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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs47
1 files changed, 27 insertions, 20 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index eaf4ce2..ebada5a 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -807,7 +807,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
807 } 807 }
808 } 808 }
809 809
810 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment)) 810 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, veclist, attachment))
811 return null; 811 return null;
812 812
813 for (int i = 0; i < objlist.Count; i++) 813 for (int i = 0; i < objlist.Count; i++)
@@ -905,10 +905,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
905 /// <param name="item"></param> 905 /// <param name="item"></param>
906 /// <param name="objlist"></param> 906 /// <param name="objlist"></param>
907 /// <param name="pos"></param> 907 /// <param name="pos"></param>
908 /// <param name="veclist">
909 /// List of vector position adjustments for a coalesced objects. For ordinary objects
910 /// this list will contain just Vector3.Zero. The order of adjustments must match the order of objlist
911 /// </param>
908 /// <param name="isAttachment"></param> 912 /// <param name="isAttachment"></param>
909 /// <returns>true if we can processed with rezzing, false if we need to abort</returns> 913 /// <returns>true if we can processed with rezzing, false if we need to abort</returns>
910 private bool DoPreRezWhenFromItem( 914 private bool DoPreRezWhenFromItem(
911 IClientAPI remoteClient, InventoryItemBase item, List<SceneObjectGroup> objlist, Vector3 pos, bool isAttachment) 915 IClientAPI remoteClient, InventoryItemBase item, List<SceneObjectGroup> objlist,
916 Vector3 pos, List<Vector3> veclist, bool isAttachment)
912 { 917 {
913 UUID fromUserInventoryItemId = UUID.Zero; 918 UUID fromUserInventoryItemId = UUID.Zero;
914 919
@@ -932,27 +937,29 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
932 } 937 }
933 938
934 int primcount = 0; 939 int primcount = 0;
935 foreach (SceneObjectGroup g in objlist) 940 for(int i = 0; i < objlist.Count; i++)
936 primcount += g.PrimCount;
937
938 if (!m_Scene.Permissions.CanRezObject(
939 primcount, remoteClient.AgentId, pos)
940 && !isAttachment)
941 { 941 {
942 // The client operates in no fail mode. It will 942 SceneObjectGroup g = objlist[i];
943 // have already removed the item from the folder 943
944 // if it's no copy. 944 if (!m_Scene.Permissions.CanRezObject(
945 // Put it back if it's not an attachment 945 g.PrimCount, remoteClient.AgentId, pos + veclist[i])
946 // 946 && !isAttachment)
947 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!isAttachment)) 947 {
948 remoteClient.SendBulkUpdateInventory(item); 948 // The client operates in no fail mode. It will
949 // have already removed the item from the folder
950 // if it's no copy.
951 // Put it back if it's not an attachment
952 //
953 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!isAttachment))
954 remoteClient.SendBulkUpdateInventory(item);
949 955
950 ILandObject land = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); 956 ILandObject land = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
951 remoteClient.SendAlertMessage(string.Format( 957 remoteClient.SendAlertMessage(string.Format(
952 "Can't rez object '{0}' at <{1:F3}, {2:F3}, {3:F3}> on parcel '{4}' in region {5}.", 958 "Can't rez object '{0}' at <{1:F3}, {2:F3}, {3:F3}> on parcel '{4}' in region {5}.",
953 item.Name, pos.X, pos.Y, pos.Z, land != null ? land.LandData.Name : "Unknown", m_Scene.RegionInfo.RegionName)); 959 item.Name, pos.X, pos.Y, pos.Z, land != null ? land.LandData.Name : "Unknown", m_Scene.Name));
954 960
955 return false; 961 return false;
962 }
956 } 963 }
957 964
958 for (int i = 0; i < objlist.Count; i++) 965 for (int i = 0; i < objlist.Count; i++)