diff options
Diffstat (limited to 'OpenSim')
12 files changed, 438 insertions, 50 deletions
diff --git a/OpenSim/Framework/DAMap.cs b/OpenSim/Framework/DAMap.cs index 64cea77..df4a6bc 100644 --- a/OpenSim/Framework/DAMap.cs +++ b/OpenSim/Framework/DAMap.cs | |||
@@ -180,7 +180,7 @@ namespace OpenSim.Framework | |||
180 | /// Validate the key used for storing separate data stores. | 180 | /// Validate the key used for storing separate data stores. |
181 | /// </summary> | 181 | /// </summary> |
182 | /// <param name='key'></param> | 182 | /// <param name='key'></param> |
183 | private static void ValidateKey(string key) | 183 | public static void ValidateKey(string key) |
184 | { | 184 | { |
185 | if (key.Length < MIN_STORE_NAME_LENGTH) | 185 | if (key.Length < MIN_STORE_NAME_LENGTH) |
186 | throw new Exception("Minimum store name length is " + MIN_STORE_NAME_LENGTH); | 186 | throw new Exception("Minimum store name length is " + MIN_STORE_NAME_LENGTH); |
diff --git a/OpenSim/Framework/DOMap.cs b/OpenSim/Framework/DOMap.cs new file mode 100644 index 0000000..755e129 --- /dev/null +++ b/OpenSim/Framework/DOMap.cs | |||
@@ -0,0 +1,98 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.IO; | ||
32 | using System.Text; | ||
33 | using System.Xml; | ||
34 | using System.Xml.Schema; | ||
35 | using System.Xml.Serialization; | ||
36 | using OpenMetaverse; | ||
37 | using OpenMetaverse.StructuredData; | ||
38 | |||
39 | namespace OpenSim.Framework | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// This class stores and retrieves dynamic objects. | ||
43 | /// </summary> | ||
44 | /// <remarks> | ||
45 | /// Experimental - DO NOT USE. | ||
46 | /// </remarks> | ||
47 | public class DOMap | ||
48 | { | ||
49 | private IDictionary<string, object> m_map; | ||
50 | |||
51 | public void Add(string key, object dynObj) | ||
52 | { | ||
53 | DAMap.ValidateKey(key); | ||
54 | |||
55 | lock (this) | ||
56 | { | ||
57 | if (m_map == null) | ||
58 | m_map = new Dictionary<string, object>(); | ||
59 | |||
60 | m_map.Add(key, dynObj); | ||
61 | } | ||
62 | } | ||
63 | |||
64 | public bool ContainsKey(string key) | ||
65 | { | ||
66 | return Get(key) != null; | ||
67 | } | ||
68 | |||
69 | /// <summary> | ||
70 | /// Get a dynamic object | ||
71 | /// </summary> | ||
72 | /// <remarks> | ||
73 | /// Not providing an index method so that users can't casually overwrite each other's objects. | ||
74 | /// </remarks> | ||
75 | /// <param name='key'></param> | ||
76 | public object Get(string key) | ||
77 | { | ||
78 | lock (this) | ||
79 | { | ||
80 | if (m_map == null) | ||
81 | return null; | ||
82 | else | ||
83 | return m_map[key]; | ||
84 | } | ||
85 | } | ||
86 | |||
87 | public bool Remove(string key) | ||
88 | { | ||
89 | lock (this) | ||
90 | { | ||
91 | if (m_map == null) | ||
92 | return false; | ||
93 | else | ||
94 | return m_map.Remove(key); | ||
95 | } | ||
96 | } | ||
97 | } | ||
98 | } \ No newline at end of file | ||
diff --git a/OpenSim/Framework/PluginManager.cs b/OpenSim/Framework/PluginManager.cs index 00263f5..0117096 100644 --- a/OpenSim/Framework/PluginManager.cs +++ b/OpenSim/Framework/PluginManager.cs | |||
@@ -218,7 +218,7 @@ namespace OpenSim.Framework | |||
218 | Console.WriteLine ("Looking for updates..."); | 218 | Console.WriteLine ("Looking for updates..."); |
219 | Repositories.UpdateAllRepositories (ps); | 219 | Repositories.UpdateAllRepositories (ps); |
220 | Console.WriteLine ("Available add-in updates:"); | 220 | Console.WriteLine ("Available add-in updates:"); |
221 | bool found = false; | 221 | |
222 | AddinRepositoryEntry[] entries = Repositories.GetAvailableUpdates(); | 222 | AddinRepositoryEntry[] entries = Repositories.GetAvailableUpdates(); |
223 | 223 | ||
224 | foreach (AddinRepositoryEntry entry in entries) | 224 | foreach (AddinRepositoryEntry entry in entries) |
@@ -541,7 +541,7 @@ namespace OpenSim.Framework | |||
541 | { | 541 | { |
542 | list.AddRange(PluginRegistry.GetAddins()); | 542 | list.AddRange(PluginRegistry.GetAddins()); |
543 | } | 543 | } |
544 | catch(Exception e) | 544 | catch (Exception) |
545 | { | 545 | { |
546 | Addin[] x = xlist.ToArray(typeof(Addin)) as Addin[]; | 546 | Addin[] x = xlist.ToArray(typeof(Addin)) as Addin[]; |
547 | return x; | 547 | return x; |
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 0fa54b2..94a172c 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -303,12 +303,12 @@ namespace OpenSim.Framework | |||
303 | // Clamp the maximum magnitude of a vector | 303 | // Clamp the maximum magnitude of a vector |
304 | public static Vector3 ClampV(Vector3 x, float max) | 304 | public static Vector3 ClampV(Vector3 x, float max) |
305 | { | 305 | { |
306 | Vector3 ret = x; | ||
307 | float lenSq = x.LengthSquared(); | 306 | float lenSq = x.LengthSquared(); |
308 | if (lenSq > (max * max)) | 307 | if (lenSq > (max * max)) |
309 | { | 308 | { |
310 | x = x / x.Length() * max; | 309 | x = x / x.Length() * max; |
311 | } | 310 | } |
311 | |||
312 | return x; | 312 | return x; |
313 | } | 313 | } |
314 | 314 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index bae7952..7ea538c 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -7069,7 +7069,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7069 | 7069 | ||
7070 | if (handlerUpdatePrimFlags != null) | 7070 | if (handlerUpdatePrimFlags != null) |
7071 | { | 7071 | { |
7072 | byte[] data = Pack.ToBytes(); | 7072 | // byte[] data = Pack.ToBytes(); |
7073 | // 46,47,48 are special positions within the packet | 7073 | // 46,47,48 are special positions within the packet |
7074 | // This may change so perhaps we need a better way | 7074 | // This may change so perhaps we need a better way |
7075 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) | 7075 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) |
diff --git a/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs index 37131b9..f874495 100644 --- a/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs +++ b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs | |||
@@ -85,19 +85,27 @@ namespace OpenSim.Region.Framework.DynamicAttributes.DAExampleModule | |||
85 | { | 85 | { |
86 | OSDMap attrs = null; | 86 | OSDMap attrs = null; |
87 | SceneObjectPart sop = m_scene.GetSceneObjectPart(groupId); | 87 | SceneObjectPart sop = m_scene.GetSceneObjectPart(groupId); |
88 | |||
89 | if (sop == null) | ||
90 | return true; | ||
91 | |||
88 | if (!sop.DynAttrs.TryGetValue(Name, out attrs)) | 92 | if (!sop.DynAttrs.TryGetValue(Name, out attrs)) |
89 | attrs = new OSDMap(); | 93 | attrs = new OSDMap(); |
90 | 94 | ||
91 | OSDInteger newValue; | 95 | OSDInteger newValue; |
92 | |||
93 | if (!attrs.ContainsKey("moves")) | ||
94 | newValue = new OSDInteger(1); | ||
95 | else | ||
96 | newValue = new OSDInteger(((OSDInteger)attrs["moves"]).AsInteger() + 1); | ||
97 | |||
98 | attrs["moves"] = newValue; | ||
99 | 96 | ||
100 | sop.DynAttrs[Name] = attrs; | 97 | // We have to lock on the entire dynamic attributes map to avoid race conditions with serialization code. |
98 | lock (sop.DynAttrs) | ||
99 | { | ||
100 | if (!attrs.ContainsKey("moves")) | ||
101 | newValue = new OSDInteger(1); | ||
102 | else | ||
103 | newValue = new OSDInteger(attrs["moves"].AsInteger() + 1); | ||
104 | |||
105 | attrs["moves"] = newValue; | ||
106 | |||
107 | sop.DynAttrs[Name] = attrs; | ||
108 | } | ||
101 | 109 | ||
102 | m_dialogMod.SendGeneralAlert(string.Format("{0} {1} moved {2} times", sop.Name, sop.UUID, newValue)); | 110 | m_dialogMod.SendGeneralAlert(string.Format("{0} {1} moved {2} times", sop.Name, sop.UUID, newValue)); |
103 | 111 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs new file mode 100644 index 0000000..71bb3f0 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs | |||
@@ -0,0 +1,117 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using Mono.Addins; | ||
33 | using Nini.Config; | ||
34 | using OpenMetaverse; | ||
35 | using OpenMetaverse.Packets; | ||
36 | using OpenMetaverse.StructuredData; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Framework; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | |||
42 | namespace OpenSim.Region.Framework.DynamicAttributes.DOExampleModule | ||
43 | { | ||
44 | /// <summary> | ||
45 | /// Example module for experimenting with and demonstrating dynamic object ideas. | ||
46 | /// </summary> | ||
47 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DOExampleModule")] | ||
48 | public class DOExampleModule : INonSharedRegionModule | ||
49 | { | ||
50 | public class MyObject | ||
51 | { | ||
52 | public int Moves { get; set; } | ||
53 | } | ||
54 | |||
55 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
56 | |||
57 | private static readonly bool ENABLED = false; // enable for testing | ||
58 | |||
59 | private Scene m_scene; | ||
60 | private IDialogModule m_dialogMod; | ||
61 | |||
62 | public string Name { get { return "DOExample Module"; } } | ||
63 | public Type ReplaceableInterface { get { return null; } } | ||
64 | |||
65 | public void Initialise(IConfigSource source) {} | ||
66 | |||
67 | public void AddRegion(Scene scene) | ||
68 | { | ||
69 | if (ENABLED) | ||
70 | { | ||
71 | m_scene = scene; | ||
72 | m_scene.EventManager.OnObjectAddedToScene += OnObjectAddedToScene; | ||
73 | m_scene.EventManager.OnSceneGroupMove += OnSceneGroupMove; | ||
74 | m_dialogMod = m_scene.RequestModuleInterface<IDialogModule>(); | ||
75 | } | ||
76 | } | ||
77 | |||
78 | public void RemoveRegion(Scene scene) | ||
79 | { | ||
80 | if (ENABLED) | ||
81 | { | ||
82 | m_scene.EventManager.OnSceneGroupMove -= OnSceneGroupMove; | ||
83 | } | ||
84 | } | ||
85 | |||
86 | public void RegionLoaded(Scene scene) {} | ||
87 | |||
88 | public void Close() | ||
89 | { | ||
90 | RemoveRegion(m_scene); | ||
91 | } | ||
92 | |||
93 | private void OnObjectAddedToScene(SceneObjectGroup so) | ||
94 | { | ||
95 | so.RootPart.DynObjs.Add(Name, new MyObject()); | ||
96 | } | ||
97 | |||
98 | private bool OnSceneGroupMove(UUID groupId, Vector3 delta) | ||
99 | { | ||
100 | SceneObjectGroup so = m_scene.GetSceneObjectGroup(groupId); | ||
101 | |||
102 | if (so == null) | ||
103 | return true; | ||
104 | |||
105 | object rawObj = so.RootPart.DynObjs.Get(Name); | ||
106 | |||
107 | if (rawObj != null) | ||
108 | { | ||
109 | MyObject myObj = (MyObject)rawObj; | ||
110 | |||
111 | m_dialogMod.SendGeneralAlert(string.Format("{0} {1} moved {2} times", so.Name, so.UUID, ++myObj.Moves)); | ||
112 | } | ||
113 | |||
114 | return true; | ||
115 | } | ||
116 | } | ||
117 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 01b1668..9b1b69a 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -66,6 +66,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
66 | /// </summary> | 66 | /// </summary> |
67 | public bool WaitForAgentArrivedAtDestination { get; set; } | 67 | public bool WaitForAgentArrivedAtDestination { get; set; } |
68 | 68 | ||
69 | /// <summary> | ||
70 | /// If true then we ask the viewer to disable teleport cancellation and ignore teleport requests. | ||
71 | /// </summary> | ||
72 | /// <remarks> | ||
73 | /// This is useful in situations where teleport is very likely to always succeed and we want to avoid a | ||
74 | /// situation where avatars can be come 'stuck' due to a failed teleport cancellation. Unfortunately, the | ||
75 | /// nature of the teleport protocol makes it extremely difficult (maybe impossible) to make teleport | ||
76 | /// cancellation consistently suceed. | ||
77 | /// </remarks> | ||
78 | public bool DisableInterRegionTeleportCancellation { get; set; } | ||
79 | |||
69 | protected bool m_Enabled = false; | 80 | protected bool m_Enabled = false; |
70 | 81 | ||
71 | public Scene Scene { get; private set; } | 82 | public Scene Scene { get; private set; } |
@@ -116,6 +127,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
116 | IConfig transferConfig = source.Configs["EntityTransfer"]; | 127 | IConfig transferConfig = source.Configs["EntityTransfer"]; |
117 | if (transferConfig != null) | 128 | if (transferConfig != null) |
118 | { | 129 | { |
130 | DisableInterRegionTeleportCancellation | ||
131 | = transferConfig.GetBoolean("DisableInterRegionTeleportCancellation", false); | ||
132 | |||
119 | WaitForAgentArrivedAtDestination | 133 | WaitForAgentArrivedAtDestination |
120 | = transferConfig.GetBoolean("wait_for_callback", WaitForAgentArrivedAtDestinationDefault); | 134 | = transferConfig.GetBoolean("wait_for_callback", WaitForAgentArrivedAtDestinationDefault); |
121 | 135 | ||
@@ -150,6 +164,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
150 | { | 164 | { |
151 | client.OnTeleportHomeRequest += TeleportHome; | 165 | client.OnTeleportHomeRequest += TeleportHome; |
152 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; | 166 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; |
167 | |||
168 | if (!DisableInterRegionTeleportCancellation) | ||
169 | client.OnTeleportCancel += OnClientCancelTeleport; | ||
153 | } | 170 | } |
154 | 171 | ||
155 | public virtual void Close() {} | 172 | public virtual void Close() {} |
@@ -168,6 +185,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
168 | 185 | ||
169 | #region Agent Teleports | 186 | #region Agent Teleports |
170 | 187 | ||
188 | private void OnClientCancelTeleport(IClientAPI client) | ||
189 | { | ||
190 | m_entityTransferStateMachine.UpdateInTransit(client.AgentId, AgentTransferState.Cancelling); | ||
191 | |||
192 | m_log.DebugFormat( | ||
193 | "[ENTITY TRANSFER MODULE]: Received teleport cancel request from {0} in {1}", client.Name, Scene.Name); | ||
194 | } | ||
195 | |||
171 | public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) | 196 | public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) |
172 | { | 197 | { |
173 | if (sp.Scene.Permissions.IsGridGod(sp.UUID)) | 198 | if (sp.Scene.Permissions.IsGridGod(sp.UUID)) |
@@ -519,6 +544,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
519 | if (sp.ParentID != (uint)0) | 544 | if (sp.ParentID != (uint)0) |
520 | sp.StandUp(); | 545 | sp.StandUp(); |
521 | 546 | ||
547 | if (DisableInterRegionTeleportCancellation) | ||
548 | teleportFlags |= (uint)TeleportFlags.DisableCancel; | ||
549 | |||
522 | // At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to | 550 | // At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to |
523 | // the viewer. However, it might mean that the viewer does not see the black teleport screen (untested). | 551 | // the viewer. However, it might mean that the viewer does not see the black teleport screen (untested). |
524 | sp.ControllingClient.SendTeleportStart(teleportFlags); | 552 | sp.ControllingClient.SendTeleportStart(teleportFlags); |
@@ -567,6 +595,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
567 | return; | 595 | return; |
568 | } | 596 | } |
569 | 597 | ||
598 | if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Cancelling) | ||
599 | { | ||
600 | m_log.DebugFormat( | ||
601 | "[ENTITY TRANSFER MODULE]: Cancelled teleport of {0} to {1} from {2} after CreateAgent on client request", | ||
602 | sp.Name, finalDestination.RegionName, sp.Scene.Name); | ||
603 | |||
604 | return; | ||
605 | } | ||
606 | |||
570 | // Past this point we have to attempt clean up if the teleport fails, so update transfer state. | 607 | // Past this point we have to attempt clean up if the teleport fails, so update transfer state. |
571 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); | 608 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); |
572 | 609 | ||
@@ -631,7 +668,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
631 | return; | 668 | return; |
632 | } | 669 | } |
633 | 670 | ||
634 | sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest"); | 671 | if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Cancelling) |
672 | { | ||
673 | m_log.DebugFormat( | ||
674 | "[ENTITY TRANSFER MODULE]: Cancelled teleport of {0} to {1} from {2} after UpdateAgent on client request", | ||
675 | sp.Name, finalDestination.RegionName, sp.Scene.Name); | ||
676 | |||
677 | CleanupAbortedInterRegionTeleport(sp, finalDestination); | ||
678 | |||
679 | return; | ||
680 | } | ||
635 | 681 | ||
636 | m_log.DebugFormat( | 682 | m_log.DebugFormat( |
637 | "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}", | 683 | "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}", |
@@ -714,14 +760,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
714 | // } | 760 | // } |
715 | } | 761 | } |
716 | 762 | ||
717 | protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout) | 763 | /// <summary> |
764 | /// Clean up an inter-region teleport that did not complete, either because of simulator failure or cancellation. | ||
765 | /// </summary> | ||
766 | /// <remarks> | ||
767 | /// All operations here must be idempotent so that we can call this method at any point in the teleport process | ||
768 | /// up until we send the TeleportFinish event quene event to the viewer. | ||
769 | /// <remarks> | ||
770 | /// <param name='sp'> </param> | ||
771 | /// <param name='finalDestination'></param> | ||
772 | protected virtual void CleanupAbortedInterRegionTeleport(ScenePresence sp, GridRegion finalDestination) | ||
718 | { | 773 | { |
719 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); | 774 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); |
720 | 775 | ||
721 | // Client never contacted destination. Let's restore everything back | ||
722 | sp.ControllingClient.SendTeleportFailed("Problems connecting to destination."); | ||
723 | |||
724 | // Fail. Reset it back | ||
725 | sp.IsChildAgent = false; | 776 | sp.IsChildAgent = false; |
726 | ReInstantiateScripts(sp); | 777 | ReInstantiateScripts(sp); |
727 | 778 | ||
@@ -729,7 +780,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
729 | 780 | ||
730 | // Finally, kill the agent we just created at the destination. | 781 | // Finally, kill the agent we just created at the destination. |
731 | Scene.SimulationService.CloseAgent(finalDestination, sp.UUID); | 782 | Scene.SimulationService.CloseAgent(finalDestination, sp.UUID); |
783 | } | ||
784 | |||
785 | /// <summary> | ||
786 | /// Signal that the inter-region teleport failed and perform cleanup. | ||
787 | /// </summary> | ||
788 | /// <param name='sp'></param> | ||
789 | /// <param name='finalDestination'></param> | ||
790 | /// <param name='logout'></param> | ||
791 | protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout) | ||
792 | { | ||
793 | CleanupAbortedInterRegionTeleport(sp, finalDestination); | ||
732 | 794 | ||
795 | sp.ControllingClient.SendTeleportFailed( | ||
796 | string.Format("Problems connecting to destination {0}", finalDestination.RegionName)); | ||
733 | sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); | 797 | sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); |
734 | } | 798 | } |
735 | 799 | ||
@@ -2097,7 +2161,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2097 | 2161 | ||
2098 | public bool IsInTransit(UUID id) | 2162 | public bool IsInTransit(UUID id) |
2099 | { | 2163 | { |
2100 | return m_entityTransferStateMachine.IsInTransit(id); | 2164 | return m_entityTransferStateMachine.GetAgentTransferState(id) != null; |
2101 | } | 2165 | } |
2102 | 2166 | ||
2103 | protected void ReInstantiateScripts(ScenePresence sp) | 2167 | protected void ReInstantiateScripts(ScenePresence sp) |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs index d0cab49..24d81d9 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs | |||
@@ -51,8 +51,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
51 | /// This is a state machine. | 51 | /// This is a state machine. |
52 | /// | 52 | /// |
53 | /// [Entry] => Preparing | 53 | /// [Entry] => Preparing |
54 | /// Preparing => { Transferring || CleaningUp || [Exit] } | 54 | /// Preparing => { Transferring || Cancelling || CleaningUp || [Exit] } |
55 | /// Transferring => { ReceivedAtDestination || CleaningUp } | 55 | /// Transferring => { ReceivedAtDestination || Cancelling || CleaningUp } |
56 | /// Cancelling => CleaningUp | ||
56 | /// ReceivedAtDestination => CleaningUp | 57 | /// ReceivedAtDestination => CleaningUp |
57 | /// CleaningUp => [Exit] | 58 | /// CleaningUp => [Exit] |
58 | /// | 59 | /// |
@@ -64,7 +65,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
64 | Preparing, // The agent is being prepared for transfer | 65 | Preparing, // The agent is being prepared for transfer |
65 | Transferring, // The agent is in the process of being transferred to a destination | 66 | Transferring, // The agent is in the process of being transferred to a destination |
66 | ReceivedAtDestination, // The destination has notified us that the agent has been successfully received | 67 | ReceivedAtDestination, // The destination has notified us that the agent has been successfully received |
67 | CleaningUp // The agent is being changed to child/removed after a transfer | 68 | CleaningUp, // The agent is being changed to child/removed after a transfer |
69 | Cancelling // The user has cancelled the teleport but we have yet to act upon this. | ||
68 | } | 70 | } |
69 | 71 | ||
70 | /// <summary> | 72 | /// <summary> |
@@ -115,42 +117,110 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
115 | /// <param name='newState'></param> | 117 | /// <param name='newState'></param> |
116 | /// <returns></returns> | 118 | /// <returns></returns> |
117 | /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception> | 119 | /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception> |
118 | internal void UpdateInTransit(UUID id, AgentTransferState newState) | 120 | internal bool UpdateInTransit(UUID id, AgentTransferState newState) |
119 | { | 121 | { |
122 | bool transitionOkay = false; | ||
123 | |||
124 | // We don't want to throw an exception on cancel since this can come it at any time. | ||
125 | bool failIfNotOkay = true; | ||
126 | |||
127 | // Should be a failure message if failure is not okay. | ||
128 | string failureMessage = null; | ||
129 | |||
130 | AgentTransferState? oldState = null; | ||
131 | |||
120 | lock (m_agentsInTransit) | 132 | lock (m_agentsInTransit) |
121 | { | 133 | { |
122 | // Illegal to try and update an agent that's not actually in transit. | 134 | // Illegal to try and update an agent that's not actually in transit. |
123 | if (!m_agentsInTransit.ContainsKey(id)) | 135 | if (!m_agentsInTransit.ContainsKey(id)) |
124 | throw new Exception( | 136 | { |
125 | string.Format( | 137 | if (newState != AgentTransferState.Cancelling) |
126 | "Agent with ID {0} is not registered as in transit in {1}", | 138 | failureMessage = string.Format( |
127 | id, m_mod.Scene.RegionInfo.RegionName)); | 139 | "Agent with ID {0} is not registered as in transit in {1}", |
128 | 140 | id, m_mod.Scene.RegionInfo.RegionName); | |
129 | AgentTransferState oldState = m_agentsInTransit[id]; | 141 | else |
142 | failIfNotOkay = false; | ||
143 | } | ||
144 | else | ||
145 | { | ||
146 | oldState = m_agentsInTransit[id]; | ||
130 | 147 | ||
131 | bool transitionOkay = false; | 148 | if (newState == AgentTransferState.CleaningUp && oldState != AgentTransferState.CleaningUp) |
149 | { | ||
150 | transitionOkay = true; | ||
151 | } | ||
152 | else if (newState == AgentTransferState.Transferring && oldState == AgentTransferState.Preparing) | ||
153 | { | ||
154 | transitionOkay = true; | ||
155 | } | ||
156 | else if (newState == AgentTransferState.ReceivedAtDestination && oldState == AgentTransferState.Transferring) | ||
157 | { | ||
158 | transitionOkay = true; | ||
159 | } | ||
160 | else | ||
161 | { | ||
162 | if (newState == AgentTransferState.Cancelling | ||
163 | && (oldState == AgentTransferState.Preparing || oldState == AgentTransferState.Transferring)) | ||
164 | { | ||
165 | transitionOkay = true; | ||
166 | } | ||
167 | else | ||
168 | { | ||
169 | failIfNotOkay = false; | ||
170 | } | ||
171 | } | ||
132 | 172 | ||
133 | if (newState == AgentTransferState.CleaningUp && oldState != AgentTransferState.CleaningUp) | 173 | if (!transitionOkay) |
134 | transitionOkay = true; | 174 | failureMessage |
135 | else if (newState == AgentTransferState.Transferring && oldState == AgentTransferState.Preparing) | 175 | = string.Format( |
136 | transitionOkay = true; | 176 | "Agent with ID {0} is not allowed to move from old transit state {1} to new state {2} in {3}", |
137 | else if (newState == AgentTransferState.ReceivedAtDestination && oldState == AgentTransferState.Transferring) | 177 | id, oldState, newState, m_mod.Scene.RegionInfo.RegionName); |
138 | transitionOkay = true; | 178 | } |
139 | 179 | ||
140 | if (transitionOkay) | 180 | if (transitionOkay) |
181 | { | ||
141 | m_agentsInTransit[id] = newState; | 182 | m_agentsInTransit[id] = newState; |
142 | else | 183 | |
143 | throw new Exception( | 184 | // m_log.DebugFormat( |
144 | string.Format( | 185 | // "[ENTITY TRANSFER STATE MACHINE]: Changed agent with id {0} from state {1} to {2} in {3}", |
145 | "Agent with ID {0} is not allowed to move from old transit state {1} to new state {2} in {3}", | 186 | // id, oldState, newState, m_mod.Scene.Name); |
146 | id, oldState, newState, m_mod.Scene.RegionInfo.RegionName)); | 187 | } |
188 | else if (failIfNotOkay) | ||
189 | { | ||
190 | throw new Exception(failureMessage); | ||
191 | } | ||
192 | // else | ||
193 | // { | ||
194 | // if (oldState != null) | ||
195 | // m_log.DebugFormat( | ||
196 | // "[ENTITY TRANSFER STATE MACHINE]: Ignored change of agent with id {0} from state {1} to {2} in {3}", | ||
197 | // id, oldState, newState, m_mod.Scene.Name); | ||
198 | // else | ||
199 | // m_log.DebugFormat( | ||
200 | // "[ENTITY TRANSFER STATE MACHINE]: Ignored change of agent with id {0} to state {1} in {2} since agent not in transit", | ||
201 | // id, newState, m_mod.Scene.Name); | ||
202 | // } | ||
147 | } | 203 | } |
204 | |||
205 | return transitionOkay; | ||
148 | } | 206 | } |
149 | 207 | ||
150 | internal bool IsInTransit(UUID id) | 208 | /// <summary> |
209 | /// Gets the current agent transfer state. | ||
210 | /// </summary> | ||
211 | /// <returns>Null if the agent is not in transit</returns> | ||
212 | /// <param name='id'> | ||
213 | /// Identifier. | ||
214 | /// </param> | ||
215 | internal AgentTransferState? GetAgentTransferState(UUID id) | ||
151 | { | 216 | { |
152 | lock (m_agentsInTransit) | 217 | lock (m_agentsInTransit) |
153 | return m_agentsInTransit.ContainsKey(id); | 218 | { |
219 | if (!m_agentsInTransit.ContainsKey(id)) | ||
220 | return null; | ||
221 | else | ||
222 | return m_agentsInTransit[id]; | ||
223 | } | ||
154 | } | 224 | } |
155 | 225 | ||
156 | /// <summary> | 226 | /// <summary> |
@@ -203,14 +273,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
203 | 273 | ||
204 | lock (m_agentsInTransit) | 274 | lock (m_agentsInTransit) |
205 | { | 275 | { |
206 | if (!IsInTransit(id)) | 276 | AgentTransferState? currentState = GetAgentTransferState(id); |
277 | |||
278 | if (currentState == null) | ||
207 | throw new Exception( | 279 | throw new Exception( |
208 | string.Format( | 280 | string.Format( |
209 | "Asked to wait for destination callback for agent with ID {0} in {1} but agent is not in transit", | 281 | "Asked to wait for destination callback for agent with ID {0} in {1} but agent is not in transit", |
210 | id, m_mod.Scene.RegionInfo.RegionName)); | 282 | id, m_mod.Scene.RegionInfo.RegionName)); |
211 | 283 | ||
212 | AgentTransferState currentState = m_agentsInTransit[id]; | ||
213 | |||
214 | if (currentState != AgentTransferState.Transferring && currentState != AgentTransferState.ReceivedAtDestination) | 284 | if (currentState != AgentTransferState.Transferring && currentState != AgentTransferState.ReceivedAtDestination) |
215 | throw new Exception( | 285 | throw new Exception( |
216 | string.Format( | 286 | string.Format( |
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs index f04fabe..4cecd85 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs | |||
@@ -516,6 +516,9 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
516 | foreach (string line in GetLines(data, dataDelim)) | 516 | foreach (string line in GetLines(data, dataDelim)) |
517 | { | 517 | { |
518 | string nextLine = line.Trim(); | 518 | string nextLine = line.Trim(); |
519 | |||
520 | // m_log.DebugFormat("[VECTOR RENDER MODULE]: Processing line '{0}'", nextLine); | ||
521 | |||
519 | //replace with switch, or even better, do some proper parsing | 522 | //replace with switch, or even better, do some proper parsing |
520 | if (nextLine.StartsWith("MoveTo")) | 523 | if (nextLine.StartsWith("MoveTo")) |
521 | { | 524 | { |
@@ -829,6 +832,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
829 | float y = Convert.ToSingle(yVal, CultureInfo.InvariantCulture); | 832 | float y = Convert.ToSingle(yVal, CultureInfo.InvariantCulture); |
830 | PointF point = new PointF(x, y); | 833 | PointF point = new PointF(x, y); |
831 | points[i / 2] = point; | 834 | points[i / 2] = point; |
835 | |||
836 | // m_log.DebugFormat("[VECTOR RENDER MODULE]: Got point {0}", points[i / 2]); | ||
832 | } | 837 | } |
833 | } | 838 | } |
834 | } | 839 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 3e9a6fa..a8b63fe 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -129,6 +129,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
129 | /// Dynamic attributes can be created and deleted as required. | 129 | /// Dynamic attributes can be created and deleted as required. |
130 | /// </summary> | 130 | /// </summary> |
131 | public DAMap DynAttrs { get; set; } | 131 | public DAMap DynAttrs { get; set; } |
132 | |||
133 | private DOMap m_dynObjs; | ||
134 | |||
135 | /// <summary> | ||
136 | /// Dynamic objects that can be created and deleted as required. | ||
137 | /// </summary> | ||
138 | public DOMap DynObjs | ||
139 | { | ||
140 | get | ||
141 | { | ||
142 | if (m_dynObjs == null) | ||
143 | m_dynObjs = new DOMap(); | ||
144 | |||
145 | return m_dynObjs; | ||
146 | } | ||
147 | |||
148 | set | ||
149 | { | ||
150 | m_dynObjs = value; | ||
151 | } | ||
152 | } | ||
132 | 153 | ||
133 | /// <value> | 154 | /// <value> |
134 | /// Is this a root part? | 155 | /// Is this a root part? |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 9d20c9e..b71afe3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -662,13 +662,18 @@ namespace SecondLife | |||
662 | { | 662 | { |
663 | string severity = CompErr.IsWarning ? "Warning" : "Error"; | 663 | string severity = CompErr.IsWarning ? "Warning" : "Error"; |
664 | 664 | ||
665 | KeyValuePair<int, int> lslPos; | 665 | KeyValuePair<int, int> errorPos; |
666 | 666 | ||
667 | // Show 5 errors max, but check entire list for errors | 667 | // Show 5 errors max, but check entire list for errors |
668 | 668 | ||
669 | if (severity == "Error") | 669 | if (severity == "Error") |
670 | { | 670 | { |
671 | lslPos = FindErrorPosition(CompErr.Line, CompErr.Column, m_lineMaps[assembly]); | 671 | // C# scripts will not have a linemap since theres no line translation involved. |
672 | if (!m_lineMaps.ContainsKey(assembly)) | ||
673 | errorPos = new KeyValuePair<int, int>(CompErr.Line, CompErr.Column); | ||
674 | else | ||
675 | errorPos = FindErrorPosition(CompErr.Line, CompErr.Column, m_lineMaps[assembly]); | ||
676 | |||
672 | string text = CompErr.ErrorText; | 677 | string text = CompErr.ErrorText; |
673 | 678 | ||
674 | // Use LSL type names | 679 | // Use LSL type names |
@@ -678,7 +683,7 @@ namespace SecondLife | |||
678 | // The Second Life viewer's script editor begins | 683 | // The Second Life viewer's script editor begins |
679 | // countingn lines and columns at 0, so we subtract 1. | 684 | // countingn lines and columns at 0, so we subtract 1. |
680 | errtext += String.Format("({0},{1}): {4} {2}: {3}\n", | 685 | errtext += String.Format("({0},{1}): {4} {2}: {3}\n", |
681 | lslPos.Key - 1, lslPos.Value - 1, | 686 | errorPos.Key - 1, errorPos.Value - 1, |
682 | CompErr.ErrorNumber, text, severity); | 687 | CompErr.ErrorNumber, text, severity); |
683 | hadErrors = true; | 688 | hadErrors = true; |
684 | } | 689 | } |