diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 5 |
2 files changed, 3 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 9f24ee7..a7f83f9 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -4857,8 +4857,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4857 | 4857 | ||
4858 | data.CollisionPlane.ToBytes(objectData, 0); | 4858 | data.CollisionPlane.ToBytes(objectData, 0); |
4859 | data.OffsetPosition.ToBytes(objectData, 16); | 4859 | data.OffsetPosition.ToBytes(objectData, 16); |
4860 | //data.Velocity.ToBytes(objectData, 28); | 4860 | // data.Velocity.ToBytes(objectData, 28); |
4861 | //data.Acceleration.ToBytes(objectData, 40); | 4861 | // data.Acceleration.ToBytes(objectData, 40); |
4862 | data.Rotation.ToBytes(objectData, 52); | 4862 | data.Rotation.ToBytes(objectData, 52); |
4863 | //data.AngularVelocity.ToBytes(objectData, 64); | 4863 | //data.AngularVelocity.ToBytes(objectData, 64); |
4864 | 4864 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index c22d27f..5ad7616 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -431,13 +431,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
431 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | 431 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; |
432 | } | 432 | } |
433 | 433 | ||
434 | _position.X = value.X; | ||
435 | _position.Y = value.Y; | ||
436 | _position.Z = value.Z; | ||
437 | |||
438 | m_taintPosition.X = value.X; | 434 | m_taintPosition.X = value.X; |
439 | m_taintPosition.Y = value.Y; | 435 | m_taintPosition.Y = value.Y; |
440 | m_taintPosition.Z = value.Z; | 436 | m_taintPosition.Z = value.Z; |
437 | |||
441 | _parent_scene.AddPhysicsActorTaint(this); | 438 | _parent_scene.AddPhysicsActorTaint(this); |
442 | } | 439 | } |
443 | else | 440 | else |