diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Avatar/InstantMessage/PresenceModule.cs | 56 |
1 files changed, 35 insertions, 21 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/PresenceModule.cs b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/PresenceModule.cs index 7b358c2..28ed991 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/PresenceModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/PresenceModule.cs | |||
@@ -58,20 +58,25 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
58 | 58 | ||
59 | public void Initialise(Scene scene, IConfigSource config) | 59 | public void Initialise(Scene scene, IConfigSource config) |
60 | { | 60 | { |
61 | IConfig cnf = config.Configs["Messaging"]; | 61 | lock (m_Scenes) |
62 | if (cnf != null && cnf.GetString( | 62 | { |
63 | "PresenceModule", "PresenceModule") != | 63 | // This is a shared module; Initialise will be called for every region on this server. |
64 | "PresenceModule") | 64 | // Only check config once for the first region. |
65 | return; | 65 | if (m_Scenes.Count == 0) |
66 | { | ||
67 | IConfig cnf = config.Configs["Messaging"]; | ||
68 | if (cnf != null && cnf.GetString( | ||
69 | "PresenceModule", "PresenceModule") != | ||
70 | "PresenceModule") | ||
71 | return; | ||
66 | 72 | ||
67 | cnf = config.Configs["Startup"]; | 73 | cnf = config.Configs["Startup"]; |
68 | if (cnf != null) | 74 | if (cnf != null) |
69 | m_Gridmode = cnf.GetBoolean("gridmode", false); | 75 | m_Gridmode = cnf.GetBoolean("gridmode", false); |
70 | 76 | ||
71 | m_Enabled = true; | 77 | m_Enabled = true; |
78 | } | ||
72 | 79 | ||
73 | lock (m_Scenes) | ||
74 | { | ||
75 | if (m_Gridmode) | 80 | if (m_Gridmode) |
76 | NotifyMessageServerOfStartup(scene); | 81 | NotifyMessageServerOfStartup(scene); |
77 | 82 | ||
@@ -122,27 +127,36 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
122 | if (!(client.Scene is Scene)) | 127 | if (!(client.Scene is Scene)) |
123 | return; | 128 | return; |
124 | 129 | ||
125 | if (!(m_RootAgents.ContainsKey(client.AgentId))) | ||
126 | return; | ||
127 | |||
128 | Scene scene = (Scene)client.Scene; | 130 | Scene scene = (Scene)client.Scene; |
129 | 131 | ||
130 | if (m_RootAgents[client.AgentId] != scene) | 132 | // OnConnectionClosed can be called from several threads at once (with different client, of course) |
131 | return; | 133 | // Concurrent access to m_RootAgents is prone to failure on multi-core/-processor systems without |
132 | 134 | // correct locking). | |
133 | m_RootAgents.Remove(client.AgentId); | 135 | lock (m_RootAgents) |
136 | { | ||
137 | Scene rootScene; | ||
138 | if (!(m_RootAgents.TryGetValue(client.AgentId, out rootScene)) || scene != rootScene) | ||
139 | return; | ||
134 | 140 | ||
141 | m_RootAgents.Remove(client.AgentId); | ||
142 | } | ||
135 | NotifyMessageServerOfAgentLeaving(client.AgentId, scene.RegionInfo.RegionID, scene.RegionInfo.RegionHandle); | 143 | NotifyMessageServerOfAgentLeaving(client.AgentId, scene.RegionInfo.RegionID, scene.RegionInfo.RegionHandle); |
136 | } | 144 | } |
137 | 145 | ||
138 | public void OnSetRootAgentScene(UUID agentID, Scene scene) | 146 | public void OnSetRootAgentScene(UUID agentID, Scene scene) |
139 | { | 147 | { |
140 | if (m_RootAgents.ContainsKey(agentID)) | 148 | // OnSetRootAgentScene can be called from several threads at once (with different agentID). |
149 | // Concurrent access to m_RootAgents is prone to failure on multi-core/-processor systems without | ||
150 | // correct locking). | ||
151 | lock (m_RootAgents) | ||
141 | { | 152 | { |
142 | if (m_RootAgents[agentID] == scene) | 153 | Scene rootScene; |
154 | if (m_RootAgents.TryGetValue(agentID, out rootScene) && scene == rootScene) | ||
155 | { | ||
143 | return; | 156 | return; |
157 | } | ||
158 | m_RootAgents[agentID] = scene; | ||
144 | } | 159 | } |
145 | m_RootAgents[agentID] = scene; | ||
146 | NotifyMessageServerOfAgentLocation(agentID, scene.RegionInfo.RegionID, scene.RegionInfo.RegionHandle); | 160 | NotifyMessageServerOfAgentLocation(agentID, scene.RegionInfo.RegionID, scene.RegionInfo.RegionHandle); |
147 | } | 161 | } |
148 | 162 | ||