diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs index f03d8d8..66bb429 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | |||
@@ -35,10 +35,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
35 | // fees are normalized to 1.0 | 35 | // fees are normalized to 1.0 |
36 | // this parameters scale them to basic cost ( so 1.0 translates to 10 ) | 36 | // this parameters scale them to basic cost ( so 1.0 translates to 10 ) |
37 | 37 | ||
38 | public float ModelMeshCostFactor = 1.0f; // scale total cost relative to basic (excluding textures) | 38 | public float ModelMeshCostFactor = 0f; //Free |
39 | public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic. | 39 | public float ModelMinCostFactor = 0f; // Free |
40 | public float ModelMinCostFactor = 0.5f; // minimum total model free excluding textures | 40 | //public float ModelMeshCostFactor = 1.0f; // scale total cost relative to basic (excluding textures) |
41 | //public float ModelMinCostFactor = 0.5f; // minimum total model free excluding textures | ||
41 | 42 | ||
43 | public float ModelTextureCostFactor = 1.00f; // keep full price because texture price | ||
44 | // is based on it's storage needs not on usability | ||
42 | // itens costs in normalized values | 45 | // itens costs in normalized values |
43 | // ie will be multiplied by basicCost and factors above | 46 | // ie will be multiplied by basicCost and factors above |
44 | const float primCreationCost = 0.002f; // extra cost for each prim creation overhead | 47 | const float primCreationCost = 0.002f; // extra cost for each prim creation overhead |