diff options
Diffstat (limited to 'OpenSim')
27 files changed, 213 insertions, 196 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs b/OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs index 9a17e47..801610a 100644 --- a/OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs +++ b/OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs | |||
@@ -119,7 +119,7 @@ namespace OpenSim.Data.MSSQL | |||
119 | updateBuilder.AppendFormat("{0} = @{0}",field); | 119 | updateBuilder.AppendFormat("{0} = @{0}",field); |
120 | 120 | ||
121 | first = false; | 121 | first = false; |
122 | cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field])); | 122 | cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field])); |
123 | } | 123 | } |
124 | 124 | ||
125 | updateBuilder.Append(" where UUID = @principalID"); | 125 | updateBuilder.Append(" where UUID = @principalID"); |
@@ -135,7 +135,7 @@ namespace OpenSim.Data.MSSQL | |||
135 | 135 | ||
136 | insertBuilder.AppendFormat("insert into {0} (UUID, ", m_Realm); | 136 | insertBuilder.AppendFormat("insert into {0} (UUID, ", m_Realm); |
137 | insertBuilder.Append(String.Join(", ", fields)); | 137 | insertBuilder.Append(String.Join(", ", fields)); |
138 | insertBuilder.Append(") values ( @principalID, @"); | 138 | insertBuilder.Append(") values (@principalID, @"); |
139 | insertBuilder.Append(String.Join(", @", fields)); | 139 | insertBuilder.Append(String.Join(", @", fields)); |
140 | insertBuilder.Append(")"); | 140 | insertBuilder.Append(")"); |
141 | 141 | ||
diff --git a/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs index e2ae5cb..cff6b00 100644 --- a/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs +++ b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs | |||
@@ -146,7 +146,7 @@ namespace OpenSim.Data.MSSQL | |||
146 | sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID); | 146 | sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID); |
147 | 147 | ||
148 | sceneObjectPart.UUID = groupID; | 148 | sceneObjectPart.UUID = groupID; |
149 | } | 149 | } |
150 | 150 | ||
151 | grp = new SceneObjectGroup(sceneObjectPart); | 151 | grp = new SceneObjectGroup(sceneObjectPart); |
152 | } | 152 | } |
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs index 78d7fd0..a898aab 100644 --- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs +++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs | |||
@@ -62,7 +62,7 @@ namespace OpenSim.Data.MSSQL | |||
62 | conn.Open(); | 62 | conn.Open(); |
63 | Migration m = new Migration(conn, GetType().Assembly, "GridStore"); | 63 | Migration m = new Migration(conn, GetType().Assembly, "GridStore"); |
64 | m.Update(); | 64 | m.Update(); |
65 | } | 65 | } |
66 | } | 66 | } |
67 | 67 | ||
68 | public List<RegionData> Get(string regionName, UUID scopeID) | 68 | public List<RegionData> Get(string regionName, UUID scopeID) |
@@ -98,7 +98,7 @@ namespace OpenSim.Data.MSSQL | |||
98 | return null; | 98 | return null; |
99 | 99 | ||
100 | return ret[0]; | 100 | return ret[0]; |
101 | } | 101 | } |
102 | } | 102 | } |
103 | 103 | ||
104 | public RegionData Get(UUID regionID, UUID scopeID) | 104 | public RegionData Get(UUID regionID, UUID scopeID) |
@@ -251,7 +251,7 @@ namespace OpenSim.Data.MSSQL | |||
251 | { | 251 | { |
252 | string insert = "insert into [" + m_Realm + "] ([uuid], [ScopeID], [locX], [locY], [sizeX], [sizeY], [regionName], [" + | 252 | string insert = "insert into [" + m_Realm + "] ([uuid], [ScopeID], [locX], [locY], [sizeX], [sizeY], [regionName], [" + |
253 | String.Join("], [", fields) + | 253 | String.Join("], [", fields) + |
254 | "]) values ( @regionID, @scopeID, @posX, @posY, @sizeX, @sizeY, @regionName, @" + String.Join(", @", fields) + ")"; | 254 | "]) values (@regionID, @scopeID, @posX, @posY, @sizeX, @sizeY, @regionName, @" + String.Join(", @", fields) + ")"; |
255 | 255 | ||
256 | cmd.CommandText = insert; | 256 | cmd.CommandText = insert; |
257 | 257 | ||
diff --git a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs index 7b6e7c8..2d92cb1 100644 --- a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs +++ b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs | |||
@@ -54,7 +54,7 @@ namespace OpenSim.Data.MSSQL | |||
54 | conn.Open(); | 54 | conn.Open(); |
55 | Migration m = new Migration(conn, GetType().Assembly, "UserStore"); | 55 | Migration m = new Migration(conn, GetType().Assembly, "UserStore"); |
56 | m.Update(); | 56 | m.Update(); |
57 | } | 57 | } |
58 | } | 58 | } |
59 | 59 | ||
60 | public List<UserAccountData> Query(UUID principalID, UUID scopeID, string query) | 60 | public List<UserAccountData> Query(UUID principalID, UUID scopeID, string query) |
@@ -134,7 +134,7 @@ namespace OpenSim.Data.MSSQL | |||
134 | updateBuilder.AppendFormat("{0} = @{0}", field); | 134 | updateBuilder.AppendFormat("{0} = @{0}", field); |
135 | 135 | ||
136 | first = false; | 136 | first = false; |
137 | cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field])); | 137 | cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field])); |
138 | } | 138 | } |
139 | 139 | ||
140 | updateBuilder.Append(" where UUID = @principalID"); | 140 | updateBuilder.Append(" where UUID = @principalID"); |
@@ -153,7 +153,7 @@ namespace OpenSim.Data.MSSQL | |||
153 | StringBuilder insertBuilder = new StringBuilder(); | 153 | StringBuilder insertBuilder = new StringBuilder(); |
154 | insertBuilder.AppendFormat("insert into {0} (UUID, ScopeID, ", m_Realm); | 154 | insertBuilder.AppendFormat("insert into {0} (UUID, ScopeID, ", m_Realm); |
155 | insertBuilder.Append(String.Join(", ", fields)); | 155 | insertBuilder.Append(String.Join(", ", fields)); |
156 | insertBuilder.Append(") values ( @principalID, @scopeID, @"); | 156 | insertBuilder.Append(") values (@principalID, @scopeID, @"); |
157 | insertBuilder.Append(String.Join(", @", fields)); | 157 | insertBuilder.Append(String.Join(", @", fields)); |
158 | insertBuilder.Append(")"); | 158 | insertBuilder.Append(")"); |
159 | 159 | ||
diff --git a/OpenSim/Framework/BlockingQueue.cs b/OpenSim/Framework/BlockingQueue.cs index 857930a..3658161 100644 --- a/OpenSim/Framework/BlockingQueue.cs +++ b/OpenSim/Framework/BlockingQueue.cs | |||
@@ -67,8 +67,8 @@ namespace OpenSim.Framework | |||
67 | return m_pqueue.Dequeue(); | 67 | return m_pqueue.Dequeue(); |
68 | 68 | ||
69 | if (m_queue.Count > 0) | 69 | if (m_queue.Count > 0) |
70 | return m_queue.Dequeue(); | 70 | return m_queue.Dequeue(); |
71 | return default(T); | 71 | return default(T); |
72 | } | 72 | } |
73 | } | 73 | } |
74 | 74 | ||
@@ -121,7 +121,7 @@ namespace OpenSim.Framework | |||
121 | { | 121 | { |
122 | m_pqueue.Clear(); | 122 | m_pqueue.Clear(); |
123 | m_queue.Clear(); | 123 | m_queue.Clear(); |
124 | Monitor.Pulse(m_queueSync); | 124 | Monitor.Pulse(m_queueSync); |
125 | } | 125 | } |
126 | } | 126 | } |
127 | } | 127 | } |
diff --git a/OpenSim/Framework/Serialization/External/LandDataSerializer.cs b/OpenSim/Framework/Serialization/External/LandDataSerializer.cs index a3bc5d1..ff0afc8 100644 --- a/OpenSim/Framework/Serialization/External/LandDataSerializer.cs +++ b/OpenSim/Framework/Serialization/External/LandDataSerializer.cs | |||
@@ -41,7 +41,7 @@ namespace OpenSim.Framework.Serialization.External | |||
41 | public class LandDataSerializer | 41 | public class LandDataSerializer |
42 | { | 42 | { |
43 | protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding(); | 43 | protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding(); |
44 | 44 | ||
45 | /// <summary> | 45 | /// <summary> |
46 | /// Reify/deserialize landData | 46 | /// Reify/deserialize landData |
47 | /// </summary> | 47 | /// </summary> |
@@ -52,7 +52,7 @@ namespace OpenSim.Framework.Serialization.External | |||
52 | { | 52 | { |
53 | return Deserialize(m_utf8Encoding.GetString(serializedLandData, 0, serializedLandData.Length)); | 53 | return Deserialize(m_utf8Encoding.GetString(serializedLandData, 0, serializedLandData.Length)); |
54 | } | 54 | } |
55 | 55 | ||
56 | /// <summary> | 56 | /// <summary> |
57 | /// Reify/deserialize landData | 57 | /// Reify/deserialize landData |
58 | /// </summary> | 58 | /// </summary> |
@@ -62,10 +62,10 @@ namespace OpenSim.Framework.Serialization.External | |||
62 | public static LandData Deserialize(string serializedLandData) | 62 | public static LandData Deserialize(string serializedLandData) |
63 | { | 63 | { |
64 | LandData landData = new LandData(); | 64 | LandData landData = new LandData(); |
65 | 65 | ||
66 | StringReader sr = new StringReader(serializedLandData); | 66 | StringReader sr = new StringReader(serializedLandData); |
67 | XmlTextReader xtr = new XmlTextReader(sr); | 67 | XmlTextReader xtr = new XmlTextReader(sr); |
68 | 68 | ||
69 | xtr.ReadStartElement("LandData"); | 69 | xtr.ReadStartElement("LandData"); |
70 | 70 | ||
71 | landData.Area = Convert.ToInt32( xtr.ReadElementString("Area")); | 71 | landData.Area = Convert.ToInt32( xtr.ReadElementString("Area")); |
@@ -106,7 +106,7 @@ namespace OpenSim.Framework.Serialization.External | |||
106 | pae.Time = Convert.ToDateTime( xtr.ReadElementString("Time")); | 106 | pae.Time = Convert.ToDateTime( xtr.ReadElementString("Time")); |
107 | pae.Flags = (AccessList)Convert.ToUInt32( xtr.ReadElementString("AccessList")); | 107 | pae.Flags = (AccessList)Convert.ToUInt32( xtr.ReadElementString("AccessList")); |
108 | xtr.ReadEndElement(); | 108 | xtr.ReadEndElement(); |
109 | 109 | ||
110 | landData.ParcelAccessList.Add(pae); | 110 | landData.ParcelAccessList.Add(pae); |
111 | } | 111 | } |
112 | } | 112 | } |
@@ -122,13 +122,13 @@ namespace OpenSim.Framework.Serialization.External | |||
122 | landData.OtherCleanTime = Convert.ToInt32( xtr.ReadElementString("OtherCleanTime")); | 122 | landData.OtherCleanTime = Convert.ToInt32( xtr.ReadElementString("OtherCleanTime")); |
123 | 123 | ||
124 | xtr.ReadEndElement(); | 124 | xtr.ReadEndElement(); |
125 | 125 | ||
126 | xtr.Close(); | 126 | xtr.Close(); |
127 | sr.Close(); | 127 | sr.Close(); |
128 | 128 | ||
129 | return landData; | 129 | return landData; |
130 | } | 130 | } |
131 | 131 | ||
132 | public static string Serialize(LandData landData) | 132 | public static string Serialize(LandData landData) |
133 | { | 133 | { |
134 | StringWriter sw = new StringWriter(); | 134 | StringWriter sw = new StringWriter(); |
@@ -137,8 +137,8 @@ namespace OpenSim.Framework.Serialization.External | |||
137 | 137 | ||
138 | xtw.WriteStartDocument(); | 138 | xtw.WriteStartDocument(); |
139 | xtw.WriteStartElement("LandData"); | 139 | xtw.WriteStartElement("LandData"); |
140 | 140 | ||
141 | xtw.WriteElementString("Area", Convert.ToString(landData.Area)); | 141 | xtw.WriteElementString("Area", Convert.ToString(landData.Area)); |
142 | xtw.WriteElementString("AuctionID", Convert.ToString(landData.AuctionID)); | 142 | xtw.WriteElementString("AuctionID", Convert.ToString(landData.AuctionID)); |
143 | xtw.WriteElementString("AuthBuyerID", landData.AuthBuyerID.ToString()); | 143 | xtw.WriteElementString("AuthBuyerID", landData.AuthBuyerID.ToString()); |
144 | xtw.WriteElementString("Category", Convert.ToString((sbyte)landData.Category)); | 144 | xtw.WriteElementString("Category", Convert.ToString((sbyte)landData.Category)); |
@@ -170,7 +170,7 @@ namespace OpenSim.Framework.Serialization.External | |||
170 | xtw.WriteEndElement(); | 170 | xtw.WriteEndElement(); |
171 | } | 171 | } |
172 | xtw.WriteEndElement(); | 172 | xtw.WriteEndElement(); |
173 | 173 | ||
174 | xtw.WriteElementString("PassHours", Convert.ToString(landData.PassHours)); | 174 | xtw.WriteElementString("PassHours", Convert.ToString(landData.PassHours)); |
175 | xtw.WriteElementString("PassPrice", Convert.ToString(landData.PassPrice)); | 175 | xtw.WriteElementString("PassPrice", Convert.ToString(landData.PassPrice)); |
176 | xtw.WriteElementString("SalePrice", Convert.ToString(landData.SalePrice)); | 176 | xtw.WriteElementString("SalePrice", Convert.ToString(landData.SalePrice)); |
@@ -184,7 +184,7 @@ namespace OpenSim.Framework.Serialization.External | |||
184 | 184 | ||
185 | xtw.Close(); | 185 | xtw.Close(); |
186 | sw.Close(); | 186 | sw.Close(); |
187 | 187 | ||
188 | return sw.ToString(); | 188 | return sw.ToString(); |
189 | } | 189 | } |
190 | } | 190 | } |
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs index 845a9fe..0d93ff7 100644 --- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs +++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs | |||
@@ -246,7 +246,7 @@ namespace OpenSim.Framework.Servers | |||
246 | foreach (ProcessThread t in threads) | 246 | foreach (ProcessThread t in threads) |
247 | { | 247 | { |
248 | sb.Append("ID: " + t.Id + ", TotalProcessorTime: " + t.TotalProcessorTime + ", TimeRunning: " + | 248 | sb.Append("ID: " + t.Id + ", TotalProcessorTime: " + t.TotalProcessorTime + ", TimeRunning: " + |
249 | (DateTime.Now - t.StartTime) + ", Pri: " + t.CurrentPriority + ", State: " + t.ThreadState ); | 249 | (DateTime.Now - t.StartTime) + ", Pri: " + t.CurrentPriority + ", State: " + t.ThreadState); |
250 | if (t.ThreadState == System.Diagnostics.ThreadState.Wait) | 250 | if (t.ThreadState == System.Diagnostics.ThreadState.Wait) |
251 | sb.Append(", Reason: " + t.WaitReason + Environment.NewLine); | 251 | sb.Append(", Reason: " + t.WaitReason + Environment.NewLine); |
252 | else | 252 | else |
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 3203fc1..d5ae3b7 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -1273,7 +1273,7 @@ namespace OpenSim.Framework | |||
1273 | /// <summary> | 1273 | /// <summary> |
1274 | /// Created to work around a limitation in Mono with nested delegates | 1274 | /// Created to work around a limitation in Mono with nested delegates |
1275 | /// </summary> | 1275 | /// </summary> |
1276 | private class FireAndForgetWrapper | 1276 | /*private class FireAndForgetWrapper |
1277 | { | 1277 | { |
1278 | public void FireAndForget(System.Threading.WaitCallback callback) | 1278 | public void FireAndForget(System.Threading.WaitCallback callback) |
1279 | { | 1279 | { |
@@ -1284,21 +1284,23 @@ namespace OpenSim.Framework | |||
1284 | { | 1284 | { |
1285 | callback.BeginInvoke(obj, EndFireAndForget, callback); | 1285 | callback.BeginInvoke(obj, EndFireAndForget, callback); |
1286 | } | 1286 | } |
1287 | } | 1287 | }*/ |
1288 | 1288 | ||
1289 | public static void FireAndForget(System.Threading.WaitCallback callback) | 1289 | public static void FireAndForget(System.Threading.WaitCallback callback) |
1290 | { | 1290 | { |
1291 | FireAndForgetWrapper wrapper = Singleton.GetInstance<FireAndForgetWrapper>(); | 1291 | //FireAndForgetWrapper wrapper = Singleton.GetInstance<FireAndForgetWrapper>(); |
1292 | wrapper.FireAndForget(callback); | 1292 | //wrapper.FireAndForget(callback); |
1293 | System.Threading.ThreadPool.UnsafeQueueUserWorkItem(callback, null); | ||
1293 | } | 1294 | } |
1294 | 1295 | ||
1295 | public static void FireAndForget(System.Threading.WaitCallback callback, object obj) | 1296 | public static void FireAndForget(System.Threading.WaitCallback callback, object obj) |
1296 | { | 1297 | { |
1297 | FireAndForgetWrapper wrapper = Singleton.GetInstance<FireAndForgetWrapper>(); | 1298 | //FireAndForgetWrapper wrapper = Singleton.GetInstance<FireAndForgetWrapper>(); |
1298 | wrapper.FireAndForget(callback, obj); | 1299 | //wrapper.FireAndForget(callback, obj); |
1300 | System.Threading.ThreadPool.UnsafeQueueUserWorkItem(callback, obj); | ||
1299 | } | 1301 | } |
1300 | 1302 | ||
1301 | private static void EndFireAndForget(IAsyncResult ar) | 1303 | /*private static void EndFireAndForget(IAsyncResult ar) |
1302 | { | 1304 | { |
1303 | System.Threading.WaitCallback callback = (System.Threading.WaitCallback)ar.AsyncState; | 1305 | System.Threading.WaitCallback callback = (System.Threading.WaitCallback)ar.AsyncState; |
1304 | 1306 | ||
@@ -1306,7 +1308,7 @@ namespace OpenSim.Framework | |||
1306 | catch (Exception ex) { m_log.Error("[UTIL]: Asynchronous method threw an exception: " + ex.Message, ex); } | 1308 | catch (Exception ex) { m_log.Error("[UTIL]: Asynchronous method threw an exception: " + ex.Message, ex); } |
1307 | 1309 | ||
1308 | ar.AsyncWaitHandle.Close(); | 1310 | ar.AsyncWaitHandle.Close(); |
1309 | } | 1311 | }*/ |
1310 | 1312 | ||
1311 | #endregion FireAndForget Threading Pattern | 1313 | #endregion FireAndForget Threading Pattern |
1312 | } | 1314 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 1c463ea..b027882 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -321,12 +321,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
321 | private readonly IGroupsModule m_GroupsModule; | 321 | private readonly IGroupsModule m_GroupsModule; |
322 | 322 | ||
323 | private int m_cachedTextureSerial; | 323 | private int m_cachedTextureSerial; |
324 | private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates = | 324 | private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates; |
325 | new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | 325 | private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates; |
326 | private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates = | 326 | private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates; |
327 | new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
328 | private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates = | ||
329 | new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(); | ||
330 | private int m_moneyBalance; | 327 | private int m_moneyBalance; |
331 | private int m_animationSequenceNumber = 1; | 328 | private int m_animationSequenceNumber = 1; |
332 | private bool m_SendLogoutPacketWhenClosing = true; | 329 | private bool m_SendLogoutPacketWhenClosing = true; |
@@ -335,7 +332,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
335 | 332 | ||
336 | protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); | 333 | protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); |
337 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers | 334 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers |
338 | protected IScene m_scene; | 335 | protected Scene m_scene; |
339 | protected LLImageManager m_imageManager; | 336 | protected LLImageManager m_imageManager; |
340 | protected string m_firstName; | 337 | protected string m_firstName; |
341 | protected string m_lastName; | 338 | protected string m_lastName; |
@@ -408,16 +405,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
408 | /// <summary> | 405 | /// <summary> |
409 | /// Constructor | 406 | /// Constructor |
410 | /// </summary> | 407 | /// </summary> |
411 | public LLClientView(EndPoint remoteEP, IScene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo, | 408 | public LLClientView(EndPoint remoteEP, Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo, |
412 | UUID agentId, UUID sessionId, uint circuitCode) | 409 | UUID agentId, UUID sessionId, uint circuitCode) |
413 | { | 410 | { |
414 | RegisterInterface<IClientIM>(this); | 411 | RegisterInterface<IClientIM>(this); |
415 | RegisterInterface<IClientChat>(this); | 412 | RegisterInterface<IClientChat>(this); |
416 | RegisterInterface<IClientIPEndpoint>(this); | 413 | RegisterInterface<IClientIPEndpoint>(this); |
417 | 414 | ||
418 | InitDefaultAnimations(); | 415 | InitDefaultAnimations(); |
419 | 416 | ||
420 | m_scene = scene; | 417 | m_scene = scene; |
418 | |||
419 | m_avatarTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
420 | m_primTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
421 | m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count); | ||
422 | |||
421 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 423 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
422 | m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>(); | 424 | m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>(); |
423 | m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>(); | 425 | m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>(); |
@@ -3288,10 +3290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3288 | } | 3290 | } |
3289 | 3291 | ||
3290 | Quaternion rotation = data.Rotation; | 3292 | Quaternion rotation = data.Rotation; |
3291 | 3293 | if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f) | |
3292 | if (rotation.X == rotation.Y && | ||
3293 | rotation.Y == rotation.Z && | ||
3294 | rotation.Z == rotation.W && rotation.W == 0.0f) | ||
3295 | rotation = Quaternion.Identity; | 3294 | rotation = Quaternion.Identity; |
3296 | 3295 | ||
3297 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateImprovedTerseBlock(data); | 3296 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateImprovedTerseBlock(data); |
@@ -3377,15 +3376,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3377 | } | 3376 | } |
3378 | 3377 | ||
3379 | Quaternion rotation = data.rotation; | 3378 | Quaternion rotation = data.rotation; |
3379 | if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f) | ||
3380 | rotation = Quaternion.Identity; | ||
3380 | 3381 | ||
3381 | if (data.AttachPoint > 30 && data.ownerID != AgentId) // Someone else's HUD | 3382 | if (data.AttachPoint > 30 && data.ownerID != AgentId) // Someone else's HUD |
3382 | return; | 3383 | return; |
3383 | if (data.primShape.PCode == 9 && data.primShape.State != 0 && data.parentID == 0) | 3384 | if (data.primShape.State != 0 && data.parentID == 0 && data.primShape.PCode == 9) |
3384 | return; | 3385 | return; |
3385 | 3386 | ||
3386 | if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0.0f) | ||
3387 | rotation = Quaternion.Identity; | ||
3388 | |||
3389 | ObjectUpdatePacket.ObjectDataBlock objectData = CreatePrimUpdateBlock(data); | 3387 | ObjectUpdatePacket.ObjectDataBlock objectData = CreatePrimUpdateBlock(data); |
3390 | 3388 | ||
3391 | lock (m_primFullUpdates.SyncRoot) | 3389 | lock (m_primFullUpdates.SyncRoot) |
@@ -3397,7 +3395,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3397 | ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3395 | ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3398 | outPacket.Header.Zerocoded = true; | 3396 | outPacket.Header.Zerocoded = true; |
3399 | 3397 | ||
3400 | //outPacket.RegionData = new ObjectUpdatePacket.RegionDataBlock(); | ||
3401 | outPacket.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle; | 3398 | outPacket.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle; |
3402 | outPacket.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue); | 3399 | outPacket.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue); |
3403 | 3400 | ||
@@ -3424,13 +3421,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3424 | } | 3421 | } |
3425 | 3422 | ||
3426 | Quaternion rotation = data.Rotation; | 3423 | Quaternion rotation = data.Rotation; |
3424 | if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f) | ||
3425 | rotation = Quaternion.Identity; | ||
3427 | 3426 | ||
3428 | if (data.AttachPoint > 30 && data.OwnerID != AgentId) // Someone else's HUD | 3427 | if (data.AttachPoint > 30 && data.OwnerID != AgentId) // Someone else's HUD |
3429 | return; | 3428 | return; |
3430 | 3429 | ||
3431 | if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0) | ||
3432 | rotation = Quaternion.Identity; | ||
3433 | |||
3434 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock objectData = CreateImprovedTerseBlock(data); | 3430 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock objectData = CreateImprovedTerseBlock(data); |
3435 | 3431 | ||
3436 | lock (m_primTerseUpdates.SyncRoot) | 3432 | lock (m_primTerseUpdates.SyncRoot) |
@@ -10238,10 +10234,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10238 | { | 10234 | { |
10239 | internal delegate bool UpdatePriorityHandler(ref TPriority priority, uint local_id); | 10235 | internal delegate bool UpdatePriorityHandler(ref TPriority priority, uint local_id); |
10240 | 10236 | ||
10241 | private MinHeap<MinHeapItem>[] heaps = new MinHeap<MinHeapItem>[1]; | 10237 | private MinHeap<MinHeapItem>[] m_heaps = new MinHeap<MinHeapItem>[1]; |
10242 | private Dictionary<uint, LookupItem> lookup_table = new Dictionary<uint, LookupItem>(); | 10238 | private Dictionary<uint, LookupItem> m_lookupTable; |
10243 | private Comparison<TPriority> comparison; | 10239 | private Comparison<TPriority> m_comparison; |
10244 | private object sync_root = new object(); | 10240 | private object m_syncRoot = new object(); |
10245 | 10241 | ||
10246 | internal PriorityQueue() : | 10242 | internal PriorityQueue() : |
10247 | this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, Comparer<TPriority>.Default) { } | 10243 | this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, Comparer<TPriority>.Default) { } |
@@ -10255,19 +10251,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10255 | this(capacity, new Comparison<TPriority>(comparer.Compare)) { } | 10251 | this(capacity, new Comparison<TPriority>(comparer.Compare)) { } |
10256 | internal PriorityQueue(int capacity, Comparison<TPriority> comparison) | 10252 | internal PriorityQueue(int capacity, Comparison<TPriority> comparison) |
10257 | { | 10253 | { |
10258 | for (int i = 0; i < heaps.Length; ++i) | 10254 | m_lookupTable = new Dictionary<uint, LookupItem>(capacity); |
10259 | heaps[i] = new MinHeap<MinHeapItem>(capacity); | 10255 | |
10260 | this.comparison = comparison; | 10256 | for (int i = 0; i < m_heaps.Length; ++i) |
10257 | m_heaps[i] = new MinHeap<MinHeapItem>(capacity); | ||
10258 | this.m_comparison = comparison; | ||
10261 | } | 10259 | } |
10262 | 10260 | ||
10263 | internal object SyncRoot { get { return this.sync_root; } } | 10261 | internal object SyncRoot { get { return this.m_syncRoot; } } |
10264 | internal int Count | 10262 | internal int Count |
10265 | { | 10263 | { |
10266 | get | 10264 | get |
10267 | { | 10265 | { |
10268 | int count = 0; | 10266 | int count = 0; |
10269 | for (int i = 0; i < heaps.Length; ++i) | 10267 | for (int i = 0; i < m_heaps.Length; ++i) |
10270 | count = heaps[i].Count; | 10268 | count = m_heaps[i].Count; |
10271 | return count; | 10269 | return count; |
10272 | } | 10270 | } |
10273 | } | 10271 | } |
@@ -10276,36 +10274,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10276 | { | 10274 | { |
10277 | LookupItem item; | 10275 | LookupItem item; |
10278 | 10276 | ||
10279 | if (lookup_table.TryGetValue(local_id, out item)) | 10277 | if (m_lookupTable.TryGetValue(local_id, out item)) |
10280 | { | 10278 | { |
10281 | item.Heap[item.Handle] = new MinHeapItem(priority, value, local_id, this.comparison); | 10279 | item.Heap[item.Handle] = new MinHeapItem(priority, value, local_id, this.m_comparison); |
10282 | return false; | 10280 | return false; |
10283 | } | 10281 | } |
10284 | else | 10282 | else |
10285 | { | 10283 | { |
10286 | item.Heap = heaps[0]; | 10284 | item.Heap = m_heaps[0]; |
10287 | item.Heap.Add(new MinHeapItem(priority, value, local_id, this.comparison), ref item.Handle); | 10285 | item.Heap.Add(new MinHeapItem(priority, value, local_id, this.m_comparison), ref item.Handle); |
10288 | lookup_table.Add(local_id, item); | 10286 | m_lookupTable.Add(local_id, item); |
10289 | return true; | 10287 | return true; |
10290 | } | 10288 | } |
10291 | } | 10289 | } |
10292 | 10290 | ||
10293 | internal TValue Peek() | 10291 | internal TValue Peek() |
10294 | { | 10292 | { |
10295 | for (int i = 0; i < heaps.Length; ++i) | 10293 | for (int i = 0; i < m_heaps.Length; ++i) |
10296 | if (heaps[i].Count > 0) | 10294 | if (m_heaps[i].Count > 0) |
10297 | return heaps[i].Min().Value; | 10295 | return m_heaps[i].Min().Value; |
10298 | throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString())); | 10296 | throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString())); |
10299 | } | 10297 | } |
10300 | 10298 | ||
10301 | internal TValue Dequeue() | 10299 | internal TValue Dequeue() |
10302 | { | 10300 | { |
10303 | for (int i = 0; i < heaps.Length; ++i) | 10301 | for (int i = 0; i < m_heaps.Length; ++i) |
10304 | { | 10302 | { |
10305 | if (heaps[i].Count > 0) | 10303 | if (m_heaps[i].Count > 0) |
10306 | { | 10304 | { |
10307 | MinHeapItem item = heaps[i].RemoveMin(); | 10305 | MinHeapItem item = m_heaps[i].RemoveMin(); |
10308 | lookup_table.Remove(item.LocalID); | 10306 | m_lookupTable.Remove(item.LocalID); |
10309 | return item.Value; | 10307 | return item.Value; |
10310 | } | 10308 | } |
10311 | } | 10309 | } |
@@ -10317,7 +10315,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10317 | MinHeapItem item; | 10315 | MinHeapItem item; |
10318 | TPriority priority; | 10316 | TPriority priority; |
10319 | 10317 | ||
10320 | foreach (LookupItem lookup in new List<LookupItem>(this.lookup_table.Values)) | 10318 | foreach (LookupItem lookup in new List<LookupItem>(this.m_lookupTable.Values)) |
10321 | { | 10319 | { |
10322 | if (lookup.Heap.TryGetValue(lookup.Handle, out item)) | 10320 | if (lookup.Heap.TryGetValue(lookup.Handle, out item)) |
10323 | { | 10321 | { |
@@ -10332,7 +10330,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10332 | { | 10330 | { |
10333 | m_log.Warn("[LLCLIENTVIEW]: UpdatePriorityHandler returned false, dropping update"); | 10331 | m_log.Warn("[LLCLIENTVIEW]: UpdatePriorityHandler returned false, dropping update"); |
10334 | lookup.Heap.Remove(lookup.Handle); | 10332 | lookup.Heap.Remove(lookup.Handle); |
10335 | this.lookup_table.Remove(item.LocalID); | 10333 | this.m_lookupTable.Remove(item.LocalID); |
10336 | } | 10334 | } |
10337 | } | 10335 | } |
10338 | } | 10336 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs index d25bf95..938cf50 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs | |||
@@ -51,7 +51,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
51 | 51 | ||
52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
53 | private bool m_shuttingdown; | 53 | private bool m_shuttingdown; |
54 | private long m_lastloopprocessed; | ||
55 | private AssetBase m_missingImage; | 54 | private AssetBase m_missingImage; |
56 | private LLClientView m_client; //Client we're assigned to | 55 | private LLClientView m_client; //Client we're assigned to |
57 | private IAssetService m_assetCache; //Asset Cache | 56 | private IAssetService m_assetCache; //Asset Cache |
@@ -169,7 +168,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
169 | 168 | ||
170 | public bool ProcessImageQueue(int packetsToSend) | 169 | public bool ProcessImageQueue(int packetsToSend) |
171 | { | 170 | { |
172 | m_lastloopprocessed = DateTime.Now.Ticks; | ||
173 | int packetsSent = 0; | 171 | int packetsSent = 0; |
174 | 172 | ||
175 | while (packetsSent < packetsToSend) | 173 | while (packetsSent < packetsToSend) |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index 9476eed..4b6a358 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -506,8 +506,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
506 | /// for</param> | 506 | /// for</param> |
507 | private void BeginFireQueueEmpty(int throttleIndex) | 507 | private void BeginFireQueueEmpty(int throttleIndex) |
508 | { | 508 | { |
509 | if (!m_onQueueEmptyRunning[throttleIndex]) | 509 | // Unknown is -1 and Resend is 0. Make sure we are only firing the |
510 | Util.FireAndForget(FireQueueEmpty, throttleIndex); | 510 | // callback for categories other than those |
511 | if (throttleIndex > 0) | ||
512 | { | ||
513 | if (!m_onQueueEmptyRunning[throttleIndex]) | ||
514 | Util.FireAndForget(FireQueueEmpty, throttleIndex); | ||
515 | } | ||
511 | } | 516 | } |
512 | 517 | ||
513 | /// <summary> | 518 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 66e1468..74175d0 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -107,7 +107,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
107 | /// <summary>Manages authentication for agent circuits</summary> | 107 | /// <summary>Manages authentication for agent circuits</summary> |
108 | private AgentCircuitManager m_circuitManager; | 108 | private AgentCircuitManager m_circuitManager; |
109 | /// <summary>Reference to the scene this UDP server is attached to</summary> | 109 | /// <summary>Reference to the scene this UDP server is attached to</summary> |
110 | private IScene m_scene; | 110 | private Scene m_scene; |
111 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> | 111 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> |
112 | private Location m_location; | 112 | private Location m_location; |
113 | /// <summary>The measured resolution of Environment.TickCount</summary> | 113 | /// <summary>The measured resolution of Environment.TickCount</summary> |
@@ -184,15 +184,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
184 | 184 | ||
185 | public void AddScene(IScene scene) | 185 | public void AddScene(IScene scene) |
186 | { | 186 | { |
187 | if (m_scene == null) | 187 | if (m_scene != null) |
188 | { | 188 | { |
189 | m_scene = scene; | 189 | m_log.Error("[LLUDPSERVER]: AddScene() called on an LLUDPServer that already has a scene"); |
190 | m_location = new Location(m_scene.RegionInfo.RegionHandle); | 190 | return; |
191 | } | 191 | } |
192 | else | 192 | |
193 | if (!(scene is Scene)) | ||
193 | { | 194 | { |
194 | m_log.Error("[LLUDPSERVER]: AddScene() called on an LLUDPServer that already has a scene"); | 195 | m_log.Error("[LLUDPSERVER]: AddScene() called with an unrecognized scene type " + scene.GetType()); |
196 | return; | ||
195 | } | 197 | } |
198 | |||
199 | m_scene = (Scene)scene; | ||
200 | m_location = new Location(m_scene.RegionInfo.RegionHandle); | ||
196 | } | 201 | } |
197 | 202 | ||
198 | public bool HandlesRegion(Location x) | 203 | public bool HandlesRegion(Location x) |
@@ -794,7 +799,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
794 | elapsed500MS = 0; | 799 | elapsed500MS = 0; |
795 | } | 800 | } |
796 | 801 | ||
797 | m_scene.ClientManager.ForEach( | 802 | m_scene.ClientManager.ForEachSync( |
798 | delegate(IClientAPI client) | 803 | delegate(IClientAPI client) |
799 | { | 804 | { |
800 | if (client is LLClientView) | 805 | if (client is LLClientView) |
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 4041b63..5ca4178 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -730,7 +730,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
730 | int fileCount = GetFileCacheCount(m_CacheDirectory); | 730 | int fileCount = GetFileCacheCount(m_CacheDirectory); |
731 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount); | 731 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount); |
732 | 732 | ||
733 | foreach ( string s in Directory.GetFiles(m_CacheDirectory, "*.fac" ) ) | 733 | foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac")) |
734 | { | 734 | { |
735 | m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:"); | 735 | m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:"); |
736 | 736 | ||
@@ -770,7 +770,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
770 | int assetsCached = CacheScenes(); | 770 | int assetsCached = CacheScenes(); |
771 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Completed Scene Caching, {0} assets found.", assetsCached); | 771 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Completed Scene Caching, {0} assets found.", assetsCached); |
772 | 772 | ||
773 | }); | 773 | }); |
774 | 774 | ||
775 | break; | 775 | break; |
776 | 776 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 332d3ce..53c64cb 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -147,9 +147,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
147 | client.OnParcelDwellRequest += ClientOnParcelDwellRequest; | 147 | client.OnParcelDwellRequest += ClientOnParcelDwellRequest; |
148 | client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; | 148 | client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; |
149 | 149 | ||
150 | if (m_scene.Entities.ContainsKey(client.AgentId)) | 150 | EntityBase presenceEntity; |
151 | if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) | ||
151 | { | 152 | { |
152 | SendLandUpdate((ScenePresence)m_scene.Entities[client.AgentId], true); | 153 | SendLandUpdate((ScenePresence)presenceEntity, true); |
153 | SendParcelOverlay(client); | 154 | SendParcelOverlay(client); |
154 | } | 155 | } |
155 | } | 156 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index b9b7da5..bfe85f1 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -139,10 +139,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
139 | } | 139 | } |
140 | else | 140 | else |
141 | { | 141 | { |
142 | //Normal Calculations | 142 | // Normal Calculations |
143 | return Convert.ToInt32( | 143 | return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.objectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); |
144 | Math.Round((Convert.ToDecimal(LandData.Area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity * | ||
145 | Convert.ToDecimal(m_scene.RegionInfo.RegionSettings.ObjectBonus))); ; | ||
146 | } | 144 | } |
147 | } | 145 | } |
148 | public int GetSimulatorMaxPrimCount(ILandObject thisObject) | 146 | public int GetSimulatorMaxPrimCount(ILandObject thisObject) |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 0ceef39..099fcce 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -93,40 +93,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | { | 93 | { |
94 | get | 94 | get |
95 | { | 95 | { |
96 | lock (m_lock) | 96 | return m_eb_uuid.Count; |
97 | { | ||
98 | return m_eb_uuid.Count; | ||
99 | } | ||
100 | } | 97 | } |
101 | } | 98 | } |
102 | 99 | ||
103 | public bool ContainsKey(UUID id) | 100 | public bool ContainsKey(UUID id) |
104 | { | 101 | { |
105 | lock (m_lock) | 102 | try |
106 | { | 103 | { |
107 | try | 104 | return m_eb_uuid.ContainsKey(id); |
108 | { | 105 | } |
109 | return m_eb_uuid.ContainsKey(id); | 106 | catch |
110 | } | 107 | { |
111 | catch | 108 | return false; |
112 | { | ||
113 | return false; | ||
114 | } | ||
115 | } | 109 | } |
116 | } | 110 | } |
117 | 111 | ||
118 | public bool ContainsKey(uint localID) | 112 | public bool ContainsKey(uint localID) |
119 | { | 113 | { |
120 | lock (m_lock) | 114 | try |
121 | { | 115 | { |
122 | try | 116 | return m_eb_localID.ContainsKey(localID); |
123 | { | 117 | } |
124 | return m_eb_localID.ContainsKey(localID); | 118 | catch |
125 | } | 119 | { |
126 | catch | 120 | return false; |
127 | { | ||
128 | return false; | ||
129 | } | ||
130 | } | 121 | } |
131 | } | 122 | } |
132 | 123 | ||
@@ -136,7 +127,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | { | 127 | { |
137 | try | 128 | try |
138 | { | 129 | { |
139 | bool a = m_eb_uuid.Remove(m_eb_localID[localID].UUID); | 130 | bool a = false; |
131 | EntityBase entity; | ||
132 | if (m_eb_localID.TryGetValue(localID, out entity)) | ||
133 | a = m_eb_uuid.Remove(entity.UUID); | ||
134 | |||
140 | bool b = m_eb_localID.Remove(localID); | 135 | bool b = m_eb_localID.Remove(localID); |
141 | return a && b; | 136 | return a && b; |
142 | } | 137 | } |
@@ -154,7 +149,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
154 | { | 149 | { |
155 | try | 150 | try |
156 | { | 151 | { |
157 | bool a = m_eb_localID.Remove(m_eb_uuid[id].LocalId); | 152 | bool a = false; |
153 | EntityBase entity; | ||
154 | if (m_eb_uuid.TryGetValue(id, out entity)) | ||
155 | a = m_eb_localID.Remove(entity.LocalId); | ||
156 | |||
158 | bool b = m_eb_uuid.Remove(id); | 157 | bool b = m_eb_uuid.Remove(id); |
159 | return a && b; | 158 | return a && b; |
160 | } | 159 | } |
@@ -206,14 +205,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | { | 205 | { |
207 | lock (m_lock) | 206 | lock (m_lock) |
208 | { | 207 | { |
209 | try | 208 | EntityBase entity; |
210 | { | 209 | if (m_eb_uuid.TryGetValue(id, out entity)) |
211 | return m_eb_uuid[id]; | 210 | return entity; |
212 | } | 211 | else |
213 | catch | ||
214 | { | ||
215 | return null; | 212 | return null; |
216 | } | ||
217 | } | 213 | } |
218 | } | 214 | } |
219 | set | 215 | set |
@@ -228,14 +224,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
228 | { | 224 | { |
229 | lock (m_lock) | 225 | lock (m_lock) |
230 | { | 226 | { |
231 | try | 227 | EntityBase entity; |
232 | { | 228 | if (m_eb_localID.TryGetValue(localID, out entity)) |
233 | return m_eb_localID[localID]; | 229 | return entity; |
234 | } | 230 | else |
235 | catch | ||
236 | { | ||
237 | return null; | 231 | return null; |
238 | } | ||
239 | } | 232 | } |
240 | } | 233 | } |
241 | set | 234 | set |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index c44c4c7..c2b9e73 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2351,12 +2351,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2351 | item = InventoryService.GetItem(item); | 2351 | item = InventoryService.GetItem(item); |
2352 | 2352 | ||
2353 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); | 2353 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); |
2354 | IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); | ||
2355 | if (ava != null) | ||
2356 | { | ||
2357 | ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | ||
2358 | } | ||
2359 | |||
2360 | } | 2354 | } |
2361 | return att.UUID; | 2355 | return att.UUID; |
2362 | } | 2356 | } |
@@ -2402,12 +2396,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2402 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 2396 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
2403 | item = InventoryService.GetItem(item); | 2397 | item = InventoryService.GetItem(item); |
2404 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); | 2398 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); |
2405 | |||
2406 | if (m_AvatarFactory != null) | ||
2407 | { | ||
2408 | m_log.InfoFormat("[SCENE INVENTORY]: Saving avatar attachment. AgentID:{0} ItemID:{1} AttachmentPoint:{2}", remoteClient.AgentId, itemID, AttachmentPt); | ||
2409 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | ||
2410 | } | ||
2411 | } | 2399 | } |
2412 | } | 2400 | } |
2413 | 2401 | ||
@@ -2447,12 +2435,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2447 | if (TryGetAvatar(remoteClient.AgentId, out presence)) | 2435 | if (TryGetAvatar(remoteClient.AgentId, out presence)) |
2448 | { | 2436 | { |
2449 | presence.Appearance.DetachAttachment(itemID); | 2437 | presence.Appearance.DetachAttachment(itemID); |
2450 | IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); | 2438 | |
2451 | if (ava != null) | 2439 | // Save avatar attachment information |
2440 | if (m_AvatarFactory != null) | ||
2452 | { | 2441 | { |
2453 | ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 2442 | m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID); |
2443 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | ||
2454 | } | 2444 | } |
2455 | |||
2456 | } | 2445 | } |
2457 | 2446 | ||
2458 | m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient); | 2447 | m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 70b11c3..2dbc090 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -228,6 +228,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
228 | protected IXMLRPC m_xmlrpcModule; | 228 | protected IXMLRPC m_xmlrpcModule; |
229 | protected IWorldComm m_worldCommModule; | 229 | protected IWorldComm m_worldCommModule; |
230 | protected IAvatarFactory m_AvatarFactory; | 230 | protected IAvatarFactory m_AvatarFactory; |
231 | public IAvatarFactory AvatarFactory | ||
232 | { | ||
233 | get { return m_AvatarFactory; } | ||
234 | } | ||
231 | protected IConfigSource m_config; | 235 | protected IConfigSource m_config; |
232 | protected IRegionSerialiserModule m_serialiser; | 236 | protected IRegionSerialiserModule m_serialiser; |
233 | protected IInterregionCommsOut m_interregionCommsOut; | 237 | protected IInterregionCommsOut m_interregionCommsOut; |
@@ -1148,13 +1152,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1148 | 1152 | ||
1149 | public void AddGroupTarget(SceneObjectGroup grp) | 1153 | public void AddGroupTarget(SceneObjectGroup grp) |
1150 | { | 1154 | { |
1151 | lock(m_groupsWithTargets) | 1155 | lock (m_groupsWithTargets) |
1152 | m_groupsWithTargets[grp.UUID] = grp; | 1156 | m_groupsWithTargets[grp.UUID] = grp; |
1153 | } | 1157 | } |
1154 | 1158 | ||
1155 | public void RemoveGroupTarget(SceneObjectGroup grp) | 1159 | public void RemoveGroupTarget(SceneObjectGroup grp) |
1156 | { | 1160 | { |
1157 | lock(m_groupsWithTargets) | 1161 | lock (m_groupsWithTargets) |
1158 | m_groupsWithTargets.Remove(grp.UUID); | 1162 | m_groupsWithTargets.Remove(grp.UUID); |
1159 | } | 1163 | } |
1160 | 1164 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 8ee26c3..e51f6ef 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -467,7 +467,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
467 | protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent) | 467 | protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent) |
468 | { | 468 | { |
469 | // If we can't take it, we can't attach it! | 469 | // If we can't take it, we can't attach it! |
470 | // | ||
471 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID); | 470 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID); |
472 | if (part == null) | 471 | if (part == null) |
473 | return; | 472 | return; |
@@ -477,9 +476,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
477 | return; | 476 | return; |
478 | 477 | ||
479 | // Calls attach with a Zero position | 478 | // Calls attach with a Zero position |
480 | // | ||
481 | AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false); | 479 | AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false); |
482 | m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); | 480 | m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); |
481 | |||
482 | // Save avatar attachment information | ||
483 | ScenePresence presence; | ||
484 | if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence)) | ||
485 | { | ||
486 | m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", AttachmentPoint: " + AttachmentPt); | ||
487 | m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | ||
488 | } | ||
483 | } | 489 | } |
484 | 490 | ||
485 | public SceneObjectGroup RezSingleAttachment( | 491 | public SceneObjectGroup RezSingleAttachment( |
@@ -574,7 +580,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
574 | } | 580 | } |
575 | 581 | ||
576 | 582 | ||
577 | group.SetAttachmentPoint(Convert.ToByte(AttachmentPt)); | 583 | group.SetAttachmentPoint((byte)AttachmentPt); |
578 | group.AbsolutePosition = attachPos; | 584 | group.AbsolutePosition = attachPos; |
579 | 585 | ||
580 | // Saves and gets itemID | 586 | // Saves and gets itemID |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 2153b9b..810dfd1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -899,7 +899,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
899 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); | 899 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); |
900 | 900 | ||
901 | avatar.AddAttachment(this); | 901 | avatar.AddAttachment(this); |
902 | m_log.DebugFormat("[SOG]: Added att {0} to avie {1}", UUID, avatar.UUID); | 902 | m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID); |
903 | 903 | ||
904 | if (!silent) | 904 | if (!silent) |
905 | { | 905 | { |
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs index ac14292..1a8c948 100644 --- a/OpenSim/Region/Physics/Manager/IMesher.cs +++ b/OpenSim/Region/Physics/Manager/IMesher.cs | |||
@@ -48,7 +48,7 @@ namespace OpenSim.Region.Physics.Manager | |||
48 | int[] getIndexListAsIntLocked(); | 48 | int[] getIndexListAsIntLocked(); |
49 | float[] getVertexListAsFloatLocked(); | 49 | float[] getVertexListAsFloatLocked(); |
50 | void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount); | 50 | void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount); |
51 | void getVertexListAsPtrToFloatArray( out IntPtr vertexList, out int vertexStride, out int vertexCount ); | 51 | void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount); |
52 | void releaseSourceMeshData(); | 52 | void releaseSourceMeshData(); |
53 | void releasePinned(); | 53 | void releasePinned(); |
54 | void Append(IMesh newMesh); | 54 | void Append(IMesh newMesh); |
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs index 94d926a..4c3cf33 100644 --- a/OpenSim/Region/Physics/Meshing/Mesh.cs +++ b/OpenSim/Region/Physics/Meshing/Mesh.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
70 | throw new NotSupportedException("Attempt to Add to a pinned Mesh"); | 70 | throw new NotSupportedException("Attempt to Add to a pinned Mesh"); |
71 | // If a vertex of the triangle is not yet in the vertices list, | 71 | // If a vertex of the triangle is not yet in the vertices list, |
72 | // add it and set its index to the current index count | 72 | // add it and set its index to the current index count |
73 | if( !m_vertices.ContainsKey(triangle.v1) ) | 73 | if (!m_vertices.ContainsKey(triangle.v1)) |
74 | m_vertices[triangle.v1] = m_vertices.Count; | 74 | m_vertices[triangle.v1] = m_vertices.Count; |
75 | if (!m_vertices.ContainsKey(triangle.v2)) | 75 | if (!m_vertices.ContainsKey(triangle.v2)) |
76 | m_vertices[triangle.v2] = m_vertices.Count; | 76 | m_vertices[triangle.v2] = m_vertices.Count; |
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
153 | 153 | ||
154 | private float[] getVertexListAsFloat() | 154 | private float[] getVertexListAsFloat() |
155 | { | 155 | { |
156 | if(m_vertices == null) | 156 | if (m_vertices == null) |
157 | throw new NotSupportedException(); | 157 | throw new NotSupportedException(); |
158 | float[] result = new float[m_vertices.Count * 3]; | 158 | float[] result = new float[m_vertices.Count * 3]; |
159 | foreach (KeyValuePair<Vertex, int> kvp in m_vertices) | 159 | foreach (KeyValuePair<Vertex, int> kvp in m_vertices) |
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
169 | 169 | ||
170 | public float[] getVertexListAsFloatLocked() | 170 | public float[] getVertexListAsFloatLocked() |
171 | { | 171 | { |
172 | if( m_pinnedVertexes.IsAllocated ) | 172 | if (m_pinnedVertexes.IsAllocated) |
173 | return (float[])(m_pinnedVertexes.Target); | 173 | return (float[])(m_pinnedVertexes.Target); |
174 | 174 | ||
175 | float[] result = getVertexListAsFloat(); | 175 | float[] result = getVertexListAsFloat(); |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 496e097..63bfc90 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -816,8 +816,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
816 | IntPtr vertices, indices; | 816 | IntPtr vertices, indices; |
817 | int vertexCount, indexCount; | 817 | int vertexCount, indexCount; |
818 | int vertexStride, triStride; | 818 | int vertexStride, triStride; |
819 | mesh.getVertexListAsPtrToFloatArray( out vertices, out vertexStride, out vertexCount ); // Note, that vertices are fixed in unmanaged heap | 819 | mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap |
820 | mesh.getIndexListAsPtrToIntArray( out indices, out triStride, out indexCount ); // Also fixed, needs release after usage | 820 | mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage |
821 | 821 | ||
822 | mesh.releaseSourceMeshData(); // free up the original mesh data to save memory | 822 | mesh.releaseSourceMeshData(); // free up the original mesh data to save memory |
823 | 823 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index aba3667..ba289f7 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -3809,7 +3809,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3809 | } | 3809 | } |
3810 | 3810 | ||
3811 | public void start(int unused) | 3811 | public void start(int unused) |
3812 | { | 3812 | { |
3813 | ds.SetViewpoint(ref xyz, ref hpr); | 3813 | ds.SetViewpoint(ref xyz, ref hpr); |
3814 | } | 3814 | } |
3815 | #endif | 3815 | #endif |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 97166cf..2b858ec 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -353,15 +353,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
353 | // m_log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml); | 353 | // m_log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml); |
354 | } | 354 | } |
355 | } | 355 | } |
356 | else | 356 | // else |
357 | { | 357 | // { |
358 | ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID); | 358 | // ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID); |
359 | 359 | ||
360 | if (presence != null && (!postOnRez)) | 360 | // if (presence != null && (!postOnRez)) |
361 | presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); | 361 | // presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); |
362 | 362 | ||
363 | // // m_log.ErrorFormat("[Script] Unable to load script state, file not found"); | 363 | // } |
364 | } | ||
365 | } | 364 | } |
366 | 365 | ||
367 | public void Init() | 366 | public void Init() |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 847da8c..7b19ce3 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -604,9 +604,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
604 | 604 | ||
605 | if (warnings != null && warnings.Length != 0) | 605 | if (warnings != null && warnings.Length != 0) |
606 | { | 606 | { |
607 | if (presence != null && (!postOnRez)) | ||
608 | presence.ControllingClient.SendAgentAlertMessage("Script saved with warnings, check debug window!", false); | ||
609 | |||
610 | foreach (string warning in warnings) | 607 | foreach (string warning in warnings) |
611 | { | 608 | { |
612 | try | 609 | try |
@@ -615,10 +612,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
615 | string text = "Warning:\n" + warning; | 612 | string text = "Warning:\n" + warning; |
616 | if (text.Length > 1000) | 613 | if (text.Length > 1000) |
617 | text = text.Substring(0, 1000); | 614 | text = text.Substring(0, 1000); |
618 | World.SimChat(Utils.StringToBytes(text), | 615 | if (!ShowScriptSaveResponse(item.OwnerID, |
619 | ChatTypeEnum.DebugChannel, 2147483647, | 616 | assetID, text, true)) |
620 | part.AbsolutePosition, | 617 | { |
621 | part.Name, part.UUID, false); | 618 | if (presence != null && (!postOnRez)) |
619 | presence.ControllingClient.SendAgentAlertMessage("Script saved with warnings, check debug window!", false); | ||
620 | |||
621 | World.SimChat(Utils.StringToBytes(text), | ||
622 | ChatTypeEnum.DebugChannel, 2147483647, | ||
623 | part.AbsolutePosition, | ||
624 | part.Name, part.UUID, false); | ||
625 | } | ||
622 | } | 626 | } |
623 | catch (Exception e2) // LEGIT: User Scripting | 627 | catch (Exception e2) // LEGIT: User Scripting |
624 | { | 628 | { |
@@ -634,8 +638,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
634 | } | 638 | } |
635 | catch (Exception e) | 639 | catch (Exception e) |
636 | { | 640 | { |
637 | if (presence != null && (!postOnRez)) | ||
638 | presence.ControllingClient.SendAgentAlertMessage("Script saved with errors, check debug window!", false); | ||
639 | try | 641 | try |
640 | { | 642 | { |
641 | // DISPLAY ERROR INWORLD | 643 | // DISPLAY ERROR INWORLD |
@@ -645,10 +647,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
645 | string text = "Error compiling script '" + item.Name + "':\n" + e.Message.ToString(); | 647 | string text = "Error compiling script '" + item.Name + "':\n" + e.Message.ToString(); |
646 | if (text.Length > 1000) | 648 | if (text.Length > 1000) |
647 | text = text.Substring(0, 1000); | 649 | text = text.Substring(0, 1000); |
648 | World.SimChat(Utils.StringToBytes(text), | 650 | if (!ShowScriptSaveResponse(item.OwnerID, |
649 | ChatTypeEnum.DebugChannel, 2147483647, | 651 | assetID, text, false)) |
650 | part.AbsolutePosition, | 652 | { |
651 | part.Name, part.UUID, false); | 653 | if (presence != null && (!postOnRez)) |
654 | presence.ControllingClient.SendAgentAlertMessage("Script saved with errors, check debug window!", false); | ||
655 | World.SimChat(Utils.StringToBytes(text), | ||
656 | ChatTypeEnum.DebugChannel, 2147483647, | ||
657 | part.AbsolutePosition, | ||
658 | part.Name, part.UUID, false); | ||
659 | } | ||
652 | } | 660 | } |
653 | catch (Exception e2) // LEGIT: User Scripting | 661 | catch (Exception e2) // LEGIT: User Scripting |
654 | { | 662 | { |
@@ -732,6 +740,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
732 | m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}", | 740 | m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}", |
733 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString()); | 741 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString()); |
734 | 742 | ||
743 | if (presence != null) | ||
744 | { | ||
745 | ShowScriptSaveResponse(item.OwnerID, | ||
746 | assetID, "Compile successful", true); | ||
747 | } | ||
748 | |||
735 | instance.AppDomain = appDomain; | 749 | instance.AppDomain = appDomain; |
736 | instance.LineMap = linemap; | 750 | instance.LineMap = linemap; |
737 | 751 | ||
@@ -1250,5 +1264,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1250 | 1264 | ||
1251 | return instance.CanBeDeleted(); | 1265 | return instance.CanBeDeleted(); |
1252 | } | 1266 | } |
1267 | |||
1268 | private bool ShowScriptSaveResponse(UUID ownerID, UUID assetID, string text, bool compiled) | ||
1269 | { | ||
1270 | return false; | ||
1271 | } | ||
1253 | } | 1272 | } |
1254 | } | 1273 | } |
diff --git a/OpenSim/Tests/Common/Mock/TestLandChannel.cs b/OpenSim/Tests/Common/Mock/TestLandChannel.cs index ed30827..be28c27 100644 --- a/OpenSim/Tests/Common/Mock/TestLandChannel.cs +++ b/OpenSim/Tests/Common/Mock/TestLandChannel.cs | |||
@@ -46,14 +46,14 @@ namespace OpenSim.Tests.Common.Mock | |||
46 | m_scene = scene; | 46 | m_scene = scene; |
47 | } | 47 | } |
48 | 48 | ||
49 | public List<ILandObject> ParcelsNearPoint(Vector3 position) | 49 | public List<ILandObject> ParcelsNearPoint(Vector3 position) |
50 | { | 50 | { |
51 | return new List<ILandObject>(); | 51 | return new List<ILandObject>(); |
52 | } | 52 | } |
53 | 53 | ||
54 | public List<ILandObject> AllParcels() | 54 | public List<ILandObject> AllParcels() |
55 | { | 55 | { |
56 | return new List<ILandObject>(); | 56 | return new List<ILandObject>(); |
57 | } | 57 | } |
58 | 58 | ||
59 | protected ILandObject GetNoLand() | 59 | protected ILandObject GetNoLand() |
@@ -63,18 +63,18 @@ namespace OpenSim.Tests.Common.Mock | |||
63 | return obj; | 63 | return obj; |
64 | } | 64 | } |
65 | 65 | ||
66 | public ILandObject GetLandObject(int x, int y) | 66 | public ILandObject GetLandObject(int x, int y) |
67 | { | 67 | { |
68 | return GetNoLand(); | 68 | return GetNoLand(); |
69 | } | 69 | } |
70 | 70 | ||
71 | public ILandObject GetLandObject(int localID) | 71 | public ILandObject GetLandObject(int localID) |
72 | { | 72 | { |
73 | return GetNoLand(); | 73 | return GetNoLand(); |
74 | } | 74 | } |
75 | 75 | ||
76 | public ILandObject GetLandObject(float x, float y) | 76 | public ILandObject GetLandObject(float x, float y) |
77 | { | 77 | { |
78 | return GetNoLand(); | 78 | return GetNoLand(); |
79 | } | 79 | } |
80 | 80 | ||