diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 77 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | 17 |
2 files changed, 84 insertions, 10 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index c65794e..ddd4525 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -71,11 +71,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
71 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | 71 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; |
72 | } | 72 | } |
73 | 73 | ||
74 | [SetUp] | 74 | public void SetUpScene() |
75 | public void Init() | ||
76 | { | 75 | { |
77 | base.SetUp(); | 76 | SetUpScene(256, 256); |
77 | } | ||
78 | 78 | ||
79 | public void SetUpScene(uint sizeX, uint sizeY) | ||
80 | { | ||
79 | IConfigSource config = new IniConfigSource(); | 81 | IConfigSource config = new IniConfigSource(); |
80 | config.AddConfig("NPC"); | 82 | config.AddConfig("NPC"); |
81 | config.Configs["NPC"].Set("Enabled", "true"); | 83 | config.Configs["NPC"].Set("Enabled", "true"); |
@@ -87,7 +89,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
87 | m_attMod = new AttachmentsModule(); | 89 | m_attMod = new AttachmentsModule(); |
88 | m_npcMod = new NPCModule(); | 90 | m_npcMod = new NPCModule(); |
89 | 91 | ||
90 | m_scene = new SceneHelpers().SetupScene(); | 92 | m_scene = new SceneHelpers().SetupScene("test scene", UUID.Random(), 1000, 1000, sizeX, sizeY, config); |
91 | SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule()); | 93 | SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule()); |
92 | } | 94 | } |
93 | 95 | ||
@@ -97,6 +99,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
97 | TestHelpers.InMethod(); | 99 | TestHelpers.InMethod(); |
98 | // log4net.Config.XmlConfigurator.Configure(); | 100 | // log4net.Config.XmlConfigurator.Configure(); |
99 | 101 | ||
102 | SetUpScene(); | ||
103 | |||
100 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | 104 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); |
101 | // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); | 105 | // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); |
102 | 106 | ||
@@ -133,6 +137,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
133 | TestHelpers.InMethod(); | 137 | TestHelpers.InMethod(); |
134 | // log4net.Config.XmlConfigurator.Configure(); | 138 | // log4net.Config.XmlConfigurator.Configure(); |
135 | 139 | ||
140 | SetUpScene(); | ||
141 | |||
136 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | 142 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); |
137 | // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); | 143 | // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); |
138 | 144 | ||
@@ -157,6 +163,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
157 | TestHelpers.InMethod(); | 163 | TestHelpers.InMethod(); |
158 | // TestHelpers.EnableLogging(); | 164 | // TestHelpers.EnableLogging(); |
159 | 165 | ||
166 | SetUpScene(); | ||
167 | |||
160 | UUID userId = TestHelpers.ParseTail(0x1); | 168 | UUID userId = TestHelpers.ParseTail(0x1); |
161 | UserAccountHelpers.CreateUserWithInventory(m_scene, userId); | 169 | UserAccountHelpers.CreateUserWithInventory(m_scene, userId); |
162 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | 170 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); |
@@ -196,6 +204,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
196 | TestHelpers.InMethod(); | 204 | TestHelpers.InMethod(); |
197 | // log4net.Config.XmlConfigurator.Configure(); | 205 | // log4net.Config.XmlConfigurator.Configure(); |
198 | 206 | ||
207 | SetUpScene(); | ||
208 | |||
199 | UUID userId = TestHelpers.ParseTail(0x1); | 209 | UUID userId = TestHelpers.ParseTail(0x1); |
200 | UserAccountHelpers.CreateUserWithInventory(m_scene, userId); | 210 | UserAccountHelpers.CreateUserWithInventory(m_scene, userId); |
201 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | 211 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); |
@@ -239,6 +249,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
239 | TestHelpers.InMethod(); | 249 | TestHelpers.InMethod(); |
240 | // log4net.Config.XmlConfigurator.Configure(); | 250 | // log4net.Config.XmlConfigurator.Configure(); |
241 | 251 | ||
252 | SetUpScene(); | ||
253 | |||
242 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | 254 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); |
243 | // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); | 255 | // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); |
244 | 256 | ||
@@ -303,11 +315,64 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
303 | } | 315 | } |
304 | 316 | ||
305 | [Test] | 317 | [Test] |
318 | public void TestMoveInVarRegion() | ||
319 | { | ||
320 | TestHelpers.InMethod(); | ||
321 | // TestHelpers.EnableLogging(); | ||
322 | |||
323 | SetUpScene(512, 512); | ||
324 | |||
325 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | ||
326 | // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); | ||
327 | |||
328 | Vector3 startPos = new Vector3(128, 246, 30); | ||
329 | UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance); | ||
330 | |||
331 | ScenePresence npc = m_scene.GetScenePresence(npcId); | ||
332 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | ||
333 | |||
334 | // For now, we'll make the scene presence fly to simplify this test, but this needs to change. | ||
335 | npc.Flying = true; | ||
336 | |||
337 | m_scene.Update(1); | ||
338 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | ||
339 | |||
340 | Vector3 targetPos = startPos + new Vector3(0, 20, 0); | ||
341 | m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false); | ||
342 | |||
343 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | ||
344 | //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); | ||
345 | Assert.That( | ||
346 | npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001)); | ||
347 | |||
348 | m_scene.Update(1); | ||
349 | |||
350 | // We should really check the exact figure. | ||
351 | Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X)); | ||
352 | Assert.That(npc.AbsolutePosition.Y, Is.GreaterThan(startPos.Y)); | ||
353 | Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z)); | ||
354 | Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X)); | ||
355 | |||
356 | for (int i = 0; i < 20; i++) | ||
357 | { | ||
358 | m_scene.Update(1); | ||
359 | // Console.WriteLine("pos: {0}", npc.AbsolutePosition); | ||
360 | } | ||
361 | |||
362 | double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); | ||
363 | Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move"); | ||
364 | Assert.That(npc.AbsolutePosition, Is.EqualTo(targetPos)); | ||
365 | Assert.That(npc.AgentControlFlags, Is.EqualTo((uint)AgentManager.ControlFlags.NONE)); | ||
366 | } | ||
367 | |||
368 | [Test] | ||
306 | public void TestSitAndStandWithSitTarget() | 369 | public void TestSitAndStandWithSitTarget() |
307 | { | 370 | { |
308 | TestHelpers.InMethod(); | 371 | TestHelpers.InMethod(); |
309 | // log4net.Config.XmlConfigurator.Configure(); | 372 | // log4net.Config.XmlConfigurator.Configure(); |
310 | 373 | ||
374 | SetUpScene(); | ||
375 | |||
311 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | 376 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); |
312 | 377 | ||
313 | Vector3 startPos = new Vector3(128, 128, 30); | 378 | Vector3 startPos = new Vector3(128, 128, 30); |
@@ -337,6 +402,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
337 | TestHelpers.InMethod(); | 402 | TestHelpers.InMethod(); |
338 | // TestHelpers.EnableLogging(); | 403 | // TestHelpers.EnableLogging(); |
339 | 404 | ||
405 | SetUpScene(); | ||
406 | |||
340 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | 407 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); |
341 | 408 | ||
342 | // FIXME: To get this to work for now, we are going to place the npc right next to the target so that | 409 | // FIXME: To get this to work for now, we are going to place the npc right next to the target so that |
@@ -365,4 +432,4 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
365 | Assert.That(npc.ParentID, Is.EqualTo(0)); | 432 | Assert.That(npc.ParentID, Is.EqualTo(0)); |
366 | } | 433 | } |
367 | } | 434 | } |
368 | } | 435 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs index 0816b7b..8e40561 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | |||
@@ -46,6 +46,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
46 | private List<BasicActor> _actors = new List<BasicActor>(); | 46 | private List<BasicActor> _actors = new List<BasicActor>(); |
47 | private List<BasicPhysicsPrim> _prims = new List<BasicPhysicsPrim>(); | 47 | private List<BasicPhysicsPrim> _prims = new List<BasicPhysicsPrim>(); |
48 | private float[] _heightMap; | 48 | private float[] _heightMap; |
49 | private Vector3 m_regionExtent; | ||
49 | 50 | ||
50 | //protected internal string sceneIdentifier; | 51 | //protected internal string sceneIdentifier; |
51 | 52 | ||
@@ -58,6 +59,12 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
58 | 59 | ||
59 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 60 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
60 | { | 61 | { |
62 | throw new Exception("Should not be called."); | ||
63 | } | ||
64 | |||
65 | public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent) | ||
66 | { | ||
67 | m_regionExtent = regionExtent; | ||
61 | } | 68 | } |
62 | 69 | ||
63 | public override void Dispose() {} | 70 | public override void Dispose() {} |
@@ -121,23 +128,23 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
121 | { | 128 | { |
122 | actorPosition.Y = 0.1F; | 129 | actorPosition.Y = 0.1F; |
123 | } | 130 | } |
124 | else if (actor.Position.Y >= Constants.RegionSize) | 131 | else if (actor.Position.Y >= m_regionExtent.Y) |
125 | { | 132 | { |
126 | actorPosition.Y = ((int)Constants.RegionSize - 0.1f); | 133 | actorPosition.Y = (m_regionExtent.Y - 0.1f); |
127 | } | 134 | } |
128 | 135 | ||
129 | if (actor.Position.X < 0) | 136 | if (actor.Position.X < 0) |
130 | { | 137 | { |
131 | actorPosition.X = 0.1F; | 138 | actorPosition.X = 0.1F; |
132 | } | 139 | } |
133 | else if (actor.Position.X >= Constants.RegionSize) | 140 | else if (actor.Position.X >= m_regionExtent.X) |
134 | { | 141 | { |
135 | actorPosition.X = ((int)Constants.RegionSize - 0.1f); | 142 | actorPosition.X = (m_regionExtent.X - 0.1f); |
136 | } | 143 | } |
137 | 144 | ||
138 | float terrainHeight = 0; | 145 | float terrainHeight = 0; |
139 | if (_heightMap != null) | 146 | if (_heightMap != null) |
140 | terrainHeight = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X]; | 147 | terrainHeight = _heightMap[(int)actor.Position.Y * (int)m_regionExtent.Y + (int)actor.Position.X]; |
141 | 148 | ||
142 | float height = terrainHeight + actor.Size.Z; | 149 | float height = terrainHeight + actor.Size.Z; |
143 | 150 | ||