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-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs (renamed from OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs)4
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs6
4 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
index 240a424..33041e9 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
@@ -138,9 +138,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
138// "[ANIMATION SET]: Setting default animation {0}, sequence number {1}, object id {2}", 138// "[ANIMATION SET]: Setting default animation {0}, sequence number {1}, object id {2}",
139// anim, sequenceNum, objectID); 139// anim, sequenceNum, objectID);
140 140
141 if (AvatarAnimations.AnimsUUID.ContainsKey(anim)) 141 if (DefaultAvatarAnimations.AnimsUUID.ContainsKey(anim))
142 { 142 {
143 return SetDefaultAnimation(AvatarAnimations.AnimsUUID[anim], sequenceNum, objectID); 143 return SetDefaultAnimation(DefaultAvatarAnimations.AnimsUUID[anim], sequenceNum, objectID);
144 } 144 }
145 return false; 145 return false;
146 } 146 }
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs b/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs
index ec928f4..c2b0468 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs
@@ -33,7 +33,7 @@ using OpenMetaverse;
33 33
34namespace OpenSim.Region.Framework.Scenes.Animation 34namespace OpenSim.Region.Framework.Scenes.Animation
35{ 35{
36 public class AvatarAnimations 36 public class DefaultAvatarAnimations
37 { 37 {
38// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 38// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
39 39
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
43 public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); 43 public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>();
44 public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>(); 44 public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
45 45
46 static AvatarAnimations() 46 static DefaultAvatarAnimations()
47 { 47 {
48 LoadAnimations(DefaultAnimationsPath); 48 LoadAnimations(DefaultAnimationsPath);
49 } 49 }
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 9038ebc..cded9be 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
99 99
100 // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations 100 // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations
101 // are referenced with lower case names! 101 // are referenced with lower case names!
102 UUID animID = AvatarAnimations.GetDefaultAnimation(name.ToUpper()); 102 UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name.ToUpper());
103 if (animID == UUID.Zero) 103 if (animID == UUID.Zero)
104 return; 104 return;
105 105
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
125 125
126 // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations 126 // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations
127 // are referenced with lower case names! 127 // are referenced with lower case names!
128 UUID animID = AvatarAnimations.GetDefaultAnimation(name); 128 UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name);
129 if (animID == UUID.Zero) 129 if (animID == UUID.Zero)
130 return; 130 return;
131 131
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 27f7c03..d7a629b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4314,7 +4314,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4314 4314
4315 if (m_host.RegionHandle == presence.RegionHandle) 4315 if (m_host.RegionHandle == presence.RegionHandle)
4316 { 4316 {
4317 Dictionary<UUID, string> animationstateNames = AvatarAnimations.AnimStateNames; 4317 Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames;
4318 4318
4319 if (presence != null) 4319 if (presence != null)
4320 { 4320 {
@@ -5600,7 +5600,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5600 } 5600 }
5601 5601
5602 if (agent.Animator.Animations.DefaultAnimation.AnimID 5602 if (agent.Animator.Animations.DefaultAnimation.AnimID
5603 == AvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 5603 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
5604 { 5604 {
5605 flags |= ScriptBaseClass.AGENT_SITTING; 5605 flags |= ScriptBaseClass.AGENT_SITTING;
5606 } 5606 }
@@ -7714,7 +7714,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7714 LSL_Vector lower; 7714 LSL_Vector lower;
7715 LSL_Vector upper; 7715 LSL_Vector upper;
7716 if (presence.Animator.Animations.DefaultAnimation.AnimID 7716 if (presence.Animator.Animations.DefaultAnimation.AnimID
7717 == AvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 7717 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
7718 { 7718 {
7719 // This is for ground sitting avatars 7719 // This is for ground sitting avatars
7720 float height = presence.Appearance.AvatarHeight / 2.66666667f; 7720 float height = presence.Appearance.AvatarHeight / 2.66666667f;