PidStatus = true;
1051 }
1052 else
1053 {
1054 m_pidControllerActive = true;
1055 _zeroFlag = false;
1056 if (m_iscolliding && !flying)
1057 {
1058 // We're standing on something
1059 vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D);
1060 vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D);
1061 }
1062 else if (m_iscolliding && flying)
1063 {
1064 // We're flying and colliding with something
1065 vec.X = ((_target_velocity.X/movementdivisor) - vel.X)*(PID_D / 16);
1066 vec.Y = ((_target_velocity.Y/movementdivisor) - vel.Y)*(PID_D / 16);
1067 }
1068 else if (!m_iscolliding && flying)
1069 {
1070 // we're in mid air suspended
1071 vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D/6);
1072 vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D/6);
1073 }
1074
1075 if (m_iscolliding && !flying && _target_velocity.Z > 0.0f)
1076 {
1077 // We're colliding with something and we're not flying but we're moving
1078 // This means we're walking or running.
1079 d.Vector3 pos = d.BodyGetPosition(Body);
1080 vec.Z = (_target_velocity.Z - vel.Z)*PID_D + (_zeroPosition.Z - pos.Z)*PID_P;
1081 if (_target_velocity.X > 0)
1082 {
1083 vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D;
1084 }
1085 if (_target_velocity.Y > 0)
1086 {
1087 vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D;
1088 }
1089 }
1090 else if (!m_iscolliding && !flying)
1091 {
1092 // we're not colliding and we're not flying so that means we're falling!
1093 // m_iscolliding includes collisions with the ground.
1094
1095 // d.Vector3 pos = d.BodyGetPosition(Body);
1096 if (Math.Abs(_target_velocity.X) > 0)
1097 {
1098 vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D;
1099 }
1100 if (Math.Abs(_target_velocity.Y) > 0)
1101 {
1102 vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D;
1103 }
1104 }
1105
1106 if (flying)
1107 {
1108 vec.Z = (_target_velocity.Z - vel.Z) * (PID_D);
1109 }
1110 }
1111 if (flying)
1112 {
1113 vec.Z += ((-1 * _parent_scene.gravityz)*m_mass);
1114
1115 //Added for auto fly height. Kitto Flora
1116 //d.Vector3 pos = d.BodyGetPosition(Body);
1117 float target_altitude = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y) + MinimumGroundFlightOffset;
1118
1119 if (_position.Z < target_altitude)
1120 {
1121 vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f;
1122 }
1123 // end add Kitto Flora
1124 }
1125
1126 if (vel.X * vel.X + vel.Y * vel.Y + vel.Z * vel.Z > 2500.0f) // 50ms apply breaks
1127 {
1128 float breakfactor = 0.16f * m_mass; // will give aprox 60m/s terminal velocity at free fall
1129 vec.X -= breakfactor * vel.X;
1130 vec.Y -= breakfactor * vel.Y;
1131 vec.Z -= breakfactor * vel.Z;
1132 }
1133
1134 if (vec.IsFinite())
1135 {
1136 if (vec.LengthSquared() > 0.0004f) // 0.01 allows 0.002 !!
1137 {
1138//Console.WriteLine("DF 2"); // ##
1139
1140 doForce(vec);
1141 if (!_zeroFlag)
1142 {
1143// AlignAvatarTiltWithCurrentDirectionOfMovement(vec);
1144 }
1145 }
1146 }
1147 else
1148 {
1149 m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
1150 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
1151 defects.Add(this);
1152 // _parent_scene.RemoveCharacter(this);
1153 // destroy avatar capsule and related ODE data
1154 if (Amotor != IntPtr.Zero)
1155 {
1156 // Kill the Amotor
1157 d.JointDestroy(Amotor);
1158 Amotor = IntPtr.Zero;
1159 }
1160 //kill the Geometry
1161 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
1162
1163 if (Body != IntPtr.Zero)
1164 {
1165 //kill the body
1166 d.BodyDestroy(Body);
1167
1168 Body = IntPtr.Zero;
1169 }
1170
1171 if(Shell != IntPtr.Zero)
1172 {
1173 try
1174 {
1175 d.GeomDestroy(Shell);
1176 }
1177 catch (System.AccessViolationException)
1178 {
1179 m_log.Error("[PHYSICS]: PrimGeom dead");
1180 }
1181 // Remove any old entries
1182//string tShell;
1183//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
1184//Console.WriteLine("**** Remove {0}", tShell);
1185
1186 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
1187 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
1188 Shell = IntPtr.Zero;
1189 }
1190 }
1191 }
1192
1193 /// <summary>
1194 /// Updates the reported position and velocity. This essentially sends the data up to ScenePresence.
1195 /// </summary>
1196 public void UpdatePositionAndVelocity()
1197 {
1198 // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit!
1199 d.Vector3 vec;
1200 try
1201 {
1202 vec = d.BodyGetPosition(Body);
1203 }
1204 catch (NullReferenceException)
1205 {
1206 bad = true;
1207 _parent_scene.BadCharacter(this);
1208 vec = new d.Vector3(_position.X, _position.Y, _position.Z);
1209 base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem!
1210 m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar {0}, physical actor {1}", m_name, m_uuid);
1211 }
1212
1213
1214 // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!)
1215 if (vec.X < 0.0f) vec.X = 0.0f;
1216 if (vec.Y < 0.0f) vec.Y = 0.0f;
1217 if (vec.X > (int)_parent_scene.WorldExtents.X - 0.05f) vec.X = (int)_parent_scene.WorldExtents.X - 0.05f;
1218 if (vec.Y > (int)_parent_scene.WorldExtents.Y - 0.05f) vec.Y = (int)_parent_scene.WorldExtents.Y - 0.05f;
1219
1220 _position.X = vec.X;
1221 _position.Y = vec.Y;
1222 _position.Z = vec.Z;
1223
1224 // Did we move last? = zeroflag
1225 // This helps keep us from sliding all over
1226
1227 if (_zeroFlag)
1228 {
1229 _velocity.X = 0.0f;
1230 _velocity.Y = 0.0f;
1231 _velocity.Z = 0.0f;
1232
1233 // Did we send out the 'stopped' message?
1234 if (!m_lastUpdateSent)
1235 {
1236 m_lastUpdateSent = true;
1237 //base.RequestPhysicsterseUpdate();
1238
1239 }
1240 }
1241 else
1242 {
1243 m_lastUpdateSent = false;
1244 try
1245 {
1246 vec = d.BodyGetLinearVel(Body);
1247 }
1248 catch (NullReferenceException)
1249 {
1250 vec.X = _velocity.X;
1251 vec.Y = _velocity.Y;
1252 vec.Z = _velocity.Z;
1253 }
1254 _velocity.X = (vec.X);
1255 _velocity.Y = (vec.Y);
1256
1257 _velocity.Z = (vec.Z);
1258
1259 if (_velocity.Z < -6 && !m_hackSentFall)
1260 {
1261 m_hackSentFall = true;
1262 m_pidControllerActive = false;
1263 }
1264 else if (flying && !m_hackSentFly)
1265 {
1266 //m_hackSentFly = true;
1267 //base.SendCollisionUpdate(new CollisionEventUpdate());
1268 }
1269 else
1270 {
1271 m_hackSentFly = false;
1272 m_hackSentFall = false;
1273 }
1274 }
1275 }
1276
1277 /// <summary>
1278 /// Cleanup the things we use in the scene.
1279 /// </summary>
1280 public void Destroy()
1281 {
1282 m_tainted_isPhysical = false;
1283 _parent_scene.AddPhysicsActorTaint(this);
1284 }
1285
1286 public override void CrossingFailure()
1287 {
1288 }
1289
1290 public override Vector3 PIDTarget { set { return; } }
1291 public override bool PIDActive { set { return; } }
1292 public override float PIDTau { set { return; } }
1293
1294 public override float PIDHoverHeight { set { return; } }
1295 public override bool PIDHoverActive { set { return; } }
1296 public override PIDHoverType PIDHoverType { set { return; } }
1297 public override float PIDHoverTau { set { return; } }
1298
1299 public override Quaternion APIDTarget{ set { return; } }
1300
1301 public override bool APIDActive{ set { return; } }
1302
1303 public override float APIDStrength{ set { return; } }
1304
1305 public override float APIDDamping{ set { return; } }
1306
1307
1308 public override void SubscribeEvents(int ms)
1309 {
1310 m_requestedUpdateFrequency = ms;
1311 m_eventsubscription = ms;
1312 _parent_scene.addCollisionEventReporting(this);
1313 }
1314 public override void UnSubscribeEvents()
1315 {
1316 _parent_scene.remCollisionEventReporting(this);
1317 m_requestedUpdateFrequency = 0;
1318 m_eventsubscription = 0;
1319 }
1320 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
1321 {
1322 if (m_eventsubscription > 0)
1323 {
1324 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
1325 }
1326 }
1327
1328 public void SendCollisions()
1329 {
1330 if (m_eventsubscription > m_requestedUpdateFrequency)
1331 {
1332 if (CollisionEventsThisFrame != null)
1333 {
1334 base.SendCollisionUpdate(CollisionEventsThisFrame);
1335 }
1336 CollisionEventsThisFrame = new CollisionEventUpdate();
1337 m_eventsubscription = 0;
1338 }
1339 }
1340 public override bool SubscribedEvents()
1341 {
1342 if (m_eventsubscription > 0)
1343 return true;
1344 return false;
1345 }
1346
1347 public void ProcessTaints(float timestep)
1348 {
1349 lock (m_syncRoot)
1350 {
1351 if (m_tainted_isPhysical != m_isPhysical)
1352 {
1353 if (m_tainted_isPhysical)
1354 {
1355 // Create avatar capsule and related ODE data
1356 if (!(Shell == IntPtr.Zero && Body == IntPtr.Zero && Amotor == IntPtr.Zero))
1357 {
1358 m_log.Warn("[PHYSICS]: re-creating the following avatar ODE data, even though it already exists - "
1359 + (Shell!=IntPtr.Zero ? "Shell ":"")
1360 + (Body!=IntPtr.Zero ? "Body ":"")
1361 + (Amotor!=IntPtr.Zero ? "Amotor ":""));
1362 }
1363 AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z, m_tensor);
1364 _parent_scene.AddCharacter(this);
1365 }
1366 else
1367 {
1368 _parent_scene.RemoveCharacter(this);
1369 // destroy avatar capsule and related ODE data
1370 if (Amotor != IntPtr.Zero)
1371 {
1372 // Kill the Amotor
1373 d.JointDestroy(Amotor);
1374 Amotor = IntPtr.Zero;
1375 }
1376 //kill the Geometry
1377 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
1378
1379 if (Body != IntPtr.Zero)
1380 {
1381 //kill the body
1382 d.BodyDestroy(Body);
1383 Body = IntPtr.Zero;
1384 }
1385
1386 if(Shell != IntPtr.Zero)
1387 {
1388 try
1389 {
1390 d.GeomDestroy(Shell);
1391 }
1392 catch (Exception e)
1393 {
1394 m_log.ErrorFormat("[PHYSICS]: Failed to destroy character shell {0}",e.Message);
1395 }
1396 // Remove any old entries
1397 //string tShell;
1398 //_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
1399 //Console.WriteLine("**** Remove {0}", tShell);
1400
1401 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
1402 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
1403 Shell = IntPtr.Zero;
1404 }
1405 }
1406
1407 m_isPhysical = m_tainted_isPhysical;
1408 }
1409
1410 if (m_tainted_CAPSULE_LENGTH != CAPSULE_LENGTH)
1411 {
1412 if (Shell != IntPtr.Zero && Body != IntPtr.Zero && Amotor != IntPtr.Zero)
1413 {
1414
1415 m_pidControllerActive = true;
1416 // no lock needed on _parent_scene.OdeLock because we are called from within the thread lock in OdePlugin's simulate()
1417 d.JointDestroy(Amotor);
1418 float prevCapsule = CAPSULE_LENGTH;
1419 CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH;
1420 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
1421 d.BodyDestroy(Body);
1422 AvatarGeomAndBodyCreation(_position.X, _position.Y,
1423 _position.Z + (Math.Abs(CAPSULE_LENGTH - prevCapsule) * 2), m_tensor);
1424 Velocity = Vector3.Zero;
1425 }
1426 else
1427 {
1428 m_log.Warn("[PHYSICS]: trying to change capsule size, but the following ODE data is missing - "
1429 + (Shell==IntPtr.Zero ? "Shell ":"")
1430 + (Body==IntPtr.Zero ? "Body ":"")
1431 + (Amotor==IntPtr.Zero ? "Amotor ":""));
1432 }
1433 }
1434
1435 if (!m_taintPosition.ApproxEquals(_position, 0.05f))
1436 {
1437 if (Body != IntPtr.Zero)
1438 {
1439 d.BodySetPosition(Body, m_taintPosition.X, m_taintPosition.Y, m_taintPosition.Z);
1440
1441 }
1442 _position.X = m_taintPosition.X;
1443 _position.Y = m_taintPosition.Y;
1444 _position.Z = m_taintPosition.Z;
1445 }
1446
1447 if (m_haveTaintMomentum)
1448 {
1449 m_haveTaintMomentum = false;
1450 _velocity = m_taintMomentum;
1451 _target_velocity = m_taintMomentum;
1452 m_pidControllerActive = true;
1453 if (Body != IntPtr.Zero)
1454 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
1455 }
1456 }
1457 }
1458
1459 internal void AddCollisionFrameTime(int p)
1460 {
1461 // protect it from overflow crashing
1462 if (m_eventsubscription + p >= int.MaxValue)
1463 m_eventsubscription = 0;
1464 m_eventsubscription += p;
1465 }
1466 }
1467}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
new file mode 100644
index 0000000..ba24aa7
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
@@ -0,0 +1,4124 @@
1/* Copyright (c) Contributors, http://opensimulator.org/
2 * See CONTRIBUTORS.TXT for a full list of copyright holders.
3 * Redistribution and use in source and binary forms, with or without
4 * modification, are permitted provided that the following conditions are met:
5 * * Redistributions of source code must retain the above copyright
6 * notice, this list of conditions and the following disclaimer.
7 * * Redistributions in binary form must reproduce the above copyright
8 * notice, this list of conditions and the following disclaimer in the
9 * documentation and/or other materials provided with the distribution.
10 * * Neither the name of the OpenSimulator Project nor the
11 * names of its contributors may be used to endorse or promote products
12 * derived from this software without specific prior written permission.
13 *
14 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
23 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 *
25 * Revised March 5th 2010 by Kitto Flora. ODEDynamics.cs
26 * Ubit 2012
27 * rolled into ODEPrim.cs
28 */
29
30using System;
31using System.IO;
32using System.Collections.Generic;
33using System.Reflection;
34using System.Runtime.InteropServices;
35using System.Threading;
36using log4net;
37using OpenMetaverse;
38using Ode.NET;
39using OpenSim.Framework;
40using OpenSim.Region.Physics.Manager;
41
42namespace OpenSim.Region.Physics.OdePlugin
43{
44 /// <summary>
45 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
46 /// </summary>
47
48 public class OdePrim : PhysicsActor
49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
52 public class SerialControl
53 {
54 public object alock = new object();
55 public byte[] data = new byte[0];
56 }
57 private Vector3 _position;
58 private Vector3 _velocity;
59 private Vector3 _torque;
60 private Vector3 m_lastVelocity;
61 private Vector3 m_lastposition;
62 private Quaternion m_lastorientation = new Quaternion();
63 private Vector3 m_rotationalVelocity;
64 private Vector3 _size;
65 private Vector3 _acceleration;
66 // private d.Vector3 _zeroPosition = new d.Vector3(0.0f, 0.0f, 0.0f);
67 private Quaternion _orientation;
68 private Vector3 m_taintposition;
69 private Vector3 m_taintsize;
70 private Vector3 m_taintVelocity;
71 private Vector3 m_taintTorque;
72 private Quaternion m_taintrot;
73 private Vector3 m_rotateEnable = Vector3.One; // Current setting
74 private Vector3 m_rotateEnableRequest = Vector3.One; // Request from LSL
75 private bool m_rotateEnableUpdate = false;
76 private Vector3 m_lockX;
77 private Vector3 m_lockY;
78 private Vector3 m_lockZ;
79 private IntPtr Amotor = IntPtr.Zero;
80 private IntPtr AmotorX = IntPtr.Zero;
81 private IntPtr AmotorY = IntPtr.Zero;
82 private IntPtr AmotorZ = IntPtr.Zero;
83
84 private Vector3 m_PIDTarget;
85 private float m_PIDTau;
86 private float PID_D = 35f;
87 private float PID_G = 25f;
88 private bool m_usePID = false;
89
90 private Quaternion m_APIDTarget = new Quaternion();
91 private float m_APIDStrength = 0.5f;
92 private float m_APIDDamping = 0.5f;
93 private bool m_useAPID = false;
94 private float m_APIDdamper = 1.0f;
95
96 // These next 7 params apply to llSetHoverHeight(float height, integer water, float tau),
97 // do not confuse with VEHICLE HOVER
98
99 private float m_PIDHoverHeight;
100 private float m_PIDHoverTau;
101 private bool m_useHoverPID;
102 private PIDHoverType m_PIDHoverType = PIDHoverType.Ground;
103 private float m_targetHoverHeight;
104 private float m_groundHeight;
105 private float m_waterHeight;
106 private float m_buoyancy; //m_buoyancy set by llSetBuoyancy()
107
108 // private float m_tensor = 5f;
109 private int body_autodisable_frames = 20;
110
111
112 private const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom
113 | CollisionCategories.Space
114 | CollisionCategories.Body
115 | CollisionCategories.Character
116 );
117 private bool m_taintshape;
118 private bool m_taintPhysics;
119 private bool m_collidesLand = true;
120 private bool m_collidesWater;
121 // public bool m_returnCollisions;
122
123 // Default we're a Geometry
124 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
125
126 // Default, Collide with Other Geometries, spaces and Bodies
127 private CollisionCategories m_collisionFlags = m_default_collisionFlags;
128
129 public bool m_taintremove;
130 public bool m_taintdisable;
131 public bool m_disabled;
132 public bool m_taintadd;
133 public bool m_taintselected;
134 public bool m_taintphantom;
135 public bool m_taintCollidesWater;
136
137 public uint m_localID;
138
139 //public GCHandle gc;
140 private CollisionLocker ode;
141
142 private bool m_meshfailed = false;
143 private bool m_taintforce = false;
144 private bool m_taintaddangularforce = false;
145 private Vector3 m_force;
146 private List<Vector3> m_forcelist = new List<Vector3>();
147 private List<Vector3> m_angularforcelist = new List<Vector3>();
148
149 private IMesh _mesh;
150 private PrimitiveBaseShape _pbs;
151 private OdeScene _parent_scene;
152 public IntPtr m_targetSpace = IntPtr.Zero;
153 public IntPtr prim_geom;
154 // public IntPtr prev_geom;
155 public IntPtr _triMeshData;
156
157 private IntPtr _linkJointGroup = IntPtr.Zero;
158 private PhysicsActor _parent;
159 private PhysicsActor m_taintparent;
160
161 private List<OdePrim> childrenPrim = new List<OdePrim>();
162
163 private bool iscolliding;
164 private bool m_isphysical;
165 private bool m_isphantom;
166 private bool m_isSelected;
167
168 private bool m_NoColide; // for now only for internal use for bad meshs
169
170 internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
171
172 private bool m_throttleUpdates;
173 private int throttleCounter;
174 public int m_interpenetrationcount;
175 public float m_collisionscore;
176 // public int m_roundsUnderMotionThreshold;
177 // private int m_crossingfailures;
178
179 public bool m_outofBounds;
180 private float m_density = 10.000006836f; // Aluminum g/cm3;
181
182 private float m_primMass = 10.000006836f; // Aluminum g/cm3;
183
184 private byte m_shapetype;
185 private byte m_taintshapetype;
186
187 public bool _zeroFlag; // if body has been stopped
188 private bool m_lastUpdateSent;
189
190 public IntPtr Body = IntPtr.Zero;
191 public String m_primName;
192 private Vector3 _target_velocity;
193 public d.Mass pMass;
194
195 public int m_eventsubscription;
196 private CollisionEventUpdate CollisionEventsThisFrame;
197
198 private IntPtr m_linkJoint = IntPtr.Zero;
199
200 public volatile bool childPrim;
201
202 internal int m_material = (int)Material.Wood;
203
204 private IntPtr m_body = IntPtr.Zero;
205
206 // Vehicle properties ============================================================================================
207 private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
208 // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
209 private VehicleFlag m_flags = (VehicleFlag)0; // Bit settings:
210 // HOVER_TERRAIN_ONLY
211 // HOVER_GLOBAL_HEIGHT
212 // NO_DEFLECTION_UP
213 // HOVER_WATER_ONLY
214 // HOVER_UP_ONLY
215 // LIMIT_MOTOR_UP
216 // LIMIT_ROLL_ONLY
217
218 // Linear properties
219 private Vector3 m_linearMotorDirection = Vector3.Zero; // (was m_linearMotorDirectionLASTSET) the (local) Velocity
220 //requested by LSL
221 private float m_linearMotorTimescale = 0; // Motor Attack rate set by LSL
222 private float m_linearMotorDecayTimescale = 0; // Motor Decay rate set by LSL
223 private Vector3 m_linearFrictionTimescale = Vector3.Zero; // General Friction set by LSL
224
225 private Vector3 m_lLinMotorDVel = Vector3.Zero; // decayed motor
226 private Vector3 m_lLinObjectVel = Vector3.Zero; // local frame object velocity
227 private Vector3 m_wLinObjectVel = Vector3.Zero; // world frame object velocity
228
229 //Angular properties
230 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
231
232 private float m_angularMotorTimescale = 0; // motor angular Attack rate set by LSL
233 private float m_angularMotorDecayTimescale = 0; // motor angular Decay rate set by LSL
234 private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular Friction set by LSL
235
236 private Vector3 m_angularMotorDVel = Vector3.Zero; // decayed angular motor
237 // private Vector3 m_angObjectVel = Vector3.Zero; // current body angular velocity
238 private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
239
240 //Deflection properties
241 // private float m_angularDeflectionEfficiency = 0;
242 // private float m_angularDeflectionTimescale = 0;
243 // private float m_linearDeflectionEfficiency = 0;
244 // private float m_linearDeflectionTimescale = 0;
245
246 //Banking properties
247 // private float m_bankingEfficiency = 0;
248 // private float m_bankingMix = 0;
249 // private float m_bankingTimescale = 0;
250
251 //Hover and Buoyancy properties
252 private float m_VhoverHeight = 0f;
253 // private float m_VhoverEfficiency = 0f;
254 private float m_VhoverTimescale = 0f;
255 private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
256 private float m_VehicleBuoyancy = 0f; // Set by VEHICLE_BUOYANCY, for a vehicle.
257 // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
258 // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
259 // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
260
261 //Attractor properties
262 private float m_verticalAttractionEfficiency = 1.0f; // damped
263 private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
264
265// SerialControl m_taintserial = null;
266 object m_taintvehicledata = null;
267
268 public void DoSetVehicle()
269 {
270 VehicleData vd = (VehicleData)m_taintvehicledata;
271
272 m_type = vd.m_type;
273 m_flags = vd.m_flags;
274
275 // Linear properties
276 m_linearMotorDirection = vd.m_linearMotorDirection;
277 m_linearFrictionTimescale = vd.m_linearFrictionTimescale;
278 m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale;
279 m_linearMotorTimescale = vd.m_linearMotorTimescale;
280// m_linearMotorOffset = vd.m_linearMotorOffset;
281
282 //Angular properties
283 m_angularMotorDirection = vd.m_angularMotorDirection;
284 m_angularMotorTimescale = vd.m_angularMotorTimescale;
285 m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale;
286 m_angularFrictionTimescale = vd.m_angularFrictionTimescale;
287
288 //Deflection properties
289// m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency;
290// m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale;
291// m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency;
292// m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale;
293
294 //Banking properties
295// m_bankingEfficiency = vd.m_bankingEfficiency;
296// m_bankingMix = vd.m_bankingMix;
297// m_bankingTimescale = vd.m_bankingTimescale;
298
299 //Hover and Buoyancy properties
300 m_VhoverHeight = vd.m_VhoverHeight;
301// m_VhoverEfficiency = vd.m_VhoverEfficiency;
302 m_VhoverTimescale = vd.m_VhoverTimescale;
303 m_VehicleBuoyancy = vd.m_VehicleBuoyancy;
304
305 //Attractor properties
306 m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency;
307 m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale;
308
309 // Axis
310// m_referenceFrame = vd.m_referenceFrame;
311
312
313 m_taintvehicledata = null;
314 }
315
316 public override void SetVehicle(object vdata)
317 {
318 m_taintvehicledata = vdata;
319 _parent_scene.AddPhysicsActorTaint(this);
320 }
321
322 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
323 Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical,
324 bool pisPhantom,byte shapetype, CollisionLocker dode, uint localid)
325 {
326 m_localID = localid;
327 ode = dode;
328 if (!pos.IsFinite())
329 {
330 pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f),
331 parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f);
332 m_log.Warn("[PHYSICS]: Got nonFinite Object create Position");
333 }
334
335 _position = pos;
336 m_taintposition = pos;
337 PID_D = parent_scene.bodyPIDD;
338 PID_G = parent_scene.bodyPIDG;
339 m_density = parent_scene.geomDefaultDensity;
340 // m_tensor = parent_scene.bodyMotorJointMaxforceTensor;
341 body_autodisable_frames = parent_scene.bodyFramesAutoDisable;
342
343 prim_geom = IntPtr.Zero;
344 // prev_geom = IntPtr.Zero;
345
346 if (!pos.IsFinite())
347 {
348 size = new Vector3(0.5f, 0.5f, 0.5f);
349 m_log.Warn("[PHYSICS]: Got nonFinite Object create Size");
350 }
351
352 if (size.X <= 0) size.X = 0.01f;
353 if (size.Y <= 0) size.Y = 0.01f;
354 if (size.Z <= 0) size.Z = 0.01f;
355
356 _size = size;
357 m_taintsize = _size;
358
359 if (!QuaternionIsFinite(rotation))
360 {
361 rotation = Quaternion.Identity;
362 m_log.Warn("[PHYSICS]: Got nonFinite Object create Rotation");
363 }
364
365 _orientation = rotation;
366 m_taintrot = _orientation;
367 _mesh = mesh;
368 _pbs = pbs;
369 m_shapetype = shapetype;
370 m_taintshapetype = shapetype;
371
372 _parent_scene = parent_scene;
373 m_targetSpace = (IntPtr)0;
374
375 // if (pos.Z < 0)
376 if (pos.Z < parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y))
377 m_isphysical = false;
378 else
379 {
380 m_isphysical = pisPhysical;
381 // If we're physical, we need to be in the master space for now.
382 // linksets *should* be in a space together.. but are not currently
383 if (m_isphysical)
384 m_targetSpace = _parent_scene.space;
385 }
386
387 m_isphantom = pisPhantom;
388 m_taintphantom = pisPhantom;
389
390 _triMeshData = IntPtr.Zero;
391 m_NoColide = false;
392
393// m_taintserial = null;
394 m_primName = primName;
395 m_taintadd = true;
396 _parent_scene.AddPhysicsActorTaint(this);
397 // don't do .add() here; old geoms get recycled with the same hash
398 }
399
400 public override int PhysicsActorType
401 {
402 get { return (int)ActorTypes.Prim; }
403 set { return; }
404 }
405
406 public override bool SetAlwaysRun
407 {
408 get { return false; }
409 set { return; }
410 }
411
412 public override uint LocalID
413 {
414 set
415 {
416 //m_log.Info("[PHYSICS]: Setting TrackerID: " + value);
417 m_localID = value;
418 }
419 }
420
421 public override bool Grabbed
422 {
423 set { return; }
424 }
425
426 public override bool Selected
427 {
428 set
429 {
430 //Console.WriteLine("Sel {0} {1} {2}", m_primName, value, m_isphysical);
431 // This only makes the object not collidable if the object
432 // is physical or the object is modified somehow *IN THE FUTURE*
433 // without this, if an avatar selects prim, they can walk right
434 // through it while it's selected
435 m_collisionscore = 0;
436 if ((m_isphysical && !_zeroFlag) || !value)
437 {
438 m_taintselected = value;
439 _parent_scene.AddPhysicsActorTaint(this);
440 }
441 else
442 {
443 m_taintselected = value;
444 m_isSelected = value;
445 }
446 if (m_isSelected) disableBodySoft();
447 }
448 }
449
450 public override bool IsPhysical
451 {
452 get { return m_isphysical; }
453 set
454 {
455 m_isphysical = value;
456 if (!m_isphysical)
457 { // Zero the remembered last velocity
458 m_lastVelocity = Vector3.Zero;
459 if (m_type != Vehicle.TYPE_NONE) Halt();
460 }
461 }
462 }
463
464 public override bool IsVolumeDtc
465 {
466 set { return; }
467 get { return m_isVolumeDetect; }
468
469 }
470
471 public override bool Phantom
472 {
473 get { return m_isphantom; }
474 set
475 {
476 m_isphantom = value;
477 }
478 }
479
480 public void setPrimForRemoval()
481 {
482 m_taintremove = true;
483 }
484
485 public override bool Flying
486 {
487 // no flying prims for you
488 get { return false; }
489 set { }
490 }
491
492 public override bool IsColliding
493 {
494 get { return iscolliding; }
495 set { iscolliding = value; }
496 }
497
498 public override bool CollidingGround
499 {
500 get { return false; }
501 set { return; }
502 }
503
504 public override bool CollidingObj
505 {
506 get { return false; }
507 set { return; }
508 }
509
510 public override bool ThrottleUpdates
511 {
512 get { return m_throttleUpdates; }
513 set { m_throttleUpdates = value; }
514 }
515
516 public override bool Stopped
517 {
518 get { return _zeroFlag; }
519 }
520
521 public override Vector3 Position
522 {
523 get { return _position; }
524
525 set
526 {
527 _position = value;
528 //m_log.Info("[PHYSICS]: " + _position.ToString());
529 }
530 }
531
532 public override Vector3 Size
533 {
534 get { return _size; }
535 set
536 {
537 if (value.IsFinite())
538 {
539 _size = value;
540 }
541 else
542 {
543 m_log.Warn("[PHYSICS]: Got NaN Size on object");
544 }
545 }
546 }
547
548 public override float Mass
549 {
550 get
551 {
552 CalculateMass();
553 return m_primMass;
554 }
555 }
556
557 public override Vector3 Force
558 {
559 //get { return Vector3.Zero; }
560 get { return m_force; }
561 set
562 {
563 if (value.IsFinite())
564 {
565 m_force = value;
566 }
567 else
568 {
569 m_log.Warn("[PHYSICS]: NaN in Force Applied to an Object");
570 }
571 }
572 }
573
574 public override int VehicleType
575 {
576 get { return (int)m_type; }
577 set { ProcessTypeChange((Vehicle)value); }
578 }
579
580 public override void VehicleFloatParam(int param, float value)
581 {
582 ProcessFloatVehicleParam((Vehicle)param, value);
583 }
584
585 public override void VehicleVectorParam(int param, Vector3 value)
586 {
587 ProcessVectorVehicleParam((Vehicle)param, value);
588 }
589
590 public override void VehicleRotationParam(int param, Quaternion rotation)
591 {
592 ProcessRotationVehicleParam((Vehicle)param, rotation);
593 }
594
595 public override void VehicleFlags(int param, bool remove)
596 {
597 ProcessVehicleFlags(param, remove);
598 }
599
600 public override void SetVolumeDetect(int param)
601 {
602 lock (_parent_scene.OdeLock)
603 {
604 m_isVolumeDetect = (param != 0);
605 }
606 }
607
608
609 public override Vector3 CenterOfMass
610 {
611 get { return Vector3.Zero; }
612 }
613
614 public override Vector3 GeometricCenter
615 {
616 get { return Vector3.Zero; }
617 }
618
619 public override PrimitiveBaseShape Shape
620 {
621 set
622 {
623 _pbs = value;
624 m_taintshape = true;
625 }
626 }
627
628 public override byte PhysicsShapeType
629 {
630 get
631 {
632 return m_shapetype;
633 }
634 set
635 {
636 m_taintshapetype = value;
637 _parent_scene.AddPhysicsActorTaint(this);
638 }
639 }
640
641 public override Vector3 Velocity
642 {
643 get
644 {
645 // Averate previous velocity with the new one so
646 // client object interpolation works a 'little' better
647 if (_zeroFlag)
648 return Vector3.Zero;
649
650 Vector3 returnVelocity = Vector3.Zero;
651 returnVelocity.X = (m_lastVelocity.X + _velocity.X) / 2;
652 returnVelocity.Y = (m_lastVelocity.Y + _velocity.Y) / 2;
653 returnVelocity.Z = (m_lastVelocity.Z + _velocity.Z) / 2;
654 return returnVelocity;
655 }
656 set
657 {
658 if (value.IsFinite())
659 {
660 _velocity = value;
661 if (_velocity.ApproxEquals(Vector3.Zero, 0.001f))
662 _acceleration = Vector3.Zero;
663
664 m_taintVelocity = value;
665 _parent_scene.AddPhysicsActorTaint(this);
666 }
667 else
668 {
669 m_log.Warn("[PHYSICS]: Got NaN Velocity in Object");
670 }
671
672 }
673 }
674
675 public override Vector3 Torque
676 {
677 get
678 {
679 if (!m_isphysical || Body == IntPtr.Zero)
680 return Vector3.Zero;
681
682 return _torque;
683 }
684
685 set
686 {
687 if (value.IsFinite())
688 {
689 m_taintTorque = value;
690 _parent_scene.AddPhysicsActorTaint(this);
691 }
692 else
693 {
694 m_log.Warn("[PHYSICS]: Got NaN Torque in Object");
695 }
696 }
697 }
698
699 public override float CollisionScore
700 {
701 get { return m_collisionscore; }
702 set { m_collisionscore = value; }
703 }
704
705 public override bool Kinematic
706 {
707 get { return false; }
708 set { }
709 }
710
711 public override Quaternion Orientation
712 {
713 get { return _orientation; }
714 set
715 {
716 if (QuaternionIsFinite(value))
717 {
718 _orientation = value;
719 }
720 else
721 m_log.Warn("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object");
722
723 }
724 }
725
726 public override bool FloatOnWater
727 {
728 set
729 {
730 m_taintCollidesWater = value;
731 _parent_scene.AddPhysicsActorTaint(this);
732 }
733 }
734
735 public override void SetMomentum(Vector3 momentum)
736 {
737 }
738
739 public override Vector3 PIDTarget
740 {
741 set
742 {
743 if (value.IsFinite())
744 {
745 m_PIDTarget = value;
746 }
747 else
748 m_log.Warn("[PHYSICS]: Got NaN PIDTarget from Scene on Object");
749 }
750 }
751 public override bool PIDActive { set { m_usePID = value; } }
752 public override float PIDTau { set { m_PIDTau = value; } }
753
754 // For RotLookAt
755 public override Quaternion APIDTarget { set { m_APIDTarget = value; } }
756 public override bool APIDActive { set { m_useAPID = value; } }
757 public override float APIDStrength { set { m_APIDStrength = value; } }
758 public override float APIDDamping { set { m_APIDDamping = value; } }
759
760 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
761 public override bool PIDHoverActive { set { m_useHoverPID = value; } }
762 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
763 public override float PIDHoverTau { set { m_PIDHoverTau = value; } }
764
765 internal static bool QuaternionIsFinite(Quaternion q)
766 {
767 if (Single.IsNaN(q.X) || Single.IsInfinity(q.X))
768 return false;
769 if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y))
770 return false;
771 if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z))
772 return false;
773 if (Single.IsNaN(q.W) || Single.IsInfinity(q.W))
774 return false;
775 return true;
776 }
777
778 public override Vector3 Acceleration // client updates read data via here
779 {
780 get
781 {
782 if (_zeroFlag)
783 {
784 return Vector3.Zero;
785 }
786 return _acceleration;
787 }
788 set { _acceleration = value; }
789 }
790
791
792 public void SetAcceleration(Vector3 accel) // No one calls this, and it would not do anything.
793 {
794 _acceleration = accel;
795 }
796
797 public override void AddForce(Vector3 force, bool pushforce)
798 {
799 if (force.IsFinite())
800 {
801 lock (m_forcelist)
802 m_forcelist.Add(force);
803
804 m_taintforce = true;
805 }
806 else
807 {
808 m_log.Warn("[PHYSICS]: Got Invalid linear force vector from Scene in Object");
809 }
810 //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString());
811 }
812
813 public override void AddAngularForce(Vector3 force, bool pushforce)
814 {
815 if (force.IsFinite())
816 {
817 m_angularforcelist.Add(force);
818 m_taintaddangularforce = true;
819 }
820 else
821 {
822 m_log.Warn("[PHYSICS]: Got Invalid Angular force vector from Scene in Object");
823 }
824 }
825
826 public override Vector3 RotationalVelocity
827 {
828 get
829 {
830 return m_rotationalVelocity;
831 }
832 set
833 {
834 if (value.IsFinite())
835 {
836 m_rotationalVelocity = value;
837 }
838 else
839 {
840 m_log.Warn("[PHYSICS]: Got NaN RotationalVelocity in Object");
841 }
842 }
843 }
844
845 public override void CrossingFailure()
846 {
847 if (m_outofBounds)
848 {
849 _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
850 _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
851 _position.Z = Util.Clip(_position.Z, -100f, 50000f);
852 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
853
854 m_lastposition = _position;
855
856 _velocity = Vector3.Zero;
857 m_lastVelocity = _velocity;
858
859
860 if (m_type != Vehicle.TYPE_NONE)
861 Halt();
862
863 d.BodySetLinearVel(Body, 0, 0, 0);
864 base.RequestPhysicsterseUpdate();
865 m_outofBounds = false;
866 }
867 /*
868 int tmp = Interlocked.Increment(ref m_crossingfailures);
869 if (tmp > _parent_scene.geomCrossingFailuresBeforeOutofbounds)
870 {
871 base.RaiseOutOfBounds(_position);
872 return;
873 }
874 else if (tmp == _parent_scene.geomCrossingFailuresBeforeOutofbounds)
875 {
876 m_log.Warn("[PHYSICS]: Too many crossing failures for: " + m_primName);
877 }
878 */
879 }
880
881 public override float Buoyancy
882 {
883 get { return m_buoyancy; }
884 set { m_buoyancy = value; }
885 }
886
887 public override void link(PhysicsActor obj)
888 {
889 m_taintparent = obj;
890 }
891
892 public override void delink()
893 {
894 m_taintparent = null;
895 }
896
897 public override void LockAngularMotion(Vector3 axis)
898 {
899 // This is actually ROTATION ENABLE, not a lock.
900 // default is <1,1,1> which is all enabled.
901 // The lock value is updated inside Move(), no point in using the taint system.
902 // OS 'm_taintAngularLock' etc change to m_rotateEnable.
903 if (axis.IsFinite())
904 {
905 axis.X = (axis.X > 0) ? 1f : 0f;
906 axis.Y = (axis.Y > 0) ? 1f : 0f;
907 axis.Z = (axis.Z > 0) ? 1f : 0f;
908 m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z);
909 m_rotateEnableRequest = axis;
910 m_rotateEnableUpdate = true;
911 }
912 else
913 {
914 m_log.Warn("[PHYSICS]: Got NaN locking axis from Scene on Object");
915 }
916 }
917
918 public void SetGeom(IntPtr geom)
919 {
920 if (prim_geom != IntPtr.Zero)
921 {
922 // Remove any old entries
923 //string tPA;
924 //_parent_scene.geom_name_map.TryGetValue(prim_geom, out tPA);
925 //Console.WriteLine("**** Remove {0}", tPA);
926 if (_parent_scene.geom_name_map.ContainsKey(prim_geom)) _parent_scene.geom_name_map.Remove(prim_geom);
927 if (_parent_scene.actor_name_map.ContainsKey(prim_geom)) _parent_scene.actor_name_map.Remove(prim_geom);
928 d.GeomDestroy(prim_geom);
929 }
930
931 prim_geom = geom;
932 //Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName);
933 if (prim_geom != IntPtr.Zero)
934 {
935 _parent_scene.geom_name_map[prim_geom] = this.m_primName;
936 _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this;
937 //Console.WriteLine("**** Create {2} Dicts: actor={0} name={1}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, this.m_primName);
938 if (m_NoColide)
939 {
940 d.GeomSetCategoryBits(prim_geom, 0);
941 if (m_isphysical && !m_isVolumeDetect)
942 {
943 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
944 }
945 else
946 {
947 d.GeomSetCollideBits(prim_geom, 0);
948 d.GeomDisable(prim_geom);
949 }
950 }
951 else
952 {
953 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
954 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
955 }
956 }
957
958 if (childPrim)
959 {
960 if (_parent != null && _parent is OdePrim)
961 {
962 OdePrim parent = (OdePrim)_parent;
963 //Console.WriteLine("SetGeom calls ChildSetGeom");
964 parent.ChildSetGeom(this);
965 }
966 }
967 //m_log.Warn("Setting Geom to: " + prim_geom);
968 }
969
970 public void enableBodySoft()
971 {
972 if (!childPrim)
973 {
974 if (m_isphysical && Body != IntPtr.Zero)
975 {
976 d.BodyEnable(Body);
977 if (m_type != Vehicle.TYPE_NONE)
978 Enable(Body, _parent_scene);
979 }
980
981 m_disabled = false;
982 }
983 }
984
985 public void disableBodySoft()
986 {
987 m_disabled = true;
988
989 if (m_isphysical && Body != IntPtr.Zero)
990 {
991 d.BodyDisable(Body);
992 Halt();
993 }
994 }
995
996 public void enableBody()
997 {
998 // Don't enable this body if we're a child prim
999 // this should be taken care of in the parent function not here
1000 if (!childPrim)
1001 {
1002 // Sets the geom to a body
1003 Body = d.BodyCreate(_parent_scene.world);
1004
1005 setMass();
1006 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
1007 d.Quaternion myrot = new d.Quaternion();
1008 myrot.X = _orientation.X;
1009 myrot.Y = _orientation.Y;
1010 myrot.Z = _orientation.Z;
1011 myrot.W = _orientation.W;
1012 d.BodySetQuaternion(Body, ref myrot);
1013 d.GeomSetBody(prim_geom, Body);
1014
1015 m_collisionCategories |= CollisionCategories.Body;
1016 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1017
1018 if (m_NoColide)
1019 {
1020 d.GeomSetCategoryBits(prim_geom, 0);
1021 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1022 }
1023 else
1024 {
1025 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1026 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1027 }
1028
1029 d.BodySetAutoDisableFlag(Body, true);
1030 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1031
1032 // disconnect from world gravity so we can apply buoyancy
1033 d.BodySetGravityMode(Body, false);
1034
1035 m_interpenetrationcount = 0;
1036 m_collisionscore = 0;
1037 m_disabled = false;
1038
1039 if (m_type != Vehicle.TYPE_NONE)
1040 {
1041 Enable(Body, _parent_scene);
1042 }
1043
1044 _parent_scene.addActivePrim(this);
1045 }
1046 }
1047
1048 #region Mass Calculation
1049
1050 private float CalculateMass()
1051 {
1052 float volume = _size.X * _size.Y * _size.Z; // default
1053 float tmp;
1054
1055 float returnMass = 0;
1056 float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f;
1057 float hollowVolume = hollowAmount * hollowAmount;
1058
1059 switch (_pbs.ProfileShape)
1060 {
1061 case ProfileShape.Square:
1062 // default box
1063
1064 if (_pbs.PathCurve == (byte)Extrusion.Straight)
1065 {
1066 if (hollowAmount > 0.0)
1067 {
1068 switch (_pbs.HollowShape)
1069 {
1070 case HollowShape.Square:
1071 case HollowShape.Same:
1072 break;
1073
1074 case HollowShape.Circle:
1075
1076 hollowVolume *= 0.78539816339f;
1077 break;
1078
1079 case HollowShape.Triangle:
1080
1081 hollowVolume *= (0.5f * .5f);
1082 break;
1083
1084 default:
1085 hollowVolume = 0;
1086 break;
1087 }
1088 volume *= (1.0f - hollowVolume);
1089 }
1090 }
1091
1092 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1093 {
1094 //a tube
1095
1096 volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX);
1097 tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY);
1098 volume -= volume * tmp * tmp;
1099
1100 if (hollowAmount > 0.0)
1101 {
1102 hollowVolume *= hollowAmount;
1103
1104 switch (_pbs.HollowShape)
1105 {
1106 case HollowShape.Square:
1107 case HollowShape.Same:
1108 break;
1109
1110 case HollowShape.Circle:
1111 hollowVolume *= 0.78539816339f; ;
1112 break;
1113
1114 case HollowShape.Triangle:
1115 hollowVolume *= 0.5f * 0.5f;
1116 break;
1117 default:
1118 hollowVolume = 0;
1119 break;
1120 }
1121 volume *= (1.0f - hollowVolume);
1122 }
1123 }
1124
1125 break;
1126
1127 case ProfileShape.Circle:
1128
1129 if (_pbs.PathCurve == (byte)Extrusion.Straight)
1130 {
1131 volume *= 0.78539816339f; // elipse base
1132
1133 if (hollowAmount > 0.0)
1134 {
1135 switch (_pbs.HollowShape)
1136 {
1137 case HollowShape.Same:
1138 case HollowShape.Circle:
1139 break;
1140
1141 case HollowShape.Square:
1142 hollowVolume *= 0.5f * 2.5984480504799f;
1143 break;
1144
1145 case HollowShape.Triangle:
1146 hollowVolume *= .5f * 1.27323954473516f;
1147 break;
1148
1149 default:
1150 hollowVolume = 0;
1151 break;
1152 }
1153 volume *= (1.0f - hollowVolume);
1154 }
1155 }
1156
1157 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1158 {
1159 volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX);
1160 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
1161 volume *= (1.0f - tmp * tmp);
1162
1163 if (hollowAmount > 0.0)
1164 {
1165
1166 // calculate the hollow volume by it's shape compared to the prim shape
1167 hollowVolume *= hollowAmount;
1168
1169 switch (_pbs.HollowShape)
1170 {
1171 case HollowShape.Same:
1172 case HollowShape.Circle:
1173 break;
1174
1175 case HollowShape.Square:
1176 hollowVolume *= 0.5f * 2.5984480504799f;
1177 break;
1178
1179 case HollowShape.Triangle:
1180 hollowVolume *= .5f * 1.27323954473516f;
1181 break;
1182
1183 default:
1184 hollowVolume = 0;
1185 break;
1186 }
1187 volume *= (1.0f - hollowVolume);
1188 }
1189 }
1190 break;
1191
1192 case ProfileShape.HalfCircle:
1193 if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1194 {
1195 volume *= 0.52359877559829887307710723054658f;
1196 }
1197 break;
1198
1199 case ProfileShape.EquilateralTriangle:
1200
1201 if (_pbs.PathCurve == (byte)Extrusion.Straight)
1202 {
1203 volume *= 0.32475953f;
1204
1205 if (hollowAmount > 0.0)
1206 {
1207
1208 // calculate the hollow volume by it's shape compared to the prim shape
1209 switch (_pbs.HollowShape)
1210 {
1211 case HollowShape.Same:
1212 case HollowShape.Triangle:
1213 hollowVolume *= .25f;
1214 break;
1215
1216 case HollowShape.Square:
1217 hollowVolume *= 0.499849f * 3.07920140172638f;
1218 break;
1219
1220 case HollowShape.Circle:
1221 // Hollow shape is a perfect cyllinder in respect to the cube's scale
1222 // Cyllinder hollow volume calculation
1223
1224 hollowVolume *= 0.1963495f * 3.07920140172638f;
1225 break;
1226
1227 default:
1228 hollowVolume = 0;
1229 break;
1230 }
1231 volume *= (1.0f - hollowVolume);
1232 }
1233 }
1234 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1235 {
1236 volume *= 0.32475953f;
1237 volume *= 0.01f * (float)(200 - _pbs.PathScaleX);
1238 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
1239 volume *= (1.0f - tmp * tmp);
1240
1241 if (hollowAmount > 0.0)
1242 {
1243
1244 hollowVolume *= hollowAmount;
1245
1246 switch (_pbs.HollowShape)
1247 {
1248 case HollowShape.Same:
1249 case HollowShape.Triangle:
1250 hollowVolume *= .25f;
1251 break;
1252
1253 case HollowShape.Square:
1254 hollowVolume *= 0.499849f * 3.07920140172638f;
1255 break;
1256
1257 case HollowShape.Circle:
1258
1259 hollowVolume *= 0.1963495f * 3.07920140172638f;
1260 break;
1261
1262 default:
1263 hollowVolume = 0;
1264 break;
1265 }
1266 volume *= (1.0f - hollowVolume);
1267 }
1268 }
1269 break;
1270
1271 default:
1272 break;
1273 }
1274
1275
1276
1277 float taperX1;
1278 float taperY1;
1279 float taperX;
1280 float taperY;
1281 float pathBegin;
1282 float pathEnd;
1283 float profileBegin;
1284 float profileEnd;
1285
1286 if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible)
1287 {
1288 taperX1 = _pbs.PathScaleX * 0.01f;
1289 if (taperX1 > 1.0f)
1290 taperX1 = 2.0f - taperX1;
1291 taperX = 1.0f - taperX1;
1292
1293 taperY1 = _pbs.PathScaleY * 0.01f;
1294 if (taperY1 > 1.0f)
1295 taperY1 = 2.0f - taperY1;
1296 taperY = 1.0f - taperY1;
1297 }
1298 else
1299 {
1300 taperX = _pbs.PathTaperX * 0.01f;
1301 if (taperX < 0.0f)
1302 taperX = -taperX;
1303 taperX1 = 1.0f - taperX;
1304
1305 taperY = _pbs.PathTaperY * 0.01f;
1306 if (taperY < 0.0f)
1307 taperY = -taperY;
1308 taperY1 = 1.0f - taperY;
1309
1310 }
1311
1312
1313 volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY);
1314
1315 pathBegin = (float)_pbs.PathBegin * 2.0e-5f;
1316 pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f;
1317 volume *= (pathEnd - pathBegin);
1318
1319 // this is crude aproximation
1320 profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f;
1321 profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f;
1322 volume *= (profileEnd - profileBegin);
1323
1324 returnMass = m_density * volume;
1325
1326 if (returnMass <= 0)
1327 returnMass = 0.0001f;//ckrinke: Mass must be greater then zero.
1328 // else if (returnMass > _parent_scene.maximumMassObject)
1329 // returnMass = _parent_scene.maximumMassObject;
1330
1331
1332
1333 m_primMass = returnMass;
1334 if (m_primMass > _parent_scene.maximumMassObject)
1335 m_primMass = _parent_scene.maximumMassObject;
1336
1337 // Recursively calculate mass
1338 bool HasChildPrim = false;
1339 lock (childrenPrim)
1340 {
1341 if (childrenPrim.Count > 0)
1342 {
1343 HasChildPrim = true;
1344 }
1345
1346 }
1347 if (HasChildPrim)
1348 {
1349 OdePrim[] childPrimArr = new OdePrim[0];
1350
1351 lock (childrenPrim)
1352 childPrimArr = childrenPrim.ToArray();
1353
1354 for (int i = 0; i < childPrimArr.Length; i++)
1355 {
1356 if (childPrimArr[i] != null && !childPrimArr[i].m_taintremove)
1357 returnMass += childPrimArr[i].CalculateMass();
1358 // failsafe, this shouldn't happen but with OpenSim, you never know :)
1359 if (i > 256)
1360 break;
1361 }
1362 }
1363 if (returnMass > _parent_scene.maximumMassObject)
1364 returnMass = _parent_scene.maximumMassObject;
1365 return returnMass;
1366 }// end CalculateMass
1367
1368 #endregion
1369
1370 public void setMass()
1371 {
1372 if (Body != (IntPtr)0)
1373 {
1374 float newmass = CalculateMass();
1375
1376 //m_log.Info("[PHYSICS]: New Mass: " + newmass.ToString());
1377
1378 d.MassSetBoxTotal(out pMass, newmass, _size.X, _size.Y, _size.Z);
1379 d.BodySetMass(Body, ref pMass);
1380 }
1381 }
1382
1383
1384 private void UpdateDataFromGeom()
1385 {
1386 if (prim_geom != IntPtr.Zero)
1387 {
1388 d.Quaternion qtmp;
1389 d.GeomCopyQuaternion(prim_geom, out qtmp);
1390 _orientation.W = qtmp.W;
1391 _orientation.X = qtmp.X;
1392 _orientation.Y = qtmp.Y;
1393 _orientation.Z = qtmp.Z;
1394
1395 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
1396 _position.X = lpos.X;
1397 _position.Y = lpos.Y;
1398 _position.Z = lpos.Z;
1399 }
1400 }
1401
1402 public void disableBody()
1403 {
1404 //this kills the body so things like 'mesh' can re-create it.
1405 lock (this)
1406 {
1407 if (!childPrim)
1408 {
1409 if (Body != IntPtr.Zero)
1410 {
1411 _parent_scene.remActivePrim(this);
1412 m_collisionCategories &= ~CollisionCategories.Body;
1413 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
1414
1415 if (prim_geom != IntPtr.Zero)
1416 {
1417 if (m_NoColide)
1418 {
1419 d.GeomSetCategoryBits(prim_geom, 0);
1420 d.GeomSetCollideBits(prim_geom, 0);
1421 d.GeomDisable(prim_geom);
1422 }
1423 else
1424 {
1425 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1426 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1427 }
1428 }
1429
1430 UpdateDataFromGeom();
1431
1432 lock (childrenPrim)
1433 {
1434 if (childrenPrim.Count > 0)
1435 {
1436 foreach (OdePrim prm in childrenPrim)
1437 {
1438 if (prm.prim_geom != IntPtr.Zero)
1439 {
1440 if (prm.m_NoColide)
1441 {
1442 d.GeomSetCategoryBits(prm.prim_geom, 0);
1443 d.GeomSetCollideBits(prm.prim_geom, 0);
1444 d.GeomDisable(prm.prim_geom);
1445
1446 }
1447 prm.UpdateDataFromGeom();
1448 }
1449 _parent_scene.remActivePrim(prm);
1450 prm.Body = IntPtr.Zero;
1451 }
1452 }
1453 }
1454 d.BodyDestroy(Body);
1455 Body = IntPtr.Zero;
1456 }
1457 }
1458 else
1459 {
1460 _parent_scene.remActivePrim(this);
1461
1462 m_collisionCategories &= ~CollisionCategories.Body;
1463 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
1464
1465 if (prim_geom != IntPtr.Zero)
1466 {
1467 if (m_NoColide)
1468 {
1469 d.GeomSetCategoryBits(prim_geom, 0);
1470 d.GeomSetCollideBits(prim_geom, 0);
1471 d.GeomDisable(prim_geom);
1472 }
1473 else
1474 {
1475 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1476 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1477 }
1478 }
1479
1480 Body = IntPtr.Zero;
1481 }
1482 }
1483 m_disabled = true;
1484 m_collisionscore = 0;
1485 }
1486
1487// private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>();
1488
1489 public bool setMesh(OdeScene parent_scene, IMesh mesh)
1490 {
1491 //Kill Body so that mesh can re-make the geom
1492 if (IsPhysical && Body != IntPtr.Zero)
1493 {
1494 if (childPrim)
1495 {
1496 if (_parent != null)
1497 {
1498 OdePrim parent = (OdePrim)_parent;
1499 parent.ChildDelink(this);
1500 }
1501 }
1502 else
1503 {
1504 disableBody();
1505 }
1506 }
1507
1508 IntPtr vertices, indices;
1509 int vertexCount, indexCount;
1510 int vertexStride, triStride;
1511 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap
1512 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
1513
1514 // warning this destroys the mesh for eventual future use. Only pinned float arrays stay valid
1515 mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
1516
1517 if (vertexCount == 0 || indexCount == 0)
1518 {
1519 m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. mesh UUID {4}", Name, _position.X, _position.Y, _position.Z, _pbs.SculptTexture.ToString());
1520 return false;
1521 }
1522
1523 IntPtr geo = IntPtr.Zero;
1524 try
1525 {
1526 _triMeshData = d.GeomTriMeshDataCreate();
1527 d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
1528 d.GeomTriMeshDataPreprocess(_triMeshData);
1529
1530 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1531
1532 geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null);
1533 }
1534 catch (Exception e)
1535 {
1536 m_log.ErrorFormat("[PHYSICS]: Create trimesh failed on prim {0} : {1}",Name,e.Message);
1537
1538 if (_triMeshData != IntPtr.Zero)
1539 {
1540 d.GeomTriMeshDataDestroy(_triMeshData);
1541 _triMeshData = IntPtr.Zero;
1542 }
1543 return false;
1544 }
1545
1546 SetGeom(geo);
1547
1548 return true;
1549 }
1550
1551 public void ProcessTaints(float timestep) //=============================================================================
1552 {
1553 if (m_taintadd)
1554 {
1555 changeadd(timestep);
1556 }
1557
1558 if (m_taintremove)
1559 return;
1560
1561 if (prim_geom != IntPtr.Zero)
1562 {
1563 if (!_position.ApproxEquals(m_taintposition, 0f))
1564 {
1565 changemove(timestep);
1566 }
1567 if (m_taintrot != _orientation)
1568 {
1569 if (childPrim && IsPhysical) // For physical child prim...
1570 {
1571 rotate(timestep);
1572 // KF: ODE will also rotate the parent prim!
1573 // so rotate the root back to where it was
1574 OdePrim parent = (OdePrim)_parent;
1575 parent.rotate(timestep);
1576 }
1577 else
1578 {
1579 //Just rotate the prim
1580 rotate(timestep);
1581 }
1582 }
1583 //
1584 if (m_taintphantom != m_isphantom )
1585 {
1586 changePhantomStatus();
1587 }//
1588
1589 if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent))
1590 {
1591 changePhysicsStatus(timestep);
1592 }//
1593
1594
1595 if (!_size.ApproxEquals(m_taintsize, 0f))
1596 changesize(timestep);
1597 //
1598
1599 if(m_taintshapetype != m_shapetype)
1600 {
1601 m_shapetype = m_taintshapetype;
1602 changeshape(timestep);
1603 }
1604
1605 if (m_taintshape)
1606 changeshape(timestep);
1607 //
1608
1609 if (m_taintforce)
1610 changeAddForce(timestep);
1611
1612 if (m_taintaddangularforce)
1613 changeAddAngularForce(timestep);
1614
1615 if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f))
1616 changeSetTorque(timestep);
1617
1618 if (m_taintdisable)
1619 changedisable(timestep);
1620
1621 if (m_taintselected != m_isSelected)
1622 changeSelectedStatus();
1623
1624 if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f))
1625 changevelocity(timestep);
1626
1627 if (m_taintparent != _parent)
1628 changelink(timestep);
1629
1630 if (m_taintCollidesWater != m_collidesWater)
1631 changefloatonwater(timestep);
1632
1633 if (m_taintvehicledata != null)
1634 DoSetVehicle();
1635
1636 /* obsolete
1637 if (!m_angularLock.ApproxEquals(m_taintAngularLock,0f))
1638 changeAngularLock(timestep);
1639 */
1640 }
1641
1642 else
1643 {
1644 m_log.Error("[PHYSICS]: prim {0} at <{1},{2},{3}> as invalid geom");
1645
1646 // not sure this will not flame...
1647 m_taintremove = true;
1648 _parent_scene.AddPhysicsActorTaint(this);
1649 }
1650
1651 }
1652
1653 private void changelink(float timestep)
1654 {
1655 // If the newly set parent is not null
1656 // create link
1657 if (_parent == null && m_taintparent != null)
1658 {
1659 if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim)
1660 {
1661 OdePrim obj = (OdePrim)m_taintparent;
1662 obj.ParentPrim(this);
1663 }
1664 }
1665 // If the newly set parent is null
1666 // destroy link
1667 else if (_parent != null && m_taintparent == null)
1668 {
1669 if (_parent is OdePrim)
1670 {
1671 OdePrim obj = (OdePrim)_parent;
1672 obj.ChildDelink(this);
1673 childPrim = false;
1674 }
1675 }
1676
1677 _parent = m_taintparent;
1678 m_taintPhysics = m_isphysical;
1679 }
1680
1681 // I'm the parent
1682 // prim is the child
1683 public void ParentPrim(OdePrim prim)
1684 {
1685 if (this.m_localID != prim.m_localID)
1686 {
1687 if (Body == IntPtr.Zero)
1688 {
1689 Body = d.BodyCreate(_parent_scene.world);
1690 // disconnect from world gravity so we can apply buoyancy
1691 d.BodySetGravityMode(Body, false);
1692
1693 setMass();
1694 }
1695 if (Body != IntPtr.Zero)
1696 {
1697 lock (childrenPrim)
1698 {
1699 if (!childrenPrim.Contains(prim))
1700 {
1701 childrenPrim.Add(prim);
1702
1703 foreach (OdePrim prm in childrenPrim)
1704 {
1705 d.Mass m2;
1706 d.MassSetZero(out m2);
1707 d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z);
1708
1709
1710 d.Quaternion quat = new d.Quaternion();
1711 quat.W = prm._orientation.W;
1712 quat.X = prm._orientation.X;
1713 quat.Y = prm._orientation.Y;
1714 quat.Z = prm._orientation.Z;
1715
1716 d.Matrix3 mat = new d.Matrix3();
1717 d.RfromQ(out mat, ref quat);
1718 d.MassRotate(ref m2, ref mat);
1719 d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z);
1720 d.MassAdd(ref pMass, ref m2);
1721 }
1722 foreach (OdePrim prm in childrenPrim)
1723 {
1724 if (m_isphantom && !prm.m_isVolumeDetect)
1725 {
1726 prm.m_collisionCategories = 0;
1727 prm.m_collisionFlags = CollisionCategories.Land;
1728 }
1729 else
1730 {
1731 prm.m_collisionCategories |= CollisionCategories.Body;
1732 prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1733 }
1734 if (prm.prim_geom == IntPtr.Zero)
1735 {
1736 m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet");
1737 continue;
1738 }
1739
1740 if (prm.m_NoColide)
1741 {
1742 d.GeomSetCategoryBits(prm.prim_geom, 0);
1743 d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land);
1744 }
1745 else
1746 {
1747 d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories);
1748 d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags);
1749 }
1750
1751 d.Quaternion quat = new d.Quaternion();
1752 quat.W = prm._orientation.W;
1753 quat.X = prm._orientation.X;
1754 quat.Y = prm._orientation.Y;
1755 quat.Z = prm._orientation.Z;
1756
1757 d.Matrix3 mat = new d.Matrix3();
1758 d.RfromQ(out mat, ref quat);
1759 if (Body != IntPtr.Zero)
1760 {
1761 d.GeomSetBody(prm.prim_geom, Body);
1762 prm.childPrim = true;
1763 d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X, prm.Position.Y, prm.Position.Z);
1764 //d.GeomSetOffsetPosition(prim.prim_geom,
1765 // (Position.X - prm.Position.X) - pMass.c.X,
1766 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1767 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1768 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat);
1769 //d.GeomSetOffsetRotation(prm.prim_geom, ref mat);
1770 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1771 d.BodySetMass(Body, ref pMass);
1772 }
1773 else
1774 {
1775 m_log.Debug("[PHYSICS]:I ain't got no boooooooooddy, no body");
1776 }
1777
1778 prm.m_interpenetrationcount = 0;
1779 prm.m_collisionscore = 0;
1780 prm.m_disabled = false;
1781
1782 prm.Body = Body;
1783
1784 _parent_scene.addActivePrim(prm);
1785 }
1786
1787 if (m_isphantom && !m_isVolumeDetect)
1788 {
1789 m_collisionCategories = 0;
1790 m_collisionFlags = CollisionCategories.Land;
1791 }
1792 else
1793 {
1794 m_collisionCategories |= CollisionCategories.Body;
1795 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1796 }
1797
1798 if (m_NoColide)
1799 {
1800 d.GeomSetCategoryBits(prim_geom, 0);
1801 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1802 }
1803 else
1804 {
1805 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1806 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1807 }
1808
1809 d.Quaternion quat2 = new d.Quaternion();
1810 quat2.W = _orientation.W;
1811 quat2.X = _orientation.X;
1812 quat2.Y = _orientation.Y;
1813 quat2.Z = _orientation.Z;
1814
1815 d.Matrix3 mat2 = new d.Matrix3();
1816 d.RfromQ(out mat2, ref quat2);
1817 d.GeomSetBody(prim_geom, Body);
1818 d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z);
1819 //d.GeomSetOffsetPosition(prim.prim_geom,
1820 // (Position.X - prm.Position.X) - pMass.c.X,
1821 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1822 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1823 //d.GeomSetOffsetRotation(prim_geom, ref mat2);
1824 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1825 d.BodySetMass(Body, ref pMass);
1826
1827 d.BodySetAutoDisableFlag(Body, true);
1828 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1829
1830 m_interpenetrationcount = 0;
1831 m_collisionscore = 0;
1832 m_disabled = false;
1833
1834 d.BodySetPosition(Body, Position.X, Position.Y, Position.Z);
1835 if (m_type != Vehicle.TYPE_NONE) Enable(Body, _parent_scene);
1836
1837 _parent_scene.addActivePrim(this);
1838 }
1839 }
1840 }
1841 }
1842 }
1843
1844 private void ChildSetGeom(OdePrim odePrim)
1845 {
1846 lock (childrenPrim)
1847 {
1848 foreach (OdePrim prm in childrenPrim)
1849 {
1850 prm.disableBody();
1851 }
1852 }
1853 disableBody();
1854
1855 if (Body != IntPtr.Zero)
1856 {
1857 _parent_scene.remActivePrim(this);
1858 }
1859
1860 lock (childrenPrim)
1861 {
1862 foreach (OdePrim prm in childrenPrim)
1863 {
1864 ParentPrim(prm);
1865 }
1866 }
1867 }
1868
1869 private void ChildDelink(OdePrim odePrim)
1870 {
1871 // Okay, we have a delinked child.. need to rebuild the body.
1872 lock (childrenPrim)
1873 {
1874 foreach (OdePrim prm in childrenPrim)
1875 {
1876 prm.childPrim = true;
1877 prm.disableBody();
1878 }
1879 }
1880 disableBody();
1881
1882 lock (childrenPrim)
1883 {
1884 childrenPrim.Remove(odePrim);
1885 }
1886
1887 if (Body != IntPtr.Zero)
1888 {
1889 _parent_scene.remActivePrim(this);
1890 }
1891
1892 lock (childrenPrim)
1893 {
1894 foreach (OdePrim prm in childrenPrim)
1895 {
1896 ParentPrim(prm);
1897 }
1898 }
1899 }
1900
1901 private void changePhantomStatus()
1902 {
1903 m_taintphantom = m_isphantom;
1904 changeSelectedStatus();
1905 }
1906
1907/* not in use
1908 private void SetCollider()
1909 {
1910 SetCollider(m_isSelected, m_isphysical, m_isphantom, m_isSelected);
1911 }
1912
1913 private void SetCollider(bool sel, bool phys, bool phan, bool vdtc)
1914 {
1915 if (sel)
1916 {
1917 m_collisionCategories = CollisionCategories.Selected;
1918 m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space);
1919 }
1920 else
1921 {
1922 if (phan && !vdtc)
1923 {
1924 m_collisionCategories = 0;
1925 if (phys)
1926 m_collisionFlags = CollisionCategories.Land;
1927 else
1928 m_collisionFlags = 0; // this case should not happen non physical phantoms should not have physics
1929 }
1930 else
1931 {
1932 m_collisionCategories = CollisionCategories.Geom;
1933 if (phys)
1934 m_collisionCategories |= CollisionCategories.Body;
1935
1936 m_collisionFlags = m_default_collisionFlags;
1937
1938 if (m_collidesLand)
1939 m_collisionFlags |= CollisionCategories.Land;
1940 if (m_collidesWater)
1941 m_collisionFlags |= CollisionCategories.Water;
1942 }
1943 }
1944
1945 if (prim_geom != IntPtr.Zero)
1946 {
1947 if (m_NoColide)
1948 {
1949 d.GeomSetCategoryBits(prim_geom, 0);
1950 if (phys)
1951 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1952 else
1953 {
1954 d.GeomSetCollideBits(prim_geom, 0);
1955 d.GeomDisable(prim_geom);
1956 }
1957 }
1958 else
1959 {
1960 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1961 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1962 }
1963 }
1964 }
1965*/
1966
1967 private void changeSelectedStatus()
1968 {
1969 if (m_taintselected)
1970 {
1971 m_collisionCategories = CollisionCategories.Selected;
1972 m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space);
1973
1974 // We do the body disable soft twice because 'in theory' a collision could have happened
1975 // in between the disabling and the collision properties setting
1976 // which would wake the physical body up from a soft disabling and potentially cause it to fall
1977 // through the ground.
1978
1979 // NOTE FOR JOINTS: this doesn't always work for jointed assemblies because if you select
1980 // just one part of the assembly, the rest of the assembly is non-selected and still simulating,
1981 // so that causes the selected part to wake up and continue moving.
1982
1983 // even if you select all parts of a jointed assembly, it is not guaranteed that the entire
1984 // assembly will stop simulating during the selection, because of the lack of atomicity
1985 // of select operations (their processing could be interrupted by a thread switch, causing
1986 // simulation to continue before all of the selected object notifications trickle down to
1987 // the physics engine).
1988
1989 // e.g. we select 100 prims that are connected by joints. non-atomically, the first 50 are
1990 // selected and disabled. then, due to a thread switch, the selection processing is
1991 // interrupted and the physics engine continues to simulate, so the last 50 items, whose
1992 // selection was not yet processed, continues to simulate. this wakes up ALL of the
1993 // first 50 again. then the last 50 are disabled. then the first 50, which were just woken
1994 // up, start simulating again, which in turn wakes up the last 50.
1995
1996 if (m_isphysical)
1997 {
1998 disableBodySoft();
1999 }
2000
2001 if (prim_geom != IntPtr.Zero)
2002 {
2003 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
2004 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2005 if (m_NoColide)
2006 d.GeomDisable(prim_geom);
2007 }
2008
2009 if (m_isphysical)
2010 {
2011 disableBodySoft();
2012 }
2013 if (Body != IntPtr.Zero)
2014 {
2015 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2016 d.BodySetForce(Body, 0f, 0f, 0f);
2017 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
2018 d.BodySetTorque(Body, 0.0f, 0.0f, 0.0f);
2019 }
2020 }
2021 else
2022 {
2023 if (m_isphantom && !m_isVolumeDetect)
2024 {
2025 m_collisionCategories = 0;
2026 if (m_isphysical)
2027 m_collisionFlags = CollisionCategories.Land;
2028 else
2029 m_collisionFlags = 0; // this case should not happen non physical phantoms should not have physics
2030 }
2031 else
2032 {
2033 m_collisionCategories = CollisionCategories.Geom;
2034 if (m_isphysical)
2035 m_collisionCategories |= CollisionCategories.Body;
2036
2037 m_collisionFlags = m_default_collisionFlags;
2038
2039 if (m_collidesLand)
2040 m_collisionFlags |= CollisionCategories.Land;
2041 if (m_collidesWater)
2042 m_collisionFlags |= CollisionCategories.Water;
2043 }
2044
2045 if (prim_geom != IntPtr.Zero)
2046 {
2047 if (m_NoColide)
2048 {
2049 d.GeomSetCategoryBits(prim_geom, 0);
2050 if (m_isphysical)
2051 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
2052 else
2053 {
2054 d.GeomSetCollideBits(prim_geom, 0);
2055 d.GeomDisable(prim_geom);
2056 }
2057 }
2058 else
2059 {
2060 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
2061 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2062 }
2063 }
2064 if (Body != IntPtr.Zero)
2065 {
2066 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2067 d.BodySetForce(Body, 0f, 0f, 0f);
2068 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
2069 d.BodySetTorque(Body, 0.0f, 0.0f, 0.0f);
2070 }
2071
2072 if (m_isphysical)
2073 {
2074 if (Body != IntPtr.Zero)
2075 {
2076 enableBodySoft();
2077 }
2078 }
2079 }
2080
2081 resetCollisionAccounting();
2082 m_isSelected = m_taintselected;
2083 }//end changeSelectedStatus
2084
2085 public void ResetTaints()
2086 {
2087 m_taintposition = _position;
2088 m_taintrot = _orientation;
2089 m_taintPhysics = m_isphysical;
2090 m_taintselected = m_isSelected;
2091 m_taintsize = _size;
2092 m_taintshape = false;
2093 m_taintforce = false;
2094 m_taintdisable = false;
2095 m_taintVelocity = Vector3.Zero;
2096 }
2097
2098 public void CreateGeom(IntPtr m_targetSpace, IMesh _mesh)
2099 {
2100 bool gottrimesh = false;
2101
2102 m_NoColide = false; // assume all will go well
2103
2104 if (_triMeshData != IntPtr.Zero)
2105 {
2106 d.GeomTriMeshDataDestroy(_triMeshData);
2107 _triMeshData = IntPtr.Zero;
2108 }
2109
2110 if (_mesh != null)
2111 {
2112 gottrimesh = setMesh(_parent_scene, _mesh);
2113 if (!gottrimesh)
2114 {
2115 // getting a mesh failed,
2116 // lets go on having a basic box or sphere, with prim size but not coliding
2117 // physical colides with land, non with nothing
2118
2119 m_NoColide = true;
2120 }
2121 }
2122
2123 if (!gottrimesh)
2124 { // we will have a basic box or sphere
2125 IntPtr geo = IntPtr.Zero;
2126
2127 if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
2128 && _size.X == _size.Y && _size.X == _size.Z)
2129 {
2130 // its a sphere
2131 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2132 try
2133 {
2134 geo = d.CreateSphere(m_targetSpace, _size.X * 0.5f);
2135 }
2136 catch (Exception e)
2137 {
2138 m_log.WarnFormat("[PHYSICS]: Unable to create basic sphere for object {0}", e.Message);
2139 geo = IntPtr.Zero;
2140 ode.dunlock(_parent_scene.world);
2141 }
2142 }
2143 else // make it a box
2144 {
2145 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2146 try
2147 {
2148 geo = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
2149 }
2150 catch (Exception e)
2151 {
2152 m_log.WarnFormat("[PHYSICS]: Unable to create basic sphere for object {0}", e.Message);
2153 geo = IntPtr.Zero;
2154 ode.dunlock(_parent_scene.world);
2155 }
2156 }
2157
2158 if (geo == IntPtr.Zero) // if this happens it must be fixed
2159 {
2160 // if it does lets stop what we can
2161 // not sure this will not flame...
2162
2163 m_taintremove = true;
2164 _parent_scene.AddPhysicsActorTaint(this);
2165 return;
2166 }
2167
2168 SetGeom(geo); // this processes the m_NoColide
2169 }
2170 }
2171
2172 public void changeadd(float timestep)
2173 {
2174 int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
2175 IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position);
2176
2177 if (targetspace == IntPtr.Zero)
2178 targetspace = _parent_scene.createprimspace(iprimspaceArrItem[0], iprimspaceArrItem[1]);
2179
2180 m_targetSpace = targetspace;
2181
2182 if (_mesh == null) // && m_meshfailed == false)
2183 {
2184 if (_parent_scene.needsMeshing(_pbs))
2185 {
2186 bool convex;
2187 if (m_shapetype == 2)
2188 convex = true;
2189 else
2190 convex = false;
2191 try
2192 {
2193 _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, (int)LevelOfDetail.High, true,false,convex,false);
2194 }
2195 catch
2196 {
2197 //Don't continuously try to mesh prims when meshing has failed
2198 m_meshfailed = true;
2199 _mesh = null;
2200 m_log.WarnFormat("[PHYSICS]: changeAdd CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
2201 }
2202 }
2203 }
2204
2205 lock (_parent_scene.OdeLock)
2206 {
2207 CreateGeom(m_targetSpace, _mesh);
2208
2209 if (prim_geom != IntPtr.Zero)
2210 {
2211 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2212 d.Quaternion myrot = new d.Quaternion();
2213 myrot.X = _orientation.X;
2214 myrot.Y = _orientation.Y;
2215 myrot.Z = _orientation.Z;
2216 myrot.W = _orientation.W;
2217 d.GeomSetQuaternion(prim_geom, ref myrot);
2218 }
2219
2220 if (m_isphysical && Body == IntPtr.Zero)
2221 {
2222 enableBody();
2223 }
2224 }
2225
2226 changeSelectedStatus();
2227
2228 m_taintadd = false;
2229 }
2230
2231 public void changemove(float timestep)
2232 {
2233 if (m_isphysical)
2234 {
2235 // if (!m_disabled && !m_taintremove && !childPrim) After one edit m_disabled is sometimes set, disabling further edits!
2236 if (!m_taintremove && !childPrim)
2237 {
2238 if (Body == IntPtr.Zero)
2239 enableBody();
2240 //Prim auto disable after 20 frames,
2241 //if you move it, re-enable the prim manually.
2242 if (_parent != null)
2243 {
2244 if (m_linkJoint != IntPtr.Zero)
2245 {
2246 d.JointDestroy(m_linkJoint);
2247 m_linkJoint = IntPtr.Zero;
2248 }
2249 }
2250 if (Body != IntPtr.Zero)
2251 {
2252 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
2253
2254 if (_parent != null)
2255 {
2256 OdePrim odParent = (OdePrim)_parent;
2257 if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0 && Body != odParent.Body)
2258 {
2259 // KF: Fixed Joints were removed? Anyway - this Console.WriteLine does not show up, so routine is not used??
2260 Console.WriteLine("ODEPrim JointCreateFixed !!!");
2261 m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup);
2262 d.JointAttach(m_linkJoint, Body, odParent.Body);
2263 d.JointSetFixed(m_linkJoint);
2264 }
2265 }
2266 d.BodyEnable(Body);
2267 if (m_type != Vehicle.TYPE_NONE)
2268 {
2269 Enable(Body, _parent_scene);
2270 }
2271 }
2272 else
2273 {
2274 m_log.Warn("[PHYSICS]: Body Still null after enableBody(). This is a crash scenario.");
2275 }
2276 }
2277 //else
2278 // {
2279 //m_log.Debug("[BUG]: race!");
2280 //}
2281 }
2282 else
2283 {
2284 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
2285 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
2286 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2287
2288 IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace);
2289 m_targetSpace = tempspace;
2290
2291 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2292 if (prim_geom != IntPtr.Zero)
2293 {
2294 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2295
2296 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2297 d.SpaceAdd(m_targetSpace, prim_geom);
2298 }
2299 }
2300
2301 changeSelectedStatus();
2302
2303 resetCollisionAccounting();
2304 m_taintposition = _position;
2305 }
2306
2307 public void rotate(float timestep)
2308 {
2309 d.Quaternion myrot = new d.Quaternion();
2310 myrot.X = _orientation.X;
2311 myrot.Y = _orientation.Y;
2312 myrot.Z = _orientation.Z;
2313 myrot.W = _orientation.W;
2314 if (Body != IntPtr.Zero)
2315 {
2316 // KF: If this is a root prim do BodySet
2317 d.BodySetQuaternion(Body, ref myrot);
2318 }
2319 else
2320 {
2321 // daughter prim, do Geom set
2322 d.GeomSetQuaternion(prim_geom, ref myrot);
2323 }
2324
2325 resetCollisionAccounting();
2326 m_taintrot = _orientation;
2327 }
2328
2329 private void resetCollisionAccounting()
2330 {
2331 m_collisionscore = 0;
2332 m_interpenetrationcount = 0;
2333 m_disabled = false;
2334 }
2335
2336 public void changedisable(float timestep)
2337 {
2338 m_disabled = true;
2339 if (Body != IntPtr.Zero)
2340 {
2341 d.BodyDisable(Body);
2342 Body = IntPtr.Zero;
2343 }
2344
2345 m_taintdisable = false;
2346 }
2347
2348 public void changePhysicsStatus(float timestep)
2349 {
2350 if (m_isphysical == true)
2351 {
2352 if (Body == IntPtr.Zero)
2353 {
2354 if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
2355 {
2356 changeshape(2f);
2357 }
2358 else
2359 {
2360 enableBody();
2361 }
2362 }
2363 }
2364 else
2365 {
2366 if (Body != IntPtr.Zero)
2367 {
2368 if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
2369 {
2370 _mesh = null;
2371 changeadd(2f);
2372 }
2373 if (childPrim)
2374 {
2375 if (_parent != null)
2376 {
2377 OdePrim parent = (OdePrim)_parent;
2378 parent.ChildDelink(this);
2379 }
2380 }
2381 else
2382 {
2383 disableBody();
2384 }
2385 }
2386 }
2387
2388 changeSelectedStatus();
2389
2390 resetCollisionAccounting();
2391 m_taintPhysics = m_isphysical;
2392 }
2393
2394 public void changesize(float timestamp)
2395 {
2396
2397 string oldname = _parent_scene.geom_name_map[prim_geom];
2398
2399 if (_size.X <= 0) _size.X = 0.01f;
2400 if (_size.Y <= 0) _size.Y = 0.01f;
2401 if (_size.Z <= 0) _size.Z = 0.01f;
2402
2403 // Cleanup of old prim geometry
2404 if (_mesh != null)
2405 {
2406 // Cleanup meshing here
2407 }
2408 //kill body to rebuild
2409 if (IsPhysical && Body != IntPtr.Zero)
2410 {
2411 if (childPrim)
2412 {
2413 if (_parent != null)
2414 {
2415 OdePrim parent = (OdePrim)_parent;
2416 parent.ChildDelink(this);
2417 }
2418 }
2419 else
2420 {
2421 disableBody();
2422 }
2423 }
2424 if (d.SpaceQuery(m_targetSpace, prim_geom))
2425 {
2426 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2427 d.SpaceRemove(m_targetSpace, prim_geom);
2428 }
2429 // we don't need to do space calculation because the client sends a position update also.
2430
2431 // Construction of new prim
2432 if (_parent_scene.needsMeshing(_pbs))// && m_meshfailed == false)
2433 {
2434 float meshlod = _parent_scene.meshSculptLOD;
2435
2436 if (IsPhysical)
2437 meshlod = _parent_scene.MeshSculptphysicalLOD;
2438 // Don't need to re-enable body.. it's done in SetMesh
2439
2440 IMesh mesh = null;
2441
2442 try
2443 {
2444 if (_parent_scene.needsMeshing(_pbs))
2445 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true);
2446 }
2447 catch
2448 {
2449 m_meshfailed = true;
2450 mesh = null;
2451 m_log.WarnFormat("[PHYSICS]: changeSize CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
2452 }
2453
2454 //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
2455 CreateGeom(m_targetSpace, mesh);
2456 }
2457 else
2458 {
2459 _mesh = null;
2460 CreateGeom(m_targetSpace, _mesh);
2461 }
2462
2463 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2464 d.Quaternion myrot = new d.Quaternion();
2465 myrot.X = _orientation.X;
2466 myrot.Y = _orientation.Y;
2467 myrot.Z = _orientation.Z;
2468 myrot.W = _orientation.W;
2469 d.GeomSetQuaternion(prim_geom, ref myrot);
2470
2471 //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
2472 if (IsPhysical && Body == IntPtr.Zero && !childPrim)
2473 {
2474 // Re creates body on size.
2475 // EnableBody also does setMass()
2476 enableBody();
2477 d.BodyEnable(Body);
2478 }
2479
2480 _parent_scene.geom_name_map[prim_geom] = oldname;
2481
2482 changeSelectedStatus();
2483 if (childPrim)
2484 {
2485 if (_parent is OdePrim)
2486 {
2487 OdePrim parent = (OdePrim)_parent;
2488 parent.ChildSetGeom(this);
2489 }
2490 }
2491 resetCollisionAccounting();
2492 m_taintsize = _size;
2493 }
2494
2495
2496
2497 public void changefloatonwater(float timestep)
2498 {
2499 m_collidesWater = m_taintCollidesWater;
2500
2501 if (prim_geom != IntPtr.Zero)
2502 {
2503 if (m_collidesWater)
2504 {
2505 m_collisionFlags |= CollisionCategories.Water;
2506 }
2507 else
2508 {
2509 m_collisionFlags &= ~CollisionCategories.Water;
2510 }
2511 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2512 }
2513 }
2514
2515 public void changeshape(float timestamp)
2516 {
2517 string oldname = _parent_scene.geom_name_map[prim_geom];
2518
2519 // Cleanup of old prim geometry and Bodies
2520 if (IsPhysical && Body != IntPtr.Zero)
2521 {
2522 if (childPrim)
2523 {
2524 if (_parent != null)
2525 {
2526 OdePrim parent = (OdePrim)_parent;
2527 parent.ChildDelink(this);
2528 }
2529 }
2530 else
2531 {
2532 disableBody();
2533 }
2534 }
2535
2536
2537 // we don't need to do space calculation because the client sends a position update also.
2538 if (_size.X <= 0) _size.X = 0.01f;
2539 if (_size.Y <= 0) _size.Y = 0.01f;
2540 if (_size.Z <= 0) _size.Z = 0.01f;
2541 // Construction of new prim
2542
2543 if (_parent_scene.needsMeshing(_pbs))// && m_meshfailed == false)
2544 {
2545 // Don't need to re-enable body.. it's done in SetMesh
2546 float meshlod = _parent_scene.meshSculptLOD;
2547 IMesh mesh;
2548
2549 if (IsPhysical)
2550 meshlod = _parent_scene.MeshSculptphysicalLOD;
2551
2552 bool convex;
2553 if (m_shapetype == 2)
2554 convex = true;
2555 else
2556 convex = false;
2557
2558 try
2559 {
2560 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true, false,convex,false);
2561 }
2562 catch
2563 {
2564 mesh = null;
2565 m_meshfailed = true;
2566 m_log.WarnFormat("[PHYSICS]: changeAdd CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
2567 }
2568
2569 CreateGeom(m_targetSpace, mesh);
2570
2571 // createmesh returns null when it doesn't mesh.
2572 }
2573 else
2574 {
2575 _mesh = null;
2576 CreateGeom(m_targetSpace, null);
2577 }
2578
2579 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2580 d.Quaternion myrot = new d.Quaternion();
2581 //myrot.W = _orientation.w;
2582 myrot.W = _orientation.W;
2583 myrot.X = _orientation.X;
2584 myrot.Y = _orientation.Y;
2585 myrot.Z = _orientation.Z;
2586 d.GeomSetQuaternion(prim_geom, ref myrot);
2587
2588 //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
2589 if (IsPhysical && Body == IntPtr.Zero)
2590 {
2591 // Re creates body on size.
2592 // EnableBody also does setMass()
2593 enableBody();
2594 if (Body != IntPtr.Zero)
2595 {
2596 d.BodyEnable(Body);
2597 }
2598 }
2599 _parent_scene.geom_name_map[prim_geom] = oldname;
2600
2601 changeSelectedStatus();
2602 if (childPrim)
2603 {
2604 if (_parent is OdePrim)
2605 {
2606 OdePrim parent = (OdePrim)_parent;
2607 parent.ChildSetGeom(this);
2608 }
2609 }
2610 resetCollisionAccounting();
2611 m_taintshape = false;
2612 }
2613
2614 public void changeAddForce(float timestamp)
2615 {
2616 if (!m_isSelected)
2617 {
2618 lock (m_forcelist)
2619 {
2620 //m_log.Info("[PHYSICS]: dequeing forcelist");
2621 if (IsPhysical)
2622 {
2623 Vector3 iforce = Vector3.Zero;
2624 int i = 0;
2625 try
2626 {
2627 for (i = 0; i < m_forcelist.Count; i++)
2628 {
2629
2630 iforce = iforce + (m_forcelist[i] * 100);
2631 }
2632 }
2633 catch (IndexOutOfRangeException)
2634 {
2635 m_forcelist = new List<Vector3>();
2636 m_collisionscore = 0;
2637 m_interpenetrationcount = 0;
2638 m_taintforce = false;
2639 return;
2640 }
2641 catch (ArgumentOutOfRangeException)
2642 {
2643 m_forcelist = new List<Vector3>();
2644 m_collisionscore = 0;
2645 m_interpenetrationcount = 0;
2646 m_taintforce = false;
2647 return;
2648 }
2649 d.BodyEnable(Body);
2650
2651 d.BodyAddForce(Body, iforce.X, iforce.Y, iforce.Z);
2652 }
2653 m_forcelist.Clear();
2654 }
2655
2656 m_collisionscore = 0;
2657 m_interpenetrationcount = 0;
2658 }
2659
2660 m_taintforce = false;
2661
2662 }
2663
2664
2665
2666 public void changeSetTorque(float timestamp)
2667 {
2668 if (!m_isSelected)
2669 {
2670 if (IsPhysical && Body != IntPtr.Zero)
2671 {
2672 d.BodySetTorque(Body, m_taintTorque.X, m_taintTorque.Y, m_taintTorque.Z);
2673 }
2674 }
2675
2676 m_taintTorque = Vector3.Zero;
2677 }
2678
2679 public void changeAddAngularForce(float timestamp)
2680 {
2681 if (!m_isSelected)
2682 {
2683 lock (m_angularforcelist)
2684 {
2685 //m_log.Info("[PHYSICS]: dequeing forcelist");
2686 if (IsPhysical)
2687 {
2688 Vector3 iforce = Vector3.Zero;
2689 for (int i = 0; i < m_angularforcelist.Count; i++)
2690 {
2691 iforce = iforce + (m_angularforcelist[i] * 100);
2692 }
2693 d.BodyEnable(Body);
2694 d.BodyAddTorque(Body, iforce.X, iforce.Y, iforce.Z);
2695
2696 }
2697 m_angularforcelist.Clear();
2698 }
2699
2700 m_collisionscore = 0;
2701 m_interpenetrationcount = 0;
2702 }
2703
2704 m_taintaddangularforce = false;
2705 }
2706
2707 private void changevelocity(float timestep)
2708 {
2709 if (!m_isSelected)
2710 {
2711 Thread.Sleep(20);
2712 if (IsPhysical)
2713 {
2714 if (Body != IntPtr.Zero)
2715 d.BodySetLinearVel(Body, m_taintVelocity.X, m_taintVelocity.Y, m_taintVelocity.Z);
2716 }
2717
2718 //resetCollisionAccounting();
2719 }
2720 m_taintVelocity = Vector3.Zero;
2721 }
2722
2723 public void UpdatePositionAndVelocity()
2724 {
2725 return; // moved to the Move () method
2726 }
2727
2728 public d.Mass FromMatrix4(Matrix4 pMat, ref d.Mass obj)
2729 {
2730 obj.I.M00 = pMat[0, 0];
2731 obj.I.M01 = pMat[0, 1];
2732 obj.I.M02 = pMat[0, 2];
2733 obj.I.M10 = pMat[1, 0];
2734 obj.I.M11 = pMat[1, 1];
2735 obj.I.M12 = pMat[1, 2];
2736 obj.I.M20 = pMat[2, 0];
2737 obj.I.M21 = pMat[2, 1];
2738 obj.I.M22 = pMat[2, 2];
2739 return obj;
2740 }
2741
2742 public override void SubscribeEvents(int ms)
2743 {
2744 m_eventsubscription = ms;
2745 _parent_scene.addCollisionEventReporting(this);
2746 }
2747
2748 public override void UnSubscribeEvents()
2749 {
2750 _parent_scene.remCollisionEventReporting(this);
2751 m_eventsubscription = 0;
2752 }
2753
2754 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
2755 {
2756 if (CollisionEventsThisFrame == null)
2757 CollisionEventsThisFrame = new CollisionEventUpdate();
2758 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
2759 }
2760
2761 public void SendCollisions()
2762 {
2763 if (CollisionEventsThisFrame == null)
2764 return;
2765
2766 base.SendCollisionUpdate(CollisionEventsThisFrame);
2767
2768 if (CollisionEventsThisFrame.m_objCollisionList.Count == 0)
2769 CollisionEventsThisFrame = null;
2770 else
2771 CollisionEventsThisFrame = new CollisionEventUpdate();
2772 }
2773
2774 public override bool SubscribedEvents()
2775 {
2776 if (m_eventsubscription > 0)
2777 return true;
2778 return false;
2779 }
2780
2781 public static Matrix4 Inverse(Matrix4 pMat)
2782 {
2783 if (determinant3x3(pMat) == 0)
2784 {
2785 return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible
2786 }
2787
2788
2789
2790 return (Adjoint(pMat) / determinant3x3(pMat));
2791 }
2792
2793 public static Matrix4 Adjoint(Matrix4 pMat)
2794 {
2795 Matrix4 adjointMatrix = new Matrix4();
2796 for (int i = 0; i < 4; i++)
2797 {
2798 for (int j = 0; j < 4; j++)
2799 {
2800 Matrix4SetValue(ref adjointMatrix, i, j, (float)(Math.Pow(-1, i + j) * (determinant3x3(Minor(pMat, i, j)))));
2801 }
2802 }
2803
2804 adjointMatrix = Transpose(adjointMatrix);
2805 return adjointMatrix;
2806 }
2807
2808 public static Matrix4 Minor(Matrix4 matrix, int iRow, int iCol)
2809 {
2810 Matrix4 minor = new Matrix4();
2811 int m = 0, n = 0;
2812 for (int i = 0; i < 4; i++)
2813 {
2814 if (i == iRow)
2815 continue;
2816 n = 0;
2817 for (int j = 0; j < 4; j++)
2818 {
2819 if (j == iCol)
2820 continue;
2821 Matrix4SetValue(ref minor, m, n, matrix[i, j]);
2822 n++;
2823 }
2824 m++;
2825 }
2826 return minor;
2827 }
2828
2829 public static Matrix4 Transpose(Matrix4 pMat)
2830 {
2831 Matrix4 transposeMatrix = new Matrix4();
2832 for (int i = 0; i < 4; i++)
2833 for (int j = 0; j < 4; j++)
2834 Matrix4SetValue(ref transposeMatrix, i, j, pMat[j, i]);
2835 return transposeMatrix;
2836 }
2837
2838 public static void Matrix4SetValue(ref Matrix4 pMat, int r, int c, float val)
2839 {
2840 switch (r)
2841 {
2842 case 0:
2843 switch (c)
2844 {
2845 case 0:
2846 pMat.M11 = val;
2847 break;
2848 case 1:
2849 pMat.M12 = val;
2850 break;
2851 case 2:
2852 pMat.M13 = val;
2853 break;
2854 case 3:
2855 pMat.M14 = val;
2856 break;
2857 }
2858
2859 break;
2860 case 1:
2861 switch (c)
2862 {
2863 case 0:
2864 pMat.M21 = val;
2865 break;
2866 case 1:
2867 pMat.M22 = val;
2868 break;
2869 case 2:
2870 pMat.M23 = val;
2871 break;
2872 case 3:
2873 pMat.M24 = val;
2874 break;
2875 }
2876
2877 break;
2878 case 2:
2879 switch (c)
2880 {
2881 case 0:
2882 pMat.M31 = val;
2883 break;
2884 case 1:
2885 pMat.M32 = val;
2886 break;
2887 case 2:
2888 pMat.M33 = val;
2889 break;
2890 case 3:
2891 pMat.M34 = val;
2892 break;
2893 }
2894
2895 break;
2896 case 3:
2897 switch (c)
2898 {
2899 case 0:
2900 pMat.M41 = val;
2901 break;
2902 case 1:
2903 pMat.M42 = val;
2904 break;
2905 case 2:
2906 pMat.M43 = val;
2907 break;
2908 case 3:
2909 pMat.M44 = val;
2910 break;
2911 }
2912
2913 break;
2914 }
2915 }
2916 private static float determinant3x3(Matrix4 pMat)
2917 {
2918 float det = 0;
2919 float diag1 = pMat[0, 0] * pMat[1, 1] * pMat[2, 2];
2920 float diag2 = pMat[0, 1] * pMat[2, 1] * pMat[2, 0];
2921 float diag3 = pMat[0, 2] * pMat[1, 0] * pMat[2, 1];
2922 float diag4 = pMat[2, 0] * pMat[1, 1] * pMat[0, 2];
2923 float diag5 = pMat[2, 1] * pMat[1, 2] * pMat[0, 0];
2924 float diag6 = pMat[2, 2] * pMat[1, 0] * pMat[0, 1];
2925
2926 det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6);
2927 return det;
2928
2929 }
2930
2931 private static void DMassCopy(ref d.Mass src, ref d.Mass dst)
2932 {
2933 dst.c.W = src.c.W;
2934 dst.c.X = src.c.X;
2935 dst.c.Y = src.c.Y;
2936 dst.c.Z = src.c.Z;
2937 dst.mass = src.mass;
2938 dst.I.M00 = src.I.M00;
2939 dst.I.M01 = src.I.M01;
2940 dst.I.M02 = src.I.M02;
2941 dst.I.M10 = src.I.M10;
2942 dst.I.M11 = src.I.M11;
2943 dst.I.M12 = src.I.M12;
2944 dst.I.M20 = src.I.M20;
2945 dst.I.M21 = src.I.M21;
2946 dst.I.M22 = src.I.M22;
2947 }
2948
2949 public override void SetMaterial(int pMaterial)
2950 {
2951 m_material = pMaterial;
2952 }
2953
2954 internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
2955 {
2956 switch (pParam)
2957 {
2958 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
2959 if (pValue < 0.01f) pValue = 0.01f;
2960 // m_angularDeflectionEfficiency = pValue;
2961 break;
2962 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
2963 if (pValue < 0.1f) pValue = 0.1f;
2964 // m_angularDeflectionTimescale = pValue;
2965 break;
2966 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
2967 if (pValue < 0.3f) pValue = 0.3f;
2968 m_angularMotorDecayTimescale = pValue;
2969 break;
2970 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
2971 if (pValue < 0.3f) pValue = 0.3f;
2972 m_angularMotorTimescale = pValue;
2973 break;
2974 case Vehicle.BANKING_EFFICIENCY:
2975 if (pValue < 0.01f) pValue = 0.01f;
2976 // m_bankingEfficiency = pValue;
2977 break;
2978 case Vehicle.BANKING_MIX:
2979 if (pValue < 0.01f) pValue = 0.01f;
2980 // m_bankingMix = pValue;
2981 break;
2982 case Vehicle.BANKING_TIMESCALE:
2983 if (pValue < 0.01f) pValue = 0.01f;
2984 // m_bankingTimescale = pValue;
2985 break;
2986 case Vehicle.BUOYANCY:
2987 if (pValue < -1f) pValue = -1f;
2988 if (pValue > 1f) pValue = 1f;
2989 m_VehicleBuoyancy = pValue;
2990 break;
2991 // case Vehicle.HOVER_EFFICIENCY:
2992 // if (pValue < 0f) pValue = 0f;
2993 // if (pValue > 1f) pValue = 1f;
2994 // m_VhoverEfficiency = pValue;
2995 // break;
2996 case Vehicle.HOVER_HEIGHT:
2997 m_VhoverHeight = pValue;
2998 break;
2999 case Vehicle.HOVER_TIMESCALE:
3000 if (pValue < 0.1f) pValue = 0.1f;
3001 m_VhoverTimescale = pValue;
3002 break;
3003 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
3004 if (pValue < 0.01f) pValue = 0.01f;
3005 // m_linearDeflectionEfficiency = pValue;
3006 break;
3007 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
3008 if (pValue < 0.01f) pValue = 0.01f;
3009 // m_linearDeflectionTimescale = pValue;
3010 break;
3011 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
3012 if (pValue < 0.3f) pValue = 0.3f;
3013 m_linearMotorDecayTimescale = pValue;
3014 break;
3015 case Vehicle.LINEAR_MOTOR_TIMESCALE:
3016 if (pValue < 0.1f) pValue = 0.1f;
3017 m_linearMotorTimescale = pValue;
3018 break;
3019 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
3020 if (pValue < 0.1f) pValue = 0.1f; // Less goes unstable
3021 if (pValue > 1.0f) pValue = 1.0f;
3022 m_verticalAttractionEfficiency = pValue;
3023 break;
3024 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
3025 if (pValue < 0.1f) pValue = 0.1f;
3026 m_verticalAttractionTimescale = pValue;
3027 break;
3028
3029 // These are vector properties but the engine lets you use a single float value to
3030 // set all of the components to the same value
3031 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
3032 if (pValue > 30f) pValue = 30f;
3033 if (pValue < 0.1f) pValue = 0.1f;
3034 m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
3035 break;
3036 case Vehicle.ANGULAR_MOTOR_DIRECTION:
3037 m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
3038 UpdateAngDecay();
3039 break;
3040 case Vehicle.LINEAR_FRICTION_TIMESCALE:
3041 if (pValue < 0.1f) pValue = 0.1f;
3042 m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
3043 break;
3044 case Vehicle.LINEAR_MOTOR_DIRECTION:
3045 m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
3046 UpdateLinDecay();
3047 break;
3048 case Vehicle.LINEAR_MOTOR_OFFSET:
3049 // m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
3050 break;
3051
3052 }
3053
3054 }//end ProcessFloatVehicleParam
3055
3056 internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
3057 {
3058 switch (pParam)
3059 {
3060 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
3061 if (pValue.X > 30f) pValue.X = 30f;
3062 if (pValue.X < 0.1f) pValue.X = 0.1f;
3063 if (pValue.Y > 30f) pValue.Y = 30f;
3064 if (pValue.Y < 0.1f) pValue.Y = 0.1f;
3065 if (pValue.Z > 30f) pValue.Z = 30f;
3066 if (pValue.Z < 0.1f) pValue.Z = 0.1f;
3067 m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
3068 break;
3069 case Vehicle.ANGULAR_MOTOR_DIRECTION:
3070 m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
3071 // Limit requested angular speed to 2 rps= 4 pi rads/sec
3072 if (m_angularMotorDirection.X > 12.56f) m_angularMotorDirection.X = 12.56f;
3073 if (m_angularMotorDirection.X < -12.56f) m_angularMotorDirection.X = -12.56f;
3074 if (m_angularMotorDirection.Y > 12.56f) m_angularMotorDirection.Y = 12.56f;
3075 if (m_angularMotorDirection.Y < -12.56f) m_angularMotorDirection.Y = -12.56f;
3076 if (m_angularMotorDirection.Z > 12.56f) m_angularMotorDirection.Z = 12.56f;
3077 if (m_angularMotorDirection.Z < -12.56f) m_angularMotorDirection.Z = -12.56f;
3078 UpdateAngDecay();
3079 break;
3080 case Vehicle.LINEAR_FRICTION_TIMESCALE:
3081 if (pValue.X < 0.1f) pValue.X = 0.1f;
3082 if (pValue.Y < 0.1f) pValue.Y = 0.1f;
3083 if (pValue.Z < 0.1f) pValue.Z = 0.1f;
3084 m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
3085 break;
3086 case Vehicle.LINEAR_MOTOR_DIRECTION:
3087 m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); // velocity requested by LSL, for max limiting
3088 UpdateLinDecay();
3089 break;
3090 case Vehicle.LINEAR_MOTOR_OFFSET:
3091 // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
3092 break;
3093 }
3094
3095 }//end ProcessVectorVehicleParam
3096
3097 internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
3098 {
3099 switch (pParam)
3100 {
3101 case Vehicle.REFERENCE_FRAME:
3102 // m_referenceFrame = pValue;
3103 break;
3104 }
3105
3106 }//end ProcessRotationVehicleParam
3107
3108 internal void ProcessVehicleFlags(int pParam, bool remove)
3109 {
3110 if (remove)
3111 {
3112 m_flags &= ~((VehicleFlag)pParam);
3113 }
3114 else
3115 {
3116 m_flags |= (VehicleFlag)pParam;
3117 }
3118 }
3119
3120 internal void ProcessTypeChange(Vehicle pType)
3121 {
3122 // Set Defaults For Type
3123 m_type = pType;
3124 switch (pType)
3125 {
3126 case Vehicle.TYPE_SLED:
3127 m_linearFrictionTimescale = new Vector3(30, 1, 1000);
3128 m_angularFrictionTimescale = new Vector3(30, 30, 30);
3129 // m_lLinMotorVel = Vector3.Zero;
3130 m_linearMotorTimescale = 1000;
3131 m_linearMotorDecayTimescale = 120;
3132 m_angularMotorDirection = Vector3.Zero;
3133 m_angularMotorDVel = Vector3.Zero;
3134 m_angularMotorTimescale = 1000;
3135 m_angularMotorDecayTimescale = 120;
3136 m_VhoverHeight = 0;
3137 // m_VhoverEfficiency = 1;
3138 m_VhoverTimescale = 10;
3139 m_VehicleBuoyancy = 0;
3140 // m_linearDeflectionEfficiency = 1;
3141 // m_linearDeflectionTimescale = 1;
3142 // m_angularDeflectionEfficiency = 1;
3143 // m_angularDeflectionTimescale = 1000;
3144 // m_bankingEfficiency = 0;
3145 // m_bankingMix = 1;
3146 // m_bankingTimescale = 10;
3147 // m_referenceFrame = Quaternion.Identity;
3148 m_flags &=
3149 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
3150 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
3151 m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
3152 break;
3153 case Vehicle.TYPE_CAR:
3154 m_linearFrictionTimescale = new Vector3(100, 2, 1000);
3155 m_angularFrictionTimescale = new Vector3(30, 30, 30); // was 1000, but sl max frict time is 30.
3156 // m_lLinMotorVel = Vector3.Zero;
3157 m_linearMotorTimescale = 1;
3158 m_linearMotorDecayTimescale = 60;
3159 m_angularMotorDirection = Vector3.Zero;
3160 m_angularMotorDVel = Vector3.Zero;
3161 m_angularMotorTimescale = 1;
3162 m_angularMotorDecayTimescale = 0.8f;
3163 m_VhoverHeight = 0;
3164 // m_VhoverEfficiency = 0;
3165 m_VhoverTimescale = 1000;
3166 m_VehicleBuoyancy = 0;
3167 // // m_linearDeflectionEfficiency = 1;
3168 // // m_linearDeflectionTimescale = 2;
3169 // // m_angularDeflectionEfficiency = 0;
3170 // m_angularDeflectionTimescale = 10;
3171 m_verticalAttractionEfficiency = 1f;
3172 m_verticalAttractionTimescale = 10f;
3173 // m_bankingEfficiency = -0.2f;
3174 // m_bankingMix = 1;
3175 // m_bankingTimescale = 1;
3176 // m_referenceFrame = Quaternion.Identity;
3177 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
3178 m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY |
3179 VehicleFlag.LIMIT_MOTOR_UP);
3180 break;
3181 case Vehicle.TYPE_BOAT:
3182 m_linearFrictionTimescale = new Vector3(10, 3, 2);
3183 m_angularFrictionTimescale = new Vector3(10, 10, 10);
3184 // m_lLinMotorVel = Vector3.Zero;
3185 m_linearMotorTimescale = 5;
3186 m_linearMotorDecayTimescale = 60;
3187 m_angularMotorDirection = Vector3.Zero;
3188 m_angularMotorDVel = Vector3.Zero;
3189 m_angularMotorTimescale = 4;
3190 m_angularMotorDecayTimescale = 4;
3191 m_VhoverHeight = 0;
3192 // m_VhoverEfficiency = 0.5f;
3193 m_VhoverTimescale = 2;
3194 m_VehicleBuoyancy = 1;
3195 // m_linearDeflectionEfficiency = 0.5f;
3196 // m_linearDeflectionTimescale = 3;
3197 // m_angularDeflectionEfficiency = 0.5f;
3198 // m_angularDeflectionTimescale = 5;
3199 m_verticalAttractionEfficiency = 0.5f;
3200 m_verticalAttractionTimescale = 5f;
3201 // m_bankingEfficiency = -0.3f;
3202 // m_bankingMix = 0.8f;
3203 // m_bankingTimescale = 1;
3204 // m_referenceFrame = Quaternion.Identity;
3205 m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY |
3206 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
3207 m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY |
3208 VehicleFlag.LIMIT_MOTOR_UP);
3209 break;
3210 case Vehicle.TYPE_AIRPLANE:
3211 m_linearFrictionTimescale = new Vector3(200, 10, 5);
3212 m_angularFrictionTimescale = new Vector3(20, 20, 20);
3213 // m_lLinMotorVel = Vector3.Zero;
3214 m_linearMotorTimescale = 2;
3215 m_linearMotorDecayTimescale = 60;
3216 m_angularMotorDirection = Vector3.Zero;
3217 m_angularMotorDVel = Vector3.Zero;
3218 m_angularMotorTimescale = 4;
3219 m_angularMotorDecayTimescale = 4;
3220 m_VhoverHeight = 0;
3221 // m_VhoverEfficiency = 0.5f;
3222 m_VhoverTimescale = 1000;
3223 m_VehicleBuoyancy = 0;
3224 // m_linearDeflectionEfficiency = 0.5f;
3225 // m_linearDeflectionTimescale = 3;
3226 // m_angularDeflectionEfficiency = 1;
3227 // m_angularDeflectionTimescale = 2;
3228 m_verticalAttractionEfficiency = 0.9f;
3229 m_verticalAttractionTimescale = 2f;
3230 // m_bankingEfficiency = 1;
3231 // m_bankingMix = 0.7f;
3232 // m_bankingTimescale = 2;
3233 // m_referenceFrame = Quaternion.Identity;
3234 m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
3235 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
3236 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
3237 break;
3238 case Vehicle.TYPE_BALLOON:
3239 m_linearFrictionTimescale = new Vector3(5, 5, 5);
3240 m_angularFrictionTimescale = new Vector3(10, 10, 10);
3241 m_linearMotorTimescale = 5;
3242 m_linearMotorDecayTimescale = 60;
3243 m_angularMotorDirection = Vector3.Zero;
3244 m_angularMotorDVel = Vector3.Zero;
3245 m_angularMotorTimescale = 6;
3246 m_angularMotorDecayTimescale = 10;
3247 m_VhoverHeight = 5;
3248 // m_VhoverEfficiency = 0.8f;
3249 m_VhoverTimescale = 10;
3250 m_VehicleBuoyancy = 1;
3251 // m_linearDeflectionEfficiency = 0;
3252 // m_linearDeflectionTimescale = 5;
3253 // m_angularDeflectionEfficiency = 0;
3254 // m_angularDeflectionTimescale = 5;
3255 m_verticalAttractionEfficiency = 1f;
3256 m_verticalAttractionTimescale = 100f;
3257 // m_bankingEfficiency = 0;
3258 // m_bankingMix = 0.7f;
3259 // m_bankingTimescale = 5;
3260 // m_referenceFrame = Quaternion.Identity;
3261 m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
3262 VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
3263 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
3264 break;
3265
3266 }
3267 }//end SetDefaultsForType
3268
3269 internal void Enable(IntPtr pBody, OdeScene pParentScene)
3270 {
3271 if (m_type == Vehicle.TYPE_NONE)
3272 return;
3273
3274 m_body = pBody;
3275 }
3276
3277
3278 internal void Halt()
3279 { // Kill all motions, when non-physical
3280 // m_linearMotorDirection = Vector3.Zero;
3281 m_lLinMotorDVel = Vector3.Zero;
3282 m_lLinObjectVel = Vector3.Zero;
3283 m_wLinObjectVel = Vector3.Zero;
3284 m_angularMotorDirection = Vector3.Zero;
3285 m_lastAngularVelocity = Vector3.Zero;
3286 m_angularMotorDVel = Vector3.Zero;
3287 _acceleration = Vector3.Zero;
3288 }
3289
3290 private void UpdateLinDecay()
3291 {
3292 m_lLinMotorDVel.X = m_linearMotorDirection.X;
3293 m_lLinMotorDVel.Y = m_linearMotorDirection.Y;
3294 m_lLinMotorDVel.Z = m_linearMotorDirection.Z;
3295 } // else let the motor decay on its own
3296
3297 private void UpdateAngDecay()
3298 {
3299 m_angularMotorDVel.X = m_angularMotorDirection.X;
3300 m_angularMotorDVel.Y = m_angularMotorDirection.Y;
3301 m_angularMotorDVel.Z = m_angularMotorDirection.Z;
3302 } // else let the motor decay on its own
3303
3304 public void Move(float timestep)
3305 {
3306 float fx = 0;
3307 float fy = 0;
3308 float fz = 0;
3309 Vector3 linvel; // velocity applied, including any reversal
3310
3311 // If geomCrossingFailuresBeforeOutofbounds is set to 0 in OpenSim.ini then phys objects bounce off region borders.
3312 // This is a temp patch until proper region crossing is developed.
3313
3314
3315 if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim && !m_outofBounds) // Only move root prims.
3316 {
3317 // Old public void UpdatePositionAndVelocity(), more accuratley calculated here
3318 bool lastZeroFlag = _zeroFlag; // was it stopped
3319
3320 d.Vector3 vec = d.BodyGetPosition(Body);
3321 Vector3 l_position = Vector3.Zero;
3322 l_position.X = vec.X;
3323 l_position.Y = vec.Y;
3324 l_position.Z = vec.Z;
3325 m_lastposition = _position;
3326 _position = l_position;
3327
3328 d.Quaternion ori = d.BodyGetQuaternion(Body);
3329 // Quaternion l_orientation = Quaternion.Identity;
3330 _orientation.X = ori.X;
3331 _orientation.Y = ori.Y;
3332 _orientation.Z = ori.Z;
3333 _orientation.W = ori.W;
3334 m_lastorientation = _orientation;
3335
3336 d.Vector3 vel = d.BodyGetLinearVel(Body);
3337 m_lastVelocity = _velocity;
3338 _velocity.X = vel.X;
3339 _velocity.Y = vel.Y;
3340 _velocity.Z = vel.Z;
3341 _acceleration = ((_velocity - m_lastVelocity) / timestep);
3342
3343 d.Vector3 torque = d.BodyGetTorque(Body);
3344 _torque = new Vector3(torque.X, torque.Y, torque.Z);
3345
3346
3347 if (_position.X < 0f || _position.X > _parent_scene.WorldExtents.X
3348 || _position.Y < 0f || _position.Y > _parent_scene.WorldExtents.Y
3349 )
3350 {
3351 // we are outside current region
3352 // clip position to a stop just outside region and stop it only internally
3353 // do it only once using m_crossingfailures as control
3354 _position.X = Util.Clip(l_position.X, -0.2f, _parent_scene.WorldExtents.X + .2f);
3355 _position.Y = Util.Clip(l_position.Y, -0.2f, _parent_scene.WorldExtents.Y + .2f);
3356 _position.Z = Util.Clip(l_position.Z, -100f, 50000f);
3357 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
3358 d.BodySetLinearVel(Body, 0, 0, 0);
3359 m_outofBounds = true;
3360 base.RequestPhysicsterseUpdate();
3361 return;
3362 }
3363
3364 base.RequestPhysicsterseUpdate();
3365
3366 if (l_position.Z < 0)
3367 {
3368 // This is so prim that get lost underground don't fall forever and suck up
3369 //
3370 // Sim resources and memory.
3371 // Disables the prim's movement physics....
3372 // It's a hack and will generate a console message if it fails.
3373
3374 //IsPhysical = false;
3375 if (_parent == null) base.RaiseOutOfBounds(_position);
3376
3377
3378 _acceleration.X = 0; // This stuff may stop client display but it has no
3379 _acceleration.Y = 0; // effect on the object in phys engine!
3380 _acceleration.Z = 0;
3381
3382 _velocity.X = 0;
3383 _velocity.Y = 0;
3384 _velocity.Z = 0;
3385 m_lastVelocity = Vector3.Zero;
3386 m_rotationalVelocity.X = 0;
3387 m_rotationalVelocity.Y = 0;
3388 m_rotationalVelocity.Z = 0;
3389
3390 if (_parent == null) base.RequestPhysicsterseUpdate();
3391
3392 m_throttleUpdates = false;
3393 throttleCounter = 0;
3394 _zeroFlag = true;
3395 //outofBounds = true;
3396 } // end neg Z check
3397
3398 // Is it moving?
3399 /* if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02)
3400 && (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02)
3401 && (Math.Abs(m_lastposition.Z - l_position.Z) < 0.02) */
3402 if ((Vector3.Mag(_velocity) < 0.01) && // moving very slowly
3403 (Vector3.Mag(_velocity) < Vector3.Mag(m_lastVelocity)) && // decelerating
3404 (1.0 - Math.Abs(Quaternion.Dot(m_lastorientation, _orientation)) < 0.0001)) // spinning very slowly
3405 {
3406 _zeroFlag = true;
3407 m_throttleUpdates = false;
3408 }
3409 else
3410 {
3411 //m_log.Debug(Math.Abs(m_lastposition.X - l_position.X).ToString());
3412 _zeroFlag = false;
3413 m_lastUpdateSent = false;
3414 //m_throttleUpdates = false;
3415 }
3416
3417 if (_zeroFlag)
3418 { // Its stopped
3419 _velocity.X = 0.0f;
3420 _velocity.Y = 0.0f;
3421 // _velocity.Z = 0.0f;
3422
3423 _acceleration.X = 0;
3424 _acceleration.Y = 0;
3425 // _acceleration.Z = 0;
3426
3427 m_rotationalVelocity.X = 0;
3428 m_rotationalVelocity.Y = 0;
3429 m_rotationalVelocity.Z = 0;
3430 // Stop it in the phys engine
3431 d.BodySetLinearVel(Body, 0.0f, 0.0f, _velocity.Z);
3432 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
3433 d.BodySetForce(Body, 0f, 0f, 0f);
3434
3435 if (!m_lastUpdateSent)
3436 {
3437 m_throttleUpdates = false;
3438 throttleCounter = 0;
3439 if (_parent == null)
3440 {
3441 base.RequestPhysicsterseUpdate();
3442 }
3443
3444 m_lastUpdateSent = true;
3445 }
3446 }
3447 else
3448 { // Its moving
3449 if (lastZeroFlag != _zeroFlag)
3450 {
3451 if (_parent == null)
3452 {
3453 base.RequestPhysicsterseUpdate();
3454 }
3455 }
3456 m_lastUpdateSent = false;
3457 if (!m_throttleUpdates || throttleCounter > _parent_scene.geomUpdatesPerThrottledUpdate)
3458 {
3459 if (_parent == null)
3460 {
3461 base.RequestPhysicsterseUpdate();
3462 }
3463 }
3464 else
3465 {
3466 throttleCounter++;
3467 }
3468 }
3469 m_lastposition = l_position;
3470
3471 /// End UpdatePositionAndVelocity insert
3472
3473
3474 // Rotation lock =====================================
3475 if (m_rotateEnableUpdate)
3476 {
3477 // Snapshot current angles, set up Amotor(s)
3478 m_rotateEnableUpdate = false;
3479 m_rotateEnable = m_rotateEnableRequest;
3480 //Console.WriteLine("RotEnable {0} = {1}",m_primName, m_rotateEnable);
3481
3482 if (Amotor != IntPtr.Zero)
3483 {
3484 d.JointDestroy(Amotor);
3485 Amotor = IntPtr.Zero;
3486 //Console.WriteLine("Old Amotor Destroyed");
3487 }
3488
3489 if (!m_rotateEnable.ApproxEquals(Vector3.One, 0.003f))
3490 { // not all are enabled
3491 d.Quaternion r = d.BodyGetQuaternion(Body);
3492 Quaternion locrot = new Quaternion(r.X, r.Y, r.Z, r.W);
3493 // extract the axes vectors
3494 Vector3 vX = new Vector3(1f, 0f, 0f);
3495 Vector3 vY = new Vector3(0f, 1f, 0f);
3496 Vector3 vZ = new Vector3(0f, 0f, 1f);
3497 vX = vX * locrot;
3498 vY = vY * locrot;
3499 vZ = vZ * locrot;
3500 // snapshot the current angle vectors
3501 m_lockX = vX;
3502 m_lockY = vY;
3503 m_lockZ = vZ;
3504 // m_lockRot = locrot;
3505 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
3506 d.JointAttach(Amotor, Body, IntPtr.Zero);
3507 d.JointSetAMotorMode(Amotor, 0); // User mode??
3508 //Console.WriteLine("New Amotor Created for {0}", m_primName);
3509
3510 float axisnum = 3; // how many to lock
3511 axisnum = (axisnum - (m_rotateEnable.X + m_rotateEnable.Y + m_rotateEnable.Z));
3512 d.JointSetAMotorNumAxes(Amotor, (int)axisnum);
3513 //Console.WriteLine("AxisNum={0}",(int)axisnum);
3514
3515 int i = 0;
3516
3517 if (m_rotateEnable.X == 0)
3518 {
3519 d.JointSetAMotorAxis(Amotor, i, 0, m_lockX.X, m_lockX.Y, m_lockX.Z);
3520 //Console.WriteLine("AxisX {0} set to {1}", i, m_lockX);
3521 i++;
3522 }
3523
3524 if (m_rotateEnable.Y == 0)
3525 {
3526 d.JointSetAMotorAxis(Amotor, i, 0, m_lockY.X, m_lockY.Y, m_lockY.Z);
3527 //Console.WriteLine("AxisY {0} set to {1}", i, m_lockY);
3528 i++;
3529 }
3530
3531 if (m_rotateEnable.Z == 0)
3532 {
3533 d.JointSetAMotorAxis(Amotor, i, 0, m_lockZ.X, m_lockZ.Y, m_lockZ.Z);
3534 //Console.WriteLine("AxisZ {0} set to {1}", i, m_lockZ);
3535 i++;
3536 }
3537
3538 // These lowstops and high stops are effectively (no wiggle room)
3539 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0f);
3540 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, 0f);
3541 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0f);
3542 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0f);
3543 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f);
3544 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0f);
3545 d.JointSetAMotorParam(Amotor, (int)dParam.Vel, 0f);
3546 d.JointSetAMotorParam(Amotor, (int)dParam.Vel3, 0f);
3547 d.JointSetAMotorParam(Amotor, (int)dParam.Vel2, 0f);
3548 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f);
3549 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f);
3550 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f);
3551 } // else none are locked
3552 } // end Rotation Update
3553
3554
3555 // VEHICLE processing ==========================================
3556 if (m_type != Vehicle.TYPE_NONE)
3557 {
3558 // get body attitude
3559 d.Quaternion rot = d.BodyGetQuaternion(Body);
3560 Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
3561 Quaternion irotq = Quaternion.Inverse(rotq);
3562
3563 // VEHICLE Linear Motion
3564 d.Vector3 velnow = d.BodyGetLinearVel(Body); // this is in world frame
3565 Vector3 vel_now = new Vector3(velnow.X, velnow.Y, velnow.Z);
3566 m_lLinObjectVel = vel_now * irotq;
3567 if (m_linearMotorDecayTimescale < 300.0f) //setting of 300 or more disables decay rate
3568 {
3569 if (Vector3.Mag(m_lLinMotorDVel) < 1.0f)
3570 {
3571 float decayfactor = m_linearMotorDecayTimescale / timestep;
3572 Vector3 decayAmount = (m_lLinMotorDVel / decayfactor);
3573 m_lLinMotorDVel -= decayAmount;
3574 }
3575 else
3576 {
3577 float decayfactor = 3.0f - (0.57f * (float)Math.Log((double)(m_linearMotorDecayTimescale)));
3578 Vector3 decel = Vector3.Normalize(m_lLinMotorDVel) * decayfactor * timestep;
3579 m_lLinMotorDVel -= decel;
3580 }
3581 if (m_lLinMotorDVel.ApproxEquals(Vector3.Zero, 0.01f))
3582 {
3583 m_lLinMotorDVel = Vector3.Zero;
3584 }
3585
3586 /* else
3587 {
3588 if (Math.Abs(m_lLinMotorDVel.X) < Math.Abs(m_lLinObjectVel.X)) m_lLinObjectVel.X = m_lLinMotorDVel.X;
3589 if (Math.Abs(m_lLinMotorDVel.Y) < Math.Abs(m_lLinObjectVel.Y)) m_lLinObjectVel.Y = m_lLinMotorDVel.Y;
3590 if (Math.Abs(m_lLinMotorDVel.Z) < Math.Abs(m_lLinObjectVel.Z)) m_lLinObjectVel.Z = m_lLinMotorDVel.Z;
3591 } */
3592 } // end linear motor decay
3593
3594 if ((!m_lLinMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) || (!m_lLinObjectVel.ApproxEquals(Vector3.Zero, 0.01f)))
3595 {
3596 if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body);
3597 if (m_linearMotorTimescale < 300.0f)
3598 {
3599 Vector3 attack_error = m_lLinMotorDVel - m_lLinObjectVel;
3600 float linfactor = m_linearMotorTimescale / timestep;
3601 Vector3 attackAmount = (attack_error / linfactor) * 1.3f;
3602 m_lLinObjectVel += attackAmount;
3603 }
3604 if (m_linearFrictionTimescale.X < 300.0f)
3605 {
3606 float fricfactor = m_linearFrictionTimescale.X / timestep;
3607 float fricX = m_lLinObjectVel.X / fricfactor;
3608 m_lLinObjectVel.X -= fricX;
3609 }
3610 if (m_linearFrictionTimescale.Y < 300.0f)
3611 {
3612 float fricfactor = m_linearFrictionTimescale.Y / timestep;
3613 float fricY = m_lLinObjectVel.Y / fricfactor;
3614 m_lLinObjectVel.Y -= fricY;
3615 }
3616 if (m_linearFrictionTimescale.Z < 300.0f)
3617 {
3618 float fricfactor = m_linearFrictionTimescale.Z / timestep;
3619 float fricZ = m_lLinObjectVel.Z / fricfactor;
3620 m_lLinObjectVel.Z -= fricZ;
3621 }
3622 }
3623 m_wLinObjectVel = m_lLinObjectVel * rotq;
3624
3625 // Gravity and Buoyancy
3626 Vector3 grav = Vector3.Zero;
3627 if (m_VehicleBuoyancy < 1.0f)
3628 {
3629 // There is some gravity, make a gravity force vector
3630 // that is applied after object velocity.
3631 d.Mass objMass;
3632 d.BodyGetMass(Body, out objMass);
3633 // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
3634 grav.Z = _parent_scene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy); // Applied later as a force
3635 } // else its 1.0, no gravity.
3636
3637 // Hovering
3638 if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
3639 {
3640 // We should hover, get the target height
3641 d.Vector3 pos = d.BodyGetPosition(Body);
3642 if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
3643 {
3644 m_VhoverTargetHeight = _parent_scene.GetWaterLevel() + m_VhoverHeight;
3645 }
3646 else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY)
3647 {
3648 m_VhoverTargetHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
3649 }
3650 else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT)
3651 {
3652 m_VhoverTargetHeight = m_VhoverHeight;
3653 }
3654
3655 if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY)
3656 {
3657 // If body is aready heigher, use its height as target height
3658 if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
3659 }
3660
3661 // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
3662 // m_VhoverTimescale = 0f; // time to acheive height
3663 // timestep is time since last frame,in secs
3664 float herr0 = pos.Z - m_VhoverTargetHeight;
3665 // Replace Vertical speed with correction figure if significant
3666 if (Math.Abs(herr0) > 0.01f)
3667 {
3668 //? d.Mass objMass;
3669 //? d.BodyGetMass(Body, out objMass);
3670 m_wLinObjectVel.Z = -((herr0 * timestep * 50.0f) / m_VhoverTimescale);
3671 //KF: m_VhoverEfficiency is not yet implemented
3672 }
3673 else
3674 {
3675 m_wLinObjectVel.Z = 0f;
3676 }
3677 }
3678 else
3679 { // not hovering
3680 if (m_wLinObjectVel.Z == 0f)
3681 { // Gravity rules
3682 m_wLinObjectVel.Z = vel_now.Z;
3683 } // else the motor has it
3684 }
3685 linvel = m_wLinObjectVel;
3686
3687 // Vehicle Linear Motion done =======================================
3688 // Apply velocity
3689 d.BodySetLinearVel(Body, linvel.X, linvel.Y, linvel.Z);
3690 // apply gravity force
3691 d.BodyAddForce(Body, grav.X, grav.Y, grav.Z);
3692 //if(frcount == 0) Console.WriteLine("Vel={0} Force={1}",linvel , grav);
3693 // end MoveLinear()
3694
3695
3696 // MoveAngular
3697 /*
3698 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
3699
3700 private float m_angularMotorTimescale = 0; // motor angular Attack rate set by LSL
3701 private float m_angularMotorDecayTimescale = 0; // motor angular Decay rate set by LSL
3702 private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular Friction set by LSL
3703
3704 private Vector3 m_angularMotorDVel = Vector3.Zero; // decayed angular motor
3705 private Vector3 m_angObjectVel = Vector3.Zero; // what was last applied to body
3706 */
3707 //if(frcount == 0) Console.WriteLine("MoveAngular ");
3708
3709 d.Vector3 angularObjectVel = d.BodyGetAngularVel(Body);
3710 Vector3 angObjectVel = new Vector3(angularObjectVel.X, angularObjectVel.Y, angularObjectVel.Z);
3711 angObjectVel = angObjectVel * irotq; // ============ Converts to LOCAL rotation
3712
3713 //if(frcount == 0) Console.WriteLine("V0 = {0}", angObjectVel);
3714
3715 // Decay Angular Motor 1. In SL this also depends on attack rate! decay ~= 23/Attack.
3716 float atk_decayfactor = 23.0f / (m_angularMotorTimescale * timestep);
3717 m_angularMotorDVel -= m_angularMotorDVel / atk_decayfactor;
3718 // Decay Angular Motor 2.
3719 if (m_angularMotorDecayTimescale < 300.0f)
3720 {
3721 if (Vector3.Mag(m_angularMotorDVel) < 1.0f)
3722 {
3723 float decayfactor = (m_angularMotorDecayTimescale) / timestep;
3724 Vector3 decayAmount = (m_angularMotorDVel / decayfactor);
3725 m_angularMotorDVel -= decayAmount;
3726 }
3727 else
3728 {
3729 Vector3 decel = Vector3.Normalize(m_angularMotorDVel) * timestep / m_angularMotorDecayTimescale;
3730 m_angularMotorDVel -= decel;
3731 }
3732
3733 if (m_angularMotorDVel.ApproxEquals(Vector3.Zero, 0.01f))
3734 {
3735 m_angularMotorDVel = Vector3.Zero;
3736 }
3737 else
3738 {
3739 if (Math.Abs(m_angularMotorDVel.X) < Math.Abs(angObjectVel.X)) angObjectVel.X = m_angularMotorDVel.X;
3740 if (Math.Abs(m_angularMotorDVel.Y) < Math.Abs(angObjectVel.Y)) angObjectVel.Y = m_angularMotorDVel.Y;
3741 if (Math.Abs(m_angularMotorDVel.Z) < Math.Abs(angObjectVel.Z)) angObjectVel.Z = m_angularMotorDVel.Z;
3742 }
3743 } // end decay angular motor
3744 //if(frcount == 0) Console.WriteLine("MotorDvel {0} Obj {1}", m_angularMotorDVel, angObjectVel);
3745
3746 //if(frcount == 0) Console.WriteLine("VA = {0}", angObjectVel);
3747
3748 if ((!m_angularMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) || (!angObjectVel.ApproxEquals(Vector3.Zero, 0.01f)))
3749 { // if motor or object have motion
3750 if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body);
3751
3752 if (m_angularMotorTimescale < 300.0f)
3753 {
3754 Vector3 attack_error = m_angularMotorDVel - angObjectVel;
3755 float angfactor = m_angularMotorTimescale / timestep;
3756 Vector3 attackAmount = (attack_error / angfactor);
3757 angObjectVel += attackAmount;
3758 //if(frcount == 0) Console.WriteLine("Accel {0} Attk {1}",FrAaccel, attackAmount);
3759 //if(frcount == 0) Console.WriteLine("V2+= {0}", angObjectVel);
3760 }
3761
3762 angObjectVel.X -= angObjectVel.X / (m_angularFrictionTimescale.X * 0.7f / timestep);
3763 angObjectVel.Y -= angObjectVel.Y / (m_angularFrictionTimescale.Y * 0.7f / timestep);
3764 angObjectVel.Z -= angObjectVel.Z / (m_angularFrictionTimescale.Z * 0.7f / timestep);
3765 } // else no signif. motion
3766
3767 //if(frcount == 0) Console.WriteLine("Dmotor {0} Obj {1}", m_angularMotorDVel, angObjectVel);
3768 // Bank section tba
3769 // Deflection section tba
3770 //if(frcount == 0) Console.WriteLine("V3 = {0}", angObjectVel);
3771
3772
3773 /* // Rotation Axis Disables:
3774 if (!m_angularEnable.ApproxEquals(Vector3.One, 0.003f))
3775 {
3776 if (m_angularEnable.X == 0)
3777 angObjectVel.X = 0f;
3778 if (m_angularEnable.Y == 0)
3779 angObjectVel.Y = 0f;
3780 if (m_angularEnable.Z == 0)
3781 angObjectVel.Z = 0f;
3782 }
3783 */
3784 angObjectVel = angObjectVel * rotq; // ================ Converts to WORLD rotation
3785
3786 // Vertical attractor section
3787 Vector3 vertattr = Vector3.Zero;
3788
3789 if (m_verticalAttractionTimescale < 300)
3790 {
3791 float VAservo = 1.0f / (m_verticalAttractionTimescale * timestep);
3792 // make a vector pointing up
3793 Vector3 verterr = Vector3.Zero;
3794 verterr.Z = 1.0f;
3795 // rotate it to Body Angle
3796 verterr = verterr * rotq;
3797 // verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1.
3798 // As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go
3799 // negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body.
3800
3801 if (verterr.Z < 0.0f)
3802 { // Deflection from vertical exceeds 90-degrees. This method will ensure stable return to
3803 // vertical, BUT for some reason a z-rotation is imparted to the object. TBI.
3804 //Console.WriteLine("InvertFlip");
3805 verterr.X = 2.0f - verterr.X;
3806 verterr.Y = 2.0f - verterr.Y;
3807 }
3808 verterr *= 0.5f;
3809 // verterror is 0 (no error) to +/- 1 (max error at 180-deg tilt)
3810 Vector3 xyav = angObjectVel;
3811 xyav.Z = 0.0f;
3812 if ((!xyav.ApproxEquals(Vector3.Zero, 0.001f)) || (verterr.Z < 0.49f))
3813 {
3814 // As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so
3815 // Change Body angular velocity X based on Y, and Y based on X. Z is not changed.
3816 vertattr.X = verterr.Y;
3817 vertattr.Y = -verterr.X;
3818 vertattr.Z = 0f;
3819 //if(frcount == 0) Console.WriteLine("VAerr=" + verterr);
3820
3821 // scaling appears better usingsquare-law
3822 float damped = m_verticalAttractionEfficiency * m_verticalAttractionEfficiency;
3823 float bounce = 1.0f - damped;
3824 // 0 = crit damp, 1 = bouncy
3825 float oavz = angObjectVel.Z; // retain z velocity
3826 // time-scaled correction, which sums, therefore is bouncy:
3827 angObjectVel = (angObjectVel + (vertattr * VAservo * 0.0333f)) * bounce;
3828 // damped, good @ < 90:
3829 angObjectVel = angObjectVel + (vertattr * VAservo * 0.0667f * damped);
3830 angObjectVel.Z = oavz;
3831 //if(frcount == 0) Console.WriteLine("VA+");
3832 //Console.WriteLine("VAttr {0} OAvel {1}", vertattr, angObjectVel);
3833 }
3834 else
3835 {
3836 // else error is very small
3837 angObjectVel.X = 0f;
3838 angObjectVel.Y = 0f;
3839 //if(frcount == 0) Console.WriteLine("VA0");
3840 }
3841 } // else vertical attractor is off
3842 //if(frcount == 0) Console.WriteLine("V1 = {0}", angObjectVel);
3843
3844
3845 m_lastAngularVelocity = angObjectVel;
3846 // apply Angular Velocity to body
3847 d.BodySetAngularVel(Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
3848 //if(frcount == 0) Console.WriteLine("V4 = {0}", m_lastAngularVelocity);
3849
3850 } // end VEHICLES
3851 else
3852 {
3853 // Dyamics (NON-'VEHICLES') are dealt with here ================================================================
3854
3855 if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009
3856
3857 /// Dynamics Buoyancy
3858 //KF: m_buoyancy is set by llSetBuoyancy() and is for non-vehicle.
3859 // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up
3860 // NB Prims in ODE are no subject to global gravity
3861 // This should only affect gravity operations
3862
3863 float m_mass = CalculateMass();
3864 // calculate z-force due togravity on object.
3865 fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; // force = acceleration * mass
3866 if ((m_usePID) && (m_PIDTau > 0.0f)) // Dynamics llMoveToTarget.
3867 {
3868 fz = 0; // llMoveToTarget ignores gravity.
3869 // it also ignores mass of object, and any physical resting on it.
3870 // Vector3 m_PIDTarget is where we are going
3871 // float m_PIDTau is time to get there
3872 fx = 0;
3873 fy = 0;
3874 d.Vector3 pos = d.BodyGetPosition(Body);
3875 Vector3 error = new Vector3(
3876 (m_PIDTarget.X - pos.X),
3877 (m_PIDTarget.Y - pos.Y),
3878 (m_PIDTarget.Z - pos.Z));
3879 if (error.ApproxEquals(Vector3.Zero, 0.01f))
3880 { // Very close, Jump there and quit move
3881
3882 d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
3883 _target_velocity = Vector3.Zero;
3884 d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3885 d.BodySetForce(Body, 0f, 0f, 0f);
3886 }
3887 else
3888 {
3889 float scale = 50.0f * timestep / m_PIDTau;
3890 if ((error.ApproxEquals(Vector3.Zero, 0.5f)) && (_target_velocity != Vector3.Zero))
3891 {
3892 // Nearby, quit update of velocity
3893 }
3894 else
3895 { // Far, calc damped velocity
3896 _target_velocity = error * scale;
3897 }
3898 d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3899 }
3900 } // end PID MoveToTarget
3901
3902
3903 /// Dynamics Hover ===================================================================================
3904 // Hover PID Controller can only run if the PIDcontroller is not in use.
3905 if (m_useHoverPID && !m_usePID)
3906 {
3907 //Console.WriteLine("Hover " + m_primName);
3908
3909 // If we're using the PID controller, then we have no gravity
3910 fz = (-1 * _parent_scene.gravityz) * m_mass;
3911
3912 // no lock; for now it's only called from within Simulate()
3913
3914 // If the PID Controller isn't active then we set our force
3915 // calculating base velocity to the current position
3916
3917 if ((m_PIDTau < 1))
3918 {
3919 PID_G = PID_G / m_PIDTau;
3920 }
3921
3922 if ((PID_G - m_PIDTau) <= 0)
3923 {
3924 PID_G = m_PIDTau + 1;
3925 }
3926
3927
3928 // Where are we, and where are we headed?
3929 d.Vector3 pos = d.BodyGetPosition(Body);
3930 // d.Vector3 vel = d.BodyGetLinearVel(Body);
3931
3932
3933 // Non-Vehicles have a limited set of Hover options.
3934 // determine what our target height really is based on HoverType
3935 switch (m_PIDHoverType)
3936 {
3937 case PIDHoverType.Ground:
3938 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
3939 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3940 break;
3941 case PIDHoverType.GroundAndWater:
3942 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
3943 m_waterHeight = _parent_scene.GetWaterLevel();
3944 if (m_groundHeight > m_waterHeight)
3945 {
3946 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3947 }
3948 else
3949 {
3950 m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
3951 }
3952 break;
3953
3954 } // end switch (m_PIDHoverType)
3955
3956
3957 _target_velocity =
3958 new Vector3(0.0f, 0.0f,
3959 (m_targetHoverHeight - pos.Z) * ((PID_G - m_PIDHoverTau) * timestep)
3960 );
3961
3962 // if velocity is zero, use position control; otherwise, velocity control
3963
3964 if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f))
3965 {
3966 // keep track of where we stopped. No more slippin' & slidin'
3967
3968 // We only want to deactivate the PID Controller if we think we want to have our surrogate
3969 // react to the physics scene by moving it's position.
3970 // Avatar to Avatar collisions
3971 // Prim to avatar collisions
3972 d.Vector3 dlinvel = vel;
3973 d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight);
3974 d.BodySetLinearVel(Body, dlinvel.X, dlinvel.Y, dlinvel.Z);
3975 d.BodyAddForce(Body, 0, 0, fz);
3976 //KF this prevents furthur motions return;
3977 }
3978 else
3979 {
3980 _zeroFlag = false;
3981
3982 // We're flying and colliding with something
3983 fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
3984 }
3985 } // end m_useHoverPID && !m_usePID
3986
3987
3988 /// Dynamics Apply Forces ===================================================================================
3989 fx *= m_mass;
3990 fy *= m_mass;
3991 //fz *= m_mass;
3992 fx += m_force.X;
3993 fy += m_force.Y;
3994 fz += m_force.Z;
3995
3996 //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
3997 if (fx != 0 || fy != 0 || fz != 0)
3998 {
3999 //m_taintdisable = true;
4000 //base.RaiseOutOfBounds(Position);
4001 //d.BodySetLinearVel(Body, fx, fy, 0f);
4002 if (!d.BodyIsEnabled(Body))
4003 {
4004 // A physical body at rest on a surface will auto-disable after a while,
4005 // this appears to re-enable it incase the surface it is upon vanishes,
4006 // and the body should fall again.
4007 d.BodySetLinearVel(Body, 0f, 0f, 0f);
4008 d.BodySetForce(Body, 0f, 0f, 0f);
4009 enableBodySoft();
4010 }
4011
4012 // 35x10 = 350n times the mass per second applied maximum.
4013 float nmax = 35f * m_mass;
4014 float nmin = -35f * m_mass;
4015
4016
4017 if (fx > nmax)
4018 fx = nmax;
4019 if (fx < nmin)
4020 fx = nmin;
4021 if (fy > nmax)
4022 fy = nmax;
4023 if (fy < nmin)
4024 fy = nmin;
4025 d.BodyAddForce(Body, fx, fy, fz);
4026 } // end apply forces
4027 } // end Vehicle/Dynamics
4028
4029 /// RotLookAt / LookAt =================================================================================
4030 if (m_useAPID)
4031 {
4032 // RotLookAt, apparently overrides all other rotation sources. Inputs:
4033 // Quaternion m_APIDTarget
4034 // float m_APIDStrength // From SL experiments, this is the time to get there
4035 // float m_APIDDamping // From SL experiments, this is damping, 1.0 = damped, 0.1 = wobbly
4036 // Also in SL the mass of the object has no effect on time to get there.
4037 // Factors:
4038 // get present body rotation
4039 float limit = 1.0f;
4040 float rscaler = 50f; // adjusts rotation damping time
4041 float lscaler = 10f; // adjusts linear damping time in llLookAt
4042 float RLAservo = 0f;
4043 Vector3 diff_axis;
4044 float diff_angle;
4045 d.Quaternion rot = d.BodyGetQuaternion(Body); // prim present rotation
4046 Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W);
4047 Quaternion rtarget = new Quaternion();
4048
4049 if (m_APIDTarget.W == -99.9f)
4050 {
4051 // this is really a llLookAt(), x,y,z is the target vector
4052 Vector3 target = new Vector3(m_APIDTarget.X, m_APIDTarget.Y, m_APIDTarget.Z);
4053 Vector3 ospin = new Vector3(1.0f, 0.0f, 0.0f) * rotq;
4054 Vector3 error = new Vector3(0.0f, 0.0f, 0.0f);
4055 float twopi = 2.0f * (float)Math.PI;
4056 Vector3 dir = target - _position;
4057 dir.Normalize();
4058 float tzrot = (float)Math.Atan2(dir.Y, dir.X);
4059 float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y));
4060 float terot = (float)Math.Atan2(dir.Z, txy);
4061 float ozrot = (float)Math.Atan2(ospin.Y, ospin.X);
4062 float oxy = (float)Math.Sqrt((ospin.X * ospin.X) + (ospin.Y * ospin.Y));
4063 float oerot = (float)Math.Atan2(ospin.Z, oxy);
4064 float ra = 2.0f * ((rotq.W * rotq.X) + (rotq.Y * rotq.Z));
4065 float rb = 1.0f - 2.0f * ((rotq.Y * rotq.Y) + (rotq.X * rotq.X));
4066 float roll = (float)Math.Atan2(ra, rb);
4067 float errorz = tzrot - ozrot;
4068 if (errorz > (float)Math.PI) errorz -= twopi;
4069 else if (errorz < -(float)Math.PI) errorz += twopi;
4070 float errory = oerot - terot;
4071 if (errory > (float)Math.PI) errory -= twopi;
4072 else if (errory < -(float)Math.PI) errory += twopi;
4073 diff_angle = Math.Abs(errorz) + Math.Abs(errory) + Math.Abs(roll);
4074 if (diff_angle > 0.01f * m_APIDdamper)
4075 {
4076 m_APIDdamper = 1.0f;
4077 RLAservo = timestep / m_APIDStrength * rscaler;
4078 errorz *= RLAservo;
4079 errory *= RLAservo;
4080 error.X = -roll * 8.0f;
4081 error.Y = errory;
4082 error.Z = errorz;
4083 error *= rotq;
4084 d.BodySetAngularVel(Body, error.X, error.Y, error.Z);
4085 }
4086 else
4087 {
4088 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
4089 m_APIDdamper = 2.0f;
4090 }
4091 }
4092 else
4093 {
4094 // this is a llRotLookAt()
4095 rtarget = m_APIDTarget;
4096
4097 Quaternion rot_diff = Quaternion.Inverse(rotq) * rtarget; // difference to desired rot
4098 rot_diff.GetAxisAngle(out diff_axis, out diff_angle); // convert to axis to point at & error angle
4099 //if(frcount == 0) Console.WriteLine("axis {0} angle {1}",diff_axis * 57.3f, diff_angle);
4100
4101 // diff_axis.Normalize(); it already is!
4102 if (diff_angle > 0.01f * m_APIDdamper) // diff_angle is always +ve // if there is enough error
4103 {
4104 m_APIDdamper = 1.0f;
4105 Vector3 rotforce = new Vector3(diff_axis.X, diff_axis.Y, diff_axis.Z);
4106 rotforce = rotforce * rotq;
4107 if (diff_angle > limit) diff_angle = limit; // cap the rotate rate
4108 RLAservo = timestep / m_APIDStrength * lscaler;
4109 rotforce = rotforce * RLAservo * diff_angle;
4110 d.BodySetAngularVel(Body, rotforce.X, rotforce.Y, rotforce.Z);
4111 //Console.WriteLine("axis= " + diff_axis + " angle= " + diff_angle + "servo= " + RLAservo);
4112 }
4113 else
4114 { // close enough
4115 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
4116 m_APIDdamper = 2.0f;
4117 }
4118 } // end llLookAt/llRotLookAt
4119 //if(frcount == 0) Console.WriteLine("mass= " + m_mass + " servo= " + RLAservo + " angle= " + diff_angle);
4120 } // end m_useAPID
4121 } // end root prims
4122 } // end Move()
4123 } // end class
4124}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs
new file mode 100644
index 0000000..712029e
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs
@@ -0,0 +1,384 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenMetaverse;
34using OpenSim.Region.Physics.Manager;
35using Ode.NET;
36using log4net;
37
38namespace OpenSim.Region.Physics.OdePlugin
39{
40 /// <summary>
41 /// Processes raycast requests as ODE is in a state to be able to do them.
42 /// This ensures that it's thread safe and there will be no conflicts.
43 /// Requests get returned by a different thread then they were requested by.
44 /// </summary>
45 public class ODERayCastRequestManager
46 {
47 /// <summary>
48 /// Pending Raycast Requests
49 /// </summary>
50 protected List<ODERayCastRequest> m_PendingRequests = new List<ODERayCastRequest>();
51
52 /// <summary>
53 /// Scene that created this object.
54 /// </summary>
55 private OdeScene m_scene;
56
57 /// <summary>
58 /// ODE contact array to be filled by the collision testing
59 /// </summary>
60 d.ContactGeom[] contacts = new d.ContactGeom[5];
61
62 /// <summary>
63 /// ODE near callback delegate
64 /// </summary>
65 private d.NearCallback nearCallback;
66 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
67 private List<ContactResult> m_contactResults = new List<ContactResult>();
68
69
70 public ODERayCastRequestManager(OdeScene pScene)
71 {
72 m_scene = pScene;
73 nearCallback = near;
74
75 }
76
77 /// <summary>
78 /// Queues a raycast
79 /// </summary>
80 /// <param name="position">Origin of Ray</param>
81 /// <param name="direction">Ray normal</param>
82 /// <param name="length">Ray length</param>
83 /// <param name="retMethod">Return method to send the results</param>
84 public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
85 {
86 lock (m_PendingRequests)
87 {
88 ODERayCastRequest req = new ODERayCastRequest();
89 req.callbackMethod = retMethod;
90 req.length = length;
91 req.Normal = direction;
92 req.Origin = position;
93
94 m_PendingRequests.Add(req);
95 }
96 }
97
98 /// <summary>
99 /// Process all queued raycast requests
100 /// </summary>
101 /// <returns>Time in MS the raycasts took to process.</returns>
102 public int ProcessQueuedRequests()
103 {
104 int time = System.Environment.TickCount;
105 lock (m_PendingRequests)
106 {
107 if (m_PendingRequests.Count > 0)
108 {
109 ODERayCastRequest[] reqs = m_PendingRequests.ToArray();
110 for (int i = 0; i < reqs.Length; i++)
111 {
112 try
113 {
114 if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
115 RayCast(reqs[i]); // if there isn't anyone to send results
116 }
117 catch
118 {
119 //Fail silently
120 //This can genuinely happen because raycast requests are queued, and the actor may have
121 //been removed from the scene since it was queued
122 }
123 }
124 /*
125 foreach (ODERayCastRequest req in m_PendingRequests)
126 {
127 if (req.callbackMethod != null) // quick optimization here, don't raycast
128 RayCast(req); // if there isn't anyone to send results to
129
130 }
131 */
132 m_PendingRequests.Clear();
133 }
134 }
135
136 lock (m_contactResults)
137 m_contactResults.Clear();
138
139 return System.Environment.TickCount - time;
140 }
141
142 /// <summary>
143 /// Method that actually initiates the raycast
144 /// </summary>
145 /// <param name="req"></param>
146 private void RayCast(ODERayCastRequest req)
147 {
148 // Create the ray
149 IntPtr ray = d.CreateRay(m_scene.space, req.length);
150 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
151
152 // Collide test
153 d.SpaceCollide2(m_scene.space, ray, IntPtr.Zero, nearCallback);
154
155 // Remove Ray
156 d.GeomDestroy(ray);
157
158
159 // Define default results
160 bool hitYN = false;
161 uint hitConsumerID = 0;
162 float distance = 999999999999f;
163 Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f);
164 Vector3 snormal = Vector3.Zero;
165
166 // Find closest contact and object.
167 lock (m_contactResults)
168 {
169 foreach (ContactResult cResult in m_contactResults)
170 {
171 if (Vector3.Distance(req.Origin, cResult.Pos) < Vector3.Distance(req.Origin, closestcontact))
172 {
173 closestcontact = cResult.Pos;
174 hitConsumerID = cResult.ConsumerID;
175 distance = cResult.Depth;
176 hitYN = true;
177 snormal = cResult.Normal;
178 }
179 }
180
181 m_contactResults.Clear();
182 }
183
184 // Return results
185 if (req.callbackMethod != null)
186 req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal);
187 }
188
189 // This is the standard Near. Uses space AABBs to speed up detection.
190 private void near(IntPtr space, IntPtr g1, IntPtr g2)
191 {
192
193 //Don't test against heightfield Geom, or you'll be sorry!
194
195 /*
196 terminate called after throwing an instance of 'std::bad_alloc'
197 what(): std::bad_alloc
198 Stacktrace:
199
200 at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0x00004>
201 at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0xffffffff>
202 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0x00280>
203 at (wrapper native-to-managed) OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0xfff
204 fffff>
205 at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0x00004>
206 at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0xffffffff>
207 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.RayCast (OpenSim.Region.Physics.OdePlugin.ODERayCastRequest) <
208 0x00114>
209 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.ProcessQueuedRequests () <0x000eb>
210 at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x017e6>
211 at OpenSim.Region.Framework.Scenes.SceneGraph.UpdatePhysics (double) <0x00042>
212 at OpenSim.Region.Framework.Scenes.Scene.Update () <0x0039e>
213 at OpenSim.Region.Framework.Scenes.Scene.Heartbeat (object) <0x00019>
214 at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff>
215
216 Native stacktrace:
217
218 mono [0x80d2a42]
219 [0xb7f5840c]
220 /lib/i686/cmov/libc.so.6(abort+0x188) [0xb7d1a018]
221 /usr/lib/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x158) [0xb45fc988]
222 /usr/lib/libstdc++.so.6 [0xb45fa865]
223 /usr/lib/libstdc++.so.6 [0xb45fa8a2]
224 /usr/lib/libstdc++.so.6 [0xb45fa9da]
225 /usr/lib/libstdc++.so.6(_Znwj+0x83) [0xb45fb033]
226 /usr/lib/libstdc++.so.6(_Znaj+0x1d) [0xb45fb11d]
227 libode.so(_ZN13dxHeightfield23dCollideHeightfieldZoneEiiiiP6dxGeomiiP12dContactGeomi+0xd04) [0xb46678e4]
228 libode.so(_Z19dCollideHeightfieldP6dxGeomS0_iP12dContactGeomi+0x54b) [0xb466832b]
229 libode.so(dCollide+0x102) [0xb46571b2]
230 [0x95cfdec9]
231 [0x8ea07fe1]
232 [0xab260146]
233 libode.so [0xb465a5c4]
234 libode.so(_ZN11dxHashSpace8collide2EPvP6dxGeomPFvS0_S2_S2_E+0x75) [0xb465bcf5]
235 libode.so(dSpaceCollide2+0x177) [0xb465ac67]
236 [0x95cf978e]
237 [0x8ea07945]
238 [0x95cf2bbc]
239 [0xab2787e7]
240 [0xab419fb3]
241 [0xab416657]
242 [0xab415bda]
243 [0xb609b08e]
244 mono(mono_runtime_delegate_invoke+0x34) [0x8192534]
245 mono [0x81a2f0f]
246 mono [0x81d28b6]
247 mono [0x81ea2c6]
248 /lib/i686/cmov/libpthread.so.0 [0xb7e744c0]
249 /lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7dcd6de]
250 */
251
252 // Exclude heightfield geom
253
254 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
255 return;
256 if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass || d.GeomGetClass(g2) == d.GeomClassID.HeightfieldClass)
257 return;
258
259 // Raytest against AABBs of spaces first, then dig into the spaces it hits for actual geoms.
260 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
261 {
262 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
263 return;
264
265 // Separating static prim geometry spaces.
266 // We'll be calling near recursivly if one
267 // of them is a space to find all of the
268 // contact points in the space
269 try
270 {
271 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
272 }
273 catch (AccessViolationException)
274 {
275 m_log.Warn("[PHYSICS]: Unable to collide test a space");
276 return;
277 }
278 //Colliding a space or a geom with a space or a geom. so drill down
279
280 //Collide all geoms in each space..
281 //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback);
282 //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback);
283 return;
284 }
285
286 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
287 return;
288
289 int count = 0;
290 try
291 {
292
293 if (g1 == g2)
294 return; // Can't collide with yourself
295
296 lock (contacts)
297 {
298 count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf);
299 }
300 }
301 catch (SEHException)
302 {
303 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
304 }
305 catch (Exception e)
306 {
307 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
308 return;
309 }
310
311 PhysicsActor p1 = null;
312 PhysicsActor p2 = null;
313
314 if (g1 != IntPtr.Zero)
315 m_scene.actor_name_map.TryGetValue(g1, out p1);
316
317 if (g2 != IntPtr.Zero)
318 m_scene.actor_name_map.TryGetValue(g1, out p2);
319
320 // Loop over contacts, build results.
321 for (int i = 0; i < count; i++)
322 {
323 if (p1 != null) {
324 if (p1 is OdePrim)
325 {
326 ContactResult collisionresult = new ContactResult();
327
328 collisionresult.ConsumerID = ((OdePrim)p1).m_localID;
329 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
330 collisionresult.Depth = contacts[i].depth;
331 collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
332 contacts[i].normal.Z);
333 lock (m_contactResults)
334 m_contactResults.Add(collisionresult);
335 }
336 }
337
338 if (p2 != null)
339 {
340 if (p2 is OdePrim)
341 {
342 ContactResult collisionresult = new ContactResult();
343
344 collisionresult.ConsumerID = ((OdePrim)p2).m_localID;
345 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
346 collisionresult.Depth = contacts[i].depth;
347 collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
348 contacts[i].normal.Z);
349
350 lock (m_contactResults)
351 m_contactResults.Add(collisionresult);
352 }
353 }
354
355
356 }
357
358 }
359
360 /// <summary>
361 /// Dereference the creator scene so that it can be garbage collected if needed.
362 /// </summary>
363 internal void Dispose()
364 {
365 m_scene = null;
366 }
367 }
368
369 public struct ODERayCastRequest
370 {
371 public Vector3 Origin;
372 public Vector3 Normal;
373 public float length;
374 public RaycastCallback callbackMethod;
375 }
376
377 public struct ContactResult
378 {
379 public Vector3 Pos;
380 public float Depth;
381 public uint ConsumerID;
382 public Vector3 Normal;
383 }
384}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs
new file mode 100644
index 0000000..b4a3c48
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs
@@ -0,0 +1,48 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30using Ode.NET;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using OpenSim.Region.Physics.OdePlugin;
34
35namespace OpenSim.Region.Physics.OdePlugin
36{
37 class OdePhysicsJoint : PhysicsJoint
38 {
39 public override bool IsInPhysicsEngine
40 {
41 get
42 {
43 return (jointID != IntPtr.Zero);
44 }
45 }
46 public IntPtr jointID;
47 }
48}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
new file mode 100644
index 0000000..00f5122
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
@@ -0,0 +1,3887 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28//#define USE_DRAWSTUFF
29
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using System.Runtime.InteropServices;
34using System.Threading;
35using System.IO;
36using System.Diagnostics;
37using log4net;
38using Nini.Config;
39using Ode.NET;
40#if USE_DRAWSTUFF
41using Drawstuff.NET;
42#endif
43using OpenSim.Framework;
44using OpenSim.Region.Physics.Manager;
45using OpenMetaverse;
46
47//using OpenSim.Region.Physics.OdePlugin.Meshing;
48
49namespace OpenSim.Region.Physics.OdePlugin
50{
51 /// <summary>
52 /// ODE plugin
53 /// </summary>
54 public class OdePlugin : IPhysicsPlugin
55 {
56 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
57
58 private CollisionLocker ode;
59 private OdeScene _mScene;
60
61 public OdePlugin()
62 {
63 ode = new CollisionLocker();
64 }
65
66 public bool Init()
67 {
68 return true;
69 }
70
71 public PhysicsScene GetScene(String sceneIdentifier)
72 {
73 if (_mScene == null)
74 {
75 if (Util.IsWindows())
76 Util.LoadArchSpecificWindowsDll("ode.dll");
77
78 // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
79 // http://opensimulator.org/mantis/view.php?id=2750).
80 d.InitODE();
81
82 _mScene = new OdeScene(ode, sceneIdentifier);
83 }
84 return (_mScene);
85 }
86
87 public string GetName()
88 {
89 return ("ChODE");
90 }
91
92 public void Dispose()
93 {
94 }
95 }
96
97 public enum StatusIndicators : int
98 {
99 Generic = 0,
100 Start = 1,
101 End = 2
102 }
103
104 public struct sCollisionData
105 {
106 public uint ColliderLocalId;
107 public uint CollidedWithLocalId;
108 public int NumberOfCollisions;
109 public int CollisionType;
110 public int StatusIndicator;
111 public int lastframe;
112 }
113
114 [Flags]
115 public enum CollisionCategories : int
116 {
117 Disabled = 0,
118 Geom = 0x00000001,
119 Body = 0x00000002,
120 Space = 0x00000004,
121 Character = 0x00000008,
122 Land = 0x00000010,
123 Water = 0x00000020,
124 Wind = 0x00000040,
125 Sensor = 0x00000080,
126 Selected = 0x00000100
127 }
128
129 /// <summary>
130 /// Material type for a primitive
131 /// </summary>
132 public enum Material : int
133 {
134 /// <summary></summary>
135 Stone = 0,
136 /// <summary></summary>
137 Metal = 1,
138 /// <summary></summary>
139 Glass = 2,
140 /// <summary></summary>
141 Wood = 3,
142 /// <summary></summary>
143 Flesh = 4,
144 /// <summary></summary>
145 Plastic = 5,
146 /// <summary></summary>
147 Rubber = 6
148
149 }
150
151 public sealed class OdeScene : PhysicsScene
152 {
153 private readonly ILog m_log;
154 // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
155
156 CollisionLocker ode;
157
158 private Random fluidRandomizer = new Random(Environment.TickCount);
159
160 private const uint m_regionWidth = Constants.RegionSize;
161 private const uint m_regionHeight = Constants.RegionSize;
162
163 private float ODE_STEPSIZE = 0.020f;
164 private float metersInSpace = 29.9f;
165 private float m_timeDilation = 1.0f;
166
167 public float gravityx = 0f;
168 public float gravityy = 0f;
169 public float gravityz = -9.8f;
170
171 private float contactsurfacelayer = 0.001f;
172
173 private int worldHashspaceLow = -4;
174 private int worldHashspaceHigh = 128;
175
176 private int smallHashspaceLow = -4;
177 private int smallHashspaceHigh = 66;
178
179 private float waterlevel = 0f;
180 private int framecount = 0;
181 //private int m_returncollisions = 10;
182
183 private readonly IntPtr contactgroup;
184
185 internal IntPtr LandGeom;
186 internal IntPtr WaterGeom;
187
188 private float nmTerrainContactFriction = 255.0f;
189 private float nmTerrainContactBounce = 0.1f;
190 private float nmTerrainContactERP = 0.1025f;
191
192 private float mTerrainContactFriction = 75f;
193 private float mTerrainContactBounce = 0.1f;
194 private float mTerrainContactERP = 0.05025f;
195
196 private float nmAvatarObjectContactFriction = 250f;
197 private float nmAvatarObjectContactBounce = 0.1f;
198
199 private float mAvatarObjectContactFriction = 75f;
200 private float mAvatarObjectContactBounce = 0.1f;
201
202 private float avPIDD = 3200f;
203 private float avPIDP = 1400f;
204 private float avCapRadius = 0.37f;
205 private float avStandupTensor = 2000000f;
206 private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode
207 public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } }
208 private float avDensity = 80f;
209 private float avHeightFudgeFactor = 0.52f;
210 private float avMovementDivisorWalk = 1.3f;
211 private float avMovementDivisorRun = 0.8f;
212 private float minimumGroundFlightOffset = 3f;
213 public float maximumMassObject = 10000.01f;
214
215 public bool meshSculptedPrim = true;
216 public bool forceSimplePrimMeshing = false;
217
218 public float meshSculptLOD = 32;
219 public float MeshSculptphysicalLOD = 16;
220
221 public float geomDefaultDensity = 10.000006836f;
222
223 public int geomContactPointsStartthrottle = 3;
224 public int geomUpdatesPerThrottledUpdate = 15;
225
226 public float bodyPIDD = 35f;
227 public float bodyPIDG = 25;
228
229 public int geomCrossingFailuresBeforeOutofbounds = 5;
230 public float geomRegionFence = 0.0f;
231
232 public float bodyMotorJointMaxforceTensor = 2;
233
234 public int bodyFramesAutoDisable = 20;
235
236 private DateTime m_lastframe = DateTime.UtcNow;
237
238 private float[] _watermap;
239 private bool m_filterCollisions = true;
240
241 private d.NearCallback nearCallback;
242 public d.TriCallback triCallback;
243 public d.TriArrayCallback triArrayCallback;
244 private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>();
245 private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>();
246 private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>();
247 private readonly HashSet<OdePrim> _taintedPrimH = new HashSet<OdePrim>();
248 private readonly Object _taintedPrimLock = new Object();
249 private readonly List<OdePrim> _taintedPrimL = new List<OdePrim>();
250 private readonly HashSet<OdeCharacter> _taintedActors = new HashSet<OdeCharacter>();
251 private readonly List<d.ContactGeom> _perloopContact = new List<d.ContactGeom>();
252 private readonly List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>();
253 private readonly HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>();
254 public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
255 public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>();
256 private bool m_NINJA_physics_joints_enabled = false;
257 //private Dictionary<String, IntPtr> jointpart_name_map = new Dictionary<String,IntPtr>();
258 private readonly Dictionary<String, List<PhysicsJoint>> joints_connecting_actor = new Dictionary<String, List<PhysicsJoint>>();
259 private d.ContactGeom[] contacts;
260 private readonly List<PhysicsJoint> requestedJointsToBeCreated = new List<PhysicsJoint>(); // lock only briefly. accessed by external code (to request new joints) and by OdeScene.Simulate() to move those joints into pending/active
261 private readonly List<PhysicsJoint> pendingJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene.
262 private readonly List<PhysicsJoint> activeJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene.
263 private readonly List<string> requestedJointsToBeDeleted = new List<string>(); // lock only briefly. accessed by external code (to request deletion of joints) and by OdeScene.Simulate() to move those joints out of pending/active
264 private Object externalJointRequestsLock = new Object();
265 private readonly Dictionary<String, PhysicsJoint> SOPName_to_activeJoint = new Dictionary<String, PhysicsJoint>();
266 private readonly Dictionary<String, PhysicsJoint> SOPName_to_pendingJoint = new Dictionary<String, PhysicsJoint>();
267 private readonly DoubleDictionary<Vector3, IntPtr, IntPtr> RegionTerrain = new DoubleDictionary<Vector3, IntPtr, IntPtr>();
268 private readonly Dictionary<IntPtr,float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
269
270 private d.Contact ContactCopy; // local copy that can be modified
271 private d.Contact TerrainContact;
272 private d.Contact AvatarStaticprimContact; // was 'contact'
273 private d.Contact AvatarMovementprimContact;
274 private d.Contact AvatarMovementTerrainContact;
275 private d.Contact WaterContact;
276 private d.Contact[,] m_materialContacts;
277
278//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
279//Ckrinke private int m_randomizeWater = 200;
280 private int m_physicsiterations = 10;
281 private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
282 private readonly PhysicsActor PANull = new NullPhysicsActor();
283 private float step_time = 0.0f;
284//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
285//Ckrinke private int ms = 0;
286 public IntPtr world;
287 //private bool returncollisions = false;
288 // private uint obj1LocalID = 0;
289 private uint obj2LocalID = 0;
290 //private int ctype = 0;
291 private OdeCharacter cc1;
292 private OdePrim cp1;
293 private OdeCharacter cc2;
294 private OdePrim cp2;
295 //private int cStartStop = 0;
296 //private string cDictKey = "";
297
298 public IntPtr space;
299
300 //private IntPtr tmpSpace;
301 // split static geometry collision handling into spaces of 30 meters
302 public IntPtr[,] staticPrimspace;
303
304 public Object OdeLock;
305
306 public IMesher mesher;
307
308 private IConfigSource m_config;
309
310 public bool physics_logging = false;
311 public int physics_logging_interval = 0;
312 public bool physics_logging_append_existing_logfile = false;
313
314 public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f);
315 public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f);
316
317 // TODO: unused: private uint heightmapWidth = m_regionWidth + 1;
318 // TODO: unused: private uint heightmapHeight = m_regionHeight + 1;
319 // TODO: unused: private uint heightmapWidthSamples;
320 // TODO: unused: private uint heightmapHeightSamples;
321
322 private volatile int m_global_contactcount = 0;
323
324 private Vector3 m_worldOffset = Vector3.Zero;
325 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
326 private PhysicsScene m_parentScene = null;
327
328 private ODERayCastRequestManager m_rayCastManager;
329
330 /// <summary>
331 /// Initiailizes the scene
332 /// Sets many properties that ODE requires to be stable
333 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
334 /// </summary>
335 public OdeScene(CollisionLocker dode, string sceneIdentifier)
336 {
337 m_log
338 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier);
339
340 OdeLock = new Object();
341 ode = dode;
342 nearCallback = near;
343 triCallback = TriCallback;
344 triArrayCallback = TriArrayCallback;
345 m_rayCastManager = new ODERayCastRequestManager(this);
346 lock (OdeLock)
347 {
348 // Create the world and the first space
349 world = d.WorldCreate();
350 space = d.HashSpaceCreate(IntPtr.Zero);
351
352
353 contactgroup = d.JointGroupCreate(0);
354 //contactgroup
355
356 d.WorldSetAutoDisableFlag(world, false);
357 #if USE_DRAWSTUFF
358
359 Thread viewthread = new Thread(new ParameterizedThreadStart(startvisualization));
360 viewthread.Start();
361 #endif
362 }
363
364
365 _watermap = new float[258 * 258];
366
367 // Zero out the prim spaces array (we split our space into smaller spaces so
368 // we can hit test less.
369 }
370
371#if USE_DRAWSTUFF
372 public void startvisualization(object o)
373 {
374 ds.Functions fn;
375 fn.version = ds.VERSION;
376 fn.start = new ds.CallbackFunction(start);
377 fn.step = new ds.CallbackFunction(step);
378 fn.command = new ds.CallbackFunction(command);
379 fn.stop = null;
380 fn.path_to_textures = "./textures";
381 string[] args = new string[0];
382 ds.SimulationLoop(args.Length, args, 352, 288, ref fn);
383 }
384#endif
385
386 // Initialize the mesh plugin
387 public override void Initialise(IMesher meshmerizer, IConfigSource config)
388 {
389 mesher = meshmerizer;
390 m_config = config;
391 // Defaults
392
393 if (Environment.OSVersion.Platform == PlatformID.Unix)
394 {
395 avPIDD = 3200.0f;
396 avPIDP = 1400.0f;
397 avStandupTensor = 2000000f;
398 }
399 else
400 {
401 avPIDD = 2200.0f;
402 avPIDP = 900.0f;
403 avStandupTensor = 550000f;
404 }
405
406 int contactsPerCollision = 80;
407
408 if (m_config != null)
409 {
410 IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"];
411 if (physicsconfig != null)
412 {
413 gravityx = physicsconfig.GetFloat("world_gravityx", 0f);
414 gravityy = physicsconfig.GetFloat("world_gravityy", 0f);
415 gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f);
416
417 worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4);
418 worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128);
419
420 metersInSpace = physicsconfig.GetFloat("meters_in_small_space", 29.9f);
421 smallHashspaceLow = physicsconfig.GetInt("small_hashspace_size_low", -4);
422 smallHashspaceHigh = physicsconfig.GetInt("small_hashspace_size_high", 66);
423
424 contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", 0.001f);
425
426 nmTerrainContactFriction = physicsconfig.GetFloat("nm_terraincontact_friction", 255.0f);
427 nmTerrainContactBounce = physicsconfig.GetFloat("nm_terraincontact_bounce", 0.1f);
428 nmTerrainContactERP = physicsconfig.GetFloat("nm_terraincontact_erp", 0.1025f);
429
430 mTerrainContactFriction = physicsconfig.GetFloat("m_terraincontact_friction", 75f);
431 mTerrainContactBounce = physicsconfig.GetFloat("m_terraincontact_bounce", 0.05f);
432 mTerrainContactERP = physicsconfig.GetFloat("m_terraincontact_erp", 0.05025f);
433
434 nmAvatarObjectContactFriction = physicsconfig.GetFloat("objectcontact_friction", 250f);
435 nmAvatarObjectContactBounce = physicsconfig.GetFloat("objectcontact_bounce", 0.2f);
436
437 mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f);
438 mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f);
439
440 ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f);
441 m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
442
443 avDensity = physicsconfig.GetFloat("av_density", 80f);
444 avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f);
445 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
446 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
447 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
448 avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false);
449
450 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80);
451
452 geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3);
453 geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
454 geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5);
455 geomRegionFence = physicsconfig.GetFloat("region_border_fence", 0.0f);
456
457 geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f);
458 bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20);
459
460 bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f);
461 bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f);
462
463 forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing);
464 meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true);
465 meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f);
466 MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f);
467 m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false);
468
469 if (Environment.OSVersion.Platform == PlatformID.Unix)
470 {
471 avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 2200.0f);
472 avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 900.0f);
473 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 550000f);
474 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 5f);
475 }
476 else
477 {
478 avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f);
479 avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f);
480 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f);
481 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_win", 5f);
482 }
483
484 physics_logging = physicsconfig.GetBoolean("physics_logging", false);
485 physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0);
486 physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false);
487
488 m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false);
489 minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f);
490 maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", 10000.01f);
491 }
492 }
493
494 contacts = new d.ContactGeom[contactsPerCollision];
495
496 staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)];
497
498 // Avatar static on a Prim parameters
499 AvatarStaticprimContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
500 AvatarStaticprimContact.surface.mu = 255.0f;
501 AvatarStaticprimContact.surface.bounce = 0.0f;
502 AvatarStaticprimContact.surface.soft_cfm = 0.0f;
503 AvatarStaticprimContact.surface.soft_erp = 0.30f; // If this is too small static Av will fall through a sloping prim. 1.0 prevents fall-thru
504
505 // Avatar moving on a Prim parameters
506 AvatarMovementprimContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
507 AvatarMovementprimContact.surface.mu = 255.0f;
508 AvatarMovementprimContact.surface.bounce = 0.0f;
509 AvatarMovementprimContact.surface.soft_cfm = 0.0f; // if this is 0.01 then prims become phantom to Avs!
510 AvatarMovementprimContact.surface.soft_erp = 0.3f;
511
512 // Static Avatar on Terrain parameters
513 // Keeps Avatar in place better
514 TerrainContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
515 TerrainContact.surface.mu = 255.0f;
516 TerrainContact.surface.bounce = 0.0f;
517 TerrainContact.surface.soft_cfm = 0.0f;
518 TerrainContact.surface.soft_erp = 0.05f;
519
520 // Moving Avatar on Terrain parameters
521 AvatarMovementTerrainContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
522 AvatarMovementTerrainContact.surface.mu = 75f;
523 AvatarMovementTerrainContact.surface.bounce = 0.0f;
524 AvatarMovementTerrainContact.surface.soft_cfm = 0.0f;
525 AvatarMovementTerrainContact.surface.soft_erp = 0.05f;
526
527 // Avatar or prim the the water, this may not be used, possibly water is same as air?
528 WaterContact.surface.mode |= (d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM);
529 WaterContact.surface.mu = 0.0f; // No friction
530 WaterContact.surface.bounce = 0.0f; // No bounce
531 WaterContact.surface.soft_cfm = 0.010f;
532 WaterContact.surface.soft_erp = 0.010f;
533
534
535 // Prim static or moving on a prim, depends on material type
536 m_materialContacts = new d.Contact[7,2];
537 // V 1 = Sliding; 0 = static or fell onto
538 m_materialContacts[(int)Material.Stone, 0] = new d.Contact();
539 m_materialContacts[(int)Material.Stone, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
540 m_materialContacts[(int)Material.Stone, 0].surface.mu = 60f; // friction, 1 = slippery, 255 = no slip
541 m_materialContacts[(int)Material.Stone, 0].surface.bounce = 0.0f;
542 m_materialContacts[(int)Material.Stone, 0].surface.soft_cfm = 0.0f;
543 m_materialContacts[(int)Material.Stone, 0].surface.soft_erp = 0.50f; // erp also changes friction, more erp=less friction
544
545 m_materialContacts[(int)Material.Stone, 1] = new d.Contact();
546 m_materialContacts[(int)Material.Stone, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
547 m_materialContacts[(int)Material.Stone, 1].surface.mu = 40f;
548 m_materialContacts[(int)Material.Stone, 1].surface.bounce = 0.0f;
549 m_materialContacts[(int)Material.Stone, 1].surface.soft_cfm = 0.0f;
550 m_materialContacts[(int)Material.Stone, 1].surface.soft_erp = 0.50f;
551
552 m_materialContacts[(int)Material.Metal, 0] = new d.Contact();
553 m_materialContacts[(int)Material.Metal, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
554 m_materialContacts[(int)Material.Metal, 0].surface.mu = 15f;
555 m_materialContacts[(int)Material.Metal, 0].surface.bounce = 0.2f;
556 m_materialContacts[(int)Material.Metal, 0].surface.soft_cfm = 0.0f;
557 m_materialContacts[(int)Material.Metal, 0].surface.soft_erp = 0.50f;
558
559 m_materialContacts[(int)Material.Metal, 1] = new d.Contact();
560 m_materialContacts[(int)Material.Metal, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
561 m_materialContacts[(int)Material.Metal, 1].surface.mu = 10f;
562 m_materialContacts[(int)Material.Metal, 1].surface.bounce = 0.2f;
563 m_materialContacts[(int)Material.Metal, 1].surface.soft_cfm = 0.0f;
564 m_materialContacts[(int)Material.Metal, 1].surface.soft_erp = 0.50f;
565
566 m_materialContacts[(int)Material.Glass, 0] = new d.Contact();
567 m_materialContacts[(int)Material.Glass, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
568 m_materialContacts[(int)Material.Glass, 0].surface.mu = 7.5f;
569 m_materialContacts[(int)Material.Glass, 0].surface.bounce = 0.0f;
570 m_materialContacts[(int)Material.Glass, 0].surface.soft_cfm = 0.0f;
571 m_materialContacts[(int)Material.Glass, 0].surface.soft_erp = 0.50f;
572
573 m_materialContacts[(int)Material.Glass, 1] = new d.Contact();
574 m_materialContacts[(int)Material.Glass, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
575 m_materialContacts[(int)Material.Glass, 1].surface.mu = 5f;
576 m_materialContacts[(int)Material.Glass, 1].surface.bounce = 0.0f;
577 m_materialContacts[(int)Material.Glass, 1].surface.soft_cfm = 0.0f;
578 m_materialContacts[(int)Material.Glass, 1].surface.soft_erp = 0.50f;
579
580 m_materialContacts[(int)Material.Wood, 0] = new d.Contact();
581 m_materialContacts[(int)Material.Wood, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
582 m_materialContacts[(int)Material.Wood, 0].surface.mu = 45f;
583 m_materialContacts[(int)Material.Wood, 0].surface.bounce = 0.1f;
584 m_materialContacts[(int)Material.Wood, 0].surface.soft_cfm = 0.0f;
585 m_materialContacts[(int)Material.Wood, 0].surface.soft_erp = 0.50f;
586
587 m_materialContacts[(int)Material.Wood, 1] = new d.Contact();
588 m_materialContacts[(int)Material.Wood, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
589 m_materialContacts[(int)Material.Wood, 1].surface.mu = 30f;
590 m_materialContacts[(int)Material.Wood, 1].surface.bounce = 0.1f;
591 m_materialContacts[(int)Material.Wood, 1].surface.soft_cfm = 0.0f;
592 m_materialContacts[(int)Material.Wood, 1].surface.soft_erp = 0.50f;
593
594 m_materialContacts[(int)Material.Flesh, 0] = new d.Contact();
595 m_materialContacts[(int)Material.Flesh, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
596 m_materialContacts[(int)Material.Flesh, 0].surface.mu = 150f;
597 m_materialContacts[(int)Material.Flesh, 0].surface.bounce = 0.0f;
598 m_materialContacts[(int)Material.Flesh, 0].surface.soft_cfm = 0.0f;
599 m_materialContacts[(int)Material.Flesh, 0].surface.soft_erp = 0.50f;
600
601 m_materialContacts[(int)Material.Flesh, 1] = new d.Contact();
602 m_materialContacts[(int)Material.Flesh, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
603 m_materialContacts[(int)Material.Flesh, 1].surface.mu = 100f;
604 m_materialContacts[(int)Material.Flesh, 1].surface.bounce = 0.0f;
605 m_materialContacts[(int)Material.Flesh, 1].surface.soft_cfm = 0.0f;
606 m_materialContacts[(int)Material.Flesh, 1].surface.soft_erp = 0.50f;
607
608 m_materialContacts[(int)Material.Plastic, 0] = new d.Contact();
609 m_materialContacts[(int)Material.Plastic, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
610 m_materialContacts[(int)Material.Plastic, 0].surface.mu = 30f;
611 m_materialContacts[(int)Material.Plastic, 0].surface.bounce = 0.2f;
612 m_materialContacts[(int)Material.Plastic, 0].surface.soft_cfm = 0.0f;
613 m_materialContacts[(int)Material.Plastic, 0].surface.soft_erp = 0.50f;
614
615 m_materialContacts[(int)Material.Plastic, 1] = new d.Contact();
616 m_materialContacts[(int)Material.Plastic, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
617 m_materialContacts[(int)Material.Plastic, 1].surface.mu = 20f;
618 m_materialContacts[(int)Material.Plastic, 1].surface.bounce = 0.2f;
619 m_materialContacts[(int)Material.Plastic, 1].surface.soft_cfm = 0.0f;
620 m_materialContacts[(int)Material.Plastic, 1].surface.soft_erp = 0.50f;
621
622 m_materialContacts[(int)Material.Rubber, 0] = new d.Contact();
623 m_materialContacts[(int)Material.Rubber, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
624 m_materialContacts[(int)Material.Rubber, 0].surface.mu = 150f;
625 m_materialContacts[(int)Material.Rubber, 0].surface.bounce = 0.7f;
626 m_materialContacts[(int)Material.Rubber, 0].surface.soft_cfm = 0.0f;
627 m_materialContacts[(int)Material.Rubber, 0].surface.soft_erp = 0.50f;
628
629 m_materialContacts[(int)Material.Rubber, 1] = new d.Contact();
630 m_materialContacts[(int)Material.Rubber, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
631 m_materialContacts[(int)Material.Rubber, 1].surface.mu = 100f;
632 m_materialContacts[(int)Material.Rubber, 1].surface.bounce = 0.7f;
633 m_materialContacts[(int)Material.Rubber, 1].surface.soft_cfm = 0.0f;
634 m_materialContacts[(int)Material.Rubber, 1].surface.soft_erp = 0.50f;
635
636 d.HashSpaceSetLevels(space, worldHashspaceLow, worldHashspaceHigh);
637
638 // Set the gravity,, don't disable things automatically (we set it explicitly on some things)
639
640 d.WorldSetGravity(world, gravityx, gravityy, gravityz);
641 d.WorldSetContactSurfaceLayer(world, contactsurfacelayer);
642
643
644 d.WorldSetLinearDampingThreshold(world, 256f);
645 d.WorldSetLinearDamping(world, 256f);
646// d.WorldSetLinearDampingThreshold(world, 0.01f);
647// d.WorldSetLinearDamping(world, 0.1f);
648 d.WorldSetAngularDampingThreshold(world, 256f);
649 d.WorldSetAngularDamping(world, 256f);
650 d.WorldSetMaxAngularSpeed(world, 256f);
651
652 // Set how many steps we go without running collision testing
653 // This is in addition to the step size.
654 // Essentially Steps * m_physicsiterations
655 d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
656 //d.WorldSetContactMaxCorrectingVel(world, 1000.0f);
657
658
659
660 for (int i = 0; i < staticPrimspace.GetLength(0); i++)
661 {
662 for (int j = 0; j < staticPrimspace.GetLength(1); j++)
663 {
664 staticPrimspace[i, j] = IntPtr.Zero;
665 }
666 }
667 }
668
669 internal void waitForSpaceUnlock(IntPtr space)
670 {
671 //if (space != IntPtr.Zero)
672 //while (d.SpaceLockQuery(space)) { } // Wait and do nothing
673 }
674
675 /// <summary>
676 /// Debug space message for printing the space that a prim/avatar is in.
677 /// </summary>
678 /// <param name="pos"></param>
679 /// <returns>Returns which split up space the given position is in.</returns>
680 public string whichspaceamIin(Vector3 pos)
681 {
682 return calculateSpaceForGeom(pos).ToString();
683 }
684
685 #region Collision Detection
686
687 /// <summary>
688 /// This is our near callback. A geometry is near a body
689 /// </summary>
690 /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param>
691 /// <param name="g1">a geometry or space</param>
692 /// <param name="g2">another geometry or space</param>
693 private void near(IntPtr space, IntPtr g1, IntPtr g2)
694 {
695 // no lock here! It's invoked from within Simulate(), which is thread-locked
696
697 // Test if we're colliding a geom with a space.
698 // If so we have to drill down into the space recursively
699//Console.WriteLine("near -----------"); //##
700 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
701 {
702 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
703 return;
704
705 // Separating static prim geometry spaces.
706 // We'll be calling near recursivly if one
707 // of them is a space to find all of the
708 // contact points in the space
709 try
710 {
711 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
712 }
713 catch (AccessViolationException)
714 {
715 m_log.Warn("[PHYSICS]: Unable to collide test a space");
716 return;
717 }
718 //Colliding a space or a geom with a space or a geom. so drill down
719
720 //Collide all geoms in each space..
721 //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback);
722 //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback);
723 return;
724 }
725
726 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
727 return;
728
729 IntPtr b1 = d.GeomGetBody(g1);
730 IntPtr b2 = d.GeomGetBody(g2);
731
732 // d.GeomClassID id = d.GeomGetClass(g1);
733
734 String name1 = null;
735 String name2 = null;
736
737 if (!geom_name_map.TryGetValue(g1, out name1))
738 {
739 name1 = "null";
740 }
741 if (!geom_name_map.TryGetValue(g2, out name2))
742 {
743 name2 = "null";
744 }
745
746 //if (id == d.GeomClassId.TriMeshClass)
747 //{
748 // m_log.InfoFormat("near: A collision was detected between {1} and {2}", 0, name1, name2);
749 //m_log.Debug("near: A collision was detected between {1} and {2}", 0, name1, name2);
750 //}
751
752 // Figure out how many contact points we have
753 int count = 0;
754 try
755 {
756 // Colliding Geom To Geom
757 // This portion of the function 'was' blatantly ripped off from BoxStack.cs
758
759 if (g1 == g2)
760 return; // Can't collide with yourself
761
762 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
763 return;
764
765 lock (contacts)
766 {
767 count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf);
768 if (count > contacts.Length)
769 m_log.Error("[PHYSICS]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length);
770 }
771 }
772 catch (SEHException)
773 {
774 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
775 ode.drelease(world);
776 base.TriggerPhysicsBasedRestart();
777 }
778 catch (Exception e)
779 {
780 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
781 return;
782 }
783
784 PhysicsActor p1;
785 PhysicsActor p2;
786
787 if (!actor_name_map.TryGetValue(g1, out p1))
788 {
789 p1 = PANull;
790 }
791
792 if (!actor_name_map.TryGetValue(g2, out p2))
793 {
794 p2 = PANull;
795 }
796
797 ContactPoint maxDepthContact = new ContactPoint();
798 if (p1.CollisionScore + count >= float.MaxValue)
799 p1.CollisionScore = 0;
800 p1.CollisionScore += count;
801
802 if (p2.CollisionScore + count >= float.MaxValue)
803 p2.CollisionScore = 0;
804 p2.CollisionScore += count;
805 for (int i = 0; i < count; i++)
806 {
807 d.ContactGeom curContact = contacts[i];
808
809 if (curContact.depth > maxDepthContact.PenetrationDepth)
810 {
811 maxDepthContact = new ContactPoint(
812 new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z),
813 new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z),
814 curContact.depth
815 );
816 }
817
818 //m_log.Warn("[CCOUNT]: " + count);
819 IntPtr joint;
820 // If we're colliding with terrain, use 'TerrainContact' instead of AvatarStaticprimContact.
821 // allows us to have different settings
822
823 // We only need to test p2 for 'jump crouch purposes'
824 if (p2 is OdeCharacter && p1.PhysicsActorType == (int)ActorTypes.Prim)
825 {
826 // Testing if the collision is at the feet of the avatar
827
828 //m_log.DebugFormat("[PHYSICS]: {0} - {1} - {2} - {3}", curContact.pos.Z, p2.Position.Z, (p2.Position.Z - curContact.pos.Z), (p2.Size.Z * 0.6f));
829//#@ if ((p2.Position.Z - curContact.pos.Z) > (p2.Size.Z * 0.6f))
830//#@ p2.IsColliding = true;
831 if ((p2.Position.Z - curContact.pos.Z) > (p2.Size.Z * 0.6f)){ //##
832 p2.IsColliding = true; //##
833 }else{
834
835 } //##
836 }
837 else
838 {
839 p2.IsColliding = true;
840 }
841
842 //if ((framecount % m_returncollisions) == 0)
843
844 switch (p1.PhysicsActorType)
845 {
846 case (int)ActorTypes.Agent:
847 p2.CollidingObj = true;
848 break;
849 case (int)ActorTypes.Prim:
850 if (p2.Velocity.LengthSquared() > 0.0f)
851 p2.CollidingObj = true;
852 break;
853 case (int)ActorTypes.Unknown:
854 p2.CollidingGround = true;
855 break;
856 default:
857 p2.CollidingGround = true;
858 break;
859 }
860
861 // we don't want prim or avatar to explode
862
863 #region InterPenetration Handling - Unintended physics explosions
864# region disabled code1
865
866 if (curContact.depth >= 0.08f)
867 {
868 //This is disabled at the moment only because it needs more tweaking
869 //It will eventually be uncommented
870 /*
871 if (AvatarStaticprimContact.depth >= 1.00f)
872 {
873 //m_log.Debug("[PHYSICS]: " + AvatarStaticprimContact.depth.ToString());
874 }
875
876 //If you interpenetrate a prim with an agent
877 if ((p2.PhysicsActorType == (int) ActorTypes.Agent &&
878 p1.PhysicsActorType == (int) ActorTypes.Prim) ||
879 (p1.PhysicsActorType == (int) ActorTypes.Agent &&
880 p2.PhysicsActorType == (int) ActorTypes.Prim))
881 {
882
883 //AvatarStaticprimContact.depth = AvatarStaticprimContact.depth * 4.15f;
884 /*
885 if (p2.PhysicsActorType == (int) ActorTypes.Agent)
886 {
887 p2.CollidingObj = true;
888 AvatarStaticprimContact.depth = 0.003f;
889 p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f);
890 OdeCharacter character = (OdeCharacter) p2;
891 character.SetPidStatus(true);
892 AvatarStaticprimContact.pos = new d.Vector3(AvatarStaticprimContact.pos.X + (p1.Size.X / 2), AvatarStaticprimContact.pos.Y + (p1.Size.Y / 2), AvatarStaticprimContact.pos.Z + (p1.Size.Z / 2));
893
894 }
895 else
896 {
897
898 //AvatarStaticprimContact.depth = 0.0000000f;
899 }
900 if (p1.PhysicsActorType == (int) ActorTypes.Agent)
901 {
902
903 p1.CollidingObj = true;
904 AvatarStaticprimContact.depth = 0.003f;
905 p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f);
906 AvatarStaticprimContact.pos = new d.Vector3(AvatarStaticprimContact.pos.X + (p2.Size.X / 2), AvatarStaticprimContact.pos.Y + (p2.Size.Y / 2), AvatarStaticprimContact.pos.Z + (p2.Size.Z / 2));
907 OdeCharacter character = (OdeCharacter)p1;
908 character.SetPidStatus(true);
909 }
910 else
911 {
912
913 //AvatarStaticprimContact.depth = 0.0000000f;
914 }
915
916
917
918 }
919*/
920 // If you interpenetrate a prim with another prim
921 /*
922 if (p1.PhysicsActorType == (int) ActorTypes.Prim && p2.PhysicsActorType == (int) ActorTypes.Prim)
923 {
924 #region disabledcode2
925 //OdePrim op1 = (OdePrim)p1;
926 //OdePrim op2 = (OdePrim)p2;
927 //op1.m_collisionscore++;
928 //op2.m_collisionscore++;
929
930 //if (op1.m_collisionscore > 8000 || op2.m_collisionscore > 8000)
931 //{
932 //op1.m_taintdisable = true;
933 //AddPhysicsActorTaint(p1);
934 //op2.m_taintdisable = true;
935 //AddPhysicsActorTaint(p2);
936 //}
937
938 //if (AvatarStaticprimContact.depth >= 0.25f)
939 //{
940 // Don't collide, one or both prim will expld.
941
942 //op1.m_interpenetrationcount++;
943 //op2.m_interpenetrationcount++;
944 //interpenetrations_before_disable = 200;
945 //if (op1.m_interpenetrationcount >= interpenetrations_before_disable)
946 //{
947 //op1.m_taintdisable = true;
948 //AddPhysicsActorTaint(p1);
949 //}
950 //if (op2.m_interpenetrationcount >= interpenetrations_before_disable)
951 //{
952 // op2.m_taintdisable = true;
953 //AddPhysicsActorTaint(p2);
954 //}
955
956 //AvatarStaticprimContact.depth = AvatarStaticprimContact.depth / 8f;
957 //AvatarStaticprimContact.normal = new d.Vector3(0, 0, 1);
958 //}
959 //if (op1.m_disabled || op2.m_disabled)
960 //{
961 //Manually disabled objects stay disabled
962 //AvatarStaticprimContact.depth = 0f;
963 //}
964 #endregion
965 }
966 */
967#endregion
968 if (curContact.depth >= 1.00f)
969 {
970 //m_log.Info("[P]: " + AvatarStaticprimContact.depth.ToString());
971 if ((p2.PhysicsActorType == (int) ActorTypes.Agent &&
972 p1.PhysicsActorType == (int) ActorTypes.Unknown) ||
973 (p1.PhysicsActorType == (int) ActorTypes.Agent &&
974 p2.PhysicsActorType == (int) ActorTypes.Unknown))
975 {
976 if (p2.PhysicsActorType == (int) ActorTypes.Agent)
977 {
978 if (p2 is OdeCharacter)
979 {
980 OdeCharacter character = (OdeCharacter) p2;
981
982 //p2.CollidingObj = true;
983 curContact.depth = 0.00000003f;
984 p2.Velocity = p2.Velocity + new Vector3(0f, 0f, 0.5f);
985 curContact.pos =
986 new d.Vector3(curContact.pos.X + (p1.Size.X/2),
987 curContact.pos.Y + (p1.Size.Y/2),
988 curContact.pos.Z + (p1.Size.Z/2));
989 character.SetPidStatus(true);
990 }
991 }
992
993
994 if (p1.PhysicsActorType == (int) ActorTypes.Agent)
995 {
996 if (p1 is OdeCharacter)
997 {
998 OdeCharacter character = (OdeCharacter) p1;
999
1000 //p2.CollidingObj = true;
1001 curContact.depth = 0.00000003f;
1002 p1.Velocity = p1.Velocity + new Vector3(0f, 0f, 0.5f);
1003 curContact.pos =
1004 new d.Vector3(curContact.pos.X + (p1.Size.X/2),
1005 curContact.pos.Y + (p1.Size.Y/2),
1006 curContact.pos.Z + (p1.Size.Z/2));
1007 character.SetPidStatus(true);
1008 }
1009 }
1010 }
1011 }
1012 }
1013
1014 #endregion
1015
1016 // Logic for collision handling
1017 // Note, that if *all* contacts are skipped (VolumeDetect)
1018 // The prim still detects (and forwards) collision events but
1019 // appears to be phantom for the world
1020 Boolean skipThisContact = false;
1021
1022 if ((p1 is OdePrim) && (((OdePrim)p1).m_isVolumeDetect))
1023 skipThisContact = true; // No collision on volume detect prims
1024
1025 if (!skipThisContact && (p2 is OdePrim) && (((OdePrim)p2).m_isVolumeDetect))
1026 skipThisContact = true; // No collision on volume detect prims
1027
1028 if (!skipThisContact && curContact.depth < 0f)
1029 skipThisContact = true;
1030
1031 if (!skipThisContact && checkDupe(curContact, p2.PhysicsActorType))
1032 skipThisContact = true;
1033
1034 const int maxContactsbeforedeath = 4000;
1035 joint = IntPtr.Zero;
1036
1037 if (!skipThisContact)
1038 {
1039 // Add contact joints with materials params----------------------------------
1040 // p1 is what is being hit, p2 is the physical object doing the hitting
1041 int material = (int) Material.Wood;
1042 int movintYN = 0; // 1 = Sliding; 0 = static or fell onto
1043 if (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f) movintYN = 1;
1044
1045 // If we're colliding against terrain
1046 if (name1 == "Terrain" || name2 == "Terrain")
1047 {
1048 // If we're moving
1049 if ((p2.PhysicsActorType == (int) ActorTypes.Agent) && (movintYN == 1))
1050 {
1051 //$ Av walk/run on terrain (not falling) Use the Avatar movement terrain contact
1052 AvatarMovementTerrainContact.geom = curContact;
1053 _perloopContact.Add(curContact);
1054 if (m_global_contactcount < maxContactsbeforedeath)
1055 {
1056 joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementTerrainContact);
1057 m_global_contactcount++;
1058 }
1059 }
1060 else
1061 {
1062 if (p2.PhysicsActorType == (int)ActorTypes.Agent)
1063 {
1064 //$ Av standing on terrain, Use the non moving Avata terrain contact
1065 TerrainContact.geom = curContact;
1066 _perloopContact.Add(curContact);
1067 if (m_global_contactcount < maxContactsbeforedeath)
1068 {
1069 joint = d.JointCreateContact(world, contactgroup, ref TerrainContact);
1070 m_global_contactcount++;
1071 }
1072 }
1073 else
1074 {
1075 if (p2.PhysicsActorType == (int)ActorTypes.Prim && p1.PhysicsActorType == (int)ActorTypes.Prim)
1076 {
1077 //& THIS NEVER HAPPENS? prim prim contact In terrain contact?
1078 // int pj294950 = 0;
1079 // prim terrain contact
1080
1081 if (p2 is OdePrim)
1082 material = ((OdePrim)p2).m_material;
1083 //m_log.DebugFormat("Material: {0}", material);
1084 m_materialContacts[material, movintYN].geom = curContact;
1085 _perloopContact.Add(curContact);
1086
1087 if (m_global_contactcount < maxContactsbeforedeath)
1088 {
1089 joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]);
1090 m_global_contactcount++;
1091
1092 }
1093
1094 }
1095 else
1096 {
1097 //$ prim on terrain contact
1098 if (p2 is OdePrim)
1099 material = ((OdePrim)p2).m_material;
1100 //m_log.DebugFormat("Material: {0}", material);
1101 m_materialContacts[material, movintYN].geom = curContact;
1102 _perloopContact.Add(curContact);
1103
1104 ContactCopy = m_materialContacts[material, movintYN];
1105 if(movintYN == 1)
1106 {
1107 // prevent excessive slide on terrain
1108 ContactCopy.surface.mu = m_materialContacts[material, movintYN].surface.mu * 30.0f;
1109 }
1110
1111 if (m_global_contactcount < maxContactsbeforedeath)
1112 {
1113 joint = d.JointCreateContact(world, contactgroup, ref ContactCopy);
1114 m_global_contactcount++;
1115 }
1116 }
1117 }
1118 }
1119 }
1120 else if (name1 == "Water" || name2 == "Water")
1121 {
1122 //$ This never happens! Perhaps water is treated like air?
1123 /*
1124 if ((p2.PhysicsActorType == (int) ActorTypes.Prim))
1125 {
1126 }
1127 else
1128 {
1129 }
1130 */
1131 //WaterContact.surface.soft_cfm = 0.0000f;
1132 //WaterContact.surface.soft_erp = 0.00000f;
1133 if (curContact.depth > 0.1f)
1134 {
1135 curContact.depth *= 52;
1136 //AvatarStaticprimContact.normal = new d.Vector3(0, 0, 1);
1137 //AvatarStaticprimContact.pos = new d.Vector3(0, 0, contact.pos.Z - 5f);
1138 }
1139 WaterContact.geom = curContact;
1140 _perloopContact.Add(curContact);
1141 if (m_global_contactcount < maxContactsbeforedeath)
1142 {
1143 joint = d.JointCreateContact(world, contactgroup, ref WaterContact);
1144 m_global_contactcount++;
1145 }
1146 //m_log.Info("[PHYSICS]: Prim Water Contact" + AvatarStaticprimContact.depth);
1147 }
1148 else
1149 {
1150
1151 // no terrain and no water, we're colliding with prim or avatar
1152 // check if we're moving
1153 if ((p2.PhysicsActorType == (int)ActorTypes.Agent))
1154 {
1155 //$ Avatar on Prim or other Avatar
1156 if (movintYN == 1)
1157 {
1158 // Use the AV Movement / prim contact
1159 AvatarMovementprimContact.geom = curContact;
1160 _perloopContact.Add(curContact);
1161 if (m_global_contactcount < maxContactsbeforedeath)
1162 {
1163 joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementprimContact);
1164 m_global_contactcount++;
1165 }
1166 }
1167 else
1168 {
1169 // Use the Av non movement / prim contact
1170 AvatarStaticprimContact.geom = curContact;
1171 _perloopContact.Add(curContact);
1172 ContactCopy = AvatarStaticprimContact; // local copy so we can change locally
1173
1174 if (m_global_contactcount < maxContactsbeforedeath)
1175 {
1176 if (curContact.depth > 0.2)
1177 { // embedded, eject slowly
1178 ContactCopy.surface.soft_erp = 0.1f;
1179 ContactCopy.surface.soft_cfm = 0.1f;
1180 }
1181 else
1182 { // keep on the surface
1183 ContactCopy.surface.soft_erp = 0.3f;
1184 ContactCopy.surface.soft_cfm = 0.0f;
1185 }
1186 joint = d.JointCreateContact(world, contactgroup, ref ContactCopy);
1187 m_global_contactcount++;
1188 }
1189 }
1190 }
1191 else if (p2.PhysicsActorType == (int)ActorTypes.Prim)
1192 {
1193 //$ Prim on Prim
1194 //p1.PhysicsActorType
1195
1196 if (p2 is OdePrim) material = ((OdePrim)p2).m_material;
1197 //m_log.DebugFormat("Material: {0}", material);
1198
1199 m_materialContacts[material, movintYN].geom = curContact;
1200 _perloopContact.Add(curContact);
1201
1202 if (m_global_contactcount < maxContactsbeforedeath)
1203 {
1204 joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]);
1205 m_global_contactcount++;
1206 }
1207 }
1208 }
1209
1210 if (m_global_contactcount < maxContactsbeforedeath && joint != IntPtr.Zero) // stack collide!
1211 {
1212 d.JointAttach(joint, b1, b2);
1213 m_global_contactcount++;
1214 }
1215
1216 }
1217 collision_accounting_events(p1, p2, maxDepthContact);
1218 if (count > geomContactPointsStartthrottle)
1219 {
1220 // If there are more then 3 contact points, it's likely
1221 // that we've got a pile of objects, so ...
1222 // We don't want to send out hundreds of terse updates over and over again
1223 // so lets throttle them and send them again after it's somewhat sorted out.
1224 p2.ThrottleUpdates = true;
1225 }
1226 //m_log.Debug(count.ToString());
1227 //m_log.Debug("near: A collision was detected between {1} and {2}", 0, name1, name2);
1228 } // end for i.. loop
1229 } // end near
1230
1231 private bool checkDupe(d.ContactGeom contactGeom, int atype)
1232 {
1233 bool result = false;
1234 //return result;
1235 if (!m_filterCollisions)
1236 return false;
1237
1238 ActorTypes at = (ActorTypes)atype;
1239 lock (_perloopContact)
1240 {
1241 foreach (d.ContactGeom contact in _perloopContact)
1242 {
1243 //if ((contact.g1 == contactGeom.g1 && contact.g2 == contactGeom.g2))
1244 //{
1245 // || (contact.g2 == contactGeom.g1 && contact.g1 == contactGeom.g2)
1246 if (at == ActorTypes.Agent)
1247 {
1248 if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom)
1249 {
1250
1251 if (Math.Abs(contact.depth - contactGeom.depth) < 0.052f)
1252 {
1253 //contactGeom.depth *= .00005f;
1254 //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
1255 // m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
1256 result = true;
1257 break;
1258 }
1259 else
1260 {
1261 //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
1262 }
1263 }
1264 else
1265 {
1266 //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
1267 //int i = 0;
1268 }
1269 }
1270 else if (at == ActorTypes.Prim)
1271 {
1272 //d.AABB aabb1 = new d.AABB();
1273 //d.AABB aabb2 = new d.AABB();
1274
1275 //d.GeomGetAABB(contactGeom.g2, out aabb2);
1276 //d.GeomGetAABB(contactGeom.g1, out aabb1);
1277 //aabb1.
1278 if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom)
1279 {
1280 if (contactGeom.normal.X == contact.normal.X && contactGeom.normal.Y == contact.normal.Y && contactGeom.normal.Z == contact.normal.Z)
1281 {
1282 if (Math.Abs(contact.depth - contactGeom.depth) < 0.272f)
1283 {
1284 result = true;
1285 break;
1286 }
1287 }
1288 //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
1289 //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
1290 }
1291
1292 }
1293
1294 //}
1295
1296 }
1297 }
1298 return result;
1299 }
1300
1301 private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
1302 {
1303 // obj1LocalID = 0;
1304 //returncollisions = false;
1305 obj2LocalID = 0;
1306 //ctype = 0;
1307 //cStartStop = 0;
1308 if (!p2.SubscribedEvents() && !p1.SubscribedEvents())
1309 return;
1310
1311 switch ((ActorTypes)p2.PhysicsActorType)
1312 {
1313 case ActorTypes.Agent:
1314 cc2 = (OdeCharacter)p2;
1315
1316 // obj1LocalID = cc2.m_localID;
1317 switch ((ActorTypes)p1.PhysicsActorType)
1318 {
1319 case ActorTypes.Agent:
1320 cc1 = (OdeCharacter)p1;
1321 obj2LocalID = cc1.m_localID;
1322 cc1.AddCollisionEvent(cc2.m_localID, contact);
1323 //ctype = (int)CollisionCategories.Character;
1324
1325 //if (cc1.CollidingObj)
1326 //cStartStop = (int)StatusIndicators.Generic;
1327 //else
1328 //cStartStop = (int)StatusIndicators.Start;
1329
1330 //returncollisions = true;
1331 break;
1332 case ActorTypes.Prim:
1333 if (p1 is OdePrim)
1334 {
1335 cp1 = (OdePrim) p1;
1336 obj2LocalID = cp1.m_localID;
1337 cp1.AddCollisionEvent(cc2.m_localID, contact);
1338 }
1339 //ctype = (int)CollisionCategories.Geom;
1340
1341 //if (cp1.CollidingObj)
1342 //cStartStop = (int)StatusIndicators.Generic;
1343 //else
1344 //cStartStop = (int)StatusIndicators.Start;
1345
1346 //returncollisions = true;
1347 break;
1348
1349 case ActorTypes.Ground:
1350 case ActorTypes.Unknown:
1351 obj2LocalID = 0;
1352 //ctype = (int)CollisionCategories.Land;
1353 //returncollisions = true;
1354 break;
1355 }
1356
1357 cc2.AddCollisionEvent(obj2LocalID, contact);
1358 break;
1359 case ActorTypes.Prim:
1360
1361 if (p2 is OdePrim)
1362 {
1363 cp2 = (OdePrim) p2;
1364
1365 // obj1LocalID = cp2.m_localID;
1366 switch ((ActorTypes) p1.PhysicsActorType)
1367 {
1368 case ActorTypes.Agent:
1369 if (p1 is OdeCharacter)
1370 {
1371 cc1 = (OdeCharacter) p1;
1372 obj2LocalID = cc1.m_localID;
1373 cc1.AddCollisionEvent(cp2.m_localID, contact);
1374 //ctype = (int)CollisionCategories.Character;
1375
1376 //if (cc1.CollidingObj)
1377 //cStartStop = (int)StatusIndicators.Generic;
1378 //else
1379 //cStartStop = (int)StatusIndicators.Start;
1380 //returncollisions = true;
1381 }
1382 break;
1383 case ActorTypes.Prim:
1384
1385 if (p1 is OdePrim)
1386 {
1387 cp1 = (OdePrim) p1;
1388 obj2LocalID = cp1.m_localID;
1389 cp1.AddCollisionEvent(cp2.m_localID, contact);
1390 //ctype = (int)CollisionCategories.Geom;
1391
1392 //if (cp1.CollidingObj)
1393 //cStartStop = (int)StatusIndicators.Generic;
1394 //else
1395 //cStartStop = (int)StatusIndicators.Start;
1396
1397 //returncollisions = true;
1398 }
1399 break;
1400
1401 case ActorTypes.Ground:
1402 case ActorTypes.Unknown:
1403 obj2LocalID = 0;
1404 //ctype = (int)CollisionCategories.Land;
1405
1406 //returncollisions = true;
1407 break;
1408 }
1409
1410 cp2.AddCollisionEvent(obj2LocalID, contact);
1411 }
1412 break;
1413 }
1414 //if (returncollisions)
1415 //{
1416
1417 //lock (m_storedCollisions)
1418 //{
1419 //cDictKey = obj1LocalID.ToString() + obj2LocalID.ToString() + cStartStop.ToString() + ctype.ToString();
1420 //if (m_storedCollisions.ContainsKey(cDictKey))
1421 //{
1422 //sCollisionData objd = m_storedCollisions[cDictKey];
1423 //objd.NumberOfCollisions += 1;
1424 //objd.lastframe = framecount;
1425 //m_storedCollisions[cDictKey] = objd;
1426 //}
1427 //else
1428 //{
1429 //sCollisionData objd = new sCollisionData();
1430 //objd.ColliderLocalId = obj1LocalID;
1431 //objd.CollidedWithLocalId = obj2LocalID;
1432 //objd.CollisionType = ctype;
1433 //objd.NumberOfCollisions = 1;
1434 //objd.lastframe = framecount;
1435 //objd.StatusIndicator = cStartStop;
1436 //m_storedCollisions.Add(cDictKey, objd);
1437 //}
1438 //}
1439 // }
1440 }
1441
1442 public int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount)
1443 {
1444 /* String name1 = null;
1445 String name2 = null;
1446
1447 if (!geom_name_map.TryGetValue(trimesh, out name1))
1448 {
1449 name1 = "null";
1450 }
1451 if (!geom_name_map.TryGetValue(refObject, out name2))
1452 {
1453 name2 = "null";
1454 }
1455
1456 m_log.InfoFormat("TriArrayCallback: A collision was detected between {1} and {2}", 0, name1, name2);
1457 */
1458 return 1;
1459 }
1460
1461 public int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex)
1462 {
1463 String name1 = null;
1464 String name2 = null;
1465
1466 if (!geom_name_map.TryGetValue(trimesh, out name1))
1467 {
1468 name1 = "null";
1469 }
1470
1471 if (!geom_name_map.TryGetValue(refObject, out name2))
1472 {
1473 name2 = "null";
1474 }
1475
1476 // m_log.InfoFormat("TriCallback: A collision was detected between {1} and {2}. Index was {3}", 0, name1, name2, triangleIndex);
1477
1478 d.Vector3 v0 = new d.Vector3();
1479 d.Vector3 v1 = new d.Vector3();
1480 d.Vector3 v2 = new d.Vector3();
1481
1482 d.GeomTriMeshGetTriangle(trimesh, 0, ref v0, ref v1, ref v2);
1483 // m_log.DebugFormat("Triangle {0} is <{1},{2},{3}>, <{4},{5},{6}>, <{7},{8},{9}>", triangleIndex, v0.X, v0.Y, v0.Z, v1.X, v1.Y, v1.Z, v2.X, v2.Y, v2.Z);
1484
1485 return 1;
1486 }
1487
1488 /// <summary>
1489 /// This is our collision testing routine in ODE
1490 /// </summary>
1491 /// <param name="timeStep"></param>
1492 private void collision_optimized(float timeStep)
1493 {
1494 _perloopContact.Clear();
1495
1496 lock (_characters)
1497 {
1498 foreach (OdeCharacter chr in _characters)
1499 {
1500 // Reset the collision values to false
1501 // since we don't know if we're colliding yet
1502
1503 // For some reason this can happen. Don't ask...
1504 //
1505 if (chr == null)
1506 continue;
1507
1508 if (chr.Shell == IntPtr.Zero || chr.Body == IntPtr.Zero)
1509 continue;
1510
1511 chr.IsColliding = false;
1512 chr.CollidingGround = false;
1513 chr.CollidingObj = false;
1514
1515 // test the avatar's geometry for collision with the space
1516 // This will return near and the space that they are the closest to
1517 // And we'll run this again against the avatar and the space segment
1518 // This will return with a bunch of possible objects in the space segment
1519 // and we'll run it again on all of them.
1520 try
1521 {
1522 d.SpaceCollide2(space, chr.Shell, IntPtr.Zero, nearCallback);
1523 }
1524 catch (AccessViolationException)
1525 {
1526 m_log.Warn("[PHYSICS]: Unable to space collide");
1527 }
1528 //float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y);
1529 //if (chr.Position.Z + (chr.Velocity.Z * timeStep) < terrainheight + 10)
1530 //{
1531 //chr.Position.Z = terrainheight + 10.0f;
1532 //forcedZ = true;
1533 //}
1534 }
1535 }
1536
1537 lock (_activeprims)
1538 {
1539 List<OdePrim> removeprims = null;
1540 foreach (OdePrim chr in _activeprims)
1541 {
1542 if (chr.Body != IntPtr.Zero && d.BodyIsEnabled(chr.Body) && (!chr.m_disabled) && !chr.m_outofBounds)
1543 {
1544 try
1545 {
1546 lock (chr)
1547 {
1548 if (space != IntPtr.Zero && chr.prim_geom != IntPtr.Zero && chr.m_taintremove == false)
1549 {
1550 d.SpaceCollide2(space, chr.prim_geom, IntPtr.Zero, nearCallback);
1551 }
1552 else
1553 {
1554 if (removeprims == null)
1555 {
1556 removeprims = new List<OdePrim>();
1557 }
1558 removeprims.Add(chr);
1559 /// Commented this because it triggers on every bullet
1560 //m_log.Debug("[PHYSICS]: unable to collide test active prim against space. The space was zero, the geom was zero or it was in the process of being removed. Removed it from the active prim list. This needs to be fixed!");
1561 }
1562 }
1563 }
1564 catch (AccessViolationException)
1565 {
1566 m_log.Warn("[PHYSICS]: Unable to space collide");
1567 }
1568 }
1569 }
1570 if (removeprims != null)
1571 {
1572 foreach (OdePrim chr in removeprims)
1573 {
1574 _activeprims.Remove(chr);
1575 }
1576 }
1577 }
1578
1579 _perloopContact.Clear();
1580 }
1581
1582 #endregion
1583
1584 public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents)
1585 {
1586 m_worldOffset = offset;
1587 WorldExtents = new Vector2(extents.X, extents.Y);
1588 m_parentScene = pScene;
1589
1590 }
1591
1592 // Recovered for use by fly height. Kitto Flora
1593 public float GetTerrainHeightAtXY(float x, float y)
1594 {
1595
1596 int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1597 int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1598
1599 IntPtr heightFieldGeom = IntPtr.Zero;
1600
1601 if (RegionTerrain.TryGetValue(new Vector3(offsetX,offsetY,0), out heightFieldGeom))
1602 {
1603 if (heightFieldGeom != IntPtr.Zero)
1604 {
1605 if (TerrainHeightFieldHeights.ContainsKey(heightFieldGeom))
1606 {
1607
1608 int index;
1609
1610
1611 if ((int)x > WorldExtents.X || (int)y > WorldExtents.Y ||
1612 (int)x < 0.001f || (int)y < 0.001f)
1613 return 0;
1614
1615 x = x - offsetX;
1616 y = y - offsetY;
1617
1618 index = (int)((int)x * ((int)Constants.RegionSize + 2) + (int)y);
1619
1620 if (index < TerrainHeightFieldHeights[heightFieldGeom].Length)
1621 {
1622 //m_log.DebugFormat("x{0} y{1} = {2}", x, y, (float)TerrainHeightFieldHeights[heightFieldGeom][index]);
1623 return (float)TerrainHeightFieldHeights[heightFieldGeom][index];
1624 }
1625
1626 else
1627 return 0f;
1628 }
1629 else
1630 {
1631 return 0f;
1632 }
1633
1634 }
1635 else
1636 {
1637 return 0f;
1638 }
1639
1640 }
1641 else
1642 {
1643 return 0f;
1644 }
1645
1646
1647 }
1648// End recovered. Kitto Flora
1649
1650 public void addCollisionEventReporting(PhysicsActor obj)
1651 {
1652 lock (_collisionEventPrim)
1653 {
1654 if (!_collisionEventPrim.Contains(obj))
1655 _collisionEventPrim.Add(obj);
1656 }
1657 }
1658
1659 public void remCollisionEventReporting(PhysicsActor obj)
1660 {
1661 lock (_collisionEventPrim)
1662 {
1663 if (!_collisionEventPrim.Contains(obj))
1664 _collisionEventPrim.Remove(obj);
1665 }
1666 }
1667
1668 #region Add/Remove Entities
1669
1670 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
1671 {
1672 Vector3 pos;
1673 pos.X = position.X;
1674 pos.Y = position.Y;
1675 pos.Z = position.Z;
1676 OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size, avPIDD, avPIDP, avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, avMovementDivisorWalk, avMovementDivisorRun);
1677 newAv.Flying = isFlying;
1678 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
1679
1680 return newAv;
1681 }
1682
1683 public void AddCharacter(OdeCharacter chr)
1684 {
1685 lock (_characters)
1686 {
1687 if (!_characters.Contains(chr))
1688 {
1689 _characters.Add(chr);
1690 if (chr.bad)
1691 m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid);
1692 }
1693 }
1694 }
1695
1696 public void RemoveCharacter(OdeCharacter chr)
1697 {
1698 lock (_characters)
1699 {
1700 if (_characters.Contains(chr))
1701 {
1702 _characters.Remove(chr);
1703 }
1704 }
1705 }
1706 public void BadCharacter(OdeCharacter chr)
1707 {
1708 lock (_badCharacter)
1709 {
1710 if (!_badCharacter.Contains(chr))
1711 _badCharacter.Add(chr);
1712 }
1713 }
1714
1715 public override void RemoveAvatar(PhysicsActor actor)
1716 {
1717 //m_log.Debug("[PHYSICS]:ODELOCK");
1718 ((OdeCharacter) actor).Destroy();
1719
1720 }
1721
1722 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1723 IMesh mesh, PrimitiveBaseShape pbs, bool isphysical, bool isphantom, byte shapetype, uint localid)
1724 {
1725
1726 Vector3 pos = position;
1727 Vector3 siz = size;
1728 Quaternion rot = rotation;
1729
1730 OdePrim newPrim;
1731 lock (OdeLock)
1732 {
1733 newPrim = new OdePrim(name, this, pos, siz, rot, mesh, pbs, isphysical, isphantom, shapetype, ode, localid);
1734
1735 lock (_prims)
1736 _prims.Add(newPrim);
1737 }
1738
1739 return newPrim;
1740 }
1741
1742
1743 public void addActivePrim(OdePrim activatePrim)
1744 {
1745 // adds active prim.. (ones that should be iterated over in collisions_optimized
1746 lock (_activeprims)
1747 {
1748 if (!_activeprims.Contains(activatePrim))
1749 _activeprims.Add(activatePrim);
1750 //else
1751 // m_log.Warn("[PHYSICS]: Double Entry in _activeprims detected, potential crash immenent");
1752 }
1753 }
1754
1755 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1756 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1757 {
1758 PhysicsActor result;
1759 IMesh mesh = null;
1760
1761 if (needsMeshing(pbs))
1762 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1763
1764 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical,false,0, localid);
1765
1766 return result;
1767 }
1768
1769 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1770 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
1771 {
1772 PhysicsActor result;
1773 IMesh mesh = null;
1774
1775 if (needsMeshing(pbs))
1776 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1777
1778 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, isPhantom,0, localid);
1779
1780 return result;
1781 }
1782
1783 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1784 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)
1785 {
1786 PhysicsActor result;
1787 IMesh mesh = null;
1788
1789 if (needsMeshing(pbs))
1790 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1791
1792 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, isPhantom, shapetype, localid);
1793
1794 return result;
1795 }
1796
1797 public override float TimeDilation
1798 {
1799 get { return m_timeDilation; }
1800 }
1801
1802 public override bool SupportsNINJAJoints
1803 {
1804 get { return m_NINJA_physics_joints_enabled; }
1805 }
1806
1807 // internal utility function: must be called within a lock (OdeLock)
1808 private void InternalAddActiveJoint(PhysicsJoint joint)
1809 {
1810 activeJoints.Add(joint);
1811 SOPName_to_activeJoint.Add(joint.ObjectNameInScene, joint);
1812 }
1813
1814 // internal utility function: must be called within a lock (OdeLock)
1815 private void InternalAddPendingJoint(OdePhysicsJoint joint)
1816 {
1817 pendingJoints.Add(joint);
1818 SOPName_to_pendingJoint.Add(joint.ObjectNameInScene, joint);
1819 }
1820
1821 // internal utility function: must be called within a lock (OdeLock)
1822 private void InternalRemovePendingJoint(PhysicsJoint joint)
1823 {
1824 pendingJoints.Remove(joint);
1825 SOPName_to_pendingJoint.Remove(joint.ObjectNameInScene);
1826 }
1827
1828 // internal utility function: must be called within a lock (OdeLock)
1829 private void InternalRemoveActiveJoint(PhysicsJoint joint)
1830 {
1831 activeJoints.Remove(joint);
1832 SOPName_to_activeJoint.Remove(joint.ObjectNameInScene);
1833 }
1834
1835 public override void DumpJointInfo()
1836 {
1837 string hdr = "[NINJA] JOINTINFO: ";
1838 foreach (PhysicsJoint j in pendingJoints)
1839 {
1840 m_log.Debug(hdr + " pending joint, Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams);
1841 }
1842 m_log.Debug(hdr + pendingJoints.Count + " total pending joints");
1843 foreach (string jointName in SOPName_to_pendingJoint.Keys)
1844 {
1845 m_log.Debug(hdr + " pending joints dict contains Name: " + jointName);
1846 }
1847 m_log.Debug(hdr + SOPName_to_pendingJoint.Keys.Count + " total pending joints dict entries");
1848 foreach (PhysicsJoint j in activeJoints)
1849 {
1850 m_log.Debug(hdr + " active joint, Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams);
1851 }
1852 m_log.Debug(hdr + activeJoints.Count + " total active joints");
1853 foreach (string jointName in SOPName_to_activeJoint.Keys)
1854 {
1855 m_log.Debug(hdr + " active joints dict contains Name: " + jointName);
1856 }
1857 m_log.Debug(hdr + SOPName_to_activeJoint.Keys.Count + " total active joints dict entries");
1858
1859 m_log.Debug(hdr + " Per-body joint connectivity information follows.");
1860 m_log.Debug(hdr + joints_connecting_actor.Keys.Count + " bodies are connected by joints.");
1861 foreach (string actorName in joints_connecting_actor.Keys)
1862 {
1863 m_log.Debug(hdr + " Actor " + actorName + " has the following joints connecting it");
1864 foreach (PhysicsJoint j in joints_connecting_actor[actorName])
1865 {
1866 m_log.Debug(hdr + " * joint Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams);
1867 }
1868 m_log.Debug(hdr + joints_connecting_actor[actorName].Count + " connecting joints total for this actor");
1869 }
1870 }
1871
1872 public override void RequestJointDeletion(string ObjectNameInScene)
1873 {
1874 lock (externalJointRequestsLock)
1875 {
1876 if (!requestedJointsToBeDeleted.Contains(ObjectNameInScene)) // forbid same deletion request from entering twice to prevent spurious deletions processed asynchronously
1877 {
1878 requestedJointsToBeDeleted.Add(ObjectNameInScene);
1879 }
1880 }
1881 }
1882
1883 private void DeleteRequestedJoints()
1884 {
1885 List<string> myRequestedJointsToBeDeleted;
1886 lock (externalJointRequestsLock)
1887 {
1888 // make a local copy of the shared list for processing (threading issues)
1889 myRequestedJointsToBeDeleted = new List<string>(requestedJointsToBeDeleted);
1890 }
1891
1892 foreach (string jointName in myRequestedJointsToBeDeleted)
1893 {
1894 lock (OdeLock)
1895 {
1896 //m_log.Debug("[NINJA] trying to deleting requested joint " + jointName);
1897 if (SOPName_to_activeJoint.ContainsKey(jointName) || SOPName_to_pendingJoint.ContainsKey(jointName))
1898 {
1899 OdePhysicsJoint joint = null;
1900 if (SOPName_to_activeJoint.ContainsKey(jointName))
1901 {
1902 joint = SOPName_to_activeJoint[jointName] as OdePhysicsJoint;
1903 InternalRemoveActiveJoint(joint);
1904 }
1905 else if (SOPName_to_pendingJoint.ContainsKey(jointName))
1906 {
1907 joint = SOPName_to_pendingJoint[jointName] as OdePhysicsJoint;
1908 InternalRemovePendingJoint(joint);
1909 }
1910
1911 if (joint != null)
1912 {
1913 //m_log.Debug("joint.BodyNames.Count is " + joint.BodyNames.Count + " and contents " + joint.BodyNames);
1914 for (int iBodyName = 0; iBodyName < 2; iBodyName++)
1915 {
1916 string bodyName = joint.BodyNames[iBodyName];
1917 if (bodyName != "NULL")
1918 {
1919 joints_connecting_actor[bodyName].Remove(joint);
1920 if (joints_connecting_actor[bodyName].Count == 0)
1921 {
1922 joints_connecting_actor.Remove(bodyName);
1923 }
1924 }
1925 }
1926
1927 DoJointDeactivated(joint);
1928 if (joint.jointID != IntPtr.Zero)
1929 {
1930 d.JointDestroy(joint.jointID);
1931 joint.jointID = IntPtr.Zero;
1932 //DoJointErrorMessage(joint, "successfully destroyed joint " + jointName);
1933 }
1934 else
1935 {
1936 //m_log.Warn("[NINJA] Ignoring re-request to destroy joint " + jointName);
1937 }
1938 }
1939 else
1940 {
1941 // DoJointErrorMessage(joint, "coult not find joint to destroy based on name " + jointName);
1942 }
1943 }
1944 else
1945 {
1946 // DoJointErrorMessage(joint, "WARNING - joint removal failed, joint " + jointName);
1947 }
1948 }
1949 }
1950
1951 // remove processed joints from the shared list
1952 lock (externalJointRequestsLock)
1953 {
1954 foreach (string jointName in myRequestedJointsToBeDeleted)
1955 {
1956 requestedJointsToBeDeleted.Remove(jointName);
1957 }
1958 }
1959 }
1960
1961 // for pending joints we don't know if their associated bodies exist yet or not.
1962 // the joint is actually created during processing of the taints
1963 private void CreateRequestedJoints()
1964 {
1965 List<PhysicsJoint> myRequestedJointsToBeCreated;
1966 lock (externalJointRequestsLock)
1967 {
1968 // make a local copy of the shared list for processing (threading issues)
1969 myRequestedJointsToBeCreated = new List<PhysicsJoint>(requestedJointsToBeCreated);
1970 }
1971
1972 foreach (PhysicsJoint joint in myRequestedJointsToBeCreated)
1973 {
1974 lock (OdeLock)
1975 {
1976 if (SOPName_to_pendingJoint.ContainsKey(joint.ObjectNameInScene) && SOPName_to_pendingJoint[joint.ObjectNameInScene] != null)
1977 {
1978 DoJointErrorMessage(joint, "WARNING: ignoring request to re-add already pending joint Name:" + joint.ObjectNameInScene + " type:" + joint.Type + " parms: " + joint.RawParams + " pos: " + joint.Position + " rot:" + joint.Rotation);
1979 continue;
1980 }
1981 if (SOPName_to_activeJoint.ContainsKey(joint.ObjectNameInScene) && SOPName_to_activeJoint[joint.ObjectNameInScene] != null)
1982 {
1983 DoJointErrorMessage(joint, "WARNING: ignoring request to re-add already active joint Name:" + joint.ObjectNameInScene + " type:" + joint.Type + " parms: " + joint.RawParams + " pos: " + joint.Position + " rot:" + joint.Rotation);
1984 continue;
1985 }
1986
1987 InternalAddPendingJoint(joint as OdePhysicsJoint);
1988
1989 if (joint.BodyNames.Count >= 2)
1990 {
1991 for (int iBodyName = 0; iBodyName < 2; iBodyName++)
1992 {
1993 string bodyName = joint.BodyNames[iBodyName];
1994 if (bodyName != "NULL")
1995 {
1996 if (!joints_connecting_actor.ContainsKey(bodyName))
1997 {
1998 joints_connecting_actor.Add(bodyName, new List<PhysicsJoint>());
1999 }
2000 joints_connecting_actor[bodyName].Add(joint);
2001 }
2002 }
2003 }
2004 }
2005 }
2006
2007 // remove processed joints from shared list
2008 lock (externalJointRequestsLock)
2009 {
2010 foreach (PhysicsJoint joint in myRequestedJointsToBeCreated)
2011 {
2012 requestedJointsToBeCreated.Remove(joint);
2013 }
2014 }
2015
2016 }
2017
2018 // public function to add an request for joint creation
2019 // this joint will just be added to a waiting list that is NOT processed during the main
2020 // Simulate() loop (to avoid deadlocks). After Simulate() is finished, we handle unprocessed joint requests.
2021
2022 public override PhysicsJoint RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position,
2023 Quaternion rotation, string parms, List<string> bodyNames, string trackedBodyName, Quaternion localRotation)
2024
2025 {
2026
2027 OdePhysicsJoint joint = new OdePhysicsJoint();
2028 joint.ObjectNameInScene = objectNameInScene;
2029 joint.Type = jointType;
2030 joint.Position = position;
2031 joint.Rotation = rotation;
2032 joint.RawParams = parms;
2033 joint.BodyNames = new List<string>(bodyNames);
2034 joint.TrackedBodyName = trackedBodyName;
2035 joint.LocalRotation = localRotation;
2036 joint.jointID = IntPtr.Zero;
2037 joint.ErrorMessageCount = 0;
2038
2039 lock (externalJointRequestsLock)
2040 {
2041 if (!requestedJointsToBeCreated.Contains(joint)) // forbid same creation request from entering twice
2042 {
2043 requestedJointsToBeCreated.Add(joint);
2044 }
2045 }
2046 return joint;
2047 }
2048
2049 private void RemoveAllJointsConnectedToActor(PhysicsActor actor)
2050 {
2051 //m_log.Debug("RemoveAllJointsConnectedToActor: start");
2052 if (actor.SOPName != null && joints_connecting_actor.ContainsKey(actor.SOPName) && joints_connecting_actor[actor.SOPName] != null)
2053 {
2054
2055 List<PhysicsJoint> jointsToRemove = new List<PhysicsJoint>();
2056 //TODO: merge these 2 loops (originally it was needed to avoid altering a list being iterated over, but it is no longer needed due to the joint request queue mechanism)
2057 foreach (PhysicsJoint j in joints_connecting_actor[actor.SOPName])
2058 {
2059 jointsToRemove.Add(j);
2060 }
2061 foreach (PhysicsJoint j in jointsToRemove)
2062 {
2063 //m_log.Debug("RemoveAllJointsConnectedToActor: about to request deletion of " + j.ObjectNameInScene);
2064 RequestJointDeletion(j.ObjectNameInScene);
2065 //m_log.Debug("RemoveAllJointsConnectedToActor: done request deletion of " + j.ObjectNameInScene);
2066 j.TrackedBodyName = null; // *IMMEDIATELY* prevent any further movement of this joint (else a deleted actor might cause spurious tracking motion of the joint for a few frames, leading to the joint proxy object disappearing)
2067 }
2068 }
2069 }
2070
2071 public override void RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor)
2072 {
2073 //m_log.Debug("RemoveAllJointsConnectedToActorThreadLocked: start");
2074 lock (OdeLock)
2075 {
2076 //m_log.Debug("RemoveAllJointsConnectedToActorThreadLocked: got lock");
2077 RemoveAllJointsConnectedToActor(actor);
2078 }
2079 }
2080
2081 // normally called from within OnJointMoved, which is called from within a lock (OdeLock)
2082 public override Vector3 GetJointAnchor(PhysicsJoint joint)
2083 {
2084 Debug.Assert(joint.IsInPhysicsEngine);
2085 d.Vector3 pos = new d.Vector3();
2086
2087 if (!(joint is OdePhysicsJoint))
2088 {
2089 DoJointErrorMessage(joint, "warning: non-ODE joint requesting anchor: " + joint.ObjectNameInScene);
2090 }
2091 else
2092 {
2093 OdePhysicsJoint odeJoint = (OdePhysicsJoint)joint;
2094 switch (odeJoint.Type)
2095 {
2096 case PhysicsJointType.Ball:
2097 d.JointGetBallAnchor(odeJoint.jointID, out pos);
2098 break;
2099 case PhysicsJointType.Hinge:
2100 d.JointGetHingeAnchor(odeJoint.jointID, out pos);
2101 break;
2102 }
2103 }
2104 return new Vector3(pos.X, pos.Y, pos.Z);
2105 }
2106
2107 // normally called from within OnJointMoved, which is called from within a lock (OdeLock)
2108 // WARNING: ODE sometimes returns <0,0,0> as the joint axis! Therefore this function
2109 // appears to be unreliable. Fortunately we can compute the joint axis ourselves by
2110 // keeping track of the joint's original orientation relative to one of the involved bodies.
2111 public override Vector3 GetJointAxis(PhysicsJoint joint)
2112 {
2113 Debug.Assert(joint.IsInPhysicsEngine);
2114 d.Vector3 axis = new d.Vector3();
2115
2116 if (!(joint is OdePhysicsJoint))
2117 {
2118 DoJointErrorMessage(joint, "warning: non-ODE joint requesting anchor: " + joint.ObjectNameInScene);
2119 }
2120 else
2121 {
2122 OdePhysicsJoint odeJoint = (OdePhysicsJoint)joint;
2123 switch (odeJoint.Type)
2124 {
2125 case PhysicsJointType.Ball:
2126 DoJointErrorMessage(joint, "warning - axis requested for ball joint: " + joint.ObjectNameInScene);
2127 break;
2128 case PhysicsJointType.Hinge:
2129 d.JointGetHingeAxis(odeJoint.jointID, out axis);
2130 break;
2131 }
2132 }
2133 return new Vector3(axis.X, axis.Y, axis.Z);
2134 }
2135
2136
2137 public void remActivePrim(OdePrim deactivatePrim)
2138 {
2139 lock (_activeprims)
2140 {
2141 _activeprims.Remove(deactivatePrim);
2142 }
2143 }
2144
2145 public override void RemovePrim(PhysicsActor prim)
2146 {
2147 if (prim is OdePrim)
2148 {
2149 lock (OdeLock)
2150 {
2151 OdePrim p = (OdePrim) prim;
2152
2153 p.setPrimForRemoval();
2154 AddPhysicsActorTaint(prim);
2155 //RemovePrimThreadLocked(p);
2156 }
2157 }
2158 }
2159
2160 /// <summary>
2161 /// This is called from within simulate but outside the locked portion
2162 /// We need to do our own locking here
2163 /// Essentially, we need to remove the prim from our space segment, whatever segment it's in.
2164 ///
2165 /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory
2166 /// that the space was using.
2167 /// </summary>
2168 /// <param name="prim"></param>
2169 public void RemovePrimThreadLocked(OdePrim prim)
2170 {
2171//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
2172 lock (prim)
2173 {
2174 remCollisionEventReporting(prim);
2175 lock (ode)
2176 {
2177 if (prim.prim_geom != IntPtr.Zero)
2178 {
2179 prim.ResetTaints();
2180
2181 try
2182 {
2183 if (prim._triMeshData != IntPtr.Zero)
2184 {
2185 d.GeomTriMeshDataDestroy(prim._triMeshData);
2186 prim._triMeshData = IntPtr.Zero;
2187 }
2188 }
2189 catch { };
2190
2191 if (prim.IsPhysical)
2192 {
2193 prim.disableBody();
2194 if (prim.childPrim)
2195 {
2196 prim.childPrim = false;
2197 prim.Body = IntPtr.Zero;
2198 prim.m_disabled = true;
2199 prim.IsPhysical = false;
2200 }
2201
2202 }
2203 // we don't want to remove the main space
2204
2205 // If the geometry is in the targetspace, remove it from the target space
2206 //m_log.Warn(prim.m_targetSpace);
2207
2208 //if (prim.m_targetSpace != IntPtr.Zero)
2209 //{
2210 //if (d.SpaceQuery(prim.m_targetSpace, prim.prim_geom))
2211 //{
2212
2213 //if (d.GeomIsSpace(prim.m_targetSpace))
2214 //{
2215 //waitForSpaceUnlock(prim.m_targetSpace);
2216 //d.SpaceRemove(prim.m_targetSpace, prim.prim_geom);
2217 prim.m_targetSpace = IntPtr.Zero;
2218 //}
2219 //else
2220 //{
2221 // m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" +
2222 //((OdePrim)prim).m_targetSpace.ToString());
2223 //}
2224
2225 //}
2226 //}
2227 //m_log.Warn(prim.prim_geom);
2228 try
2229 {
2230 if (prim.prim_geom != IntPtr.Zero)
2231 {
2232
2233//string tPA;
2234//geom_name_map.TryGetValue(prim.prim_geom, out tPA);
2235//Console.WriteLine("**** Remove {0}", tPA);
2236 if(geom_name_map.ContainsKey(prim.prim_geom)) geom_name_map.Remove(prim.prim_geom);
2237 if(actor_name_map.ContainsKey(prim.prim_geom)) actor_name_map.Remove(prim.prim_geom);
2238 d.GeomDestroy(prim.prim_geom);
2239 prim.prim_geom = IntPtr.Zero;
2240 }
2241 else
2242 {
2243 m_log.Warn("[PHYSICS]: Unable to remove prim from physics scene");
2244 }
2245 }
2246 catch (AccessViolationException)
2247 {
2248 m_log.Info("[PHYSICS]: Couldn't remove prim from physics scene, it was already be removed.");
2249 }
2250 lock (_prims)
2251 _prims.Remove(prim);
2252
2253 //If there are no more geometries in the sub-space, we don't need it in the main space anymore
2254 //if (d.SpaceGetNumGeoms(prim.m_targetSpace) == 0)
2255 //{
2256 //if (prim.m_targetSpace != null)
2257 //{
2258 //if (d.GeomIsSpace(prim.m_targetSpace))
2259 //{
2260 //waitForSpaceUnlock(prim.m_targetSpace);
2261 //d.SpaceRemove(space, prim.m_targetSpace);
2262 // free up memory used by the space.
2263 //d.SpaceDestroy(prim.m_targetSpace);
2264 //int[] xyspace = calculateSpaceArrayItemFromPos(prim.Position);
2265 //resetSpaceArrayItemToZero(xyspace[0], xyspace[1]);
2266 //}
2267 //else
2268 //{
2269 //m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" +
2270 //((OdePrim) prim).m_targetSpace.ToString());
2271 //}
2272 //}
2273 //}
2274
2275 if (SupportsNINJAJoints)
2276 {
2277 RemoveAllJointsConnectedToActorThreadLocked(prim);
2278 }
2279 }
2280 }
2281 }
2282 }
2283
2284 #endregion
2285
2286 #region Space Separation Calculation
2287
2288 /// <summary>
2289 /// Takes a space pointer and zeros out the array we're using to hold the spaces
2290 /// </summary>
2291 /// <param name="pSpace"></param>
2292 public void resetSpaceArrayItemToZero(IntPtr pSpace)
2293 {
2294 for (int x = 0; x < staticPrimspace.GetLength(0); x++)
2295 {
2296 for (int y = 0; y < staticPrimspace.GetLength(1); y++)
2297 {
2298 if (staticPrimspace[x, y] == pSpace)
2299 staticPrimspace[x, y] = IntPtr.Zero;
2300 }
2301 }
2302 }
2303
2304 public void resetSpaceArrayItemToZero(int arrayitemX, int arrayitemY)
2305 {
2306 staticPrimspace[arrayitemX, arrayitemY] = IntPtr.Zero;
2307 }
2308
2309 /// <summary>
2310 /// Called when a static prim moves. Allocates a space for the prim based on its position
2311 /// </summary>
2312 /// <param name="geom">the pointer to the geom that moved</param>
2313 /// <param name="pos">the position that the geom moved to</param>
2314 /// <param name="currentspace">a pointer to the space it was in before it was moved.</param>
2315 /// <returns>a pointer to the new space it's in</returns>
2316 public IntPtr recalculateSpaceForGeom(IntPtr geom, Vector3 pos, IntPtr currentspace)
2317 {
2318 // Called from setting the Position and Size of an ODEPrim so
2319 // it's already in locked space.
2320
2321 // we don't want to remove the main space
2322 // we don't need to test physical here because this function should
2323 // never be called if the prim is physical(active)
2324
2325 // All physical prim end up in the root space
2326 //Thread.Sleep(20);
2327 if (currentspace != space)
2328 {
2329 //m_log.Info("[SPACE]: C:" + currentspace.ToString() + " g:" + geom.ToString());
2330 //if (currentspace == IntPtr.Zero)
2331 //{
2332 //int adfadf = 0;
2333 //}
2334 if (d.SpaceQuery(currentspace, geom) && currentspace != IntPtr.Zero)
2335 {
2336 if (d.GeomIsSpace(currentspace))
2337 {
2338 waitForSpaceUnlock(currentspace);
2339 d.SpaceRemove(currentspace, geom);
2340 }
2341 else
2342 {
2343 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" + currentspace +
2344 " Geom:" + geom);
2345 }
2346 }
2347 else
2348 {
2349 IntPtr sGeomIsIn = d.GeomGetSpace(geom);
2350 if (sGeomIsIn != IntPtr.Zero)
2351 {
2352 if (d.GeomIsSpace(currentspace))
2353 {
2354 waitForSpaceUnlock(sGeomIsIn);
2355 d.SpaceRemove(sGeomIsIn, geom);
2356 }
2357 else
2358 {
2359 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2360 sGeomIsIn + " Geom:" + geom);
2361 }
2362 }
2363 }
2364
2365 //If there are no more geometries in the sub-space, we don't need it in the main space anymore
2366 if (d.SpaceGetNumGeoms(currentspace) == 0)
2367 {
2368 if (currentspace != IntPtr.Zero)
2369 {
2370 if (d.GeomIsSpace(currentspace))
2371 {
2372 waitForSpaceUnlock(currentspace);
2373 waitForSpaceUnlock(space);
2374 d.SpaceRemove(space, currentspace);
2375 // free up memory used by the space.
2376
2377 //d.SpaceDestroy(currentspace);
2378 resetSpaceArrayItemToZero(currentspace);
2379 }
2380 else
2381 {
2382 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2383 currentspace + " Geom:" + geom);
2384 }
2385 }
2386 }
2387 }
2388 else
2389 {
2390 // this is a physical object that got disabled. ;.;
2391 if (currentspace != IntPtr.Zero && geom != IntPtr.Zero)
2392 {
2393 if (d.SpaceQuery(currentspace, geom))
2394 {
2395 if (d.GeomIsSpace(currentspace))
2396 {
2397 waitForSpaceUnlock(currentspace);
2398 d.SpaceRemove(currentspace, geom);
2399 }
2400 else
2401 {
2402 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2403 currentspace + " Geom:" + geom);
2404 }
2405 }
2406 else
2407 {
2408 IntPtr sGeomIsIn = d.GeomGetSpace(geom);
2409 if (sGeomIsIn != IntPtr.Zero)
2410 {
2411 if (d.GeomIsSpace(sGeomIsIn))
2412 {
2413 waitForSpaceUnlock(sGeomIsIn);
2414 d.SpaceRemove(sGeomIsIn, geom);
2415 }
2416 else
2417 {
2418 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2419 sGeomIsIn + " Geom:" + geom);
2420 }
2421 }
2422 }
2423 }
2424 }
2425
2426 // The routines in the Position and Size sections do the 'inserting' into the space,
2427 // so all we have to do is make sure that the space that we're putting the prim into
2428 // is in the 'main' space.
2429 int[] iprimspaceArrItem = calculateSpaceArrayItemFromPos(pos);
2430 IntPtr newspace = calculateSpaceForGeom(pos);
2431
2432 if (newspace == IntPtr.Zero)
2433 {
2434 newspace = createprimspace(iprimspaceArrItem[0], iprimspaceArrItem[1]);
2435 d.HashSpaceSetLevels(newspace, smallHashspaceLow, smallHashspaceHigh);
2436 }
2437
2438 return newspace;
2439 }
2440
2441 /// <summary>
2442 /// Creates a new space at X Y
2443 /// </summary>
2444 /// <param name="iprimspaceArrItemX"></param>
2445 /// <param name="iprimspaceArrItemY"></param>
2446 /// <returns>A pointer to the created space</returns>
2447 public IntPtr createprimspace(int iprimspaceArrItemX, int iprimspaceArrItemY)
2448 {
2449 // creating a new space for prim and inserting it into main space.
2450 staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY] = d.HashSpaceCreate(IntPtr.Zero);
2451 d.GeomSetCategoryBits(staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY], (int)CollisionCategories.Space);
2452 waitForSpaceUnlock(space);
2453 d.SpaceSetSublevel(space, 1);
2454 d.SpaceAdd(space, staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]);
2455 return staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY];
2456 }
2457
2458 /// <summary>
2459 /// Calculates the space the prim should be in by its position
2460 /// </summary>
2461 /// <param name="pos"></param>
2462 /// <returns>a pointer to the space. This could be a new space or reused space.</returns>
2463 public IntPtr calculateSpaceForGeom(Vector3 pos)
2464 {
2465 int[] xyspace = calculateSpaceArrayItemFromPos(pos);
2466 //m_log.Info("[Physics]: Attempting to use arrayItem: " + xyspace[0].ToString() + "," + xyspace[1].ToString());
2467 return staticPrimspace[xyspace[0], xyspace[1]];
2468 }
2469
2470 /// <summary>
2471 /// Holds the space allocation logic
2472 /// </summary>
2473 /// <param name="pos"></param>
2474 /// <returns>an array item based on the position</returns>
2475 public int[] calculateSpaceArrayItemFromPos(Vector3 pos)
2476 {
2477 int[] returnint = new int[2];
2478
2479 returnint[0] = (int) (pos.X/metersInSpace);
2480
2481 if (returnint[0] > ((int) (259f/metersInSpace)))
2482 returnint[0] = ((int) (259f/metersInSpace));
2483 if (returnint[0] < 0)
2484 returnint[0] = 0;
2485
2486 returnint[1] = (int) (pos.Y/metersInSpace);
2487 if (returnint[1] > ((int) (259f/metersInSpace)))
2488 returnint[1] = ((int) (259f/metersInSpace));
2489 if (returnint[1] < 0)
2490 returnint[1] = 0;
2491
2492 return returnint;
2493 }
2494
2495 #endregion
2496
2497 /// <summary>
2498 /// Routine to figure out if we need to mesh this prim with our mesher
2499 /// </summary>
2500 /// <param name="pbs"></param>
2501 /// <returns></returns>
2502 public bool needsMeshing(PrimitiveBaseShape pbs)
2503 {
2504 // most of this is redundant now as the mesher will return null if it cant mesh a prim
2505 // but we still need to check for sculptie meshing being enabled so this is the most
2506 // convenient place to do it for now...
2507
2508 // //if (pbs.PathCurve == (byte)Primitive.PathCurve.Circle && pbs.ProfileCurve == (byte)Primitive.ProfileCurve.Circle && pbs.PathScaleY <= 0.75f)
2509 // //m_log.Debug("needsMeshing: " + " pathCurve: " + pbs.PathCurve.ToString() + " profileCurve: " + pbs.ProfileCurve.ToString() + " pathScaleY: " + Primitive.UnpackPathScale(pbs.PathScaleY).ToString());
2510 int iPropertiesNotSupportedDefault = 0;
2511
2512 if (pbs.SculptEntry && !meshSculptedPrim)
2513 {
2514#if SPAM
2515 m_log.Warn("NonMesh");
2516#endif
2517 return false;
2518 }
2519
2520 // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
2521 if (!forceSimplePrimMeshing && !pbs.SculptEntry)
2522 {
2523 if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
2524 || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
2525 && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
2526 {
2527
2528 if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
2529 && pbs.ProfileHollow == 0
2530 && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0
2531 && pbs.PathBegin == 0 && pbs.PathEnd == 0
2532 && pbs.PathTaperX == 0 && pbs.PathTaperY == 0
2533 && pbs.PathScaleX == 100 && pbs.PathScaleY == 100
2534 && pbs.PathShearX == 0 && pbs.PathShearY == 0)
2535 {
2536#if SPAM
2537 m_log.Warn("NonMesh");
2538#endif
2539 return false;
2540 }
2541 }
2542 }
2543
2544 if (forceSimplePrimMeshing)
2545 return true;
2546
2547 if (pbs.ProfileHollow != 0)
2548 iPropertiesNotSupportedDefault++;
2549
2550 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
2551 iPropertiesNotSupportedDefault++;
2552
2553 if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0)
2554 iPropertiesNotSupportedDefault++;
2555
2556 if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100))
2557 iPropertiesNotSupportedDefault++;
2558
2559 if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0))
2560 iPropertiesNotSupportedDefault++;
2561
2562 if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight)
2563 iPropertiesNotSupportedDefault++;
2564
2565 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X))
2566 iPropertiesNotSupportedDefault++;
2567
2568 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte) Extrusion.Curve1)
2569 iPropertiesNotSupportedDefault++;
2570
2571 // test for torus
2572 if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
2573 {
2574 if (pbs.PathCurve == (byte)Extrusion.Curve1)
2575 {
2576 iPropertiesNotSupportedDefault++;
2577 }
2578 }
2579 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
2580 {
2581 if (pbs.PathCurve == (byte)Extrusion.Straight)
2582 {
2583 iPropertiesNotSupportedDefault++;
2584 }
2585
2586 // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
2587 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
2588 {
2589 iPropertiesNotSupportedDefault++;
2590 }
2591 }
2592 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
2593 {
2594 if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2)
2595 {
2596 iPropertiesNotSupportedDefault++;
2597 }
2598 }
2599 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
2600 {
2601 if (pbs.PathCurve == (byte)Extrusion.Straight)
2602 {
2603 iPropertiesNotSupportedDefault++;
2604 }
2605 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
2606 {
2607 iPropertiesNotSupportedDefault++;
2608 }
2609 }
2610
2611 if (pbs.SculptEntry && meshSculptedPrim)
2612 iPropertiesNotSupportedDefault++;
2613
2614 if (iPropertiesNotSupportedDefault == 0)
2615 {
2616#if SPAM
2617 m_log.Warn("NonMesh");
2618#endif
2619 return false;
2620 }
2621#if SPAM
2622 m_log.Debug("Mesh");
2623#endif
2624 return true;
2625 }
2626
2627 /// <summary>
2628 /// Called after our prim properties are set Scale, position etc.
2629 /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex
2630 /// This assures us that we have no race conditions
2631 /// </summary>
2632 /// <param name="prim"></param>
2633 public override void AddPhysicsActorTaint(PhysicsActor prim)
2634 {
2635
2636 if (prim is OdePrim)
2637 {
2638 OdePrim taintedprim = ((OdePrim) prim);
2639 lock (_taintedPrimLock)
2640 {
2641 if (!(_taintedPrimH.Contains(taintedprim)))
2642 {
2643//Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName);
2644 _taintedPrimH.Add(taintedprim); // HashSet for searching
2645 _taintedPrimL.Add(taintedprim); // List for ordered readout
2646 }
2647 }
2648 return;
2649 }
2650 else if (prim is OdeCharacter)
2651 {
2652 OdeCharacter taintedchar = ((OdeCharacter)prim);
2653 lock (_taintedActors)
2654 {
2655 if (!(_taintedActors.Contains(taintedchar)))
2656 {
2657 _taintedActors.Add(taintedchar);
2658 if (taintedchar.bad)
2659 m_log.DebugFormat("[PHYSICS]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid);
2660 }
2661 }
2662 }
2663 }
2664
2665 /// <summary>
2666 /// This is our main simulate loop
2667 /// It's thread locked by a Mutex in the scene.
2668 /// It holds Collisions, it instructs ODE to step through the physical reactions
2669 /// It moves the objects around in memory
2670 /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup)
2671 /// </summary>
2672 /// <param name="timeStep"></param>
2673 /// <returns></returns>
2674 public override float Simulate(float timeStep)
2675 {
2676 if (framecount >= int.MaxValue)
2677 framecount = 0;
2678 //if (m_worldOffset != Vector3.Zero)
2679 // return 0;
2680
2681 framecount++;
2682
2683 DateTime now = DateTime.UtcNow;
2684 TimeSpan SinceLastFrame = now - m_lastframe;
2685 m_lastframe = now;
2686 float realtime = (float)SinceLastFrame.TotalSeconds;
2687// Console.WriteLine("ts={0} rt={1}", timeStep, realtime);
2688 timeStep = realtime;
2689
2690 // float fps = 1.0f / realtime;
2691 float fps = 0.0f; // number of ODE steps in this Simulate step
2692 //m_log.Info(timeStep.ToString());
2693 step_time += timeStep;
2694
2695 // If We're loaded down by something else,
2696 // or debugging with the Visual Studio project on pause
2697 // skip a few frames to catch up gracefully.
2698 // without shooting the physicsactors all over the place
2699
2700 if (step_time >= m_SkipFramesAtms)
2701 {
2702 // Instead of trying to catch up, it'll do 5 physics frames only
2703 step_time = ODE_STEPSIZE;
2704 m_physicsiterations = 5;
2705 }
2706 else
2707 {
2708 m_physicsiterations = 10;
2709 }
2710
2711 if (SupportsNINJAJoints)
2712 {
2713 DeleteRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
2714 CreateRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
2715 }
2716
2717 lock (OdeLock)
2718 {
2719 // Process 10 frames if the sim is running normal..
2720 // process 5 frames if the sim is running slow
2721 //try
2722 //{
2723 //d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
2724 //}
2725 //catch (StackOverflowException)
2726 //{
2727 // m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim.");
2728 // ode.drelease(world);
2729 //base.TriggerPhysicsBasedRestart();
2730 //}
2731
2732 int i = 0;
2733
2734 // Figure out the Frames Per Second we're going at.
2735 //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size
2736
2737 // fps = (step_time / ODE_STEPSIZE) * 1000;
2738 // HACK: Using a time dilation of 1.0 to debug rubberbanding issues
2739 //m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f);
2740
2741 // step_time = 0.09375f;
2742
2743 while (step_time > 0.0f)
2744 {
2745 //lock (ode)
2746 //{
2747 //if (!ode.lockquery())
2748 //{
2749 // ode.dlock(world);
2750 try
2751 {
2752 // Insert, remove Characters
2753 bool processedtaints = false;
2754
2755 lock (_taintedActors)
2756 {
2757 if (_taintedActors.Count > 0)
2758 {
2759 foreach (OdeCharacter character in _taintedActors)
2760 {
2761
2762 character.ProcessTaints(ODE_STEPSIZE);
2763
2764 processedtaints = true;
2765 //character.m_collisionscore = 0;
2766 }
2767
2768 if (processedtaints)
2769 _taintedActors.Clear();
2770 }
2771 } // end lock _taintedActors
2772
2773 // Modify other objects in the scene.
2774 processedtaints = false;
2775
2776 lock (_taintedPrimLock)
2777 {
2778 foreach (OdePrim prim in _taintedPrimL)
2779 {
2780 if (prim.m_taintremove)
2781 {
2782 //Console.WriteLine("Simulate calls RemovePrimThreadLocked");
2783 RemovePrimThreadLocked(prim);
2784 }
2785 else
2786 {
2787 //Console.WriteLine("Simulate calls ProcessTaints");
2788 prim.ProcessTaints(ODE_STEPSIZE);
2789 }
2790 processedtaints = true;
2791 prim.m_collisionscore = 0;
2792
2793 // This loop can block up the Heartbeat for a very long time on large regions.
2794 // We need to let the Watchdog know that the Heartbeat is not dead
2795 // NOTE: This is currently commented out, but if things like OAR loading are
2796 // timing the heartbeat out we will need to uncomment it
2797 //Watchdog.UpdateThread();
2798 }
2799
2800 if (SupportsNINJAJoints)
2801 {
2802 // Create pending joints, if possible
2803
2804 // joints can only be processed after ALL bodies are processed (and exist in ODE), since creating
2805 // a joint requires specifying the body id of both involved bodies
2806 if (pendingJoints.Count > 0)
2807 {
2808 List<PhysicsJoint> successfullyProcessedPendingJoints = new List<PhysicsJoint>();
2809 //DoJointErrorMessage(joints_connecting_actor, "taint: " + pendingJoints.Count + " pending joints");
2810 foreach (PhysicsJoint joint in pendingJoints)
2811 {
2812 //DoJointErrorMessage(joint, "taint: time to create joint with parms: " + joint.RawParams);
2813 string[] jointParams = joint.RawParams.Split(" ".ToCharArray(),
2814 System.StringSplitOptions.RemoveEmptyEntries);
2815 List<IntPtr> jointBodies = new List<IntPtr>();
2816 bool allJointBodiesAreReady = true;
2817 foreach (string jointParam in jointParams)
2818 {
2819 if (jointParam == "NULL")
2820 {
2821 //DoJointErrorMessage(joint, "attaching NULL joint to world");
2822 jointBodies.Add(IntPtr.Zero);
2823 }
2824 else
2825 {
2826 //DoJointErrorMessage(joint, "looking for prim name: " + jointParam);
2827 bool foundPrim = false;
2828 lock (_prims)
2829 {
2830 foreach (OdePrim prim in _prims) // FIXME: inefficient
2831 {
2832 if (prim.SOPName == jointParam)
2833 {
2834 //DoJointErrorMessage(joint, "found for prim name: " + jointParam);
2835 if (prim.IsPhysical && prim.Body != IntPtr.Zero)
2836 {
2837 jointBodies.Add(prim.Body);
2838 foundPrim = true;
2839 break;
2840 }
2841 else
2842 {
2843 DoJointErrorMessage(joint, "prim name " + jointParam +
2844 " exists but is not (yet) physical; deferring joint creation. " +
2845 "IsPhysical property is " + prim.IsPhysical +
2846 " and body is " + prim.Body);
2847 foundPrim = false;
2848 break;
2849 }
2850 }
2851 }
2852 }
2853 if (foundPrim)
2854 {
2855 // all is fine
2856 }
2857 else
2858 {
2859 allJointBodiesAreReady = false;
2860 break;
2861 }
2862 }
2863 }
2864 if (allJointBodiesAreReady)
2865 {
2866 //DoJointErrorMessage(joint, "allJointBodiesAreReady for " + joint.ObjectNameInScene + " with parms " + joint.RawParams);
2867 if (jointBodies[0] == jointBodies[1])
2868 {
2869 DoJointErrorMessage(joint, "ERROR: joint cannot be created; the joint bodies are the same, body1==body2. Raw body is " + jointBodies[0] + ". raw parms: " + joint.RawParams);
2870 }
2871 else
2872 {
2873 switch (joint.Type)
2874 {
2875 case PhysicsJointType.Ball:
2876 {
2877 IntPtr odeJoint;
2878 //DoJointErrorMessage(joint, "ODE creating ball joint ");
2879 odeJoint = d.JointCreateBall(world, IntPtr.Zero);
2880 //DoJointErrorMessage(joint, "ODE attaching ball joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]);
2881 d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]);
2882 //DoJointErrorMessage(joint, "ODE setting ball anchor: " + odeJoint + " to vec:" + joint.Position);
2883 d.JointSetBallAnchor(odeJoint,
2884 joint.Position.X,
2885 joint.Position.Y,
2886 joint.Position.Z);
2887 //DoJointErrorMessage(joint, "ODE joint setting OK");
2888 //DoJointErrorMessage(joint, "The ball joint's bodies are here: b0: ");
2889 //DoJointErrorMessage(joint, "" + (jointBodies[0] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[0]) : "fixed environment"));
2890 //DoJointErrorMessage(joint, "The ball joint's bodies are here: b1: ");
2891 //DoJointErrorMessage(joint, "" + (jointBodies[1] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[1]) : "fixed environment"));
2892
2893 if (joint is OdePhysicsJoint)
2894 {
2895 ((OdePhysicsJoint)joint).jointID = odeJoint;
2896 }
2897 else
2898 {
2899 DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!");
2900 }
2901 }
2902 break;
2903 case PhysicsJointType.Hinge:
2904 {
2905 IntPtr odeJoint;
2906 //DoJointErrorMessage(joint, "ODE creating hinge joint ");
2907 odeJoint = d.JointCreateHinge(world, IntPtr.Zero);
2908 //DoJointErrorMessage(joint, "ODE attaching hinge joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]);
2909 d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]);
2910 //DoJointErrorMessage(joint, "ODE setting hinge anchor: " + odeJoint + " to vec:" + joint.Position);
2911 d.JointSetHingeAnchor(odeJoint,
2912 joint.Position.X,
2913 joint.Position.Y,
2914 joint.Position.Z);
2915 // We use the orientation of the x-axis of the joint's coordinate frame
2916 // as the axis for the hinge.
2917
2918 // Therefore, we must get the joint's coordinate frame based on the
2919 // joint.Rotation field, which originates from the orientation of the
2920 // joint's proxy object in the scene.
2921
2922 // The joint's coordinate frame is defined as the transformation matrix
2923 // that converts a vector from joint-local coordinates into world coordinates.
2924 // World coordinates are defined as the XYZ coordinate system of the sim,
2925 // as shown in the top status-bar of the viewer.
2926
2927 // Once we have the joint's coordinate frame, we extract its X axis (AtAxis)
2928 // and use that as the hinge axis.
2929
2930 //joint.Rotation.Normalize();
2931 Matrix4 proxyFrame = Matrix4.CreateFromQuaternion(joint.Rotation);
2932
2933 // Now extract the X axis of the joint's coordinate frame.
2934
2935 // Do not try to use proxyFrame.AtAxis or you will become mired in the
2936 // tar pit of transposed, inverted, and generally messed-up orientations.
2937 // (In other words, Matrix4.AtAxis() is borked.)
2938 // Vector3 jointAxis = proxyFrame.AtAxis; <--- this path leadeth to madness
2939
2940 // Instead, compute the X axis of the coordinate frame by transforming
2941 // the (1,0,0) vector. At least that works.
2942
2943 //m_log.Debug("PHY: making axis: complete matrix is " + proxyFrame);
2944 Vector3 jointAxis = Vector3.Transform(Vector3.UnitX, proxyFrame);
2945 //m_log.Debug("PHY: making axis: hinge joint axis is " + jointAxis);
2946 //DoJointErrorMessage(joint, "ODE setting hinge axis: " + odeJoint + " to vec:" + jointAxis);
2947 d.JointSetHingeAxis(odeJoint,
2948 jointAxis.X,
2949 jointAxis.Y,
2950 jointAxis.Z);
2951 //d.JointSetHingeParam(odeJoint, (int)dParam.CFM, 0.1f);
2952 if (joint is OdePhysicsJoint)
2953 {
2954 ((OdePhysicsJoint)joint).jointID = odeJoint;
2955 }
2956 else
2957 {
2958 DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!");
2959 }
2960 }
2961 break;
2962 }
2963 successfullyProcessedPendingJoints.Add(joint);
2964 }
2965 }
2966 else
2967 {
2968 DoJointErrorMessage(joint, "joint could not yet be created; still pending");
2969 }
2970 }
2971 foreach (PhysicsJoint successfullyProcessedJoint in successfullyProcessedPendingJoints)
2972 {
2973 //DoJointErrorMessage(successfullyProcessedJoint, "finalizing succesfully procsssed joint " + successfullyProcessedJoint.ObjectNameInScene + " parms " + successfullyProcessedJoint.RawParams);
2974 //DoJointErrorMessage(successfullyProcessedJoint, "removing from pending");
2975 InternalRemovePendingJoint(successfullyProcessedJoint);
2976 //DoJointErrorMessage(successfullyProcessedJoint, "adding to active");
2977 InternalAddActiveJoint(successfullyProcessedJoint);
2978 //DoJointErrorMessage(successfullyProcessedJoint, "done");
2979 }
2980 }
2981 } // end SupportsNINJAJoints
2982
2983 if (processedtaints)
2984//Console.WriteLine("Simulate calls Clear of _taintedPrim list");
2985 _taintedPrimH.Clear(); // ??? if this only ???
2986 _taintedPrimL.Clear();
2987 } // end lock _taintedPrimLock
2988
2989 // Move characters
2990 lock (_characters)
2991 {
2992 List<OdeCharacter> defects = new List<OdeCharacter>();
2993 foreach (OdeCharacter actor in _characters)
2994 {
2995 if (actor != null)
2996 actor.Move(ODE_STEPSIZE, defects);
2997 }
2998 if (0 != defects.Count)
2999 {
3000 foreach (OdeCharacter defect in defects)
3001 {
3002 RemoveCharacter(defect);
3003 }
3004 }
3005 } // end lock _characters
3006
3007 // Move other active objects
3008 lock (_activeprims)
3009 {
3010 foreach (OdePrim prim in _activeprims)
3011 {
3012 prim.m_collisionscore = 0;
3013 prim.Move(ODE_STEPSIZE);
3014 }
3015 } // end lock _activeprims
3016
3017 //if ((framecount % m_randomizeWater) == 0)
3018 // randomizeWater(waterlevel);
3019
3020 //int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests();
3021 m_rayCastManager.ProcessQueuedRequests();
3022
3023 collision_optimized(ODE_STEPSIZE);
3024
3025 lock (_collisionEventPrim)
3026 {
3027 foreach (PhysicsActor obj in _collisionEventPrim)
3028 {
3029 if (obj == null)
3030 continue;
3031
3032 switch ((ActorTypes)obj.PhysicsActorType)
3033 {
3034 case ActorTypes.Agent:
3035 OdeCharacter cobj = (OdeCharacter)obj;
3036 cobj.AddCollisionFrameTime(100);
3037 cobj.SendCollisions();
3038 break;
3039 case ActorTypes.Prim:
3040 OdePrim pobj = (OdePrim)obj;
3041 pobj.SendCollisions();
3042 break;
3043 }
3044 }
3045 } // end lock _collisionEventPrim
3046
3047 //if (m_global_contactcount > 5)
3048 //{
3049 // m_log.DebugFormat("[PHYSICS]: Contacts:{0}", m_global_contactcount);
3050 //}
3051
3052 m_global_contactcount = 0;
3053
3054 d.WorldQuickStep(world, ODE_STEPSIZE);
3055 d.JointGroupEmpty(contactgroup);
3056 fps++;
3057 //ode.dunlock(world);
3058 } // end try
3059 catch (Exception e)
3060 {
3061 m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e);
3062 ode.dunlock(world);
3063 }
3064
3065 step_time -= ODE_STEPSIZE;
3066 i++;
3067 //}
3068 //else
3069 //{
3070 //fps = 0;
3071 //}
3072 //}
3073 } // end while (step_time > 0.0f)
3074
3075 lock (_characters)
3076 {
3077 foreach (OdeCharacter actor in _characters)
3078 {
3079 if (actor != null)
3080 {
3081 if (actor.bad)
3082 m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
3083 actor.UpdatePositionAndVelocity();
3084 }
3085 }
3086 }
3087
3088 lock (_badCharacter)
3089 {
3090 if (_badCharacter.Count > 0)
3091 {
3092 foreach (OdeCharacter chr in _badCharacter)
3093 {
3094 RemoveCharacter(chr);
3095 }
3096 _badCharacter.Clear();
3097 }
3098 }
3099
3100 lock (_activeprims)
3101 {
3102 //if (timeStep < 0.2f)
3103 {
3104 foreach (OdePrim actor in _activeprims)
3105 {
3106 if (actor.IsPhysical && (d.BodyIsEnabled(actor.Body) || !actor._zeroFlag))
3107 {
3108 actor.UpdatePositionAndVelocity();
3109
3110 if (SupportsNINJAJoints)
3111 {
3112 // If an actor moved, move its joint proxy objects as well.
3113 // There seems to be an event PhysicsActor.OnPositionUpdate that could be used
3114 // for this purpose but it is never called! So we just do the joint
3115 // movement code here.
3116
3117 if (actor.SOPName != null &&
3118 joints_connecting_actor.ContainsKey(actor.SOPName) &&
3119 joints_connecting_actor[actor.SOPName] != null &&
3120 joints_connecting_actor[actor.SOPName].Count > 0)
3121 {
3122 foreach (PhysicsJoint affectedJoint in joints_connecting_actor[actor.SOPName])
3123 {
3124 if (affectedJoint.IsInPhysicsEngine)
3125 {
3126 DoJointMoved(affectedJoint);
3127 }
3128 else
3129 {
3130 DoJointErrorMessage(affectedJoint, "a body connected to a joint was moved, but the joint doesn't exist yet! this will lead to joint error. joint was: " + affectedJoint.ObjectNameInScene + " parms:" + affectedJoint.RawParams);
3131 }
3132 }
3133 }
3134 }
3135 }
3136 }
3137 }
3138 } // end lock _activeprims
3139
3140 //DumpJointInfo();
3141
3142 // Finished with all sim stepping. If requested, dump world state to file for debugging.
3143 // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed?
3144 // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots?
3145 if (physics_logging && (physics_logging_interval>0) && (framecount % physics_logging_interval == 0))
3146 {
3147 string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename
3148 string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file
3149
3150 if (physics_logging_append_existing_logfile)
3151 {
3152 string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------";
3153 TextWriter fwriter = File.AppendText(fname);
3154 fwriter.WriteLine(header);
3155 fwriter.Close();
3156 }
3157 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
3158 }
3159 } // end lock OdeLock
3160
3161 return fps * 1000.0f; //NB This is a FRAME COUNT, not a time! AND is divide by 1000 in SimStatusReporter!
3162 } // end Simulate
3163
3164 public override void GetResults()
3165 {
3166 }
3167
3168 public override bool IsThreaded
3169 {
3170 // for now we won't be multithreaded
3171 get { return (false); }
3172 }
3173
3174 #region ODE Specific Terrain Fixes
3175 public float[] ResizeTerrain512NearestNeighbour(float[] heightMap)
3176 {
3177 float[] returnarr = new float[262144];
3178 float[,] resultarr = new float[(int)WorldExtents.X, (int)WorldExtents.Y];
3179
3180 // Filling out the array into its multi-dimensional components
3181 for (int y = 0; y < WorldExtents.Y; y++)
3182 {
3183 for (int x = 0; x < WorldExtents.X; x++)
3184 {
3185 resultarr[y, x] = heightMap[y * (int)WorldExtents.Y + x];
3186 }
3187 }
3188
3189 // Resize using Nearest Neighbour
3190
3191 // This particular way is quick but it only works on a multiple of the original
3192
3193 // The idea behind this method can be described with the following diagrams
3194 // second pass and third pass happen in the same loop really.. just separated
3195 // them to show what this does.
3196
3197 // First Pass
3198 // ResultArr:
3199 // 1,1,1,1,1,1
3200 // 1,1,1,1,1,1
3201 // 1,1,1,1,1,1
3202 // 1,1,1,1,1,1
3203 // 1,1,1,1,1,1
3204 // 1,1,1,1,1,1
3205
3206 // Second Pass
3207 // ResultArr2:
3208 // 1,,1,,1,,1,,1,,1,
3209 // ,,,,,,,,,,
3210 // 1,,1,,1,,1,,1,,1,
3211 // ,,,,,,,,,,
3212 // 1,,1,,1,,1,,1,,1,
3213 // ,,,,,,,,,,
3214 // 1,,1,,1,,1,,1,,1,
3215 // ,,,,,,,,,,
3216 // 1,,1,,1,,1,,1,,1,
3217 // ,,,,,,,,,,
3218 // 1,,1,,1,,1,,1,,1,
3219
3220 // Third pass fills in the blanks
3221 // ResultArr2:
3222 // 1,1,1,1,1,1,1,1,1,1,1,1
3223 // 1,1,1,1,1,1,1,1,1,1,1,1
3224 // 1,1,1,1,1,1,1,1,1,1,1,1
3225 // 1,1,1,1,1,1,1,1,1,1,1,1
3226 // 1,1,1,1,1,1,1,1,1,1,1,1
3227 // 1,1,1,1,1,1,1,1,1,1,1,1
3228 // 1,1,1,1,1,1,1,1,1,1,1,1
3229 // 1,1,1,1,1,1,1,1,1,1,1,1
3230 // 1,1,1,1,1,1,1,1,1,1,1,1
3231 // 1,1,1,1,1,1,1,1,1,1,1,1
3232 // 1,1,1,1,1,1,1,1,1,1,1,1
3233
3234 // X,Y = .
3235 // X+1,y = ^
3236 // X,Y+1 = *
3237 // X+1,Y+1 = #
3238
3239 // Filling in like this;
3240 // .*
3241 // ^#
3242 // 1st .
3243 // 2nd *
3244 // 3rd ^
3245 // 4th #
3246 // on single loop.
3247
3248 float[,] resultarr2 = new float[512, 512];
3249 for (int y = 0; y < WorldExtents.Y; y++)
3250 {
3251 for (int x = 0; x < WorldExtents.X; x++)
3252 {
3253 resultarr2[y * 2, x * 2] = resultarr[y, x];
3254
3255 if (y < WorldExtents.Y)
3256 {
3257 resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x];
3258 }
3259 if (x < WorldExtents.X)
3260 {
3261 resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x];
3262 }
3263 if (x < WorldExtents.X && y < WorldExtents.Y)
3264 {
3265 resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x];
3266 }
3267 }
3268 }
3269
3270 //Flatten out the array
3271 int i = 0;
3272 for (int y = 0; y < 512; y++)
3273 {
3274 for (int x = 0; x < 512; x++)
3275 {
3276 if (resultarr2[y, x] <= 0)
3277 returnarr[i] = 0.0000001f;
3278 else
3279 returnarr[i] = resultarr2[y, x];
3280
3281 i++;
3282 }
3283 }
3284
3285 return returnarr;
3286 }
3287
3288 public float[] ResizeTerrain512Interpolation(float[] heightMap)
3289 {
3290 float[] returnarr = new float[262144];
3291 float[,] resultarr = new float[512,512];
3292
3293 // Filling out the array into its multi-dimensional components
3294 for (int y = 0; y < 256; y++)
3295 {
3296 for (int x = 0; x < 256; x++)
3297 {
3298 resultarr[y, x] = heightMap[y * 256 + x];
3299 }
3300 }
3301
3302 // Resize using interpolation
3303
3304 // This particular way is quick but it only works on a multiple of the original
3305
3306 // The idea behind this method can be described with the following diagrams
3307 // second pass and third pass happen in the same loop really.. just separated
3308 // them to show what this does.
3309
3310 // First Pass
3311 // ResultArr:
3312 // 1,1,1,1,1,1
3313 // 1,1,1,1,1,1
3314 // 1,1,1,1,1,1
3315 // 1,1,1,1,1,1
3316 // 1,1,1,1,1,1
3317 // 1,1,1,1,1,1
3318
3319 // Second Pass
3320 // ResultArr2:
3321 // 1,,1,,1,,1,,1,,1,
3322 // ,,,,,,,,,,
3323 // 1,,1,,1,,1,,1,,1,
3324 // ,,,,,,,,,,
3325 // 1,,1,,1,,1,,1,,1,
3326 // ,,,,,,,,,,
3327 // 1,,1,,1,,1,,1,,1,
3328 // ,,,,,,,,,,
3329 // 1,,1,,1,,1,,1,,1,
3330 // ,,,,,,,,,,
3331 // 1,,1,,1,,1,,1,,1,
3332
3333 // Third pass fills in the blanks
3334 // ResultArr2:
3335 // 1,1,1,1,1,1,1,1,1,1,1,1
3336 // 1,1,1,1,1,1,1,1,1,1,1,1
3337 // 1,1,1,1,1,1,1,1,1,1,1,1
3338 // 1,1,1,1,1,1,1,1,1,1,1,1
3339 // 1,1,1,1,1,1,1,1,1,1,1,1
3340 // 1,1,1,1,1,1,1,1,1,1,1,1
3341 // 1,1,1,1,1,1,1,1,1,1,1,1
3342 // 1,1,1,1,1,1,1,1,1,1,1,1
3343 // 1,1,1,1,1,1,1,1,1,1,1,1
3344 // 1,1,1,1,1,1,1,1,1,1,1,1
3345 // 1,1,1,1,1,1,1,1,1,1,1,1
3346
3347 // X,Y = .
3348 // X+1,y = ^
3349 // X,Y+1 = *
3350 // X+1,Y+1 = #
3351
3352 // Filling in like this;
3353 // .*
3354 // ^#
3355 // 1st .
3356 // 2nd *
3357 // 3rd ^
3358 // 4th #
3359 // on single loop.
3360
3361 float[,] resultarr2 = new float[512,512];
3362 for (int y = 0; y < (int)Constants.RegionSize; y++)
3363 {
3364 for (int x = 0; x < (int)Constants.RegionSize; x++)
3365 {
3366 resultarr2[y*2, x*2] = resultarr[y, x];
3367
3368 if (y < (int)Constants.RegionSize)
3369 {
3370 if (y + 1 < (int)Constants.RegionSize)
3371 {
3372 if (x + 1 < (int)Constants.RegionSize)
3373 {
3374 resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x] +
3375 resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
3376 }
3377 else
3378 {
3379 resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x])/2);
3380 }
3381 }
3382 else
3383 {
3384 resultarr2[(y*2) + 1, x*2] = resultarr[y, x];
3385 }
3386 }
3387 if (x < (int)Constants.RegionSize)
3388 {
3389 if (x + 1 < (int)Constants.RegionSize)
3390 {
3391 if (y + 1 < (int)Constants.RegionSize)
3392 {
3393 resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] +
3394 resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
3395 }
3396 else
3397 {
3398 resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y, x + 1])/2);
3399 }
3400 }
3401 else
3402 {
3403 resultarr2[y*2, (x*2) + 1] = resultarr[y, x];
3404 }
3405 }
3406 if (x < (int)Constants.RegionSize && y < (int)Constants.RegionSize)
3407 {
3408 if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize))
3409 {
3410 resultarr2[(y*2) + 1, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] +
3411 resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
3412 }
3413 else
3414 {
3415 resultarr2[(y*2) + 1, (x*2) + 1] = resultarr[y, x];
3416 }
3417 }
3418 }
3419 }
3420 //Flatten out the array
3421 int i = 0;
3422 for (int y = 0; y < 512; y++)
3423 {
3424 for (int x = 0; x < 512; x++)
3425 {
3426 if (Single.IsNaN(resultarr2[y, x]) || Single.IsInfinity(resultarr2[y, x]))
3427 {
3428 m_log.Warn("[PHYSICS]: Non finite heightfield element detected. Setting it to 0");
3429 resultarr2[y, x] = 0;
3430 }
3431 returnarr[i] = resultarr2[y, x];
3432 i++;
3433 }
3434 }
3435
3436 return returnarr;
3437 }
3438
3439 #endregion
3440
3441 public override void SetTerrain(float[] heightMap)
3442 {
3443 if (m_worldOffset != Vector3.Zero && m_parentScene != null)
3444 {
3445 if (m_parentScene is OdeScene)
3446 {
3447 ((OdeScene)m_parentScene).SetTerrain(heightMap, m_worldOffset);
3448 }
3449 }
3450 else
3451 {
3452 SetTerrain(heightMap, m_worldOffset);
3453 }
3454 }
3455
3456 public void SetTerrain(float[] heightMap, Vector3 pOffset)
3457 {
3458
3459 int regionsize = (int) Constants.RegionSize; // visible region size eg. 256(M)
3460
3461 int heightmapWidth = regionsize + 2; // ODE map size 257 x 257 (Meters) (1 extra
3462 int heightmapHeight = regionsize + 2;
3463
3464 int heightmapWidthSamples = (int)regionsize + 2; // Sample file size, 258 x 258 samples
3465 int heightmapHeightSamples = (int)regionsize + 2;
3466
3467 // Array of height samples for ODE
3468 float[] _heightmap;
3469 _heightmap = new float[(heightmapWidthSamples * heightmapHeightSamples)]; // loaded samples 258 x 258
3470
3471 // Other ODE parameters
3472 const float scale = 1.0f;
3473 const float offset = 0.0f;
3474 const float thickness = 2.0f; // Was 0.2f, Larger appears to prevent Av fall-through
3475 const int wrap = 0;
3476
3477 float hfmin = 2000f;
3478 float hfmax = -2000f;
3479 float minele = 0.0f; // Dont allow -ve heights
3480
3481 int x = 0;
3482 int y = 0;
3483 int xx = 0;
3484 int yy = 0;
3485
3486 // load the height samples array from the heightMap
3487 for ( x = 0; x < heightmapWidthSamples; x++) // 0 to 257
3488 {
3489 for ( y = 0; y < heightmapHeightSamples; y++) // 0 to 257
3490 {
3491 xx = x - 1;
3492 if (xx < 0) xx = 0;
3493 if (xx > (regionsize - 1)) xx = regionsize - 1;
3494
3495 yy = y - 1;
3496 if (yy < 0) yy = 0;
3497 if (yy > (regionsize - 1)) yy = regionsize - 1;
3498 // Input xx = 0 0 1 2 ..... 254 255 255 256 total in
3499 // Output x = 0 1 2 3 ..... 255 256 257 258 total out
3500 float val= heightMap[(yy * regionsize) + xx]; // input from heightMap, <0-255 * 256> <0-255>
3501 if (val < minele) val = minele;
3502 _heightmap[x * (regionsize + 2) + y] = val; // samples output to _heightmap, <0-257 * 258> <0-257>
3503 hfmin = (val < hfmin) ? val : hfmin;
3504 hfmax = (val > hfmax) ? val : hfmax;
3505 }
3506 }
3507
3508 lock (OdeLock)
3509 {
3510 IntPtr GroundGeom = IntPtr.Zero;
3511 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
3512 {
3513 RegionTerrain.Remove(pOffset);
3514 if (GroundGeom != IntPtr.Zero)
3515 {
3516 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
3517 {
3518 TerrainHeightFieldHeights.Remove(GroundGeom);
3519 }
3520 d.SpaceRemove(space, GroundGeom);
3521 d.GeomDestroy(GroundGeom);
3522 }
3523 }
3524 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
3525 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmap, 0,
3526 heightmapWidth, heightmapHeight, (int)heightmapWidthSamples,
3527 (int)heightmapHeightSamples, scale, offset, thickness, wrap);
3528 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
3529 GroundGeom = d.CreateHeightfield(space, HeightmapData, 1);
3530 if (GroundGeom != IntPtr.Zero)
3531 {
3532 d.GeomSetCategoryBits(GroundGeom, (int)(CollisionCategories.Land));
3533 d.GeomSetCollideBits(GroundGeom, (int)(CollisionCategories.Space));
3534 }
3535 geom_name_map[GroundGeom] = "Terrain";
3536
3537 d.Matrix3 R = new d.Matrix3();
3538
3539 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
3540 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
3541 //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1));
3542
3543 q1 = q1 * q2;
3544 //q1 = q1 * q3;
3545 Vector3 v3;
3546 float angle;
3547 q1.GetAxisAngle(out v3, out angle);
3548
3549 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3550 d.GeomSetRotation(GroundGeom, ref R);
3551 d.GeomSetPosition(GroundGeom, (pOffset.X + (regionsize * 0.5f)) - 0.5f, (pOffset.Y + (regionsize * 0.5f)) - 0.5f, 0);
3552 IntPtr testGround = IntPtr.Zero;
3553 if (RegionTerrain.TryGetValue(pOffset, out testGround))
3554 {
3555 RegionTerrain.Remove(pOffset);
3556 }
3557 RegionTerrain.Add(pOffset, GroundGeom, GroundGeom);
3558 TerrainHeightFieldHeights.Add(GroundGeom,_heightmap);
3559 }
3560 }
3561
3562 public override void DeleteTerrain()
3563 {
3564 }
3565
3566 public float GetWaterLevel()
3567 {
3568 return waterlevel;
3569 }
3570
3571 public override bool SupportsCombining()
3572 {
3573 return true;
3574 }
3575
3576 public override void UnCombine(PhysicsScene pScene)
3577 {
3578 IntPtr localGround = IntPtr.Zero;
3579// float[] localHeightfield;
3580 bool proceed = false;
3581 List<IntPtr> geomDestroyList = new List<IntPtr>();
3582
3583 lock (OdeLock)
3584 {
3585 if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround))
3586 {
3587 foreach (IntPtr geom in TerrainHeightFieldHeights.Keys)
3588 {
3589 if (geom == localGround)
3590 {
3591// localHeightfield = TerrainHeightFieldHeights[geom];
3592 proceed = true;
3593 }
3594 else
3595 {
3596 geomDestroyList.Add(geom);
3597 }
3598 }
3599
3600 if (proceed)
3601 {
3602 m_worldOffset = Vector3.Zero;
3603 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
3604 m_parentScene = null;
3605
3606 foreach (IntPtr g in geomDestroyList)
3607 {
3608 // removingHeightField needs to be done or the garbage collector will
3609 // collect the terrain data before we tell ODE to destroy it causing
3610 // memory corruption
3611 if (TerrainHeightFieldHeights.ContainsKey(g))
3612 {
3613// float[] removingHeightField = TerrainHeightFieldHeights[g];
3614 TerrainHeightFieldHeights.Remove(g);
3615
3616 if (RegionTerrain.ContainsKey(g))
3617 {
3618 RegionTerrain.Remove(g);
3619 }
3620
3621 d.GeomDestroy(g);
3622 //removingHeightField = new float[0];
3623 }
3624 }
3625
3626 }
3627 else
3628 {
3629 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
3630
3631 }
3632 }
3633 }
3634 }
3635
3636 public override void SetWaterLevel(float baseheight)
3637 {
3638 waterlevel = baseheight;
3639 randomizeWater(waterlevel);
3640 }
3641
3642 public void randomizeWater(float baseheight)
3643 {
3644 const uint heightmapWidth = m_regionWidth + 2;
3645 const uint heightmapHeight = m_regionHeight + 2;
3646 const uint heightmapWidthSamples = m_regionWidth + 2;
3647 const uint heightmapHeightSamples = m_regionHeight + 2;
3648 const float scale = 1.0f;
3649 const float offset = 0.0f;
3650 const float thickness = 2.9f;
3651 const int wrap = 0;
3652
3653 for (int i = 0; i < (258 * 258); i++)
3654 {
3655 _watermap[i] = (baseheight-0.1f) + ((float)fluidRandomizer.Next(1,9) / 10f);
3656 // m_log.Info((baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f));
3657 }
3658
3659 lock (OdeLock)
3660 {
3661 if (WaterGeom != IntPtr.Zero)
3662 {
3663 d.SpaceRemove(space, WaterGeom);
3664 }
3665 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
3666 d.GeomHeightfieldDataBuildSingle(HeightmapData, _watermap, 0, heightmapWidth, heightmapHeight,
3667 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
3668 offset, thickness, wrap);
3669 d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight);
3670 WaterGeom = d.CreateHeightfield(space, HeightmapData, 1);
3671 if (WaterGeom != IntPtr.Zero)
3672 {
3673 d.GeomSetCategoryBits(WaterGeom, (int)(CollisionCategories.Water));
3674 d.GeomSetCollideBits(WaterGeom, (int)(CollisionCategories.Space));
3675
3676 }
3677 geom_name_map[WaterGeom] = "Water";
3678
3679 d.Matrix3 R = new d.Matrix3();
3680
3681 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
3682 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
3683 //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1));
3684
3685 q1 = q1 * q2;
3686 //q1 = q1 * q3;
3687 Vector3 v3;
3688 float angle;
3689 q1.GetAxisAngle(out v3, out angle);
3690
3691 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3692 d.GeomSetRotation(WaterGeom, ref R);
3693 d.GeomSetPosition(WaterGeom, 128, 128, 0);
3694
3695 }
3696
3697 }
3698
3699 public override void Dispose()
3700 {
3701 m_rayCastManager.Dispose();
3702 m_rayCastManager = null;
3703
3704 lock (OdeLock)
3705 {
3706 lock (_prims)
3707 {
3708 foreach (OdePrim prm in _prims)
3709 {
3710 RemovePrim(prm);
3711 }
3712 }
3713
3714 //foreach (OdeCharacter act in _characters)
3715 //{
3716 //RemoveAvatar(act);
3717 //}
3718 d.WorldDestroy(world);
3719 //d.CloseODE();
3720 }
3721 }
3722 public override Dictionary<uint, float> GetTopColliders()
3723 {
3724 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
3725 int cnt = 0;
3726 lock (_prims)
3727 {
3728 foreach (OdePrim prm in _prims)
3729 {
3730 if (prm.CollisionScore > 0)
3731 {
3732 returncolliders.Add(prm.m_localID, prm.CollisionScore);
3733 cnt++;
3734 prm.CollisionScore = 0f;
3735 if (cnt > 25)
3736 {
3737 break;
3738 }
3739 }
3740 }
3741 }
3742 return returncolliders;
3743 }
3744
3745 public override bool SupportsRayCast()
3746 {
3747 return true;
3748 }
3749
3750 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
3751 {
3752 if (retMethod != null)
3753 {
3754 m_rayCastManager.QueueRequest(position, direction, length, retMethod);
3755 }
3756 }
3757
3758#if USE_DRAWSTUFF
3759 // Keyboard callback
3760 public void command(int cmd)
3761 {
3762 IntPtr geom;
3763 d.Mass mass;
3764 d.Vector3 sides = new d.Vector3(d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f);
3765
3766
3767
3768 Char ch = Char.ToLower((Char)cmd);
3769 switch ((Char)ch)
3770 {
3771 case 'w':
3772 try
3773 {
3774 Vector3 rotate = (new Vector3(1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD));
3775
3776 xyz.X += rotate.X; xyz.Y += rotate.Y; xyz.Z += rotate.Z;
3777 ds.SetViewpoint(ref xyz, ref hpr);
3778 }
3779 catch (ArgumentException)
3780 { hpr.X = 0; }
3781 break;
3782
3783 case 'a':
3784 hpr.X++;
3785 ds.SetViewpoint(ref xyz, ref hpr);
3786 break;
3787
3788 case 's':
3789 try
3790 {
3791 Vector3 rotate2 = (new Vector3(-1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD));
3792
3793 xyz.X += rotate2.X; xyz.Y += rotate2.Y; xyz.Z += rotate2.Z;
3794 ds.SetViewpoint(ref xyz, ref hpr);
3795 }
3796 catch (ArgumentException)
3797 { hpr.X = 0; }
3798 break;
3799 case 'd':
3800 hpr.X--;
3801 ds.SetViewpoint(ref xyz, ref hpr);
3802 break;
3803 case 'r':
3804 xyz.Z++;
3805 ds.SetViewpoint(ref xyz, ref hpr);
3806 break;
3807 case 'f':
3808 xyz.Z--;
3809 ds.SetViewpoint(ref xyz, ref hpr);
3810 break;
3811 case 'e':
3812 xyz.Y++;
3813 ds.SetViewpoint(ref xyz, ref hpr);
3814 break;
3815 case 'q':
3816 xyz.Y--;
3817 ds.SetViewpoint(ref xyz, ref hpr);
3818 break;
3819 }
3820 }
3821
3822 public void step(int pause)
3823 {
3824
3825 ds.SetColor(1.0f, 1.0f, 0.0f);
3826 ds.SetTexture(ds.Texture.Wood);
3827 lock (_prims)
3828 {
3829 foreach (OdePrim prm in _prims)
3830 {
3831 //IntPtr body = d.GeomGetBody(prm.prim_geom);
3832 if (prm.prim_geom != IntPtr.Zero)
3833 {
3834 d.Vector3 pos;
3835 d.GeomCopyPosition(prm.prim_geom, out pos);
3836 //d.BodyCopyPosition(body, out pos);
3837
3838 d.Matrix3 R;
3839 d.GeomCopyRotation(prm.prim_geom, out R);
3840 //d.BodyCopyRotation(body, out R);
3841
3842
3843 d.Vector3 sides = new d.Vector3();
3844 sides.X = prm.Size.X;
3845 sides.Y = prm.Size.Y;
3846 sides.Z = prm.Size.Z;
3847
3848 ds.DrawBox(ref pos, ref R, ref sides);
3849 }
3850 }
3851 }
3852 ds.SetColor(1.0f, 0.0f, 0.0f);
3853 lock (_characters)
3854 {
3855 foreach (OdeCharacter chr in _characters)
3856 {
3857 if (chr.Shell != IntPtr.Zero)
3858 {
3859 IntPtr body = d.GeomGetBody(chr.Shell);
3860
3861 d.Vector3 pos;
3862 d.GeomCopyPosition(chr.Shell, out pos);
3863 //d.BodyCopyPosition(body, out pos);
3864
3865 d.Matrix3 R;
3866 d.GeomCopyRotation(chr.Shell, out R);
3867 //d.BodyCopyRotation(body, out R);
3868
3869 ds.DrawCapsule(ref pos, ref R, chr.Size.Z, 0.35f);
3870 d.Vector3 sides = new d.Vector3();
3871 sides.X = 0.5f;
3872 sides.Y = 0.5f;
3873 sides.Z = 0.5f;
3874
3875 ds.DrawBox(ref pos, ref R, ref sides);
3876 }
3877 }
3878 }
3879 }
3880
3881 public void start(int unused)
3882 {
3883 ds.SetViewpoint(ref xyz, ref hpr);
3884 }
3885#endif
3886 }
3887}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs b/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs
new file mode 100644
index 0000000..e7e7bb3
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs
@@ -0,0 +1,353 @@
1/* Ubit 2012
2 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
3 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
4 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
5 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
6 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
7 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
8 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
9 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
10 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
11 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
12*/
13
14// no endian conversion. So can't be use to pass information around diferent cpus with diferent endian
15
16using System;
17using System.IO;
18using OpenMetaverse;
19
20namespace OpenSim.Region.Physics.OdePlugin
21{
22
23 unsafe public class wstreamer
24 {
25 byte[] buf;
26 int index;
27 byte* src;
28
29 public wstreamer()
30 {
31 buf = new byte[1024];
32 index = 0;
33 }
34 public wstreamer(int size)
35 {
36 buf = new byte[size];
37 index = 0;
38 }
39
40 public byte[] close()
41 {
42 byte[] data = new byte[index];
43 Buffer.BlockCopy(buf, 0, data, 0, index);
44 return data;
45 }
46
47 public void Seek(int pos)
48 {
49 index = pos;
50 }
51
52 public void Seekrel(int pos)
53 {
54 index += pos;
55 }
56
57 public void Wbyte(byte value)
58 {
59 buf[index++] = value;
60 }
61 public void Wshort(short value)
62 {
63 src = (byte*)&value;
64 buf[index++] = *src++;
65 buf[index++] = *src;
66 }
67 public void Wushort(ushort value)
68 {
69 src = (byte*)&value;
70 buf[index++] = *src++;
71 buf[index++] = *src;
72 }
73 public void Wint(int value)
74 {
75 src = (byte*)&value;
76 buf[index++] = *src++;
77 buf[index++] = *src++;
78 buf[index++] = *src++;
79 buf[index++] = *src;
80 }
81 public void Wuint(uint value)
82 {
83 src = (byte*)&value;
84 buf[index++] = *src++;
85 buf[index++] = *src++;
86 buf[index++] = *src++;
87 buf[index++] = *src;
88 }
89 public void Wlong(long value)
90 {
91 src = (byte*)&value;
92 buf[index++] = *src++;
93 buf[index++] = *src++;
94 buf[index++] = *src++;
95 buf[index++] = *src++;
96 buf[index++] = *src++;
97 buf[index++] = *src++;
98 buf[index++] = *src++;
99 buf[index++] = *src;
100 }
101 public void Wulong(ulong value)
102 {
103 src = (byte*)&value;
104 buf[index++] = *src++;
105 buf[index++] = *src++;
106 buf[index++] = *src++;
107 buf[index++] = *src++;
108 buf[index++] = *src++;
109 buf[index++] = *src++;
110 buf[index++] = *src++;
111 buf[index++] = *src;
112 }
113
114 public void Wfloat(float value)
115 {
116 src = (byte*)&value;
117 buf[index++] = *src++;
118 buf[index++] = *src++;
119 buf[index++] = *src++;
120 buf[index++] = *src;
121 }
122
123 public void Wdouble(double value)
124 {
125 src = (byte*)&value;
126 buf[index++] = *src++;
127 buf[index++] = *src++;
128 buf[index++] = *src++;
129 buf[index++] = *src++;
130 buf[index++] = *src++;
131 buf[index++] = *src++;
132 buf[index++] = *src++;
133 buf[index++] = *src;
134 }
135
136 public void Wvector3(Vector3 value)
137 {
138 src = (byte*)&value.X;
139 buf[index++] = *src++;
140 buf[index++] = *src++;
141 buf[index++] = *src++;
142 buf[index++] = *src;
143 src = (byte*)&value.Y; // it may have padding ??
144 buf[index++] = *src++;
145 buf[index++] = *src++;
146 buf[index++] = *src++;
147 buf[index++] = *src;
148 src = (byte*)&value.Z;
149 buf[index++] = *src++;
150 buf[index++] = *src++;
151 buf[index++] = *src++;
152 buf[index++] = *src;
153 }
154 public void Wquat(Quaternion value)
155 {
156 src = (byte*)&value.X;
157 buf[index++] = *src++;
158 buf[index++] = *src++;
159 buf[index++] = *src++;
160 buf[index++] = *src;
161 src = (byte*)&value.Y; // it may have padding ??
162 buf[index++] = *src++;
163 buf[index++] = *src++;
164 buf[index++] = *src++;
165 buf[index++] = *src;
166 src = (byte*)&value.Z;
167 buf[index++] = *src++;
168 buf[index++] = *src++;
169 buf[index++] = *src++;
170 buf[index++] = *src;
171 src = (byte*)&value.W;
172 buf[index++] = *src++;
173 buf[index++] = *src++;
174 buf[index++] = *src++;
175 buf[index++] = *src;
176 }
177 }
178
179 unsafe public class rstreamer
180 {
181 private byte[] rbuf;
182 private int ptr;
183 private byte* dst;
184
185 public rstreamer(byte[] data)
186 {
187 rbuf = data;
188 ptr = 0;
189 }
190
191 public void close()
192 {
193 }
194
195 public void Seek(int pos)
196 {
197 ptr = pos;
198 }
199
200 public void Seekrel(int pos)
201 {
202 ptr += pos;
203 }
204
205 public byte Rbyte()
206 {
207 return (byte)rbuf[ptr++];
208 }
209
210 public short Rshort()
211 {
212 short v;
213 dst = (byte*)&v;
214 *dst++ = rbuf[ptr++];
215 *dst = rbuf[ptr++];
216 return v;
217 }
218 public ushort Rushort()
219 {
220 ushort v;
221 dst = (byte*)&v;
222 *dst++ = rbuf[ptr++];
223 *dst = rbuf[ptr++];
224 return v;
225 }
226 public int Rint()
227 {
228 int v;
229 dst = (byte*)&v;
230 *dst++ = rbuf[ptr++];
231 *dst++ = rbuf[ptr++];
232 *dst++ = rbuf[ptr++];
233 *dst = rbuf[ptr++];
234 return v;
235 }
236 public uint Ruint()
237 {
238 uint v;
239 dst = (byte*)&v;
240 *dst++ = rbuf[ptr++];
241 *dst++ = rbuf[ptr++];
242 *dst++ = rbuf[ptr++];
243 *dst = rbuf[ptr++];
244 return v;
245 }
246 public long Rlong()
247 {
248 long v;
249 dst = (byte*)&v;
250 *dst++ = rbuf[ptr++];
251 *dst++ = rbuf[ptr++];
252 *dst++ = rbuf[ptr++];
253 *dst++ = rbuf[ptr++];
254 *dst++ = rbuf[ptr++];
255 *dst++ = rbuf[ptr++];
256 *dst++ = rbuf[ptr++];
257 *dst = rbuf[ptr++];
258 return v;
259 }
260 public ulong Rulong()
261 {
262 ulong v;
263 dst = (byte*)&v;
264 *dst++ = rbuf[ptr++];
265 *dst++ = rbuf[ptr++];
266 *dst++ = rbuf[ptr++];
267 *dst++ = rbuf[ptr++];
268 *dst++ = rbuf[ptr++];
269 *dst++ = rbuf[ptr++];
270 *dst++ = rbuf[ptr++];
271 *dst = rbuf[ptr++];
272 return v;
273 }
274 public float Rfloat()
275 {
276 float v;
277 dst = (byte*)&v;
278 *dst++ = rbuf[ptr++];
279 *dst++ = rbuf[ptr++];
280 *dst++ = rbuf[ptr++];
281 *dst = rbuf[ptr++];
282 return v;
283 }
284
285 public double Rdouble()
286 {
287 double v;
288 dst = (byte*)&v;
289 *dst++ = rbuf[ptr++];
290 *dst++ = rbuf[ptr++];
291 *dst++ = rbuf[ptr++];
292 *dst++ = rbuf[ptr++];
293 *dst++ = rbuf[ptr++];
294 *dst++ = rbuf[ptr++];
295 *dst++ = rbuf[ptr++];
296 *dst = rbuf[ptr++];
297 return v;
298 }
299
300 public Vector3 Rvector3()
301 {
302 Vector3 v;
303 dst = (byte*)&v.X;
304 *dst++ = rbuf[ptr++];
305 *dst++ = rbuf[ptr++];
306 *dst++ = rbuf[ptr++];
307 *dst = rbuf[ptr++];
308
309 dst = (byte*)&v.Y;
310 *dst++ = rbuf[ptr++];
311 *dst++ = rbuf[ptr++];
312 *dst++ = rbuf[ptr++];
313 *dst = rbuf[ptr++];
314
315 dst = (byte*)&v.Z;
316 *dst++ = rbuf[ptr++];
317 *dst++ = rbuf[ptr++];
318 *dst++ = rbuf[ptr++];
319 *dst = rbuf[ptr++];
320 return v;
321 }
322
323 public Quaternion Rquat()
324 {
325 Quaternion v;
326 dst = (byte*)&v.X;
327 *dst++ = rbuf[ptr++];
328 *dst++ = rbuf[ptr++];
329 *dst++ = rbuf[ptr++];
330 *dst = rbuf[ptr++];
331
332 dst = (byte*)&v.Y;
333 *dst++ = rbuf[ptr++];
334 *dst++ = rbuf[ptr++];
335 *dst++ = rbuf[ptr++];
336 *dst = rbuf[ptr++];
337
338 dst = (byte*)&v.Z;
339 *dst++ = rbuf[ptr++];
340 *dst++ = rbuf[ptr++];
341 *dst++ = rbuf[ptr++];
342 *dst = rbuf[ptr++];
343
344 dst = (byte*)&v.W;
345 *dst++ = rbuf[ptr++];
346 *dst++ = rbuf[ptr++];
347 *dst++ = rbuf[ptr++];
348 *dst = rbuf[ptr++];
349
350 return v;
351 }
352 }
353}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs
new file mode 100644
index 0000000..69e2d03
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs
@@ -0,0 +1,122 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using Nini.Config;
30using NUnit.Framework;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Region.Physics.Manager;
34using log4net;
35using System.Reflection;
36
37namespace OpenSim.Region.Physics.OdePlugin
38{
39 [TestFixture]
40 public class ODETestClass
41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 private OdePlugin cbt;
45 private PhysicsScene ps;
46 private IMeshingPlugin imp;
47
48 [SetUp]
49 public void Initialize()
50 {
51 // Loading ODEPlugin
52 cbt = new OdePlugin();
53 // Loading Zero Mesher
54 imp = new ZeroMesherPlugin();
55 // Getting Physics Scene
56 ps = cbt.GetScene("test");
57 // Initializing Physics Scene.
58 ps.Initialise(imp.GetMesher(),null);
59 float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
60 for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
61 {
62 _heightmap[i] = 21f;
63 }
64 ps.SetTerrain(_heightmap);
65 }
66
67 [TearDown]
68 public void Terminate()
69 {
70 ps.DeleteTerrain();
71 ps.Dispose();
72
73 }
74
75 [Test]
76 public void CreateAndDropPhysicalCube()
77 {
78 PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
79 Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f);
80 Vector3 size = new Vector3(0.5f, 0.5f, 0.5f);
81 Quaternion rot = Quaternion.Identity;
82 PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true);
83 OdePrim oprim = (OdePrim)prim;
84 OdeScene pscene = (OdeScene) ps;
85
86 Assert.That(oprim.m_taintadd);
87
88 prim.LocalID = 5;
89
90 for (int i = 0; i < 58; i++)
91 {
92 ps.Simulate(0.133f);
93
94 Assert.That(oprim.prim_geom != (IntPtr)0);
95
96 Assert.That(oprim.m_targetSpace != (IntPtr)0);
97
98 //Assert.That(oprim.m_targetSpace == pscene.space);
99 m_log.Info("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space);
100
101 Assert.That(!oprim.m_taintadd);
102 m_log.Info("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString());
103
104 // Make sure we're above the ground
105 //Assert.That(prim.Position.Z > 20f);
106 //m_log.Info("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore);
107
108 // Make sure we've got a Body
109 Assert.That(oprim.Body != (IntPtr)0);
110 //m_log.Info(
111 }
112
113 // Make sure we're not somewhere above the ground
114 Assert.That(prim.Position.Z < 21.5f);
115
116 ps.RemovePrim(prim);
117 Assert.That(oprim.m_taintremove);
118 ps.Simulate(0.133f);
119 Assert.That(oprim.Body == (IntPtr)0);
120 }
121 }
122}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs b/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs
new file mode 100644
index 0000000..87ca446
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs
@@ -0,0 +1,98 @@
1/*
2 * Copyright ODE
3 * Ode.NET - .NET bindings for ODE
4 * Jason Perkins (starkos@industriousone.com)
5 * Licensed under the New BSD
6 * Part of the OpenDynamicsEngine
7Open Dynamics Engine
8Copyright (c) 2001-2007, Russell L. Smith.
9All rights reserved.
10
11Redistribution and use in source and binary forms, with or without
12modification, are permitted provided that the following conditions
13are met:
14
15Redistributions of source code must retain the above copyright notice,
16this list of conditions and the following disclaimer.
17
18Redistributions in binary form must reproduce the above copyright notice,
19this list of conditions and the following disclaimer in the documentation
20and/or other materials provided with the distribution.
21
22Neither the names of ODE's copyright owner nor the names of its
23contributors may be used to endorse or promote products derived from
24this software without specific prior written permission.
25
26THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
29FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
32TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
33PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
34LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
35NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
36SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37 *
38 *
39 */
40
41using System;
42using System.Runtime.InteropServices;
43using Ode.NET;
44
45namespace Drawstuff.NET
46{
47#if dDOUBLE
48 using dReal = System.Double;
49#else
50 using dReal = System.Single;
51#endif
52
53 public static class ds
54 {
55 public const int VERSION = 2;
56
57 public enum Texture
58 {
59 None,
60 Wood
61 }
62
63 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
64 public delegate void CallbackFunction(int arg);
65
66 [StructLayout(LayoutKind.Sequential)]
67 public struct Functions
68 {
69 public int version;
70 public CallbackFunction start;
71 public CallbackFunction step;
72 public CallbackFunction command;
73 public CallbackFunction stop;
74 public string path_to_textures;
75 }
76
77 [DllImport("drawstuff", EntryPoint = "dsDrawBox")]
78 public static extern void DrawBox(ref d.Vector3 pos, ref d.Matrix3 R, ref d.Vector3 sides);
79
80 [DllImport("drawstuff", EntryPoint = "dsDrawCapsule")]
81 public static extern void DrawCapsule(ref d.Vector3 pos, ref d.Matrix3 R, dReal length, dReal radius);
82
83 [DllImport("drawstuff", EntryPoint = "dsDrawConvex")]
84 public static extern void DrawConvex(ref d.Vector3 pos, ref d.Matrix3 R, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
85
86 [DllImport("drawstuff", EntryPoint = "dsSetColor")]
87 public static extern void SetColor(float red, float green, float blue);
88
89 [DllImport("drawstuff", EntryPoint = "dsSetTexture")]
90 public static extern void SetTexture(Texture texture);
91
92 [DllImport("drawstuff", EntryPoint = "dsSetViewpoint")]
93 public static extern void SetViewpoint(ref d.Vector3 xyz, ref d.Vector3 hpr);
94
95 [DllImport("drawstuff", EntryPoint = "dsSimulationLoop")]
96 public static extern void SimulationLoop(int argc, string[] argv, int window_width, int window_height, ref Functions fn);
97 }
98}
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs
index 2e7bb5d..5485eb7 100644
--- a/OpenSim/Region/Physics/Manager/IMesher.cs
+++ b/OpenSim/Region/Physics/Manager/IMesher.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Runtime.InteropServices;
30using OpenSim.Framework; 31using OpenSim.Framework;
31using OpenMetaverse; 32using OpenMetaverse;
32 33
@@ -36,7 +37,11 @@ namespace OpenSim.Region.Physics.Manager
36 { 37 {
37 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod); 38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod);
38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); 39 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical);
39 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache); 40 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde);
41 IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex);
42 void ReleaseMesh(IMesh mesh);
43 void ExpireReleaseMeshs();
44 void ExpireFileCache();
40 } 45 }
41 46
42 // Values for level of detail to be passed to the mesher. 47 // Values for level of detail to be passed to the mesher.
@@ -54,6 +59,25 @@ namespace OpenSim.Region.Physics.Manager
54 { 59 {
55 } 60 }
56 61
62 [Serializable()]
63 [StructLayout(LayoutKind.Explicit)]
64 public struct AMeshKey
65 {
66 [FieldOffset(0)]
67 public UUID uuid;
68 [FieldOffset(0)]
69 public ulong hashA;
70 [FieldOffset(8)]
71 public ulong hashB;
72 [FieldOffset(16)]
73 public ulong hashC;
74
75 public override string ToString()
76 {
77 return uuid.ToString() + "-" + hashC.ToString("x") ;
78 }
79 }
80
57 public interface IMesh 81 public interface IMesh
58 { 82 {
59 List<Vector3> getVertexList(); 83 List<Vector3> getVertexList();
@@ -67,5 +91,7 @@ namespace OpenSim.Region.Physics.Manager
67 void releasePinned(); 91 void releasePinned();
68 void Append(IMesh newMesh); 92 void Append(IMesh newMesh);
69 void TransformLinear(float[,] matrix, float[] offset); 93 void TransformLinear(float[,] matrix, float[] offset);
94 Vector3 GetCentroid();
95 Vector3 GetOBB();
70 } 96 }
71} 97}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index bd806eb..7cd364b 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -43,7 +43,8 @@ namespace OpenSim.Region.Physics.Manager
43 Unknown = 0, 43 Unknown = 0,
44 Agent = 1, 44 Agent = 1,
45 Prim = 2, 45 Prim = 2,
46 Ground = 3 46 Ground = 3,
47 Water = 4
47 } 48 }
48 49
49 public enum PIDHoverType 50 public enum PIDHoverType
@@ -59,15 +60,41 @@ namespace OpenSim.Region.Physics.Manager
59 public Vector3 Position; 60 public Vector3 Position;
60 public Vector3 SurfaceNormal; 61 public Vector3 SurfaceNormal;
61 public float PenetrationDepth; 62 public float PenetrationDepth;
63 public float RelativeSpeed;
64 public bool CharacterFeet;
62 65
63 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) 66 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth)
64 { 67 {
65 Position = position; 68 Position = position;
66 SurfaceNormal = surfaceNormal; 69 SurfaceNormal = surfaceNormal;
67 PenetrationDepth = penetrationDepth; 70 PenetrationDepth = penetrationDepth;
71 RelativeSpeed = 0f; // for now let this one be set explicity
72 CharacterFeet = true; // keep other plugins work as before
73 }
74
75 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth, bool feet)
76 {
77 Position = position;
78 SurfaceNormal = surfaceNormal;
79 PenetrationDepth = penetrationDepth;
80 RelativeSpeed = 0f; // for now let this one be set explicity
81 CharacterFeet = feet; // keep other plugins work as before
68 } 82 }
69 } 83 }
70 84
85 public struct ContactData
86 {
87 public float mu;
88 public float bounce;
89 public bool softcolide;
90
91 public ContactData(float _mu, float _bounce, bool _softcolide)
92 {
93 mu = _mu;
94 bounce = _bounce;
95 softcolide = _softcolide;
96 }
97 }
71 /// <summary> 98 /// <summary>
72 /// Used to pass collision information to OnCollisionUpdate listeners. 99 /// Used to pass collision information to OnCollisionUpdate listeners.
73 /// </summary> 100 /// </summary>
@@ -99,7 +126,7 @@ namespace OpenSim.Region.Physics.Manager
99 m_objCollisionList.Add(localID, contact); 126 m_objCollisionList.Add(localID, contact);
100 } 127 }
101 else 128 else
102 { 129 {
103 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) 130 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth)
104 m_objCollisionList[localID] = contact; 131 m_objCollisionList[localID] = contact;
105 } 132 }
@@ -135,6 +162,8 @@ namespace OpenSim.Region.Physics.Manager
135 /// </summary> 162 /// </summary>
136 public event CollisionUpdate OnCollisionUpdate; 163 public event CollisionUpdate OnCollisionUpdate;
137 164
165 public virtual void SetVehicle(object vdata) { }
166
138 public event OutOfBounds OnOutOfBounds; 167 public event OutOfBounds OnOutOfBounds;
139#pragma warning restore 67 168#pragma warning restore 67
140 169
@@ -142,11 +171,32 @@ namespace OpenSim.Region.Physics.Manager
142 { 171 {
143 get { return new NullPhysicsActor(); } 172 get { return new NullPhysicsActor(); }
144 } 173 }
174
175 public virtual bool Building { get; set; }
176
177 public virtual void getContactData(ref ContactData cdata)
178 {
179 cdata.mu = 0;
180 cdata.bounce = 0;
181 }
145 182
146 public abstract bool Stopped { get; } 183 public abstract bool Stopped { get; }
147 184
148 public abstract Vector3 Size { get; set; } 185 public abstract Vector3 Size { get; set; }
149 186
187 public virtual void setAvatarSize(Vector3 size, float feetOffset)
188 {
189 Size = size;
190 }
191
192 public virtual bool Phantom { get; set; }
193
194 public virtual bool IsVolumeDtc
195 {
196 get { return false; }
197 set { return; }
198 }
199
150 public virtual byte PhysicsShapeType { get; set; } 200 public virtual byte PhysicsShapeType { get; set; }
151 201
152 public abstract PrimitiveBaseShape Shape { set; } 202 public abstract PrimitiveBaseShape Shape { set; }
@@ -169,7 +219,7 @@ namespace OpenSim.Region.Physics.Manager
169 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or 219 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or
170 /// water. This is not a problem due to the formatting of names given by prims and avatars. 220 /// water. This is not a problem due to the formatting of names given by prims and avatars.
171 /// </remarks> 221 /// </remarks>
172 public string Name { get; protected set; } 222 public string Name { get; set; }
173 223
174 /// <summary> 224 /// <summary>
175 /// This is being used by ODE joint code. 225 /// This is being used by ODE joint code.
@@ -253,6 +303,51 @@ namespace OpenSim.Region.Physics.Manager
253 public abstract Vector3 GeometricCenter { get; } 303 public abstract Vector3 GeometricCenter { get; }
254 public abstract Vector3 CenterOfMass { get; } 304 public abstract Vector3 CenterOfMass { get; }
255 305
306 public virtual Vector3 OOBsize
307 {
308 get
309 {
310 Vector3 s=Size;
311 s.X *=0.5f;
312 s.Y *=0.5f;
313 s.Z *=0.5f;
314 return s;
315 }
316 }
317
318 public virtual Vector3 OOBoffset
319 {
320 get
321 {
322 return Vector3.Zero;
323 }
324 }
325
326 public virtual float OOBRadiusSQ
327 {
328 get
329 {
330 return Size.LengthSquared() * 0.25f; // ((0.5^2)
331 }
332 }
333
334
335 public virtual float PhysicsCost
336 {
337 get
338 {
339 return 0.1f;
340 }
341 }
342
343 public virtual float StreamCost
344 {
345 get
346 {
347 return 1.0f;
348 }
349 }
350
256 /// <summary> 351 /// <summary>
257 /// The desired velocity of this actor. 352 /// The desired velocity of this actor.
258 /// </summary> 353 /// </summary>
@@ -313,13 +408,22 @@ namespace OpenSim.Region.Physics.Manager
313 public abstract void SubscribeEvents(int ms); 408 public abstract void SubscribeEvents(int ms);
314 public abstract void UnSubscribeEvents(); 409 public abstract void UnSubscribeEvents();
315 public abstract bool SubscribedEvents(); 410 public abstract bool SubscribedEvents();
411
412 public virtual void AddCollisionEvent(uint CollidedWith, ContactPoint contact) { }
413
414 // Warning in a parent part it returns itself, not null
415 public virtual PhysicsActor ParentActor { get { return this; } }
416
417
316 } 418 }
317 419
318 public class NullPhysicsActor : PhysicsActor 420 public class NullPhysicsActor : PhysicsActor
319 { 421 {
422 private ActorTypes m_actorType = ActorTypes.Unknown;
423
320 public override bool Stopped 424 public override bool Stopped
321 { 425 {
322 get{ return false; } 426 get{ return true; }
323 } 427 }
324 428
325 public override Vector3 Position 429 public override Vector3 Position
@@ -336,6 +440,7 @@ namespace OpenSim.Region.Physics.Manager
336 440
337 public override uint LocalID 441 public override uint LocalID
338 { 442 {
443 get { return 0; }
339 set { return; } 444 set { return; }
340 } 445 }
341 446
@@ -395,50 +500,17 @@ namespace OpenSim.Region.Physics.Manager
395 set { return; } 500 set { return; }
396 } 501 }
397 502
398 public override void VehicleFloatParam(int param, float value) 503 public override void VehicleFloatParam(int param, float value) {}
399 { 504 public override void VehicleVectorParam(int param, Vector3 value) { }
400 505 public override void VehicleRotationParam(int param, Quaternion rotation) { }
401 } 506 public override void VehicleFlags(int param, bool remove) { }
402 507 public override void SetVolumeDetect(int param) {}
403 public override void VehicleVectorParam(int param, Vector3 value) 508 public override void SetMaterial(int material) {}
404 { 509 public override Vector3 CenterOfMass { get { return Vector3.Zero; }}
405
406 }
407
408 public override void VehicleRotationParam(int param, Quaternion rotation)
409 {
410 510
411 } 511 public override Vector3 GeometricCenter { get { return Vector3.Zero; }}
412
413 public override void VehicleFlags(int param, bool remove)
414 {
415
416 }
417
418 public override void SetVolumeDetect(int param)
419 {
420
421 }
422 512
423 public override void SetMaterial(int material) 513 public override PrimitiveBaseShape Shape { set { return; }}
424 {
425
426 }
427
428 public override Vector3 CenterOfMass
429 {
430 get { return Vector3.Zero; }
431 }
432
433 public override Vector3 GeometricCenter
434 {
435 get { return Vector3.Zero; }
436 }
437
438 public override PrimitiveBaseShape Shape
439 {
440 set { return; }
441 }
442 514
443 public override Vector3 Velocity 515 public override Vector3 Velocity
444 { 516 {
@@ -458,9 +530,7 @@ namespace OpenSim.Region.Physics.Manager
458 set { } 530 set { }
459 } 531 }
460 532
461 public override void CrossingFailure() 533 public override void CrossingFailure() {}
462 {
463 }
464 534
465 public override Quaternion Orientation 535 public override Quaternion Orientation
466 { 536 {
@@ -500,8 +570,20 @@ namespace OpenSim.Region.Physics.Manager
500 570
501 public override int PhysicsActorType 571 public override int PhysicsActorType
502 { 572 {
503 get { return (int) ActorTypes.Unknown; } 573 get { return (int)m_actorType; }
504 set { return; } 574 set {
575 ActorTypes type = (ActorTypes)value;
576 switch (type)
577 {
578 case ActorTypes.Ground:
579 case ActorTypes.Water:
580 m_actorType = type;
581 break;
582 default:
583 m_actorType = ActorTypes.Unknown;
584 break;
585 }
586 }
505 } 587 }
506 588
507 public override bool Kinematic 589 public override bool Kinematic
@@ -510,26 +592,11 @@ namespace OpenSim.Region.Physics.Manager
510 set { return; } 592 set { return; }
511 } 593 }
512 594
513 public override void link(PhysicsActor obj) 595 public override void link(PhysicsActor obj) { }
514 { 596 public override void delink() { }
515 } 597 public override void LockAngularMotion(Vector3 axis) { }
516 598 public override void AddForce(Vector3 force, bool pushforce) { }
517 public override void delink() 599 public override void AddAngularForce(Vector3 force, bool pushforce) { }
518 {
519 }
520
521 public override void LockAngularMotion(Vector3 axis)
522 {
523 }
524
525 public override void AddForce(Vector3 force, bool pushforce)
526 {
527 }
528
529 public override void AddAngularForce(Vector3 force, bool pushforce)
530 {
531
532 }
533 600
534 public override Vector3 RotationalVelocity 601 public override Vector3 RotationalVelocity
535 { 602 {
@@ -551,21 +618,10 @@ namespace OpenSim.Region.Physics.Manager
551 public override float APIDStrength { set { return; } } 618 public override float APIDStrength { set { return; } }
552 public override float APIDDamping { set { return; } } 619 public override float APIDDamping { set { return; } }
553 620
554 public override void SetMomentum(Vector3 momentum) 621 public override void SetMomentum(Vector3 momentum) { }
555 {
556 }
557
558 public override void SubscribeEvents(int ms)
559 {
560
561 }
562 public override void UnSubscribeEvents()
563 {
564 622
565 } 623 public override void SubscribeEvents(int ms) { }
566 public override bool SubscribedEvents() 624 public override void UnSubscribeEvents() { }
567 { 625 public override bool SubscribedEvents() { return false; }
568 return false;
569 }
570 } 626 }
571} 627}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 290b72e..20a70b4 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -38,6 +38,10 @@ namespace OpenSim.Region.Physics.Manager
38 38
39 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); 39 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal);
40 public delegate void RayCallback(List<ContactResult> list); 40 public delegate void RayCallback(List<ContactResult> list);
41 public delegate void ProbeBoxCallback(List<ContactResult> list);
42 public delegate void ProbeSphereCallback(List<ContactResult> list);
43 public delegate void ProbePlaneCallback(List<ContactResult> list);
44 public delegate void SitAvatarCallback(int status, uint partID, Vector3 offset, Quaternion Orientation);
41 45
42 public delegate void JointMoved(PhysicsJoint joint); 46 public delegate void JointMoved(PhysicsJoint joint);
43 public delegate void JointDeactivated(PhysicsJoint joint); 47 public delegate void JointDeactivated(PhysicsJoint joint);
@@ -86,6 +90,8 @@ namespace OpenSim.Region.Physics.Manager
86 public Vector3 Normal; 90 public Vector3 Normal;
87 } 91 }
88 92
93
94
89 public abstract class PhysicsScene 95 public abstract class PhysicsScene
90 { 96 {
91// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 97// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -133,8 +139,10 @@ namespace OpenSim.Region.Physics.Manager
133 /// <param name="size"></param> 139 /// <param name="size"></param>
134 /// <param name="isFlying"></param> 140 /// <param name="isFlying"></param>
135 /// <returns></returns> 141 /// <returns></returns>
136 public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); 142 public virtual PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
137 143 {
144 return null;
145 }
138 /// <summary> 146 /// <summary>
139 /// Add an avatar 147 /// Add an avatar
140 /// </summary> 148 /// </summary>
@@ -151,6 +159,12 @@ namespace OpenSim.Region.Physics.Manager
151 return ret; 159 return ret;
152 } 160 }
153 161
162 public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
163 {
164 PhysicsActor ret = AddAvatar(localID, avName, position, size, isFlying);
165 return ret;
166 }
167
154 /// <summary> 168 /// <summary>
155 /// Remove an avatar. 169 /// Remove an avatar.
156 /// </summary> 170 /// </summary>
@@ -166,6 +180,19 @@ namespace OpenSim.Region.Physics.Manager
166 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 180 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
167 Vector3 size, Quaternion rotation, bool isPhysical, uint localid); 181 Vector3 size, Quaternion rotation, bool isPhysical, uint localid);
168 182
183 public virtual PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position,
184 uint localid, byte[] sdata)
185 {
186 return null;
187 }
188
189 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
190 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
191 {
192 return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
193 }
194
195
169 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 196 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
170 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) 197 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)
171 { 198 {
@@ -239,6 +266,9 @@ namespace OpenSim.Region.Physics.Manager
239 266
240 public abstract void AddPhysicsActorTaint(PhysicsActor prim); 267 public abstract void AddPhysicsActorTaint(PhysicsActor prim);
241 268
269
270 public virtual void PrepareSimulation() { }
271
242 /// <summary> 272 /// <summary>
243 /// Perform a simulation of the current physics scene over the given timestep. 273 /// Perform a simulation of the current physics scene over the given timestep.
244 /// </summary> 274 /// </summary>
@@ -283,7 +313,7 @@ namespace OpenSim.Region.Physics.Manager
283 } 313 }
284 314
285 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} 315 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {}
286 316 public virtual void CombineTerrain(float[] heightMap, Vector3 pOffset) {}
287 public virtual void UnCombine(PhysicsScene pScene) {} 317 public virtual void UnCombine(PhysicsScene pScene) {}
288 318
289 /// <summary> 319 /// <summary>
@@ -331,5 +361,30 @@ namespace OpenSim.Region.Physics.Manager
331 { 361 {
332 return false; 362 return false;
333 } 363 }
364
365 public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
366 {
367 return new List<ContactResult>();
368 }
369
370 public virtual List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)
371 {
372 return new List<ContactResult>();
373 }
374
375 public virtual List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)
376 {
377 return new List<ContactResult>();
378 }
379
380 public virtual List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)
381 {
382 return new List<ContactResult>();
383 }
384
385 public virtual int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
386 {
387 return 0;
388 }
334 } 389 }
335} 390}
diff --git a/OpenSim/Region/Physics/Manager/VehicleConstants.cs b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
index f0775c1..8e24b4c 100644
--- a/OpenSim/Region/Physics/Manager/VehicleConstants.cs
+++ b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using OpenMetaverse;
29 30
30namespace OpenSim.Region.Physics.Manager 31namespace OpenSim.Region.Physics.Manager
31{ 32{
@@ -117,5 +118,47 @@ namespace OpenSim.Region.Physics.Manager
117 NO_DEFLECTION = 16392, 118 NO_DEFLECTION = 16392,
118 LOCK_ROTATION = 32784 119 LOCK_ROTATION = 32784
119 } 120 }
120 121
122 public struct VehicleData
123 {
124 public Vehicle m_type;
125 public VehicleFlag m_flags;
126
127 // Linear properties
128 public Vector3 m_linearMotorDirection;
129 public Vector3 m_linearFrictionTimescale;
130 public float m_linearMotorDecayTimescale;
131 public float m_linearMotorTimescale;
132 public Vector3 m_linearMotorOffset;
133
134 //Angular properties
135 public Vector3 m_angularMotorDirection;
136 public float m_angularMotorTimescale;
137 public float m_angularMotorDecayTimescale;
138 public Vector3 m_angularFrictionTimescale;
139
140 //Deflection properties
141 public float m_angularDeflectionEfficiency;
142 public float m_angularDeflectionTimescale;
143 public float m_linearDeflectionEfficiency;
144 public float m_linearDeflectionTimescale;
145
146 //Banking properties
147 public float m_bankingEfficiency;
148 public float m_bankingMix;
149 public float m_bankingTimescale;
150
151 //Hover and Buoyancy properties
152 public float m_VhoverHeight;
153 public float m_VhoverEfficiency;
154 public float m_VhoverTimescale;
155 public float m_VehicleBuoyancy;
156
157 //Attractor properties
158 public float m_verticalAttractionEfficiency;
159 public float m_verticalAttractionTimescale;
160
161 // Axis
162 public Quaternion m_referenceFrame;
163 }
121} 164}
diff --git a/OpenSim/Region/Physics/Manager/ZeroMesher.cs b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
index 270d2ec..80ecf66 100644
--- a/OpenSim/Region/Physics/Manager/ZeroMesher.cs
+++ b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
@@ -67,6 +67,11 @@ namespace OpenSim.Region.Physics.Manager
67 return CreateMesh(primName, primShape, size, lod, false, false); 67 return CreateMesh(primName, primShape, size, lod, false, false);
68 } 68 }
69 69
70 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex,bool forOde)
71 {
72 return CreateMesh(primName, primShape, size, lod, false);
73 }
74
70 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 75 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
71 { 76 {
72 return CreateMesh(primName, primShape, size, lod, false, false); 77 return CreateMesh(primName, primShape, size, lod, false, false);
@@ -79,5 +84,14 @@ namespace OpenSim.Region.Physics.Manager
79 84
80 return null; 85 return null;
81 } 86 }
87
88 public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
89 {
90 return null;
91 }
92
93 public void ReleaseMesh(IMesh mesh) { }
94 public void ExpireReleaseMeshs() { }
95 public void ExpireFileCache() { }
82 } 96 }
83} 97}
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs
index bd8e306..e6b32e7 100644
--- a/OpenSim/Region/Physics/Meshing/Mesh.cs
+++ b/OpenSim/Region/Physics/Meshing/Mesh.cs
@@ -46,11 +46,36 @@ namespace OpenSim.Region.Physics.Meshing
46 IntPtr m_indicesPtr = IntPtr.Zero; 46 IntPtr m_indicesPtr = IntPtr.Zero;
47 int m_indexCount = 0; 47 int m_indexCount = 0;
48 public float[] m_normals; 48 public float[] m_normals;
49 Vector3 _centroid;
50 int _centroidDiv;
51
52 private class vertexcomp : IEqualityComparer<Vertex>
53 {
54 public bool Equals(Vertex v1, Vertex v2)
55 {
56 if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z)
57 return true;
58 else
59 return false;
60 }
61 public int GetHashCode(Vertex v)
62 {
63 int a = v.X.GetHashCode();
64 int b = v.Y.GetHashCode();
65 int c = v.Z.GetHashCode();
66 return (a << 16) ^ (b << 8) ^ c;
67 }
68
69 }
49 70
50 public Mesh() 71 public Mesh()
51 { 72 {
52 m_vertices = new Dictionary<Vertex, int>(); 73 vertexcomp vcomp = new vertexcomp();
74
75 m_vertices = new Dictionary<Vertex, int>(vcomp);
53 m_triangles = new List<Triangle>(); 76 m_triangles = new List<Triangle>();
77 _centroid = Vector3.Zero;
78 _centroidDiv = 0;
54 } 79 }
55 80
56 public Mesh Clone() 81 public Mesh Clone()
@@ -61,7 +86,8 @@ namespace OpenSim.Region.Physics.Meshing
61 { 86 {
62 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone())); 87 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone()));
63 } 88 }
64 89 result._centroid = _centroid;
90 result._centroidDiv = _centroidDiv;
65 return result; 91 return result;
66 } 92 }
67 93
@@ -71,15 +97,63 @@ namespace OpenSim.Region.Physics.Meshing
71 throw new NotSupportedException("Attempt to Add to a pinned Mesh"); 97 throw new NotSupportedException("Attempt to Add to a pinned Mesh");
72 // If a vertex of the triangle is not yet in the vertices list, 98 // If a vertex of the triangle is not yet in the vertices list,
73 // add it and set its index to the current index count 99 // add it and set its index to the current index count
100 // vertex == seems broken
101 // skip colapsed triangles
102 if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z)
103 || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z)
104 || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z)
105 )
106 {
107 return;
108 }
109
110 if (m_vertices.Count == 0)
111 {
112 _centroidDiv = 0;
113 _centroid = Vector3.Zero;
114 }
115
74 if (!m_vertices.ContainsKey(triangle.v1)) 116 if (!m_vertices.ContainsKey(triangle.v1))
117 {
75 m_vertices[triangle.v1] = m_vertices.Count; 118 m_vertices[triangle.v1] = m_vertices.Count;
119 _centroid.X += triangle.v1.X;
120 _centroid.Y += triangle.v1.Y;
121 _centroid.Z += triangle.v1.Z;
122 _centroidDiv++;
123 }
76 if (!m_vertices.ContainsKey(triangle.v2)) 124 if (!m_vertices.ContainsKey(triangle.v2))
125 {
77 m_vertices[triangle.v2] = m_vertices.Count; 126 m_vertices[triangle.v2] = m_vertices.Count;
127 _centroid.X += triangle.v2.X;
128 _centroid.Y += triangle.v2.Y;
129 _centroid.Z += triangle.v2.Z;
130 _centroidDiv++;
131 }
78 if (!m_vertices.ContainsKey(triangle.v3)) 132 if (!m_vertices.ContainsKey(triangle.v3))
133 {
79 m_vertices[triangle.v3] = m_vertices.Count; 134 m_vertices[triangle.v3] = m_vertices.Count;
135 _centroid.X += triangle.v3.X;
136 _centroid.Y += triangle.v3.Y;
137 _centroid.Z += triangle.v3.Z;
138 _centroidDiv++;
139 }
80 m_triangles.Add(triangle); 140 m_triangles.Add(triangle);
81 } 141 }
82 142
143 public Vector3 GetCentroid()
144 {
145 if (_centroidDiv > 0)
146 return new Vector3(_centroid.X / _centroidDiv, _centroid.Y / _centroidDiv, _centroid.Z / _centroidDiv);
147 else
148 return Vector3.Zero;
149 }
150
151 // not functional
152 public Vector3 GetOBB()
153 {
154 return new Vector3(0.5f, 0.5f, 0.5f);
155 }
156
83 public void CalcNormals() 157 public void CalcNormals()
84 { 158 {
85 int iTriangles = m_triangles.Count; 159 int iTriangles = m_triangles.Count;
@@ -185,6 +259,7 @@ namespace OpenSim.Region.Physics.Meshing
185 public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount) 259 public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount)
186 { 260 {
187 // A vertex is 3 floats 261 // A vertex is 3 floats
262
188 vertexStride = 3 * sizeof(float); 263 vertexStride = 3 * sizeof(float);
189 264
190 // If there isn't an unmanaged array allocated yet, do it now 265 // If there isn't an unmanaged array allocated yet, do it now
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 8145d61..d181b78 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -705,6 +705,11 @@ namespace OpenSim.Region.Physics.Meshing
705 return CreateMesh(primName, primShape, size, lod, false, true); 705 return CreateMesh(primName, primShape, size, lod, false, true);
706 } 706 }
707 707
708 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde)
709 {
710 return CreateMesh(primName, primShape, size, lod, false);
711 }
712
708 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 713 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
709 { 714 {
710 return CreateMesh(primName, primShape, size, lod, isPhysical, true); 715 return CreateMesh(primName, primShape, size, lod, isPhysical, true);
@@ -757,5 +762,13 @@ namespace OpenSim.Region.Physics.Meshing
757 762
758 return mesh; 763 return mesh;
759 } 764 }
765 public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
766 {
767 return null;
768 }
769
770 public void ReleaseMesh(IMesh imesh) { }
771 public void ExpireReleaseMeshs() { }
772 public void ExpireFileCache() { }
760 } 773 }
761} 774}
diff --git a/OpenSim/Region/Physics/Meshing/SculptMap.cs b/OpenSim/Region/Physics/Meshing/SculptMap.cs
index 740424e..b3d9cb6 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMap.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMap.cs
@@ -58,28 +58,24 @@ namespace PrimMesher
58 if (bmW == 0 || bmH == 0) 58 if (bmW == 0 || bmH == 0)
59 throw new Exception("SculptMap: bitmap has no data"); 59 throw new Exception("SculptMap: bitmap has no data");
60 60
61 int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image 61 int numLodPixels = lod * lod; // (32 * 2)^2 = 64^2 pixels for default sculpt map image
62 62
63 bool smallMap = bmW * bmH <= numLodPixels;
63 bool needsScaling = false; 64 bool needsScaling = false;
64 65
65 bool smallMap = bmW * bmH <= lod * lod;
66
67 width = bmW; 66 width = bmW;
68 height = bmH; 67 height = bmH;
69 while (width * height > numLodPixels) 68 while (width * height > numLodPixels * 4)
70 { 69 {
71 width >>= 1; 70 width >>= 1;
72 height >>= 1; 71 height >>= 1;
73 needsScaling = true; 72 needsScaling = true;
74 } 73 }
75 74
76
77
78 try 75 try
79 { 76 {
80 if (needsScaling) 77 if (needsScaling)
81 bm = ScaleImage(bm, width, height, 78 bm = ScaleImage(bm, width, height);
82 System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor);
83 } 79 }
84 80
85 catch (Exception e) 81 catch (Exception e)
@@ -87,7 +83,7 @@ namespace PrimMesher
87 throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); 83 throw new Exception("Exception in ScaleImage(): e: " + e.ToString());
88 } 84 }
89 85
90 if (width * height > lod * lod) 86 if (width * height > numLodPixels)
91 { 87 {
92 width >>= 1; 88 width >>= 1;
93 height >>= 1; 89 height >>= 1;
@@ -144,15 +140,17 @@ namespace PrimMesher
144 int rowNdx, colNdx; 140 int rowNdx, colNdx;
145 int smNdx = 0; 141 int smNdx = 0;
146 142
143
147 for (rowNdx = 0; rowNdx < numRows; rowNdx++) 144 for (rowNdx = 0; rowNdx < numRows; rowNdx++)
148 { 145 {
149 List<Coord> row = new List<Coord>(numCols); 146 List<Coord> row = new List<Coord>(numCols);
150 for (colNdx = 0; colNdx < numCols; colNdx++) 147 for (colNdx = 0; colNdx < numCols; colNdx++)
151 { 148 {
149
152 if (mirror) 150 if (mirror)
153 row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f)); 151 row.Add(new Coord(-((float)redBytes[smNdx] * pixScale - 0.5f), ((float)greenBytes[smNdx] * pixScale - 0.5f), (float)blueBytes[smNdx] * pixScale - 0.5f));
154 else 152 else
155 row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f)); 153 row.Add(new Coord((float)redBytes[smNdx] * pixScale - 0.5f, (float)greenBytes[smNdx] * pixScale - 0.5f, (float)blueBytes[smNdx] * pixScale - 0.5f));
156 154
157 ++smNdx; 155 ++smNdx;
158 } 156 }
@@ -161,23 +159,39 @@ namespace PrimMesher
161 return rows; 159 return rows;
162 } 160 }
163 161
164 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight, 162 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight)
165 System.Drawing.Drawing2D.InterpolationMode interpMode)
166 { 163 {
167 Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight);
168 scaledImage.SetResolution(96.0f, 96.0f);
169
170 Graphics grPhoto = Graphics.FromImage(scaledImage);
171 grPhoto.InterpolationMode = interpMode;
172 164
173 grPhoto.DrawImage(srcImage, 165 Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb);
174 new Rectangle(0, 0, destWidth, destHeight), 166
175 new Rectangle(0, 0, srcImage.Width, srcImage.Height), 167 Color c;
176 GraphicsUnit.Pixel); 168 float xscale = srcImage.Width / destWidth;
169 float yscale = srcImage.Height / destHeight;
170
171 float sy = 0.5f;
172 for (int y = 0; y < destHeight; y++)
173 {
174 float sx = 0.5f;
175 for (int x = 0; x < destWidth; x++)
176 {
177 try
178 {
179 c = srcImage.GetPixel((int)(sx), (int)(sy));
180 scaledImage.SetPixel(x, y, Color.FromArgb(c.R, c.G, c.B));
181 }
182 catch (IndexOutOfRangeException)
183 {
184 }
177 185
178 grPhoto.Dispose(); 186 sx += xscale;
187 }
188 sy += yscale;
189 }
190 srcImage.Dispose();
179 return scaledImage; 191 return scaledImage;
180 } 192 }
193
194 }
195
181 } 196 }
182}
183#endif 197#endif
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 0d66496..d09aa62 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -352,10 +352,11 @@ namespace OpenSim.Region.Physics.OdePlugin
352 if (m_assetFailed) 352 if (m_assetFailed)
353 { 353 {
354 d.GeomSetCategoryBits(prim_geom, 0); 354 d.GeomSetCategoryBits(prim_geom, 0);
355 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 355 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
356 } 356 }
357 else 357 else
358 { 358 {
359
359 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); 360 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
360 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); 361 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
361 } 362 }
@@ -425,7 +426,7 @@ namespace OpenSim.Region.Physics.OdePlugin
425 if (m_assetFailed) 426 if (m_assetFailed)
426 { 427 {
427 d.GeomSetCategoryBits(prim_geom, 0); 428 d.GeomSetCategoryBits(prim_geom, 0);
428 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 429 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
429 } 430 }
430 else 431 else
431 { 432 {
@@ -858,6 +859,11 @@ namespace OpenSim.Region.Physics.OdePlugin
858 859
859 private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>(); 860 private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>();
860 861
862 public int BadAssetColideBits()
863 {
864 return (m_isphysical ? (int)CollisionCategories.Land : 0);
865 }
866
861 private void setMesh(OdeScene parent_scene, IMesh mesh) 867 private void setMesh(OdeScene parent_scene, IMesh mesh)
862 { 868 {
863// m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh); 869// m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh);
@@ -1139,7 +1145,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1139 if (prm.m_assetFailed) 1145 if (prm.m_assetFailed)
1140 { 1146 {
1141 d.GeomSetCategoryBits(prm.prim_geom, 0); 1147 d.GeomSetCategoryBits(prm.prim_geom, 0);
1142 d.GeomSetCollideBits(prm.prim_geom, prm.BadMeshAssetCollideBits); 1148 d.GeomSetCollideBits(prm.prim_geom, prm.BadAssetColideBits());
1143 } 1149 }
1144 else 1150 else
1145 { 1151 {
@@ -1193,7 +1199,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1193 if (m_assetFailed) 1199 if (m_assetFailed)
1194 { 1200 {
1195 d.GeomSetCategoryBits(prim_geom, 0); 1201 d.GeomSetCategoryBits(prim_geom, 0);
1196 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 1202 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
1197 } 1203 }
1198 else 1204 else
1199 { 1205 {
@@ -1395,7 +1401,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1395 if (m_assetFailed) 1401 if (m_assetFailed)
1396 { 1402 {
1397 d.GeomSetCategoryBits(prim_geom, 0); 1403 d.GeomSetCategoryBits(prim_geom, 0);
1398 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 1404 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
1399 } 1405 }
1400 else 1406 else
1401 { 1407 {
@@ -2139,7 +2145,7 @@ Console.WriteLine(" JointCreateFixed");
2139 } 2145 }
2140 2146
2141 if (m_assetFailed) 2147 if (m_assetFailed)
2142 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 2148 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
2143 else 2149 else
2144 2150
2145 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); 2151 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
@@ -2950,7 +2956,7 @@ Console.WriteLine(" JointCreateFixed");
2950 } 2956 }
2951 public override bool PIDActive { set { m_usePID = value; } } 2957 public override bool PIDActive { set { m_usePID = value; } }
2952 public override float PIDTau { set { m_PIDTau = value; } } 2958 public override float PIDTau { set { m_PIDTau = value; } }
2953 2959
2954 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } 2960 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
2955 public override bool PIDHoverActive { set { m_useHoverPID = value; } } 2961 public override bool PIDHoverActive { set { m_useHoverPID = value; } }
2956 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } 2962 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
@@ -3377,4 +3383,4 @@ Console.WriteLine(" JointCreateFixed");
3377 } 3383 }
3378 } 3384 }
3379 } 3385 }
3380} \ No newline at end of file 3386}
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
index e4fd7eb..2ea8bfc 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
@@ -297,7 +297,7 @@ namespace OpenSim.Region.Physics.POSPlugin
297 { 297 {
298 set { return; } 298 set { return; }
299 } 299 }
300 300
301 public override Quaternion APIDTarget 301 public override Quaternion APIDTarget
302 { 302 {
303 set { return; } 303 set { return; }
diff --git a/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs b/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs
new file mode 100644
index 0000000..2938257
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs
@@ -0,0 +1,340 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Diagnostics;
31using System.Globalization;
32using OpenMetaverse;
33using OpenSim.Region.Physics.Manager;
34using OpenSim.Region.Physics.Meshing;
35
36public class Vertex : IComparable<Vertex>
37{
38 Vector3 vector;
39
40 public float X
41 {
42 get { return vector.X; }
43 set { vector.X = value; }
44 }
45
46 public float Y
47 {
48 get { return vector.Y; }
49 set { vector.Y = value; }
50 }
51
52 public float Z
53 {
54 get { return vector.Z; }
55 set { vector.Z = value; }
56 }
57
58 public Vertex(float x, float y, float z)
59 {
60 vector.X = x;
61 vector.Y = y;
62 vector.Z = z;
63 }
64
65 public Vertex normalize()
66 {
67 float tlength = vector.Length();
68 if (tlength != 0f)
69 {
70 float mul = 1.0f / tlength;
71 return new Vertex(vector.X * mul, vector.Y * mul, vector.Z * mul);
72 }
73 else
74 {
75 return new Vertex(0f, 0f, 0f);
76 }
77 }
78
79 public Vertex cross(Vertex v)
80 {
81 return new Vertex(vector.Y * v.Z - vector.Z * v.Y, vector.Z * v.X - vector.X * v.Z, vector.X * v.Y - vector.Y * v.X);
82 }
83
84 // disable warning: mono compiler moans about overloading
85 // operators hiding base operator but should not according to C#
86 // language spec
87#pragma warning disable 0108
88 public static Vertex operator *(Vertex v, Quaternion q)
89 {
90 // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/
91
92 Vertex v2 = new Vertex(0f, 0f, 0f);
93
94 v2.X = q.W * q.W * v.X +
95 2f * q.Y * q.W * v.Z -
96 2f * q.Z * q.W * v.Y +
97 q.X * q.X * v.X +
98 2f * q.Y * q.X * v.Y +
99 2f * q.Z * q.X * v.Z -
100 q.Z * q.Z * v.X -
101 q.Y * q.Y * v.X;
102
103 v2.Y =
104 2f * q.X * q.Y * v.X +
105 q.Y * q.Y * v.Y +
106 2f * q.Z * q.Y * v.Z +
107 2f * q.W * q.Z * v.X -
108 q.Z * q.Z * v.Y +
109 q.W * q.W * v.Y -
110 2f * q.X * q.W * v.Z -
111 q.X * q.X * v.Y;
112
113 v2.Z =
114 2f * q.X * q.Z * v.X +
115 2f * q.Y * q.Z * v.Y +
116 q.Z * q.Z * v.Z -
117 2f * q.W * q.Y * v.X -
118 q.Y * q.Y * v.Z +
119 2f * q.W * q.X * v.Y -
120 q.X * q.X * v.Z +
121 q.W * q.W * v.Z;
122
123 return v2;
124 }
125
126 public static Vertex operator +(Vertex v1, Vertex v2)
127 {
128 return new Vertex(v1.X + v2.X, v1.Y + v2.Y, v1.Z + v2.Z);
129 }
130
131 public static Vertex operator -(Vertex v1, Vertex v2)
132 {
133 return new Vertex(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z);
134 }
135
136 public static Vertex operator *(Vertex v1, Vertex v2)
137 {
138 return new Vertex(v1.X * v2.X, v1.Y * v2.Y, v1.Z * v2.Z);
139 }
140
141 public static Vertex operator +(Vertex v1, float am)
142 {
143 v1.X += am;
144 v1.Y += am;
145 v1.Z += am;
146 return v1;
147 }
148
149 public static Vertex operator -(Vertex v1, float am)
150 {
151 v1.X -= am;
152 v1.Y -= am;
153 v1.Z -= am;
154 return v1;
155 }
156
157 public static Vertex operator *(Vertex v1, float am)
158 {
159 v1.X *= am;
160 v1.Y *= am;
161 v1.Z *= am;
162 return v1;
163 }
164
165 public static Vertex operator /(Vertex v1, float am)
166 {
167 if (am == 0f)
168 {
169 return new Vertex(0f,0f,0f);
170 }
171 float mul = 1.0f / am;
172 v1.X *= mul;
173 v1.Y *= mul;
174 v1.Z *= mul;
175 return v1;
176 }
177#pragma warning restore 0108
178
179
180 public float dot(Vertex v)
181 {
182 return X * v.X + Y * v.Y + Z * v.Z;
183 }
184
185 public Vertex(Vector3 v)
186 {
187 vector = v;
188 }
189
190 public Vertex Clone()
191 {
192 return new Vertex(X, Y, Z);
193 }
194
195 public static Vertex FromAngle(double angle)
196 {
197 return new Vertex((float) Math.Cos(angle), (float) Math.Sin(angle), 0.0f);
198 }
199
200 public float Length()
201 {
202 return vector.Length();
203 }
204
205 public virtual bool Equals(Vertex v, float tolerance)
206 {
207 Vertex diff = this - v;
208 float d = diff.Length();
209 if (d < tolerance)
210 return true;
211
212 return false;
213 }
214
215
216 public int CompareTo(Vertex other)
217 {
218 if (X < other.X)
219 return -1;
220
221 if (X > other.X)
222 return 1;
223
224 if (Y < other.Y)
225 return -1;
226
227 if (Y > other.Y)
228 return 1;
229
230 if (Z < other.Z)
231 return -1;
232
233 if (Z > other.Z)
234 return 1;
235
236 return 0;
237 }
238
239 public static bool operator >(Vertex me, Vertex other)
240 {
241 return me.CompareTo(other) > 0;
242 }
243
244 public static bool operator <(Vertex me, Vertex other)
245 {
246 return me.CompareTo(other) < 0;
247 }
248
249 public String ToRaw()
250 {
251 // Why this stuff with the number formatter?
252 // Well, the raw format uses the english/US notation of numbers
253 // where the "," separates groups of 1000 while the "." marks the border between 1 and 10E-1.
254 // The german notation uses these characters exactly vice versa!
255 // The Float.ToString() routine is a localized one, giving different results depending on the country
256 // settings your machine works with. Unusable for a machine readable file format :-(
257 NumberFormatInfo nfi = new NumberFormatInfo();
258 nfi.NumberDecimalSeparator = ".";
259 nfi.NumberDecimalDigits = 3;
260
261 String s1 = X.ToString("N2", nfi) + " " + Y.ToString("N2", nfi) + " " + Z.ToString("N2", nfi);
262
263 return s1;
264 }
265}
266
267public class Triangle
268{
269 public Vertex v1;
270 public Vertex v2;
271 public Vertex v3;
272
273 public Triangle(Vertex _v1, Vertex _v2, Vertex _v3)
274 {
275 v1 = _v1;
276 v2 = _v2;
277 v3 = _v3;
278 }
279
280 public Triangle(float _v1x,float _v1y,float _v1z,
281 float _v2x,float _v2y,float _v2z,
282 float _v3x,float _v3y,float _v3z)
283 {
284 v1 = new Vertex(_v1x, _v1y, _v1z);
285 v2 = new Vertex(_v2x, _v2y, _v2z);
286 v3 = new Vertex(_v3x, _v3y, _v3z);
287 }
288
289 public override String ToString()
290 {
291 NumberFormatInfo nfi = new NumberFormatInfo();
292 nfi.CurrencyDecimalDigits = 2;
293 nfi.CurrencyDecimalSeparator = ".";
294
295 String s1 = "<" + v1.X.ToString(nfi) + "," + v1.Y.ToString(nfi) + "," + v1.Z.ToString(nfi) + ">";
296 String s2 = "<" + v2.X.ToString(nfi) + "," + v2.Y.ToString(nfi) + "," + v2.Z.ToString(nfi) + ">";
297 String s3 = "<" + v3.X.ToString(nfi) + "," + v3.Y.ToString(nfi) + "," + v3.Z.ToString(nfi) + ">";
298
299 return s1 + ";" + s2 + ";" + s3;
300 }
301
302 public Vector3 getNormal()
303 {
304 // Vertices
305
306 // Vectors for edges
307 Vector3 e1;
308 Vector3 e2;
309
310 e1 = new Vector3(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z);
311 e2 = new Vector3(v1.X - v3.X, v1.Y - v3.Y, v1.Z - v3.Z);
312
313 // Cross product for normal
314 Vector3 n = Vector3.Cross(e1, e2);
315
316 // Length
317 float l = n.Length();
318
319 // Normalized "normal"
320 n = n/l;
321
322 return n;
323 }
324
325 public void invertNormal()
326 {
327 Vertex vt;
328 vt = v1;
329 v1 = v2;
330 v2 = vt;
331 }
332
333 // Dumps a triangle in the "raw faces" format, blender can import. This is for visualisation and
334 // debugging purposes
335 public String ToStringRaw()
336 {
337 String output = v1.ToRaw() + " " + v2.ToRaw() + " " + v3.ToRaw();
338 return output;
339 }
340}
diff --git a/OpenSim/Region/Physics/UbitMeshing/Mesh.cs b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
new file mode 100644
index 0000000..fa06926
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
@@ -0,0 +1,614 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Runtime.InteropServices;
32using OpenSim.Region.Physics.Manager;
33using PrimMesher;
34using OpenMetaverse;
35using System.Runtime.Serialization;
36using System.Runtime.Serialization.Formatters.Binary;
37
38namespace OpenSim.Region.Physics.Meshing
39{
40 public class MeshBuildingData
41 {
42 public Dictionary<Vertex, int> m_vertices;
43 public List<Triangle> m_triangles;
44 public float m_obbXmin;
45 public float m_obbXmax;
46 public float m_obbYmin;
47 public float m_obbYmax;
48 public float m_obbZmin;
49 public float m_obbZmax;
50 public Vector3 m_centroid;
51 public int m_centroidDiv;
52 }
53
54 [Serializable()]
55 public class Mesh : IMesh
56 {
57 float[] vertices;
58 int[] indexes;
59 Vector3 m_obb;
60 Vector3 m_obboffset;
61 [NonSerialized()]
62 MeshBuildingData m_bdata;
63 [NonSerialized()]
64 GCHandle vhandler;
65 [NonSerialized()]
66 GCHandle ihandler;
67 [NonSerialized()]
68 IntPtr m_verticesPtr = IntPtr.Zero;
69 [NonSerialized()]
70 IntPtr m_indicesPtr = IntPtr.Zero;
71 [NonSerialized()]
72 int m_vertexCount = 0;
73 [NonSerialized()]
74 int m_indexCount = 0;
75
76 public int RefCount { get; set; }
77 public AMeshKey Key { get; set; }
78
79 private class vertexcomp : IEqualityComparer<Vertex>
80 {
81 public bool Equals(Vertex v1, Vertex v2)
82 {
83 if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z)
84 return true;
85 else
86 return false;
87 }
88 public int GetHashCode(Vertex v)
89 {
90 int a = v.X.GetHashCode();
91 int b = v.Y.GetHashCode();
92 int c = v.Z.GetHashCode();
93 return (a << 16) ^ (b << 8) ^ c;
94 }
95 }
96
97 public Mesh()
98 {
99 vertexcomp vcomp = new vertexcomp();
100
101 m_bdata = new MeshBuildingData();
102 m_bdata.m_vertices = new Dictionary<Vertex, int>(vcomp);
103 m_bdata.m_triangles = new List<Triangle>();
104 m_bdata.m_centroid = Vector3.Zero;
105 m_bdata.m_centroidDiv = 0;
106 m_bdata.m_obbXmin = float.MaxValue;
107 m_bdata.m_obbXmax = float.MinValue;
108 m_bdata.m_obbYmin = float.MaxValue;
109 m_bdata.m_obbYmax = float.MinValue;
110 m_bdata.m_obbZmin = float.MaxValue;
111 m_bdata.m_obbZmax = float.MinValue;
112 m_obb = new Vector3(0.5f, 0.5f, 0.5f);
113 m_obboffset = Vector3.Zero;
114 }
115
116
117 public Mesh Scale(Vector3 scale)
118 {
119 if (m_verticesPtr == null || m_indicesPtr == null)
120 return null;
121
122 Mesh result = new Mesh();
123
124 float x = scale.X;
125 float y = scale.Y;
126 float z = scale.Z;
127
128 result.m_obb.X = m_obb.X * x;
129 result.m_obb.Y = m_obb.Y * y;
130 result.m_obb.Z = m_obb.Z * z;
131 result.m_obboffset.X = m_obboffset.X * x;
132 result.m_obboffset.Y = m_obboffset.Y * y;
133 result.m_obboffset.Z = m_obboffset.Z * z;
134
135 result.vertices = new float[vertices.Length];
136 int j = 0;
137 for (int i = 0; i < m_vertexCount; i++)
138 {
139 result.vertices[j] = vertices[j] * x;
140 j++;
141 result.vertices[j] = vertices[j] * y;
142 j++;
143 result.vertices[j] = vertices[j] * z;
144 j++;
145 }
146
147 result.indexes = new int[indexes.Length];
148 indexes.CopyTo(result.indexes,0);
149
150 result.pinMemory();
151
152 return result;
153 }
154
155 public Mesh Clone()
156 {
157 Mesh result = new Mesh();
158
159 if (m_bdata != null)
160 {
161 result.m_bdata = new MeshBuildingData();
162 foreach (Triangle t in m_bdata.m_triangles)
163 {
164 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone()));
165 }
166 result.m_bdata.m_centroid = m_bdata.m_centroid;
167 result.m_bdata.m_centroidDiv = m_bdata.m_centroidDiv;
168 result.m_bdata.m_obbXmin = m_bdata.m_obbXmin;
169 result.m_bdata.m_obbXmax = m_bdata.m_obbXmax;
170 result.m_bdata.m_obbYmin = m_bdata.m_obbYmin;
171 result.m_bdata.m_obbYmax = m_bdata.m_obbYmax;
172 result.m_bdata.m_obbZmin = m_bdata.m_obbZmin;
173 result.m_bdata.m_obbZmax = m_bdata.m_obbZmax;
174 }
175 result.m_obb = m_obb;
176 result.m_obboffset = m_obboffset;
177 return result;
178 }
179
180 public void addVertexLStats(Vertex v)
181 {
182 float x = v.X;
183 float y = v.Y;
184 float z = v.Z;
185
186 m_bdata.m_centroid.X += x;
187 m_bdata.m_centroid.Y += y;
188 m_bdata.m_centroid.Z += z;
189 m_bdata.m_centroidDiv++;
190
191 if (x > m_bdata.m_obbXmax)
192 m_bdata.m_obbXmax = x;
193 else if (x < m_bdata.m_obbXmin)
194 m_bdata.m_obbXmin = x;
195
196 if (y > m_bdata.m_obbYmax)
197 m_bdata.m_obbYmax = y;
198 else if (y < m_bdata.m_obbYmin)
199 m_bdata.m_obbYmin = y;
200
201 if (z > m_bdata.m_obbZmax)
202 m_bdata.m_obbZmax = z;
203 else if (z < m_bdata.m_obbZmin)
204 m_bdata.m_obbZmin = z;
205
206 }
207
208 private float fRound(float f)
209 {
210 int i;
211 if (f == 0f)
212 return f;
213 else if (f > 0f)
214 i = (int)(1e5f * f + 0.5f);
215 else
216 i = (int)(1e5f * f - 0.5f);
217
218 return ((float)i * 1e-5f);
219 }
220
221 public void Add(Triangle triangle)
222 {
223 if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
224 throw new NotSupportedException("Attempt to Add to a pinned Mesh");
225
226 // round down
227 triangle.v1.X = fRound(triangle.v1.X);
228 triangle.v1.Y = fRound(triangle.v1.Y);
229 triangle.v1.Z = fRound(triangle.v1.Z);
230 triangle.v2.X = fRound(triangle.v2.X);
231 triangle.v2.Y = fRound(triangle.v2.Y);
232 triangle.v2.Z = fRound(triangle.v2.Z);
233 triangle.v3.X = fRound(triangle.v3.X);
234 triangle.v3.Y = fRound(triangle.v3.Y);
235 triangle.v3.Z = fRound(triangle.v3.Z);
236
237 if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z)
238 || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z)
239 || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z)
240 )
241 {
242 return;
243 }
244
245 if (m_bdata.m_vertices.Count == 0)
246 {
247 m_bdata.m_centroidDiv = 0;
248 m_bdata.m_centroid = Vector3.Zero;
249 }
250
251 if (!m_bdata.m_vertices.ContainsKey(triangle.v1))
252 {
253 m_bdata.m_vertices[triangle.v1] = m_bdata.m_vertices.Count;
254 addVertexLStats(triangle.v1);
255 }
256 if (!m_bdata.m_vertices.ContainsKey(triangle.v2))
257 {
258 m_bdata.m_vertices[triangle.v2] = m_bdata.m_vertices.Count;
259 addVertexLStats(triangle.v2);
260 }
261 if (!m_bdata.m_vertices.ContainsKey(triangle.v3))
262 {
263 m_bdata.m_vertices[triangle.v3] = m_bdata.m_vertices.Count;
264 addVertexLStats(triangle.v3);
265 }
266 m_bdata.m_triangles.Add(triangle);
267 }
268
269 public Vector3 GetCentroid()
270 {
271 return m_obboffset;
272
273 }
274
275 public Vector3 GetOBB()
276 {
277 return m_obb;
278 float x, y, z;
279 if (m_bdata.m_centroidDiv > 0)
280 {
281 x = (m_bdata.m_obbXmax - m_bdata.m_obbXmin) * 0.5f;
282 y = (m_bdata.m_obbYmax - m_bdata.m_obbYmin) * 0.5f;
283 z = (m_bdata.m_obbZmax - m_bdata.m_obbZmin) * 0.5f;
284 }
285 else // ??
286 {
287 x = 0.5f;
288 y = 0.5f;
289 z = 0.5f;
290 }
291 return new Vector3(x, y, z);
292 }
293
294 public List<Vector3> getVertexList()
295 {
296 List<Vector3> result = new List<Vector3>();
297 foreach (Vertex v in m_bdata.m_vertices.Keys)
298 {
299 result.Add(new Vector3(v.X, v.Y, v.Z));
300 }
301 return result;
302 }
303
304 public float[] getVertexListAsFloat()
305 {
306 if (m_bdata.m_vertices == null)
307 throw new NotSupportedException();
308 float[] result = new float[m_bdata.m_vertices.Count * 3];
309 foreach (KeyValuePair<Vertex, int> kvp in m_bdata.m_vertices)
310 {
311 Vertex v = kvp.Key;
312 int i = kvp.Value;
313 result[3 * i + 0] = v.X;
314 result[3 * i + 1] = v.Y;
315 result[3 * i + 2] = v.Z;
316 }
317 return result;
318 }
319
320 public float[] getVertexListAsFloatLocked()
321 {
322 return null;
323 }
324
325 public void getVertexListAsPtrToFloatArray(out IntPtr _vertices, out int vertexStride, out int vertexCount)
326 {
327 // A vertex is 3 floats
328 vertexStride = 3 * sizeof(float);
329
330 // If there isn't an unmanaged array allocated yet, do it now
331 if (m_verticesPtr == IntPtr.Zero && m_bdata != null)
332 {
333 vertices = getVertexListAsFloat();
334 // Each vertex is 3 elements (floats)
335 m_vertexCount = vertices.Length / 3;
336 vhandler = GCHandle.Alloc(vertices, GCHandleType.Pinned);
337 m_verticesPtr = vhandler.AddrOfPinnedObject();
338 GC.AddMemoryPressure(Buffer.ByteLength(vertices));
339 }
340 _vertices = m_verticesPtr;
341 vertexCount = m_vertexCount;
342 }
343
344 public int[] getIndexListAsInt()
345 {
346 if (m_bdata.m_triangles == null)
347 throw new NotSupportedException();
348 int[] result = new int[m_bdata.m_triangles.Count * 3];
349 for (int i = 0; i < m_bdata.m_triangles.Count; i++)
350 {
351 Triangle t = m_bdata.m_triangles[i];
352 result[3 * i + 0] = m_bdata.m_vertices[t.v1];
353 result[3 * i + 1] = m_bdata.m_vertices[t.v2];
354 result[3 * i + 2] = m_bdata.m_vertices[t.v3];
355 }
356 return result;
357 }
358
359 /// <summary>
360 /// creates a list of index values that defines triangle faces. THIS METHOD FREES ALL NON-PINNED MESH DATA
361 /// </summary>
362 /// <returns></returns>
363 public int[] getIndexListAsIntLocked()
364 {
365 return null;
366 }
367
368 public void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount)
369 {
370 // If there isn't an unmanaged array allocated yet, do it now
371 if (m_indicesPtr == IntPtr.Zero && m_bdata != null)
372 {
373 indexes = getIndexListAsInt();
374 m_indexCount = indexes.Length;
375 ihandler = GCHandle.Alloc(indexes, GCHandleType.Pinned);
376 m_indicesPtr = ihandler.AddrOfPinnedObject();
377 GC.AddMemoryPressure(Buffer.ByteLength(indexes));
378 }
379 // A triangle is 3 ints (indices)
380 triStride = 3 * sizeof(int);
381 indices = m_indicesPtr;
382 indexCount = m_indexCount;
383 }
384
385 public void releasePinned()
386 {
387 if (m_verticesPtr != IntPtr.Zero)
388 {
389 vhandler.Free();
390 vertices = null;
391 m_verticesPtr = IntPtr.Zero;
392 }
393 if (m_indicesPtr != IntPtr.Zero)
394 {
395 ihandler.Free();
396 indexes = null;
397 m_indicesPtr = IntPtr.Zero;
398 }
399 }
400
401 /// <summary>
402 /// frees up the source mesh data to minimize memory - call this method after calling get*Locked() functions
403 /// </summary>
404 public void releaseSourceMeshData()
405 {
406 if (m_bdata != null)
407 {
408 m_bdata.m_triangles = null;
409 m_bdata.m_vertices = null;
410 }
411 }
412
413 public void releaseBuildingMeshData()
414 {
415 if (m_bdata != null)
416 {
417 m_bdata.m_triangles = null;
418 m_bdata.m_vertices = null;
419 m_bdata = null;
420 }
421 }
422
423 public void Append(IMesh newMesh)
424 {
425 if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
426 throw new NotSupportedException("Attempt to Append to a pinned Mesh");
427
428 if (!(newMesh is Mesh))
429 return;
430
431 foreach (Triangle t in ((Mesh)newMesh).m_bdata.m_triangles)
432 Add(t);
433 }
434
435 // Do a linear transformation of mesh.
436 public void TransformLinear(float[,] matrix, float[] offset)
437 {
438 if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
439 throw new NotSupportedException("Attempt to TransformLinear a pinned Mesh");
440
441 foreach (Vertex v in m_bdata.m_vertices.Keys)
442 {
443 if (v == null)
444 continue;
445 float x, y, z;
446 x = v.X*matrix[0, 0] + v.Y*matrix[1, 0] + v.Z*matrix[2, 0];
447 y = v.X*matrix[0, 1] + v.Y*matrix[1, 1] + v.Z*matrix[2, 1];
448 z = v.X*matrix[0, 2] + v.Y*matrix[1, 2] + v.Z*matrix[2, 2];
449 v.X = x + offset[0];
450 v.Y = y + offset[1];
451 v.Z = z + offset[2];
452 }
453 }
454
455 public void DumpRaw(String path, String name, String title)
456 {
457 if (path == null)
458 return;
459 if (m_bdata == null)
460 return;
461 String fileName = name + "_" + title + ".raw";
462 String completePath = System.IO.Path.Combine(path, fileName);
463 StreamWriter sw = new StreamWriter(completePath);
464 foreach (Triangle t in m_bdata.m_triangles)
465 {
466 String s = t.ToStringRaw();
467 sw.WriteLine(s);
468 }
469 sw.Close();
470 }
471
472 public void TrimExcess()
473 {
474 m_bdata.m_triangles.TrimExcess();
475 }
476
477 public void pinMemory()
478 {
479 m_vertexCount = vertices.Length / 3;
480 vhandler = GCHandle.Alloc(vertices, GCHandleType.Pinned);
481 m_verticesPtr = vhandler.AddrOfPinnedObject();
482 GC.AddMemoryPressure(Buffer.ByteLength(vertices));
483
484 m_indexCount = indexes.Length;
485 ihandler = GCHandle.Alloc(indexes, GCHandleType.Pinned);
486 m_indicesPtr = ihandler.AddrOfPinnedObject();
487 GC.AddMemoryPressure(Buffer.ByteLength(indexes));
488 }
489
490 public void PrepForOde()
491 {
492 // If there isn't an unmanaged array allocated yet, do it now
493 if (m_verticesPtr == IntPtr.Zero)
494 vertices = getVertexListAsFloat();
495
496 // If there isn't an unmanaged array allocated yet, do it now
497 if (m_indicesPtr == IntPtr.Zero)
498 indexes = getIndexListAsInt();
499
500 pinMemory();
501
502 float x, y, z;
503
504 if (m_bdata.m_centroidDiv > 0)
505 {
506 m_obboffset = new Vector3(m_bdata.m_centroid.X / m_bdata.m_centroidDiv, m_bdata.m_centroid.Y / m_bdata.m_centroidDiv, m_bdata.m_centroid.Z / m_bdata.m_centroidDiv);
507 x = (m_bdata.m_obbXmax - m_bdata.m_obbXmin) * 0.5f;
508 y = (m_bdata.m_obbYmax - m_bdata.m_obbYmin) * 0.5f;
509 z = (m_bdata.m_obbZmax - m_bdata.m_obbZmin) * 0.5f;
510 }
511
512 else
513 {
514 m_obboffset = Vector3.Zero;
515 x = 0.5f;
516 y = 0.5f;
517 z = 0.5f;
518 }
519 m_obb = new Vector3(x, y, z);
520
521 releaseBuildingMeshData();
522 }
523 public bool ToStream(Stream st)
524 {
525 if (m_indicesPtr == IntPtr.Zero || m_verticesPtr == IntPtr.Zero)
526 return false;
527
528 BinaryWriter bw = new BinaryWriter(st);
529 bool ok = true;
530
531 try
532 {
533
534 bw.Write(m_vertexCount);
535 bw.Write(m_indexCount);
536
537 for (int i = 0; i < 3 * m_vertexCount; i++)
538 bw.Write(vertices[i]);
539 for (int i = 0; i < m_indexCount; i++)
540 bw.Write(indexes[i]);
541 bw.Write(m_obb.X);
542 bw.Write(m_obb.Y);
543 bw.Write(m_obb.Z);
544 bw.Write(m_obboffset.X);
545 bw.Write(m_obboffset.Y);
546 bw.Write(m_obboffset.Z);
547 }
548 catch
549 {
550 ok = false;
551 }
552
553 if (bw != null)
554 {
555 bw.Flush();
556 bw.Close();
557 }
558
559 return ok;
560 }
561
562 public static Mesh FromStream(Stream st, AMeshKey key)
563 {
564 Mesh mesh = new Mesh();
565 mesh.releaseBuildingMeshData();
566
567 BinaryReader br = new BinaryReader(st);
568
569 bool ok = true;
570 try
571 {
572 mesh.m_vertexCount = br.ReadInt32();
573 mesh.m_indexCount = br.ReadInt32();
574
575 int n = 3 * mesh.m_vertexCount;
576 mesh.vertices = new float[n];
577 for (int i = 0; i < n; i++)
578 mesh.vertices[i] = br.ReadSingle();
579
580 mesh.indexes = new int[mesh.m_indexCount];
581 for (int i = 0; i < mesh.m_indexCount; i++)
582 mesh.indexes[i] = br.ReadInt32();
583
584 mesh.m_obb.X = br.ReadSingle();
585 mesh.m_obb.Y = br.ReadSingle();
586 mesh.m_obb.Z = br.ReadSingle();
587
588 mesh.m_obboffset.X = br.ReadSingle();
589 mesh.m_obboffset.Y = br.ReadSingle();
590 mesh.m_obboffset.Z = br.ReadSingle();
591 }
592 catch
593 {
594 ok = false;
595 }
596
597 br.Close();
598
599 if (ok)
600 {
601 mesh.pinMemory();
602
603 mesh.Key = key;
604 mesh.RefCount = 1;
605
606 return mesh;
607 }
608
609 mesh.vertices = null;
610 mesh.indexes = null;
611 return null;
612 }
613 }
614}
diff --git a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
new file mode 100644
index 0000000..00cbfbd
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
@@ -0,0 +1,1410 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27//#define SPAM
28
29using System;
30using System.Collections.Generic;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using OpenMetaverse;
34using OpenMetaverse.StructuredData;
35using System.Drawing;
36using System.Drawing.Imaging;
37using System.IO.Compression;
38using PrimMesher;
39using log4net;
40using Nini.Config;
41using System.Reflection;
42using System.IO;
43using ComponentAce.Compression.Libs.zlib;
44using OpenSim.Region.Physics.ConvexDecompositionDotNet;
45using System.Runtime.Serialization;
46using System.Runtime.Serialization.Formatters.Binary;
47
48namespace OpenSim.Region.Physics.Meshing
49{
50 public class MeshmerizerPlugin : IMeshingPlugin
51 {
52 public MeshmerizerPlugin()
53 {
54 }
55
56 public string GetName()
57 {
58 return "UbitMeshmerizer";
59 }
60
61 public IMesher GetMesher(IConfigSource config)
62 {
63 return new Meshmerizer(config);
64 }
65 }
66
67 public class Meshmerizer : IMesher
68 {
69 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
70
71 // Setting baseDir to a path will enable the dumping of raw files
72 // raw files can be imported by blender so a visual inspection of the results can be done
73
74 public object diskLock = new object();
75
76 public bool doMeshFileCache = true;
77
78 public string cachePath = "MeshCache";
79 public TimeSpan CacheExpire;
80 public bool doCacheExpire = true;
81
82// const string baseDir = "rawFiles";
83 private const string baseDir = null; //"rawFiles";
84
85 private bool useMeshiesPhysicsMesh = false;
86
87 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
88
89 private Dictionary<AMeshKey, Mesh> m_uniqueMeshes = new Dictionary<AMeshKey, Mesh>();
90 private Dictionary<AMeshKey, Mesh> m_uniqueReleasedMeshes = new Dictionary<AMeshKey, Mesh>();
91
92 public Meshmerizer(IConfigSource config)
93 {
94 IConfig start_config = config.Configs["Startup"];
95 IConfig mesh_config = config.Configs["Mesh"];
96
97
98 float fcache = 48.0f;
99// float fcache = 0.02f;
100
101 if(mesh_config != null)
102 {
103 useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
104 if (useMeshiesPhysicsMesh)
105 {
106 doMeshFileCache = mesh_config.GetBoolean("MeshFileCache", doMeshFileCache);
107 cachePath = mesh_config.GetString("MeshFileCachePath", cachePath);
108 fcache = mesh_config.GetFloat("MeshFileCacheExpireHours", fcache);
109 doCacheExpire = mesh_config.GetBoolean("MeshFileCacheDoExpire", doCacheExpire);
110 }
111 else
112 {
113 doMeshFileCache = false;
114 doCacheExpire = false;
115 }
116 }
117
118 CacheExpire = TimeSpan.FromHours(fcache);
119
120 }
121
122 /// <summary>
123 /// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may
124 /// be useful as a backup proxy when level of detail is not needed or when more complex meshes fail
125 /// for some reason
126 /// </summary>
127 /// <param name="minX"></param>
128 /// <param name="maxX"></param>
129 /// <param name="minY"></param>
130 /// <param name="maxY"></param>
131 /// <param name="minZ"></param>
132 /// <param name="maxZ"></param>
133 /// <returns></returns>
134 private static Mesh CreateSimpleBoxMesh(float minX, float maxX, float minY, float maxY, float minZ, float maxZ)
135 {
136 Mesh box = new Mesh();
137 List<Vertex> vertices = new List<Vertex>();
138 // bottom
139
140 vertices.Add(new Vertex(minX, maxY, minZ));
141 vertices.Add(new Vertex(maxX, maxY, minZ));
142 vertices.Add(new Vertex(maxX, minY, minZ));
143 vertices.Add(new Vertex(minX, minY, minZ));
144
145 box.Add(new Triangle(vertices[0], vertices[1], vertices[2]));
146 box.Add(new Triangle(vertices[0], vertices[2], vertices[3]));
147
148 // top
149
150 vertices.Add(new Vertex(maxX, maxY, maxZ));
151 vertices.Add(new Vertex(minX, maxY, maxZ));
152 vertices.Add(new Vertex(minX, minY, maxZ));
153 vertices.Add(new Vertex(maxX, minY, maxZ));
154
155 box.Add(new Triangle(vertices[4], vertices[5], vertices[6]));
156 box.Add(new Triangle(vertices[4], vertices[6], vertices[7]));
157
158 // sides
159
160 box.Add(new Triangle(vertices[5], vertices[0], vertices[3]));
161 box.Add(new Triangle(vertices[5], vertices[3], vertices[6]));
162
163 box.Add(new Triangle(vertices[1], vertices[0], vertices[5]));
164 box.Add(new Triangle(vertices[1], vertices[5], vertices[4]));
165
166 box.Add(new Triangle(vertices[7], vertices[1], vertices[4]));
167 box.Add(new Triangle(vertices[7], vertices[2], vertices[1]));
168
169 box.Add(new Triangle(vertices[3], vertices[2], vertices[7]));
170 box.Add(new Triangle(vertices[3], vertices[7], vertices[6]));
171
172 return box;
173 }
174
175 /// <summary>
176 /// Creates a simple bounding box mesh for a complex input mesh
177 /// </summary>
178 /// <param name="meshIn"></param>
179 /// <returns></returns>
180 private static Mesh CreateBoundingBoxMesh(Mesh meshIn)
181 {
182 float minX = float.MaxValue;
183 float maxX = float.MinValue;
184 float minY = float.MaxValue;
185 float maxY = float.MinValue;
186 float minZ = float.MaxValue;
187 float maxZ = float.MinValue;
188
189 foreach (Vector3 v in meshIn.getVertexList())
190 {
191 if (v.X < minX) minX = v.X;
192 if (v.Y < minY) minY = v.Y;
193 if (v.Z < minZ) minZ = v.Z;
194
195 if (v.X > maxX) maxX = v.X;
196 if (v.Y > maxY) maxY = v.Y;
197 if (v.Z > maxZ) maxZ = v.Z;
198 }
199
200 return CreateSimpleBoxMesh(minX, maxX, minY, maxY, minZ, maxZ);
201 }
202
203 private void ReportPrimError(string message, string primName, PrimMesh primMesh)
204 {
205 m_log.Error(message);
206 m_log.Error("\nPrim Name: " + primName);
207 m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString());
208 }
209
210 /// <summary>
211 /// Add a submesh to an existing list of coords and faces.
212 /// </summary>
213 /// <param name="subMeshData"></param>
214 /// <param name="size">Size of entire object</param>
215 /// <param name="coords"></param>
216 /// <param name="faces"></param>
217 private void AddSubMesh(OSDMap subMeshData, List<Coord> coords, List<Face> faces)
218 {
219 // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap));
220
221 // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level
222 // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no
223 // geometry for this submesh.
224 if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"]))
225 return;
226
227 OpenMetaverse.Vector3 posMax;
228 OpenMetaverse.Vector3 posMin;
229 if (subMeshData.ContainsKey("PositionDomain"))
230 {
231 posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3();
232 posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3();
233 }
234 else
235 {
236 posMax = new Vector3(0.5f, 0.5f, 0.5f);
237 posMin = new Vector3(-0.5f, -0.5f, -0.5f);
238 }
239
240 ushort faceIndexOffset = (ushort)coords.Count;
241
242 byte[] posBytes = subMeshData["Position"].AsBinary();
243 for (int i = 0; i < posBytes.Length; i += 6)
244 {
245 ushort uX = Utils.BytesToUInt16(posBytes, i);
246 ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
247 ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
248
249 Coord c = new Coord(
250 Utils.UInt16ToFloat(uX, posMin.X, posMax.X),
251 Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y),
252 Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z));
253
254 coords.Add(c);
255 }
256
257 byte[] triangleBytes = subMeshData["TriangleList"].AsBinary();
258 for (int i = 0; i < triangleBytes.Length; i += 6)
259 {
260 ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset);
261 ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset);
262 ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset);
263 Face f = new Face(v1, v2, v3);
264 faces.Add(f);
265 }
266 }
267
268 /// <summary>
269 /// Create a physics mesh from data that comes with the prim. The actual data used depends on the prim type.
270 /// </summary>
271 /// <param name="primName"></param>
272 /// <param name="primShape"></param>
273 /// <param name="size"></param>
274 /// <param name="lod"></param>
275 /// <returns></returns>
276 private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, float lod, bool convex)
277 {
278// m_log.DebugFormat(
279// "[MESH]: Creating physics proxy for {0}, shape {1}",
280// primName, (OpenMetaverse.SculptType)primShape.SculptType);
281
282 List<Coord> coords;
283 List<Face> faces;
284
285 if (primShape.SculptEntry)
286 {
287 if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh)
288 {
289 if (!useMeshiesPhysicsMesh)
290 return null;
291
292 if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, out coords, out faces, convex))
293 return null;
294 }
295 else
296 {
297 if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, lod, out coords, out faces))
298 return null;
299 }
300 }
301 else
302 {
303 if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, lod, out coords, out faces))
304 return null;
305 }
306
307 primShape.SculptData = Utils.EmptyBytes;
308
309 int numCoords = coords.Count;
310 int numFaces = faces.Count;
311
312 Mesh mesh = new Mesh();
313 // Add the corresponding triangles to the mesh
314 for (int i = 0; i < numFaces; i++)
315 {
316 Face f = faces[i];
317 mesh.Add(new Triangle(coords[f.v1].X, coords[f.v1].Y, coords[f.v1].Z,
318 coords[f.v2].X, coords[f.v2].Y, coords[f.v2].Z,
319 coords[f.v3].X, coords[f.v3].Y, coords[f.v3].Z));
320 }
321
322 coords.Clear();
323 faces.Clear();
324
325 return mesh;
326 }
327
328 /// <summary>
329 /// Generate the co-ords and faces necessary to construct a mesh from the mesh data the accompanies a prim.
330 /// </summary>
331 /// <param name="primName"></param>
332 /// <param name="primShape"></param>
333 /// <param name="size"></param>
334 /// <param name="coords">Coords are added to this list by the method.</param>
335 /// <param name="faces">Faces are added to this list by the method.</param>
336 /// <returns>true if coords and faces were successfully generated, false if not</returns>
337 private bool GenerateCoordsAndFacesFromPrimMeshData(
338 string primName, PrimitiveBaseShape primShape, out List<Coord> coords, out List<Face> faces, bool convex)
339 {
340// m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
341
342 bool usemesh = false;
343
344 coords = new List<Coord>();
345 faces = new List<Face>();
346 OSD meshOsd = null;
347
348 if (primShape.SculptData.Length <= 0)
349 {
350// m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
351 return false;
352 }
353
354 long start = 0;
355 using (MemoryStream data = new MemoryStream(primShape.SculptData))
356 {
357 try
358 {
359 OSD osd = OSDParser.DeserializeLLSDBinary(data);
360 if (osd is OSDMap)
361 meshOsd = (OSDMap)osd;
362 else
363 {
364 m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap");
365 return false;
366 }
367 }
368 catch (Exception e)
369 {
370 m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString());
371 }
372
373 start = data.Position;
374 }
375
376 if (meshOsd is OSDMap)
377 {
378 OSDMap physicsParms = null;
379 OSDMap map = (OSDMap)meshOsd;
380
381 if (!convex)
382 {
383 if (map.ContainsKey("physics_shape"))
384 physicsParms = (OSDMap)map["physics_shape"]; // old asset format
385 else if (map.ContainsKey("physics_mesh"))
386 physicsParms = (OSDMap)map["physics_mesh"]; // new asset format
387
388 if (physicsParms != null)
389 usemesh = true;
390 }
391
392 if(!usemesh && (map.ContainsKey("physics_convex")))
393 physicsParms = (OSDMap)map["physics_convex"];
394
395
396 if (physicsParms == null)
397 {
398 m_log.Warn("[MESH]: unknown mesh type");
399 return false;
400 }
401
402 int physOffset = physicsParms["offset"].AsInteger() + (int)start;
403 int physSize = physicsParms["size"].AsInteger();
404
405 if (physOffset < 0 || physSize == 0)
406 return false; // no mesh data in asset
407
408 OSD decodedMeshOsd = new OSD();
409 byte[] meshBytes = new byte[physSize];
410 System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
411
412 try
413 {
414 using (MemoryStream inMs = new MemoryStream(meshBytes))
415 {
416 using (MemoryStream outMs = new MemoryStream())
417 {
418 using (ZOutputStream zOut = new ZOutputStream(outMs))
419 {
420 byte[] readBuffer = new byte[2048];
421 int readLen = 0;
422 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
423 {
424 zOut.Write(readBuffer, 0, readLen);
425 }
426 zOut.Flush();
427 outMs.Seek(0, SeekOrigin.Begin);
428
429 byte[] decompressedBuf = outMs.GetBuffer();
430
431 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
432 }
433 }
434 }
435 }
436 catch (Exception e)
437 {
438 m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString());
439 return false;
440 }
441
442 if (usemesh)
443 {
444 OSDArray decodedMeshOsdArray = null;
445
446 // physics_shape is an array of OSDMaps, one for each submesh
447 if (decodedMeshOsd is OSDArray)
448 {
449// Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd));
450
451 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
452 foreach (OSD subMeshOsd in decodedMeshOsdArray)
453 {
454 if (subMeshOsd is OSDMap)
455 AddSubMesh(subMeshOsd as OSDMap, coords, faces);
456 }
457 }
458 }
459 else
460 {
461 OSDMap cmap = (OSDMap)decodedMeshOsd;
462 if (cmap == null)
463 return false;
464
465 byte[] data;
466
467 List<float3> vs = new List<float3>();
468 PHullResult hullr = new PHullResult();
469 float3 f3;
470 Coord c;
471 Face f;
472 Vector3 range;
473 Vector3 min;
474
475 const float invMaxU16 = 1.0f / 65535f;
476 int t1;
477 int t2;
478 int t3;
479 int i;
480 int nverts;
481 int nindexs;
482
483 if (cmap.ContainsKey("Max"))
484 range = cmap["Max"].AsVector3();
485 else
486 range = new Vector3(0.5f, 0.5f, 0.5f);
487
488 if (cmap.ContainsKey("Min"))
489 min = cmap["Min"].AsVector3();
490 else
491 min = new Vector3(-0.5f, -0.5f, -0.5f);
492
493 range = range - min;
494 range *= invMaxU16;
495
496 if (!convex && cmap.ContainsKey("HullList") && cmap.ContainsKey("Positions"))
497 {
498 List<int> hsizes = new List<int>();
499 int totalpoints = 0;
500 data = cmap["HullList"].AsBinary();
501 for (i = 0; i < data.Length; i++)
502 {
503 t1 = data[i];
504 if (t1 == 0)
505 t1 = 256;
506 totalpoints += t1;
507 hsizes.Add(t1);
508 }
509
510 data = cmap["Positions"].AsBinary();
511 int ptr = 0;
512 int vertsoffset = 0;
513
514 if (totalpoints == data.Length / 6) // 2 bytes per coord, 3 coords per point
515 {
516 foreach (int hullsize in hsizes)
517 {
518 for (i = 0; i < hullsize; i++ )
519 {
520 t1 = data[ptr++];
521 t1 += data[ptr++] << 8;
522 t2 = data[ptr++];
523 t2 += data[ptr++] << 8;
524 t3 = data[ptr++];
525 t3 += data[ptr++] << 8;
526
527 f3 = new float3((t1 * range.X + min.X),
528 (t2 * range.Y + min.Y),
529 (t3 * range.Z + min.Z));
530 vs.Add(f3);
531 }
532
533 if(hullsize <3)
534 {
535 vs.Clear();
536 continue;
537 }
538
539 if (hullsize <5)
540 {
541 foreach (float3 point in vs)
542 {
543 c.X = point.x;
544 c.Y = point.y;
545 c.Z = point.z;
546 coords.Add(c);
547 }
548 f = new Face(vertsoffset, vertsoffset + 1, vertsoffset + 2);
549 faces.Add(f);
550
551 if (hullsize == 4)
552 {
553 // not sure about orientation..
554 f = new Face(vertsoffset, vertsoffset + 2, vertsoffset + 3);
555 faces.Add(f);
556 f = new Face(vertsoffset, vertsoffset + 3, vertsoffset + 1);
557 faces.Add(f);
558 f = new Face(vertsoffset + 3, vertsoffset + 2, vertsoffset + 1);
559 faces.Add(f);
560 }
561 vertsoffset += vs.Count;
562 vs.Clear();
563 continue;
564 }
565
566 if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f))
567 {
568 vs.Clear();
569 continue;
570 }
571
572 nverts = hullr.Vertices.Count;
573 nindexs = hullr.Indices.Count;
574
575 if (nindexs % 3 != 0)
576 {
577 vs.Clear();
578 continue;
579 }
580
581 for (i = 0; i < nverts; i++)
582 {
583 c.X = hullr.Vertices[i].x;
584 c.Y = hullr.Vertices[i].y;
585 c.Z = hullr.Vertices[i].z;
586 coords.Add(c);
587 }
588
589 for (i = 0; i < nindexs; i += 3)
590 {
591 t1 = hullr.Indices[i];
592 if (t1 > nverts)
593 break;
594 t2 = hullr.Indices[i + 1];
595 if (t2 > nverts)
596 break;
597 t3 = hullr.Indices[i + 2];
598 if (t3 > nverts)
599 break;
600 f = new Face(vertsoffset + t1, vertsoffset + t2, vertsoffset + t3);
601 faces.Add(f);
602 }
603 vertsoffset += nverts;
604 vs.Clear();
605 }
606 }
607 if (coords.Count > 0 && faces.Count > 0)
608 return true;
609 }
610
611 vs.Clear();
612
613 if (cmap.ContainsKey("BoundingVerts"))
614 {
615 data = cmap["BoundingVerts"].AsBinary();
616
617 for (i = 0; i < data.Length; )
618 {
619 t1 = data[i++];
620 t1 += data[i++] << 8;
621 t2 = data[i++];
622 t2 += data[i++] << 8;
623 t3 = data[i++];
624 t3 += data[i++] << 8;
625
626 f3 = new float3((t1 * range.X + min.X),
627 (t2 * range.Y + min.Y),
628 (t3 * range.Z + min.Z));
629 vs.Add(f3);
630 }
631
632 if (vs.Count < 3)
633 {
634 vs.Clear();
635 return false;
636 }
637
638 if (vs.Count < 5)
639 {
640 foreach (float3 point in vs)
641 {
642 c.X = point.x;
643 c.Y = point.y;
644 c.Z = point.z;
645 coords.Add(c);
646 }
647 f = new Face(0, 1, 2);
648 faces.Add(f);
649
650 if (vs.Count == 4)
651 {
652 f = new Face(0, 2, 3);
653 faces.Add(f);
654 f = new Face(0, 3, 1);
655 faces.Add(f);
656 f = new Face( 3, 2, 1);
657 faces.Add(f);
658 }
659 vs.Clear();
660 return true;
661 }
662
663 if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f))
664 return false;
665
666 nverts = hullr.Vertices.Count;
667 nindexs = hullr.Indices.Count;
668
669 if (nindexs % 3 != 0)
670 return false;
671
672 for (i = 0; i < nverts; i++)
673 {
674 c.X = hullr.Vertices[i].x;
675 c.Y = hullr.Vertices[i].y;
676 c.Z = hullr.Vertices[i].z;
677 coords.Add(c);
678 }
679 for (i = 0; i < nindexs; i += 3)
680 {
681 t1 = hullr.Indices[i];
682 if (t1 > nverts)
683 break;
684 t2 = hullr.Indices[i + 1];
685 if (t2 > nverts)
686 break;
687 t3 = hullr.Indices[i + 2];
688 if (t3 > nverts)
689 break;
690 f = new Face(t1, t2, t3);
691 faces.Add(f);
692 }
693
694 if (coords.Count > 0 && faces.Count > 0)
695 return true;
696 }
697 else
698 return false;
699 }
700 }
701
702 return true;
703 }
704
705 /// <summary>
706 /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim.
707 /// </summary>
708 /// <param name="primName"></param>
709 /// <param name="primShape"></param>
710 /// <param name="size"></param>
711 /// <param name="lod"></param>
712 /// <param name="coords">Coords are added to this list by the method.</param>
713 /// <param name="faces">Faces are added to this list by the method.</param>
714 /// <returns>true if coords and faces were successfully generated, false if not</returns>
715 private bool GenerateCoordsAndFacesFromPrimSculptData(
716 string primName, PrimitiveBaseShape primShape, float lod, out List<Coord> coords, out List<Face> faces)
717 {
718 coords = new List<Coord>();
719 faces = new List<Face>();
720 PrimMesher.SculptMesh sculptMesh;
721 Image idata = null;
722
723 if (primShape.SculptData == null || primShape.SculptData.Length == 0)
724 return false;
725
726 try
727 {
728 OpenMetaverse.Imaging.ManagedImage unusedData;
729 OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata);
730
731 unusedData = null;
732
733 if (idata == null)
734 {
735 // In some cases it seems that the decode can return a null bitmap without throwing
736 // an exception
737 m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName);
738 return false;
739 }
740 }
741 catch (DllNotFoundException)
742 {
743 m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!");
744 return false;
745 }
746 catch (IndexOutOfRangeException)
747 {
748 m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed");
749 return false;
750 }
751 catch (Exception ex)
752 {
753 m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message);
754 return false;
755 }
756
757 PrimMesher.SculptMesh.SculptType sculptType;
758 // remove mirror and invert bits
759 OpenMetaverse.SculptType pbsSculptType = ((OpenMetaverse.SculptType)(primShape.SculptType & 0x3f));
760 switch (pbsSculptType)
761 {
762 case OpenMetaverse.SculptType.Cylinder:
763 sculptType = PrimMesher.SculptMesh.SculptType.cylinder;
764 break;
765 case OpenMetaverse.SculptType.Plane:
766 sculptType = PrimMesher.SculptMesh.SculptType.plane;
767 break;
768 case OpenMetaverse.SculptType.Torus:
769 sculptType = PrimMesher.SculptMesh.SculptType.torus;
770 break;
771 case OpenMetaverse.SculptType.Sphere:
772 sculptType = PrimMesher.SculptMesh.SculptType.sphere;
773 break;
774 default:
775 sculptType = PrimMesher.SculptMesh.SculptType.plane;
776 break;
777 }
778
779 bool mirror = ((primShape.SculptType & 128) != 0);
780 bool invert = ((primShape.SculptType & 64) != 0);
781
782 sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, mirror, invert);
783
784 idata.Dispose();
785
786// sculptMesh.DumpRaw(baseDir, primName, "primMesh");
787
788 coords = sculptMesh.coords;
789 faces = sculptMesh.faces;
790
791 return true;
792 }
793
794 /// <summary>
795 /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim.
796 /// </summary>
797 /// <param name="primName"></param>
798 /// <param name="primShape"></param>
799 /// <param name="size"></param>
800 /// <param name="coords">Coords are added to this list by the method.</param>
801 /// <param name="faces">Faces are added to this list by the method.</param>
802 /// <returns>true if coords and faces were successfully generated, false if not</returns>
803 private bool GenerateCoordsAndFacesFromPrimShapeData(
804 string primName, PrimitiveBaseShape primShape, float lod, out List<Coord> coords, out List<Face> faces)
805 {
806 PrimMesh primMesh;
807 coords = new List<Coord>();
808 faces = new List<Face>();
809
810 float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
811 float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
812 float pathBegin = (float)primShape.PathBegin * 2.0e-5f;
813 float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f;
814 float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f;
815 float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f;
816
817 float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f;
818 float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f;
819 float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f;
820 if (profileHollow > 0.95f)
821 profileHollow = 0.95f;
822
823 int sides = 4;
824 LevelOfDetail iLOD = (LevelOfDetail)lod;
825 if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
826 sides = 3;
827 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
828 {
829 switch (iLOD)
830 {
831 case LevelOfDetail.High: sides = 24; break;
832 case LevelOfDetail.Medium: sides = 12; break;
833 case LevelOfDetail.Low: sides = 6; break;
834 case LevelOfDetail.VeryLow: sides = 3; break;
835 default: sides = 24; break;
836 }
837 }
838 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
839 { // half circle, prim is a sphere
840 switch (iLOD)
841 {
842 case LevelOfDetail.High: sides = 24; break;
843 case LevelOfDetail.Medium: sides = 12; break;
844 case LevelOfDetail.Low: sides = 6; break;
845 case LevelOfDetail.VeryLow: sides = 3; break;
846 default: sides = 24; break;
847 }
848
849 profileBegin = 0.5f * profileBegin + 0.5f;
850 profileEnd = 0.5f * profileEnd + 0.5f;
851 }
852
853 int hollowSides = sides;
854 if (primShape.HollowShape == HollowShape.Circle)
855 {
856 switch (iLOD)
857 {
858 case LevelOfDetail.High: hollowSides = 24; break;
859 case LevelOfDetail.Medium: hollowSides = 12; break;
860 case LevelOfDetail.Low: hollowSides = 6; break;
861 case LevelOfDetail.VeryLow: hollowSides = 3; break;
862 default: hollowSides = 24; break;
863 }
864 }
865 else if (primShape.HollowShape == HollowShape.Square)
866 hollowSides = 4;
867 else if (primShape.HollowShape == HollowShape.Triangle)
868 hollowSides = 3;
869
870 primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides);
871
872 if (primMesh.errorMessage != null)
873 if (primMesh.errorMessage.Length > 0)
874 m_log.Error("[ERROR] " + primMesh.errorMessage);
875
876 primMesh.topShearX = pathShearX;
877 primMesh.topShearY = pathShearY;
878 primMesh.pathCutBegin = pathBegin;
879 primMesh.pathCutEnd = pathEnd;
880
881 if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible)
882 {
883 primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10;
884 primMesh.twistEnd = primShape.PathTwist * 18 / 10;
885 primMesh.taperX = pathScaleX;
886 primMesh.taperY = pathScaleY;
887
888 if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
889 {
890 ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
891 if (profileBegin < 0.0f) profileBegin = 0.0f;
892 if (profileEnd > 1.0f) profileEnd = 1.0f;
893 }
894#if SPAM
895 m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString());
896#endif
897 try
898 {
899 primMesh.ExtrudeLinear();
900 }
901 catch (Exception ex)
902 {
903 ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
904 return false;
905 }
906 }
907 else
908 {
909 primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f;
910 primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f;
911 primMesh.radius = 0.01f * primShape.PathRadiusOffset;
912 primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions;
913 primMesh.skew = 0.01f * primShape.PathSkew;
914 primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10;
915 primMesh.twistEnd = primShape.PathTwist * 36 / 10;
916 primMesh.taperX = primShape.PathTaperX * 0.01f;
917 primMesh.taperY = primShape.PathTaperY * 0.01f;
918
919 if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
920 {
921 ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
922 if (profileBegin < 0.0f) profileBegin = 0.0f;
923 if (profileEnd > 1.0f) profileEnd = 1.0f;
924 }
925#if SPAM
926 m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString());
927#endif
928 try
929 {
930 primMesh.ExtrudeCircular();
931 }
932 catch (Exception ex)
933 {
934 ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
935 return false;
936 }
937 }
938
939// primMesh.DumpRaw(baseDir, primName, "primMesh");
940
941 coords = primMesh.coords;
942 faces = primMesh.faces;
943
944 return true;
945 }
946
947 public AMeshKey GetMeshUniqueKey(PrimitiveBaseShape primShape, Vector3 size, byte lod, bool convex)
948 {
949 AMeshKey key = new AMeshKey();
950 Byte[] someBytes;
951
952 key.hashB = 5181;
953 key.hashC = 5181;
954 ulong hash = 5381;
955
956 if (primShape.SculptEntry)
957 {
958 key.uuid = primShape.SculptTexture;
959 key.hashC = mdjb2(key.hashC, primShape.SculptType);
960 key.hashC = mdjb2(key.hashC, primShape.PCode);
961 }
962 else
963 {
964 hash = mdjb2(hash, primShape.PathCurve);
965 hash = mdjb2(hash, (byte)primShape.HollowShape);
966 hash = mdjb2(hash, (byte)primShape.ProfileShape);
967 hash = mdjb2(hash, primShape.PathBegin);
968 hash = mdjb2(hash, primShape.PathEnd);
969 hash = mdjb2(hash, primShape.PathScaleX);
970 hash = mdjb2(hash, primShape.PathScaleY);
971 hash = mdjb2(hash, primShape.PathShearX);
972 key.hashA = hash;
973 hash = key.hashB;
974 hash = mdjb2(hash, primShape.PathShearY);
975 hash = mdjb2(hash, (byte)primShape.PathTwist);
976 hash = mdjb2(hash, (byte)primShape.PathTwistBegin);
977 hash = mdjb2(hash, (byte)primShape.PathRadiusOffset);
978 hash = mdjb2(hash, (byte)primShape.PathTaperX);
979 hash = mdjb2(hash, (byte)primShape.PathTaperY);
980 hash = mdjb2(hash, primShape.PathRevolutions);
981 hash = mdjb2(hash, (byte)primShape.PathSkew);
982 hash = mdjb2(hash, primShape.ProfileBegin);
983 hash = mdjb2(hash, primShape.ProfileEnd);
984 hash = mdjb2(hash, primShape.ProfileHollow);
985 hash = mdjb2(hash, primShape.PCode);
986 key.hashB = hash;
987 }
988
989 hash = key.hashC;
990
991 hash = mdjb2(hash, lod);
992
993 if (size == m_MeshUnitSize)
994 {
995 hash = hash << 8;
996 hash |= 8;
997 }
998 else
999 {
1000 someBytes = size.GetBytes();
1001 for (int i = 0; i < someBytes.Length; i++)
1002 hash = mdjb2(hash, someBytes[i]);
1003 hash = hash << 8;
1004 }
1005
1006 if (convex)
1007 hash |= 4;
1008
1009 if (primShape.SculptEntry)
1010 {
1011 hash |= 1;
1012 if (primShape.SculptType == (byte)SculptType.Mesh)
1013 hash |= 2;
1014 }
1015
1016 key.hashC = hash;
1017
1018 return key;
1019 }
1020
1021 private ulong mdjb2(ulong hash, byte c)
1022 {
1023 return ((hash << 5) + hash) + (ulong)c;
1024 }
1025
1026 private ulong mdjb2(ulong hash, ushort c)
1027 {
1028 hash = ((hash << 5) + hash) + (ulong)((byte)c);
1029 return ((hash << 5) + hash) + (ulong)(c >> 8);
1030 }
1031
1032 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
1033 {
1034 return CreateMesh(primName, primShape, size, lod, false,false,false,false);
1035 }
1036
1037 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
1038 {
1039 return CreateMesh(primName, primShape, size, lod, false,false,false,false);
1040 }
1041
1042 public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
1043 {
1044 Mesh mesh = null;
1045
1046 if (size.X < 0.01f) size.X = 0.01f;
1047 if (size.Y < 0.01f) size.Y = 0.01f;
1048 if (size.Z < 0.01f) size.Z = 0.01f;
1049
1050 AMeshKey key = GetMeshUniqueKey(primShape, size, (byte)lod, convex);
1051 lock (m_uniqueMeshes)
1052 {
1053 m_uniqueMeshes.TryGetValue(key, out mesh);
1054
1055 if (mesh != null)
1056 {
1057 mesh.RefCount++;
1058 return mesh;
1059 }
1060
1061 // try to find a identical mesh on meshs recently released
1062 lock (m_uniqueReleasedMeshes)
1063 {
1064 m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
1065 if (mesh != null)
1066 {
1067 m_uniqueReleasedMeshes.Remove(key);
1068 try
1069 {
1070 m_uniqueMeshes.Add(key, mesh);
1071 }
1072 catch { }
1073 mesh.RefCount = 1;
1074 return mesh;
1075 }
1076 }
1077 }
1078 return null;
1079 }
1080
1081 private static Vector3 m_MeshUnitSize = new Vector3(1.0f, 1.0f, 1.0f);
1082
1083 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde)
1084 {
1085#if SPAM
1086 m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName);
1087#endif
1088
1089 Mesh mesh = null;
1090
1091 if (size.X < 0.01f) size.X = 0.01f;
1092 if (size.Y < 0.01f) size.Y = 0.01f;
1093 if (size.Z < 0.01f) size.Z = 0.01f;
1094
1095 // try to find a identical mesh on meshs in use
1096
1097 AMeshKey key = GetMeshUniqueKey(primShape,size,(byte)lod, convex);
1098
1099 lock (m_uniqueMeshes)
1100 {
1101 m_uniqueMeshes.TryGetValue(key, out mesh);
1102
1103 if (mesh != null)
1104 {
1105 mesh.RefCount++;
1106 return mesh;
1107 }
1108
1109 // try to find a identical mesh on meshs recently released
1110 lock (m_uniqueReleasedMeshes)
1111 {
1112 m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
1113 if (mesh != null)
1114 {
1115 m_uniqueReleasedMeshes.Remove(key);
1116 try
1117 {
1118 m_uniqueMeshes.Add(key, mesh);
1119 }
1120 catch { }
1121 mesh.RefCount = 1;
1122 return mesh;
1123 }
1124 }
1125 }
1126
1127 Mesh UnitMesh = null;
1128 AMeshKey unitKey = GetMeshUniqueKey(primShape, m_MeshUnitSize, (byte)lod, convex);
1129
1130 lock (m_uniqueReleasedMeshes)
1131 {
1132 m_uniqueReleasedMeshes.TryGetValue(unitKey, out UnitMesh);
1133 if (UnitMesh != null)
1134 {
1135 UnitMesh.RefCount = 1;
1136 }
1137 }
1138
1139 if (UnitMesh == null && primShape.SculptEntry && doMeshFileCache)
1140 UnitMesh = GetFromFileCache(unitKey);
1141
1142 if (UnitMesh == null)
1143 {
1144 UnitMesh = CreateMeshFromPrimMesher(primName, primShape, lod, convex);
1145
1146 if (UnitMesh == null)
1147 return null;
1148
1149 UnitMesh.DumpRaw(baseDir, unitKey.ToString(), "Z");
1150
1151 if (forOde)
1152 {
1153 // force pinned mem allocation
1154 UnitMesh.PrepForOde();
1155 }
1156 else
1157 UnitMesh.TrimExcess();
1158
1159 UnitMesh.Key = unitKey;
1160 UnitMesh.RefCount = 1;
1161
1162 if (doMeshFileCache && primShape.SculptEntry)
1163 StoreToFileCache(unitKey, UnitMesh);
1164
1165 lock (m_uniqueReleasedMeshes)
1166 {
1167 try
1168 {
1169 m_uniqueReleasedMeshes.Add(unitKey, UnitMesh);
1170 }
1171 catch { }
1172 }
1173 }
1174
1175 mesh = UnitMesh.Scale(size);
1176 mesh.Key = key;
1177 mesh.RefCount = 1;
1178 lock (m_uniqueMeshes)
1179 {
1180 try
1181 {
1182 m_uniqueMeshes.Add(key, mesh);
1183 }
1184 catch { }
1185 }
1186
1187 return mesh;
1188 }
1189
1190 public void ReleaseMesh(IMesh imesh)
1191 {
1192 if (imesh == null)
1193 return;
1194
1195 Mesh mesh = (Mesh)imesh;
1196
1197 lock (m_uniqueMeshes)
1198 {
1199 int curRefCount = mesh.RefCount;
1200 curRefCount--;
1201
1202 if (curRefCount > 0)
1203 {
1204 mesh.RefCount = curRefCount;
1205 return;
1206 }
1207
1208 mesh.RefCount = 0;
1209 m_uniqueMeshes.Remove(mesh.Key);
1210 lock (m_uniqueReleasedMeshes)
1211 {
1212 try
1213 {
1214 m_uniqueReleasedMeshes.Add(mesh.Key, mesh);
1215 }
1216 catch { }
1217 }
1218 }
1219 }
1220
1221 public void ExpireReleaseMeshs()
1222 {
1223 if (m_uniqueReleasedMeshes.Count == 0)
1224 return;
1225
1226 List<Mesh> meshstodelete = new List<Mesh>();
1227 int refcntr;
1228
1229 lock (m_uniqueReleasedMeshes)
1230 {
1231 foreach (Mesh m in m_uniqueReleasedMeshes.Values)
1232 {
1233 refcntr = m.RefCount;
1234 refcntr--;
1235 if (refcntr > -6)
1236 m.RefCount = refcntr;
1237 else
1238 meshstodelete.Add(m);
1239 }
1240
1241 foreach (Mesh m in meshstodelete)
1242 {
1243 m_uniqueReleasedMeshes.Remove(m.Key);
1244 m.releaseBuildingMeshData();
1245 m.releasePinned();
1246 }
1247 }
1248 }
1249
1250 public void FileNames(AMeshKey key, out string dir,out string fullFileName)
1251 {
1252 string id = key.ToString();
1253 string init = id.Substring(0, 1);
1254 dir = System.IO.Path.Combine(cachePath, init);
1255 fullFileName = System.IO.Path.Combine(dir, id);
1256 }
1257
1258 public string FullFileName(AMeshKey key)
1259 {
1260 string id = key.ToString();
1261 string init = id.Substring(0,1);
1262 id = System.IO.Path.Combine(init, id);
1263 id = System.IO.Path.Combine(cachePath, id);
1264 return id;
1265 }
1266
1267 private Mesh GetFromFileCache(AMeshKey key)
1268 {
1269 Mesh mesh = null;
1270 string filename = FullFileName(key);
1271 bool ok = true;
1272
1273 lock (diskLock)
1274 {
1275 if (File.Exists(filename))
1276 {
1277 FileStream stream = null;
1278 try
1279 {
1280 stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
1281 BinaryFormatter bformatter = new BinaryFormatter();
1282
1283 mesh = Mesh.FromStream(stream, key);
1284
1285 }
1286 catch (Exception e)
1287 {
1288 ok = false;
1289 m_log.ErrorFormat(
1290 "[MESH CACHE]: Failed to get file {0}. Exception {1} {2}",
1291 filename, e.Message, e.StackTrace);
1292 }
1293
1294 if (stream != null)
1295 stream.Close();
1296
1297 if (mesh == null || !ok)
1298 File.Delete(filename);
1299 else
1300 File.SetLastAccessTimeUtc(filename, DateTime.UtcNow);
1301 }
1302 }
1303
1304 return mesh;
1305 }
1306
1307 private void StoreToFileCache(AMeshKey key, Mesh mesh)
1308 {
1309 Stream stream = null;
1310 bool ok = false;
1311
1312 // Make sure the target cache directory exists
1313 string dir = String.Empty;
1314 string filename = String.Empty;
1315
1316 FileNames(key, out dir, out filename);
1317
1318 lock (diskLock)
1319 {
1320 try
1321 {
1322 if (!Directory.Exists(dir))
1323 {
1324 Directory.CreateDirectory(dir);
1325 }
1326
1327 stream = File.Open(filename, FileMode.Create);
1328 ok = mesh.ToStream(stream);
1329 }
1330 catch (IOException e)
1331 {
1332 m_log.ErrorFormat(
1333 "[MESH CACHE]: Failed to write file {0}. Exception {1} {2}.",
1334 filename, e.Message, e.StackTrace);
1335 ok = false;
1336 }
1337
1338 if (stream != null)
1339 stream.Close();
1340
1341 if (File.Exists(filename))
1342 {
1343 if (ok)
1344 File.SetLastAccessTimeUtc(filename, DateTime.UtcNow);
1345 else
1346 File.Delete(filename);
1347 }
1348 }
1349 }
1350
1351 public void ExpireFileCache()
1352 {
1353 if (!doCacheExpire)
1354 return;
1355
1356 string controlfile = System.IO.Path.Combine(cachePath, "cntr");
1357
1358 lock (diskLock)
1359 {
1360 try
1361 {
1362 if (File.Exists(controlfile))
1363 {
1364 int ndeleted = 0;
1365 int totalfiles = 0;
1366 int ndirs = 0;
1367 DateTime OlderTime = File.GetLastAccessTimeUtc(controlfile) - CacheExpire;
1368 File.SetLastAccessTimeUtc(controlfile, DateTime.UtcNow);
1369
1370 foreach (string dir in Directory.GetDirectories(cachePath))
1371 {
1372 try
1373 {
1374 foreach (string file in Directory.GetFiles(dir))
1375 {
1376 try
1377 {
1378 if (File.GetLastAccessTimeUtc(file) < OlderTime)
1379 {
1380 File.Delete(file);
1381 ndeleted++;
1382 }
1383 }
1384 catch { }
1385 totalfiles++;
1386 }
1387 }
1388 catch { }
1389 ndirs++;
1390 }
1391
1392 if (ndeleted == 0)
1393 m_log.InfoFormat("[MESH CACHE]: {0} Files in {1} cache folders, no expires",
1394 totalfiles,ndirs);
1395 else
1396 m_log.InfoFormat("[MESH CACHE]: {0} Files in {1} cache folders, expired {2} files accessed before {3}",
1397 totalfiles,ndirs, ndeleted, OlderTime.ToString());
1398 }
1399 else
1400 {
1401 m_log.Info("[MESH CACHE]: Expire delayed to next startup");
1402 FileStream fs = File.Create(controlfile,4096,FileOptions.WriteThrough);
1403 fs.Close();
1404 }
1405 }
1406 catch { }
1407 }
1408 }
1409 }
1410}
diff --git a/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs b/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs
new file mode 100644
index 0000000..4049ee1
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs
@@ -0,0 +1,2324 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.IO;
32
33namespace PrimMesher
34{
35 public struct Quat
36 {
37 /// <summary>X value</summary>
38 public float X;
39 /// <summary>Y value</summary>
40 public float Y;
41 /// <summary>Z value</summary>
42 public float Z;
43 /// <summary>W value</summary>
44 public float W;
45
46 public Quat(float x, float y, float z, float w)
47 {
48 X = x;
49 Y = y;
50 Z = z;
51 W = w;
52 }
53
54 public Quat(Coord axis, float angle)
55 {
56 axis = axis.Normalize();
57
58 angle *= 0.5f;
59 float c = (float)Math.Cos(angle);
60 float s = (float)Math.Sin(angle);
61
62 X = axis.X * s;
63 Y = axis.Y * s;
64 Z = axis.Z * s;
65 W = c;
66
67 Normalize();
68 }
69
70 public float Length()
71 {
72 return (float)Math.Sqrt(X * X + Y * Y + Z * Z + W * W);
73 }
74
75 public Quat Normalize()
76 {
77 const float MAG_THRESHOLD = 0.0000001f;
78 float mag = Length();
79
80 // Catch very small rounding errors when normalizing
81 if (mag > MAG_THRESHOLD)
82 {
83 float oomag = 1f / mag;
84 X *= oomag;
85 Y *= oomag;
86 Z *= oomag;
87 W *= oomag;
88 }
89 else
90 {
91 X = 0f;
92 Y = 0f;
93 Z = 0f;
94 W = 1f;
95 }
96
97 return this;
98 }
99
100 public static Quat operator *(Quat q1, Quat q2)
101 {
102 float x = q1.W * q2.X + q1.X * q2.W + q1.Y * q2.Z - q1.Z * q2.Y;
103 float y = q1.W * q2.Y - q1.X * q2.Z + q1.Y * q2.W + q1.Z * q2.X;
104 float z = q1.W * q2.Z + q1.X * q2.Y - q1.Y * q2.X + q1.Z * q2.W;
105 float w = q1.W * q2.W - q1.X * q2.X - q1.Y * q2.Y - q1.Z * q2.Z;
106 return new Quat(x, y, z, w);
107 }
108
109 public override string ToString()
110 {
111 return "< X: " + this.X.ToString() + ", Y: " + this.Y.ToString() + ", Z: " + this.Z.ToString() + ", W: " + this.W.ToString() + ">";
112 }
113 }
114
115 public struct Coord
116 {
117 public float X;
118 public float Y;
119 public float Z;
120
121 public Coord(float x, float y, float z)
122 {
123 this.X = x;
124 this.Y = y;
125 this.Z = z;
126 }
127
128 public float Length()
129 {
130 return (float)Math.Sqrt(this.X * this.X + this.Y * this.Y + this.Z * this.Z);
131 }
132
133 public Coord Invert()
134 {
135 this.X = -this.X;
136 this.Y = -this.Y;
137 this.Z = -this.Z;
138
139 return this;
140 }
141
142 public Coord Normalize()
143 {
144 const float MAG_THRESHOLD = 0.0000001f;
145 float mag = Length();
146
147 // Catch very small rounding errors when normalizing
148 if (mag > MAG_THRESHOLD)
149 {
150 float oomag = 1.0f / mag;
151 this.X *= oomag;
152 this.Y *= oomag;
153 this.Z *= oomag;
154 }
155 else
156 {
157 this.X = 0.0f;
158 this.Y = 0.0f;
159 this.Z = 0.0f;
160 }
161
162 return this;
163 }
164
165 public override string ToString()
166 {
167 return this.X.ToString() + " " + this.Y.ToString() + " " + this.Z.ToString();
168 }
169
170 public static Coord Cross(Coord c1, Coord c2)
171 {
172 return new Coord(
173 c1.Y * c2.Z - c2.Y * c1.Z,
174 c1.Z * c2.X - c2.Z * c1.X,
175 c1.X * c2.Y - c2.X * c1.Y
176 );
177 }
178
179 public static Coord operator +(Coord v, Coord a)
180 {
181 return new Coord(v.X + a.X, v.Y + a.Y, v.Z + a.Z);
182 }
183
184 public static Coord operator *(Coord v, Coord m)
185 {
186 return new Coord(v.X * m.X, v.Y * m.Y, v.Z * m.Z);
187 }
188
189 public static Coord operator *(Coord v, Quat q)
190 {
191 // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/
192
193 Coord c2 = new Coord(0.0f, 0.0f, 0.0f);
194
195 c2.X = q.W * q.W * v.X +
196 2f * q.Y * q.W * v.Z -
197 2f * q.Z * q.W * v.Y +
198 q.X * q.X * v.X +
199 2f * q.Y * q.X * v.Y +
200 2f * q.Z * q.X * v.Z -
201 q.Z * q.Z * v.X -
202 q.Y * q.Y * v.X;
203
204 c2.Y =
205 2f * q.X * q.Y * v.X +
206 q.Y * q.Y * v.Y +
207 2f * q.Z * q.Y * v.Z +
208 2f * q.W * q.Z * v.X -
209 q.Z * q.Z * v.Y +
210 q.W * q.W * v.Y -
211 2f * q.X * q.W * v.Z -
212 q.X * q.X * v.Y;
213
214 c2.Z =
215 2f * q.X * q.Z * v.X +
216 2f * q.Y * q.Z * v.Y +
217 q.Z * q.Z * v.Z -
218 2f * q.W * q.Y * v.X -
219 q.Y * q.Y * v.Z +
220 2f * q.W * q.X * v.Y -
221 q.X * q.X * v.Z +
222 q.W * q.W * v.Z;
223
224 return c2;
225 }
226 }
227
228 public struct UVCoord
229 {
230 public float U;
231 public float V;
232
233
234 public UVCoord(float u, float v)
235 {
236 this.U = u;
237 this.V = v;
238 }
239
240 public UVCoord Flip()
241 {
242 this.U = 1.0f - this.U;
243 this.V = 1.0f - this.V;
244 return this;
245 }
246 }
247
248 public struct Face
249 {
250 public int primFace;
251
252 // vertices
253 public int v1;
254 public int v2;
255 public int v3;
256
257 //normals
258 public int n1;
259 public int n2;
260 public int n3;
261
262 // uvs
263 public int uv1;
264 public int uv2;
265 public int uv3;
266
267 public Face(int v1, int v2, int v3)
268 {
269 primFace = 0;
270
271 this.v1 = v1;
272 this.v2 = v2;
273 this.v3 = v3;
274
275 this.n1 = 0;
276 this.n2 = 0;
277 this.n3 = 0;
278
279 this.uv1 = 0;
280 this.uv2 = 0;
281 this.uv3 = 0;
282
283 }
284
285 public Face(int v1, int v2, int v3, int n1, int n2, int n3)
286 {
287 primFace = 0;
288
289 this.v1 = v1;
290 this.v2 = v2;
291 this.v3 = v3;
292
293 this.n1 = n1;
294 this.n2 = n2;
295 this.n3 = n3;
296
297 this.uv1 = 0;
298 this.uv2 = 0;
299 this.uv3 = 0;
300 }
301
302 public Coord SurfaceNormal(List<Coord> coordList)
303 {
304 Coord c1 = coordList[this.v1];
305 Coord c2 = coordList[this.v2];
306 Coord c3 = coordList[this.v3];
307
308 Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z);
309 Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z);
310
311 return Coord.Cross(edge1, edge2).Normalize();
312 }
313 }
314
315 public struct ViewerFace
316 {
317 public int primFaceNumber;
318
319 public Coord v1;
320 public Coord v2;
321 public Coord v3;
322
323 public int coordIndex1;
324 public int coordIndex2;
325 public int coordIndex3;
326
327 public Coord n1;
328 public Coord n2;
329 public Coord n3;
330
331 public UVCoord uv1;
332 public UVCoord uv2;
333 public UVCoord uv3;
334
335 public ViewerFace(int primFaceNumber)
336 {
337 this.primFaceNumber = primFaceNumber;
338
339 this.v1 = new Coord();
340 this.v2 = new Coord();
341 this.v3 = new Coord();
342
343 this.coordIndex1 = this.coordIndex2 = this.coordIndex3 = -1; // -1 means not assigned yet
344
345 this.n1 = new Coord();
346 this.n2 = new Coord();
347 this.n3 = new Coord();
348
349 this.uv1 = new UVCoord();
350 this.uv2 = new UVCoord();
351 this.uv3 = new UVCoord();
352 }
353
354 public void Scale(float x, float y, float z)
355 {
356 this.v1.X *= x;
357 this.v1.Y *= y;
358 this.v1.Z *= z;
359
360 this.v2.X *= x;
361 this.v2.Y *= y;
362 this.v2.Z *= z;
363
364 this.v3.X *= x;
365 this.v3.Y *= y;
366 this.v3.Z *= z;
367 }
368
369 public void AddPos(float x, float y, float z)
370 {
371 this.v1.X += x;
372 this.v2.X += x;
373 this.v3.X += x;
374
375 this.v1.Y += y;
376 this.v2.Y += y;
377 this.v3.Y += y;
378
379 this.v1.Z += z;
380 this.v2.Z += z;
381 this.v3.Z += z;
382 }
383
384 public void AddRot(Quat q)
385 {
386 this.v1 *= q;
387 this.v2 *= q;
388 this.v3 *= q;
389
390 this.n1 *= q;
391 this.n2 *= q;
392 this.n3 *= q;
393 }
394
395 public void CalcSurfaceNormal()
396 {
397
398 Coord edge1 = new Coord(this.v2.X - this.v1.X, this.v2.Y - this.v1.Y, this.v2.Z - this.v1.Z);
399 Coord edge2 = new Coord(this.v3.X - this.v1.X, this.v3.Y - this.v1.Y, this.v3.Z - this.v1.Z);
400
401 this.n1 = this.n2 = this.n3 = Coord.Cross(edge1, edge2).Normalize();
402 }
403 }
404
405 internal struct Angle
406 {
407 internal float angle;
408 internal float X;
409 internal float Y;
410
411 internal Angle(float angle, float x, float y)
412 {
413 this.angle = angle;
414 this.X = x;
415 this.Y = y;
416 }
417 }
418
419 internal class AngleList
420 {
421 private float iX, iY; // intersection point
422
423 private static Angle[] angles3 =
424 {
425 new Angle(0.0f, 1.0f, 0.0f),
426 new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f),
427 new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f),
428 new Angle(1.0f, 1.0f, 0.0f)
429 };
430
431 private static Coord[] normals3 =
432 {
433 new Coord(0.25f, 0.4330127019f, 0.0f).Normalize(),
434 new Coord(-0.5f, 0.0f, 0.0f).Normalize(),
435 new Coord(0.25f, -0.4330127019f, 0.0f).Normalize(),
436 new Coord(0.25f, 0.4330127019f, 0.0f).Normalize()
437 };
438
439 private static Angle[] angles4 =
440 {
441 new Angle(0.0f, 1.0f, 0.0f),
442 new Angle(0.25f, 0.0f, 1.0f),
443 new Angle(0.5f, -1.0f, 0.0f),
444 new Angle(0.75f, 0.0f, -1.0f),
445 new Angle(1.0f, 1.0f, 0.0f)
446 };
447
448 private static Coord[] normals4 =
449 {
450 new Coord(0.5f, 0.5f, 0.0f).Normalize(),
451 new Coord(-0.5f, 0.5f, 0.0f).Normalize(),
452 new Coord(-0.5f, -0.5f, 0.0f).Normalize(),
453 new Coord(0.5f, -0.5f, 0.0f).Normalize(),
454 new Coord(0.5f, 0.5f, 0.0f).Normalize()
455 };
456
457 private static Angle[] angles24 =
458 {
459 new Angle(0.0f, 1.0f, 0.0f),
460 new Angle(0.041666666666666664f, 0.96592582628906831f, 0.25881904510252074f),
461 new Angle(0.083333333333333329f, 0.86602540378443871f, 0.5f),
462 new Angle(0.125f, 0.70710678118654757f, 0.70710678118654746f),
463 new Angle(0.16666666666666667f, 0.5f, 0.8660254037844386f),
464 new Angle(0.20833333333333331f, 0.25881904510252096f, 0.9659258262890682f),
465 new Angle(0.25f, 0.0f, 1.0f),
466 new Angle(0.29166666666666663f, -0.25881904510252063f, 0.96592582628906831f),
467 new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f),
468 new Angle(0.375f, -0.70710678118654746f, 0.70710678118654757f),
469 new Angle(0.41666666666666663f, -0.86602540378443849f, 0.5f),
470 new Angle(0.45833333333333331f, -0.9659258262890682f, 0.25881904510252102f),
471 new Angle(0.5f, -1.0f, 0.0f),
472 new Angle(0.54166666666666663f, -0.96592582628906842f, -0.25881904510252035f),
473 new Angle(0.58333333333333326f, -0.86602540378443882f, -0.5f),
474 new Angle(0.62499999999999989f, -0.70710678118654791f, -0.70710678118654713f),
475 new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f),
476 new Angle(0.70833333333333326f, -0.25881904510252152f, -0.96592582628906809f),
477 new Angle(0.75f, 0.0f, -1.0f),
478 new Angle(0.79166666666666663f, 0.2588190451025203f, -0.96592582628906842f),
479 new Angle(0.83333333333333326f, 0.5f, -0.86602540378443904f),
480 new Angle(0.875f, 0.70710678118654735f, -0.70710678118654768f),
481 new Angle(0.91666666666666663f, 0.86602540378443837f, -0.5f),
482 new Angle(0.95833333333333326f, 0.96592582628906809f, -0.25881904510252157f),
483 new Angle(1.0f, 1.0f, 0.0f)
484 };
485
486 private Angle interpolatePoints(float newPoint, Angle p1, Angle p2)
487 {
488 float m = (newPoint - p1.angle) / (p2.angle - p1.angle);
489 return new Angle(newPoint, p1.X + m * (p2.X - p1.X), p1.Y + m * (p2.Y - p1.Y));
490 }
491
492 private void intersection(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
493 { // ref: http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/
494 double denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);
495 double uaNumerator = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3);
496
497 if (denom != 0.0)
498 {
499 double ua = uaNumerator / denom;
500 iX = (float)(x1 + ua * (x2 - x1));
501 iY = (float)(y1 + ua * (y2 - y1));
502 }
503 }
504
505 internal List<Angle> angles;
506 internal List<Coord> normals;
507
508 internal void makeAngles(int sides, float startAngle, float stopAngle)
509 {
510 angles = new List<Angle>();
511 normals = new List<Coord>();
512
513 double twoPi = System.Math.PI * 2.0;
514 float twoPiInv = 1.0f / (float)twoPi;
515
516 if (sides < 1)
517 throw new Exception("number of sides not greater than zero");
518 if (stopAngle <= startAngle)
519 throw new Exception("stopAngle not greater than startAngle");
520
521 if ((sides == 3 || sides == 4 || sides == 24))
522 {
523 startAngle *= twoPiInv;
524 stopAngle *= twoPiInv;
525
526 Angle[] sourceAngles;
527 if (sides == 3)
528 sourceAngles = angles3;
529 else if (sides == 4)
530 sourceAngles = angles4;
531 else sourceAngles = angles24;
532
533 int startAngleIndex = (int)(startAngle * sides);
534 int endAngleIndex = sourceAngles.Length - 1;
535 if (stopAngle < 1.0f)
536 endAngleIndex = (int)(stopAngle * sides) + 1;
537 if (endAngleIndex == startAngleIndex)
538 endAngleIndex++;
539
540 for (int angleIndex = startAngleIndex; angleIndex < endAngleIndex + 1; angleIndex++)
541 {
542 angles.Add(sourceAngles[angleIndex]);
543 if (sides == 3)
544 normals.Add(normals3[angleIndex]);
545 else if (sides == 4)
546 normals.Add(normals4[angleIndex]);
547 }
548
549 if (startAngle > 0.0f)
550 angles[0] = interpolatePoints(startAngle, angles[0], angles[1]);
551
552 if (stopAngle < 1.0f)
553 {
554 int lastAngleIndex = angles.Count - 1;
555 angles[lastAngleIndex] = interpolatePoints(stopAngle, angles[lastAngleIndex - 1], angles[lastAngleIndex]);
556 }
557 }
558 else
559 {
560 double stepSize = twoPi / sides;
561
562 int startStep = (int)(startAngle / stepSize);
563 double angle = stepSize * startStep;
564 int step = startStep;
565 double stopAngleTest = stopAngle;
566 if (stopAngle < twoPi)
567 {
568 stopAngleTest = stepSize * ((int)(stopAngle / stepSize) + 1);
569 if (stopAngleTest < stopAngle)
570 stopAngleTest += stepSize;
571 if (stopAngleTest > twoPi)
572 stopAngleTest = twoPi;
573 }
574
575 while (angle <= stopAngleTest)
576 {
577 Angle newAngle;
578 newAngle.angle = (float)angle;
579 newAngle.X = (float)System.Math.Cos(angle);
580 newAngle.Y = (float)System.Math.Sin(angle);
581 angles.Add(newAngle);
582 step += 1;
583 angle = stepSize * step;
584 }
585
586 if (startAngle > angles[0].angle)
587 {
588 Angle newAngle;
589 intersection(angles[0].X, angles[0].Y, angles[1].X, angles[1].Y, 0.0f, 0.0f, (float)Math.Cos(startAngle), (float)Math.Sin(startAngle));
590 newAngle.angle = startAngle;
591 newAngle.X = iX;
592 newAngle.Y = iY;
593 angles[0] = newAngle;
594 }
595
596 int index = angles.Count - 1;
597 if (stopAngle < angles[index].angle)
598 {
599 Angle newAngle;
600 intersection(angles[index - 1].X, angles[index - 1].Y, angles[index].X, angles[index].Y, 0.0f, 0.0f, (float)Math.Cos(stopAngle), (float)Math.Sin(stopAngle));
601 newAngle.angle = stopAngle;
602 newAngle.X = iX;
603 newAngle.Y = iY;
604 angles[index] = newAngle;
605 }
606 }
607 }
608 }
609
610 /// <summary>
611 /// generates a profile for extrusion
612 /// </summary>
613 public class Profile
614 {
615 private const float twoPi = 2.0f * (float)Math.PI;
616
617 public string errorMessage = null;
618
619 public List<Coord> coords;
620 public List<Face> faces;
621 public List<Coord> vertexNormals;
622 public List<float> us;
623 public List<UVCoord> faceUVs;
624 public List<int> faceNumbers;
625
626 // use these for making individual meshes for each prim face
627 public List<int> outerCoordIndices = null;
628 public List<int> hollowCoordIndices = null;
629 public List<int> cut1CoordIndices = null;
630 public List<int> cut2CoordIndices = null;
631
632 public Coord faceNormal = new Coord(0.0f, 0.0f, 1.0f);
633 public Coord cutNormal1 = new Coord();
634 public Coord cutNormal2 = new Coord();
635
636 public int numOuterVerts = 0;
637 public int numHollowVerts = 0;
638
639 public int outerFaceNumber = -1;
640 public int hollowFaceNumber = -1;
641
642 public bool calcVertexNormals = false;
643 public int bottomFaceNumber = 0;
644 public int numPrimFaces = 0;
645
646 public Profile()
647 {
648 this.coords = new List<Coord>();
649 this.faces = new List<Face>();
650 this.vertexNormals = new List<Coord>();
651 this.us = new List<float>();
652 this.faceUVs = new List<UVCoord>();
653 this.faceNumbers = new List<int>();
654 }
655
656 public Profile(int sides, float profileStart, float profileEnd, float hollow, int hollowSides, bool createFaces, bool calcVertexNormals)
657 {
658 this.calcVertexNormals = calcVertexNormals;
659 this.coords = new List<Coord>();
660 this.faces = new List<Face>();
661 this.vertexNormals = new List<Coord>();
662 this.us = new List<float>();
663 this.faceUVs = new List<UVCoord>();
664 this.faceNumbers = new List<int>();
665
666 Coord center = new Coord(0.0f, 0.0f, 0.0f);
667
668 List<Coord> hollowCoords = new List<Coord>();
669 List<Coord> hollowNormals = new List<Coord>();
670 List<float> hollowUs = new List<float>();
671
672 if (calcVertexNormals)
673 {
674 this.outerCoordIndices = new List<int>();
675 this.hollowCoordIndices = new List<int>();
676 this.cut1CoordIndices = new List<int>();
677 this.cut2CoordIndices = new List<int>();
678 }
679
680 bool hasHollow = (hollow > 0.0f);
681
682 bool hasProfileCut = (profileStart > 0.0f || profileEnd < 1.0f);
683
684 AngleList angles = new AngleList();
685 AngleList hollowAngles = new AngleList();
686
687 float xScale = 0.5f;
688 float yScale = 0.5f;
689 if (sides == 4) // corners of a square are sqrt(2) from center
690 {
691 xScale = 0.707107f;
692 yScale = 0.707107f;
693 }
694
695 float startAngle = profileStart * twoPi;
696 float stopAngle = profileEnd * twoPi;
697
698 try { angles.makeAngles(sides, startAngle, stopAngle); }
699 catch (Exception ex)
700 {
701
702 errorMessage = "makeAngles failed: Exception: " + ex.ToString()
703 + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString();
704
705 return;
706 }
707
708 this.numOuterVerts = angles.angles.Count;
709
710 // flag to create as few triangles as possible for 3 or 4 side profile
711 bool simpleFace = (sides < 5 && !hasHollow && !hasProfileCut);
712
713 if (hasHollow)
714 {
715 if (sides == hollowSides)
716 hollowAngles = angles;
717 else
718 {
719 try { hollowAngles.makeAngles(hollowSides, startAngle, stopAngle); }
720 catch (Exception ex)
721 {
722 errorMessage = "makeAngles failed: Exception: " + ex.ToString()
723 + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString();
724
725 return;
726 }
727 }
728 this.numHollowVerts = hollowAngles.angles.Count;
729 }
730 else if (!simpleFace)
731 {
732 this.coords.Add(center);
733 if (this.calcVertexNormals)
734 this.vertexNormals.Add(new Coord(0.0f, 0.0f, 1.0f));
735 this.us.Add(0.0f);
736 }
737
738 float z = 0.0f;
739
740 Angle angle;
741 Coord newVert = new Coord();
742 if (hasHollow && hollowSides != sides)
743 {
744 int numHollowAngles = hollowAngles.angles.Count;
745 for (int i = 0; i < numHollowAngles; i++)
746 {
747 angle = hollowAngles.angles[i];
748 newVert.X = hollow * xScale * angle.X;
749 newVert.Y = hollow * yScale * angle.Y;
750 newVert.Z = z;
751
752 hollowCoords.Add(newVert);
753 if (this.calcVertexNormals)
754 {
755 if (hollowSides < 5)
756 hollowNormals.Add(hollowAngles.normals[i].Invert());
757 else
758 hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f));
759
760 if (hollowSides == 4)
761 hollowUs.Add(angle.angle * hollow * 0.707107f);
762 else
763 hollowUs.Add(angle.angle * hollow);
764 }
765 }
766 }
767
768 int index = 0;
769 int numAngles = angles.angles.Count;
770
771 for (int i = 0; i < numAngles; i++)
772 {
773 angle = angles.angles[i];
774 newVert.X = angle.X * xScale;
775 newVert.Y = angle.Y * yScale;
776 newVert.Z = z;
777 this.coords.Add(newVert);
778 if (this.calcVertexNormals)
779 {
780 this.outerCoordIndices.Add(this.coords.Count - 1);
781
782 if (sides < 5)
783 {
784 this.vertexNormals.Add(angles.normals[i]);
785 float u = angle.angle;
786 this.us.Add(u);
787 }
788 else
789 {
790 this.vertexNormals.Add(new Coord(angle.X, angle.Y, 0.0f));
791 this.us.Add(angle.angle);
792 }
793 }
794
795 if (hasHollow)
796 {
797 if (hollowSides == sides)
798 {
799 newVert.X *= hollow;
800 newVert.Y *= hollow;
801 newVert.Z = z;
802 hollowCoords.Add(newVert);
803 if (this.calcVertexNormals)
804 {
805 if (sides < 5)
806 {
807 hollowNormals.Add(angles.normals[i].Invert());
808 }
809
810 else
811 hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f));
812
813 hollowUs.Add(angle.angle * hollow);
814 }
815 }
816 }
817 else if (!simpleFace && createFaces && angle.angle > 0.0001f)
818 {
819 Face newFace = new Face();
820 newFace.v1 = 0;
821 newFace.v2 = index;
822 newFace.v3 = index + 1;
823
824 this.faces.Add(newFace);
825 }
826 index += 1;
827 }
828
829 if (hasHollow)
830 {
831 hollowCoords.Reverse();
832 if (this.calcVertexNormals)
833 {
834 hollowNormals.Reverse();
835 hollowUs.Reverse();
836 }
837
838 if (createFaces)
839 {
840 int numTotalVerts = this.numOuterVerts + this.numHollowVerts;
841
842 if (this.numOuterVerts == this.numHollowVerts)
843 {
844 Face newFace = new Face();
845
846 for (int coordIndex = 0; coordIndex < this.numOuterVerts - 1; coordIndex++)
847 {
848 newFace.v1 = coordIndex;
849 newFace.v2 = coordIndex + 1;
850 newFace.v3 = numTotalVerts - coordIndex - 1;
851 this.faces.Add(newFace);
852
853 newFace.v1 = coordIndex + 1;
854 newFace.v2 = numTotalVerts - coordIndex - 2;
855 newFace.v3 = numTotalVerts - coordIndex - 1;
856 this.faces.Add(newFace);
857 }
858 }
859 else
860 {
861 if (this.numOuterVerts < this.numHollowVerts)
862 {
863 Face newFace = new Face();
864 int j = 0; // j is the index for outer vertices
865 int maxJ = this.numOuterVerts - 1;
866 for (int i = 0; i < this.numHollowVerts; i++) // i is the index for inner vertices
867 {
868 if (j < maxJ)
869 if (angles.angles[j + 1].angle - hollowAngles.angles[i].angle < hollowAngles.angles[i].angle - angles.angles[j].angle + 0.000001f)
870 {
871 newFace.v1 = numTotalVerts - i - 1;
872 newFace.v2 = j;
873 newFace.v3 = j + 1;
874
875 this.faces.Add(newFace);
876 j += 1;
877 }
878
879 newFace.v1 = j;
880 newFace.v2 = numTotalVerts - i - 2;
881 newFace.v3 = numTotalVerts - i - 1;
882
883 this.faces.Add(newFace);
884 }
885 }
886 else // numHollowVerts < numOuterVerts
887 {
888 Face newFace = new Face();
889 int j = 0; // j is the index for inner vertices
890 int maxJ = this.numHollowVerts - 1;
891 for (int i = 0; i < this.numOuterVerts; i++)
892 {
893 if (j < maxJ)
894 if (hollowAngles.angles[j + 1].angle - angles.angles[i].angle < angles.angles[i].angle - hollowAngles.angles[j].angle + 0.000001f)
895 {
896 newFace.v1 = i;
897 newFace.v2 = numTotalVerts - j - 2;
898 newFace.v3 = numTotalVerts - j - 1;
899
900 this.faces.Add(newFace);
901 j += 1;
902 }
903
904 newFace.v1 = numTotalVerts - j - 1;
905 newFace.v2 = i;
906 newFace.v3 = i + 1;
907
908 this.faces.Add(newFace);
909 }
910 }
911 }
912 }
913
914 if (calcVertexNormals)
915 {
916 foreach (Coord hc in hollowCoords)
917 {
918 this.coords.Add(hc);
919 hollowCoordIndices.Add(this.coords.Count - 1);
920 }
921 }
922 else
923 this.coords.AddRange(hollowCoords);
924
925 if (this.calcVertexNormals)
926 {
927 this.vertexNormals.AddRange(hollowNormals);
928 this.us.AddRange(hollowUs);
929
930 }
931 }
932
933 if (simpleFace && createFaces)
934 {
935 if (sides == 3)
936 this.faces.Add(new Face(0, 1, 2));
937 else if (sides == 4)
938 {
939 this.faces.Add(new Face(0, 1, 2));
940 this.faces.Add(new Face(0, 2, 3));
941 }
942 }
943
944 if (calcVertexNormals && hasProfileCut)
945 {
946 int lastOuterVertIndex = this.numOuterVerts - 1;
947
948 if (hasHollow)
949 {
950 this.cut1CoordIndices.Add(0);
951 this.cut1CoordIndices.Add(this.coords.Count - 1);
952
953 this.cut2CoordIndices.Add(lastOuterVertIndex + 1);
954 this.cut2CoordIndices.Add(lastOuterVertIndex);
955
956 this.cutNormal1.X = this.coords[0].Y - this.coords[this.coords.Count - 1].Y;
957 this.cutNormal1.Y = -(this.coords[0].X - this.coords[this.coords.Count - 1].X);
958
959 this.cutNormal2.X = this.coords[lastOuterVertIndex + 1].Y - this.coords[lastOuterVertIndex].Y;
960 this.cutNormal2.Y = -(this.coords[lastOuterVertIndex + 1].X - this.coords[lastOuterVertIndex].X);
961 }
962
963 else
964 {
965 this.cut1CoordIndices.Add(0);
966 this.cut1CoordIndices.Add(1);
967
968 this.cut2CoordIndices.Add(lastOuterVertIndex);
969 this.cut2CoordIndices.Add(0);
970
971 this.cutNormal1.X = this.vertexNormals[1].Y;
972 this.cutNormal1.Y = -this.vertexNormals[1].X;
973
974 this.cutNormal2.X = -this.vertexNormals[this.vertexNormals.Count - 2].Y;
975 this.cutNormal2.Y = this.vertexNormals[this.vertexNormals.Count - 2].X;
976
977 }
978 this.cutNormal1.Normalize();
979 this.cutNormal2.Normalize();
980 }
981
982 this.MakeFaceUVs();
983
984 hollowCoords = null;
985 hollowNormals = null;
986 hollowUs = null;
987
988 if (calcVertexNormals)
989 { // calculate prim face numbers
990
991 // face number order is top, outer, hollow, bottom, start cut, end cut
992 // I know it's ugly but so is the whole concept of prim face numbers
993
994 int faceNum = 1; // start with outer faces
995 this.outerFaceNumber = faceNum;
996
997 int startVert = hasProfileCut && !hasHollow ? 1 : 0;
998 if (startVert > 0)
999 this.faceNumbers.Add(-1);
1000 for (int i = 0; i < this.numOuterVerts - 1; i++)
1001 this.faceNumbers.Add(sides < 5 && i <= sides ? faceNum++ : faceNum);
1002
1003 this.faceNumbers.Add(hasProfileCut ? -1 : faceNum++);
1004
1005 if (sides > 4 && (hasHollow || hasProfileCut))
1006 faceNum++;
1007
1008 if (sides < 5 && (hasHollow || hasProfileCut) && this.numOuterVerts < sides)
1009 faceNum++;
1010
1011 if (hasHollow)
1012 {
1013 for (int i = 0; i < this.numHollowVerts; i++)
1014 this.faceNumbers.Add(faceNum);
1015
1016 this.hollowFaceNumber = faceNum++;
1017 }
1018
1019 this.bottomFaceNumber = faceNum++;
1020
1021 if (hasHollow && hasProfileCut)
1022 this.faceNumbers.Add(faceNum++);
1023
1024 for (int i = 0; i < this.faceNumbers.Count; i++)
1025 if (this.faceNumbers[i] == -1)
1026 this.faceNumbers[i] = faceNum++;
1027
1028 this.numPrimFaces = faceNum;
1029 }
1030
1031 }
1032
1033 public void MakeFaceUVs()
1034 {
1035 this.faceUVs = new List<UVCoord>();
1036 foreach (Coord c in this.coords)
1037 this.faceUVs.Add(new UVCoord(1.0f - (0.5f + c.X), 1.0f - (0.5f - c.Y)));
1038 }
1039
1040 public Profile Copy()
1041 {
1042 return this.Copy(true);
1043 }
1044
1045 public Profile Copy(bool needFaces)
1046 {
1047 Profile copy = new Profile();
1048
1049 copy.coords.AddRange(this.coords);
1050 copy.faceUVs.AddRange(this.faceUVs);
1051
1052 if (needFaces)
1053 copy.faces.AddRange(this.faces);
1054 if ((copy.calcVertexNormals = this.calcVertexNormals) == true)
1055 {
1056 copy.vertexNormals.AddRange(this.vertexNormals);
1057 copy.faceNormal = this.faceNormal;
1058 copy.cutNormal1 = this.cutNormal1;
1059 copy.cutNormal2 = this.cutNormal2;
1060 copy.us.AddRange(this.us);
1061 copy.faceNumbers.AddRange(this.faceNumbers);
1062
1063 copy.cut1CoordIndices = new List<int>(this.cut1CoordIndices);
1064 copy.cut2CoordIndices = new List<int>(this.cut2CoordIndices);
1065 copy.hollowCoordIndices = new List<int>(this.hollowCoordIndices);
1066 copy.outerCoordIndices = new List<int>(this.outerCoordIndices);
1067 }
1068 copy.numOuterVerts = this.numOuterVerts;
1069 copy.numHollowVerts = this.numHollowVerts;
1070
1071 return copy;
1072 }
1073
1074 public void AddPos(Coord v)
1075 {
1076 this.AddPos(v.X, v.Y, v.Z);
1077 }
1078
1079 public void AddPos(float x, float y, float z)
1080 {
1081 int i;
1082 int numVerts = this.coords.Count;
1083 Coord vert;
1084
1085 for (i = 0; i < numVerts; i++)
1086 {
1087 vert = this.coords[i];
1088 vert.X += x;
1089 vert.Y += y;
1090 vert.Z += z;
1091 this.coords[i] = vert;
1092 }
1093 }
1094
1095 public void AddRot(Quat q)
1096 {
1097 int i;
1098 int numVerts = this.coords.Count;
1099
1100 for (i = 0; i < numVerts; i++)
1101 this.coords[i] *= q;
1102
1103 if (this.calcVertexNormals)
1104 {
1105 int numNormals = this.vertexNormals.Count;
1106 for (i = 0; i < numNormals; i++)
1107 this.vertexNormals[i] *= q;
1108
1109 this.faceNormal *= q;
1110 this.cutNormal1 *= q;
1111 this.cutNormal2 *= q;
1112
1113 }
1114 }
1115
1116 public void Scale(float x, float y)
1117 {
1118 int i;
1119 int numVerts = this.coords.Count;
1120 Coord vert;
1121
1122 for (i = 0; i < numVerts; i++)
1123 {
1124 vert = this.coords[i];
1125 vert.X *= x;
1126 vert.Y *= y;
1127 this.coords[i] = vert;
1128 }
1129 }
1130
1131 /// <summary>
1132 /// Changes order of the vertex indices and negates the center vertex normal. Does not alter vertex normals of radial vertices
1133 /// </summary>
1134 public void FlipNormals()
1135 {
1136 int i;
1137 int numFaces = this.faces.Count;
1138 Face tmpFace;
1139 int tmp;
1140
1141 for (i = 0; i < numFaces; i++)
1142 {
1143 tmpFace = this.faces[i];
1144 tmp = tmpFace.v3;
1145 tmpFace.v3 = tmpFace.v1;
1146 tmpFace.v1 = tmp;
1147 this.faces[i] = tmpFace;
1148 }
1149
1150 if (this.calcVertexNormals)
1151 {
1152 int normalCount = this.vertexNormals.Count;
1153 if (normalCount > 0)
1154 {
1155 Coord n = this.vertexNormals[normalCount - 1];
1156 n.Z = -n.Z;
1157 this.vertexNormals[normalCount - 1] = n;
1158 }
1159 }
1160
1161 this.faceNormal.X = -this.faceNormal.X;
1162 this.faceNormal.Y = -this.faceNormal.Y;
1163 this.faceNormal.Z = -this.faceNormal.Z;
1164
1165 int numfaceUVs = this.faceUVs.Count;
1166 for (i = 0; i < numfaceUVs; i++)
1167 {
1168 UVCoord uv = this.faceUVs[i];
1169 uv.V = 1.0f - uv.V;
1170 this.faceUVs[i] = uv;
1171 }
1172 }
1173
1174 public void AddValue2FaceVertexIndices(int num)
1175 {
1176 int numFaces = this.faces.Count;
1177 Face tmpFace;
1178 for (int i = 0; i < numFaces; i++)
1179 {
1180 tmpFace = this.faces[i];
1181 tmpFace.v1 += num;
1182 tmpFace.v2 += num;
1183 tmpFace.v3 += num;
1184
1185 this.faces[i] = tmpFace;
1186 }
1187 }
1188
1189 public void AddValue2FaceNormalIndices(int num)
1190 {
1191 if (this.calcVertexNormals)
1192 {
1193 int numFaces = this.faces.Count;
1194 Face tmpFace;
1195 for (int i = 0; i < numFaces; i++)
1196 {
1197 tmpFace = this.faces[i];
1198 tmpFace.n1 += num;
1199 tmpFace.n2 += num;
1200 tmpFace.n3 += num;
1201
1202 this.faces[i] = tmpFace;
1203 }
1204 }
1205 }
1206
1207 public void DumpRaw(String path, String name, String title)
1208 {
1209 if (path == null)
1210 return;
1211 String fileName = name + "_" + title + ".raw";
1212 String completePath = System.IO.Path.Combine(path, fileName);
1213 StreamWriter sw = new StreamWriter(completePath);
1214
1215 for (int i = 0; i < this.faces.Count; i++)
1216 {
1217 string s = this.coords[this.faces[i].v1].ToString();
1218 s += " " + this.coords[this.faces[i].v2].ToString();
1219 s += " " + this.coords[this.faces[i].v3].ToString();
1220
1221 sw.WriteLine(s);
1222 }
1223
1224 sw.Close();
1225 }
1226 }
1227
1228 public struct PathNode
1229 {
1230 public Coord position;
1231 public Quat rotation;
1232 public float xScale;
1233 public float yScale;
1234 public float percentOfPath;
1235 }
1236
1237 public enum PathType { Linear = 0, Circular = 1, Flexible = 2 }
1238
1239 public class Path
1240 {
1241 public List<PathNode> pathNodes = new List<PathNode>();
1242
1243 public float twistBegin = 0.0f;
1244 public float twistEnd = 0.0f;
1245 public float topShearX = 0.0f;
1246 public float topShearY = 0.0f;
1247 public float pathCutBegin = 0.0f;
1248 public float pathCutEnd = 1.0f;
1249 public float dimpleBegin = 0.0f;
1250 public float dimpleEnd = 1.0f;
1251 public float skew = 0.0f;
1252 public float holeSizeX = 1.0f; // called pathScaleX in pbs
1253 public float holeSizeY = 0.25f;
1254 public float taperX = 0.0f;
1255 public float taperY = 0.0f;
1256 public float radius = 0.0f;
1257 public float revolutions = 1.0f;
1258 public int stepsPerRevolution = 24;
1259
1260 private const float twoPi = 2.0f * (float)Math.PI;
1261
1262 public void Create(PathType pathType, int steps)
1263 {
1264 if (this.taperX > 0.999f)
1265 this.taperX = 0.999f;
1266 if (this.taperX < -0.999f)
1267 this.taperX = -0.999f;
1268 if (this.taperY > 0.999f)
1269 this.taperY = 0.999f;
1270 if (this.taperY < -0.999f)
1271 this.taperY = -0.999f;
1272
1273 if (pathType == PathType.Linear || pathType == PathType.Flexible)
1274 {
1275 int step = 0;
1276
1277 float length = this.pathCutEnd - this.pathCutBegin;
1278 float twistTotal = twistEnd - twistBegin;
1279 float twistTotalAbs = Math.Abs(twistTotal);
1280 if (twistTotalAbs > 0.01f)
1281 steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number
1282
1283 float start = -0.5f;
1284 float stepSize = length / (float)steps;
1285 float percentOfPathMultiplier = stepSize * 0.999999f;
1286 float xOffset = this.topShearX * this.pathCutBegin;
1287 float yOffset = this.topShearY * this.pathCutBegin;
1288 float zOffset = start;
1289 float xOffsetStepIncrement = this.topShearX * length / steps;
1290 float yOffsetStepIncrement = this.topShearY * length / steps;
1291
1292 float percentOfPath = this.pathCutBegin;
1293 zOffset += percentOfPath;
1294
1295 // sanity checks
1296
1297 bool done = false;
1298
1299 while (!done)
1300 {
1301 PathNode newNode = new PathNode();
1302
1303 newNode.xScale = 1.0f;
1304 if (this.taperX == 0.0f)
1305 newNode.xScale = 1.0f;
1306 else if (this.taperX > 0.0f)
1307 newNode.xScale = 1.0f - percentOfPath * this.taperX;
1308 else newNode.xScale = 1.0f + (1.0f - percentOfPath) * this.taperX;
1309
1310 newNode.yScale = 1.0f;
1311 if (this.taperY == 0.0f)
1312 newNode.yScale = 1.0f;
1313 else if (this.taperY > 0.0f)
1314 newNode.yScale = 1.0f - percentOfPath * this.taperY;
1315 else newNode.yScale = 1.0f + (1.0f - percentOfPath) * this.taperY;
1316
1317 float twist = twistBegin + twistTotal * percentOfPath;
1318
1319 newNode.rotation = new Quat(new Coord(0.0f, 0.0f, 1.0f), twist);
1320 newNode.position = new Coord(xOffset, yOffset, zOffset);
1321 newNode.percentOfPath = percentOfPath;
1322
1323 pathNodes.Add(newNode);
1324
1325 if (step < steps)
1326 {
1327 step += 1;
1328 percentOfPath += percentOfPathMultiplier;
1329 xOffset += xOffsetStepIncrement;
1330 yOffset += yOffsetStepIncrement;
1331 zOffset += stepSize;
1332 if (percentOfPath > this.pathCutEnd)
1333 done = true;
1334 }
1335 else done = true;
1336 }
1337 } // end of linear path code
1338
1339 else // pathType == Circular
1340 {
1341 float twistTotal = twistEnd - twistBegin;
1342
1343 // if the profile has a lot of twist, add more layers otherwise the layers may overlap
1344 // and the resulting mesh may be quite inaccurate. This method is arbitrary and doesn't
1345 // accurately match the viewer
1346 float twistTotalAbs = Math.Abs(twistTotal);
1347 if (twistTotalAbs > 0.01f)
1348 {
1349 if (twistTotalAbs > Math.PI * 1.5f)
1350 steps *= 2;
1351 if (twistTotalAbs > Math.PI * 3.0f)
1352 steps *= 2;
1353 }
1354
1355 float yPathScale = this.holeSizeY * 0.5f;
1356 float pathLength = this.pathCutEnd - this.pathCutBegin;
1357 float totalSkew = this.skew * 2.0f * pathLength;
1358 float skewStart = this.pathCutBegin * 2.0f * this.skew - this.skew;
1359 float xOffsetTopShearXFactor = this.topShearX * (0.25f + 0.5f * (0.5f - this.holeSizeY));
1360 float yShearCompensation = 1.0f + Math.Abs(this.topShearY) * 0.25f;
1361
1362 // It's not quite clear what pushY (Y top shear) does, but subtracting it from the start and end
1363 // angles appears to approximate it's effects on path cut. Likewise, adding it to the angle used
1364 // to calculate the sine for generating the path radius appears to approximate it's effects there
1365 // too, but there are some subtle differences in the radius which are noticeable as the prim size
1366 // increases and it may affect megaprims quite a bit. The effect of the Y top shear parameter on
1367 // the meshes generated with this technique appear nearly identical in shape to the same prims when
1368 // displayed by the viewer.
1369
1370 float startAngle = (twoPi * this.pathCutBegin * this.revolutions) - this.topShearY * 0.9f;
1371 float endAngle = (twoPi * this.pathCutEnd * this.revolutions) - this.topShearY * 0.9f;
1372 float stepSize = twoPi / this.stepsPerRevolution;
1373
1374 int step = (int)(startAngle / stepSize);
1375 float angle = startAngle;
1376
1377 bool done = false;
1378 while (!done) // loop through the length of the path and add the layers
1379 {
1380 PathNode newNode = new PathNode();
1381
1382 float xProfileScale = (1.0f - Math.Abs(this.skew)) * this.holeSizeX;
1383 float yProfileScale = this.holeSizeY;
1384
1385 float percentOfPath = angle / (twoPi * this.revolutions);
1386 float percentOfAngles = (angle - startAngle) / (endAngle - startAngle);
1387
1388 if (this.taperX > 0.01f)
1389 xProfileScale *= 1.0f - percentOfPath * this.taperX;
1390 else if (this.taperX < -0.01f)
1391 xProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperX;
1392
1393 if (this.taperY > 0.01f)
1394 yProfileScale *= 1.0f - percentOfPath * this.taperY;
1395 else if (this.taperY < -0.01f)
1396 yProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperY;
1397
1398 newNode.xScale = xProfileScale;
1399 newNode.yScale = yProfileScale;
1400
1401 float radiusScale = 1.0f;
1402 if (this.radius > 0.001f)
1403 radiusScale = 1.0f - this.radius * percentOfPath;
1404 else if (this.radius < 0.001f)
1405 radiusScale = 1.0f + this.radius * (1.0f - percentOfPath);
1406
1407 float twist = twistBegin + twistTotal * percentOfPath;
1408
1409 float xOffset = 0.5f * (skewStart + totalSkew * percentOfAngles);
1410 xOffset += (float)Math.Sin(angle) * xOffsetTopShearXFactor;
1411
1412 float yOffset = yShearCompensation * (float)Math.Cos(angle) * (0.5f - yPathScale) * radiusScale;
1413
1414 float zOffset = (float)Math.Sin(angle + this.topShearY) * (0.5f - yPathScale) * radiusScale;
1415
1416 newNode.position = new Coord(xOffset, yOffset, zOffset);
1417
1418 // now orient the rotation of the profile layer relative to it's position on the path
1419 // adding taperY to the angle used to generate the quat appears to approximate the viewer
1420
1421 newNode.rotation = new Quat(new Coord(1.0f, 0.0f, 0.0f), angle + this.topShearY);
1422
1423 // next apply twist rotation to the profile layer
1424 if (twistTotal != 0.0f || twistBegin != 0.0f)
1425 newNode.rotation *= new Quat(new Coord(0.0f, 0.0f, 1.0f), twist);
1426
1427 newNode.percentOfPath = percentOfPath;
1428
1429 pathNodes.Add(newNode);
1430
1431 // calculate terms for next iteration
1432 // calculate the angle for the next iteration of the loop
1433
1434 if (angle >= endAngle - 0.01)
1435 done = true;
1436 else
1437 {
1438 step += 1;
1439 angle = stepSize * step;
1440 if (angle > endAngle)
1441 angle = endAngle;
1442 }
1443 }
1444 }
1445 }
1446 }
1447
1448 public class PrimMesh
1449 {
1450 public string errorMessage = "";
1451 private const float twoPi = 2.0f * (float)Math.PI;
1452
1453 public List<Coord> coords;
1454 public List<Coord> normals;
1455 public List<Face> faces;
1456
1457 public List<ViewerFace> viewerFaces;
1458
1459 private int sides = 4;
1460 private int hollowSides = 4;
1461 private float profileStart = 0.0f;
1462 private float profileEnd = 1.0f;
1463 private float hollow = 0.0f;
1464 public int twistBegin = 0;
1465 public int twistEnd = 0;
1466 public float topShearX = 0.0f;
1467 public float topShearY = 0.0f;
1468 public float pathCutBegin = 0.0f;
1469 public float pathCutEnd = 1.0f;
1470 public float dimpleBegin = 0.0f;
1471 public float dimpleEnd = 1.0f;
1472 public float skew = 0.0f;
1473 public float holeSizeX = 1.0f; // called pathScaleX in pbs
1474 public float holeSizeY = 0.25f;
1475 public float taperX = 0.0f;
1476 public float taperY = 0.0f;
1477 public float radius = 0.0f;
1478 public float revolutions = 1.0f;
1479 public int stepsPerRevolution = 24;
1480
1481 private int profileOuterFaceNumber = -1;
1482 private int profileHollowFaceNumber = -1;
1483
1484 private bool hasProfileCut = false;
1485 private bool hasHollow = false;
1486 public bool calcVertexNormals = false;
1487 private bool normalsProcessed = false;
1488 public bool viewerMode = false;
1489 public bool sphereMode = false;
1490
1491 public int numPrimFaces = 0;
1492
1493 /// <summary>
1494 /// Human readable string representation of the parameters used to create a mesh.
1495 /// </summary>
1496 /// <returns></returns>
1497 public string ParamsToDisplayString()
1498 {
1499 string s = "";
1500 s += "sides..................: " + this.sides.ToString();
1501 s += "\nhollowSides..........: " + this.hollowSides.ToString();
1502 s += "\nprofileStart.........: " + this.profileStart.ToString();
1503 s += "\nprofileEnd...........: " + this.profileEnd.ToString();
1504 s += "\nhollow...............: " + this.hollow.ToString();
1505 s += "\ntwistBegin...........: " + this.twistBegin.ToString();
1506 s += "\ntwistEnd.............: " + this.twistEnd.ToString();
1507 s += "\ntopShearX............: " + this.topShearX.ToString();
1508 s += "\ntopShearY............: " + this.topShearY.ToString();
1509 s += "\npathCutBegin.........: " + this.pathCutBegin.ToString();
1510 s += "\npathCutEnd...........: " + this.pathCutEnd.ToString();
1511 s += "\ndimpleBegin..........: " + this.dimpleBegin.ToString();
1512 s += "\ndimpleEnd............: " + this.dimpleEnd.ToString();
1513 s += "\nskew.................: " + this.skew.ToString();
1514 s += "\nholeSizeX............: " + this.holeSizeX.ToString();
1515 s += "\nholeSizeY............: " + this.holeSizeY.ToString();
1516 s += "\ntaperX...............: " + this.taperX.ToString();
1517 s += "\ntaperY...............: " + this.taperY.ToString();
1518 s += "\nradius...............: " + this.radius.ToString();
1519 s += "\nrevolutions..........: " + this.revolutions.ToString();
1520 s += "\nstepsPerRevolution...: " + this.stepsPerRevolution.ToString();
1521 s += "\nsphereMode...........: " + this.sphereMode.ToString();
1522 s += "\nhasProfileCut........: " + this.hasProfileCut.ToString();
1523 s += "\nhasHollow............: " + this.hasHollow.ToString();
1524 s += "\nviewerMode...........: " + this.viewerMode.ToString();
1525
1526 return s;
1527 }
1528
1529 public int ProfileOuterFaceNumber
1530 {
1531 get { return profileOuterFaceNumber; }
1532 }
1533
1534 public int ProfileHollowFaceNumber
1535 {
1536 get { return profileHollowFaceNumber; }
1537 }
1538
1539 public bool HasProfileCut
1540 {
1541 get { return hasProfileCut; }
1542 }
1543
1544 public bool HasHollow
1545 {
1546 get { return hasHollow; }
1547 }
1548
1549
1550 /// <summary>
1551 /// Constructs a PrimMesh object and creates the profile for extrusion.
1552 /// </summary>
1553 /// <param name="sides"></param>
1554 /// <param name="profileStart"></param>
1555 /// <param name="profileEnd"></param>
1556 /// <param name="hollow"></param>
1557 /// <param name="hollowSides"></param>
1558 public PrimMesh(int sides, float profileStart, float profileEnd, float hollow, int hollowSides)
1559 {
1560 this.coords = new List<Coord>();
1561 this.faces = new List<Face>();
1562
1563 this.sides = sides;
1564 this.profileStart = profileStart;
1565 this.profileEnd = profileEnd;
1566 this.hollow = hollow;
1567 this.hollowSides = hollowSides;
1568
1569 if (sides < 3)
1570 this.sides = 3;
1571 if (hollowSides < 3)
1572 this.hollowSides = 3;
1573 if (profileStart < 0.0f)
1574 this.profileStart = 0.0f;
1575 if (profileEnd > 1.0f)
1576 this.profileEnd = 1.0f;
1577 if (profileEnd < 0.02f)
1578 this.profileEnd = 0.02f;
1579 if (profileStart >= profileEnd)
1580 this.profileStart = profileEnd - 0.02f;
1581 if (hollow > 0.99f)
1582 this.hollow = 0.99f;
1583 if (hollow < 0.0f)
1584 this.hollow = 0.0f;
1585 }
1586
1587 /// <summary>
1588 /// Extrudes a profile along a path.
1589 /// </summary>
1590 public void Extrude(PathType pathType)
1591 {
1592 bool needEndFaces = false;
1593
1594 this.coords = new List<Coord>();
1595 this.faces = new List<Face>();
1596
1597 if (this.viewerMode)
1598 {
1599 this.viewerFaces = new List<ViewerFace>();
1600 this.calcVertexNormals = true;
1601 }
1602
1603 if (this.calcVertexNormals)
1604 this.normals = new List<Coord>();
1605
1606 int steps = 1;
1607
1608 float length = this.pathCutEnd - this.pathCutBegin;
1609 normalsProcessed = false;
1610
1611 if (this.viewerMode && this.sides == 3)
1612 {
1613 // prisms don't taper well so add some vertical resolution
1614 // other prims may benefit from this but just do prisms for now
1615 if (Math.Abs(this.taperX) > 0.01 || Math.Abs(this.taperY) > 0.01)
1616 steps = (int)(steps * 4.5 * length);
1617 }
1618
1619 if (this.sphereMode)
1620 this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f;
1621 else
1622 this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f;
1623 this.hasHollow = (this.hollow > 0.001f);
1624
1625 float twistBegin = this.twistBegin / 360.0f * twoPi;
1626 float twistEnd = this.twistEnd / 360.0f * twoPi;
1627 float twistTotal = twistEnd - twistBegin;
1628 float twistTotalAbs = Math.Abs(twistTotal);
1629 if (twistTotalAbs > 0.01f)
1630 steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number
1631
1632 float hollow = this.hollow;
1633
1634 if (pathType == PathType.Circular)
1635 {
1636 needEndFaces = false;
1637 if (this.pathCutBegin != 0.0f || this.pathCutEnd != 1.0f)
1638 needEndFaces = true;
1639 else if (this.taperX != 0.0f || this.taperY != 0.0f)
1640 needEndFaces = true;
1641 else if (this.skew != 0.0f)
1642 needEndFaces = true;
1643 else if (twistTotal != 0.0f)
1644 needEndFaces = true;
1645 else if (this.radius != 0.0f)
1646 needEndFaces = true;
1647 }
1648 else needEndFaces = true;
1649
1650 // sanity checks
1651 float initialProfileRot = 0.0f;
1652 if (pathType == PathType.Circular)
1653 {
1654 if (this.sides == 3)
1655 {
1656 initialProfileRot = (float)Math.PI;
1657 if (this.hollowSides == 4)
1658 {
1659 if (hollow > 0.7f)
1660 hollow = 0.7f;
1661 hollow *= 0.707f;
1662 }
1663 else hollow *= 0.5f;
1664 }
1665 else if (this.sides == 4)
1666 {
1667 initialProfileRot = 0.25f * (float)Math.PI;
1668 if (this.hollowSides != 4)
1669 hollow *= 0.707f;
1670 }
1671 else if (this.sides > 4)
1672 {
1673 initialProfileRot = (float)Math.PI;
1674 if (this.hollowSides == 4)
1675 {
1676 if (hollow > 0.7f)
1677 hollow = 0.7f;
1678 hollow /= 0.7f;
1679 }
1680 }
1681 }
1682 else
1683 {
1684 if (this.sides == 3)
1685 {
1686 if (this.hollowSides == 4)
1687 {
1688 if (hollow > 0.7f)
1689 hollow = 0.7f;
1690 hollow *= 0.707f;
1691 }
1692 else hollow *= 0.5f;
1693 }
1694 else if (this.sides == 4)
1695 {
1696 initialProfileRot = 1.25f * (float)Math.PI;
1697 if (this.hollowSides != 4)
1698 hollow *= 0.707f;
1699 }
1700 else if (this.sides == 24 && this.hollowSides == 4)
1701 hollow *= 1.414f;
1702 }
1703
1704 Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, true, calcVertexNormals);
1705 this.errorMessage = profile.errorMessage;
1706
1707 this.numPrimFaces = profile.numPrimFaces;
1708
1709 int cut1FaceNumber = profile.bottomFaceNumber + 1;
1710 int cut2FaceNumber = cut1FaceNumber + 1;
1711 if (!needEndFaces)
1712 {
1713 cut1FaceNumber -= 2;
1714 cut2FaceNumber -= 2;
1715 }
1716
1717 profileOuterFaceNumber = profile.outerFaceNumber;
1718 if (!needEndFaces)
1719 profileOuterFaceNumber--;
1720
1721 if (hasHollow)
1722 {
1723 profileHollowFaceNumber = profile.hollowFaceNumber;
1724 if (!needEndFaces)
1725 profileHollowFaceNumber--;
1726 }
1727
1728 int cut1Vert = -1;
1729 int cut2Vert = -1;
1730 if (hasProfileCut)
1731 {
1732 cut1Vert = hasHollow ? profile.coords.Count - 1 : 0;
1733 cut2Vert = hasHollow ? profile.numOuterVerts - 1 : profile.numOuterVerts;
1734 }
1735
1736 if (initialProfileRot != 0.0f)
1737 {
1738 profile.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), initialProfileRot));
1739 if (viewerMode)
1740 profile.MakeFaceUVs();
1741 }
1742
1743 Coord lastCutNormal1 = new Coord();
1744 Coord lastCutNormal2 = new Coord();
1745 float thisV = 0.0f;
1746 float lastV = 0.0f;
1747
1748 Path path = new Path();
1749 path.twistBegin = twistBegin;
1750 path.twistEnd = twistEnd;
1751 path.topShearX = topShearX;
1752 path.topShearY = topShearY;
1753 path.pathCutBegin = pathCutBegin;
1754 path.pathCutEnd = pathCutEnd;
1755 path.dimpleBegin = dimpleBegin;
1756 path.dimpleEnd = dimpleEnd;
1757 path.skew = skew;
1758 path.holeSizeX = holeSizeX;
1759 path.holeSizeY = holeSizeY;
1760 path.taperX = taperX;
1761 path.taperY = taperY;
1762 path.radius = radius;
1763 path.revolutions = revolutions;
1764 path.stepsPerRevolution = stepsPerRevolution;
1765
1766 path.Create(pathType, steps);
1767
1768 for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++)
1769 {
1770 PathNode node = path.pathNodes[nodeIndex];
1771 Profile newLayer = profile.Copy();
1772 newLayer.Scale(node.xScale, node.yScale);
1773
1774 newLayer.AddRot(node.rotation);
1775 newLayer.AddPos(node.position);
1776
1777 if (needEndFaces && nodeIndex == 0)
1778 {
1779 newLayer.FlipNormals();
1780
1781 // add the bottom faces to the viewerFaces list
1782 if (this.viewerMode)
1783 {
1784 Coord faceNormal = newLayer.faceNormal;
1785 ViewerFace newViewerFace = new ViewerFace(profile.bottomFaceNumber);
1786 int numFaces = newLayer.faces.Count;
1787 List<Face> faces = newLayer.faces;
1788
1789 for (int i = 0; i < numFaces; i++)
1790 {
1791 Face face = faces[i];
1792 newViewerFace.v1 = newLayer.coords[face.v1];
1793 newViewerFace.v2 = newLayer.coords[face.v2];
1794 newViewerFace.v3 = newLayer.coords[face.v3];
1795
1796 newViewerFace.coordIndex1 = face.v1;
1797 newViewerFace.coordIndex2 = face.v2;
1798 newViewerFace.coordIndex3 = face.v3;
1799
1800 newViewerFace.n1 = faceNormal;
1801 newViewerFace.n2 = faceNormal;
1802 newViewerFace.n3 = faceNormal;
1803
1804 newViewerFace.uv1 = newLayer.faceUVs[face.v1];
1805 newViewerFace.uv2 = newLayer.faceUVs[face.v2];
1806 newViewerFace.uv3 = newLayer.faceUVs[face.v3];
1807
1808 if (pathType == PathType.Linear)
1809 {
1810 newViewerFace.uv1.Flip();
1811 newViewerFace.uv2.Flip();
1812 newViewerFace.uv3.Flip();
1813 }
1814
1815 this.viewerFaces.Add(newViewerFace);
1816 }
1817 }
1818 } // if (nodeIndex == 0)
1819
1820 // append this layer
1821
1822 int coordsLen = this.coords.Count;
1823 newLayer.AddValue2FaceVertexIndices(coordsLen);
1824
1825 this.coords.AddRange(newLayer.coords);
1826
1827 if (this.calcVertexNormals)
1828 {
1829 newLayer.AddValue2FaceNormalIndices(this.normals.Count);
1830 this.normals.AddRange(newLayer.vertexNormals);
1831 }
1832
1833 if (node.percentOfPath < this.pathCutBegin + 0.01f || node.percentOfPath > this.pathCutEnd - 0.01f)
1834 this.faces.AddRange(newLayer.faces);
1835
1836 // fill faces between layers
1837
1838 int numVerts = newLayer.coords.Count;
1839 Face newFace1 = new Face();
1840 Face newFace2 = new Face();
1841
1842 thisV = 1.0f - node.percentOfPath;
1843
1844 if (nodeIndex > 0)
1845 {
1846 int startVert = coordsLen + 1;
1847 int endVert = this.coords.Count;
1848
1849 if (sides < 5 || this.hasProfileCut || this.hasHollow)
1850 startVert--;
1851
1852 for (int i = startVert; i < endVert; i++)
1853 {
1854 int iNext = i + 1;
1855 if (i == endVert - 1)
1856 iNext = startVert;
1857
1858 int whichVert = i - startVert;
1859
1860 newFace1.v1 = i;
1861 newFace1.v2 = i - numVerts;
1862 newFace1.v3 = iNext;
1863
1864 newFace1.n1 = newFace1.v1;
1865 newFace1.n2 = newFace1.v2;
1866 newFace1.n3 = newFace1.v3;
1867 this.faces.Add(newFace1);
1868
1869 newFace2.v1 = iNext;
1870 newFace2.v2 = i - numVerts;
1871 newFace2.v3 = iNext - numVerts;
1872
1873 newFace2.n1 = newFace2.v1;
1874 newFace2.n2 = newFace2.v2;
1875 newFace2.n3 = newFace2.v3;
1876 this.faces.Add(newFace2);
1877
1878 if (this.viewerMode)
1879 {
1880 // add the side faces to the list of viewerFaces here
1881
1882 int primFaceNum = profile.faceNumbers[whichVert];
1883 if (!needEndFaces)
1884 primFaceNum -= 1;
1885
1886 ViewerFace newViewerFace1 = new ViewerFace(primFaceNum);
1887 ViewerFace newViewerFace2 = new ViewerFace(primFaceNum);
1888
1889 int uIndex = whichVert;
1890 if (!hasHollow && sides > 4 && uIndex < newLayer.us.Count - 1)
1891 {
1892 uIndex++;
1893 }
1894
1895 float u1 = newLayer.us[uIndex];
1896 float u2 = 1.0f;
1897 if (uIndex < (int)newLayer.us.Count - 1)
1898 u2 = newLayer.us[uIndex + 1];
1899
1900 if (whichVert == cut1Vert || whichVert == cut2Vert)
1901 {
1902 u1 = 0.0f;
1903 u2 = 1.0f;
1904 }
1905 else if (sides < 5)
1906 {
1907 if (whichVert < profile.numOuterVerts)
1908 { // boxes and prisms have one texture face per side of the prim, so the U values have to be scaled
1909 // to reflect the entire texture width
1910 u1 *= sides;
1911 u2 *= sides;
1912 u2 -= (int)u1;
1913 u1 -= (int)u1;
1914 if (u2 < 0.1f)
1915 u2 = 1.0f;
1916 }
1917 }
1918
1919 if (this.sphereMode)
1920 {
1921 if (whichVert != cut1Vert && whichVert != cut2Vert)
1922 {
1923 u1 = u1 * 2.0f - 1.0f;
1924 u2 = u2 * 2.0f - 1.0f;
1925
1926 if (whichVert >= newLayer.numOuterVerts)
1927 {
1928 u1 -= hollow;
1929 u2 -= hollow;
1930 }
1931
1932 }
1933 }
1934
1935 newViewerFace1.uv1.U = u1;
1936 newViewerFace1.uv2.U = u1;
1937 newViewerFace1.uv3.U = u2;
1938
1939 newViewerFace1.uv1.V = thisV;
1940 newViewerFace1.uv2.V = lastV;
1941 newViewerFace1.uv3.V = thisV;
1942
1943 newViewerFace2.uv1.U = u2;
1944 newViewerFace2.uv2.U = u1;
1945 newViewerFace2.uv3.U = u2;
1946
1947 newViewerFace2.uv1.V = thisV;
1948 newViewerFace2.uv2.V = lastV;
1949 newViewerFace2.uv3.V = lastV;
1950
1951 newViewerFace1.v1 = this.coords[newFace1.v1];
1952 newViewerFace1.v2 = this.coords[newFace1.v2];
1953 newViewerFace1.v3 = this.coords[newFace1.v3];
1954
1955 newViewerFace2.v1 = this.coords[newFace2.v1];
1956 newViewerFace2.v2 = this.coords[newFace2.v2];
1957 newViewerFace2.v3 = this.coords[newFace2.v3];
1958
1959 newViewerFace1.coordIndex1 = newFace1.v1;
1960 newViewerFace1.coordIndex2 = newFace1.v2;
1961 newViewerFace1.coordIndex3 = newFace1.v3;
1962
1963 newViewerFace2.coordIndex1 = newFace2.v1;
1964 newViewerFace2.coordIndex2 = newFace2.v2;
1965 newViewerFace2.coordIndex3 = newFace2.v3;
1966
1967 // profile cut faces
1968 if (whichVert == cut1Vert)
1969 {
1970 newViewerFace1.primFaceNumber = cut1FaceNumber;
1971 newViewerFace2.primFaceNumber = cut1FaceNumber;
1972 newViewerFace1.n1 = newLayer.cutNormal1;
1973 newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal1;
1974
1975 newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal1;
1976 newViewerFace2.n2 = lastCutNormal1;
1977 }
1978 else if (whichVert == cut2Vert)
1979 {
1980 newViewerFace1.primFaceNumber = cut2FaceNumber;
1981 newViewerFace2.primFaceNumber = cut2FaceNumber;
1982 newViewerFace1.n1 = newLayer.cutNormal2;
1983 newViewerFace1.n2 = lastCutNormal2;
1984 newViewerFace1.n3 = lastCutNormal2;
1985
1986 newViewerFace2.n1 = newLayer.cutNormal2;
1987 newViewerFace2.n3 = newLayer.cutNormal2;
1988 newViewerFace2.n2 = lastCutNormal2;
1989 }
1990
1991 else // outer and hollow faces
1992 {
1993 if ((sides < 5 && whichVert < newLayer.numOuterVerts) || (hollowSides < 5 && whichVert >= newLayer.numOuterVerts))
1994 { // looks terrible when path is twisted... need vertex normals here
1995 newViewerFace1.CalcSurfaceNormal();
1996 newViewerFace2.CalcSurfaceNormal();
1997 }
1998 else
1999 {
2000 newViewerFace1.n1 = this.normals[newFace1.n1];
2001 newViewerFace1.n2 = this.normals[newFace1.n2];
2002 newViewerFace1.n3 = this.normals[newFace1.n3];
2003
2004 newViewerFace2.n1 = this.normals[newFace2.n1];
2005 newViewerFace2.n2 = this.normals[newFace2.n2];
2006 newViewerFace2.n3 = this.normals[newFace2.n3];
2007 }
2008 }
2009
2010 this.viewerFaces.Add(newViewerFace1);
2011 this.viewerFaces.Add(newViewerFace2);
2012
2013 }
2014 }
2015 }
2016
2017 lastCutNormal1 = newLayer.cutNormal1;
2018 lastCutNormal2 = newLayer.cutNormal2;
2019 lastV = thisV;
2020
2021 if (needEndFaces && nodeIndex == path.pathNodes.Count - 1 && viewerMode)
2022 {
2023 // add the top faces to the viewerFaces list here
2024 Coord faceNormal = newLayer.faceNormal;
2025 ViewerFace newViewerFace = new ViewerFace(0);
2026 int numFaces = newLayer.faces.Count;
2027 List<Face> faces = newLayer.faces;
2028
2029 for (int i = 0; i < numFaces; i++)
2030 {
2031 Face face = faces[i];
2032 newViewerFace.v1 = newLayer.coords[face.v1 - coordsLen];
2033 newViewerFace.v2 = newLayer.coords[face.v2 - coordsLen];
2034 newViewerFace.v3 = newLayer.coords[face.v3 - coordsLen];
2035
2036 newViewerFace.coordIndex1 = face.v1 - coordsLen;
2037 newViewerFace.coordIndex2 = face.v2 - coordsLen;
2038 newViewerFace.coordIndex3 = face.v3 - coordsLen;
2039
2040 newViewerFace.n1 = faceNormal;
2041 newViewerFace.n2 = faceNormal;
2042 newViewerFace.n3 = faceNormal;
2043
2044 newViewerFace.uv1 = newLayer.faceUVs[face.v1 - coordsLen];
2045 newViewerFace.uv2 = newLayer.faceUVs[face.v2 - coordsLen];
2046 newViewerFace.uv3 = newLayer.faceUVs[face.v3 - coordsLen];
2047
2048 if (pathType == PathType.Linear)
2049 {
2050 newViewerFace.uv1.Flip();
2051 newViewerFace.uv2.Flip();
2052 newViewerFace.uv3.Flip();
2053 }
2054
2055 this.viewerFaces.Add(newViewerFace);
2056 }
2057 }
2058
2059
2060 } // for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++)
2061
2062 }
2063
2064
2065 /// <summary>
2066 /// DEPRICATED - use Extrude(PathType.Linear) instead
2067 /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism.
2068 /// </summary>
2069 ///
2070 public void ExtrudeLinear()
2071 {
2072 this.Extrude(PathType.Linear);
2073 }
2074
2075
2076 /// <summary>
2077 /// DEPRICATED - use Extrude(PathType.Circular) instead
2078 /// Extrude a profile into a circular path prim mesh. Used for prim types torus, tube, and ring.
2079 /// </summary>
2080 ///
2081 public void ExtrudeCircular()
2082 {
2083 this.Extrude(PathType.Circular);
2084 }
2085
2086
2087 private Coord SurfaceNormal(Coord c1, Coord c2, Coord c3)
2088 {
2089 Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z);
2090 Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z);
2091
2092 Coord normal = Coord.Cross(edge1, edge2);
2093
2094 normal.Normalize();
2095
2096 return normal;
2097 }
2098
2099 private Coord SurfaceNormal(Face face)
2100 {
2101 return SurfaceNormal(this.coords[face.v1], this.coords[face.v2], this.coords[face.v3]);
2102 }
2103
2104 /// <summary>
2105 /// Calculate the surface normal for a face in the list of faces
2106 /// </summary>
2107 /// <param name="faceIndex"></param>
2108 /// <returns></returns>
2109 public Coord SurfaceNormal(int faceIndex)
2110 {
2111 int numFaces = this.faces.Count;
2112 if (faceIndex < 0 || faceIndex >= numFaces)
2113 throw new Exception("faceIndex out of range");
2114
2115 return SurfaceNormal(this.faces[faceIndex]);
2116 }
2117
2118 /// <summary>
2119 /// Duplicates a PrimMesh object. All object properties are copied by value, including lists.
2120 /// </summary>
2121 /// <returns></returns>
2122 public PrimMesh Copy()
2123 {
2124 PrimMesh copy = new PrimMesh(this.sides, this.profileStart, this.profileEnd, this.hollow, this.hollowSides);
2125 copy.twistBegin = this.twistBegin;
2126 copy.twistEnd = this.twistEnd;
2127 copy.topShearX = this.topShearX;
2128 copy.topShearY = this.topShearY;
2129 copy.pathCutBegin = this.pathCutBegin;
2130 copy.pathCutEnd = this.pathCutEnd;
2131 copy.dimpleBegin = this.dimpleBegin;
2132 copy.dimpleEnd = this.dimpleEnd;
2133 copy.skew = this.skew;
2134 copy.holeSizeX = this.holeSizeX;
2135 copy.holeSizeY = this.holeSizeY;
2136 copy.taperX = this.taperX;
2137 copy.taperY = this.taperY;
2138 copy.radius = this.radius;
2139 copy.revolutions = this.revolutions;
2140 copy.stepsPerRevolution = this.stepsPerRevolution;
2141 copy.calcVertexNormals = this.calcVertexNormals;
2142 copy.normalsProcessed = this.normalsProcessed;
2143 copy.viewerMode = this.viewerMode;
2144 copy.numPrimFaces = this.numPrimFaces;
2145 copy.errorMessage = this.errorMessage;
2146
2147 copy.coords = new List<Coord>(this.coords);
2148 copy.faces = new List<Face>(this.faces);
2149 copy.viewerFaces = new List<ViewerFace>(this.viewerFaces);
2150 copy.normals = new List<Coord>(this.normals);
2151
2152 return copy;
2153 }
2154
2155 /// <summary>
2156 /// Calculate surface normals for all of the faces in the list of faces in this mesh
2157 /// </summary>
2158 public void CalcNormals()
2159 {
2160 if (normalsProcessed)
2161 return;
2162
2163 normalsProcessed = true;
2164
2165 int numFaces = faces.Count;
2166
2167 if (!this.calcVertexNormals)
2168 this.normals = new List<Coord>();
2169
2170 for (int i = 0; i < numFaces; i++)
2171 {
2172 Face face = faces[i];
2173
2174 this.normals.Add(SurfaceNormal(i).Normalize());
2175
2176 int normIndex = normals.Count - 1;
2177 face.n1 = normIndex;
2178 face.n2 = normIndex;
2179 face.n3 = normIndex;
2180
2181 this.faces[i] = face;
2182 }
2183 }
2184
2185 /// <summary>
2186 /// Adds a value to each XYZ vertex coordinate in the mesh
2187 /// </summary>
2188 /// <param name="x"></param>
2189 /// <param name="y"></param>
2190 /// <param name="z"></param>
2191 public void AddPos(float x, float y, float z)
2192 {
2193 int i;
2194 int numVerts = this.coords.Count;
2195 Coord vert;
2196
2197 for (i = 0; i < numVerts; i++)
2198 {
2199 vert = this.coords[i];
2200 vert.X += x;
2201 vert.Y += y;
2202 vert.Z += z;
2203 this.coords[i] = vert;
2204 }
2205
2206 if (this.viewerFaces != null)
2207 {
2208 int numViewerFaces = this.viewerFaces.Count;
2209
2210 for (i = 0; i < numViewerFaces; i++)
2211 {
2212 ViewerFace v = this.viewerFaces[i];
2213 v.AddPos(x, y, z);
2214 this.viewerFaces[i] = v;
2215 }
2216 }
2217 }
2218
2219 /// <summary>
2220 /// Rotates the mesh
2221 /// </summary>
2222 /// <param name="q"></param>
2223 public void AddRot(Quat q)
2224 {
2225 int i;
2226 int numVerts = this.coords.Count;
2227
2228 for (i = 0; i < numVerts; i++)
2229 this.coords[i] *= q;
2230
2231 if (this.normals != null)
2232 {
2233 int numNormals = this.normals.Count;
2234 for (i = 0; i < numNormals; i++)
2235 this.normals[i] *= q;
2236 }
2237
2238 if (this.viewerFaces != null)
2239 {
2240 int numViewerFaces = this.viewerFaces.Count;
2241
2242 for (i = 0; i < numViewerFaces; i++)
2243 {
2244 ViewerFace v = this.viewerFaces[i];
2245 v.v1 *= q;
2246 v.v2 *= q;
2247 v.v3 *= q;
2248
2249 v.n1 *= q;
2250 v.n2 *= q;
2251 v.n3 *= q;
2252 this.viewerFaces[i] = v;
2253 }
2254 }
2255 }
2256
2257#if VERTEX_INDEXER
2258 public VertexIndexer GetVertexIndexer()
2259 {
2260 if (this.viewerMode && this.viewerFaces.Count > 0)
2261 return new VertexIndexer(this);
2262 return null;
2263 }
2264#endif
2265
2266 /// <summary>
2267 /// Scales the mesh
2268 /// </summary>
2269 /// <param name="x"></param>
2270 /// <param name="y"></param>
2271 /// <param name="z"></param>
2272 public void Scale(float x, float y, float z)
2273 {
2274 int i;
2275 int numVerts = this.coords.Count;
2276 //Coord vert;
2277
2278 Coord m = new Coord(x, y, z);
2279 for (i = 0; i < numVerts; i++)
2280 this.coords[i] *= m;
2281
2282 if (this.viewerFaces != null)
2283 {
2284 int numViewerFaces = this.viewerFaces.Count;
2285 for (i = 0; i < numViewerFaces; i++)
2286 {
2287 ViewerFace v = this.viewerFaces[i];
2288 v.v1 *= m;
2289 v.v2 *= m;
2290 v.v3 *= m;
2291 this.viewerFaces[i] = v;
2292 }
2293
2294 }
2295
2296 }
2297
2298 /// <summary>
2299 /// Dumps the mesh to a Blender compatible "Raw" format file
2300 /// </summary>
2301 /// <param name="path"></param>
2302 /// <param name="name"></param>
2303 /// <param name="title"></param>
2304 public void DumpRaw(String path, String name, String title)
2305 {
2306 if (path == null)
2307 return;
2308 String fileName = name + "_" + title + ".raw";
2309 String completePath = System.IO.Path.Combine(path, fileName);
2310 StreamWriter sw = new StreamWriter(completePath);
2311
2312 for (int i = 0; i < this.faces.Count; i++)
2313 {
2314 string s = this.coords[this.faces[i].v1].ToString();
2315 s += " " + this.coords[this.faces[i].v2].ToString();
2316 s += " " + this.coords[this.faces[i].v3].ToString();
2317
2318 sw.WriteLine(s);
2319 }
2320
2321 sw.Close();
2322 }
2323 }
2324}
diff --git a/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs b/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs
new file mode 100644
index 0000000..1c75db6
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs
@@ -0,0 +1,244 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32using System.Drawing;
33using System.Drawing.Imaging;
34
35namespace PrimMesher
36{
37 public class SculptMap
38 {
39 public int width;
40 public int height;
41 public byte[] redBytes;
42 public byte[] greenBytes;
43 public byte[] blueBytes;
44
45 public SculptMap()
46 {
47 }
48
49 public SculptMap(Bitmap bm, int lod)
50 {
51 int bmW = bm.Width;
52 int bmH = bm.Height;
53
54 if (bmW == 0 || bmH == 0)
55 throw new Exception("SculptMap: bitmap has no data");
56
57 int numLodPixels = lod * lod; // (32 * 2)^2 = 64^2 pixels for default sculpt map image
58
59 bool needsScaling = false;
60 bool smallMap = false;
61
62 width = bmW;
63 height = bmH;
64
65 while (width * height > numLodPixels * 4)
66 {
67 width >>= 1;
68 height >>= 1;
69 needsScaling = true;
70 }
71
72 try
73 {
74 if (needsScaling)
75 bm = ScaleImage(bm, width, height);
76 }
77
78 catch (Exception e)
79 {
80 throw new Exception("Exception in ScaleImage(): e: " + e.ToString());
81 }
82
83 if (width * height > numLodPixels)
84 {
85 smallMap = false;
86 width >>= 1;
87 height >>= 1;
88 }
89 else
90 smallMap = true;
91
92 int numBytes = (width + 1) * (height + 1);
93 redBytes = new byte[numBytes];
94 greenBytes = new byte[numBytes];
95 blueBytes = new byte[numBytes];
96
97 int byteNdx = 0;
98 Color c;
99
100 try
101 {
102 for (int y = 0; y <= height; y++)
103 {
104 for (int x = 0; x < width; x++)
105 {
106 if (smallMap)
107 c = bm.GetPixel(x, y < height ? y : y - 1);
108 else
109 c = bm.GetPixel(x * 2, y < height ? y * 2 : y * 2 - 1);
110
111 redBytes[byteNdx] = c.R;
112 greenBytes[byteNdx] = c.G;
113 blueBytes[byteNdx] = c.B;
114
115 ++byteNdx;
116 }
117
118 if (smallMap)
119 c = bm.GetPixel(width - 1, y < height ? y : y - 1);
120 else
121 c = bm.GetPixel(width * 2 - 1, y < height ? y * 2 : y * 2 - 1);
122
123 redBytes[byteNdx] = c.R;
124 greenBytes[byteNdx] = c.G;
125 blueBytes[byteNdx] = c.B;
126
127 ++byteNdx;
128 }
129 }
130 catch (Exception e)
131 {
132 throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString());
133 }
134
135 width++;
136 height++;
137 }
138
139 public List<List<Coord>> ToRows(bool mirror)
140 {
141 int numRows = height;
142 int numCols = width;
143
144 List<List<Coord>> rows = new List<List<Coord>>(numRows);
145
146 float pixScale = 1.0f / 255;
147
148 int rowNdx, colNdx;
149 int smNdx = 0;
150
151 for (rowNdx = 0; rowNdx < numRows; rowNdx++)
152 {
153 List<Coord> row = new List<Coord>(numCols);
154 for (colNdx = 0; colNdx < numCols; colNdx++)
155 {
156
157 if (mirror)
158 row.Add(new Coord(-((float)redBytes[smNdx] * pixScale - 0.5f), ((float)greenBytes[smNdx] * pixScale - 0.5f), (float)blueBytes[smNdx] * pixScale - 0.5f));
159 else
160 row.Add(new Coord((float)redBytes[smNdx] * pixScale - 0.5f, (float)greenBytes[smNdx] * pixScale - 0.5f, (float)blueBytes[smNdx] * pixScale - 0.5f));
161
162 ++smNdx;
163 }
164 rows.Add(row);
165 }
166 return rows;
167 }
168
169 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight)
170 {
171
172 Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb);
173
174 Color c;
175
176
177 // will let last step to be eventually diferent, as seems to be in sl
178
179 float xscale = (float)srcImage.Width / (float)destWidth;
180 float yscale = (float)srcImage.Height / (float)destHeight;
181
182 int lastsx = srcImage.Width - 1;
183 int lastsy = srcImage.Height - 1;
184 int lastdx = destWidth - 1;
185 int lastdy = destHeight - 1;
186
187 float sy = 0.5f;
188 float sx;
189
190 for (int y = 0; y < lastdy; y++)
191 {
192 sx = 0.5f;
193 for (int x = 0; x < lastdx; x++)
194 {
195 try
196 {
197 c = srcImage.GetPixel((int)(sx), (int)(sy));
198 scaledImage.SetPixel(x, y, Color.FromArgb(c.R, c.G, c.B));
199 }
200 catch (IndexOutOfRangeException)
201 {
202 }
203 sx += xscale;
204 }
205 try
206 {
207 c = srcImage.GetPixel(lastsx, (int)(sy));
208 scaledImage.SetPixel(lastdx, y, Color.FromArgb(c.R, c.G, c.B));
209 }
210 catch (IndexOutOfRangeException)
211 {
212 }
213
214 sy += yscale;
215 }
216
217 sx = 0.5f;
218 for (int x = 0; x < lastdx; x++)
219 {
220 try
221 {
222 c = srcImage.GetPixel((int)(sx), lastsy);
223 scaledImage.SetPixel(x, lastdy, Color.FromArgb(c.R, c.G, c.B));
224 }
225 catch (IndexOutOfRangeException)
226 {
227 }
228
229 sx += xscale;
230 }
231 try
232 {
233 c = srcImage.GetPixel(lastsx, lastsy);
234 scaledImage.SetPixel(lastdx, lastdy, Color.FromArgb(c.R, c.G, c.B));
235 }
236 catch (IndexOutOfRangeException)
237 {
238 }
239
240 srcImage.Dispose();
241 return scaledImage;
242 }
243 }
244} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs b/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs
new file mode 100644
index 0000000..bc1375b
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs
@@ -0,0 +1,220 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.IO;
32
33using System.Drawing;
34using System.Drawing.Imaging;
35
36namespace PrimMesher
37{
38
39 public class SculptMesh
40 {
41 public List<Coord> coords;
42 public List<Face> faces;
43
44 public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 };
45
46
47 public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool mirror, bool invert)
48 {
49 if (mirror)
50 invert = !invert;
51
52 SculptMap smap = new SculptMap(sculptBitmap, lod);
53
54 List<List<Coord>> rows = smap.ToRows(mirror);
55
56 _SculptMesh(rows, sculptType, invert);
57 }
58
59 private void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool invert)
60 {
61 coords = new List<Coord>();
62 faces = new List<Face>();
63
64 sculptType = (SculptType)(((int)sculptType) & 0x07);
65
66 int width = rows[0].Count;
67
68 int p1, p2, p3, p4;
69
70 int imageX, imageY;
71
72 if (sculptType != SculptType.plane)
73 {
74 if (rows.Count % 2 == 0)
75 {
76 for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++)
77 rows[rowNdx].Add(rows[rowNdx][0]);
78 }
79 else
80 {
81 int lastIndex = rows[0].Count - 1;
82
83 for (int i = 0; i < rows.Count; i++)
84 rows[i][0] = rows[i][lastIndex];
85 }
86 }
87
88 Coord topPole = rows[0][width / 2];
89 Coord bottomPole = rows[rows.Count - 1][width / 2];
90
91 if (sculptType == SculptType.sphere)
92 {
93 if (rows.Count % 2 == 0)
94 {
95 int count = rows[0].Count;
96 List<Coord> topPoleRow = new List<Coord>(count);
97 List<Coord> bottomPoleRow = new List<Coord>(count);
98
99 for (int i = 0; i < count; i++)
100 {
101 topPoleRow.Add(topPole);
102 bottomPoleRow.Add(bottomPole);
103 }
104 rows.Insert(0, topPoleRow);
105 rows.Add(bottomPoleRow);
106 }
107 else
108 {
109 int count = rows[0].Count;
110
111 List<Coord> topPoleRow = rows[0];
112 List<Coord> bottomPoleRow = rows[rows.Count - 1];
113
114 for (int i = 0; i < count; i++)
115 {
116 topPoleRow[i] = topPole;
117 bottomPoleRow[i] = bottomPole;
118 }
119 }
120 }
121
122 if (sculptType == SculptType.torus)
123 rows.Add(rows[0]);
124
125 int coordsDown = rows.Count;
126 int coordsAcross = rows[0].Count;
127
128 float widthUnit = 1.0f / (coordsAcross - 1);
129 float heightUnit = 1.0f / (coordsDown - 1);
130
131 for (imageY = 0; imageY < coordsDown; imageY++)
132 {
133 int rowOffset = imageY * coordsAcross;
134
135 for (imageX = 0; imageX < coordsAcross; imageX++)
136 {
137 /*
138 * p1-----p2
139 * | \ f2 |
140 * | \ |
141 * | f1 \|
142 * p3-----p4
143 */
144
145 p4 = rowOffset + imageX;
146 p3 = p4 - 1;
147
148 p2 = p4 - coordsAcross;
149 p1 = p3 - coordsAcross;
150
151 this.coords.Add(rows[imageY][imageX]);
152
153 if (imageY > 0 && imageX > 0)
154 {
155 Face f1, f2;
156
157 if (invert)
158 {
159 f1 = new Face(p1, p4, p3);
160 f2 = new Face(p1, p2, p4);
161 }
162 else
163 {
164 f1 = new Face(p1, p3, p4);
165 f2 = new Face(p1, p4, p2);
166 }
167
168 this.faces.Add(f1);
169 this.faces.Add(f2);
170 }
171 }
172 }
173 }
174
175 /// <summary>
176 /// Duplicates a SculptMesh object. All object properties are copied by value, including lists.
177 /// </summary>
178 /// <returns></returns>
179 public SculptMesh Copy()
180 {
181 return new SculptMesh(this);
182 }
183
184 public SculptMesh(SculptMesh sm)
185 {
186 coords = new List<Coord>(sm.coords);
187 faces = new List<Face>(sm.faces);
188 }
189
190 public void Scale(float x, float y, float z)
191 {
192 int i;
193 int numVerts = this.coords.Count;
194
195 Coord m = new Coord(x, y, z);
196 for (i = 0; i < numVerts; i++)
197 this.coords[i] *= m;
198 }
199
200 public void DumpRaw(String path, String name, String title)
201 {
202 if (path == null)
203 return;
204 String fileName = name + "_" + title + ".raw";
205 String completePath = System.IO.Path.Combine(path, fileName);
206 StreamWriter sw = new StreamWriter(completePath);
207
208 for (int i = 0; i < this.faces.Count; i++)
209 {
210 string s = this.coords[this.faces[i].v1].ToString();
211 s += " " + this.coords[this.faces[i].v2].ToString();
212 s += " " + this.coords[this.faces[i].v3].ToString();
213
214 sw.WriteLine(s);
215 }
216
217 sw.Close();
218 }
219 }
220}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..d46341b
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Runtime.InteropServices;
30
31// Information about this assembly is defined by the following
32// attributes.
33//
34// change them to the information which is associated with the assembly
35// you compile.
36
37[assembly : AssemblyTitle("OdePlugin")]
38[assembly : AssemblyDescription("Ubit Variation")]
39[assembly : AssemblyConfiguration("")]
40[assembly : AssemblyCompany("http://opensimulator.org")]
41[assembly : AssemblyProduct("OdePlugin")]
42[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
43[assembly : AssemblyTrademark("")]
44[assembly : AssemblyCulture("")]
45
46// This sets the default COM visibility of types in the assembly to invisible.
47// If you need to expose a type to COM, use [ComVisible(true)] on that type.
48
49[assembly : ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly : AssemblyVersion("0.6.5.*")]
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
new file mode 100644
index 0000000..bea34d4
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -0,0 +1,1950 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28
29// Revision by Ubit 2011/12
30
31using System;
32using System.Collections.Generic;
33using System.Reflection;
34using OpenMetaverse;
35using OdeAPI;
36using OpenSim.Framework;
37using OpenSim.Region.Physics.Manager;
38using log4net;
39
40namespace OpenSim.Region.Physics.OdePlugin
41{
42 /// <summary>
43 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
44 /// </summary>
45
46 public enum dParam : int
47 {
48 LowStop = 0,
49 HiStop = 1,
50 Vel = 2,
51 FMax = 3,
52 FudgeFactor = 4,
53 Bounce = 5,
54 CFM = 6,
55 StopERP = 7,
56 StopCFM = 8,
57 LoStop2 = 256,
58 HiStop2 = 257,
59 Vel2 = 258,
60 FMax2 = 259,
61 StopERP2 = 7 + 256,
62 StopCFM2 = 8 + 256,
63 LoStop3 = 512,
64 HiStop3 = 513,
65 Vel3 = 514,
66 FMax3 = 515,
67 StopERP3 = 7 + 512,
68 StopCFM3 = 8 + 512
69 }
70
71 public class OdeCharacter : PhysicsActor
72 {
73 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
74
75 private Vector3 _position;
76 private Vector3 _zeroPosition;
77 private Vector3 _velocity;
78 private Vector3 _target_velocity;
79 private Vector3 _acceleration;
80 private Vector3 m_rotationalVelocity;
81 private Vector3 m_size;
82 private Quaternion m_orientation;
83 private Quaternion m_orientation2D;
84 private float m_mass = 80f;
85 public float m_density = 60f;
86 private bool m_pidControllerActive = true;
87
88 const float basePID_D = 0.55f; // scaled for unit mass unit time (2200 /(50*80))
89 const float basePID_P = 0.225f; // scaled for unit mass unit time (900 /(50*80))
90 public float PID_D;
91 public float PID_P;
92
93 private float timeStep;
94 private float invtimeStep;
95
96 private float m_feetOffset = 0;
97 private float feetOff = 0;
98 private float feetSZ = 0.5f;
99 const float feetScale = 0.8f;
100 private float boneOff = 0;
101 private float m_lastVelocitySqr = 0;
102
103 public float walkDivisor = 1.3f;
104 public float runDivisor = 0.8f;
105 private bool flying = false;
106 private bool m_iscolliding = false;
107 private bool m_iscollidingGround = false;
108 private bool m_iscollidingObj = false;
109 private bool m_alwaysRun = false;
110
111 private bool _zeroFlag = false;
112
113 private int m_requestedUpdateFrequency = 0;
114 private uint m_localID = 0;
115 public bool m_returnCollisions = false;
116 // taints and their non-tainted counterparts
117 public bool m_isPhysical = false; // the current physical status
118 public float MinimumGroundFlightOffset = 3f;
119
120 private float m_buoyancy = 0f;
121
122 private bool m_freemove = false;
123 // private CollisionLocker ode;
124
125// private string m_name = String.Empty;
126 // other filter control
127 int m_colliderfilter = 0;
128 int m_colliderGroundfilter = 0;
129 int m_colliderObjectfilter = 0;
130 bool m_collisionException = false;
131
132 // Default we're a Character
133 private CollisionCategories m_collisionCategories = (CollisionCategories.Character);
134
135 // Default, Collide with Other Geometries, spaces, bodies and characters.
136 private CollisionCategories m_collisionFlags = (CollisionCategories.Character
137 | CollisionCategories.Geom
138 | CollisionCategories.VolumeDtc
139 );
140 // we do land collisions not ode | CollisionCategories.Land);
141 public IntPtr Body = IntPtr.Zero;
142 private OdeScene _parent_scene;
143 private IntPtr topbox = IntPtr.Zero;
144 private IntPtr midbox = IntPtr.Zero;
145 private IntPtr feetbox = IntPtr.Zero;
146 private IntPtr bbox = IntPtr.Zero;
147 public IntPtr collider = IntPtr.Zero;
148
149 public IntPtr Amotor = IntPtr.Zero;
150
151 public d.Mass ShellMass;
152
153
154
155
156 public int m_eventsubscription = 0;
157 private int m_cureventsubscription = 0;
158 private CollisionEventUpdate CollisionEventsThisFrame = null;
159 private bool SentEmptyCollisionsEvent;
160
161 // unique UUID of this character object
162 public UUID m_uuid;
163 public bool bad = false;
164
165 float mu;
166
167
168
169 public OdeCharacter(uint localID, String avName, OdeScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor)
170 {
171 m_uuid = UUID.Random();
172 m_localID = localID;
173
174 timeStep = parent_scene.ODE_STEPSIZE;
175 invtimeStep = 1 / timeStep;
176
177 if (pos.IsFinite())
178 {
179 if (pos.Z > 99999f)
180 {
181 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
182 }
183 if (pos.Z < -100f) // shouldn't this be 0 ?
184 {
185 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
186 }
187 _position = pos;
188 }
189 else
190 {
191 _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
192 m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
193 }
194
195 _parent_scene = parent_scene;
196
197
198 m_size.X = pSize.X;
199 m_size.Y = pSize.Y;
200 m_size.Z = pSize.Z;
201
202 if(m_size.X <0.01f)
203 m_size.X = 0.01f;
204 if(m_size.Y <0.01f)
205 m_size.Y = 0.01f;
206 if(m_size.Z <0.01f)
207 m_size.Z = 0.01f;
208
209 m_feetOffset = pfeetOffset;
210 m_orientation = Quaternion.Identity;
211 m_orientation2D = Quaternion.Identity;
212 m_density = density;
213
214 // force lower density for testing
215 m_density = 3.0f;
216
217 m_density *= 1.4f; // scale to have mass similar to capsule
218
219 mu = parent_scene.AvatarFriction;
220
221 walkDivisor = walk_divisor;
222 runDivisor = rundivisor;
223
224 m_mass = m_density * m_size.X * m_size.Y * m_size.Z; ; // sure we have a default
225
226 PID_D = basePID_D * m_mass * invtimeStep;
227 PID_P = basePID_P * m_mass * invtimeStep;
228
229 m_isPhysical = false; // current status: no ODE information exists
230
231 Name = avName;
232
233 AddChange(changes.Add, null);
234 }
235
236 public override int PhysicsActorType
237 {
238 get { return (int)ActorTypes.Agent; }
239 set { return; }
240 }
241
242 public override void getContactData(ref ContactData cdata)
243 {
244 cdata.mu = mu;
245 cdata.bounce = 0;
246 cdata.softcolide = false;
247 }
248
249 public override bool Building { get; set; }
250
251 /// <summary>
252 /// If this is set, the avatar will move faster
253 /// </summary>
254 public override bool SetAlwaysRun
255 {
256 get { return m_alwaysRun; }
257 set { m_alwaysRun = value; }
258 }
259
260 public override uint LocalID
261 {
262 get { return m_localID; }
263 set { m_localID = value; }
264 }
265
266 public override PhysicsActor ParentActor
267 {
268 get { return (PhysicsActor)this; }
269 }
270
271 public override bool Grabbed
272 {
273 set { return; }
274 }
275
276 public override bool Selected
277 {
278 set { return; }
279 }
280
281 public override float Buoyancy
282 {
283 get { return m_buoyancy; }
284 set { m_buoyancy = value; }
285 }
286
287 public override bool FloatOnWater
288 {
289 set { return; }
290 }
291
292 public override bool IsPhysical
293 {
294 get { return m_isPhysical; }
295 set { return; }
296 }
297
298 public override bool ThrottleUpdates
299 {
300 get { return false; }
301 set { return; }
302 }
303
304 public override bool Flying
305 {
306 get { return flying; }
307 set
308 {
309 flying = value;
310// m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying);
311 }
312 }
313
314 /// <summary>
315 /// Returns if the avatar is colliding in general.
316 /// This includes the ground and objects and avatar.
317 /// </summary>
318 public override bool IsColliding
319 {
320 get { return (m_iscolliding || m_iscollidingGround); }
321 set
322 {
323 if (value)
324 {
325 m_colliderfilter += 2;
326 if (m_colliderfilter > 2)
327 m_colliderfilter = 2;
328 }
329 else
330 {
331 m_colliderfilter--;
332 if (m_colliderfilter < 0)
333 m_colliderfilter = 0;
334 }
335
336 if (m_colliderfilter == 0)
337 m_iscolliding = false;
338 else
339 {
340 m_pidControllerActive = true;
341 m_iscolliding = true;
342 }
343 }
344 }
345
346 /// <summary>
347 /// Returns if an avatar is colliding with the ground
348 /// </summary>
349 public override bool CollidingGround
350 {
351 get { return m_iscollidingGround; }
352 set
353 {
354/* we now control this
355 if (value)
356 {
357 m_colliderGroundfilter += 2;
358 if (m_colliderGroundfilter > 2)
359 m_colliderGroundfilter = 2;
360 }
361 else
362 {
363 m_colliderGroundfilter--;
364 if (m_colliderGroundfilter < 0)
365 m_colliderGroundfilter = 0;
366 }
367
368 if (m_colliderGroundfilter == 0)
369 m_iscollidingGround = false;
370 else
371 m_iscollidingGround = true;
372 */
373 }
374
375 }
376
377 /// <summary>
378 /// Returns if the avatar is colliding with an object
379 /// </summary>
380 public override bool CollidingObj
381 {
382 get { return m_iscollidingObj; }
383 set
384 {
385 // Ubit filter this also
386 if (value)
387 {
388 m_colliderObjectfilter += 2;
389 if (m_colliderObjectfilter > 2)
390 m_colliderObjectfilter = 2;
391 }
392 else
393 {
394 m_colliderObjectfilter--;
395 if (m_colliderObjectfilter < 0)
396 m_colliderObjectfilter = 0;
397 }
398
399 if (m_colliderObjectfilter == 0)
400 m_iscollidingObj = false;
401 else
402 m_iscollidingObj = true;
403
404// m_iscollidingObj = value;
405
406 if (m_iscollidingObj)
407 m_pidControllerActive = false;
408 else
409 m_pidControllerActive = true;
410 }
411 }
412
413 /// <summary>
414 /// turn the PID controller on or off.
415 /// The PID Controller will turn on all by itself in many situations
416 /// </summary>
417 /// <param name="status"></param>
418 public void SetPidStatus(bool status)
419 {
420 m_pidControllerActive = status;
421 }
422
423 public override bool Stopped
424 {
425 get { return _zeroFlag; }
426 }
427
428 /// <summary>
429 /// This 'puts' an avatar somewhere in the physics space.
430 /// Not really a good choice unless you 'know' it's a good
431 /// spot otherwise you're likely to orbit the avatar.
432 /// </summary>
433 public override Vector3 Position
434 {
435 get { return _position; }
436 set
437 {
438 if (value.IsFinite())
439 {
440 if (value.Z > 9999999f)
441 {
442 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
443 }
444 if (value.Z < -100f)
445 {
446 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
447 }
448 AddChange(changes.Position, value);
449 }
450 else
451 {
452 m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character");
453 }
454 }
455 }
456
457 public override Vector3 RotationalVelocity
458 {
459 get { return m_rotationalVelocity; }
460 set { m_rotationalVelocity = value; }
461 }
462
463 /// <summary>
464 /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight
465 /// and use it to offset landings properly
466 /// </summary>
467 public override Vector3 Size
468 {
469 get
470 {
471 return m_size;
472 }
473 set
474 {
475 if (value.IsFinite())
476 {
477 if(value.X <0.01f)
478 value.X = 0.01f;
479 if(value.Y <0.01f)
480 value.Y = 0.01f;
481 if(value.Z <0.01f)
482 value.Z = 0.01f;
483
484 AddChange(changes.Size, value);
485 }
486 else
487 {
488 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
489 }
490 }
491 }
492
493 public override void setAvatarSize(Vector3 size, float feetOffset)
494 {
495 if (size.IsFinite())
496 {
497 if (size.X < 0.01f)
498 size.X = 0.01f;
499 if (size.Y < 0.01f)
500 size.Y = 0.01f;
501 if (size.Z < 0.01f)
502 size.Z = 0.01f;
503
504 strAvatarSize st = new strAvatarSize();
505 st.size = size;
506 st.offset = feetOffset;
507 AddChange(changes.AvatarSize, st);
508 }
509 else
510 {
511 m_log.Warn("[PHYSICS]: Got a NaN AvatarSize from Scene on a Character");
512 }
513
514 }
515 /// <summary>
516 /// This creates the Avatar's physical Surrogate at the position supplied
517 /// </summary>
518 /// <param name="npositionX"></param>
519 /// <param name="npositionY"></param>
520 /// <param name="npositionZ"></param>
521
522 //
523 /// <summary>
524 /// Uses the capped cyllinder volume formula to calculate the avatar's mass.
525 /// This may be used in calculations in the scene/scenepresence
526 /// </summary>
527 public override float Mass
528 {
529 get
530 {
531 return m_mass;
532 }
533 }
534 public override void link(PhysicsActor obj)
535 {
536
537 }
538
539 public override void delink()
540 {
541
542 }
543
544 public override void LockAngularMotion(Vector3 axis)
545 {
546
547 }
548
549
550 public override Vector3 Force
551 {
552 get { return _target_velocity; }
553 set { return; }
554 }
555
556 public override int VehicleType
557 {
558 get { return 0; }
559 set { return; }
560 }
561
562 public override void VehicleFloatParam(int param, float value)
563 {
564
565 }
566
567 public override void VehicleVectorParam(int param, Vector3 value)
568 {
569
570 }
571
572 public override void VehicleRotationParam(int param, Quaternion rotation)
573 {
574
575 }
576
577 public override void VehicleFlags(int param, bool remove)
578 {
579
580 }
581
582 public override void SetVolumeDetect(int param)
583 {
584
585 }
586
587 public override Vector3 CenterOfMass
588 {
589 get
590 {
591 Vector3 pos = _position;
592 return pos;
593 }
594 }
595
596 public override Vector3 GeometricCenter
597 {
598 get
599 {
600 Vector3 pos = _position;
601 return pos;
602 }
603 }
604
605 public override PrimitiveBaseShape Shape
606 {
607 set { return; }
608 }
609
610 public override Vector3 Velocity
611 {
612 get
613 {
614 return _velocity;
615 }
616 set
617 {
618 if (value.IsFinite())
619 {
620 AddChange(changes.Velocity, value);
621 }
622 else
623 {
624 m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character");
625 }
626 }
627 }
628
629 public override Vector3 Torque
630 {
631 get { return Vector3.Zero; }
632 set { return; }
633 }
634
635 public override float CollisionScore
636 {
637 get { return 0f; }
638 set { }
639 }
640
641 public override bool Kinematic
642 {
643 get { return false; }
644 set { }
645 }
646
647 public override Quaternion Orientation
648 {
649 get { return m_orientation; }
650 set
651 {
652// fakeori = value;
653// givefakeori++;
654 value.Normalize();
655 AddChange(changes.Orientation, value);
656 }
657 }
658
659 public override Vector3 Acceleration
660 {
661 get { return _acceleration; }
662 set { }
663 }
664
665 public void SetAcceleration(Vector3 accel)
666 {
667 m_pidControllerActive = true;
668 _acceleration = accel;
669 }
670
671 /// <summary>
672 /// Adds the force supplied to the Target Velocity
673 /// The PID controller takes this target velocity and tries to make it a reality
674 /// </summary>
675 /// <param name="force"></param>
676 public override void AddForce(Vector3 force, bool pushforce)
677 {
678 if (force.IsFinite())
679 {
680 if (pushforce)
681 {
682 AddChange(changes.Force, force * m_density / (_parent_scene.ODE_STEPSIZE * 28f));
683 }
684 else
685 {
686 AddChange(changes.Velocity, force);
687 }
688 }
689 else
690 {
691 m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character");
692 }
693 //m_lastUpdateSent = false;
694 }
695
696 public override void AddAngularForce(Vector3 force, bool pushforce)
697 {
698
699 }
700
701 public override void SetMomentum(Vector3 momentum)
702 {
703 if (momentum.IsFinite())
704 AddChange(changes.Momentum, momentum);
705 }
706
707 private void ajustCollider()
708 {
709 float vq = _velocity.LengthSquared();
710 if (m_lastVelocitySqr != vq)
711 {
712 m_lastVelocitySqr = vq;
713 if (vq > 100.0f)
714 {
715 Vector3 off = _velocity;
716 float t = 0.5f * timeStep;
717 off = off * t;
718 d.Quaternion qtmp;
719 d.GeomCopyQuaternion(bbox, out qtmp);
720 Quaternion q;
721 q.X = qtmp.X;
722 q.Y = qtmp.Y;
723 q.Z = qtmp.Z;
724 q.W = qtmp.W;
725 off *= Quaternion.Conjugate(q);
726
727 d.GeomSetOffsetPosition(bbox, off.X, off.Y, off.Z);
728
729 off.X = 2.0f * (m_size.X + Math.Abs(off.X));
730 off.Y = 2.0f * (m_size.Y + Math.Abs(off.Y));
731 off.Z = m_size.Z + 2.0f * Math.Abs(off.Z);
732 d.GeomBoxSetLengths(bbox, off.X, off.Y, off.Z);
733
734 d.GeomSetCategoryBits(bbox, (uint)m_collisionCategories);
735 d.GeomSetCollideBits(bbox, (uint)m_collisionFlags);
736 d.GeomSetCategoryBits(topbox, 0);
737 d.GeomSetCollideBits(topbox, 0);
738 d.GeomSetCategoryBits(midbox, 0);
739 d.GeomSetCollideBits(midbox, 0);
740 d.GeomSetCategoryBits(feetbox, 0);
741 d.GeomSetCollideBits(feetbox, 0);
742 }
743 else
744 {
745 d.GeomSetCategoryBits(bbox, 0);
746 d.GeomSetCollideBits(bbox, 0);
747 d.GeomSetCategoryBits(topbox, (uint)m_collisionCategories);
748 d.GeomSetCollideBits(topbox, (uint)m_collisionFlags);
749 d.GeomSetCategoryBits(midbox, (uint)m_collisionCategories);
750 d.GeomSetCollideBits(midbox, (uint)m_collisionFlags);
751 d.GeomSetCategoryBits(feetbox, (uint)m_collisionCategories);
752 d.GeomSetCollideBits(feetbox, (uint)m_collisionFlags);
753 }
754 uint cat1 = d.GeomGetCategoryBits(bbox);
755 uint col1 = d.GeomGetCollideBits(bbox);
756
757 }
758 }
759
760 private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ)
761 {
762 // sizes one day should came from visual parameters
763 float sx = m_size.X;
764 float sy = m_size.Y;
765 float sz = m_size.Z;
766
767 float topsx = sx * 0.9f;
768 float midsx = sx;
769 float feetsx = sx * feetScale;
770 float bonesx = sx * 0.2f;
771
772 float topsy = sy * 0.4f;
773 float midsy = sy;
774 float feetsy = sy * feetScale * 0.8f;
775 float bonesy = feetsy * 0.2f;
776
777 float topsz = sz * 0.15f;
778 float feetsz = sz * 0.45f;
779 if (feetsz > 0.6f)
780 feetsz = 0.6f;
781
782 float midsz = sz - topsz - feetsz;
783 float bonesz = sz;
784
785 float bot = -sz * 0.5f + m_feetOffset;
786
787 boneOff = bot + 0.3f;
788
789 float feetz = bot + feetsz * 0.5f;
790 bot += feetsz;
791
792 feetOff = bot;
793 feetSZ = feetsz;
794
795 float midz = bot + midsz * 0.5f;
796 bot += midsz;
797 float topz = bot + topsz * 0.5f;
798
799 _parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace);
800
801 collider = d.HashSpaceCreate(_parent_scene.CharsSpace);
802 d.HashSpaceSetLevels(collider, -4, 3);
803 d.SpaceSetSublevel(collider, 3);
804 d.SpaceSetCleanup(collider, false);
805 d.GeomSetCategoryBits(collider, (uint)m_collisionCategories);
806 d.GeomSetCollideBits(collider, (uint)m_collisionFlags);
807
808 feetbox = d.CreateBox(collider, feetsx, feetsy, feetsz);
809 midbox = d.CreateBox(collider, midsx, midsy, midsz);
810 topbox = d.CreateBox(collider, topsx, topsy, topsz);
811 bbox = d.CreateBox(collider, m_size.X, m_size.Y, m_size.Z);
812
813 m_mass = m_density * m_size.X * m_size.Y * m_size.Z; // update mass
814
815 d.MassSetBoxTotal(out ShellMass, m_mass, m_size.X, m_size.Y, m_size.Z);
816
817 PID_D = basePID_D * m_mass / _parent_scene.ODE_STEPSIZE;
818 PID_P = basePID_P * m_mass / _parent_scene.ODE_STEPSIZE;
819
820 Body = d.BodyCreate(_parent_scene.world);
821
822 _zeroFlag = false;
823 m_collisionException = false;
824 m_pidControllerActive = true;
825 m_freemove = false;
826
827 _velocity = Vector3.Zero;
828 m_lastVelocitySqr = 0;
829
830 d.BodySetAutoDisableFlag(Body, false);
831 d.BodySetPosition(Body, npositionX, npositionY, npositionZ);
832
833 _position.X = npositionX;
834 _position.Y = npositionY;
835 _position.Z = npositionZ;
836
837 d.BodySetMass(Body, ref ShellMass);
838 d.GeomSetBody(feetbox, Body);
839 d.GeomSetBody(midbox, Body);
840 d.GeomSetBody(topbox, Body);
841 d.GeomSetBody(bbox, Body);
842
843 d.GeomSetOffsetPosition(feetbox, 0, 0, feetz);
844 d.GeomSetOffsetPosition(midbox, 0, 0, midz);
845 d.GeomSetOffsetPosition(topbox, 0, 0, topz);
846
847 ajustCollider();
848
849
850 // The purpose of the AMotor here is to keep the avatar's physical
851 // surrogate from rotating while moving
852 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
853 d.JointAttach(Amotor, Body, IntPtr.Zero);
854
855 d.JointSetAMotorMode(Amotor, 0);
856 d.JointSetAMotorNumAxes(Amotor, 3);
857 d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0);
858 d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0);
859 d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1);
860
861 d.JointSetAMotorAngle(Amotor, 0, 0);
862 d.JointSetAMotorAngle(Amotor, 1, 0);
863 d.JointSetAMotorAngle(Amotor, 2, 0);
864
865 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f); // make it HARD
866 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f);
867 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f);
868 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP, 0.8f);
869 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP2, 0.8f);
870 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP3, 0.8f);
871
872 // These lowstops and high stops are effectively (no wiggle room)
873 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -1e-5f);
874 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 1e-5f);
875 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -1e-5f);
876 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 1e-5f);
877 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -1e-5f);
878 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 1e-5f);
879
880 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
881 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel2, 0);
882 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel3, 0);
883
884 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, 5e8f);
885 d.JointSetAMotorParam(Amotor, (int)dParam.FMax2, 5e8f);
886 d.JointSetAMotorParam(Amotor, (int)dParam.FMax3, 5e8f);
887 }
888
889 /// <summary>
890 /// Destroys the avatar body and geom
891
892 private void AvatarGeomAndBodyDestroy()
893 {
894 // Kill the Amotor
895 if (Amotor != IntPtr.Zero)
896 {
897 d.JointDestroy(Amotor);
898 Amotor = IntPtr.Zero;
899 }
900
901 if (Body != IntPtr.Zero)
902 {
903 //kill the body
904 d.BodyDestroy(Body);
905 Body = IntPtr.Zero;
906 }
907
908 //kill the Geoms
909 if (topbox != IntPtr.Zero)
910 {
911 _parent_scene.actor_name_map.Remove(topbox);
912 _parent_scene.waitForSpaceUnlock(collider);
913 d.GeomDestroy(topbox);
914 topbox = IntPtr.Zero;
915 }
916 if (midbox != IntPtr.Zero)
917 {
918 _parent_scene.actor_name_map.Remove(midbox);
919 _parent_scene.waitForSpaceUnlock(collider);
920 d.GeomDestroy(midbox);
921 midbox = IntPtr.Zero;
922 }
923 if (feetbox != IntPtr.Zero)
924 {
925 _parent_scene.actor_name_map.Remove(feetbox);
926 _parent_scene.waitForSpaceUnlock(collider);
927 d.GeomDestroy(feetbox);
928 feetbox = IntPtr.Zero;
929 }
930
931 if (bbox != IntPtr.Zero)
932 {
933 _parent_scene.actor_name_map.Remove(bbox);
934 _parent_scene.waitForSpaceUnlock(collider);
935 d.GeomDestroy(bbox);
936 bbox = IntPtr.Zero;
937 }
938
939 if (collider != IntPtr.Zero)
940 {
941 d.SpaceDestroy(collider);
942 collider = IntPtr.Zero;
943 }
944
945 }
946
947 //in place 2D rotation around Z assuming rot is normalised and is a rotation around Z
948 public void RotateXYonZ(ref float x, ref float y, ref Quaternion rot)
949 {
950 float sin = 2.0f * rot.Z * rot.W;
951 float cos = rot.W * rot.W - rot.Z * rot.Z;
952 float tx = x;
953
954 x = tx * cos - y * sin;
955 y = tx * sin + y * cos;
956 }
957 public void RotateXYonZ(ref float x, ref float y, ref float sin, ref float cos)
958 {
959 float tx = x;
960 x = tx * cos - y * sin;
961 y = tx * sin + y * cos;
962 }
963 public void invRotateXYonZ(ref float x, ref float y, ref float sin, ref float cos)
964 {
965 float tx = x;
966 x = tx * cos + y * sin;
967 y = -tx * sin + y * cos;
968 }
969
970 public void invRotateXYonZ(ref float x, ref float y, ref Quaternion rot)
971 {
972 float sin = - 2.0f * rot.Z * rot.W;
973 float cos = rot.W * rot.W - rot.Z * rot.Z;
974 float tx = x;
975
976 x = tx * cos - y * sin;
977 y = tx * sin + y * cos;
978 }
979
980
981 public bool Collide(IntPtr me, bool reverse, ref d.ContactGeom contact, ref bool feetcollision)
982 {
983 feetcollision = false;
984 if (m_collisionException)
985 return false;
986
987 Vector3 offset;
988
989 if (me == bbox) // if moving fast
990 {
991 // force a full inelastic collision
992 m_collisionException = true;
993
994 offset = m_size * m_orientation2D;
995
996 offset.X = (float)Math.Abs(offset.X) * 0.5f + contact.depth;
997 offset.Y = (float)Math.Abs(offset.Y) * 0.5f + contact.depth;
998 offset.Z = (float)Math.Abs(offset.Z) * 0.5f + contact.depth;
999
1000 if (reverse)
1001 {
1002 offset.X *= -contact.normal.X;
1003 offset.Y *= -contact.normal.Y;
1004 offset.Z *= -contact.normal.Z;
1005 }
1006 else
1007 {
1008 offset.X *= contact.normal.X;
1009 offset.Y *= contact.normal.Y;
1010 offset.Z *= contact.normal.Z;
1011 }
1012
1013 offset.X += contact.pos.X;
1014 offset.Y += contact.pos.Y;
1015 offset.Z += contact.pos.Z;
1016
1017 //_position = offset;
1018 //return false;
1019 }
1020
1021 offset.X = contact.pos.X - _position.X;
1022 offset.Y = contact.pos.Y - _position.Y;
1023
1024 if (me == topbox)
1025 {
1026 offset.Z = contact.pos.Z - _position.Z;
1027
1028 offset.Normalize();
1029
1030 if (reverse)
1031 {
1032 contact.normal.X = offset.X;
1033 contact.normal.Y = offset.Y;
1034 contact.normal.Z = offset.Z;
1035 }
1036 else
1037 {
1038 contact.normal.X = -offset.X;
1039 contact.normal.Y = -offset.Y;
1040 contact.normal.Z = -offset.Z;
1041 }
1042 return true;
1043 }
1044
1045 if (me == midbox)
1046 {
1047 if (Math.Abs(contact.normal.Z) > 0.95f)
1048 offset.Z = contact.pos.Z - _position.Z;
1049 else
1050 offset.Z = contact.normal.Z;
1051
1052 offset.Normalize();
1053
1054 if (reverse)
1055 {
1056 contact.normal.X = offset.X;
1057 contact.normal.Y = offset.Y;
1058 contact.normal.Z = offset.Z;
1059 }
1060 else
1061 {
1062 contact.normal.X = -offset.X;
1063 contact.normal.Y = -offset.Y;
1064 contact.normal.Z = -offset.Z;
1065 }
1066
1067 return true;
1068 }
1069
1070 else if (me == feetbox)
1071 {
1072 float h = contact.pos.Z - _position.Z;
1073
1074 if (Math.Abs(contact.normal.Z) > 0.95f)
1075 {
1076 if (contact.normal.Z > 0)
1077 contact.normal.Z = 1.0f;
1078 else
1079 contact.normal.Z = -1.0f;
1080 contact.normal.X = 0.0f;
1081 contact.normal.Y = 0.0f;
1082 feetcollision = true;
1083 if (h < boneOff)
1084 IsColliding = true;
1085 return true;
1086 }
1087
1088 offset.Z = h - feetOff; // distance from top of feetbox
1089
1090 if (offset.Z > 0)
1091 return false;
1092
1093 if (offset.Z > -0.01)
1094 {
1095 offset.X = 0;
1096 offset.Y = 0;
1097 offset.Z = -1.0f;
1098 }
1099 else
1100 {
1101 offset.Normalize();
1102 }
1103
1104 if (reverse)
1105 {
1106 contact.normal.X = offset.X;
1107 contact.normal.Y = offset.Y;
1108 contact.normal.Z = offset.Z;
1109 }
1110 else
1111 {
1112 contact.normal.X = -offset.X;
1113 contact.normal.Y = -offset.Y;
1114 contact.normal.Z = -offset.Z;
1115 }
1116 feetcollision = true;
1117 if (h < boneOff)
1118 IsColliding = true;
1119 }
1120 else
1121 return false;
1122
1123 return true;
1124 }
1125
1126 /// <summary>
1127 /// Called from Simulate
1128 /// This is the avatar's movement control + PID Controller
1129 /// </summary>
1130 /// <param name="timeStep"></param>
1131 public void Move(List<OdeCharacter> defects)
1132 {
1133 if (Body == IntPtr.Zero)
1134 return;
1135
1136 if (m_collisionException)
1137 {
1138 d.BodySetPosition(Body,_position.X, _position.Y, _position.Z);
1139 d.BodySetLinearVel(Body, 0, 0, 0);
1140
1141 float v = _velocity.Length();
1142 if (v != 0)
1143 {
1144 v = 5.0f / v;
1145 _velocity = _velocity * v;
1146 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
1147 }
1148 ajustCollider();
1149 m_collisionException = false;
1150 return;
1151 }
1152
1153 d.Vector3 dtmp = d.BodyGetPosition(Body);
1154 Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
1155
1156 // the Amotor still lets avatar rotation to drift during colisions
1157 // so force it back to identity
1158
1159 d.Quaternion qtmp;
1160 qtmp.W = m_orientation2D.W;
1161 qtmp.X = m_orientation2D.X;
1162 qtmp.Y = m_orientation2D.Y;
1163 qtmp.Z = m_orientation2D.Z;
1164 d.BodySetQuaternion(Body, ref qtmp);
1165
1166 if (m_pidControllerActive == false)
1167 {
1168 _zeroPosition = localpos;
1169 }
1170
1171 if (!localpos.IsFinite())
1172 {
1173 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
1174 defects.Add(this);
1175 // _parent_scene.RemoveCharacter(this);
1176
1177 // destroy avatar capsule and related ODE data
1178 AvatarGeomAndBodyDestroy();
1179 return;
1180 }
1181
1182 // check outbounds forcing to be in world
1183 bool fixbody = false;
1184 if (localpos.X < 0.0f)
1185 {
1186 fixbody = true;
1187 localpos.X = 0.1f;
1188 }
1189 else if (localpos.X > _parent_scene.WorldExtents.X - 0.1f)
1190 {
1191 fixbody = true;
1192 localpos.X = _parent_scene.WorldExtents.X - 0.1f;
1193 }
1194 if (localpos.Y < 0.0f)
1195 {
1196 fixbody = true;
1197 localpos.Y = 0.1f;
1198 }
1199 else if (localpos.Y > _parent_scene.WorldExtents.Y - 0.1)
1200 {
1201 fixbody = true;
1202 localpos.Y = _parent_scene.WorldExtents.Y - 0.1f;
1203 }
1204 if (fixbody)
1205 {
1206 m_freemove = false;
1207 d.BodySetPosition(Body, localpos.X, localpos.Y, localpos.Z);
1208 }
1209
1210 float breakfactor;
1211
1212 Vector3 vec = Vector3.Zero;
1213 dtmp = d.BodyGetLinearVel(Body);
1214 Vector3 vel = new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
1215 float velLengthSquared = vel.LengthSquared();
1216
1217 float movementdivisor = 1f;
1218 //Ubit change divisions into multiplications below
1219 if (!m_alwaysRun)
1220 movementdivisor = 1 / walkDivisor;
1221 else
1222 movementdivisor = 1 / runDivisor;
1223
1224 //******************************************
1225 // colide with land
1226
1227 d.AABB aabb;
1228 d.GeomGetAABB(feetbox, out aabb);
1229 float chrminZ = aabb.MinZ; ; // move up a bit
1230 Vector3 posch = localpos;
1231
1232 float ftmp;
1233
1234 if (flying)
1235 {
1236 ftmp = timeStep;
1237 posch.X += vel.X * ftmp;
1238 posch.Y += vel.Y * ftmp;
1239 }
1240
1241 float terrainheight = _parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y);
1242 if (chrminZ < terrainheight)
1243 {
1244 float depth = terrainheight - chrminZ;
1245 if (!flying)
1246 {
1247 vec.Z = -vel.Z * PID_D * 1.5f + depth * PID_P * 50;
1248 }
1249 else
1250 vec.Z = depth * PID_P * 50;
1251
1252 if (depth < 0.1f)
1253 {
1254 m_colliderGroundfilter++;
1255 if (m_colliderGroundfilter > 2)
1256 {
1257 m_iscolliding = true;
1258 m_colliderfilter = 2;
1259
1260 if (m_colliderGroundfilter > 10)
1261 {
1262 m_colliderGroundfilter = 10;
1263 m_freemove = false;
1264 }
1265
1266 m_iscollidingGround = true;
1267
1268 ContactPoint contact = new ContactPoint();
1269 contact.PenetrationDepth = depth;
1270 contact.Position.X = localpos.X;
1271 contact.Position.Y = localpos.Y;
1272 contact.Position.Z = terrainheight;
1273 contact.SurfaceNormal.X = 0.0f;
1274 contact.SurfaceNormal.Y = 0.0f;
1275 contact.SurfaceNormal.Z = -1f;
1276 contact.RelativeSpeed = -vel.Z;
1277 contact.CharacterFeet = true;
1278 AddCollisionEvent(0, contact);
1279
1280 vec.Z *= 0.5f;
1281 }
1282 }
1283
1284 else
1285 {
1286 m_colliderGroundfilter = 0;
1287 m_iscollidingGround = false;
1288 }
1289 }
1290 else
1291 {
1292 m_colliderGroundfilter = 0;
1293 m_iscollidingGround = false;
1294 }
1295
1296
1297 //******************************************
1298
1299 bool tviszero = (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f);
1300
1301 // if (!tviszero || m_iscolliding || velLengthSquared <0.01)
1302 if (!tviszero)
1303 m_freemove = false;
1304
1305 if (!m_freemove)
1306 {
1307
1308 // if velocity is zero, use position control; otherwise, velocity control
1309 if (tviszero && m_iscolliding)
1310 {
1311 // keep track of where we stopped. No more slippin' & slidin'
1312 if (!_zeroFlag)
1313 {
1314 _zeroFlag = true;
1315 _zeroPosition = localpos;
1316 }
1317 if (m_pidControllerActive)
1318 {
1319 // We only want to deactivate the PID Controller if we think we want to have our surrogate
1320 // react to the physics scene by moving it's position.
1321 // Avatar to Avatar collisions
1322 // Prim to avatar collisions
1323
1324 vec.X = -vel.X * PID_D + (_zeroPosition.X - localpos.X) * (PID_P * 2);
1325 vec.Y = -vel.Y * PID_D + (_zeroPosition.Y - localpos.Y) * (PID_P * 2);
1326 if (flying)
1327 {
1328 vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P;
1329 }
1330 }
1331 //PidStatus = true;
1332 }
1333 else
1334 {
1335 m_pidControllerActive = true;
1336 _zeroFlag = false;
1337
1338 if (m_iscolliding)
1339 {
1340 if (!flying)
1341 {
1342 if (_target_velocity.Z > 0.0f)
1343 {
1344 // We're colliding with something and we're not flying but we're moving
1345 // This means we're walking or running. JUMPING
1346 vec.Z += (_target_velocity.Z - vel.Z) * PID_D * 1.2f;// +(_zeroPosition.Z - localpos.Z) * PID_P;
1347 }
1348 // We're standing on something
1349 vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D);
1350 vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D);
1351 }
1352 else
1353 {
1354 // We're flying and colliding with something
1355 vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D * 0.0625f);
1356 vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D * 0.0625f);
1357 vec.Z += (_target_velocity.Z - vel.Z) * (PID_D);
1358 }
1359 }
1360 else // ie not colliding
1361 {
1362 if (flying) //(!m_iscolliding && flying)
1363 {
1364 // we're in mid air suspended
1365 vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D * 1.667f);
1366 vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D * 1.667f);
1367 vec.Z += (_target_velocity.Z - vel.Z) * (PID_D);
1368 }
1369
1370 else
1371 {
1372 // we're not colliding and we're not flying so that means we're falling!
1373 // m_iscolliding includes collisions with the ground.
1374
1375 // d.Vector3 pos = d.BodyGetPosition(Body);
1376 vec.X = (_target_velocity.X - vel.X) * PID_D * 0.833f;
1377 vec.Y = (_target_velocity.Y - vel.Y) * PID_D * 0.833f;
1378 }
1379 }
1380 }
1381
1382 if (velLengthSquared > 2500.0f) // 50m/s apply breaks
1383 {
1384 breakfactor = 0.16f * m_mass;
1385 vec.X -= breakfactor * vel.X;
1386 vec.Y -= breakfactor * vel.Y;
1387 vec.Z -= breakfactor * vel.Z;
1388 }
1389 }
1390 else
1391 {
1392 breakfactor = m_mass;
1393 vec.X -= breakfactor * vel.X;
1394 vec.Y -= breakfactor * vel.Y;
1395 if (flying)
1396 vec.Z -= breakfactor * vel.Z;
1397 else
1398 vec.Z -= .5f* m_mass * vel.Z;
1399 }
1400
1401 if (flying)
1402 {
1403 vec.Z -= _parent_scene.gravityz * m_mass;
1404
1405 //Added for auto fly height. Kitto Flora
1406 float target_altitude = _parent_scene.GetTerrainHeightAtXY(localpos.X, localpos.Y) + MinimumGroundFlightOffset;
1407
1408 if (localpos.Z < target_altitude)
1409 {
1410 vec.Z += (target_altitude - localpos.Z) * PID_P * 5.0f;
1411 }
1412 // end add Kitto Flora
1413 }
1414
1415 if (vec.IsFinite())
1416 {
1417 if (vec.X != 0 || vec.Y !=0 || vec.Z !=0)
1418 d.BodyAddForce(Body, vec.X, vec.Y, vec.Z);
1419 }
1420 else
1421 {
1422 m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
1423 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
1424 defects.Add(this);
1425 // _parent_scene.RemoveCharacter(this);
1426 // destroy avatar capsule and related ODE data
1427 AvatarGeomAndBodyDestroy();
1428 return;
1429 }
1430
1431 // update our local ideia of position velocity and aceleration
1432 // _position = localpos;
1433 _position = localpos;
1434
1435 if (_zeroFlag)
1436 {
1437 _velocity = Vector3.Zero;
1438 _acceleration = Vector3.Zero;
1439 m_rotationalVelocity = Vector3.Zero;
1440 }
1441 else
1442 {
1443 Vector3 a =_velocity; // previus velocity
1444 SetSmooth(ref _velocity, ref vel, 2);
1445 a = (_velocity - a) * invtimeStep;
1446 SetSmooth(ref _acceleration, ref a, 2);
1447
1448 dtmp = d.BodyGetAngularVel(Body);
1449 m_rotationalVelocity.X = 0f;
1450 m_rotationalVelocity.Y = 0f;
1451 m_rotationalVelocity.Z = dtmp.Z;
1452 Math.Round(m_rotationalVelocity.Z,3);
1453 }
1454 ajustCollider();
1455 }
1456
1457 public void round(ref Vector3 v, int digits)
1458 {
1459 v.X = (float)Math.Round(v.X, digits);
1460 v.Y = (float)Math.Round(v.Y, digits);
1461 v.Z = (float)Math.Round(v.Z, digits);
1462 }
1463
1464 public void SetSmooth(ref Vector3 dst, ref Vector3 value)
1465 {
1466 dst.X = 0.1f * dst.X + 0.9f * value.X;
1467 dst.Y = 0.1f * dst.Y + 0.9f * value.Y;
1468 dst.Z = 0.1f * dst.Z + 0.9f * value.Z;
1469 }
1470
1471 public void SetSmooth(ref Vector3 dst, ref Vector3 value, int rounddigits)
1472 {
1473 dst.X = 0.4f * dst.X + 0.6f * value.X;
1474 dst.X = (float)Math.Round(dst.X, rounddigits);
1475
1476 dst.Y = 0.4f * dst.Y + 0.6f * value.Y;
1477 dst.Y = (float)Math.Round(dst.Y, rounddigits);
1478
1479 dst.Z = 0.4f * dst.Z + 0.6f * value.Z;
1480 dst.Z = (float)Math.Round(dst.Z, rounddigits);
1481 }
1482
1483
1484 /// <summary>
1485 /// Updates the reported position and velocity.
1486 /// Used to copy variables from unmanaged space at heartbeat rate and also trigger scene updates acording
1487 /// also outbounds checking
1488 /// copy and outbounds now done in move(..) at ode rate
1489 ///
1490 /// </summary>
1491 public void UpdatePositionAndVelocity()
1492 {
1493 return;
1494
1495// if (Body == IntPtr.Zero)
1496// return;
1497
1498 }
1499
1500 /// <summary>
1501 /// Cleanup the things we use in the scene.
1502 /// </summary>
1503 public void Destroy()
1504 {
1505 AddChange(changes.Remove, null);
1506 }
1507
1508 public override void CrossingFailure()
1509 {
1510 }
1511
1512 public override Vector3 PIDTarget { set { return; } }
1513 public override bool PIDActive { set { return; } }
1514 public override float PIDTau { set { return; } }
1515
1516 public override float PIDHoverHeight { set { return; } }
1517 public override bool PIDHoverActive { set { return; } }
1518 public override PIDHoverType PIDHoverType { set { return; } }
1519 public override float PIDHoverTau { set { return; } }
1520
1521 public override Quaternion APIDTarget { set { return; } }
1522
1523 public override bool APIDActive { set { return; } }
1524
1525 public override float APIDStrength { set { return; } }
1526
1527 public override float APIDDamping { set { return; } }
1528
1529
1530 public override void SubscribeEvents(int ms)
1531 {
1532 m_eventsubscription = ms;
1533 m_cureventsubscription = 0;
1534 if (CollisionEventsThisFrame == null)
1535 CollisionEventsThisFrame = new CollisionEventUpdate();
1536 SentEmptyCollisionsEvent = false;
1537 }
1538
1539 public override void UnSubscribeEvents()
1540 {
1541 if (CollisionEventsThisFrame != null)
1542 {
1543 lock (CollisionEventsThisFrame)
1544 {
1545 CollisionEventsThisFrame.Clear();
1546 CollisionEventsThisFrame = null;
1547 }
1548 }
1549 m_eventsubscription = 0;
1550 }
1551
1552 public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
1553 {
1554 if (CollisionEventsThisFrame == null)
1555 CollisionEventsThisFrame = new CollisionEventUpdate();
1556 lock (CollisionEventsThisFrame)
1557 {
1558 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
1559 _parent_scene.AddCollisionEventReporting(this);
1560 }
1561 }
1562
1563 public void SendCollisions()
1564 {
1565 if (CollisionEventsThisFrame == null)
1566 return;
1567
1568 lock (CollisionEventsThisFrame)
1569 {
1570 if (m_cureventsubscription < m_eventsubscription)
1571 return;
1572
1573 m_cureventsubscription = 0;
1574
1575 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
1576
1577 if (!SentEmptyCollisionsEvent || ncolisions > 0)
1578 {
1579 base.SendCollisionUpdate(CollisionEventsThisFrame);
1580
1581 if (ncolisions == 0)
1582 {
1583 SentEmptyCollisionsEvent = true;
1584 _parent_scene.RemoveCollisionEventReporting(this);
1585 }
1586 else
1587 {
1588 SentEmptyCollisionsEvent = false;
1589 CollisionEventsThisFrame.Clear();
1590 }
1591 }
1592 }
1593 }
1594
1595 internal void AddCollisionFrameTime(int t)
1596 {
1597 // protect it from overflow crashing
1598 if (m_cureventsubscription < 50000)
1599 m_cureventsubscription += t;
1600 }
1601
1602 public override bool SubscribedEvents()
1603 {
1604 if (m_eventsubscription > 0)
1605 return true;
1606 return false;
1607 }
1608
1609 private void changePhysicsStatus(bool NewStatus)
1610 {
1611 if (NewStatus != m_isPhysical)
1612 {
1613 if (NewStatus)
1614 {
1615 AvatarGeomAndBodyDestroy();
1616
1617 AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z);
1618
1619 _parent_scene.actor_name_map[collider] = (PhysicsActor)this;
1620 _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this;
1621 _parent_scene.actor_name_map[midbox] = (PhysicsActor)this;
1622 _parent_scene.actor_name_map[topbox] = (PhysicsActor)this;
1623 _parent_scene.actor_name_map[bbox] = (PhysicsActor)this;
1624 _parent_scene.AddCharacter(this);
1625 }
1626 else
1627 {
1628 _parent_scene.RemoveCollisionEventReporting(this);
1629 _parent_scene.RemoveCharacter(this);
1630 // destroy avatar capsule and related ODE data
1631 AvatarGeomAndBodyDestroy();
1632 }
1633 m_freemove = false;
1634 m_isPhysical = NewStatus;
1635 }
1636 }
1637
1638 private void changeAdd()
1639 {
1640 changePhysicsStatus(true);
1641 }
1642
1643 private void changeRemove()
1644 {
1645 changePhysicsStatus(false);
1646 }
1647
1648 private void changeShape(PrimitiveBaseShape arg)
1649 {
1650 }
1651
1652 private void changeAvatarSize(strAvatarSize st)
1653 {
1654 m_feetOffset = st.offset;
1655 changeSize(st.size);
1656 }
1657
1658 private void changeSize(Vector3 pSize)
1659 {
1660 if (pSize.IsFinite())
1661 {
1662 // for now only look to Z changes since viewers also don't change X and Y
1663 if (pSize.Z != m_size.Z)
1664 {
1665 AvatarGeomAndBodyDestroy();
1666
1667
1668 float oldsz = m_size.Z;
1669 m_size = pSize;
1670
1671
1672 AvatarGeomAndBodyCreation(_position.X, _position.Y,
1673 _position.Z + (m_size.Z - oldsz) * 0.5f);
1674
1675 Velocity = Vector3.Zero;
1676
1677
1678 _parent_scene.actor_name_map[collider] = (PhysicsActor)this;
1679 _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this;
1680 _parent_scene.actor_name_map[midbox] = (PhysicsActor)this;
1681 _parent_scene.actor_name_map[topbox] = (PhysicsActor)this;
1682 _parent_scene.actor_name_map[bbox] = (PhysicsActor)this;
1683 }
1684 m_freemove = false;
1685 m_collisionException = false;
1686 m_pidControllerActive = true;
1687 }
1688 else
1689 {
1690 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
1691 }
1692 }
1693
1694 private void changePosition( Vector3 newPos)
1695 {
1696 if (Body != IntPtr.Zero)
1697 d.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z);
1698 _position = newPos;
1699 m_freemove = false;
1700 m_pidControllerActive = true;
1701 }
1702
1703 private void changeOrientation(Quaternion newOri)
1704 {
1705 if (m_orientation != newOri)
1706 {
1707 m_orientation = newOri; // keep a copy for core use
1708 // but only use rotations around Z
1709
1710 m_orientation2D.W = newOri.W;
1711 m_orientation2D.Z = newOri.Z;
1712
1713 float t = m_orientation2D.W * m_orientation2D.W + m_orientation2D.Z * m_orientation2D.Z;
1714 if (t > 0)
1715 {
1716 t = 1.0f / (float)Math.Sqrt(t);
1717 m_orientation2D.W *= t;
1718 m_orientation2D.Z *= t;
1719 }
1720 else
1721 {
1722 m_orientation2D.W = 1.0f;
1723 m_orientation2D.Z = 0f;
1724 }
1725 m_orientation2D.Y = 0f;
1726 m_orientation2D.X = 0f;
1727
1728 d.Quaternion myrot = new d.Quaternion();
1729 myrot.X = m_orientation2D.X;
1730 myrot.Y = m_orientation2D.Y;
1731 myrot.Z = m_orientation2D.Z;
1732 myrot.W = m_orientation2D.W;
1733 d.BodySetQuaternion(Body, ref myrot);
1734 }
1735 }
1736
1737 private void changeVelocity(Vector3 newVel)
1738 {
1739 m_pidControllerActive = true;
1740 m_freemove = false;
1741 _target_velocity = newVel;
1742 }
1743
1744 private void changeSetTorque(Vector3 newTorque)
1745 {
1746 }
1747
1748 private void changeAddForce(Vector3 newForce)
1749 {
1750 }
1751
1752 private void changeAddAngularForce(Vector3 arg)
1753 {
1754 }
1755
1756 private void changeAngularLock(Vector3 arg)
1757 {
1758 }
1759
1760 private void changeFloatOnWater(bool arg)
1761 {
1762 }
1763
1764 private void changeVolumedetetion(bool arg)
1765 {
1766 }
1767
1768 private void changeSelectedStatus(bool arg)
1769 {
1770 }
1771
1772 private void changeDisable(bool arg)
1773 {
1774 }
1775
1776 private void changeBuilding(bool arg)
1777 {
1778 }
1779
1780 private void setFreeMove()
1781 {
1782 m_pidControllerActive = true;
1783 _zeroFlag = false;
1784 _target_velocity = Vector3.Zero;
1785 m_freemove = true;
1786 m_colliderfilter = -2;
1787 m_colliderObjectfilter = -2;
1788 m_colliderGroundfilter = -2;
1789
1790 m_iscolliding = false;
1791 m_iscollidingGround = false;
1792 m_iscollidingObj = false;
1793
1794 CollisionEventsThisFrame.Clear();
1795 }
1796
1797 private void changeForce(Vector3 newForce)
1798 {
1799 setFreeMove();
1800
1801 if (Body != IntPtr.Zero)
1802 {
1803 if (newForce.X != 0f || newForce.Y != 0f || newForce.Z != 0)
1804 d.BodyAddForce(Body, newForce.X, newForce.Y, newForce.Z);
1805 }
1806 }
1807
1808 // for now momentum is actually velocity
1809 private void changeMomentum(Vector3 newmomentum)
1810 {
1811 _velocity = newmomentum;
1812 setFreeMove();
1813
1814 if (Body != IntPtr.Zero)
1815 d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z);
1816 ajustCollider();
1817 }
1818
1819 private void donullchange()
1820 {
1821 }
1822
1823 public bool DoAChange(changes what, object arg)
1824 {
1825 if (collider == IntPtr.Zero && what != changes.Add && what != changes.Remove)
1826 {
1827 return false;
1828 }
1829
1830 // nasty switch
1831 switch (what)
1832 {
1833 case changes.Add:
1834 changeAdd();
1835 break;
1836 case changes.Remove:
1837 changeRemove();
1838 break;
1839
1840 case changes.Position:
1841 changePosition((Vector3)arg);
1842 break;
1843
1844 case changes.Orientation:
1845 changeOrientation((Quaternion)arg);
1846 break;
1847
1848 case changes.PosOffset:
1849 donullchange();
1850 break;
1851
1852 case changes.OriOffset:
1853 donullchange();
1854 break;
1855
1856 case changes.Velocity:
1857 changeVelocity((Vector3)arg);
1858 break;
1859
1860 // case changes.Acceleration:
1861 // changeacceleration((Vector3)arg);
1862 // break;
1863 // case changes.AngVelocity:
1864 // changeangvelocity((Vector3)arg);
1865 // break;
1866
1867 case changes.Force:
1868 changeForce((Vector3)arg);
1869 break;
1870
1871 case changes.Torque:
1872 changeSetTorque((Vector3)arg);
1873 break;
1874
1875 case changes.AddForce:
1876 changeAddForce((Vector3)arg);
1877 break;
1878
1879 case changes.AddAngForce:
1880 changeAddAngularForce((Vector3)arg);
1881 break;
1882
1883 case changes.AngLock:
1884 changeAngularLock((Vector3)arg);
1885 break;
1886
1887 case changes.Size:
1888 changeSize((Vector3)arg);
1889 break;
1890
1891 case changes.AvatarSize:
1892 changeAvatarSize((strAvatarSize)arg);
1893 break;
1894
1895 case changes.Momentum:
1896 changeMomentum((Vector3)arg);
1897 break;
1898/* not in use for now
1899 case changes.Shape:
1900 changeShape((PrimitiveBaseShape)arg);
1901 break;
1902
1903 case changes.CollidesWater:
1904 changeFloatOnWater((bool)arg);
1905 break;
1906
1907 case changes.VolumeDtc:
1908 changeVolumedetetion((bool)arg);
1909 break;
1910
1911 case changes.Physical:
1912 changePhysicsStatus((bool)arg);
1913 break;
1914
1915 case changes.Selected:
1916 changeSelectedStatus((bool)arg);
1917 break;
1918
1919 case changes.disabled:
1920 changeDisable((bool)arg);
1921 break;
1922
1923 case changes.building:
1924 changeBuilding((bool)arg);
1925 break;
1926*/
1927 case changes.Null:
1928 donullchange();
1929 break;
1930
1931 default:
1932 donullchange();
1933 break;
1934 }
1935 return false;
1936 }
1937
1938 public void AddChange(changes what, object arg)
1939 {
1940 _parent_scene.AddChange((PhysicsActor)this, what, arg);
1941 }
1942
1943 private struct strAvatarSize
1944 {
1945 public Vector3 size;
1946 public float offset;
1947 }
1948
1949 }
1950}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
new file mode 100644
index 0000000..a7dda7a
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
@@ -0,0 +1,1087 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28/* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces
29 * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
30 * ODEPrim.cs contains methods dealing with Prim editing, Prim
31 * characteristics and Kinetic motion.
32 * ODEDynamics.cs contains methods dealing with Prim Physical motion
33 * (dynamics) and the associated settings. Old Linear and angular
34 * motors for dynamic motion have been replace with MoveLinear()
35 * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
36 * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
37 * switch between 'VEHICLE' parameter use and general dynamics
38 * settings use.
39 */
40
41// Extensive change Ubit 2012
42
43using System;
44using System.Collections.Generic;
45using System.Reflection;
46using System.Runtime.InteropServices;
47using log4net;
48using OpenMetaverse;
49using OdeAPI;
50using OpenSim.Framework;
51using OpenSim.Region.Physics.Manager;
52
53namespace OpenSim.Region.Physics.OdePlugin
54{
55 public class ODEDynamics
56 {
57 public Vehicle Type
58 {
59 get { return m_type; }
60 }
61
62 private OdePrim rootPrim;
63 private OdeScene _pParentScene;
64
65 // Vehicle properties
66 // WARNING this are working copies for internel use
67 // their values may not be the corresponding parameter
68
69 private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
70 private Quaternion m_RollreferenceFrame = Quaternion.Identity; // what hell is this ?
71
72 private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
73
74 private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings:
75 // HOVER_TERRAIN_ONLY
76 // HOVER_GLOBAL_HEIGHT
77 // NO_DEFLECTION_UP
78 // HOVER_WATER_ONLY
79 // HOVER_UP_ONLY
80 // LIMIT_MOTOR_UP
81 // LIMIT_ROLL_ONLY
82 private Vector3 m_BlockingEndPoint = Vector3.Zero; // not sl
83
84 // Linear properties
85 private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
86 private Vector3 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
87 private float m_linearMotorDecayTimescale = 120;
88 private float m_linearMotorTimescale = 1000;
89 private Vector3 m_linearMotorOffset = Vector3.Zero;
90
91 //Angular properties
92 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
93 private float m_angularMotorTimescale = 1000; // motor angular velocity ramp up rate
94 private float m_angularMotorDecayTimescale = 120; // motor angular velocity decay rate
95 private Vector3 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); // body angular velocity decay rate
96
97 //Deflection properties
98 private float m_angularDeflectionEfficiency = 0;
99 private float m_angularDeflectionTimescale = 1000;
100 private float m_linearDeflectionEfficiency = 0;
101 private float m_linearDeflectionTimescale = 1000;
102
103 //Banking properties
104 private float m_bankingEfficiency = 0;
105 private float m_bankingMix = 0;
106 private float m_bankingTimescale = 1000;
107
108 //Hover and Buoyancy properties
109 private float m_VhoverHeight = 0f;
110 private float m_VhoverEfficiency = 0f;
111 private float m_VhoverTimescale = 1000f;
112 private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
113 // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
114 // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
115 // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
116
117 //Attractor properties
118 private float m_verticalAttractionEfficiency = 1.0f; // damped
119 private float m_verticalAttractionTimescale = 1000f; // Timescale > 300 means no vert attractor.
120
121
122 // auxiliar
123 private float m_lmEfect = 0f; // current linear motor eficiency
124 private float m_lmDecay = 0f; // current linear decay
125
126 private float m_amEfect = 0; // current angular motor eficiency
127 private float m_amDecay = 0f; // current linear decay
128
129 private float m_ffactor = 1.0f;
130
131 private float m_timestep = 0.02f;
132 private float m_invtimestep = 50;
133
134
135 float m_ampwr;
136 float m_amdampX;
137 float m_amdampY;
138 float m_amdampZ;
139
140
141 public float FrictionFactor
142 {
143 get
144 {
145 return m_ffactor;
146 }
147 }
148
149
150 public ODEDynamics(OdePrim rootp)
151 {
152 rootPrim = rootp;
153 _pParentScene = rootPrim._parent_scene;
154 m_timestep = _pParentScene.ODE_STEPSIZE;
155 m_invtimestep = 1.0f / m_timestep;
156 }
157
158 public void DoSetVehicle(VehicleData vd)
159 {
160 m_type = vd.m_type;
161 m_flags = vd.m_flags;
162
163
164 // Linear properties
165 m_linearMotorDirection = vd.m_linearMotorDirection;
166
167 m_linearFrictionTimescale = vd.m_linearFrictionTimescale;
168 if (m_linearFrictionTimescale.X < m_timestep) m_linearFrictionTimescale.X = m_timestep;
169 if (m_linearFrictionTimescale.Y < m_timestep) m_linearFrictionTimescale.Y = m_timestep;
170 if (m_linearFrictionTimescale.Z < m_timestep) m_linearFrictionTimescale.Z = m_timestep;
171
172 m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale;
173 if (m_linearMotorDecayTimescale < m_timestep) m_linearMotorDecayTimescale = m_timestep;
174 m_linearMotorDecayTimescale += 0.2f;
175 m_linearMotorDecayTimescale *= m_invtimestep;
176
177 m_linearMotorTimescale = vd.m_linearMotorTimescale;
178 if (m_linearMotorTimescale < m_timestep) m_linearMotorTimescale = m_timestep;
179
180 m_linearMotorOffset = vd.m_linearMotorOffset;
181
182 //Angular properties
183 m_angularMotorDirection = vd.m_angularMotorDirection;
184 m_angularMotorTimescale = vd.m_angularMotorTimescale;
185 if (m_angularMotorTimescale < m_timestep) m_angularMotorTimescale = m_timestep;
186
187 m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale;
188 if (m_angularMotorDecayTimescale < m_timestep) m_angularMotorDecayTimescale = m_timestep;
189 m_angularMotorDecayTimescale *= m_invtimestep;
190
191 m_angularFrictionTimescale = vd.m_angularFrictionTimescale;
192 if (m_angularFrictionTimescale.X < m_timestep) m_angularFrictionTimescale.X = m_timestep;
193 if (m_angularFrictionTimescale.Y < m_timestep) m_angularFrictionTimescale.Y = m_timestep;
194 if (m_angularFrictionTimescale.Z < m_timestep) m_angularFrictionTimescale.Z = m_timestep;
195
196 //Deflection properties
197 m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency;
198 m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale;
199 if (m_angularDeflectionTimescale < m_timestep) m_angularDeflectionTimescale = m_timestep;
200
201 m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency;
202 m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale;
203 if (m_linearDeflectionTimescale < m_timestep) m_linearDeflectionTimescale = m_timestep;
204
205 //Banking properties
206 m_bankingEfficiency = vd.m_bankingEfficiency;
207 m_bankingMix = vd.m_bankingMix;
208 m_bankingTimescale = vd.m_bankingTimescale;
209 if (m_bankingTimescale < m_timestep) m_bankingTimescale = m_timestep;
210
211 //Hover and Buoyancy properties
212 m_VhoverHeight = vd.m_VhoverHeight;
213 m_VhoverEfficiency = vd.m_VhoverEfficiency;
214 m_VhoverTimescale = vd.m_VhoverTimescale;
215 if (m_VhoverTimescale < m_timestep) m_VhoverTimescale = m_timestep;
216
217 m_VehicleBuoyancy = vd.m_VehicleBuoyancy;
218
219 //Attractor properties
220 m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency;
221 m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale;
222 if (m_verticalAttractionTimescale < m_timestep) m_verticalAttractionTimescale = m_timestep;
223
224 // Axis
225 m_referenceFrame = vd.m_referenceFrame;
226
227 m_lmEfect = 0;
228 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
229 m_amEfect = 0;
230 m_ffactor = 1.0f;
231 }
232
233 internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
234 {
235 float len;
236
237 switch (pParam)
238 {
239 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
240 if (pValue < 0f) pValue = 0f;
241 if (pValue > 1f) pValue = 1f;
242 m_angularDeflectionEfficiency = pValue;
243 break;
244 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
245 if (pValue < m_timestep) pValue = m_timestep;
246 m_angularDeflectionTimescale = pValue;
247 break;
248 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
249 if (pValue < m_timestep) pValue = m_timestep;
250 else if (pValue > 120) pValue = 120;
251 m_angularMotorDecayTimescale = pValue * m_invtimestep;
252 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
253 break;
254 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
255 if (pValue < m_timestep) pValue = m_timestep;
256 m_angularMotorTimescale = pValue;
257 break;
258 case Vehicle.BANKING_EFFICIENCY:
259 if (pValue < -1f) pValue = -1f;
260 if (pValue > 1f) pValue = 1f;
261 m_bankingEfficiency = pValue;
262 break;
263 case Vehicle.BANKING_MIX:
264 if (pValue < 0f) pValue = 0f;
265 if (pValue > 1f) pValue = 1f;
266 m_bankingMix = pValue;
267 break;
268 case Vehicle.BANKING_TIMESCALE:
269 if (pValue < m_timestep) pValue = m_timestep;
270 m_bankingTimescale = pValue;
271 break;
272 case Vehicle.BUOYANCY:
273 if (pValue < -1f) pValue = -1f;
274 if (pValue > 1f) pValue = 1f;
275 m_VehicleBuoyancy = pValue;
276 break;
277 case Vehicle.HOVER_EFFICIENCY:
278 if (pValue < 0f) pValue = 0f;
279 if (pValue > 1f) pValue = 1f;
280 m_VhoverEfficiency = pValue;
281 break;
282 case Vehicle.HOVER_HEIGHT:
283 m_VhoverHeight = pValue;
284 break;
285 case Vehicle.HOVER_TIMESCALE:
286 if (pValue < m_timestep) pValue = m_timestep;
287 m_VhoverTimescale = pValue;
288 break;
289 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
290 if (pValue < 0f) pValue = 0f;
291 if (pValue > 1f) pValue = 1f;
292 m_linearDeflectionEfficiency = pValue;
293 break;
294 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
295 if (pValue < m_timestep) pValue = m_timestep;
296 m_linearDeflectionTimescale = pValue;
297 break;
298 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
299 if (pValue < m_timestep) pValue = m_timestep;
300 else if (pValue > 120) pValue = 120;
301 m_linearMotorDecayTimescale = (0.2f +pValue) * m_invtimestep;
302 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
303 break;
304 case Vehicle.LINEAR_MOTOR_TIMESCALE:
305 if (pValue < m_timestep) pValue = m_timestep;
306 m_linearMotorTimescale = pValue;
307 break;
308 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
309 if (pValue < 0f) pValue = 0f;
310 if (pValue > 1f) pValue = 1f;
311 m_verticalAttractionEfficiency = pValue;
312 break;
313 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
314 if (pValue < m_timestep) pValue = m_timestep;
315 m_verticalAttractionTimescale = pValue;
316 break;
317
318 // These are vector properties but the engine lets you use a single float value to
319 // set all of the components to the same value
320 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
321 if (pValue < m_timestep) pValue = m_timestep;
322 m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
323 break;
324 case Vehicle.ANGULAR_MOTOR_DIRECTION:
325 m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
326 len = m_angularMotorDirection.Length();
327 if (len > 12.566f)
328 m_angularMotorDirection *= (12.566f / len);
329
330 m_amEfect = 1.0f ; // turn it on
331 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
332
333 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
334 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
335 d.BodyEnable(rootPrim.Body);
336 break;
337 case Vehicle.LINEAR_FRICTION_TIMESCALE:
338 if (pValue < m_timestep) pValue = m_timestep;
339 m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
340 break;
341 case Vehicle.LINEAR_MOTOR_DIRECTION:
342 m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
343 len = m_linearMotorDirection.Length();
344 if (len > 100.0f)
345 m_linearMotorDirection *= (100.0f / len);
346
347 m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale;
348 m_lmEfect = 1.0f; // turn it on
349
350 m_ffactor = 0.0f;
351 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
352 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
353 d.BodyEnable(rootPrim.Body);
354 break;
355 case Vehicle.LINEAR_MOTOR_OFFSET:
356 m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
357 len = m_linearMotorOffset.Length();
358 if (len > 100.0f)
359 m_linearMotorOffset *= (100.0f / len);
360 break;
361 }
362 }//end ProcessFloatVehicleParam
363
364 internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
365 {
366 float len;
367
368 switch (pParam)
369 {
370 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
371 if (pValue.X < m_timestep) pValue.X = m_timestep;
372 if (pValue.Y < m_timestep) pValue.Y = m_timestep;
373 if (pValue.Z < m_timestep) pValue.Z = m_timestep;
374
375 m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
376 break;
377 case Vehicle.ANGULAR_MOTOR_DIRECTION:
378 m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
379 // Limit requested angular speed to 2 rps= 4 pi rads/sec
380 len = m_angularMotorDirection.Length();
381 if (len > 12.566f)
382 m_angularMotorDirection *= (12.566f / len);
383
384 m_amEfect = 1.0f; // turn it on
385 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
386
387 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
388 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
389 d.BodyEnable(rootPrim.Body);
390 break;
391 case Vehicle.LINEAR_FRICTION_TIMESCALE:
392 if (pValue.X < m_timestep) pValue.X = m_timestep;
393 if (pValue.Y < m_timestep) pValue.Y = m_timestep;
394 if (pValue.Z < m_timestep) pValue.Z = m_timestep;
395 m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
396 break;
397 case Vehicle.LINEAR_MOTOR_DIRECTION:
398 m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
399 len = m_linearMotorDirection.Length();
400 if (len > 100.0f)
401 m_linearMotorDirection *= (100.0f / len);
402
403 m_lmEfect = 1.0f; // turn it on
404 m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale;
405
406 m_ffactor = 0.0f;
407 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
408 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
409 d.BodyEnable(rootPrim.Body);
410 break;
411 case Vehicle.LINEAR_MOTOR_OFFSET:
412 m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
413 len = m_linearMotorOffset.Length();
414 if (len > 100.0f)
415 m_linearMotorOffset *= (100.0f / len);
416 break;
417 case Vehicle.BLOCK_EXIT:
418 m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z);
419 break;
420 }
421 }//end ProcessVectorVehicleParam
422
423 internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
424 {
425 switch (pParam)
426 {
427 case Vehicle.REFERENCE_FRAME:
428 // m_referenceFrame = Quaternion.Inverse(pValue);
429 m_referenceFrame = pValue;
430 break;
431 case Vehicle.ROLL_FRAME:
432 m_RollreferenceFrame = pValue;
433 break;
434 }
435 }//end ProcessRotationVehicleParam
436
437 internal void ProcessVehicleFlags(int pParam, bool remove)
438 {
439 if (remove)
440 {
441 m_flags &= ~((VehicleFlag)pParam);
442 }
443 else
444 {
445 m_flags |= (VehicleFlag)pParam;
446 }
447 }//end ProcessVehicleFlags
448
449 internal void ProcessTypeChange(Vehicle pType)
450 {
451 m_lmEfect = 0;
452
453 m_amEfect = 0;
454 m_ffactor = 1f;
455
456 m_linearMotorDirection = Vector3.Zero;
457 m_angularMotorDirection = Vector3.Zero;
458
459 m_BlockingEndPoint = Vector3.Zero;
460 m_RollreferenceFrame = Quaternion.Identity;
461 m_linearMotorOffset = Vector3.Zero;
462
463 m_referenceFrame = Quaternion.Identity;
464
465 // Set Defaults For Type
466 m_type = pType;
467 switch (pType)
468 {
469 case Vehicle.TYPE_NONE:
470 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
471 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
472 m_linearMotorTimescale = 1000;
473 m_linearMotorDecayTimescale = 120 * m_invtimestep;
474 m_angularMotorTimescale = 1000;
475 m_angularMotorDecayTimescale = 1000 * m_invtimestep;
476 m_VhoverHeight = 0;
477 m_VhoverEfficiency = 1;
478 m_VhoverTimescale = 1000;
479 m_VehicleBuoyancy = 0;
480 m_linearDeflectionEfficiency = 0;
481 m_linearDeflectionTimescale = 1000;
482 m_angularDeflectionEfficiency = 0;
483 m_angularDeflectionTimescale = 1000;
484 m_bankingEfficiency = 0;
485 m_bankingMix = 1;
486 m_bankingTimescale = 1000;
487 m_verticalAttractionEfficiency = 0;
488 m_verticalAttractionTimescale = 1000;
489
490 m_flags = (VehicleFlag)0;
491 break;
492
493 case Vehicle.TYPE_SLED:
494 m_linearFrictionTimescale = new Vector3(30, 1, 1000);
495 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
496 m_linearMotorTimescale = 1000;
497 m_linearMotorDecayTimescale = 120 * m_invtimestep;
498 m_angularMotorTimescale = 1000;
499 m_angularMotorDecayTimescale = 120 * m_invtimestep;
500 m_VhoverHeight = 0;
501 m_VhoverEfficiency = 1;
502 m_VhoverTimescale = 10;
503 m_VehicleBuoyancy = 0;
504 m_linearDeflectionEfficiency = 1;
505 m_linearDeflectionTimescale = 1;
506 m_angularDeflectionEfficiency = 0;
507 m_angularDeflectionTimescale = 10;
508 m_verticalAttractionEfficiency = 1;
509 m_verticalAttractionTimescale = 1000;
510 m_bankingEfficiency = 0;
511 m_bankingMix = 1;
512 m_bankingTimescale = 10;
513 m_flags &=
514 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
515 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
516 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
517 VehicleFlag.LIMIT_ROLL_ONLY |
518 VehicleFlag.LIMIT_MOTOR_UP);
519 break;
520
521 case Vehicle.TYPE_CAR:
522 m_linearFrictionTimescale = new Vector3(100, 2, 1000);
523 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
524 m_linearMotorTimescale = 1;
525 m_linearMotorDecayTimescale = 60 * m_invtimestep;
526 m_angularMotorTimescale = 1;
527 m_angularMotorDecayTimescale = 0.8f * m_invtimestep;
528 m_VhoverHeight = 0;
529 m_VhoverEfficiency = 0;
530 m_VhoverTimescale = 1000;
531 m_VehicleBuoyancy = 0;
532 m_linearDeflectionEfficiency = 1;
533 m_linearDeflectionTimescale = 2;
534 m_angularDeflectionEfficiency = 0;
535 m_angularDeflectionTimescale = 10;
536 m_verticalAttractionEfficiency = 1f;
537 m_verticalAttractionTimescale = 10f;
538 m_bankingEfficiency = -0.2f;
539 m_bankingMix = 1;
540 m_bankingTimescale = 1;
541 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
542 VehicleFlag.HOVER_TERRAIN_ONLY |
543 VehicleFlag.HOVER_GLOBAL_HEIGHT);
544 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
545 VehicleFlag.LIMIT_ROLL_ONLY |
546 VehicleFlag.LIMIT_MOTOR_UP |
547 VehicleFlag.HOVER_UP_ONLY);
548 break;
549 case Vehicle.TYPE_BOAT:
550 m_linearFrictionTimescale = new Vector3(10, 3, 2);
551 m_angularFrictionTimescale = new Vector3(10, 10, 10);
552 m_linearMotorTimescale = 5;
553 m_linearMotorDecayTimescale = 60 * m_invtimestep;
554 m_angularMotorTimescale = 4;
555 m_angularMotorDecayTimescale = 4 * m_invtimestep;
556 m_VhoverHeight = 0;
557 m_VhoverEfficiency = 0.5f;
558 m_VhoverTimescale = 2;
559 m_VehicleBuoyancy = 1;
560 m_linearDeflectionEfficiency = 0.5f;
561 m_linearDeflectionTimescale = 3;
562 m_angularDeflectionEfficiency = 0.5f;
563 m_angularDeflectionTimescale = 5;
564 m_verticalAttractionEfficiency = 0.5f;
565 m_verticalAttractionTimescale = 5f;
566 m_bankingEfficiency = -0.3f;
567 m_bankingMix = 0.8f;
568 m_bankingTimescale = 1;
569 m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
570 VehicleFlag.HOVER_GLOBAL_HEIGHT |
571 VehicleFlag.HOVER_UP_ONLY); // |
572// VehicleFlag.LIMIT_ROLL_ONLY);
573 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
574 VehicleFlag.LIMIT_MOTOR_UP |
575 VehicleFlag.HOVER_UP_ONLY | // new sl
576 VehicleFlag.HOVER_WATER_ONLY);
577 break;
578
579 case Vehicle.TYPE_AIRPLANE:
580 m_linearFrictionTimescale = new Vector3(200, 10, 5);
581 m_angularFrictionTimescale = new Vector3(20, 20, 20);
582 m_linearMotorTimescale = 2;
583 m_linearMotorDecayTimescale = 60 * m_invtimestep;
584 m_angularMotorTimescale = 4;
585 m_angularMotorDecayTimescale = 8 * m_invtimestep;
586 m_VhoverHeight = 0;
587 m_VhoverEfficiency = 0.5f;
588 m_VhoverTimescale = 1000;
589 m_VehicleBuoyancy = 0;
590 m_linearDeflectionEfficiency = 0.5f;
591 m_linearDeflectionTimescale = 0.5f;
592 m_angularDeflectionEfficiency = 1;
593 m_angularDeflectionTimescale = 2;
594 m_verticalAttractionEfficiency = 0.9f;
595 m_verticalAttractionTimescale = 2f;
596 m_bankingEfficiency = 1;
597 m_bankingMix = 0.7f;
598 m_bankingTimescale = 2;
599 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
600 VehicleFlag.HOVER_TERRAIN_ONLY |
601 VehicleFlag.HOVER_GLOBAL_HEIGHT |
602 VehicleFlag.HOVER_UP_ONLY |
603 VehicleFlag.NO_DEFLECTION_UP |
604 VehicleFlag.LIMIT_MOTOR_UP);
605 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
606 break;
607
608 case Vehicle.TYPE_BALLOON:
609 m_linearFrictionTimescale = new Vector3(5, 5, 5);
610 m_angularFrictionTimescale = new Vector3(10, 10, 10);
611 m_linearMotorTimescale = 5;
612 m_linearMotorDecayTimescale = 60 * m_invtimestep;
613 m_angularMotorTimescale = 6;
614 m_angularMotorDecayTimescale = 10 * m_invtimestep;
615 m_VhoverHeight = 5;
616 m_VhoverEfficiency = 0.8f;
617 m_VhoverTimescale = 10;
618 m_VehicleBuoyancy = 1;
619 m_linearDeflectionEfficiency = 0;
620 m_linearDeflectionTimescale = 5 * m_invtimestep;
621 m_angularDeflectionEfficiency = 0;
622 m_angularDeflectionTimescale = 5;
623 m_verticalAttractionEfficiency = 1f;
624 m_verticalAttractionTimescale = 1000f;
625 m_bankingEfficiency = 0;
626 m_bankingMix = 0.7f;
627 m_bankingTimescale = 5;
628 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
629 VehicleFlag.HOVER_TERRAIN_ONLY |
630 VehicleFlag.HOVER_UP_ONLY |
631 VehicleFlag.NO_DEFLECTION_UP |
632 VehicleFlag.LIMIT_MOTOR_UP | //);
633 VehicleFlag.LIMIT_ROLL_ONLY | // new sl
634 VehicleFlag.HOVER_GLOBAL_HEIGHT); // new sl
635
636// m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY |
637// VehicleFlag.HOVER_GLOBAL_HEIGHT);
638 break;
639
640 }
641
642 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
643 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
644
645 }//end SetDefaultsForType
646
647 internal void Stop()
648 {
649 m_lmEfect = 0;
650 m_lmDecay = 0f;
651 m_amEfect = 0;
652 m_amDecay = 0;
653 m_ffactor = 1f;
654 }
655
656 public static Vector3 Xrot(Quaternion rot)
657 {
658 Vector3 vec;
659 rot.Normalize(); // just in case
660 vec.X = 2 * (rot.X * rot.X + rot.W * rot.W) - 1;
661 vec.Y = 2 * (rot.X * rot.Y + rot.Z * rot.W);
662 vec.Z = 2 * (rot.X * rot.Z - rot.Y * rot.W);
663 return vec;
664 }
665
666 public static Vector3 Zrot(Quaternion rot)
667 {
668 Vector3 vec;
669 rot.Normalize(); // just in case
670 vec.X = 2 * (rot.X * rot.Z + rot.Y * rot.W);
671 vec.Y = 2 * (rot.Y * rot.Z - rot.X * rot.W);
672 vec.Z = 2 * (rot.Z * rot.Z + rot.W * rot.W) - 1;
673
674 return vec;
675 }
676
677 private const float pi = (float)Math.PI;
678 private const float halfpi = 0.5f * (float)Math.PI;
679 private const float twopi = 2.0f * pi;
680
681 public static Vector3 ubitRot2Euler(Quaternion rot)
682 {
683 // returns roll in X
684 // pitch in Y
685 // yaw in Z
686 Vector3 vec;
687
688 // assuming rot is normalised
689 // rot.Normalize();
690
691 float zX = rot.X * rot.Z + rot.Y * rot.W;
692
693 if (zX < -0.49999f)
694 {
695 vec.X = 0;
696 vec.Y = -halfpi;
697 vec.Z = (float)(-2d * Math.Atan(rot.X / rot.W));
698 }
699 else if (zX > 0.49999f)
700 {
701 vec.X = 0;
702 vec.Y = halfpi;
703 vec.Z = (float)(2d * Math.Atan(rot.X / rot.W));
704 }
705 else
706 {
707 vec.Y = (float)Math.Asin(2 * zX);
708
709 float sqw = rot.W * rot.W;
710
711 float minuszY = rot.X * rot.W - rot.Y * rot.Z;
712 float zZ = rot.Z * rot.Z + sqw - 0.5f;
713
714 vec.X = (float)Math.Atan2(minuszY, zZ);
715
716 float yX = rot.Z * rot.W - rot.X * rot.Y; //( have negative ?)
717 float yY = rot.X * rot.X + sqw - 0.5f;
718 vec.Z = (float)Math.Atan2(yX, yY);
719 }
720 return vec;
721 }
722
723 public static void GetRollPitch(Quaternion rot, out float roll, out float pitch)
724 {
725 // assuming rot is normalised
726 // rot.Normalize();
727
728 float zX = rot.X * rot.Z + rot.Y * rot.W;
729
730 if (zX < -0.49999f)
731 {
732 roll = 0;
733 pitch = -halfpi;
734 }
735 else if (zX > 0.49999f)
736 {
737 roll = 0;
738 pitch = halfpi;
739 }
740 else
741 {
742 pitch = (float)Math.Asin(2 * zX);
743
744 float minuszY = rot.X * rot.W - rot.Y * rot.Z;
745 float zZ = rot.Z * rot.Z + rot.W * rot.W - 0.5f;
746
747 roll = (float)Math.Atan2(minuszY, zZ);
748 }
749 return ;
750 }
751
752 internal void Step()
753 {
754 IntPtr Body = rootPrim.Body;
755
756 d.Mass dmass;
757 d.BodyGetMass(Body, out dmass);
758
759 d.Quaternion rot = d.BodyGetQuaternion(Body);
760 Quaternion objrotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
761 Quaternion rotq = objrotq; // rotq = rotation of object
762 rotq *= m_referenceFrame; // rotq is now rotation in vehicle reference frame
763 Quaternion irotq = Quaternion.Inverse(rotq);
764
765 d.Vector3 dvtmp;
766 Vector3 tmpV;
767 Vector3 curVel; // velocity in world
768 Vector3 curAngVel; // angular velocity in world
769 Vector3 force = Vector3.Zero; // actually linear aceleration until mult by mass in world frame
770 Vector3 torque = Vector3.Zero;// actually angular aceleration until mult by Inertia in vehicle frame
771 d.Vector3 dtorque = new d.Vector3();
772
773 dvtmp = d.BodyGetLinearVel(Body);
774 curVel.X = dvtmp.X;
775 curVel.Y = dvtmp.Y;
776 curVel.Z = dvtmp.Z;
777 Vector3 curLocalVel = curVel * irotq; // current velocity in local
778
779 dvtmp = d.BodyGetAngularVel(Body);
780 curAngVel.X = dvtmp.X;
781 curAngVel.Y = dvtmp.Y;
782 curAngVel.Z = dvtmp.Z;
783 Vector3 curLocalAngVel = curAngVel * irotq; // current angular velocity in local
784
785 float ldampZ = 0;
786
787 // linear motor
788 if (m_lmEfect > 0.01 && m_linearMotorTimescale < 1000)
789 {
790 tmpV = m_linearMotorDirection - curLocalVel; // velocity error
791 tmpV *= m_lmEfect / m_linearMotorTimescale; // error to correct in this timestep
792 tmpV *= rotq; // to world
793
794 if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != 0)
795 tmpV.Z = 0;
796
797 if (m_linearMotorOffset.X != 0 || m_linearMotorOffset.Y != 0 || m_linearMotorOffset.Z != 0)
798 {
799 // have offset, do it now
800 tmpV *= dmass.mass;
801 d.BodyAddForceAtRelPos(Body, tmpV.X, tmpV.Y, tmpV.Z, m_linearMotorOffset.X, m_linearMotorOffset.Y, m_linearMotorOffset.Z);
802 }
803 else
804 {
805 force.X += tmpV.X;
806 force.Y += tmpV.Y;
807 force.Z += tmpV.Z;
808 }
809
810 m_lmEfect *= m_lmDecay;
811// m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared();
812 m_ffactor = 0.0f;
813 }
814 else
815 {
816 m_lmEfect = 0;
817 m_ffactor = 1f;
818 }
819
820 // hover
821 if (m_VhoverTimescale < 300 && rootPrim.prim_geom != IntPtr.Zero)
822 {
823 // d.Vector3 pos = d.BodyGetPosition(Body);
824 d.Vector3 pos = d.GeomGetPosition(rootPrim.prim_geom);
825 pos.Z -= 0.21f; // minor offset that seems to be always there in sl
826
827 float t = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y);
828 float perr;
829
830 // default to global but don't go underground
831 perr = m_VhoverHeight - pos.Z;
832
833 if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == 0)
834 {
835 if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0)
836 {
837 perr += _pParentScene.GetWaterLevel();
838 }
839 else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0)
840 {
841 perr += t;
842 }
843 else
844 {
845 float w = _pParentScene.GetWaterLevel();
846 if (t > w)
847 perr += t;
848 else
849 perr += w;
850 }
851 }
852 else if (t > m_VhoverHeight)
853 perr = t - pos.Z; ;
854
855 if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == 0 || perr > -0.1)
856 {
857 ldampZ = m_VhoverEfficiency * m_invtimestep;
858
859 perr *= (1.0f + ldampZ) / m_VhoverTimescale;
860
861 // force.Z += perr - curVel.Z * tmp;
862 force.Z += perr;
863 ldampZ *= -curVel.Z;
864
865 force.Z += _pParentScene.gravityz * (1f - m_VehicleBuoyancy);
866 }
867 else // no buoyancy
868 force.Z += _pParentScene.gravityz;
869 }
870 else
871 {
872 // default gravity and Buoyancy
873 force.Z += _pParentScene.gravityz * (1f - m_VehicleBuoyancy);
874 }
875
876 // linear deflection
877 if (m_linearDeflectionEfficiency > 0)
878 {
879 float len = curVel.Length();
880 if (len > 0.01) // if moving
881 {
882 Vector3 atAxis;
883 atAxis = Xrot(rotq); // where are we pointing to
884 atAxis *= len; // make it same size as world velocity vector
885
886 tmpV = -atAxis; // oposite direction
887 atAxis -= curVel; // error to one direction
888 len = atAxis.LengthSquared();
889
890 tmpV -= curVel; // error to oposite
891 float lens = tmpV.LengthSquared();
892
893 if (len > 0.01 || lens > 0.01) // do nothing if close enougth
894 {
895 if (len < lens)
896 tmpV = atAxis;
897
898 tmpV *= (m_linearDeflectionEfficiency / m_linearDeflectionTimescale); // error to correct in this timestep
899 force.X += tmpV.X;
900 force.Y += tmpV.Y;
901 if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) == 0)
902 force.Z += tmpV.Z;
903 }
904 }
905 }
906
907 // linear friction/damping
908 if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0)
909 {
910 tmpV.X = -curLocalVel.X / m_linearFrictionTimescale.X;
911 tmpV.Y = -curLocalVel.Y / m_linearFrictionTimescale.Y;
912 tmpV.Z = -curLocalVel.Z / m_linearFrictionTimescale.Z;
913 tmpV *= rotq; // to world
914
915 if(ldampZ != 0 && Math.Abs(ldampZ) > Math.Abs(tmpV.Z))
916 tmpV.Z = ldampZ;
917 force.X += tmpV.X;
918 force.Y += tmpV.Y;
919 force.Z += tmpV.Z;
920 }
921
922 // vertical atractor
923 if (m_verticalAttractionTimescale < 300)
924 {
925 float roll;
926 float pitch;
927
928
929
930 float ftmp = m_invtimestep / m_verticalAttractionTimescale / m_verticalAttractionTimescale;
931
932 float ftmp2;
933 ftmp2 = 0.5f * m_verticalAttractionEfficiency * m_invtimestep;
934 m_amdampX = ftmp2;
935
936 m_ampwr = 1.0f - 0.8f * m_verticalAttractionEfficiency;
937
938 GetRollPitch(irotq, out roll, out pitch);
939
940 if (roll > halfpi)
941 roll = pi - roll;
942 else if (roll < -halfpi)
943 roll = -pi - roll;
944
945 float effroll = pitch / halfpi;
946 effroll *= effroll;
947 effroll = 1 - effroll;
948 effroll *= roll;
949
950
951 torque.X += effroll * ftmp;
952
953 if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0)
954 {
955 float effpitch = roll / halfpi;
956 effpitch *= effpitch;
957 effpitch = 1 - effpitch;
958 effpitch *= pitch;
959
960 torque.Y += effpitch * ftmp;
961 }
962
963 if (m_bankingEfficiency != 0 && Math.Abs(effroll) > 0.01)
964 {
965
966 float broll = effroll;
967 /*
968 if (broll > halfpi)
969 broll = pi - broll;
970 else if (broll < -halfpi)
971 broll = -pi - broll;
972 */
973 broll *= m_bankingEfficiency;
974 if (m_bankingMix != 0)
975 {
976 float vfact = Math.Abs(curLocalVel.X) / 10.0f;
977 if (vfact > 1.0f) vfact = 1.0f;
978
979 if (curLocalVel.X >= 0)
980 broll *= (1 + (vfact - 1) * m_bankingMix);
981 else
982 broll *= -(1 + (vfact - 1) * m_bankingMix);
983 }
984 // make z rot be in world Z not local as seems to be in sl
985
986 broll = broll / m_bankingTimescale;
987
988
989 tmpV = Zrot(irotq);
990 tmpV *= broll;
991
992 torque.X += tmpV.X;
993 torque.Y += tmpV.Y;
994 torque.Z += tmpV.Z;
995
996 m_amdampZ = Math.Abs(m_bankingEfficiency) / m_bankingTimescale;
997 m_amdampY = m_amdampZ;
998
999 }
1000 else
1001 {
1002 m_amdampZ = 1 / m_angularFrictionTimescale.Z;
1003 m_amdampY = m_amdampX;
1004 }
1005 }
1006 else
1007 {
1008 m_ampwr = 1.0f;
1009 m_amdampX = 1 / m_angularFrictionTimescale.X;
1010 m_amdampY = 1 / m_angularFrictionTimescale.Y;
1011 m_amdampZ = 1 / m_angularFrictionTimescale.Z;
1012 }
1013
1014 // angular motor
1015 if (m_amEfect > 0.01 && m_angularMotorTimescale < 1000)
1016 {
1017 tmpV = m_angularMotorDirection - curLocalAngVel; // velocity error
1018 tmpV *= m_amEfect / m_angularMotorTimescale; // error to correct in this timestep
1019 torque.X += tmpV.X * m_ampwr;
1020 torque.Y += tmpV.Y * m_ampwr;
1021 torque.Z += tmpV.Z;
1022
1023 m_amEfect *= m_amDecay;
1024 }
1025 else
1026 m_amEfect = 0;
1027
1028 // angular deflection
1029 if (m_angularDeflectionEfficiency > 0)
1030 {
1031 Vector3 dirv;
1032
1033 if (curLocalVel.X > 0.01f)
1034 dirv = curLocalVel;
1035 else if (curLocalVel.X < -0.01f)
1036 // use oposite
1037 dirv = -curLocalVel;
1038 else
1039 {
1040 // make it fall into small positive x case
1041 dirv.X = 0.01f;
1042 dirv.Y = curLocalVel.Y;
1043 dirv.Z = curLocalVel.Z;
1044 }
1045
1046 float ftmp = m_angularDeflectionEfficiency / m_angularDeflectionTimescale;
1047
1048 if (Math.Abs(dirv.Z) > 0.01)
1049 {
1050 torque.Y += - (float)Math.Atan2(dirv.Z, dirv.X) * ftmp;
1051 }
1052
1053 if (Math.Abs(dirv.Y) > 0.01)
1054 {
1055 torque.Z += (float)Math.Atan2(dirv.Y, dirv.X) * ftmp;
1056 }
1057 }
1058
1059 // angular friction
1060 if (curLocalAngVel.X != 0 || curLocalAngVel.Y != 0 || curLocalAngVel.Z != 0)
1061 {
1062 torque.X -= curLocalAngVel.X * m_amdampX;
1063 torque.Y -= curLocalAngVel.Y * m_amdampY;
1064 torque.Z -= curLocalAngVel.Z * m_amdampZ;
1065 }
1066
1067
1068
1069 if (force.X != 0 || force.Y != 0 || force.Z != 0)
1070 {
1071 force *= dmass.mass;
1072 d.BodyAddForce(Body, force.X, force.Y, force.Z);
1073 }
1074
1075 if (torque.X != 0 || torque.Y != 0 || torque.Z != 0)
1076 {
1077 torque *= m_referenceFrame; // to object frame
1078 dtorque.X = torque.X ;
1079 dtorque.Y = torque.Y;
1080 dtorque.Z = torque.Z;
1081
1082 d.MultiplyM3V3(out dvtmp, ref dmass.I, ref dtorque);
1083 d.BodyAddRelTorque(Body, dvtmp.X, dvtmp.Y, dvtmp.Z); // add torque in object frame
1084 }
1085 }
1086 }
1087}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs
new file mode 100644
index 0000000..0df71eb
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs
@@ -0,0 +1,932 @@
1/*
2 * AJLDuarte 2012
3 */
4
5using System;
6using System.Threading;
7using System.Collections.Generic;
8using System.IO;
9using System.Reflection;
10using System.Runtime.InteropServices;
11using System.Text;
12using OpenSim.Framework;
13using OpenSim.Region.Physics.Manager;
14using OdeAPI;
15using log4net;
16using Nini.Config;
17using OpenMetaverse;
18
19namespace OpenSim.Region.Physics.OdePlugin
20{
21 public enum MeshState : byte
22 {
23 noNeed = 0,
24
25 loadingAsset = 1,
26
27 AssetOK = 0x0f, // 00001111
28
29 NeedMask = 0x30, // 00110000
30 needMesh = 0x10, // 00010000
31 needAsset = 0x20, // 00100000
32
33 FailMask = 0xC0, // 11000000
34 AssetFailed = 0x40, // 01000000
35 MeshFailed = 0x80, // 10000000
36
37 MeshNoColide = FailMask | needAsset
38 }
39
40 public enum meshWorkerCmnds : byte
41 {
42 nop = 0,
43 addnew,
44 changefull,
45 changesize,
46 changeshapetype,
47 getmesh,
48 }
49
50 public class ODEPhysRepData
51 {
52 public PhysicsActor actor;
53 public PrimitiveBaseShape pbs;
54 public IMesh mesh;
55
56 public Vector3 size;
57 public Vector3 OBB;
58 public Vector3 OBBOffset;
59
60 public float volume;
61
62 public byte shapetype;
63 public bool hasOBB;
64 public bool hasMeshVolume;
65 public MeshState meshState;
66 public UUID? assetID;
67 public meshWorkerCmnds comand;
68 }
69
70 public class ODEMeshWorker
71 {
72
73 private ILog m_log;
74 private OdeScene m_scene;
75 private IMesher m_mesher;
76
77 public bool meshSculptedPrim = true;
78 public bool forceSimplePrimMeshing = false;
79 public float meshSculptLOD = 32;
80 public float MeshSculptphysicalLOD = 32;
81
82
83 private OpenSim.Framework.BlockingQueue<ODEPhysRepData> createqueue = new OpenSim.Framework.BlockingQueue<ODEPhysRepData>();
84 private bool m_running;
85
86 private Thread m_thread;
87
88 public ODEMeshWorker(OdeScene pScene, ILog pLog, IMesher pMesher, IConfig pConfig)
89 {
90 m_scene = pScene;
91 m_log = pLog;
92 m_mesher = pMesher;
93
94 if (pConfig != null)
95 {
96 forceSimplePrimMeshing = pConfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing);
97 meshSculptedPrim = pConfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim);
98 meshSculptLOD = pConfig.GetFloat("mesh_lod", meshSculptLOD);
99 MeshSculptphysicalLOD = pConfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD);
100 }
101 m_running = true;
102 m_thread = new Thread(DoWork);
103 m_thread.Start();
104 }
105
106 private void DoWork()
107 {
108 m_mesher.ExpireFileCache();
109
110 while(m_running)
111 {
112 ODEPhysRepData nextRep = createqueue.Dequeue();
113 if(!m_running)
114 return;
115 if (nextRep == null)
116 continue;
117 if (m_scene.haveActor(nextRep.actor))
118 {
119 switch (nextRep.comand)
120 {
121 case meshWorkerCmnds.changefull:
122 case meshWorkerCmnds.changeshapetype:
123 case meshWorkerCmnds.changesize:
124 GetMesh(nextRep);
125 if (CreateActorPhysRep(nextRep) && m_scene.haveActor(nextRep.actor))
126 m_scene.AddChange(nextRep.actor, changes.PhysRepData, nextRep);
127 break;
128 case meshWorkerCmnds.getmesh:
129 DoRepDataGetMesh(nextRep);
130 break;
131 }
132 }
133 }
134 }
135
136 public void Stop()
137 {
138 try
139 {
140 m_thread.Abort();
141 createqueue.Clear();
142 }
143 catch
144 {
145 }
146 }
147
148 public void ChangeActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs,
149 Vector3 size, byte shapetype)
150 {
151 ODEPhysRepData repData = new ODEPhysRepData();
152 repData.actor = actor;
153 repData.pbs = pbs;
154 repData.size = size;
155 repData.shapetype = shapetype;
156
157 CheckMesh(repData);
158 CalcVolumeData(repData);
159 m_scene.AddChange(actor, changes.PhysRepData, repData);
160 return;
161 }
162
163 public ODEPhysRepData NewActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs,
164 Vector3 size, byte shapetype)
165 {
166 ODEPhysRepData repData = new ODEPhysRepData();
167 repData.actor = actor;
168 repData.pbs = pbs;
169 repData.size = size;
170 repData.shapetype = shapetype;
171
172 CheckMesh(repData);
173 CalcVolumeData(repData);
174 m_scene.AddChange(actor, changes.AddPhysRep, repData);
175 return repData;
176 }
177
178 public void RequestMesh(ODEPhysRepData repData)
179 {
180 repData.mesh = null;
181
182 if (repData.meshState == MeshState.needAsset)
183 {
184 PrimitiveBaseShape pbs = repData.pbs;
185
186 // check if we got outdated
187
188 if (!pbs.SculptEntry || pbs.SculptTexture == UUID.Zero)
189 {
190 repData.meshState = MeshState.noNeed;
191 return;
192 }
193
194 repData.assetID = pbs.SculptTexture;
195 repData.meshState = MeshState.loadingAsset;
196
197 repData.comand = meshWorkerCmnds.getmesh;
198 createqueue.Enqueue(repData);
199 }
200 }
201
202 // creates and prepares a mesh to use and calls parameters estimation
203 public bool CreateActorPhysRep(ODEPhysRepData repData)
204 {
205 IMesh mesh = repData.mesh;
206
207 if (mesh != null)
208 {
209 IntPtr vertices, indices;
210 int vertexCount, indexCount;
211 int vertexStride, triStride;
212
213 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount);
214 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount);
215
216 if (vertexCount == 0 || indexCount == 0)
217 {
218 m_log.WarnFormat("[PHYSICS]: Invalid mesh data on prim {0} mesh UUID {1}",
219 repData.actor.Name, repData.pbs.SculptTexture.ToString());
220 repData.meshState = MeshState.MeshFailed;
221 repData.hasOBB = false;
222 repData.mesh = null;
223 m_scene.mesher.ReleaseMesh(mesh);
224 }
225 else
226 {
227 repData.OBBOffset = mesh.GetCentroid();
228 repData.OBB = mesh.GetOBB();
229 repData.hasOBB = true;
230 mesh.releaseSourceMeshData();
231 }
232 }
233 CalcVolumeData(repData);
234 return true;
235 }
236
237 public void AssetLoaded(ODEPhysRepData repData)
238 {
239 if (m_scene.haveActor(repData.actor))
240 {
241 if (needsMeshing(repData.pbs)) // no need for pbs now?
242 {
243 repData.comand = meshWorkerCmnds.changefull;
244 createqueue.Enqueue(repData);
245 }
246 }
247 else
248 repData.pbs.SculptData = Utils.EmptyBytes;
249 }
250
251 public void DoRepDataGetMesh(ODEPhysRepData repData)
252 {
253 if (!repData.pbs.SculptEntry)
254 return;
255
256 if (repData.meshState != MeshState.loadingAsset)
257 return;
258
259 if (repData.assetID == null || repData.assetID == UUID.Zero)
260 return;
261
262 if (repData.assetID != repData.pbs.SculptTexture)
263 return;
264
265 // check if it is in cache
266 GetMesh(repData);
267 if (repData.meshState != MeshState.needAsset)
268 {
269 CreateActorPhysRep(repData);
270 m_scene.AddChange(repData.actor, changes.PhysRepData, repData);
271 return;
272 }
273
274 RequestAssetDelegate assetProvider = m_scene.RequestAssetMethod;
275 if (assetProvider == null)
276 return;
277 ODEAssetRequest asr = new ODEAssetRequest(this, assetProvider, repData, m_log);
278 }
279
280
281 /// <summary>
282 /// Routine to figure out if we need to mesh this prim with our mesher
283 /// </summary>
284 /// <param name="pbs"></param>
285 /// <returns></returns>
286 public bool needsMeshing(PrimitiveBaseShape pbs)
287 {
288 // check sculpts or meshs
289 if (pbs.SculptEntry)
290 {
291 if (meshSculptedPrim)
292 return true;
293
294 if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs
295 return true;
296
297 return false;
298 }
299
300 if (forceSimplePrimMeshing)
301 return true;
302
303 // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
304
305 if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
306 || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
307 && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
308 {
309
310 if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
311 && pbs.ProfileHollow == 0
312 && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0
313 && pbs.PathBegin == 0 && pbs.PathEnd == 0
314 && pbs.PathTaperX == 0 && pbs.PathTaperY == 0
315 && pbs.PathScaleX == 100 && pbs.PathScaleY == 100
316 && pbs.PathShearX == 0 && pbs.PathShearY == 0)
317 {
318 return false;
319 }
320 }
321
322 // following code doesn't give meshs to boxes and spheres ever
323 // and it's odd.. so for now just return true if asked to force meshs
324 // hopefully mesher will fail if doesn't suport so things still get basic boxes
325
326 int iPropertiesNotSupportedDefault = 0;
327
328 if (pbs.ProfileHollow != 0)
329 iPropertiesNotSupportedDefault++;
330
331 if ((pbs.PathBegin != 0) || pbs.PathEnd != 0)
332 iPropertiesNotSupportedDefault++;
333
334 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
335 iPropertiesNotSupportedDefault++;
336
337 if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0)
338 iPropertiesNotSupportedDefault++;
339
340 if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100))
341 iPropertiesNotSupportedDefault++;
342
343 if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0))
344 iPropertiesNotSupportedDefault++;
345
346 if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight)
347 iPropertiesNotSupportedDefault++;
348
349 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X))
350 iPropertiesNotSupportedDefault++;
351
352 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1)
353 iPropertiesNotSupportedDefault++;
354
355 // test for torus
356 if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
357 {
358 if (pbs.PathCurve == (byte)Extrusion.Curve1)
359 {
360 iPropertiesNotSupportedDefault++;
361 }
362 }
363 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
364 {
365 if (pbs.PathCurve == (byte)Extrusion.Straight)
366 {
367 iPropertiesNotSupportedDefault++;
368 }
369
370 // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
371 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
372 {
373 iPropertiesNotSupportedDefault++;
374 }
375 }
376 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
377 {
378 if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2)
379 {
380 iPropertiesNotSupportedDefault++;
381 }
382 }
383 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
384 {
385 if (pbs.PathCurve == (byte)Extrusion.Straight)
386 {
387 iPropertiesNotSupportedDefault++;
388 }
389 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
390 {
391 iPropertiesNotSupportedDefault++;
392 }
393 }
394
395 if (iPropertiesNotSupportedDefault == 0)
396 {
397 return false;
398 }
399 return true;
400 }
401
402 // see if we need a mesh and if so if we have a cached one
403 // called with a new repData
404 public void CheckMesh(ODEPhysRepData repData)
405 {
406 PhysicsActor actor = repData.actor;
407 PrimitiveBaseShape pbs = repData.pbs;
408
409 if (!needsMeshing(pbs))
410 {
411 repData.meshState = MeshState.noNeed;
412 return;
413 }
414
415 IMesh mesh = null;
416
417 Vector3 size = repData.size;
418 byte shapetype = repData.shapetype;
419
420 bool convex;
421
422 int clod = (int)LevelOfDetail.High;
423 if (shapetype == 0)
424 convex = false;
425 else
426 {
427 convex = true;
428 if (pbs.SculptType != (byte)SculptType.Mesh)
429 clod = (int)LevelOfDetail.Low;
430 }
431
432 mesh = m_mesher.GetMesh(actor.Name, pbs, size, clod, true, convex);
433
434 if (mesh == null)
435 {
436 if (pbs.SculptEntry)
437 {
438 if (pbs.SculptTexture != null && pbs.SculptTexture != UUID.Zero)
439 {
440 repData.assetID = pbs.SculptTexture;
441 repData.meshState = MeshState.needAsset;
442 }
443 else
444 repData.meshState = MeshState.MeshFailed;
445
446 return;
447 }
448 else
449 {
450 repData.meshState = MeshState.needMesh;
451 mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, false, convex, true);
452 if (mesh == null)
453 {
454 repData.meshState = MeshState.MeshFailed;
455 return;
456 }
457 }
458 }
459
460 repData.meshState = MeshState.AssetOK;
461 repData.mesh = mesh;
462
463 if (pbs.SculptEntry)
464 {
465 repData.assetID = pbs.SculptTexture;
466 }
467
468 pbs.SculptData = Utils.EmptyBytes;
469 return ;
470 }
471
472 public void GetMesh(ODEPhysRepData repData)
473 {
474 PhysicsActor actor = repData.actor;
475
476 PrimitiveBaseShape pbs = repData.pbs;
477
478 repData.mesh = null;
479 repData.hasOBB = false;
480
481 if (!needsMeshing(pbs))
482 {
483 repData.meshState = MeshState.noNeed;
484 return;
485 }
486
487 if (repData.meshState == MeshState.MeshFailed)
488 return;
489
490 if (pbs.SculptEntry)
491 {
492 if (repData.meshState == MeshState.AssetFailed)
493 {
494 if (pbs.SculptTexture == repData.assetID)
495 return;
496 }
497 }
498
499 repData.meshState = MeshState.noNeed;
500
501 IMesh mesh = null;
502 Vector3 size = repData.size;
503 byte shapetype = repData.shapetype;
504
505 bool convex;
506 int clod = (int)LevelOfDetail.High;
507 if (shapetype == 0)
508 convex = false;
509 else
510 {
511 convex = true;
512 if (pbs.SculptType != (byte)SculptType.Mesh)
513 clod = (int)LevelOfDetail.Low;
514 }
515
516 mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, false, convex, true);
517
518 if (mesh == null)
519 {
520 if (pbs.SculptEntry)
521 {
522 if (pbs.SculptTexture == UUID.Zero)
523 return;
524
525 repData.assetID = pbs.SculptTexture;
526
527 if (pbs.SculptData == null || pbs.SculptData.Length == 0)
528 {
529 repData.meshState = MeshState.needAsset;
530 return;
531 }
532 }
533 }
534
535 repData.mesh = mesh;
536 repData.pbs.SculptData = Utils.EmptyBytes;
537
538 if (mesh == null)
539 {
540 if (pbs.SculptEntry)
541 repData.meshState = MeshState.AssetFailed;
542 else
543 repData.meshState = MeshState.MeshFailed;
544
545 return;
546 }
547
548 repData.meshState = MeshState.AssetOK;
549
550 return;
551 }
552
553 private void CalculateBasicPrimVolume(ODEPhysRepData repData)
554 {
555 PrimitiveBaseShape _pbs = repData.pbs;
556 Vector3 _size = repData.size;
557
558 float volume = _size.X * _size.Y * _size.Z; // default
559 float tmp;
560
561 float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f;
562 float hollowVolume = hollowAmount * hollowAmount;
563
564 switch (_pbs.ProfileShape)
565 {
566 case ProfileShape.Square:
567 // default box
568
569 if (_pbs.PathCurve == (byte)Extrusion.Straight)
570 {
571 if (hollowAmount > 0.0)
572 {
573 switch (_pbs.HollowShape)
574 {
575 case HollowShape.Square:
576 case HollowShape.Same:
577 break;
578
579 case HollowShape.Circle:
580
581 hollowVolume *= 0.78539816339f;
582 break;
583
584 case HollowShape.Triangle:
585
586 hollowVolume *= (0.5f * .5f);
587 break;
588
589 default:
590 hollowVolume = 0;
591 break;
592 }
593 volume *= (1.0f - hollowVolume);
594 }
595 }
596
597 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
598 {
599 //a tube
600
601 volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX);
602 tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY);
603 volume -= volume * tmp * tmp;
604
605 if (hollowAmount > 0.0)
606 {
607 hollowVolume *= hollowAmount;
608
609 switch (_pbs.HollowShape)
610 {
611 case HollowShape.Square:
612 case HollowShape.Same:
613 break;
614
615 case HollowShape.Circle:
616 hollowVolume *= 0.78539816339f;
617 break;
618
619 case HollowShape.Triangle:
620 hollowVolume *= 0.5f * 0.5f;
621 break;
622 default:
623 hollowVolume = 0;
624 break;
625 }
626 volume *= (1.0f - hollowVolume);
627 }
628 }
629
630 break;
631
632 case ProfileShape.Circle:
633
634 if (_pbs.PathCurve == (byte)Extrusion.Straight)
635 {
636 volume *= 0.78539816339f; // elipse base
637
638 if (hollowAmount > 0.0)
639 {
640 switch (_pbs.HollowShape)
641 {
642 case HollowShape.Same:
643 case HollowShape.Circle:
644 break;
645
646 case HollowShape.Square:
647 hollowVolume *= 0.5f * 2.5984480504799f;
648 break;
649
650 case HollowShape.Triangle:
651 hollowVolume *= .5f * 1.27323954473516f;
652 break;
653
654 default:
655 hollowVolume = 0;
656 break;
657 }
658 volume *= (1.0f - hollowVolume);
659 }
660 }
661
662 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
663 {
664 volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX);
665 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
666 volume *= (1.0f - tmp * tmp);
667
668 if (hollowAmount > 0.0)
669 {
670
671 // calculate the hollow volume by it's shape compared to the prim shape
672 hollowVolume *= hollowAmount;
673
674 switch (_pbs.HollowShape)
675 {
676 case HollowShape.Same:
677 case HollowShape.Circle:
678 break;
679
680 case HollowShape.Square:
681 hollowVolume *= 0.5f * 2.5984480504799f;
682 break;
683
684 case HollowShape.Triangle:
685 hollowVolume *= .5f * 1.27323954473516f;
686 break;
687
688 default:
689 hollowVolume = 0;
690 break;
691 }
692 volume *= (1.0f - hollowVolume);
693 }
694 }
695 break;
696
697 case ProfileShape.HalfCircle:
698 if (_pbs.PathCurve == (byte)Extrusion.Curve1)
699 {
700 volume *= 0.5236f;
701
702 if (hollowAmount > 0.0)
703 {
704 hollowVolume *= hollowAmount;
705
706 switch (_pbs.HollowShape)
707 {
708 case HollowShape.Circle:
709 case HollowShape.Triangle: // diference in sl is minor and odd
710 case HollowShape.Same:
711 break;
712
713 case HollowShape.Square:
714 hollowVolume *= 0.909f;
715 break;
716
717 // case HollowShape.Triangle:
718 // hollowVolume *= .827f;
719 // break;
720 default:
721 hollowVolume = 0;
722 break;
723 }
724 volume *= (1.0f - hollowVolume);
725 }
726
727 }
728 break;
729
730 case ProfileShape.EquilateralTriangle:
731
732 if (_pbs.PathCurve == (byte)Extrusion.Straight)
733 {
734 volume *= 0.32475953f;
735
736 if (hollowAmount > 0.0)
737 {
738
739 // calculate the hollow volume by it's shape compared to the prim shape
740 switch (_pbs.HollowShape)
741 {
742 case HollowShape.Same:
743 case HollowShape.Triangle:
744 hollowVolume *= .25f;
745 break;
746
747 case HollowShape.Square:
748 hollowVolume *= 0.499849f * 3.07920140172638f;
749 break;
750
751 case HollowShape.Circle:
752 // Hollow shape is a perfect cyllinder in respect to the cube's scale
753 // Cyllinder hollow volume calculation
754
755 hollowVolume *= 0.1963495f * 3.07920140172638f;
756 break;
757
758 default:
759 hollowVolume = 0;
760 break;
761 }
762 volume *= (1.0f - hollowVolume);
763 }
764 }
765 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
766 {
767 volume *= 0.32475953f;
768 volume *= 0.01f * (float)(200 - _pbs.PathScaleX);
769 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
770 volume *= (1.0f - tmp * tmp);
771
772 if (hollowAmount > 0.0)
773 {
774
775 hollowVolume *= hollowAmount;
776
777 switch (_pbs.HollowShape)
778 {
779 case HollowShape.Same:
780 case HollowShape.Triangle:
781 hollowVolume *= .25f;
782 break;
783
784 case HollowShape.Square:
785 hollowVolume *= 0.499849f * 3.07920140172638f;
786 break;
787
788 case HollowShape.Circle:
789
790 hollowVolume *= 0.1963495f * 3.07920140172638f;
791 break;
792
793 default:
794 hollowVolume = 0;
795 break;
796 }
797 volume *= (1.0f - hollowVolume);
798 }
799 }
800 break;
801
802 default:
803 break;
804 }
805
806 float taperX1;
807 float taperY1;
808 float taperX;
809 float taperY;
810 float pathBegin;
811 float pathEnd;
812 float profileBegin;
813 float profileEnd;
814
815 if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible)
816 {
817 taperX1 = _pbs.PathScaleX * 0.01f;
818 if (taperX1 > 1.0f)
819 taperX1 = 2.0f - taperX1;
820 taperX = 1.0f - taperX1;
821
822 taperY1 = _pbs.PathScaleY * 0.01f;
823 if (taperY1 > 1.0f)
824 taperY1 = 2.0f - taperY1;
825 taperY = 1.0f - taperY1;
826 }
827 else
828 {
829 taperX = _pbs.PathTaperX * 0.01f;
830 if (taperX < 0.0f)
831 taperX = -taperX;
832 taperX1 = 1.0f - taperX;
833
834 taperY = _pbs.PathTaperY * 0.01f;
835 if (taperY < 0.0f)
836 taperY = -taperY;
837 taperY1 = 1.0f - taperY;
838 }
839
840 volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY);
841
842 pathBegin = (float)_pbs.PathBegin * 2.0e-5f;
843 pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f;
844 volume *= (pathEnd - pathBegin);
845
846 // this is crude aproximation
847 profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f;
848 profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f;
849 volume *= (profileEnd - profileBegin);
850
851 repData.volume = volume;
852 }
853
854 private void CalcVolumeData(ODEPhysRepData repData)
855 {
856 if (repData.hasOBB)
857 {
858 Vector3 OBB = repData.OBB;
859 }
860 else
861 {
862 Vector3 OBB = repData.size;
863 OBB.X *= 0.5f;
864 OBB.Y *= 0.5f;
865 OBB.Z *= 0.5f;
866
867 repData.OBB = OBB;
868 repData.OBBOffset = Vector3.Zero;
869 }
870
871 CalculateBasicPrimVolume(repData);
872 }
873 }
874
875 public class ODEAssetRequest
876 {
877 ODEMeshWorker m_worker;
878 private ILog m_log;
879 ODEPhysRepData repData;
880
881 public ODEAssetRequest(ODEMeshWorker pWorker, RequestAssetDelegate provider,
882 ODEPhysRepData pRepData, ILog plog)
883 {
884 m_worker = pWorker;
885 m_log = plog;
886 repData = pRepData;
887
888 repData.meshState = MeshState.AssetFailed;
889 if (provider == null)
890 return;
891
892 if (repData.assetID == null)
893 return;
894
895 UUID assetID = (UUID) repData.assetID;
896 if (assetID == UUID.Zero)
897 return;
898
899 repData.meshState = MeshState.loadingAsset;
900 provider(assetID, ODEassetReceived);
901 }
902
903 void ODEassetReceived(AssetBase asset)
904 {
905 repData.meshState = MeshState.AssetFailed;
906 if (asset != null)
907 {
908 if (asset.Data != null && asset.Data.Length > 0)
909 {
910 repData.meshState = MeshState.noNeed;
911
912 if (!repData.pbs.SculptEntry)
913 return;
914 if (repData.pbs.SculptTexture != repData.assetID)
915 return;
916
917// repData.pbs.SculptData = new byte[asset.Data.Length];
918// asset.Data.CopyTo(repData.pbs.SculptData,0);
919 repData.pbs.SculptData = asset.Data;
920 repData.meshState = MeshState.AssetOK;
921 m_worker.AssetLoaded(repData);
922 }
923 else
924 m_log.WarnFormat("[PHYSICS]: asset provider returned invalid mesh data for prim {0} asset UUID {1}.",
925 repData.actor.Name, asset.ID.ToString());
926 }
927 else
928 m_log.WarnFormat("[PHYSICS]: asset provider returned null asset fo mesh of prim {0}.",
929 repData.actor.Name);
930 }
931 }
932}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
new file mode 100644
index 0000000..faa9488
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -0,0 +1,3844 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28/* Revision 2011/12 by Ubit Umarov
29 *
30 *
31 */
32
33/*
34 * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces
35 * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
36 * ODEPrim.cs contains methods dealing with Prim editing, Prim
37 * characteristics and Kinetic motion.
38 * ODEDynamics.cs contains methods dealing with Prim Physical motion
39 * (dynamics) and the associated settings. Old Linear and angular
40 * motors for dynamic motion have been replace with MoveLinear()
41 * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
42 * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
43 * switch between 'VEHICLE' parameter use and general dynamics
44 * settings use.
45 */
46
47//#define SPAM
48
49using System;
50using System.Collections.Generic;
51using System.Reflection;
52using System.Runtime.InteropServices;
53using System.Threading;
54using log4net;
55using OpenMetaverse;
56using OdeAPI;
57using OpenSim.Framework;
58using OpenSim.Region.Physics.Manager;
59
60namespace OpenSim.Region.Physics.OdePlugin
61{
62 public class OdePrim : PhysicsActor
63 {
64 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
65
66 private bool m_isphysical;
67 private bool m_fakeisphysical;
68 private bool m_isphantom;
69 private bool m_fakeisphantom;
70 internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
71 private bool m_fakeisVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
72
73 protected bool m_building;
74 protected bool m_forcePosOrRotation;
75 private bool m_iscolliding;
76
77 internal bool m_isSelected;
78 private bool m_delaySelect;
79 private bool m_lastdoneSelected;
80 internal bool m_outbounds;
81
82 private Quaternion m_lastorientation;
83 private Quaternion _orientation;
84
85 private Vector3 _position;
86 private Vector3 _velocity;
87 private Vector3 m_torque;
88 private Vector3 m_lastVelocity;
89 private Vector3 m_lastposition;
90 private Vector3 m_rotationalVelocity;
91 private Vector3 _size;
92 private Vector3 _acceleration;
93 private Vector3 m_angularlock = Vector3.One;
94 private IntPtr Amotor;
95
96 private Vector3 m_force;
97 private Vector3 m_forceacc;
98 private Vector3 m_angularForceacc;
99
100 private float m_invTimeStep;
101 private float m_timeStep;
102
103 private Vector3 m_PIDTarget;
104 private float m_PIDTau;
105 private bool m_usePID;
106
107 private float m_PIDHoverHeight;
108 private float m_PIDHoverTau;
109 private bool m_useHoverPID;
110 private PIDHoverType m_PIDHoverType;
111 private float m_targetHoverHeight;
112 private float m_groundHeight;
113 private float m_waterHeight;
114 private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
115
116 private int body_autodisable_frames;
117 public int bodydisablecontrol;
118
119
120 // Default we're a Geometry
121 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
122 // Default colide nonphysical don't try to colide with anything
123 private const CollisionCategories m_default_collisionFlagsNotPhysical = 0;
124
125 private const CollisionCategories m_default_collisionFlagsPhysical = (CollisionCategories.Geom |
126 CollisionCategories.Character |
127 CollisionCategories.Land |
128 CollisionCategories.VolumeDtc);
129
130// private bool m_collidesLand = true;
131 private bool m_collidesWater;
132// public bool m_returnCollisions;
133
134 private bool m_NoColide; // for now only for internal use for bad meshs
135
136
137 // Default, Collide with Other Geometries, spaces and Bodies
138 private CollisionCategories m_collisionFlags = m_default_collisionFlagsNotPhysical;
139
140 public bool m_disabled;
141
142 private uint m_localID;
143
144 private IMesh m_mesh;
145 private object m_meshlock = new object();
146 private PrimitiveBaseShape _pbs;
147
148 private UUID? m_assetID;
149 private MeshState m_meshState;
150
151 public OdeScene _parent_scene;
152
153 /// <summary>
154 /// The physics space which contains prim geometry
155 /// </summary>
156 public IntPtr m_targetSpace;
157
158 public IntPtr prim_geom;
159 public IntPtr _triMeshData;
160
161 private PhysicsActor _parent;
162
163 private List<OdePrim> childrenPrim = new List<OdePrim>();
164
165 public float m_collisionscore;
166 private int m_colliderfilter = 0;
167
168 public IntPtr collide_geom; // for objects: geom if single prim space it linkset
169
170 private float m_density;
171 private byte m_shapetype;
172 public bool _zeroFlag;
173 private bool m_lastUpdateSent;
174
175 public IntPtr Body;
176
177 private Vector3 _target_velocity;
178
179 public Vector3 m_OBBOffset;
180 public Vector3 m_OBB;
181 public float primOOBradiusSQ;
182
183 private bool m_hasOBB = true;
184
185 private float m_physCost;
186 private float m_streamCost;
187
188 public d.Mass primdMass; // prim inertia information on it's own referencial
189 float primMass; // prim own mass
190 float primVolume; // prim own volume;
191 float _mass; // object mass acording to case
192
193 public int givefakepos;
194 private Vector3 fakepos;
195 public int givefakeori;
196 private Quaternion fakeori;
197
198 private int m_eventsubscription;
199 private int m_cureventsubscription;
200 private CollisionEventUpdate CollisionEventsThisFrame = null;
201 private bool SentEmptyCollisionsEvent;
202
203 public volatile bool childPrim;
204
205 public ODEDynamics m_vehicle;
206
207 internal int m_material = (int)Material.Wood;
208 private float mu;
209 private float bounce;
210
211 /// <summary>
212 /// Is this prim subject to physics? Even if not, it's still solid for collision purposes.
213 /// </summary>
214 public override bool IsPhysical // this is not reliable for internal use
215 {
216 get { return m_fakeisphysical; }
217 set
218 {
219 m_fakeisphysical = value; // we show imediatly to outside that we changed physical
220 // and also to stop imediatly some updates
221 // but real change will only happen in taintprocessing
222
223 if (!value) // Zero the remembered last velocity
224 m_lastVelocity = Vector3.Zero;
225 AddChange(changes.Physical, value);
226 }
227 }
228
229 public override bool IsVolumeDtc
230 {
231 get { return m_fakeisVolumeDetect; }
232 set
233 {
234 m_fakeisVolumeDetect = value;
235 AddChange(changes.VolumeDtc, value);
236 }
237 }
238
239 public override bool Phantom // this is not reliable for internal use
240 {
241 get { return m_fakeisphantom; }
242 set
243 {
244 m_fakeisphantom = value;
245 AddChange(changes.Phantom, value);
246 }
247 }
248
249 public override bool Building // this is not reliable for internal use
250 {
251 get { return m_building; }
252 set
253 {
254 if (value)
255 m_building = true;
256 AddChange(changes.building, value);
257 }
258 }
259
260 public override void getContactData(ref ContactData cdata)
261 {
262 cdata.mu = mu;
263 cdata.bounce = bounce;
264
265 // cdata.softcolide = m_softcolide;
266 cdata.softcolide = false;
267
268 if (m_isphysical)
269 {
270 ODEDynamics veh;
271 if (_parent != null)
272 veh = ((OdePrim)_parent).m_vehicle;
273 else
274 veh = m_vehicle;
275
276 if (veh != null && veh.Type != Vehicle.TYPE_NONE)
277 cdata.mu *= veh.FrictionFactor;
278// cdata.mu *= 0;
279 }
280 }
281
282 public override float PhysicsCost
283 {
284 get
285 {
286 return m_physCost;
287 }
288 }
289
290 public override float StreamCost
291 {
292 get
293 {
294 return m_streamCost;
295 }
296 }
297
298 public override int PhysicsActorType
299 {
300 get { return (int)ActorTypes.Prim; }
301 set { return; }
302 }
303
304 public override bool SetAlwaysRun
305 {
306 get { return false; }
307 set { return; }
308 }
309
310 public override uint LocalID
311 {
312 get { return m_localID; }
313 set { m_localID = value; }
314 }
315
316 public override PhysicsActor ParentActor
317 {
318 get
319 {
320 if (childPrim)
321 return _parent;
322 else
323 return (PhysicsActor)this;
324 }
325 }
326
327 public override bool Grabbed
328 {
329 set { return; }
330 }
331
332 public override bool Selected
333 {
334 set
335 {
336 if (value)
337 m_isSelected = value; // if true set imediatly to stop moves etc
338 AddChange(changes.Selected, value);
339 }
340 }
341
342 public override bool Flying
343 {
344 // no flying prims for you
345 get { return false; }
346 set { }
347 }
348
349 public override bool IsColliding
350 {
351 get { return m_iscolliding; }
352 set
353 {
354 if (value)
355 {
356 m_colliderfilter += 2;
357 if (m_colliderfilter > 2)
358 m_colliderfilter = 2;
359 }
360 else
361 {
362 m_colliderfilter--;
363 if (m_colliderfilter < 0)
364 m_colliderfilter = 0;
365 }
366
367 if (m_colliderfilter == 0)
368 m_iscolliding = false;
369 else
370 m_iscolliding = true;
371 }
372 }
373
374 public override bool CollidingGround
375 {
376 get { return false; }
377 set { return; }
378 }
379
380 public override bool CollidingObj
381 {
382 get { return false; }
383 set { return; }
384 }
385
386
387 public override bool ThrottleUpdates {get;set;}
388
389 public override bool Stopped
390 {
391 get { return _zeroFlag; }
392 }
393
394 public override Vector3 Position
395 {
396 get
397 {
398 if (givefakepos > 0)
399 return fakepos;
400 else
401 return _position;
402 }
403
404 set
405 {
406 fakepos = value;
407 givefakepos++;
408 AddChange(changes.Position, value);
409 }
410 }
411
412 public override Vector3 Size
413 {
414 get { return _size; }
415 set
416 {
417 if (value.IsFinite())
418 {
419 _parent_scene.m_meshWorker.ChangeActorPhysRep(this, _pbs, value, m_shapetype);
420 }
421 else
422 {
423 m_log.WarnFormat("[PHYSICS]: Got NaN Size on object {0}", Name);
424 }
425 }
426 }
427
428 public override float Mass
429 {
430 get { return primMass; }
431 }
432
433 public override Vector3 Force
434 {
435 get { return m_force; }
436 set
437 {
438 if (value.IsFinite())
439 {
440 AddChange(changes.Force, value);
441 }
442 else
443 {
444 m_log.WarnFormat("[PHYSICS]: NaN in Force Applied to an Object {0}", Name);
445 }
446 }
447 }
448
449 public override void SetVolumeDetect(int param)
450 {
451 m_fakeisVolumeDetect = (param != 0);
452 AddChange(changes.VolumeDtc, m_fakeisVolumeDetect);
453 }
454
455 public override Vector3 GeometricCenter
456 {
457 // this is not real geometric center but a average of positions relative to root prim acording to
458 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
459 // ignoring tortured prims details since sl also seems to ignore
460 // so no real use in doing it on physics
461 get
462 {
463 return Vector3.Zero;
464 }
465 }
466
467 public override Vector3 CenterOfMass
468 {
469 get
470 {
471 lock (_parent_scene.OdeLock)
472 {
473 d.Vector3 dtmp;
474 if (!childPrim && Body != IntPtr.Zero)
475 {
476 dtmp = d.BodyGetPosition(Body);
477 return new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
478 }
479 else if (prim_geom != IntPtr.Zero)
480 {
481 d.Quaternion dq;
482 d.GeomCopyQuaternion(prim_geom, out dq);
483 Quaternion q;
484 q.X = dq.X;
485 q.Y = dq.Y;
486 q.Z = dq.Z;
487 q.W = dq.W;
488
489 Vector3 Ptot = m_OBBOffset * q;
490 dtmp = d.GeomGetPosition(prim_geom);
491 Ptot.X += dtmp.X;
492 Ptot.Y += dtmp.Y;
493 Ptot.Z += dtmp.Z;
494
495 // if(childPrim) we only know about physical linksets
496 return Ptot;
497/*
498 float tmass = _mass;
499 Ptot *= tmass;
500
501 float m;
502
503 foreach (OdePrim prm in childrenPrim)
504 {
505 m = prm._mass;
506 Ptot += prm.CenterOfMass * m;
507 tmass += m;
508 }
509
510 if (tmass == 0)
511 tmass = 0;
512 else
513 tmass = 1.0f / tmass;
514
515 Ptot *= tmass;
516 return Ptot;
517*/
518 }
519 else
520 return _position;
521 }
522 }
523 }
524
525 public override Vector3 OOBsize
526 {
527 get
528 {
529 return m_OBB;
530 }
531 }
532
533 public override Vector3 OOBoffset
534 {
535 get
536 {
537 return m_OBBOffset;
538 }
539 }
540
541 public override float OOBRadiusSQ
542 {
543 get
544 {
545 return primOOBradiusSQ;
546 }
547 }
548
549 public override PrimitiveBaseShape Shape
550 {
551 set
552 {
553// AddChange(changes.Shape, value);
554 _parent_scene.m_meshWorker.ChangeActorPhysRep(this, value, _size, m_shapetype);
555 }
556 }
557
558 public override byte PhysicsShapeType
559 {
560 get
561 {
562 return m_shapetype;
563 }
564 set
565 {
566 m_shapetype = value;
567 _parent_scene.m_meshWorker.ChangeActorPhysRep(this, _pbs, _size, value);
568 }
569 }
570
571 public override Vector3 Velocity
572 {
573 get
574 {
575 if (_zeroFlag)
576 return Vector3.Zero;
577 return _velocity;
578 }
579 set
580 {
581 if (value.IsFinite())
582 {
583 AddChange(changes.Velocity, value);
584 }
585 else
586 {
587 m_log.WarnFormat("[PHYSICS]: Got NaN Velocity in Object {0}", Name);
588 }
589
590 }
591 }
592
593 public override Vector3 Torque
594 {
595 get
596 {
597 if (!IsPhysical || Body == IntPtr.Zero)
598 return Vector3.Zero;
599
600 return m_torque;
601 }
602
603 set
604 {
605 if (value.IsFinite())
606 {
607 AddChange(changes.Torque, value);
608 }
609 else
610 {
611 m_log.WarnFormat("[PHYSICS]: Got NaN Torque in Object {0}", Name);
612 }
613 }
614 }
615
616 public override float CollisionScore
617 {
618 get { return m_collisionscore; }
619 set { m_collisionscore = value; }
620 }
621
622 public override bool Kinematic
623 {
624 get { return false; }
625 set { }
626 }
627
628 public override Quaternion Orientation
629 {
630 get
631 {
632 if (givefakeori > 0)
633 return fakeori;
634 else
635
636 return _orientation;
637 }
638 set
639 {
640 if (QuaternionIsFinite(value))
641 {
642 fakeori = value;
643 givefakeori++;
644
645 value.Normalize();
646
647 AddChange(changes.Orientation, value);
648 }
649 else
650 m_log.WarnFormat("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object {0}", Name);
651
652 }
653 }
654
655 public override Vector3 Acceleration
656 {
657 get { return _acceleration; }
658 set { }
659 }
660
661 public override Vector3 RotationalVelocity
662 {
663 get
664 {
665 Vector3 pv = Vector3.Zero;
666 if (_zeroFlag)
667 return pv;
668
669 if (m_rotationalVelocity.ApproxEquals(pv, 0.0001f))
670 return pv;
671
672 return m_rotationalVelocity;
673 }
674 set
675 {
676 if (value.IsFinite())
677 {
678 AddChange(changes.AngVelocity, value);
679 }
680 else
681 {
682 m_log.WarnFormat("[PHYSICS]: Got NaN RotationalVelocity in Object {0}", Name);
683 }
684 }
685 }
686
687 public override float Buoyancy
688 {
689 get { return m_buoyancy; }
690 set
691 {
692 AddChange(changes.Buoyancy,value);
693 }
694 }
695
696 public override bool FloatOnWater
697 {
698 set
699 {
700 AddChange(changes.CollidesWater, value);
701 }
702 }
703
704 public override Vector3 PIDTarget
705 {
706 set
707 {
708 if (value.IsFinite())
709 {
710 AddChange(changes.PIDTarget,value);
711 }
712 else
713 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
714 }
715 }
716
717 public override bool PIDActive
718 {
719 set
720 {
721 AddChange(changes.PIDActive,value);
722 }
723 }
724
725 public override float PIDTau
726 {
727 set
728 {
729 float tmp = 0;
730 if (value > 0)
731 {
732 float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep);
733 if (value < mint)
734 tmp = mint;
735 else
736 tmp = value;
737 }
738 AddChange(changes.PIDTau,tmp);
739 }
740 }
741
742 public override float PIDHoverHeight
743 {
744 set
745 {
746 AddChange(changes.PIDHoverHeight,value);
747 }
748 }
749 public override bool PIDHoverActive
750 {
751 set
752 {
753 AddChange(changes.PIDHoverActive, value);
754 }
755 }
756
757 public override PIDHoverType PIDHoverType
758 {
759 set
760 {
761 AddChange(changes.PIDHoverType,value);
762 }
763 }
764
765 public override float PIDHoverTau
766 {
767 set
768 {
769 float tmp =0;
770 if (value > 0)
771 {
772 float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep);
773 if (value < mint)
774 tmp = mint;
775 else
776 tmp = value;
777 }
778 AddChange(changes.PIDHoverTau, tmp);
779 }
780 }
781
782 public override Quaternion APIDTarget { set { return; } }
783
784 public override bool APIDActive { set { return; } }
785
786 public override float APIDStrength { set { return; } }
787
788 public override float APIDDamping { set { return; } }
789
790 public override int VehicleType
791 {
792 // we may need to put a fake on this
793 get
794 {
795 if (m_vehicle == null)
796 return (int)Vehicle.TYPE_NONE;
797 else
798 return (int)m_vehicle.Type;
799 }
800 set
801 {
802 AddChange(changes.VehicleType, value);
803 }
804 }
805
806 public override void VehicleFloatParam(int param, float value)
807 {
808 strVehicleFloatParam fp = new strVehicleFloatParam();
809 fp.param = param;
810 fp.value = value;
811 AddChange(changes.VehicleFloatParam, fp);
812 }
813
814 public override void VehicleVectorParam(int param, Vector3 value)
815 {
816 strVehicleVectorParam fp = new strVehicleVectorParam();
817 fp.param = param;
818 fp.value = value;
819 AddChange(changes.VehicleVectorParam, fp);
820 }
821
822 public override void VehicleRotationParam(int param, Quaternion value)
823 {
824 strVehicleQuatParam fp = new strVehicleQuatParam();
825 fp.param = param;
826 fp.value = value;
827 AddChange(changes.VehicleRotationParam, fp);
828 }
829
830 public override void VehicleFlags(int param, bool value)
831 {
832 strVehicleBoolParam bp = new strVehicleBoolParam();
833 bp.param = param;
834 bp.value = value;
835 AddChange(changes.VehicleFlags, bp);
836 }
837
838 public override void SetVehicle(object vdata)
839 {
840 AddChange(changes.SetVehicle, vdata);
841 }
842 public void SetAcceleration(Vector3 accel)
843 {
844 _acceleration = accel;
845 }
846
847 public override void AddForce(Vector3 force, bool pushforce)
848 {
849 if (force.IsFinite())
850 {
851 if(pushforce)
852 AddChange(changes.AddForce, force);
853 else // a impulse
854 AddChange(changes.AddForce, force * m_invTimeStep);
855 }
856 else
857 {
858 m_log.WarnFormat("[PHYSICS]: Got Invalid linear force vector from Scene in Object {0}", Name);
859 }
860 //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString());
861 }
862
863 public override void AddAngularForce(Vector3 force, bool pushforce)
864 {
865 if (force.IsFinite())
866 {
867// if(pushforce) for now applyrotationimpulse seems more happy applied as a force
868 AddChange(changes.AddAngForce, force);
869// else // a impulse
870// AddChange(changes.AddAngForce, force * m_invTimeStep);
871 }
872 else
873 {
874 m_log.WarnFormat("[PHYSICS]: Got Invalid Angular force vector from Scene in Object {0}", Name);
875 }
876 }
877
878 public override void CrossingFailure()
879 {
880 if (m_outbounds)
881 {
882 _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
883 _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
884 _position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f);
885
886 m_lastposition = _position;
887 _velocity.X = 0;
888 _velocity.Y = 0;
889 _velocity.Z = 0;
890
891 m_lastVelocity = _velocity;
892 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
893 m_vehicle.Stop();
894
895 if(Body != IntPtr.Zero)
896 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
897 if (prim_geom != IntPtr.Zero)
898 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
899
900 m_outbounds = false;
901 changeDisable(false);
902 base.RequestPhysicsterseUpdate();
903 }
904 }
905
906 public override void SetMomentum(Vector3 momentum)
907 {
908 }
909
910 public override void SetMaterial(int pMaterial)
911 {
912 m_material = pMaterial;
913 mu = _parent_scene.m_materialContactsData[pMaterial].mu;
914 bounce = _parent_scene.m_materialContactsData[pMaterial].bounce;
915 }
916
917 public void setPrimForRemoval()
918 {
919 AddChange(changes.Remove, null);
920 }
921
922 public override void link(PhysicsActor obj)
923 {
924 AddChange(changes.Link, obj);
925 }
926
927 public override void delink()
928 {
929 AddChange(changes.DeLink, null);
930 }
931
932 public override void LockAngularMotion(Vector3 axis)
933 {
934 // reverse the zero/non zero values for ODE.
935 if (axis.IsFinite())
936 {
937 axis.X = (axis.X > 0) ? 1f : 0f;
938 axis.Y = (axis.Y > 0) ? 1f : 0f;
939 axis.Z = (axis.Z > 0) ? 1f : 0f;
940// m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z);
941 AddChange(changes.AngLock, axis);
942 }
943 else
944 {
945 m_log.WarnFormat("[PHYSICS]: Got NaN locking axis from Scene on Object {0}", Name);
946 }
947 }
948
949 public override void SubscribeEvents(int ms)
950 {
951 m_eventsubscription = ms;
952 m_cureventsubscription = 0;
953 if (CollisionEventsThisFrame == null)
954 CollisionEventsThisFrame = new CollisionEventUpdate();
955 SentEmptyCollisionsEvent = false;
956 }
957
958 public override void UnSubscribeEvents()
959 {
960 if (CollisionEventsThisFrame != null)
961 {
962 CollisionEventsThisFrame.Clear();
963 CollisionEventsThisFrame = null;
964 }
965 m_eventsubscription = 0;
966 _parent_scene.RemoveCollisionEventReporting(this);
967 }
968
969 public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
970 {
971 if (CollisionEventsThisFrame == null)
972 CollisionEventsThisFrame = new CollisionEventUpdate();
973// if(CollisionEventsThisFrame.Count < 32)
974 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
975 }
976
977 public void SendCollisions()
978 {
979 if (CollisionEventsThisFrame == null)
980 return;
981
982 if (m_cureventsubscription < m_eventsubscription)
983 return;
984
985 m_cureventsubscription = 0;
986
987 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
988
989 if (!SentEmptyCollisionsEvent || ncolisions > 0)
990 {
991 base.SendCollisionUpdate(CollisionEventsThisFrame);
992
993 if (ncolisions == 0)
994 {
995 SentEmptyCollisionsEvent = true;
996 _parent_scene.RemoveCollisionEventReporting(this);
997 }
998 else
999 {
1000 SentEmptyCollisionsEvent = false;
1001 CollisionEventsThisFrame.Clear();
1002 }
1003 }
1004 }
1005
1006 internal void AddCollisionFrameTime(int t)
1007 {
1008 if (m_cureventsubscription < 50000)
1009 m_cureventsubscription += t;
1010 }
1011
1012 public override bool SubscribedEvents()
1013 {
1014 if (m_eventsubscription > 0)
1015 return true;
1016 return false;
1017 }
1018
1019 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
1020 Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical,bool pisPhantom,byte _shapeType,uint plocalID)
1021 {
1022 Name = primName;
1023 LocalID = plocalID;
1024
1025 m_vehicle = null;
1026
1027 if (!pos.IsFinite())
1028 {
1029 pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f),
1030 parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f);
1031 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Position for {0}", Name);
1032 }
1033 _position = pos;
1034 givefakepos = 0;
1035
1036 m_timeStep = parent_scene.ODE_STEPSIZE;
1037 m_invTimeStep = 1f / m_timeStep;
1038
1039 m_density = parent_scene.geomDefaultDensity;
1040 body_autodisable_frames = parent_scene.bodyFramesAutoDisable;
1041
1042 prim_geom = IntPtr.Zero;
1043 collide_geom = IntPtr.Zero;
1044 Body = IntPtr.Zero;
1045
1046 if (!size.IsFinite())
1047 {
1048 size = new Vector3(0.5f, 0.5f, 0.5f);
1049 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Size for {0}", Name);
1050 }
1051
1052 if (size.X <= 0) size.X = 0.01f;
1053 if (size.Y <= 0) size.Y = 0.01f;
1054 if (size.Z <= 0) size.Z = 0.01f;
1055
1056 _size = size;
1057
1058 if (!QuaternionIsFinite(rotation))
1059 {
1060 rotation = Quaternion.Identity;
1061 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Rotation for {0}", Name);
1062 }
1063
1064 _orientation = rotation;
1065 givefakeori = 0;
1066
1067 _pbs = pbs;
1068
1069 _parent_scene = parent_scene;
1070 m_targetSpace = IntPtr.Zero;
1071
1072 if (pos.Z < 0)
1073 {
1074 m_isphysical = false;
1075 }
1076 else
1077 {
1078 m_isphysical = pisPhysical;
1079 }
1080 m_fakeisphysical = m_isphysical;
1081
1082 m_isVolumeDetect = false;
1083 m_fakeisVolumeDetect = false;
1084
1085 m_force = Vector3.Zero;
1086
1087 m_iscolliding = false;
1088 m_colliderfilter = 0;
1089 m_NoColide = false;
1090
1091 _triMeshData = IntPtr.Zero;
1092
1093 m_shapetype = _shapeType;
1094
1095 m_lastdoneSelected = false;
1096 m_isSelected = false;
1097 m_delaySelect = false;
1098
1099 m_isphantom = pisPhantom;
1100 m_fakeisphantom = pisPhantom;
1101
1102 mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu;
1103 bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce;
1104
1105 m_building = true; // control must set this to false when done
1106
1107 // get basic mass parameters
1108 ODEPhysRepData repData = _parent_scene.m_meshWorker.NewActorPhysRep(this, _pbs, _size, m_shapetype);
1109
1110 primVolume = repData.volume;
1111 m_OBB = repData.OBB;
1112 m_OBBOffset = repData.OBBOffset;
1113
1114 UpdatePrimBodyData();
1115 }
1116
1117 private void resetCollisionAccounting()
1118 {
1119 m_collisionscore = 0;
1120 }
1121
1122 private void UpdateCollisionCatFlags()
1123 {
1124 if(m_isphysical && m_disabled)
1125 {
1126 m_collisionCategories = 0;
1127 m_collisionFlags = 0;
1128 }
1129
1130 else if (m_isSelected)
1131 {
1132 m_collisionCategories = CollisionCategories.Selected;
1133 m_collisionFlags = 0;
1134 }
1135
1136 else if (m_isVolumeDetect)
1137 {
1138 m_collisionCategories = CollisionCategories.VolumeDtc;
1139 if (m_isphysical)
1140 m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character;
1141 else
1142 m_collisionFlags = 0;
1143 }
1144 else if (m_isphantom)
1145 {
1146 m_collisionCategories = CollisionCategories.Phantom;
1147 if (m_isphysical)
1148 m_collisionFlags = CollisionCategories.Land;
1149 else
1150 m_collisionFlags = 0;
1151 }
1152 else
1153 {
1154 m_collisionCategories = CollisionCategories.Geom;
1155 if (m_isphysical)
1156 m_collisionFlags = m_default_collisionFlagsPhysical;
1157 else
1158 m_collisionFlags = m_default_collisionFlagsNotPhysical;
1159 }
1160 }
1161
1162 private void ApplyCollisionCatFlags()
1163 {
1164 if (prim_geom != IntPtr.Zero)
1165 {
1166 if (!childPrim && childrenPrim.Count > 0)
1167 {
1168 foreach (OdePrim prm in childrenPrim)
1169 {
1170 if (m_isphysical && m_disabled)
1171 {
1172 prm.m_collisionCategories = 0;
1173 prm.m_collisionFlags = 0;
1174 }
1175 else
1176 {
1177 // preserve some
1178 if (prm.m_isSelected)
1179 {
1180 prm.m_collisionCategories = CollisionCategories.Selected;
1181 prm.m_collisionFlags = 0;
1182 }
1183 else if (prm.m_isVolumeDetect)
1184 {
1185 prm.m_collisionCategories = CollisionCategories.VolumeDtc;
1186 if (m_isphysical)
1187 prm.m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character;
1188 else
1189 prm.m_collisionFlags = 0;
1190 }
1191 else if (prm.m_isphantom)
1192 {
1193 prm.m_collisionCategories = CollisionCategories.Phantom;
1194 if (m_isphysical)
1195 prm.m_collisionFlags = CollisionCategories.Land;
1196 else
1197 prm.m_collisionFlags = 0;
1198 }
1199 else
1200 {
1201 prm.m_collisionCategories = m_collisionCategories;
1202 prm.m_collisionFlags = m_collisionFlags;
1203 }
1204 }
1205
1206 if (prm.prim_geom != IntPtr.Zero)
1207 {
1208 if (prm.m_NoColide)
1209 {
1210 d.GeomSetCategoryBits(prm.prim_geom, 0);
1211 if (m_isphysical)
1212 d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land);
1213 else
1214 d.GeomSetCollideBits(prm.prim_geom, 0);
1215 }
1216 else
1217 {
1218 d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories);
1219 d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags);
1220 }
1221 }
1222 }
1223 }
1224
1225 if (m_NoColide)
1226 {
1227 d.GeomSetCategoryBits(prim_geom, 0);
1228 d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land);
1229 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
1230 {
1231 d.GeomSetCategoryBits(collide_geom, 0);
1232 d.GeomSetCollideBits(collide_geom, (uint)CollisionCategories.Land);
1233 }
1234 }
1235 else
1236 {
1237 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1238 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1239 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
1240 {
1241 d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories);
1242 d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags);
1243 }
1244 }
1245 }
1246 }
1247
1248 private void createAMotor(Vector3 axis)
1249 {
1250 if (Body == IntPtr.Zero)
1251 return;
1252
1253 if (Amotor != IntPtr.Zero)
1254 {
1255 d.JointDestroy(Amotor);
1256 Amotor = IntPtr.Zero;
1257 }
1258
1259 int axisnum = 3 - (int)(axis.X + axis.Y + axis.Z);
1260
1261 if (axisnum <= 0)
1262 return;
1263
1264 // stop it
1265 d.BodySetTorque(Body, 0, 0, 0);
1266 d.BodySetAngularVel(Body, 0, 0, 0);
1267
1268 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
1269 d.JointAttach(Amotor, Body, IntPtr.Zero);
1270
1271 d.JointSetAMotorMode(Amotor, 0);
1272
1273 d.JointSetAMotorNumAxes(Amotor, axisnum);
1274
1275 // get current orientation to lock
1276
1277 d.Quaternion dcur = d.BodyGetQuaternion(Body);
1278 Quaternion curr; // crap convertion between identical things
1279 curr.X = dcur.X;
1280 curr.Y = dcur.Y;
1281 curr.Z = dcur.Z;
1282 curr.W = dcur.W;
1283 Vector3 ax;
1284
1285 int i = 0;
1286 int j = 0;
1287 if (axis.X == 0)
1288 {
1289 ax = (new Vector3(1, 0, 0)) * curr; // rotate world X to current local X
1290 // ODE should do this with axis relative to body 1 but seems to fail
1291 d.JointSetAMotorAxis(Amotor, 0, 0, ax.X, ax.Y, ax.Z);
1292 d.JointSetAMotorAngle(Amotor, 0, 0);
1293 d.JointSetAMotorParam(Amotor, (int)d.JointParam.LoStop, -0.000001f);
1294 d.JointSetAMotorParam(Amotor, (int)d.JointParam.HiStop, 0.000001f);
1295 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
1296 d.JointSetAMotorParam(Amotor, (int)d.JointParam.FudgeFactor, 0.0001f);
1297 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Bounce, 0f);
1298 d.JointSetAMotorParam(Amotor, (int)d.JointParam.FMax, 5e8f);
1299 d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopCFM, 0f);
1300 d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopERP, 0.8f);
1301 i++;
1302 j = 256; // move to next axis set
1303 }
1304
1305 if (axis.Y == 0)
1306 {
1307 ax = (new Vector3(0, 1, 0)) * curr;
1308 d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z);
1309 d.JointSetAMotorAngle(Amotor, i, 0);
1310 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, -0.000001f);
1311 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0.000001f);
1312 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0);
1313 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f);
1314 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f);
1315 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f);
1316 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f);
1317 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f);
1318 i++;
1319 j += 256;
1320 }
1321
1322 if (axis.Z == 0)
1323 {
1324 ax = (new Vector3(0, 0, 1)) * curr;
1325 d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z);
1326 d.JointSetAMotorAngle(Amotor, i, 0);
1327 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, -0.000001f);
1328 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0.000001f);
1329 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0);
1330 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f);
1331 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f);
1332 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f);
1333 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f);
1334 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f);
1335 }
1336 }
1337
1338
1339 private void SetGeom(IntPtr geom)
1340 {
1341 prim_geom = geom;
1342 //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name);
1343 if (prim_geom != IntPtr.Zero)
1344 {
1345
1346 if (m_NoColide)
1347 {
1348 d.GeomSetCategoryBits(prim_geom, 0);
1349 if (m_isphysical)
1350 {
1351 d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land);
1352 }
1353 else
1354 {
1355 d.GeomSetCollideBits(prim_geom, 0);
1356 d.GeomDisable(prim_geom);
1357 }
1358 }
1359 else
1360 {
1361 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1362 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1363 }
1364
1365 UpdatePrimBodyData();
1366 _parent_scene.actor_name_map[prim_geom] = this;
1367
1368/*
1369// debug
1370 d.AABB aabb;
1371 d.GeomGetAABB(prim_geom, out aabb);
1372 float x = aabb.MaxX - aabb.MinX;
1373 float y = aabb.MaxY - aabb.MinY;
1374 float z = aabb.MaxZ - aabb.MinZ;
1375 if( x > 60.0f || y > 60.0f || z > 60.0f)
1376 m_log.WarnFormat("[PHYSICS]: large prim geo {0},size {1}, AABBsize <{2},{3},{4}, mesh {5} at {6}",
1377 Name, _size.ToString(), x, y, z, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", _position.ToString());
1378 else if (x < 0.001f || y < 0.001f || z < 0.001f)
1379 m_log.WarnFormat("[PHYSICS]: small prim geo {0},size {1}, AABBsize <{2},{3},{4}, mesh {5} at {6}",
1380 Name, _size.ToString(), x, y, z, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", _position.ToString());
1381
1382//
1383*/
1384
1385 }
1386 else
1387 m_log.Warn("Setting bad Geom");
1388 }
1389
1390 private bool GetMeshGeom()
1391 {
1392 IntPtr vertices, indices;
1393 int vertexCount, indexCount;
1394 int vertexStride, triStride;
1395
1396 IMesh mesh = m_mesh;
1397
1398 if (mesh == null)
1399 return false;
1400
1401 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount);
1402 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount);
1403
1404 if (vertexCount == 0 || indexCount == 0)
1405 {
1406 m_log.WarnFormat("[PHYSICS]: Invalid mesh data on OdePrim {0}, mesh {1} at {2}",
1407 Name, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh",_position.ToString());
1408
1409 m_hasOBB = false;
1410 m_OBBOffset = Vector3.Zero;
1411 m_OBB = _size * 0.5f;
1412
1413 m_physCost = 0.1f;
1414 m_streamCost = 1.0f;
1415
1416 _parent_scene.mesher.ReleaseMesh(mesh);
1417 m_meshState = MeshState.MeshFailed;
1418 m_mesh = null;
1419 return false;
1420 }
1421
1422 IntPtr geo = IntPtr.Zero;
1423
1424 try
1425 {
1426 _triMeshData = d.GeomTriMeshDataCreate();
1427
1428 d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
1429 d.GeomTriMeshDataPreprocess(_triMeshData);
1430
1431 geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null);
1432 }
1433
1434 catch (Exception e)
1435 {
1436 m_log.ErrorFormat("[PHYSICS]: SetGeom Mesh failed for {0} exception: {1}", Name, e);
1437 if (_triMeshData != IntPtr.Zero)
1438 {
1439 try
1440 {
1441 d.GeomTriMeshDataDestroy(_triMeshData);
1442 }
1443 catch
1444 {
1445 }
1446 }
1447 _triMeshData = IntPtr.Zero;
1448
1449 m_hasOBB = false;
1450 m_OBBOffset = Vector3.Zero;
1451 m_OBB = _size * 0.5f;
1452 m_physCost = 0.1f;
1453 m_streamCost = 1.0f;
1454
1455 _parent_scene.mesher.ReleaseMesh(mesh);
1456 m_meshState = MeshState.MeshFailed;
1457 m_mesh = null;
1458 return false;
1459 }
1460
1461 m_physCost = 0.0013f * (float)indexCount;
1462 // todo
1463 m_streamCost = 1.0f;
1464
1465 SetGeom(geo);
1466
1467 return true;
1468 }
1469
1470 private void CreateGeom()
1471 {
1472 bool hasMesh = false;
1473
1474 m_NoColide = false;
1475
1476 if ((m_meshState & MeshState.MeshNoColide) != 0)
1477 m_NoColide = true;
1478
1479 else if(m_mesh != null)
1480 {
1481 if (GetMeshGeom())
1482 hasMesh = true;
1483 else
1484 m_NoColide = true;
1485 }
1486
1487
1488 if (!hasMesh)
1489 {
1490 IntPtr geo = IntPtr.Zero;
1491
1492 if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
1493 && _size.X == _size.Y && _size.Y == _size.Z)
1494 { // it's a sphere
1495 try
1496 {
1497 geo = d.CreateSphere(m_targetSpace, _size.X * 0.5f);
1498 }
1499 catch (Exception e)
1500 {
1501 m_log.WarnFormat("[PHYSICS]: Create sphere failed: {0}", e);
1502 return;
1503 }
1504 }
1505 else
1506 {// do it as a box
1507 try
1508 {
1509 geo = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
1510 }
1511 catch (Exception e)
1512 {
1513 m_log.Warn("[PHYSICS]: Create box failed: {0}", e);
1514 return;
1515 }
1516 }
1517 m_physCost = 0.1f;
1518 m_streamCost = 1.0f;
1519 SetGeom(geo);
1520 }
1521 }
1522
1523 private void RemoveGeom()
1524 {
1525 if (prim_geom != IntPtr.Zero)
1526 {
1527 _parent_scene.actor_name_map.Remove(prim_geom);
1528
1529 try
1530 {
1531 d.GeomDestroy(prim_geom);
1532 if (_triMeshData != IntPtr.Zero)
1533 {
1534 d.GeomTriMeshDataDestroy(_triMeshData);
1535 _triMeshData = IntPtr.Zero;
1536 }
1537 }
1538 catch (Exception e)
1539 {
1540 m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction failed for {0} exception {1}", Name, e);
1541 }
1542
1543 prim_geom = IntPtr.Zero;
1544 collide_geom = IntPtr.Zero;
1545 m_targetSpace = IntPtr.Zero;
1546 }
1547 else
1548 {
1549 m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction BAD {0}", Name);
1550 }
1551
1552 lock (m_meshlock)
1553 {
1554 if (m_mesh != null)
1555 {
1556 _parent_scene.mesher.ReleaseMesh(m_mesh);
1557 m_mesh = null;
1558 }
1559 }
1560
1561 Body = IntPtr.Zero;
1562 m_hasOBB = false;
1563 }
1564
1565 //sets non physical prim m_targetSpace to right space in spaces grid for static prims
1566 // should only be called for non physical prims unless they are becoming non physical
1567 private void SetInStaticSpace(OdePrim prim)
1568 {
1569 IntPtr targetSpace = _parent_scene.MoveGeomToStaticSpace(prim.prim_geom, prim._position, prim.m_targetSpace);
1570 prim.m_targetSpace = targetSpace;
1571 collide_geom = IntPtr.Zero;
1572 }
1573
1574 public void enableBodySoft()
1575 {
1576 m_disabled = false;
1577 if (!childPrim && !m_isSelected)
1578 {
1579 if (m_isphysical && Body != IntPtr.Zero)
1580 {
1581 UpdateCollisionCatFlags();
1582 ApplyCollisionCatFlags();
1583
1584 d.BodyEnable(Body);
1585 }
1586 }
1587 resetCollisionAccounting();
1588 }
1589
1590 private void disableBodySoft()
1591 {
1592 m_disabled = true;
1593 if (!childPrim)
1594 {
1595 if (m_isphysical && Body != IntPtr.Zero)
1596 {
1597 if (m_isSelected)
1598 m_collisionFlags = CollisionCategories.Selected;
1599 else
1600 m_collisionCategories = 0;
1601 m_collisionFlags = 0;
1602 ApplyCollisionCatFlags();
1603 d.BodyDisable(Body);
1604 }
1605 }
1606 }
1607
1608 private void MakeBody()
1609 {
1610 if (!m_isphysical) // only physical get bodies
1611 return;
1612
1613 if (childPrim) // child prims don't get bodies;
1614 return;
1615
1616 if (m_building)
1617 return;
1618
1619 if (prim_geom == IntPtr.Zero)
1620 {
1621 m_log.Warn("[PHYSICS]: Unable to link the linkset. Root has no geom yet");
1622 return;
1623 }
1624
1625 if (Body != IntPtr.Zero)
1626 {
1627 DestroyBody();
1628 m_log.Warn("[PHYSICS]: MakeBody called having a body");
1629 }
1630
1631 if (d.GeomGetBody(prim_geom) != IntPtr.Zero)
1632 {
1633 d.GeomSetBody(prim_geom, IntPtr.Zero);
1634 m_log.Warn("[PHYSICS]: MakeBody root geom already had a body");
1635 }
1636
1637 d.Matrix3 mymat = new d.Matrix3();
1638 d.Quaternion myrot = new d.Quaternion();
1639 d.Mass objdmass = new d.Mass { };
1640
1641 Body = d.BodyCreate(_parent_scene.world);
1642
1643 objdmass = primdMass;
1644
1645 // rotate inertia
1646 myrot.X = _orientation.X;
1647 myrot.Y = _orientation.Y;
1648 myrot.Z = _orientation.Z;
1649 myrot.W = _orientation.W;
1650
1651 d.RfromQ(out mymat, ref myrot);
1652 d.MassRotate(ref objdmass, ref mymat);
1653
1654 // set the body rotation
1655 d.BodySetRotation(Body, ref mymat);
1656
1657 // recompute full object inertia if needed
1658 if (childrenPrim.Count > 0)
1659 {
1660 d.Matrix3 mat = new d.Matrix3();
1661 d.Quaternion quat = new d.Quaternion();
1662 d.Mass tmpdmass = new d.Mass { };
1663 Vector3 rcm;
1664
1665 rcm.X = _position.X;
1666 rcm.Y = _position.Y;
1667 rcm.Z = _position.Z;
1668
1669 lock (childrenPrim)
1670 {
1671 foreach (OdePrim prm in childrenPrim)
1672 {
1673 if (prm.prim_geom == IntPtr.Zero)
1674 {
1675 m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements, skipping it. No geom yet");
1676 continue;
1677 }
1678
1679 tmpdmass = prm.primdMass;
1680
1681 // apply prim current rotation to inertia
1682 quat.X = prm._orientation.X;
1683 quat.Y = prm._orientation.Y;
1684 quat.Z = prm._orientation.Z;
1685 quat.W = prm._orientation.W;
1686 d.RfromQ(out mat, ref quat);
1687 d.MassRotate(ref tmpdmass, ref mat);
1688
1689 Vector3 ppos = prm._position;
1690 ppos.X -= rcm.X;
1691 ppos.Y -= rcm.Y;
1692 ppos.Z -= rcm.Z;
1693 // refer inertia to root prim center of mass position
1694 d.MassTranslate(ref tmpdmass,
1695 ppos.X,
1696 ppos.Y,
1697 ppos.Z);
1698
1699 d.MassAdd(ref objdmass, ref tmpdmass); // add to total object inertia
1700 // fix prim colision cats
1701
1702 if (d.GeomGetBody(prm.prim_geom) != IntPtr.Zero)
1703 {
1704 d.GeomSetBody(prm.prim_geom, IntPtr.Zero);
1705 m_log.Warn("[PHYSICS]: MakeBody child geom already had a body");
1706 }
1707
1708 d.GeomClearOffset(prm.prim_geom);
1709 d.GeomSetBody(prm.prim_geom, Body);
1710 prm.Body = Body;
1711 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); // set relative rotation
1712 }
1713 }
1714 }
1715
1716 d.GeomClearOffset(prim_geom); // make sure we don't have a hidden offset
1717 // associate root geom with body
1718 d.GeomSetBody(prim_geom, Body);
1719
1720 d.BodySetPosition(Body, _position.X + objdmass.c.X, _position.Y + objdmass.c.Y, _position.Z + objdmass.c.Z);
1721 d.GeomSetOffsetWorldPosition(prim_geom, _position.X, _position.Y, _position.Z);
1722
1723 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
1724 myrot.X = -myrot.X;
1725 myrot.Y = -myrot.Y;
1726 myrot.Z = -myrot.Z;
1727
1728 d.RfromQ(out mymat, ref myrot);
1729 d.MassRotate(ref objdmass, ref mymat);
1730
1731 d.BodySetMass(Body, ref objdmass);
1732 _mass = objdmass.mass;
1733
1734 // disconnect from world gravity so we can apply buoyancy
1735 d.BodySetGravityMode(Body, false);
1736
1737 d.BodySetAutoDisableFlag(Body, true);
1738 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1739 d.BodySetDamping(Body, .005f, .005f);
1740
1741 if (m_targetSpace != IntPtr.Zero)
1742 {
1743 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1744 if (d.SpaceQuery(m_targetSpace, prim_geom))
1745 d.SpaceRemove(m_targetSpace, prim_geom);
1746 }
1747
1748 if (childrenPrim.Count == 0)
1749 {
1750 collide_geom = prim_geom;
1751 m_targetSpace = _parent_scene.ActiveSpace;
1752 }
1753 else
1754 {
1755 m_targetSpace = d.HashSpaceCreate(_parent_scene.ActiveSpace);
1756 d.HashSpaceSetLevels(m_targetSpace, -2, 8);
1757 d.SpaceSetSublevel(m_targetSpace, 3);
1758 d.SpaceSetCleanup(m_targetSpace, false);
1759
1760 d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space |
1761 CollisionCategories.Geom |
1762 CollisionCategories.Phantom |
1763 CollisionCategories.VolumeDtc
1764 ));
1765 d.GeomSetCollideBits(m_targetSpace, 0);
1766 collide_geom = m_targetSpace;
1767 }
1768
1769 d.SpaceAdd(m_targetSpace, prim_geom);
1770
1771 if (m_delaySelect)
1772 {
1773 m_isSelected = true;
1774 m_delaySelect = false;
1775 }
1776
1777 m_collisionscore = 0;
1778
1779 UpdateCollisionCatFlags();
1780 ApplyCollisionCatFlags();
1781
1782 _parent_scene.addActivePrim(this);
1783
1784 lock (childrenPrim)
1785 {
1786 foreach (OdePrim prm in childrenPrim)
1787 {
1788 if (prm.prim_geom == IntPtr.Zero)
1789 continue;
1790
1791 Vector3 ppos = prm._position;
1792 d.GeomSetOffsetWorldPosition(prm.prim_geom, ppos.X, ppos.Y, ppos.Z); // set relative position
1793
1794 if (prm.m_targetSpace != m_targetSpace)
1795 {
1796 if (prm.m_targetSpace != IntPtr.Zero)
1797 {
1798 _parent_scene.waitForSpaceUnlock(prm.m_targetSpace);
1799 if (d.SpaceQuery(prm.m_targetSpace, prm.prim_geom))
1800 d.SpaceRemove(prm.m_targetSpace, prm.prim_geom);
1801 }
1802 prm.m_targetSpace = m_targetSpace;
1803 d.SpaceAdd(m_targetSpace, prm.prim_geom);
1804 }
1805
1806 prm.m_collisionscore = 0;
1807
1808 if(!m_disabled)
1809 prm.m_disabled = false;
1810
1811 _parent_scene.addActivePrim(prm);
1812 }
1813 }
1814
1815 // The body doesn't already have a finite rotation mode set here
1816 if ((!m_angularlock.ApproxEquals(Vector3.One, 0.0f)) && _parent == null)
1817 {
1818 createAMotor(m_angularlock);
1819 }
1820
1821
1822 if (m_isSelected || m_disabled)
1823 {
1824 d.BodyDisable(Body);
1825 }
1826 else
1827 {
1828 d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z);
1829 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
1830 }
1831 _parent_scene.addActiveGroups(this);
1832 }
1833
1834 private void DestroyBody()
1835 {
1836 if (Body != IntPtr.Zero)
1837 {
1838 _parent_scene.remActivePrim(this);
1839
1840 collide_geom = IntPtr.Zero;
1841
1842 if (m_disabled)
1843 m_collisionCategories = 0;
1844 else if (m_isSelected)
1845 m_collisionCategories = CollisionCategories.Selected;
1846 else if (m_isVolumeDetect)
1847 m_collisionCategories = CollisionCategories.VolumeDtc;
1848 else if (m_isphantom)
1849 m_collisionCategories = CollisionCategories.Phantom;
1850 else
1851 m_collisionCategories = CollisionCategories.Geom;
1852
1853 m_collisionFlags = 0;
1854
1855 if (prim_geom != IntPtr.Zero)
1856 {
1857 if (m_NoColide)
1858 {
1859 d.GeomSetCategoryBits(prim_geom, 0);
1860 d.GeomSetCollideBits(prim_geom, 0);
1861 }
1862 else
1863 {
1864 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1865 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1866 }
1867 UpdateDataFromGeom();
1868 d.GeomSetBody(prim_geom, IntPtr.Zero);
1869 SetInStaticSpace(this);
1870 }
1871
1872 if (!childPrim)
1873 {
1874 lock (childrenPrim)
1875 {
1876 foreach (OdePrim prm in childrenPrim)
1877 {
1878 _parent_scene.remActivePrim(prm);
1879
1880 if (prm.m_isSelected)
1881 prm.m_collisionCategories = CollisionCategories.Selected;
1882 else if (prm.m_isVolumeDetect)
1883 prm.m_collisionCategories = CollisionCategories.VolumeDtc;
1884 else if (prm.m_isphantom)
1885 prm.m_collisionCategories = CollisionCategories.Phantom;
1886 else
1887 prm.m_collisionCategories = CollisionCategories.Geom;
1888
1889 prm.m_collisionFlags = 0;
1890
1891 if (prm.prim_geom != IntPtr.Zero)
1892 {
1893 if (prm.m_NoColide)
1894 {
1895 d.GeomSetCategoryBits(prm.prim_geom, 0);
1896 d.GeomSetCollideBits(prm.prim_geom, 0);
1897 }
1898 else
1899 {
1900 d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories);
1901 d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags);
1902 }
1903 prm.UpdateDataFromGeom();
1904 SetInStaticSpace(prm);
1905 }
1906 prm.Body = IntPtr.Zero;
1907 prm._mass = prm.primMass;
1908 prm.m_collisionscore = 0;
1909 }
1910 }
1911 if (Amotor != IntPtr.Zero)
1912 {
1913 d.JointDestroy(Amotor);
1914 Amotor = IntPtr.Zero;
1915 }
1916 _parent_scene.remActiveGroup(this);
1917 d.BodyDestroy(Body);
1918 }
1919 Body = IntPtr.Zero;
1920 }
1921 _mass = primMass;
1922 m_collisionscore = 0;
1923 }
1924
1925 private void FixInertia(Vector3 NewPos,Quaternion newrot)
1926 {
1927 d.Matrix3 mat = new d.Matrix3();
1928 d.Quaternion quat = new d.Quaternion();
1929
1930 d.Mass tmpdmass = new d.Mass { };
1931 d.Mass objdmass = new d.Mass { };
1932
1933 d.BodyGetMass(Body, out tmpdmass);
1934 objdmass = tmpdmass;
1935
1936 d.Vector3 dobjpos;
1937 d.Vector3 thispos;
1938
1939 // get current object position and rotation
1940 dobjpos = d.BodyGetPosition(Body);
1941
1942 // get prim own inertia in its local frame
1943 tmpdmass = primdMass;
1944
1945 // transform to object frame
1946 mat = d.GeomGetOffsetRotation(prim_geom);
1947 d.MassRotate(ref tmpdmass, ref mat);
1948
1949 thispos = d.GeomGetOffsetPosition(prim_geom);
1950 d.MassTranslate(ref tmpdmass,
1951 thispos.X,
1952 thispos.Y,
1953 thispos.Z);
1954
1955 // subtract current prim inertia from object
1956 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
1957
1958 // back prim own inertia
1959 tmpdmass = primdMass;
1960
1961 // update to new position and orientation
1962 _position = NewPos;
1963 d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z);
1964 _orientation = newrot;
1965 quat.X = newrot.X;
1966 quat.Y = newrot.Y;
1967 quat.Z = newrot.Z;
1968 quat.W = newrot.W;
1969 d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat);
1970
1971 mat = d.GeomGetOffsetRotation(prim_geom);
1972 d.MassRotate(ref tmpdmass, ref mat);
1973
1974 thispos = d.GeomGetOffsetPosition(prim_geom);
1975 d.MassTranslate(ref tmpdmass,
1976 thispos.X,
1977 thispos.Y,
1978 thispos.Z);
1979
1980 d.MassAdd(ref objdmass, ref tmpdmass);
1981
1982 // fix all positions
1983 IntPtr g = d.BodyGetFirstGeom(Body);
1984 while (g != IntPtr.Zero)
1985 {
1986 thispos = d.GeomGetOffsetPosition(g);
1987 thispos.X -= objdmass.c.X;
1988 thispos.Y -= objdmass.c.Y;
1989 thispos.Z -= objdmass.c.Z;
1990 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
1991 g = d.dBodyGetNextGeom(g);
1992 }
1993 d.BodyVectorToWorld(Body,objdmass.c.X, objdmass.c.Y, objdmass.c.Z,out thispos);
1994
1995 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
1996 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
1997 d.BodySetMass(Body, ref objdmass);
1998 _mass = objdmass.mass;
1999 }
2000
2001
2002
2003 private void FixInertia(Vector3 NewPos)
2004 {
2005 d.Matrix3 primmat = new d.Matrix3();
2006 d.Mass tmpdmass = new d.Mass { };
2007 d.Mass objdmass = new d.Mass { };
2008 d.Mass primmass = new d.Mass { };
2009
2010 d.Vector3 dobjpos;
2011 d.Vector3 thispos;
2012
2013 d.BodyGetMass(Body, out objdmass);
2014
2015 // get prim own inertia in its local frame
2016 primmass = primdMass;
2017 // transform to object frame
2018 primmat = d.GeomGetOffsetRotation(prim_geom);
2019 d.MassRotate(ref primmass, ref primmat);
2020
2021 tmpdmass = primmass;
2022
2023 thispos = d.GeomGetOffsetPosition(prim_geom);
2024 d.MassTranslate(ref tmpdmass,
2025 thispos.X,
2026 thispos.Y,
2027 thispos.Z);
2028
2029 // subtract current prim inertia from object
2030 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
2031
2032 // update to new position
2033 _position = NewPos;
2034 d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z);
2035
2036 thispos = d.GeomGetOffsetPosition(prim_geom);
2037 d.MassTranslate(ref primmass,
2038 thispos.X,
2039 thispos.Y,
2040 thispos.Z);
2041
2042 d.MassAdd(ref objdmass, ref primmass);
2043
2044 // fix all positions
2045 IntPtr g = d.BodyGetFirstGeom(Body);
2046 while (g != IntPtr.Zero)
2047 {
2048 thispos = d.GeomGetOffsetPosition(g);
2049 thispos.X -= objdmass.c.X;
2050 thispos.Y -= objdmass.c.Y;
2051 thispos.Z -= objdmass.c.Z;
2052 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
2053 g = d.dBodyGetNextGeom(g);
2054 }
2055
2056 d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos);
2057
2058 // get current object position and rotation
2059 dobjpos = d.BodyGetPosition(Body);
2060
2061 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
2062 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
2063 d.BodySetMass(Body, ref objdmass);
2064 _mass = objdmass.mass;
2065 }
2066
2067 private void FixInertia(Quaternion newrot)
2068 {
2069 d.Matrix3 mat = new d.Matrix3();
2070 d.Quaternion quat = new d.Quaternion();
2071
2072 d.Mass tmpdmass = new d.Mass { };
2073 d.Mass objdmass = new d.Mass { };
2074 d.Vector3 dobjpos;
2075 d.Vector3 thispos;
2076
2077 d.BodyGetMass(Body, out objdmass);
2078
2079 // get prim own inertia in its local frame
2080 tmpdmass = primdMass;
2081 mat = d.GeomGetOffsetRotation(prim_geom);
2082 d.MassRotate(ref tmpdmass, ref mat);
2083 // transform to object frame
2084 thispos = d.GeomGetOffsetPosition(prim_geom);
2085 d.MassTranslate(ref tmpdmass,
2086 thispos.X,
2087 thispos.Y,
2088 thispos.Z);
2089
2090 // subtract current prim inertia from object
2091 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
2092
2093 // update to new orientation
2094 _orientation = newrot;
2095 quat.X = newrot.X;
2096 quat.Y = newrot.Y;
2097 quat.Z = newrot.Z;
2098 quat.W = newrot.W;
2099 d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat);
2100
2101 tmpdmass = primdMass;
2102 mat = d.GeomGetOffsetRotation(prim_geom);
2103 d.MassRotate(ref tmpdmass, ref mat);
2104 d.MassTranslate(ref tmpdmass,
2105 thispos.X,
2106 thispos.Y,
2107 thispos.Z);
2108
2109 d.MassAdd(ref objdmass, ref tmpdmass);
2110
2111 // fix all positions
2112 IntPtr g = d.BodyGetFirstGeom(Body);
2113 while (g != IntPtr.Zero)
2114 {
2115 thispos = d.GeomGetOffsetPosition(g);
2116 thispos.X -= objdmass.c.X;
2117 thispos.Y -= objdmass.c.Y;
2118 thispos.Z -= objdmass.c.Z;
2119 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
2120 g = d.dBodyGetNextGeom(g);
2121 }
2122
2123 d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos);
2124 // get current object position and rotation
2125 dobjpos = d.BodyGetPosition(Body);
2126
2127 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
2128 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
2129 d.BodySetMass(Body, ref objdmass);
2130 _mass = objdmass.mass;
2131 }
2132
2133
2134 #region Mass Calculation
2135
2136 private void UpdatePrimBodyData()
2137 {
2138 primMass = m_density * primVolume;
2139
2140 if (primMass <= 0)
2141 primMass = 0.0001f;//ckrinke: Mass must be greater then zero.
2142 if (primMass > _parent_scene.maximumMassObject)
2143 primMass = _parent_scene.maximumMassObject;
2144
2145 _mass = primMass; // just in case
2146
2147 d.MassSetBoxTotal(out primdMass, primMass, m_OBB.X, m_OBB.Y, m_OBB.Z);
2148
2149 d.MassTranslate(ref primdMass,
2150 m_OBBOffset.X,
2151 m_OBBOffset.Y,
2152 m_OBBOffset.Z);
2153
2154 primOOBradiusSQ = m_OBB.LengthSquared();
2155
2156 if (_triMeshData != IntPtr.Zero)
2157 {
2158 float pc = m_physCost;
2159 float psf = primOOBradiusSQ;
2160 psf *= 1.33f * .2f;
2161 pc *= psf;
2162 if (pc < 0.1f)
2163 pc = 0.1f;
2164
2165 m_physCost = pc;
2166 }
2167 else
2168 m_physCost = 0.1f;
2169
2170 m_streamCost = 1.0f;
2171 }
2172
2173 #endregion
2174
2175
2176 /// <summary>
2177 /// Add a child prim to this parent prim.
2178 /// </summary>
2179 /// <param name="prim">Child prim</param>
2180 // I'm the parent
2181 // prim is the child
2182 public void ParentPrim(OdePrim prim)
2183 {
2184 //Console.WriteLine("ParentPrim " + m_primName);
2185 if (this.m_localID != prim.m_localID)
2186 {
2187 DestroyBody(); // for now we need to rebuil entire object on link change
2188
2189 lock (childrenPrim)
2190 {
2191 // adopt the prim
2192 if (!childrenPrim.Contains(prim))
2193 childrenPrim.Add(prim);
2194
2195 // see if this prim has kids and adopt them also
2196 // should not happen for now
2197 foreach (OdePrim prm in prim.childrenPrim)
2198 {
2199 if (!childrenPrim.Contains(prm))
2200 {
2201 if (prm.Body != IntPtr.Zero)
2202 {
2203 if (prm.prim_geom != IntPtr.Zero)
2204 d.GeomSetBody(prm.prim_geom, IntPtr.Zero);
2205 if (prm.Body != prim.Body)
2206 prm.DestroyBody(); // don't loose bodies around
2207 prm.Body = IntPtr.Zero;
2208 }
2209
2210 childrenPrim.Add(prm);
2211 prm._parent = this;
2212 }
2213 }
2214 }
2215 //Remove old children from the prim
2216 prim.childrenPrim.Clear();
2217
2218 if (prim.Body != IntPtr.Zero)
2219 {
2220 if (prim.prim_geom != IntPtr.Zero)
2221 d.GeomSetBody(prim.prim_geom, IntPtr.Zero);
2222 prim.DestroyBody(); // don't loose bodies around
2223 prim.Body = IntPtr.Zero;
2224 }
2225
2226 prim.childPrim = true;
2227 prim._parent = this;
2228
2229 MakeBody(); // full nasty reconstruction
2230 }
2231 }
2232
2233 private void UpdateChildsfromgeom()
2234 {
2235 if (childrenPrim.Count > 0)
2236 {
2237 foreach (OdePrim prm in childrenPrim)
2238 prm.UpdateDataFromGeom();
2239 }
2240 }
2241
2242 private void UpdateDataFromGeom()
2243 {
2244 if (prim_geom != IntPtr.Zero)
2245 {
2246 d.Quaternion qtmp;
2247 d.GeomCopyQuaternion(prim_geom, out qtmp);
2248 _orientation.X = qtmp.X;
2249 _orientation.Y = qtmp.Y;
2250 _orientation.Z = qtmp.Z;
2251 _orientation.W = qtmp.W;
2252/*
2253// Debug
2254 float qlen = _orientation.Length();
2255 if (qlen > 1.01f || qlen < 0.99)
2256 m_log.WarnFormat("[PHYSICS]: Got nonnorm quaternion from geom in Object {0} norm {1}", Name, qlen);
2257//
2258*/
2259 _orientation.Normalize();
2260
2261 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
2262 _position.X = lpos.X;
2263 _position.Y = lpos.Y;
2264 _position.Z = lpos.Z;
2265 }
2266 }
2267
2268 private void ChildDelink(OdePrim odePrim, bool remakebodies)
2269 {
2270 // Okay, we have a delinked child.. destroy all body and remake
2271 if (odePrim != this && !childrenPrim.Contains(odePrim))
2272 return;
2273
2274 DestroyBody();
2275
2276 if (odePrim == this) // delinking the root prim
2277 {
2278 OdePrim newroot = null;
2279 lock (childrenPrim)
2280 {
2281 if (childrenPrim.Count > 0)
2282 {
2283 newroot = childrenPrim[0];
2284 childrenPrim.RemoveAt(0);
2285 foreach (OdePrim prm in childrenPrim)
2286 {
2287 newroot.childrenPrim.Add(prm);
2288 }
2289 childrenPrim.Clear();
2290 }
2291 if (newroot != null)
2292 {
2293 newroot.childPrim = false;
2294 newroot._parent = null;
2295 if (remakebodies)
2296 newroot.MakeBody();
2297 }
2298 }
2299 }
2300
2301 else
2302 {
2303 lock (childrenPrim)
2304 {
2305 childrenPrim.Remove(odePrim);
2306 odePrim.childPrim = false;
2307 odePrim._parent = null;
2308 // odePrim.UpdateDataFromGeom();
2309 if (remakebodies)
2310 odePrim.MakeBody();
2311 }
2312 }
2313 if (remakebodies)
2314 MakeBody();
2315 }
2316
2317 protected void ChildRemove(OdePrim odePrim, bool reMakeBody)
2318 {
2319 // Okay, we have a delinked child.. destroy all body and remake
2320 if (odePrim != this && !childrenPrim.Contains(odePrim))
2321 return;
2322
2323 DestroyBody();
2324
2325 if (odePrim == this)
2326 {
2327 OdePrim newroot = null;
2328 lock (childrenPrim)
2329 {
2330 if (childrenPrim.Count > 0)
2331 {
2332 newroot = childrenPrim[0];
2333 childrenPrim.RemoveAt(0);
2334 foreach (OdePrim prm in childrenPrim)
2335 {
2336 newroot.childrenPrim.Add(prm);
2337 }
2338 childrenPrim.Clear();
2339 }
2340 if (newroot != null)
2341 {
2342 newroot.childPrim = false;
2343 newroot._parent = null;
2344 newroot.MakeBody();
2345 }
2346 }
2347 if (reMakeBody)
2348 MakeBody();
2349 return;
2350 }
2351 else
2352 {
2353 lock (childrenPrim)
2354 {
2355 childrenPrim.Remove(odePrim);
2356 odePrim.childPrim = false;
2357 odePrim._parent = null;
2358 if (reMakeBody)
2359 odePrim.MakeBody();
2360 }
2361 }
2362 MakeBody();
2363 }
2364
2365 #region changes
2366
2367 private void changeadd()
2368 {
2369 }
2370
2371 private void changeAngularLock(Vector3 newLock)
2372 {
2373 // do we have a Physical object?
2374 if (Body != IntPtr.Zero)
2375 {
2376 //Check that we have a Parent
2377 //If we have a parent then we're not authorative here
2378 if (_parent == null)
2379 {
2380 if (!newLock.ApproxEquals(Vector3.One, 0f))
2381 {
2382 createAMotor(newLock);
2383 }
2384 else
2385 {
2386 if (Amotor != IntPtr.Zero)
2387 {
2388 d.JointDestroy(Amotor);
2389 Amotor = IntPtr.Zero;
2390 }
2391 }
2392 }
2393 }
2394 // Store this for later in case we get turned into a separate body
2395 m_angularlock = newLock;
2396 }
2397
2398 private void changeLink(OdePrim NewParent)
2399 {
2400 if (_parent == null && NewParent != null)
2401 {
2402 NewParent.ParentPrim(this);
2403 }
2404 else if (_parent != null)
2405 {
2406 if (_parent is OdePrim)
2407 {
2408 if (NewParent != _parent)
2409 {
2410 (_parent as OdePrim).ChildDelink(this, false); // for now...
2411 childPrim = false;
2412
2413 if (NewParent != null)
2414 {
2415 NewParent.ParentPrim(this);
2416 }
2417 }
2418 }
2419 }
2420 _parent = NewParent;
2421 }
2422
2423
2424 private void Stop()
2425 {
2426 if (!childPrim)
2427 {
2428// m_force = Vector3.Zero;
2429 m_forceacc = Vector3.Zero;
2430 m_angularForceacc = Vector3.Zero;
2431// m_torque = Vector3.Zero;
2432 _velocity = Vector3.Zero;
2433 _acceleration = Vector3.Zero;
2434 m_rotationalVelocity = Vector3.Zero;
2435 _target_velocity = Vector3.Zero;
2436 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
2437 m_vehicle.Stop();
2438
2439 _zeroFlag = false;
2440 base.RequestPhysicsterseUpdate();
2441 }
2442
2443 if (Body != IntPtr.Zero)
2444 {
2445 d.BodySetForce(Body, 0f, 0f, 0f);
2446 d.BodySetTorque(Body, 0f, 0f, 0f);
2447 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2448 d.BodySetAngularVel(Body, 0f, 0f, 0f);
2449 }
2450 }
2451
2452 private void changePhantomStatus(bool newval)
2453 {
2454 m_isphantom = newval;
2455
2456 UpdateCollisionCatFlags();
2457 ApplyCollisionCatFlags();
2458 }
2459
2460/* not in use
2461 internal void ChildSelectedChange(bool childSelect)
2462 {
2463 if(childPrim)
2464 return;
2465
2466 if (childSelect == m_isSelected)
2467 return;
2468
2469 if (childSelect)
2470 {
2471 DoSelectedStatus(true);
2472 }
2473
2474 else
2475 {
2476 foreach (OdePrim prm in childrenPrim)
2477 {
2478 if (prm.m_isSelected)
2479 return;
2480 }
2481 DoSelectedStatus(false);
2482 }
2483 }
2484*/
2485 private void changeSelectedStatus(bool newval)
2486 {
2487 if (m_lastdoneSelected == newval)
2488 return;
2489
2490 m_lastdoneSelected = newval;
2491 DoSelectedStatus(newval);
2492 }
2493
2494 private void CheckDelaySelect()
2495 {
2496 if (m_delaySelect)
2497 {
2498 DoSelectedStatus(m_isSelected);
2499 }
2500 }
2501
2502 private void DoSelectedStatus(bool newval)
2503 {
2504 m_isSelected = newval;
2505 Stop();
2506
2507 if (newval)
2508 {
2509 if (!childPrim && Body != IntPtr.Zero)
2510 d.BodyDisable(Body);
2511
2512 if (m_delaySelect || m_isphysical)
2513 {
2514 m_collisionCategories = CollisionCategories.Selected;
2515 m_collisionFlags = 0;
2516
2517 if (!childPrim)
2518 {
2519 foreach (OdePrim prm in childrenPrim)
2520 {
2521 prm.m_collisionCategories = m_collisionCategories;
2522 prm.m_collisionFlags = m_collisionFlags;
2523
2524 if (prm.prim_geom != IntPtr.Zero)
2525 {
2526
2527 if (prm.m_NoColide)
2528 {
2529 d.GeomSetCategoryBits(prm.prim_geom, 0);
2530 d.GeomSetCollideBits(prm.prim_geom, 0);
2531 }
2532 else
2533 {
2534 d.GeomSetCategoryBits(prm.prim_geom, (uint)m_collisionCategories);
2535 d.GeomSetCollideBits(prm.prim_geom, (uint)m_collisionFlags);
2536 }
2537 }
2538 prm.m_delaySelect = false;
2539 }
2540 }
2541// else if (_parent != null)
2542// ((OdePrim)_parent).ChildSelectedChange(true);
2543
2544
2545 if (prim_geom != IntPtr.Zero)
2546 {
2547 if (m_NoColide)
2548 {
2549 d.GeomSetCategoryBits(prim_geom, 0);
2550 d.GeomSetCollideBits(prim_geom, 0);
2551 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
2552 {
2553 d.GeomSetCategoryBits(collide_geom, 0);
2554 d.GeomSetCollideBits(collide_geom, 0);
2555 }
2556
2557 }
2558 else
2559 {
2560 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
2561 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
2562 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
2563 {
2564 d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories);
2565 d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags);
2566 }
2567 }
2568 }
2569
2570 m_delaySelect = false;
2571 }
2572 else if(!m_isphysical)
2573 {
2574 m_delaySelect = true;
2575 }
2576 }
2577 else
2578 {
2579 if (!childPrim)
2580 {
2581 if (Body != IntPtr.Zero && !m_disabled)
2582 d.BodyEnable(Body);
2583 }
2584// else if (_parent != null)
2585// ((OdePrim)_parent).ChildSelectedChange(false);
2586
2587 UpdateCollisionCatFlags();
2588 ApplyCollisionCatFlags();
2589
2590 m_delaySelect = false;
2591 }
2592
2593 resetCollisionAccounting();
2594 }
2595
2596 private void changePosition(Vector3 newPos)
2597 {
2598 CheckDelaySelect();
2599 if (m_isphysical)
2600 {
2601 if (childPrim) // inertia is messed, must rebuild
2602 {
2603 if (m_building)
2604 {
2605 _position = newPos;
2606 }
2607
2608 else if (m_forcePosOrRotation && _position != newPos && Body != IntPtr.Zero)
2609 {
2610 FixInertia(newPos);
2611 if (!d.BodyIsEnabled(Body))
2612 d.BodyEnable(Body);
2613 }
2614 }
2615 else
2616 {
2617 if (_position != newPos)
2618 {
2619 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2620 _position = newPos;
2621 }
2622 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2623 d.BodyEnable(Body);
2624 }
2625 }
2626 else
2627 {
2628 if (prim_geom != IntPtr.Zero)
2629 {
2630 if (newPos != _position)
2631 {
2632 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2633 _position = newPos;
2634
2635 m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace);
2636 }
2637 }
2638 }
2639 givefakepos--;
2640 if (givefakepos < 0)
2641 givefakepos = 0;
2642// changeSelectedStatus();
2643 resetCollisionAccounting();
2644 }
2645
2646 private void changeOrientation(Quaternion newOri)
2647 {
2648 CheckDelaySelect();
2649 if (m_isphysical)
2650 {
2651 if (childPrim) // inertia is messed, must rebuild
2652 {
2653 if (m_building)
2654 {
2655 _orientation = newOri;
2656 }
2657/*
2658 else if (m_forcePosOrRotation && _orientation != newOri && Body != IntPtr.Zero)
2659 {
2660 FixInertia(_position, newOri);
2661 if (!d.BodyIsEnabled(Body))
2662 d.BodyEnable(Body);
2663 }
2664*/
2665 }
2666 else
2667 {
2668 if (newOri != _orientation)
2669 {
2670 d.Quaternion myrot = new d.Quaternion();
2671 myrot.X = newOri.X;
2672 myrot.Y = newOri.Y;
2673 myrot.Z = newOri.Z;
2674 myrot.W = newOri.W;
2675 d.GeomSetQuaternion(prim_geom, ref myrot);
2676 _orientation = newOri;
2677 if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f))
2678 createAMotor(m_angularlock);
2679 }
2680 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2681 d.BodyEnable(Body);
2682 }
2683 }
2684 else
2685 {
2686 if (prim_geom != IntPtr.Zero)
2687 {
2688 if (newOri != _orientation)
2689 {
2690 d.Quaternion myrot = new d.Quaternion();
2691 myrot.X = newOri.X;
2692 myrot.Y = newOri.Y;
2693 myrot.Z = newOri.Z;
2694 myrot.W = newOri.W;
2695 d.GeomSetQuaternion(prim_geom, ref myrot);
2696 _orientation = newOri;
2697 }
2698 }
2699 }
2700 givefakeori--;
2701 if (givefakeori < 0)
2702 givefakeori = 0;
2703 resetCollisionAccounting();
2704 }
2705
2706 private void changePositionAndOrientation(Vector3 newPos, Quaternion newOri)
2707 {
2708 CheckDelaySelect();
2709 if (m_isphysical)
2710 {
2711 if (childPrim && m_building) // inertia is messed, must rebuild
2712 {
2713 _position = newPos;
2714 _orientation = newOri;
2715 }
2716 else
2717 {
2718 if (newOri != _orientation)
2719 {
2720 d.Quaternion myrot = new d.Quaternion();
2721 myrot.X = newOri.X;
2722 myrot.Y = newOri.Y;
2723 myrot.Z = newOri.Z;
2724 myrot.W = newOri.W;
2725 d.GeomSetQuaternion(prim_geom, ref myrot);
2726 _orientation = newOri;
2727 if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f))
2728 createAMotor(m_angularlock);
2729 }
2730 if (_position != newPos)
2731 {
2732 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2733 _position = newPos;
2734 }
2735 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2736 d.BodyEnable(Body);
2737 }
2738 }
2739 else
2740 {
2741 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
2742 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
2743
2744 if (prim_geom != IntPtr.Zero)
2745 {
2746 if (newOri != _orientation)
2747 {
2748 d.Quaternion myrot = new d.Quaternion();
2749 myrot.X = newOri.X;
2750 myrot.Y = newOri.Y;
2751 myrot.Z = newOri.Z;
2752 myrot.W = newOri.W;
2753 d.GeomSetQuaternion(prim_geom, ref myrot);
2754 _orientation = newOri;
2755 }
2756
2757 if (newPos != _position)
2758 {
2759 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2760 _position = newPos;
2761
2762 m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace);
2763 }
2764 }
2765 }
2766 givefakepos--;
2767 if (givefakepos < 0)
2768 givefakepos = 0;
2769 givefakeori--;
2770 if (givefakeori < 0)
2771 givefakeori = 0;
2772 resetCollisionAccounting();
2773 }
2774
2775 private void changeDisable(bool disable)
2776 {
2777 if (disable)
2778 {
2779 if (!m_disabled)
2780 disableBodySoft();
2781 }
2782 else
2783 {
2784 if (m_disabled)
2785 enableBodySoft();
2786 }
2787 }
2788
2789 private void changePhysicsStatus(bool NewStatus)
2790 {
2791 CheckDelaySelect();
2792
2793 m_isphysical = NewStatus;
2794
2795 if (!childPrim)
2796 {
2797 if (NewStatus)
2798 {
2799 if (Body == IntPtr.Zero)
2800 MakeBody();
2801 }
2802 else
2803 {
2804 if (Body != IntPtr.Zero)
2805 {
2806 DestroyBody();
2807 }
2808 Stop();
2809 }
2810 }
2811
2812 resetCollisionAccounting();
2813 }
2814
2815 private void changeSize(Vector3 newSize)
2816 {
2817 }
2818
2819 private void changeShape(PrimitiveBaseShape newShape)
2820 {
2821 }
2822
2823 private void changeAddPhysRep(ODEPhysRepData repData)
2824 {
2825 _size = repData.size; //??
2826 _pbs = repData.pbs;
2827 m_shapetype = repData.shapetype;
2828
2829 m_mesh = repData.mesh;
2830
2831 m_assetID = repData.assetID;
2832 m_meshState = repData.meshState;
2833
2834 m_hasOBB = repData.hasOBB;
2835 m_OBBOffset = repData.OBBOffset;
2836 m_OBB = repData.OBB;
2837
2838 primVolume = repData.volume;
2839
2840 CreateGeom();
2841
2842 if (prim_geom != IntPtr.Zero)
2843 {
2844 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2845 d.Quaternion myrot = new d.Quaternion();
2846 myrot.X = _orientation.X;
2847 myrot.Y = _orientation.Y;
2848 myrot.Z = _orientation.Z;
2849 myrot.W = _orientation.W;
2850 d.GeomSetQuaternion(prim_geom, ref myrot);
2851 }
2852
2853 if (!m_isphysical)
2854 {
2855 SetInStaticSpace(this);
2856 UpdateCollisionCatFlags();
2857 ApplyCollisionCatFlags();
2858 }
2859 else
2860 MakeBody();
2861
2862 if ((m_meshState & MeshState.NeedMask) != 0)
2863 {
2864 repData.size = _size;
2865 repData.pbs = _pbs;
2866 repData.shapetype = m_shapetype;
2867 _parent_scene.m_meshWorker.RequestMesh(repData);
2868 }
2869 }
2870
2871 private void changePhysRepData(ODEPhysRepData repData)
2872 {
2873 CheckDelaySelect();
2874
2875 OdePrim parent = (OdePrim)_parent;
2876
2877 bool chp = childPrim;
2878
2879 if (chp)
2880 {
2881 if (parent != null)
2882 {
2883 parent.DestroyBody();
2884 }
2885 }
2886 else
2887 {
2888 DestroyBody();
2889 }
2890
2891 RemoveGeom();
2892
2893 _size = repData.size;
2894 _pbs = repData.pbs;
2895 m_shapetype = repData.shapetype;
2896
2897 m_mesh = repData.mesh;
2898
2899 m_assetID = repData.assetID;
2900 m_meshState = repData.meshState;
2901
2902 m_hasOBB = repData.hasOBB;
2903 m_OBBOffset = repData.OBBOffset;
2904 m_OBB = repData.OBB;
2905
2906 primVolume = repData.volume;
2907
2908 CreateGeom();
2909
2910 if (prim_geom != IntPtr.Zero)
2911 {
2912 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2913 d.Quaternion myrot = new d.Quaternion();
2914 myrot.X = _orientation.X;
2915 myrot.Y = _orientation.Y;
2916 myrot.Z = _orientation.Z;
2917 myrot.W = _orientation.W;
2918 d.GeomSetQuaternion(prim_geom, ref myrot);
2919 }
2920
2921 if (m_isphysical)
2922 {
2923 if (chp)
2924 {
2925 if (parent != null)
2926 {
2927 parent.MakeBody();
2928 }
2929 }
2930 else
2931 MakeBody();
2932 }
2933 else
2934 {
2935 SetInStaticSpace(this);
2936 UpdateCollisionCatFlags();
2937 ApplyCollisionCatFlags();
2938 }
2939
2940 resetCollisionAccounting();
2941
2942 if ((m_meshState & MeshState.NeedMask) != 0)
2943 {
2944 repData.size = _size;
2945 repData.pbs = _pbs;
2946 repData.shapetype = m_shapetype;
2947 _parent_scene.m_meshWorker.RequestMesh(repData);
2948 }
2949 }
2950
2951 private void changeFloatOnWater(bool newval)
2952 {
2953 m_collidesWater = newval;
2954
2955 UpdateCollisionCatFlags();
2956 ApplyCollisionCatFlags();
2957 }
2958
2959 private void changeSetTorque(Vector3 newtorque)
2960 {
2961 if (!m_isSelected)
2962 {
2963 if (m_isphysical && Body != IntPtr.Zero)
2964 {
2965 if (m_disabled)
2966 enableBodySoft();
2967 else if (!d.BodyIsEnabled(Body))
2968 d.BodyEnable(Body);
2969
2970 }
2971 m_torque = newtorque;
2972 }
2973 }
2974
2975 private void changeForce(Vector3 force)
2976 {
2977 m_force = force;
2978 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2979 d.BodyEnable(Body);
2980 }
2981
2982 private void changeAddForce(Vector3 theforce)
2983 {
2984 m_forceacc += theforce;
2985 if (!m_isSelected)
2986 {
2987 lock (this)
2988 {
2989 //m_log.Info("[PHYSICS]: dequeing forcelist");
2990 if (m_isphysical && Body != IntPtr.Zero)
2991 {
2992 if (m_disabled)
2993 enableBodySoft();
2994 else if (!d.BodyIsEnabled(Body))
2995 d.BodyEnable(Body);
2996 }
2997 }
2998 m_collisionscore = 0;
2999 }
3000 }
3001
3002 // actually angular impulse
3003 private void changeAddAngularImpulse(Vector3 aimpulse)
3004 {
3005 m_angularForceacc += aimpulse * m_invTimeStep;
3006 if (!m_isSelected)
3007 {
3008 lock (this)
3009 {
3010 if (m_isphysical && Body != IntPtr.Zero)
3011 {
3012 if (m_disabled)
3013 enableBodySoft();
3014 else if (!d.BodyIsEnabled(Body))
3015 d.BodyEnable(Body);
3016 }
3017 }
3018 m_collisionscore = 0;
3019 }
3020 }
3021
3022 private void changevelocity(Vector3 newVel)
3023 {
3024 float len = newVel.LengthSquared();
3025 if (len > 100000.0f) // limit to 100m/s
3026 {
3027 len = 100.0f / (float)Math.Sqrt(len);
3028 newVel *= len;
3029 }
3030
3031 if (!m_isSelected)
3032 {
3033 if (Body != IntPtr.Zero)
3034 {
3035 if (m_disabled)
3036 enableBodySoft();
3037 else if (!d.BodyIsEnabled(Body))
3038 d.BodyEnable(Body);
3039
3040 d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z);
3041 }
3042 //resetCollisionAccounting();
3043 }
3044 _velocity = newVel;
3045 }
3046
3047 private void changeangvelocity(Vector3 newAngVel)
3048 {
3049 float len = newAngVel.LengthSquared();
3050 if (len > 144.0f) // limit to 12rad/s
3051 {
3052 len = 12.0f / (float)Math.Sqrt(len);
3053 newAngVel *= len;
3054 }
3055
3056 if (!m_isSelected)
3057 {
3058 if (Body != IntPtr.Zero)
3059 {
3060 if (m_disabled)
3061 enableBodySoft();
3062 else if (!d.BodyIsEnabled(Body))
3063 d.BodyEnable(Body);
3064
3065
3066 d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z);
3067 }
3068 //resetCollisionAccounting();
3069 }
3070 m_rotationalVelocity = newAngVel;
3071 }
3072
3073 private void changeVolumedetetion(bool newVolDtc)
3074 {
3075 m_isVolumeDetect = newVolDtc;
3076 m_fakeisVolumeDetect = newVolDtc;
3077 UpdateCollisionCatFlags();
3078 ApplyCollisionCatFlags();
3079 }
3080
3081 protected void changeBuilding(bool newbuilding)
3082 {
3083 // Check if we need to do anything
3084 if (newbuilding == m_building)
3085 return;
3086
3087 if ((bool)newbuilding)
3088 {
3089 m_building = true;
3090 if (!childPrim)
3091 DestroyBody();
3092 }
3093 else
3094 {
3095 m_building = false;
3096 CheckDelaySelect();
3097 if (!childPrim)
3098 MakeBody();
3099 }
3100 if (!childPrim && childrenPrim.Count > 0)
3101 {
3102 foreach (OdePrim prm in childrenPrim)
3103 prm.changeBuilding(m_building); // call directly
3104 }
3105 }
3106
3107 public void changeSetVehicle(VehicleData vdata)
3108 {
3109 if (m_vehicle == null)
3110 m_vehicle = new ODEDynamics(this);
3111 m_vehicle.DoSetVehicle(vdata);
3112 }
3113
3114 private void changeVehicleType(int value)
3115 {
3116 if (value == (int)Vehicle.TYPE_NONE)
3117 {
3118 if (m_vehicle != null)
3119 m_vehicle = null;
3120 }
3121 else
3122 {
3123 if (m_vehicle == null)
3124 m_vehicle = new ODEDynamics(this);
3125
3126 m_vehicle.ProcessTypeChange((Vehicle)value);
3127 }
3128 }
3129
3130 private void changeVehicleFloatParam(strVehicleFloatParam fp)
3131 {
3132 if (m_vehicle == null)
3133 return;
3134
3135 m_vehicle.ProcessFloatVehicleParam((Vehicle)fp.param, fp.value);
3136 }
3137
3138 private void changeVehicleVectorParam(strVehicleVectorParam vp)
3139 {
3140 if (m_vehicle == null)
3141 return;
3142 m_vehicle.ProcessVectorVehicleParam((Vehicle)vp.param, vp.value);
3143 }
3144
3145 private void changeVehicleRotationParam(strVehicleQuatParam qp)
3146 {
3147 if (m_vehicle == null)
3148 return;
3149 m_vehicle.ProcessRotationVehicleParam((Vehicle)qp.param, qp.value);
3150 }
3151
3152 private void changeVehicleFlags(strVehicleBoolParam bp)
3153 {
3154 if (m_vehicle == null)
3155 return;
3156 m_vehicle.ProcessVehicleFlags(bp.param, bp.value);
3157 }
3158
3159 private void changeBuoyancy(float b)
3160 {
3161 m_buoyancy = b;
3162 }
3163
3164 private void changePIDTarget(Vector3 trg)
3165 {
3166 m_PIDTarget = trg;
3167 }
3168
3169 private void changePIDTau(float tau)
3170 {
3171 m_PIDTau = tau;
3172 }
3173
3174 private void changePIDActive(bool val)
3175 {
3176 m_usePID = val;
3177 }
3178
3179 private void changePIDHoverHeight(float val)
3180 {
3181 m_PIDHoverHeight = val;
3182 if (val == 0)
3183 m_useHoverPID = false;
3184 }
3185
3186 private void changePIDHoverType(PIDHoverType type)
3187 {
3188 m_PIDHoverType = type;
3189 }
3190
3191 private void changePIDHoverTau(float tau)
3192 {
3193 m_PIDHoverTau = tau;
3194 }
3195
3196 private void changePIDHoverActive(bool active)
3197 {
3198 m_useHoverPID = active;
3199 }
3200
3201 #endregion
3202
3203 public void Move()
3204 {
3205 if (!childPrim && m_isphysical && Body != IntPtr.Zero &&
3206 !m_disabled && !m_isSelected && !m_building && !m_outbounds)
3207 {
3208 if (!d.BodyIsEnabled(Body))
3209 {
3210 // let vehicles sleep
3211 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
3212 return;
3213
3214 if (++bodydisablecontrol < 20)
3215 return;
3216
3217
3218 d.BodyEnable(Body);
3219 }
3220
3221 bodydisablecontrol = 0;
3222
3223 d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator
3224
3225 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
3226 {
3227 // 'VEHICLES' are dealt with in ODEDynamics.cs
3228 m_vehicle.Step();
3229 return;
3230 }
3231
3232 float fx = 0;
3233 float fy = 0;
3234 float fz = 0;
3235
3236 float m_mass = _mass;
3237
3238 if (m_usePID && m_PIDTau > 0)
3239 {
3240 // for now position error
3241 _target_velocity =
3242 new Vector3(
3243 (m_PIDTarget.X - lpos.X),
3244 (m_PIDTarget.Y - lpos.Y),
3245 (m_PIDTarget.Z - lpos.Z)
3246 );
3247
3248 if (_target_velocity.ApproxEquals(Vector3.Zero, 0.02f))
3249 {
3250 d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
3251 d.BodySetLinearVel(Body, 0, 0, 0);
3252 return;
3253 }
3254 else
3255 {
3256 _zeroFlag = false;
3257
3258 float tmp = 1 / m_PIDTau;
3259 _target_velocity *= tmp;
3260
3261 // apply limits
3262 tmp = _target_velocity.Length();
3263 if (tmp > 50.0f)
3264 {
3265 tmp = 50 / tmp;
3266 _target_velocity *= tmp;
3267 }
3268 else if (tmp < 0.05f)
3269 {
3270 tmp = 0.05f / tmp;
3271 _target_velocity *= tmp;
3272 }
3273
3274 d.Vector3 vel = d.BodyGetLinearVel(Body);
3275 fx = (_target_velocity.X - vel.X) * m_invTimeStep;
3276 fy = (_target_velocity.Y - vel.Y) * m_invTimeStep;
3277 fz = (_target_velocity.Z - vel.Z) * m_invTimeStep;
3278// d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3279 }
3280 } // end if (m_usePID)
3281
3282 // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
3283 else if (m_useHoverPID && m_PIDHoverTau != 0 && m_PIDHoverHeight != 0)
3284 {
3285
3286 // Non-Vehicles have a limited set of Hover options.
3287 // determine what our target height really is based on HoverType
3288
3289 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(lpos.X, lpos.Y);
3290
3291 switch (m_PIDHoverType)
3292 {
3293 case PIDHoverType.Ground:
3294 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3295 break;
3296
3297 case PIDHoverType.GroundAndWater:
3298 m_waterHeight = _parent_scene.GetWaterLevel();
3299 if (m_groundHeight > m_waterHeight)
3300 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3301 else
3302 m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
3303 break;
3304 } // end switch (m_PIDHoverType)
3305
3306 // don't go underground unless volumedetector
3307
3308 if (m_targetHoverHeight > m_groundHeight || m_isVolumeDetect)
3309 {
3310 d.Vector3 vel = d.BodyGetLinearVel(Body);
3311
3312 fz = (m_targetHoverHeight - lpos.Z);
3313
3314 // if error is zero, use position control; otherwise, velocity control
3315 if (Math.Abs(fz) < 0.01f)
3316 {
3317 d.BodySetPosition(Body, lpos.X, lpos.Y, m_targetHoverHeight);
3318 d.BodySetLinearVel(Body, vel.X, vel.Y, 0);
3319 }
3320 else
3321 {
3322 _zeroFlag = false;
3323 fz /= m_PIDHoverTau;
3324
3325 float tmp = Math.Abs(fz);
3326 if (tmp > 50)
3327 fz = 50 * Math.Sign(fz);
3328 else if (tmp < 0.1)
3329 fz = 0.1f * Math.Sign(fz);
3330
3331 fz = ((fz - vel.Z) * m_invTimeStep);
3332 }
3333 }
3334 }
3335 else
3336 {
3337 float b = (1.0f - m_buoyancy);
3338 fx = _parent_scene.gravityx * b;
3339 fy = _parent_scene.gravityy * b;
3340 fz = _parent_scene.gravityz * b;
3341 }
3342
3343 fx *= m_mass;
3344 fy *= m_mass;
3345 fz *= m_mass;
3346
3347 // constant force
3348 fx += m_force.X;
3349 fy += m_force.Y;
3350 fz += m_force.Z;
3351
3352 fx += m_forceacc.X;
3353 fy += m_forceacc.Y;
3354 fz += m_forceacc.Z;
3355
3356 m_forceacc = Vector3.Zero;
3357
3358 //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
3359 if (fx != 0 || fy != 0 || fz != 0)
3360 {
3361 d.BodyAddForce(Body, fx, fy, fz);
3362 //Console.WriteLine("AddForce " + fx + "," + fy + "," + fz);
3363 }
3364
3365 Vector3 trq;
3366
3367 trq = m_torque;
3368 trq += m_angularForceacc;
3369 m_angularForceacc = Vector3.Zero;
3370 if (trq.X != 0 || trq.Y != 0 || trq.Z != 0)
3371 {
3372 d.BodyAddTorque(Body, trq.X, trq.Y, trq.Z);
3373 }
3374 }
3375 else
3376 { // is not physical, or is not a body or is selected
3377 // _zeroPosition = d.BodyGetPosition(Body);
3378 return;
3379 //Console.WriteLine("Nothing " + Name);
3380
3381 }
3382 }
3383
3384 public void UpdatePositionAndVelocity()
3385 {
3386 if (_parent == null && !m_disabled && !m_building && !m_outbounds && Body != IntPtr.Zero)
3387 {
3388 if (d.BodyIsEnabled(Body) || !_zeroFlag)
3389 {
3390 bool lastZeroFlag = _zeroFlag;
3391
3392 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
3393
3394 // check outside region
3395 if (lpos.Z < -100 || lpos.Z > 100000f)
3396 {
3397 m_outbounds = true;
3398
3399 lpos.Z = Util.Clip(lpos.Z, -100f, 100000f);
3400 _acceleration.X = 0;
3401 _acceleration.Y = 0;
3402 _acceleration.Z = 0;
3403
3404 _velocity.X = 0;
3405 _velocity.Y = 0;
3406 _velocity.Z = 0;
3407 m_rotationalVelocity.X = 0;
3408 m_rotationalVelocity.Y = 0;
3409 m_rotationalVelocity.Z = 0;
3410
3411 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
3412 d.BodySetAngularVel(Body, 0, 0, 0); // stop it
3413 d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere
3414 m_lastposition = _position;
3415 m_lastorientation = _orientation;
3416
3417 base.RequestPhysicsterseUpdate();
3418
3419// throttleCounter = 0;
3420 _zeroFlag = true;
3421
3422 disableBodySoft(); // disable it and colisions
3423 base.RaiseOutOfBounds(_position);
3424 return;
3425 }
3426
3427 if (lpos.X < 0f)
3428 {
3429 _position.X = Util.Clip(lpos.X, -2f, -0.1f);
3430 m_outbounds = true;
3431 }
3432 else if (lpos.X > _parent_scene.WorldExtents.X)
3433 {
3434 _position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f);
3435 m_outbounds = true;
3436 }
3437 if (lpos.Y < 0f)
3438 {
3439 _position.Y = Util.Clip(lpos.Y, -2f, -0.1f);
3440 m_outbounds = true;
3441 }
3442 else if (lpos.Y > _parent_scene.WorldExtents.Y)
3443 {
3444 _position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f);
3445 m_outbounds = true;
3446 }
3447
3448 if (m_outbounds)
3449 {
3450 m_lastposition = _position;
3451 m_lastorientation = _orientation;
3452
3453 d.Vector3 dtmp = d.BodyGetAngularVel(Body);
3454 m_rotationalVelocity.X = dtmp.X;
3455 m_rotationalVelocity.Y = dtmp.Y;
3456 m_rotationalVelocity.Z = dtmp.Z;
3457
3458 dtmp = d.BodyGetLinearVel(Body);
3459 _velocity.X = dtmp.X;
3460 _velocity.Y = dtmp.Y;
3461 _velocity.Z = dtmp.Z;
3462
3463 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
3464 d.BodySetAngularVel(Body, 0, 0, 0);
3465 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
3466 disableBodySoft(); // stop collisions
3467 UnSubscribeEvents();
3468
3469 base.RequestPhysicsterseUpdate();
3470 return;
3471 }
3472
3473 d.Quaternion ori;
3474 d.GeomCopyQuaternion(prim_geom, out ori);
3475
3476 // decide if moving
3477 // use positions since this are integrated quantities
3478 // tolerance values depende a lot on simulation noise...
3479 // use simple math.abs since we dont need to be exact
3480
3481 if (
3482 (Math.Abs(_position.X - lpos.X) < 0.001f)
3483 && (Math.Abs(_position.Y - lpos.Y) < 0.001f)
3484 && (Math.Abs(_position.Z - lpos.Z) < 0.001f)
3485 && (Math.Abs(_orientation.X - ori.X) < 0.0001f)
3486 && (Math.Abs(_orientation.Y - ori.Y) < 0.0001f)
3487 && (Math.Abs(_orientation.Z - ori.Z) < 0.0001f) // ignore W
3488 )
3489 {
3490 _zeroFlag = true;
3491 }
3492 else
3493 _zeroFlag = false;
3494
3495 // update velocities and aceleration
3496 if (!(_zeroFlag && lastZeroFlag))
3497 {
3498 d.Vector3 vel = d.BodyGetLinearVel(Body);
3499
3500 _acceleration = _velocity;
3501
3502 if ((Math.Abs(vel.X) < 0.001f) &&
3503 (Math.Abs(vel.Y) < 0.001f) &&
3504 (Math.Abs(vel.Z) < 0.001f))
3505 {
3506 _velocity = Vector3.Zero;
3507 float t = -m_invTimeStep;
3508 _acceleration = _acceleration * t;
3509 }
3510 else
3511 {
3512 _velocity.X = vel.X;
3513 _velocity.Y = vel.Y;
3514 _velocity.Z = vel.Z;
3515 _acceleration = (_velocity - _acceleration) * m_invTimeStep;
3516 }
3517
3518 if ((Math.Abs(_acceleration.X) < 0.01f) &&
3519 (Math.Abs(_acceleration.Y) < 0.01f) &&
3520 (Math.Abs(_acceleration.Z) < 0.01f))
3521 {
3522 _acceleration = Vector3.Zero;
3523 }
3524
3525 if ((Math.Abs(_orientation.X - ori.X) < 0.0001) &&
3526 (Math.Abs(_orientation.Y - ori.Y) < 0.0001) &&
3527 (Math.Abs(_orientation.Z - ori.Z) < 0.0001)
3528 )
3529 {
3530 m_rotationalVelocity = Vector3.Zero;
3531 }
3532 else
3533 {
3534 vel = d.BodyGetAngularVel(Body);
3535 m_rotationalVelocity.X = vel.X;
3536 m_rotationalVelocity.Y = vel.Y;
3537 m_rotationalVelocity.Z = vel.Z;
3538 }
3539 }
3540
3541 if (_zeroFlag)
3542 {
3543 if (lastZeroFlag)
3544 {
3545 _velocity = Vector3.Zero;
3546 _acceleration = Vector3.Zero;
3547 m_rotationalVelocity = Vector3.Zero;
3548 }
3549
3550 if (!m_lastUpdateSent)
3551 {
3552 base.RequestPhysicsterseUpdate();
3553 if (lastZeroFlag)
3554 m_lastUpdateSent = true;
3555 }
3556 return;
3557 }
3558
3559 _position.X = lpos.X;
3560 _position.Y = lpos.Y;
3561 _position.Z = lpos.Z;
3562
3563 _orientation.X = ori.X;
3564 _orientation.Y = ori.Y;
3565 _orientation.Z = ori.Z;
3566 _orientation.W = ori.W;
3567 base.RequestPhysicsterseUpdate();
3568 m_lastUpdateSent = false;
3569 }
3570 }
3571 }
3572
3573 internal static bool QuaternionIsFinite(Quaternion q)
3574 {
3575 if (Single.IsNaN(q.X) || Single.IsInfinity(q.X))
3576 return false;
3577 if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y))
3578 return false;
3579 if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z))
3580 return false;
3581 if (Single.IsNaN(q.W) || Single.IsInfinity(q.W))
3582 return false;
3583 return true;
3584 }
3585
3586 internal static void DMassSubPartFromObj(ref d.Mass part, ref d.Mass theobj)
3587 {
3588 // assumes object center of mass is zero
3589 float smass = part.mass;
3590 theobj.mass -= smass;
3591
3592 smass *= 1.0f / (theobj.mass); ;
3593
3594 theobj.c.X -= part.c.X * smass;
3595 theobj.c.Y -= part.c.Y * smass;
3596 theobj.c.Z -= part.c.Z * smass;
3597
3598 theobj.I.M00 -= part.I.M00;
3599 theobj.I.M01 -= part.I.M01;
3600 theobj.I.M02 -= part.I.M02;
3601 theobj.I.M10 -= part.I.M10;
3602 theobj.I.M11 -= part.I.M11;
3603 theobj.I.M12 -= part.I.M12;
3604 theobj.I.M20 -= part.I.M20;
3605 theobj.I.M21 -= part.I.M21;
3606 theobj.I.M22 -= part.I.M22;
3607 }
3608
3609 private void donullchange()
3610 {
3611 }
3612
3613 public bool DoAChange(changes what, object arg)
3614 {
3615 if (prim_geom == IntPtr.Zero && what != changes.Add && what != changes.AddPhysRep && what != changes.Remove)
3616 {
3617 return false;
3618 }
3619
3620 // nasty switch
3621 switch (what)
3622 {
3623 case changes.Add:
3624 changeadd();
3625 break;
3626
3627 case changes.AddPhysRep:
3628 changeAddPhysRep((ODEPhysRepData)arg);
3629 break;
3630
3631 case changes.Remove:
3632 //If its being removed, we don't want to rebuild the physical rep at all, so ignore this stuff...
3633 //When we return true, it destroys all of the prims in the linkset anyway
3634 if (_parent != null)
3635 {
3636 OdePrim parent = (OdePrim)_parent;
3637 parent.ChildRemove(this, false);
3638 }
3639 else
3640 ChildRemove(this, false);
3641
3642 m_vehicle = null;
3643 RemoveGeom();
3644 m_targetSpace = IntPtr.Zero;
3645 UnSubscribeEvents();
3646 return true;
3647
3648 case changes.Link:
3649 OdePrim tmp = (OdePrim)arg;
3650 changeLink(tmp);
3651 break;
3652
3653 case changes.DeLink:
3654 changeLink(null);
3655 break;
3656
3657 case changes.Position:
3658 changePosition((Vector3)arg);
3659 break;
3660
3661 case changes.Orientation:
3662 changeOrientation((Quaternion)arg);
3663 break;
3664
3665 case changes.PosOffset:
3666 donullchange();
3667 break;
3668
3669 case changes.OriOffset:
3670 donullchange();
3671 break;
3672
3673 case changes.Velocity:
3674 changevelocity((Vector3)arg);
3675 break;
3676
3677// case changes.Acceleration:
3678// changeacceleration((Vector3)arg);
3679// break;
3680
3681 case changes.AngVelocity:
3682 changeangvelocity((Vector3)arg);
3683 break;
3684
3685 case changes.Force:
3686 changeForce((Vector3)arg);
3687 break;
3688
3689 case changes.Torque:
3690 changeSetTorque((Vector3)arg);
3691 break;
3692
3693 case changes.AddForce:
3694 changeAddForce((Vector3)arg);
3695 break;
3696
3697 case changes.AddAngForce:
3698 changeAddAngularImpulse((Vector3)arg);
3699 break;
3700
3701 case changes.AngLock:
3702 changeAngularLock((Vector3)arg);
3703 break;
3704
3705 case changes.Size:
3706 changeSize((Vector3)arg);
3707 break;
3708
3709 case changes.Shape:
3710 changeShape((PrimitiveBaseShape)arg);
3711 break;
3712
3713 case changes.PhysRepData:
3714 changePhysRepData((ODEPhysRepData) arg);
3715 break;
3716
3717 case changes.CollidesWater:
3718 changeFloatOnWater((bool)arg);
3719 break;
3720
3721 case changes.VolumeDtc:
3722 changeVolumedetetion((bool)arg);
3723 break;
3724
3725 case changes.Phantom:
3726 changePhantomStatus((bool)arg);
3727 break;
3728
3729 case changes.Physical:
3730 changePhysicsStatus((bool)arg);
3731 break;
3732
3733 case changes.Selected:
3734 changeSelectedStatus((bool)arg);
3735 break;
3736
3737 case changes.disabled:
3738 changeDisable((bool)arg);
3739 break;
3740
3741 case changes.building:
3742 changeBuilding((bool)arg);
3743 break;
3744
3745 case changes.VehicleType:
3746 changeVehicleType((int)arg);
3747 break;
3748
3749 case changes.VehicleFlags:
3750 changeVehicleFlags((strVehicleBoolParam) arg);
3751 break;
3752
3753 case changes.VehicleFloatParam:
3754 changeVehicleFloatParam((strVehicleFloatParam) arg);
3755 break;
3756
3757 case changes.VehicleVectorParam:
3758 changeVehicleVectorParam((strVehicleVectorParam) arg);
3759 break;
3760
3761 case changes.VehicleRotationParam:
3762 changeVehicleRotationParam((strVehicleQuatParam) arg);
3763 break;
3764
3765 case changes.SetVehicle:
3766 changeSetVehicle((VehicleData) arg);
3767 break;
3768
3769 case changes.Buoyancy:
3770 changeBuoyancy((float)arg);
3771 break;
3772
3773 case changes.PIDTarget:
3774 changePIDTarget((Vector3)arg);
3775 break;
3776
3777 case changes.PIDTau:
3778 changePIDTau((float)arg);
3779 break;
3780
3781 case changes.PIDActive:
3782 changePIDActive((bool)arg);
3783 break;
3784
3785 case changes.PIDHoverHeight:
3786 changePIDHoverHeight((float)arg);
3787 break;
3788
3789 case changes.PIDHoverType:
3790 changePIDHoverType((PIDHoverType)arg);
3791 break;
3792
3793 case changes.PIDHoverTau:
3794 changePIDHoverTau((float)arg);
3795 break;
3796
3797 case changes.PIDHoverActive:
3798 changePIDHoverActive((bool)arg);
3799 break;
3800
3801 case changes.Null:
3802 donullchange();
3803 break;
3804
3805
3806
3807 default:
3808 donullchange();
3809 break;
3810 }
3811 return false;
3812 }
3813
3814 public void AddChange(changes what, object arg)
3815 {
3816 _parent_scene.AddChange((PhysicsActor) this, what, arg);
3817 }
3818
3819
3820 private struct strVehicleBoolParam
3821 {
3822 public int param;
3823 public bool value;
3824 }
3825
3826 private struct strVehicleFloatParam
3827 {
3828 public int param;
3829 public float value;
3830 }
3831
3832 private struct strVehicleQuatParam
3833 {
3834 public int param;
3835 public Quaternion value;
3836 }
3837
3838 private struct strVehicleVectorParam
3839 {
3840 public int param;
3841 public Vector3 value;
3842 }
3843 }
3844}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
new file mode 100644
index 0000000..2923ccf
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
@@ -0,0 +1,683 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenSim.Framework;
34using OpenSim.Region.Physics.Manager;
35using OdeAPI;
36using log4net;
37using OpenMetaverse;
38
39namespace OpenSim.Region.Physics.OdePlugin
40{
41 /// <summary>
42 /// Processes raycast requests as ODE is in a state to be able to do them.
43 /// This ensures that it's thread safe and there will be no conflicts.
44 /// Requests get returned by a different thread then they were requested by.
45 /// </summary>
46 public class ODERayCastRequestManager
47 {
48 /// <summary>
49 /// Pending ray requests
50 /// </summary>
51 protected OpenSim.Framework.LocklessQueue<ODERayRequest> m_PendingRequests = new OpenSim.Framework.LocklessQueue<ODERayRequest>();
52
53 /// <summary>
54 /// Scene that created this object.
55 /// </summary>
56 private OdeScene m_scene;
57
58 IntPtr ray; // the ray. we only need one for our lifetime
59 IntPtr Sphere;
60 IntPtr Box;
61 IntPtr Plane;
62
63 private int CollisionContactGeomsPerTest = 25;
64 private const int DefaultMaxCount = 25;
65 private const int MaxTimePerCallMS = 30;
66
67 /// <summary>
68 /// ODE near callback delegate
69 /// </summary>
70 private d.NearCallback nearCallback;
71 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
72 private List<ContactResult> m_contactResults = new List<ContactResult>();
73 private RayFilterFlags CurrentRayFilter;
74 private int CurrentMaxCount;
75
76 public ODERayCastRequestManager(OdeScene pScene)
77 {
78 m_scene = pScene;
79 nearCallback = near;
80 ray = d.CreateRay(IntPtr.Zero, 1.0f);
81 d.GeomSetCategoryBits(ray, 0);
82 Box = d.CreateBox(IntPtr.Zero, 1.0f, 1.0f, 1.0f);
83 d.GeomSetCategoryBits(Box, 0);
84 Sphere = d.CreateSphere(IntPtr.Zero,1.0f);
85 d.GeomSetCategoryBits(Sphere, 0);
86 Plane = d.CreatePlane(IntPtr.Zero, 0f,0f,1f,1f);
87 d.GeomSetCategoryBits(Sphere, 0);
88 }
89
90 public void QueueRequest(ODERayRequest req)
91 {
92 if (req.Count == 0)
93 req.Count = DefaultMaxCount;
94
95 m_PendingRequests.Enqueue(req);
96 }
97
98 /// <summary>
99 /// Process all queued raycast requests
100 /// </summary>
101 /// <returns>Time in MS the raycasts took to process.</returns>
102 public int ProcessQueuedRequests()
103 {
104
105 if (m_PendingRequests.Count <= 0)
106 return 0;
107
108 if (m_scene.ContactgeomsArray == IntPtr.Zero || ray == IntPtr.Zero)
109 // oops something got wrong or scene isn't ready still
110 {
111 m_PendingRequests.Clear();
112 return 0;
113 }
114
115 int time = Util.EnvironmentTickCount();
116
117 ODERayRequest req;
118 int closestHit;
119 int backfacecull;
120 CollisionCategories catflags;
121
122 while (m_PendingRequests.Dequeue(out req))
123 {
124 if (req.callbackMethod != null)
125 {
126 IntPtr geom = IntPtr.Zero;
127 if (req.actor != null)
128 {
129 if (m_scene.haveActor(req.actor))
130 {
131 if (req.actor is OdePrim)
132 geom = ((OdePrim)req.actor).prim_geom;
133 else if (req.actor is OdeCharacter)
134 geom = ((OdePrim)req.actor).prim_geom;
135 }
136 if (geom == IntPtr.Zero)
137 {
138 NoContacts(req);
139 continue;
140 }
141 }
142
143
144 CurrentRayFilter = req.filter;
145 CurrentMaxCount = req.Count;
146
147 CollisionContactGeomsPerTest = req.Count & 0xffff;
148
149 closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1);
150 backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1);
151
152 if (req.callbackMethod is ProbeBoxCallback)
153 {
154 if (CollisionContactGeomsPerTest > 80)
155 CollisionContactGeomsPerTest = 80;
156 d.GeomBoxSetLengths(Box, req.Normal.X, req.Normal.Y, req.Normal.Z);
157 d.GeomSetPosition(Box, req.Origin.X, req.Origin.Y, req.Origin.Z);
158 d.Quaternion qtmp;
159 qtmp.X = req.orientation.X;
160 qtmp.Y = req.orientation.Y;
161 qtmp.Z = req.orientation.Z;
162 qtmp.W = req.orientation.W;
163 d.GeomSetQuaternion(Box, ref qtmp);
164 }
165 else if (req.callbackMethod is ProbeSphereCallback)
166 {
167 if (CollisionContactGeomsPerTest > 80)
168 CollisionContactGeomsPerTest = 80;
169
170 d.GeomSphereSetRadius(Sphere, req.length);
171 d.GeomSetPosition(Sphere, req.Origin.X, req.Origin.Y, req.Origin.Z);
172 }
173 else if (req.callbackMethod is ProbePlaneCallback)
174 {
175 if (CollisionContactGeomsPerTest > 80)
176 CollisionContactGeomsPerTest = 80;
177
178 d.GeomPlaneSetParams(Plane, req.Normal.X, req.Normal.Y, req.Normal.Z, req.length);
179 }
180
181 else
182 {
183 if (CollisionContactGeomsPerTest > 25)
184 CollisionContactGeomsPerTest = 25;
185
186 d.GeomRaySetLength(ray, req.length);
187 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
188 d.GeomRaySetParams(ray, 0, backfacecull);
189 d.GeomRaySetClosestHit(ray, closestHit);
190
191 if (req.callbackMethod is RaycastCallback)
192 {
193 // if we only want one get only one per Collision pair saving memory
194 CurrentRayFilter |= RayFilterFlags.ClosestHit;
195 d.GeomRaySetClosestHit(ray, 1);
196 }
197 else
198 d.GeomRaySetClosestHit(ray, closestHit);
199 }
200
201 if ((CurrentRayFilter & RayFilterFlags.ContactsUnImportant) != 0)
202 unchecked
203 {
204 CollisionContactGeomsPerTest |= (int)d.CONTACTS_UNIMPORTANT;
205 }
206
207 if (geom == IntPtr.Zero)
208 {
209 // translate ray filter to Collision flags
210 catflags = 0;
211 if ((CurrentRayFilter & RayFilterFlags.volumedtc) != 0)
212 catflags |= CollisionCategories.VolumeDtc;
213 if ((CurrentRayFilter & RayFilterFlags.phantom) != 0)
214 catflags |= CollisionCategories.Phantom;
215 if ((CurrentRayFilter & RayFilterFlags.agent) != 0)
216 catflags |= CollisionCategories.Character;
217 if ((CurrentRayFilter & RayFilterFlags.PrimsNonPhantom) != 0)
218 catflags |= CollisionCategories.Geom;
219 if ((CurrentRayFilter & RayFilterFlags.land) != 0)
220 catflags |= CollisionCategories.Land;
221 if ((CurrentRayFilter & RayFilterFlags.water) != 0)
222 catflags |= CollisionCategories.Water;
223
224 if (catflags != 0)
225 {
226 if (req.callbackMethod is ProbeBoxCallback)
227 {
228 catflags |= CollisionCategories.Space;
229 d.GeomSetCollideBits(Box, (uint)catflags);
230 d.GeomSetCategoryBits(Box, (uint)catflags);
231 doProbe(req, Box);
232 }
233 else if (req.callbackMethod is ProbeSphereCallback)
234 {
235 catflags |= CollisionCategories.Space;
236 d.GeomSetCollideBits(Sphere, (uint)catflags);
237 d.GeomSetCategoryBits(Sphere, (uint)catflags);
238 doProbe(req, Sphere);
239 }
240 else if (req.callbackMethod is ProbePlaneCallback)
241 {
242 catflags |= CollisionCategories.Space;
243 d.GeomSetCollideBits(Plane, (uint)catflags);
244 d.GeomSetCategoryBits(Plane, (uint)catflags);
245 doPlane(req,IntPtr.Zero);
246 }
247 else
248 {
249 d.GeomSetCollideBits(ray, (uint)catflags);
250 doSpaceRay(req);
251 }
252 }
253 }
254 else
255 {
256 // if we select a geom don't use filters
257
258 if (req.callbackMethod is ProbePlaneCallback)
259 {
260 d.GeomSetCollideBits(Plane, (uint)CollisionCategories.All);
261 doPlane(req,geom);
262 }
263 else
264 {
265 d.GeomSetCollideBits(ray, (uint)CollisionCategories.All);
266 doGeomRay(req,geom);
267 }
268 }
269 }
270
271 if (Util.EnvironmentTickCountSubtract(time) > MaxTimePerCallMS)
272 break;
273 }
274
275 lock (m_contactResults)
276 m_contactResults.Clear();
277
278 return Util.EnvironmentTickCountSubtract(time);
279 }
280 /// <summary>
281 /// Method that actually initiates the raycast with spaces
282 /// </summary>
283 /// <param name="req"></param>
284 ///
285
286 private void NoContacts(ODERayRequest req)
287 {
288 if (req.callbackMethod is RaycastCallback)
289 {
290 ((RaycastCallback)req.callbackMethod)(false, Vector3.Zero, 0, 0, Vector3.Zero);
291 return;
292 }
293 List<ContactResult> cresult = new List<ContactResult>();
294
295 if (req.callbackMethod is RayCallback)
296 ((RayCallback)req.callbackMethod)(cresult);
297 else if (req.callbackMethod is ProbeBoxCallback)
298 ((ProbeBoxCallback)req.callbackMethod)(cresult);
299 else if (req.callbackMethod is ProbeSphereCallback)
300 ((ProbeSphereCallback)req.callbackMethod)(cresult);
301 }
302
303 private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhantom;
304// private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
305 private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhantom;
306
307 private void doSpaceRay(ODERayRequest req)
308 {
309 // Collide tests
310 if ((CurrentRayFilter & FilterActiveSpace) != 0)
311 {
312 d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
313 d.SpaceCollide2(ray, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
314 }
315 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
316 d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
317 if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
318 {
319 // current ode land to ray collisions is very bad
320 // so for now limit its range badly
321
322 if (req.length > 30.0f)
323 d.GeomRaySetLength(ray, 30.0f);
324
325 d.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
326 }
327
328 if (req.callbackMethod is RaycastCallback)
329 {
330 // Define default results
331 bool hitYN = false;
332 uint hitConsumerID = 0;
333 float distance = float.MaxValue;
334 Vector3 closestcontact = Vector3.Zero;
335 Vector3 snormal = Vector3.Zero;
336
337 // Find closest contact and object.
338 lock (m_contactResults)
339 {
340 foreach (ContactResult cResult in m_contactResults)
341 {
342 if(cResult.Depth < distance)
343 {
344 closestcontact = cResult.Pos;
345 hitConsumerID = cResult.ConsumerID;
346 distance = cResult.Depth;
347 snormal = cResult.Normal;
348 }
349 }
350 m_contactResults.Clear();
351 }
352
353 if (distance > 0 && distance < float.MaxValue)
354 hitYN = true;
355 ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal);
356 }
357 else
358 {
359 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
360 lock (m_PendingRequests)
361 {
362 cresult.AddRange(m_contactResults);
363 m_contactResults.Clear();
364 }
365 ((RayCallback)req.callbackMethod)(cresult);
366 }
367 }
368
369 private void doProbe(ODERayRequest req, IntPtr probe)
370 {
371 // Collide tests
372 if ((CurrentRayFilter & FilterActiveSpace) != 0)
373 {
374 d.SpaceCollide2(probe, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
375 d.SpaceCollide2(probe, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
376 }
377 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
378 d.SpaceCollide2(probe, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
379 if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
380 d.SpaceCollide2(probe, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
381
382 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
383 lock (m_PendingRequests)
384 {
385 cresult.AddRange(m_contactResults);
386 m_contactResults.Clear();
387 }
388 if (req.callbackMethod is ProbeBoxCallback)
389 ((ProbeBoxCallback)req.callbackMethod)(cresult);
390 else if (req.callbackMethod is ProbeSphereCallback)
391 ((ProbeSphereCallback)req.callbackMethod)(cresult);
392 }
393
394 private void doPlane(ODERayRequest req,IntPtr geom)
395 {
396 // Collide tests
397 if (geom == IntPtr.Zero)
398 {
399 if ((CurrentRayFilter & FilterActiveSpace) != 0)
400 {
401 d.SpaceCollide2(Plane, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
402 d.SpaceCollide2(Plane, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
403 }
404 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
405 d.SpaceCollide2(Plane, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
406 if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
407 d.SpaceCollide2(Plane, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
408 }
409 else
410 {
411 d.SpaceCollide2(Plane, geom, IntPtr.Zero, nearCallback);
412 }
413
414 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
415 lock (m_PendingRequests)
416 {
417 cresult.AddRange(m_contactResults);
418 m_contactResults.Clear();
419 }
420
421 ((ProbePlaneCallback)req.callbackMethod)(cresult);
422 }
423
424 /// <summary>
425 /// Method that actually initiates the raycast with a geom
426 /// </summary>
427 /// <param name="req"></param>
428 private void doGeomRay(ODERayRequest req, IntPtr geom)
429 {
430 // Collide test
431 d.SpaceCollide2(ray, geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test
432
433 if (req.callbackMethod is RaycastCallback)
434 {
435 // Define default results
436 bool hitYN = false;
437 uint hitConsumerID = 0;
438 float distance = float.MaxValue;
439 Vector3 closestcontact = Vector3.Zero;
440 Vector3 snormal = Vector3.Zero;
441
442 // Find closest contact and object.
443 lock (m_contactResults)
444 {
445 foreach (ContactResult cResult in m_contactResults)
446 {
447 if(cResult.Depth < distance )
448 {
449 closestcontact = cResult.Pos;
450 hitConsumerID = cResult.ConsumerID;
451 distance = cResult.Depth;
452 snormal = cResult.Normal;
453 }
454 }
455 m_contactResults.Clear();
456 }
457
458 if (distance > 0 && distance < float.MaxValue)
459 hitYN = true;
460
461 ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal);
462 }
463 else
464 {
465 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
466 lock (m_PendingRequests)
467 {
468 cresult.AddRange(m_contactResults);
469 m_contactResults.Clear();
470 }
471 ((RayCallback)req.callbackMethod)(cresult);
472 }
473 }
474
475 private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
476 {
477 IntPtr ContactgeomsArray = m_scene.ContactgeomsArray;
478 if (ContactgeomsArray == IntPtr.Zero || index >= CollisionContactGeomsPerTest)
479 return false;
480
481 IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf));
482 newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom));
483 return true;
484 }
485
486 // This is the standard Near. g1 is the ray
487 private void near(IntPtr space, IntPtr g1, IntPtr g2)
488 {
489 if (g2 == IntPtr.Zero || g1 == g2)
490 return;
491
492 if (m_contactResults.Count >= CurrentMaxCount)
493 return;
494
495 if (d.GeomIsSpace(g2))
496 {
497 try
498 {
499 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
500 }
501 catch (Exception e)
502 {
503 m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message);
504 }
505 return;
506 }
507
508 int count = 0;
509 try
510 {
511 count = d.CollidePtr(g1, g2, CollisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
512 }
513 catch (Exception e)
514 {
515 m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message);
516 return;
517 }
518
519 if (count == 0)
520 return;
521/*
522 uint cat1 = d.GeomGetCategoryBits(g1);
523 uint cat2 = d.GeomGetCategoryBits(g2);
524 uint col1 = d.GeomGetCollideBits(g1);
525 uint col2 = d.GeomGetCollideBits(g2);
526*/
527
528 uint ID = 0;
529 PhysicsActor p2 = null;
530
531 m_scene.actor_name_map.TryGetValue(g2, out p2);
532
533 if (p2 == null)
534 return;
535
536 switch (p2.PhysicsActorType)
537 {
538 case (int)ActorTypes.Prim:
539
540 RayFilterFlags thisFlags;
541
542 if (p2.IsPhysical)
543 thisFlags = RayFilterFlags.physical;
544 else
545 thisFlags = RayFilterFlags.nonphysical;
546
547 if (p2.Phantom)
548 thisFlags |= RayFilterFlags.phantom;
549
550 if (p2.IsVolumeDtc)
551 thisFlags |= RayFilterFlags.volumedtc;
552
553 if ((thisFlags & CurrentRayFilter) == 0)
554 return;
555
556 ID = ((OdePrim)p2).LocalID;
557 break;
558
559 case (int)ActorTypes.Agent:
560
561 if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
562 return;
563 else
564 ID = ((OdeCharacter)p2).LocalID;
565 break;
566
567 case (int)ActorTypes.Ground:
568
569 if ((CurrentRayFilter & RayFilterFlags.land) == 0)
570 return;
571 break;
572
573 case (int)ActorTypes.Water:
574
575 if ((CurrentRayFilter & RayFilterFlags.water) == 0)
576 return;
577 break;
578
579 default:
580 break;
581 }
582
583 d.ContactGeom curcontact = new d.ContactGeom();
584
585 // closestHit for now only works for meshs, so must do it for others
586 if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0)
587 {
588 // Loop all contacts, build results.
589 for (int i = 0; i < count; i++)
590 {
591 if (!GetCurContactGeom(i, ref curcontact))
592 break;
593
594 ContactResult collisionresult = new ContactResult();
595 collisionresult.ConsumerID = ID;
596 collisionresult.Pos.X = curcontact.pos.X;
597 collisionresult.Pos.Y = curcontact.pos.Y;
598 collisionresult.Pos.Z = curcontact.pos.Z;
599 collisionresult.Depth = curcontact.depth;
600 collisionresult.Normal.X = curcontact.normal.X;
601 collisionresult.Normal.Y = curcontact.normal.Y;
602 collisionresult.Normal.Z = curcontact.normal.Z;
603 lock (m_contactResults)
604 {
605 m_contactResults.Add(collisionresult);
606 if (m_contactResults.Count >= CurrentMaxCount)
607 return;
608 }
609 }
610 }
611 else
612 {
613 // keep only closest contact
614 ContactResult collisionresult = new ContactResult();
615 collisionresult.ConsumerID = ID;
616 collisionresult.Depth = float.MaxValue;
617
618 for (int i = 0; i < count; i++)
619 {
620 if (!GetCurContactGeom(i, ref curcontact))
621 break;
622
623 if (curcontact.depth < collisionresult.Depth)
624 {
625 collisionresult.Pos.X = curcontact.pos.X;
626 collisionresult.Pos.Y = curcontact.pos.Y;
627 collisionresult.Pos.Z = curcontact.pos.Z;
628 collisionresult.Depth = curcontact.depth;
629 collisionresult.Normal.X = curcontact.normal.X;
630 collisionresult.Normal.Y = curcontact.normal.Y;
631 collisionresult.Normal.Z = curcontact.normal.Z;
632 }
633 }
634
635 if (collisionresult.Depth != float.MaxValue)
636 {
637 lock (m_contactResults)
638 m_contactResults.Add(collisionresult);
639 }
640 }
641 }
642
643 /// <summary>
644 /// Dereference the creator scene so that it can be garbage collected if needed.
645 /// </summary>
646 internal void Dispose()
647 {
648 m_scene = null;
649 if (ray != IntPtr.Zero)
650 {
651 d.GeomDestroy(ray);
652 ray = IntPtr.Zero;
653 }
654 if (Box != IntPtr.Zero)
655 {
656 d.GeomDestroy(Box);
657 Box = IntPtr.Zero;
658 }
659 if (Sphere != IntPtr.Zero)
660 {
661 d.GeomDestroy(Sphere);
662 Sphere = IntPtr.Zero;
663 }
664 if (Plane != IntPtr.Zero)
665 {
666 d.GeomDestroy(Plane);
667 Plane = IntPtr.Zero;
668 }
669 }
670 }
671
672 public struct ODERayRequest
673 {
674 public PhysicsActor actor;
675 public Vector3 Origin;
676 public Vector3 Normal;
677 public int Count;
678 public float length;
679 public object callbackMethod;
680 public RayFilterFlags filter;
681 public Quaternion orientation;
682 }
683}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs
new file mode 100644
index 0000000..e9023c3
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs
@@ -0,0 +1,356 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27// Ubit 2012
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenSim.Framework;
34using OpenSim.Region.Physics.Manager;
35using OdeAPI;
36using log4net;
37using OpenMetaverse;
38
39namespace OpenSim.Region.Physics.OdePlugin
40{
41 /// <summary>
42 /// </summary>
43 public class ODESitAvatar
44 {
45 private OdeScene m_scene;
46 private ODERayCastRequestManager m_raymanager;
47
48 public ODESitAvatar(OdeScene pScene, ODERayCastRequestManager raymanager)
49 {
50 m_scene = pScene;
51 m_raymanager = raymanager;
52 }
53
54 private static Vector3 SitAjust = new Vector3(0, 0, 0.4f);
55 private const RayFilterFlags RaySitFlags = RayFilterFlags.AllPrims | RayFilterFlags.ClosestHit;
56
57 private void RotAroundZ(float x, float y, ref Quaternion ori)
58 {
59 double ang = Math.Atan2(y, x);
60 ang *= 0.5d;
61 float s = (float)Math.Sin(ang);
62 float c = (float)Math.Cos(ang);
63
64 ori.X = 0;
65 ori.Y = 0;
66 ori.Z = s;
67 ori.W = c;
68 }
69
70
71 public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse)
72 {
73 if (!m_scene.haveActor(actor) || !(actor is OdePrim) || ((OdePrim)actor).prim_geom == IntPtr.Zero)
74 {
75 PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
76 return;
77 }
78
79 IntPtr geom = ((OdePrim)actor).prim_geom;
80
81// Vector3 geopos = d.GeomGetPositionOMV(geom);
82// Quaternion geomOri = d.GeomGetQuaternionOMV(geom);
83
84 Vector3 geopos = actor.Position;
85 Quaternion geomOri = actor.Orientation;
86
87 Quaternion geomInvOri = Quaternion.Conjugate(geomOri);
88
89 Quaternion ori = Quaternion.Identity;
90
91 Vector3 rayDir = geopos + offset - avCameraPosition;
92
93 float raylen = rayDir.Length();
94 if (raylen < 0.001f)
95 {
96 PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
97 return;
98 }
99 float t = 1 / raylen;
100 rayDir.X *= t;
101 rayDir.Y *= t;
102 rayDir.Z *= t;
103
104 raylen += 30f; // focal point may be far
105 List<ContactResult> rayResults;
106
107 rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir, raylen, 1, RaySitFlags);
108 if (rayResults.Count == 0)
109 {
110/* if this fundamental ray failed, then just fail so user can try another spot and not be sitted far on a big prim
111 d.AABB aabb;
112 d.GeomGetAABB(geom, out aabb);
113 offset = new Vector3(avOffset.X, 0, aabb.MaxZ + avOffset.Z - geopos.Z);
114 ori = geomInvOri;
115 offset *= geomInvOri;
116 PhysicsSitResponse(1, actor.LocalID, offset, ori);
117*/
118 PhysicsSitResponse(0, actor.LocalID, offset, ori);
119 return;
120 }
121
122 int status = 1;
123
124 offset = rayResults[0].Pos - geopos;
125
126 d.GeomClassID geoclass = d.GeomGetClass(geom);
127
128 if (geoclass == d.GeomClassID.SphereClass)
129 {
130 float r = d.GeomSphereGetRadius(geom);
131
132 offset.Normalize();
133 offset *= r;
134
135 RotAroundZ(offset.X, offset.Y, ref ori);
136
137 if (r < 0.4f)
138 {
139 offset = new Vector3(0, 0, r);
140 }
141 else
142 {
143 if (offset.Z < 0.4f)
144 {
145 t = offset.Z;
146 float rsq = r * r;
147
148 t = 1.0f / (rsq - t * t);
149 offset.X *= t;
150 offset.Y *= t;
151 offset.Z = 0.4f;
152 t = rsq - 0.16f;
153 offset.X *= t;
154 offset.Y *= t;
155 }
156 else if (r > 0.8f && offset.Z > 0.8f * r)
157 {
158 status = 3;
159 avOffset.X = -avOffset.X;
160 avOffset.Z *= 1.6f;
161 }
162 }
163
164 offset += avOffset * ori;
165
166 ori = geomInvOri * ori;
167 offset *= geomInvOri;
168
169 PhysicsSitResponse(status, actor.LocalID, offset, ori);
170 return;
171 }
172
173 Vector3 norm = rayResults[0].Normal;
174
175 if (norm.Z < -0.4f)
176 {
177 PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity);
178 return;
179 }
180
181
182 float SitNormX = -rayDir.X;
183 float SitNormY = -rayDir.Y;
184
185 Vector3 pivot = geopos + offset;
186
187 float edgeNormalX = norm.X;
188 float edgeNormalY = norm.Y;
189 float edgeDirX = -rayDir.X;
190 float edgeDirY = -rayDir.Y;
191 Vector3 edgePos = rayResults[0].Pos;
192 float edgeDist = float.MaxValue;
193
194 bool foundEdge = false;
195
196 if (norm.Z < 0.5f)
197 {
198 float rayDist = 4.0f;
199
200 for (int i = 0; i < 6; i++)
201 {
202 pivot.X -= 0.01f * norm.X;
203 pivot.Y -= 0.01f * norm.Y;
204 pivot.Z -= 0.01f * norm.Z;
205
206 rayDir.X = -norm.X * norm.Z;
207 rayDir.Y = -norm.Y * norm.Z;
208 rayDir.Z = 1.0f - norm.Z * norm.Z;
209 rayDir.Normalize();
210
211 rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims);
212 if (rayResults.Count == 0)
213 break;
214
215 if (Math.Abs(rayResults[0].Normal.Z) < 0.7f)
216 {
217 rayDist -= rayResults[0].Depth;
218 if (rayDist < 0f)
219 break;
220
221 pivot = rayResults[0].Pos;
222 norm = rayResults[0].Normal;
223 edgeNormalX = norm.X;
224 edgeNormalY = norm.Y;
225 edgeDirX = -rayDir.X;
226 edgeDirY = -rayDir.Y;
227 }
228 else
229 {
230 foundEdge = true;
231 edgePos = rayResults[0].Pos;
232 break;
233 }
234 }
235
236 if (!foundEdge)
237 {
238 PhysicsSitResponse(0, actor.LocalID, offset, ori);
239 return;
240 }
241 avOffset.X *= 0.5f;
242 }
243
244 else if (norm.Z > 0.866f)
245 {
246 float toCamBaseX = avCameraPosition.X - pivot.X;
247 float toCamBaseY = avCameraPosition.Y - pivot.Y;
248 float toCamX = toCamBaseX;
249 float toCamY = toCamBaseY;
250
251 for (int j = 0; j < 4; j++)
252 {
253 float rayDist = 1.0f;
254 float curEdgeDist = 0.0f;
255
256 for (int i = 0; i < 3; i++)
257 {
258 pivot.Z -= 0.01f;
259 rayDir.X = toCamX;
260 rayDir.Y = toCamY;
261 rayDir.Z = (-toCamX * norm.X - toCamY * norm.Y) / norm.Z;
262 rayDir.Normalize();
263
264 rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims);
265 if (rayResults.Count == 0)
266 break;
267
268 curEdgeDist += rayResults[0].Depth;
269
270 if (rayResults[0].Normal.Z > 0.5f)
271 {
272 rayDist -= rayResults[0].Depth;
273 if (rayDist < 0f)
274 break;
275
276 pivot = rayResults[0].Pos;
277 norm = rayResults[0].Normal;
278 }
279 else
280 {
281 foundEdge = true;
282 if (curEdgeDist < edgeDist)
283 {
284 edgeDist = curEdgeDist;
285 edgeNormalX = rayResults[0].Normal.X;
286 edgeNormalY = rayResults[0].Normal.Y;
287 edgeDirX = rayDir.X;
288 edgeDirY = rayDir.Y;
289 edgePos = rayResults[0].Pos;
290 }
291 break;
292 }
293 }
294 if (foundEdge && edgeDist < 0.2f)
295 break;
296
297 pivot = geopos + offset;
298
299 switch (j)
300 {
301 case 0:
302 toCamX = -toCamBaseY;
303 toCamY = toCamBaseX;
304 break;
305 case 1:
306 toCamX = toCamBaseY;
307 toCamY = -toCamBaseX;
308 break;
309 case 2:
310 toCamX = -toCamBaseX;
311 toCamY = -toCamBaseY;
312 break;
313 default:
314 break;
315 }
316 }
317
318 if (!foundEdge)
319 {
320 avOffset.X = -avOffset.X;
321 avOffset.Z *= 1.6f;
322
323 RotAroundZ(SitNormX, SitNormY, ref ori);
324
325 offset += avOffset * ori;
326
327 ori = geomInvOri * ori;
328 offset *= geomInvOri;
329
330 PhysicsSitResponse(3, actor.LocalID, offset, ori);
331 return;
332 }
333 avOffset.X *= 0.5f;
334 }
335
336 SitNormX = edgeNormalX;
337 SitNormY = edgeNormalY;
338 if (edgeDirX * SitNormX + edgeDirY * SitNormY < 0)
339 {
340 SitNormX = -SitNormX;
341 SitNormY = -SitNormY;
342 }
343
344 RotAroundZ(SitNormX, SitNormY, ref ori);
345
346 offset = edgePos + avOffset * ori;
347 offset -= geopos;
348
349 ori = geomInvOri * ori;
350 offset *= geomInvOri;
351
352 PhysicsSitResponse(1, actor.LocalID, offset, ori);
353 return;
354 }
355 }
356} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs
new file mode 100644
index 0000000..10d7d50
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs
@@ -0,0 +1,2025 @@
1/*
2 * based on:
3 * Ode.NET - .NET bindings for ODE
4 * Jason Perkins (starkos@industriousone.com)
5 * Licensed under the New BSD
6 * Part of the OpenDynamicsEngine
7Open Dynamics Engine
8Copyright (c) 2001-2007, Russell L. Smith.
9All rights reserved.
10
11Redistribution and use in source and binary forms, with or without
12modification, are permitted provided that the following conditions
13are met:
14
15Redistributions of source code must retain the above copyright notice,
16this list of conditions and the following disclaimer.
17
18Redistributions in binary form must reproduce the above copyright notice,
19this list of conditions and the following disclaimer in the documentation
20and/or other materials provided with the distribution.
21
22Neither the names of ODE's copyright owner nor the names of its
23contributors may be used to endorse or promote products derived from
24this software without specific prior written permission.
25
26THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
29FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
32TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
33PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
34LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
35NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
36SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37 *
38 * changes by opensim team;
39 * changes by Aurora team http://www.aurora-sim.org/
40
41 * Revision/fixs by Ubit Umarov
42 */
43
44using System;
45using System.Runtime.InteropServices;
46using System.Security;
47using OMV = OpenMetaverse;
48namespace OdeAPI
49{
50//#if dDOUBLE
51// don't see much use in double precision with time steps of 20ms and 10 iterations used on opensim
52// at least we save same memory and memory access time, FPU performance on intel usually is similar
53// using dReal = System.Double;
54//#else
55 using dReal = System.Single;
56//#endif
57
58 public static class d
59 {
60 public static dReal Infinity = dReal.MaxValue;
61 public static int NTotalBodies = 0;
62 public static int NTotalGeoms = 0;
63
64 public const uint CONTACTS_UNIMPORTANT = 0x80000000;
65
66 #region Flags and Enumerations
67
68 [Flags]
69 public enum AllocateODEDataFlags : uint
70 {
71 BasicData = 0,
72 CollisionData = 0x00000001,
73 All = ~0u
74 }
75
76 [Flags]
77 public enum IniteODEFlags : uint
78 {
79 dInitFlagManualThreadCleanup = 0x00000001
80 }
81
82 [Flags]
83 public enum ContactFlags : int
84 {
85 Mu2 = 0x001,
86 FDir1 = 0x002,
87 Bounce = 0x004,
88 SoftERP = 0x008,
89 SoftCFM = 0x010,
90 Motion1 = 0x020,
91 Motion2 = 0x040,
92 MotionN = 0x080,
93 Slip1 = 0x100,
94 Slip2 = 0x200,
95 Approx0 = 0x0000,
96 Approx1_1 = 0x1000,
97 Approx1_2 = 0x2000,
98 Approx1 = 0x3000
99 }
100
101 public enum GeomClassID : int
102 {
103 SphereClass,
104 BoxClass,
105 CapsuleClass,
106 CylinderClass,
107 PlaneClass,
108 RayClass,
109 ConvexClass,
110 GeomTransformClass,
111 TriMeshClass,
112 HeightfieldClass,
113 FirstSpaceClass,
114 SimpleSpaceClass = FirstSpaceClass,
115 HashSpaceClass,
116 QuadTreeSpaceClass,
117 LastSpaceClass = QuadTreeSpaceClass,
118 UbitTerrainClass,
119 FirstUserClass,
120 LastUserClass = FirstUserClass + MaxUserClasses - 1,
121 NumClasses,
122 MaxUserClasses = 5
123 }
124
125 public enum JointType : int
126 {
127 None,
128 Ball,
129 Hinge,
130 Slider,
131 Contact,
132 Universal,
133 Hinge2,
134 Fixed,
135 Null,
136 AMotor,
137 LMotor,
138 Plane2D
139 }
140
141 public enum JointParam : int
142 {
143 LoStop,
144 HiStop,
145 Vel,
146 FMax,
147 FudgeFactor,
148 Bounce,
149 CFM,
150 StopERP,
151 StopCFM,
152 SuspensionERP,
153 SuspensionCFM,
154 LoStop2 = 256,
155 HiStop2,
156 Vel2,
157 FMax2,
158 FudgeFactor2,
159 Bounce2,
160 CFM2,
161 StopERP2,
162 StopCFM2,
163 SuspensionERP2,
164 SuspensionCFM2,
165 LoStop3 = 512,
166 HiStop3,
167 Vel3,
168 FMax3,
169 FudgeFactor3,
170 Bounce3,
171 CFM3,
172 StopERP3,
173 StopCFM3,
174 SuspensionERP3,
175 SuspensionCFM3
176 }
177
178 public enum dSweepAndPruneAxis : int
179 {
180 XYZ = ((0)|(1<<2)|(2<<4)),
181 XZY = ((0)|(2<<2)|(1<<4)),
182 YXZ = ((1)|(0<<2)|(2<<4)),
183 YZX = ((1)|(2<<2)|(0<<4)),
184 ZXY = ((2)|(0<<2)|(1<<4)),
185 ZYX = ((2)|(1<<2)|(0<<4))
186 }
187
188 #endregion
189
190 #region Callbacks
191
192 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
193 public delegate int AABBTestFn(IntPtr o1, IntPtr o2, ref AABB aabb);
194
195 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
196 public delegate int ColliderFn(IntPtr o1, IntPtr o2, int flags, out ContactGeom contact, int skip);
197
198 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
199 public delegate void GetAABBFn(IntPtr geom, out AABB aabb);
200
201 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
202 public delegate ColliderFn GetColliderFnFn(int num);
203
204 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
205 public delegate void GeomDtorFn(IntPtr o);
206
207 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
208 public delegate dReal HeightfieldGetHeight(IntPtr p_user_data, int x, int z);
209
210 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
211 public delegate dReal UbitTerrainGetHeight(IntPtr p_user_data, int x, int z);
212
213 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
214 public delegate void NearCallback(IntPtr data, IntPtr geom1, IntPtr geom2);
215
216 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
217 public delegate int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex);
218
219 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
220 public delegate int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount);
221
222 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
223 public delegate int TriRayCallback(IntPtr trimesh, IntPtr ray, int triangleIndex, dReal u, dReal v);
224
225 #endregion
226
227 #region Structs
228
229 [StructLayout(LayoutKind.Sequential)]
230 public struct AABB
231 {
232 public dReal MinX, MaxX;
233 public dReal MinY, MaxY;
234 public dReal MinZ, MaxZ;
235 }
236
237
238 [StructLayout(LayoutKind.Sequential)]
239 public struct Contact
240 {
241 public SurfaceParameters surface;
242 public ContactGeom geom;
243 public Vector3 fdir1;
244 public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(Contact));
245 }
246
247
248 [StructLayout(LayoutKind.Sequential)]
249 public struct ContactGeom
250 {
251
252 public Vector3 pos;
253 public Vector3 normal;
254 public dReal depth;
255 public IntPtr g1;
256 public IntPtr g2;
257 public int side1;
258 public int side2;
259 public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(ContactGeom));
260 }
261
262 [StructLayout(LayoutKind.Sequential)]
263 public struct GeomClass
264 {
265 public int bytes;
266 public GetColliderFnFn collider;
267 public GetAABBFn aabb;
268 public AABBTestFn aabb_test;
269 public GeomDtorFn dtor;
270 }
271
272
273 [StructLayout(LayoutKind.Sequential)]
274 public struct JointFeedback
275 {
276 public Vector3 f1;
277 public Vector3 t1;
278 public Vector3 f2;
279 public Vector3 t2;
280 }
281
282
283 [StructLayout(LayoutKind.Sequential)]
284 public struct Mass
285 {
286 public dReal mass;
287 public Vector4 c;
288 public Matrix3 I;
289 }
290
291
292 [StructLayout(LayoutKind.Sequential)]
293 public struct Matrix3
294 {
295 public Matrix3(dReal m00, dReal m10, dReal m20, dReal m01, dReal m11, dReal m21, dReal m02, dReal m12, dReal m22)
296 {
297 M00 = m00; M10 = m10; M20 = m20; _m30 = 0.0f;
298 M01 = m01; M11 = m11; M21 = m21; _m31 = 0.0f;
299 M02 = m02; M12 = m12; M22 = m22; _m32 = 0.0f;
300 }
301 public dReal M00, M10, M20;
302 private dReal _m30;
303 public dReal M01, M11, M21;
304 private dReal _m31;
305 public dReal M02, M12, M22;
306 private dReal _m32;
307 }
308
309 [StructLayout(LayoutKind.Sequential)]
310 public struct Matrix4
311 {
312 public Matrix4(dReal m00, dReal m10, dReal m20, dReal m30,
313 dReal m01, dReal m11, dReal m21, dReal m31,
314 dReal m02, dReal m12, dReal m22, dReal m32,
315 dReal m03, dReal m13, dReal m23, dReal m33)
316 {
317 M00 = m00; M10 = m10; M20 = m20; M30 = m30;
318 M01 = m01; M11 = m11; M21 = m21; M31 = m31;
319 M02 = m02; M12 = m12; M22 = m22; M32 = m32;
320 M03 = m03; M13 = m13; M23 = m23; M33 = m33;
321 }
322 public dReal M00, M10, M20, M30;
323 public dReal M01, M11, M21, M31;
324 public dReal M02, M12, M22, M32;
325 public dReal M03, M13, M23, M33;
326 }
327
328 [StructLayout(LayoutKind.Sequential)]
329 public struct Quaternion
330 {
331 public dReal W, X, Y, Z;
332 }
333
334
335 [StructLayout(LayoutKind.Sequential)]
336 public struct SurfaceParameters
337 {
338 public ContactFlags mode;
339 public dReal mu;
340 public dReal mu2;
341 public dReal bounce;
342 public dReal bounce_vel;
343 public dReal soft_erp;
344 public dReal soft_cfm;
345 public dReal motion1;
346 public dReal motion2;
347 public dReal motionN;
348 public dReal slip1;
349 public dReal slip2;
350 }
351
352
353 [StructLayout(LayoutKind.Sequential)]
354 public struct Vector3
355 {
356 public Vector3(dReal x, dReal y, dReal z)
357 {
358 X = x; Y = y; Z = z; _w = 0.0f;
359 }
360 public dReal X, Y, Z;
361 private dReal _w;
362 }
363
364
365 [StructLayout(LayoutKind.Sequential)]
366 public struct Vector4
367 {
368 public Vector4(dReal x, dReal y, dReal z, dReal w)
369 {
370 X = x; Y = y; Z = z; W = w;
371 }
372 public dReal X, Y, Z, W;
373 }
374
375 #endregion
376
377 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAllocateODEDataForThread"), SuppressUnmanagedCodeSecurity]
378 public static extern int AllocateODEDataForThread(uint ODEInitFlags);
379
380 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnected"), SuppressUnmanagedCodeSecurity]
381 public static extern bool AreConnected(IntPtr b1, IntPtr b2);
382
383 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnectedExcluding"), SuppressUnmanagedCodeSecurity]
384 public static extern bool AreConnectedExcluding(IntPtr b1, IntPtr b2, JointType joint_type);
385
386 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForce"), SuppressUnmanagedCodeSecurity]
387 public static extern void BodyAddForce(IntPtr body, dReal fx, dReal fy, dReal fz);
388
389 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtPos"), SuppressUnmanagedCodeSecurity]
390 public static extern void BodyAddForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
391
392 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtRelPos"), SuppressUnmanagedCodeSecurity]
393 public static extern void BodyAddForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
394
395 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForce"), SuppressUnmanagedCodeSecurity]
396 public static extern void BodyAddRelForce(IntPtr body, dReal fx, dReal fy, dReal fz);
397
398 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtPos"), SuppressUnmanagedCodeSecurity]
399 public static extern void BodyAddRelForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
400
401 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtRelPos"), SuppressUnmanagedCodeSecurity]
402 public static extern void BodyAddRelForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
403
404 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelTorque"), SuppressUnmanagedCodeSecurity]
405 public static extern void BodyAddRelTorque(IntPtr body, dReal fx, dReal fy, dReal fz);
406
407 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddTorque"), SuppressUnmanagedCodeSecurity]
408 public static extern void BodyAddTorque(IntPtr body, dReal fx, dReal fy, dReal fz);
409
410 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity]
411 public static extern void BodyCopyPosition(IntPtr body, out Vector3 pos);
412
413 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity]
414 public static extern void BodyCopyPosition(IntPtr body, out dReal X);
415
416 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity]
417 public static extern void BodyCopyQuaternion(IntPtr body, out Quaternion quat);
418
419 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity]
420 public static extern void BodyCopyQuaternion(IntPtr body, out dReal X);
421
422 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity]
423 public static extern void BodyCopyRotation(IntPtr body, out Matrix3 R);
424
425 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity]
426 public static extern void BodyCopyRotation(IntPtr body, out dReal M00);
427
428 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCreate"), SuppressUnmanagedCodeSecurity]
429 public static extern IntPtr BodyiCreate(IntPtr world);
430 public static IntPtr BodyCreate(IntPtr world)
431 {
432 NTotalBodies++;
433 return BodyiCreate(world);
434 }
435
436 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDestroy"), SuppressUnmanagedCodeSecurity]
437 public static extern void BodyiDestroy(IntPtr body);
438 public static void BodyDestroy(IntPtr body)
439 {
440 NTotalBodies--;
441 BodyiDestroy(body);
442 }
443
444 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDisable"), SuppressUnmanagedCodeSecurity]
445 public static extern void BodyDisable(IntPtr body);
446
447 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyEnable"), SuppressUnmanagedCodeSecurity]
448 public static extern void BodyEnable(IntPtr body);
449
450 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
451 public static extern dReal BodyGetAutoDisableAngularThreshold(IntPtr body);
452
453 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
454 public static extern bool BodyGetAutoDisableFlag(IntPtr body);
455
456 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity]
457 public static extern void BodyGetAutoDisableDefaults(IntPtr body);
458
459 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
460 public static extern dReal BodyGetAutoDisableLinearThreshold(IntPtr body);
461
462 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
463 public static extern int BodyGetAutoDisableSteps(IntPtr body);
464
465 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
466 public static extern dReal BodyGetAutoDisableTime(IntPtr body);
467
468 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularVel"), SuppressUnmanagedCodeSecurity]
469 public extern unsafe static Vector3* BodyGetAngularVelUnsafe(IntPtr body);
470 public static Vector3 BodyGetAngularVel(IntPtr body)
471 {
472 unsafe { return *(BodyGetAngularVelUnsafe(body)); }
473 }
474
475 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetData"), SuppressUnmanagedCodeSecurity]
476 public static extern IntPtr BodyGetData(IntPtr body);
477
478 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationMode"), SuppressUnmanagedCodeSecurity]
479 public static extern int BodyGetFiniteRotationMode(IntPtr body);
480
481 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity]
482 public static extern void BodyGetFiniteRotationAxis(IntPtr body, out Vector3 result);
483
484 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetForce"), SuppressUnmanagedCodeSecurity]
485 public extern unsafe static Vector3* BodyGetForceUnsafe(IntPtr body);
486 public static Vector3 BodyGetForce(IntPtr body)
487 {
488 unsafe { return *(BodyGetForceUnsafe(body)); }
489 }
490
491 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGravityMode"), SuppressUnmanagedCodeSecurity]
492 public static extern bool BodyGetGravityMode(IntPtr body);
493
494 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGyroscopicMode"), SuppressUnmanagedCodeSecurity]
495 public static extern int BodyGetGyroscopicMode(IntPtr body);
496
497 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetJoint"), SuppressUnmanagedCodeSecurity]
498 public static extern IntPtr BodyGetJoint(IntPtr body, int index);
499
500 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearVel"), SuppressUnmanagedCodeSecurity]
501 public extern unsafe static Vector3* BodyGetLinearVelUnsafe(IntPtr body);
502 public static Vector3 BodyGetLinearVel(IntPtr body)
503 {
504 unsafe { return *(BodyGetLinearVelUnsafe(body)); }
505 }
506
507 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetMass"), SuppressUnmanagedCodeSecurity]
508 public static extern void BodyGetMass(IntPtr body, out Mass mass);
509
510 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNumJoints"), SuppressUnmanagedCodeSecurity]
511 public static extern int BodyGetNumJoints(IntPtr body);
512
513 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPointVel"), SuppressUnmanagedCodeSecurity]
514 public static extern void BodyGetPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
515
516 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosition"), SuppressUnmanagedCodeSecurity]
517 public extern unsafe static Vector3* BodyGetPositionUnsafe(IntPtr body);
518 public static Vector3 BodyGetPosition(IntPtr body)
519 {
520 unsafe { return *(BodyGetPositionUnsafe(body)); }
521 }
522
523 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosRelPoint"), SuppressUnmanagedCodeSecurity]
524 public static extern void BodyGetPosRelPoint(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
525
526 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetQuaternion"), SuppressUnmanagedCodeSecurity]
527 public extern unsafe static Quaternion* BodyGetQuaternionUnsafe(IntPtr body);
528 public static Quaternion BodyGetQuaternion(IntPtr body)
529 {
530 unsafe { return *(BodyGetQuaternionUnsafe(body)); }
531 }
532
533 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointPos"), SuppressUnmanagedCodeSecurity]
534 public static extern void BodyGetRelPointPos(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
535
536 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointVel"), SuppressUnmanagedCodeSecurity]
537 public static extern void BodyGetRelPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
538
539 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRotation"), SuppressUnmanagedCodeSecurity]
540 public extern unsafe static Matrix3* BodyGetRotationUnsafe(IntPtr body);
541 public static Matrix3 BodyGetRotation(IntPtr body)
542 {
543 unsafe { return *(BodyGetRotationUnsafe(body)); }
544 }
545
546 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetTorque"), SuppressUnmanagedCodeSecurity]
547 public extern unsafe static Vector3* BodyGetTorqueUnsafe(IntPtr body);
548 public static Vector3 BodyGetTorque(IntPtr body)
549 {
550 unsafe { return *(BodyGetTorqueUnsafe(body)); }
551 }
552
553 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetWorld"), SuppressUnmanagedCodeSecurity]
554 public static extern IntPtr BodyGetWorld(IntPtr body);
555
556 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFirstGeom"), SuppressUnmanagedCodeSecurity]
557 public static extern IntPtr BodyGetFirstGeom(IntPtr body);
558
559 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNextGeom"), SuppressUnmanagedCodeSecurity]
560 public static extern IntPtr dBodyGetNextGeom(IntPtr Geom);
561
562
563 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyIsEnabled"), SuppressUnmanagedCodeSecurity]
564 public static extern bool BodyIsEnabled(IntPtr body);
565
566 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularVel"), SuppressUnmanagedCodeSecurity]
567 public static extern void BodySetAngularVel(IntPtr body, dReal x, dReal y, dReal z);
568
569 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
570 public static extern void BodySetAutoDisableAngularThreshold(IntPtr body, dReal angular_threshold);
571
572 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity]
573 public static extern void BodySetAutoDisableDefaults(IntPtr body);
574
575 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
576 public static extern void BodySetAutoDisableFlag(IntPtr body, bool do_auto_disable);
577
578 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
579 public static extern void BodySetAutoDisableLinearThreshold(IntPtr body, dReal linear_threshold);
580
581 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
582 public static extern void BodySetAutoDisableSteps(IntPtr body, int steps);
583
584 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
585 public static extern void BodySetAutoDisableTime(IntPtr body, dReal time);
586
587 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetData"), SuppressUnmanagedCodeSecurity]
588 public static extern void BodySetData(IntPtr body, IntPtr data);
589
590 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationMode"), SuppressUnmanagedCodeSecurity]
591 public static extern void BodySetFiniteRotationMode(IntPtr body, int mode);
592
593 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity]
594 public static extern void BodySetFiniteRotationAxis(IntPtr body, dReal x, dReal y, dReal z);
595
596 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDamping"), SuppressUnmanagedCodeSecurity]
597 public static extern void BodySetLinearDamping(IntPtr body, dReal scale);
598
599 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity]
600 public static extern void BodySetAngularDamping(IntPtr body, dReal scale);
601
602 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDamping"), SuppressUnmanagedCodeSecurity]
603 public static extern dReal BodyGetLinearDamping(IntPtr body);
604
605 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDamping"), SuppressUnmanagedCodeSecurity]
606 public static extern dReal BodyGetAngularDamping(IntPtr body);
607
608 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity]
609 public static extern void BodySetDamping(IntPtr body, dReal linear_scale, dReal angular_scale);
610
611 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
612 public static extern void BodySetAngularDampingThreshold(IntPtr body, dReal threshold);
613
614 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
615 public static extern void BodySetLinearDampingThreshold(IntPtr body, dReal threshold);
616
617 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
618 public static extern dReal BodyGetLinearDampingThreshold(IntPtr body);
619
620 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
621 public static extern dReal BodyGetAngularDampingThreshold(IntPtr body);
622
623 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetForce"), SuppressUnmanagedCodeSecurity]
624 public static extern void BodySetForce(IntPtr body, dReal x, dReal y, dReal z);
625
626 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGravityMode"), SuppressUnmanagedCodeSecurity]
627 public static extern void BodySetGravityMode(IntPtr body, bool mode);
628
629 /// <summary>
630 /// Sets the Gyroscopic term status on the body specified.
631 /// </summary>
632 /// <param name="body">Pointer to body</param>
633 /// <param name="enabled">NonZero enabled, Zero disabled</param>
634 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGyroscopicMode"), SuppressUnmanagedCodeSecurity]
635 public static extern void dBodySetGyroscopicMode(IntPtr body, int enabled);
636
637 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearVel"), SuppressUnmanagedCodeSecurity]
638 public static extern void BodySetLinearVel(IntPtr body, dReal x, dReal y, dReal z);
639
640 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetMass"), SuppressUnmanagedCodeSecurity]
641 public static extern void BodySetMass(IntPtr body, ref Mass mass);
642
643 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetPosition"), SuppressUnmanagedCodeSecurity]
644 public static extern void BodySetPosition(IntPtr body, dReal x, dReal y, dReal z);
645
646 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity]
647 public static extern void BodySetQuaternion(IntPtr body, ref Quaternion q);
648
649 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity]
650 public static extern void BodySetQuaternion(IntPtr body, ref dReal w);
651
652 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity]
653 public static extern void BodySetRotation(IntPtr body, ref Matrix3 R);
654
655 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity]
656 public static extern void BodySetRotation(IntPtr body, ref dReal M00);
657
658 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetTorque"), SuppressUnmanagedCodeSecurity]
659 public static extern void BodySetTorque(IntPtr body, dReal x, dReal y, dReal z);
660
661 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorFromWorld"), SuppressUnmanagedCodeSecurity]
662 public static extern void BodyVectorFromWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
663
664 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorToWorld"), SuppressUnmanagedCodeSecurity]
665 public static extern void BodyVectorToWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
666
667 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxBox"), SuppressUnmanagedCodeSecurity]
668 public static extern void BoxBox(ref Vector3 p1, ref Matrix3 R1,
669 ref Vector3 side1, ref Vector3 p2,
670 ref Matrix3 R2, ref Vector3 side2,
671 ref Vector3 normal, out dReal depth, out int return_code,
672 int maxc, out ContactGeom contact, int skip);
673
674 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxTouchesBox"), SuppressUnmanagedCodeSecurity]
675 public static extern void BoxTouchesBox(ref Vector3 _p1, ref Matrix3 R1,
676 ref Vector3 side1, ref Vector3 _p2,
677 ref Matrix3 R2, ref Vector3 side2);
678
679 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCleanupODEAllDataForThread"), SuppressUnmanagedCodeSecurity]
680 public static extern void CleanupODEAllDataForThread();
681
682 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dClosestLineSegmentPoints"), SuppressUnmanagedCodeSecurity]
683 public static extern void ClosestLineSegmentPoints(ref Vector3 a1, ref Vector3 a2,
684 ref Vector3 b1, ref Vector3 b2,
685 ref Vector3 cp1, ref Vector3 cp2);
686
687 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCloseODE"), SuppressUnmanagedCodeSecurity]
688 public static extern void CloseODE();
689
690 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity]
691 public static extern int Collide(IntPtr o1, IntPtr o2, int flags, [In, Out] ContactGeom[] contact, int skip);
692 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity]
693 public static extern int CollidePtr(IntPtr o1, IntPtr o2, int flags, IntPtr contactgeomarray, int skip);
694
695 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dConnectingJoint"), SuppressUnmanagedCodeSecurity]
696 public static extern IntPtr ConnectingJoint(IntPtr j1, IntPtr j2);
697
698 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateBox"), SuppressUnmanagedCodeSecurity]
699 public static extern IntPtr CreateiBox(IntPtr space, dReal lx, dReal ly, dReal lz);
700 public static IntPtr CreateBox(IntPtr space, dReal lx, dReal ly, dReal lz)
701 {
702 NTotalGeoms++;
703 return CreateiBox(space, lx, ly, lz);
704 }
705
706 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCapsule"), SuppressUnmanagedCodeSecurity]
707 public static extern IntPtr CreateiCapsule(IntPtr space, dReal radius, dReal length);
708 public static IntPtr CreateCapsule(IntPtr space, dReal radius, dReal length)
709 {
710 NTotalGeoms++;
711 return CreateiCapsule(space, radius, length);
712 }
713
714 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateConvex"), SuppressUnmanagedCodeSecurity]
715 public static extern IntPtr CreateiConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
716 public static IntPtr CreateConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons)
717 {
718 NTotalGeoms++;
719 return CreateiConvex(space, planes, planeCount, points, pointCount, polygons);
720 }
721
722 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCylinder"), SuppressUnmanagedCodeSecurity]
723 public static extern IntPtr CreateiCylinder(IntPtr space, dReal radius, dReal length);
724 public static IntPtr CreateCylinder(IntPtr space, dReal radius, dReal length)
725 {
726 NTotalGeoms++;
727 return CreateiCylinder(space, radius, length);
728 }
729
730 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateHeightfield"), SuppressUnmanagedCodeSecurity]
731 public static extern IntPtr CreateiHeightfield(IntPtr space, IntPtr data, int bPlaceable);
732 public static IntPtr CreateHeightfield(IntPtr space, IntPtr data, int bPlaceable)
733 {
734 NTotalGeoms++;
735 return CreateiHeightfield(space, data, bPlaceable);
736 }
737
738 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateUbitTerrain"), SuppressUnmanagedCodeSecurity]
739 public static extern IntPtr CreateiUbitTerrain(IntPtr space, IntPtr data, int bPlaceable);
740 public static IntPtr CreateUbitTerrain(IntPtr space, IntPtr data, int bPlaceable)
741 {
742 NTotalGeoms++;
743 return CreateiUbitTerrain(space, data, bPlaceable);
744 }
745
746
747
748
749
750 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeom"), SuppressUnmanagedCodeSecurity]
751 public static extern IntPtr CreateiGeom(int classnum);
752 public static IntPtr CreateGeom(int classnum)
753 {
754 NTotalGeoms++;
755 return CreateiGeom(classnum);
756 }
757
758 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomClass"), SuppressUnmanagedCodeSecurity]
759 public static extern int CreateGeomClass(ref GeomClass classptr);
760
761 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomTransform"), SuppressUnmanagedCodeSecurity]
762 public static extern IntPtr CreateGeomTransform(IntPtr space);
763
764 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreatePlane"), SuppressUnmanagedCodeSecurity]
765 public static extern IntPtr CreateiPlane(IntPtr space, dReal a, dReal b, dReal c, dReal d);
766 public static IntPtr CreatePlane(IntPtr space, dReal a, dReal b, dReal c, dReal d)
767 {
768 NTotalGeoms++;
769 return CreateiPlane(space, a, b, c, d);
770 }
771
772 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateRay"), SuppressUnmanagedCodeSecurity]
773 public static extern IntPtr CreateiRay(IntPtr space, dReal length);
774 public static IntPtr CreateRay(IntPtr space, dReal length)
775 {
776 NTotalGeoms++;
777 return CreateiRay(space, length);
778 }
779
780 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateSphere"), SuppressUnmanagedCodeSecurity]
781 public static extern IntPtr CreateiSphere(IntPtr space, dReal radius);
782 public static IntPtr CreateSphere(IntPtr space, dReal radius)
783 {
784 NTotalGeoms++;
785 return CreateiSphere(space, radius);
786 }
787
788 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateTriMesh"), SuppressUnmanagedCodeSecurity]
789 public static extern IntPtr CreateiTriMesh(IntPtr space, IntPtr data,
790 TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback);
791 public static IntPtr CreateTriMesh(IntPtr space, IntPtr data,
792 TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback)
793 {
794 NTotalGeoms++;
795 return CreateiTriMesh(space, data, callback, arrayCallback, rayCallback);
796 }
797 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDot"), SuppressUnmanagedCodeSecurity]
798 public static extern dReal Dot(ref dReal X0, ref dReal X1, int n);
799
800 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDQfromW"), SuppressUnmanagedCodeSecurity]
801 public static extern void DQfromW(dReal[] dq, ref Vector3 w, ref Quaternion q);
802
803 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorCholesky"), SuppressUnmanagedCodeSecurity]
804 public static extern int FactorCholesky(ref dReal A00, int n);
805
806 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorLDLT"), SuppressUnmanagedCodeSecurity]
807 public static extern void FactorLDLT(ref dReal A, out dReal d, int n, int nskip);
808
809 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity]
810 public static extern void GeomBoxGetLengths(IntPtr geom, out Vector3 len);
811
812 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity]
813 public static extern void GeomBoxGetLengths(IntPtr geom, out dReal x);
814
815 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxPointDepth"), SuppressUnmanagedCodeSecurity]
816 public static extern dReal GeomBoxPointDepth(IntPtr geom, dReal x, dReal y, dReal z);
817
818 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxSetLengths"), SuppressUnmanagedCodeSecurity]
819 public static extern void GeomBoxSetLengths(IntPtr geom, dReal x, dReal y, dReal z);
820
821 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleGetParams"), SuppressUnmanagedCodeSecurity]
822 public static extern void GeomCapsuleGetParams(IntPtr geom, out dReal radius, out dReal length);
823
824 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsulePointDepth"), SuppressUnmanagedCodeSecurity]
825 public static extern dReal GeomCapsulePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
826
827 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleSetParams"), SuppressUnmanagedCodeSecurity]
828 public static extern void GeomCapsuleSetParams(IntPtr geom, dReal radius, dReal length);
829
830 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomClearOffset"), SuppressUnmanagedCodeSecurity]
831 public static extern void GeomClearOffset(IntPtr geom);
832
833 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity]
834 public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref Vector3 pos);
835
836 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity]
837 public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref dReal X);
838
839 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
840 public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref Quaternion Q);
841
842 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
843 public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref dReal X);
844
845 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity]
846 public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref Matrix3 R);
847
848 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity]
849 public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref dReal M00);
850
851 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity]
852 public static extern void GeomCopyPosition(IntPtr geom, out Vector3 pos);
853
854 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity]
855 public static extern void GeomCopyPosition(IntPtr geom, out dReal X);
856
857 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity]
858 public static extern void GeomCopyRotation(IntPtr geom, out Matrix3 R);
859
860 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity]
861 public static extern void GeomCopyRotation(IntPtr geom, out dReal M00);
862
863 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderGetParams"), SuppressUnmanagedCodeSecurity]
864 public static extern void GeomCylinderGetParams(IntPtr geom, out dReal radius, out dReal length);
865
866 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderSetParams"), SuppressUnmanagedCodeSecurity]
867 public static extern void GeomCylinderSetParams(IntPtr geom, dReal radius, dReal length);
868
869 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDestroy"), SuppressUnmanagedCodeSecurity]
870 public static extern void GeomiDestroy(IntPtr geom);
871 public static void GeomDestroy(IntPtr geom)
872 {
873 NTotalGeoms--;
874 GeomiDestroy(geom);
875 }
876
877
878 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDisable"), SuppressUnmanagedCodeSecurity]
879 public static extern void GeomDisable(IntPtr geom);
880
881 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomEnable"), SuppressUnmanagedCodeSecurity]
882 public static extern void GeomEnable(IntPtr geom);
883
884 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity]
885 public static extern void GeomGetAABB(IntPtr geom, out AABB aabb);
886
887 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity]
888 public static extern void GeomGetAABB(IntPtr geom, out dReal minX);
889
890 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetBody"), SuppressUnmanagedCodeSecurity]
891 public static extern IntPtr GeomGetBody(IntPtr geom);
892
893 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCategoryBits"), SuppressUnmanagedCodeSecurity]
894 public static extern uint GeomGetCategoryBits(IntPtr geom);
895
896 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClassData"), SuppressUnmanagedCodeSecurity]
897 public static extern IntPtr GeomGetClassData(IntPtr geom);
898
899 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCollideBits"), SuppressUnmanagedCodeSecurity]
900 public static extern uint GeomGetCollideBits(IntPtr geom);
901
902 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClass"), SuppressUnmanagedCodeSecurity]
903 public static extern GeomClassID GeomGetClass(IntPtr geom);
904
905 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetData"), SuppressUnmanagedCodeSecurity]
906 public static extern IntPtr GeomGetData(IntPtr geom);
907
908 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetPosition"), SuppressUnmanagedCodeSecurity]
909 public extern unsafe static Vector3* GeomGetOffsetPositionUnsafe(IntPtr geom);
910 public static Vector3 GeomGetOffsetPosition(IntPtr geom)
911 {
912 unsafe { return *(GeomGetOffsetPositionUnsafe(geom)); }
913 }
914
915 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetRotation"), SuppressUnmanagedCodeSecurity]
916 public extern unsafe static Matrix3* GeomGetOffsetRotationUnsafe(IntPtr geom);
917 public static Matrix3 GeomGetOffsetRotation(IntPtr geom)
918 {
919 unsafe { return *(GeomGetOffsetRotationUnsafe(geom)); }
920 }
921
922 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetPosition"), SuppressUnmanagedCodeSecurity]
923 public extern unsafe static Vector3* GeomGetPositionUnsafe(IntPtr geom);
924 public static Vector3 GeomGetPosition(IntPtr geom)
925 {
926 unsafe { return *(GeomGetPositionUnsafe(geom)); }
927 }
928 public static OMV.Vector3 GeomGetPositionOMV(IntPtr geom)
929 {
930 Vector3 vtmp = GeomGetPosition(geom);
931 return new OMV.Vector3(vtmp.X, vtmp.Y, vtmp.Z);
932 }
933
934 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
935 public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q);
936 public static OMV.Quaternion GeomGetQuaternionOMV(IntPtr geom)
937 {
938 Quaternion qtmp;
939 GeomCopyQuaternion(geom, out qtmp);
940 return new OMV.Quaternion(qtmp.X, qtmp.Y, qtmp.Z, qtmp.W);
941 }
942
943 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
944 public static extern void GeomCopyQuaternion(IntPtr geom, out dReal X);
945
946 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetRotation"), SuppressUnmanagedCodeSecurity]
947 public extern unsafe static Matrix3* GeomGetRotationUnsafe(IntPtr geom);
948 public static Matrix3 GeomGetRotation(IntPtr geom)
949 {
950 unsafe { return *(GeomGetRotationUnsafe(geom)); }
951 }
952
953 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetSpace"), SuppressUnmanagedCodeSecurity]
954 public static extern IntPtr GeomGetSpace(IntPtr geom);
955
956 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity]
957 public static extern void GeomHeightfieldDataBuildByte(IntPtr d, byte[] pHeightData, int bCopyHeightData,
958 dReal width, dReal depth, int widthSamples, int depthSamples,
959 dReal scale, dReal offset, dReal thickness, int bWrap);
960
961 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity]
962 public static extern void GeomHeightfieldDataBuildByte(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
963 dReal width, dReal depth, int widthSamples, int depthSamples,
964 dReal scale, dReal offset, dReal thickness, int bWrap);
965
966 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildCallback"), SuppressUnmanagedCodeSecurity]
967 public static extern void GeomHeightfieldDataBuildCallback(IntPtr d, IntPtr pUserData, HeightfieldGetHeight pCallback,
968 dReal width, dReal depth, int widthSamples, int depthSamples,
969 dReal scale, dReal offset, dReal thickness, int bWrap);
970
971 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
972 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, ushort[] pHeightData, int bCopyHeightData,
973 dReal width, dReal depth, int widthSamples, int depthSamples,
974 dReal scale, dReal offset, dReal thickness, int bWrap);
975
976 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
977 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, short[] pHeightData, int bCopyHeightData,
978 dReal width, dReal depth, int widthSamples, int depthSamples,
979 dReal scale, dReal offset, dReal thickness, int bWrap);
980
981 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
982 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
983 dReal width, dReal depth, int widthSamples, int depthSamples,
984 dReal scale, dReal offset, dReal thickness, int bWrap);
985
986 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity]
987 public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, float[] pHeightData, int bCopyHeightData,
988 dReal width, dReal depth, int widthSamples, int depthSamples,
989 dReal scale, dReal offset, dReal thickness, int bWrap);
990
991 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity]
992 public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
993 dReal width, dReal depth, int widthSamples, int depthSamples,
994 dReal scale, dReal offset, dReal thickness, int bWrap);
995
996
997
998 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity]
999 public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, double[] pHeightData, int bCopyHeightData,
1000 dReal width, dReal depth, int widthSamples, int depthSamples,
1001 dReal scale, dReal offset, dReal thickness, int bWrap);
1002
1003 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity]
1004 public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
1005 dReal width, dReal depth, int widthSamples, int depthSamples,
1006 dReal scale, dReal offset, dReal thickness, int bWrap);
1007
1008 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataCreate"), SuppressUnmanagedCodeSecurity]
1009 public static extern IntPtr GeomHeightfieldDataCreate();
1010
1011 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataDestroy"), SuppressUnmanagedCodeSecurity]
1012 public static extern void GeomHeightfieldDataDestroy(IntPtr d);
1013
1014 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataSetBounds"), SuppressUnmanagedCodeSecurity]
1015 public static extern void GeomHeightfieldDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight);
1016
1017 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldGetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1018 public static extern IntPtr GeomHeightfieldGetHeightfieldData(IntPtr g);
1019
1020 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldSetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1021 public static extern void GeomHeightfieldSetHeightfieldData(IntPtr g, IntPtr d);
1022
1023
1024 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity]
1025 public static extern void GeomUbitTerrainDataBuild(IntPtr d, float[] pHeightData, int bCopyHeightData,
1026 dReal sampleSize, int widthSamples, int depthSamples,
1027 dReal offset, dReal thickness, int bWrap);
1028
1029 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity]
1030 public static extern void GeomUbitTerrainDataBuild(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
1031 dReal sampleSize, int widthSamples, int depthSamples,
1032 dReal thickness, int bWrap);
1033
1034 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataCreate"), SuppressUnmanagedCodeSecurity]
1035 public static extern IntPtr GeomUbitTerrainDataCreate();
1036
1037 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataDestroy"), SuppressUnmanagedCodeSecurity]
1038 public static extern void GeomUbitTerrainDataDestroy(IntPtr d);
1039
1040 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataSetBounds"), SuppressUnmanagedCodeSecurity]
1041 public static extern void GeomUbitTerrainDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight);
1042
1043 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainGetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1044 public static extern IntPtr GeomUbitTerrainGetHeightfieldData(IntPtr g);
1045
1046 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainSetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1047 public static extern void GeomUbitTerrainSetHeightfieldData(IntPtr g, IntPtr d);
1048
1049
1050 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsEnabled"), SuppressUnmanagedCodeSecurity]
1051 public static extern bool GeomIsEnabled(IntPtr geom);
1052
1053 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsOffset"), SuppressUnmanagedCodeSecurity]
1054 public static extern bool GeomIsOffset(IntPtr geom);
1055
1056 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsSpace"), SuppressUnmanagedCodeSecurity]
1057 public static extern bool GeomIsSpace(IntPtr geom);
1058
1059 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity]
1060 public static extern void GeomPlaneGetParams(IntPtr geom, ref Vector4 result);
1061
1062 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity]
1063 public static extern void GeomPlaneGetParams(IntPtr geom, ref dReal A);
1064
1065 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlanePointDepth"), SuppressUnmanagedCodeSecurity]
1066 public static extern dReal GeomPlanePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
1067
1068 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneSetParams"), SuppressUnmanagedCodeSecurity]
1069 public static extern void GeomPlaneSetParams(IntPtr plane, dReal a, dReal b, dReal c, dReal d);
1070
1071 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity]
1072 public static extern void GeomRayGet(IntPtr ray, ref Vector3 start, ref Vector3 dir);
1073
1074 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity]
1075 public static extern void GeomRayGet(IntPtr ray, ref dReal startX, ref dReal dirX);
1076
1077 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetClosestHit"), SuppressUnmanagedCodeSecurity]
1078 public static extern int GeomRayGetClosestHit(IntPtr ray);
1079
1080 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetLength"), SuppressUnmanagedCodeSecurity]
1081 public static extern dReal GeomRayGetLength(IntPtr ray);
1082
1083 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetParams"), SuppressUnmanagedCodeSecurity]
1084 public static extern dReal GeomRayGetParams(IntPtr g, out int firstContact, out int backfaceCull);
1085
1086 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySet"), SuppressUnmanagedCodeSecurity]
1087 public static extern void GeomRaySet(IntPtr ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz);
1088
1089 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetClosestHit"), SuppressUnmanagedCodeSecurity]
1090 public static extern void GeomRaySetClosestHit(IntPtr ray, int closestHit);
1091
1092 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetLength"), SuppressUnmanagedCodeSecurity]
1093 public static extern void GeomRaySetLength(IntPtr ray, dReal length);
1094
1095 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetParams"), SuppressUnmanagedCodeSecurity]
1096 public static extern void GeomRaySetParams(IntPtr ray, int firstContact, int backfaceCull);
1097
1098 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetBody"), SuppressUnmanagedCodeSecurity]
1099 public static extern void GeomSetBody(IntPtr geom, IntPtr body);
1100
1101 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCategoryBits"), SuppressUnmanagedCodeSecurity]
1102 public static extern void GeomSetCategoryBits(IntPtr geom, uint bits);
1103
1104 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCollideBits"), SuppressUnmanagedCodeSecurity]
1105 public static extern void GeomSetCollideBits(IntPtr geom, uint bits);
1106
1107 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetConvex"), SuppressUnmanagedCodeSecurity]
1108 public static extern IntPtr GeomSetConvex(IntPtr geom, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
1109
1110 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetData"), SuppressUnmanagedCodeSecurity]
1111 public static extern void GeomSetData(IntPtr geom, IntPtr data);
1112
1113 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetPosition"), SuppressUnmanagedCodeSecurity]
1114 public static extern void GeomSetOffsetPosition(IntPtr geom, dReal x, dReal y, dReal z);
1115
1116 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
1117 public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref Quaternion Q);
1118
1119 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
1120 public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref dReal X);
1121
1122 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity]
1123 public static extern void GeomSetOffsetRotation(IntPtr geom, ref Matrix3 R);
1124
1125 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity]
1126 public static extern void GeomSetOffsetRotation(IntPtr geom, ref dReal M00);
1127
1128 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldPosition"), SuppressUnmanagedCodeSecurity]
1129 public static extern void GeomSetOffsetWorldPosition(IntPtr geom, dReal x, dReal y, dReal z);
1130
1131 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity]
1132 public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref Quaternion Q);
1133
1134 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity]
1135 public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref dReal X);
1136
1137 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity]
1138 public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref Matrix3 R);
1139
1140 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity]
1141 public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref dReal M00);
1142
1143 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetPosition"), SuppressUnmanagedCodeSecurity]
1144 public static extern void GeomSetPosition(IntPtr geom, dReal x, dReal y, dReal z);
1145
1146 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity]
1147 public static extern void GeomSetQuaternion(IntPtr geom, ref Quaternion quat);
1148
1149 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity]
1150 public static extern void GeomSetQuaternion(IntPtr geom, ref dReal w);
1151
1152 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity]
1153 public static extern void GeomSetRotation(IntPtr geom, ref Matrix3 R);
1154
1155 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity]
1156 public static extern void GeomSetRotation(IntPtr geom, ref dReal M00);
1157
1158 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereGetRadius"), SuppressUnmanagedCodeSecurity]
1159 public static extern dReal GeomSphereGetRadius(IntPtr geom);
1160
1161 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSpherePointDepth"), SuppressUnmanagedCodeSecurity]
1162 public static extern dReal GeomSpherePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
1163
1164 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereSetRadius"), SuppressUnmanagedCodeSecurity]
1165 public static extern void GeomSphereSetRadius(IntPtr geom, dReal radius);
1166
1167 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetCleanup"), SuppressUnmanagedCodeSecurity]
1168 public static extern int GeomTransformGetCleanup(IntPtr geom);
1169
1170 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetGeom"), SuppressUnmanagedCodeSecurity]
1171 public static extern IntPtr GeomTransformGetGeom(IntPtr geom);
1172
1173 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetInfo"), SuppressUnmanagedCodeSecurity]
1174 public static extern int GeomTransformGetInfo(IntPtr geom);
1175
1176 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetCleanup"), SuppressUnmanagedCodeSecurity]
1177 public static extern void GeomTransformSetCleanup(IntPtr geom, int mode);
1178
1179 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetGeom"), SuppressUnmanagedCodeSecurity]
1180 public static extern void GeomTransformSetGeom(IntPtr geom, IntPtr obj);
1181
1182 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetInfo"), SuppressUnmanagedCodeSecurity]
1183 public static extern void GeomTransformSetInfo(IntPtr geom, int info);
1184
1185 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity]
1186 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1187 double[] vertices, int vertexStride, int vertexCount,
1188 int[] indices, int indexCount, int triStride);
1189
1190 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity]
1191 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1192 IntPtr vertices, int vertexStride, int vertexCount,
1193 IntPtr indices, int indexCount, int triStride);
1194
1195 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity]
1196 public static extern void GeomTriMeshDataBuildDouble1(IntPtr d,
1197 double[] vertices, int vertexStride, int vertexCount,
1198 int[] indices, int indexCount, int triStride,
1199 double[] normals);
1200
1201 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity]
1202 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1203 IntPtr vertices, int vertexStride, int vertexCount,
1204 IntPtr indices, int indexCount, int triStride,
1205 IntPtr normals);
1206
1207 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity]
1208 public static extern void GeomTriMeshDataBuildSingle(IntPtr d,
1209 dReal[] vertices, int vertexStride, int vertexCount,
1210 int[] indices, int indexCount, int triStride);
1211
1212 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity]
1213 public static extern void GeomTriMeshDataBuildSingle(IntPtr d,
1214 IntPtr vertices, int vertexStride, int vertexCount,
1215 IntPtr indices, int indexCount, int triStride);
1216
1217 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity]
1218 public static extern void GeomTriMeshDataBuildSingle1(IntPtr d,
1219 dReal[] vertices, int vertexStride, int vertexCount,
1220 int[] indices, int indexCount, int triStride,
1221 dReal[] normals);
1222
1223 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity]
1224 public static extern void GeomTriMeshDataBuildSingle1(IntPtr d,
1225 IntPtr vertices, int vertexStride, int vertexCount,
1226 IntPtr indices, int indexCount, int triStride,
1227 IntPtr normals);
1228
1229 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity]
1230 public static extern void GeomTriMeshDataBuildSimple(IntPtr d,
1231 float[] vertices, int vertexStride, int vertexCount,
1232 int[] indices, int indexCount, int triStride);
1233
1234 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity]
1235 public static extern void GeomTriMeshDataBuildSimple(IntPtr d,
1236 IntPtr vertices, int vertexStride, int vertexCount,
1237 IntPtr indices, int indexCount, int triStride);
1238
1239 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity]
1240 public static extern void GeomTriMeshDataBuildSimple1(IntPtr d,
1241 float[] vertices, int vertexStride, int vertexCount,
1242 int[] indices, int indexCount, int triStride,
1243 float[] normals);
1244
1245 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity]
1246 public static extern void GeomTriMeshDataBuildSimple1(IntPtr d,
1247 IntPtr vertices, int vertexStride, int vertexCount,
1248 IntPtr indices, int indexCount, int triStride,
1249 IntPtr normals);
1250
1251 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshClearTCCache"), SuppressUnmanagedCodeSecurity]
1252 public static extern void GeomTriMeshClearTCCache(IntPtr g);
1253
1254 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataCreate"), SuppressUnmanagedCodeSecurity]
1255 public static extern IntPtr GeomTriMeshDataCreate();
1256
1257 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataDestroy"), SuppressUnmanagedCodeSecurity]
1258 public static extern void GeomTriMeshDataDestroy(IntPtr d);
1259
1260 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataGet"), SuppressUnmanagedCodeSecurity]
1261 public static extern IntPtr GeomTriMeshDataGet(IntPtr d, int data_id);
1262
1263 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataPreprocess"), SuppressUnmanagedCodeSecurity]
1264 public static extern void GeomTriMeshDataPreprocess(IntPtr d);
1265
1266 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataSet"), SuppressUnmanagedCodeSecurity]
1267 public static extern void GeomTriMeshDataSet(IntPtr d, int data_id, IntPtr in_data);
1268
1269 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataUpdate"), SuppressUnmanagedCodeSecurity]
1270 public static extern void GeomTriMeshDataUpdate(IntPtr d);
1271
1272 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshEnableTC"), SuppressUnmanagedCodeSecurity]
1273 public static extern void GeomTriMeshEnableTC(IntPtr g, int geomClass, bool enable);
1274
1275 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetArrayCallback"), SuppressUnmanagedCodeSecurity]
1276 public static extern TriArrayCallback GeomTriMeshGetArrayCallback(IntPtr g);
1277
1278 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetCallback"), SuppressUnmanagedCodeSecurity]
1279 public static extern TriCallback GeomTriMeshGetCallback(IntPtr g);
1280
1281 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetData"), SuppressUnmanagedCodeSecurity]
1282 public static extern IntPtr GeomTriMeshGetData(IntPtr g);
1283
1284 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetLastTransform"), SuppressUnmanagedCodeSecurity]
1285 public extern unsafe static Matrix4* GeomTriMeshGetLastTransformUnsafe(IntPtr geom);
1286 public static Matrix4 GeomTriMeshGetLastTransform(IntPtr geom)
1287 {
1288 unsafe { return *(GeomTriMeshGetLastTransformUnsafe(geom)); }
1289 }
1290
1291 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetPoint"), SuppressUnmanagedCodeSecurity]
1292 public extern static void GeomTriMeshGetPoint(IntPtr g, int index, dReal u, dReal v, ref Vector3 outVec);
1293
1294 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetRayCallback"), SuppressUnmanagedCodeSecurity]
1295 public static extern TriRayCallback GeomTriMeshGetRayCallback(IntPtr g);
1296
1297 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangle"), SuppressUnmanagedCodeSecurity]
1298 public extern static void GeomTriMeshGetTriangle(IntPtr g, int index, ref Vector3 v0, ref Vector3 v1, ref Vector3 v2);
1299
1300 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangleCount"), SuppressUnmanagedCodeSecurity]
1301 public extern static int GeomTriMeshGetTriangleCount(IntPtr g);
1302
1303 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriMeshDataID"), SuppressUnmanagedCodeSecurity]
1304 public static extern IntPtr GeomTriMeshGetTriMeshDataID(IntPtr g);
1305
1306 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshIsTCEnabled"), SuppressUnmanagedCodeSecurity]
1307 public static extern bool GeomTriMeshIsTCEnabled(IntPtr g, int geomClass);
1308
1309 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetArrayCallback"), SuppressUnmanagedCodeSecurity]
1310 public static extern void GeomTriMeshSetArrayCallback(IntPtr g, TriArrayCallback arrayCallback);
1311
1312 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetCallback"), SuppressUnmanagedCodeSecurity]
1313 public static extern void GeomTriMeshSetCallback(IntPtr g, TriCallback callback);
1314
1315 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetData"), SuppressUnmanagedCodeSecurity]
1316 public static extern void GeomTriMeshSetData(IntPtr g, IntPtr data);
1317
1318 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity]
1319 public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref Matrix4 last_trans);
1320
1321 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity]
1322 public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref dReal M00);
1323
1324 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetRayCallback"), SuppressUnmanagedCodeSecurity]
1325 public static extern void GeomTriMeshSetRayCallback(IntPtr g, TriRayCallback callback);
1326
1327 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGetConfiguration"), SuppressUnmanagedCodeSecurity]
1328 public static extern IntPtr iGetConfiguration();
1329
1330 public static string GetConfiguration()
1331 {
1332 IntPtr ptr = iGetConfiguration();
1333 string s = Marshal.PtrToStringAnsi(ptr);
1334 return s;
1335 }
1336
1337 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceCreate"), SuppressUnmanagedCodeSecurity]
1338 public static extern IntPtr HashSpaceCreate(IntPtr space);
1339
1340 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceGetLevels"), SuppressUnmanagedCodeSecurity]
1341 public static extern void HashSpaceGetLevels(IntPtr space, out int minlevel, out int maxlevel);
1342
1343 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceSetLevels"), SuppressUnmanagedCodeSecurity]
1344 public static extern void HashSpaceSetLevels(IntPtr space, int minlevel, int maxlevel);
1345
1346 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInfiniteAABB"), SuppressUnmanagedCodeSecurity]
1347 public static extern void InfiniteAABB(IntPtr geom, out AABB aabb);
1348
1349 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE"), SuppressUnmanagedCodeSecurity]
1350 public static extern void InitODE();
1351
1352 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE2"), SuppressUnmanagedCodeSecurity]
1353 public static extern int InitODE2(uint ODEInitFlags);
1354
1355 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dIsPositiveDefinite"), SuppressUnmanagedCodeSecurity]
1356 public static extern int IsPositiveDefinite(ref dReal A, int n);
1357
1358 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInvertPDMatrix"), SuppressUnmanagedCodeSecurity]
1359 public static extern int InvertPDMatrix(ref dReal A, out dReal Ainv, int n);
1360
1361 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddAMotorTorques"), SuppressUnmanagedCodeSecurity]
1362 public static extern void JointAddAMotorTorques(IntPtr joint, dReal torque1, dReal torque2, dReal torque3);
1363
1364 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHingeTorque"), SuppressUnmanagedCodeSecurity]
1365 public static extern void JointAddHingeTorque(IntPtr joint, dReal torque);
1366
1367 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHinge2Torque"), SuppressUnmanagedCodeSecurity]
1368 public static extern void JointAddHinge2Torques(IntPtr joint, dReal torque1, dReal torque2);
1369
1370 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddPRTorque"), SuppressUnmanagedCodeSecurity]
1371 public static extern void JointAddPRTorque(IntPtr joint, dReal torque);
1372
1373 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddUniversalTorque"), SuppressUnmanagedCodeSecurity]
1374 public static extern void JointAddUniversalTorques(IntPtr joint, dReal torque1, dReal torque2);
1375
1376 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddSliderForce"), SuppressUnmanagedCodeSecurity]
1377 public static extern void JointAddSliderForce(IntPtr joint, dReal force);
1378
1379 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAttach"), SuppressUnmanagedCodeSecurity]
1380 public static extern void JointAttach(IntPtr joint, IntPtr body1, IntPtr body2);
1381
1382 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateAMotor"), SuppressUnmanagedCodeSecurity]
1383 public static extern IntPtr JointCreateAMotor(IntPtr world, IntPtr group);
1384
1385 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateBall"), SuppressUnmanagedCodeSecurity]
1386 public static extern IntPtr JointCreateBall(IntPtr world, IntPtr group);
1387
1388 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity]
1389 public static extern IntPtr JointCreateContact(IntPtr world, IntPtr group, ref Contact contact);
1390 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity]
1391 public static extern IntPtr JointCreateContactPtr(IntPtr world, IntPtr group, IntPtr contact);
1392
1393 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateFixed"), SuppressUnmanagedCodeSecurity]
1394 public static extern IntPtr JointCreateFixed(IntPtr world, IntPtr group);
1395
1396 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge"), SuppressUnmanagedCodeSecurity]
1397 public static extern IntPtr JointCreateHinge(IntPtr world, IntPtr group);
1398
1399 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge2"), SuppressUnmanagedCodeSecurity]
1400 public static extern IntPtr JointCreateHinge2(IntPtr world, IntPtr group);
1401
1402 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateLMotor"), SuppressUnmanagedCodeSecurity]
1403 public static extern IntPtr JointCreateLMotor(IntPtr world, IntPtr group);
1404
1405 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateNull"), SuppressUnmanagedCodeSecurity]
1406 public static extern IntPtr JointCreateNull(IntPtr world, IntPtr group);
1407
1408 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePR"), SuppressUnmanagedCodeSecurity]
1409 public static extern IntPtr JointCreatePR(IntPtr world, IntPtr group);
1410
1411 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePlane2D"), SuppressUnmanagedCodeSecurity]
1412 public static extern IntPtr JointCreatePlane2D(IntPtr world, IntPtr group);
1413
1414 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateSlider"), SuppressUnmanagedCodeSecurity]
1415 public static extern IntPtr JointCreateSlider(IntPtr world, IntPtr group);
1416
1417 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateUniversal"), SuppressUnmanagedCodeSecurity]
1418 public static extern IntPtr JointCreateUniversal(IntPtr world, IntPtr group);
1419
1420 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointDestroy"), SuppressUnmanagedCodeSecurity]
1421 public static extern void JointDestroy(IntPtr j);
1422
1423 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngle"), SuppressUnmanagedCodeSecurity]
1424 public static extern dReal JointGetAMotorAngle(IntPtr j, int anum);
1425
1426 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngleRate"), SuppressUnmanagedCodeSecurity]
1427 public static extern dReal JointGetAMotorAngleRate(IntPtr j, int anum);
1428
1429 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxis"), SuppressUnmanagedCodeSecurity]
1430 public static extern void JointGetAMotorAxis(IntPtr j, int anum, out Vector3 result);
1431
1432 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxisRel"), SuppressUnmanagedCodeSecurity]
1433 public static extern int JointGetAMotorAxisRel(IntPtr j, int anum);
1434
1435 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorMode"), SuppressUnmanagedCodeSecurity]
1436 public static extern int JointGetAMotorMode(IntPtr j);
1437
1438 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1439 public static extern int JointGetAMotorNumAxes(IntPtr j);
1440
1441 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorParam"), SuppressUnmanagedCodeSecurity]
1442 public static extern dReal JointGetAMotorParam(IntPtr j, int parameter);
1443
1444 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor"), SuppressUnmanagedCodeSecurity]
1445 public static extern void JointGetBallAnchor(IntPtr j, out Vector3 result);
1446
1447 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor2"), SuppressUnmanagedCodeSecurity]
1448 public static extern void JointGetBallAnchor2(IntPtr j, out Vector3 result);
1449
1450 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBody"), SuppressUnmanagedCodeSecurity]
1451 public static extern IntPtr JointGetBody(IntPtr j);
1452
1453 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetData"), SuppressUnmanagedCodeSecurity]
1454 public static extern IntPtr JointGetData(IntPtr j);
1455
1456 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetFeedback"), SuppressUnmanagedCodeSecurity]
1457 public extern unsafe static JointFeedback* JointGetFeedbackUnsafe(IntPtr j);
1458 public static JointFeedback JointGetFeedback(IntPtr j)
1459 {
1460 unsafe { return *(JointGetFeedbackUnsafe(j)); }
1461 }
1462
1463 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor"), SuppressUnmanagedCodeSecurity]
1464 public static extern void JointGetHingeAnchor(IntPtr j, out Vector3 result);
1465
1466 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngle"), SuppressUnmanagedCodeSecurity]
1467 public static extern dReal JointGetHingeAngle(IntPtr j);
1468
1469 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngleRate"), SuppressUnmanagedCodeSecurity]
1470 public static extern dReal JointGetHingeAngleRate(IntPtr j);
1471
1472 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAxis"), SuppressUnmanagedCodeSecurity]
1473 public static extern void JointGetHingeAxis(IntPtr j, out Vector3 result);
1474
1475 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeParam"), SuppressUnmanagedCodeSecurity]
1476 public static extern dReal JointGetHingeParam(IntPtr j, int parameter);
1477
1478 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1"), SuppressUnmanagedCodeSecurity]
1479 public static extern dReal JointGetHinge2Angle1(IntPtr j);
1480
1481 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1Rate"), SuppressUnmanagedCodeSecurity]
1482 public static extern dReal JointGetHinge2Angle1Rate(IntPtr j);
1483
1484 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle2Rate"), SuppressUnmanagedCodeSecurity]
1485 public static extern dReal JointGetHinge2Angle2Rate(IntPtr j);
1486
1487 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor2"), SuppressUnmanagedCodeSecurity]
1488 public static extern void JointGetHingeAnchor2(IntPtr j, out Vector3 result);
1489
1490 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor"), SuppressUnmanagedCodeSecurity]
1491 public static extern void JointGetHinge2Anchor(IntPtr j, out Vector3 result);
1492
1493 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor2"), SuppressUnmanagedCodeSecurity]
1494 public static extern void JointGetHinge2Anchor2(IntPtr j, out Vector3 result);
1495
1496 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis1"), SuppressUnmanagedCodeSecurity]
1497 public static extern void JointGetHinge2Axis1(IntPtr j, out Vector3 result);
1498
1499 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis2"), SuppressUnmanagedCodeSecurity]
1500 public static extern void JointGetHinge2Axis2(IntPtr j, out Vector3 result);
1501
1502 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Param"), SuppressUnmanagedCodeSecurity]
1503 public static extern dReal JointGetHinge2Param(IntPtr j, int parameter);
1504
1505 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorAxis"), SuppressUnmanagedCodeSecurity]
1506 public static extern void JointGetLMotorAxis(IntPtr j, int anum, out Vector3 result);
1507
1508 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1509 public static extern int JointGetLMotorNumAxes(IntPtr j);
1510
1511 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorParam"), SuppressUnmanagedCodeSecurity]
1512 public static extern dReal JointGetLMotorParam(IntPtr j, int parameter);
1513
1514 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAnchor"), SuppressUnmanagedCodeSecurity]
1515 public static extern void JointGetPRAnchor(IntPtr j, out Vector3 result);
1516
1517 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis1"), SuppressUnmanagedCodeSecurity]
1518 public static extern void JointGetPRAxis1(IntPtr j, out Vector3 result);
1519
1520 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis2"), SuppressUnmanagedCodeSecurity]
1521 public static extern void JointGetPRAxis2(IntPtr j, out Vector3 result);
1522
1523 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRParam"), SuppressUnmanagedCodeSecurity]
1524 public static extern dReal JointGetPRParam(IntPtr j, int parameter);
1525
1526 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPosition"), SuppressUnmanagedCodeSecurity]
1527 public static extern dReal JointGetPRPosition(IntPtr j);
1528
1529 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPositionRate"), SuppressUnmanagedCodeSecurity]
1530 public static extern dReal JointGetPRPositionRate(IntPtr j);
1531
1532 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderAxis"), SuppressUnmanagedCodeSecurity]
1533 public static extern void JointGetSliderAxis(IntPtr j, out Vector3 result);
1534
1535 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderParam"), SuppressUnmanagedCodeSecurity]
1536 public static extern dReal JointGetSliderParam(IntPtr j, int parameter);
1537
1538 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPosition"), SuppressUnmanagedCodeSecurity]
1539 public static extern dReal JointGetSliderPosition(IntPtr j);
1540
1541 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPositionRate"), SuppressUnmanagedCodeSecurity]
1542 public static extern dReal JointGetSliderPositionRate(IntPtr j);
1543
1544 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetType"), SuppressUnmanagedCodeSecurity]
1545 public static extern JointType JointGetType(IntPtr j);
1546
1547 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor"), SuppressUnmanagedCodeSecurity]
1548 public static extern void JointGetUniversalAnchor(IntPtr j, out Vector3 result);
1549
1550 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor2"), SuppressUnmanagedCodeSecurity]
1551 public static extern void JointGetUniversalAnchor2(IntPtr j, out Vector3 result);
1552
1553 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1"), SuppressUnmanagedCodeSecurity]
1554 public static extern dReal JointGetUniversalAngle1(IntPtr j);
1555
1556 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1Rate"), SuppressUnmanagedCodeSecurity]
1557 public static extern dReal JointGetUniversalAngle1Rate(IntPtr j);
1558
1559 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2"), SuppressUnmanagedCodeSecurity]
1560 public static extern dReal JointGetUniversalAngle2(IntPtr j);
1561
1562 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2Rate"), SuppressUnmanagedCodeSecurity]
1563 public static extern dReal JointGetUniversalAngle2Rate(IntPtr j);
1564
1565 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngles"), SuppressUnmanagedCodeSecurity]
1566 public static extern void JointGetUniversalAngles(IntPtr j, out dReal angle1, out dReal angle2);
1567
1568 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis1"), SuppressUnmanagedCodeSecurity]
1569 public static extern void JointGetUniversalAxis1(IntPtr j, out Vector3 result);
1570
1571 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis2"), SuppressUnmanagedCodeSecurity]
1572 public static extern void JointGetUniversalAxis2(IntPtr j, out Vector3 result);
1573
1574 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalParam"), SuppressUnmanagedCodeSecurity]
1575 public static extern dReal JointGetUniversalParam(IntPtr j, int parameter);
1576
1577 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupCreate"), SuppressUnmanagedCodeSecurity]
1578 public static extern IntPtr JointGroupCreate(int max_size);
1579
1580 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupDestroy"), SuppressUnmanagedCodeSecurity]
1581 public static extern void JointGroupDestroy(IntPtr group);
1582
1583 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupEmpty"), SuppressUnmanagedCodeSecurity]
1584 public static extern void JointGroupEmpty(IntPtr group);
1585
1586 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAngle"), SuppressUnmanagedCodeSecurity]
1587 public static extern void JointSetAMotorAngle(IntPtr j, int anum, dReal angle);
1588
1589 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAxis"), SuppressUnmanagedCodeSecurity]
1590 public static extern void JointSetAMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z);
1591
1592 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorMode"), SuppressUnmanagedCodeSecurity]
1593 public static extern void JointSetAMotorMode(IntPtr j, int mode);
1594
1595 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1596 public static extern void JointSetAMotorNumAxes(IntPtr group, int num);
1597
1598 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorParam"), SuppressUnmanagedCodeSecurity]
1599 public static extern void JointSetAMotorParam(IntPtr group, int parameter, dReal value);
1600
1601 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor"), SuppressUnmanagedCodeSecurity]
1602 public static extern void JointSetBallAnchor(IntPtr j, dReal x, dReal y, dReal z);
1603
1604 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor2"), SuppressUnmanagedCodeSecurity]
1605 public static extern void JointSetBallAnchor2(IntPtr j, dReal x, dReal y, dReal z);
1606
1607 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetData"), SuppressUnmanagedCodeSecurity]
1608 public static extern void JointSetData(IntPtr j, IntPtr data);
1609
1610 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFeedback"), SuppressUnmanagedCodeSecurity]
1611 public static extern void JointSetFeedback(IntPtr j, out JointFeedback feedback);
1612
1613 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFixed"), SuppressUnmanagedCodeSecurity]
1614 public static extern void JointSetFixed(IntPtr j);
1615
1616 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchor"), SuppressUnmanagedCodeSecurity]
1617 public static extern void JointSetHingeAnchor(IntPtr j, dReal x, dReal y, dReal z);
1618
1619 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchorDelta"), SuppressUnmanagedCodeSecurity]
1620 public static extern void JointSetHingeAnchorDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
1621
1622 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAxis"), SuppressUnmanagedCodeSecurity]
1623 public static extern void JointSetHingeAxis(IntPtr j, dReal x, dReal y, dReal z);
1624
1625 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeParam"), SuppressUnmanagedCodeSecurity]
1626 public static extern void JointSetHingeParam(IntPtr j, int parameter, dReal value);
1627
1628 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Anchor"), SuppressUnmanagedCodeSecurity]
1629 public static extern void JointSetHinge2Anchor(IntPtr j, dReal x, dReal y, dReal z);
1630
1631 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis1"), SuppressUnmanagedCodeSecurity]
1632 public static extern void JointSetHinge2Axis1(IntPtr j, dReal x, dReal y, dReal z);
1633
1634 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis2"), SuppressUnmanagedCodeSecurity]
1635 public static extern void JointSetHinge2Axis2(IntPtr j, dReal x, dReal y, dReal z);
1636
1637 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Param"), SuppressUnmanagedCodeSecurity]
1638 public static extern void JointSetHinge2Param(IntPtr j, int parameter, dReal value);
1639
1640 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorAxis"), SuppressUnmanagedCodeSecurity]
1641 public static extern void JointSetLMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z);
1642
1643 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1644 public static extern void JointSetLMotorNumAxes(IntPtr j, int num);
1645
1646 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorParam"), SuppressUnmanagedCodeSecurity]
1647 public static extern void JointSetLMotorParam(IntPtr j, int parameter, dReal value);
1648
1649 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DAngleParam"), SuppressUnmanagedCodeSecurity]
1650 public static extern void JointSetPlane2DAngleParam(IntPtr j, int parameter, dReal value);
1651
1652 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DXParam"), SuppressUnmanagedCodeSecurity]
1653 public static extern void JointSetPlane2DXParam(IntPtr j, int parameter, dReal value);
1654
1655 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DYParam"), SuppressUnmanagedCodeSecurity]
1656 public static extern void JointSetPlane2DYParam(IntPtr j, int parameter, dReal value);
1657
1658 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAnchor"), SuppressUnmanagedCodeSecurity]
1659 public static extern void JointSetPRAnchor(IntPtr j, dReal x, dReal y, dReal z);
1660
1661 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis1"), SuppressUnmanagedCodeSecurity]
1662 public static extern void JointSetPRAxis1(IntPtr j, dReal x, dReal y, dReal z);
1663
1664 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis2"), SuppressUnmanagedCodeSecurity]
1665 public static extern void JointSetPRAxis2(IntPtr j, dReal x, dReal y, dReal z);
1666
1667 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRParam"), SuppressUnmanagedCodeSecurity]
1668 public static extern void JointSetPRParam(IntPtr j, int parameter, dReal value);
1669
1670 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxis"), SuppressUnmanagedCodeSecurity]
1671 public static extern void JointSetSliderAxis(IntPtr j, dReal x, dReal y, dReal z);
1672
1673 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxisDelta"), SuppressUnmanagedCodeSecurity]
1674 public static extern void JointSetSliderAxisDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
1675
1676 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderParam"), SuppressUnmanagedCodeSecurity]
1677 public static extern void JointSetSliderParam(IntPtr j, int parameter, dReal value);
1678
1679 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAnchor"), SuppressUnmanagedCodeSecurity]
1680 public static extern void JointSetUniversalAnchor(IntPtr j, dReal x, dReal y, dReal z);
1681
1682 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis1"), SuppressUnmanagedCodeSecurity]
1683 public static extern void JointSetUniversalAxis1(IntPtr j, dReal x, dReal y, dReal z);
1684
1685 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis2"), SuppressUnmanagedCodeSecurity]
1686 public static extern void JointSetUniversalAxis2(IntPtr j, dReal x, dReal y, dReal z);
1687
1688 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalParam"), SuppressUnmanagedCodeSecurity]
1689 public static extern void JointSetUniversalParam(IntPtr j, int parameter, dReal value);
1690
1691 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dLDLTAddTL"), SuppressUnmanagedCodeSecurity]
1692 public static extern void LDLTAddTL(ref dReal L, ref dReal d, ref dReal a, int n, int nskip);
1693
1694 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdd"), SuppressUnmanagedCodeSecurity]
1695 public static extern void MassAdd(ref Mass a, ref Mass b);
1696
1697 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdjust"), SuppressUnmanagedCodeSecurity]
1698 public static extern void MassAdjust(ref Mass m, dReal newmass);
1699
1700 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassCheck"), SuppressUnmanagedCodeSecurity]
1701 public static extern bool MassCheck(ref Mass m);
1702
1703 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity]
1704 public static extern void MassRotate(ref Mass mass, ref Matrix3 R);
1705
1706 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity]
1707 public static extern void MassRotate(ref Mass mass, ref dReal M00);
1708
1709 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBox"), SuppressUnmanagedCodeSecurity]
1710 public static extern void MassSetBox(out Mass mass, dReal density, dReal lx, dReal ly, dReal lz);
1711
1712 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBoxTotal"), SuppressUnmanagedCodeSecurity]
1713 public static extern void MassSetBoxTotal(out Mass mass, dReal total_mass, dReal lx, dReal ly, dReal lz);
1714
1715 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsule"), SuppressUnmanagedCodeSecurity]
1716 public static extern void MassSetCapsule(out Mass mass, dReal density, int direction, dReal radius, dReal length);
1717
1718 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsuleTotal"), SuppressUnmanagedCodeSecurity]
1719 public static extern void MassSetCapsuleTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length);
1720
1721 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinder"), SuppressUnmanagedCodeSecurity]
1722 public static extern void MassSetCylinder(out Mass mass, dReal density, int direction, dReal radius, dReal length);
1723
1724 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinderTotal"), SuppressUnmanagedCodeSecurity]
1725 public static extern void MassSetCylinderTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length);
1726
1727 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetParameters"), SuppressUnmanagedCodeSecurity]
1728 public static extern void MassSetParameters(out Mass mass, dReal themass,
1729 dReal cgx, dReal cgy, dReal cgz,
1730 dReal i11, dReal i22, dReal i33,
1731 dReal i12, dReal i13, dReal i23);
1732
1733 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphere"), SuppressUnmanagedCodeSecurity]
1734 public static extern void MassSetSphere(out Mass mass, dReal density, dReal radius);
1735
1736 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphereTotal"), SuppressUnmanagedCodeSecurity]
1737 public static extern void dMassSetSphereTotal(out Mass mass, dReal total_mass, dReal radius);
1738
1739 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetTrimesh"), SuppressUnmanagedCodeSecurity]
1740 public static extern void MassSetTrimesh(out Mass mass, dReal density, IntPtr g);
1741
1742 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetZero"), SuppressUnmanagedCodeSecurity]
1743 public static extern void MassSetZero(out Mass mass);
1744
1745 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassTranslate"), SuppressUnmanagedCodeSecurity]
1746 public static extern void MassTranslate(ref Mass mass, dReal x, dReal y, dReal z);
1747
1748 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity]
1749 public static extern void Multiply0(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1750
1751 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity]
1752 private static extern void MultiplyiM3V3(out Vector3 vout, ref Matrix3 matrix, ref Vector3 vect,int p, int q, int r);
1753 public static void MultiplyM3V3(out Vector3 outvector, ref Matrix3 matrix, ref Vector3 invector)
1754 {
1755 MultiplyiM3V3(out outvector, ref matrix, ref invector, 3, 3, 1);
1756 }
1757
1758 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply1"), SuppressUnmanagedCodeSecurity]
1759 public static extern void Multiply1(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1760
1761 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply2"), SuppressUnmanagedCodeSecurity]
1762 public static extern void Multiply2(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1763
1764 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQFromAxisAndAngle"), SuppressUnmanagedCodeSecurity]
1765 public static extern void QFromAxisAndAngle(out Quaternion q, dReal ax, dReal ay, dReal az, dReal angle);
1766
1767 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQfromR"), SuppressUnmanagedCodeSecurity]
1768 public static extern void QfromR(out Quaternion q, ref Matrix3 R);
1769
1770 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply0"), SuppressUnmanagedCodeSecurity]
1771 public static extern void QMultiply0(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1772
1773 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply1"), SuppressUnmanagedCodeSecurity]
1774 public static extern void QMultiply1(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1775
1776 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply2"), SuppressUnmanagedCodeSecurity]
1777 public static extern void QMultiply2(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1778
1779 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply3"), SuppressUnmanagedCodeSecurity]
1780 public static extern void QMultiply3(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1781
1782 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQSetIdentity"), SuppressUnmanagedCodeSecurity]
1783 public static extern void QSetIdentity(out Quaternion q);
1784
1785 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity]
1786 public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref Vector3 center, ref Vector3 extents, int depth);
1787
1788 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity]
1789 public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref dReal centerX, ref dReal extentsX, int depth);
1790
1791 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRandReal"), SuppressUnmanagedCodeSecurity]
1792 public static extern dReal RandReal();
1793
1794 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFrom2Axes"), SuppressUnmanagedCodeSecurity]
1795 public static extern void RFrom2Axes(out Matrix3 R, dReal ax, dReal ay, dReal az, dReal bx, dReal by, dReal bz);
1796
1797 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromAxisAndAngle"), SuppressUnmanagedCodeSecurity]
1798 public static extern void RFromAxisAndAngle(out Matrix3 R, dReal x, dReal y, dReal z, dReal angle);
1799
1800 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromEulerAngles"), SuppressUnmanagedCodeSecurity]
1801 public static extern void RFromEulerAngles(out Matrix3 R, dReal phi, dReal theta, dReal psi);
1802
1803 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRfromQ"), SuppressUnmanagedCodeSecurity]
1804 public static extern void RfromQ(out Matrix3 R, ref Quaternion q);
1805
1806 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromZAxis"), SuppressUnmanagedCodeSecurity]
1807 public static extern void RFromZAxis(out Matrix3 R, dReal ax, dReal ay, dReal az);
1808
1809 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRSetIdentity"), SuppressUnmanagedCodeSecurity]
1810 public static extern void RSetIdentity(out Matrix3 R);
1811
1812 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetValue"), SuppressUnmanagedCodeSecurity]
1813 public static extern void SetValue(out dReal a, int n);
1814
1815 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetZero"), SuppressUnmanagedCodeSecurity]
1816 public static extern void SetZero(out dReal a, int n);
1817
1818 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSimpleSpaceCreate"), SuppressUnmanagedCodeSecurity]
1819 public static extern IntPtr SimpleSpaceCreate(IntPtr space);
1820
1821 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveCholesky"), SuppressUnmanagedCodeSecurity]
1822 public static extern void SolveCholesky(ref dReal L, out dReal b, int n);
1823
1824 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1"), SuppressUnmanagedCodeSecurity]
1825 public static extern void SolveL1(ref dReal L, out dReal b, int n, int nskip);
1826
1827 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1T"), SuppressUnmanagedCodeSecurity]
1828 public static extern void SolveL1T(ref dReal L, out dReal b, int n, int nskip);
1829
1830 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveLDLT"), SuppressUnmanagedCodeSecurity]
1831 public static extern void SolveLDLT(ref dReal L, ref dReal d, out dReal b, int n, int nskip);
1832
1833 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceAdd"), SuppressUnmanagedCodeSecurity]
1834 public static extern void SpaceAdd(IntPtr space, IntPtr geom);
1835
1836 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceLockQuery"), SuppressUnmanagedCodeSecurity]
1837 public static extern bool SpaceLockQuery(IntPtr space);
1838
1839 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceClean"), SuppressUnmanagedCodeSecurity]
1840 public static extern void SpaceClean(IntPtr space);
1841
1842 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide"), SuppressUnmanagedCodeSecurity]
1843 public static extern void SpaceCollide(IntPtr space, IntPtr data, NearCallback callback);
1844
1845 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide2"), SuppressUnmanagedCodeSecurity]
1846 public static extern void SpaceCollide2(IntPtr space1, IntPtr space2, IntPtr data, NearCallback callback);
1847
1848 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceDestroy"), SuppressUnmanagedCodeSecurity]
1849 public static extern void SpaceDestroy(IntPtr space);
1850
1851 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetCleanup"), SuppressUnmanagedCodeSecurity]
1852 public static extern bool SpaceGetCleanup(IntPtr space);
1853
1854 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetNumGeoms"), SuppressUnmanagedCodeSecurity]
1855 public static extern int SpaceGetNumGeoms(IntPtr space);
1856
1857 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetGeom"), SuppressUnmanagedCodeSecurity]
1858 public static extern IntPtr SpaceGetGeom(IntPtr space, int i);
1859
1860 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetSublevel"), SuppressUnmanagedCodeSecurity]
1861 public static extern int SpaceGetSublevel(IntPtr space);
1862
1863 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceQuery"), SuppressUnmanagedCodeSecurity]
1864 public static extern bool SpaceQuery(IntPtr space, IntPtr geom);
1865
1866 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceRemove"), SuppressUnmanagedCodeSecurity]
1867 public static extern void SpaceRemove(IntPtr space, IntPtr geom);
1868
1869 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetCleanup"), SuppressUnmanagedCodeSecurity]
1870 public static extern void SpaceSetCleanup(IntPtr space, bool mode);
1871
1872 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetSublevel"), SuppressUnmanagedCodeSecurity]
1873 public static extern void SpaceSetSublevel(IntPtr space, int sublevel);
1874
1875 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSweepAndPruneSpaceCreate"), SuppressUnmanagedCodeSecurity]
1876 public static extern IntPtr SweepAndPruneSpaceCreate(IntPtr space, int AxisOrder);
1877
1878 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dVectorScale"), SuppressUnmanagedCodeSecurity]
1879 public static extern void VectorScale(out dReal a, ref dReal d, int n);
1880
1881 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldCreate"), SuppressUnmanagedCodeSecurity]
1882 public static extern IntPtr WorldCreate();
1883
1884 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldDestroy"), SuppressUnmanagedCodeSecurity]
1885 public static extern void WorldDestroy(IntPtr world);
1886
1887 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity]
1888 public static extern int WorldGetAutoDisableAverageSamplesCount(IntPtr world);
1889
1890 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
1891 public static extern dReal WorldGetAutoDisableAngularThreshold(IntPtr world);
1892
1893 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
1894 public static extern bool WorldGetAutoDisableFlag(IntPtr world);
1895
1896 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
1897 public static extern dReal WorldGetAutoDisableLinearThreshold(IntPtr world);
1898
1899 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
1900 public static extern int WorldGetAutoDisableSteps(IntPtr world);
1901
1902 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
1903 public static extern dReal WorldGetAutoDisableTime(IntPtr world);
1904
1905 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity]
1906 public static extern int WorldGetAutoEnableDepthSF1(IntPtr world);
1907
1908 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetCFM"), SuppressUnmanagedCodeSecurity]
1909 public static extern dReal WorldGetCFM(IntPtr world);
1910
1911 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetERP"), SuppressUnmanagedCodeSecurity]
1912 public static extern dReal WorldGetERP(IntPtr world);
1913
1914 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity]
1915 public static extern void WorldGetGravity(IntPtr world, out Vector3 gravity);
1916
1917 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity]
1918 public static extern void WorldGetGravity(IntPtr world, out dReal X);
1919
1920 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity]
1921 public static extern dReal WorldGetContactMaxCorrectingVel(IntPtr world);
1922
1923 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity]
1924 public static extern dReal WorldGetContactSurfaceLayer(IntPtr world);
1925
1926 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDamping"), SuppressUnmanagedCodeSecurity]
1927 public static extern dReal WorldGetAngularDamping(IntPtr world);
1928
1929 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
1930 public static extern dReal WorldGetAngularDampingThreshold(IntPtr world);
1931
1932 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDamping"), SuppressUnmanagedCodeSecurity]
1933 public static extern dReal WorldGetLinearDamping(IntPtr world);
1934
1935 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
1936 public static extern dReal WorldGetLinearDampingThreshold(IntPtr world);
1937
1938 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity]
1939 public static extern int WorldGetQuickStepNumIterations(IntPtr world);
1940
1941 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepW"), SuppressUnmanagedCodeSecurity]
1942 public static extern dReal WorldGetQuickStepW(IntPtr world);
1943
1944 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity]
1945 public static extern dReal WorldGetMaxAngularSpeed(IntPtr world);
1946
1947 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity]
1948 public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out Vector3 force);
1949
1950 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity]
1951 public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out dReal forceX);
1952
1953 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldQuickStep"), SuppressUnmanagedCodeSecurity]
1954 public static extern void WorldQuickStep(IntPtr world, dReal stepsize);
1955
1956 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDamping"), SuppressUnmanagedCodeSecurity]
1957 public static extern void WorldSetAngularDamping(IntPtr world, dReal scale);
1958
1959 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
1960 public static extern void WorldSetAngularDampingThreshold(IntPtr world, dReal threshold);
1961
1962 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
1963 public static extern void WorldSetAutoDisableAngularThreshold(IntPtr world, dReal angular_threshold);
1964
1965 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity]
1966 public static extern void WorldSetAutoDisableAverageSamplesCount(IntPtr world, int average_samples_count);
1967
1968 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
1969 public static extern void WorldSetAutoDisableFlag(IntPtr world, bool do_auto_disable);
1970
1971 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
1972 public static extern void WorldSetAutoDisableLinearThreshold(IntPtr world, dReal linear_threshold);
1973
1974 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
1975 public static extern void WorldSetAutoDisableSteps(IntPtr world, int steps);
1976
1977 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
1978 public static extern void WorldSetAutoDisableTime(IntPtr world, dReal time);
1979
1980 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity]
1981 public static extern void WorldSetAutoEnableDepthSF1(IntPtr world, int autoEnableDepth);
1982
1983 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetCFM"), SuppressUnmanagedCodeSecurity]
1984 public static extern void WorldSetCFM(IntPtr world, dReal cfm);
1985
1986 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity]
1987 public static extern void WorldSetContactMaxCorrectingVel(IntPtr world, dReal vel);
1988
1989 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity]
1990 public static extern void WorldSetContactSurfaceLayer(IntPtr world, dReal depth);
1991
1992 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetDamping"), SuppressUnmanagedCodeSecurity]
1993 public static extern void WorldSetDamping(IntPtr world, dReal linear_scale, dReal angular_scale);
1994
1995 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetERP"), SuppressUnmanagedCodeSecurity]
1996 public static extern void WorldSetERP(IntPtr world, dReal erp);
1997
1998 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetGravity"), SuppressUnmanagedCodeSecurity]
1999 public static extern void WorldSetGravity(IntPtr world, dReal x, dReal y, dReal z);
2000
2001 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDamping"), SuppressUnmanagedCodeSecurity]
2002 public static extern void WorldSetLinearDamping(IntPtr world, dReal scale);
2003
2004 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
2005 public static extern void WorldSetLinearDampingThreshold(IntPtr world, dReal threshold);
2006
2007 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity]
2008 public static extern void WorldSetQuickStepNumIterations(IntPtr world, int num);
2009
2010 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepW"), SuppressUnmanagedCodeSecurity]
2011 public static extern void WorldSetQuickStepW(IntPtr world, dReal over_relaxation);
2012
2013 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity]
2014 public static extern void WorldSetMaxAngularSpeed(IntPtr world, dReal max_speed);
2015
2016 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStep"), SuppressUnmanagedCodeSecurity]
2017 public static extern void WorldStep(IntPtr world, dReal stepsize);
2018
2019 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStepFast1"), SuppressUnmanagedCodeSecurity]
2020 public static extern void WorldStepFast1(IntPtr world, dReal stepsize, int maxiterations);
2021
2022 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldExportDIF"), SuppressUnmanagedCodeSecurity]
2023 public static extern void WorldExportDIF(IntPtr world, string filename, bool append, string prefix);
2024 }
2025}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs
new file mode 100644
index 0000000..d32188e
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs
@@ -0,0 +1,90 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Threading;
33using System.IO;
34using System.Diagnostics;
35using log4net;
36using Nini.Config;
37using OdeAPI;
38using OpenSim.Framework;
39using OpenSim.Region.Physics.Manager;
40using OpenMetaverse;
41
42namespace OpenSim.Region.Physics.OdePlugin
43{
44 /// <summary>
45 /// ODE plugin
46 /// </summary>
47 public class OdePlugin : IPhysicsPlugin
48 {
49 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
50
51 private OdeScene m_scene;
52
53 public bool Init()
54 {
55 if (Util.IsWindows())
56 Util.LoadArchSpecificWindowsDll("ode.dll");
57
58 if (d.InitODE2(0) != 0)
59 {
60 if (d.AllocateODEDataForThread(~0U) == 0)
61 {
62 d.CloseODE();
63 return false;
64 }
65 return true;
66 }
67 return false;
68 }
69
70 public PhysicsScene GetScene(String sceneIdentifier)
71 {
72 if (m_scene == null)
73 {
74
75 m_scene = new OdeScene(sceneIdentifier);
76 }
77 return (m_scene);
78 }
79
80 public string GetName()
81 {
82 return ("UbitODE");
83 }
84
85 public void Dispose()
86 {
87 d.CloseODE();
88 }
89 }
90} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
new file mode 100644
index 0000000..754bc86
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -0,0 +1,2859 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28//#define SPAM
29
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using System.Runtime.InteropServices;
34using System.Threading;
35using System.IO;
36using System.Diagnostics;
37using log4net;
38using Nini.Config;
39using OdeAPI;
40using OpenSim.Framework;
41using OpenSim.Region.Physics.Manager;
42using OpenMetaverse;
43
44namespace OpenSim.Region.Physics.OdePlugin
45{
46 public enum StatusIndicators : int
47 {
48 Generic = 0,
49 Start = 1,
50 End = 2
51 }
52
53 public struct sCollisionData
54 {
55 public uint ColliderLocalId;
56 public uint CollidedWithLocalId;
57 public int NumberOfCollisions;
58 public int CollisionType;
59 public int StatusIndicator;
60 public int lastframe;
61 }
62
63
64 // colision flags of things others can colide with
65 // rays, sensors, probes removed since can't be colided with
66 // The top space where things are placed provided further selection
67 // ie physical are in active space nonphysical in static
68 // this should be exclusive as possible
69
70 [Flags]
71 public enum CollisionCategories : uint
72 {
73 Disabled = 0,
74 //by 'things' types
75 Space = 0x01,
76 Geom = 0x02, // aka prim/part
77 Character = 0x04,
78 Land = 0x08,
79 Water = 0x010,
80
81 // by state
82 Phantom = 0x01000,
83 VolumeDtc = 0x02000,
84 Selected = 0x04000,
85 NoShape = 0x08000,
86
87
88 All = 0xffffffff
89 }
90
91 /// <summary>
92 /// Material type for a primitive
93 /// </summary>
94 public enum Material : int
95 {
96 /// <summary></summary>
97 Stone = 0,
98 /// <summary></summary>
99 Metal = 1,
100 /// <summary></summary>
101 Glass = 2,
102 /// <summary></summary>
103 Wood = 3,
104 /// <summary></summary>
105 Flesh = 4,
106 /// <summary></summary>
107 Plastic = 5,
108 /// <summary></summary>
109 Rubber = 6,
110
111 light = 7 // compatibility with old viewers
112 }
113
114 public enum changes : int
115 {
116 Add = 0, // arg null. finishs the prim creation. should be used internally only ( to remove later ?)
117 Remove,
118 Link, // arg AuroraODEPrim new parent prim or null to delink. Makes the prim part of a object with prim parent as root
119 // or removes from a object if arg is null
120 DeLink,
121 Position, // arg Vector3 new position in world coords. Changes prim position. Prim must know if it is root or child
122 Orientation, // arg Quaternion new orientation in world coords. Changes prim position. Prim must know it it is root or child
123 PosOffset, // not in use
124 // arg Vector3 new position in local coords. Changes prim position in object
125 OriOffset, // not in use
126 // arg Vector3 new position in local coords. Changes prim position in object
127 Velocity,
128 AngVelocity,
129 Acceleration,
130 Force,
131 Torque,
132 Momentum,
133
134 AddForce,
135 AddAngForce,
136 AngLock,
137
138 Buoyancy,
139
140 PIDTarget,
141 PIDTau,
142 PIDActive,
143
144 PIDHoverHeight,
145 PIDHoverType,
146 PIDHoverTau,
147 PIDHoverActive,
148
149 Size,
150 AvatarSize,
151 Shape,
152 PhysRepData,
153 AddPhysRep,
154
155 CollidesWater,
156 VolumeDtc,
157
158 Physical,
159 Phantom,
160 Selected,
161 disabled,
162 building,
163
164 VehicleType,
165 VehicleFloatParam,
166 VehicleVectorParam,
167 VehicleRotationParam,
168 VehicleFlags,
169 SetVehicle,
170
171 Null //keep this last used do dim the methods array. does nothing but pulsing the prim
172 }
173
174 public struct ODEchangeitem
175 {
176 public PhysicsActor actor;
177 public OdeCharacter character;
178 public changes what;
179 public Object arg;
180 }
181
182
183
184 public class OdeScene : PhysicsScene
185 {
186 private readonly ILog m_log;
187 // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
188
189 public bool OdeUbitLib = false;
190// private int threadid = 0;
191 private Random fluidRandomizer = new Random(Environment.TickCount);
192
193 const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce;
194 const float MaxERP = 0.8f;
195 const float minERP = 0.1f;
196 const float comumContactCFM = 0.0001f;
197
198 float frictionMovementMult = 0.8f;
199
200 float TerrainBounce = 0.1f;
201 float TerrainFriction = 0.3f;
202
203 public float AvatarFriction = 0;// 0.9f * 0.5f;
204
205 private const uint m_regionWidth = Constants.RegionSize;
206 private const uint m_regionHeight = Constants.RegionSize;
207
208 public float ODE_STEPSIZE = 0.020f;
209 public float HalfOdeStep = 0.01f;
210 public int odetimestepMS = 20; // rounded
211 private float metersInSpace = 25.6f;
212 private float m_timeDilation = 1.0f;
213
214 private DateTime m_lastframe;
215 private DateTime m_lastMeshExpire;
216
217 public float gravityx = 0f;
218 public float gravityy = 0f;
219 public float gravityz = -9.8f;
220
221 private float waterlevel = 0f;
222 private int framecount = 0;
223
224 private int m_meshExpireCntr;
225
226// private IntPtr WaterGeom = IntPtr.Zero;
227// private IntPtr WaterHeightmapData = IntPtr.Zero;
228// private GCHandle WaterMapHandler = new GCHandle();
229
230 private float avDensity = 3f;
231 private float avMovementDivisorWalk = 1.3f;
232 private float avMovementDivisorRun = 0.8f;
233 private float minimumGroundFlightOffset = 3f;
234 public float maximumMassObject = 10000.01f;
235
236
237 public float geomDefaultDensity = 10.000006836f;
238
239 public int geomContactPointsStartthrottle = 3;
240 public int geomUpdatesPerThrottledUpdate = 15;
241
242 public float bodyPIDD = 35f;
243 public float bodyPIDG = 25;
244
245// public int geomCrossingFailuresBeforeOutofbounds = 6;
246
247 public int bodyFramesAutoDisable = 5;
248
249
250 private d.NearCallback nearCallback;
251
252 private HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>();
253 private HashSet<OdePrim> _prims = new HashSet<OdePrim>();
254 private HashSet<OdePrim> _activeprims = new HashSet<OdePrim>();
255 private HashSet<OdePrim> _activegroups = new HashSet<OdePrim>();
256
257 public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>();
258
259 /// <summary>
260 /// A list of actors that should receive collision events.
261 /// </summary>
262 private List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>();
263 private List<PhysicsActor> _collisionEventPrimRemove = new List<PhysicsActor>();
264
265 private HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>();
266// public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
267 public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>();
268
269 private float contactsurfacelayer = 0.002f;
270
271 private int contactsPerCollision = 80;
272 internal IntPtr ContactgeomsArray = IntPtr.Zero;
273 private IntPtr GlobalContactsArray = IntPtr.Zero;
274
275 const int maxContactsbeforedeath = 4000;
276 private volatile int m_global_contactcount = 0;
277
278 private IntPtr contactgroup;
279
280 public ContactData[] m_materialContactsData = new ContactData[8];
281
282 private Dictionary<Vector3, IntPtr> RegionTerrain = new Dictionary<Vector3, IntPtr>();
283 private Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
284 private Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>();
285
286 private int m_physicsiterations = 10;
287 private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
288// private PhysicsActor PANull = new NullPhysicsActor();
289 private float step_time = 0.0f;
290
291 public IntPtr world;
292
293
294 // split the spaces acording to contents type
295 // ActiveSpace contains characters and active prims
296 // StaticSpace contains land and other that is mostly static in enviroment
297 // this can contain subspaces, like the grid in staticspace
298 // as now space only contains this 2 top spaces
299
300 public IntPtr TopSpace; // the global space
301 public IntPtr ActiveSpace; // space for active prims
302 public IntPtr CharsSpace; // space for active prims
303 public IntPtr StaticSpace; // space for the static things around
304 public IntPtr GroundSpace; // space for ground
305
306 public IntPtr SharedRay;
307
308 // some speedup variables
309 private int spaceGridMaxX;
310 private int spaceGridMaxY;
311 private float spacesPerMeter;
312
313 // split static geometry collision into a grid as before
314 private IntPtr[,] staticPrimspace;
315 private IntPtr[] staticPrimspaceOffRegion;
316
317 public Object OdeLock;
318 public static Object SimulationLock;
319
320 public IMesher mesher;
321
322 private IConfigSource m_config;
323
324 public bool physics_logging = false;
325 public int physics_logging_interval = 0;
326 public bool physics_logging_append_existing_logfile = false;
327
328 private Vector3 m_worldOffset = Vector3.Zero;
329 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
330 private PhysicsScene m_parentScene = null;
331
332 private ODERayCastRequestManager m_rayCastManager;
333 public ODEMeshWorker m_meshWorker;
334
335/* maybe needed if ode uses tls
336 private void checkThread()
337 {
338
339 int th = Thread.CurrentThread.ManagedThreadId;
340 if(th != threadid)
341 {
342 threadid = th;
343 d.AllocateODEDataForThread(~0U);
344 }
345 }
346 */
347 /// <summary>
348 /// Initiailizes the scene
349 /// Sets many properties that ODE requires to be stable
350 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
351 /// </summary>
352 public OdeScene(string sceneIdentifier)
353 {
354 m_log
355 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier);
356
357// checkThread();
358 Name = sceneIdentifier;
359
360 OdeLock = new Object();
361 SimulationLock = new Object();
362
363 nearCallback = near;
364
365 m_rayCastManager = new ODERayCastRequestManager(this);
366
367 lock (OdeLock)
368 {
369 // Create the world and the first space
370 try
371 {
372 world = d.WorldCreate();
373 TopSpace = d.HashSpaceCreate(IntPtr.Zero);
374
375 // now the major subspaces
376 ActiveSpace = d.HashSpaceCreate(TopSpace);
377 CharsSpace = d.HashSpaceCreate(TopSpace);
378 StaticSpace = d.HashSpaceCreate(TopSpace);
379 GroundSpace = d.HashSpaceCreate(TopSpace);
380 }
381 catch
382 {
383 // i must RtC#FM
384 // i did!
385 }
386
387 d.HashSpaceSetLevels(TopSpace, -2, 8);
388 d.HashSpaceSetLevels(ActiveSpace, -2, 8);
389 d.HashSpaceSetLevels(CharsSpace, -4, 3);
390 d.HashSpaceSetLevels(StaticSpace, -2, 8);
391 d.HashSpaceSetLevels(GroundSpace, 0, 8);
392
393 // demote to second level
394 d.SpaceSetSublevel(ActiveSpace, 1);
395 d.SpaceSetSublevel(CharsSpace, 1);
396 d.SpaceSetSublevel(StaticSpace, 1);
397 d.SpaceSetSublevel(GroundSpace, 1);
398
399 d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space |
400 CollisionCategories.Geom |
401 CollisionCategories.Character |
402 CollisionCategories.Phantom |
403 CollisionCategories.VolumeDtc
404 ));
405 d.GeomSetCollideBits(ActiveSpace, (uint)(CollisionCategories.Space |
406 CollisionCategories.Geom |
407 CollisionCategories.Character |
408 CollisionCategories.Phantom |
409 CollisionCategories.VolumeDtc
410 ));
411 d.GeomSetCategoryBits(CharsSpace, (uint)(CollisionCategories.Space |
412 CollisionCategories.Geom |
413 CollisionCategories.Character |
414 CollisionCategories.Phantom |
415 CollisionCategories.VolumeDtc
416 ));
417 d.GeomSetCollideBits(CharsSpace, 0);
418
419 d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space |
420 CollisionCategories.Geom |
421// CollisionCategories.Land |
422// CollisionCategories.Water |
423 CollisionCategories.Phantom |
424 CollisionCategories.VolumeDtc
425 ));
426 d.GeomSetCollideBits(StaticSpace, 0);
427
428 d.GeomSetCategoryBits(GroundSpace, (uint)(CollisionCategories.Land));
429 d.GeomSetCollideBits(GroundSpace, 0);
430
431 contactgroup = d.JointGroupCreate(0);
432 //contactgroup
433
434 SharedRay = d.CreateRay(TopSpace, 1.0f);
435
436 d.WorldSetAutoDisableFlag(world, false);
437 }
438 }
439
440 // Initialize the mesh plugin
441// public override void Initialise(IMesher meshmerizer, IConfigSource config, RegionInfo region )
442 public override void Initialise(IMesher meshmerizer, IConfigSource config)
443 {
444// checkThread();
445 mesher = meshmerizer;
446 m_config = config;
447
448 string ode_config = d.GetConfiguration();
449 if (ode_config != null && ode_config != "")
450 {
451 m_log.WarnFormat("ODE configuration: {0}", ode_config);
452
453 if (ode_config.Contains("ODE_Ubit"))
454 {
455 OdeUbitLib = true;
456 }
457 }
458
459 /*
460 if (region != null)
461 {
462 WorldExtents.X = region.RegionSizeX;
463 WorldExtents.Y = region.RegionSizeY;
464 }
465 */
466
467 // Defaults
468
469 int contactsPerCollision = 80;
470
471 IConfig physicsconfig = null;
472
473 if (m_config != null)
474 {
475 physicsconfig = m_config.Configs["ODEPhysicsSettings"];
476 if (physicsconfig != null)
477 {
478 gravityx = physicsconfig.GetFloat("world_gravityx", gravityx);
479 gravityy = physicsconfig.GetFloat("world_gravityy", gravityy);
480 gravityz = physicsconfig.GetFloat("world_gravityz", gravityz);
481
482 metersInSpace = physicsconfig.GetFloat("meters_in_small_space", metersInSpace);
483
484 contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", contactsurfacelayer);
485
486 ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE);
487 m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", m_physicsiterations);
488
489 avDensity = physicsconfig.GetFloat("av_density", avDensity);
490 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", avMovementDivisorWalk);
491 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", avMovementDivisorRun);
492
493 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision);
494
495 geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3);
496 geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
497// geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5);
498
499 geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity);
500 bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable);
501
502 physics_logging = physicsconfig.GetBoolean("physics_logging", false);
503 physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0);
504 physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false);
505
506 minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", minimumGroundFlightOffset);
507 maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", maximumMassObject);
508 }
509 }
510
511 m_meshWorker = new ODEMeshWorker(this, m_log, meshmerizer, physicsconfig);
512
513 HalfOdeStep = ODE_STEPSIZE * 0.5f;
514 odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f);
515
516 ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf);
517 GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf);
518
519 m_materialContactsData[(int)Material.Stone].mu = 0.8f;
520 m_materialContactsData[(int)Material.Stone].bounce = 0.4f;
521
522 m_materialContactsData[(int)Material.Metal].mu = 0.3f;
523 m_materialContactsData[(int)Material.Metal].bounce = 0.4f;
524
525 m_materialContactsData[(int)Material.Glass].mu = 0.2f;
526 m_materialContactsData[(int)Material.Glass].bounce = 0.7f;
527
528 m_materialContactsData[(int)Material.Wood].mu = 0.6f;
529 m_materialContactsData[(int)Material.Wood].bounce = 0.5f;
530
531 m_materialContactsData[(int)Material.Flesh].mu = 0.9f;
532 m_materialContactsData[(int)Material.Flesh].bounce = 0.3f;
533
534 m_materialContactsData[(int)Material.Plastic].mu = 0.4f;
535 m_materialContactsData[(int)Material.Plastic].bounce = 0.7f;
536
537 m_materialContactsData[(int)Material.Rubber].mu = 0.9f;
538 m_materialContactsData[(int)Material.Rubber].bounce = 0.95f;
539
540 m_materialContactsData[(int)Material.light].mu = 0.0f;
541 m_materialContactsData[(int)Material.light].bounce = 0.0f;
542
543 // Set the gravity,, don't disable things automatically (we set it explicitly on some things)
544
545 d.WorldSetGravity(world, gravityx, gravityy, gravityz);
546 d.WorldSetContactSurfaceLayer(world, contactsurfacelayer);
547
548 d.WorldSetLinearDamping(world, 0.002f);
549 d.WorldSetAngularDamping(world, 0.002f);
550 d.WorldSetAngularDampingThreshold(world, 0f);
551 d.WorldSetLinearDampingThreshold(world, 0f);
552 d.WorldSetMaxAngularSpeed(world, 100f);
553
554 d.WorldSetCFM(world,1e-6f); // a bit harder than default
555 //d.WorldSetCFM(world, 1e-4f); // a bit harder than default
556 d.WorldSetERP(world, 0.6f); // higher than original
557
558 // Set how many steps we go without running collision testing
559 // This is in addition to the step size.
560 // Essentially Steps * m_physicsiterations
561 d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
562
563 d.WorldSetContactMaxCorrectingVel(world, 60.0f);
564
565 spacesPerMeter = 1 / metersInSpace;
566 spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeter);
567 spaceGridMaxY = (int)(WorldExtents.Y * spacesPerMeter);
568
569 staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY];
570
571 // create all spaces now
572 int i, j;
573 IntPtr newspace;
574
575 for (i = 0; i < spaceGridMaxX; i++)
576 for (j = 0; j < spaceGridMaxY; j++)
577 {
578 newspace = d.HashSpaceCreate(StaticSpace);
579 d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space);
580 waitForSpaceUnlock(newspace);
581 d.SpaceSetSublevel(newspace, 2);
582 d.HashSpaceSetLevels(newspace, -2, 8);
583 d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space |
584 CollisionCategories.Geom |
585 CollisionCategories.Land |
586 CollisionCategories.Water |
587 CollisionCategories.Phantom |
588 CollisionCategories.VolumeDtc
589 ));
590 d.GeomSetCollideBits(newspace, 0);
591
592 staticPrimspace[i, j] = newspace;
593 }
594 // let this now be real maximum values
595 spaceGridMaxX--;
596 spaceGridMaxY--;
597
598 // create 4 off world spaces (x<0,x>max,y<0,y>max)
599 staticPrimspaceOffRegion = new IntPtr[4];
600
601 for (i = 0; i < 4; i++)
602 {
603 newspace = d.HashSpaceCreate(StaticSpace);
604 d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space);
605 waitForSpaceUnlock(newspace);
606 d.SpaceSetSublevel(newspace, 2);
607 d.HashSpaceSetLevels(newspace, -2, 8);
608 d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space |
609 CollisionCategories.Geom |
610 CollisionCategories.Land |
611 CollisionCategories.Water |
612 CollisionCategories.Phantom |
613 CollisionCategories.VolumeDtc
614 ));
615 d.GeomSetCollideBits(newspace, 0);
616
617 staticPrimspaceOffRegion[i] = newspace;
618 }
619
620 m_lastframe = DateTime.UtcNow;
621 m_lastMeshExpire = m_lastframe;
622 }
623
624 internal void waitForSpaceUnlock(IntPtr space)
625 {
626 //if (space != IntPtr.Zero)
627 //while (d.SpaceLockQuery(space)) { } // Wait and do nothing
628 }
629
630 #region Collision Detection
631
632 // sets a global contact for a joint for contactgeom , and base contact description)
633
634 private IntPtr CreateContacJoint(ref d.ContactGeom contactGeom, float mu, float bounce, float cfm, float erpscale, float dscale)
635 {
636 if (GlobalContactsArray == IntPtr.Zero || m_global_contactcount >= maxContactsbeforedeath)
637 return IntPtr.Zero;
638
639 float erp = contactGeom.depth;
640 erp *= erpscale;
641 if (erp < minERP)
642 erp = minERP;
643 else if (erp > MaxERP)
644 erp = MaxERP;
645
646 float depth = contactGeom.depth * dscale;
647 if (depth > 0.5f)
648 depth = 0.5f;
649
650 d.Contact newcontact = new d.Contact();
651 newcontact.geom.depth = depth;
652 newcontact.geom.g1 = contactGeom.g1;
653 newcontact.geom.g2 = contactGeom.g2;
654 newcontact.geom.pos = contactGeom.pos;
655 newcontact.geom.normal = contactGeom.normal;
656 newcontact.geom.side1 = contactGeom.side1;
657 newcontact.geom.side2 = contactGeom.side2;
658
659 // this needs bounce also
660 newcontact.surface.mode = comumContactFlags;
661 newcontact.surface.mu = mu;
662 newcontact.surface.bounce = bounce;
663 newcontact.surface.soft_cfm = cfm;
664 newcontact.surface.soft_erp = erp;
665
666 IntPtr contact = new IntPtr(GlobalContactsArray.ToInt64() + (Int64)(m_global_contactcount * d.Contact.unmanagedSizeOf));
667 Marshal.StructureToPtr(newcontact, contact, true);
668 return d.JointCreateContactPtr(world, contactgroup, contact);
669 }
670
671 private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
672 {
673 if (ContactgeomsArray == IntPtr.Zero || index >= contactsPerCollision)
674 return false;
675
676 IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf));
677 newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom));
678 return true;
679 }
680
681 /// <summary>
682 /// This is our near callback. A geometry is near a body
683 /// </summary>
684 /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param>
685 /// <param name="g1">a geometry or space</param>
686 /// <param name="g2">another geometry or space</param>
687 ///
688
689 private void near(IntPtr space, IntPtr g1, IntPtr g2)
690 {
691 // no lock here! It's invoked from within Simulate(), which is thread-locked
692
693 if (m_global_contactcount >= maxContactsbeforedeath)
694 return;
695
696 // Test if we're colliding a geom with a space.
697 // If so we have to drill down into the space recursively
698
699 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
700 return;
701
702 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
703 {
704 // We'll be calling near recursivly if one
705 // of them is a space to find all of the
706 // contact points in the space
707 try
708 {
709 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
710 }
711 catch (AccessViolationException)
712 {
713 m_log.Warn("[PHYSICS]: Unable to collide test a space");
714 return;
715 }
716 //here one should check collisions of geoms inside a space
717 // but on each space we only should have geoms that not colide amoung each other
718 // so we don't dig inside spaces
719 return;
720 }
721
722 // get geom bodies to check if we already a joint contact
723 // guess this shouldn't happen now
724 IntPtr b1 = d.GeomGetBody(g1);
725 IntPtr b2 = d.GeomGetBody(g2);
726
727 // d.GeomClassID id = d.GeomGetClass(g1);
728
729 // Figure out how many contact points we have
730 int count = 0;
731 try
732 {
733 // Colliding Geom To Geom
734 // This portion of the function 'was' blatantly ripped off from BoxStack.cs
735
736 if (g1 == g2)
737 return; // Can't collide with yourself
738
739 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
740 return;
741 /*
742 // debug
743 PhysicsActor dp2;
744 if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass)
745 {
746 d.AABB aabb;
747 d.GeomGetAABB(g2, out aabb);
748 float x = aabb.MaxX - aabb.MinX;
749 float y = aabb.MaxY - aabb.MinY;
750 float z = aabb.MaxZ - aabb.MinZ;
751 if (x > 60.0f || y > 60.0f || z > 60.0f)
752 {
753 if (!actor_name_map.TryGetValue(g2, out dp2))
754 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2");
755 else
756 m_log.WarnFormat("[PHYSICS]: land versus large prim geo {0},size {1}, AABBsize <{2},{3},{4}>, at {5} ori {6},({7})",
757 dp2.Name, dp2.Size, x, y, z,
758 dp2.Position.ToString(),
759 dp2.Orientation.ToString(),
760 dp2.Orientation.Length());
761 return;
762 }
763 }
764 //
765 */
766
767
768 if (d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc ||
769 d.GeomGetCategoryBits(g2) == (uint)CollisionCategories.VolumeDtc)
770 {
771 int cflags;
772 unchecked
773 {
774 cflags = (int)(1 | d.CONTACTS_UNIMPORTANT);
775 }
776 count = d.CollidePtr(g1, g2, cflags, ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
777 }
778 else
779 count = d.CollidePtr(g1, g2, (contactsPerCollision & 0xffff), ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
780 }
781 catch (SEHException)
782 {
783 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
784 // ode.drelease(world);
785 base.TriggerPhysicsBasedRestart();
786 }
787 catch (Exception e)
788 {
789 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
790 return;
791 }
792
793 // contacts done
794 if (count == 0)
795 return;
796
797 // try get physical actors
798 PhysicsActor p1;
799 PhysicsActor p2;
800
801 if (!actor_name_map.TryGetValue(g1, out p1))
802 {
803 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 1");
804 return;
805 }
806
807 if (!actor_name_map.TryGetValue(g2, out p2))
808 {
809 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2");
810 return;
811 }
812
813 // update actors collision score
814 if (p1.CollisionScore >= float.MaxValue - count)
815 p1.CollisionScore = 0;
816 p1.CollisionScore += count;
817
818 if (p2.CollisionScore >= float.MaxValue - count)
819 p2.CollisionScore = 0;
820 p2.CollisionScore += count;
821
822 // get first contact
823 d.ContactGeom curContact = new d.ContactGeom();
824
825 if (!GetCurContactGeom(0, ref curContact))
826 return;
827
828 // do volume detection case
829 if ((p1.IsVolumeDtc || p2.IsVolumeDtc))
830 {
831 ContactPoint maxDepthContact = new ContactPoint(
832 new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z),
833 new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z),
834 curContact.depth, false
835 );
836
837 collision_accounting_events(p1, p2, maxDepthContact);
838 return;
839 }
840
841 // big messy collision analises
842
843 float mu = 0;
844 float bounce = 0;
845 float cfm = 0.0001f;
846 float erpscale = 1.0f;
847 float dscale = 1.0f;
848 bool IgnoreNegSides = false;
849
850 ContactData contactdata1 = new ContactData(0, 0, false);
851 ContactData contactdata2 = new ContactData(0, 0, false);
852
853 bool dop1ava = false;
854 bool dop2ava = false;
855 bool ignore = false;
856
857 switch (p1.PhysicsActorType)
858 {
859 case (int)ActorTypes.Agent:
860 {
861 dop1ava = true;
862 switch (p2.PhysicsActorType)
863 {
864 case (int)ActorTypes.Agent:
865 p1.CollidingObj = true;
866 p2.CollidingObj = true;
867 break;
868
869 case (int)ActorTypes.Prim:
870 if (p2.Velocity.LengthSquared() > 0.0f)
871 p2.CollidingObj = true;
872 break;
873
874 default:
875 ignore = true; // avatar to terrain and water ignored
876 break;
877 }
878 break;
879 }
880
881 case (int)ActorTypes.Prim:
882 switch (p2.PhysicsActorType)
883 {
884 case (int)ActorTypes.Agent:
885
886 dop2ava = true;
887
888 if (p1.Velocity.LengthSquared() > 0.0f)
889 p1.CollidingObj = true;
890 break;
891
892 case (int)ActorTypes.Prim:
893 if ((p1.Velocity - p2.Velocity).LengthSquared() > 0.0f)
894 {
895 p1.CollidingObj = true;
896 p2.CollidingObj = true;
897 }
898 p1.getContactData(ref contactdata1);
899 p2.getContactData(ref contactdata2);
900 bounce = contactdata1.bounce * contactdata2.bounce;
901 mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu);
902
903 cfm = p1.Mass;
904 if (cfm > p2.Mass)
905 cfm = p2.Mass;
906 dscale = 10 / cfm;
907 dscale = (float)Math.Sqrt(dscale);
908 if (dscale > 1.0f)
909 dscale = 1.0f;
910 erpscale = cfm * 0.01f;
911 cfm = 0.0001f / cfm;
912 if (cfm > 0.01f)
913 cfm = 0.01f;
914 else if (cfm < 0.00001f)
915 cfm = 0.00001f;
916
917 if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f))
918 mu *= frictionMovementMult;
919
920 break;
921
922 case (int)ActorTypes.Ground:
923 p1.getContactData(ref contactdata1);
924 bounce = contactdata1.bounce * TerrainBounce;
925 mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction);
926 if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f)
927 mu *= frictionMovementMult;
928 p1.CollidingGround = true;
929
930 cfm = p1.Mass;
931 dscale = 10 / cfm;
932 dscale = (float)Math.Sqrt(dscale);
933 if (dscale > 1.0f)
934 dscale = 1.0f;
935 erpscale = cfm * 0.01f;
936 cfm = 0.0001f / cfm;
937 if (cfm > 0.01f)
938 cfm = 0.01f;
939 else if (cfm < 0.00001f)
940 cfm = 0.00001f;
941
942 if (d.GeomGetClass(g1) == d.GeomClassID.TriMeshClass)
943 {
944 if (curContact.side1 > 0)
945 IgnoreNegSides = true;
946 }
947 break;
948
949 case (int)ActorTypes.Water:
950 default:
951 ignore = true;
952 break;
953 }
954 break;
955
956 case (int)ActorTypes.Ground:
957 if (p2.PhysicsActorType == (int)ActorTypes.Prim)
958 {
959 p2.CollidingGround = true;
960 p2.getContactData(ref contactdata2);
961 bounce = contactdata2.bounce * TerrainBounce;
962 mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction);
963
964 cfm = p2.Mass;
965 dscale = 10 / cfm;
966 dscale = (float)Math.Sqrt(dscale);
967
968 if (dscale > 1.0f)
969 dscale = 1.0f;
970
971 erpscale = cfm * 0.01f;
972 cfm = 0.0001f / cfm;
973 if (cfm > 0.01f)
974 cfm = 0.01f;
975 else if (cfm < 0.00001f)
976 cfm = 0.00001f;
977
978 if (curContact.side1 > 0) // should be 2 ?
979 IgnoreNegSides = true;
980
981 if (Math.Abs(p2.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y) > 0.1f)
982 mu *= frictionMovementMult;
983 }
984 else
985 ignore = true;
986 break;
987
988 case (int)ActorTypes.Water:
989 default:
990 break;
991 }
992
993 if (ignore)
994 return;
995
996
997 d.ContactGeom maxContact = curContact;
998 // if (IgnoreNegSides && curContact.side1 < 0)
999 // maxContact.depth = float.MinValue;
1000
1001 d.ContactGeom minContact = curContact;
1002 // if (IgnoreNegSides && curContact.side1 < 0)
1003 // minContact.depth = float.MaxValue;
1004
1005 IntPtr Joint;
1006 bool FeetCollision = false;
1007 int ncontacts = 0;
1008
1009
1010 int i = 0;
1011
1012 while (true)
1013 {
1014
1015// if (!(IgnoreNegSides && curContact.side1 < 0))
1016 {
1017 bool noskip = true;
1018 if (dop1ava)
1019 {
1020 if (!(((OdeCharacter)p1).Collide(g1, false, ref curContact, ref FeetCollision)))
1021
1022 noskip = false;
1023 }
1024 else if (dop2ava)
1025 {
1026 if (!(((OdeCharacter)p2).Collide(g2, true, ref curContact, ref FeetCollision)))
1027 noskip = false;
1028 }
1029
1030 if (noskip)
1031 {
1032 m_global_contactcount++;
1033 if (m_global_contactcount >= maxContactsbeforedeath)
1034 break;
1035
1036 ncontacts++;
1037
1038 Joint = CreateContacJoint(ref curContact, mu, bounce, cfm, erpscale, dscale);
1039 if (Joint == IntPtr.Zero)
1040 break;
1041
1042 d.JointAttach(Joint, b1, b2);
1043
1044 if (curContact.depth > maxContact.depth)
1045 maxContact = curContact;
1046
1047 if (curContact.depth < minContact.depth)
1048 minContact = curContact;
1049 }
1050 }
1051
1052 if (++i >= count)
1053 break;
1054
1055 if (!GetCurContactGeom(i, ref curContact))
1056 break;
1057 }
1058
1059 if (ncontacts > 0)
1060 {
1061 ContactPoint maxDepthContact = new ContactPoint(
1062 new Vector3(maxContact.pos.X, maxContact.pos.Y, maxContact.pos.Z),
1063 new Vector3(minContact.normal.X, minContact.normal.Y, minContact.normal.Z),
1064 maxContact.depth, FeetCollision
1065 );
1066 collision_accounting_events(p1, p2, maxDepthContact);
1067 }
1068 }
1069
1070 private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
1071 {
1072 uint obj2LocalID = 0;
1073
1074 bool p1events = p1.SubscribedEvents();
1075 bool p2events = p2.SubscribedEvents();
1076
1077 if (p1.IsVolumeDtc)
1078 p2events = false;
1079 if (p2.IsVolumeDtc)
1080 p1events = false;
1081
1082 if (!p2events && !p1events)
1083 return;
1084
1085 Vector3 vel = Vector3.Zero;
1086 if (p2 != null && p2.IsPhysical)
1087 vel = p2.Velocity;
1088
1089 if (p1 != null && p1.IsPhysical)
1090 vel -= p1.Velocity;
1091
1092 contact.RelativeSpeed = Vector3.Dot(vel, contact.SurfaceNormal);
1093
1094 switch ((ActorTypes)p1.PhysicsActorType)
1095 {
1096 case ActorTypes.Agent:
1097 case ActorTypes.Prim:
1098 {
1099 switch ((ActorTypes)p2.PhysicsActorType)
1100 {
1101 case ActorTypes.Agent:
1102 case ActorTypes.Prim:
1103 if (p2events)
1104 {
1105 AddCollisionEventReporting(p2);
1106 p2.AddCollisionEvent(p1.ParentActor.LocalID, contact);
1107 }
1108 obj2LocalID = p2.ParentActor.LocalID;
1109 break;
1110
1111 case ActorTypes.Ground:
1112 case ActorTypes.Unknown:
1113 default:
1114 obj2LocalID = 0;
1115 break;
1116 }
1117 if (p1events)
1118 {
1119 contact.SurfaceNormal = -contact.SurfaceNormal;
1120 AddCollisionEventReporting(p1);
1121 p1.AddCollisionEvent(obj2LocalID, contact);
1122 }
1123 break;
1124 }
1125 case ActorTypes.Ground:
1126 case ActorTypes.Unknown:
1127 default:
1128 {
1129 if (p2events && !p2.IsVolumeDtc)
1130 {
1131 AddCollisionEventReporting(p2);
1132 p2.AddCollisionEvent(0, contact);
1133 }
1134 break;
1135 }
1136 }
1137 }
1138
1139 /// <summary>
1140 /// This is our collision testing routine in ODE
1141 /// </summary>
1142 /// <param name="timeStep"></param>
1143 private void collision_optimized()
1144 {
1145 lock (_characters)
1146 {
1147 try
1148 {
1149 foreach (OdeCharacter chr in _characters)
1150 {
1151 if (chr == null || chr.Body == IntPtr.Zero)
1152 continue;
1153
1154 chr.IsColliding = false;
1155 // chr.CollidingGround = false; not done here
1156 chr.CollidingObj = false;
1157 // do colisions with static space
1158 d.SpaceCollide2(chr.collider, StaticSpace, IntPtr.Zero, nearCallback);
1159
1160 // chars with chars
1161 d.SpaceCollide(CharsSpace, IntPtr.Zero, nearCallback);
1162 // no coll with gnd
1163 }
1164 }
1165 catch (AccessViolationException)
1166 {
1167 m_log.Warn("[PHYSICS]: Unable to collide Character to static space");
1168 }
1169
1170 }
1171
1172 lock (_activeprims)
1173 {
1174 foreach (OdePrim aprim in _activeprims)
1175 {
1176 aprim.CollisionScore = 0;
1177 aprim.IsColliding = false;
1178 }
1179 }
1180
1181 // collide active prims with static enviroment
1182 lock (_activegroups)
1183 {
1184 try
1185 {
1186 foreach (OdePrim prm in _activegroups)
1187 {
1188 if (!prm.m_outbounds)
1189 {
1190 if (d.BodyIsEnabled(prm.Body))
1191 {
1192 d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
1193 d.SpaceCollide2(GroundSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
1194 }
1195 }
1196 }
1197 }
1198 catch (AccessViolationException)
1199 {
1200 m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space");
1201 }
1202 }
1203 // colide active amoung them
1204 try
1205 {
1206 d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback);
1207 }
1208 catch (AccessViolationException)
1209 {
1210 m_log.Warn("[PHYSICS]: Unable to collide Active with Characters space");
1211 }
1212 // and with chars
1213 try
1214 {
1215 d.SpaceCollide2(CharsSpace,ActiveSpace, IntPtr.Zero, nearCallback);
1216 }
1217 catch (AccessViolationException)
1218 {
1219 m_log.Warn("[PHYSICS]: Unable to collide in Active space");
1220 }
1221 // _perloopContact.Clear();
1222 }
1223
1224 #endregion
1225 /// <summary>
1226 /// Add actor to the list that should receive collision events in the simulate loop.
1227 /// </summary>
1228 /// <param name="obj"></param>
1229 public void AddCollisionEventReporting(PhysicsActor obj)
1230 {
1231 if (!_collisionEventPrim.Contains(obj))
1232 _collisionEventPrim.Add(obj);
1233 }
1234
1235 /// <summary>
1236 /// Remove actor from the list that should receive collision events in the simulate loop.
1237 /// </summary>
1238 /// <param name="obj"></param>
1239 public void RemoveCollisionEventReporting(PhysicsActor obj)
1240 {
1241 if (_collisionEventPrim.Contains(obj) && !_collisionEventPrimRemove.Contains(obj))
1242 _collisionEventPrimRemove.Add(obj);
1243 }
1244
1245 public override float TimeDilation
1246 {
1247 get { return m_timeDilation; }
1248 }
1249
1250 public override bool SupportsNINJAJoints
1251 {
1252 get { return false; }
1253 }
1254
1255 #region Add/Remove Entities
1256
1257 public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
1258 {
1259 Vector3 pos;
1260 pos.X = position.X;
1261 pos.Y = position.Y;
1262 pos.Z = position.Z;
1263 OdeCharacter newAv = new OdeCharacter(localID,avName, this, pos, size, feetOffset, avDensity, avMovementDivisorWalk, avMovementDivisorRun);
1264 newAv.Flying = isFlying;
1265 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
1266
1267 return newAv;
1268 }
1269
1270 public void AddCharacter(OdeCharacter chr)
1271 {
1272 lock (_characters)
1273 {
1274 if (!_characters.Contains(chr))
1275 {
1276 _characters.Add(chr);
1277 if (chr.bad)
1278 m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid);
1279 }
1280 }
1281 }
1282
1283 public void RemoveCharacter(OdeCharacter chr)
1284 {
1285 lock (_characters)
1286 {
1287 if (_characters.Contains(chr))
1288 {
1289 _characters.Remove(chr);
1290 }
1291 }
1292 }
1293
1294 public void BadCharacter(OdeCharacter chr)
1295 {
1296 lock (_badCharacter)
1297 {
1298 if (!_badCharacter.Contains(chr))
1299 _badCharacter.Add(chr);
1300 }
1301 }
1302
1303 public override void RemoveAvatar(PhysicsActor actor)
1304 {
1305 //m_log.Debug("[PHYSICS]:ODELOCK");
1306 ((OdeCharacter) actor).Destroy();
1307 }
1308
1309
1310 public void addActivePrim(OdePrim activatePrim)
1311 {
1312 // adds active prim..
1313 lock (_activeprims)
1314 {
1315 if (!_activeprims.Contains(activatePrim))
1316 _activeprims.Add(activatePrim);
1317 }
1318 }
1319
1320 public void addActiveGroups(OdePrim activatePrim)
1321 {
1322 lock (_activegroups)
1323 {
1324 if (!_activegroups.Contains(activatePrim))
1325 _activegroups.Add(activatePrim);
1326 }
1327 }
1328
1329 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1330 PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID)
1331 {
1332 OdePrim newPrim;
1333 lock (OdeLock)
1334 {
1335 newPrim = new OdePrim(name, this, position, size, rotation, pbs, isphysical, isPhantom, shapeType, localID);
1336 lock (_prims)
1337 _prims.Add(newPrim);
1338 }
1339 return newPrim;
1340 }
1341
1342 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1343 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
1344 {
1345 return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, 0 , localid);
1346 }
1347
1348
1349 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1350 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1351 {
1352 return AddPrim(primName, position, size, rotation, pbs, isPhysical,false, 0, localid);
1353 }
1354
1355 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1356 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid)
1357 {
1358
1359 return AddPrim(primName, position, size, rotation, pbs, isPhysical,isPhantom, shapeType, localid);
1360 }
1361
1362 public void remActivePrim(OdePrim deactivatePrim)
1363 {
1364 lock (_activeprims)
1365 {
1366 _activeprims.Remove(deactivatePrim);
1367 }
1368 }
1369 public void remActiveGroup(OdePrim deactivatePrim)
1370 {
1371 lock (_activegroups)
1372 {
1373 _activegroups.Remove(deactivatePrim);
1374 }
1375 }
1376
1377 public override void RemovePrim(PhysicsActor prim)
1378 {
1379 // As with all ODE physics operations, we don't remove the prim immediately but signal that it should be
1380 // removed in the next physics simulate pass.
1381 if (prim is OdePrim)
1382 {
1383// lock (OdeLock)
1384 {
1385
1386 OdePrim p = (OdePrim)prim;
1387 p.setPrimForRemoval();
1388 }
1389 }
1390 }
1391 /// <summary>
1392 /// This is called from within simulate but outside the locked portion
1393 /// We need to do our own locking here
1394 /// (Note: As of 20110801 this no longer appears to be true - this is being called within lock (odeLock) in
1395 /// Simulate() -- justincc).
1396 ///
1397 /// Essentially, we need to remove the prim from our space segment, whatever segment it's in.
1398 ///
1399 /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory
1400 /// that the space was using.
1401 /// </summary>
1402 /// <param name="prim"></param>
1403 public void RemovePrimThreadLocked(OdePrim prim)
1404 {
1405 //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
1406 lock (prim)
1407 {
1408// RemoveCollisionEventReporting(prim);
1409 lock (_prims)
1410 _prims.Remove(prim);
1411 }
1412
1413 }
1414
1415 public bool havePrim(OdePrim prm)
1416 {
1417 lock (_prims)
1418 return _prims.Contains(prm);
1419 }
1420
1421 public bool haveActor(PhysicsActor actor)
1422 {
1423 if (actor is OdePrim)
1424 {
1425 lock (_prims)
1426 return _prims.Contains((OdePrim)actor);
1427 }
1428 else if (actor is OdeCharacter)
1429 {
1430 lock (_characters)
1431 return _characters.Contains((OdeCharacter)actor);
1432 }
1433 return false;
1434 }
1435
1436 #endregion
1437
1438 #region Space Separation Calculation
1439
1440 /// <summary>
1441 /// Called when a static prim moves or becomes static
1442 /// Places the prim in a space one the static sub-spaces grid
1443 /// </summary>
1444 /// <param name="geom">the pointer to the geom that moved</param>
1445 /// <param name="pos">the position that the geom moved to</param>
1446 /// <param name="currentspace">a pointer to the space it was in before it was moved.</param>
1447 /// <returns>a pointer to the new space it's in</returns>
1448 public IntPtr MoveGeomToStaticSpace(IntPtr geom, Vector3 pos, IntPtr currentspace)
1449 {
1450 // moves a prim into another static sub-space or from another space into a static sub-space
1451
1452 // Called ODEPrim so
1453 // it's already in locked space.
1454
1455 if (geom == IntPtr.Zero) // shouldn't happen
1456 return IntPtr.Zero;
1457
1458 // get the static sub-space for current position
1459 IntPtr newspace = calculateSpaceForGeom(pos);
1460
1461 if (newspace == currentspace) // if we are there all done
1462 return newspace;
1463
1464 // else remove it from its current space
1465 if (currentspace != IntPtr.Zero && d.SpaceQuery(currentspace, geom))
1466 {
1467 if (d.GeomIsSpace(currentspace))
1468 {
1469 waitForSpaceUnlock(currentspace);
1470 d.SpaceRemove(currentspace, geom);
1471
1472 if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0)
1473 {
1474 d.SpaceDestroy(currentspace);
1475 }
1476 }
1477 else
1478 {
1479 m_log.Info("[Physics]: Invalid or empty Space passed to 'MoveGeomToStaticSpace':" + currentspace +
1480 " Geom:" + geom);
1481 }
1482 }
1483 else // odd currentspace is null or doesn't contain the geom? lets try the geom ideia of current space
1484 {
1485 currentspace = d.GeomGetSpace(geom);
1486 if (currentspace != IntPtr.Zero)
1487 {
1488 if (d.GeomIsSpace(currentspace))
1489 {
1490 waitForSpaceUnlock(currentspace);
1491 d.SpaceRemove(currentspace, geom);
1492
1493 if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0)
1494 {
1495 d.SpaceDestroy(currentspace);
1496 }
1497
1498 }
1499 }
1500 }
1501
1502 // put the geom in the newspace
1503 waitForSpaceUnlock(newspace);
1504 d.SpaceAdd(newspace, geom);
1505
1506 // let caller know this newspace
1507 return newspace;
1508 }
1509
1510 /// <summary>
1511 /// Calculates the space the prim should be in by its position
1512 /// </summary>
1513 /// <param name="pos"></param>
1514 /// <returns>a pointer to the space. This could be a new space or reused space.</returns>
1515 public IntPtr calculateSpaceForGeom(Vector3 pos)
1516 {
1517 int x, y;
1518
1519 if (pos.X < 0)
1520 return staticPrimspaceOffRegion[0];
1521
1522 if (pos.Y < 0)
1523 return staticPrimspaceOffRegion[2];
1524
1525 x = (int)(pos.X * spacesPerMeter);
1526 if (x > spaceGridMaxX)
1527 return staticPrimspaceOffRegion[1];
1528
1529 y = (int)(pos.Y * spacesPerMeter);
1530 if (y > spaceGridMaxY)
1531 return staticPrimspaceOffRegion[3];
1532
1533 return staticPrimspace[x, y];
1534 }
1535
1536 #endregion
1537
1538
1539 /// <summary>
1540 /// Called to queue a change to a actor
1541 /// to use in place of old taint mechanism so changes do have a time sequence
1542 /// </summary>
1543
1544 public void AddChange(PhysicsActor actor, changes what, Object arg)
1545 {
1546 ODEchangeitem item = new ODEchangeitem();
1547 item.actor = actor;
1548 item.what = what;
1549 item.arg = arg;
1550 ChangesQueue.Enqueue(item);
1551 }
1552
1553 /// <summary>
1554 /// Called after our prim properties are set Scale, position etc.
1555 /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex
1556 /// This assures us that we have no race conditions
1557 /// </summary>
1558 /// <param name="prim"></param>
1559 public override void AddPhysicsActorTaint(PhysicsActor prim)
1560 {
1561 }
1562
1563 // does all pending changes generated during region load process
1564 public override void PrepareSimulation()
1565 {
1566 lock (OdeLock)
1567 {
1568 if (world == IntPtr.Zero)
1569 {
1570 ChangesQueue.Clear();
1571 return;
1572 }
1573
1574 ODEchangeitem item;
1575
1576 int donechanges = 0;
1577 if (ChangesQueue.Count > 0)
1578 {
1579 m_log.InfoFormat("[ODE] start processing pending actor operations");
1580 int tstart = Util.EnvironmentTickCount();
1581
1582 while (ChangesQueue.Dequeue(out item))
1583 {
1584 if (item.actor != null)
1585 {
1586 try
1587 {
1588 if (item.actor is OdeCharacter)
1589 ((OdeCharacter)item.actor).DoAChange(item.what, item.arg);
1590 else if (((OdePrim)item.actor).DoAChange(item.what, item.arg))
1591 RemovePrimThreadLocked((OdePrim)item.actor);
1592 }
1593 catch
1594 {
1595 m_log.WarnFormat("[PHYSICS]: Operation failed for a actor {0} {1}",
1596 item.actor.Name, item.what.ToString());
1597 }
1598 }
1599 donechanges++;
1600 }
1601 int time = Util.EnvironmentTickCountSubtract(tstart);
1602 m_log.InfoFormat("[ODE] finished {0} operations in {1}ms", donechanges, time);
1603 }
1604 }
1605 }
1606
1607 /// <summary>
1608 /// This is our main simulate loop
1609 /// It's thread locked by a Mutex in the scene.
1610 /// It holds Collisions, it instructs ODE to step through the physical reactions
1611 /// It moves the objects around in memory
1612 /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup)
1613 /// </summary>
1614 /// <param name="timeStep"></param>
1615 /// <returns></returns>
1616 public override float Simulate(float timeStep)
1617 {
1618 DateTime now = DateTime.UtcNow;
1619 TimeSpan timedif = now - m_lastframe;
1620 timeStep = (float)timedif.TotalSeconds;
1621 m_lastframe = now;
1622
1623 // acumulate time so we can reduce error
1624 step_time += timeStep;
1625
1626 if (step_time < HalfOdeStep)
1627 return 0;
1628
1629 if (framecount < 0)
1630 framecount = 0;
1631
1632
1633 framecount++;
1634
1635 int curphysiteractions;
1636
1637 // if in trouble reduce step resolution
1638 if (step_time >= m_SkipFramesAtms)
1639 curphysiteractions = m_physicsiterations / 2;
1640 else
1641 curphysiteractions = m_physicsiterations;
1642
1643// checkThread();
1644 int nodeframes = 0;
1645
1646 lock (SimulationLock)
1647 lock(OdeLock)
1648 {
1649 if (world == IntPtr.Zero)
1650 {
1651 ChangesQueue.Clear();
1652 return 0;
1653 }
1654
1655 ODEchangeitem item;
1656
1657
1658
1659 d.WorldSetQuickStepNumIterations(world, curphysiteractions);
1660
1661 int loopstartMS = Util.EnvironmentTickCount();
1662 int looptimeMS = 0;
1663
1664
1665 while (step_time > HalfOdeStep)
1666 {
1667 try
1668 {
1669 // clear pointer/counter to contacts to pass into joints
1670 m_global_contactcount = 0;
1671
1672 if (ChangesQueue.Count > 0)
1673 {
1674 int changestartMS = Util.EnvironmentTickCount();
1675 int ttmp;
1676 while (ChangesQueue.Dequeue(out item))
1677 {
1678 if (item.actor != null)
1679 {
1680 try
1681 {
1682 if (item.actor is OdeCharacter)
1683 ((OdeCharacter)item.actor).DoAChange(item.what, item.arg);
1684 else if (((OdePrim)item.actor).DoAChange(item.what, item.arg))
1685 RemovePrimThreadLocked((OdePrim)item.actor);
1686 }
1687 catch
1688 {
1689 m_log.WarnFormat("[PHYSICS]: doChange failed for a actor {0} {1}",
1690 item.actor.Name, item.what.ToString());
1691 }
1692 }
1693 ttmp = Util.EnvironmentTickCountSubtract(changestartMS);
1694 if (ttmp > 20)
1695 break;
1696 }
1697 }
1698
1699 // Move characters
1700 lock (_characters)
1701 {
1702 List<OdeCharacter> defects = new List<OdeCharacter>();
1703 foreach (OdeCharacter actor in _characters)
1704 {
1705 if (actor != null)
1706 actor.Move(defects);
1707 }
1708 if (defects.Count != 0)
1709 {
1710 foreach (OdeCharacter defect in defects)
1711 {
1712 RemoveCharacter(defect);
1713 }
1714 defects.Clear();
1715 }
1716 }
1717
1718 // Move other active objects
1719 lock (_activegroups)
1720 {
1721 foreach (OdePrim aprim in _activegroups)
1722 {
1723 aprim.Move();
1724 }
1725 }
1726
1727 //if ((framecount % m_randomizeWater) == 0)
1728 // randomizeWater(waterlevel);
1729
1730 m_rayCastManager.ProcessQueuedRequests();
1731
1732 collision_optimized();
1733
1734 foreach (PhysicsActor obj in _collisionEventPrim)
1735 {
1736 if (obj == null)
1737 continue;
1738
1739 switch ((ActorTypes)obj.PhysicsActorType)
1740 {
1741 case ActorTypes.Agent:
1742 OdeCharacter cobj = (OdeCharacter)obj;
1743 cobj.AddCollisionFrameTime((int)(odetimestepMS));
1744 cobj.SendCollisions();
1745 break;
1746
1747 case ActorTypes.Prim:
1748 OdePrim pobj = (OdePrim)obj;
1749 if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
1750 if (!pobj.m_outbounds)
1751 {
1752 pobj.AddCollisionFrameTime((int)(odetimestepMS));
1753 pobj.SendCollisions();
1754 }
1755 break;
1756 }
1757 }
1758
1759 foreach (PhysicsActor obj in _collisionEventPrimRemove)
1760 _collisionEventPrim.Remove(obj);
1761
1762 _collisionEventPrimRemove.Clear();
1763
1764 // do a ode simulation step
1765 d.WorldQuickStep(world, ODE_STEPSIZE);
1766 d.JointGroupEmpty(contactgroup);
1767
1768 // update managed ideia of physical data and do updates to core
1769 /*
1770 lock (_characters)
1771 {
1772 foreach (OdeCharacter actor in _characters)
1773 {
1774 if (actor != null)
1775 {
1776 if (actor.bad)
1777 m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
1778
1779 actor.UpdatePositionAndVelocity();
1780 }
1781 }
1782 }
1783 */
1784
1785 lock (_activegroups)
1786 {
1787 {
1788 foreach (OdePrim actor in _activegroups)
1789 {
1790 if (actor.IsPhysical)
1791 {
1792 actor.UpdatePositionAndVelocity();
1793 }
1794 }
1795 }
1796 }
1797 }
1798 catch (Exception e)
1799 {
1800 m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e);
1801// ode.dunlock(world);
1802 }
1803
1804 step_time -= ODE_STEPSIZE;
1805 nodeframes++;
1806
1807 looptimeMS = Util.EnvironmentTickCountSubtract(loopstartMS);
1808 if (looptimeMS > 100)
1809 break;
1810 }
1811
1812 lock (_badCharacter)
1813 {
1814 if (_badCharacter.Count > 0)
1815 {
1816 foreach (OdeCharacter chr in _badCharacter)
1817 {
1818 RemoveCharacter(chr);
1819 }
1820
1821 _badCharacter.Clear();
1822 }
1823 }
1824
1825 timedif = now - m_lastMeshExpire;
1826
1827 if (timedif.Seconds > 10)
1828 {
1829 mesher.ExpireReleaseMeshs();
1830 m_lastMeshExpire = now;
1831 }
1832
1833// information block running in debug only
1834/*
1835 int ntopactivegeoms = d.SpaceGetNumGeoms(ActiveSpace);
1836 int ntopstaticgeoms = d.SpaceGetNumGeoms(StaticSpace);
1837 int ngroundgeoms = d.SpaceGetNumGeoms(GroundSpace);
1838
1839 int nactivegeoms = 0;
1840 int nactivespaces = 0;
1841
1842 int nstaticgeoms = 0;
1843 int nstaticspaces = 0;
1844 IntPtr sp;
1845
1846 for (int i = 0; i < ntopactivegeoms; i++)
1847 {
1848 sp = d.SpaceGetGeom(ActiveSpace, i);
1849 if (d.GeomIsSpace(sp))
1850 {
1851 nactivespaces++;
1852 nactivegeoms += d.SpaceGetNumGeoms(sp);
1853 }
1854 else
1855 nactivegeoms++;
1856 }
1857
1858 for (int i = 0; i < ntopstaticgeoms; i++)
1859 {
1860 sp = d.SpaceGetGeom(StaticSpace, i);
1861 if (d.GeomIsSpace(sp))
1862 {
1863 nstaticspaces++;
1864 nstaticgeoms += d.SpaceGetNumGeoms(sp);
1865 }
1866 else
1867 nstaticgeoms++;
1868 }
1869
1870 int ntopgeoms = d.SpaceGetNumGeoms(TopSpace);
1871
1872 int totgeoms = nstaticgeoms + nactivegeoms + ngroundgeoms + 1; // one ray
1873 int nbodies = d.NTotalBodies;
1874 int ngeoms = d.NTotalGeoms;
1875*/
1876 // Finished with all sim stepping. If requested, dump world state to file for debugging.
1877 // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed?
1878 // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots?
1879 if (physics_logging && (physics_logging_interval > 0) && (framecount % physics_logging_interval == 0))
1880 {
1881 string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename
1882 string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file
1883
1884 if (physics_logging_append_existing_logfile)
1885 {
1886 string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------";
1887 TextWriter fwriter = File.AppendText(fname);
1888 fwriter.WriteLine(header);
1889 fwriter.Close();
1890 }
1891
1892 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
1893 }
1894
1895 // think time dilation as to do with dinamic step size that we dont' have
1896 // even so tell something to world
1897 if (looptimeMS < 100) // we did the requested loops
1898 m_timeDilation = 1.0f;
1899 else if (step_time > 0)
1900 {
1901 m_timeDilation = timeStep / step_time;
1902 if (m_timeDilation > 1)
1903 m_timeDilation = 1;
1904 if (step_time > m_SkipFramesAtms)
1905 step_time = 0;
1906 m_lastframe = DateTime.UtcNow; // skip also the time lost
1907 }
1908 }
1909
1910// return nodeframes * ODE_STEPSIZE; // return real simulated time
1911 return 1000 * nodeframes; // return steps for now * 1000 to keep core happy
1912 }
1913
1914 /// <summary>
1915 public override void GetResults()
1916 {
1917 }
1918
1919 public override bool IsThreaded
1920 {
1921 // for now we won't be multithreaded
1922 get { return (false); }
1923 }
1924
1925 public float GetTerrainHeightAtXY(float x, float y)
1926 {
1927
1928
1929 int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1930 int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1931
1932
1933 IntPtr heightFieldGeom = IntPtr.Zero;
1934
1935 // get region map
1936 if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom))
1937 return 0f;
1938
1939 if (heightFieldGeom == IntPtr.Zero)
1940 return 0f;
1941
1942 if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom))
1943 return 0f;
1944
1945 // TerrainHeightField for ODE as offset 1m
1946 x += 1f - offsetX;
1947 y += 1f - offsetY;
1948
1949 // make position fit into array
1950 if (x < 0)
1951 x = 0;
1952 if (y < 0)
1953 y = 0;
1954
1955 // integer indexs
1956 int ix;
1957 int iy;
1958 // interpolators offset
1959 float dx;
1960 float dy;
1961
1962 int regsize = (int)Constants.RegionSize + 3; // map size see setterrain number of samples
1963
1964 if (OdeUbitLib)
1965 {
1966 if (x < regsize - 1)
1967 {
1968 ix = (int)x;
1969 dx = x - (float)ix;
1970 }
1971 else // out world use external height
1972 {
1973 ix = regsize - 2;
1974 dx = 0;
1975 }
1976 if (y < regsize - 1)
1977 {
1978 iy = (int)y;
1979 dy = y - (float)iy;
1980 }
1981 else
1982 {
1983 iy = regsize - 2;
1984 dy = 0;
1985 }
1986 }
1987
1988 else
1989 {
1990 // we still have square fixed size regions
1991 // also flip x and y because of how map is done for ODE fliped axis
1992 // so ix,iy,dx and dy are inter exchanged
1993 if (x < regsize - 1)
1994 {
1995 iy = (int)x;
1996 dy = x - (float)iy;
1997 }
1998 else // out world use external height
1999 {
2000 iy = regsize - 2;
2001 dy = 0;
2002 }
2003 if (y < regsize - 1)
2004 {
2005 ix = (int)y;
2006 dx = y - (float)ix;
2007 }
2008 else
2009 {
2010 ix = regsize - 2;
2011 dx = 0;
2012 }
2013 }
2014
2015 float h0;
2016 float h1;
2017 float h2;
2018
2019 iy *= regsize;
2020 iy += ix; // all indexes have iy + ix
2021
2022 float[] heights = TerrainHeightFieldHeights[heightFieldGeom];
2023 /*
2024 if ((dx + dy) <= 1.0f)
2025 {
2026 h0 = ((float)heights[iy]); // 0,0 vertice
2027 h1 = (((float)heights[iy + 1]) - h0) * dx; // 1,0 vertice minus 0,0
2028 h2 = (((float)heights[iy + regsize]) - h0) * dy; // 0,1 vertice minus 0,0
2029 }
2030 else
2031 {
2032 h0 = ((float)heights[iy + regsize + 1]); // 1,1 vertice
2033 h1 = (((float)heights[iy + 1]) - h0) * (1 - dy); // 1,1 vertice minus 1,0
2034 h2 = (((float)heights[iy + regsize]) - h0) * (1 - dx); // 1,1 vertice minus 0,1
2035 }
2036 */
2037 h0 = ((float)heights[iy]); // 0,0 vertice
2038
2039 if ((dy > dx))
2040 {
2041 iy += regsize;
2042 h2 = (float)heights[iy]; // 0,1 vertice
2043 h1 = (h2 - h0) * dy; // 0,1 vertice minus 0,0
2044 h2 = ((float)heights[iy + 1] - h2) * dx; // 1,1 vertice minus 0,1
2045 }
2046 else
2047 {
2048 iy++;
2049 h2 = (float)heights[iy]; // vertice 1,0
2050 h1 = (h2 - h0) * dx; // 1,0 vertice minus 0,0
2051 h2 = (((float)heights[iy + regsize]) - h2) * dy; // 1,1 vertice minus 1,0
2052 }
2053
2054 return h0 + h1 + h2;
2055 }
2056
2057
2058 public override void SetTerrain(float[] heightMap)
2059 {
2060 if (m_worldOffset != Vector3.Zero && m_parentScene != null)
2061 {
2062 if (m_parentScene is OdeScene)
2063 {
2064 ((OdeScene)m_parentScene).SetTerrain(heightMap, m_worldOffset);
2065 }
2066 }
2067 else
2068 {
2069 SetTerrain(heightMap, m_worldOffset);
2070 }
2071 }
2072
2073 public override void CombineTerrain(float[] heightMap, Vector3 pOffset)
2074 {
2075 SetTerrain(heightMap, pOffset);
2076 }
2077
2078 public void SetTerrain(float[] heightMap, Vector3 pOffset)
2079 {
2080 if (OdeUbitLib)
2081 UbitSetTerrain(heightMap, pOffset);
2082 else
2083 OriSetTerrain(heightMap, pOffset);
2084 }
2085
2086 public void OriSetTerrain(float[] heightMap, Vector3 pOffset)
2087 {
2088 // assumes 1m size grid and constante size square regions
2089 // needs to know about sims around in future
2090
2091 float[] _heightmap;
2092
2093 uint heightmapWidth = Constants.RegionSize + 2;
2094 uint heightmapHeight = Constants.RegionSize + 2;
2095
2096 uint heightmapWidthSamples = heightmapWidth + 1;
2097 uint heightmapHeightSamples = heightmapHeight + 1;
2098
2099 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
2100
2101 const float scale = 1.0f;
2102 const float offset = 0.0f;
2103 const float thickness = 10f;
2104 const int wrap = 0;
2105
2106 uint regionsize = Constants.RegionSize;
2107
2108 float hfmin = float.MaxValue;
2109 float hfmax = float.MinValue;
2110 float val;
2111 uint xx;
2112 uint yy;
2113
2114 uint maxXXYY = regionsize - 1;
2115 // flipping map adding one margin all around so things don't fall in edges
2116
2117 uint xt = 0;
2118 xx = 0;
2119
2120 for (uint x = 0; x < heightmapWidthSamples; x++)
2121 {
2122 if (x > 1 && xx < maxXXYY)
2123 xx++;
2124 yy = 0;
2125 for (uint y = 0; y < heightmapHeightSamples; y++)
2126 {
2127 if (y > 1 && y < maxXXYY)
2128 yy += regionsize;
2129
2130 val = heightMap[yy + xx];
2131 if (val < 0.0f)
2132 val = 0.0f; // no neg terrain as in chode
2133 _heightmap[xt + y] = val;
2134
2135 if (hfmin > val)
2136 hfmin = val;
2137 if (hfmax < val)
2138 hfmax = val;
2139 }
2140 xt += heightmapHeightSamples;
2141 }
2142 lock (OdeLock)
2143 {
2144 IntPtr GroundGeom = IntPtr.Zero;
2145 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
2146 {
2147 RegionTerrain.Remove(pOffset);
2148 if (GroundGeom != IntPtr.Zero)
2149 {
2150 actor_name_map.Remove(GroundGeom);
2151 d.GeomDestroy(GroundGeom);
2152
2153 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
2154 {
2155 TerrainHeightFieldHeightsHandlers[GroundGeom].Free();
2156 TerrainHeightFieldHeightsHandlers.Remove(GroundGeom);
2157 TerrainHeightFieldHeights.Remove(GroundGeom);
2158 }
2159 }
2160 }
2161 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
2162
2163 GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
2164
2165 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, heightmapWidth , heightmapHeight,
2166 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
2167 offset, thickness, wrap);
2168
2169 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
2170
2171 GroundGeom = d.CreateHeightfield(GroundSpace, HeightmapData, 1);
2172
2173 if (GroundGeom != IntPtr.Zero)
2174 {
2175 d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
2176 d.GeomSetCollideBits(GroundGeom, 0);
2177
2178 PhysicsActor pa = new NullPhysicsActor();
2179 pa.Name = "Terrain";
2180 pa.PhysicsActorType = (int)ActorTypes.Ground;
2181 actor_name_map[GroundGeom] = pa;
2182
2183// geom_name_map[GroundGeom] = "Terrain";
2184
2185 d.Matrix3 R = new d.Matrix3();
2186
2187 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
2188 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
2189
2190
2191 q1 = q1 * q2;
2192
2193 Vector3 v3;
2194 float angle;
2195 q1.GetAxisAngle(out v3, out angle);
2196
2197 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
2198 d.GeomSetRotation(GroundGeom, ref R);
2199 d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
2200 RegionTerrain.Add(pOffset, GroundGeom);
2201 TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
2202 TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
2203 }
2204 }
2205 }
2206
2207 public void UbitSetTerrain(float[] heightMap, Vector3 pOffset)
2208 {
2209 // assumes 1m size grid and constante size square regions
2210 // needs to know about sims around in future
2211
2212 float[] _heightmap;
2213
2214 uint heightmapWidth = Constants.RegionSize + 2;
2215 uint heightmapHeight = Constants.RegionSize + 2;
2216
2217 uint heightmapWidthSamples = heightmapWidth + 1;
2218 uint heightmapHeightSamples = heightmapHeight + 1;
2219
2220 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
2221
2222
2223 uint regionsize = Constants.RegionSize;
2224
2225 float hfmin = float.MaxValue;
2226// float hfmax = float.MinValue;
2227 float val;
2228
2229
2230 uint maxXXYY = regionsize - 1;
2231 // adding one margin all around so things don't fall in edges
2232
2233 uint xx;
2234 uint yy = 0;
2235 uint yt = 0;
2236
2237 for (uint y = 0; y < heightmapHeightSamples; y++)
2238 {
2239 if (y > 1 && y < maxXXYY)
2240 yy += regionsize;
2241 xx = 0;
2242 for (uint x = 0; x < heightmapWidthSamples; x++)
2243 {
2244 if (x > 1 && x < maxXXYY)
2245 xx++;
2246
2247 val = heightMap[yy + xx];
2248 if (val < 0.0f)
2249 val = 0.0f; // no neg terrain as in chode
2250 _heightmap[yt + x] = val;
2251
2252 if (hfmin > val)
2253 hfmin = val;
2254// if (hfmax < val)
2255// hfmax = val;
2256 }
2257 yt += heightmapWidthSamples;
2258 }
2259 lock (OdeLock)
2260 {
2261 IntPtr GroundGeom = IntPtr.Zero;
2262 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
2263 {
2264 RegionTerrain.Remove(pOffset);
2265 if (GroundGeom != IntPtr.Zero)
2266 {
2267 actor_name_map.Remove(GroundGeom);
2268 d.GeomDestroy(GroundGeom);
2269
2270 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
2271 {
2272 if (TerrainHeightFieldHeightsHandlers[GroundGeom].IsAllocated)
2273 TerrainHeightFieldHeightsHandlers[GroundGeom].Free();
2274 TerrainHeightFieldHeightsHandlers.Remove(GroundGeom);
2275 TerrainHeightFieldHeights.Remove(GroundGeom);
2276 }
2277 }
2278 }
2279 IntPtr HeightmapData = d.GeomUbitTerrainDataCreate();
2280
2281 const int wrap = 0;
2282 float thickness = hfmin;
2283 if (thickness < 0)
2284 thickness = 1;
2285
2286 GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
2287
2288 d.GeomUbitTerrainDataBuild(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, 1.0f,
2289 (int)heightmapWidthSamples, (int)heightmapHeightSamples,
2290 thickness, wrap);
2291
2292// d.GeomUbitTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
2293 GroundGeom = d.CreateUbitTerrain(GroundSpace, HeightmapData, 1);
2294 if (GroundGeom != IntPtr.Zero)
2295 {
2296 d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
2297 d.GeomSetCollideBits(GroundGeom, 0);
2298
2299
2300 PhysicsActor pa = new NullPhysicsActor();
2301 pa.Name = "Terrain";
2302 pa.PhysicsActorType = (int)ActorTypes.Ground;
2303 actor_name_map[GroundGeom] = pa;
2304
2305// geom_name_map[GroundGeom] = "Terrain";
2306
2307 d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
2308 RegionTerrain.Add(pOffset, GroundGeom);
2309 TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
2310 TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
2311 }
2312 }
2313 }
2314
2315
2316 public override void DeleteTerrain()
2317 {
2318 }
2319
2320 public float GetWaterLevel()
2321 {
2322 return waterlevel;
2323 }
2324
2325 public override bool SupportsCombining()
2326 {
2327 return true;
2328 }
2329/*
2330 public override void UnCombine(PhysicsScene pScene)
2331 {
2332 IntPtr localGround = IntPtr.Zero;
2333// float[] localHeightfield;
2334 bool proceed = false;
2335 List<IntPtr> geomDestroyList = new List<IntPtr>();
2336
2337 lock (OdeLock)
2338 {
2339 if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround))
2340 {
2341 foreach (IntPtr geom in TerrainHeightFieldHeights.Keys)
2342 {
2343 if (geom == localGround)
2344 {
2345// localHeightfield = TerrainHeightFieldHeights[geom];
2346 proceed = true;
2347 }
2348 else
2349 {
2350 geomDestroyList.Add(geom);
2351 }
2352 }
2353
2354 if (proceed)
2355 {
2356 m_worldOffset = Vector3.Zero;
2357 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
2358 m_parentScene = null;
2359
2360 foreach (IntPtr g in geomDestroyList)
2361 {
2362 // removingHeightField needs to be done or the garbage collector will
2363 // collect the terrain data before we tell ODE to destroy it causing
2364 // memory corruption
2365 if (TerrainHeightFieldHeights.ContainsKey(g))
2366 {
2367// float[] removingHeightField = TerrainHeightFieldHeights[g];
2368 TerrainHeightFieldHeights.Remove(g);
2369
2370 if (RegionTerrain.ContainsKey(g))
2371 {
2372 RegionTerrain.Remove(g);
2373 }
2374
2375 d.GeomDestroy(g);
2376 //removingHeightField = new float[0];
2377 }
2378 }
2379
2380 }
2381 else
2382 {
2383 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
2384 }
2385 }
2386 }
2387 }
2388*/
2389 public override void SetWaterLevel(float baseheight)
2390 {
2391 waterlevel = baseheight;
2392// randomizeWater(waterlevel);
2393 }
2394/*
2395 public void randomizeWater(float baseheight)
2396 {
2397 const uint heightmapWidth = Constants.RegionSize + 2;
2398 const uint heightmapHeight = Constants.RegionSize + 2;
2399 const uint heightmapWidthSamples = heightmapWidth + 1;
2400 const uint heightmapHeightSamples = heightmapHeight + 1;
2401
2402 const float scale = 1.0f;
2403 const float offset = 0.0f;
2404 const int wrap = 0;
2405
2406 float[] _watermap = new float[heightmapWidthSamples * heightmapWidthSamples];
2407
2408 float maxheigh = float.MinValue;
2409 float minheigh = float.MaxValue;
2410 float val;
2411 for (int i = 0; i < (heightmapWidthSamples * heightmapHeightSamples); i++)
2412 {
2413
2414 val = (baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f);
2415 _watermap[i] = val;
2416 if (maxheigh < val)
2417 maxheigh = val;
2418 if (minheigh > val)
2419 minheigh = val;
2420 }
2421
2422 float thickness = minheigh;
2423
2424 lock (OdeLock)
2425 {
2426 if (WaterGeom != IntPtr.Zero)
2427 {
2428 actor_name_map.Remove(WaterGeom);
2429 d.GeomDestroy(WaterGeom);
2430 d.GeomHeightfieldDataDestroy(WaterHeightmapData);
2431 WaterGeom = IntPtr.Zero;
2432 WaterHeightmapData = IntPtr.Zero;
2433 if(WaterMapHandler.IsAllocated)
2434 WaterMapHandler.Free();
2435 }
2436
2437 WaterHeightmapData = d.GeomHeightfieldDataCreate();
2438
2439 WaterMapHandler = GCHandle.Alloc(_watermap, GCHandleType.Pinned);
2440
2441 d.GeomHeightfieldDataBuildSingle(WaterHeightmapData, WaterMapHandler.AddrOfPinnedObject(), 0, heightmapWidth, heightmapHeight,
2442 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
2443 offset, thickness, wrap);
2444 d.GeomHeightfieldDataSetBounds(WaterHeightmapData, minheigh, maxheigh);
2445 WaterGeom = d.CreateHeightfield(StaticSpace, WaterHeightmapData, 1);
2446 if (WaterGeom != IntPtr.Zero)
2447 {
2448 d.GeomSetCategoryBits(WaterGeom, (uint)(CollisionCategories.Water));
2449 d.GeomSetCollideBits(WaterGeom, 0);
2450
2451
2452 PhysicsActor pa = new NullPhysicsActor();
2453 pa.Name = "Water";
2454 pa.PhysicsActorType = (int)ActorTypes.Water;
2455
2456 actor_name_map[WaterGeom] = pa;
2457// geom_name_map[WaterGeom] = "Water";
2458
2459 d.Matrix3 R = new d.Matrix3();
2460
2461 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
2462 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
2463
2464 q1 = q1 * q2;
2465 Vector3 v3;
2466 float angle;
2467 q1.GetAxisAngle(out v3, out angle);
2468
2469 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
2470 d.GeomSetRotation(WaterGeom, ref R);
2471 d.GeomSetPosition(WaterGeom, (float)Constants.RegionSize * 0.5f, (float)Constants.RegionSize * 0.5f, 0);
2472 }
2473 }
2474 }
2475*/
2476 public override void Dispose()
2477 {
2478 if (m_meshWorker != null)
2479 m_meshWorker.Stop();
2480
2481 lock (OdeLock)
2482 {
2483 m_rayCastManager.Dispose();
2484 m_rayCastManager = null;
2485
2486 lock (_prims)
2487 {
2488 ChangesQueue.Clear();
2489 foreach (OdePrim prm in _prims)
2490 {
2491 prm.DoAChange(changes.Remove, null);
2492 _collisionEventPrim.Remove(prm);
2493 }
2494 _prims.Clear();
2495 }
2496
2497 OdeCharacter[] chtorem;
2498 lock (_characters)
2499 {
2500 chtorem = new OdeCharacter[_characters.Count];
2501 _characters.CopyTo(chtorem);
2502 }
2503
2504 ChangesQueue.Clear();
2505 foreach (OdeCharacter ch in chtorem)
2506 ch.DoAChange(changes.Remove, null);
2507
2508
2509 foreach (IntPtr GroundGeom in RegionTerrain.Values)
2510 {
2511 if (GroundGeom != IntPtr.Zero)
2512 d.GeomDestroy(GroundGeom);
2513 }
2514
2515
2516 RegionTerrain.Clear();
2517
2518 if (TerrainHeightFieldHeightsHandlers.Count > 0)
2519 {
2520 foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values)
2521 {
2522 if (gch.IsAllocated)
2523 gch.Free();
2524 }
2525 }
2526
2527 TerrainHeightFieldHeightsHandlers.Clear();
2528 TerrainHeightFieldHeights.Clear();
2529/*
2530 if (WaterGeom != IntPtr.Zero)
2531 {
2532 d.GeomDestroy(WaterGeom);
2533 WaterGeom = IntPtr.Zero;
2534 if (WaterHeightmapData != IntPtr.Zero)
2535 d.GeomHeightfieldDataDestroy(WaterHeightmapData);
2536 WaterHeightmapData = IntPtr.Zero;
2537
2538 if (WaterMapHandler.IsAllocated)
2539 WaterMapHandler.Free();
2540 }
2541*/
2542 if (ContactgeomsArray != IntPtr.Zero)
2543 Marshal.FreeHGlobal(ContactgeomsArray);
2544 if (GlobalContactsArray != IntPtr.Zero)
2545 Marshal.FreeHGlobal(GlobalContactsArray);
2546
2547
2548 d.WorldDestroy(world);
2549 world = IntPtr.Zero;
2550 //d.CloseODE();
2551 }
2552 }
2553
2554 public override Dictionary<uint, float> GetTopColliders()
2555 {
2556 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
2557 int cnt = 0;
2558 lock (_prims)
2559 {
2560 foreach (OdePrim prm in _prims)
2561 {
2562 if (prm.CollisionScore > 0)
2563 {
2564 returncolliders.Add(prm.LocalID, prm.CollisionScore);
2565 cnt++;
2566 prm.CollisionScore = 0f;
2567 if (cnt > 25)
2568 {
2569 break;
2570 }
2571 }
2572 }
2573 }
2574 return returncolliders;
2575 }
2576
2577 public override bool SupportsRayCast()
2578 {
2579 return true;
2580 }
2581
2582 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
2583 {
2584 if (retMethod != null)
2585 {
2586 ODERayRequest req = new ODERayRequest();
2587 req.actor = null;
2588 req.callbackMethod = retMethod;
2589 req.length = length;
2590 req.Normal = direction;
2591 req.Origin = position;
2592 req.Count = 0;
2593 req.filter = RayFilterFlags.AllPrims;
2594
2595 m_rayCastManager.QueueRequest(req);
2596 }
2597 }
2598
2599 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)
2600 {
2601 if (retMethod != null)
2602 {
2603 ODERayRequest req = new ODERayRequest();
2604 req.actor = null;
2605 req.callbackMethod = retMethod;
2606 req.length = length;
2607 req.Normal = direction;
2608 req.Origin = position;
2609 req.Count = Count;
2610 req.filter = RayFilterFlags.AllPrims;
2611
2612 m_rayCastManager.QueueRequest(req);
2613 }
2614 }
2615
2616
2617 public override List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int Count)
2618 {
2619 List<ContactResult> ourresults = new List<ContactResult>();
2620 object SyncObject = new object();
2621
2622 RayCallback retMethod = delegate(List<ContactResult> results)
2623 {
2624 lock (SyncObject)
2625 {
2626 ourresults = results;
2627 Monitor.PulseAll(SyncObject);
2628 }
2629 };
2630
2631 ODERayRequest req = new ODERayRequest();
2632 req.actor = null;
2633 req.callbackMethod = retMethod;
2634 req.length = length;
2635 req.Normal = direction;
2636 req.Origin = position;
2637 req.Count = Count;
2638 req.filter = RayFilterFlags.AllPrims;
2639
2640 lock (SyncObject)
2641 {
2642 m_rayCastManager.QueueRequest(req);
2643 if (!Monitor.Wait(SyncObject, 500))
2644 return null;
2645 else
2646 return ourresults;
2647 }
2648 }
2649
2650 public override bool SupportsRaycastWorldFiltered()
2651 {
2652 return true;
2653 }
2654
2655 public override object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
2656 {
2657 object SyncObject = new object();
2658 List<ContactResult> ourresults = new List<ContactResult>();
2659
2660 RayCallback retMethod = delegate(List<ContactResult> results)
2661 {
2662 lock (SyncObject)
2663 {
2664 ourresults = results;
2665 Monitor.PulseAll(SyncObject);
2666 }
2667 };
2668
2669 ODERayRequest req = new ODERayRequest();
2670 req.actor = null;
2671 req.callbackMethod = retMethod;
2672 req.length = length;
2673 req.Normal = direction;
2674 req.Origin = position;
2675 req.Count = Count;
2676 req.filter = filter;
2677
2678 lock (SyncObject)
2679 {
2680 m_rayCastManager.QueueRequest(req);
2681 if (!Monitor.Wait(SyncObject, 500))
2682 return null;
2683 else
2684 return ourresults;
2685 }
2686 }
2687
2688 public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
2689 {
2690 if (actor == null)
2691 return new List<ContactResult>();
2692
2693 IntPtr geom;
2694 if (actor is OdePrim)
2695 geom = ((OdePrim)actor).prim_geom;
2696 else if (actor is OdeCharacter)
2697 geom = ((OdePrim)actor).prim_geom;
2698 else
2699 return new List<ContactResult>();
2700
2701 if (geom == IntPtr.Zero)
2702 return new List<ContactResult>();
2703
2704 List<ContactResult> ourResults = null;
2705 object SyncObject = new object();
2706
2707 RayCallback retMethod = delegate(List<ContactResult> results)
2708 {
2709 lock (SyncObject)
2710 {
2711 ourResults = results;
2712 Monitor.PulseAll(SyncObject);
2713 }
2714 };
2715
2716 ODERayRequest req = new ODERayRequest();
2717 req.actor = actor;
2718 req.callbackMethod = retMethod;
2719 req.length = length;
2720 req.Normal = direction;
2721 req.Origin = position;
2722 req.Count = Count;
2723 req.filter = flags;
2724
2725 lock (SyncObject)
2726 {
2727 m_rayCastManager.QueueRequest(req);
2728 if (!Monitor.Wait(SyncObject, 500))
2729 return new List<ContactResult>();
2730 }
2731
2732 if (ourResults == null)
2733 return new List<ContactResult>();
2734 return ourResults;
2735 }
2736
2737 public override List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)
2738 {
2739 List<ContactResult> ourResults = null;
2740 object SyncObject = new object();
2741
2742 ProbeBoxCallback retMethod = delegate(List<ContactResult> results)
2743 {
2744 lock (SyncObject)
2745 {
2746 ourResults = results;
2747 Monitor.PulseAll(SyncObject);
2748 }
2749 };
2750
2751 ODERayRequest req = new ODERayRequest();
2752 req.actor = null;
2753 req.callbackMethod = retMethod;
2754 req.Normal = size;
2755 req.Origin = position;
2756 req.orientation = orientation;
2757 req.Count = Count;
2758 req.filter = flags;
2759
2760 lock (SyncObject)
2761 {
2762 m_rayCastManager.QueueRequest(req);
2763 if (!Monitor.Wait(SyncObject, 500))
2764 return new List<ContactResult>();
2765 }
2766
2767 if (ourResults == null)
2768 return new List<ContactResult>();
2769 return ourResults;
2770 }
2771
2772 public override List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)
2773 {
2774 List<ContactResult> ourResults = null;
2775 object SyncObject = new object();
2776
2777 ProbeSphereCallback retMethod = delegate(List<ContactResult> results)
2778 {
2779 ourResults = results;
2780 Monitor.PulseAll(SyncObject);
2781 };
2782
2783 ODERayRequest req = new ODERayRequest();
2784 req.actor = null;
2785 req.callbackMethod = retMethod;
2786 req.length = radius;
2787 req.Origin = position;
2788 req.Count = Count;
2789 req.filter = flags;
2790
2791
2792 lock (SyncObject)
2793 {
2794 m_rayCastManager.QueueRequest(req);
2795 if (!Monitor.Wait(SyncObject, 500))
2796 return new List<ContactResult>();
2797 }
2798
2799 if (ourResults == null)
2800 return new List<ContactResult>();
2801 return ourResults;
2802 }
2803
2804 public override List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)
2805 {
2806 IntPtr geom = IntPtr.Zero;;
2807
2808 if (actor != null)
2809 {
2810 if (actor is OdePrim)
2811 geom = ((OdePrim)actor).prim_geom;
2812 else if (actor is OdeCharacter)
2813 geom = ((OdePrim)actor).prim_geom;
2814 }
2815
2816 List<ContactResult> ourResults = null;
2817 object SyncObject = new object();
2818
2819 ProbePlaneCallback retMethod = delegate(List<ContactResult> results)
2820 {
2821 ourResults = results;
2822 Monitor.PulseAll(SyncObject);
2823 };
2824
2825 ODERayRequest req = new ODERayRequest();
2826 req.actor = null;
2827 req.callbackMethod = retMethod;
2828 req.length = plane.W;
2829 req.Normal.X = plane.X;
2830 req.Normal.Y = plane.Y;
2831 req.Normal.Z = plane.Z;
2832 req.Count = Count;
2833 req.filter = flags;
2834
2835 lock (SyncObject)
2836 {
2837 m_rayCastManager.QueueRequest(req);
2838 if (!Monitor.Wait(SyncObject, 500))
2839 return new List<ContactResult>();
2840 }
2841
2842 if (ourResults == null)
2843 return new List<ContactResult>();
2844 return ourResults;
2845 }
2846
2847 public override int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
2848 {
2849 Util.FireAndForget( delegate
2850 {
2851 ODESitAvatar sitAvatar = new ODESitAvatar(this, m_rayCastManager);
2852 if(sitAvatar != null)
2853 sitAvatar.Sit(actor, AbsolutePosition, CameraPosition, offset, AvatarSize, PhysicsSitResponse);
2854 });
2855 return 1;
2856 }
2857
2858 }
2859}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 47a9cdc..6879ebb 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -305,6 +305,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
305 return null; 305 return null;
306 } 306 }
307 307
308 public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
309 {
310 // Remove a specific script
311
312 // Remove dataserver events
313 m_Dataserver[engine].RemoveEvents(localID, itemID);
314
315 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
316 if (comms != null)
317 comms.DeleteListener(itemID);
318
319 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
320 if (xmlrpc != null)
321 {
322 xmlrpc.DeleteChannels(itemID);
323 xmlrpc.CancelSRDRequests(itemID);
324 }
325
326 // Remove Sensors
327 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
328
329 }
330
308 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) 331 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
309 { 332 {
310 List<Object> data = new List<Object>(); 333 List<Object> data = new List<Object>();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..fce8ff8
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,117 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Threading;
30using System.Reflection;
31using System.Collections;
32using System.Collections.Generic;
33using System.Runtime.Remoting.Lifetime;
34using OpenMetaverse;
35using Nini.Config;
36using OpenSim;
37using OpenSim.Framework;
38using OpenSim.Region.CoreModules.World.LightShare;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.ScriptEngine.Shared;
42using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
43using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
44using OpenSim.Region.ScriptEngine.Interfaces;
45using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
46using OpenSim.Services.Interfaces;
47
48using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
49using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
50using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
51using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
52using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
53using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
54using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
55
56namespace OpenSim.Region.ScriptEngine.Shared.Api
57{
58 [Serializable]
59 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
60 {
61 internal IScriptEngine m_ScriptEngine;
62 internal SceneObjectPart m_host;
63 internal TaskInventoryItem m_item;
64 internal bool m_CMFunctionsEnabled = false;
65
66 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
67 {
68 m_ScriptEngine = ScriptEngine;
69 m_host = host;
70 m_item = item;
71
72 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
73 m_CMFunctionsEnabled = true;
74 }
75
76 public override Object InitializeLifetimeService()
77 {
78 ILease lease = (ILease)base.InitializeLifetimeService();
79
80 if (lease.CurrentState == LeaseState.Initial)
81 {
82 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
83 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
84 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
85 }
86 return lease;
87 }
88
89 public Scene World
90 {
91 get { return m_ScriptEngine.World; }
92 }
93
94 public string cmDetectedCountry(int number)
95 {
96 m_host.AddScriptLPS(1);
97 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
98 if (detectedParams == null)
99 return String.Empty;
100 return detectedParams.Country;
101 }
102
103 public string cmGetAgentCountry(LSL_Key key)
104 {
105 if (!World.Permissions.IsGod(m_host.OwnerID))
106 return String.Empty;
107
108 UUID uuid;
109
110 if (!UUID.TryParse(key, out uuid))
111 return String.Empty;
112
113 UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
114 return account.UserCountry;
115 }
116 }
117}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 969243c..bc35272 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -24,14 +24,16 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
34using System.Text.RegularExpressions; 35using System.Text.RegularExpressions;
36using System.Timers;
35using Nini.Config; 37using Nini.Config;
36using log4net; 38using log4net;
37using OpenMetaverse; 39using OpenMetaverse;
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land;
44using OpenSim.Region.CoreModules.World.Terrain; 46using OpenSim.Region.CoreModules.World.Terrain;
45using OpenSim.Region.Framework.Interfaces; 47using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 48using OpenSim.Region.Framework.Scenes;
49using OpenSim.Region.Framework.Scenes.Serialization;
47using OpenSim.Region.Framework.Scenes.Animation; 50using OpenSim.Region.Framework.Scenes.Animation;
48using OpenSim.Region.Framework.Scenes.Scripting; 51using OpenSim.Region.Framework.Scenes.Scripting;
49using OpenSim.Region.Physics.Manager; 52using OpenSim.Region.Physics.Manager;
@@ -67,6 +70,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
67using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 70using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
68using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; 71using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
69using System.Reflection; 72using System.Reflection;
73using Timer = System.Timers.Timer;
70using System.Linq; 74using System.Linq;
71using PermissionMask = OpenSim.Framework.PermissionMask; 75using PermissionMask = OpenSim.Framework.PermissionMask;
72 76
@@ -115,11 +119,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
115 protected int m_notecardLineReadCharsMax = 255; 119 protected int m_notecardLineReadCharsMax = 255;
116 protected int m_scriptConsoleChannel = 0; 120 protected int m_scriptConsoleChannel = 0;
117 protected bool m_scriptConsoleChannelEnabled = false; 121 protected bool m_scriptConsoleChannelEnabled = false;
122 protected bool m_debuggerSafe = false;
118 protected IUrlModule m_UrlModule = null; 123 protected IUrlModule m_UrlModule = null;
119 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); 124 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
120 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. 125 new Dictionary<UUID, UserInfoCacheEntry>();
126 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
121 protected ISoundModule m_SoundModule = null; 127 protected ISoundModule m_SoundModule = null;
122 128
129// protected Timer m_ShoutSayTimer;
130 protected int m_SayShoutCount = 0;
131 DateTime m_lastSayShoutCheck;
132
133 private Dictionary<string, string> MovementAnimationsForLSL =
134 new Dictionary<string, string> {
135 {"FLY", "Flying"},
136 {"FLYSLOW", "FlyingSlow"},
137 {"HOVER_UP", "Hovering Up"},
138 {"HOVER_DOWN", "Hovering Down"},
139 {"HOVER", "Hovering"},
140 {"LAND", "Landing"},
141 {"FALLDOWN", "Falling Down"},
142 {"PREJUMP", "PreJumping"},
143 {"JUMP", "Jumping"},
144 {"STANDUP", "Standing Up"},
145 {"SOFT_LAND", "Soft Landing"},
146 {"STAND", "Standing"},
147 {"CROUCHWALK", "CrouchWalking"},
148 {"RUN", "Running"},
149 {"WALK", "Walking"},
150 {"CROUCH", "Crouching"},
151 {"TURNLEFT", "Turning Left"},
152 {"TURNRIGHT", "Turning Right"}
153 };
123 //An array of HTTP/1.1 headers that are not allowed to be used 154 //An array of HTTP/1.1 headers that are not allowed to be used
124 //as custom headers by llHTTPRequest. 155 //as custom headers by llHTTPRequest.
125 private string[] HttpStandardHeaders = 156 private string[] HttpStandardHeaders =
@@ -140,9 +171,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
140 public void Initialize( 171 public void Initialize(
141 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) 172 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
142 { 173 {
174 m_lastSayShoutCheck = DateTime.UtcNow;
175
143 m_ScriptEngine = scriptEngine; 176 m_ScriptEngine = scriptEngine;
144 m_host = host; 177 m_host = host;
145 m_item = item; 178 m_item = item;
179 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
146 m_coopSleepHandle = coopSleepHandle; 180 m_coopSleepHandle = coopSleepHandle;
147 181
148 LoadConfig(); 182 LoadConfig();
@@ -231,6 +265,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
231 get { return m_ScriptEngine.World; } 265 get { return m_ScriptEngine.World; }
232 } 266 }
233 267
268 [DebuggerNonUserCode]
234 public void state(string newState) 269 public void state(string newState)
235 { 270 {
236 m_ScriptEngine.SetState(m_item.ItemID, newState); 271 m_ScriptEngine.SetState(m_item.ItemID, newState);
@@ -240,6 +275,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
240 /// Reset the named script. The script must be present 275 /// Reset the named script. The script must be present
241 /// in the same prim. 276 /// in the same prim.
242 /// </summary> 277 /// </summary>
278 [DebuggerNonUserCode]
243 public void llResetScript() 279 public void llResetScript()
244 { 280 {
245 m_host.AddScriptLPS(1); 281 m_host.AddScriptLPS(1);
@@ -302,6 +338,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
302 } 338 }
303 } 339 }
304 340
341 public List<ScenePresence> GetLinkAvatars(int linkType)
342 {
343 List<ScenePresence> ret = new List<ScenePresence>();
344 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
345 return ret;
346
347 List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
348
349 switch (linkType)
350 {
351 case ScriptBaseClass.LINK_SET:
352 return avs;
353
354 case ScriptBaseClass.LINK_ROOT:
355 return ret;
356
357 case ScriptBaseClass.LINK_ALL_OTHERS:
358 return avs;
359
360 case ScriptBaseClass.LINK_ALL_CHILDREN:
361 return avs;
362
363 case ScriptBaseClass.LINK_THIS:
364 return ret;
365
366 default:
367 if (linkType < 0)
368 return ret;
369
370 int partCount = m_host.ParentGroup.GetPartCount();
371
372 if (linkType <= partCount)
373 {
374 return ret;
375 }
376 else
377 {
378 linkType = linkType - partCount;
379 if (linkType > avs.Count)
380 {
381 return ret;
382 }
383 else
384 {
385 ret.Add(avs[linkType-1]);
386 return ret;
387 }
388 }
389 }
390 }
391
305 /// <summary> 392 /// <summary>
306 /// Get a given link entity from a linkset (linked objects and any sitting avatars). 393 /// Get a given link entity from a linkset (linked objects and any sitting avatars).
307 /// </summary> 394 /// </summary>
@@ -384,6 +471,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
384 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) 471 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType)
385 { 472 {
386 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 473 List<SceneObjectPart> ret = new List<SceneObjectPart>();
474 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
475 return ret;
387 ret.Add(part); 476 ret.Add(part);
388 477
389 switch (linkType) 478 switch (linkType)
@@ -537,31 +626,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
537 626
538 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 627 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
539 628
540 /// <summary> 629 // Utility function for llRot2Euler
541 /// Convert an LSL rotation to a Euler vector. 630
542 /// </summary> 631 // normalize an angle between -PI and PI (-180 to +180 degrees)
543 /// <remarks> 632 protected double NormalizeAngle(double angle)
544 /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf
545 /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2
546 /// </remarks>
547 /// <param name="r"></param>
548 /// <returns></returns>
549 public LSL_Vector llRot2Euler(LSL_Rotation r)
550 { 633 {
551 m_host.AddScriptLPS(1); 634 if (angle > -Math.PI && angle < Math.PI)
635 return angle;
552 636
553 LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. 637 int numPis = (int)(Math.PI / angle);
554 double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. 638 double remainder = angle - Math.PI * numPis;
555 if (m == 0.0) return new LSL_Vector(); 639 if (numPis % 2 == 1)
556 double x = Math.Atan2(-v.y, v.z); 640 return Math.PI - angle;
557 double sin = v.x / m; 641 return remainder;
558 if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. 642 }
559 double y = Math.Asin(sin);
560 // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation
561 v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0)));
562 double z = Math.Atan2(v.y, v.x);
563 643
564 return new LSL_Vector(x, y, z); 644 public LSL_Vector llRot2Euler(LSL_Rotation q1)
645 {
646 m_host.AddScriptLPS(1);
647 LSL_Vector eul = new LSL_Vector();
648
649 double sqw = q1.s*q1.s;
650 double sqx = q1.x*q1.x;
651 double sqy = q1.z*q1.z;
652 double sqz = q1.y*q1.y;
653 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
654 double test = q1.x*q1.z + q1.y*q1.s;
655 if (test > 0.4999*unit) { // singularity at north pole
656 eul.z = 2 * Math.Atan2(q1.x,q1.s);
657 eul.y = Math.PI/2;
658 eul.x = 0;
659 return eul;
660 }
661 if (test < -0.4999*unit) { // singularity at south pole
662 eul.z = -2 * Math.Atan2(q1.x,q1.s);
663 eul.y = -Math.PI/2;
664 eul.x = 0;
665 return eul;
666 }
667 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
668 eul.y = Math.Asin(2*test/unit);
669 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
670 return eul;
565 } 671 }
566 672
567 /* From wiki: 673 /* From wiki:
@@ -614,18 +720,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
614 m_host.AddScriptLPS(1); 720 m_host.AddScriptLPS(1);
615 721
616 double x,y,z,s; 722 double x,y,z,s;
617 723 v.x *= 0.5;
618 double c1 = Math.Cos(v.x * 0.5); 724 v.y *= 0.5;
619 double c2 = Math.Cos(v.y * 0.5); 725 v.z *= 0.5;
620 double c3 = Math.Cos(v.z * 0.5); 726 double c1 = Math.Cos(v.x);
621 double s1 = Math.Sin(v.x * 0.5); 727 double c2 = Math.Cos(v.y);
622 double s2 = Math.Sin(v.y * 0.5); 728 double c1c2 = c1 * c2;
623 double s3 = Math.Sin(v.z * 0.5); 729 double s1 = Math.Sin(v.x);
624 730 double s2 = Math.Sin(v.y);
625 x = s1 * c2 * c3 + c1 * s2 * s3; 731 double s1s2 = s1 * s2;
626 y = c1 * s2 * c3 - s1 * c2 * s3; 732 double c1s2 = c1 * s2;
627 z = s1 * s2 * c3 + c1 * c2 * s3; 733 double s1c2 = s1 * c2;
628 s = c1 * c2 * c3 - s1 * s2 * s3; 734 double c3 = Math.Cos(v.z);
735 double s3 = Math.Sin(v.z);
736
737 x = s1c2 * c3 + c1s2 * s3;
738 y = c1s2 * c3 - s1c2 * s3;
739 z = s1s2 * c3 + c1c2 * s3;
740 s = c1c2 * c3 - s1s2 * s3;
629 741
630 return new LSL_Rotation(x, y, z, s); 742 return new LSL_Rotation(x, y, z, s);
631 } 743 }
@@ -763,77 +875,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
763 { 875 {
764 //A and B should both be normalized 876 //A and B should both be normalized
765 m_host.AddScriptLPS(1); 877 m_host.AddScriptLPS(1);
766 LSL_Rotation rotBetween; 878 /* This method is more accurate than the SL one, and thus causes problems
767 // Check for zero vectors. If either is zero, return zero rotation. Otherwise, 879 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
768 // continue calculation. 880
769 if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) 881 double dotProduct = LSL_Vector.Dot(a, b);
770 { 882 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
771 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 883 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
772 } 884 double angle = Math.Acos(dotProduct / magProduct);
773 else 885 LSL_Vector axis = LSL_Vector.Norm(crossProduct);
774 { 886 double s = Math.Sin(angle / 2);
775 a = LSL_Vector.Norm(a); 887
776 b = LSL_Vector.Norm(b); 888 double x = axis.x * s;
777 double dotProduct = LSL_Vector.Dot(a, b); 889 double y = axis.y * s;
778 // There are two degenerate cases possible. These are for vectors 180 or 890 double z = axis.z * s;
779 // 0 degrees apart. These have to be detected and handled individually. 891 double w = Math.Cos(angle / 2);
780 // 892
781 // Check for vectors 180 degrees apart. 893 if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
782 // A dot product of -1 would mean the angle between vectors is 180 degrees. 894 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
783 if (dotProduct < -0.9999999f) 895
784 { 896 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
785 // First assume X axis is orthogonal to the vectors. 897 */
786 LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); 898
787 orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); 899 // This method mimics the 180 errors found in SL
788 // Check for near zero vector. A very small non-zero number here will create 900 // See www.euclideanspace.com... angleBetween
789 // a rotation in an undesired direction. 901 LSL_Vector vec_a = a;
790 if (LSL_Vector.Mag(orthoVector) > 0.0001) 902 LSL_Vector vec_b = b;
791 { 903
792 rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); 904 // Eliminate zero length
793 } 905 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
794 // If the magnitude of the vector was near zero, then assume the X axis is not 906 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
795 // orthogonal and use the Z axis instead. 907 if (vec_a_mag < 0.00001 ||
796 else 908 vec_b_mag < 0.00001)
797 { 909 {
798 // Set 180 z rotation. 910 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
799 rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); 911 }
800 } 912
801 } 913 // Normalize
802 // Check for parallel vectors. 914 vec_a = llVecNorm(vec_a);
803 // A dot product of 1 would mean the angle between vectors is 0 degrees. 915 vec_b = llVecNorm(vec_b);
804 else if (dotProduct > 0.9999999f) 916
805 { 917 // Calculate axis and rotation angle
806 // Set zero rotation. 918 LSL_Vector axis = vec_a % vec_b;
807 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 919 LSL_Float cos_theta = vec_a * vec_b;
808 } 920
809 else 921 // Check if parallel
810 { 922 if (cos_theta > 0.99999)
811 // All special checks have been performed so get the axis of rotation. 923 {
812 LSL_Vector crossProduct = LSL_Vector.Cross(a, b); 924 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
813 // Quarternion s value is the length of the unit vector + dot product. 925 }
814 double qs = 1.0 + dotProduct; 926
815 rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); 927 // Check if anti-parallel
816 // Normalize the rotation. 928 else if (cos_theta < -0.99999)
817 double mag = LSL_Rotation.Mag(rotBetween); 929 {
818 // We shouldn't have to worry about a divide by zero here. The qs value will be 930 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
819 // non-zero because we already know if we're here, then the dotProduct is not -1 so 931 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
820 // qs will not be zero. Also, we've already handled the input vectors being zero so the 932 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
821 // crossProduct vector should also not be zero. 933 }
822 rotBetween.x = rotBetween.x / mag; 934 else // other rotation
823 rotBetween.y = rotBetween.y / mag; 935 {
824 rotBetween.z = rotBetween.z / mag; 936 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
825 rotBetween.s = rotBetween.s / mag; 937 axis = llVecNorm(axis);
826 // Check for undefined values and set zero rotation if any found. This code might not actually be required 938 double x, y, z, s, t;
827 // any longer since zero vectors are checked for at the top. 939 s = Math.Cos(theta);
828 if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) 940 t = Math.Sin(theta);
829 { 941 x = axis.x * t;
830 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 942 y = axis.y * t;
831 } 943 z = axis.z * t;
832 } 944 return new LSL_Rotation(x,y,z,s);
833 } 945 }
834 return rotBetween; 946 }
835 } 947
836
837 public void llWhisper(int channelID, string text) 948 public void llWhisper(int channelID, string text)
838 { 949 {
839 m_host.AddScriptLPS(1); 950 m_host.AddScriptLPS(1);
@@ -849,10 +960,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
849 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); 960 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
850 } 961 }
851 962
963 private void CheckSayShoutTime()
964 {
965 DateTime now = DateTime.UtcNow;
966 if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec
967 {
968 m_lastSayShoutCheck = now;
969 m_SayShoutCount = 0;
970 }
971 else
972 m_SayShoutCount++;
973 }
974
852 public void llSay(int channelID, string text) 975 public void llSay(int channelID, string text)
853 { 976 {
854 m_host.AddScriptLPS(1); 977 m_host.AddScriptLPS(1);
855 978
979 if (channelID == 0)
980// m_SayShoutCount++;
981 CheckSayShoutTime();
982
983 if (m_SayShoutCount >= 11)
984 ScriptSleep(2000);
985
856 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) 986 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel))
857 { 987 {
858 Console.WriteLine(text); 988 Console.WriteLine(text);
@@ -875,6 +1005,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
875 { 1005 {
876 m_host.AddScriptLPS(1); 1006 m_host.AddScriptLPS(1);
877 1007
1008 if (channelID == 0)
1009// m_SayShoutCount++;
1010 CheckSayShoutTime();
1011
1012 if (m_SayShoutCount >= 11)
1013 ScriptSleep(2000);
1014
878 if (text.Length > 1023) 1015 if (text.Length > 1023)
879 text = text.Substring(0, 1023); 1016 text = text.Substring(0, 1023);
880 1017
@@ -906,22 +1043,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
906 1043
907 public void llRegionSayTo(string target, int channel, string msg) 1044 public void llRegionSayTo(string target, int channel, string msg)
908 { 1045 {
1046 string error = String.Empty;
1047
909 if (msg.Length > 1023) 1048 if (msg.Length > 1023)
910 msg = msg.Substring(0, 1023); 1049 msg = msg.Substring(0, 1023);
911 1050
912 m_host.AddScriptLPS(1); 1051 m_host.AddScriptLPS(1);
913 1052
914 if (channel == ScriptBaseClass.DEBUG_CHANNEL)
915 {
916 return;
917 }
918
919 UUID TargetID; 1053 UUID TargetID;
920 UUID.TryParse(target, out TargetID); 1054 UUID.TryParse(target, out TargetID);
921 1055
922 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 1056 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
923 if (wComm != null) 1057 if (wComm != null)
924 wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); 1058 if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error))
1059 LSLError(error);
925 } 1060 }
926 1061
927 public LSL_Integer llListen(int channelID, string name, string ID, string msg) 1062 public LSL_Integer llListen(int channelID, string name, string ID, string msg)
@@ -1177,10 +1312,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1177 return detectedParams.TouchUV; 1312 return detectedParams.TouchUV;
1178 } 1313 }
1179 1314
1315 [DebuggerNonUserCode]
1180 public virtual void llDie() 1316 public virtual void llDie()
1181 { 1317 {
1182 m_host.AddScriptLPS(1); 1318 m_host.AddScriptLPS(1);
1183 throw new SelfDeleteException(); 1319 if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException();
1184 } 1320 }
1185 1321
1186 public LSL_Float llGround(LSL_Vector offset) 1322 public LSL_Float llGround(LSL_Vector offset)
@@ -1251,6 +1387,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1251 1387
1252 public void llSetStatus(int status, int value) 1388 public void llSetStatus(int status, int value)
1253 { 1389 {
1390 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1391 return;
1254 m_host.AddScriptLPS(1); 1392 m_host.AddScriptLPS(1);
1255 1393
1256 int statusrotationaxis = 0; 1394 int statusrotationaxis = 0;
@@ -1274,6 +1412,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1274 if (!allow) 1412 if (!allow)
1275 return; 1413 return;
1276 1414
1415 if (m_host.ParentGroup.RootPart.PhysActor != null &&
1416 m_host.ParentGroup.RootPart.PhysActor.IsPhysical)
1417 return;
1418
1277 m_host.ScriptSetPhysicsStatus(true); 1419 m_host.ScriptSetPhysicsStatus(true);
1278 } 1420 }
1279 else 1421 else
@@ -1474,6 +1616,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1474 { 1616 {
1475 m_host.AddScriptLPS(1); 1617 m_host.AddScriptLPS(1);
1476 1618
1619 SetColor(m_host, color, face);
1620 }
1621
1622 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1623 {
1624 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1625 return;
1626
1627 Primitive.TextureEntry tex = part.Shape.Textures;
1628 Color4 texcolor;
1629 if (face >= 0 && face < GetNumberOfSides(part))
1630 {
1631 texcolor = tex.CreateFace((uint)face).RGBA;
1632 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1633 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1634 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1635 tex.FaceTextures[face].RGBA = texcolor;
1636 part.UpdateTextureEntry(tex.GetBytes());
1637 return;
1638 }
1639 else if (face == ScriptBaseClass.ALL_SIDES)
1640 {
1641 for (uint i = 0; i < GetNumberOfSides(part); i++)
1642 {
1643 if (tex.FaceTextures[i] != null)
1644 {
1645 texcolor = tex.FaceTextures[i].RGBA;
1646 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1647 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1648 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1649 tex.FaceTextures[i].RGBA = texcolor;
1650 }
1651 texcolor = tex.DefaultTexture.RGBA;
1652 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1653 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1654 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1655 tex.DefaultTexture.RGBA = texcolor;
1656 }
1657 part.UpdateTextureEntry(tex.GetBytes());
1658 return;
1659 }
1660
1477 if (face == ScriptBaseClass.ALL_SIDES) 1661 if (face == ScriptBaseClass.ALL_SIDES)
1478 face = SceneObjectPart.ALL_SIDES; 1662 face = SceneObjectPart.ALL_SIDES;
1479 1663
@@ -1482,6 +1666,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1482 1666
1483 public void SetTexGen(SceneObjectPart part, int face,int style) 1667 public void SetTexGen(SceneObjectPart part, int face,int style)
1484 { 1668 {
1669 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1670 return;
1671
1485 Primitive.TextureEntry tex = part.Shape.Textures; 1672 Primitive.TextureEntry tex = part.Shape.Textures;
1486 MappingType textype; 1673 MappingType textype;
1487 textype = MappingType.Default; 1674 textype = MappingType.Default;
@@ -1512,6 +1699,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1512 1699
1513 public void SetGlow(SceneObjectPart part, int face, float glow) 1700 public void SetGlow(SceneObjectPart part, int face, float glow)
1514 { 1701 {
1702 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1703 return;
1704
1515 Primitive.TextureEntry tex = part.Shape.Textures; 1705 Primitive.TextureEntry tex = part.Shape.Textures;
1516 if (face >= 0 && face < GetNumberOfSides(part)) 1706 if (face >= 0 && face < GetNumberOfSides(part))
1517 { 1707 {
@@ -1537,6 +1727,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1537 1727
1538 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1728 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1539 { 1729 {
1730 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1731 return;
1540 1732
1541 Shininess sval = new Shininess(); 1733 Shininess sval = new Shininess();
1542 1734
@@ -1587,6 +1779,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1587 1779
1588 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1780 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1589 { 1781 {
1782 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1783 return;
1784
1590 Primitive.TextureEntry tex = part.Shape.Textures; 1785 Primitive.TextureEntry tex = part.Shape.Textures;
1591 if (face >= 0 && face < GetNumberOfSides(part)) 1786 if (face >= 0 && face < GetNumberOfSides(part))
1592 { 1787 {
@@ -1647,13 +1842,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1647 m_host.AddScriptLPS(1); 1842 m_host.AddScriptLPS(1);
1648 1843
1649 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1844 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1650 1845 if (parts.Count > 0)
1651 foreach (SceneObjectPart part in parts) 1846 {
1652 SetAlpha(part, alpha, face); 1847 try
1848 {
1849 foreach (SceneObjectPart part in parts)
1850 SetAlpha(part, alpha, face);
1851 }
1852 finally
1853 {
1854 }
1855 }
1653 } 1856 }
1654 1857
1655 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1858 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1656 { 1859 {
1860 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1861 return;
1862
1657 Primitive.TextureEntry tex = part.Shape.Textures; 1863 Primitive.TextureEntry tex = part.Shape.Textures;
1658 Color4 texcolor; 1864 Color4 texcolor;
1659 if (face >= 0 && face < GetNumberOfSides(part)) 1865 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1706,7 +1912,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1706 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1912 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1707 float wind, float tension, LSL_Vector Force) 1913 float wind, float tension, LSL_Vector Force)
1708 { 1914 {
1709 if (part == null) 1915 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1710 return; 1916 return;
1711 1917
1712 if (flexi) 1918 if (flexi)
@@ -1747,7 +1953,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1747 /// <param name="falloff"></param> 1953 /// <param name="falloff"></param>
1748 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1954 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1749 { 1955 {
1750 if (part == null) 1956 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1751 return; 1957 return;
1752 1958
1753 if (light) 1959 if (light)
@@ -1780,11 +1986,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1780 Primitive.TextureEntry tex = part.Shape.Textures; 1986 Primitive.TextureEntry tex = part.Shape.Textures;
1781 Color4 texcolor; 1987 Color4 texcolor;
1782 LSL_Vector rgb = new LSL_Vector(); 1988 LSL_Vector rgb = new LSL_Vector();
1989 int nsides = GetNumberOfSides(part);
1990
1783 if (face == ScriptBaseClass.ALL_SIDES) 1991 if (face == ScriptBaseClass.ALL_SIDES)
1784 { 1992 {
1785 int i; 1993 int i;
1786 1994 for (i = 0; i < nsides; i++)
1787 for (i = 0 ; i < GetNumberOfSides(part); i++)
1788 { 1995 {
1789 texcolor = tex.GetFace((uint)i).RGBA; 1996 texcolor = tex.GetFace((uint)i).RGBA;
1790 rgb.x += texcolor.R; 1997 rgb.x += texcolor.R;
@@ -1792,14 +1999,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1792 rgb.z += texcolor.B; 1999 rgb.z += texcolor.B;
1793 } 2000 }
1794 2001
1795 rgb.x /= (float)GetNumberOfSides(part); 2002 float invnsides = 1.0f / (float)nsides;
1796 rgb.y /= (float)GetNumberOfSides(part); 2003
1797 rgb.z /= (float)GetNumberOfSides(part); 2004 rgb.x *= invnsides;
2005 rgb.y *= invnsides;
2006 rgb.z *= invnsides;
1798 2007
1799 return rgb; 2008 return rgb;
1800 } 2009 }
1801 2010 if (face >= 0 && face < nsides)
1802 if (face >= 0 && face < GetNumberOfSides(part))
1803 { 2011 {
1804 texcolor = tex.GetFace((uint)face).RGBA; 2012 texcolor = tex.GetFace((uint)face).RGBA;
1805 rgb.x = texcolor.R; 2013 rgb.x = texcolor.R;
@@ -1826,15 +2034,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1826 m_host.AddScriptLPS(1); 2034 m_host.AddScriptLPS(1);
1827 2035
1828 List<SceneObjectPart> parts = GetLinkParts(linknumber); 2036 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1829 2037 if (parts.Count > 0)
1830 foreach (SceneObjectPart part in parts) 2038 {
1831 SetTexture(part, texture, face); 2039 try
1832 2040 {
2041 foreach (SceneObjectPart part in parts)
2042 SetTexture(part, texture, face);
2043 }
2044 finally
2045 {
2046 }
2047 }
1833 ScriptSleep(200); 2048 ScriptSleep(200);
1834 } 2049 }
1835 2050
1836 protected void SetTexture(SceneObjectPart part, string texture, int face) 2051 protected void SetTexture(SceneObjectPart part, string texture, int face)
1837 { 2052 {
2053 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2054 return;
2055
1838 UUID textureID = new UUID(); 2056 UUID textureID = new UUID();
1839 2057
1840 textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); 2058 textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture);
@@ -1879,6 +2097,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1879 2097
1880 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 2098 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1881 { 2099 {
2100 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2101 return;
2102
1882 Primitive.TextureEntry tex = part.Shape.Textures; 2103 Primitive.TextureEntry tex = part.Shape.Textures;
1883 if (face >= 0 && face < GetNumberOfSides(part)) 2104 if (face >= 0 && face < GetNumberOfSides(part))
1884 { 2105 {
@@ -1915,6 +2136,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1915 2136
1916 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 2137 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1917 { 2138 {
2139 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2140 return;
2141
1918 Primitive.TextureEntry tex = part.Shape.Textures; 2142 Primitive.TextureEntry tex = part.Shape.Textures;
1919 if (face >= 0 && face < GetNumberOfSides(part)) 2143 if (face >= 0 && face < GetNumberOfSides(part))
1920 { 2144 {
@@ -1951,6 +2175,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1951 2175
1952 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 2176 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1953 { 2177 {
2178 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2179 return;
2180
1954 Primitive.TextureEntry tex = part.Shape.Textures; 2181 Primitive.TextureEntry tex = part.Shape.Textures;
1955 if (face >= 0 && face < GetNumberOfSides(part)) 2182 if (face >= 0 && face < GetNumberOfSides(part))
1956 { 2183 {
@@ -2092,7 +2319,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2092 return end; 2319 return end;
2093 } 2320 }
2094 2321
2095 protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) 2322 protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust)
2096 { 2323 {
2097 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 2324 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2098 return fromPos; 2325 return fromPos;
@@ -2108,9 +2335,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2108 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) 2335 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2109 targetPos.z = ground; 2336 targetPos.z = ground;
2110 } 2337 }
2111 LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); 2338 if (adjust)
2339 return SetPosAdjust(fromPos, targetPos);
2112 2340
2113 return real_vec; 2341 return targetPos;
2114 } 2342 }
2115 2343
2116 /// <summary> 2344 /// <summary>
@@ -2121,27 +2349,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2121 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> 2349 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param>
2122 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) 2350 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust)
2123 { 2351 {
2124 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2352 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2353 return;
2354
2125 LSL_Vector currentPos = GetPartLocalPos(part); 2355 LSL_Vector currentPos = GetPartLocalPos(part);
2356 LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust);
2126 2357
2127 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
2128 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
2129 2358
2130 if (part.ParentGroup.RootPart == part) 2359 if (part.ParentGroup.RootPart == part)
2131 { 2360 {
2132 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2133 targetPos.z = ground;
2134 SceneObjectGroup parent = part.ParentGroup; 2361 SceneObjectGroup parent = part.ParentGroup;
2135 parent.UpdateGroupPosition(!adjust ? targetPos : 2362 if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
2136 SetPosAdjust(currentPos, targetPos)); 2363 return;
2364 Util.FireAndForget(delegate(object x) {
2365 parent.UpdateGroupPosition((Vector3)toPos);
2366 });
2137 } 2367 }
2138 else 2368 else
2139 { 2369 {
2140 part.OffsetPosition = !adjust ? targetPos : 2370 part.OffsetPosition = (Vector3)toPos;
2141 SetPosAdjust(currentPos, targetPos); 2371// SceneObjectGroup parent = part.ParentGroup;
2142 SceneObjectGroup parent = part.ParentGroup; 2372// parent.HasGroupChanged = true;
2143 parent.HasGroupChanged = true; 2373// parent.ScheduleGroupForTerseUpdate();
2144 parent.ScheduleGroupForTerseUpdate(); 2374 part.ScheduleTerseUpdate();
2145 } 2375 }
2146 } 2376 }
2147 2377
@@ -2170,13 +2400,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2170 else 2400 else
2171 { 2401 {
2172 if (part.ParentGroup.IsAttachment) 2402 if (part.ParentGroup.IsAttachment)
2173 {
2174 pos = part.AttachedPos; 2403 pos = part.AttachedPos;
2175 }
2176 else 2404 else
2177 {
2178 pos = part.AbsolutePosition; 2405 pos = part.AbsolutePosition;
2179 }
2180 } 2406 }
2181 2407
2182// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); 2408// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
@@ -2188,8 +2414,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2188 { 2414 {
2189 m_host.AddScriptLPS(1); 2415 m_host.AddScriptLPS(1);
2190 2416
2417
2418 // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments
2419 // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against.
2420 // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid.
2421 // RootPart != null should shortcircuit
2422
2191 // try to let this work as in SL... 2423 // try to let this work as in SL...
2192 if (m_host.ParentID == 0) 2424 if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart))
2193 { 2425 {
2194 // special case: If we are root, rotate complete SOG to new rotation 2426 // special case: If we are root, rotate complete SOG to new rotation
2195 SetRot(m_host, rot); 2427 SetRot(m_host, rot);
@@ -2216,25 +2448,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2216 2448
2217 protected void SetRot(SceneObjectPart part, Quaternion rot) 2449 protected void SetRot(SceneObjectPart part, Quaternion rot)
2218 { 2450 {
2219 part.UpdateRotation(rot); 2451 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2220 // Update rotation does not move the object in the physics scene if it's a linkset. 2452 return;
2221 2453
2222//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type 2454 bool isroot = (part == part.ParentGroup.RootPart);
2223// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; 2455 bool isphys;
2224 2456
2225 // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
2226 // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
2227 // It's perfectly okay when the object is not an active physical body though.
2228 // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
2229 // but only if the object is not physial and active. This is important for rotating doors.
2230 // without the absoluteposition = absoluteposition happening, the doors do not move in the physics
2231 // scene
2232 PhysicsActor pa = part.PhysActor; 2457 PhysicsActor pa = part.PhysActor;
2233 2458
2234 if (pa != null && !pa.IsPhysical) 2459 // keep using physactor ideia of isphysical
2460 // it should be SOP ideia of that
2461 // not much of a issue with ubitODE
2462 if (pa != null && pa.IsPhysical)
2463 isphys = true;
2464 else
2465 isphys = false;
2466
2467 // SL doesn't let scripts rotate root of physical linksets
2468 if (isroot && isphys)
2469 return;
2470
2471 part.UpdateRotation(rot);
2472
2473 // Update rotation does not move the object in the physics engine if it's a non physical linkset
2474 // so do a nasty update of parts positions if is a root part rotation
2475 if (isroot && pa != null) // with if above implies non physical root part
2235 { 2476 {
2236 part.ParentGroup.ResetChildPrimPhysicsPositions(); 2477 part.ParentGroup.ResetChildPrimPhysicsPositions();
2237 } 2478 }
2479 else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part
2480 {
2481 List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars();
2482 if (sittingavas.Count > 0)
2483 {
2484 foreach (ScenePresence av in sittingavas)
2485 {
2486 if (isroot || part.LocalId == av.ParentID)
2487 av.SendTerseUpdateToAllClients();
2488 }
2489 }
2490 }
2238 } 2491 }
2239 2492
2240 /// <summary> 2493 /// <summary>
@@ -2251,6 +2504,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2251 2504
2252 m_host.AddScriptLPS(1); 2505 m_host.AddScriptLPS(1);
2253 Quaternion q = m_host.GetWorldRotation(); 2506 Quaternion q = m_host.GetWorldRotation();
2507
2508 if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0)
2509 {
2510 ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2511 if (avatar != null)
2512 {
2513 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
2514 q = avatar.CameraRotation * q; // Mouselook
2515 else
2516 q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
2517 }
2518 }
2519
2254 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 2520 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2255 } 2521 }
2256 2522
@@ -2278,14 +2544,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2278 return new LSL_Rotation(q); 2544 return new LSL_Rotation(q);
2279 } 2545 }
2280 2546
2281 return new LSL_Rotation(part.GetWorldRotation()); 2547 q = part.GetWorldRotation();
2548 if (part.ParentGroup.AttachmentPoint != 0)
2549 {
2550 ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar);
2551 if (avatar != null)
2552 {
2553 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
2554 q = avatar.CameraRotation * q; // Mouselook
2555 else
2556 q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
2557 }
2558 }
2559
2560 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2282 } 2561 }
2283 2562
2284 public LSL_Rotation llGetLocalRot() 2563 public LSL_Rotation llGetLocalRot()
2285 { 2564 {
2286 m_host.AddScriptLPS(1); 2565 return GetPartLocalRot(m_host);
2566 }
2287 2567
2288 return new LSL_Rotation(m_host.RotationOffset); 2568 private LSL_Rotation GetPartLocalRot(SceneObjectPart part)
2569 {
2570 m_host.AddScriptLPS(1);
2571 Quaternion rot = part.RotationOffset;
2572 return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
2289 } 2573 }
2290 2574
2291 public void llSetForce(LSL_Vector force, int local) 2575 public void llSetForce(LSL_Vector force, int local)
@@ -2365,16 +2649,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2365 m_host.ApplyImpulse(v, local != 0); 2649 m_host.ApplyImpulse(v, local != 0);
2366 } 2650 }
2367 2651
2652
2368 public void llApplyRotationalImpulse(LSL_Vector force, int local) 2653 public void llApplyRotationalImpulse(LSL_Vector force, int local)
2369 { 2654 {
2370 m_host.AddScriptLPS(1); 2655 m_host.AddScriptLPS(1);
2371 m_host.ApplyAngularImpulse(force, local != 0); 2656 m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0);
2372 } 2657 }
2373 2658
2374 public void llSetTorque(LSL_Vector torque, int local) 2659 public void llSetTorque(LSL_Vector torque, int local)
2375 { 2660 {
2376 m_host.AddScriptLPS(1); 2661 m_host.AddScriptLPS(1);
2377 m_host.SetAngularImpulse(torque, local != 0); 2662 m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0);
2378 } 2663 }
2379 2664
2380 public LSL_Vector llGetTorque() 2665 public LSL_Vector llGetTorque()
@@ -2391,20 +2676,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2391 llSetTorque(torque, local); 2676 llSetTorque(torque, local);
2392 } 2677 }
2393 2678
2679 public void llSetVelocity(LSL_Vector vel, int local)
2680 {
2681 m_host.AddScriptLPS(1);
2682 m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0);
2683 }
2684
2394 public LSL_Vector llGetVel() 2685 public LSL_Vector llGetVel()
2395 { 2686 {
2396 m_host.AddScriptLPS(1); 2687 m_host.AddScriptLPS(1);
2397 2688
2398 Vector3 vel; 2689 Vector3 vel = Vector3.Zero;
2399 2690
2400 if (m_host.ParentGroup.IsAttachment) 2691 if (m_host.ParentGroup.IsAttachment)
2401 { 2692 {
2402 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); 2693 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2403 vel = avatar.Velocity; 2694 if (avatar != null)
2695 vel = avatar.Velocity;
2404 } 2696 }
2405 else 2697 else
2406 { 2698 {
2407 vel = m_host.Velocity; 2699 vel = m_host.ParentGroup.RootPart.Velocity;
2408 } 2700 }
2409 2701
2410 return new LSL_Vector(vel); 2702 return new LSL_Vector(vel);
@@ -2417,11 +2709,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2417 return new LSL_Vector(m_host.Acceleration); 2709 return new LSL_Vector(m_host.Acceleration);
2418 } 2710 }
2419 2711
2420 public LSL_Vector llGetOmega() 2712 public void llSetAngularVelocity(LSL_Vector avel, int local)
2421 { 2713 {
2422 m_host.AddScriptLPS(1); 2714 m_host.AddScriptLPS(1);
2715 m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
2716 }
2423 2717
2424 return new LSL_Vector(m_host.AngularVelocity); 2718 public LSL_Vector llGetOmega()
2719 {
2720 m_host.AddScriptLPS(1);
2721 Vector3 avel = m_host.AngularVelocity;
2722 return new LSL_Vector(avel.X, avel.Y, avel.Z);
2425 } 2723 }
2426 2724
2427 public LSL_Float llGetTimeOfDay() 2725 public LSL_Float llGetTimeOfDay()
@@ -2780,7 +3078,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2780 return src.ToLower(); 3078 return src.ToLower();
2781 } 3079 }
2782 3080
2783 public void llGiveMoney(string destination, int amount) 3081 public LSL_Integer llGiveMoney(string destination, int amount)
2784 { 3082 {
2785 Util.FireAndForget(x => 3083 Util.FireAndForget(x =>
2786 { 3084 {
@@ -2812,8 +3110,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2812 } 3110 }
2813 3111
2814 money.ObjectGiveMoney( 3112 money.ObjectGiveMoney(
2815 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); 3113 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero);
2816 }); 3114 });
3115
3116 return 0;
2817 } 3117 }
2818 3118
2819 public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) 3119 public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
@@ -2892,13 +3192,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2892 new_group.RootPart.UUID.ToString()) }, 3192 new_group.RootPart.UUID.ToString()) },
2893 new DetectParams[0])); 3193 new DetectParams[0]));
2894 3194
2895 float groupmass = new_group.GetMass(); 3195 // do recoil
3196 SceneObjectGroup hostgrp = m_host.ParentGroup;
3197 if (hostgrp == null)
3198 return;
3199
3200 if (hostgrp.IsAttachment) // don't recoil avatars
3201 return;
2896 3202
2897 PhysicsActor pa = new_group.RootPart.PhysActor; 3203 PhysicsActor pa = new_group.RootPart.PhysActor;
2898 3204
2899 //Recoil. 3205 //Recoil.
2900 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) 3206 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
2901 { 3207 {
3208 float groupmass = new_group.GetMass();
2902 Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; 3209 Vector3 recoil = -vel * groupmass * m_recoilScaleFactor;
2903 if (recoil != Vector3.Zero) 3210 if (recoil != Vector3.Zero)
2904 { 3211 {
@@ -2906,6 +3213,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2906 } 3213 }
2907 } 3214 }
2908 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3215 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
3216 return;
3217
2909 }); 3218 });
2910 3219
2911 //ScriptSleep((int)((groupmass * velmag) / 10)); 3220 //ScriptSleep((int)((groupmass * velmag) / 10));
@@ -2920,35 +3229,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2920 public void llLookAt(LSL_Vector target, double strength, double damping) 3229 public void llLookAt(LSL_Vector target, double strength, double damping)
2921 { 3230 {
2922 m_host.AddScriptLPS(1); 3231 m_host.AddScriptLPS(1);
2923 // Determine where we are looking from
2924 LSL_Vector from = llGetPos();
2925
2926 // Work out the normalised vector from the source to the target
2927 LSL_Vector delta = llVecNorm(target - from);
2928 LSL_Vector angle = new LSL_Vector(0,0,0);
2929 3232
2930 // Calculate the yaw 3233 // Get the normalized vector to the target
2931 // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system 3234 LSL_Vector d1 = llVecNorm(target - llGetPos());
2932 angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO;
2933 3235
2934 // Calculate pitch 3236 // Get the bearing (yaw)
2935 angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); 3237 LSL_Vector a1 = new LSL_Vector(0,0,0);
3238 a1.z = llAtan2(d1.y, d1.x);
2936 3239
2937 // we need to convert from a vector describing 3240 // Get the elevation (pitch)
2938 // the angles of rotation in radians into rotation value 3241 LSL_Vector a2 = new LSL_Vector(0,0,0);
2939 LSL_Rotation rot = llEuler2Rot(angle); 3242 a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y)));
2940 3243
2941 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply 3244 LSL_Rotation r1 = llEuler2Rot(a1);
2942 // set the rotation of the object, copy that behavior 3245 LSL_Rotation r2 = llEuler2Rot(a2);
2943 PhysicsActor pa = m_host.PhysActor; 3246 LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107);
2944 3247
2945 if (strength == 0 || pa == null || !pa.IsPhysical) 3248 if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
2946 { 3249 {
2947 llSetRot(rot); 3250 // Do nothing if either value is 0 (this has been checked in SL)
3251 if (strength <= 0.0 || damping <= 0.0)
3252 return;
3253
3254 llSetRot(r3 * r2 * r1);
2948 } 3255 }
2949 else 3256 else
2950 { 3257 {
2951 m_host.StartLookAt(rot, (float)strength, (float)damping); 3258 if (strength == 0)
3259 {
3260 llSetRot(r3 * r2 * r1);
3261 return;
3262 }
3263
3264 m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping);
2952 } 3265 }
2953 } 3266 }
2954 3267
@@ -2995,17 +3308,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2995 } 3308 }
2996 else 3309 else
2997 { 3310 {
2998 if (m_host.IsRoot) 3311 // new SL always returns object mass
2999 { 3312// if (m_host.IsRoot)
3313// {
3000 return m_host.ParentGroup.GetMass(); 3314 return m_host.ParentGroup.GetMass();
3001 } 3315// }
3002 else 3316// else
3003 { 3317// {
3004 return m_host.GetMass(); 3318// return m_host.GetMass();
3005 } 3319// }
3006 } 3320 }
3007 } 3321 }
3008 3322
3323
3324 public LSL_Float llGetMassMKS()
3325 {
3326 return 100f * llGetMass();
3327 }
3328
3009 public void llCollisionFilter(string name, string id, int accept) 3329 public void llCollisionFilter(string name, string id, int accept)
3010 { 3330 {
3011 m_host.AddScriptLPS(1); 3331 m_host.AddScriptLPS(1);
@@ -3053,8 +3373,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3053 { 3373 {
3054 // Unregister controls from Presence 3374 // Unregister controls from Presence
3055 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); 3375 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID);
3056 // Remove Take Control permission.
3057 m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
3058 } 3376 }
3059 } 3377 }
3060 } 3378 }
@@ -3082,7 +3400,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3082 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3400 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3083 3401
3084 if (attachmentsModule != null) 3402 if (attachmentsModule != null)
3085 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true); 3403 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false, true);
3086 else 3404 else
3087 return false; 3405 return false;
3088 } 3406 }
@@ -3112,9 +3430,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3112 { 3430 {
3113 m_host.AddScriptLPS(1); 3431 m_host.AddScriptLPS(1);
3114 3432
3115// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
3116// return;
3117
3118 if (m_item.PermsGranter != m_host.OwnerID) 3433 if (m_item.PermsGranter != m_host.OwnerID)
3119 return; 3434 return;
3120 3435
@@ -3157,6 +3472,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3157 3472
3158 public void llInstantMessage(string user, string message) 3473 public void llInstantMessage(string user, string message)
3159 { 3474 {
3475 UUID result;
3476 if (!UUID.TryParse(user, out result) || result == UUID.Zero)
3477 {
3478 ShoutError("An invalid key was passed to llInstantMessage");
3479 ScriptSleep(2000);
3480 return;
3481 }
3482
3483
3160 m_host.AddScriptLPS(1); 3484 m_host.AddScriptLPS(1);
3161 3485
3162 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3486 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -3171,14 +3495,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3171 UUID friendTransactionID = UUID.Random(); 3495 UUID friendTransactionID = UUID.Random();
3172 3496
3173 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3497 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3174 3498
3175 GridInstantMessage msg = new GridInstantMessage(); 3499 GridInstantMessage msg = new GridInstantMessage();
3176 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3500 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
3177 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3501 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3178 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here 3502 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
3179// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); 3503// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
3180// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); 3504// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
3181 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; 3505// DateTime dt = DateTime.UtcNow;
3506//
3507// // Ticks from UtcNow, but make it look like local. Evil, huh?
3508// dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
3509//
3510// try
3511// {
3512// // Convert that to the PST timezone
3513// TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
3514// dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
3515// }
3516// catch
3517// {
3518// // No logging here, as it could be VERY spammy
3519// }
3520//
3521// // And make it look local again to fool the unix time util
3522// dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
3523
3524 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
3525
3182 //if (client != null) 3526 //if (client != null)
3183 //{ 3527 //{
3184 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; 3528 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
@@ -3192,10 +3536,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3192 msg.message = message.Substring(0, 1024); 3536 msg.message = message.Substring(0, 1024);
3193 else 3537 else
3194 msg.message = message; 3538 msg.message = message;
3195 msg.dialog = (byte)19; // messgage from script ??? // dialog; 3539 msg.dialog = (byte)19; // MessageFromObject
3196 msg.fromGroup = false;// fromGroup; 3540 msg.fromGroup = false;// fromGroup;
3197 msg.offline = (byte)0; //offline; 3541 msg.offline = (byte)0; //offline;
3198 msg.ParentEstateID = 0; //ParentEstateID; 3542 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3199 msg.Position = new Vector3(m_host.AbsolutePosition); 3543 msg.Position = new Vector3(m_host.AbsolutePosition);
3200 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3544 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
3201 3545
@@ -3227,7 +3571,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3227 } 3571 }
3228 3572
3229 emailModule.SendEmail(m_host.UUID, address, subject, message); 3573 emailModule.SendEmail(m_host.UUID, address, subject, message);
3230 llSleep(EMAIL_PAUSE_TIME); 3574 ScriptSleep(EMAIL_PAUSE_TIME * 1000);
3231 } 3575 }
3232 3576
3233 public void llGetNextEmail(string address, string subject) 3577 public void llGetNextEmail(string address, string subject)
@@ -3473,7 +3817,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3473 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | 3817 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
3474 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 3818 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
3475 ScriptBaseClass.PERMISSION_CONTROL_CAMERA | 3819 ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
3820 ScriptBaseClass.PERMISSION_TRACK_CAMERA |
3476 ScriptBaseClass.PERMISSION_ATTACH; 3821 ScriptBaseClass.PERMISSION_ATTACH;
3822
3477 } 3823 }
3478 else 3824 else
3479 { 3825 {
@@ -3490,15 +3836,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3490 if (World.GetExtraSetting("auto_grant_attach_perms") == "true") 3836 if (World.GetExtraSetting("auto_grant_attach_perms") == "true")
3491 implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; 3837 implicitPerms = ScriptBaseClass.PERMISSION_ATTACH;
3492 } 3838 }
3839 if (World.GetExtraSetting("auto_grant_all_perms") == "true")
3840 {
3841 implicitPerms = perm;
3842 }
3493 } 3843 }
3494 3844
3495 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3845 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3496 { 3846 {
3497 lock (m_host.TaskInventory) 3847 m_host.TaskInventory.LockItemsForWrite(true);
3498 { 3848 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3499 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3849 m_host.TaskInventory[m_item.ItemID].PermsMask = perm;
3500 m_host.TaskInventory[m_item.ItemID].PermsMask = perm; 3850 m_host.TaskInventory.LockItemsForWrite(false);
3501 }
3502 3851
3503 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( 3852 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3504 "run_time_permissions", new Object[] { 3853 "run_time_permissions", new Object[] {
@@ -3541,11 +3890,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3541 3890
3542 if (!m_waitingForScriptAnswer) 3891 if (!m_waitingForScriptAnswer)
3543 { 3892 {
3544 lock (m_host.TaskInventory) 3893 m_host.TaskInventory.LockItemsForWrite(true);
3545 { 3894 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3546 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3895 m_host.TaskInventory[m_item.ItemID].PermsMask = 0;
3547 m_host.TaskInventory[m_item.ItemID].PermsMask = 0; 3896 m_host.TaskInventory.LockItemsForWrite(false);
3548 }
3549 3897
3550 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3898 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3551 m_waitingForScriptAnswer=true; 3899 m_waitingForScriptAnswer=true;
@@ -3574,14 +3922,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3574 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3922 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3575 llReleaseControls(); 3923 llReleaseControls();
3576 3924
3577 lock (m_host.TaskInventory) 3925 m_host.TaskInventory.LockItemsForWrite(true);
3578 { 3926 m_host.TaskInventory[m_item.ItemID].PermsMask = answer;
3579 m_host.TaskInventory[m_item.ItemID].PermsMask = answer; 3927 m_host.TaskInventory.LockItemsForWrite(false);
3580 } 3928
3581 3929 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3582 m_ScriptEngine.PostScriptEvent( 3930 "run_time_permissions", new Object[] {
3583 m_item.ItemID, 3931 new LSL_Integer(answer) },
3584 new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); 3932 new DetectParams[0]));
3585 } 3933 }
3586 3934
3587 public LSL_String llGetPermissionsKey() 3935 public LSL_String llGetPermissionsKey()
@@ -3620,14 +3968,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3620 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 3968 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3621 { 3969 {
3622 List<SceneObjectPart> parts = GetLinkParts(linknumber); 3970 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3623 3971 if (parts.Count > 0)
3624 foreach (SceneObjectPart part in parts) 3972 {
3625 part.SetFaceColorAlpha(face, color, null); 3973 try
3974 {
3975 foreach (SceneObjectPart part in parts)
3976 part.SetFaceColorAlpha(face, color, null);
3977 }
3978 finally
3979 {
3980 }
3981 }
3626 } 3982 }
3627 3983
3628 public void llCreateLink(string target, int parent) 3984 public void llCreateLink(string target, int parent)
3629 { 3985 {
3630 m_host.AddScriptLPS(1); 3986 m_host.AddScriptLPS(1);
3987
3631 UUID targetID; 3988 UUID targetID;
3632 3989
3633 if (!UUID.TryParse(target, out targetID)) 3990 if (!UUID.TryParse(target, out targetID))
@@ -3733,10 +4090,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3733 // Restructuring Multiple Prims. 4090 // Restructuring Multiple Prims.
3734 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); 4091 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts);
3735 parts.Remove(parentPrim.RootPart); 4092 parts.Remove(parentPrim.RootPart);
3736 foreach (SceneObjectPart part in parts) 4093 if (parts.Count > 0)
3737 { 4094 {
3738 parentPrim.DelinkFromGroup(part.LocalId, true); 4095 try
4096 {
4097 foreach (SceneObjectPart part in parts)
4098 {
4099 parentPrim.DelinkFromGroup(part.LocalId, true);
4100 }
4101 }
4102 finally
4103 {
4104 }
3739 } 4105 }
4106
3740 parentPrim.HasGroupChanged = true; 4107 parentPrim.HasGroupChanged = true;
3741 parentPrim.ScheduleGroupForFullUpdate(); 4108 parentPrim.ScheduleGroupForFullUpdate();
3742 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 4109 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3745,12 +4112,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3745 { 4112 {
3746 SceneObjectPart newRoot = parts[0]; 4113 SceneObjectPart newRoot = parts[0];
3747 parts.Remove(newRoot); 4114 parts.Remove(newRoot);
3748 foreach (SceneObjectPart part in parts) 4115
4116 try
3749 { 4117 {
3750 // Required for linking 4118 foreach (SceneObjectPart part in parts)
3751 part.ClearUpdateSchedule(); 4119 {
3752 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 4120 part.ClearUpdateSchedule();
4121 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
4122 }
3753 } 4123 }
4124 finally
4125 {
4126 }
4127
4128
3754 newRoot.ParentGroup.HasGroupChanged = true; 4129 newRoot.ParentGroup.HasGroupChanged = true;
3755 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 4130 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3756 } 4131 }
@@ -3770,6 +4145,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3770 public void llBreakAllLinks() 4145 public void llBreakAllLinks()
3771 { 4146 {
3772 m_host.AddScriptLPS(1); 4147 m_host.AddScriptLPS(1);
4148
4149 TaskInventoryItem item = m_item;
4150
4151 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4152 && !m_automaticLinkPermission)
4153 {
4154 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4155 return;
4156 }
4157
3773 SceneObjectGroup parentPrim = m_host.ParentGroup; 4158 SceneObjectGroup parentPrim = m_host.ParentGroup;
3774 if (parentPrim.AttachmentPoint != 0) 4159 if (parentPrim.AttachmentPoint != 0)
3775 return; // Fail silently if attached 4160 return; // Fail silently if attached
@@ -3789,13 +4174,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3789 public LSL_String llGetLinkKey(int linknum) 4174 public LSL_String llGetLinkKey(int linknum)
3790 { 4175 {
3791 m_host.AddScriptLPS(1); 4176 m_host.AddScriptLPS(1);
4177 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
4178 if (part != null)
4179 {
4180 return part.UUID.ToString();
4181 }
4182 else
4183 {
4184 if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
4185 {
4186 linknum -= (m_host.ParentGroup.PrimCount) + 1;
3792 4187
3793 ISceneEntity entity = GetLinkEntity(linknum); 4188 if (linknum < 0)
4189 return UUID.Zero.ToString();
3794 4190
3795 if (entity != null) 4191 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
3796 return entity.UUID.ToString(); 4192 if (avatars.Count > linknum)
3797 else 4193 {
3798 return ScriptBaseClass.NULL_KEY; 4194 return avatars[linknum].UUID.ToString();
4195 }
4196 }
4197 return UUID.Zero.ToString();
4198 }
3799 } 4199 }
3800 4200
3801 /// <summary> 4201 /// <summary>
@@ -3854,17 +4254,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3854 m_host.AddScriptLPS(1); 4254 m_host.AddScriptLPS(1);
3855 int count = 0; 4255 int count = 0;
3856 4256
3857 lock (m_host.TaskInventory) 4257 m_host.TaskInventory.LockItemsForRead(true);
4258 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3858 { 4259 {
3859 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4260 if (inv.Value.Type == type || type == -1)
3860 { 4261 {
3861 if (inv.Value.Type == type || type == -1) 4262 count = count + 1;
3862 {
3863 count = count + 1;
3864 }
3865 } 4263 }
3866 } 4264 }
3867 4265
4266 m_host.TaskInventory.LockItemsForRead(false);
3868 return count; 4267 return count;
3869 } 4268 }
3870 4269
@@ -3873,16 +4272,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3873 m_host.AddScriptLPS(1); 4272 m_host.AddScriptLPS(1);
3874 ArrayList keys = new ArrayList(); 4273 ArrayList keys = new ArrayList();
3875 4274
3876 lock (m_host.TaskInventory) 4275 m_host.TaskInventory.LockItemsForRead(true);
4276 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3877 { 4277 {
3878 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4278 if (inv.Value.Type == type || type == -1)
3879 { 4279 {
3880 if (inv.Value.Type == type || type == -1) 4280 keys.Add(inv.Value.Name);
3881 {
3882 keys.Add(inv.Value.Name);
3883 }
3884 } 4281 }
3885 } 4282 }
4283 m_host.TaskInventory.LockItemsForRead(false);
3886 4284
3887 if (keys.Count == 0) 4285 if (keys.Count == 0)
3888 { 4286 {
@@ -3920,7 +4318,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3920 if (item == null) 4318 if (item == null)
3921 { 4319 {
3922 llSay(0, String.Format("Could not find object '{0}'", inventory)); 4320 llSay(0, String.Format("Could not find object '{0}'", inventory));
3923 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 4321 return;
4322// throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
3924 } 4323 }
3925 4324
3926 UUID objId = item.ItemID; 4325 UUID objId = item.ItemID;
@@ -3948,33 +4347,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3948 return; 4347 return;
3949 } 4348 }
3950 } 4349 }
4350
3951 // destination is an avatar 4351 // destination is an avatar
3952 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); 4352 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
3953 4353
3954 if (agentItem == null) 4354 if (agentItem == null)
3955 return; 4355 return;
3956 4356
3957 if (m_TransferModule != null) 4357 byte[] bucket = new byte[1];
3958 { 4358 bucket[0] = (byte)item.Type;
3959 byte[] bucket = new byte[1]; 4359 //byte[] objBytes = agentItem.ID.GetBytes();
3960 bucket[0] = (byte)item.Type; 4360 //Array.Copy(objBytes, 0, bucket, 1, 16);
3961 4361
3962 GridInstantMessage msg = new GridInstantMessage(World, 4362 GridInstantMessage msg = new GridInstantMessage(World,
3963 m_host.OwnerID, m_host.Name, destId, 4363 m_host.OwnerID, m_host.Name, destId,
3964 (byte)InstantMessageDialog.TaskInventoryOffered, 4364 (byte)InstantMessageDialog.TaskInventoryOffered,
3965 false, item.Name+". "+m_host.Name+" is located at "+ 4365 false, item.Name+". "+m_host.Name+" is located at "+
3966 World.RegionInfo.RegionName+" "+ 4366 World.RegionInfo.RegionName+" "+
3967 m_host.AbsolutePosition.ToString(), 4367 m_host.AbsolutePosition.ToString(),
3968 agentItem.ID, true, m_host.AbsolutePosition, 4368 agentItem.ID, true, m_host.AbsolutePosition,
3969 bucket, true); 4369 bucket, true);
3970 4370
3971 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4371 ScenePresence sp;
3972 }
3973 4372
4373 if (World.TryGetScenePresence(destId, out sp))
4374 {
4375 sp.ControllingClient.SendInstantMessage(msg);
4376 }
4377 else
4378 {
4379 if (m_TransferModule != null)
4380 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4381 }
4382
4383 //This delay should only occur when giving inventory to avatars.
3974 ScriptSleep(3000); 4384 ScriptSleep(3000);
3975 } 4385 }
3976 } 4386 }
3977 4387
4388 [DebuggerNonUserCode]
3978 public void llRemoveInventory(string name) 4389 public void llRemoveInventory(string name)
3979 { 4390 {
3980 m_host.AddScriptLPS(1); 4391 m_host.AddScriptLPS(1);
@@ -4029,109 +4440,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4029 { 4440 {
4030 m_host.AddScriptLPS(1); 4441 m_host.AddScriptLPS(1);
4031 4442
4032 UUID uuid = (UUID)id; 4443 UUID uuid;
4033 PresenceInfo pinfo = null; 4444 if (UUID.TryParse(id, out uuid))
4034 UserAccount account;
4035
4036 UserInfoCacheEntry ce;
4037 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4038 { 4445 {
4039 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); 4446 PresenceInfo pinfo = null;
4040 if (account == null) 4447 UserAccount account;
4448
4449 UserInfoCacheEntry ce;
4450 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4041 { 4451 {
4042 m_userInfoCache[uuid] = null; // Cache negative 4452 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
4043 return UUID.Zero.ToString(); 4453 if (account == null)
4044 } 4454 {
4455 m_userInfoCache[uuid] = null; // Cache negative
4456 return UUID.Zero.ToString();
4457 }
4045 4458
4046 4459
4047 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); 4460 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4048 if (pinfos != null && pinfos.Length > 0) 4461 if (pinfos != null && pinfos.Length > 0)
4049 {
4050 foreach (PresenceInfo p in pinfos)
4051 { 4462 {
4052 if (p.RegionID != UUID.Zero) 4463 foreach (PresenceInfo p in pinfos)
4053 { 4464 {
4054 pinfo = p; 4465 if (p.RegionID != UUID.Zero)
4466 {
4467 pinfo = p;
4468 }
4055 } 4469 }
4056 } 4470 }
4057 }
4058 4471
4059 ce = new UserInfoCacheEntry(); 4472 ce = new UserInfoCacheEntry();
4060 ce.time = Util.EnvironmentTickCount(); 4473 ce.time = Util.EnvironmentTickCount();
4061 ce.account = account; 4474 ce.account = account;
4062 ce.pinfo = pinfo; 4475 ce.pinfo = pinfo;
4063 } 4476 m_userInfoCache[uuid] = ce;
4064 else 4477 }
4065 { 4478 else
4066 if (ce == null) 4479 {
4067 return UUID.Zero.ToString(); 4480 if (ce == null)
4481 return UUID.Zero.ToString();
4068 4482
4069 account = ce.account; 4483 account = ce.account;
4070 pinfo = ce.pinfo; 4484 pinfo = ce.pinfo;
4071 } 4485 }
4072 4486
4073 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) 4487 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000)
4074 {
4075 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4076 if (pinfos != null && pinfos.Length > 0)
4077 { 4488 {
4078 foreach (PresenceInfo p in pinfos) 4489 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4490 if (pinfos != null && pinfos.Length > 0)
4079 { 4491 {
4080 if (p.RegionID != UUID.Zero) 4492 foreach (PresenceInfo p in pinfos)
4081 { 4493 {
4082 pinfo = p; 4494 if (p.RegionID != UUID.Zero)
4495 {
4496 pinfo = p;
4497 }
4083 } 4498 }
4084 } 4499 }
4085 } 4500 else
4086 else 4501 pinfo = null;
4087 pinfo = null;
4088 4502
4089 ce.time = Util.EnvironmentTickCount(); 4503 ce.time = Util.EnvironmentTickCount();
4090 ce.pinfo = pinfo; 4504 ce.pinfo = pinfo;
4091 } 4505 }
4092 4506
4093 string reply = String.Empty; 4507 string reply = String.Empty;
4094 4508
4095 switch (data) 4509 switch (data)
4096 { 4510 {
4097 case 1: // DATA_ONLINE (0|1) 4511 case 1: // DATA_ONLINE (0|1)
4098 if (pinfo != null && pinfo.RegionID != UUID.Zero) 4512 if (pinfo != null && pinfo.RegionID != UUID.Zero)
4099 reply = "1"; 4513 reply = "1";
4100 else 4514 else
4101 reply = "0"; 4515 reply = "0";
4102 break; 4516 break;
4103 case 2: // DATA_NAME (First Last) 4517 case 2: // DATA_NAME (First Last)
4104 reply = account.FirstName + " " + account.LastName; 4518 reply = account.FirstName + " " + account.LastName;
4105 break; 4519 break;
4106 case 3: // DATA_BORN (YYYY-MM-DD) 4520 case 3: // DATA_BORN (YYYY-MM-DD)
4107 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); 4521 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
4108 born = born.AddSeconds(account.Created); 4522 born = born.AddSeconds(account.Created);
4109 reply = born.ToString("yyyy-MM-dd"); 4523 reply = born.ToString("yyyy-MM-dd");
4110 break; 4524 break;
4111 case 4: // DATA_RATING (0,0,0,0,0,0) 4525 case 4: // DATA_RATING (0,0,0,0,0,0)
4112 reply = "0,0,0,0,0,0"; 4526 reply = "0,0,0,0,0,0";
4113 break; 4527 break;
4114 case 7: // DATA_USERLEVEL (integer) 4528 case 8: // DATA_PAYINFO (0|1|2|3)
4115 reply = account.UserLevel.ToString(); 4529 reply = "0";
4116 break; 4530 break;
4117 case 8: // DATA_PAYINFO (0|1|2|3) 4531 default:
4118 reply = "0"; 4532 return UUID.Zero.ToString(); // Raise no event
4119 break; 4533 }
4120 default:
4121 return UUID.Zero.ToString(); // Raise no event
4122 }
4123 4534
4124 UUID rq = UUID.Random(); 4535 UUID rq = UUID.Random();
4125 4536
4126 UUID tid = AsyncCommands. 4537 UUID tid = AsyncCommands.
4127 DataserverPlugin.RegisterRequest(m_host.LocalId, 4538 DataserverPlugin.RegisterRequest(m_host.LocalId,
4128 m_item.ItemID, rq.ToString()); 4539 m_item.ItemID, rq.ToString());
4129 4540
4130 AsyncCommands. 4541 AsyncCommands.
4131 DataserverPlugin.DataserverReply(rq.ToString(), reply); 4542 DataserverPlugin.DataserverReply(rq.ToString(), reply);
4132 4543
4133 ScriptSleep(100); 4544 ScriptSleep(100);
4134 return tid.ToString(); 4545 return tid.ToString();
4546 }
4547 else
4548 {
4549 ShoutError("Invalid UUID passed to llRequestAgentData.");
4550 }
4551 return "";
4135 } 4552 }
4136 4553
4137 public LSL_String llRequestInventoryData(string name) 4554 public LSL_String llRequestInventoryData(string name)
@@ -4188,12 +4605,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4188 if (UUID.TryParse(agent, out agentId)) 4605 if (UUID.TryParse(agent, out agentId))
4189 { 4606 {
4190 ScenePresence presence = World.GetScenePresence(agentId); 4607 ScenePresence presence = World.GetScenePresence(agentId);
4191 if (presence != null) 4608 if (presence != null && presence.PresenceType != PresenceType.Npc)
4192 { 4609 {
4610 // agent must not be a god
4611 if (presence.UserLevel >= 200) return;
4612
4193 // agent must be over the owners land 4613 // agent must be over the owners land
4194 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) 4614 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
4195 { 4615 {
4196 World.TeleportClientHome(agentId, presence.ControllingClient); 4616 if (!World.TeleportClientHome(agentId, presence.ControllingClient))
4617 {
4618 // They can't be teleported home for some reason
4619 GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6"));
4620 if (regionInfo != null)
4621 {
4622 World.RequestTeleportLocation(
4623 presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero,
4624 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
4625 }
4626 }
4197 } 4627 }
4198 } 4628 }
4199 } 4629 }
@@ -4299,7 +4729,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4299 UUID av = new UUID(); 4729 UUID av = new UUID();
4300 if (!UUID.TryParse(agent,out av)) 4730 if (!UUID.TryParse(agent,out av))
4301 { 4731 {
4302 LSLError("First parameter to llDialog needs to be a key");
4303 return; 4732 return;
4304 } 4733 }
4305 4734
@@ -4332,9 +4761,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4332 { 4761 {
4333 m_host.AddScriptLPS(1); 4762 m_host.AddScriptLPS(1);
4334 4763
4764 if(impact_sound == "")
4765 {
4766 m_host.CollisionSoundVolume = (float)impact_volume;
4767 m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
4768 m_host.CollisionSoundType = 0;
4769 return;
4770 }
4335 // TODO: Parameter check logic required. 4771 // TODO: Parameter check logic required.
4336 m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); 4772 m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound);
4337 m_host.CollisionSoundVolume = (float)impact_volume; 4773 m_host.CollisionSoundVolume = (float)impact_volume;
4774 m_host.CollisionSoundType = 1;
4338 } 4775 }
4339 4776
4340 public LSL_String llGetAnimation(string id) 4777 public LSL_String llGetAnimation(string id)
@@ -4348,14 +4785,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4348 4785
4349 if (m_host.RegionHandle == presence.RegionHandle) 4786 if (m_host.RegionHandle == presence.RegionHandle)
4350 { 4787 {
4351 Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames;
4352
4353 if (presence != null) 4788 if (presence != null)
4354 { 4789 {
4355 AnimationSet currentAnims = presence.Animator.Animations; 4790 if (presence.SitGround)
4356 string currentAnimationState = String.Empty; 4791 return "Sitting on Ground";
4357 if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) 4792 if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero)
4358 return currentAnimationState; 4793 return "Sitting";
4794
4795 string movementAnimation = presence.Animator.CurrentMovementAnimation;
4796 string lslMovementAnimation;
4797
4798 if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation))
4799 return lslMovementAnimation;
4359 } 4800 }
4360 } 4801 }
4361 4802
@@ -4503,7 +4944,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4503 { 4944 {
4504 float distance = (PusheePos - m_host.AbsolutePosition).Length(); 4945 float distance = (PusheePos - m_host.AbsolutePosition).Length();
4505 float distance_term = distance * distance * distance; // Script Energy 4946 float distance_term = distance * distance * distance; // Script Energy
4506 float pusher_mass = m_host.GetMass(); 4947 // use total object mass and not part
4948 float pusher_mass = m_host.ParentGroup.GetMass();
4507 4949
4508 float PUSH_ATTENUATION_DISTANCE = 17f; 4950 float PUSH_ATTENUATION_DISTANCE = 17f;
4509 float PUSH_ATTENUATION_SCALE = 5f; 4951 float PUSH_ATTENUATION_SCALE = 5f;
@@ -4757,6 +5199,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4757 { 5199 {
4758 return item.AssetID.ToString(); 5200 return item.AssetID.ToString();
4759 } 5201 }
5202 m_host.TaskInventory.LockItemsForRead(false);
4760 5203
4761 return UUID.Zero.ToString(); 5204 return UUID.Zero.ToString();
4762 } 5205 }
@@ -4909,14 +5352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4909 { 5352 {
4910 m_host.AddScriptLPS(1); 5353 m_host.AddScriptLPS(1);
4911 5354
4912 if (src == null) 5355 return src.Length;
4913 {
4914 return 0;
4915 }
4916 else
4917 {
4918 return src.Length;
4919 }
4920 } 5356 }
4921 5357
4922 public LSL_Integer llList2Integer(LSL_List src, int index) 5358 public LSL_Integer llList2Integer(LSL_List src, int index)
@@ -4987,7 +5423,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4987 else if (src.Data[index] is LSL_Float) 5423 else if (src.Data[index] is LSL_Float)
4988 return Convert.ToDouble(((LSL_Float)src.Data[index]).value); 5424 return Convert.ToDouble(((LSL_Float)src.Data[index]).value);
4989 else if (src.Data[index] is LSL_String) 5425 else if (src.Data[index] is LSL_String)
4990 return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); 5426 {
5427 string str = ((LSL_String) src.Data[index]).m_string;
5428 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)");
5429 if (m != Match.Empty)
5430 {
5431 str = m.Value;
5432 double d = 0.0;
5433 if (!Double.TryParse(str, out d))
5434 return 0.0;
5435
5436 return d;
5437 }
5438 return 0.0;
5439 }
4991 return Convert.ToDouble(src.Data[index]); 5440 return Convert.ToDouble(src.Data[index]);
4992 } 5441 }
4993 catch (FormatException) 5442 catch (FormatException)
@@ -5029,7 +5478,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5029 // for completion and should LSL_Key ever be implemented 5478 // for completion and should LSL_Key ever be implemented
5030 // as it's own struct 5479 // as it's own struct
5031 else if (!(src.Data[index] is LSL_String || 5480 else if (!(src.Data[index] is LSL_String ||
5032 src.Data[index] is LSL_Key)) 5481 src.Data[index] is LSL_Key ||
5482 src.Data[index] is String))
5033 { 5483 {
5034 return ""; 5484 return "";
5035 } 5485 }
@@ -5287,7 +5737,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5287 } 5737 }
5288 } 5738 }
5289 } 5739 }
5290 else { 5740 else
5741 {
5291 object[] array = new object[src.Length]; 5742 object[] array = new object[src.Length];
5292 Array.Copy(src.Data, 0, array, 0, src.Length); 5743 Array.Copy(src.Data, 0, array, 0, src.Length);
5293 result = new LSL_List(array); 5744 result = new LSL_List(array);
@@ -5394,7 +5845,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5394 public LSL_Integer llGetRegionAgentCount() 5845 public LSL_Integer llGetRegionAgentCount()
5395 { 5846 {
5396 m_host.AddScriptLPS(1); 5847 m_host.AddScriptLPS(1);
5397 return new LSL_Integer(World.GetRootAgentCount()); 5848
5849 int count = 0;
5850 World.ForEachRootScenePresence(delegate(ScenePresence sp) {
5851 count++;
5852 });
5853
5854 return new LSL_Integer(count);
5398 } 5855 }
5399 5856
5400 public LSL_Vector llGetRegionCorner() 5857 public LSL_Vector llGetRegionCorner()
@@ -5635,6 +6092,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5635 flags |= ScriptBaseClass.AGENT_AWAY; 6092 flags |= ScriptBaseClass.AGENT_AWAY;
5636 } 6093 }
5637 6094
6095 UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67");
6096 UUID[] anims = agent.Animator.GetAnimationArray();
6097 if (Array.Exists<UUID>(anims, a => { return a == busy; }))
6098 {
6099 flags |= ScriptBaseClass.AGENT_BUSY;
6100 }
6101
5638 // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? 6102 // seems to get unset, even if in mouselook, when avatar is sitting on a prim???
5639 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 6103 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
5640 { 6104 {
@@ -5682,6 +6146,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5682 flags |= ScriptBaseClass.AGENT_SITTING; 6146 flags |= ScriptBaseClass.AGENT_SITTING;
5683 } 6147 }
5684 6148
6149 if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0)
6150 {
6151 flags |= ScriptBaseClass.AGENT_MALE;
6152 }
6153
5685 return flags; 6154 return flags;
5686 } 6155 }
5687 6156
@@ -5827,9 +6296,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5827 6296
5828 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6297 List<SceneObjectPart> parts = GetLinkParts(linknumber);
5829 6298
5830 foreach (SceneObjectPart part in parts) 6299 try
6300 {
6301 foreach (SceneObjectPart part in parts)
6302 {
6303 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6304 }
6305 }
6306 finally
5831 { 6307 {
5832 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
5833 } 6308 }
5834 } 6309 }
5835 6310
@@ -5883,13 +6358,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5883 6358
5884 if (m_host.OwnerID == land.LandData.OwnerID) 6359 if (m_host.OwnerID == land.LandData.OwnerID)
5885 { 6360 {
5886 World.TeleportClientHome(agentID, presence.ControllingClient); 6361 Vector3 p = World.GetNearestAllowedPosition(presence, land);
6362 presence.TeleportWithMomentum(p, null);
6363 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
5887 } 6364 }
5888 } 6365 }
5889 } 6366 }
5890 ScriptSleep(5000); 6367 ScriptSleep(5000);
5891 } 6368 }
5892 6369
6370 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
6371 {
6372 return ParseString2List(str, separators, in_spacers, false);
6373 }
6374
5893 public LSL_Integer llOverMyLand(string id) 6375 public LSL_Integer llOverMyLand(string id)
5894 { 6376 {
5895 m_host.AddScriptLPS(1); 6377 m_host.AddScriptLPS(1);
@@ -5942,26 +6424,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5942 } 6424 }
5943 else 6425 else
5944 { 6426 {
5945 agentSize = GetAgentSize(avatar); 6427// agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight);
6428 Vector3 s = avatar.Appearance.AvatarSize;
6429 agentSize = new LSL_Vector(s.X, s.Y, s.Z);
5946 } 6430 }
5947
5948 return agentSize; 6431 return agentSize;
5949 } 6432 }
5950 6433
5951 public LSL_Integer llSameGroup(string agent) 6434 public LSL_Integer llSameGroup(string id)
5952 { 6435 {
5953 m_host.AddScriptLPS(1); 6436 m_host.AddScriptLPS(1);
5954 UUID agentId = new UUID(); 6437 UUID uuid = new UUID();
5955 if (!UUID.TryParse(agent, out agentId)) 6438 if (!UUID.TryParse(id, out uuid))
5956 return new LSL_Integer(0);
5957 ScenePresence presence = World.GetScenePresence(agentId);
5958 if (presence == null || presence.IsChildAgent) // Return flase for child agents
5959 return new LSL_Integer(0); 6439 return new LSL_Integer(0);
5960 IClientAPI client = presence.ControllingClient; 6440
5961 if (m_host.GroupID == client.ActiveGroupId) 6441 // Check if it's a group key
6442 if (uuid == m_host.ParentGroup.RootPart.GroupID)
5962 return new LSL_Integer(1); 6443 return new LSL_Integer(1);
5963 else 6444
6445 // We got passed a UUID.Zero
6446 if (uuid == UUID.Zero)
6447 return new LSL_Integer(0);
6448
6449 // Handle the case where id names an avatar
6450 ScenePresence presence = World.GetScenePresence(uuid);
6451 if (presence != null)
6452 {
6453 if (presence.IsChildAgent)
6454 return new LSL_Integer(0);
6455
6456 IClientAPI client = presence.ControllingClient;
6457 if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId)
6458 return new LSL_Integer(1);
6459
6460 return new LSL_Integer(0);
6461 }
6462
6463 // Handle object case
6464 SceneObjectPart part = World.GetSceneObjectPart(uuid);
6465 if (part != null)
6466 {
6467 // This will handle both deed and non-deed and also the no
6468 // group case
6469 if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID)
6470 return new LSL_Integer(1);
6471
5964 return new LSL_Integer(0); 6472 return new LSL_Integer(0);
6473 }
6474
6475 return new LSL_Integer(0);
5965 } 6476 }
5966 6477
5967 public void llUnSit(string id) 6478 public void llUnSit(string id)
@@ -6520,6 +7031,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6520 7031
6521 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) 7032 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot)
6522 { 7033 {
7034 // LSL quaternions can normalize to 0, normal Quaternions can't.
7035 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
7036 rot.s = 1; // ZERO_ROTATION = 0,0,0,1
7037
6523 part.SitTargetPosition = offset; 7038 part.SitTargetPosition = offset;
6524 part.SitTargetOrientation = rot; 7039 part.SitTargetOrientation = rot;
6525 part.ParentGroup.HasGroupChanged = true; 7040 part.ParentGroup.HasGroupChanged = true;
@@ -6706,30 +7221,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6706 UUID av = new UUID(); 7221 UUID av = new UUID();
6707 if (!UUID.TryParse(avatar,out av)) 7222 if (!UUID.TryParse(avatar,out av))
6708 { 7223 {
6709 LSLError("First parameter to llDialog needs to be a key"); 7224 //LSLError("First parameter to llDialog needs to be a key");
6710 return; 7225 return;
6711 } 7226 }
6712 if (buttons.Length < 1) 7227 if (buttons.Length < 1)
6713 { 7228 {
6714 LSLError("No less than 1 button can be shown"); 7229 buttons.Add("OK");
6715 return;
6716 } 7230 }
6717 if (buttons.Length > 12) 7231 if (buttons.Length > 12)
6718 { 7232 {
6719 LSLError("No more than 12 buttons can be shown"); 7233 ShoutError("button list too long, must be 12 or fewer entries");
6720 return;
6721 } 7234 }
6722 string[] buts = new string[buttons.Length]; 7235 int length = buttons.Length;
6723 for (int i = 0; i < buttons.Length; i++) 7236 if (length > 12)
7237 length = 12;
7238
7239 string[] buts = new string[length];
7240 for (int i = 0; i < length; i++)
6724 { 7241 {
6725 if (buttons.Data[i].ToString() == String.Empty) 7242 if (buttons.Data[i].ToString() == String.Empty)
6726 { 7243 {
6727 LSLError("button label cannot be blank"); 7244 ShoutError("button label cannot be blank");
6728 return; 7245 return;
6729 } 7246 }
6730 if (buttons.Data[i].ToString().Length > 24) 7247 if (buttons.Data[i].ToString().Length > 24)
6731 { 7248 {
6732 LSLError("button label cannot be longer than 24 characters"); 7249 ShoutError("button label cannot be longer than 24 characters");
6733 return; 7250 return;
6734 } 7251 }
6735 buts[i] = buttons.Data[i].ToString(); 7252 buts[i] = buttons.Data[i].ToString();
@@ -6796,9 +7313,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6796 return; 7313 return;
6797 } 7314 }
6798 7315
6799 // the rest of the permission checks are done in RezScript, so check the pin there as well 7316 SceneObjectPart dest = World.GetSceneObjectPart(destId);
6800 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); 7317 if (dest != null)
7318 {
7319 if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
7320 {
7321 // the rest of the permission checks are done in RezScript, so check the pin there as well
7322 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param);
6801 7323
7324 if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0)
7325 m_host.Inventory.RemoveInventoryItem(item.ItemID);
7326 }
7327 }
6802 // this will cause the delay even if the script pin or permissions were wrong - seems ok 7328 // this will cause the delay even if the script pin or permissions were wrong - seems ok
6803 ScriptSleep(3000); 7329 ScriptSleep(3000);
6804 } 7330 }
@@ -6872,19 +7398,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6872 public LSL_String llMD5String(string src, int nonce) 7398 public LSL_String llMD5String(string src, int nonce)
6873 { 7399 {
6874 m_host.AddScriptLPS(1); 7400 m_host.AddScriptLPS(1);
6875 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); 7401 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8);
6876 } 7402 }
6877 7403
6878 public LSL_String llSHA1String(string src) 7404 public LSL_String llSHA1String(string src)
6879 { 7405 {
6880 m_host.AddScriptLPS(1); 7406 m_host.AddScriptLPS(1);
6881 return Util.SHA1Hash(src).ToLower(); 7407 return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
6882 } 7408 }
6883 7409
6884 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) 7410 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
6885 { 7411 {
6886 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7412 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6887 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7413 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7414 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7415 return shapeBlock;
6888 7416
6889 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 7417 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6890 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 7418 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6989,6 +7517,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6989 // Prim type box, cylinder and prism. 7517 // Prim type box, cylinder and prism.
6990 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) 7518 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve)
6991 { 7519 {
7520 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7521 return;
7522
6992 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7523 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6993 ObjectShapePacket.ObjectDataBlock shapeBlock; 7524 ObjectShapePacket.ObjectDataBlock shapeBlock;
6994 7525
@@ -7042,6 +7573,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7042 // Prim type sphere. 7573 // Prim type sphere.
7043 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) 7574 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve)
7044 { 7575 {
7576 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7577 return;
7578
7045 ObjectShapePacket.ObjectDataBlock shapeBlock; 7579 ObjectShapePacket.ObjectDataBlock shapeBlock;
7046 7580
7047 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); 7581 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
@@ -7083,6 +7617,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7083 // Prim type torus, tube and ring. 7617 // Prim type torus, tube and ring.
7084 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) 7618 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve)
7085 { 7619 {
7620 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7621 return;
7622
7086 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7623 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7087 ObjectShapePacket.ObjectDataBlock shapeBlock; 7624 ObjectShapePacket.ObjectDataBlock shapeBlock;
7088 7625
@@ -7218,6 +7755,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7218 // Prim type sculpt. 7755 // Prim type sculpt.
7219 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) 7756 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve)
7220 { 7757 {
7758 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7759 return;
7760
7221 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7761 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7222 UUID sculptId; 7762 UUID sculptId;
7223 7763
@@ -7240,7 +7780,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7240 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) 7780 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag))
7241 { 7781 {
7242 // default 7782 // default
7243 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 7783 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
7244 } 7784 }
7245 7785
7246 part.Shape.SetSculptProperties((byte)type, sculptId); 7786 part.Shape.SetSculptProperties((byte)type, sculptId);
@@ -7257,48 +7797,130 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7257 ScriptSleep(200); 7797 ScriptSleep(200);
7258 } 7798 }
7259 7799
7260 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7800 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
7261 { 7801 {
7262 m_host.AddScriptLPS(1); 7802 m_host.AddScriptLPS(1);
7263 7803
7264 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); 7804 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast");
7805 }
7265 7806
7266 ScriptSleep(200); 7807 private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
7808 {
7809 List<object> parts = new List<object>();
7810 List<SceneObjectPart> prims = GetLinkParts(linknumber);
7811 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
7812 foreach (SceneObjectPart p in prims)
7813 parts.Add(p);
7814 foreach (ScenePresence p in avatars)
7815 parts.Add(p);
7816
7817 LSL_List remaining = null;
7818 uint rulesParsed = 0;
7819
7820 if (parts.Count > 0)
7821 {
7822 foreach (object part in parts)
7823 {
7824 if (part is SceneObjectPart)
7825 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
7826 else
7827 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
7828 }
7829
7830 while ((object)remaining != null && remaining.Length > 2)
7831 {
7832 linknumber = remaining.GetLSLIntegerItem(0);
7833 rules = remaining.GetSublist(1, -1);
7834 parts.Clear();
7835 prims = GetLinkParts(linknumber);
7836 avatars = GetLinkAvatars(linknumber);
7837 foreach (SceneObjectPart p in prims)
7838 parts.Add(p);
7839 foreach (ScenePresence p in avatars)
7840 parts.Add(p);
7841
7842 remaining = null;
7843 foreach (object part in parts)
7844 {
7845 if (part is SceneObjectPart)
7846 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
7847 else
7848 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
7849 }
7850 }
7851 }
7267 } 7852 }
7268 7853
7269 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 7854 private void SetPhysicsMaterial(SceneObjectPart part, int material_bits,
7855 float material_density, float material_friction,
7856 float material_restitution, float material_gravity_modifier)
7270 { 7857 {
7271 m_host.AddScriptLPS(1); 7858 ExtraPhysicsData physdata = new ExtraPhysicsData();
7859 physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType;
7860 physdata.Density = part.Density;
7861 physdata.Friction = part.Friction;
7862 physdata.Bounce = part.Restitution;
7863 physdata.GravitationModifier = part.GravityModifier;
7272 7864
7273 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); 7865 if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0)
7866 physdata.Density = material_density;
7867 if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0)
7868 physdata.Friction = material_friction;
7869 if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0)
7870 physdata.Bounce = material_restitution;
7871 if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0)
7872 physdata.GravitationModifier = material_gravity_modifier;
7873
7874 part.UpdateExtraPhysics(physdata);
7274 } 7875 }
7275 7876
7276 protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) 7877 public void llSetPhysicsMaterial(int material_bits,
7878 float material_gravity_modifier, float material_restitution,
7879 float material_friction, float material_density)
7277 { 7880 {
7278 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7881 SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
7882 }
7279 7883
7280 LSL_List remaining = null; 7884 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
7281 uint rulesParsed = 0; 7885 {
7886 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams");
7887 llSetLinkPrimitiveParamsFast(linknumber, rules);
7888 ScriptSleep(200);
7889 }
7282 7890
7283 foreach (SceneObjectPart part in parts) 7891 // vector up using libomv (c&p from sop )
7284 remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); 7892 // vector up rotated by r
7893 private Vector3 Zrot(Quaternion r)
7894 {
7895 double x, y, z, m;
7285 7896
7286 while (remaining != null && remaining.Length > 2) 7897 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7898 if (Math.Abs(1.0 - m) > 0.000001)
7287 { 7899 {
7288 linknumber = remaining.GetLSLIntegerItem(0); 7900 m = 1.0 / Math.Sqrt(m);
7289 rules = remaining.GetSublist(1, -1); 7901 r.X *= (float)m;
7290 parts = GetLinkParts(linknumber); 7902 r.Y *= (float)m;
7291 7903 r.Z *= (float)m;
7292 foreach (SceneObjectPart part in parts) 7904 r.W *= (float)m;
7293 remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed);
7294 } 7905 }
7906
7907 x = 2 * (r.X * r.Z + r.Y * r.W);
7908 y = 2 * (-r.X * r.W + r.Y * r.Z);
7909 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7910
7911 return new Vector3((float)x, (float)y, (float)z);
7295 } 7912 }
7296 7913
7297 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) 7914 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed)
7298 { 7915 {
7916 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7917 return null;
7918
7299 int idx = 0; 7919 int idx = 0;
7300 int idxStart = 0; 7920 int idxStart = 0;
7301 7921
7922 SceneObjectGroup parentgrp = part.ParentGroup;
7923
7302 bool positionChanged = false; 7924 bool positionChanged = false;
7303 LSL_Vector currentPosition = GetPartLocalPos(part); 7925 LSL_Vector currentPosition = GetPartLocalPos(part);
7304 7926
@@ -7323,8 +7945,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7323 return null; 7945 return null;
7324 7946
7325 v=rules.GetVector3Item(idx++); 7947 v=rules.GetVector3Item(idx++);
7948 if (part.IsRoot && !part.ParentGroup.IsAttachment)
7949 currentPosition = GetSetPosTarget(part, v, currentPosition, true);
7950 else
7951 currentPosition = GetSetPosTarget(part, v, currentPosition, false);
7326 positionChanged = true; 7952 positionChanged = true;
7327 currentPosition = GetSetPosTarget(part, v, currentPosition);
7328 7953
7329 break; 7954 break;
7330 case (int)ScriptBaseClass.PRIM_SIZE: 7955 case (int)ScriptBaseClass.PRIM_SIZE:
@@ -7341,7 +7966,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7341 7966
7342 LSL_Rotation q = rules.GetQuaternionItem(idx++); 7967 LSL_Rotation q = rules.GetQuaternionItem(idx++);
7343 // try to let this work as in SL... 7968 // try to let this work as in SL...
7344 if (part.ParentID == 0) 7969 if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart))
7345 { 7970 {
7346 // special case: If we are root, rotate complete SOG to new rotation 7971 // special case: If we are root, rotate complete SOG to new rotation
7347 SetRot(part, q); 7972 SetRot(part, q);
@@ -7601,7 +8226,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7601 return null; 8226 return null;
7602 8227
7603 string ph = rules.Data[idx++].ToString(); 8228 string ph = rules.Data[idx++].ToString();
7604 m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); 8229 parentgrp.ScriptSetPhantomStatus(ph.Equals("1"));
7605 8230
7606 break; 8231 break;
7607 8232
@@ -7635,12 +8260,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7635 8260
7636 break; 8261 break;
7637 8262
8263 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
8264 if (remain < 5)
8265 return null;
8266
8267 int material_bits = rules.GetLSLIntegerItem(idx++);
8268 float material_density = (float)rules.GetLSLFloatItem(idx++);
8269 float material_friction = (float)rules.GetLSLFloatItem(idx++);
8270 float material_restitution = (float)rules.GetLSLFloatItem(idx++);
8271 float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++);
8272
8273 SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
8274
8275 break;
8276
7638 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: 8277 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
7639 if (remain < 1) 8278 if (remain < 1)
7640 return null; 8279 return null;
7641 string temp = rules.Data[idx++].ToString(); 8280 string temp = rules.Data[idx++].ToString();
7642 8281
7643 m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); 8282 parentgrp.ScriptSetTemporaryStatus(temp.Equals("1"));
7644 8283
7645 break; 8284 break;
7646 8285
@@ -7714,14 +8353,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7714 if (part.ParentGroup.RootPart == part) 8353 if (part.ParentGroup.RootPart == part)
7715 { 8354 {
7716 SceneObjectGroup parent = part.ParentGroup; 8355 SceneObjectGroup parent = part.ParentGroup;
7717 parent.UpdateGroupPosition(currentPosition); 8356 Util.FireAndForget(delegate(object x) {
8357 parent.UpdateGroupPosition(currentPosition);
8358 });
7718 } 8359 }
7719 else 8360 else
7720 { 8361 {
7721 part.OffsetPosition = currentPosition; 8362 part.OffsetPosition = currentPosition;
7722 SceneObjectGroup parent = part.ParentGroup; 8363// SceneObjectGroup parent = part.ParentGroup;
7723 parent.HasGroupChanged = true; 8364// parent.HasGroupChanged = true;
7724 parent.ScheduleGroupForTerseUpdate(); 8365// parent.ScheduleGroupForTerseUpdate();
8366 part.ScheduleTerseUpdate();
7725 } 8367 }
7726 } 8368 }
7727 } 8369 }
@@ -7759,10 +8401,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7759 8401
7760 public LSL_String llXorBase64Strings(string str1, string str2) 8402 public LSL_String llXorBase64Strings(string str1, string str2)
7761 { 8403 {
7762 m_host.AddScriptLPS(1); 8404 string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
7763 Deprecated("llXorBase64Strings"); 8405
7764 ScriptSleep(300); 8406 ScriptSleep(300);
7765 return String.Empty; 8407 m_host.AddScriptLPS(1);
8408
8409 if (str1 == String.Empty)
8410 return String.Empty;
8411 if (str2 == String.Empty)
8412 return str1;
8413
8414 int len = str2.Length;
8415 if ((len % 4) != 0) // LL is EVIL!!!!
8416 {
8417 while (str2.EndsWith("="))
8418 str2 = str2.Substring(0, str2.Length - 1);
8419
8420 len = str2.Length;
8421 int mod = len % 4;
8422
8423 if (mod == 1)
8424 str2 = str2.Substring(0, str2.Length - 1);
8425 else if (mod == 2)
8426 str2 += "==";
8427 else if (mod == 3)
8428 str2 += "=";
8429 }
8430
8431 byte[] data1;
8432 byte[] data2;
8433 try
8434 {
8435 data1 = Convert.FromBase64String(str1);
8436 data2 = Convert.FromBase64String(str2);
8437 }
8438 catch (Exception)
8439 {
8440 return new LSL_String(String.Empty);
8441 }
8442
8443 // For cases where the decoded length of s2 is greater
8444 // than the decoded length of s1, simply perform a normal
8445 // decode and XOR
8446 //
8447 if (data2.Length >= data1.Length)
8448 {
8449 for (int pos = 0 ; pos < data1.Length ; pos++ )
8450 data1[pos] ^= data2[pos];
8451
8452 return Convert.ToBase64String(data1);
8453 }
8454
8455 // Remove padding
8456 while (str1.EndsWith("="))
8457 str1 = str1.Substring(0, str1.Length - 1);
8458 while (str2.EndsWith("="))
8459 str2 = str2.Substring(0, str2.Length - 1);
8460
8461 byte[] d1 = new byte[str1.Length];
8462 byte[] d2 = new byte[str2.Length];
8463
8464 for (int i = 0 ; i < str1.Length ; i++)
8465 {
8466 int idx = b64.IndexOf(str1.Substring(i, 1));
8467 if (idx == -1)
8468 idx = 0;
8469 d1[i] = (byte)idx;
8470 }
8471
8472 for (int i = 0 ; i < str2.Length ; i++)
8473 {
8474 int idx = b64.IndexOf(str2.Substring(i, 1));
8475 if (idx == -1)
8476 idx = 0;
8477 d2[i] = (byte)idx;
8478 }
8479
8480 string output = String.Empty;
8481
8482 for (int pos = 0 ; pos < d1.Length ; pos++)
8483 output += b64[d1[pos] ^ d2[pos % d2.Length]];
8484
8485 while (output.Length % 3 > 0)
8486 output += "=";
8487
8488 return output;
7766 } 8489 }
7767 8490
7768 public void llRemoteDataSetRegion() 8491 public void llRemoteDataSetRegion()
@@ -7887,8 +8610,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7887 public LSL_Integer llGetNumberOfPrims() 8610 public LSL_Integer llGetNumberOfPrims()
7888 { 8611 {
7889 m_host.AddScriptLPS(1); 8612 m_host.AddScriptLPS(1);
7890 8613 int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count;
7891 return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); 8614
8615 return m_host.ParentGroup.PrimCount + avatarCount;
7892 } 8616 }
7893 8617
7894 /// <summary> 8618 /// <summary>
@@ -7903,55 +8627,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7903 m_host.AddScriptLPS(1); 8627 m_host.AddScriptLPS(1);
7904 UUID objID = UUID.Zero; 8628 UUID objID = UUID.Zero;
7905 LSL_List result = new LSL_List(); 8629 LSL_List result = new LSL_List();
8630
8631 // If the ID is not valid, return null result
7906 if (!UUID.TryParse(obj, out objID)) 8632 if (!UUID.TryParse(obj, out objID))
7907 { 8633 {
7908 result.Add(new LSL_Vector()); 8634 result.Add(new LSL_Vector());
7909 result.Add(new LSL_Vector()); 8635 result.Add(new LSL_Vector());
7910 return result; 8636 return result;
7911 } 8637 }
8638
8639 // Check if this is an attached prim. If so, replace
8640 // the UUID with the avatar UUID and report it's bounding box
8641 SceneObjectPart part = World.GetSceneObjectPart(objID);
8642 if (part != null && part.ParentGroup.IsAttachment)
8643 objID = part.ParentGroup.AttachedAvatar;
8644
8645 // Find out if this is an avatar ID. If so, return it's box
7912 ScenePresence presence = World.GetScenePresence(objID); 8646 ScenePresence presence = World.GetScenePresence(objID);
7913 if (presence != null) 8647 if (presence != null)
7914 { 8648 {
7915 if (presence.ParentID == 0) // not sat on an object 8649 // As per LSL Wiki, there is no difference between sitting
8650 // and standing avatar since server 1.36
8651 LSL_Vector lower;
8652 LSL_Vector upper;
8653
8654 Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f;
8655
8656 if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID
8657 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
8658/*
7916 { 8659 {
7917 LSL_Vector lower; 8660 // This is for ground sitting avatars
7918 LSL_Vector upper; 8661 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7919 if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID 8662 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7920 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 8663 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7921 { 8664 }
7922 // This is for ground sitting avatars 8665 else
7923 float height = presence.Appearance.AvatarHeight / 2.66666667f; 8666 {
7924 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); 8667 // This is for standing/flying avatars
7925 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); 8668 float height = presence.Appearance.AvatarHeight / 2.0f;
7926 } 8669 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7927 else 8670 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7928 { 8671 }
7929 // This is for standing/flying avatars 8672
7930 float height = presence.Appearance.AvatarHeight / 2.0f; 8673 // Adjust to the documented error offsets (see LSL Wiki)
7931 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); 8674 lower += new LSL_Vector(0.05f, 0.05f, 0.05f);
7932 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); 8675 upper -= new LSL_Vector(0.05f, 0.05f, 0.05f);
7933 } 8676*/
7934 result.Add(lower); 8677 {
7935 result.Add(upper); 8678 // This is for ground sitting avatars TODO!
7936 return result; 8679 lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f);
8680 upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f);
7937 } 8681 }
7938 else 8682 else
7939 { 8683 {
7940 // sitting on an object so we need the bounding box of that 8684 // This is for standing/flying avatars
7941 // which should include the avatar so set the UUID to the 8685 lower = new LSL_Vector(-box.X, -box.Y, -box.Z);
7942 // UUID of the object the avatar is sat on and allow it to fall through 8686 upper = new LSL_Vector(box.X, box.Y, box.Z);
7943 // to processing an object
7944 SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID);
7945 objID = p.UUID;
7946 } 8687 }
8688
8689 if (lower.x > upper.x)
8690 lower.x = upper.x;
8691 if (lower.y > upper.y)
8692 lower.y = upper.y;
8693 if (lower.z > upper.z)
8694 lower.z = upper.z;
8695
8696 result.Add(lower);
8697 result.Add(upper);
8698 return result;
7947 } 8699 }
7948 SceneObjectPart part = World.GetSceneObjectPart(objID); 8700
8701 part = World.GetSceneObjectPart(objID);
7949 // Currently only works for single prims without a sitting avatar 8702 // Currently only works for single prims without a sitting avatar
7950 if (part != null) 8703 if (part != null)
7951 { 8704 {
7952 Vector3 halfSize = part.Scale / 2.0f; 8705 float minX;
7953 LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; 8706 float maxX;
7954 LSL_Vector upper = new LSL_Vector(halfSize); 8707 float minY;
8708 float maxY;
8709 float minZ;
8710 float maxZ;
8711
8712 // This BBox is in sim coordinates, with the offset being
8713 // a contained point.
8714 Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
8715 out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
8716
8717 minX -= offsets[0].X;
8718 maxX -= offsets[0].X;
8719 minY -= offsets[0].Y;
8720 maxY -= offsets[0].Y;
8721 minZ -= offsets[0].Z;
8722 maxZ -= offsets[0].Z;
8723
8724 LSL_Vector lower;
8725 LSL_Vector upper;
8726
8727 // Adjust to the documented error offsets (see LSL Wiki)
8728 lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f);
8729 upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f);
8730
8731 if (lower.x > upper.x)
8732 lower.x = upper.x;
8733 if (lower.y > upper.y)
8734 lower.y = upper.y;
8735 if (lower.z > upper.z)
8736 lower.z = upper.z;
8737
7955 result.Add(lower); 8738 result.Add(lower);
7956 result.Add(upper); 8739 result.Add(upper);
7957 return result; 8740 return result;
@@ -7968,224 +8751,74 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7968 return new LSL_Vector(m_host.GetGeometricCenter()); 8751 return new LSL_Vector(m_host.GetGeometricCenter());
7969 } 8752 }
7970 8753
7971 public LSL_List GetEntityParams(ISceneEntity entity, LSL_List rules) 8754 public LSL_List llGetPrimitiveParams(LSL_List rules)
7972 { 8755 {
7973 LSL_List result = new LSL_List(); 8756 m_host.AddScriptLPS(1);
7974 LSL_List remaining = null;
7975 8757
7976 while (true) 8758 LSL_List result = new LSL_List();
7977 {
7978 if (entity is SceneObjectPart)
7979 remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result);
7980 else
7981 remaining = GetAgentParams((ScenePresence)entity, rules, ref result);
7982 8759
7983 if (remaining == null || remaining.Length <= 2) 8760 LSL_List remaining = GetPrimParams(m_host, rules, ref result);
7984 return result;
7985 8761
8762 while ((object)remaining != null && remaining.Length > 2)
8763 {
7986 int linknumber = remaining.GetLSLIntegerItem(0); 8764 int linknumber = remaining.GetLSLIntegerItem(0);
7987 rules = remaining.GetSublist(1, -1); 8765 rules = remaining.GetSublist(1, -1);
7988 entity = GetLinkEntity(linknumber); 8766 List<SceneObjectPart> parts = GetLinkParts(linknumber);
7989 }
7990 }
7991 8767
7992 public LSL_List llGetPrimitiveParams(LSL_List rules) 8768 foreach (SceneObjectPart part in parts)
7993 { 8769 remaining = GetPrimParams(part, rules, ref result);
7994 m_host.AddScriptLPS(1); 8770 }
7995 8771
7996 return GetEntityParams(m_host, rules); 8772 return result;
7997 } 8773 }
7998 8774
7999 public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) 8775 public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
8000 { 8776 {
8001 m_host.AddScriptLPS(1); 8777 m_host.AddScriptLPS(1);
8002 8778
8003 return GetEntityParams(GetLinkEntity(linknumber), rules); 8779 // acording to SL wiki this must indicate a single link number or link_root or link_this.
8004 } 8780 // keep other options as before
8005 8781
8006 public LSL_Vector GetAgentSize(ScenePresence sp) 8782 List<SceneObjectPart> parts;
8007 { 8783 List<ScenePresence> avatars;
8008 return new LSL_Vector(0.45, 0.6, sp.Appearance.AvatarHeight); 8784
8009 } 8785 LSL_List res = new LSL_List();
8786 LSL_List remaining = null;
8010 8787
8011 /// <summary> 8788 while (rules.Length > 0)
8012 /// Gets params for a seated avatar in a linkset.
8013 /// </summary>
8014 /// <returns></returns>
8015 /// <param name='sp'></param>
8016 /// <param name='rules'></param>
8017 /// <param name='res'></param>
8018 public LSL_List GetAgentParams(ScenePresence sp, LSL_List rules, ref LSL_List res)
8019 {
8020 int idx = 0;
8021 while (idx < rules.Length)
8022 { 8789 {
8023 int code = (int)rules.GetLSLIntegerItem(idx++); 8790 parts = GetLinkParts(linknumber);
8024 int remain = rules.Length-idx; 8791 avatars = GetLinkAvatars(linknumber);
8025 8792
8026 switch (code) 8793 remaining = null;
8794 foreach (SceneObjectPart part in parts)
8027 { 8795 {
8028 case (int)ScriptBaseClass.PRIM_MATERIAL: 8796 remaining = GetPrimParams(part, rules, ref res);
8029 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MATERIAL_FLESH)); 8797 }
8030 break; 8798 foreach (ScenePresence avatar in avatars)
8031 8799 {
8032 case (int)ScriptBaseClass.PRIM_PHYSICS: 8800 remaining = GetPrimParams(avatar, rules, ref res);
8033 res.Add(ScriptBaseClass.FALSE); 8801 }
8034 break;
8035
8036 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
8037 res.Add(ScriptBaseClass.FALSE);
8038 break;
8039
8040 case (int)ScriptBaseClass.PRIM_PHANTOM:
8041 res.Add(ScriptBaseClass.FALSE);
8042 break;
8043
8044 case (int)ScriptBaseClass.PRIM_POSITION:
8045 res.Add(new LSL_Vector(sp.AbsolutePosition));
8046 break;
8047
8048 case (int)ScriptBaseClass.PRIM_SIZE:
8049 res.Add(GetAgentSize(sp));
8050 break;
8051
8052 case (int)ScriptBaseClass.PRIM_ROTATION:
8053 res.Add(sp.GetWorldRotation());
8054 break;
8055
8056 case (int)ScriptBaseClass.PRIM_TYPE:
8057 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
8058 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
8059 res.Add(new LSL_Vector(0, 1, 0));
8060 res.Add(new LSL_Float(0));
8061 res.Add(new LSL_Vector(0, 0, 0));
8062 res.Add(new LSL_Vector(1, 1, 0));
8063 res.Add(new LSL_Vector(0, 0, 0));
8064 break;
8065
8066 case (int)ScriptBaseClass.PRIM_TEXTURE:
8067 if (remain < 1)
8068 return null;
8069
8070 int face = (int)rules.GetLSLIntegerItem(idx++);
8071 if (face > 21)
8072 break;
8073
8074 res.Add(new LSL_String(""));
8075 res.Add(ScriptBaseClass.ZERO_VECTOR);
8076 res.Add(ScriptBaseClass.ZERO_VECTOR);
8077 res.Add(new LSL_Float(0));
8078 break;
8079
8080 case (int)ScriptBaseClass.PRIM_COLOR:
8081 if (remain < 1)
8082 return null;
8083
8084 face = (int)rules.GetLSLIntegerItem(idx++);
8085 if (face > 21)
8086 break;
8087
8088 res.Add(ScriptBaseClass.ZERO_VECTOR);
8089 res.Add(new LSL_Float(0));
8090 break;
8091
8092 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
8093 if (remain < 1)
8094 return null;
8095
8096 face = (int)rules.GetLSLIntegerItem(idx++);
8097 if (face > 21)
8098 break;
8099
8100 res.Add(ScriptBaseClass.PRIM_SHINY_NONE);
8101 res.Add(ScriptBaseClass.PRIM_BUMP_NONE);
8102 break;
8103
8104 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
8105 if (remain < 1)
8106 return null;
8107
8108 face = (int)rules.GetLSLIntegerItem(idx++);
8109 if (face > 21)
8110 break;
8111
8112 res.Add(ScriptBaseClass.FALSE);
8113 break;
8114
8115 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
8116 res.Add(ScriptBaseClass.FALSE);
8117 res.Add(new LSL_Integer(0));
8118 res.Add(new LSL_Float(0));
8119 res.Add(new LSL_Float(0));
8120 res.Add(new LSL_Float(0));
8121 res.Add(new LSL_Float(0));
8122 res.Add(ScriptBaseClass.ZERO_VECTOR);
8123 break;
8124
8125 case (int)ScriptBaseClass.PRIM_TEXGEN:
8126 if (remain < 1)
8127 return null;
8128
8129 face = (int)rules.GetLSLIntegerItem(idx++);
8130 if (face > 21)
8131 break;
8132
8133 res.Add(ScriptBaseClass.PRIM_TEXGEN_DEFAULT);
8134 break;
8135
8136 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
8137 res.Add(ScriptBaseClass.FALSE);
8138 res.Add(ScriptBaseClass.ZERO_VECTOR);
8139 res.Add(ScriptBaseClass.ZERO_VECTOR);
8140 break;
8141
8142 case (int)ScriptBaseClass.PRIM_GLOW:
8143 if (remain < 1)
8144 return null;
8145
8146 face = (int)rules.GetLSLIntegerItem(idx++);
8147 if (face > 21)
8148 break;
8149
8150 res.Add(new LSL_Float(0));
8151 break;
8152
8153 case (int)ScriptBaseClass.PRIM_TEXT:
8154 res.Add(new LSL_String(""));
8155 res.Add(ScriptBaseClass.ZERO_VECTOR);
8156 res.Add(new LSL_Float(1));
8157 break;
8158
8159 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8160 res.Add(new LSL_Rotation(sp.Rotation));
8161 break;
8162
8163 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
8164 res.Add(new LSL_Vector(sp.OffsetPosition));
8165 break;
8166
8167 case (int)ScriptBaseClass.PRIM_SLICE:
8168 res.Add(new LSL_Vector(0, 1, 0));
8169 break;
8170
8171 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
8172 if(remain < 3)
8173 return null;
8174 8802
8175 return rules.GetSublist(idx, -1); 8803 if ((object)remaining != null && remaining.Length > 0)
8804 {
8805 linknumber = remaining.GetLSLIntegerItem(0);
8806 rules = remaining.GetSublist(1, -1);
8176 } 8807 }
8808 else
8809 break;
8177 } 8810 }
8178 8811
8179 return null; 8812 return res;
8180 } 8813 }
8181 8814
8182 public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) 8815 public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res)
8183 { 8816 {
8184 int idx = 0; 8817 int idx=0;
8185 while (idx < rules.Length) 8818 while (idx < rules.Length)
8186 { 8819 {
8187 int code = (int)rules.GetLSLIntegerItem(idx++); 8820 int code=(int)rules.GetLSLIntegerItem(idx++);
8188 int remain = rules.Length-idx; 8821 int remain=rules.Length-idx;
8189 8822
8190 switch (code) 8823 switch (code)
8191 { 8824 {
@@ -8215,19 +8848,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8215 break; 8848 break;
8216 8849
8217 case (int)ScriptBaseClass.PRIM_POSITION: 8850 case (int)ScriptBaseClass.PRIM_POSITION:
8218 LSL_Vector v = new LSL_Vector(part.AbsolutePosition); 8851 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
8219 8852 part.AbsolutePosition.Y,
8220 // For some reason, the part.AbsolutePosition.* values do not change if the 8853 part.AbsolutePosition.Z);
8221 // linkset is rotated; they always reflect the child prim's world position
8222 // as though the linkset is unrotated. This is incompatible behavior with SL's
8223 // implementation, so will break scripts imported from there (not to mention it
8224 // makes it more difficult to determine a child prim's actual inworld position).
8225 if (!part.IsRoot)
8226 {
8227 LSL_Vector rootPos = new LSL_Vector(m_host.ParentGroup.AbsolutePosition);
8228 v = ((v - rootPos) * llGetRootRotation()) + rootPos;
8229 }
8230
8231 res.Add(v); 8854 res.Add(v);
8232 break; 8855 break;
8233 8856
@@ -8397,30 +9020,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8397 if (remain < 1) 9020 if (remain < 1)
8398 return null; 9021 return null;
8399 9022
8400 face=(int)rules.GetLSLIntegerItem(idx++); 9023 face = (int)rules.GetLSLIntegerItem(idx++);
8401 9024
8402 tex = part.Shape.Textures; 9025 tex = part.Shape.Textures;
9026 int shiny;
8403 if (face == ScriptBaseClass.ALL_SIDES) 9027 if (face == ScriptBaseClass.ALL_SIDES)
8404 { 9028 {
8405 for (face = 0; face < GetNumberOfSides(part); face++) 9029 for (face = 0; face < GetNumberOfSides(part); face++)
8406 { 9030 {
8407 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9031 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8408 // Convert Shininess to PRIM_SHINY_* 9032 if (shinyness == Shininess.High)
8409 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 9033 {
8410 // PRIM_BUMP_* 9034 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8411 res.Add(new LSL_Integer((int)texface.Bump)); 9035 }
9036 else if (shinyness == Shininess.Medium)
9037 {
9038 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
9039 }
9040 else if (shinyness == Shininess.Low)
9041 {
9042 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
9043 }
9044 else
9045 {
9046 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
9047 }
9048 res.Add(new LSL_Integer(shiny));
9049 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8412 } 9050 }
8413 } 9051 }
8414 else 9052 else
8415 { 9053 {
8416 if (face >= 0 && face < GetNumberOfSides(part)) 9054 Shininess shinyness = tex.GetFace((uint)face).Shiny;
9055 if (shinyness == Shininess.High)
8417 { 9056 {
8418 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9057 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8419 // Convert Shininess to PRIM_SHINY_*
8420 res.Add(new LSL_Integer((uint)texface.Shiny >> 6));
8421 // PRIM_BUMP_*
8422 res.Add(new LSL_Integer((int)texface.Bump));
8423 } 9058 }
9059 else if (shinyness == Shininess.Medium)
9060 {
9061 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
9062 }
9063 else if (shinyness == Shininess.Low)
9064 {
9065 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
9066 }
9067 else
9068 {
9069 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
9070 }
9071 res.Add(new LSL_Integer(shiny));
9072 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8424 } 9073 }
8425 break; 9074 break;
8426 9075
@@ -8431,21 +9080,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8431 face = (int)rules.GetLSLIntegerItem(idx++); 9080 face = (int)rules.GetLSLIntegerItem(idx++);
8432 9081
8433 tex = part.Shape.Textures; 9082 tex = part.Shape.Textures;
9083 int fullbright;
8434 if (face == ScriptBaseClass.ALL_SIDES) 9084 if (face == ScriptBaseClass.ALL_SIDES)
8435 { 9085 {
8436 for (face = 0; face < GetNumberOfSides(part); face++) 9086 for (face = 0; face < GetNumberOfSides(part); face++)
8437 { 9087 {
8438 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9088 if (tex.GetFace((uint)face).Fullbright == true)
8439 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 9089 {
9090 fullbright = ScriptBaseClass.TRUE;
9091 }
9092 else
9093 {
9094 fullbright = ScriptBaseClass.FALSE;
9095 }
9096 res.Add(new LSL_Integer(fullbright));
8440 } 9097 }
8441 } 9098 }
8442 else 9099 else
8443 { 9100 {
8444 if (face >= 0 && face < GetNumberOfSides(part)) 9101 if (tex.GetFace((uint)face).Fullbright == true)
8445 { 9102 {
8446 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9103 fullbright = ScriptBaseClass.TRUE;
8447 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 9104 }
9105 else
9106 {
9107 fullbright = ScriptBaseClass.FALSE;
8448 } 9108 }
9109 res.Add(new LSL_Integer(fullbright));
8449 } 9110 }
8450 break; 9111 break;
8451 9112
@@ -8467,27 +9128,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8467 break; 9128 break;
8468 9129
8469 case (int)ScriptBaseClass.PRIM_TEXGEN: 9130 case (int)ScriptBaseClass.PRIM_TEXGEN:
9131 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
8470 if (remain < 1) 9132 if (remain < 1)
8471 return null; 9133 return null;
8472 9134
8473 face=(int)rules.GetLSLIntegerItem(idx++); 9135 face = (int)rules.GetLSLIntegerItem(idx++);
8474 9136
8475 tex = part.Shape.Textures; 9137 tex = part.Shape.Textures;
8476 if (face == ScriptBaseClass.ALL_SIDES) 9138 if (face == ScriptBaseClass.ALL_SIDES)
8477 { 9139 {
8478 for (face = 0; face < GetNumberOfSides(part); face++) 9140 for (face = 0; face < GetNumberOfSides(part); face++)
8479 { 9141 {
8480 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9142 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8481 // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. 9143 {
8482 res.Add(new LSL_Integer((uint)texgen >> 1)); 9144 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
9145 }
9146 else
9147 {
9148 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
9149 }
8483 } 9150 }
8484 } 9151 }
8485 else 9152 else
8486 { 9153 {
8487 if (face >= 0 && face < GetNumberOfSides(part)) 9154 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
9155 {
9156 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
9157 }
9158 else
8488 { 9159 {
8489 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9160 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8490 res.Add(new LSL_Integer((uint)texgen >> 1));
8491 } 9161 }
8492 } 9162 }
8493 break; 9163 break;
@@ -8511,24 +9181,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8511 if (remain < 1) 9181 if (remain < 1)
8512 return null; 9182 return null;
8513 9183
8514 face=(int)rules.GetLSLIntegerItem(idx++); 9184 face = (int)rules.GetLSLIntegerItem(idx++);
8515 9185
8516 tex = part.Shape.Textures; 9186 tex = part.Shape.Textures;
9187 float primglow;
8517 if (face == ScriptBaseClass.ALL_SIDES) 9188 if (face == ScriptBaseClass.ALL_SIDES)
8518 { 9189 {
8519 for (face = 0; face < GetNumberOfSides(part); face++) 9190 for (face = 0; face < GetNumberOfSides(part); face++)
8520 { 9191 {
8521 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9192 primglow = tex.GetFace((uint)face).Glow;
8522 res.Add(new LSL_Float(texface.Glow)); 9193 res.Add(new LSL_Float(primglow));
8523 } 9194 }
8524 } 9195 }
8525 else 9196 else
8526 { 9197 {
8527 if (face >= 0 && face < GetNumberOfSides(part)) 9198 primglow = tex.GetFace((uint)face).Glow;
8528 { 9199 res.Add(new LSL_Float(primglow));
8529 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
8530 res.Add(new LSL_Float(texface.Glow));
8531 }
8532 } 9200 }
8533 break; 9201 break;
8534 9202
@@ -8540,15 +9208,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8540 textColor.B)); 9208 textColor.B));
8541 res.Add(new LSL_Float(textColor.A)); 9209 res.Add(new LSL_Float(textColor.A));
8542 break; 9210 break;
9211
8543 case (int)ScriptBaseClass.PRIM_NAME: 9212 case (int)ScriptBaseClass.PRIM_NAME:
8544 res.Add(new LSL_String(part.Name)); 9213 res.Add(new LSL_String(part.Name));
8545 break; 9214 break;
9215
8546 case (int)ScriptBaseClass.PRIM_DESC: 9216 case (int)ScriptBaseClass.PRIM_DESC:
8547 res.Add(new LSL_String(part.Description)); 9217 res.Add(new LSL_String(part.Description));
8548 break; 9218 break;
8549 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 9219 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8550 res.Add(new LSL_Rotation(part.RotationOffset)); 9220 res.Add(new LSL_Rotation(part.RotationOffset));
8551 break; 9221 break;
9222
8552 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 9223 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
8553 res.Add(new LSL_Vector(GetPartLocalPos(part))); 9224 res.Add(new LSL_Vector(GetPartLocalPos(part)));
8554 break; 9225 break;
@@ -9159,8 +9830,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9159 // The function returns an ordered list 9830 // The function returns an ordered list
9160 // representing the tokens found in the supplied 9831 // representing the tokens found in the supplied
9161 // sources string. If two successive tokenizers 9832 // sources string. If two successive tokenizers
9162 // are encountered, then a NULL entry is added 9833 // are encountered, then a null-string entry is
9163 // to the list. 9834 // added to the list.
9164 // 9835 //
9165 // It is a precondition that the source and 9836 // It is a precondition that the source and
9166 // toekizer lisst are non-null. If they are null, 9837 // toekizer lisst are non-null. If they are null,
@@ -9168,7 +9839,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9168 // while their lengths are being determined. 9839 // while their lengths are being determined.
9169 // 9840 //
9170 // A small amount of working memoryis required 9841 // A small amount of working memoryis required
9171 // of approximately 8*#tokenizers. 9842 // of approximately 8*#tokenizers + 8*srcstrlen.
9172 // 9843 //
9173 // There are many ways in which this function 9844 // There are many ways in which this function
9174 // can be implemented, this implementation is 9845 // can be implemented, this implementation is
@@ -9184,155 +9855,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9184 // and eliminates redundant tokenizers as soon 9855 // and eliminates redundant tokenizers as soon
9185 // as is possible. 9856 // as is possible.
9186 // 9857 //
9187 // The implementation tries to avoid any copying 9858 // The implementation tries to minimize temporary
9188 // of arrays or other objects. 9859 // garbage generation.
9189 // </remarks> 9860 // </remarks>
9190 9861
9191 private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) 9862 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
9192 { 9863 {
9193 int beginning = 0; 9864 return ParseString2List(src, separators, spacers, true);
9194 int srclen = src.Length; 9865 }
9195 int seplen = separators.Length;
9196 object[] separray = separators.Data;
9197 int spclen = spacers.Length;
9198 object[] spcarray = spacers.Data;
9199 int mlen = seplen+spclen;
9200
9201 int[] offset = new int[mlen+1];
9202 bool[] active = new bool[mlen];
9203
9204 int best;
9205 int j;
9206
9207 // Initial capacity reduces resize cost
9208 9866
9209 LSL_List tokens = new LSL_List(); 9867 private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls)
9868 {
9869 int srclen = src.Length;
9870 int seplen = separators.Length;
9871 object[] separray = separators.Data;
9872 int spclen = spacers.Length;
9873 object[] spcarray = spacers.Data;
9874 int dellen = 0;
9875 string[] delarray = new string[seplen+spclen];
9210 9876
9211 // All entries are initially valid 9877 int outlen = 0;
9878 string[] outarray = new string[srclen*2+1];
9212 9879
9213 for (int i = 0; i < mlen; i++) 9880 int i, j;
9214 active[i] = true; 9881 string d;
9215 9882
9216 offset[mlen] = srclen; 9883 m_host.AddScriptLPS(1);
9217 9884
9218 while (beginning < srclen) 9885 /*
9886 * Convert separator and spacer lists to C# strings.
9887 * Also filter out null strings so we don't hang.
9888 */
9889 for (i = 0; i < seplen; i ++)
9219 { 9890 {
9891 d = separray[i].ToString();
9892 if (d.Length > 0)
9893 {
9894 delarray[dellen++] = d;
9895 }
9896 }
9897 seplen = dellen;
9220 9898
9221 best = mlen; // as bad as it gets 9899 for (i = 0; i < spclen; i ++)
9900 {
9901 d = spcarray[i].ToString();
9902 if (d.Length > 0)
9903 {
9904 delarray[dellen++] = d;
9905 }
9906 }
9222 9907
9223 // Scan for separators 9908 /*
9909 * Scan through source string from beginning to end.
9910 */
9911 for (i = 0;;)
9912 {
9224 9913
9225 for (j = 0; j < seplen; j++) 9914 /*
9915 * Find earliest delimeter in src starting at i (if any).
9916 */
9917 int earliestDel = -1;
9918 int earliestSrc = srclen;
9919 string earliestStr = null;
9920 for (j = 0; j < dellen; j ++)
9226 { 9921 {
9227 if (separray[j].ToString() == String.Empty) 9922 d = delarray[j];
9228 active[j] = false; 9923 if (d != null)
9229
9230 if (active[j])
9231 { 9924 {
9232 // scan all of the markers 9925 int index = src.IndexOf(d, i);
9233 if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) 9926 if (index < 0)
9234 { 9927 {
9235 // not present at all 9928 delarray[j] = null; // delim nowhere in src, don't check it anymore
9236 active[j] = false;
9237 } 9929 }
9238 else 9930 else if (index < earliestSrc)
9239 { 9931 {
9240 // present and correct 9932 earliestSrc = index; // where delimeter starts in source string
9241 if (offset[j] < offset[best]) 9933 earliestDel = j; // where delimeter is in delarray[]
9242 { 9934 earliestStr = d; // the delimeter string from delarray[]
9243 // closest so far 9935 if (index == i) break; // can't do any better than found at beg of string
9244 best = j;
9245 if (offset[best] == beginning)
9246 break;
9247 }
9248 } 9936 }
9249 } 9937 }
9250 } 9938 }
9251 9939
9252 // Scan for spacers 9940 /*
9253 9941 * Output source string starting at i through start of earliest delimeter.
9254 if (offset[best] != beginning) 9942 */
9943 if (keepNulls || (earliestSrc > i))
9255 { 9944 {
9256 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 9945 outarray[outlen++] = src.Substring(i, earliestSrc - i);
9257 {
9258 if (spcarray[j-seplen].ToString() == String.Empty)
9259 active[j] = false;
9260
9261 if (active[j])
9262 {
9263 // scan all of the markers
9264 if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1)
9265 {
9266 // not present at all
9267 active[j] = false;
9268 }
9269 else
9270 {
9271 // present and correct
9272 if (offset[j] < offset[best])
9273 {
9274 // closest so far
9275 best = j;
9276 }
9277 }
9278 }
9279 }
9280 } 9946 }
9281 9947
9282 // This is the normal exit from the scanning loop 9948 /*
9949 * If no delimeter found at or after i, we're done scanning.
9950 */
9951 if (earliestDel < 0) break;
9283 9952
9284 if (best == mlen) 9953 /*
9954 * If delimeter was a spacer, output the spacer.
9955 */
9956 if (earliestDel >= seplen)
9285 { 9957 {
9286 // no markers were found on this pass 9958 outarray[outlen++] = earliestStr;
9287 // so we're pretty much done
9288 if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0))
9289 tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
9290 break;
9291 } 9959 }
9292 9960
9293 // Otherwise we just add the newly delimited token 9961 /*
9294 // and recalculate where the search should continue. 9962 * Look at rest of src string following delimeter.
9295 if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) 9963 */
9296 tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); 9964 i = earliestSrc + earliestStr.Length;
9297
9298 if (best < seplen)
9299 {
9300 beginning = offset[best] + (separray[best].ToString()).Length;
9301 }
9302 else
9303 {
9304 beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
9305 string str = spcarray[best - seplen].ToString();
9306 if ((keepNulls) || ((!keepNulls) && (str.Length > 0)))
9307 tokens.Add(new LSL_String(str));
9308 }
9309 } 9965 }
9310 9966
9311 // This an awkward an not very intuitive boundary case. If the 9967 /*
9312 // last substring is a tokenizer, then there is an implied trailing 9968 * Make up an exact-sized output array suitable for an LSL_List object.
9313 // null list entry. Hopefully the single comparison will not be too 9969 */
9314 // arduous. Alternatively the 'break' could be replced with a return 9970 object[] outlist = new object[outlen];
9315 // but that's shabby programming. 9971 for (i = 0; i < outlen; i ++)
9316
9317 if ((beginning == srclen) && (keepNulls))
9318 { 9972 {
9319 if (srclen != 0) 9973 outlist[i] = new LSL_String(outarray[i]);
9320 tokens.Add(new LSL_String(""));
9321 } 9974 }
9322 9975 return new LSL_List(outlist);
9323 return tokens;
9324 }
9325
9326 public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers)
9327 {
9328 m_host.AddScriptLPS(1);
9329 return this.ParseString(src, separators, spacers, false);
9330 }
9331
9332 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
9333 {
9334 m_host.AddScriptLPS(1);
9335 return this.ParseString(src, separators, spacers, true);
9336 } 9976 }
9337 9977
9338 public LSL_Integer llGetObjectPermMask(int mask) 9978 public LSL_Integer llGetObjectPermMask(int mask)
@@ -9427,6 +10067,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9427 case 4: 10067 case 4:
9428 return (int)item.NextPermissions; 10068 return (int)item.NextPermissions;
9429 } 10069 }
10070 m_host.TaskInventory.LockItemsForRead(false);
9430 10071
9431 return -1; 10072 return -1;
9432 } 10073 }
@@ -9630,31 +10271,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9630 UUID key = new UUID(); 10271 UUID key = new UUID();
9631 if (UUID.TryParse(id, out key)) 10272 if (UUID.TryParse(id, out key))
9632 { 10273 {
9633 try 10274 // return total object mass
9634 { 10275 SceneObjectPart part = World.GetSceneObjectPart(key);
9635 SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); 10276 if (part != null)
9636 if (obj != null) 10277 return part.ParentGroup.GetMass();
9637 return (double)obj.GetMass(); 10278
9638 // the object is null so the key is for an avatar 10279 // the object is null so the key is for an avatar
9639 ScenePresence avatar = World.GetScenePresence(key); 10280 ScenePresence avatar = World.GetScenePresence(key);
9640 if (avatar != null) 10281 if (avatar != null)
9641 if (avatar.IsChildAgent)
9642 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
9643 // child agents have a mass of 1.0
9644 return 1;
9645 else
9646 return (double)avatar.GetMass();
9647 }
9648 catch (KeyNotFoundException)
9649 { 10282 {
9650 return 0; // The Object/Agent not in the region so just return zero 10283 if (avatar.IsChildAgent)
10284 {
10285 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
10286 // child agents have a mass of 1.0
10287 return 1;
10288 }
10289 else
10290 {
10291 return (double)avatar.GetMass();
10292 }
9651 } 10293 }
9652 } 10294 }
9653 return 0; 10295 return 0;
9654 } 10296 }
9655 10297
9656 /// <summary> 10298 /// <summary>
9657 /// illListReplaceList removes the sub-list defined by the inclusive indices 10299 /// llListReplaceList removes the sub-list defined by the inclusive indices
9658 /// start and end and inserts the src list in its place. The inclusive 10300 /// start and end and inserts the src list in its place. The inclusive
9659 /// nature of the indices means that at least one element must be deleted 10301 /// nature of the indices means that at least one element must be deleted
9660 /// if the indices are within the bounds of the existing list. I.e. 2,2 10302 /// if the indices are within the bounds of the existing list. I.e. 2,2
@@ -9711,16 +10353,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9711 // based upon end. Note that if end exceeds the upper 10353 // based upon end. Note that if end exceeds the upper
9712 // bound in this case, the entire destination list 10354 // bound in this case, the entire destination list
9713 // is removed. 10355 // is removed.
9714 else 10356 else if (start == 0)
9715 { 10357 {
9716 if (end + 1 < dest.Length) 10358 if (end + 1 < dest.Length)
9717 {
9718 return src + dest.GetSublist(end + 1, -1); 10359 return src + dest.GetSublist(end + 1, -1);
9719 }
9720 else 10360 else
9721 {
9722 return src; 10361 return src;
9723 } 10362 }
10363 else // Start < 0
10364 {
10365 if (end + 1 < dest.Length)
10366 return dest.GetSublist(end + 1, -1);
10367 else
10368 return new LSL_List();
9724 } 10369 }
9725 } 10370 }
9726 // Finally, if start > end, we strip away a prefix and 10371 // Finally, if start > end, we strip away a prefix and
@@ -9771,17 +10416,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9771 int width = 0; 10416 int width = 0;
9772 int height = 0; 10417 int height = 0;
9773 10418
9774 ParcelMediaCommandEnum? commandToSend = null; 10419 uint commandToSend = 0;
9775 float time = 0.0f; // default is from start 10420 float time = 0.0f; // default is from start
9776 10421
9777 ScenePresence presence = null; 10422 ScenePresence presence = null;
9778 10423
9779 for (int i = 0; i < commandList.Data.Length; i++) 10424 for (int i = 0; i < commandList.Data.Length; i++)
9780 { 10425 {
9781 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 10426 uint command = (uint)(commandList.GetLSLIntegerItem(i));
9782 switch (command) 10427 switch (command)
9783 { 10428 {
9784 case ParcelMediaCommandEnum.Agent: 10429 case (uint)ParcelMediaCommandEnum.Agent:
9785 // we send only to one agent 10430 // we send only to one agent
9786 if ((i + 1) < commandList.Length) 10431 if ((i + 1) < commandList.Length)
9787 { 10432 {
@@ -9798,25 +10443,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9798 } 10443 }
9799 break; 10444 break;
9800 10445
9801 case ParcelMediaCommandEnum.Loop: 10446 case (uint)ParcelMediaCommandEnum.Loop:
9802 loop = 1; 10447 loop = 1;
9803 commandToSend = command; 10448 commandToSend = command;
9804 update = true; //need to send the media update packet to set looping 10449 update = true; //need to send the media update packet to set looping
9805 break; 10450 break;
9806 10451
9807 case ParcelMediaCommandEnum.Play: 10452 case (uint)ParcelMediaCommandEnum.Play:
9808 loop = 0; 10453 loop = 0;
9809 commandToSend = command; 10454 commandToSend = command;
9810 update = true; //need to send the media update packet to make sure it doesn't loop 10455 update = true; //need to send the media update packet to make sure it doesn't loop
9811 break; 10456 break;
9812 10457
9813 case ParcelMediaCommandEnum.Pause: 10458 case (uint)ParcelMediaCommandEnum.Pause:
9814 case ParcelMediaCommandEnum.Stop: 10459 case (uint)ParcelMediaCommandEnum.Stop:
9815 case ParcelMediaCommandEnum.Unload: 10460 case (uint)ParcelMediaCommandEnum.Unload:
9816 commandToSend = command; 10461 commandToSend = command;
9817 break; 10462 break;
9818 10463
9819 case ParcelMediaCommandEnum.Url: 10464 case (uint)ParcelMediaCommandEnum.Url:
9820 if ((i + 1) < commandList.Length) 10465 if ((i + 1) < commandList.Length)
9821 { 10466 {
9822 if (commandList.Data[i + 1] is LSL_String) 10467 if (commandList.Data[i + 1] is LSL_String)
@@ -9829,7 +10474,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9829 } 10474 }
9830 break; 10475 break;
9831 10476
9832 case ParcelMediaCommandEnum.Texture: 10477 case (uint)ParcelMediaCommandEnum.Texture:
9833 if ((i + 1) < commandList.Length) 10478 if ((i + 1) < commandList.Length)
9834 { 10479 {
9835 if (commandList.Data[i + 1] is LSL_String) 10480 if (commandList.Data[i + 1] is LSL_String)
@@ -9842,7 +10487,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9842 } 10487 }
9843 break; 10488 break;
9844 10489
9845 case ParcelMediaCommandEnum.Time: 10490 case (uint)ParcelMediaCommandEnum.Time:
9846 if ((i + 1) < commandList.Length) 10491 if ((i + 1) < commandList.Length)
9847 { 10492 {
9848 if (commandList.Data[i + 1] is LSL_Float) 10493 if (commandList.Data[i + 1] is LSL_Float)
@@ -9854,7 +10499,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9854 } 10499 }
9855 break; 10500 break;
9856 10501
9857 case ParcelMediaCommandEnum.AutoAlign: 10502 case (uint)ParcelMediaCommandEnum.AutoAlign:
9858 if ((i + 1) < commandList.Length) 10503 if ((i + 1) < commandList.Length)
9859 { 10504 {
9860 if (commandList.Data[i + 1] is LSL_Integer) 10505 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9868,7 +10513,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9868 } 10513 }
9869 break; 10514 break;
9870 10515
9871 case ParcelMediaCommandEnum.Type: 10516 case (uint)ParcelMediaCommandEnum.Type:
9872 if ((i + 1) < commandList.Length) 10517 if ((i + 1) < commandList.Length)
9873 { 10518 {
9874 if (commandList.Data[i + 1] is LSL_String) 10519 if (commandList.Data[i + 1] is LSL_String)
@@ -9881,7 +10526,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9881 } 10526 }
9882 break; 10527 break;
9883 10528
9884 case ParcelMediaCommandEnum.Desc: 10529 case (uint)ParcelMediaCommandEnum.Desc:
9885 if ((i + 1) < commandList.Length) 10530 if ((i + 1) < commandList.Length)
9886 { 10531 {
9887 if (commandList.Data[i + 1] is LSL_String) 10532 if (commandList.Data[i + 1] is LSL_String)
@@ -9894,7 +10539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9894 } 10539 }
9895 break; 10540 break;
9896 10541
9897 case ParcelMediaCommandEnum.Size: 10542 case (uint)ParcelMediaCommandEnum.Size:
9898 if ((i + 2) < commandList.Length) 10543 if ((i + 2) < commandList.Length)
9899 { 10544 {
9900 if (commandList.Data[i + 1] is LSL_Integer) 10545 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9964,7 +10609,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9964 } 10609 }
9965 } 10610 }
9966 10611
9967 if (commandToSend != null) 10612 if (commandToSend != 0)
9968 { 10613 {
9969 // the commandList contained a start/stop/... command, too 10614 // the commandList contained a start/stop/... command, too
9970 if (presence == null) 10615 if (presence == null)
@@ -10001,7 +10646,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10001 10646
10002 if (aList.Data[i] != null) 10647 if (aList.Data[i] != null)
10003 { 10648 {
10004 switch ((ParcelMediaCommandEnum) aList.Data[i]) 10649 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
10005 { 10650 {
10006 case ParcelMediaCommandEnum.Url: 10651 case ParcelMediaCommandEnum.Url:
10007 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); 10652 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL));
@@ -10058,15 +10703,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10058 10703
10059 if (quick_pay_buttons.Data.Length < 4) 10704 if (quick_pay_buttons.Data.Length < 4)
10060 { 10705 {
10061 LSLError("List must have at least 4 elements"); 10706 int x;
10062 return; 10707 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
10708 {
10709 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
10710 }
10063 } 10711 }
10064 m_host.ParentGroup.RootPart.PayPrice[0]=price; 10712 int[] nPrice = new int[5];
10065 10713 nPrice[0] = price;
10066 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 10714 nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0);
10067 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 10715 nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1);
10068 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 10716 nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2);
10069 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 10717 nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3);
10718 m_host.ParentGroup.RootPart.PayPrice = nPrice;
10070 m_host.ParentGroup.HasGroupChanged = true; 10719 m_host.ParentGroup.HasGroupChanged = true;
10071 } 10720 }
10072 10721
@@ -10083,7 +10732,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10083 return Vector3.Zero; 10732 return Vector3.Zero;
10084 } 10733 }
10085 10734
10086 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10735// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10736 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
10087 if (presence != null) 10737 if (presence != null)
10088 { 10738 {
10089 LSL_Vector pos = new LSL_Vector(presence.CameraPosition); 10739 LSL_Vector pos = new LSL_Vector(presence.CameraPosition);
@@ -10106,7 +10756,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10106 return Quaternion.Identity; 10756 return Quaternion.Identity;
10107 } 10757 }
10108 10758
10109 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10759// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10760 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
10110 if (presence != null) 10761 if (presence != null)
10111 { 10762 {
10112 return new LSL_Rotation(presence.CameraRotation); 10763 return new LSL_Rotation(presence.CameraRotation);
@@ -10166,14 +10817,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10166 { 10817 {
10167 m_host.AddScriptLPS(1); 10818 m_host.AddScriptLPS(1);
10168 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); 10819 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0);
10169 if (detectedParams == null) return; // only works on the first detected avatar 10820 if (detectedParams == null)
10170 10821 {
10822 if (m_host.ParentGroup.IsAttachment == true)
10823 {
10824 detectedParams = new DetectParams();
10825 detectedParams.Key = m_host.OwnerID;
10826 }
10827 else
10828 {
10829 return;
10830 }
10831 }
10832
10171 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 10833 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
10172 if (avatar != null) 10834 if (avatar != null)
10173 { 10835 {
10174 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, 10836 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name,
10175 simname, pos, lookAt); 10837 simname, pos, lookAt);
10176 } 10838 }
10839
10177 ScriptSleep(1000); 10840 ScriptSleep(1000);
10178 } 10841 }
10179 10842
@@ -10297,12 +10960,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10297 10960
10298 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); 10961 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
10299 object[] data = rules.Data; 10962 object[] data = rules.Data;
10300 for (int i = 0; i < data.Length; ++i) { 10963 for (int i = 0; i < data.Length; ++i)
10964 {
10301 int type = Convert.ToInt32(data[i++].ToString()); 10965 int type = Convert.ToInt32(data[i++].ToString());
10302 if (i >= data.Length) break; // odd number of entries => ignore the last 10966 if (i >= data.Length) break; // odd number of entries => ignore the last
10303 10967
10304 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) 10968 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
10305 switch (type) { 10969 switch (type)
10970 {
10306 case ScriptBaseClass.CAMERA_FOCUS: 10971 case ScriptBaseClass.CAMERA_FOCUS:
10307 case ScriptBaseClass.CAMERA_FOCUS_OFFSET: 10972 case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
10308 case ScriptBaseClass.CAMERA_POSITION: 10973 case ScriptBaseClass.CAMERA_POSITION:
@@ -10407,19 +11072,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10407 public LSL_String llXorBase64StringsCorrect(string str1, string str2) 11072 public LSL_String llXorBase64StringsCorrect(string str1, string str2)
10408 { 11073 {
10409 m_host.AddScriptLPS(1); 11074 m_host.AddScriptLPS(1);
10410 string ret = String.Empty; 11075
10411 string src1 = llBase64ToString(str1); 11076 if (str1 == String.Empty)
10412 string src2 = llBase64ToString(str2); 11077 return String.Empty;
10413 int c = 0; 11078 if (str2 == String.Empty)
10414 for (int i = 0; i < src1.Length; i++) 11079 return str1;
11080
11081 int len = str2.Length;
11082 if ((len % 4) != 0) // LL is EVIL!!!!
10415 { 11083 {
10416 ret += (char) (src1[i] ^ src2[c]); 11084 while (str2.EndsWith("="))
11085 str2 = str2.Substring(0, str2.Length - 1);
11086
11087 len = str2.Length;
11088 int mod = len % 4;
11089
11090 if (mod == 1)
11091 str2 = str2.Substring(0, str2.Length - 1);
11092 else if (mod == 2)
11093 str2 += "==";
11094 else if (mod == 3)
11095 str2 += "=";
11096 }
10417 11097
10418 c++; 11098 byte[] data1;
10419 if (c >= src2.Length) 11099 byte[] data2;
10420 c = 0; 11100 try
11101 {
11102 data1 = Convert.FromBase64String(str1);
11103 data2 = Convert.FromBase64String(str2);
11104 }
11105 catch (Exception)
11106 {
11107 return new LSL_String(String.Empty);
10421 } 11108 }
10422 return llStringToBase64(ret); 11109
11110 byte[] d2 = new Byte[data1.Length];
11111 int pos = 0;
11112
11113 if (data1.Length <= data2.Length)
11114 {
11115 Array.Copy(data2, 0, d2, 0, data1.Length);
11116 }
11117 else
11118 {
11119 while (pos < data1.Length)
11120 {
11121 len = data1.Length - pos;
11122 if (len > data2.Length)
11123 len = data2.Length;
11124
11125 Array.Copy(data2, 0, d2, pos, len);
11126 pos += len;
11127 }
11128 }
11129
11130 for (pos = 0 ; pos < data1.Length ; pos++ )
11131 data1[pos] ^= d2[pos];
11132
11133 return Convert.ToBase64String(data1);
10423 } 11134 }
10424 11135
10425 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) 11136 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
@@ -10523,16 +11234,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10523 if (userAgent != null) 11234 if (userAgent != null)
10524 httpHeaders["User-Agent"] = userAgent; 11235 httpHeaders["User-Agent"] = userAgent;
10525 11236
11237 // See if the URL contains any header hacks
11238 string[] urlParts = url.Split(new char[] {'\n'});
11239 if (urlParts.Length > 1)
11240 {
11241 // Iterate the passed headers and parse them
11242 for (int i = 1 ; i < urlParts.Length ; i++ )
11243 {
11244 // The rest of those would be added to the body in SL.
11245 // Let's not do that.
11246 if (urlParts[i] == String.Empty)
11247 break;
11248
11249 // See if this could be a valid header
11250 string[] headerParts = urlParts[i].Split(new char[] {':'}, 2);
11251 if (headerParts.Length != 2)
11252 continue;
11253
11254 string headerName = headerParts[0].Trim();
11255 string headerValue = headerParts[1].Trim();
11256
11257 // Filter out headers that could be used to abuse
11258 // another system or cloak the request
11259 if (headerName.ToLower() == "x-secondlife-shard" ||
11260 headerName.ToLower() == "x-secondlife-object-name" ||
11261 headerName.ToLower() == "x-secondlife-object-key" ||
11262 headerName.ToLower() == "x-secondlife-region" ||
11263 headerName.ToLower() == "x-secondlife-local-position" ||
11264 headerName.ToLower() == "x-secondlife-local-velocity" ||
11265 headerName.ToLower() == "x-secondlife-local-rotation" ||
11266 headerName.ToLower() == "x-secondlife-owner-name" ||
11267 headerName.ToLower() == "x-secondlife-owner-key" ||
11268 headerName.ToLower() == "connection" ||
11269 headerName.ToLower() == "content-length" ||
11270 headerName.ToLower() == "from" ||
11271 headerName.ToLower() == "host" ||
11272 headerName.ToLower() == "proxy-authorization" ||
11273 headerName.ToLower() == "referer" ||
11274 headerName.ToLower() == "trailer" ||
11275 headerName.ToLower() == "transfer-encoding" ||
11276 headerName.ToLower() == "via" ||
11277 headerName.ToLower() == "authorization")
11278 continue;
11279
11280 httpHeaders[headerName] = headerValue;
11281 }
11282
11283 // Finally, strip any protocol specifier from the URL
11284 url = urlParts[0].Trim();
11285 int idx = url.IndexOf(" HTTP/");
11286 if (idx != -1)
11287 url = url.Substring(0, idx);
11288 }
11289
10526 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; 11290 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$";
10527 Regex r = new Regex(authregex); 11291 Regex r = new Regex(authregex);
10528 int[] gnums = r.GetGroupNumbers(); 11292 int[] gnums = r.GetGroupNumbers();
10529 Match m = r.Match(url); 11293 Match m = r.Match(url);
10530 if (m.Success) { 11294 if (m.Success)
10531 for (int i = 1; i < gnums.Length; i++) { 11295 {
11296 for (int i = 1; i < gnums.Length; i++)
11297 {
10532 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; 11298 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
10533 //CaptureCollection cc = g.Captures; 11299 //CaptureCollection cc = g.Captures;
10534 } 11300 }
10535 if (m.Groups.Count == 5) { 11301 if (m.Groups.Count == 5)
11302 {
10536 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); 11303 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString())));
10537 url = m.Groups[1].ToString() + m.Groups[4].ToString(); 11304 url = m.Groups[1].ToString() + m.Groups[4].ToString();
10538 } 11305 }
@@ -10735,6 +11502,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10735 11502
10736 LSL_List ret = new LSL_List(); 11503 LSL_List ret = new LSL_List();
10737 UUID key = new UUID(); 11504 UUID key = new UUID();
11505
11506
10738 if (UUID.TryParse(id, out key)) 11507 if (UUID.TryParse(id, out key))
10739 { 11508 {
10740 ScenePresence av = World.GetScenePresence(key); 11509 ScenePresence av = World.GetScenePresence(key);
@@ -10752,13 +11521,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10752 ret.Add(new LSL_String("")); 11521 ret.Add(new LSL_String(""));
10753 break; 11522 break;
10754 case ScriptBaseClass.OBJECT_POS: 11523 case ScriptBaseClass.OBJECT_POS:
10755 ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); 11524 Vector3 avpos;
11525
11526 if (av.ParentID != 0 && av.ParentPart != null)
11527 {
11528 avpos = av.OffsetPosition;
11529
11530 Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f);
11531 avpos -= sitOffset;
11532
11533 avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation();
11534 }
11535 else
11536 avpos = av.AbsolutePosition;
11537
11538 ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z));
10756 break; 11539 break;
10757 case ScriptBaseClass.OBJECT_ROT: 11540 case ScriptBaseClass.OBJECT_ROT:
10758 ret.Add(new LSL_Rotation(av.GetWorldRotation())); 11541 Quaternion avrot = av.Rotation;
11542 if (av.ParentID != 0 && av.ParentPart != null)
11543 {
11544 avrot = av.ParentPart.GetWorldRotation() * avrot;
11545 }
11546 ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W));
10759 break; 11547 break;
10760 case ScriptBaseClass.OBJECT_VELOCITY: 11548 case ScriptBaseClass.OBJECT_VELOCITY:
10761 ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); 11549 Vector3 avvel = av.Velocity;
11550 ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z));
10762 break; 11551 break;
10763 case ScriptBaseClass.OBJECT_OWNER: 11552 case ScriptBaseClass.OBJECT_OWNER:
10764 ret.Add(new LSL_String(id)); 11553 ret.Add(new LSL_String(id));
@@ -10843,11 +11632,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10843 case ScriptBaseClass.OBJECT_NAME: 11632 case ScriptBaseClass.OBJECT_NAME:
10844 ret.Add(new LSL_String(obj.Name)); 11633 ret.Add(new LSL_String(obj.Name));
10845 break; 11634 break;
10846 case ScriptBaseClass.OBJECT_DESC: 11635 case ScriptBaseClass.OBJECT_DESC:
10847 ret.Add(new LSL_String(obj.Description)); 11636 ret.Add(new LSL_String(obj.Description));
10848 break; 11637 break;
10849 case ScriptBaseClass.OBJECT_POS: 11638 case ScriptBaseClass.OBJECT_POS:
10850 ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); 11639 Vector3 opos = obj.AbsolutePosition;
11640 ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z));
10851 break; 11641 break;
10852 case ScriptBaseClass.OBJECT_ROT: 11642 case ScriptBaseClass.OBJECT_ROT:
10853 { 11643 {
@@ -10897,9 +11687,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10897 // The value returned in SL for normal prims is prim count 11687 // The value returned in SL for normal prims is prim count
10898 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); 11688 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount));
10899 break; 11689 break;
10900 // The following 3 costs I have intentionaly coded to return zero. They are part of 11690
10901 // "Land Impact" calculations. These calculations are probably not applicable 11691 // costs below may need to be diferent for root parts, need to check
10902 // to OpenSim and are not yet complete in SL
10903 case ScriptBaseClass.OBJECT_SERVER_COST: 11692 case ScriptBaseClass.OBJECT_SERVER_COST:
10904 // The linden calculation is here 11693 // The linden calculation is here
10905 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight 11694 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight
@@ -10907,16 +11696,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10907 ret.Add(new LSL_Float(0)); 11696 ret.Add(new LSL_Float(0));
10908 break; 11697 break;
10909 case ScriptBaseClass.OBJECT_STREAMING_COST: 11698 case ScriptBaseClass.OBJECT_STREAMING_COST:
10910 // The linden calculation is here 11699 // The value returned in SL for normal prims is prim count * 0.06
10911 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost 11700 ret.Add(new LSL_Float(obj.StreamingCost));
10912 // The value returned in SL for normal prims looks like the prim count * 0.06
10913 ret.Add(new LSL_Float(0));
10914 break; 11701 break;
10915 case ScriptBaseClass.OBJECT_PHYSICS_COST: 11702 case ScriptBaseClass.OBJECT_PHYSICS_COST:
10916 // The linden calculation is here 11703 // The value returned in SL for normal prims is prim count
10917 // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics 11704 ret.Add(new LSL_Float(obj.PhysicsCost));
10918 // The value returned in SL for normal prims looks like the prim count
10919 ret.Add(new LSL_Float(0));
10920 break; 11705 break;
10921 case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding 11706 case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding
10922 ret.Add(new LSL_Float(0)); 11707 ret.Add(new LSL_Float(0));
@@ -11175,15 +11960,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11175 return result; 11960 return result;
11176 } 11961 }
11177 11962
11178 public void print(string str) 11963 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
11179 { 11964 {
11180 // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print 11965 List<SceneObjectPart> parts = GetLinkParts(link);
11181 IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); 11966 if (parts.Count < 1)
11182 if (ossl != null) 11967 return 0;
11183 { 11968
11184 ossl.CheckThreatLevel(ThreatLevel.High, "print"); 11969 return GetNumberOfSides(parts[0]);
11185 m_log.Info("LSL print():" + str);
11186 }
11187 } 11970 }
11188 11971
11189 private string Name2Username(string name) 11972 private string Name2Username(string name)
@@ -11228,7 +12011,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11228 12011
11229 return rq.ToString(); 12012 return rq.ToString();
11230 } 12013 }
11231 12014/*
12015 private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args)
12016 {
12017 m_SayShoutCount = 0;
12018 }
12019*/
11232 private struct Tri 12020 private struct Tri
11233 { 12021 {
11234 public Vector3 p1; 12022 public Vector3 p1;
@@ -11377,9 +12165,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11377 12165
11378 ContactResult result = new ContactResult (); 12166 ContactResult result = new ContactResult ();
11379 result.ConsumerID = group.LocalId; 12167 result.ConsumerID = group.LocalId;
11380 result.Depth = intersection.distance; 12168// result.Depth = intersection.distance;
11381 result.Normal = intersection.normal; 12169 result.Normal = intersection.normal;
11382 result.Pos = intersection.ipoint; 12170 result.Pos = intersection.ipoint;
12171 result.Depth = Vector3.Mag(rayStart - result.Pos);
11383 12172
11384 contacts.Add(result); 12173 contacts.Add(result);
11385 }); 12174 });
@@ -11512,6 +12301,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11512 12301
11513 return contacts[0]; 12302 return contacts[0];
11514 } 12303 }
12304/*
12305 // not done:
12306 private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght)
12307 {
12308 ContactResult[] contacts = null;
12309 World.ForEachSOG(delegate(SceneObjectGroup group)
12310 {
12311 if (m_host.ParentGroup == group)
12312 return;
12313
12314 if (group.IsAttachment)
12315 return;
12316
12317 if(group.RootPart.PhysActor != null)
12318 return;
12319
12320 contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght);
12321 });
12322 return contacts;
12323 }
12324*/
11515 12325
11516 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) 12326 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
11517 { 12327 {
@@ -11635,18 +12445,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11635 } 12445 }
11636 } 12446 }
11637 12447
12448 // Double check this
11638 if (checkTerrain) 12449 if (checkTerrain)
11639 { 12450 {
11640 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); 12451 bool skipGroundCheck = false;
11641 if (groundContact != null) 12452
11642 results.Add((ContactResult)groundContact); 12453 foreach (ContactResult c in results)
12454 {
12455 if (c.ConsumerID == 0) // Physics gave us a ground collision
12456 skipGroundCheck = true;
12457 }
12458
12459 if (!skipGroundCheck)
12460 {
12461 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
12462 if (groundContact != null)
12463 results.Add((ContactResult)groundContact);
12464 }
11643 } 12465 }
11644 12466
11645 results.Sort(delegate(ContactResult a, ContactResult b) 12467 results.Sort(delegate(ContactResult a, ContactResult b)
11646 { 12468 {
11647 return a.Depth.CompareTo(b.Depth); 12469 return a.Depth.CompareTo(b.Depth);
11648 }); 12470 });
11649 12471
11650 int values = 0; 12472 int values = 0;
11651 SceneObjectGroup thisgrp = m_host.ParentGroup; 12473 SceneObjectGroup thisgrp = m_host.ParentGroup;
11652 12474
@@ -11739,7 +12561,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11739 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: 12561 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD:
11740 if (!isAccount) return 0; 12562 if (!isAccount) return 0;
11741 if (estate.HasAccess(id)) return 1; 12563 if (estate.HasAccess(id)) return 1;
11742 if (estate.IsBanned(id)) 12564 if (estate.IsBanned(id, World.GetUserFlags(id)))
11743 estate.RemoveBan(id); 12565 estate.RemoveBan(id);
11744 estate.AddEstateUser(id); 12566 estate.AddEstateUser(id);
11745 break; 12567 break;
@@ -11758,14 +12580,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11758 break; 12580 break;
11759 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: 12581 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD:
11760 if (!isAccount) return 0; 12582 if (!isAccount) return 0;
11761 if (estate.IsBanned(id)) return 1; 12583 if (estate.IsBanned(id, World.GetUserFlags(id))) return 1;
11762 EstateBan ban = new EstateBan(); 12584 EstateBan ban = new EstateBan();
11763 ban.EstateID = estate.EstateID; 12585 ban.EstateID = estate.EstateID;
11764 ban.BannedUserID = id; 12586 ban.BannedUserID = id;
11765 estate.AddBan(ban); 12587 estate.AddBan(ban);
11766 break; 12588 break;
11767 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: 12589 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE:
11768 if (!isAccount || !estate.IsBanned(id)) return 0; 12590 if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0;
11769 estate.RemoveBan(id); 12591 estate.RemoveBan(id);
11770 break; 12592 break;
11771 default: return 0; 12593 default: return 0;
@@ -11822,19 +12644,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11822 public void llSetSoundQueueing(int queue) 12644 public void llSetSoundQueueing(int queue)
11823 { 12645 {
11824 m_host.AddScriptLPS(1); 12646 m_host.AddScriptLPS(1);
11825 NotImplemented("llSetSoundQueueing");
11826 } 12647 }
11827 12648
11828 public void llCollisionSprite(string impact_sprite) 12649 public void llCollisionSprite(string impact_sprite)
11829 { 12650 {
11830 m_host.AddScriptLPS(1); 12651 m_host.AddScriptLPS(1);
11831 NotImplemented("llCollisionSprite"); 12652 // Viewer 2.0 broke this and it's likely LL has no intention
12653 // of fixing it. Therefore, letting this be a NOP seems appropriate.
11832 } 12654 }
11833 12655
11834 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 12656 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
11835 { 12657 {
11836 m_host.AddScriptLPS(1); 12658 m_host.AddScriptLPS(1);
11837 NotImplemented("llGodLikeRezObject"); 12659
12660 if (!World.Permissions.IsGod(m_host.OwnerID))
12661 NotImplemented("llGodLikeRezObject");
12662
12663 AssetBase rezAsset = World.AssetService.Get(inventory);
12664 if (rezAsset == null)
12665 {
12666 llSay(0, "Asset not found");
12667 return;
12668 }
12669
12670 SceneObjectGroup group = null;
12671
12672 try
12673 {
12674 string xmlData = Utils.BytesToString(rezAsset.Data);
12675 group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
12676 }
12677 catch
12678 {
12679 llSay(0, "Asset not found");
12680 return;
12681 }
12682
12683 if (group == null)
12684 {
12685 llSay(0, "Asset not found");
12686 return;
12687 }
12688
12689 group.RootPart.AttachPoint = group.RootPart.Shape.State;
12690 group.RootPart.AttachOffset = group.AbsolutePosition;
12691
12692 group.ResetIDs();
12693
12694 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
12695 World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero);
12696 group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3);
12697 group.ScheduleGroupForFullUpdate();
12698
12699 // objects rezzed with this method are die_at_edge by default.
12700 group.RootPart.SetDieAtEdge(true);
12701
12702 group.ResumeScripts();
12703
12704 m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
12705 "object_rez", new Object[] {
12706 new LSL_String(
12707 group.RootPart.UUID.ToString()) },
12708 new DetectParams[0]));
11838 } 12709 }
11839 12710
11840 public LSL_String llTransferLindenDollars(string destination, int amount) 12711 public LSL_String llTransferLindenDollars(string destination, int amount)
@@ -11886,7 +12757,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11886 } 12757 }
11887 12758
11888 bool result = money.ObjectGiveMoney( 12759 bool result = money.ObjectGiveMoney(
11889 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); 12760 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn);
11890 12761
11891 if (result) 12762 if (result)
11892 { 12763 {
@@ -11911,6 +12782,598 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11911 } 12782 }
11912 12783
11913 #endregion 12784 #endregion
12785
12786 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
12787 {
12788 SceneObjectGroup group = m_host.ParentGroup;
12789
12790 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical)
12791 return;
12792 if (group.IsAttachment)
12793 return;
12794
12795 if (frames.Data.Length > 0) // We are getting a new motion
12796 {
12797 if (group.RootPart.KeyframeMotion != null)
12798 group.RootPart.KeyframeMotion.Delete();
12799 group.RootPart.KeyframeMotion = null;
12800
12801 int idx = 0;
12802
12803 KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward;
12804 KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation;
12805
12806 while (idx < options.Data.Length)
12807 {
12808 int option = (int)options.GetLSLIntegerItem(idx++);
12809 int remain = options.Data.Length - idx;
12810
12811 switch (option)
12812 {
12813 case ScriptBaseClass.KFM_MODE:
12814 if (remain < 1)
12815 break;
12816 int modeval = (int)options.GetLSLIntegerItem(idx++);
12817 switch(modeval)
12818 {
12819 case ScriptBaseClass.KFM_FORWARD:
12820 mode = KeyframeMotion.PlayMode.Forward;
12821 break;
12822 case ScriptBaseClass.KFM_REVERSE:
12823 mode = KeyframeMotion.PlayMode.Reverse;
12824 break;
12825 case ScriptBaseClass.KFM_LOOP:
12826 mode = KeyframeMotion.PlayMode.Loop;
12827 break;
12828 case ScriptBaseClass.KFM_PING_PONG:
12829 mode = KeyframeMotion.PlayMode.PingPong;
12830 break;
12831 }
12832 break;
12833 case ScriptBaseClass.KFM_DATA:
12834 if (remain < 1)
12835 break;
12836 int dataval = (int)options.GetLSLIntegerItem(idx++);
12837 data = (KeyframeMotion.DataFormat)dataval;
12838 break;
12839 }
12840 }
12841
12842 group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data);
12843
12844 idx = 0;
12845
12846 int elemLength = 2;
12847 if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation))
12848 elemLength = 3;
12849
12850 List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>();
12851 while (idx < frames.Data.Length)
12852 {
12853 int remain = frames.Data.Length - idx;
12854
12855 if (remain < elemLength)
12856 break;
12857
12858 KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe();
12859 frame.Position = null;
12860 frame.Rotation = null;
12861
12862 if ((data & KeyframeMotion.DataFormat.Translation) != 0)
12863 {
12864 LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++);
12865 frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z);
12866 }
12867 if ((data & KeyframeMotion.DataFormat.Rotation) != 0)
12868 {
12869 LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
12870 Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
12871 q.Normalize();
12872 frame.Rotation = q;
12873 }
12874
12875 float tempf = (float)frames.GetLSLFloatItem(idx++);
12876 frame.TimeMS = (int)(tempf * 1000.0f);
12877
12878 keyframes.Add(frame);
12879 }
12880
12881 group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray());
12882 group.RootPart.KeyframeMotion.Start();
12883 }
12884 else
12885 {
12886 if (group.RootPart.KeyframeMotion == null)
12887 return;
12888
12889 if (options.Data.Length == 0)
12890 {
12891 group.RootPart.KeyframeMotion.Stop();
12892 return;
12893 }
12894
12895 int code = (int)options.GetLSLIntegerItem(0);
12896
12897 int idx = 0;
12898
12899 while (idx < options.Data.Length)
12900 {
12901 int option = (int)options.GetLSLIntegerItem(idx++);
12902 int remain = options.Data.Length - idx;
12903
12904 switch (option)
12905 {
12906 case ScriptBaseClass.KFM_COMMAND:
12907 int cmd = (int)options.GetLSLIntegerItem(idx++);
12908 switch (cmd)
12909 {
12910 case ScriptBaseClass.KFM_CMD_PLAY:
12911 group.RootPart.KeyframeMotion.Start();
12912 break;
12913 case ScriptBaseClass.KFM_CMD_STOP:
12914 group.RootPart.KeyframeMotion.Stop();
12915 break;
12916 case ScriptBaseClass.KFM_CMD_PAUSE:
12917 group.RootPart.KeyframeMotion.Pause();
12918 break;
12919 }
12920 break;
12921 }
12922 }
12923 }
12924 }
12925
12926 protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed)
12927 {
12928 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
12929
12930 int idx = 0;
12931 int idxStart = 0;
12932
12933 bool positionChanged = false;
12934 Vector3 finalPos = Vector3.Zero;
12935
12936 try
12937 {
12938 while (idx < rules.Length)
12939 {
12940 ++rulesParsed;
12941 int code = rules.GetLSLIntegerItem(idx++);
12942
12943 int remain = rules.Length - idx;
12944 idxStart = idx;
12945
12946 switch (code)
12947 {
12948 case (int)ScriptBaseClass.PRIM_POSITION:
12949 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
12950 {
12951 if (remain < 1)
12952 return null;
12953
12954 LSL_Vector v;
12955 v = rules.GetVector3Item(idx++);
12956
12957 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
12958 if (part == null)
12959 break;
12960
12961 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
12962 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
12963 if (part.LinkNum > 1)
12964 {
12965 localRot = GetPartLocalRot(part);
12966 localPos = GetPartLocalPos(part);
12967 }
12968
12969 v -= localPos;
12970 v /= localRot;
12971
12972 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
12973
12974 v = v + 2 * sitOffset;
12975
12976 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
12977 av.SendAvatarDataToAllAgents();
12978
12979 }
12980 break;
12981
12982 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
12983 case (int)ScriptBaseClass.PRIM_ROTATION:
12984 {
12985 if (remain < 1)
12986 return null;
12987
12988 LSL_Rotation r;
12989 r = rules.GetQuaternionItem(idx++);
12990
12991 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
12992 if (part == null)
12993 break;
12994
12995 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
12996 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
12997
12998 if (part.LinkNum > 1)
12999 localRot = GetPartLocalRot(part);
13000
13001 r = r * llGetRootRotation() / localRot;
13002 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
13003 av.SendAvatarDataToAllAgents();
13004 }
13005 break;
13006
13007 // parse rest doing nothing but number of parameters error check
13008 case (int)ScriptBaseClass.PRIM_SIZE:
13009 case (int)ScriptBaseClass.PRIM_MATERIAL:
13010 case (int)ScriptBaseClass.PRIM_PHANTOM:
13011 case (int)ScriptBaseClass.PRIM_PHYSICS:
13012 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
13013 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
13014 case (int)ScriptBaseClass.PRIM_NAME:
13015 case (int)ScriptBaseClass.PRIM_DESC:
13016 if (remain < 1)
13017 return null;
13018 idx++;
13019 break;
13020
13021 case (int)ScriptBaseClass.PRIM_GLOW:
13022 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
13023 case (int)ScriptBaseClass.PRIM_TEXGEN:
13024 if (remain < 2)
13025 return null;
13026 idx += 2;
13027 break;
13028
13029 case (int)ScriptBaseClass.PRIM_TYPE:
13030 if (remain < 3)
13031 return null;
13032 code = (int)rules.GetLSLIntegerItem(idx++);
13033 remain = rules.Length - idx;
13034 switch (code)
13035 {
13036 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
13037 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
13038 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
13039 if (remain < 6)
13040 return null;
13041 idx += 6;
13042 break;
13043
13044 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
13045 if (remain < 5)
13046 return null;
13047 idx += 5;
13048 break;
13049
13050 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
13051 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
13052 case (int)ScriptBaseClass.PRIM_TYPE_RING:
13053 if (remain < 11)
13054 return null;
13055 idx += 11;
13056 break;
13057
13058 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
13059 if (remain < 2)
13060 return null;
13061 idx += 2;
13062 break;
13063 }
13064 break;
13065
13066 case (int)ScriptBaseClass.PRIM_COLOR:
13067 case (int)ScriptBaseClass.PRIM_TEXT:
13068 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
13069 case (int)ScriptBaseClass.PRIM_OMEGA:
13070 if (remain < 3)
13071 return null;
13072 idx += 3;
13073 break;
13074
13075 case (int)ScriptBaseClass.PRIM_TEXTURE:
13076 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
13077 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
13078 if (remain < 5)
13079 return null;
13080 idx += 5;
13081 break;
13082
13083 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
13084 if (remain < 7)
13085 return null;
13086
13087 idx += 7;
13088 break;
13089
13090 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
13091 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
13092 return null;
13093
13094 return rules.GetSublist(idx, -1);
13095 }
13096 }
13097 }
13098 catch (InvalidCastException e)
13099 {
13100 ShoutError(string.Format(
13101 "{0} error running rule #{1}: arg #{2} ",
13102 originFunc, rulesParsed, idx - idxStart) + e.Message);
13103 }
13104 finally
13105 {
13106 if (positionChanged)
13107 {
13108 av.OffsetPosition = finalPos;
13109// av.SendAvatarDataToAllAgents();
13110 av.SendTerseUpdateToAllClients();
13111 positionChanged = false;
13112 }
13113 }
13114 return null;
13115 }
13116
13117 public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res)
13118 {
13119 // avatars case
13120 // replies as SL wiki
13121
13122// SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
13123 SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
13124
13125 int idx = 0;
13126 while (idx < rules.Length)
13127 {
13128 int code = (int)rules.GetLSLIntegerItem(idx++);
13129 int remain = rules.Length - idx;
13130
13131 switch (code)
13132 {
13133 case (int)ScriptBaseClass.PRIM_MATERIAL:
13134 res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh));
13135 break;
13136
13137 case (int)ScriptBaseClass.PRIM_PHYSICS:
13138 res.Add(new LSL_Integer(0));
13139 break;
13140
13141 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
13142 res.Add(new LSL_Integer(0));
13143 break;
13144
13145 case (int)ScriptBaseClass.PRIM_PHANTOM:
13146 res.Add(new LSL_Integer(0));
13147 break;
13148
13149 case (int)ScriptBaseClass.PRIM_POSITION:
13150
13151 Vector3 pos = avatar.OffsetPosition;
13152
13153 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
13154 pos -= sitOffset;
13155
13156 if( sitPart != null)
13157 pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
13158
13159 res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
13160 break;
13161
13162 case (int)ScriptBaseClass.PRIM_SIZE:
13163 // as in llGetAgentSize above
13164// res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight));
13165 Vector3 s = avatar.Appearance.AvatarSize;
13166 res.Add(new LSL_Vector(s.X, s.Y, s.Z));
13167
13168 break;
13169
13170 case (int)ScriptBaseClass.PRIM_ROTATION:
13171 Quaternion rot = avatar.Rotation;
13172 if (sitPart != null)
13173 {
13174 rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation
13175 }
13176
13177 res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W));
13178 break;
13179
13180 case (int)ScriptBaseClass.PRIM_TYPE:
13181 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
13182 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
13183 res.Add(new LSL_Vector(0f,1.0f,0f));
13184 res.Add(new LSL_Float(0.0f));
13185 res.Add(new LSL_Vector(0, 0, 0));
13186 res.Add(new LSL_Vector(1.0f,1.0f,0f));
13187 res.Add(new LSL_Vector(0, 0, 0));
13188 break;
13189
13190 case (int)ScriptBaseClass.PRIM_TEXTURE:
13191 if (remain < 1)
13192 return null;
13193
13194 int face = (int)rules.GetLSLIntegerItem(idx++);
13195 if (face == ScriptBaseClass.ALL_SIDES)
13196 {
13197 for (face = 0; face < 21; face++)
13198 {
13199 res.Add(new LSL_String(""));
13200 res.Add(new LSL_Vector(0,0,0));
13201 res.Add(new LSL_Vector(0,0,0));
13202 res.Add(new LSL_Float(0.0));
13203 }
13204 }
13205 else
13206 {
13207 if (face >= 0 && face < 21)
13208 {
13209 res.Add(new LSL_String(""));
13210 res.Add(new LSL_Vector(0,0,0));
13211 res.Add(new LSL_Vector(0,0,0));
13212 res.Add(new LSL_Float(0.0));
13213 }
13214 }
13215 break;
13216
13217 case (int)ScriptBaseClass.PRIM_COLOR:
13218 if (remain < 1)
13219 return null;
13220
13221 face = (int)rules.GetLSLIntegerItem(idx++);
13222
13223 if (face == ScriptBaseClass.ALL_SIDES)
13224 {
13225 for (face = 0; face < 21; face++)
13226 {
13227 res.Add(new LSL_Vector(0,0,0));
13228 res.Add(new LSL_Float(0));
13229 }
13230 }
13231 else
13232 {
13233 res.Add(new LSL_Vector(0,0,0));
13234 res.Add(new LSL_Float(0));
13235 }
13236 break;
13237
13238 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
13239 if (remain < 1)
13240 return null;
13241 face = (int)rules.GetLSLIntegerItem(idx++);
13242
13243 if (face == ScriptBaseClass.ALL_SIDES)
13244 {
13245 for (face = 0; face < 21; face++)
13246 {
13247 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
13248 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
13249 }
13250 }
13251 else
13252 {
13253 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
13254 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
13255 }
13256 break;
13257
13258 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
13259 if (remain < 1)
13260 return null;
13261 face = (int)rules.GetLSLIntegerItem(idx++);
13262
13263 if (face == ScriptBaseClass.ALL_SIDES)
13264 {
13265 for (face = 0; face < 21; face++)
13266 {
13267 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
13268 }
13269 }
13270 else
13271 {
13272 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
13273 }
13274 break;
13275
13276 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
13277 res.Add(new LSL_Integer(0));
13278 res.Add(new LSL_Integer(0));// softness
13279 res.Add(new LSL_Float(0.0f)); // gravity
13280 res.Add(new LSL_Float(0.0f)); // friction
13281 res.Add(new LSL_Float(0.0f)); // wind
13282 res.Add(new LSL_Float(0.0f)); // tension
13283 res.Add(new LSL_Vector(0f,0f,0f));
13284 break;
13285
13286 case (int)ScriptBaseClass.PRIM_TEXGEN:
13287 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
13288 if (remain < 1)
13289 return null;
13290 face = (int)rules.GetLSLIntegerItem(idx++);
13291
13292 if (face == ScriptBaseClass.ALL_SIDES)
13293 {
13294 for (face = 0; face < 21; face++)
13295 {
13296 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13297 }
13298 }
13299 else
13300 {
13301 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13302 }
13303 break;
13304
13305 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
13306 res.Add(new LSL_Integer(0));
13307 res.Add(new LSL_Vector(0f,0f,0f));
13308 res.Add(new LSL_Float(0f)); // intensity
13309 res.Add(new LSL_Float(0f)); // radius
13310 res.Add(new LSL_Float(0f)); // falloff
13311 break;
13312
13313 case (int)ScriptBaseClass.PRIM_GLOW:
13314 if (remain < 1)
13315 return null;
13316 face = (int)rules.GetLSLIntegerItem(idx++);
13317
13318 if (face == ScriptBaseClass.ALL_SIDES)
13319 {
13320 for (face = 0; face < 21; face++)
13321 {
13322 res.Add(new LSL_Float(0f));
13323 }
13324 }
13325 else
13326 {
13327 res.Add(new LSL_Float(0f));
13328 }
13329 break;
13330
13331 case (int)ScriptBaseClass.PRIM_TEXT:
13332 res.Add(new LSL_String(""));
13333 res.Add(new LSL_Vector(0f,0f,0f));
13334 res.Add(new LSL_Float(1.0f));
13335 break;
13336
13337 case (int)ScriptBaseClass.PRIM_NAME:
13338 res.Add(new LSL_String(avatar.Name));
13339 break;
13340
13341 case (int)ScriptBaseClass.PRIM_DESC:
13342 res.Add(new LSL_String(""));
13343 break;
13344
13345 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
13346 Quaternion lrot = avatar.Rotation;
13347
13348 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13349 {
13350 lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
13351 }
13352 res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W));
13353 break;
13354
13355 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
13356 Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
13357 Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
13358 lpos -= lsitOffset;
13359
13360 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13361 {
13362 lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
13363 }
13364 res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
13365 break;
13366
13367 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
13368 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
13369 return null;
13370
13371 return rules.GetSublist(idx, -1);
13372 }
13373 }
13374
13375 return null;
13376 }
11914 } 13377 }
11915 13378
11916 public class NotecardCache 13379 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
index 21bae27..bd776b6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
@@ -136,7 +136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
136// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); 136// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType);
137 137
138 Type returntype = m_comms.LookupReturnType(fname); 138 Type returntype = m_comms.LookupReturnType(fname);
139 if (returntype != typeof(string)) 139 if (returntype != typeof(void))
140 MODError(String.Format("return type mismatch for {0}",fname)); 140 MODError(String.Format("return type mismatch for {0}",fname));
141 141
142 modInvoke(fname,parms); 142 modInvoke(fname,parms);
@@ -329,6 +329,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
329 if (result != null) 329 if (result != null)
330 return result; 330 return result;
331 331
332 Type returntype = m_comms.LookupReturnType(fname);
333 if (returntype == typeof(void))
334 return null;
335
332 MODError(String.Format("Invocation of {0} failed; null return value",fname)); 336 MODError(String.Format("Invocation of {0} failed; null return value",fname));
333 } 337 }
334 catch (Exception e) 338 catch (Exception e)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 415166a..f4e4f44 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -139,6 +139,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
139 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; 139 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
140 internal float m_ScriptDelayFactor = 1.0f; 140 internal float m_ScriptDelayFactor = 1.0f;
141 internal float m_ScriptDistanceFactor = 1.0f; 141 internal float m_ScriptDistanceFactor = 1.0f;
142 internal bool m_debuggerSafe = false;
142 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 143 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
143 144
144 protected IUrlModule m_UrlModule = null; 145 protected IUrlModule m_UrlModule = null;
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
149 m_ScriptEngine = scriptEngine; 150 m_ScriptEngine = scriptEngine;
150 m_host = host; 151 m_host = host;
151 m_item = item; 152 m_item = item;
153 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
152 154
153 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); 155 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
154 156
@@ -212,7 +214,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
212 214
213 internal void OSSLError(string msg) 215 internal void OSSLError(string msg)
214 { 216 {
215 throw new ScriptException("OSSL Runtime Error: " + msg); 217 if (m_debuggerSafe)
218 {
219 OSSLShoutError(msg);
220 }
221 else
222 {
223 throw new ScriptException("OSSL Runtime Error: " + msg);
224 }
216 } 225 }
217 226
218 /// <summary> 227 /// <summary>
@@ -931,18 +940,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
931 if (target != null) 940 if (target != null)
932 { 941 {
933 UUID animID=UUID.Zero; 942 UUID animID=UUID.Zero;
934 lock (m_host.TaskInventory) 943 m_host.TaskInventory.LockItemsForRead(true);
944 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
935 { 945 {
936 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 946 if (inv.Value.Name == animation)
937 { 947 {
938 if (inv.Value.Name == animation) 948 if (inv.Value.Type == (int)AssetType.Animation)
939 { 949 animID = inv.Value.AssetID;
940 if (inv.Value.Type == (int)AssetType.Animation) 950 continue;
941 animID = inv.Value.AssetID;
942 continue;
943 }
944 } 951 }
945 } 952 }
953 m_host.TaskInventory.LockItemsForRead(false);
946 if (animID == UUID.Zero) 954 if (animID == UUID.Zero)
947 target.Animator.AddAnimation(animation, m_host.UUID); 955 target.Animator.AddAnimation(animation, m_host.UUID);
948 else 956 else
@@ -983,6 +991,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
983 else 991 else
984 animID = UUID.Zero; 992 animID = UUID.Zero;
985 } 993 }
994 m_host.TaskInventory.LockItemsForRead(false);
986 995
987 if (animID == UUID.Zero) 996 if (animID == UUID.Zero)
988 target.Animator.RemoveAnimation(animation); 997 target.Animator.RemoveAnimation(animation);
@@ -1645,7 +1654,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1645 } 1654 }
1646 } 1655 }
1647 1656
1648 public Object osParseJSONNew(string JSON) 1657 private Object osParseJSONNew(string JSON)
1649 { 1658 {
1650 CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); 1659 CheckThreatLevel(ThreatLevel.None, "osParseJSONNew");
1651 1660
@@ -1847,15 +1856,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1847 { 1856 {
1848 UUID assetID = UUID.Zero; 1857 UUID assetID = UUID.Zero;
1849 1858
1850 if (!UUID.TryParse(notecardNameOrUuid, out assetID)) 1859 bool notecardNameIsUUID = UUID.TryParse(notecardNameOrUuid, out assetID);
1860
1861 if (!notecardNameIsUUID)
1851 { 1862 {
1852 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1863 assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
1853 {
1854 if (item.Type == 7 && item.Name == notecardNameOrUuid)
1855 {
1856 assetID = item.AssetID;
1857 }
1858 }
1859 } 1864 }
1860 1865
1861 if (assetID == UUID.Zero) 1866 if (assetID == UUID.Zero)
@@ -1866,7 +1871,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1866 AssetBase a = World.AssetService.Get(assetID.ToString()); 1871 AssetBase a = World.AssetService.Get(assetID.ToString());
1867 1872
1868 if (a == null) 1873 if (a == null)
1869 return UUID.Zero; 1874 {
1875 // Whoops, it's still possible here that the notecard name was properly
1876 // formatted like a UUID but isn't an asset UUID so lets look it up by name after all
1877 assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
1878 if (assetID == UUID.Zero)
1879 return UUID.Zero;
1880
1881 if (!NotecardCache.IsCached(assetID))
1882 {
1883 a = World.AssetService.Get(assetID.ToString());
1884
1885 if (a == null)
1886 {
1887 return UUID.Zero;
1888 }
1889 }
1890 }
1870 1891
1871 string data = Encoding.UTF8.GetString(a.Data); 1892 string data = Encoding.UTF8.GetString(a.Data);
1872 NotecardCache.Cache(assetID, data); 1893 NotecardCache.Cache(assetID, data);
@@ -1874,6 +1895,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1874 1895
1875 return assetID; 1896 return assetID;
1876 } 1897 }
1898 protected UUID SearchTaskInventoryForAssetId(string name)
1899 {
1900 UUID assetId = UUID.Zero;
1901 m_host.TaskInventory.LockItemsForRead(true);
1902 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1903 {
1904 if (item.Type == 7 && item.Name == name)
1905 {
1906 assetId = item.AssetID;
1907 }
1908 }
1909 m_host.TaskInventory.LockItemsForRead(false);
1910 return assetId;
1911 }
1877 1912
1878 /// <summary> 1913 /// <summary>
1879 /// Directly get an entire notecard at once. 1914 /// Directly get an entire notecard at once.
@@ -2351,7 +2386,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2351 CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); 2386 CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
2352 m_host.AddScriptLPS(1); 2387 m_host.AddScriptLPS(1);
2353 2388
2354 return NpcCreate(firstname, lastname, position, notecard, false, false); 2389 return NpcCreate(firstname, lastname, position, notecard, true, false);
2355 } 2390 }
2356 2391
2357 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) 2392 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
@@ -2362,24 +2397,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2362 return NpcCreate( 2397 return NpcCreate(
2363 firstname, lastname, position, notecard, 2398 firstname, lastname, position, notecard,
2364 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, 2399 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
2365 (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); 2400 false);
2401// (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0);
2366 } 2402 }
2367 2403
2368 private LSL_Key NpcCreate( 2404 private LSL_Key NpcCreate(
2369 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) 2405 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent)
2370 { 2406 {
2407 if (!owned)
2408 OSSLError("Unowned NPCs are unsupported");
2409
2410 string groupTitle = String.Empty;
2411
2412 if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z)))
2413 return new LSL_Key(UUID.Zero.ToString());
2414
2415 if (firstname != String.Empty || lastname != String.Empty)
2416 {
2417 if (firstname != "Shown outfit:")
2418 groupTitle = "- NPC -";
2419 }
2420
2371 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2421 INPCModule module = World.RequestModuleInterface<INPCModule>();
2372 if (module != null) 2422 if (module != null)
2373 { 2423 {
2374 AvatarAppearance appearance = null; 2424 AvatarAppearance appearance = null;
2375 2425
2376 UUID id; 2426// UUID id;
2377 if (UUID.TryParse(notecard, out id)) 2427// if (UUID.TryParse(notecard, out id))
2378 { 2428// {
2379 ScenePresence clonePresence = World.GetScenePresence(id); 2429// ScenePresence clonePresence = World.GetScenePresence(id);
2380 if (clonePresence != null) 2430// if (clonePresence != null)
2381 appearance = clonePresence.Appearance; 2431// appearance = clonePresence.Appearance;
2382 } 2432// }
2383 2433
2384 if (appearance == null) 2434 if (appearance == null)
2385 { 2435 {
@@ -2387,9 +2437,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2387 2437
2388 if (appearanceSerialized != null) 2438 if (appearanceSerialized != null)
2389 { 2439 {
2390 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); 2440 try
2391 appearance = new AvatarAppearance(); 2441 {
2392 appearance.Unpack(appearanceOsd); 2442 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
2443 appearance = new AvatarAppearance();
2444 appearance.Unpack(appearanceOsd);
2445 }
2446 catch
2447 {
2448 return UUID.Zero.ToString();
2449 }
2393 } 2450 }
2394 else 2451 else
2395 { 2452 {
@@ -2408,6 +2465,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2408 World, 2465 World,
2409 appearance); 2466 appearance);
2410 2467
2468 ScenePresence sp;
2469 if (World.TryGetScenePresence(x, out sp))
2470 {
2471 sp.Grouptitle = groupTitle;
2472 sp.SendAvatarDataToAllAgents();
2473 }
2411 return new LSL_Key(x.ToString()); 2474 return new LSL_Key(x.ToString());
2412 } 2475 }
2413 2476
@@ -2705,16 +2768,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2705 CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); 2768 CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
2706 m_host.AddScriptLPS(1); 2769 m_host.AddScriptLPS(1);
2707 2770
2708 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2771 ManualResetEvent ev = new ManualResetEvent(false);
2709 if (module != null)
2710 {
2711 UUID npcId = new UUID(npc.m_string);
2712 2772
2713 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2773 Util.FireAndForget(delegate(object x) {
2714 return; 2774 try
2775 {
2776 INPCModule module = World.RequestModuleInterface<INPCModule>();
2777 if (module != null)
2778 {
2779 UUID npcId = new UUID(npc.m_string);
2715 2780
2716 module.DeleteNPC(npcId, World); 2781 ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y);
2717 } 2782 if (l == null || m_host.OwnerID != l.LandData.OwnerID)
2783 {
2784 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2785 return;
2786 }
2787
2788 module.DeleteNPC(npcId, World);
2789 }
2790 }
2791 finally
2792 {
2793 ev.Set();
2794 }
2795 });
2796 ev.WaitOne();
2718 } 2797 }
2719 2798
2720 public void osNpcPlayAnimation(LSL_Key npc, string animation) 2799 public void osNpcPlayAnimation(LSL_Key npc, string animation)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 88ab515..884f07c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -93,7 +93,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
93 private const int AGENT = 1; 93 private const int AGENT = 1;
94 private const int AGENT_BY_USERNAME = 0x10; 94 private const int AGENT_BY_USERNAME = 0x10;
95 private const int NPC = 0x20; 95 private const int NPC = 0x20;
96 private const int OS_NPC = 0x01000000;
97 private const int ACTIVE = 2; 96 private const int ACTIVE = 2;
98 private const int PASSIVE = 4; 97 private const int PASSIVE = 4;
99 private const int SCRIPTED = 8; 98 private const int SCRIPTED = 8;
@@ -240,7 +239,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
240 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 239 List<SensedEntity> sensedEntities = new List<SensedEntity>();
241 240
242 // Is the sensor type is AGENT and not SCRIPTED then include agents 241 // Is the sensor type is AGENT and not SCRIPTED then include agents
243 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) 242 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
244 { 243 {
245 sensedEntities.AddRange(doAgentSensor(ts)); 244 sensedEntities.AddRange(doAgentSensor(ts));
246 } 245 }
@@ -339,7 +338,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
339 float dy; 338 float dy;
340 float dz; 339 float dz;
341 340
342 Quaternion q = SensePoint.GetWorldRotation(); 341// Quaternion q = SensePoint.RotationOffset;
342 Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation!
343 if (SensePoint.ParentGroup.IsAttachment) 343 if (SensePoint.ParentGroup.IsAttachment)
344 { 344 {
345 // In attachments, rotate the sensor cone with the 345 // In attachments, rotate the sensor cone with the
@@ -353,7 +353,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
353 // Position of a sensor in a child prim attached to an avatar 353 // Position of a sensor in a child prim attached to an avatar
354 // will be still wrong. 354 // will be still wrong.
355 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 355 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
356 q = avatar.GetWorldRotation() * q; 356 fromRegionPos = avatar.AbsolutePosition;
357 q = avatar.Rotation;
357 } 358 }
358 359
359 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 360 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -480,7 +481,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
480 // Position of a sensor in a child prim attached to an avatar 481 // Position of a sensor in a child prim attached to an avatar
481 // will be still wrong. 482 // will be still wrong.
482 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 483 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
483 q = avatar.GetWorldRotation() * q; 484 if (avatar == null)
485 return sensedEntities;
486 fromRegionPos = avatar.AbsolutePosition;
487 q = avatar.Rotation;
484 } 488 }
485 489
486 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 490 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -496,7 +500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
496// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", 500// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
497// presence.Name, presence.PresenceType, ts.name, ts.type); 501// presence.Name, presence.PresenceType, ts.name, ts.type);
498 502
499 if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) 503 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
500 { 504 {
501 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); 505 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene);
502 if (npcData == null || !npcData.SenseAsAgent) 506 if (npcData == null || !npcData.SenseAsAgent)
@@ -696,4 +700,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
696 return retList; 700 return retList;
697 } 701 }
698 } 702 }
699} \ No newline at end of file 703}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index 0b14565..68aacd2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -123,25 +123,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
123 if (Timers.Count == 0) 123 if (Timers.Count == 0)
124 return; 124 return;
125 125
126 Dictionary<string, TimerInfo>.ValueCollection tvals;
126 lock (TimerListLock) 127 lock (TimerListLock)
127 { 128 {
128 // Go through all timers 129 // Go through all timers
129 Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values; 130 tvals = Timers.Values;
130 foreach (TimerInfo ts in tvals) 131 }
132
133 foreach (TimerInfo ts in tvals)
134 {
135 // Time has passed?
136 if (ts.next < DateTime.Now.Ticks)
131 { 137 {
132 // Time has passed? 138 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
133 if (ts.next < DateTime.Now.Ticks) 139 // Add it to queue
134 { 140 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
135 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 141 new EventParams("timer", new Object[0],
136 // Add it to queue 142 new DetectParams[0]));
137 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 143 // set next interval
138 new EventParams("timer", new Object[0], 144
139 new DetectParams[0])); 145 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
140 // set next interval 146 ts.next = DateTime.Now.Ticks + ts.interval;
141
142 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
143 ts.next = DateTime.Now.Ticks + ts.interval;
144 }
145 } 147 }
146 } 148 }
147 } 149 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..ab215f3
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,46 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections;
29using OpenSim.Region.ScriptEngine.Interfaces;
30
31using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
32using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
33using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
34using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
35using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
36using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
37using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
38
39namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
40{
41 public interface ICM_Api
42 {
43 string cmDetectedCountry(int num);
44 string cmGetAgentCountry(key key);
45 }
46}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 4ac179a..9bf6f9b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
126 LSL_Float llGetEnergy(); 126 LSL_Float llGetEnergy();
127 LSL_Vector llGetForce(); 127 LSL_Vector llGetForce();
128 LSL_Integer llGetFreeMemory(); 128 LSL_Integer llGetFreeMemory();
129 LSL_Integer llGetUsedMemory();
129 LSL_Integer llGetFreeURLs(); 130 LSL_Integer llGetFreeURLs();
130 LSL_Vector llGetGeometricCenter(); 131 LSL_Vector llGetGeometricCenter();
131 LSL_Float llGetGMTclock(); 132 LSL_Float llGetGMTclock();
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
149 LSL_Vector llGetLocalPos(); 150 LSL_Vector llGetLocalPos();
150 LSL_Rotation llGetLocalRot(); 151 LSL_Rotation llGetLocalRot();
151 LSL_Float llGetMass(); 152 LSL_Float llGetMass();
153 LSL_Float llGetMassMKS();
152 LSL_Integer llGetMemoryLimit(); 154 LSL_Integer llGetMemoryLimit();
153 void llGetNextEmail(string address, string subject); 155 void llGetNextEmail(string address, string subject);
154 LSL_String llGetNotecardLine(string name, int line); 156 LSL_String llGetNotecardLine(string name, int line);
@@ -202,12 +204,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
202 LSL_String llGetTimestamp(); 204 LSL_String llGetTimestamp();
203 LSL_Vector llGetTorque(); 205 LSL_Vector llGetTorque();
204 LSL_Integer llGetUnixTime(); 206 LSL_Integer llGetUnixTime();
205 LSL_Integer llGetUsedMemory();
206 LSL_Vector llGetVel(); 207 LSL_Vector llGetVel();
207 LSL_Float llGetWallclock(); 208 LSL_Float llGetWallclock();
208 void llGiveInventory(string destination, string inventory); 209 void llGiveInventory(string destination, string inventory);
209 void llGiveInventoryList(string destination, string category, LSL_List inventory); 210 void llGiveInventoryList(string destination, string category, LSL_List inventory);
210 void llGiveMoney(string destination, int amount); 211 LSL_Integer llGiveMoney(string destination, int amount);
211 LSL_String llTransferLindenDollars(string destination, int amount); 212 LSL_String llTransferLindenDollars(string destination, int amount);
212 void llGodLikeRezObject(string inventory, LSL_Vector pos); 213 void llGodLikeRezObject(string inventory, LSL_Vector pos);
213 LSL_Float llGround(LSL_Vector offset); 214 LSL_Float llGround(LSL_Vector offset);
@@ -331,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
331 void llSensorRemove(); 332 void llSensorRemove();
332 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); 333 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
333 void llSetAlpha(double alpha, int face); 334 void llSetAlpha(double alpha, int face);
335 void llSetAngularVelocity(LSL_Vector angvelocity, int local);
334 void llSetBuoyancy(double buoyancy); 336 void llSetBuoyancy(double buoyancy);
335 void llSetCameraAtOffset(LSL_Vector offset); 337 void llSetCameraAtOffset(LSL_Vector offset);
336 void llSetCameraEyeOffset(LSL_Vector offset); 338 void llSetCameraEyeOffset(LSL_Vector offset);
@@ -357,11 +359,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
357 void llSetParcelMusicURL(string url); 359 void llSetParcelMusicURL(string url);
358 void llSetPayPrice(int price, LSL_List quick_pay_buttons); 360 void llSetPayPrice(int price, LSL_List quick_pay_buttons);
359 void llSetPos(LSL_Vector pos); 361 void llSetPos(LSL_Vector pos);
362 LSL_Integer llSetRegionPos(LSL_Vector pos);
360 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); 363 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules);
361 void llSetPrimitiveParams(LSL_List rules); 364 void llSetPrimitiveParams(LSL_List rules);
362 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); 365 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
363 void llSetPrimURL(string url); 366 void llSetPrimURL(string url);
364 LSL_Integer llSetRegionPos(LSL_Vector pos);
365 void llSetRemoteScriptAccessPin(int pin); 367 void llSetRemoteScriptAccessPin(int pin);
366 void llSetRot(LSL_Rotation rot); 368 void llSetRot(LSL_Rotation rot);
367 void llSetScale(LSL_Vector scale); 369 void llSetScale(LSL_Vector scale);
@@ -381,6 +383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
381 void llSetVehicleRotationParam(int param, LSL_Rotation rot); 383 void llSetVehicleRotationParam(int param, LSL_Rotation rot);
382 void llSetVehicleType(int type); 384 void llSetVehicleType(int type);
383 void llSetVehicleVectorParam(int param, LSL_Vector vec); 385 void llSetVehicleVectorParam(int param, LSL_Vector vec);
386 void llSetVelocity(LSL_Vector velocity, int local);
384 void llShout(int channelID, string text); 387 void llShout(int channelID, string text);
385 LSL_Float llSin(double f); 388 LSL_Float llSin(double f);
386 void llSitTarget(LSL_Vector offset, LSL_Rotation rot); 389 void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
@@ -424,9 +427,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
424 LSL_Vector llWind(LSL_Vector offset); 427 LSL_Vector llWind(LSL_Vector offset);
425 LSL_String llXorBase64Strings(string str1, string str2); 428 LSL_String llXorBase64Strings(string str1, string str2);
426 LSL_String llXorBase64StringsCorrect(string str1, string str2); 429 LSL_String llXorBase64StringsCorrect(string str1, string str2);
427 void print(string str); 430 LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
431 void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);
428 432
429 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); 433 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc);
434 void llSetKeyframedMotion(LSL_List frames, LSL_List options);
430 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 435 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
431 } 436 }
432} 437}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 51d0581..a652cb8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
144 // Avatar Info Commands 144 // Avatar Info Commands
145 string osGetAgentIP(string agent); 145 string osGetAgentIP(string agent);
146 LSL_List osGetAgents(); 146 LSL_List osGetAgents();
147 147
148 // Teleport commands 148 // Teleport commands
149 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 149 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
150 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 150 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
@@ -260,7 +260,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
260 string osGetScriptEngineName(); 260 string osGetScriptEngineName();
261 string osGetSimulatorVersion(); 261 string osGetSimulatorVersion();
262 string osGetPhysicsEngineType(); 262 string osGetPhysicsEngineType();
263 Object osParseJSONNew(string JSON);
264 Hashtable osParseJSON(string JSON); 263 Hashtable osParseJSON(string JSON);
265 264
266 void osMessageObject(key objectUUID,string message); 265 void osMessageObject(key objectUUID,string message);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..4132dfa
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,71 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ICM_Api m_CM_Functions;
52
53 public void ApiTypeCM(IScriptApi api)
54 {
55 if (!(api is ICM_Api))
56 return;
57
58 m_CM_Functions = (ICM_Api)api;
59 }
60
61 public string cmDetectedCountry(int num)
62 {
63 return m_CM_Functions.cmDetectedCountry(num);
64 }
65
66 public string cmGetAgentCountry(key key)
67 {
68 return m_CM_Functions.cmGetAgentCountry(key);
69 }
70 }
71}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index 9615315..943d7a2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
132 return (eventFlags); 133 return (eventFlags);
133 } 134 }
134 135
136 [DebuggerNonUserCode]
135 public void ExecuteEvent(string state, string FunctionName, object[] args) 137 public void ExecuteEvent(string state, string FunctionName, object[] args)
136 { 138 {
137 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 139 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index dc5ef13..2f8154d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
56 public const int ACTIVE = 2; 56 public const int ACTIVE = 2;
57 public const int PASSIVE = 4; 57 public const int PASSIVE = 4;
58 public const int SCRIPTED = 8; 58 public const int SCRIPTED = 8;
59 public const int OS_NPC = 0x01000000;
60 59
61 public const int CONTROL_FWD = 1; 60 public const int CONTROL_FWD = 1;
62 public const int CONTROL_BACK = 2; 61 public const int CONTROL_BACK = 2;
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
95 public const int AGENT_CROUCHING = 1024; 94 public const int AGENT_CROUCHING = 1024;
96 public const int AGENT_BUSY = 2048; 95 public const int AGENT_BUSY = 2048;
97 public const int AGENT_ALWAYS_RUN = 4096; 96 public const int AGENT_ALWAYS_RUN = 4096;
97 public const int AGENT_MALE = 8192;
98 98
99 //Particle Systems 99 //Particle Systems
100 public const int PSYS_PART_INTERP_COLOR_MASK = 1; 100 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
@@ -337,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
337 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART 337 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
338 public const int CHANGED_MEDIA = 2048; 338 public const int CHANGED_MEDIA = 2048;
339 public const int CHANGED_ANIMATION = 16384; 339 public const int CHANGED_ANIMATION = 16384;
340 public const int CHANGED_POSITION = 32768;
340 public const int TYPE_INVALID = 0; 341 public const int TYPE_INVALID = 0;
341 public const int TYPE_INTEGER = 1; 342 public const int TYPE_INTEGER = 1;
342 public const int TYPE_FLOAT = 2; 343 public const int TYPE_FLOAT = 2;
@@ -674,7 +675,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
674 public const int FRICTION = 2; 675 public const int FRICTION = 2;
675 public const int RESTITUTION = 4; 676 public const int RESTITUTION = 4;
676 public const int GRAVITY_MULTIPLIER = 8; 677 public const int GRAVITY_MULTIPLIER = 8;
677 678
678 // extra constants for llSetPrimMediaParams 679 // extra constants for llSetPrimMediaParams
679 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); 680 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0);
680 public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); 681 public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000);
@@ -746,7 +747,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
746 747
747 public static readonly LSLInteger RCERR_UNKNOWN = -1; 748 public static readonly LSLInteger RCERR_UNKNOWN = -1;
748 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; 749 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2;
749 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; 750 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3;
751
752 public const int KFM_MODE = 1;
753 public const int KFM_LOOP = 1;
754 public const int KFM_REVERSE = 3;
755 public const int KFM_FORWARD = 0;
756 public const int KFM_PING_PONG = 2;
757 public const int KFM_DATA = 2;
758 public const int KFM_TRANSLATION = 2;
759 public const int KFM_ROTATION = 1;
760 public const int KFM_COMMAND = 0;
761 public const int KFM_CMD_PLAY = 0;
762 public const int KFM_CMD_STOP = 1;
763 public const int KFM_CMD_PAUSE = 2;
750 764
751 /// <summary> 765 /// <summary>
752 /// process name parameter as regex 766 /// process name parameter as regex
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index c7a7cf6..8ecc4f8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Diagnostics; //for [DebuggerNonUserCode]
29using System.Runtime.Remoting.Lifetime; 30using System.Runtime.Remoting.Lifetime;
30using System.Threading; 31using System.Threading;
31using System.Reflection; 32using System.Reflection;
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
314 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); 315 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
315 } 316 }
316 317
318 [DebuggerNonUserCode]
317 public void llDie() 319 public void llDie()
318 { 320 {
319 m_LSL_Functions.llDie(); 321 m_LSL_Functions.llDie();
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
474 return m_LSL_Functions.llGetFreeMemory(); 476 return m_LSL_Functions.llGetFreeMemory();
475 } 477 }
476 478
479 public LSL_Integer llGetUsedMemory()
480 {
481 return m_LSL_Functions.llGetUsedMemory();
482 }
483
477 public LSL_Integer llGetFreeURLs() 484 public LSL_Integer llGetFreeURLs()
478 { 485 {
479 return m_LSL_Functions.llGetFreeURLs(); 486 return m_LSL_Functions.llGetFreeURLs();
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
579 return m_LSL_Functions.llGetMass(); 586 return m_LSL_Functions.llGetMass();
580 } 587 }
581 588
589 public LSL_Float llGetMassMKS()
590 {
591 return m_LSL_Functions.llGetMassMKS();
592 }
593
582 public LSL_Integer llGetMemoryLimit() 594 public LSL_Integer llGetMemoryLimit()
583 { 595 {
584 return m_LSL_Functions.llGetMemoryLimit(); 596 return m_LSL_Functions.llGetMemoryLimit();
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
844 return m_LSL_Functions.llGetUnixTime(); 856 return m_LSL_Functions.llGetUnixTime();
845 } 857 }
846 858
847 public LSL_Integer llGetUsedMemory()
848 {
849 return m_LSL_Functions.llGetUsedMemory();
850 }
851
852 public LSL_Vector llGetVel() 859 public LSL_Vector llGetVel()
853 { 860 {
854 return m_LSL_Functions.llGetVel(); 861 return m_LSL_Functions.llGetVel();
@@ -869,9 +876,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
869 m_LSL_Functions.llGiveInventoryList(destination, category, inventory); 876 m_LSL_Functions.llGiveInventoryList(destination, category, inventory);
870 } 877 }
871 878
872 public void llGiveMoney(string destination, int amount) 879 public LSL_Integer llGiveMoney(string destination, int amount)
873 { 880 {
874 m_LSL_Functions.llGiveMoney(destination, amount); 881 return m_LSL_Functions.llGiveMoney(destination, amount);
875 } 882 }
876 883
877 public LSL_String llTransferLindenDollars(string destination, int amount) 884 public LSL_String llTransferLindenDollars(string destination, int amount)
@@ -1488,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1488 m_LSL_Functions.llSetAlpha(alpha, face); 1495 m_LSL_Functions.llSetAlpha(alpha, face);
1489 } 1496 }
1490 1497
1498 public void llSetAngularVelocity(LSL_Vector angvelocity, int local)
1499 {
1500 m_LSL_Functions.llSetAngularVelocity(angvelocity, local);
1501 }
1502
1491 public void llSetBuoyancy(double buoyancy) 1503 public void llSetBuoyancy(double buoyancy)
1492 { 1504 {
1493 m_LSL_Functions.llSetBuoyancy(buoyancy); 1505 m_LSL_Functions.llSetBuoyancy(buoyancy);
@@ -1613,6 +1625,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1613 m_LSL_Functions.llSetPos(pos); 1625 m_LSL_Functions.llSetPos(pos);
1614 } 1626 }
1615 1627
1628 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1629 {
1630 return m_LSL_Functions.llSetRegionPos(pos);
1631 }
1632
1616 public void llSetPrimitiveParams(LSL_List rules) 1633 public void llSetPrimitiveParams(LSL_List rules)
1617 { 1634 {
1618 m_LSL_Functions.llSetPrimitiveParams(rules); 1635 m_LSL_Functions.llSetPrimitiveParams(rules);
@@ -1628,11 +1645,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1628 m_LSL_Functions.llSetPrimURL(url); 1645 m_LSL_Functions.llSetPrimURL(url);
1629 } 1646 }
1630 1647
1631 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1632 {
1633 return m_LSL_Functions.llSetRegionPos(pos);
1634 }
1635
1636 public void llSetRemoteScriptAccessPin(int pin) 1648 public void llSetRemoteScriptAccessPin(int pin)
1637 { 1649 {
1638 m_LSL_Functions.llSetRemoteScriptAccessPin(pin); 1650 m_LSL_Functions.llSetRemoteScriptAccessPin(pin);
@@ -1728,6 +1740,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1728 m_LSL_Functions.llSetVehicleVectorParam(param, vec); 1740 m_LSL_Functions.llSetVehicleVectorParam(param, vec);
1729 } 1741 }
1730 1742
1743 public void llSetVelocity(LSL_Vector velocity, int local)
1744 {
1745 m_LSL_Functions.llSetVelocity(velocity, local);
1746 }
1747
1731 public void llShout(int channelID, string text) 1748 public void llShout(int channelID, string text)
1732 { 1749 {
1733 m_LSL_Functions.llShout(channelID, text); 1750 m_LSL_Functions.llShout(channelID, text);
@@ -1978,9 +1995,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1978 return m_LSL_Functions.llClearLinkMedia(link, face); 1995 return m_LSL_Functions.llClearLinkMedia(link, face);
1979 } 1996 }
1980 1997
1981 public void print(string str) 1998 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
1999 {
2000 return m_LSL_Functions.llGetLinkNumberOfSides(link);
2001 }
2002
2003 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
2004 {
2005 m_LSL_Functions.llSetKeyframedMotion(frames, options);
2006 }
2007
2008 public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density)
1982 { 2009 {
1983 m_LSL_Functions.print(str); 2010 m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density);
1984 } 2011 }
1985 } 2012 }
1986} 2013}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
index 143b497..2e27f16 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
72 { 72 {
73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); 73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
74 } 74 }
75
75 public void lsClearWindlightScene() 76 public void lsClearWindlightScene()
76 { 77 {
77 m_LS_Functions.lsClearWindlightScene(); 78 m_LS_Functions.lsClearWindlightScene();
78 } 79 }
80
81 public LSL_List cmGetWindlightScene(LSL_List rules)
82 {
83 return m_LS_Functions.lsGetWindlightScene(rules);
84 }
85
86 public int cmSetWindlightScene(LSL_List rules)
87 {
88 return m_LS_Functions.lsSetWindlightScene(rules);
89 }
90
91 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
92 {
93 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
94 }
95
96 public void cmClearWindlightScene()
97 {
98 m_LS_Functions.lsClearWindlightScene();
99 }
79 } 100 }
80} 101}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index c9902e4..b63773b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -435,11 +435,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
435 return m_OSSL_Functions.osParseJSON(JSON); 435 return m_OSSL_Functions.osParseJSON(JSON);
436 } 436 }
437 437
438 public Object osParseJSONNew(string JSON)
439 {
440 return m_OSSL_Functions.osParseJSONNew(JSON);
441 }
442
443 public void osMessageObject(key objectUUID,string message) 438 public void osMessageObject(key objectUUID,string message)
444 { 439 {
445 m_OSSL_Functions.osMessageObject(objectUUID,message); 440 m_OSSL_Functions.osMessageObject(objectUUID,message);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index e02d35e..e44a106 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -35,6 +35,7 @@ using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.CoreModules; 36using OpenSim.Region.CoreModules;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
39 40
40namespace OpenSim.Region.ScriptEngine.Shared 41namespace OpenSim.Region.ScriptEngine.Shared
@@ -120,6 +121,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
120 Type = 0; 121 Type = 0;
121 Velocity = new LSL_Types.Vector3(); 122 Velocity = new LSL_Types.Vector3();
122 initializeSurfaceTouch(); 123 initializeSurfaceTouch();
124 Country = String.Empty;
123 } 125 }
124 126
125 public UUID Key; 127 public UUID Key;
@@ -151,6 +153,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
151 private int touchFace; 153 private int touchFace;
152 public int TouchFace { get { return touchFace; } } 154 public int TouchFace { get { return touchFace; } }
153 155
156 public string Country;
157
154 // This can be done in two places including the constructor 158 // This can be done in two places including the constructor
155 // so be carefull what gets added here 159 // so be carefull what gets added here
156 private void initializeSurfaceTouch() 160 private void initializeSurfaceTouch()
@@ -198,6 +202,10 @@ namespace OpenSim.Region.ScriptEngine.Shared
198 return; 202 return;
199 203
200 Name = presence.Firstname + " " + presence.Lastname; 204 Name = presence.Firstname + " " + presence.Lastname;
205 UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key);
206 if (account != null)
207 Country = account.UserCountry;
208
201 Owner = Key; 209 Owner = Key;
202 Position = new LSL_Types.Vector3(presence.AbsolutePosition); 210 Position = new LSL_Types.Vector3(presence.AbsolutePosition);
203 Rotation = new LSL_Types.Quaternion( 211 Rotation = new LSL_Types.Quaternion(
@@ -207,22 +215,27 @@ namespace OpenSim.Region.ScriptEngine.Shared
207 presence.Rotation.W); 215 presence.Rotation.W);
208 Velocity = new LSL_Types.Vector3(presence.Velocity); 216 Velocity = new LSL_Types.Vector3(presence.Velocity);
209 217
210 if (presence.PresenceType != PresenceType.Npc) 218 Type = 0x01; // Avatar
211 { 219 if (presence.PresenceType == PresenceType.Npc)
212 Type = AGENT; 220 Type = 0x20;
213 } 221
214 else 222 // Cope Impl. We don't use OS_NPC.
215 { 223 //if (presence.PresenceType != PresenceType.Npc)
216 Type = OS_NPC; 224 //{
217 225 // Type = AGENT;
218 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 226 //}
219 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); 227 //else
220 228 //{
221 if (npcData.SenseAsAgent) 229 // Type = OS_NPC;
222 { 230
223 Type |= AGENT; 231 // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
224 } 232 // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
225 } 233
234 // if (npcData.SenseAsAgent)
235 // {
236 // Type |= AGENT;
237 // }
238 //}
226 239
227 if (presence.Velocity != Vector3.Zero) 240 if (presence.Velocity != Vector3.Zero)
228 Type |= ACTIVE; 241 Type |= ACTIVE;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index bf19a42..26850c4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -30,6 +30,7 @@ using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Globalization; 31using System.Globalization;
32using System.IO; 32using System.IO;
33using System.Diagnostics; //for [DebuggerNonUserCode]
33using System.Reflection; 34using System.Reflection;
34using System.Runtime.Remoting; 35using System.Runtime.Remoting;
35using System.Runtime.Remoting.Lifetime; 36using System.Runtime.Remoting.Lifetime;
@@ -165,13 +166,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
165 166
166 public UUID ItemID { get; private set; } 167 public UUID ItemID { get; private set; }
167 168
168 public UUID ObjectID { get { return Part.UUID; } } 169 public UUID ObjectID { get; private set; }
169 170
170 public uint LocalID { get { return Part.LocalId; } } 171 public uint LocalID { get; private set; }
171 172
172 public UUID RootObjectID { get { return Part.ParentGroup.UUID; } } 173 public UUID RootObjectID { get; private set; }
173 174
174 public uint RootLocalID { get { return Part.ParentGroup.LocalId; } } 175 public uint RootLocalID { get; private set; }
175 176
176 public UUID AssetID { get; private set; } 177 public UUID AssetID { get; private set; }
177 178
@@ -235,8 +236,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
235 StartParam = startParam; 236 StartParam = startParam;
236 m_MaxScriptQueue = maxScriptQueue; 237 m_MaxScriptQueue = maxScriptQueue;
237 m_postOnRez = postOnRez; 238 m_postOnRez = postOnRez;
238 m_AttachedAvatar = Part.ParentGroup.AttachedAvatar; 239 m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
239 m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID; 240 m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
240 241
241 if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op") 242 if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
242 { 243 {
@@ -481,27 +482,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
481 PostEvent(new EventParams("attach", 482 PostEvent(new EventParams("attach",
482 new object[] { new LSL_Types.LSLString(m_AttachedAvatar.ToString()) }, new DetectParams[0])); 483 new object[] { new LSL_Types.LSLString(m_AttachedAvatar.ToString()) }, new DetectParams[0]));
483 } 484 }
485
484 } 486 }
485 } 487 }
486 488
487 private void ReleaseControls() 489 private void ReleaseControls()
488 { 490 {
489 int permsMask; 491 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
490 UUID permsGranter; 492
491 lock (Part.TaskInventory) 493 if (part != null)
492 { 494 {
493 if (!Part.TaskInventory.ContainsKey(ItemID)) 495 int permsMask;
496 UUID permsGranter;
497 part.TaskInventory.LockItemsForRead(true);
498 if (!part.TaskInventory.ContainsKey(ItemID))
499 {
500 part.TaskInventory.LockItemsForRead(false);
494 return; 501 return;
502 }
503 permsGranter = part.TaskInventory[ItemID].PermsGranter;
504 permsMask = part.TaskInventory[ItemID].PermsMask;
505 part.TaskInventory.LockItemsForRead(false);
495 506
496 permsGranter = Part.TaskInventory[ItemID].PermsGranter; 507 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
497 permsMask = Part.TaskInventory[ItemID].PermsMask; 508 {
498 } 509 ScenePresence presence = Engine.World.GetScenePresence(permsGranter);
499 510 if (presence != null)
500 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) 511 presence.UnRegisterControlEventsToScript(LocalID, ItemID);
501 { 512 }
502 ScenePresence presence = Engine.World.GetScenePresence(permsGranter);
503 if (presence != null)
504 presence.UnRegisterControlEventsToScript(LocalID, ItemID);
505 } 513 }
506 } 514 }
507 515
@@ -650,6 +658,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
650 return true; 658 return true;
651 } 659 }
652 660
661 [DebuggerNonUserCode] //Prevents the debugger from farting in this function
653 public void SetState(string state) 662 public void SetState(string state)
654 { 663 {
655 if (state == State) 664 if (state == State)
@@ -661,7 +670,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
661 new DetectParams[0])); 670 new DetectParams[0]));
662 PostEvent(new EventParams("state_entry", new Object[0], 671 PostEvent(new EventParams("state_entry", new Object[0],
663 new DetectParams[0])); 672 new DetectParams[0]));
664 673
665 throw new EventAbortException(); 674 throw new EventAbortException();
666 } 675 }
667 676
@@ -751,57 +760,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
751 /// <returns></returns> 760 /// <returns></returns>
752 public object EventProcessor() 761 public object EventProcessor()
753 { 762 {
763 EventParams data = null;
754 // We check here as the thread stopping this instance from running may itself hold the m_Script lock. 764 // We check here as the thread stopping this instance from running may itself hold the m_Script lock.
755 if (!Running) 765 if (!Running)
756 return 0; 766 return 0;
757 767
758 lock (m_Script)
759 {
760// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); 768// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
761 769
762 if (Suspended) 770 if (Suspended)
763 return 0; 771 return 0;
764
765 EventParams data = null;
766 772
767 lock (EventQueue) 773 lock (EventQueue)
774 {
775 data = (EventParams) EventQueue.Dequeue();
776 if (data == null) // Shouldn't happen
768 { 777 {
769 data = (EventParams)EventQueue.Dequeue(); 778 if (EventQueue.Count > 0 && Running && !ShuttingDown)
770 if (data == null) // Shouldn't happen
771 { 779 {
772 if (EventQueue.Count > 0 && Running && !ShuttingDown) 780 m_CurrentWorkItem = Engine.QueueEventHandler(this);
773 {
774 m_CurrentWorkItem = Engine.QueueEventHandler(this);
775 }
776 else
777 {
778 m_CurrentWorkItem = null;
779 }
780 return 0;
781 } 781 }
782 782 else
783 if (data.EventName == "timer")
784 m_TimerQueued = false;
785 if (data.EventName == "control")
786 { 783 {
787 if (m_ControlEventsInQueue > 0) 784 m_CurrentWorkItem = null;
788 m_ControlEventsInQueue--;
789 } 785 }
790 if (data.EventName == "collision") 786 return 0;
791 m_CollisionInQueue = false;
792 } 787 }
793 788
789 if (data.EventName == "timer")
790 m_TimerQueued = false;
791 if (data.EventName == "control")
792 {
793 if (m_ControlEventsInQueue > 0)
794 m_ControlEventsInQueue--;
795 }
796 if (data.EventName == "collision")
797 m_CollisionInQueue = false;
798 }
799
800 lock(m_Script)
801 {
802
803// m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this);
804 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
805
794 if (DebugLevel >= 2) 806 if (DebugLevel >= 2)
795 m_log.DebugFormat( 807 m_log.DebugFormat(
796 "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", 808 "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}",
797 data.EventName, 809 data.EventName,
798 ScriptName, 810 ScriptName,
799 Part.Name, 811 part.Name,
800 Part.LocalId, 812 part.LocalId,
801 Part.ParentGroup.Name, 813 part.ParentGroup.Name,
802 Part.ParentGroup.UUID, 814 part.ParentGroup.UUID,
803 Part.AbsolutePosition, 815 part.AbsolutePosition,
804 Part.ParentGroup.Scene.Name); 816 part.ParentGroup.Scene.Name);
805 817
806 m_DetectParams = data.DetectParams; 818 m_DetectParams = data.DetectParams;
807 819
@@ -814,17 +826,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
814 "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", 826 "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}",
815 State, 827 State,
816 ScriptName, 828 ScriptName,
817 Part.Name, 829 part.Name,
818 Part.LocalId, 830 part.LocalId,
819 Part.ParentGroup.Name, 831 part.ParentGroup.Name,
820 Part.ParentGroup.UUID, 832 part.ParentGroup.UUID,
821 Part.AbsolutePosition, 833 part.AbsolutePosition,
822 Part.ParentGroup.Scene.Name); 834 part.ParentGroup.Scene.Name);
823 835
824 AsyncCommandManager.RemoveScript(Engine, 836 AsyncCommandManager.RemoveScript(Engine,
825 LocalID, ItemID); 837 LocalID, ItemID);
826 838
827 Part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State)); 839 if (part != null)
840 {
841 part.SetScriptEvents(ItemID,
842 (int)m_Script.GetStateEventFlags(State));
843 }
828 } 844 }
829 else 845 else
830 { 846 {
@@ -887,17 +903,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
887 text = text.Substring(0, 1000); 903 text = text.Substring(0, 1000);
888 Engine.World.SimChat(Utils.StringToBytes(text), 904 Engine.World.SimChat(Utils.StringToBytes(text),
889 ChatTypeEnum.DebugChannel, 2147483647, 905 ChatTypeEnum.DebugChannel, 2147483647,
890 Part.AbsolutePosition, 906 part.AbsolutePosition,
891 Part.Name, Part.UUID, false); 907 part.Name, part.UUID, false);
892 908
893 909
894 m_log.DebugFormat( 910 m_log.DebugFormat(
895 "[SCRIPT INSTANCE]: Runtime error in script {0}, part {1} {2} at {3} in {4}, displayed error {5}, actual exception {6}", 911 "[SCRIPT INSTANCE]: Runtime error in script {0}, part {1} {2} at {3} in {4}, displayed error {5}, actual exception {6}",
896 ScriptName, 912 ScriptName,
897 PrimName, 913 PrimName,
898 Part.UUID, 914 part.UUID,
899 Part.AbsolutePosition, 915 part.AbsolutePosition,
900 Part.ParentGroup.Scene.Name, 916 part.ParentGroup.Scene.Name,
901 text.Replace("\n", "\\n"), 917 text.Replace("\n", "\\n"),
902 e.InnerException); 918 e.InnerException);
903 } 919 }
@@ -917,12 +933,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
917 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) 933 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
918 { 934 {
919 m_InSelfDelete = true; 935 m_InSelfDelete = true;
920 Engine.World.DeleteSceneObject(Part.ParentGroup, false); 936 if (part != null)
937 Engine.World.DeleteSceneObject(part.ParentGroup, false);
921 } 938 }
922 else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) 939 else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
923 { 940 {
924 m_InSelfDelete = true; 941 m_InSelfDelete = true;
925 Part.Inventory.RemoveInventoryItem(ItemID); 942 if (part != null)
943 part.Inventory.RemoveInventoryItem(ItemID);
926 } 944 }
927 else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException)) 945 else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException))
928 { 946 {
@@ -976,14 +994,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
976 ReleaseControls(); 994 ReleaseControls();
977 995
978 Stop(timeout); 996 Stop(timeout);
979 Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 997 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
980 Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 998 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
999 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
1000 part.CollisionSound = UUID.Zero;
981 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 1001 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
982 EventQueue.Clear(); 1002 EventQueue.Clear();
983 m_Script.ResetVars(); 1003 m_Script.ResetVars();
984 State = "default"; 1004 State = "default";
985 1005
986 Part.SetScriptEvents(ItemID, 1006 part.SetScriptEvents(ItemID,
987 (int)m_Script.GetStateEventFlags(State)); 1007 (int)m_Script.GetStateEventFlags(State));
988 if (running) 1008 if (running)
989 Start(); 1009 Start();
@@ -992,6 +1012,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
992 new Object[0], new DetectParams[0])); 1012 new Object[0], new DetectParams[0]));
993 } 1013 }
994 1014
1015 [DebuggerNonUserCode] //Stops the VS debugger from farting in this function
995 public void ApiResetScript() 1016 public void ApiResetScript()
996 { 1017 {
997 // bool running = Running; 1018 // bool running = Running;
@@ -1000,15 +1021,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1000 ReleaseControls(); 1021 ReleaseControls();
1001 1022
1002 m_Script.ResetVars(); 1023 m_Script.ResetVars();
1003 Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 1024 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
1004 Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 1025 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
1026 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
1027 part.CollisionSound = UUID.Zero;
1005 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 1028 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
1006 1029
1007 EventQueue.Clear(); 1030 EventQueue.Clear();
1008 m_Script.ResetVars(); 1031 m_Script.ResetVars();
1009 State = "default"; 1032 State = "default";
1010 1033
1011 Part.SetScriptEvents(ItemID, 1034 part.SetScriptEvents(ItemID,
1012 (int)m_Script.GetStateEventFlags(State)); 1035 (int)m_Script.GetStateEventFlags(State));
1013 1036
1014 if (m_CurrentEvent != "state_entry") 1037 if (m_CurrentEvent != "state_entry")
@@ -1022,10 +1045,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1022 1045
1023 public Dictionary<string, object> GetVars() 1046 public Dictionary<string, object> GetVars()
1024 { 1047 {
1025 if (m_Script != null) 1048 return m_Script.GetVars();
1026 return m_Script.GetVars();
1027 else
1028 return new Dictionary<string, object>();
1029 } 1049 }
1030 1050
1031 public void SetVars(Dictionary<string, object> vars) 1051 public void SetVars(Dictionary<string, object> vars)
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index 44fdd1a..b524a18 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -102,19 +102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
102 102
103 public override string ToString() 103 public override string ToString()
104 { 104 {
105 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); 105 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z);
106 return s; 106 return s;
107 } 107 }
108 108
109 public static explicit operator LSLString(Vector3 vec) 109 public static explicit operator LSLString(Vector3 vec)
110 { 110 {
111 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 111 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
112 return new LSLString(s); 112 return new LSLString(s);
113 } 113 }
114 114
115 public static explicit operator string(Vector3 vec) 115 public static explicit operator string(Vector3 vec)
116 { 116 {
117 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 117 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
118 return s; 118 return s;
119 } 119 }
120 120
@@ -389,19 +389,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
389 389
390 public override string ToString() 390 public override string ToString()
391 { 391 {
392 string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); 392 string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s);
393 return st; 393 return st;
394 } 394 }
395 395
396 public static explicit operator string(Quaternion r) 396 public static explicit operator string(Quaternion r)
397 { 397 {
398 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 398 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
399 return s; 399 return s;
400 } 400 }
401 401
402 public static explicit operator LSLString(Quaternion r) 402 public static explicit operator LSLString(Quaternion r)
403 { 403 {
404 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 404 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
405 return new LSLString(s); 405 return new LSLString(s);
406 } 406 }
407 407
@@ -512,7 +512,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
512 else if (o is LSL_Types.LSLFloat) 512 else if (o is LSL_Types.LSLFloat)
513 size += 8; 513 size += 8;
514 else if (o is LSL_Types.LSLString) 514 else if (o is LSL_Types.LSLString)
515 size += ((LSL_Types.LSLString)o).m_string.Length; 515 size += ((LSL_Types.LSLString)o).m_string == null ? 0 : ((LSL_Types.LSLString)o).m_string.Length;
516 else if (o is LSL_Types.key) 516 else if (o is LSL_Types.key)
517 size += ((LSL_Types.key)o).value.Length; 517 size += ((LSL_Types.key)o).value.Length;
518 else if (o is LSL_Types.Vector3) 518 else if (o is LSL_Types.Vector3)
@@ -521,6 +521,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
521 size += 64; 521 size += 64;
522 else if (o is int) 522 else if (o is int)
523 size += 4; 523 size += 4;
524 else if (o is uint)
525 size += 4;
524 else if (o is string) 526 else if (o is string)
525 size += ((string)o).Length; 527 size += ((string)o).Length;
526 else if (o is float) 528 else if (o is float)
@@ -711,24 +713,16 @@ namespace OpenSim.Region.ScriptEngine.Shared
711 713
712 public static bool operator ==(list a, list b) 714 public static bool operator ==(list a, list b)
713 { 715 {
714 int la = -1; 716 int la = a.Length;
715 int lb = -1; 717 int lb = b.Length;
716 try { la = a.Length; }
717 catch (NullReferenceException) { }
718 try { lb = b.Length; }
719 catch (NullReferenceException) { }
720 718
721 return la == lb; 719 return la == lb;
722 } 720 }
723 721
724 public static bool operator !=(list a, list b) 722 public static bool operator !=(list a, list b)
725 { 723 {
726 int la = -1; 724 int la = a.Length;
727 int lb = -1; 725 int lb = b.Length;
728 try { la = a.Length; }
729 catch (NullReferenceException) { }
730 try {lb = b.Length;}
731 catch (NullReferenceException) { }
732 726
733 return la != lb; 727 return la != lb;
734 } 728 }
@@ -962,7 +956,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
962 ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); 956 ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r));
963 } 957 }
964 958
965 if (ascending == 0) 959 if (ascending != 1)
966 { 960 {
967 ret = 0 - ret; 961 ret = 0 - ret;
968 } 962 }
@@ -995,6 +989,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
995 stride = 1; 989 stride = 1;
996 } 990 }
997 991
992 if ((Data.Length % stride) != 0)
993 return new list(ret);
994
998 // we can optimize here in the case where stride == 1 and the list 995 // we can optimize here in the case where stride == 1 and the list
999 // consists of homogeneous types 996 // consists of homogeneous types
1000 997
@@ -1014,7 +1011,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
1014 if (homogeneous) 1011 if (homogeneous)
1015 { 1012 {
1016 Array.Sort(ret, new HomogeneousComparer()); 1013 Array.Sort(ret, new HomogeneousComparer());
1017 if (ascending == 0) 1014 if (ascending != 1)
1018 { 1015 {
1019 Array.Reverse(ret); 1016 Array.Reverse(ret);
1020 } 1017 }
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 8931be4..17243ab 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Globalization; 32using System.Globalization;
32using System.IO; 33using System.IO;
33using System.Linq; 34using System.Linq;
@@ -148,6 +149,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
148 private Dictionary<UUID, IScriptInstance> m_Scripts = 149 private Dictionary<UUID, IScriptInstance> m_Scripts =
149 new Dictionary<UUID, IScriptInstance>(); 150 new Dictionary<UUID, IScriptInstance>();
150 151
152 private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
153
151 // Maps the asset ID to the assembly 154 // Maps the asset ID to the assembly
152 155
153 private Dictionary<UUID, string> m_Assemblies = 156 private Dictionary<UUID, string> m_Assemblies =
@@ -170,6 +173,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine
170 IWorkItemResult m_CurrentCompile = null; 173 IWorkItemResult m_CurrentCompile = null;
171 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); 174 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>();
172 175
176 private void lockScriptsForRead(bool locked)
177 {
178 if (locked)
179 {
180 if (m_scriptsLock.RecursiveReadCount > 0)
181 {
182 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
183 m_scriptsLock.ExitReadLock();
184 }
185 if (m_scriptsLock.RecursiveWriteCount > 0)
186 {
187 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
188 m_scriptsLock.ExitWriteLock();
189 }
190
191 while (!m_scriptsLock.TryEnterReadLock(60000))
192 {
193 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
194 if (m_scriptsLock.IsWriteLockHeld)
195 {
196 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
197 }
198 }
199 }
200 else
201 {
202 if (m_scriptsLock.RecursiveReadCount > 0)
203 {
204 m_scriptsLock.ExitReadLock();
205 }
206 }
207 }
208 private void lockScriptsForWrite(bool locked)
209 {
210 if (locked)
211 {
212 if (m_scriptsLock.RecursiveReadCount > 0)
213 {
214 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
215 m_scriptsLock.ExitReadLock();
216 }
217 if (m_scriptsLock.RecursiveWriteCount > 0)
218 {
219 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
220 m_scriptsLock.ExitWriteLock();
221 }
222
223 while (!m_scriptsLock.TryEnterWriteLock(60000))
224 {
225 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
226 if (m_scriptsLock.IsWriteLockHeld)
227 {
228 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
229 }
230 }
231 }
232 else
233 {
234 if (m_scriptsLock.RecursiveWriteCount > 0)
235 {
236 m_scriptsLock.ExitWriteLock();
237 }
238 }
239 }
240
173 private ScriptEngineConsoleCommands m_consoleCommands; 241 private ScriptEngineConsoleCommands m_consoleCommands;
174 242
175 public string ScriptEngineName 243 public string ScriptEngineName
@@ -699,64 +767,69 @@ namespace OpenSim.Region.ScriptEngine.XEngine
699 { 767 {
700 if (!m_Enabled) 768 if (!m_Enabled)
701 return; 769 return;
770 lockScriptsForRead(true);
702 771
703 lock (m_Scripts) 772 List<IScriptInstance> instancesToDel = new List<IScriptInstance>(m_Scripts.Values);
704 {
705 m_log.InfoFormat(
706 "[XEngine]: Shutting down {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName);
707 773
708 foreach (IScriptInstance instance in m_Scripts.Values) 774// foreach (IScriptInstance instance in m_Scripts.Values)
775 foreach (IScriptInstance instance in instancesToDel)
776 {
777 // Force a final state save
778 //
779 if (m_Assemblies.ContainsKey(instance.AssetID))
709 { 780 {
710 // Force a final state save 781 string assembly = m_Assemblies[instance.AssetID];
711 //
712 if (m_Assemblies.ContainsKey(instance.AssetID))
713 {
714 string assembly = m_Assemblies[instance.AssetID];
715 782
716 try 783 try
717 { 784 {
718 instance.SaveState(assembly); 785 instance.SaveState(assembly);
719 }
720 catch (Exception e)
721 {
722 m_log.Error(
723 string.Format(
724 "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
725 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
726 , e);
727 }
728 } 786 }
787 catch (Exception e)
788 {
789 m_log.Error(
790 string.Format(
791 "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
792 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
793 , e);
794 }
795 }
729 796
730 // Clear the event queue and abort the instance thread 797 // Clear the event queue and abort the instance thread
731 // 798 //
732 instance.ClearQueue(); 799 instance.ClearQueue();
733 instance.Stop(0); 800 instance.Stop(0);
734 801
735 // Release events, timer, etc 802 // Release events, timer, etc
736 // 803 //
737 instance.DestroyScriptInstance(); 804 instance.DestroyScriptInstance();
738 805
739 // Unload scripts and app domains. 806 // Unload scripts and app domains
740 // Must be done explicitly because they have infinite 807 // Must be done explicitly because they have infinite
741 // lifetime. 808 // lifetime
742 // However, don't bother to do this if the simulator is shutting 809 //
743 // down since it takes a long time with many scripts. 810// if (!m_SimulatorShuttingDown)
744 if (!m_SimulatorShuttingDown) 811 {
812 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
813 if (m_DomainScripts[instance.AppDomain].Count == 0)
745 { 814 {
746 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); 815 m_DomainScripts.Remove(instance.AppDomain);
747 if (m_DomainScripts[instance.AppDomain].Count == 0) 816 UnloadAppDomain(instance.AppDomain);
748 {
749 m_DomainScripts.Remove(instance.AppDomain);
750 UnloadAppDomain(instance.AppDomain);
751 }
752 } 817 }
753 } 818 }
754 819
755 m_Scripts.Clear(); 820// m_Scripts.Clear();
756 m_PrimObjects.Clear(); 821// m_PrimObjects.Clear();
757 m_Assemblies.Clear(); 822// m_Assemblies.Clear();
758 m_DomainScripts.Clear(); 823// m_DomainScripts.Clear();
759 } 824 }
825 lockScriptsForRead(false);
826 lockScriptsForWrite(true);
827 m_Scripts.Clear();
828 lockScriptsForWrite(false);
829 m_PrimObjects.Clear();
830 m_Assemblies.Clear();
831 m_DomainScripts.Clear();
832
760 lock (m_ScriptEngines) 833 lock (m_ScriptEngines)
761 { 834 {
762 m_ScriptEngines.Remove(this); 835 m_ScriptEngines.Remove(this);
@@ -825,22 +898,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
825 898
826 List<IScriptInstance> instances = new List<IScriptInstance>(); 899 List<IScriptInstance> instances = new List<IScriptInstance>();
827 900
828 lock (m_Scripts) 901 lockScriptsForRead(true);
829 { 902 foreach (IScriptInstance instance in m_Scripts.Values)
830 foreach (IScriptInstance instance in m_Scripts.Values)
831 instances.Add(instance); 903 instances.Add(instance);
832 } 904 lockScriptsForRead(false);
833 905
834 foreach (IScriptInstance i in instances) 906 foreach (IScriptInstance i in instances)
835 { 907 {
836 string assembly = String.Empty; 908 string assembly = String.Empty;
837 909
838 lock (m_Scripts) 910
839 {
840 if (!m_Assemblies.ContainsKey(i.AssetID)) 911 if (!m_Assemblies.ContainsKey(i.AssetID))
841 continue; 912 continue;
842 assembly = m_Assemblies[i.AssetID]; 913 assembly = m_Assemblies[i.AssetID];
843 } 914
844 915
845 try 916 try
846 { 917 {
@@ -1244,97 +1315,93 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1244 } 1315 }
1245 1316
1246 ScriptInstance instance = null; 1317 ScriptInstance instance = null;
1247 lock (m_Scripts) 1318 // Create the object record
1319 lockScriptsForRead(true);
1320 if ((!m_Scripts.ContainsKey(itemID)) ||
1321 (m_Scripts[itemID].AssetID != assetID))
1248 { 1322 {
1249 // Create the object record 1323 lockScriptsForRead(false);
1250 if ((!m_Scripts.ContainsKey(itemID)) ||
1251 (m_Scripts[itemID].AssetID != assetID))
1252 {
1253 UUID appDomain = assetID;
1254 1324
1255 if (part.ParentGroup.IsAttachment) 1325 UUID appDomain = assetID;
1256 appDomain = part.ParentGroup.RootPart.UUID;
1257 1326
1258 if (!m_AppDomains.ContainsKey(appDomain)) 1327 if (part.ParentGroup.IsAttachment)
1259 { 1328 appDomain = part.ParentGroup.RootPart.UUID;
1260 try
1261 {
1262 AppDomainSetup appSetup = new AppDomainSetup();
1263 appSetup.PrivateBinPath = Path.Combine(
1264 m_ScriptEnginesPath,
1265 m_Scene.RegionInfo.RegionID.ToString());
1266 1329
1267 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; 1330 if (!m_AppDomains.ContainsKey(appDomain))
1268 Evidence evidence = new Evidence(baseEvidence); 1331 {
1332 try
1333 {
1334 AppDomainSetup appSetup = new AppDomainSetup();
1335 appSetup.PrivateBinPath = Path.Combine(
1336 m_ScriptEnginesPath,
1337 m_Scene.RegionInfo.RegionID.ToString());
1269 1338
1270 AppDomain sandbox; 1339 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
1271 if (m_AppDomainLoading) 1340 Evidence evidence = new Evidence(baseEvidence);
1272 {
1273 sandbox = AppDomain.CreateDomain(
1274 m_Scene.RegionInfo.RegionID.ToString(),
1275 evidence, appSetup);
1276 sandbox.AssemblyResolve +=
1277 new ResolveEventHandler(
1278 AssemblyResolver.OnAssemblyResolve);
1279 }
1280 else
1281 {
1282 sandbox = AppDomain.CurrentDomain;
1283 }
1284
1285 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
1286 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
1287 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
1288 //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
1289 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
1290 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
1291 //sandbox.SetAppDomainPolicy(sandboxPolicy);
1292
1293 m_AppDomains[appDomain] = sandbox;
1294 1341
1295 m_DomainScripts[appDomain] = new List<UUID>(); 1342 AppDomain sandbox;
1343 if (m_AppDomainLoading)
1344 {
1345 sandbox = AppDomain.CreateDomain(
1346 m_Scene.RegionInfo.RegionID.ToString(),
1347 evidence, appSetup);
1348 m_AppDomains[appDomain].AssemblyResolve +=
1349 new ResolveEventHandler(
1350 AssemblyResolver.OnAssemblyResolve);
1296 } 1351 }
1297 catch (Exception e) 1352 else
1298 { 1353 {
1299 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); 1354 sandbox = AppDomain.CurrentDomain;
1300 m_ScriptErrorMessage += "Exception creating app domain:\n";
1301 m_ScriptFailCount++;
1302 lock (m_AddingAssemblies)
1303 {
1304 m_AddingAssemblies[assembly]--;
1305 }
1306 return false;
1307 } 1355 }
1308 }
1309 m_DomainScripts[appDomain].Add(itemID);
1310
1311 instance = new ScriptInstance(this, part,
1312 item,
1313 startParam, postOnRez,
1314 m_MaxScriptQueue);
1315 1356
1316 if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource)) 1357 if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource))
1317 return false; 1358 return false;
1318 1359
1319// if (DebugLevel >= 1) 1360 m_AppDomains[appDomain] = sandbox;
1320// m_log.DebugFormat(
1321// "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
1322// part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
1323// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
1324 1361
1325 if (presence != null) 1362 m_DomainScripts[appDomain] = new List<UUID>();
1363 }
1364 catch (Exception e)
1326 { 1365 {
1327 ShowScriptSaveResponse(item.OwnerID, 1366 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
1328 assetID, "Compile successful", true); 1367 m_ScriptErrorMessage += "Exception creating app domain:\n";
1368 m_ScriptFailCount++;
1369 lock (m_AddingAssemblies)
1370 {
1371 m_AddingAssemblies[assembly]--;
1372 }
1373 return false;
1329 } 1374 }
1375 }
1376 m_DomainScripts[appDomain].Add(itemID);
1377
1378 instance = new ScriptInstance(this, part,
1379 item,
1380 startParam, postOnRez,
1381 m_MaxScriptQueue);
1330 1382
1331 instance.AppDomain = appDomain; 1383 instance.Load(m_AppDomains[appDomain], assembly, stateSource);
1332 instance.LineMap = linemap; 1384// m_log.DebugFormat(
1385// "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}",
1386// part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID,
1387// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
1333 1388
1334 m_Scripts[itemID] = instance; 1389 if (presence != null)
1390 {
1391 ShowScriptSaveResponse(item.OwnerID,
1392 assetID, "Compile successful", true);
1335 } 1393 }
1336 }
1337 1394
1395 instance.AppDomain = appDomain;
1396 instance.LineMap = linemap;
1397 lockScriptsForWrite(true);
1398 m_Scripts[itemID] = instance;
1399 lockScriptsForWrite(false);
1400 }
1401 else
1402 {
1403 lockScriptsForRead(false);
1404 }
1338 lock (m_PrimObjects) 1405 lock (m_PrimObjects)
1339 { 1406 {
1340 if (!m_PrimObjects.ContainsKey(localID)) 1407 if (!m_PrimObjects.ContainsKey(localID))
@@ -1352,7 +1419,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1352 m_AddingAssemblies[assembly]--; 1419 m_AddingAssemblies[assembly]--;
1353 } 1420 }
1354 1421
1355 if (instance != null) 1422 if (instance!=null)
1356 instance.Init(); 1423 instance.Init();
1357 1424
1358 bool runIt; 1425 bool runIt;
@@ -1375,18 +1442,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1375 m_CompileDict.Remove(itemID); 1442 m_CompileDict.Remove(itemID);
1376 } 1443 }
1377 1444
1378 IScriptInstance instance = null; 1445 lockScriptsForRead(true);
1379 1446 // Do we even have it?
1380 lock (m_Scripts) 1447 if (!m_Scripts.ContainsKey(itemID))
1381 { 1448 {
1382 // Do we even have it? 1449 // Do we even have it?
1383 if (!m_Scripts.ContainsKey(itemID)) 1450 if (!m_Scripts.ContainsKey(itemID))
1384 return; 1451 return;
1385 1452
1386 instance = m_Scripts[itemID]; 1453 lockScriptsForRead(false);
1454 lockScriptsForWrite(true);
1387 m_Scripts.Remove(itemID); 1455 m_Scripts.Remove(itemID);
1456 lockScriptsForWrite(false);
1457
1458 return;
1388 } 1459 }
1460
1389 1461
1462 IScriptInstance instance=m_Scripts[itemID];
1463 lockScriptsForRead(false);
1464 lockScriptsForWrite(true);
1465 m_Scripts.Remove(itemID);
1466 lockScriptsForWrite(false);
1390 instance.ClearQueue(); 1467 instance.ClearQueue();
1391 1468
1392 instance.Stop(m_WaitForEventCompletionOnScriptStop); 1469 instance.Stop(m_WaitForEventCompletionOnScriptStop);
@@ -1423,8 +1500,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1423 1500
1424 ObjectRemoved handlerObjectRemoved = OnObjectRemoved; 1501 ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
1425 if (handlerObjectRemoved != null) 1502 if (handlerObjectRemoved != null)
1426 handlerObjectRemoved(instance.ObjectID); 1503 {
1504 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
1505 handlerObjectRemoved(part.UUID);
1506 }
1427 1507
1508 CleanAssemblies();
1509
1428 ScriptRemoved handlerScriptRemoved = OnScriptRemoved; 1510 ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
1429 if (handlerScriptRemoved != null) 1511 if (handlerScriptRemoved != null)
1430 handlerScriptRemoved(itemID); 1512 handlerScriptRemoved(itemID);
@@ -1685,12 +1767,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1685 private IScriptInstance GetInstance(UUID itemID) 1767 private IScriptInstance GetInstance(UUID itemID)
1686 { 1768 {
1687 IScriptInstance instance; 1769 IScriptInstance instance;
1688 lock (m_Scripts) 1770 lockScriptsForRead(true);
1771 if (!m_Scripts.ContainsKey(itemID))
1689 { 1772 {
1690 if (!m_Scripts.ContainsKey(itemID)) 1773 lockScriptsForRead(false);
1691 return null; 1774 return null;
1692 instance = m_Scripts[itemID];
1693 } 1775 }
1776 instance = m_Scripts[itemID];
1777 lockScriptsForRead(false);
1694 return instance; 1778 return instance;
1695 } 1779 }
1696 1780
@@ -1714,6 +1798,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1714 return false; 1798 return false;
1715 } 1799 }
1716 1800
1801 [DebuggerNonUserCode]
1717 public void ApiResetScript(UUID itemID) 1802 public void ApiResetScript(UUID itemID)
1718 { 1803 {
1719 IScriptInstance instance = GetInstance(itemID); 1804 IScriptInstance instance = GetInstance(itemID);
@@ -1775,6 +1860,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1775 return UUID.Zero; 1860 return UUID.Zero;
1776 } 1861 }
1777 1862
1863 [DebuggerNonUserCode]
1778 public void SetState(UUID itemID, string newState) 1864 public void SetState(UUID itemID, string newState)
1779 { 1865 {
1780 IScriptInstance instance = GetInstance(itemID); 1866 IScriptInstance instance = GetInstance(itemID);
@@ -1797,11 +1883,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1797 1883
1798 List<IScriptInstance> instances = new List<IScriptInstance>(); 1884 List<IScriptInstance> instances = new List<IScriptInstance>();
1799 1885
1800 lock (m_Scripts) 1886 lockScriptsForRead(true);
1801 { 1887 foreach (IScriptInstance instance in m_Scripts.Values)
1802 foreach (IScriptInstance instance in m_Scripts.Values)
1803 instances.Add(instance); 1888 instances.Add(instance);
1804 } 1889 lockScriptsForRead(false);
1805 1890
1806 foreach (IScriptInstance i in instances) 1891 foreach (IScriptInstance i in instances)
1807 { 1892 {
diff --git a/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs b/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs
index fb85d1c..4502b7d 100644
--- a/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs
+++ b/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs
@@ -29,6 +29,7 @@ using System;
29using System.IO; 29using System.IO;
30using System.Net; 30using System.Net;
31using System.Reflection; 31using System.Reflection;
32using System.Threading;
32 33
33using Nini.Config; 34using Nini.Config;
34using log4net; 35using log4net;
@@ -70,6 +71,8 @@ namespace OpenSim.Server.Handlers.MapImage
70 71
71 class MapServerGetHandler : BaseStreamHandler 72 class MapServerGetHandler : BaseStreamHandler
72 { 73 {
74 public static ManualResetEvent ev = new ManualResetEvent(true);
75
73// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 76// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
74 77
75 private IMapImageService m_MapService; 78 private IMapImageService m_MapService;
@@ -82,8 +85,13 @@ namespace OpenSim.Server.Handlers.MapImage
82 85
83 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 86 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
84 { 87 {
85 byte[] result = new byte[0]; 88 ev.WaitOne();
89 lock (ev)
90 {
91 ev.Reset();
92 }
86 93
94 byte[] result = new byte[0];
87 string format = string.Empty; 95 string format = string.Empty;
88 result = m_MapService.GetMapTile(path.Trim('/'), out format); 96 result = m_MapService.GetMapTile(path.Trim('/'), out format);
89 if (result.Length > 0) 97 if (result.Length > 0)
@@ -100,6 +108,11 @@ namespace OpenSim.Server.Handlers.MapImage
100 httpResponse.ContentType = "text/plain"; 108 httpResponse.ContentType = "text/plain";
101 } 109 }
102 110
111 lock (ev)
112 {
113 ev.Set();
114 }
115
103 return result; 116 return result;
104 } 117 }
105 118
diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
index 012b14e..0bd8269 100644
--- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
+++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
@@ -100,6 +100,11 @@ namespace OpenSim.Server.Handlers.Simulation
100 DoAgentDelete(request, responsedata, agentID, action, regionID); 100 DoAgentDelete(request, responsedata, agentID, action, regionID);
101 return responsedata; 101 return responsedata;
102 } 102 }
103 else if (method.Equals("DELETECHILD"))
104 {
105 DoChildAgentDelete(request, responsedata, agentID, action, regionID);
106 return responsedata;
107 }
103 else if (method.Equals("QUERYACCESS")) 108 else if (method.Equals("QUERYACCESS"))
104 { 109 {
105 DoQueryAccess(request, responsedata, agentID, regionID); 110 DoQueryAccess(request, responsedata, agentID, regionID);
@@ -208,6 +213,24 @@ namespace OpenSim.Server.Handlers.Simulation
208 } 213 }
209 } 214 }
210 215
216 protected void DoChildAgentDelete(Hashtable request, Hashtable responsedata, UUID id, string action, UUID regionID)
217 {
218 m_log.Debug(" >>> DoChildAgentDelete action:" + action + "; RegionID:" + regionID);
219
220 GridRegion destination = new GridRegion();
221 destination.RegionID = regionID;
222
223 if (action.Equals("release"))
224 ReleaseAgent(regionID, id);
225 else
226 m_SimulationService.CloseChildAgent(destination, id);
227
228 responsedata["int_response_code"] = HttpStatusCode.OK;
229 responsedata["str_response_string"] = "OpenSim agent " + id.ToString();
230
231 m_log.Debug("[AGENT HANDLER]: Child Agent Released/Deleted.");
232 }
233
211 protected void DoAgentDelete(Hashtable request, Hashtable responsedata, UUID id, string action, UUID regionID) 234 protected void DoAgentDelete(Hashtable request, Hashtable responsedata, UUID id, string action, UUID regionID)
212 { 235 {
213 m_log.Debug(" >>> DoDelete action:" + action + "; RegionID:" + regionID); 236 m_log.Debug(" >>> DoDelete action:" + action + "; RegionID:" + regionID);
@@ -420,7 +443,15 @@ namespace OpenSim.Server.Handlers.Simulation
420 // subclasses can override this 443 // subclasses can override this
421 protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason) 444 protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
422 { 445 {
423 return m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason); 446 reason = String.Empty;
447
448 Util.FireAndForget(x =>
449 {
450 string r;
451 m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out r);
452 });
453
454 return true;
424 } 455 }
425 } 456 }
426 457
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index 08fd3f8..90c30c8 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -159,7 +159,10 @@ namespace OpenSim.Services.AssetService
159 { 159 {
160// m_log.DebugFormat( 160// m_log.DebugFormat(
161// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length); 161// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
162 m_Database.StoreAsset(asset); 162 if (!m_Database.StoreAsset(asset))
163 {
164 return UUID.Zero.ToString();
165 }
163 } 166 }
164// else 167// else
165// { 168// {
diff --git a/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs b/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
index 229f557..e42f9a0 100644
--- a/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
+++ b/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
@@ -30,10 +30,11 @@ using OpenMetaverse;
30using log4net; 30using log4net;
31using Nini.Config; 31using Nini.Config;
32using System.Reflection; 32using System.Reflection;
33using OpenSim.Server.Base;
34using OpenSim.Services.Interfaces;
33using OpenSim.Data; 35using OpenSim.Data;
34using OpenSim.Framework; 36using OpenSim.Framework;
35using OpenSim.Services.Base; 37using OpenSim.Services.Base;
36using OpenSim.Services.Interfaces;
37 38
38namespace OpenSim.Services.AuthenticationService 39namespace OpenSim.Services.AuthenticationService
39{ 40{
@@ -50,6 +51,12 @@ namespace OpenSim.Services.AuthenticationService
50 MethodBase.GetCurrentMethod().DeclaringType); 51 MethodBase.GetCurrentMethod().DeclaringType);
51 52
52 protected IAuthenticationData m_Database; 53 protected IAuthenticationData m_Database;
54 protected IUserAccountService m_UserAccountService = null;
55
56 public AuthenticationServiceBase(IConfigSource config, IUserAccountService acct) : this(config)
57 {
58 m_UserAccountService = acct;
59 }
53 60
54 public AuthenticationServiceBase(IConfigSource config) : base(config) 61 public AuthenticationServiceBase(IConfigSource config) : base(config)
55 { 62 {
diff --git a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
index 5f1bde1..a069838 100644
--- a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
@@ -51,6 +51,12 @@ namespace OpenSim.Services.AuthenticationService
51 LogManager.GetLogger( 51 LogManager.GetLogger(
52 MethodBase.GetCurrentMethod().DeclaringType); 52 MethodBase.GetCurrentMethod().DeclaringType);
53 53
54 public PasswordAuthenticationService(IConfigSource config, IUserAccountService userService) :
55 base(config, userService)
56 {
57 m_log.Debug("[AUTH SERVICE]: Started with User Account access");
58 }
59
54 public PasswordAuthenticationService(IConfigSource config) : 60 public PasswordAuthenticationService(IConfigSource config) :
55 base(config) 61 base(config)
56 { 62 {
@@ -58,42 +64,90 @@ namespace OpenSim.Services.AuthenticationService
58 64
59 public string Authenticate(UUID principalID, string password, int lifetime) 65 public string Authenticate(UUID principalID, string password, int lifetime)
60 { 66 {
67 UUID realID;
68 return Authenticate(principalID, password, lifetime, out realID);
69 }
70
71 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
72 {
73 realID = UUID.Zero;
74
75 m_log.DebugFormat("[AUTH SERVICE]: Authenticating for {0}, user account service present: {1}", principalID, m_UserAccountService != null);
61 AuthenticationData data = m_Database.Get(principalID); 76 AuthenticationData data = m_Database.Get(principalID);
77 UserAccount user = null;
78 if (m_UserAccountService != null)
79 user = m_UserAccountService.GetUserAccount(UUID.Zero, principalID);
62 80
63 if (data == null) 81 if (data == null || data.Data == null)
64 { 82 {
65 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} not found", principalID); 83 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
66 return String.Empty; 84 return String.Empty;
67 } 85 }
68 else if (data.Data == null) 86
87 if (!data.Data.ContainsKey("passwordHash") ||
88 !data.Data.ContainsKey("passwordSalt"))
69 { 89 {
70 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} data not found", principalID);
71 return String.Empty; 90 return String.Empty;
72 } 91 }
73 else if (!data.Data.ContainsKey("passwordHash") || !data.Data.ContainsKey("passwordSalt")) 92
93 string hashed = Util.Md5Hash(password + ":" +
94 data.Data["passwordSalt"].ToString());
95
96 m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString());
97
98 if (data.Data["passwordHash"].ToString() == hashed)
99 {
100 return GetToken(principalID, lifetime);
101 }
102
103 if (user == null)
74 { 104 {
75 m_log.DebugFormat( 105 m_log.DebugFormat("[PASS AUTH]: No user record for {0}", principalID);
76 "[AUTH SERVICE]: PrincipalID {0} data didn't contain either passwordHash or passwordSalt", principalID);
77 return String.Empty; 106 return String.Empty;
78 } 107 }
79 else 108
109 int impersonateFlag = 1 << 6;
110
111 if ((user.UserFlags & impersonateFlag) == 0)
112 return String.Empty;
113
114 m_log.DebugFormat("[PASS AUTH]: Attempting impersonation");
115
116 List<UserAccount> accounts = m_UserAccountService.GetUserAccountsWhere(UUID.Zero, "UserLevel >= 200");
117 if (accounts == null || accounts.Count == 0)
118 return String.Empty;
119
120 foreach (UserAccount a in accounts)
80 { 121 {
81 string hashed = Util.Md5Hash(password + ":" + data.Data["passwordSalt"].ToString()); 122 data = m_Database.Get(a.PrincipalID);
123 if (data == null || data.Data == null ||
124 !data.Data.ContainsKey("passwordHash") ||
125 !data.Data.ContainsKey("passwordSalt"))
126 {
127 continue;
128 }
129
130// m_log.DebugFormat("[PASS AUTH]: Trying {0}", data.PrincipalID);
82 131
83 m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString()); 132 hashed = Util.Md5Hash(password + ":" +
133 data.Data["passwordSalt"].ToString());
84 134
85 if (data.Data["passwordHash"].ToString() == hashed) 135 if (data.Data["passwordHash"].ToString() == hashed)
86 { 136 {
137 m_log.DebugFormat("[PASS AUTH]: {0} {1} impersonating {2}, proceeding with login", a.FirstName, a.LastName, principalID);
138 realID = a.PrincipalID;
87 return GetToken(principalID, lifetime); 139 return GetToken(principalID, lifetime);
88 } 140 }
89 else 141// else
90 { 142// {
91 m_log.DebugFormat( 143// m_log.DebugFormat(
92 "[AUTH SERVICE]: Salted hash {0} of given password did not match salted hash of {1} for PrincipalID {2}. Authentication failure.", 144// "[AUTH SERVICE]: Salted hash {0} of given password did not match salted hash of {1} for PrincipalID {2}. Authentication failure.",
93 hashed, data.Data["passwordHash"], principalID); 145// hashed, data.Data["passwordHash"], data.PrincipalID);
94 return String.Empty; 146// }
95 }
96 } 147 }
148
149 m_log.DebugFormat("[PASS AUTH]: Impersonation of {0} failed", principalID);
150 return String.Empty;
97 } 151 }
98 } 152 }
99} \ No newline at end of file 153}
diff --git a/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs b/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
index 2344c0e..1510168 100644
--- a/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
@@ -49,12 +49,23 @@ namespace OpenSim.Services.AuthenticationService
49 private static readonly ILog m_log = 49 private static readonly ILog m_log =
50 LogManager.GetLogger( 50 LogManager.GetLogger(
51 MethodBase.GetCurrentMethod().DeclaringType); 51 MethodBase.GetCurrentMethod().DeclaringType);
52
53 public WebkeyAuthenticationService(IConfigSource config, IUserAccountService userService) :
54 base(config, userService)
55 {
56 }
52 57
53 public WebkeyAuthenticationService(IConfigSource config) : 58 public WebkeyAuthenticationService(IConfigSource config) :
54 base(config) 59 base(config)
55 { 60 {
56 } 61 }
57 62
63 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
64 {
65 realID = UUID.Zero;
66 return Authenticate(principalID, password, lifetime);
67 }
68
58 public string Authenticate(UUID principalID, string password, int lifetime) 69 public string Authenticate(UUID principalID, string password, int lifetime)
59 { 70 {
60 if (new UUID(password) == UUID.Zero) 71 if (new UUID(password) == UUID.Zero)
diff --git a/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
index 2c6cebd..bbc8470 100644
--- a/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
@@ -55,14 +55,22 @@ namespace OpenSim.Services.AuthenticationService
55 55
56 public string Authenticate(UUID principalID, string password, int lifetime) 56 public string Authenticate(UUID principalID, string password, int lifetime)
57 { 57 {
58 UUID realID;
59
60 return Authenticate(principalID, password, lifetime, out realID);
61 }
62
63 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
64 {
58 AuthenticationData data = m_Database.Get(principalID); 65 AuthenticationData data = m_Database.Get(principalID);
59 string result = String.Empty; 66 string result = String.Empty;
67 realID = UUID.Zero;
60 if (data != null && data.Data != null) 68 if (data != null && data.Data != null)
61 { 69 {
62 if (data.Data.ContainsKey("webLoginKey")) 70 if (data.Data.ContainsKey("webLoginKey"))
63 { 71 {
64 m_log.DebugFormat("[AUTH SERVICE]: Attempting web key authentication for PrincipalID {0}", principalID); 72 m_log.DebugFormat("[AUTH SERVICE]: Attempting web key authentication for PrincipalID {0}", principalID);
65 result = m_svcChecks["web_login_key"].Authenticate(principalID, password, lifetime); 73 result = m_svcChecks["web_login_key"].Authenticate(principalID, password, lifetime, out realID);
66 if (result == String.Empty) 74 if (result == String.Empty)
67 { 75 {
68 m_log.DebugFormat("[AUTH SERVICE]: Web Login failed for PrincipalID {0}", principalID); 76 m_log.DebugFormat("[AUTH SERVICE]: Web Login failed for PrincipalID {0}", principalID);
@@ -71,12 +79,15 @@ namespace OpenSim.Services.AuthenticationService
71 if (result == string.Empty && data.Data.ContainsKey("passwordHash") && data.Data.ContainsKey("passwordSalt")) 79 if (result == string.Empty && data.Data.ContainsKey("passwordHash") && data.Data.ContainsKey("passwordSalt"))
72 { 80 {
73 m_log.DebugFormat("[AUTH SERVICE]: Attempting password authentication for PrincipalID {0}", principalID); 81 m_log.DebugFormat("[AUTH SERVICE]: Attempting password authentication for PrincipalID {0}", principalID);
74 result = m_svcChecks["password"].Authenticate(principalID, password, lifetime); 82 result = m_svcChecks["password"].Authenticate(principalID, password, lifetime, out realID);
75 if (result == String.Empty) 83 if (result == String.Empty)
76 { 84 {
77 m_log.DebugFormat("[AUTH SERVICE]: Password login failed for PrincipalID {0}", principalID); 85 m_log.DebugFormat("[AUTH SERVICE]: Password login failed for PrincipalID {0}", principalID);
78 } 86 }
79 } 87 }
88
89
90
80 if (result == string.Empty) 91 if (result == string.Empty)
81 { 92 {
82 m_log.DebugFormat("[AUTH SERVICE]: Both password and webLoginKey-based authentication failed for PrincipalID {0}", principalID); 93 m_log.DebugFormat("[AUTH SERVICE]: Both password and webLoginKey-based authentication failed for PrincipalID {0}", principalID);
@@ -86,7 +97,9 @@ namespace OpenSim.Services.AuthenticationService
86 { 97 {
87 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID); 98 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
88 } 99 }
100
101
89 return result; 102 return result;
90 } 103 }
91 } 104 }
92} \ No newline at end of file 105}
diff --git a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
index 2b2f11f..4b502b7 100644
--- a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
@@ -27,9 +27,11 @@
27 27
28using log4net; 28using log4net;
29using System; 29using System;
30using System.Threading;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
32using System.Reflection; 33using System.Reflection;
34using System.Timers;
33using Nini.Config; 35using Nini.Config;
34using OpenSim.Framework; 36using OpenSim.Framework;
35using OpenSim.Framework.Console; 37using OpenSim.Framework.Console;
@@ -47,14 +49,22 @@ namespace OpenSim.Services.Connectors
47 49
48 private string m_ServerURI = String.Empty; 50 private string m_ServerURI = String.Empty;
49 private IImprovedAssetCache m_Cache = null; 51 private IImprovedAssetCache m_Cache = null;
52 private int m_retryCounter;
53 private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>();
54 private System.Timers.Timer m_retryTimer;
50 private int m_maxAssetRequestConcurrency = 30; 55 private int m_maxAssetRequestConcurrency = 30;
51 56
52 private delegate void AssetRetrievedEx(AssetBase asset); 57 private delegate void AssetRetrievedEx(AssetBase asset);
53 58
54 // Keeps track of concurrent requests for the same asset, so that it's only loaded once. 59 // Keeps track of concurrent requests for the same asset, so that it's only loaded once.
55 // Maps: Asset ID -> Handlers which will be called when the asset has been loaded 60 // Maps: Asset ID -> Handlers which will be called when the asset has been loaded
56 private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>(); 61// private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>();
57 62
63 private Dictionary<string, List<AssetRetrievedEx>> m_AssetHandlers = new Dictionary<string, List<AssetRetrievedEx>>();
64
65 private Dictionary<string, string> m_UriMap = new Dictionary<string, string>();
66
67 private Thread[] m_fetchThreads;
58 68
59 public AssetServicesConnector() 69 public AssetServicesConnector()
60 { 70 {
@@ -86,13 +96,102 @@ namespace OpenSim.Services.Connectors
86 string serviceURI = assetConfig.GetString("AssetServerURI", 96 string serviceURI = assetConfig.GetString("AssetServerURI",
87 String.Empty); 97 String.Empty);
88 98
99 m_ServerURI = serviceURI;
100
89 if (serviceURI == String.Empty) 101 if (serviceURI == String.Empty)
90 { 102 {
91 m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService"); 103 m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService");
92 throw new Exception("Asset connector init error"); 104 throw new Exception("Asset connector init error");
93 } 105 }
94 106
95 m_ServerURI = serviceURI; 107
108 m_retryTimer = new System.Timers.Timer();
109 m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck);
110 m_retryTimer.Interval = 60000;
111
112 Uri serverUri = new Uri(m_ServerURI);
113
114 string groupHost = serverUri.Host;
115
116 for (int i = 0 ; i < 256 ; i++)
117 {
118 string prefix = i.ToString("x2");
119 groupHost = assetConfig.GetString("AssetServerHost_"+prefix, groupHost);
120
121 m_UriMap[prefix] = groupHost;
122 //m_log.DebugFormat("[ASSET]: Using {0} for prefix {1}", groupHost, prefix);
123 }
124
125 m_fetchThreads = new Thread[2];
126
127 for (int i = 0 ; i < 2 ; i++)
128 {
129 m_fetchThreads[i] = new Thread(AssetRequestProcessor);
130 m_fetchThreads[i].Start();
131 }
132 }
133
134 private string MapServer(string id)
135 {
136 UriBuilder serverUri = new UriBuilder(m_ServerURI);
137
138 string prefix = id.Substring(0, 2).ToLower();
139
140 string host = m_UriMap[prefix];
141
142 serverUri.Host = host;
143
144 // m_log.DebugFormat("[ASSET]: Using {0} for host name for prefix {1}", host, prefix);
145
146 string ret = serverUri.Uri.AbsoluteUri;
147 if (ret.EndsWith("/"))
148 ret = ret.Substring(0, ret.Length - 1);
149 return ret;
150 }
151
152 protected void retryCheck(object source, ElapsedEventArgs e)
153 {
154 m_retryCounter++;
155 if (m_retryCounter > 60) m_retryCounter -= 60;
156 List<int> keys = new List<int>();
157 foreach (int a in m_retryQueue.Keys)
158 {
159 keys.Add(a);
160 }
161 foreach (int a in keys)
162 {
163 //We exponentially fall back on frequency until we reach one attempt per hour
164 //The net result is that we end up in the queue for roughly 24 hours..
165 //24 hours worth of assets could be a lot, so the hope is that the region admin
166 //will have gotten the asset connector back online quickly!
167
168 int timefactor = a ^ 2;
169 if (timefactor > 60)
170 {
171 timefactor = 60;
172 }
173
174 //First, find out if we care about this timefactor
175 if (timefactor % a == 0)
176 {
177 //Yes, we do!
178 List<AssetBase> retrylist = m_retryQueue[a];
179 m_retryQueue.Remove(a);
180
181 foreach(AssetBase ass in retrylist)
182 {
183 Store(ass); //Store my ass. This function will put it back in the dictionary if it fails
184 }
185 }
186 }
187
188 if (m_retryQueue.Count == 0)
189 {
190 //It might only be one tick per minute, but I have
191 //repented and abandoned my wasteful ways
192 m_retryCounter = 0;
193 m_retryTimer.Stop();
194 }
96 } 195 }
97 196
98 protected void SetCache(IImprovedAssetCache cache) 197 protected void SetCache(IImprovedAssetCache cache)
@@ -102,15 +201,13 @@ namespace OpenSim.Services.Connectors
102 201
103 public AssetBase Get(string id) 202 public AssetBase Get(string id)
104 { 203 {
105// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Synchronous get request for {0}", id); 204 string uri = MapServer(id) + "/assets/" + id;
106
107 string uri = m_ServerURI + "/assets/" + id;
108 205
109 AssetBase asset = null; 206 AssetBase asset = null;
110 if (m_Cache != null) 207 if (m_Cache != null)
111 asset = m_Cache.Get(id); 208 asset = m_Cache.Get(id);
112 209
113 if (asset == null) 210 if (asset == null || asset.Data == null || asset.Data.Length == 0)
114 { 211 {
115 asset = SynchronousRestObjectRequester. 212 asset = SynchronousRestObjectRequester.
116 MakeRequest<int, AssetBase>("GET", uri, 0, m_maxAssetRequestConcurrency); 213 MakeRequest<int, AssetBase>("GET", uri, 0, m_maxAssetRequestConcurrency);
@@ -141,7 +238,7 @@ namespace OpenSim.Services.Connectors
141 return fullAsset.Metadata; 238 return fullAsset.Metadata;
142 } 239 }
143 240
144 string uri = m_ServerURI + "/assets/" + id + "/metadata"; 241 string uri = MapServer(id) + "/assets/" + id + "/metadata";
145 242
146 AssetMetadata asset = SynchronousRestObjectRequester. 243 AssetMetadata asset = SynchronousRestObjectRequester.
147 MakeRequest<int, AssetMetadata>("GET", uri, 0); 244 MakeRequest<int, AssetMetadata>("GET", uri, 0);
@@ -158,7 +255,7 @@ namespace OpenSim.Services.Connectors
158 return fullAsset.Data; 255 return fullAsset.Data;
159 } 256 }
160 257
161 RestClient rc = new RestClient(m_ServerURI); 258 RestClient rc = new RestClient(MapServer(id));
162 rc.AddResourcePath("assets"); 259 rc.AddResourcePath("assets");
163 rc.AddResourcePath(id); 260 rc.AddResourcePath(id);
164 rc.AddResourcePath("data"); 261 rc.AddResourcePath("data");
@@ -181,66 +278,109 @@ namespace OpenSim.Services.Connectors
181 return null; 278 return null;
182 } 279 }
183 280
184 public bool Get(string id, Object sender, AssetRetrieved handler) 281 private class QueuedAssetRequest
185 { 282 {
186// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Potentially asynchronous get request for {0}", id); 283 public string uri;
284 public string id;
285 }
187 286
188 string uri = m_ServerURI + "/assets/" + id; 287 private OpenMetaverse.BlockingQueue<QueuedAssetRequest> m_requestQueue =
288 new OpenMetaverse.BlockingQueue<QueuedAssetRequest>();
189 289
190 AssetBase asset = null; 290 private void AssetRequestProcessor()
191 if (m_Cache != null) 291 {
192 asset = m_Cache.Get(id); 292 QueuedAssetRequest r;
193 293
194 if (asset == null) 294 while (true)
195 { 295 {
196 lock (m_AssetHandlers) 296 r = m_requestQueue.Dequeue();
197 {
198 AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
199
200 AssetRetrievedEx handlers;
201 if (m_AssetHandlers.TryGetValue(id, out handlers))
202 {
203 // Someone else is already loading this asset. It will notify our handler when done.
204 handlers += handlerEx;
205 return true;
206 }
207 297
208 // Load the asset ourselves 298 string uri = r.uri;
209 handlers += handlerEx; 299 string id = r.id;
210 m_AssetHandlers.Add(id, handlers);
211 }
212 300
213 bool success = false; 301 bool success = false;
214 try 302 try
215 { 303 {
216 AsynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, 304 AssetBase a = SynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, 30);
217 delegate(AssetBase a) 305 if (a != null)
218 { 306 {
219 if (m_Cache != null) 307 if (m_Cache != null)
220 m_Cache.Cache(a); 308 m_Cache.Cache(a);
221 309
222 AssetRetrievedEx handlers; 310 List<AssetRetrievedEx> handlers;
223 lock (m_AssetHandlers) 311 lock (m_AssetHandlers)
312 {
313 handlers = m_AssetHandlers[id];
314 m_AssetHandlers.Remove(id);
315 }
316 foreach (AssetRetrievedEx h in handlers)
317 {
318 Util.FireAndForget(x =>
224 { 319 {
225 handlers = m_AssetHandlers[id]; 320 h.Invoke(a);
226 m_AssetHandlers.Remove(id); 321 });
227 } 322 }
228 handlers.Invoke(a); 323 if (handlers != null)
229 }, m_maxAssetRequestConcurrency); 324 handlers.Clear();
230 325
231 success = true; 326 success = true;
327 }
232 } 328 }
233 finally 329 finally
234 { 330 {
235 if (!success) 331 if (!success)
236 { 332 {
333 List<AssetRetrievedEx> handlers;
237 lock (m_AssetHandlers) 334 lock (m_AssetHandlers)
238 { 335 {
336 handlers = m_AssetHandlers[id];
239 m_AssetHandlers.Remove(id); 337 m_AssetHandlers.Remove(id);
240 } 338 }
339 if (handlers != null)
340 handlers.Clear();
241 } 341 }
242 } 342 }
243 } 343 }
344 }
345
346 public bool Get(string id, Object sender, AssetRetrieved handler)
347 {
348 string uri = MapServer(id) + "/assets/" + id;
349
350 AssetBase asset = null;
351 if (m_Cache != null)
352 asset = m_Cache.Get(id);
353
354 if (asset == null || asset.Data == null || asset.Data.Length == 0)
355 {
356 lock (m_AssetHandlers)
357 {
358 AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
359
360// AssetRetrievedEx handlers;
361 List<AssetRetrievedEx> handlers;
362 if (m_AssetHandlers.TryGetValue(id, out handlers))
363 {
364 // Someone else is already loading this asset. It will notify our handler when done.
365// handlers += handlerEx;
366 handlers.Add(handlerEx);
367 return true;
368 }
369
370 // Load the asset ourselves
371// handlers += handlerEx;
372 handlers = new List<AssetRetrievedEx>();
373 handlers.Add(handlerEx);
374
375 m_AssetHandlers.Add(id, handlers);
376 }
377
378 QueuedAssetRequest request = new QueuedAssetRequest();
379 request.id = id;
380 request.uri = uri;
381
382 m_requestQueue.Enqueue(request);
383 }
244 else 384 else
245 { 385 {
246 handler(id, sender, asset); 386 handler(id, sender, asset);
@@ -251,38 +391,95 @@ namespace OpenSim.Services.Connectors
251 391
252 public string Store(AssetBase asset) 392 public string Store(AssetBase asset)
253 { 393 {
254 if (asset.Temporary || asset.Local) 394 // Have to assign the asset ID here. This isn't likely to
395 // trigger since current callers don't pass emtpy IDs
396 // We need the asset ID to route the request to the proper
397 // cluster member, so we can't have the server assign one.
398 if (asset.ID == string.Empty)
255 { 399 {
256 if (m_Cache != null) 400 if (asset.FullID == UUID.Zero)
257 m_Cache.Cache(asset); 401 {
402 asset.FullID = UUID.Random();
403 }
404 asset.ID = asset.FullID.ToString();
405 }
406 else if (asset.FullID == UUID.Zero)
407 {
408 UUID uuid = UUID.Zero;
409 if (UUID.TryParse(asset.ID, out uuid))
410 {
411 asset.FullID = uuid;
412 }
413 else
414 {
415 asset.FullID = UUID.Random();
416 }
417 }
258 418
419 if (m_Cache != null)
420 m_Cache.Cache(asset);
421 if (asset.Temporary || asset.Local)
422 {
259 return asset.ID; 423 return asset.ID;
260 } 424 }
261 425
262 string uri = m_ServerURI + "/assets/"; 426 string uri = MapServer(asset.FullID.ToString()) + "/assets/";
263 427
264 string newID = string.Empty; 428 string newID = string.Empty;
265 try 429 try
266 { 430 {
267 newID = SynchronousRestObjectRequester. 431 newID = SynchronousRestObjectRequester.
268 MakeRequest<AssetBase, string>("POST", uri, asset); 432 MakeRequest<AssetBase, string>("POST", uri, asset, 25);
433 if (newID == null || newID == "")
434 {
435 newID = UUID.Zero.ToString();
436 }
269 } 437 }
270 catch (Exception e) 438 catch (Exception e)
271 { 439 {
272 m_log.WarnFormat("[ASSET CONNECTOR]: Unable to send asset {0} to asset server. Reason: {1}", asset.ID, e.Message); 440 newID = UUID.Zero.ToString();
273 } 441 }
274 442
275 if (newID != String.Empty) 443 if (newID == UUID.Zero.ToString())
444 {
445 //The asset upload failed, put it in a queue for later
446 asset.UploadAttempts++;
447 if (asset.UploadAttempts > 30)
448 {
449 //By this stage we've been in the queue for a good few hours;
450 //We're going to drop the asset.
451 m_log.ErrorFormat("[Assets] Dropping asset {0} - Upload has been in the queue for too long.", asset.ID.ToString());
452 }
453 else
454 {
455 if (!m_retryQueue.ContainsKey(asset.UploadAttempts))
456 {
457 m_retryQueue.Add(asset.UploadAttempts, new List<AssetBase>());
458 }
459 List<AssetBase> m_queue = m_retryQueue[asset.UploadAttempts];
460 m_queue.Add(asset);
461 m_log.WarnFormat("[Assets] Upload failed: {0} - Requeuing asset for another run.", asset.ID.ToString());
462 m_retryTimer.Start();
463 }
464 }
465 else
276 { 466 {
277 // Placing this here, so that this work with old asset servers that don't send any reply back 467 if (asset.UploadAttempts > 0)
278 // SynchronousRestObjectRequester returns somethins that is not an empty string 468 {
279 if (newID != null) 469 m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), asset.UploadAttempts.ToString());
280 asset.ID = newID; 470 }
471 if (newID != String.Empty)
472 {
473 // Placing this here, so that this work with old asset servers that don't send any reply back
474 // SynchronousRestObjectRequester returns somethins that is not an empty string
475 if (newID != null)
476 asset.ID = newID;
281 477
282 if (m_Cache != null) 478 if (m_Cache != null)
283 m_Cache.Cache(asset); 479 m_Cache.Cache(asset);
480 }
284 } 481 }
285 return newID; 482 return asset.ID;
286 } 483 }
287 484
288 public bool UpdateContent(string id, byte[] data) 485 public bool UpdateContent(string id, byte[] data)
@@ -303,7 +500,7 @@ namespace OpenSim.Services.Connectors
303 } 500 }
304 asset.Data = data; 501 asset.Data = data;
305 502
306 string uri = m_ServerURI + "/assets/" + id; 503 string uri = MapServer(id) + "/assets/" + id;
307 504
308 if (SynchronousRestObjectRequester. 505 if (SynchronousRestObjectRequester.
309 MakeRequest<AssetBase, bool>("POST", uri, asset)) 506 MakeRequest<AssetBase, bool>("POST", uri, asset))
@@ -318,7 +515,7 @@ namespace OpenSim.Services.Connectors
318 515
319 public bool Delete(string id) 516 public bool Delete(string id)
320 { 517 {
321 string uri = m_ServerURI + "/assets/" + id; 518 string uri = MapServer(id) + "/assets/" + id;
322 519
323 if (SynchronousRestObjectRequester. 520 if (SynchronousRestObjectRequester.
324 MakeRequest<int, bool>("DELETE", uri, 0)) 521 MakeRequest<int, bool>("DELETE", uri, 0))
diff --git a/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs b/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
index 2b77154..f996aca 100644
--- a/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
@@ -81,6 +81,13 @@ namespace OpenSim.Services.Connectors
81 m_ServerURI = serviceURI; 81 m_ServerURI = serviceURI;
82 } 82 }
83 83
84 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
85 {
86 realID = UUID.Zero;
87
88 return Authenticate(principalID, password, lifetime);
89 }
90
84 public string Authenticate(UUID principalID, string password, int lifetime) 91 public string Authenticate(UUID principalID, string password, int lifetime)
85 { 92 {
86 Dictionary<string, object> sendData = new Dictionary<string, object>(); 93 Dictionary<string, object> sendData = new Dictionary<string, object>();
diff --git a/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs b/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
index 6d5ce4b..45f4514 100644
--- a/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
+++ b/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
@@ -144,44 +144,48 @@ namespace OpenSim.Services.Connectors.Friends
144 144
145 private bool Call(GridRegion region, Dictionary<string, object> sendData) 145 private bool Call(GridRegion region, Dictionary<string, object> sendData)
146 { 146 {
147 string reqString = ServerUtils.BuildQueryString(sendData); 147 Util.FireAndForget(x => {
148 //m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: queryString = {0}", reqString); 148 string reqString = ServerUtils.BuildQueryString(sendData);
149 if (region == null) 149 //m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: queryString = {0}", reqString);
150 return false; 150 if (region == null)
151 151 return;
152 string path = ServicePath(); 152
153 if (!region.ServerURI.EndsWith("/")) 153 string path = ServicePath();
154 path = "/" + path; 154 if (!region.ServerURI.EndsWith("/"))
155 string uri = region.ServerURI + path; 155 path = "/" + path;
156// m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: calling {0}", uri); 156 string uri = region.ServerURI + path;
157 157 // m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: calling {0}", uri);
158 try 158
159 { 159 try
160 string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
161 if (reply != string.Empty)
162 { 160 {
163 Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply); 161 string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
164 162 if (reply != string.Empty)
165 if (replyData.ContainsKey("RESULT"))
166 { 163 {
167 if (replyData["RESULT"].ToString().ToLower() == "true") 164 Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
168 return true; 165
166 if (replyData.ContainsKey("RESULT"))
167 {
168// if (replyData["RESULT"].ToString().ToLower() == "true")
169// return;
170// else
171 return;
172 }
169 else 173 else
170 return false; 174 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: reply data does not contain result field");
175
171 } 176 }
172 else 177 else
173 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: reply data does not contain result field"); 178 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: received empty reply");
174 179 }
180 catch (Exception e)
181 {
182 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim at {0}: {1}", uri, e.Message);
175 } 183 }
176 else 184
177 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: received empty reply"); 185 return;
178 } 186 });
179 catch (Exception e) 187
180 { 188 return true;
181 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim at {0}: {1}", uri, e.Message);
182 }
183
184 return false;
185 } 189 }
186 } 190 }
187} 191}
diff --git a/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs b/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
index 34ed0d7..f982cc1 100644
--- a/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Services.Connectors
48 48
49 private string m_ServerURI = String.Empty; 49 private string m_ServerURI = String.Empty;
50 50
51 private ExpiringCache<ulong, GridRegion> m_regionCache =
52 new ExpiringCache<ulong, GridRegion>();
53
51 public GridServicesConnector() 54 public GridServicesConnector()
52 { 55 {
53 } 56 }
@@ -272,6 +275,11 @@ namespace OpenSim.Services.Connectors
272 275
273 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) 276 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
274 { 277 {
278 ulong regionHandle = Util.UIntsToLong((uint)x, (uint)y);
279
280 if (m_regionCache.Contains(regionHandle))
281 return (GridRegion)m_regionCache[regionHandle];
282
275 Dictionary<string, object> sendData = new Dictionary<string, object>(); 283 Dictionary<string, object> sendData = new Dictionary<string, object>();
276 284
277 sendData["SCOPEID"] = scopeID.ToString(); 285 sendData["SCOPEID"] = scopeID.ToString();
@@ -313,6 +321,8 @@ namespace OpenSim.Services.Connectors
313 else 321 else
314 m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition received null reply"); 322 m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition received null reply");
315 323
324 m_regionCache.Add(regionHandle, rinfo, TimeSpan.FromSeconds(600));
325
316 return rinfo; 326 return rinfo;
317 } 327 }
318 328
diff --git a/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
index 5bcff48..d840527 100644
--- a/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
@@ -158,6 +158,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
158 try 158 try
159 { 159 {
160 WebClient c = new WebClient(); 160 WebClient c = new WebClient();
161 //m_log.Debug("JPEG: " + imageURL);
161 string name = regionID.ToString(); 162 string name = regionID.ToString();
162 filename = Path.Combine(storagePath, name + ".jpg"); 163 filename = Path.Combine(storagePath, name + ".jpg");
163 m_log.DebugFormat("[GATEKEEPER SERVICE CONNECTOR]: Map image at {0}, cached at {1}", imageURL, filename); 164 m_log.DebugFormat("[GATEKEEPER SERVICE CONNECTOR]: Map image at {0}, cached at {1}", imageURL, filename);
@@ -186,11 +187,10 @@ namespace OpenSim.Services.Connectors.Hypergrid
186 187
187 ass.Data = imageData; 188 ass.Data = imageData;
188 189
189 mapTile = ass.FullID;
190
191 // finally
192 m_AssetService.Store(ass); 190 m_AssetService.Store(ass);
193 191
192 // finally
193 mapTile = ass.FullID;
194 } 194 }
195 catch // LEGIT: Catching problems caused by OpenJPEG p/invoke 195 catch // LEGIT: Catching problems caused by OpenJPEG p/invoke
196 { 196 {
diff --git a/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs
index 47d0cce..d7e38f1 100644
--- a/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs
@@ -98,8 +98,6 @@ namespace OpenSim.Services.Connectors.Hypergrid
98 throw new Exception("UserAgent connector init error"); 98 throw new Exception("UserAgent connector init error");
99 } 99 }
100 m_ServerURL = serviceURI; 100 m_ServerURL = serviceURI;
101 if (!m_ServerURL.EndsWith("/"))
102 m_ServerURL += "/";
103 101
104 m_log.DebugFormat("[USER AGENT CONNECTOR]: UserAgentServiceConnector started for {0}", m_ServerURL); 102 m_log.DebugFormat("[USER AGENT CONNECTOR]: UserAgentServiceConnector started for {0}", m_ServerURL);
105 } 103 }
diff --git a/OpenSim/Services/Connectors/Land/LandServicesConnector.cs b/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
index 30a73a4..833e22a 100644
--- a/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
@@ -130,4 +130,4 @@ namespace OpenSim.Services.Connectors
130 return landData; 130 return landData;
131 } 131 }
132 } 132 }
133} \ No newline at end of file 133}
diff --git a/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs b/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
index 5948380..b36fa23 100644
--- a/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
@@ -153,9 +153,9 @@ namespace OpenSim.Services.Connectors
153 } 153 }
154 catch (Exception e) 154 catch (Exception e)
155 { 155 {
156 m_log.WarnFormat( 156// m_log.WarnFormat(
157 "[NEIGHBOUR SERVICE CONNCTOR]: Unable to send HelloNeighbour from {0} to {1}. Exception {2}{3}", 157// "[NEIGHBOUR SERVICE CONNCTOR]: Unable to send HelloNeighbour from {0} to {1}. Exception {2}{3}",
158 thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace); 158// thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace);
159 159
160 return false; 160 return false;
161 } 161 }
@@ -202,4 +202,4 @@ namespace OpenSim.Services.Connectors
202 return true; 202 return true;
203 } 203 }
204 } 204 }
205} \ No newline at end of file 205}
diff --git a/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs b/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
index f7d8c53..378aab6 100644
--- a/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
@@ -304,6 +304,17 @@ namespace OpenSim.Services.Connectors
304 { 304 {
305 pinfo = new PresenceInfo((Dictionary<string, object>)replyData["result"]); 305 pinfo = new PresenceInfo((Dictionary<string, object>)replyData["result"]);
306 } 306 }
307 else
308 {
309 if (replyData["result"].ToString() == "null")
310 return null;
311
312 m_log.DebugFormat("[PRESENCE CONNECTOR]: Invalid reply (result not dictionary) received from presence server when querying for sessionID {0}", sessionID.ToString());
313 }
314 }
315 else
316 {
317 m_log.DebugFormat("[PRESENCE CONNECTOR]: Invalid reply received from presence server when querying for sessionID {0}", sessionID.ToString());
307 } 318 }
308 319
309 return pinfo; 320 return pinfo;
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
index 6603f6e..03b19ae 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
@@ -102,6 +102,12 @@ namespace OpenSim.Services.Connectors.SimianGrid
102 m_log.Info("[SIMIAN AUTH CONNECTOR]: No AuthenticationServerURI specified, disabling connector"); 102 m_log.Info("[SIMIAN AUTH CONNECTOR]: No AuthenticationServerURI specified, disabling connector");
103 } 103 }
104 104
105 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
106 {
107 realID = UUID.Zero;
108 return Authenticate(principalID, password, lifetime);
109 }
110
105 public string Authenticate(UUID principalID, string password, int lifetime) 111 public string Authenticate(UUID principalID, string password, int lifetime)
106 { 112 {
107 NameValueCollection requestArgs = new NameValueCollection 113 NameValueCollection requestArgs = new NameValueCollection
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
index 038a4bf..20eaa3a 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
@@ -28,6 +28,8 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Collections.Specialized; 30using System.Collections.Specialized;
31using System.Drawing;
32using System.Drawing.Imaging;
31using System.IO; 33using System.IO;
32using System.Net; 34using System.Net;
33using System.Reflection; 35using System.Reflection;
@@ -100,6 +102,15 @@ namespace OpenSim.Services.Connectors.SimianGrid
100 102
101 public string RegisterRegion(UUID scopeID, GridRegion regionInfo) 103 public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
102 { 104 {
105 IPEndPoint ext = regionInfo.ExternalEndPoint;
106 if (ext == null) return "Region registration for " + regionInfo.RegionName + " failed: Could not resolve EndPoint";
107 // Generate and upload our map tile in PNG format to the SimianGrid AddMapTile service
108// Scene scene;
109// if (m_scenes.TryGetValue(regionInfo.RegionID, out scene))
110// UploadMapTile(scene);
111// else
112// m_log.Warn("Registering region " + regionInfo.RegionName + " (" + regionInfo.RegionID + ") that we are not tracking");
113
103 Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0); 114 Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0);
104 Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); 115 Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);
105 116
@@ -108,7 +119,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
108 { "ServerURI", OSD.FromString(regionInfo.ServerURI) }, 119 { "ServerURI", OSD.FromString(regionInfo.ServerURI) },
109 { "InternalAddress", OSD.FromString(regionInfo.InternalEndPoint.Address.ToString()) }, 120 { "InternalAddress", OSD.FromString(regionInfo.InternalEndPoint.Address.ToString()) },
110 { "InternalPort", OSD.FromInteger(regionInfo.InternalEndPoint.Port) }, 121 { "InternalPort", OSD.FromInteger(regionInfo.InternalEndPoint.Port) },
111 { "ExternalAddress", OSD.FromString(regionInfo.ExternalEndPoint.Address.ToString()) }, 122 { "ExternalAddress", OSD.FromString(ext.Address.ToString()) },
112 { "ExternalPort", OSD.FromInteger(regionInfo.ExternalEndPoint.Port) }, 123 { "ExternalPort", OSD.FromInteger(regionInfo.ExternalEndPoint.Port) },
113 { "MapTexture", OSD.FromUUID(regionInfo.TerrainImage) }, 124 { "MapTexture", OSD.FromUUID(regionInfo.TerrainImage) },
114 { "Access", OSD.FromInteger(regionInfo.Access) }, 125 { "Access", OSD.FromInteger(regionInfo.Access) },
@@ -399,6 +410,83 @@ namespace OpenSim.Services.Connectors.SimianGrid
399 410
400 #endregion IGridService 411 #endregion IGridService
401 412
413 private void UploadMapTile(IScene scene)
414 {
415 string errorMessage = null;
416
417 // Create a PNG map tile and upload it to the AddMapTile API
418 byte[] pngData = Utils.EmptyBytes;
419 IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>();
420 if (tileGenerator == null)
421 {
422 m_log.Warn("[SIMIAN GRID CONNECTOR]: Cannot upload PNG map tile without an IMapImageGenerator");
423 return;
424 }
425
426 using (Image mapTile = tileGenerator.CreateMapTile())
427 {
428 using (MemoryStream stream = new MemoryStream())
429 {
430 mapTile.Save(stream, ImageFormat.Png);
431 pngData = stream.ToArray();
432 }
433 }
434
435 List<MultipartForm.Element> postParameters = new List<MultipartForm.Element>()
436 {
437 new MultipartForm.Parameter("X", scene.RegionInfo.RegionLocX.ToString()),
438 new MultipartForm.Parameter("Y", scene.RegionInfo.RegionLocY.ToString()),
439 new MultipartForm.File("Tile", "tile.png", "image/png", pngData)
440 };
441
442 // Make the remote storage request
443 try
444 {
445 HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_ServerURI);
446
447 HttpWebResponse response = MultipartForm.Post(request, postParameters);
448 using (Stream responseStream = response.GetResponseStream())
449 {
450 string responseStr = null;
451
452 try
453 {
454 responseStr = responseStream.GetStreamString();
455 OSD responseOSD = OSDParser.Deserialize(responseStr);
456 if (responseOSD.Type == OSDType.Map)
457 {
458 OSDMap responseMap = (OSDMap)responseOSD;
459 if (responseMap["Success"].AsBoolean())
460 m_log.Info("[SIMIAN GRID CONNECTOR]: Uploaded " + pngData.Length + " byte PNG map tile to AddMapTile");
461 else
462 errorMessage = "Upload failed: " + responseMap["Message"].AsString();
463 }
464 else
465 {
466 errorMessage = "Response format was invalid:\n" + responseStr;
467 }
468 }
469 catch (Exception ex)
470 {
471 if (!String.IsNullOrEmpty(responseStr))
472 errorMessage = "Failed to parse the response:\n" + responseStr;
473 else
474 errorMessage = "Failed to retrieve the response: " + ex.Message;
475 }
476 }
477 }
478 catch (WebException ex)
479 {
480 errorMessage = ex.Message;
481 }
482
483 if (!String.IsNullOrEmpty(errorMessage))
484 {
485 m_log.WarnFormat("[SIMIAN GRID CONNECTOR]: Failed to store {0} byte PNG map tile for {1}: {2}",
486 pngData.Length, scene.RegionInfo.RegionName, errorMessage.Replace('\n', ' '));
487 }
488 }
489
402 private GridRegion GetNearestRegion(Vector3d position, bool onlyEnabled) 490 private GridRegion GetNearestRegion(Vector3d position, bool onlyEnabled)
403 { 491 {
404 NameValueCollection requestArgs = new NameValueCollection 492 NameValueCollection requestArgs = new NameValueCollection
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
index 6e32b3a..fcb5115 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
@@ -191,6 +191,11 @@ namespace OpenSim.Services.Connectors.SimianGrid
191 return accounts; 191 return accounts;
192 } 192 }
193 193
194 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
195 {
196 return null;
197 }
198
194 public bool StoreUserAccount(UserAccount data) 199 public bool StoreUserAccount(UserAccount data)
195 { 200 {
196// m_log.InfoFormat("[SIMIAN ACCOUNT CONNECTOR]: Storing user account for " + data.Name); 201// m_log.InfoFormat("[SIMIAN ACCOUNT CONNECTOR]: Storing user account for " + data.Name);
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs b/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
index 504fcaf..96c02d9 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
@@ -164,6 +164,11 @@ namespace OpenSim.Services.Connectors
164 m_database.RemoveRegionEnvironmentSettings(regionUUID); 164 m_database.RemoveRegionEnvironmentSettings(regionUUID);
165 } 165 }
166 166
167 public UUID[] GetObjectIDs(UUID regionID)
168 {
169 return m_database.GetObjectIDs(regionID);
170 }
171
167 public void SaveExtra(UUID regionID, string name, string val) 172 public void SaveExtra(UUID regionID, string name, string val)
168 { 173 {
169 m_database.SaveExtra(regionID, name, val); 174 m_database.SaveExtra(regionID, name, val);
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
index 57f2ffa..ef2494a 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
@@ -86,6 +86,7 @@ namespace OpenSim.Services.Connectors.Simulation
86 reason = String.Empty; 86 reason = String.Empty;
87 if (destination == null) 87 if (destination == null)
88 { 88 {
89 reason = "Destination not found";
89 m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Given destination is null"); 90 m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Given destination is null");
90 return false; 91 return false;
91 } 92 }
@@ -359,6 +360,10 @@ namespace OpenSim.Services.Connectors.Simulation
359 return false; 360 return false;
360 } 361 }
361 362
363 OSDMap resp = (OSDMap)result["_Result"];
364 success = resp["success"].AsBoolean();
365 reason = resp["reason"].AsString();
366
362 return success; 367 return success;
363 } 368 }
364 catch (Exception e) 369 catch (Exception e)
@@ -387,26 +392,35 @@ namespace OpenSim.Services.Connectors.Simulation
387 return true; 392 return true;
388 } 393 }
389 394
390 /// <summary> 395 private bool CloseAgent(GridRegion destination, UUID id, bool ChildOnly)
391 /// </summary>
392 public bool CloseAgent(GridRegion destination, UUID id)
393 { 396 {
394// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CloseAgent start"); 397// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CloseAgent start");
398 Util.FireAndForget(x => {
399 string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/";
395 400
396 string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/"; 401 try
397 402 {
398 try 403 WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false);
399 { 404 }
400 WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false); 405 catch (Exception e)
401 } 406 {
402 catch (Exception e) 407 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CloseAgent failed with exception; {0}",e.ToString());
403 { 408 }
404 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CloseAgent failed with exception; {0}",e.ToString()); 409 });
405 }
406 410
407 return true; 411 return true;
408 } 412 }
409 413
414 public bool CloseChildAgent(GridRegion destination, UUID id)
415 {
416 return CloseAgent(destination, id, true);
417 }
418
419 public bool CloseAgent(GridRegion destination, UUID id)
420 {
421 return CloseAgent(destination, id, false);
422 }
423
410 #endregion Agents 424 #endregion Agents
411 425
412 #region Objects 426 #region Objects
@@ -444,11 +458,14 @@ namespace OpenSim.Services.Connectors.Simulation
444 args["destination_name"] = OSD.FromString(destination.RegionName); 458 args["destination_name"] = OSD.FromString(destination.RegionName);
445 args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString()); 459 args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
446 460
447 WebUtil.PostToService(uri, args, 40000); 461 OSDMap response = WebUtil.PostToService(uri, args, 40000);
462 if (response["Success"] == "False")
463 return false;
448 } 464 }
449 catch (Exception e) 465 catch (Exception e)
450 { 466 {
451 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString()); 467 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString());
468 return false;
452 } 469 }
453 470
454 return true; 471 return true;
diff --git a/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs b/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
index 97d9458..6b2d710 100644
--- a/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
+++ b/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
@@ -187,6 +187,11 @@ namespace OpenSim.Services.Connectors
187 return accounts; 187 return accounts;
188 } 188 }
189 189
190 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where)
191 {
192 return null; // Not implemented for regions
193 }
194
190 public virtual bool StoreUserAccount(UserAccount data) 195 public virtual bool StoreUserAccount(UserAccount data)
191 { 196 {
192 Dictionary<string, object> sendData = new Dictionary<string, object>(); 197 Dictionary<string, object> sendData = new Dictionary<string, object>();
diff --git a/OpenSim/Services/HypergridService/UserAccountCache.cs b/OpenSim/Services/HypergridService/UserAccountCache.cs
index 65f9dd5..e0a3e61 100644
--- a/OpenSim/Services/HypergridService/UserAccountCache.cs
+++ b/OpenSim/Services/HypergridService/UserAccountCache.cs
@@ -90,6 +90,11 @@ namespace OpenSim.Services.HypergridService
90 return null; 90 return null;
91 } 91 }
92 92
93 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
94 {
95 return null;
96 }
97
93 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 98 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
94 { 99 {
95 return null; 100 return null;
diff --git a/OpenSim/Services/HypergridService/UserAgentService.cs b/OpenSim/Services/HypergridService/UserAgentService.cs
index 737e9c9..ec76508 100644
--- a/OpenSim/Services/HypergridService/UserAgentService.cs
+++ b/OpenSim/Services/HypergridService/UserAgentService.cs
@@ -387,13 +387,11 @@ namespace OpenSim.Services.HypergridService
387 387
388 if (m_TravelingAgents.ContainsKey(sessionID)) 388 if (m_TravelingAgents.ContainsKey(sessionID))
389 { 389 {
390 bool result = m_TravelingAgents[sessionID].ClientIPAddress == reportedIP || 390 m_log.DebugFormat("[USER AGENT SERVICE]: Comparing with login IP {0} and MyIP {1}",
391 m_TravelingAgents[sessionID].MyIpAddress == reportedIP; // NATed 391 m_TravelingAgents[sessionID].ClientIPAddress, m_TravelingAgents[sessionID].MyIpAddress);
392
393 m_log.DebugFormat("[USER AGENT SERVICE]: Comparing {0} with login IP {1} and MyIP {1}; result is {3}",
394 reportedIP, m_TravelingAgents[sessionID].ClientIPAddress, m_TravelingAgents[sessionID].MyIpAddress, result);
395 392
396 return result; 393 return m_TravelingAgents[sessionID].ClientIPAddress == reportedIP ||
394 m_TravelingAgents[sessionID].MyIpAddress == reportedIP; // NATed
397 } 395 }
398 396
399 return false; 397 return false;
diff --git a/OpenSim/Services/Interfaces/IAttachmentsService.cs b/OpenSim/Services/Interfaces/IAttachmentsService.cs
new file mode 100644
index 0000000..bdde369
--- /dev/null
+++ b/OpenSim/Services/Interfaces/IAttachmentsService.cs
@@ -0,0 +1,17 @@
1////////////////////////////////////////////////////////////////
2//
3// (c) 2009, 2010 Careminster Limited and Melanie Thielker
4//
5// All rights reserved
6//
7using System;
8using Nini.Config;
9
10namespace OpenSim.Services.Interfaces
11{
12 public interface IAttachmentsService
13 {
14 string Get(string id);
15 void Store(string id, string data);
16 }
17}
diff --git a/OpenSim/Services/Interfaces/IAuthenticationService.cs b/OpenSim/Services/Interfaces/IAuthenticationService.cs
index cee8bc0..cdcfad9 100644
--- a/OpenSim/Services/Interfaces/IAuthenticationService.cs
+++ b/OpenSim/Services/Interfaces/IAuthenticationService.cs
@@ -67,6 +67,7 @@ namespace OpenSim.Services.Interfaces
67 // various services. 67 // various services.
68 // 68 //
69 string Authenticate(UUID principalID, string password, int lifetime); 69 string Authenticate(UUID principalID, string password, int lifetime);
70 string Authenticate(UUID principalID, string password, int lifetime, out UUID realID);
70 71
71 ////////////////////////////////////////////////////// 72 //////////////////////////////////////////////////////
72 // Verification 73 // Verification
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs
index 6ca0b15..3663a7a 100644
--- a/OpenSim/Services/Interfaces/IAvatarService.cs
+++ b/OpenSim/Services/Interfaces/IAvatarService.cs
@@ -162,10 +162,16 @@ namespace OpenSim.Services.Interfaces
162 } 162 }
163 163
164 // Visual Params 164 // Visual Params
165 string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT]; 165 // string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT];
166 // byte[] binary = appearance.VisualParams;
167
168 // for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++)
169
170
166 byte[] binary = appearance.VisualParams; 171 byte[] binary = appearance.VisualParams;
172 string[] vps = new string[binary.Length];
167 173
168 for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++) 174 for (int i = 0; i < binary.Length; i++)
169 { 175 {
170 vps[i] = binary[i].ToString(); 176 vps[i] = binary[i].ToString();
171 } 177 }
@@ -202,7 +208,13 @@ namespace OpenSim.Services.Interfaces
202 appearance.Serial = Int32.Parse(Data["Serial"]); 208 appearance.Serial = Int32.Parse(Data["Serial"]);
203 209
204 if (Data.ContainsKey("AvatarHeight")) 210 if (Data.ContainsKey("AvatarHeight"))
205 appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]); 211 {
212 float h = float.Parse(Data["AvatarHeight"]);
213 if( h == 0f)
214 h = 1.9f;
215 appearance.SetSize(new Vector3(0.45f, 0.6f, h ));
216// appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]);
217 }
206 218
207 // Legacy Wearables 219 // Legacy Wearables
208 if (Data.ContainsKey("BodyItem")) 220 if (Data.ContainsKey("BodyItem"))
@@ -273,10 +285,14 @@ namespace OpenSim.Services.Interfaces
273 if (Data.ContainsKey("VisualParams")) 285 if (Data.ContainsKey("VisualParams"))
274 { 286 {
275 string[] vps = Data["VisualParams"].Split(new char[] {','}); 287 string[] vps = Data["VisualParams"].Split(new char[] {','});
276 byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT]; 288 // byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT];
289
290 // for (int i = 0 ; i < vps.Length && i < binary.Length ; i++)
291 byte[] binary = new byte[vps.Length];
277 292
278 for (int i = 0 ; i < vps.Length && i < binary.Length ; i++) 293 for (int i = 0; i < vps.Length; i++)
279 binary[i] = (byte)Convert.ToInt32(vps[i]); 294
295 binary[i] = (byte)Convert.ToInt32(vps[i]);
280 296
281 appearance.VisualParams = binary; 297 appearance.VisualParams = binary;
282 } 298 }
@@ -342,6 +358,7 @@ namespace OpenSim.Services.Interfaces
342 appearance.Wearables[AvatarWearable.EYES].Wear( 358 appearance.Wearables[AvatarWearable.EYES].Wear(
343 AvatarWearable.DefaultWearables[ 359 AvatarWearable.DefaultWearables[
344 AvatarWearable.EYES][0]); 360 AvatarWearable.EYES][0]);
361
345 } 362 }
346 catch 363 catch
347 { 364 {
diff --git a/OpenSim/Services/Interfaces/IBakedTextureService.cs b/OpenSim/Services/Interfaces/IBakedTextureService.cs
new file mode 100644
index 0000000..8206ecd
--- /dev/null
+++ b/OpenSim/Services/Interfaces/IBakedTextureService.cs
@@ -0,0 +1,17 @@
1////////////////////////////////////////////////////////////////
2//
3// (c) 2009, 2010 Careminster Limited and Melanie Thielker
4//
5// All rights reserved
6//
7using System;
8using Nini.Config;
9
10namespace OpenSim.Services.Interfaces
11{
12 public interface IBakedTextureService
13 {
14 string Get(string id);
15 void Store(string id, string data);
16 }
17}
diff --git a/OpenSim/Services/Interfaces/IGridService.cs b/OpenSim/Services/Interfaces/IGridService.cs
index d7da056..3f4c958 100644
--- a/OpenSim/Services/Interfaces/IGridService.cs
+++ b/OpenSim/Services/Interfaces/IGridService.cs
@@ -337,9 +337,13 @@ namespace OpenSim.Services.Interfaces
337 } 337 }
338 catch (SocketException e) 338 catch (SocketException e)
339 { 339 {
340 throw new Exception( 340 /*throw new Exception(
341 "Unable to resolve local hostname " + m_externalHostName + " innerException of type '" + 341 "Unable to resolve local hostname " + m_externalHostName + " innerException of type '" +
342 e + "' attached to this exception", e); 342 e + "' attached to this exception", e);*/
343 // Don't throw a fatal exception here, instead, return Null and handle it in the caller.
344 // Reason is, on systems such as OSgrid it has occured that known hostnames stop
345 // resolving and thus make surrounding regions crash out with this exception.
346 return null;
343 } 347 }
344 348
345 return new IPEndPoint(ia, m_internalEndPoint.Port); 349 return new IPEndPoint(ia, m_internalEndPoint.Port);
@@ -398,6 +402,12 @@ namespace OpenSim.Services.Interfaces
398 if (kvp.ContainsKey("regionName")) 402 if (kvp.ContainsKey("regionName"))
399 RegionName = (string)kvp["regionName"]; 403 RegionName = (string)kvp["regionName"];
400 404
405 if (kvp.ContainsKey("access"))
406 {
407 byte access = Convert.ToByte((string)kvp["access"]);
408 Maturity = (int)Util.ConvertAccessLevelToMaturity(access);
409 }
410
401 if (kvp.ContainsKey("serverIP")) 411 if (kvp.ContainsKey("serverIP"))
402 { 412 {
403 //int port = 0; 413 //int port = 0;
diff --git a/OpenSim/Services/Interfaces/ISimulationService.cs b/OpenSim/Services/Interfaces/ISimulationService.cs
index b10a85c..a963b8e 100644
--- a/OpenSim/Services/Interfaces/ISimulationService.cs
+++ b/OpenSim/Services/Interfaces/ISimulationService.cs
@@ -90,6 +90,14 @@ namespace OpenSim.Services.Interfaces
90 bool ReleaseAgent(UUID originRegion, UUID id, string uri); 90 bool ReleaseAgent(UUID originRegion, UUID id, string uri);
91 91
92 /// <summary> 92 /// <summary>
93 /// Close child agent.
94 /// </summary>
95 /// <param name="regionHandle"></param>
96 /// <param name="id"></param>
97 /// <returns></returns>
98 bool CloseChildAgent(GridRegion destination, UUID id);
99
100 /// <summary>
93 /// Close agent. 101 /// Close agent.
94 /// </summary> 102 /// </summary>
95 /// <param name="regionHandle"></param> 103 /// <param name="regionHandle"></param>
diff --git a/OpenSim/Services/Interfaces/IUserAccountService.cs b/OpenSim/Services/Interfaces/IUserAccountService.cs
index 1b85980..6d5d2a0 100644
--- a/OpenSim/Services/Interfaces/IUserAccountService.cs
+++ b/OpenSim/Services/Interfaces/IUserAccountService.cs
@@ -91,6 +91,7 @@ namespace OpenSim.Services.Interfaces
91 public int UserLevel; 91 public int UserLevel;
92 public int UserFlags; 92 public int UserFlags;
93 public string UserTitle; 93 public string UserTitle;
94 public string UserCountry;
94 public Boolean LocalToGrid = true; 95 public Boolean LocalToGrid = true;
95 96
96 public Dictionary<string, object> ServiceURLs; 97 public Dictionary<string, object> ServiceURLs;
@@ -120,6 +121,8 @@ namespace OpenSim.Services.Interfaces
120 UserFlags = Convert.ToInt32(kvp["UserFlags"].ToString()); 121 UserFlags = Convert.ToInt32(kvp["UserFlags"].ToString());
121 if (kvp.ContainsKey("UserTitle")) 122 if (kvp.ContainsKey("UserTitle"))
122 UserTitle = kvp["UserTitle"].ToString(); 123 UserTitle = kvp["UserTitle"].ToString();
124 if (kvp.ContainsKey("UserCountry"))
125 UserCountry = kvp["UserCountry"].ToString();
123 if (kvp.ContainsKey("LocalToGrid")) 126 if (kvp.ContainsKey("LocalToGrid"))
124 Boolean.TryParse(kvp["LocalToGrid"].ToString(), out LocalToGrid); 127 Boolean.TryParse(kvp["LocalToGrid"].ToString(), out LocalToGrid);
125 128
@@ -155,6 +158,7 @@ namespace OpenSim.Services.Interfaces
155 result["UserLevel"] = UserLevel.ToString(); 158 result["UserLevel"] = UserLevel.ToString();
156 result["UserFlags"] = UserFlags.ToString(); 159 result["UserFlags"] = UserFlags.ToString();
157 result["UserTitle"] = UserTitle; 160 result["UserTitle"] = UserTitle;
161 result["UserCountry"] = UserCountry;
158 result["LocalToGrid"] = LocalToGrid.ToString(); 162 result["LocalToGrid"] = LocalToGrid.ToString();
159 163
160 string str = string.Empty; 164 string str = string.Empty;
@@ -182,6 +186,7 @@ namespace OpenSim.Services.Interfaces
182 /// <param name="query"></param> 186 /// <param name="query"></param>
183 /// <returns></returns> 187 /// <returns></returns>
184 List<UserAccount> GetUserAccounts(UUID scopeID, string query); 188 List<UserAccount> GetUserAccounts(UUID scopeID, string query);
189 List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where);
185 190
186 /// <summary> 191 /// <summary>
187 /// Store the data given, wich replaces the stored data, therefore must be complete. 192 /// Store the data given, wich replaces the stored data, therefore must be complete.
diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
index 9ec744f..e2f947c 100644
--- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
@@ -55,6 +55,7 @@ namespace OpenSim.Services.LLLoginService
55 public static LLFailedLoginResponse InventoryProblem; 55 public static LLFailedLoginResponse InventoryProblem;
56 public static LLFailedLoginResponse DeadRegionProblem; 56 public static LLFailedLoginResponse DeadRegionProblem;
57 public static LLFailedLoginResponse LoginBlockedProblem; 57 public static LLFailedLoginResponse LoginBlockedProblem;
58 public static LLFailedLoginResponse UnverifiedAccountProblem;
58 public static LLFailedLoginResponse AlreadyLoggedInProblem; 59 public static LLFailedLoginResponse AlreadyLoggedInProblem;
59 public static LLFailedLoginResponse InternalError; 60 public static LLFailedLoginResponse InternalError;
60 61
@@ -75,6 +76,10 @@ namespace OpenSim.Services.LLLoginService
75 LoginBlockedProblem = new LLFailedLoginResponse("presence", 76 LoginBlockedProblem = new LLFailedLoginResponse("presence",
76 "Logins are currently restricted. Please try again later.", 77 "Logins are currently restricted. Please try again later.",
77 "false"); 78 "false");
79 UnverifiedAccountProblem = new LLFailedLoginResponse("presence",
80 "Your account has not yet been verified. Please check " +
81 "your email and click the provided link.",
82 "false");
78 AlreadyLoggedInProblem = new LLFailedLoginResponse("presence", 83 AlreadyLoggedInProblem = new LLFailedLoginResponse("presence",
79 "You appear to be already logged in. " + 84 "You appear to be already logged in. " +
80 "If this is not the case please wait for your session to timeout. " + 85 "If this is not the case please wait for your session to timeout. " +
@@ -145,6 +150,7 @@ namespace OpenSim.Services.LLLoginService
145 private UUID agentID; 150 private UUID agentID;
146 private UUID sessionID; 151 private UUID sessionID;
147 private UUID secureSessionID; 152 private UUID secureSessionID;
153 private UUID realID;
148 154
149 // Login Flags 155 // Login Flags
150 private string dst; 156 private string dst;
@@ -227,7 +233,7 @@ namespace OpenSim.Services.LLLoginService
227 GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService, 233 GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService,
228 string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message, 234 string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message,
229 GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency, 235 GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency,
230 string DSTZone) 236 string DSTZone, UUID realID)
231 : this() 237 : this()
232 { 238 {
233 FillOutInventoryData(invSkel, libService); 239 FillOutInventoryData(invSkel, libService);
@@ -240,6 +246,7 @@ namespace OpenSim.Services.LLLoginService
240 AgentID = account.PrincipalID; 246 AgentID = account.PrincipalID;
241 SessionID = aCircuit.SessionID; 247 SessionID = aCircuit.SessionID;
242 SecureSessionID = aCircuit.SecureSessionID; 248 SecureSessionID = aCircuit.SecureSessionID;
249 RealID = realID;
243 Message = message; 250 Message = message;
244 BuddList = ConvertFriendListItem(friendsList); 251 BuddList = ConvertFriendListItem(friendsList);
245 StartLocation = where; 252 StartLocation = where;
@@ -375,6 +382,7 @@ namespace OpenSim.Services.LLLoginService
375 private void FillOutRegionData(GridRegion destination) 382 private void FillOutRegionData(GridRegion destination)
376 { 383 {
377 IPEndPoint endPoint = destination.ExternalEndPoint; 384 IPEndPoint endPoint = destination.ExternalEndPoint;
385 if (endPoint == null) return;
378 SimAddress = endPoint.Address.ToString(); 386 SimAddress = endPoint.Address.ToString();
379 SimPort = (uint)endPoint.Port; 387 SimPort = (uint)endPoint.Port;
380 RegionX = (uint)destination.RegionLocX; 388 RegionX = (uint)destination.RegionLocX;
@@ -450,6 +458,7 @@ namespace OpenSim.Services.LLLoginService
450 SessionID = UUID.Random(); 458 SessionID = UUID.Random();
451 SecureSessionID = UUID.Random(); 459 SecureSessionID = UUID.Random();
452 AgentID = UUID.Random(); 460 AgentID = UUID.Random();
461 RealID = UUID.Zero;
453 462
454 Hashtable InitialOutfitHash = new Hashtable(); 463 Hashtable InitialOutfitHash = new Hashtable();
455 InitialOutfitHash["folder_name"] = "Nightclub Female"; 464 InitialOutfitHash["folder_name"] = "Nightclub Female";
@@ -493,6 +502,7 @@ namespace OpenSim.Services.LLLoginService
493 responseData["http_port"] = (Int32)SimHttpPort; 502 responseData["http_port"] = (Int32)SimHttpPort;
494 503
495 responseData["agent_id"] = AgentID.ToString(); 504 responseData["agent_id"] = AgentID.ToString();
505 responseData["real_id"] = RealID.ToString();
496 responseData["session_id"] = SessionID.ToString(); 506 responseData["session_id"] = SessionID.ToString();
497 responseData["secure_session_id"] = SecureSessionID.ToString(); 507 responseData["secure_session_id"] = SecureSessionID.ToString();
498 responseData["circuit_code"] = CircuitCode; 508 responseData["circuit_code"] = CircuitCode;
@@ -575,6 +585,7 @@ namespace OpenSim.Services.LLLoginService
575 map["sim_ip"] = OSD.FromString(SimAddress); 585 map["sim_ip"] = OSD.FromString(SimAddress);
576 586
577 map["agent_id"] = OSD.FromUUID(AgentID); 587 map["agent_id"] = OSD.FromUUID(AgentID);
588 map["real_id"] = OSD.FromUUID(RealID);
578 map["session_id"] = OSD.FromUUID(SessionID); 589 map["session_id"] = OSD.FromUUID(SessionID);
579 map["secure_session_id"] = OSD.FromUUID(SecureSessionID); 590 map["secure_session_id"] = OSD.FromUUID(SecureSessionID);
580 map["circuit_code"] = OSD.FromInteger(CircuitCode); 591 map["circuit_code"] = OSD.FromInteger(CircuitCode);
@@ -882,6 +893,12 @@ namespace OpenSim.Services.LLLoginService
882 set { secureSessionID = value; } 893 set { secureSessionID = value; }
883 } 894 }
884 895
896 public UUID RealID
897 {
898 get { return realID; }
899 set { realID = value; }
900 }
901
885 public Int32 CircuitCode 902 public Int32 CircuitCode
886 { 903 {
887 get { return circuitCode; } 904 get { return circuitCode; }
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs
index 53a22d4..ede2353 100644
--- a/OpenSim/Services/LLLoginService/LLLoginService.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginService.cs
@@ -141,7 +141,8 @@ namespace OpenSim.Services.LLLoginService
141 Object[] args = new Object[] { config }; 141 Object[] args = new Object[] { config };
142 m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(accountService, args); 142 m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(accountService, args);
143 m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(gridUserService, args); 143 m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(gridUserService, args);
144 m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, args); 144 Object[] authArgs = new Object[] { config, m_UserAccountService };
145 m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, authArgs);
145 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args); 146 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args);
146 147
147 if (gridService != string.Empty) 148 if (gridService != string.Empty)
@@ -290,6 +291,12 @@ namespace OpenSim.Services.LLLoginService
290 return LLFailedLoginResponse.UserProblem; 291 return LLFailedLoginResponse.UserProblem;
291 } 292 }
292 293
294 if (account.UserLevel < 0)
295 {
296 m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: Unverified account");
297 return LLFailedLoginResponse.UnverifiedAccountProblem;
298 }
299
293 if (account.UserLevel < m_MinLoginLevel) 300 if (account.UserLevel < m_MinLoginLevel)
294 { 301 {
295 m_log.InfoFormat( 302 m_log.InfoFormat(
@@ -321,7 +328,8 @@ namespace OpenSim.Services.LLLoginService
321 if (!passwd.StartsWith("$1$")) 328 if (!passwd.StartsWith("$1$"))
322 passwd = "$1$" + Util.Md5Hash(passwd); 329 passwd = "$1$" + Util.Md5Hash(passwd);
323 passwd = passwd.Remove(0, 3); //remove $1$ 330 passwd = passwd.Remove(0, 3); //remove $1$
324 string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30); 331 UUID realID;
332 string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30, out realID);
325 UUID secureSession = UUID.Zero; 333 UUID secureSession = UUID.Zero;
326 if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession))) 334 if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession)))
327 { 335 {
@@ -453,7 +461,7 @@ namespace OpenSim.Services.LLLoginService
453 = new LLLoginResponse( 461 = new LLLoginResponse(
454 account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, 462 account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService,
455 where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, 463 where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP,
456 m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone); 464 m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone, realID);
457 465
458 m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName); 466 m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName);
459 467
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs
index 1852e4f..772ab97 100644
--- a/OpenSim/Services/UserAccountService/UserAccountService.cs
+++ b/OpenSim/Services/UserAccountService/UserAccountService.cs
@@ -171,6 +171,10 @@ namespace OpenSim.Services.UserAccountService
171 Int32.TryParse(d.Data["UserLevel"], out u.UserLevel); 171 Int32.TryParse(d.Data["UserLevel"], out u.UserLevel);
172 if (d.Data.ContainsKey("UserFlags") && d.Data["UserFlags"] != null) 172 if (d.Data.ContainsKey("UserFlags") && d.Data["UserFlags"] != null)
173 Int32.TryParse(d.Data["UserFlags"], out u.UserFlags); 173 Int32.TryParse(d.Data["UserFlags"], out u.UserFlags);
174 if (d.Data.ContainsKey("UserCountry") && d.Data["UserCountry"] != null)
175 u.UserCountry = d.Data["UserCountry"].ToString();
176 else
177 u.UserTitle = string.Empty;
174 178
175 if (d.Data.ContainsKey("ServiceURLs") && d.Data["ServiceURLs"] != null) 179 if (d.Data.ContainsKey("ServiceURLs") && d.Data["ServiceURLs"] != null)
176 { 180 {
@@ -292,7 +296,22 @@ namespace OpenSim.Services.UserAccountService
292 296
293 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 297 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
294 { 298 {
295 UserAccountData[] d = m_Database.GetUsers(scopeID, query); 299 UserAccountData[] d = m_Database.GetUsers(scopeID, query.Trim());
300
301 if (d == null)
302 return new List<UserAccount>();
303
304 List<UserAccount> ret = new List<UserAccount>();
305
306 foreach (UserAccountData data in d)
307 ret.Add(MakeUserAccount(data));
308
309 return ret;
310 }
311
312 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where)
313 {
314 UserAccountData[] d = m_Database.GetUsersWhere(scopeID, where);
296 315
297 if (d == null) 316 if (d == null)
298 return new List<UserAccount>(); 317 return new List<UserAccount>();
diff --git a/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
index 4a15cf2..5bab62c 100644
--- a/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
@@ -54,9 +54,10 @@ namespace OpenSim.Tests.Common.Mock
54 return assets.Find(x=>x.FullID == uuid); 54 return assets.Find(x=>x.FullID == uuid);
55 } 55 }
56 56
57 public void StoreAsset(AssetBase asset) 57 public bool StoreAsset(AssetBase asset)
58 { 58 {
59 assets.Add(asset); 59 assets.Add(asset);
60 return true;
60 } 61 }
61 62
62 public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); } 63 public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); }
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
index ed29c39..5c1ec0b 100644
--- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
@@ -128,6 +128,11 @@ namespace OpenSim.Data.Null
128 m_store.RemoveRegionEnvironmentSettings(regionUUID); 128 m_store.RemoveRegionEnvironmentSettings(regionUUID);
129 } 129 }
130 130
131 public UUID[] GetObjectIDs(UUID regionID)
132 {
133 return new UUID[0];
134 }
135
131 public void SaveExtra(UUID regionID, string name, string value) 136 public void SaveExtra(UUID regionID, string name, string value)
132 { 137 {
133 } 138 }
@@ -332,6 +337,11 @@ namespace OpenSim.Data.Null
332 { 337 {
333 } 338 }
334 339
340 public UUID[] GetObjectIDs(UUID regionID)
341 {
342 return new UUID[0];
343 }
344
335 public void SaveExtra(UUID regionID, string name, string value) 345 public void SaveExtra(UUID regionID, string name, string value)
336 { 346 {
337 } 347 }
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index 2d4fef1..4a1380d 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -71,7 +71,7 @@ namespace OpenSim.Tests.Common.Mock
71 public event MoneyTransferRequest OnMoneyTransferRequest; 71 public event MoneyTransferRequest OnMoneyTransferRequest;
72 public event ParcelBuy OnParcelBuy; 72 public event ParcelBuy OnParcelBuy;
73 public event Action<IClientAPI> OnConnectionClosed; 73 public event Action<IClientAPI> OnConnectionClosed;
74 74 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
75 public event ImprovedInstantMessage OnInstantMessage; 75 public event ImprovedInstantMessage OnInstantMessage;
76 public event ChatMessage OnChatFromClient; 76 public event ChatMessage OnChatFromClient;
77 public event TextureRequest OnRequestTexture; 77 public event TextureRequest OnRequestTexture;
@@ -88,6 +88,7 @@ namespace OpenSim.Tests.Common.Mock
88 public event ObjectDrop OnObjectDrop; 88 public event ObjectDrop OnObjectDrop;
89 public event StartAnim OnStartAnim; 89 public event StartAnim OnStartAnim;
90 public event StopAnim OnStopAnim; 90 public event StopAnim OnStopAnim;
91 public event ChangeAnim OnChangeAnim;
91 public event LinkObjects OnLinkObjects; 92 public event LinkObjects OnLinkObjects;
92 public event DelinkObjects OnDelinkObjects; 93 public event DelinkObjects OnDelinkObjects;
93 public event RequestMapBlocks OnRequestMapBlocks; 94 public event RequestMapBlocks OnRequestMapBlocks;
@@ -135,6 +136,7 @@ namespace OpenSim.Tests.Common.Mock
135 public event GenericCall7 OnObjectMaterial; 136 public event GenericCall7 OnObjectMaterial;
136 public event UpdatePrimFlags OnUpdatePrimFlags; 137 public event UpdatePrimFlags OnUpdatePrimFlags;
137 public event UpdatePrimTexture OnUpdatePrimTexture; 138 public event UpdatePrimTexture OnUpdatePrimTexture;
139 public event ClientChangeObject onClientChangeObject;
138 public event UpdateVector OnUpdatePrimGroupPosition; 140 public event UpdateVector OnUpdatePrimGroupPosition;
139 public event UpdateVector OnUpdatePrimSinglePosition; 141 public event UpdateVector OnUpdatePrimSinglePosition;
140 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 142 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -276,7 +278,7 @@ namespace OpenSim.Tests.Common.Mock
276 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 278 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
277 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 279 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
278 public event ClassifiedDelete OnClassifiedDelete; 280 public event ClassifiedDelete OnClassifiedDelete;
279 public event ClassifiedDelete OnClassifiedGodDelete; 281 public event ClassifiedGodDelete OnClassifiedGodDelete;
280 282
281 public event EventNotificationAddRequest OnEventNotificationAddRequest; 283 public event EventNotificationAddRequest OnEventNotificationAddRequest;
282 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 284 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -315,11 +317,12 @@ namespace OpenSim.Tests.Common.Mock
315 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 317 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
316 public event SimWideDeletesDelegate OnSimWideDeletes; 318 public event SimWideDeletesDelegate OnSimWideDeletes;
317 public event SendPostcard OnSendPostcard; 319 public event SendPostcard OnSendPostcard;
320 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
318 public event MuteListEntryUpdate OnUpdateMuteListEntry; 321 public event MuteListEntryUpdate OnUpdateMuteListEntry;
319 public event MuteListEntryRemove OnRemoveMuteListEntry; 322 public event MuteListEntryRemove OnRemoveMuteListEntry;
320 public event GodlikeMessage onGodlikeMessage; 323 public event GodlikeMessage onGodlikeMessage;
321 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 324 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
322 325 public event GenericCall2 OnUpdateThrottles;
323#pragma warning restore 67 326#pragma warning restore 67
324 327
325 /// <value> 328 /// <value>
@@ -520,6 +523,12 @@ namespace OpenSim.Tests.Common.Mock
520 public virtual void SetChildAgentThrottle(byte[] throttle) 523 public virtual void SetChildAgentThrottle(byte[] throttle)
521 { 524 {
522 } 525 }
526
527 public void SetAgentThrottleSilent(int throttle, int setting)
528 {
529
530
531 }
523 public byte[] GetThrottlesPacked(float multiplier) 532 public byte[] GetThrottlesPacked(float multiplier)
524 { 533 {
525 return new byte[0]; 534 return new byte[0];
@@ -692,6 +701,10 @@ namespace OpenSim.Tests.Common.Mock
692 { 701 {
693 } 702 }
694 703
704 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
705 {
706 }
707
695 public virtual void SendRemoveInventoryItem(UUID itemID) 708 public virtual void SendRemoveInventoryItem(UUID itemID)
696 { 709 {
697 } 710 }
@@ -708,7 +721,7 @@ namespace OpenSim.Tests.Common.Mock
708 { 721 {
709 } 722 }
710 723
711 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) 724 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
712 { 725 {
713 } 726 }
714 727
@@ -913,10 +926,10 @@ namespace OpenSim.Tests.Common.Mock
913 926
914 public void Close() 927 public void Close()
915 { 928 {
916 Close(false); 929 Close(true, false);
917 } 930 }
918 931
919 public void Close(bool force) 932 public void Close(bool sendStop, bool force)
920 { 933 {
921 // Fire the callback for this connection closing 934 // Fire the callback for this connection closing
922 // This is necesary to get the presence detector to notice that a client has logged out. 935 // This is necesary to get the presence detector to notice that a client has logged out.
@@ -1263,6 +1276,5 @@ namespace OpenSim.Tests.Common.Mock
1263 public void SendPartPhysicsProprieties(ISceneEntity entity) 1276 public void SendPartPhysicsProprieties(ISceneEntity entity)
1264 { 1277 {
1265 } 1278 }
1266
1267 } 1279 }
1268} 1280}
diff --git a/OpenSim/Tests/Performance/NPCPerformanceTests.cs b/OpenSim/Tests/Performance/NPCPerformanceTests.cs
index 2026a88..fde1b91 100644
--- a/OpenSim/Tests/Performance/NPCPerformanceTests.cs
+++ b/OpenSim/Tests/Performance/NPCPerformanceTests.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Tests.Performance
144 // ScenePresence.SendInitialData() to reset our entire appearance. 144 // ScenePresence.SendInitialData() to reset our entire appearance.
145 scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); 145 scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
146 146
147 afm.SetAppearance(sp, originalTe, null); 147 afm.SetAppearance(sp, originalTe, null, new WearableCacheItem[0]);
148 148
149 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 149 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
150 150