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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs9
1 files changed, 2 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7f24174..f9190d9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1013,9 +1013,8 @@ namespace OpenSim.Region.Framework.Scenes
1013 // recorded, which stops the input from being processed. 1013 // recorded, which stops the input from being processed.
1014 MovementFlag = 0; 1014 MovementFlag = 0;
1015 1015
1016 // DIVA NOTE: I moved TriggerOnMakeRootAgent out of here and into the end of 1016 m_scene.EventManager.TriggerOnMakeRootAgent(this);
1017 // CompleteMovement. We don't want modules doing heavy computation before CompleteMovement 1017
1018 // is over.
1019 } 1018 }
1020 1019
1021 public int GetStateSource() 1020 public int GetStateSource()
@@ -1437,10 +1436,6 @@ namespace OpenSim.Region.Framework.Scenes
1437// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", 1436// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
1438// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); 1437// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
1439 1438
1440 // DIVA NOTE: moved this here from MakeRoot. We don't want modules making heavy
1441 // computations before CompleteMovement is over
1442 m_scene.EventManager.TriggerOnMakeRootAgent(this);
1443
1444 } 1439 }
1445 1440
1446 /// <summary> 1441 /// <summary>