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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs34
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs4
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs4
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs4
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSScene.cs4
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs4
6 files changed, 27 insertions, 27 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 10b0759..b533bb7 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Environment.Scenes
71 private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; 71 private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
72 private RegionUp handlerRegionUp = null; // OnRegionUp; 72 private RegionUp handlerRegionUp = null; // OnRegionUp;
73 private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; 73 private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
74 private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; 74 //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
75 private LogOffUser handlerLogOffUser = null; 75 private LogOffUser handlerLogOffUser = null;
76 private GetLandData handlerGetLandData = null; // OnGetLandData 76 private GetLandData handlerGetLandData = null; // OnGetLandData
77 77
@@ -904,10 +904,10 @@ namespace OpenSim.Region.Environment.Scenes
904 return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); }); 904 return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); });
905 } 905 }
906 906
907 private List<ulong> CommonNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) 907// private List<ulong> CommonNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
908 { 908// {
909 return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); }); 909// return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); });
910 } 910// }
911 911
912 private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) 912 private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
913 { 913 {
@@ -985,17 +985,17 @@ namespace OpenSim.Region.Environment.Scenes
985 return m_commsProvider.GridService.RequestNamedRegions(name, maxNumber); 985 return m_commsProvider.GridService.RequestNamedRegions(name, maxNumber);
986 } 986 }
987 987
988 private void Dump(string msg, List<ulong> handles) 988// private void Dump(string msg, List<ulong> handles)
989 { 989// {
990 Console.WriteLine("-------------- HANDLE DUMP ({0}) ---------", msg); 990// Console.WriteLine("-------------- HANDLE DUMP ({0}) ---------", msg);
991 foreach (ulong handle in handles) 991// foreach (ulong handle in handles)
992 { 992// {
993 uint x, y; 993// uint x, y;
994 Utils.LongToUInts(handle, out x, out y); 994// Utils.LongToUInts(handle, out x, out y);
995 x = x / Constants.RegionSize; 995// x = x / Constants.RegionSize;
996 y = y / Constants.RegionSize; 996// y = y / Constants.RegionSize;
997 Console.WriteLine("({0}, {1})", x, y); 997// Console.WriteLine("({0}, {1})", x, y);
998 } 998// }
999 } 999// }
1000 } 1000 }
1001} 1001}
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index c0779f2..8f6872e 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1932,7 +1932,6 @@ namespace OpenSim.Region.Environment.Scenes
1932 1932
1933 #region Overridden Methods 1933 #region Overridden Methods
1934 1934
1935 int x = 0;
1936 public override void Update() 1935 public override void Update()
1937 { 1936 {
1938 SendPrimUpdates(); 1937 SendPrimUpdates();
@@ -2436,7 +2435,8 @@ namespace OpenSim.Region.Environment.Scenes
2436 // Next, let's close the child agent connections that are too far away. 2435 // Next, let's close the child agent connections that are too far away.
2437 CloseChildAgents(neighbourx, neighboury); 2436 CloseChildAgents(neighbourx, neighboury);
2438 2437
2439 AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); 2438 //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
2439 m_controllingClient.RequestClientInfo();
2440 2440
2441 //Console.WriteLine("BEFORE CROSS"); 2441 //Console.WriteLine("BEFORE CROSS");
2442 //Scene.DumpChildrenSeeds(UUID); 2442 //Scene.DumpChildrenSeeds(UUID);
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index 3673302..010d9d3 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -67,11 +67,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
67 private List<BasicActor> _actors = new List<BasicActor>(); 67 private List<BasicActor> _actors = new List<BasicActor>();
68 private float[] _heightMap; 68 private float[] _heightMap;
69 69
70 string sceneIdentifier; 70 //protected internal string sceneIdentifier;
71 71
72 public BasicScene(string _sceneIdentifier) 72 public BasicScene(string _sceneIdentifier)
73 { 73 {
74 sceneIdentifier = _sceneIdentifier; 74 //sceneIdentifier = _sceneIdentifier;
75 } 75 }
76 76
77 public override void Initialise(IMesher meshmerizer, IConfigSource config) 77 public override void Initialise(IMesher meshmerizer, IConfigSource config)
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index 8f5ffd8..29a19de 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -493,11 +493,11 @@ namespace OpenSim.Region.Physics.BulletXPlugin
493 public IMesher mesher; 493 public IMesher mesher;
494 // private IConfigSource m_config; 494 // private IConfigSource m_config;
495 495
496 String identifier; 496 // protected internal String identifier;
497 497
498 public BulletXScene(String sceneIdentifier) 498 public BulletXScene(String sceneIdentifier)
499 { 499 {
500 identifier = sceneIdentifier; 500 //identifier = sceneIdentifier;
501 } 501 }
502 502
503 public static float Gravity 503 public static float Gravity
diff --git a/OpenSim/Region/Physics/POSPlugin/POSScene.cs b/OpenSim/Region/Physics/POSPlugin/POSScene.cs
index 43af72d..44a105d 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSScene.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSScene.cs
@@ -41,11 +41,11 @@ namespace OpenSim.Region.Physics.POSPlugin
41 private float[] _heightMap; 41 private float[] _heightMap;
42 private const float gravity = -9.8f; 42 private const float gravity = -9.8f;
43 43
44 string sceneIdentifier; 44 //protected internal string sceneIdentifier;
45 45
46 public POSScene(String _sceneIdentifier) 46 public POSScene(String _sceneIdentifier)
47 { 47 {
48 sceneIdentifier = _sceneIdentifier; 48 //sceneIdentifier = _sceneIdentifier;
49 } 49 }
50 50
51 public override void Initialise(IMesher meshmerizer, IConfigSource config) 51 public override void Initialise(IMesher meshmerizer, IConfigSource config)
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
index a7ee26d..fa59dbe 100644
--- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -78,10 +78,10 @@ namespace OpenSim.Region.Physics.PhysXPlugin
78 private NxPhysicsSDK mySdk; 78 private NxPhysicsSDK mySdk;
79 private NxScene scene; 79 private NxScene scene;
80 80
81 string sceneIdentifier; 81 // protected internal string sceneIdentifier;
82 public PhysXScene(string _sceneIdentifier) 82 public PhysXScene(string _sceneIdentifier)
83 { 83 {
84 sceneIdentifier = _sceneIdentifier; 84 //sceneIdentifier = _sceneIdentifier;
85 85
86 mySdk = NxPhysicsSDK.CreateSDK(); 86 mySdk = NxPhysicsSDK.CreateSDK();
87 Console.WriteLine("Sdk created - now creating scene"); 87 Console.WriteLine("Sdk created - now creating scene");