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-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index c26c9c5..c6ecc68 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -143,6 +143,21 @@ namespace OpenSim.Region.Physics.OdePlugin
143 private Dictionary<string, float> m_stats = new Dictionary<string, float>(); 143 private Dictionary<string, float> m_stats = new Dictionary<string, float>();
144 144
145 /// <summary> 145 /// <summary>
146 /// Stat name for total number of avatars in this ODE scene.
147 /// </summary>
148 public const string ODETotalAvatarsStatName = "ODETotalAvatars";
149
150 /// <summary>
151 /// Stat name for total number of prims in this ODE scene.
152 /// </summary>
153 public const string ODETotalPrimsStatName = "ODETotalPrims";
154
155 /// <summary>
156 /// Stat name for total number of prims with active physics in this ODE scene.
157 /// </summary>
158 public const string ODEActivePrimsStatName = "ODEActivePrims";
159
160 /// <summary>
146 /// Stat name for the total time spent in ODE frame processing. 161 /// Stat name for the total time spent in ODE frame processing.
147 /// </summary> 162 /// </summary>
148 /// <remarks> 163 /// <remarks>
@@ -4220,6 +4235,12 @@ namespace OpenSim.Region.Physics.OdePlugin
4220 { 4235 {
4221 returnStats = new Dictionary<string, float>(m_stats); 4236 returnStats = new Dictionary<string, float>(m_stats);
4222 4237
4238 // FIXME: This is a SUPER DUMB HACK until we can establish stats that aren't subject to a division by
4239 // 3 from the SimStatsReporter.
4240 returnStats[ODETotalAvatarsStatName] = _characters.Count * 3;
4241 returnStats[ODETotalPrimsStatName] = _prims.Count * 3;
4242 returnStats[ODEActivePrimsStatName] = _activeprims.Count * 3;
4243
4223 InitializeExtraStats(); 4244 InitializeExtraStats();
4224 } 4245 }
4225 4246