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-rw-r--r--OpenSim/Framework/DAMap.cs2
-rw-r--r--OpenSim/Framework/DOMap.cs98
-rw-r--r--OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs117
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs22
4 files changed, 238 insertions, 1 deletions
diff --git a/OpenSim/Framework/DAMap.cs b/OpenSim/Framework/DAMap.cs
index 64cea77..df4a6bc 100644
--- a/OpenSim/Framework/DAMap.cs
+++ b/OpenSim/Framework/DAMap.cs
@@ -180,7 +180,7 @@ namespace OpenSim.Framework
180 /// Validate the key used for storing separate data stores. 180 /// Validate the key used for storing separate data stores.
181 /// </summary> 181 /// </summary>
182 /// <param name='key'></param> 182 /// <param name='key'></param>
183 private static void ValidateKey(string key) 183 public static void ValidateKey(string key)
184 { 184 {
185 if (key.Length < MIN_STORE_NAME_LENGTH) 185 if (key.Length < MIN_STORE_NAME_LENGTH)
186 throw new Exception("Minimum store name length is " + MIN_STORE_NAME_LENGTH); 186 throw new Exception("Minimum store name length is " + MIN_STORE_NAME_LENGTH);
diff --git a/OpenSim/Framework/DOMap.cs b/OpenSim/Framework/DOMap.cs
new file mode 100644
index 0000000..755e129
--- /dev/null
+++ b/OpenSim/Framework/DOMap.cs
@@ -0,0 +1,98 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.IO;
32using System.Text;
33using System.Xml;
34using System.Xml.Schema;
35using System.Xml.Serialization;
36using OpenMetaverse;
37using OpenMetaverse.StructuredData;
38
39namespace OpenSim.Framework
40{
41 /// <summary>
42 /// This class stores and retrieves dynamic objects.
43 /// </summary>
44 /// <remarks>
45 /// Experimental - DO NOT USE.
46 /// </remarks>
47 public class DOMap
48 {
49 private IDictionary<string, object> m_map;
50
51 public void Add(string key, object dynObj)
52 {
53 DAMap.ValidateKey(key);
54
55 lock (this)
56 {
57 if (m_map == null)
58 m_map = new Dictionary<string, object>();
59
60 m_map.Add(key, dynObj);
61 }
62 }
63
64 public bool ContainsKey(string key)
65 {
66 return Get(key) != null;
67 }
68
69 /// <summary>
70 /// Get a dynamic object
71 /// </summary>
72 /// <remarks>
73 /// Not providing an index method so that users can't casually overwrite each other's objects.
74 /// </remarks>
75 /// <param name='key'></param>
76 public object Get(string key)
77 {
78 lock (this)
79 {
80 if (m_map == null)
81 return null;
82 else
83 return m_map[key];
84 }
85 }
86
87 public bool Remove(string key)
88 {
89 lock (this)
90 {
91 if (m_map == null)
92 return false;
93 else
94 return m_map.Remove(key);
95 }
96 }
97 }
98} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs
new file mode 100644
index 0000000..71bb3f0
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs
@@ -0,0 +1,117 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using Mono.Addins;
33using Nini.Config;
34using OpenMetaverse;
35using OpenMetaverse.Packets;
36using OpenMetaverse.StructuredData;
37using OpenSim.Framework;
38using OpenSim.Region.Framework;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes;
41
42namespace OpenSim.Region.Framework.DynamicAttributes.DOExampleModule
43{
44 /// <summary>
45 /// Example module for experimenting with and demonstrating dynamic object ideas.
46 /// </summary>
47 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DOExampleModule")]
48 public class DOExampleModule : INonSharedRegionModule
49 {
50 public class MyObject
51 {
52 public int Moves { get; set; }
53 }
54
55 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
56
57 private static readonly bool ENABLED = false; // enable for testing
58
59 private Scene m_scene;
60 private IDialogModule m_dialogMod;
61
62 public string Name { get { return "DOExample Module"; } }
63 public Type ReplaceableInterface { get { return null; } }
64
65 public void Initialise(IConfigSource source) {}
66
67 public void AddRegion(Scene scene)
68 {
69 if (ENABLED)
70 {
71 m_scene = scene;
72 m_scene.EventManager.OnObjectAddedToScene += OnObjectAddedToScene;
73 m_scene.EventManager.OnSceneGroupMove += OnSceneGroupMove;
74 m_dialogMod = m_scene.RequestModuleInterface<IDialogModule>();
75 }
76 }
77
78 public void RemoveRegion(Scene scene)
79 {
80 if (ENABLED)
81 {
82 m_scene.EventManager.OnSceneGroupMove -= OnSceneGroupMove;
83 }
84 }
85
86 public void RegionLoaded(Scene scene) {}
87
88 public void Close()
89 {
90 RemoveRegion(m_scene);
91 }
92
93 private void OnObjectAddedToScene(SceneObjectGroup so)
94 {
95 so.RootPart.DynObjs.Add(Name, new MyObject());
96 }
97
98 private bool OnSceneGroupMove(UUID groupId, Vector3 delta)
99 {
100 SceneObjectGroup so = m_scene.GetSceneObjectGroup(groupId);
101
102 if (so == null)
103 return true;
104
105 object rawObj = so.RootPart.DynObjs.Get(Name);
106
107 if (rawObj != null)
108 {
109 MyObject myObj = (MyObject)rawObj;
110
111 m_dialogMod.SendGeneralAlert(string.Format("{0} {1} moved {2} times", so.Name, so.UUID, ++myObj.Moves));
112 }
113
114 return true;
115 }
116 }
117} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 3e9a6fa..ee7c4f4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -129,6 +129,27 @@ namespace OpenSim.Region.Framework.Scenes
129 /// Dynamic attributes can be created and deleted as required. 129 /// Dynamic attributes can be created and deleted as required.
130 /// </summary> 130 /// </summary>
131 public DAMap DynAttrs { get; set; } 131 public DAMap DynAttrs { get; set; }
132
133 private DOMap m_dynObjs;
134
135 /// <summary>
136 /// Dynamic objects that can be created and deleted as required.
137 /// </summary>
138 public DOMap DynObjs
139 {
140 get
141 {
142 if (m_dynObjs == null)
143 m_dynObjs = new DOMap();
144
145 return m_dynObjs;
146 }
147
148 set
149 {
150 m_dynObjs = value;
151 }
152 }
132 153
133 /// <value> 154 /// <value>
134 /// Is this a root part? 155 /// Is this a root part?
@@ -348,6 +369,7 @@ namespace OpenSim.Region.Framework.Scenes
348 Rezzed = DateTime.UtcNow; 369 Rezzed = DateTime.UtcNow;
349 Description = String.Empty; 370 Description = String.Empty;
350 DynAttrs = new DAMap(); 371 DynAttrs = new DAMap();
372 DynObjs = new DOMap();
351 373
352 // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, 374 // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
353 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from 375 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from