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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs35
1 files changed, 21 insertions, 14 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index aca0132..8415feb 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4202,9 +4202,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4202 if (destination == String.Empty) 4202 if (destination == String.Empty)
4203 destination = World.RegionInfo.RegionName; 4203 destination = World.RegionInfo.RegionName;
4204 4204
4205 Vector3 pos = presence.AbsolutePosition;
4206
4205 // agent must be over the owners land 4207 // agent must be over the owners land
4206 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4208 if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID)
4207 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
4208 { 4209 {
4209 DoLLTeleport(presence, destination, targetPos, targetLookAt); 4210 DoLLTeleport(presence, destination, targetPos, targetLookAt);
4210 } 4211 }
@@ -4234,9 +4235,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4234 // agent must not be a god 4235 // agent must not be a god
4235 if (presence.GodLevel >= 200) return; 4236 if (presence.GodLevel >= 200) return;
4236 4237
4238 Vector3 pos = presence.AbsolutePosition;
4239
4237 // agent must be over the owners land 4240 // agent must be over the owners land
4238 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4241 if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID)
4239 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
4240 { 4242 {
4241 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); 4243 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
4242 } 4244 }
@@ -5865,8 +5867,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5865 ScenePresence presence = World.GetScenePresence(agentID); 5867 ScenePresence presence = World.GetScenePresence(agentID);
5866 if (presence != null) 5868 if (presence != null)
5867 { 5869 {
5870 Vector3 pos = presence.AbsolutePosition;
5871
5868 // agent must be over the owners land 5872 // agent must be over the owners land
5869 ILandObject land = World.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); 5873 ILandObject land = World.LandChannel.GetLandObject(pos.X, pos.Y);
5870 if (land == null) 5874 if (land == null)
5871 return; 5875 return;
5872 5876
@@ -5888,19 +5892,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5888 ScenePresence presence = World.GetScenePresence(key); 5892 ScenePresence presence = World.GetScenePresence(key);
5889 if (presence != null) // object is an avatar 5893 if (presence != null) // object is an avatar
5890 { 5894 {
5891 if (m_host.OwnerID 5895 Vector3 pos = presence.AbsolutePosition;
5892 == World.LandChannel.GetLandObject( 5896
5893 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 5897 if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID)
5894 return 1; 5898 return 1;
5895 } 5899 }
5896 else // object is not an avatar 5900 else // object is not an avatar
5897 { 5901 {
5898 SceneObjectPart obj = World.GetSceneObjectPart(key); 5902 SceneObjectPart obj = World.GetSceneObjectPart(key);
5903
5899 if (obj != null) 5904 if (obj != null)
5900 if (m_host.OwnerID 5905 {
5901 == World.LandChannel.GetLandObject( 5906 Vector3 pos = obj.AbsolutePosition;
5902 obj.AbsolutePosition.X, obj.AbsolutePosition.Y).LandData.OwnerID) 5907
5908 if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID)
5903 return 1; 5909 return 1;
5910 }
5904 } 5911 }
5905 } 5912 }
5906 5913
@@ -5979,7 +5986,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5979 // or 5986 // or
5980 // if the object is owned by a person with estate access. 5987 // if the object is owned by a person with estate access.
5981 5988
5982 ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y); 5989 Vector3 pos = av.AbsolutePosition;
5990
5991 ILandObject parcel = World.LandChannel.GetLandObject(pos.X, pos.Y);
5983 if (parcel != null) 5992 if (parcel != null)
5984 { 5993 {
5985 if (m_host.OwnerID == parcel.LandData.OwnerID || 5994 if (m_host.OwnerID == parcel.LandData.OwnerID ||
@@ -5991,9 +6000,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5991 } 6000 }
5992 } 6001 }
5993 } 6002 }
5994
5995 } 6003 }
5996
5997 } 6004 }
5998 6005
5999 public LSL_Vector llGroundSlope(LSL_Vector offset) 6006 public LSL_Vector llGroundSlope(LSL_Vector offset)