diff options
Diffstat (limited to 'OpenSim')
3 files changed, 81 insertions, 76 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 1370b1f..641a042 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -30,6 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Net; | 30 | using System.Net; |
31 | using System.Xml; | 31 | using System.Xml; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Text; | ||
33 | using System.Threading; | 34 | using System.Threading; |
34 | 35 | ||
35 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
@@ -128,7 +129,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
128 | 129 | ||
129 | protected virtual void OnNewClient(IClientAPI client) | 130 | protected virtual void OnNewClient(IClientAPI client) |
130 | { | 131 | { |
131 | 132 | client.OnCreateNewInventoryItem += CreateNewInventoryItem; | |
132 | } | 133 | } |
133 | 134 | ||
134 | public virtual void Close() | 135 | public virtual void Close() |
@@ -157,6 +158,82 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
157 | #region Inventory Access | 158 | #region Inventory Access |
158 | 159 | ||
159 | /// <summary> | 160 | /// <summary> |
161 | /// Create a new inventory item. Called when the client creates a new item directly within their | ||
162 | /// inventory (e.g. by selecting a context inventory menu option). | ||
163 | /// </summary> | ||
164 | /// <param name="remoteClient"></param> | ||
165 | /// <param name="transactionID"></param> | ||
166 | /// <param name="folderID"></param> | ||
167 | /// <param name="callbackID"></param> | ||
168 | /// <param name="description"></param> | ||
169 | /// <param name="name"></param> | ||
170 | /// <param name="invType"></param> | ||
171 | /// <param name="type"></param> | ||
172 | /// <param name="wearableType"></param> | ||
173 | /// <param name="nextOwnerMask"></param> | ||
174 | public void CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, | ||
175 | uint callbackID, string description, string name, sbyte invType, | ||
176 | sbyte assetType, | ||
177 | byte wearableType, uint nextOwnerMask, int creationDate) | ||
178 | { | ||
179 | m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID); | ||
180 | |||
181 | if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) | ||
182 | return; | ||
183 | |||
184 | InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId); | ||
185 | InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f); | ||
186 | |||
187 | if (folder == null || folder.Owner != remoteClient.AgentId) | ||
188 | return; | ||
189 | |||
190 | if (transactionID == UUID.Zero) | ||
191 | { | ||
192 | ScenePresence presence; | ||
193 | if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
194 | { | ||
195 | byte[] data = null; | ||
196 | |||
197 | if (invType == (sbyte)InventoryType.Landmark && presence != null) | ||
198 | { | ||
199 | string strdata = GenerateLandmark(presence); | ||
200 | data = Encoding.ASCII.GetBytes(strdata); | ||
201 | } | ||
202 | |||
203 | AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); | ||
204 | m_Scene.AssetService.Store(asset); | ||
205 | |||
206 | m_Scene.CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); | ||
207 | } | ||
208 | else | ||
209 | { | ||
210 | m_log.ErrorFormat( | ||
211 | "ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", | ||
212 | remoteClient.AgentId); | ||
213 | } | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | IAgentAssetTransactions agentTransactions = m_Scene.RequestModuleInterface<IAgentAssetTransactions>(); | ||
218 | if (agentTransactions != null) | ||
219 | { | ||
220 | agentTransactions.HandleItemCreationFromTransaction( | ||
221 | remoteClient, transactionID, folderID, callbackID, description, | ||
222 | name, invType, assetType, wearableType, nextOwnerMask); | ||
223 | } | ||
224 | } | ||
225 | } | ||
226 | |||
227 | protected virtual string GenerateLandmark(ScenePresence presence) | ||
228 | { | ||
229 | Vector3 pos = presence.AbsolutePosition; | ||
230 | return String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n", | ||
231 | presence.Scene.RegionInfo.RegionID, | ||
232 | pos.X, pos.Y, pos.Z, | ||
233 | presence.RegionHandle); | ||
234 | } | ||
235 | |||
236 | /// <summary> | ||
160 | /// Capability originating call to update the asset of an item in an agent's inventory | 237 | /// Capability originating call to update the asset of an item in an agent's inventory |
161 | /// </summary> | 238 | /// </summary> |
162 | /// <param name="remoteClient"></param> | 239 | /// <param name="remoteClient"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 3c47873..b70e1c3 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -778,7 +778,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
778 | /// <param name="asset"></param> | 778 | /// <param name="asset"></param> |
779 | /// <param name="invType"></param> | 779 | /// <param name="invType"></param> |
780 | /// <param name="nextOwnerMask"></param> | 780 | /// <param name="nextOwnerMask"></param> |
781 | private void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID, | 781 | public void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID, |
782 | AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) | 782 | AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) |
783 | { | 783 | { |
784 | CreateNewInventoryItem( | 784 | CreateNewInventoryItem( |
@@ -833,78 +833,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
833 | } | 833 | } |
834 | 834 | ||
835 | /// <summary> | 835 | /// <summary> |
836 | /// Create a new inventory item. Called when the client creates a new item directly within their | ||
837 | /// inventory (e.g. by selecting a context inventory menu option). | ||
838 | /// </summary> | ||
839 | /// <param name="remoteClient"></param> | ||
840 | /// <param name="transactionID"></param> | ||
841 | /// <param name="folderID"></param> | ||
842 | /// <param name="callbackID"></param> | ||
843 | /// <param name="description"></param> | ||
844 | /// <param name="name"></param> | ||
845 | /// <param name="invType"></param> | ||
846 | /// <param name="type"></param> | ||
847 | /// <param name="wearableType"></param> | ||
848 | /// <param name="nextOwnerMask"></param> | ||
849 | public void CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, | ||
850 | uint callbackID, string description, string name, sbyte invType, | ||
851 | sbyte assetType, | ||
852 | byte wearableType, uint nextOwnerMask, int creationDate) | ||
853 | { | ||
854 | m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID); | ||
855 | |||
856 | if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) | ||
857 | return; | ||
858 | |||
859 | InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId); | ||
860 | InventoryFolderBase folder = InventoryService.GetFolder(f); | ||
861 | |||
862 | if (folder == null || folder.Owner != remoteClient.AgentId) | ||
863 | return; | ||
864 | |||
865 | if (transactionID == UUID.Zero) | ||
866 | { | ||
867 | ScenePresence presence; | ||
868 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
869 | { | ||
870 | byte[] data = null; | ||
871 | |||
872 | if (invType == (sbyte)InventoryType.Landmark && presence != null) | ||
873 | { | ||
874 | Vector3 pos = presence.AbsolutePosition; | ||
875 | string strdata = String.Format( | ||
876 | "Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n", | ||
877 | presence.Scene.RegionInfo.RegionID, | ||
878 | pos.X, pos.Y, pos.Z, | ||
879 | presence.RegionHandle); | ||
880 | data = Encoding.ASCII.GetBytes(strdata); | ||
881 | } | ||
882 | |||
883 | AssetBase asset = CreateAsset(name, description, assetType, data, remoteClient.AgentId); | ||
884 | AssetService.Store(asset); | ||
885 | |||
886 | CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); | ||
887 | } | ||
888 | else | ||
889 | { | ||
890 | m_log.ErrorFormat( | ||
891 | "ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", | ||
892 | remoteClient.AgentId); | ||
893 | } | ||
894 | } | ||
895 | else | ||
896 | { | ||
897 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | ||
898 | if (agentTransactions != null) | ||
899 | { | ||
900 | agentTransactions.HandleItemCreationFromTransaction( | ||
901 | remoteClient, transactionID, folderID, callbackID, description, | ||
902 | name, invType, assetType, wearableType, nextOwnerMask); | ||
903 | } | ||
904 | } | ||
905 | } | ||
906 | |||
907 | /// <summary> | ||
908 | /// Link an inventory item to an existing item. | 836 | /// Link an inventory item to an existing item. |
909 | /// </summary> | 837 | /// </summary> |
910 | /// <remarks> | 838 | /// <remarks> |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 1d562fd..b179683 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2726,7 +2726,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2726 | 2726 | ||
2727 | public virtual void SubscribeToClientInventoryEvents(IClientAPI client) | 2727 | public virtual void SubscribeToClientInventoryEvents(IClientAPI client) |
2728 | { | 2728 | { |
2729 | client.OnCreateNewInventoryItem += CreateNewInventoryItem; | 2729 | |
2730 | client.OnLinkInventoryItem += HandleLinkInventoryItem; | 2730 | client.OnLinkInventoryItem += HandleLinkInventoryItem; |
2731 | client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder; | 2731 | client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder; |
2732 | client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder; | 2732 | client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder; |
@@ -2853,7 +2853,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2853 | 2853 | ||
2854 | public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client) | 2854 | public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client) |
2855 | { | 2855 | { |
2856 | client.OnCreateNewInventoryItem -= CreateNewInventoryItem; | 2856 | |
2857 | client.OnCreateNewInventoryFolder -= HandleCreateInventoryFolder; | 2857 | client.OnCreateNewInventoryFolder -= HandleCreateInventoryFolder; |
2858 | client.OnUpdateInventoryFolder -= HandleUpdateInventoryFolder; | 2858 | client.OnUpdateInventoryFolder -= HandleUpdateInventoryFolder; |
2859 | client.OnMoveInventoryFolder -= HandleMoveInventoryFolder; // 2; //!! | 2859 | client.OnMoveInventoryFolder -= HandleMoveInventoryFolder; // 2; //!! |