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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs10
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs36
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs135
-rw-r--r--OpenSim/Tests/Common/Helpers/SceneHelpers.cs37
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs29
6 files changed, 185 insertions, 71 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 4cd03da..c8c594d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -829,7 +829,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
829 sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule()); 829 sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule());
830 830
831 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1); 831 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1);
832 ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, ua1.PrincipalID, sh.SceneManager); 832
833 AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
834 TestClient tc = new TestClient(acd, sceneA, sh.SceneManager);
835 List<TestClient> destinationTestClients = new List<TestClient>();
836 EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
837
838 ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager);
833 beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32); 839 beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32);
834 840
835 InventoryItemBase attItem = CreateAttachmentItem(sceneA, ua1.PrincipalID, "att", 0x10, 0x20); 841 InventoryItemBase attItem = CreateAttachmentItem(sceneA, ua1.PrincipalID, "att", 0x10, 0x20);
@@ -848,7 +854,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
848 teleportLookAt, 854 teleportLookAt,
849 (uint)TeleportFlags.ViaLocation); 855 (uint)TeleportFlags.ViaLocation);
850 856
851 ((TestClient)beforeTeleportSp.ControllingClient).CompleteTeleportClientSide(); 857 destinationTestClients[0].CompleteMovement();
852 858
853 // Check attachments have made it into sceneB 859 // Check attachments have made it into sceneB
854 ScenePresence afterTeleportSceneBSp = sceneB.GetScenePresence(ua1.PrincipalID); 860 ScenePresence afterTeleportSceneBSp = sceneB.GetScenePresence(ua1.PrincipalID);
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 9b1b69a..58a6654 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -517,12 +517,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
517 "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.", 517 "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.",
518 sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName); 518 sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName);
519 519
520// if (!sp.ValidateAttachments())
521// {
522// sp.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
523// return;
524// }
525
526 string reason; 520 string reason;
527 string version; 521 string version;
528 if (!Scene.SimulationService.QueryAccess( 522 if (!Scene.SimulationService.QueryAccess(
@@ -583,6 +577,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
583 } 577 }
584 578
585 // Let's create an agent there if one doesn't exist yet. 579 // Let's create an agent there if one doesn't exist yet.
580 // NOTE: logout will always be false for a non-HG teleport.
586 bool logout = false; 581 bool logout = false;
587 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) 582 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
588 { 583 {
@@ -625,11 +620,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
625 620
626 if (m_eqModule != null) 621 if (m_eqModule != null)
627 { 622 {
623 // The EnableSimulator message makes the client establish a connection with the destination
624 // simulator by sending the initial UseCircuitCode UDP packet to the destination containing the
625 // correct circuit code.
628 m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID); 626 m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID);
629 627
630 // ES makes the client send a UseCircuitCode message to the destination, 628 // XXX: Is this wait necessary? We will always end up waiting on UpdateAgent for the destination
631 // which triggers a bunch of things there. 629 // simulator to confirm that it has established communication with the viewer.
632 // So let's wait
633 Thread.Sleep(200); 630 Thread.Sleep(200);
634 631
635 // At least on LL 3.3.4 for teleports between different regions on the same simulator this appears 632 // At least on LL 3.3.4 for teleports between different regions on the same simulator this appears
@@ -640,6 +637,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
640 } 637 }
641 else 638 else
642 { 639 {
640 // XXX: This is a little misleading since we're information the client of its avatar destination,
641 // which may or may not be a neighbour region of the source region. This path is probably little
642 // used anyway (with EQ being the one used). But it is currently being used for test code.
643 sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint); 643 sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint);
644 } 644 }
645 } 645 }
@@ -657,14 +657,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
657 657
658 //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent..."); 658 //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent...");
659 659
660 // A common teleport failure occurs when we can send CreateAgent to the
661 // destination region but the viewer cannot establish the connection (e.g. due to network issues between
662 // the viewer and the destination). In this case, UpdateAgent timesout after 10 seconds, although then
663 // there's a further 10 second wait whilst we attempt to tell the destination to delete the agent in Fail().
660 if (!UpdateAgent(reg, finalDestination, agent, sp)) 664 if (!UpdateAgent(reg, finalDestination, agent, sp))
661 { 665 {
662 // Region doesn't take it
663 m_log.WarnFormat( 666 m_log.WarnFormat(
664 "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Returning avatar to source region.", 667 "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Keeping avatar in source region.",
665 sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); 668 sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
666 669
667 Fail(sp, finalDestination, logout); 670 Fail(sp, finalDestination, logout, "Connection between viewer and destination region could not be established.");
668 return; 671 return;
669 } 672 }
670 673
@@ -705,7 +708,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
705 "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.", 708 "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.",
706 sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); 709 sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
707 710
708 Fail(sp, finalDestination, logout); 711 Fail(sp, finalDestination, logout, "Destination region did not signal teleport completion.");
709 return; 712 return;
710 } 713 }
711 714
@@ -788,12 +791,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
788 /// <param name='sp'></param> 791 /// <param name='sp'></param>
789 /// <param name='finalDestination'></param> 792 /// <param name='finalDestination'></param>
790 /// <param name='logout'></param> 793 /// <param name='logout'></param>
791 protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout) 794 /// <param name='reason'>Human readable reason for teleport failure. Will be sent to client.</param>
795 protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout, string reason)
792 { 796 {
793 CleanupAbortedInterRegionTeleport(sp, finalDestination); 797 CleanupAbortedInterRegionTeleport(sp, finalDestination);
794 798
795 sp.ControllingClient.SendTeleportFailed( 799 sp.ControllingClient.SendTeleportFailed(
796 string.Format("Problems connecting to destination {0}", finalDestination.RegionName)); 800 string.Format(
801 "Problems connecting to destination {0}, reason: {1}", finalDestination.RegionName, reason));
802
797 sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); 803 sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout);
798 } 804 }
799 805
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
index 81a2fcc..b67b8b9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
66 public void TestCrossOnSameSimulator() 66 public void TestCrossOnSameSimulator()
67 { 67 {
68 TestHelpers.InMethod(); 68 TestHelpers.InMethod();
69// TestHelpers.EnableLogging(); 69 TestHelpers.EnableLogging();
70 70
71 UUID userId = TestHelpers.ParseTail(0x1); 71 UUID userId = TestHelpers.ParseTail(0x1);
72 72
@@ -94,7 +94,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
94// SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, eqmA); 94// SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, eqmA);
95 SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); 95 SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB);
96 96
97 ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); 97 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
98 TestClient tc = new TestClient(acd, sceneA, sh.SceneManager);
99 List<TestClient> destinationTestClients = new List<TestClient>();
100 EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
101
102 ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager);
98 originalSp.AbsolutePosition = new Vector3(128, 32, 10); 103 originalSp.AbsolutePosition = new Vector3(128, 32, 10);
99 104
100// originalSp.Flying = true; 105// originalSp.Flying = true;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index 8dd1f3d..d6bc313 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -26,7 +26,10 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Collections.Generic;
30using System.IO;
31using System.Net;
32using System.Text;
30using Nini.Config; 33using Nini.Config;
31using NUnit.Framework; 34using NUnit.Framework;
32using OpenMetaverse; 35using OpenMetaverse;
@@ -40,8 +43,6 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
40using OpenSim.Region.CoreModules.World.Permissions; 43using OpenSim.Region.CoreModules.World.Permissions;
41using OpenSim.Tests.Common; 44using OpenSim.Tests.Common;
42using OpenSim.Tests.Common.Mock; 45using OpenSim.Tests.Common.Mock;
43using System.IO;
44using System.Text;
45 46
46namespace OpenSim.Region.Framework.Scenes.Tests 47namespace OpenSim.Region.Framework.Scenes.Tests
47{ 48{
@@ -68,7 +69,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
68 } 69 }
69 70
70 [Test] 71 [Test]
71 public void TestSameRegionTeleport() 72 public void TestSameRegion()
72 { 73 {
73 TestHelpers.InMethod(); 74 TestHelpers.InMethod();
74// log4net.Config.XmlConfigurator.Configure(); 75// log4net.Config.XmlConfigurator.Configure();
@@ -106,10 +107,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
106 } 107 }
107 108
108 [Test] 109 [Test]
109 public void TestSameSimulatorSeparatedRegionsTeleport() 110 public void TestSameSimulatorSeparatedRegions()
110 { 111 {
111 TestHelpers.InMethod(); 112 TestHelpers.InMethod();
112// log4net.Config.XmlConfigurator.Configure(); 113// TestHelpers.EnableLogging();
113 114
114 UUID userId = TestHelpers.ParseTail(0x1); 115 UUID userId = TestHelpers.ParseTail(0x1);
115 116
@@ -141,9 +142,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
141 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); 142 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
142 sp.AbsolutePosition = new Vector3(30, 31, 32); 143 sp.AbsolutePosition = new Vector3(30, 31, 32);
143 144
144 // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole 145 List<TestClient> destinationTestClients = new List<TestClient>();
145 // UDP stack (?) 146 EntityTransferHelpers.SetUpInformClientOfNeighbour((TestClient)sp.ControllingClient, destinationTestClients);
146// ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
147 147
148 sceneA.RequestTeleportLocation( 148 sceneA.RequestTeleportLocation(
149 sp.ControllingClient, 149 sp.ControllingClient,
@@ -152,7 +152,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
152 teleportLookAt, 152 teleportLookAt,
153 (uint)TeleportFlags.ViaLocation); 153 (uint)TeleportFlags.ViaLocation);
154 154
155 ((TestClient)sp.ControllingClient).CompleteTeleportClientSide(); 155 // SetupInformClientOfNeighbour() will have handled the callback into the target scene to setup the child
156 // agent. This call will now complete the movement of the user into the destination and upgrade the agent
157 // from child to root.
158 destinationTestClients[0].CompleteMovement();
156 159
157 Assert.That(sceneA.GetScenePresence(userId), Is.Null); 160 Assert.That(sceneA.GetScenePresence(userId), Is.Null);
158 161
@@ -177,7 +180,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
177 /// Test teleport procedures when the target simulator returns false when queried about access. 180 /// Test teleport procedures when the target simulator returns false when queried about access.
178 /// </summary> 181 /// </summary>
179 [Test] 182 [Test]
180 public void TestSameSimulatorSeparatedRegionsQueryAccessFails() 183 public void TestSameSimulatorSeparatedRegions_DeniedOnQueryAccess()
181 { 184 {
182 TestHelpers.InMethod(); 185 TestHelpers.InMethod();
183// TestHelpers.EnableLogging(); 186// TestHelpers.EnableLogging();
@@ -261,7 +264,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
261 /// Test teleport procedures when the target simulator create agent step is refused. 264 /// Test teleport procedures when the target simulator create agent step is refused.
262 /// </summary> 265 /// </summary>
263 [Test] 266 [Test]
264 public void TestSameSimulatorSeparatedRegionsCreateAgentFails() 267 public void TestSameSimulatorSeparatedRegions_DeniedOnCreateAgent()
265 { 268 {
266 TestHelpers.InMethod(); 269 TestHelpers.InMethod();
267// TestHelpers.EnableLogging(); 270// TestHelpers.EnableLogging();
@@ -333,13 +336,101 @@ namespace OpenSim.Region.Framework.Scenes.Tests
333// TestHelpers.DisableLogging(); 336// TestHelpers.DisableLogging();
334 } 337 }
335 338
339 /// <summary>
340 /// Test teleport when the destination region does not process (or does not receive) the connection attempt
341 /// from the viewer.
342 /// </summary>
343 /// <remarks>
344 /// This could be quite a common case where the source region can connect to a remove destination region
345 /// (for CreateAgent) but the viewer cannot reach the destination region due to network issues.
346 /// </remarks>
336 [Test] 347 [Test]
337 public void TestSameSimulatorNeighbouringRegionsTeleport() 348 public void TestSameSimulatorSeparatedRegions_DestinationDidNotProcessViewerConnection()
338 { 349 {
339 TestHelpers.InMethod(); 350 TestHelpers.InMethod();
340// TestHelpers.EnableLogging(); 351// TestHelpers.EnableLogging();
341 352
342 UUID userId = TestHelpers.ParseTail(0x1); 353 UUID userId = TestHelpers.ParseTail(0x1);
354 Vector3 preTeleportPosition = new Vector3(30, 31, 32);
355
356 EntityTransferModule etmA = new EntityTransferModule();
357 EntityTransferModule etmB = new EntityTransferModule();
358
359 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
360
361 IConfigSource config = new IniConfigSource();
362 config.AddConfig("Modules");
363 config.Configs["Modules"].Set("EntityTransferModule", etmA.Name);
364 config.Configs["Modules"].Set("SimulationServices", lscm.Name);
365
366 config.AddConfig("EntityTransfer");
367
368 // In order to run a single threaded regression test we do not want the entity transfer module waiting
369 // for a callback from the destination scene before removing its avatar data.
370 config.Configs["EntityTransfer"].Set("wait_for_callback", false);
371
372// config.AddConfig("Startup");
373// config.Configs["Startup"].Set("serverside_object_permissions", true);
374
375 SceneHelpers sh = new SceneHelpers();
376 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
377 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
378
379 SceneHelpers.SetupSceneModules(sceneA, config, etmA );
380
381 // We need to set up the permisions module on scene B so that our later use of agent limit to deny
382 // QueryAccess won't succeed anyway because administrators are always allowed in and the default
383 // IsAdministrator if no permissions module is present is true.
384 SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB });
385
386 // Shared scene modules
387 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
388
389 Vector3 teleportPosition = new Vector3(10, 11, 12);
390 Vector3 teleportLookAt = new Vector3(20, 21, 22);
391
392 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
393 sp.AbsolutePosition = preTeleportPosition;
394
395 sceneA.RequestTeleportLocation(
396 sp.ControllingClient,
397 sceneB.RegionInfo.RegionHandle,
398 teleportPosition,
399 teleportLookAt,
400 (uint)TeleportFlags.ViaLocation);
401
402 // FIXME: Not setting up InformClientOfNeighbour on the TestClient means that it does not initiate
403 // communication with the destination region. But this is a very non-obvious way of doing it - really we
404 // should be forced to expicitly set this up.
405
406 Assert.That(sceneB.GetScenePresence(userId), Is.Null);
407
408 ScenePresence sceneASp = sceneA.GetScenePresence(userId);
409 Assert.That(sceneASp, Is.Not.Null);
410 Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
411 Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
412
413 Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
414 Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
415 Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0));
416 Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
417
418 // TODO: Add assertions to check correct circuit details in both scenes.
419
420 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
421 // position instead).
422// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
423
424// TestHelpers.DisableLogging();
425 }
426
427 [Test]
428 public void TestSameSimulatorNeighbouringRegions()
429 {
430 TestHelpers.InMethod();
431 TestHelpers.EnableLogging();
432
433 UUID userId = TestHelpers.ParseTail(0x1);
343 434
344 EntityTransferModule etmA = new EntityTransferModule(); 435 EntityTransferModule etmA = new EntityTransferModule();
345 EntityTransferModule etmB = new EntityTransferModule(); 436 EntityTransferModule etmB = new EntityTransferModule();
@@ -366,10 +457,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
366 Vector3 teleportPosition = new Vector3(10, 11, 12); 457 Vector3 teleportPosition = new Vector3(10, 11, 12);
367 Vector3 teleportLookAt = new Vector3(20, 21, 22); 458 Vector3 teleportLookAt = new Vector3(20, 21, 22);
368 459
369 ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); 460 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
370 originalSp.AbsolutePosition = new Vector3(30, 31, 32); 461 TestClient tc = new TestClient(acd, sceneA, sh.SceneManager);
462 List<TestClient> destinationTestClients = new List<TestClient>();
463 EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
464
465 ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager);
466 beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32);
371 467
372 ScenePresence beforeSceneASp = sceneA.GetScenePresence(userId);
373 Assert.That(beforeSceneASp, Is.Not.Null); 468 Assert.That(beforeSceneASp, Is.Not.Null);
374 Assert.That(beforeSceneASp.IsChildAgent, Is.False); 469 Assert.That(beforeSceneASp.IsChildAgent, Is.False);
375 470
@@ -377,10 +472,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
377 Assert.That(beforeSceneBSp, Is.Not.Null); 472 Assert.That(beforeSceneBSp, Is.Not.Null);
378 Assert.That(beforeSceneBSp.IsChildAgent, Is.True); 473 Assert.That(beforeSceneBSp.IsChildAgent, Is.True);
379 474
380 // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole 475 // In this case, we will not receieve a second InformClientOfNeighbour since the viewer already knows
381 // UDP stack (?) 476 // about the neighbour region it is teleporting to.
382// ((TestClient)beforeSceneASp.ControllingClient).TeleportTargetScene = sceneB;
383
384 sceneA.RequestTeleportLocation( 477 sceneA.RequestTeleportLocation(
385 beforeSceneASp.ControllingClient, 478 beforeSceneASp.ControllingClient,
386 sceneB.RegionInfo.RegionHandle, 479 sceneB.RegionInfo.RegionHandle,
@@ -388,7 +481,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
388 teleportLookAt, 481 teleportLookAt,
389 (uint)TeleportFlags.ViaLocation); 482 (uint)TeleportFlags.ViaLocation);
390 483
391 ((TestClient)beforeSceneASp.ControllingClient).CompleteTeleportClientSide(); 484 destinationTestClients[0].CompleteMovement();
392 485
393 ScenePresence afterSceneASp = sceneA.GetScenePresence(userId); 486 ScenePresence afterSceneASp = sceneA.GetScenePresence(userId);
394 Assert.That(afterSceneASp, Is.Not.Null); 487 Assert.That(afterSceneASp, Is.Not.Null);
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index dc20f13..bdd9093 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -532,6 +532,31 @@ namespace OpenSim.Tests.Common
532 /// <returns></returns> 532 /// <returns></returns>
533 public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData, SceneManager sceneManager) 533 public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData, SceneManager sceneManager)
534 { 534 {
535 return AddScenePresence(scene, new TestClient(agentData, scene, sceneManager), agentData, sceneManager);
536 }
537
538 /// <summary>
539 /// Add a root agent.
540 /// </summary>
541 /// <remarks>
542 /// This function
543 ///
544 /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
545 /// userserver if grid) would give initial login data back to the client and separately tell the scene that the
546 /// agent was coming.
547 ///
548 /// 2) Connects the agent with the scene
549 ///
550 /// This function performs actions equivalent with notifying the scene that an agent is
551 /// coming and then actually connecting the agent to the scene. The one step missed out is the very first
552 /// </remarks>
553 /// <param name="scene"></param>
554 /// <param name="agentData"></param>
555 /// <param name="sceneManager"></param>
556 /// <returns></returns>
557 public static ScenePresence AddScenePresence(
558 Scene scene, IClientAPI client, AgentCircuitData agentData, SceneManager sceneManager)
559 {
535 // We emulate the proper login sequence here by doing things in four stages 560 // We emulate the proper login sequence here by doing things in four stages
536 561
537 // Stage 0: login 562 // Stage 0: login
@@ -541,7 +566,7 @@ namespace OpenSim.Tests.Common
541 lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID); 566 lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID);
542 567
543 // Stages 1 & 2 568 // Stages 1 & 2
544 ScenePresence sp = IntroduceClientToScene(scene, sceneManager, agentData, TeleportFlags.ViaLogin); 569 ScenePresence sp = IntroduceClientToScene(scene, client, agentData, TeleportFlags.ViaLogin);
545 570
546 // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent. 571 // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
547 sp.CompleteMovement(sp.ControllingClient, true); 572 sp.CompleteMovement(sp.ControllingClient, true);
@@ -558,11 +583,11 @@ namespace OpenSim.Tests.Common
558 /// neighbours and where no teleporting takes place. 583 /// neighbours and where no teleporting takes place.
559 /// </param> 584 /// </param>
560 /// <param name='scene'></param> 585 /// <param name='scene'></param>
561 /// <param name='sceneManager></param> 586 /// <param name='testClient'></param>
562 /// <param name='agentData'></param> 587 /// <param name='agentData'></param>
563 /// <param name='tf'></param> 588 /// <param name='tf'></param>
564 private static ScenePresence IntroduceClientToScene( 589 private static ScenePresence IntroduceClientToScene(
565 Scene scene, SceneManager sceneManager, AgentCircuitData agentData, TeleportFlags tf) 590 Scene scene, IClientAPI client, AgentCircuitData agentData, TeleportFlags tf)
566 { 591 {
567 string reason; 592 string reason;
568 593
@@ -571,10 +596,9 @@ namespace OpenSim.Tests.Common
571 Console.WriteLine("NewUserConnection failed: " + reason); 596 Console.WriteLine("NewUserConnection failed: " + reason);
572 597
573 // Stage 2: add the new client as a child agent to the scene 598 // Stage 2: add the new client as a child agent to the scene
574 TestClient client = new TestClient(agentData, scene, sceneManager);
575 scene.AddNewClient(client, PresenceType.User); 599 scene.AddNewClient(client, PresenceType.User);
576 600
577 return scene.GetScenePresence(agentData.AgentID); 601 return scene.GetScenePresence(client.AgentId);
578 } 602 }
579 603
580 public static ScenePresence AddChildScenePresence(Scene scene, UUID agentId) 604 public static ScenePresence AddChildScenePresence(Scene scene, UUID agentId)
@@ -583,7 +607,8 @@ namespace OpenSim.Tests.Common
583 acd.child = true; 607 acd.child = true;
584 608
585 // XXX: ViaLogin may not be correct for child agents 609 // XXX: ViaLogin may not be correct for child agents
586 return IntroduceClientToScene(scene, null, acd, TeleportFlags.ViaLogin); 610 TestClient client = new TestClient(acd, scene, null);
611 return IntroduceClientToScene(scene, client, acd, TeleportFlags.ViaLogin);
587 } 612 }
588 613
589 /// <summary> 614 /// <summary>
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index a448cc5..2d4fef1 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -46,8 +46,6 @@ namespace OpenSim.Tests.Common.Mock
46 46
47 EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); 47 EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
48 48
49 private TestClient TeleportSceneClient;
50
51 private Scene m_scene; 49 private Scene m_scene;
52 private SceneManager m_sceneManager; 50 private SceneManager m_sceneManager;
53 51
@@ -60,7 +58,9 @@ namespace OpenSim.Tests.Common.Mock
60 public List<ImagePacketPacket> SentImagePacketPackets { get; private set; } 58 public List<ImagePacketPacket> SentImagePacketPackets { get; private set; }
61 public List<ImageNotInDatabasePacket> SentImageNotInDatabasePackets { get; private set; } 59 public List<ImageNotInDatabasePacket> SentImageNotInDatabasePackets { get; private set; }
62 60
61 // Test client specific events - for use by tests to implement some IClientAPI behaviour.
63 public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion; 62 public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion;
63 public event Action<ulong, IPEndPoint> OnTestClientInformClientOfNeighbour;
64 64
65// disable warning: public events, part of the public API 65// disable warning: public events, part of the public API
66#pragma warning disable 67 66#pragma warning disable 67
@@ -595,23 +595,8 @@ namespace OpenSim.Tests.Common.Mock
595 595
596 public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint) 596 public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint)
597 { 597 {
598 m_log.DebugFormat("[TEST CLIENT]: Processing inform client of neighbour"); 598 if (OnTestClientInformClientOfNeighbour != null)
599 599 OnTestClientInformClientOfNeighbour(neighbourHandle, neighbourExternalEndPoint);
600 // In response to this message, we are going to make a teleport to the scene we've previous been told
601 // about by test code (this needs to be improved).
602 AgentCircuitData newAgent = RequestClientInfo();
603
604 // Stage 2: add the new client as a child agent to the scene
605 uint x, y;
606 Utils.LongToUInts(neighbourHandle, out x, out y);
607 x /= Constants.RegionSize;
608 y /= Constants.RegionSize;
609
610 Scene neighbourScene;
611 m_sceneManager.TryGetScene(x, y, out neighbourScene);
612
613 TeleportSceneClient = new TestClient(newAgent, neighbourScene, m_sceneManager);
614 neighbourScene.AddNewClient(TeleportSceneClient, PresenceType.User);
615 } 600 }
616 601
617 public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 602 public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
@@ -626,12 +611,6 @@ namespace OpenSim.Tests.Common.Mock
626 // CompleteTeleportClientSide(); 611 // CompleteTeleportClientSide();
627 } 612 }
628 613
629 public void CompleteTeleportClientSide()
630 {
631 TeleportSceneClient.CompleteMovement();
632 //TeleportTargetScene.AgentCrossing(newAgent.AgentID, new Vector3(90, 90, 90), false);
633 }
634
635 public virtual void SendTeleportFailed(string reason) 614 public virtual void SendTeleportFailed(string reason)
636 { 615 {
637 m_log.DebugFormat("[TEST CLIENT]: Teleport failed with reason {0}", reason); 616 m_log.DebugFormat("[TEST CLIENT]: Teleport failed with reason {0}", reason);