diff options
Diffstat (limited to 'OpenSim')
6 files changed, 382 insertions, 32 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 63f1363..e05e8f6 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -102,9 +102,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
102 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | 102 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); |
103 | Vector3 groupPosition = new Vector3(10, 20, 30); | 103 | Vector3 groupPosition = new Vector3(10, 20, 30); |
104 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | 104 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); |
105 | Vector3 offsetPosition = new Vector3(5, 10, 15); | 105 | // Vector3 offsetPosition = new Vector3(5, 10, 15); |
106 | 106 | ||
107 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; | 107 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, Vector3.Zero) { Name = partName }; |
108 | } | 108 | } |
109 | 109 | ||
110 | protected SceneObjectPart CreateSceneObjectPart2() | 110 | protected SceneObjectPart CreateSceneObjectPart2() |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e488fe1..a87dfb7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -684,8 +684,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
684 | //Animation states | 684 | //Animation states |
685 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 685 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
686 | 686 | ||
687 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); | 687 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); |
688 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); | 688 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); |
689 | 689 | ||
690 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); | 690 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); |
691 | if (RegionInfo.NonphysPrimMax > 0) | 691 | if (RegionInfo.NonphysPrimMax > 0) |
@@ -800,13 +800,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
800 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; | 800 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; |
801 | } | 801 | } |
802 | 802 | ||
803 | /// <summary> | ||
804 | /// Mock constructor for scene group persistency unit tests. | ||
805 | /// SceneObjectGroup RegionId property is delegated to Scene. | ||
806 | /// </summary> | ||
807 | /// <param name="regInfo"></param> | ||
808 | public Scene(RegionInfo regInfo) | 803 | public Scene(RegionInfo regInfo) |
809 | { | 804 | { |
805 | PhysicalPrims = true; | ||
806 | CollidablePrims = true; | ||
807 | |||
810 | BordersLocked = true; | 808 | BordersLocked = true; |
811 | Border northBorder = new Border(); | 809 | Border northBorder = new Border(); |
812 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 810 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- |
@@ -833,8 +831,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
833 | m_eventManager = new EventManager(); | 831 | m_eventManager = new EventManager(); |
834 | 832 | ||
835 | m_permissions = new ScenePermissions(this); | 833 | m_permissions = new ScenePermissions(this); |
836 | |||
837 | // m_lastUpdate = Util.EnvironmentTickCount(); | ||
838 | } | 834 | } |
839 | 835 | ||
840 | #endregion | 836 | #endregion |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 1592131..4bec2d4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -4290,7 +4290,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
4290 | AddFlag(PrimFlags.Phantom); | 4290 | AddFlag(PrimFlags.Phantom); |
4291 | 4291 | ||
4292 | if (PhysActor != null) | 4292 | if (PhysActor != null) |
4293 | { | ||
4293 | RemoveFromPhysics(); | 4294 | RemoveFromPhysics(); |
4295 | pa = null; | ||
4296 | } | ||
4294 | } | 4297 | } |
4295 | else // Not phantom | 4298 | else // Not phantom |
4296 | { | 4299 | { |
@@ -4356,7 +4359,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4356 | { | 4359 | { |
4357 | pa.SetVolumeDetect(1); | 4360 | pa.SetVolumeDetect(1); |
4358 | AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active | 4361 | AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active |
4359 | this.VolumeDetectActive = true; | 4362 | VolumeDetectActive = true; |
4360 | } | 4363 | } |
4361 | } | 4364 | } |
4362 | else | 4365 | else |
@@ -4364,9 +4367,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4364 | // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like | 4367 | // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like |
4365 | // (mumbles, well, at least if you have infinte CPU powers :-)) | 4368 | // (mumbles, well, at least if you have infinte CPU powers :-)) |
4366 | if (pa != null) | 4369 | if (pa != null) |
4367 | PhysActor.SetVolumeDetect(0); | 4370 | pa.SetVolumeDetect(0); |
4368 | 4371 | ||
4369 | this.VolumeDetectActive = false; | 4372 | VolumeDetectActive = false; |
4370 | } | 4373 | } |
4371 | 4374 | ||
4372 | if (SetTemporary) | 4375 | if (SetTemporary) |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs index 882031c..51751ef 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs | |||
@@ -62,6 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
62 | { | 62 | { |
63 | TestHelpers.InMethod(); | 63 | TestHelpers.InMethod(); |
64 | 64 | ||
65 | m_scene.AddSceneObject(m_so1); | ||
66 | |||
65 | SceneObjectPart rootPart = m_so1.RootPart; | 67 | SceneObjectPart rootPart = m_so1.RootPart; |
66 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | 68 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); |
67 | 69 | ||
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs new file mode 100644 index 0000000..ba7fe1e --- /dev/null +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs | |||
@@ -0,0 +1,344 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using Nini.Config; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Physics.Manager; | ||
34 | |||
35 | namespace OpenSim.Region.Physics.BasicPhysicsPlugin | ||
36 | { | ||
37 | public class BasicPhysicsPrim : PhysicsActor | ||
38 | { | ||
39 | private Vector3 _position; | ||
40 | private Vector3 _velocity; | ||
41 | private Vector3 _acceleration; | ||
42 | private Vector3 _size; | ||
43 | private PrimitiveBaseShape _shape; | ||
44 | private Vector3 m_rotationalVelocity; | ||
45 | private bool flying; | ||
46 | private bool iscolliding; | ||
47 | |||
48 | public BasicPhysicsPrim( | ||
49 | string name, uint localId, Vector3 position, Vector3 size, Quaternion orientation, PrimitiveBaseShape shape) | ||
50 | { | ||
51 | Name = name; | ||
52 | LocalID = localId; | ||
53 | Position = position; | ||
54 | Size = size; | ||
55 | Orientation = orientation; | ||
56 | Shape = shape; | ||
57 | } | ||
58 | |||
59 | public override int PhysicsActorType | ||
60 | { | ||
61 | get { return (int) ActorTypes.Agent; } | ||
62 | set { return; } | ||
63 | } | ||
64 | |||
65 | public override Vector3 RotationalVelocity | ||
66 | { | ||
67 | get { return m_rotationalVelocity; } | ||
68 | set { m_rotationalVelocity = value; } | ||
69 | } | ||
70 | |||
71 | public override bool SetAlwaysRun | ||
72 | { | ||
73 | get { return false; } | ||
74 | set { return; } | ||
75 | } | ||
76 | |||
77 | public override uint LocalID | ||
78 | { | ||
79 | set { return; } | ||
80 | } | ||
81 | |||
82 | public override bool Grabbed | ||
83 | { | ||
84 | set { return; } | ||
85 | } | ||
86 | |||
87 | public override bool Selected | ||
88 | { | ||
89 | set { return; } | ||
90 | } | ||
91 | |||
92 | public override float Buoyancy | ||
93 | { | ||
94 | get { return 0f; } | ||
95 | set { return; } | ||
96 | } | ||
97 | |||
98 | public override bool FloatOnWater | ||
99 | { | ||
100 | set { return; } | ||
101 | } | ||
102 | |||
103 | public override bool IsPhysical | ||
104 | { | ||
105 | get { return false; } | ||
106 | set { return; } | ||
107 | } | ||
108 | |||
109 | public override bool ThrottleUpdates | ||
110 | { | ||
111 | get { return false; } | ||
112 | set { return; } | ||
113 | } | ||
114 | |||
115 | public override bool Flying | ||
116 | { | ||
117 | get { return flying; } | ||
118 | set { flying = value; } | ||
119 | } | ||
120 | |||
121 | public override bool IsColliding | ||
122 | { | ||
123 | get { return iscolliding; } | ||
124 | set { iscolliding = value; } | ||
125 | } | ||
126 | |||
127 | public override bool CollidingGround | ||
128 | { | ||
129 | get { return false; } | ||
130 | set { return; } | ||
131 | } | ||
132 | |||
133 | public override bool CollidingObj | ||
134 | { | ||
135 | get { return false; } | ||
136 | set { return; } | ||
137 | } | ||
138 | |||
139 | public override bool Stopped | ||
140 | { | ||
141 | get { return false; } | ||
142 | } | ||
143 | |||
144 | public override Vector3 Position | ||
145 | { | ||
146 | get { return _position; } | ||
147 | set { _position = value; } | ||
148 | } | ||
149 | |||
150 | public override Vector3 Size | ||
151 | { | ||
152 | get { return _size; } | ||
153 | set { | ||
154 | _size = value; | ||
155 | _size.Z = _size.Z / 2.0f; | ||
156 | } | ||
157 | } | ||
158 | |||
159 | public override PrimitiveBaseShape Shape | ||
160 | { | ||
161 | set { _shape = value; } | ||
162 | } | ||
163 | |||
164 | public override float Mass | ||
165 | { | ||
166 | get { return 0f; } | ||
167 | } | ||
168 | |||
169 | public override Vector3 Force | ||
170 | { | ||
171 | get { return Vector3.Zero; } | ||
172 | set { return; } | ||
173 | } | ||
174 | |||
175 | public override int VehicleType | ||
176 | { | ||
177 | get { return 0; } | ||
178 | set { return; } | ||
179 | } | ||
180 | |||
181 | public override void VehicleFloatParam(int param, float value) | ||
182 | { | ||
183 | |||
184 | } | ||
185 | |||
186 | public override void VehicleVectorParam(int param, Vector3 value) | ||
187 | { | ||
188 | |||
189 | } | ||
190 | |||
191 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
192 | { | ||
193 | |||
194 | } | ||
195 | |||
196 | public override void VehicleFlags(int param, bool remove) | ||
197 | { | ||
198 | |||
199 | } | ||
200 | |||
201 | public override void SetVolumeDetect(int param) | ||
202 | { | ||
203 | |||
204 | } | ||
205 | |||
206 | public override Vector3 CenterOfMass | ||
207 | { | ||
208 | get { return Vector3.Zero; } | ||
209 | } | ||
210 | |||
211 | public override Vector3 GeometricCenter | ||
212 | { | ||
213 | get { return Vector3.Zero; } | ||
214 | } | ||
215 | |||
216 | public override Vector3 Velocity | ||
217 | { | ||
218 | get { return _velocity; } | ||
219 | set { _velocity = value; } | ||
220 | } | ||
221 | |||
222 | public override Vector3 Torque | ||
223 | { | ||
224 | get { return Vector3.Zero; } | ||
225 | set { return; } | ||
226 | } | ||
227 | |||
228 | public override float CollisionScore | ||
229 | { | ||
230 | get { return 0f; } | ||
231 | set { } | ||
232 | } | ||
233 | |||
234 | public override Quaternion Orientation { get; set; } | ||
235 | |||
236 | public override Vector3 Acceleration | ||
237 | { | ||
238 | get { return _acceleration; } | ||
239 | set { _acceleration = value; } | ||
240 | } | ||
241 | |||
242 | public override bool Kinematic | ||
243 | { | ||
244 | get { return true; } | ||
245 | set { } | ||
246 | } | ||
247 | |||
248 | public override void link(PhysicsActor obj) | ||
249 | { | ||
250 | } | ||
251 | |||
252 | public override void delink() | ||
253 | { | ||
254 | } | ||
255 | |||
256 | public override void LockAngularMotion(Vector3 axis) | ||
257 | { | ||
258 | } | ||
259 | |||
260 | public override void AddForce(Vector3 force, bool pushforce) | ||
261 | { | ||
262 | } | ||
263 | |||
264 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
265 | { | ||
266 | } | ||
267 | |||
268 | public override void SetMomentum(Vector3 momentum) | ||
269 | { | ||
270 | } | ||
271 | |||
272 | public override void CrossingFailure() | ||
273 | { | ||
274 | } | ||
275 | |||
276 | public override Vector3 PIDTarget | ||
277 | { | ||
278 | set { return; } | ||
279 | } | ||
280 | |||
281 | public override bool PIDActive | ||
282 | { | ||
283 | set { return; } | ||
284 | } | ||
285 | |||
286 | public override float PIDTau | ||
287 | { | ||
288 | set { return; } | ||
289 | } | ||
290 | |||
291 | public override float PIDHoverHeight | ||
292 | { | ||
293 | set { return; } | ||
294 | } | ||
295 | |||
296 | public override bool PIDHoverActive | ||
297 | { | ||
298 | set { return; } | ||
299 | } | ||
300 | |||
301 | public override PIDHoverType PIDHoverType | ||
302 | { | ||
303 | set { return; } | ||
304 | } | ||
305 | |||
306 | public override float PIDHoverTau | ||
307 | { | ||
308 | set { return; } | ||
309 | } | ||
310 | |||
311 | public override Quaternion APIDTarget | ||
312 | { | ||
313 | set { return; } | ||
314 | } | ||
315 | |||
316 | public override bool APIDActive | ||
317 | { | ||
318 | set { return; } | ||
319 | } | ||
320 | |||
321 | public override float APIDStrength | ||
322 | { | ||
323 | set { return; } | ||
324 | } | ||
325 | |||
326 | public override float APIDDamping | ||
327 | { | ||
328 | set { return; } | ||
329 | } | ||
330 | |||
331 | public override void SubscribeEvents(int ms) | ||
332 | { | ||
333 | } | ||
334 | |||
335 | public override void UnSubscribeEvents() | ||
336 | { | ||
337 | } | ||
338 | |||
339 | public override bool SubscribedEvents() | ||
340 | { | ||
341 | return false; | ||
342 | } | ||
343 | } | ||
344 | } | ||
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs index 2e14216..f5826ed 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | |||
@@ -34,9 +34,17 @@ using OpenSim.Region.Physics.Manager; | |||
34 | 34 | ||
35 | namespace OpenSim.Region.Physics.BasicPhysicsPlugin | 35 | namespace OpenSim.Region.Physics.BasicPhysicsPlugin |
36 | { | 36 | { |
37 | /// <summary> | ||
38 | /// This is an incomplete extremely basic physics implementation | ||
39 | /// </summary> | ||
40 | /// <remarks> | ||
41 | /// Not useful for anything at the moment apart from some regression testing in other components where some form | ||
42 | /// of physics plugin is needed. | ||
43 | /// </remarks> | ||
37 | public class BasicScene : PhysicsScene | 44 | public class BasicScene : PhysicsScene |
38 | { | 45 | { |
39 | private List<BasicActor> _actors = new List<BasicActor>(); | 46 | private List<BasicActor> _actors = new List<BasicActor>(); |
47 | private List<BasicPhysicsPrim> _prims = new List<BasicPhysicsPrim>(); | ||
40 | private float[] _heightMap; | 48 | private float[] _heightMap; |
41 | 49 | ||
42 | //protected internal string sceneIdentifier; | 50 | //protected internal string sceneIdentifier; |
@@ -50,10 +58,19 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
50 | { | 58 | { |
51 | } | 59 | } |
52 | 60 | ||
53 | public override void Dispose() | 61 | public override void Dispose() {} |
62 | |||
63 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
64 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | ||
54 | { | 65 | { |
66 | BasicPhysicsPrim prim = new BasicPhysicsPrim(primName, localid, position, size, rotation, pbs); | ||
67 | prim.IsPhysical = isPhysical; | ||
68 | |||
69 | _prims.Add(prim); | ||
55 | 70 | ||
71 | return prim; | ||
56 | } | 72 | } |
73 | |||
57 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | 74 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) |
58 | { | 75 | { |
59 | BasicActor act = new BasicActor(size); | 76 | BasicActor act = new BasicActor(size); |
@@ -63,30 +80,18 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
63 | return act; | 80 | return act; |
64 | } | 81 | } |
65 | 82 | ||
66 | public override void RemovePrim(PhysicsActor prim) | 83 | public override void RemovePrim(PhysicsActor actor) |
67 | { | 84 | { |
85 | BasicPhysicsPrim prim = (BasicPhysicsPrim)actor; | ||
86 | if (_prims.Contains(prim)) | ||
87 | _prims.Remove(prim); | ||
68 | } | 88 | } |
69 | 89 | ||
70 | public override void RemoveAvatar(PhysicsActor actor) | 90 | public override void RemoveAvatar(PhysicsActor actor) |
71 | { | 91 | { |
72 | BasicActor act = (BasicActor) actor; | 92 | BasicActor act = (BasicActor)actor; |
73 | if (_actors.Contains(act)) | 93 | if (_actors.Contains(act)) |
74 | { | ||
75 | _actors.Remove(act); | 94 | _actors.Remove(act); |
76 | } | ||
77 | } | ||
78 | |||
79 | /* | ||
80 | public override PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation) | ||
81 | { | ||
82 | return null; | ||
83 | } | ||
84 | */ | ||
85 | |||
86 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
87 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | ||
88 | { | ||
89 | return null; | ||
90 | } | 95 | } |
91 | 96 | ||
92 | public override void AddPhysicsActorTaint(PhysicsActor prim) | 97 | public override void AddPhysicsActorTaint(PhysicsActor prim) |