diff options
Diffstat (limited to 'OpenSim')
3 files changed, 23 insertions, 36 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 2c49ba8..732e3e3 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -502,17 +502,28 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
502 | if (group.GetFromItemID() == itemID) | 502 | if (group.GetFromItemID() == itemID) |
503 | { | 503 | { |
504 | m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); | 504 | m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); |
505 | group.DetachToInventoryPrep(); | 505 | sp.RemoveAttachment(group); |
506 | // m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); | ||
507 | 506 | ||
508 | // If an item contains scripts, it's always changed. | 507 | // Prepare sog for storage |
509 | // This ensures script state is saved on detach | 508 | group.ForEachPart( |
510 | foreach (SceneObjectPart p in group.Parts) | 509 | delegate(SceneObjectPart part) |
511 | if (p.Inventory.ContainsScripts()) | 510 | { |
512 | group.HasGroupChanged = true; | 511 | part.AttachedAvatar = UUID.Zero; |
512 | |||
513 | // If there are any scripts, | ||
514 | // then always trigger a new object and state persistence in UpdateKnownItem() | ||
515 | if (part.Inventory.ContainsScripts()) | ||
516 | group.HasGroupChanged = true; | ||
517 | } | ||
518 | ); | ||
519 | |||
520 | group.RootPart.SetParentLocalId(0); | ||
521 | group.RootPart.IsAttachment = false; | ||
522 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
513 | 523 | ||
514 | UpdateKnownItem(sp.ControllingClient, group, group.GetFromItemID(), group.OwnerID); | 524 | UpdateKnownItem(sp.ControllingClient, group, group.GetFromItemID(), group.OwnerID); |
515 | m_scene.DeleteSceneObject(group, false); | 525 | m_scene.DeleteSceneObject(group, false); |
526 | |||
516 | return; | 527 | return; |
517 | } | 528 | } |
518 | } | 529 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 859f6ff..afcf05a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -147,7 +147,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
147 | } | 147 | } |
148 | 148 | ||
149 | [Test] | 149 | [Test] |
150 | public void TestRemoveAttachment() | 150 | public void TestDetachAttachmentToInventory() |
151 | { | 151 | { |
152 | TestHelpers.InMethod(); | 152 | TestHelpers.InMethod(); |
153 | // log4net.Config.XmlConfigurator.Configure(); | 153 | // log4net.Config.XmlConfigurator.Configure(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 8f0fa55..00e3363 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -147,15 +147,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | return false; | 147 | return false; |
148 | } | 148 | } |
149 | 149 | ||
150 | /// <value> | 150 | /// <summary> |
151 | /// Is this scene object acting as an attachment? | 151 | /// Is this scene object acting as an attachment? |
152 | /// | 152 | /// </summary> |
153 | /// <remarks> | ||
153 | /// We return false if the group has already been deleted. | 154 | /// We return false if the group has already been deleted. |
154 | /// | 155 | /// |
155 | /// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I | 156 | /// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I |
156 | /// presume either all or no parts in a linkset can be part of an attachment (in which | 157 | /// presume either all or no parts in a linkset can be part of an attachment (in which |
157 | /// case the value would get proprogated down into all the descendent parts). | 158 | /// case the value would get proprogated down into all the descendent parts). |
158 | /// </value> | 159 | /// </remarks> |
159 | public bool IsAttachment | 160 | public bool IsAttachment |
160 | { | 161 | { |
161 | get | 162 | get |
@@ -1017,31 +1018,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1017 | m_rootPart.ClearUndoState(); | 1018 | m_rootPart.ClearUndoState(); |
1018 | } | 1019 | } |
1019 | 1020 | ||
1020 | public void DetachToInventoryPrep() | ||
1021 | { | ||
1022 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); | ||
1023 | //Vector3 detachedpos = new Vector3(127f, 127f, 127f); | ||
1024 | if (avatar != null) | ||
1025 | { | ||
1026 | //detachedpos = avatar.AbsolutePosition; | ||
1027 | avatar.RemoveAttachment(this); | ||
1028 | } | ||
1029 | |||
1030 | m_rootPart.AttachedAvatar = UUID.Zero; | ||
1031 | |||
1032 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
1033 | for (int i = 0; i < parts.Length; i++) | ||
1034 | parts[i].AttachedAvatar = UUID.Zero; | ||
1035 | |||
1036 | m_rootPart.SetParentLocalId(0); | ||
1037 | //m_rootPart.SetAttachmentPoint((byte)0); | ||
1038 | m_rootPart.IsAttachment = false; | ||
1039 | AbsolutePosition = m_rootPart.AttachedPos; | ||
1040 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | ||
1041 | //AttachToBackup(); | ||
1042 | //m_rootPart.ScheduleFullUpdate(); | ||
1043 | } | ||
1044 | |||
1045 | /// <summary> | 1021 | /// <summary> |
1046 | /// | 1022 | /// |
1047 | /// </summary> | 1023 | /// </summary> |