diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 3885ba6..cf16571 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -5707,8 +5707,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5707 | } | 5707 | } |
5708 | 5708 | ||
5709 | ILandObject land; | 5709 | ILandObject land; |
5710 | Vector3 pos; | ||
5711 | UUID id = UUID.Zero; | 5710 | UUID id = UUID.Zero; |
5711 | |||
5712 | if (parcel || parcelOwned) | 5712 | if (parcel || parcelOwned) |
5713 | { | 5713 | { |
5714 | land = World.LandChannel.GetLandObject(m_host.ParentGroup.RootPart.GetWorldPosition()); | 5714 | land = World.LandChannel.GetLandObject(m_host.ParentGroup.RootPart.GetWorldPosition()); |
@@ -11028,7 +11028,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11028 | World.ForEachScenePresence(delegate(ScenePresence sp) | 11028 | World.ForEachScenePresence(delegate(ScenePresence sp) |
11029 | { | 11029 | { |
11030 | Vector3 ac = sp.AbsolutePosition - rayStart; | 11030 | Vector3 ac = sp.AbsolutePosition - rayStart; |
11031 | Vector3 bc = sp.AbsolutePosition - rayEnd; | 11031 | // Vector3 bc = sp.AbsolutePosition - rayEnd; |
11032 | 11032 | ||
11033 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | 11033 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); |
11034 | 11034 | ||
@@ -11118,7 +11118,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11118 | radius = Math.Abs(maxZ); | 11118 | radius = Math.Abs(maxZ); |
11119 | radius = radius*1.413f; | 11119 | radius = radius*1.413f; |
11120 | Vector3 ac = group.AbsolutePosition - rayStart; | 11120 | Vector3 ac = group.AbsolutePosition - rayStart; |
11121 | Vector3 bc = group.AbsolutePosition - rayEnd; | 11121 | // Vector3 bc = group.AbsolutePosition - rayEnd; |
11122 | 11122 | ||
11123 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | 11123 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); |
11124 | 11124 | ||