diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | 1577 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs | 59 |
2 files changed, 868 insertions, 768 deletions
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs index bd4893c..4a9615d 100644 --- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs +++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | |||
@@ -1,751 +1,848 @@ | |||
1 | #pragma warning disable 1587 | 1 | /* |
2 | /// | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | /// Copyright (c) Contributors, http://opensimulator.org/ | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | /// See CONTRIBUTORS.TXT for a full list of copyright holders. | 4 | * |
5 | /// | 5 | * Redistribution and use in source and binary forms, with or without |
6 | /// Redistribution and use in source and binary forms, with or without | 6 | * modification, are permitted provided that the following conditions are met: |
7 | /// modification, are permitted provided that the following conditions are met: | 7 | * * Redistributions of source code must retain the above copyright |
8 | /// * Redistributions of source code must retain the above copyright | 8 | * notice, this list of conditions and the following disclaimer. |
9 | /// notice, this list of conditions and the following disclaimer. | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | /// * Redistributions in binary form must reproduce the above copyright | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | /// notice, this list of conditions and the following disclaimer in the | 11 | * documentation and/or other materials provided with the distribution. |
12 | /// documentation and/or other materials provided with the distribution. | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | /// * Neither the name of the OpenSimulator Project nor the | 13 | * names of its contributors may be used to endorse or promote products |
14 | /// names of its contributors may be used to endorse or promote products | 14 | * derived from this software without specific prior written permission. |
15 | /// derived from this software without specific prior written permission. | 15 | * |
16 | /// | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | /// THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | /// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | /// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | /// DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | /// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | /// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | /// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | /// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | /// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | /// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 | */ |
27 | /// | 27 | |
28 | 28 | using System; | |
29 | using System; | 29 | using System.Collections.Generic; |
30 | using System.Collections.Generic; | 30 | using System.Diagnostics; |
31 | using System.Diagnostics; | 31 | using System.IO; |
32 | using System.IO; | 32 | using System.Reflection; |
33 | using System.Reflection; | 33 | using System.Timers; |
34 | using System.Timers; | 34 | using System.Text.RegularExpressions; |
35 | using System.Text.RegularExpressions; | 35 | using log4net; |
36 | using log4net; | 36 | using Nini.Config; |
37 | using Nini.Config; | 37 | using OpenSim.Framework; |
38 | using OpenSim.Framework; | 38 | using OpenSim.Region.Framework.Interfaces; |
39 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Scenes; |
40 | using OpenSim.Region.Framework.Scenes; | 40 | |
41 | 41 | namespace OpenSim.Region.OptionalModules.World.AutoBackup | |
42 | /// | 42 | { |
43 | /// Config Settings Documentation. | 43 | /// <summary> |
44 | /// At the TOP LEVEL, e.g. in OpenSim.ini, we have the following options: | 44 | /// Choose between ways of naming the backup files that are generated. |
45 | /// EACH REGION, in OpenSim.ini, can have the following settings under the [AutoBackupModule] section. | 45 | /// </summary> |
46 | /// IMPORTANT: You may optionally specify the key name as follows for a per-region key: <Region Name>.<Key Name> | 46 | /// <remarks>Time: OARs are named by a timestamp. |
47 | /// Example: My region is named Foo. | 47 | /// Sequential: OARs are named by counting (Region_1.oar, Region_2.oar, etc.) |
48 | /// If I wanted to specify the "AutoBackupInterval" key just for this region, I would name my key "Foo.AutoBackupInterval", under the [AutoBackupModule] section of OpenSim.ini. | 48 | /// Overwrite: Only one file per region is created; it's overwritten each time a backup is made.</remarks> |
49 | /// Instead of specifying them on a per-region basis, you can also omit the region name to specify the default setting for all regions. | 49 | public enum NamingType |
50 | /// Region-specific settings take precedence. | 50 | { |
51 | /// | 51 | Time, |
52 | /// AutoBackupModuleEnabled: True/False. Default: False. If True, use the auto backup module. This setting does not support per-region basis. | 52 | Sequential, |
53 | /// All other settings under [AutoBackupModule] are ignored if AutoBackupModuleEnabled is false, even per-region settings! | 53 | Overwrite |
54 | /// AutoBackup: True/False. Default: False. If True, activate auto backup functionality. | 54 | } |
55 | /// This is the only required option for enabling auto-backup; the other options have sane defaults. | 55 | |
56 | /// If False for a particular region, the auto-backup module becomes a no-op for the region, and all other AutoBackup* settings are ignored. | 56 | ///<summary> |
57 | /// If False globally (the default), only regions that specifically override this with "FooRegion.AutoBackup = true" will get AutoBackup functionality. | 57 | /// AutoBackupModule: save OAR region backups to disk periodically |
58 | /// AutoBackupInterval: Double, non-negative value. Default: 720 (12 hours). | 58 | /// </summary> |
59 | /// The number of minutes between each backup attempt. | 59 | /// <remarks> |
60 | /// If a negative or zero value is given, it is equivalent to setting AutoBackup = False. | 60 | /// Config Settings Documentation. |
61 | /// AutoBackupBusyCheck: True/False. Default: True. | 61 | /// At the TOP LEVEL, e.g. in OpenSim.ini, we have the following options: |
62 | /// If True, we will only take an auto-backup if a set of conditions are met. | 62 | /// EACH REGION, in OpenSim.ini, can have the following settings under the [AutoBackupModule] section. |
63 | /// These conditions are heuristics to try and avoid taking a backup when the sim is busy. | 63 | /// IMPORTANT: You may optionally specify the key name as follows for a per-region key: [Region Name].[Key Name] |
64 | /// AutoBackupScript: String. Default: not specified (disabled). | 64 | /// Example: My region is named Foo. |
65 | /// File path to an executable script or binary to run when an automatic backup is taken. | 65 | /// If I wanted to specify the "AutoBackupInterval" key just for this region, I would name my key "Foo.AutoBackupInterval", under the [AutoBackupModule] section of OpenSim.ini. |
66 | /// The file should really be (Windows) an .exe or .bat, or (Linux/Mac) a shell script or binary. | 66 | /// Instead of specifying them on a per-region basis, you can also omit the region name to specify the default setting for all regions. |
67 | /// Trying to "run" directories, or things with weird file associations on Win32, might cause unexpected results! | 67 | /// Region-specific settings take precedence. |
68 | /// argv[1] of the executed file/script will be the file name of the generated OAR. | 68 | /// |
69 | /// If the process can't be spawned for some reason (file not found, no execute permission, etc), write a warning to the console. | 69 | /// AutoBackupModuleEnabled: True/False. Default: False. If True, use the auto backup module. This setting does not support per-region basis. |
70 | /// AutoBackupNaming: string. Default: Time. | 70 | /// All other settings under [AutoBackupModule] are ignored if AutoBackupModuleEnabled is false, even per-region settings! |
71 | /// One of three strings (case insensitive): | 71 | /// AutoBackup: True/False. Default: False. If True, activate auto backup functionality. |
72 | /// "Time": Current timestamp is appended to file name. An existing file will never be overwritten. | 72 | /// This is the only required option for enabling auto-backup; the other options have sane defaults. |
73 | /// "Sequential": A number is appended to the file name. So if RegionName_x.oar exists, we'll save to RegionName_{x+1}.oar next. An existing file will never be overwritten. | 73 | /// If False for a particular region, the auto-backup module becomes a no-op for the region, and all other AutoBackup* settings are ignored. |
74 | /// "Overwrite": Always save to file named "${AutoBackupDir}/RegionName.oar", even if we have to overwrite an existing file. | 74 | /// If False globally (the default), only regions that specifically override this with "FooRegion.AutoBackup = true" will get AutoBackup functionality. |
75 | /// AutoBackupDir: String. Default: "." (the current directory). | 75 | /// AutoBackupInterval: Double, non-negative value. Default: 720 (12 hours). |
76 | /// A directory (absolute or relative) where backups should be saved. | 76 | /// The number of minutes between each backup attempt. |
77 | /// AutoBackupDilationThreshold: float. Default: 0.5. Lower bound on time dilation required for BusyCheck heuristics to pass. | 77 | /// If a negative or zero value is given, it is equivalent to setting AutoBackup = False. |
78 | /// If the time dilation is below this value, don't take a backup right now. | 78 | /// AutoBackupBusyCheck: True/False. Default: True. |
79 | /// AutoBackupAgentThreshold: int. Default: 10. Upper bound on # of agents in region required for BusyCheck heuristics to pass. | 79 | /// If True, we will only take an auto-backup if a set of conditions are met. |
80 | /// If the number of agents is greater than this value, don't take a backup right now. | 80 | /// These conditions are heuristics to try and avoid taking a backup when the sim is busy. |
81 | /// | 81 | /// AutoBackupScript: String. Default: not specified (disabled). |
82 | 82 | /// File path to an executable script or binary to run when an automatic backup is taken. | |
83 | namespace OpenSim.Region.OptionalModules.World.AutoBackup | 83 | /// The file should really be (Windows) an .exe or .bat, or (Linux/Mac) a shell script or binary. |
84 | { | 84 | /// Trying to "run" directories, or things with weird file associations on Win32, might cause unexpected results! |
85 | public enum NamingType | 85 | /// argv[1] of the executed file/script will be the file name of the generated OAR. |
86 | { | 86 | /// If the process can't be spawned for some reason (file not found, no execute permission, etc), write a warning to the console. |
87 | Time, | 87 | /// AutoBackupNaming: string. Default: Time. |
88 | Sequential, | 88 | /// One of three strings (case insensitive): |
89 | Overwrite | 89 | /// "Time": Current timestamp is appended to file name. An existing file will never be overwritten. |
90 | } | 90 | /// "Sequential": A number is appended to the file name. So if RegionName_x.oar exists, we'll save to RegionName_{x+1}.oar next. An existing file will never be overwritten. |
91 | 91 | /// "Overwrite": Always save to file named "${AutoBackupDir}/RegionName.oar", even if we have to overwrite an existing file. | |
92 | public class AutoBackupModule : ISharedRegionModule | 92 | /// AutoBackupDir: String. Default: "." (the current directory). |
93 | { | 93 | /// A directory (absolute or relative) where backups should be saved. |
94 | private static readonly ILog m_log = | 94 | /// AutoBackupDilationThreshold: float. Default: 0.5. Lower bound on time dilation required for BusyCheck heuristics to pass. |
95 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 95 | /// If the time dilation is below this value, don't take a backup right now. |
96 | 96 | /// AutoBackupAgentThreshold: int. Default: 10. Upper bound on # of agents in region required for BusyCheck heuristics to pass. | |
97 | /// Save memory by setting low initial capacities. Minimizes impact in common cases of all regions using same interval, and instances hosting 1 ~ 4 regions. | 97 | /// If the number of agents is greater than this value, don't take a backup right now |
98 | /// Also helps if you don't want AutoBackup at all | 98 | /// Save memory by setting low initial capacities. Minimizes impact in common cases of all regions using same interval, and instances hosting 1 ~ 4 regions. |
99 | private readonly Dictionary<Guid, IScene> m_pendingSaves = new Dictionary<Guid, IScene>(1); | 99 | /// Also helps if you don't want AutoBackup at all. |
100 | private readonly AutoBackupModuleState m_defaultState = new AutoBackupModuleState(); | 100 | /// </remarks> |
101 | private readonly Dictionary<IScene, AutoBackupModuleState> m_states = | 101 | public class AutoBackupModule : ISharedRegionModule |
102 | new Dictionary<IScene, AutoBackupModuleState>(1); | 102 | { |
103 | private readonly Dictionary<Timer, List<IScene>> m_timerMap = | 103 | private static readonly ILog m_log = |
104 | new Dictionary<Timer, List<IScene>>(1); | 104 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
105 | private readonly Dictionary<double, Timer> m_timers = new Dictionary<double, Timer>(1); | 105 | private readonly Dictionary<Guid, IScene> m_pendingSaves = new Dictionary<Guid, IScene>(1); |
106 | 106 | private readonly AutoBackupModuleState m_defaultState = new AutoBackupModuleState(); | |
107 | private bool m_enabled; | 107 | private readonly Dictionary<IScene, AutoBackupModuleState> m_states = |
108 | 108 | new Dictionary<IScene, AutoBackupModuleState>(1); | |
109 | private readonly Dictionary<Timer, List<IScene>> m_timerMap = | ||
110 | new Dictionary<Timer, List<IScene>>(1); | ||
111 | private readonly Dictionary<double, Timer> m_timers = new Dictionary<double, Timer>(1); | ||
112 | |||
113 | private bool m_enabled; | ||
114 | |||
115 | /// <summary> | ||
109 | /// Whether the shared module should be enabled at all. NOT the same as m_Enabled in AutoBackupModuleState! | 116 | /// Whether the shared module should be enabled at all. NOT the same as m_Enabled in AutoBackupModuleState! |
110 | private bool m_closed; | 117 | /// </summary> |
111 | 118 | private bool m_closed; | |
112 | private IConfigSource m_configSource; | 119 | |
113 | 120 | private IConfigSource m_configSource; | |
114 | public bool IsSharedModule | 121 | |
122 | /// <summary> | ||
123 | /// Required by framework. | ||
124 | /// </summary> | ||
125 | public bool IsSharedModule | ||
126 | { | ||
127 | get { return true; } | ||
128 | } | ||
129 | |||
130 | #region ISharedRegionModule Members | ||
131 | |||
132 | /// <summary> | ||
133 | /// Identifies the module to the system. | ||
134 | /// </summary> | ||
135 | string IRegionModuleBase.Name | ||
136 | { | ||
137 | get { return "AutoBackupModule"; } | ||
138 | } | ||
139 | |||
140 | /// <summary> | ||
141 | /// We don't implement an interface, this is a single-use module. | ||
142 | /// </summary> | ||
143 | Type IRegionModuleBase.ReplaceableInterface | ||
144 | { | ||
145 | get { return null; } | ||
146 | } | ||
147 | |||
148 | /// <summary> | ||
149 | /// Called once in the lifetime of the module at startup. | ||
150 | /// </summary> | ||
151 | /// <param name="source">The input config source for OpenSim.ini.</param> | ||
152 | void IRegionModuleBase.Initialise(IConfigSource source) | ||
153 | { | ||
154 | // Determine if we have been enabled at all in OpenSim.ini -- this is part and parcel of being an optional module | ||
155 | this.m_configSource = source; | ||
156 | IConfig moduleConfig = source.Configs["AutoBackupModule"]; | ||
157 | if (moduleConfig == null) | ||
158 | { | ||
159 | this.m_enabled = false; | ||
160 | return; | ||
161 | } | ||
162 | else | ||
163 | { | ||
164 | this.m_enabled = moduleConfig.GetBoolean("AutoBackupModuleEnabled", false); | ||
165 | if (this.m_enabled) | ||
166 | { | ||
167 | m_log.Info("[AUTO BACKUP]: AutoBackupModule enabled"); | ||
168 | } | ||
169 | else | ||
170 | { | ||
171 | return; | ||
172 | } | ||
173 | } | ||
174 | |||
175 | Timer defTimer = new Timer(43200000); | ||
176 | this.m_defaultState.Timer = defTimer; | ||
177 | this.m_timers.Add(43200000, defTimer); | ||
178 | defTimer.Elapsed += this.HandleElapsed; | ||
179 | defTimer.AutoReset = true; | ||
180 | defTimer.Start(); | ||
181 | |||
182 | AutoBackupModuleState abms = this.ParseConfig(null, true); | ||
183 | m_log.Debug("[AUTO BACKUP]: Here is the default config:"); | ||
184 | m_log.Debug(abms.ToString()); | ||
185 | } | ||
186 | |||
187 | /// <summary> | ||
188 | /// Called once at de-init (sim shutting down). | ||
189 | /// </summary> | ||
190 | void IRegionModuleBase.Close() | ||
191 | { | ||
192 | if (!this.m_enabled) | ||
193 | { | ||
194 | return; | ||
195 | } | ||
196 | |||
197 | // We don't want any timers firing while the sim's coming down; strange things may happen. | ||
198 | this.StopAllTimers(); | ||
199 | } | ||
200 | |||
201 | /// <summary> | ||
202 | /// Currently a no-op for AutoBackup because we have to wait for region to be fully loaded. | ||
203 | /// </summary> | ||
204 | /// <param name="scene"></param> | ||
205 | void IRegionModuleBase.AddRegion(Scene scene) | ||
206 | { | ||
207 | } | ||
208 | |||
209 | /// <summary> | ||
210 | /// Here we just clean up some resources and stop the OAR backup (if any) for the given scene. | ||
211 | /// </summary> | ||
212 | /// <param name="scene">The scene (region) to stop performing AutoBackup on.</param> | ||
213 | void IRegionModuleBase.RemoveRegion(Scene scene) | ||
214 | { | ||
215 | if (!this.m_enabled) | ||
216 | { | ||
217 | return; | ||
218 | } | ||
219 | |||
220 | if (this.m_states.ContainsKey(scene)) | ||
221 | { | ||
222 | AutoBackupModuleState abms = this.m_states[scene]; | ||
223 | |||
224 | // Remove this scene out of the timer map list | ||
225 | Timer timer = abms.Timer; | ||
226 | List<IScene> list = this.m_timerMap[timer]; | ||
227 | list.Remove(scene); | ||
228 | |||
229 | // Shut down the timer if this was the last scene for the timer | ||
230 | if (list.Count == 0) | ||
231 | { | ||
232 | this.m_timerMap.Remove(timer); | ||
233 | this.m_timers.Remove(timer.Interval); | ||
234 | timer.Close(); | ||
235 | } | ||
236 | this.m_states.Remove(scene); | ||
237 | } | ||
238 | } | ||
239 | |||
240 | /// <summary> | ||
241 | /// Most interesting/complex code paths in AutoBackup begin here. | ||
242 | /// We read lots of Nini config, maybe set a timer, add members to state tracking Dictionaries, etc. | ||
243 | /// </summary> | ||
244 | /// <param name="scene">The scene to (possibly) perform AutoBackup on.</param> | ||
245 | void IRegionModuleBase.RegionLoaded(Scene scene) | ||
246 | { | ||
247 | if (!this.m_enabled) | ||
248 | { | ||
249 | return; | ||
250 | } | ||
251 | |||
252 | // This really ought not to happen, but just in case, let's pretend it didn't... | ||
253 | if (scene == null) | ||
254 | { | ||
255 | return; | ||
256 | } | ||
257 | |||
258 | AutoBackupModuleState abms = this.ParseConfig(scene, false); | ||
259 | m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName); | ||
260 | m_log.Debug((abms == null ? "DEFAULT" : abms.ToString())); | ||
261 | } | ||
262 | |||
263 | /// <summary> | ||
264 | /// Currently a no-op. | ||
265 | /// </summary> | ||
266 | void ISharedRegionModule.PostInitialise() | ||
267 | { | ||
268 | } | ||
269 | |||
270 | #endregion | ||
271 | |||
272 | /// <summary> | ||
273 | /// Set up internal state for a given scene. Fairly complex code. | ||
274 | /// When this method returns, we've started auto-backup timers, put members in Dictionaries, and created a State object for this scene. | ||
275 | /// </summary> | ||
276 | /// <param name="scene">The scene to look at.</param> | ||
277 | /// <param name="parseDefault">Whether this call is intended to figure out what we consider the "default" config (applied to all regions unless overridden by per-region settings).</param> | ||
278 | /// <returns>An AutoBackupModuleState contains most information you should need to know relevant to auto-backup, as applicable to a single region.</returns> | ||
279 | private AutoBackupModuleState ParseConfig(IScene scene, bool parseDefault) | ||
280 | { | ||
281 | string sRegionName; | ||
282 | string sRegionLabel; | ||
283 | string prepend; | ||
284 | AutoBackupModuleState state; | ||
285 | |||
286 | if (parseDefault) | ||
287 | { | ||
288 | sRegionName = null; | ||
289 | sRegionLabel = "DEFAULT"; | ||
290 | prepend = ""; | ||
291 | state = this.m_defaultState; | ||
292 | } | ||
293 | else | ||
294 | { | ||
295 | sRegionName = scene.RegionInfo.RegionName; | ||
296 | sRegionLabel = sRegionName; | ||
297 | prepend = sRegionName + "."; | ||
298 | state = null; | ||
299 | } | ||
300 | |||
301 | // Read the config settings and set variables. | ||
302 | IConfig config = this.m_configSource.Configs["AutoBackupModule"]; | ||
303 | if (config == null) | ||
304 | { | ||
305 | // defaultState would be disabled too if the section doesn't exist. | ||
306 | state = this.m_defaultState; | ||
307 | m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is NOT AutoBackup enabled."); | ||
308 | return state; | ||
309 | } | ||
310 | |||
311 | bool tmpEnabled = config.GetBoolean(prepend + "AutoBackup", this.m_defaultState.Enabled); | ||
312 | if (state == null && tmpEnabled != this.m_defaultState.Enabled) | ||
313 | //Varies from default state | ||
314 | { | ||
315 | state = new AutoBackupModuleState(); | ||
316 | } | ||
317 | |||
318 | if (state != null) | ||
319 | { | ||
320 | state.Enabled = tmpEnabled; | ||
321 | } | ||
322 | |||
323 | // If you don't want AutoBackup, we stop. | ||
324 | if ((state == null && !this.m_defaultState.Enabled) || (state != null && !state.Enabled)) | ||
325 | { | ||
326 | return state; | ||
327 | } | ||
328 | else | ||
329 | { | ||
330 | m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is AutoBackup ENABLED."); | ||
331 | } | ||
332 | |||
333 | // Borrow an existing timer if one exists for the same interval; otherwise, make a new one. | ||
334 | double interval = | ||
335 | config.GetDouble(prepend + "AutoBackupInterval", this.m_defaultState.IntervalMinutes)* | ||
336 | 60000.0; | ||
337 | if (state == null && interval != this.m_defaultState.IntervalMinutes*60000.0) | ||
338 | { | ||
339 | state = new AutoBackupModuleState(); | ||
340 | } | ||
341 | |||
342 | if (this.m_timers.ContainsKey(interval)) | ||
343 | { | ||
344 | if (state != null) | ||
345 | { | ||
346 | state.Timer = this.m_timers[interval]; | ||
347 | } | ||
348 | m_log.Debug("[AUTO BACKUP]: Reusing timer for " + interval + " msec for region " + | ||
349 | sRegionLabel); | ||
350 | } | ||
351 | else | ||
352 | { | ||
353 | // 0 or negative interval == do nothing. | ||
354 | if (interval <= 0.0 && state != null) | ||
355 | { | ||
356 | state.Enabled = false; | ||
357 | return state; | ||
358 | } | ||
359 | if (state == null) | ||
360 | { | ||
361 | state = new AutoBackupModuleState(); | ||
362 | } | ||
363 | Timer tim = new Timer(interval); | ||
364 | state.Timer = tim; | ||
365 | //Milliseconds -> minutes | ||
366 | this.m_timers.Add(interval, tim); | ||
367 | tim.Elapsed += this.HandleElapsed; | ||
368 | tim.AutoReset = true; | ||
369 | tim.Start(); | ||
370 | } | ||
371 | |||
372 | // Add the current region to the list of regions tied to this timer. | ||
373 | if (scene != null) | ||
374 | { | ||
375 | if (state != null) | ||
376 | { | ||
377 | if (this.m_timerMap.ContainsKey(state.Timer)) | ||
378 | { | ||
379 | this.m_timerMap[state.Timer].Add(scene); | ||
380 | } | ||
381 | else | ||
382 | { | ||
383 | List<IScene> scns = new List<IScene>(1); | ||
384 | scns.Add(scene); | ||
385 | this.m_timerMap.Add(state.Timer, scns); | ||
386 | } | ||
387 | } | ||
388 | else | ||
389 | { | ||
390 | if (this.m_timerMap.ContainsKey(this.m_defaultState.Timer)) | ||
391 | { | ||
392 | this.m_timerMap[this.m_defaultState.Timer].Add(scene); | ||
393 | } | ||
394 | else | ||
395 | { | ||
396 | List<IScene> scns = new List<IScene>(1); | ||
397 | scns.Add(scene); | ||
398 | this.m_timerMap.Add(this.m_defaultState.Timer, scns); | ||
399 | } | ||
400 | } | ||
401 | } | ||
402 | |||
403 | bool tmpBusyCheck = config.GetBoolean(prepend + "AutoBackupBusyCheck", | ||
404 | this.m_defaultState.BusyCheck); | ||
405 | if (state == null && tmpBusyCheck != this.m_defaultState.BusyCheck) | ||
406 | { | ||
407 | state = new AutoBackupModuleState(); | ||
408 | } | ||
409 | |||
410 | if (state != null) | ||
411 | { | ||
412 | state.BusyCheck = tmpBusyCheck; | ||
413 | } | ||
414 | |||
415 | // Set file naming algorithm | ||
416 | string stmpNamingType = config.GetString(prepend + "AutoBackupNaming", | ||
417 | this.m_defaultState.NamingType.ToString()); | ||
418 | NamingType tmpNamingType; | ||
419 | if (stmpNamingType.Equals("Time", StringComparison.CurrentCultureIgnoreCase)) | ||
420 | { | ||
421 | tmpNamingType = NamingType.Time; | ||
422 | } | ||
423 | else if (stmpNamingType.Equals("Sequential", StringComparison.CurrentCultureIgnoreCase)) | ||
424 | { | ||
425 | tmpNamingType = NamingType.Sequential; | ||
426 | } | ||
427 | else if (stmpNamingType.Equals("Overwrite", StringComparison.CurrentCultureIgnoreCase)) | ||
428 | { | ||
429 | tmpNamingType = NamingType.Overwrite; | ||
430 | } | ||
431 | else | ||
432 | { | ||
433 | m_log.Warn("Unknown naming type specified for region " + sRegionLabel + ": " + | ||
434 | stmpNamingType); | ||
435 | tmpNamingType = NamingType.Time; | ||
436 | } | ||
437 | |||
438 | if (state == null && tmpNamingType != this.m_defaultState.NamingType) | ||
439 | { | ||
440 | state = new AutoBackupModuleState(); | ||
441 | } | ||
442 | |||
443 | if (state != null) | ||
444 | { | ||
445 | state.NamingType = tmpNamingType; | ||
446 | } | ||
447 | |||
448 | string tmpScript = config.GetString(prepend + "AutoBackupScript", | ||
449 | this.m_defaultState.Script); | ||
450 | if (state == null && tmpScript != this.m_defaultState.Script) | ||
451 | { | ||
452 | state = new AutoBackupModuleState(); | ||
453 | } | ||
454 | |||
455 | if (state != null) | ||
456 | { | ||
457 | state.Script = tmpScript; | ||
458 | } | ||
459 | |||
460 | string tmpBackupDir = config.GetString(prepend + "AutoBackupDir", "."); | ||
461 | if (state == null && tmpBackupDir != this.m_defaultState.BackupDir) | ||
462 | { | ||
463 | state = new AutoBackupModuleState(); | ||
464 | } | ||
465 | |||
466 | if (state != null) | ||
467 | { | ||
468 | state.BackupDir = tmpBackupDir; | ||
469 | // Let's give the user some convenience and auto-mkdir | ||
470 | if (state.BackupDir != ".") | ||
471 | { | ||
472 | try | ||
473 | { | ||
474 | DirectoryInfo dirinfo = new DirectoryInfo(state.BackupDir); | ||
475 | if (!dirinfo.Exists) | ||
476 | { | ||
477 | dirinfo.Create(); | ||
478 | } | ||
479 | } | ||
480 | catch (Exception e) | ||
481 | { | ||
482 | m_log.Warn( | ||
483 | "BAD NEWS. You won't be able to save backups to directory " + | ||
484 | state.BackupDir + | ||
485 | " because it doesn't exist or there's a permissions issue with it. Here's the exception.", | ||
486 | e); | ||
487 | } | ||
488 | } | ||
489 | } | ||
490 | |||
491 | return state; | ||
492 | } | ||
493 | |||
494 | /// <summary> | ||
495 | /// Called when any auto-backup timer expires. This starts the code path for actually performing a backup. | ||
496 | /// </summary> | ||
497 | /// <param name="sender"></param> | ||
498 | /// <param name="e"></param> | ||
499 | private void HandleElapsed(object sender, ElapsedEventArgs e) | ||
500 | { | ||
501 | // TODO: heuristic thresholds are per-region, so we should probably run heuristics once per region | ||
502 | // XXX: Running heuristics once per region could add undue performance penalty for something that's supposed to | ||
503 | // check whether the region is too busy! Especially on sims with LOTS of regions. | ||
504 | // Alternative: make heuristics thresholds global to the module rather than per-region. Less flexible, | ||
505 | // but would allow us to be semantically correct while being easier on perf. | ||
506 | // Alternative 2: Run heuristics once per unique set of heuristics threshold parameters! Ay yi yi... | ||
507 | // Alternative 3: Don't support per-region heuristics at all; just accept them as a global only parameter. | ||
508 | // Since this is pretty experimental, I haven't decided which alternative makes the most sense. | ||
509 | if (this.m_closed) | ||
510 | { | ||
511 | return; | ||
512 | } | ||
513 | bool heuristicsRun = false; | ||
514 | bool heuristicsPassed = false; | ||
515 | if (!this.m_timerMap.ContainsKey((Timer) sender)) | ||
516 | { | ||
517 | m_log.Debug("Code-up error: timerMap doesn't contain timer " + sender); | ||
518 | } | ||
519 | |||
520 | List<IScene> tmap = this.m_timerMap[(Timer) sender]; | ||
521 | if (tmap != null && tmap.Count > 0) | ||
522 | { | ||
523 | foreach (IScene scene in tmap) | ||
524 | { | ||
525 | AutoBackupModuleState state = this.m_states[scene]; | ||
526 | bool heuristics = state.BusyCheck; | ||
527 | |||
528 | // Fast path: heuristics are on; already ran em; and sim is fine; OR, no heuristics for the region. | ||
529 | if ((heuristics && heuristicsRun && heuristicsPassed) || !heuristics) | ||
530 | { | ||
531 | this.DoRegionBackup(scene); | ||
532 | // Heuristics are on; ran but we're too busy -- keep going. Maybe another region will have heuristics off! | ||
533 | } | ||
534 | else if (heuristicsRun) | ||
535 | { | ||
536 | m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " + | ||
537 | scene.RegionInfo.RegionName + " right now."); | ||
538 | continue; | ||
539 | // Logical Deduction: heuristics are on but haven't been run | ||
540 | } | ||
541 | else | ||
542 | { | ||
543 | heuristicsPassed = this.RunHeuristics(scene); | ||
544 | heuristicsRun = true; | ||
545 | if (!heuristicsPassed) | ||
546 | { | ||
547 | m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " + | ||
548 | scene.RegionInfo.RegionName + " right now."); | ||
549 | continue; | ||
550 | } | ||
551 | this.DoRegionBackup(scene); | ||
552 | } | ||
553 | } | ||
554 | } | ||
555 | } | ||
556 | |||
557 | /// <summary> | ||
558 | /// Save an OAR, register for the callback for when it's done, then call the AutoBackupScript (if applicable). | ||
559 | /// </summary> | ||
560 | /// <param name="scene"></param> | ||
561 | private void DoRegionBackup(IScene scene) | ||
562 | { | ||
563 | if (scene.RegionStatus != RegionStatus.Up) | ||
564 | { | ||
565 | // We won't backup a region that isn't operating normally. | ||
566 | m_log.Warn("[AUTO BACKUP]: Not backing up region " + scene.RegionInfo.RegionName + | ||
567 | " because its status is " + scene.RegionStatus); | ||
568 | return; | ||
569 | } | ||
570 | |||
571 | AutoBackupModuleState state = this.m_states[scene]; | ||
572 | IRegionArchiverModule iram = scene.RequestModuleInterface<IRegionArchiverModule>(); | ||
573 | string savePath = BuildOarPath(scene.RegionInfo.RegionName, | ||
574 | state.BackupDir, | ||
575 | state.NamingType); | ||
576 | if (savePath == null) | ||
577 | { | ||
578 | m_log.Warn("[AUTO BACKUP]: savePath is null in HandleElapsed"); | ||
579 | return; | ||
580 | } | ||
581 | Guid guid = Guid.NewGuid(); | ||
582 | m_pendingSaves.Add(guid, scene); | ||
583 | state.LiveRequests.Add(guid, savePath); | ||
584 | ((Scene) scene).EventManager.OnOarFileSaved += new EventManager.OarFileSaved(EventManager_OnOarFileSaved); | ||
585 | iram.ArchiveRegion(savePath, guid, null); | ||
586 | } | ||
587 | |||
588 | /// <summary> | ||
589 | /// Called by the Event Manager when the OnOarFileSaved event is fired. | ||
590 | /// </summary> | ||
591 | /// <param name="guid"></param> | ||
592 | /// <param name="message"></param> | ||
593 | void EventManager_OnOarFileSaved(Guid guid, string message) | ||
115 | { | 594 | { |
116 | get { return true; } | 595 | // Ignore if the OAR save is being done by some other part of the system |
117 | } | 596 | if (m_pendingSaves.ContainsKey(guid)) |
118 | |||
119 | #region ISharedRegionModule Members | ||
120 | |||
121 | string IRegionModuleBase.Name | ||
122 | { | ||
123 | get { return "AutoBackupModule"; } | ||
124 | } | ||
125 | |||
126 | Type IRegionModuleBase.ReplaceableInterface | ||
127 | { | ||
128 | get { return null; } | ||
129 | } | ||
130 | |||
131 | void IRegionModuleBase.Initialise(IConfigSource source) | ||
132 | { | ||
133 | /// Determine if we have been enabled at all in OpenSim.ini -- this is part and parcel of being an optional module | ||
134 | this.m_configSource = source; | ||
135 | IConfig moduleConfig = source.Configs["AutoBackupModule"]; | ||
136 | if (moduleConfig == null) | ||
137 | { | ||
138 | this.m_enabled = false; | ||
139 | return; | ||
140 | } | ||
141 | else | ||
142 | { | ||
143 | this.m_enabled = moduleConfig.GetBoolean("AutoBackupModuleEnabled", false); | ||
144 | if (this.m_enabled) | ||
145 | { | ||
146 | m_log.Info("[AUTO BACKUP]: AutoBackupModule enabled"); | ||
147 | } | ||
148 | else | ||
149 | { | ||
150 | return; | ||
151 | } | ||
152 | } | ||
153 | |||
154 | Timer defTimer = new Timer(43200000); | ||
155 | this.m_defaultState.Timer = defTimer; | ||
156 | this.m_timers.Add(43200000, defTimer); | ||
157 | defTimer.Elapsed += this.HandleElapsed; | ||
158 | defTimer.AutoReset = true; | ||
159 | defTimer.Start(); | ||
160 | |||
161 | AutoBackupModuleState abms = this.ParseConfig(null, true); | ||
162 | m_log.Debug("[AUTO BACKUP]: Here is the default config:"); | ||
163 | m_log.Debug(abms.ToString()); | ||
164 | } | ||
165 | |||
166 | void IRegionModuleBase.Close() | ||
167 | { | ||
168 | if (!this.m_enabled) | ||
169 | { | ||
170 | return; | ||
171 | } | ||
172 | |||
173 | /// We don't want any timers firing while the sim's coming down; strange things may happen. | ||
174 | this.StopAllTimers(); | ||
175 | } | ||
176 | |||
177 | void IRegionModuleBase.AddRegion(Scene scene) | ||
178 | { | ||
179 | /// NO-OP. Wait for the region to be loaded. | ||
180 | } | ||
181 | |||
182 | void IRegionModuleBase.RemoveRegion(Scene scene) | ||
183 | { | ||
184 | if (!this.m_enabled) | ||
185 | { | ||
186 | return; | ||
187 | } | ||
188 | |||
189 | if (this.m_states.ContainsKey(scene)) | ||
190 | { | ||
191 | AutoBackupModuleState abms = this.m_states[scene]; | ||
192 | |||
193 | /// Remove this scene out of the timer map list | ||
194 | Timer timer = abms.Timer; | ||
195 | List<IScene> list = this.m_timerMap[timer]; | ||
196 | list.Remove(scene); | ||
197 | |||
198 | /// Shut down the timer if this was the last scene for the timer | ||
199 | if (list.Count == 0) | ||
200 | { | ||
201 | this.m_timerMap.Remove(timer); | ||
202 | this.m_timers.Remove(timer.Interval); | ||
203 | timer.Close(); | ||
204 | } | ||
205 | this.m_states.Remove(scene); | ||
206 | } | ||
207 | } | ||
208 | |||
209 | void IRegionModuleBase.RegionLoaded(Scene scene) | ||
210 | { | ||
211 | if (!this.m_enabled) | ||
212 | { | ||
213 | return; | ||
214 | } | ||
215 | |||
216 | /// This really ought not to happen, but just in case, let's pretend it didn't... | ||
217 | if (scene == null) | ||
218 | { | ||
219 | return; | ||
220 | } | ||
221 | |||
222 | AutoBackupModuleState abms = this.ParseConfig(scene, false); | ||
223 | m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName); | ||
224 | m_log.Debug((abms == null ? "DEFAULT" : abms.ToString())); | ||
225 | } | ||
226 | |||
227 | void ISharedRegionModule.PostInitialise() | ||
228 | { | ||
229 | /// I don't care right now. | ||
230 | } | ||
231 | |||
232 | #endregion | ||
233 | |||
234 | private AutoBackupModuleState ParseConfig(IScene scene, bool parseDefault) | ||
235 | { | ||
236 | string sRegionName; | ||
237 | string sRegionLabel; | ||
238 | string prepend; | ||
239 | AutoBackupModuleState state; | ||
240 | |||
241 | if (parseDefault) | ||
242 | { | ||
243 | sRegionName = null; | ||
244 | sRegionLabel = "DEFAULT"; | ||
245 | prepend = ""; | ||
246 | state = this.m_defaultState; | ||
247 | } | ||
248 | else | ||
249 | { | ||
250 | sRegionName = scene.RegionInfo.RegionName; | ||
251 | sRegionLabel = sRegionName; | ||
252 | prepend = sRegionName + "."; | ||
253 | state = null; | ||
254 | } | ||
255 | |||
256 | /// Read the config settings and set variables. | ||
257 | IConfig config = this.m_configSource.Configs["AutoBackupModule"]; | ||
258 | if (config == null) | ||
259 | { | ||
260 | /// defaultState would be disabled too if the section doesn't exist. | ||
261 | state = this.m_defaultState; | ||
262 | m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is NOT AutoBackup enabled."); | ||
263 | return state; | ||
264 | } | ||
265 | |||
266 | bool tmpEnabled = config.GetBoolean(prepend + "AutoBackup", this.m_defaultState.Enabled); | ||
267 | if (state == null && tmpEnabled != this.m_defaultState.Enabled) | ||
268 | //Varies from default state | ||
269 | { | ||
270 | state = new AutoBackupModuleState(); | ||
271 | } | ||
272 | |||
273 | if (state != null) | ||
274 | { | ||
275 | state.Enabled = tmpEnabled; | ||
276 | } | ||
277 | |||
278 | /// If you don't want AutoBackup, we stop. | ||
279 | if ((state == null && !this.m_defaultState.Enabled) || (state != null && !state.Enabled)) | ||
280 | { | ||
281 | m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is NOT AutoBackup enabled."); | ||
282 | return state; | ||
283 | } | ||
284 | else | ||
285 | { | ||
286 | m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is AutoBackup ENABLED."); | ||
287 | } | ||
288 | |||
289 | /// Borrow an existing timer if one exists for the same interval; otherwise, make a new one. | ||
290 | double interval = | ||
291 | config.GetDouble(prepend + "AutoBackupInterval", this.m_defaultState.IntervalMinutes)* | ||
292 | 60000.0; | ||
293 | if (state == null && interval != this.m_defaultState.IntervalMinutes*60000.0) | ||
294 | { | ||
295 | state = new AutoBackupModuleState(); | ||
296 | } | ||
297 | |||
298 | if (this.m_timers.ContainsKey(interval)) | ||
299 | { | ||
300 | if (state != null) | ||
301 | { | ||
302 | state.Timer = this.m_timers[interval]; | ||
303 | } | ||
304 | m_log.Debug("[AUTO BACKUP]: Reusing timer for " + interval + " msec for region " + | ||
305 | sRegionLabel); | ||
306 | } | ||
307 | else | ||
308 | { | ||
309 | /// 0 or negative interval == do nothing. | ||
310 | if (interval <= 0.0 && state != null) | ||
311 | { | ||
312 | state.Enabled = false; | ||
313 | return state; | ||
314 | } | ||
315 | if (state == null) | ||
316 | { | ||
317 | state = new AutoBackupModuleState(); | ||
318 | } | ||
319 | Timer tim = new Timer(interval); | ||
320 | state.Timer = tim; | ||
321 | //Milliseconds -> minutes | ||
322 | this.m_timers.Add(interval, tim); | ||
323 | tim.Elapsed += this.HandleElapsed; | ||
324 | tim.AutoReset = true; | ||
325 | tim.Start(); | ||
326 | } | ||
327 | |||
328 | /// Add the current region to the list of regions tied to this timer. | ||
329 | if (scene != null) | ||
330 | { | ||
331 | if (state != null) | ||
332 | { | ||
333 | if (this.m_timerMap.ContainsKey(state.Timer)) | ||
334 | { | ||
335 | this.m_timerMap[state.Timer].Add(scene); | ||
336 | } | ||
337 | else | ||
338 | { | ||
339 | List<IScene> scns = new List<IScene>(1); | ||
340 | scns.Add(scene); | ||
341 | this.m_timerMap.Add(state.Timer, scns); | ||
342 | } | ||
343 | } | ||
344 | else | ||
345 | { | ||
346 | if (this.m_timerMap.ContainsKey(this.m_defaultState.Timer)) | ||
347 | { | ||
348 | this.m_timerMap[this.m_defaultState.Timer].Add(scene); | ||
349 | } | ||
350 | else | ||
351 | { | ||
352 | List<IScene> scns = new List<IScene>(1); | ||
353 | scns.Add(scene); | ||
354 | this.m_timerMap.Add(this.m_defaultState.Timer, scns); | ||
355 | } | ||
356 | } | ||
357 | } | ||
358 | |||
359 | bool tmpBusyCheck = config.GetBoolean(prepend + "AutoBackupBusyCheck", | ||
360 | this.m_defaultState.BusyCheck); | ||
361 | if (state == null && tmpBusyCheck != this.m_defaultState.BusyCheck) | ||
362 | { | ||
363 | state = new AutoBackupModuleState(); | ||
364 | } | ||
365 | |||
366 | if (state != null) | ||
367 | { | ||
368 | state.BusyCheck = tmpBusyCheck; | ||
369 | } | ||
370 | |||
371 | /// Set file naming algorithm | ||
372 | string stmpNamingType = config.GetString(prepend + "AutoBackupNaming", | ||
373 | this.m_defaultState.NamingType.ToString()); | ||
374 | NamingType tmpNamingType; | ||
375 | if (stmpNamingType.Equals("Time", StringComparison.CurrentCultureIgnoreCase)) | ||
376 | { | ||
377 | tmpNamingType = NamingType.Time; | ||
378 | } | ||
379 | else if (stmpNamingType.Equals("Sequential", StringComparison.CurrentCultureIgnoreCase)) | ||
380 | { | ||
381 | tmpNamingType = NamingType.Sequential; | ||
382 | } | ||
383 | else if (stmpNamingType.Equals("Overwrite", StringComparison.CurrentCultureIgnoreCase)) | ||
384 | { | ||
385 | tmpNamingType = NamingType.Overwrite; | ||
386 | } | ||
387 | else | ||
388 | { | 597 | { |
389 | m_log.Warn("Unknown naming type specified for region " + sRegionLabel + ": " + | 598 | AutoBackupModuleState abms = m_states[(m_pendingSaves[guid])]; |
390 | stmpNamingType); | 599 | ExecuteScript(abms.Script, abms.LiveRequests[guid]); |
391 | tmpNamingType = NamingType.Time; | 600 | m_pendingSaves.Remove(guid); |
601 | abms.LiveRequests.Remove(guid); | ||
392 | } | 602 | } |
393 | 603 | } | |
394 | if (state == null && tmpNamingType != this.m_defaultState.NamingType) | 604 | |
395 | { | 605 | /// <summary>This format may turn out to be too unwieldy to keep... |
396 | state = new AutoBackupModuleState(); | ||
397 | } | ||
398 | |||
399 | if (state != null) | ||
400 | { | ||
401 | state.NamingType = tmpNamingType; | ||
402 | } | ||
403 | |||
404 | string tmpScript = config.GetString(prepend + "AutoBackupScript", | ||
405 | this.m_defaultState.Script); | ||
406 | if (state == null && tmpScript != this.m_defaultState.Script) | ||
407 | { | ||
408 | state = new AutoBackupModuleState(); | ||
409 | } | ||
410 | |||
411 | if (state != null) | ||
412 | { | ||
413 | state.Script = tmpScript; | ||
414 | } | ||
415 | |||
416 | string tmpBackupDir = config.GetString(prepend + "AutoBackupDir", "."); | ||
417 | if (state == null && tmpBackupDir != this.m_defaultState.BackupDir) | ||
418 | { | ||
419 | state = new AutoBackupModuleState(); | ||
420 | } | ||
421 | |||
422 | if (state != null) | ||
423 | { | ||
424 | state.BackupDir = tmpBackupDir; | ||
425 | /// Let's give the user *one* convenience and auto-mkdir | ||
426 | if (state.BackupDir != ".") | ||
427 | { | ||
428 | try | ||
429 | { | ||
430 | DirectoryInfo dirinfo = new DirectoryInfo(state.BackupDir); | ||
431 | if (!dirinfo.Exists) | ||
432 | { | ||
433 | dirinfo.Create(); | ||
434 | } | ||
435 | } | ||
436 | catch (Exception e) | ||
437 | { | ||
438 | m_log.Warn( | ||
439 | "BAD NEWS. You won't be able to save backups to directory " + | ||
440 | state.BackupDir + | ||
441 | " because it doesn't exist or there's a permissions issue with it. Here's the exception.", | ||
442 | e); | ||
443 | } | ||
444 | } | ||
445 | } | ||
446 | |||
447 | return state; | ||
448 | } | ||
449 | |||
450 | private void HandleElapsed(object sender, ElapsedEventArgs e) | ||
451 | { | ||
452 | /// TODO?: heuristic thresholds are per-region, so we should probably run heuristics once per region | ||
453 | /// XXX: Running heuristics once per region could add undue performance penalty for something that's supposed to | ||
454 | /// check whether the region is too busy! Especially on sims with LOTS of regions. | ||
455 | /// Alternative: make heuristics thresholds global to the module rather than per-region. Less flexible, | ||
456 | /// but would allow us to be semantically correct while being easier on perf. | ||
457 | /// Alternative 2: Run heuristics once per unique set of heuristics threshold parameters! Ay yi yi... | ||
458 | if (this.m_closed) | ||
459 | { | ||
460 | return; | ||
461 | } | ||
462 | bool heuristicsRun = false; | ||
463 | bool heuristicsPassed = false; | ||
464 | if (!this.m_timerMap.ContainsKey((Timer) sender)) | ||
465 | { | ||
466 | m_log.Debug("Code-up error: timerMap doesn't contain timer " + sender); | ||
467 | } | ||
468 | |||
469 | List<IScene> tmap = this.m_timerMap[(Timer) sender]; | ||
470 | if (tmap != null && tmap.Count > 0) | ||
471 | { | ||
472 | foreach (IScene scene in tmap) | ||
473 | { | ||
474 | AutoBackupModuleState state = this.m_states[scene]; | ||
475 | bool heuristics = state.BusyCheck; | ||
476 | |||
477 | /// Fast path: heuristics are on; already ran em; and sim is fine; OR, no heuristics for the region. | ||
478 | if ((heuristics && heuristicsRun && heuristicsPassed) || !heuristics) | ||
479 | { | ||
480 | this.DoRegionBackup(scene); | ||
481 | /// Heuristics are on; ran but we're too busy -- keep going. Maybe another region will have heuristics off! | ||
482 | } | ||
483 | else if (heuristicsRun) | ||
484 | { | ||
485 | m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " + | ||
486 | scene.RegionInfo.RegionName + " right now."); | ||
487 | continue; | ||
488 | /// Logical Deduction: heuristics are on but haven't been run | ||
489 | } | ||
490 | else | ||
491 | { | ||
492 | heuristicsPassed = this.RunHeuristics(scene); | ||
493 | heuristicsRun = true; | ||
494 | if (!heuristicsPassed) | ||
495 | { | ||
496 | m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " + | ||
497 | scene.RegionInfo.RegionName + " right now."); | ||
498 | continue; | ||
499 | } | ||
500 | this.DoRegionBackup(scene); | ||
501 | } | ||
502 | } | ||
503 | } | ||
504 | } | ||
505 | |||
506 | private void DoRegionBackup(IScene scene) | ||
507 | { | ||
508 | if (scene.RegionStatus != RegionStatus.Up) | ||
509 | { | ||
510 | /// We won't backup a region that isn't operating normally. | ||
511 | m_log.Warn("[AUTO BACKUP]: Not backing up region " + scene.RegionInfo.RegionName + | ||
512 | " because its status is " + scene.RegionStatus); | ||
513 | return; | ||
514 | } | ||
515 | |||
516 | AutoBackupModuleState state = this.m_states[scene]; | ||
517 | IRegionArchiverModule iram = scene.RequestModuleInterface<IRegionArchiverModule>(); | ||
518 | string savePath = BuildOarPath(scene.RegionInfo.RegionName, | ||
519 | state.BackupDir, | ||
520 | state.NamingType); | ||
521 | /// m_log.Debug("[AUTO BACKUP]: savePath = " + savePath); | ||
522 | if (savePath == null) | ||
523 | { | ||
524 | m_log.Warn("[AUTO BACKUP]: savePath is null in HandleElapsed"); | ||
525 | return; | ||
526 | } | ||
527 | Guid guid = Guid.NewGuid(); | ||
528 | m_pendingSaves.Add(guid, scene); | ||
529 | state.LiveRequests.Add(guid, savePath); | ||
530 | ((Scene) scene).EventManager.OnOarFileSaved += new EventManager.OarFileSaved(EventManager_OnOarFileSaved); | ||
531 | iram.ArchiveRegion(savePath, guid, null); | ||
532 | } | ||
533 | |||
534 | void EventManager_OnOarFileSaved(Guid guid, string message) | ||
535 | { | ||
536 | AutoBackupModuleState abms = m_states[(m_pendingSaves[guid])]; | ||
537 | ExecuteScript(abms.Script, abms.LiveRequests[guid]); | ||
538 | m_pendingSaves.Remove(guid); | ||
539 | abms.LiveRequests.Remove(guid); | ||
540 | } | ||
541 | |||
542 | /// This format may turn out to be too unwieldy to keep... | ||
543 | /// Besides, that's what ctimes are for. But then how do I name each file uniquely without using a GUID? | 606 | /// Besides, that's what ctimes are for. But then how do I name each file uniquely without using a GUID? |
544 | /// Sequential numbers, right? Ugh. Almost makes TOO much sense. | 607 | /// Sequential numbers, right? We support those, too!</summary> |
545 | private static string GetTimeString() | 608 | private static string GetTimeString() |
546 | { | 609 | { |
547 | StringWriter sw = new StringWriter(); | 610 | StringWriter sw = new StringWriter(); |
548 | sw.Write("_"); | 611 | sw.Write("_"); |
549 | DateTime now = DateTime.Now; | 612 | DateTime now = DateTime.Now; |
550 | sw.Write(now.Year); | 613 | sw.Write(now.Year); |
551 | sw.Write("y_"); | 614 | sw.Write("y_"); |
552 | sw.Write(now.Month); | 615 | sw.Write(now.Month); |
553 | sw.Write("M_"); | 616 | sw.Write("M_"); |
554 | sw.Write(now.Day); | 617 | sw.Write(now.Day); |
555 | sw.Write("d_"); | 618 | sw.Write("d_"); |
556 | sw.Write(now.Hour); | 619 | sw.Write(now.Hour); |
557 | sw.Write("h_"); | 620 | sw.Write("h_"); |
558 | sw.Write(now.Minute); | 621 | sw.Write(now.Minute); |
559 | sw.Write("m_"); | 622 | sw.Write("m_"); |
560 | sw.Write(now.Second); | 623 | sw.Write(now.Second); |
561 | sw.Write("s"); | 624 | sw.Write("s"); |
562 | sw.Flush(); | 625 | sw.Flush(); |
563 | string output = sw.ToString(); | 626 | string output = sw.ToString(); |
564 | sw.Close(); | 627 | sw.Close(); |
565 | return output; | 628 | return output; |
566 | } | 629 | } |
567 | 630 | ||
568 | /// | 631 | /// <summary>Return value of true ==> not too busy; false ==> too busy to backup an OAR right now, or error.</summary> |
569 | /// Return value of true ==> not too busy; false ==> too busy to backup an OAR right now, or error. | 632 | private bool RunHeuristics(IScene region) |
570 | /// | 633 | { |
571 | private bool RunHeuristics(IScene region) | 634 | try |
572 | { | 635 | { |
573 | try | 636 | return this.RunTimeDilationHeuristic(region) && this.RunAgentLimitHeuristic(region); |
574 | { | 637 | } |
575 | return this.RunTimeDilationHeuristic(region) && this.RunAgentLimitHeuristic(region); | 638 | catch (Exception e) |
576 | } | 639 | { |
577 | catch (Exception e) | 640 | m_log.Warn("[AUTO BACKUP]: Exception in RunHeuristics", e); |
578 | { | 641 | return false; |
579 | m_log.Warn("[AUTO BACKUP]: Exception in RunHeuristics", e); | 642 | } |
580 | return false; | 643 | } |
581 | } | 644 | |
582 | } | 645 | /// <summary> |
583 | |||
584 | /// | ||
585 | /// If the time dilation right at this instant is less than the threshold specified in AutoBackupDilationThreshold (default 0.5), | 646 | /// If the time dilation right at this instant is less than the threshold specified in AutoBackupDilationThreshold (default 0.5), |
586 | /// then we return false and trip the busy heuristic's "too busy" path (i.e. don't save an OAR). | 647 | /// then we return false and trip the busy heuristic's "too busy" path (i.e. don't save an OAR). |
587 | /// AutoBackupDilationThreshold is a _LOWER BOUND_. Lower Time Dilation is bad, so if you go lower than our threshold, it's "too busy". | 648 | /// AutoBackupDilationThreshold is a _LOWER BOUND_. Lower Time Dilation is bad, so if you go lower than our threshold, it's "too busy". |
588 | /// Return value of "true" ==> not too busy. Return value of "false" ==> too busy! | 649 | /// </summary> |
589 | /// | 650 | /// <param name="region"></param> |
590 | private bool RunTimeDilationHeuristic(IScene region) | 651 | /// <returns>Returns true if we're not too busy; false means we've got worse time dilation than the threshold.</returns> |
591 | { | 652 | private bool RunTimeDilationHeuristic(IScene region) |
592 | string regionName = region.RegionInfo.RegionName; | 653 | { |
593 | return region.TimeDilation >= | 654 | string regionName = region.RegionInfo.RegionName; |
594 | this.m_configSource.Configs["AutoBackupModule"].GetFloat( | 655 | return region.TimeDilation >= |
595 | regionName + ".AutoBackupDilationThreshold", 0.5f); | 656 | this.m_configSource.Configs["AutoBackupModule"].GetFloat( |
596 | } | 657 | regionName + ".AutoBackupDilationThreshold", 0.5f); |
597 | 658 | } | |
598 | /// | 659 | |
660 | /// <summary> | ||
599 | /// If the root agent count right at this instant is less than the threshold specified in AutoBackupAgentThreshold (default 10), | 661 | /// If the root agent count right at this instant is less than the threshold specified in AutoBackupAgentThreshold (default 10), |
600 | /// then we return false and trip the busy heuristic's "too busy" path (i.e., don't save an OAR). | 662 | /// then we return false and trip the busy heuristic's "too busy" path (i.e., don't save an OAR). |
601 | /// AutoBackupAgentThreshold is an _UPPER BOUND_. Higher Agent Count is bad, so if you go higher than our threshold, it's "too busy". | 663 | /// AutoBackupAgentThreshold is an _UPPER BOUND_. Higher Agent Count is bad, so if you go higher than our threshold, it's "too busy". |
602 | /// Return value of "true" ==> not too busy. Return value of "false" ==> too busy! | 664 | /// </summary> |
603 | /// | 665 | /// <param name="region"></param> |
604 | private bool RunAgentLimitHeuristic(IScene region) | 666 | /// <returns>Returns true if we're not too busy; false means we've got more agents on the sim than the threshold.</returns> |
605 | { | 667 | private bool RunAgentLimitHeuristic(IScene region) |
606 | string regionName = region.RegionInfo.RegionName; | 668 | { |
607 | try | 669 | string regionName = region.RegionInfo.RegionName; |
608 | { | 670 | try |
609 | Scene scene = (Scene) region; | 671 | { |
610 | /// TODO: Why isn't GetRootAgentCount() a method in the IScene interface? Seems generally useful... | 672 | Scene scene = (Scene) region; |
611 | return scene.GetRootAgentCount() <= | 673 | // TODO: Why isn't GetRootAgentCount() a method in the IScene interface? Seems generally useful... |
612 | this.m_configSource.Configs["AutoBackupModule"].GetInt( | 674 | return scene.GetRootAgentCount() <= |
613 | regionName + ".AutoBackupAgentThreshold", 10); | 675 | this.m_configSource.Configs["AutoBackupModule"].GetInt( |
614 | } | 676 | regionName + ".AutoBackupAgentThreshold", 10); |
615 | catch (InvalidCastException ice) | 677 | } |
616 | { | 678 | catch (InvalidCastException ice) |
617 | m_log.Debug( | 679 | { |
618 | "[AUTO BACKUP]: I NEED MAINTENANCE: IScene is not a Scene; can't get root agent count!", | 680 | m_log.Debug( |
619 | ice); | 681 | "[AUTO BACKUP]: I NEED MAINTENANCE: IScene is not a Scene; can't get root agent count!", |
620 | return true; | 682 | ice); |
621 | /// Non-obstructionist safest answer... | 683 | return true; |
622 | } | 684 | // Non-obstructionist safest answer... |
623 | } | 685 | } |
624 | 686 | } | |
625 | private static void ExecuteScript(string scriptName, string savePath) | 687 | |
626 | { | 688 | /// <summary> |
627 | //Fast path out | 689 | /// Run the script or executable specified by the "AutoBackupScript" config setting. |
628 | if (scriptName == null || scriptName.Length <= 0) | 690 | /// Of course this is a security risk if you let anyone modify OpenSim.ini and they want to run some nasty bash script. |
629 | { | 691 | /// But there are plenty of other nasty things that can be done with an untrusted OpenSim.ini, such as running high threat level scripting functions. |
630 | return; | 692 | /// </summary> |
631 | } | 693 | /// <param name="scriptName"></param> |
632 | 694 | /// <param name="savePath"></param> | |
633 | try | 695 | private static void ExecuteScript(string scriptName, string savePath) |
634 | { | 696 | { |
635 | FileInfo fi = new FileInfo(scriptName); | 697 | // Do nothing if there's no script. |
636 | if (fi.Exists) | 698 | if (scriptName == null || scriptName.Length <= 0) |
637 | { | 699 | { |
638 | ProcessStartInfo psi = new ProcessStartInfo(scriptName); | 700 | return; |
639 | psi.Arguments = savePath; | 701 | } |
640 | psi.CreateNoWindow = true; | 702 | |
641 | Process proc = Process.Start(psi); | 703 | try |
642 | proc.ErrorDataReceived += HandleProcErrorDataReceived; | 704 | { |
643 | } | 705 | FileInfo fi = new FileInfo(scriptName); |
644 | } | 706 | if (fi.Exists) |
645 | catch (Exception e) | 707 | { |
646 | { | 708 | ProcessStartInfo psi = new ProcessStartInfo(scriptName); |
647 | m_log.Warn( | 709 | psi.Arguments = savePath; |
648 | "Exception encountered when trying to run script for oar backup " + savePath, e); | 710 | psi.CreateNoWindow = true; |
649 | } | 711 | Process proc = Process.Start(psi); |
650 | } | 712 | proc.ErrorDataReceived += HandleProcErrorDataReceived; |
651 | 713 | } | |
652 | private static void HandleProcErrorDataReceived(object sender, DataReceivedEventArgs e) | 714 | } |
653 | { | 715 | catch (Exception e) |
654 | m_log.Warn("ExecuteScript hook " + ((Process) sender).ProcessName + | 716 | { |
655 | " is yacking on stderr: " + e.Data); | 717 | m_log.Warn( |
656 | } | 718 | "Exception encountered when trying to run script for oar backup " + savePath, e); |
657 | 719 | } | |
658 | private void StopAllTimers() | 720 | } |
659 | { | 721 | |
660 | foreach (Timer t in this.m_timerMap.Keys) | 722 | /// <summary> |
661 | { | 723 | /// Called if a running script process writes to stderr. |
662 | t.Close(); | 724 | /// </summary> |
663 | } | 725 | /// <param name="sender"></param> |
664 | this.m_closed = true; | 726 | /// <param name="e"></param> |
665 | } | 727 | private static void HandleProcErrorDataReceived(object sender, DataReceivedEventArgs e) |
666 | 728 | { | |
667 | private static string GetNextFile(string dirName, string regionName) | 729 | m_log.Warn("ExecuteScript hook " + ((Process) sender).ProcessName + |
668 | { | 730 | " is yacking on stderr: " + e.Data); |
669 | FileInfo uniqueFile = null; | 731 | } |
670 | long biggestExistingFile = GetNextOarFileNumber(dirName, regionName); | 732 | |
671 | biggestExistingFile++; | 733 | /// <summary> |
672 | //We don't want to overwrite the biggest existing file; we want to write to the NEXT biggest. | 734 | /// Quickly stop all timers from firing. |
673 | uniqueFile = | 735 | /// </summary> |
674 | new FileInfo(dirName + Path.DirectorySeparatorChar + regionName + "_" + | 736 | private void StopAllTimers() |
675 | biggestExistingFile + ".oar"); | 737 | { |
676 | return uniqueFile.FullName; | 738 | foreach (Timer t in this.m_timerMap.Keys) |
677 | } | 739 | { |
678 | 740 | t.Close(); | |
679 | private static string BuildOarPath(string regionName, string baseDir, NamingType naming) | 741 | } |
680 | { | 742 | this.m_closed = true; |
681 | FileInfo path = null; | 743 | } |
682 | switch (naming) | 744 | |
683 | { | 745 | /// <summary> |
684 | case NamingType.Overwrite: | 746 | /// Determine the next unique filename by number, for "Sequential" AutoBackupNamingType. |
685 | path = new FileInfo(baseDir + Path.DirectorySeparatorChar + regionName + ".oar"); | 747 | /// </summary> |
686 | return path.FullName; | 748 | /// <param name="dirName"></param> |
687 | case NamingType.Time: | 749 | /// <param name="regionName"></param> |
688 | path = | 750 | /// <returns></returns> |
689 | new FileInfo(baseDir + Path.DirectorySeparatorChar + regionName + | 751 | private static string GetNextFile(string dirName, string regionName) |
690 | GetTimeString() + ".oar"); | 752 | { |
691 | return path.FullName; | 753 | FileInfo uniqueFile = null; |
692 | case NamingType.Sequential: | 754 | long biggestExistingFile = GetNextOarFileNumber(dirName, regionName); |
693 | /// All codepaths in GetNextFile should return a file name ending in .oar | 755 | biggestExistingFile++; |
694 | path = new FileInfo(GetNextFile(baseDir, regionName)); | 756 | // We don't want to overwrite the biggest existing file; we want to write to the NEXT biggest. |
695 | return path.FullName; | 757 | uniqueFile = |
696 | default: | 758 | new FileInfo(dirName + Path.DirectorySeparatorChar + regionName + "_" + |
697 | m_log.Warn("VERY BAD: Unhandled case element " + naming); | 759 | biggestExistingFile + ".oar"); |
698 | break; | 760 | return uniqueFile.FullName; |
699 | } | 761 | } |
700 | 762 | ||
701 | return null; | 763 | /// <summary> |
702 | } | 764 | /// Top-level method for creating an absolute path to an OAR backup file based on what naming scheme the user wants. |
703 | 765 | /// </summary> | |
704 | private static long GetNextOarFileNumber(string dirName, string regionName) | 766 | /// <param name="regionName">Name of the region to save.</param> |
705 | { | 767 | /// <param name="baseDir">Absolute or relative path to the directory where the file should reside.</param> |
706 | long retval = 1; | 768 | /// <param name="naming">The naming scheme for the file name.</param> |
707 | 769 | /// <returns></returns> | |
708 | DirectoryInfo di = new DirectoryInfo(dirName); | 770 | private static string BuildOarPath(string regionName, string baseDir, NamingType naming) |
709 | FileInfo[] fi = di.GetFiles(regionName, SearchOption.TopDirectoryOnly); | 771 | { |
710 | Array.Sort(fi, (f1, f2) => StringComparer.CurrentCultureIgnoreCase.Compare(f1.Name, f2.Name)); | 772 | FileInfo path = null; |
711 | 773 | switch (naming) | |
712 | if (fi.LongLength > 0) | 774 | { |
713 | { | 775 | case NamingType.Overwrite: |
714 | long subtract = 1L; | 776 | path = new FileInfo(baseDir + Path.DirectorySeparatorChar + regionName + ".oar"); |
715 | bool worked = false; | 777 | return path.FullName; |
716 | Regex reg = new Regex(regionName + "_([0-9])+" + ".oar"); | 778 | case NamingType.Time: |
717 | 779 | path = | |
718 | while (!worked && subtract <= fi.LongLength) | 780 | new FileInfo(baseDir + Path.DirectorySeparatorChar + regionName + |
719 | { | 781 | GetTimeString() + ".oar"); |
720 | /// Pick the file with the last natural ordering | 782 | return path.FullName; |
721 | string biggestFileName = fi[fi.LongLength - subtract].Name; | 783 | case NamingType.Sequential: |
722 | MatchCollection matches = reg.Matches(biggestFileName); | 784 | // All codepaths in GetNextFile should return a file name ending in .oar |
723 | long l = 1; | 785 | path = new FileInfo(GetNextFile(baseDir, regionName)); |
724 | if (matches.Count > 0 && matches[0].Groups.Count > 0) | 786 | return path.FullName; |
725 | { | 787 | default: |
726 | try | 788 | m_log.Warn("VERY BAD: Unhandled case element " + naming); |
727 | { | 789 | break; |
728 | long.TryParse(matches[0].Groups[1].Value, out l); | 790 | } |
729 | retval = l; | 791 | |
730 | worked = true; | 792 | return null; |
731 | } | 793 | } |
732 | catch (FormatException fe) | 794 | |
733 | { | 795 | /// <summary> |
734 | m_log.Warn( | 796 | /// Helper function for Sequential file naming type (see BuildOarPath and GetNextFile). |
735 | "[AUTO BACKUP]: Error: Can't parse long value from file name to determine next OAR backup file number!", | 797 | /// </summary> |
736 | fe); | 798 | /// <param name="dirName"></param> |
737 | subtract++; | 799 | /// <param name="regionName"></param> |
738 | } | 800 | /// <returns></returns> |
739 | } | 801 | private static long GetNextOarFileNumber(string dirName, string regionName) |
740 | else | 802 | { |
741 | { | 803 | long retval = 1; |
742 | subtract++; | 804 | |
743 | } | 805 | DirectoryInfo di = new DirectoryInfo(dirName); |
744 | } | 806 | FileInfo[] fi = di.GetFiles(regionName, SearchOption.TopDirectoryOnly); |
745 | } | 807 | Array.Sort(fi, (f1, f2) => StringComparer.CurrentCultureIgnoreCase.Compare(f1.Name, f2.Name)); |
746 | return retval; | 808 | |
747 | } | 809 | if (fi.LongLength > 0) |
748 | } | 810 | { |
749 | } | 811 | long subtract = 1L; |
750 | 812 | bool worked = false; | |
751 | 813 | Regex reg = new Regex(regionName + "_([0-9])+" + ".oar"); | |
814 | |||
815 | while (!worked && subtract <= fi.LongLength) | ||
816 | { | ||
817 | // Pick the file with the last natural ordering | ||
818 | string biggestFileName = fi[fi.LongLength - subtract].Name; | ||
819 | MatchCollection matches = reg.Matches(biggestFileName); | ||
820 | long l = 1; | ||
821 | if (matches.Count > 0 && matches[0].Groups.Count > 0) | ||
822 | { | ||
823 | try | ||
824 | { | ||
825 | long.TryParse(matches[0].Groups[1].Value, out l); | ||
826 | retval = l; | ||
827 | worked = true; | ||
828 | } | ||
829 | catch (FormatException fe) | ||
830 | { | ||
831 | m_log.Warn( | ||
832 | "[AUTO BACKUP]: Error: Can't parse long value from file name to determine next OAR backup file number!", | ||
833 | fe); | ||
834 | subtract++; | ||
835 | } | ||
836 | } | ||
837 | else | ||
838 | { | ||
839 | subtract++; | ||
840 | } | ||
841 | } | ||
842 | } | ||
843 | return retval; | ||
844 | } | ||
845 | } | ||
846 | } | ||
847 | |||
848 | |||
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs index 7fecfa4..2db718c 100644 --- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs +++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs | |||
@@ -1,30 +1,29 @@ | |||
1 | #pragma warning disable 1587 | 1 | /* |
2 | /// | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | /// Copyright (c) Contributors, http://opensimulator.org/ | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | /// See CONTRIBUTORS.TXT for a full list of copyright holders. | 4 | * |
5 | /// | 5 | * Redistribution and use in source and binary forms, with or without |
6 | /// Redistribution and use in source and binary forms, with or without | 6 | * modification, are permitted provided that the following conditions are met: |
7 | /// modification, are permitted provided that the following conditions are met: | 7 | * * Redistributions of source code must retain the above copyright |
8 | /// * Redistributions of source code must retain the above copyright | 8 | * notice, this list of conditions and the following disclaimer. |
9 | /// notice, this list of conditions and the following disclaimer. | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | /// * Redistributions in binary form must reproduce the above copyright | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | /// notice, this list of conditions and the following disclaimer in the | 11 | * documentation and/or other materials provided with the distribution. |
12 | /// documentation and/or other materials provided with the distribution. | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | /// * Neither the name of the OpenSimulator Project nor the | 13 | * names of its contributors may be used to endorse or promote products |
14 | /// names of its contributors may be used to endorse or promote products | 14 | * derived from this software without specific prior written permission. |
15 | /// derived from this software without specific prior written permission. | 15 | * |
16 | /// | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | /// THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | /// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | /// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | /// DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | /// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | /// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | /// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | /// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | /// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | /// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 | */ |
27 | /// | ||
28 | 27 | ||
29 | using System; | 28 | using System; |
30 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
@@ -32,7 +31,11 @@ using System.Collections.Generic; | |||
32 | 31 | ||
33 | namespace OpenSim.Region.OptionalModules.World.AutoBackup | 32 | namespace OpenSim.Region.OptionalModules.World.AutoBackup |
34 | { | 33 | { |
35 | /// AutoBackupModuleState: Auto-Backup state for one region (scene). | 34 | /// <summary>AutoBackupModuleState: Auto-Backup state for one region (scene). |
35 | /// If you use this class in any way outside of AutoBackupModule, you should treat the class as opaque. | ||
36 | /// Since it is not part of the framework, you really should not rely upon it outside of the AutoBackupModule implementation. | ||
37 | /// </summary> | ||
38 | /// | ||
36 | public class AutoBackupModuleState | 39 | public class AutoBackupModuleState |
37 | { | 40 | { |
38 | private Dictionary<Guid, string> m_liveRequests = null; | 41 | private Dictionary<Guid, string> m_liveRequests = null; |