diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Data/MySQL/MySQLRegionData.cs | 91 |
1 files changed, 82 insertions, 9 deletions
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs index 8c49531..4dc0685 100644 --- a/OpenSim/Data/MySQL/MySQLRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLRegionData.cs | |||
@@ -300,20 +300,22 @@ namespace OpenSim.Data.MySQL | |||
300 | reader.Close(); | 300 | reader.Close(); |
301 | } | 301 | } |
302 | 302 | ||
303 | foreach (UUID uuid in uuids) | 303 | // delete the main prims |
304 | RemoveItems(uuid); | ||
305 | |||
306 | cmd.CommandText = "delete from prims where SceneGroupID= ?UUID"; | 304 | cmd.CommandText = "delete from prims where SceneGroupID= ?UUID"; |
307 | |||
308 | ExecuteNonQuery(cmd); | ||
309 | |||
310 | cmd.CommandText = "delete from primshapes where UUID = ?UUID"; | ||
311 | |||
312 | ExecuteNonQuery(cmd); | 305 | ExecuteNonQuery(cmd); |
313 | cmd.Dispose(); | 306 | cmd.Dispose(); |
307 | |||
308 | // there is no way this should be < 1 unless there is | ||
309 | // a very corrupt database, but in that case be extra | ||
310 | // safe anyway. | ||
311 | if (uuids.Count > 0) | ||
312 | { | ||
313 | RemoveShapes(uuids); | ||
314 | RemoveItems(uuids); | ||
315 | } | ||
314 | } | 316 | } |
315 | } | 317 | } |
316 | 318 | ||
317 | /// <summary> | 319 | /// <summary> |
318 | /// Remove all persisted items of the given prim. | 320 | /// Remove all persisted items of the given prim. |
319 | /// The caller must acquire the necessrary synchronization locks | 321 | /// The caller must acquire the necessrary synchronization locks |
@@ -335,6 +337,77 @@ namespace OpenSim.Data.MySQL | |||
335 | } | 337 | } |
336 | } | 338 | } |
337 | 339 | ||
340 | |||
341 | /// <summary> | ||
342 | /// Remove all persisted shapes for a list of prims | ||
343 | /// The caller must acquire the necessrary synchronization locks | ||
344 | /// </summary> | ||
345 | /// <param name="uuids">the list of UUIDs</param> | ||
346 | private void RemoveShapes(List<UUID> uuids) | ||
347 | { | ||
348 | lock (m_Connection) | ||
349 | { | ||
350 | string sql = "delete from primshapes where "; | ||
351 | MySqlCommand cmd = m_Connection.CreateCommand(); | ||
352 | |||
353 | for (int i = 0; i < uuids.Count; i++) | ||
354 | { | ||
355 | if ((i + 1) == uuids.Count) | ||
356 | {// end of the list | ||
357 | sql += "(UUID = ?UUID" + i + ")"; | ||
358 | } | ||
359 | else | ||
360 | { | ||
361 | sql += "(UUID = ?UUID" + i + ") or "; | ||
362 | } | ||
363 | } | ||
364 | cmd.CommandText = sql; | ||
365 | |||
366 | for (int i = 0; i < uuids.Count; i++) | ||
367 | { | ||
368 | cmd.Parameters.AddWithValue("UUID" + i, uuids[i].ToString()); | ||
369 | } | ||
370 | |||
371 | ExecuteNonQuery(cmd); | ||
372 | cmd.Dispose(); | ||
373 | } | ||
374 | } | ||
375 | |||
376 | /// <summary> | ||
377 | /// Remove all persisted items for a list of prims | ||
378 | /// The caller must acquire the necessrary synchronization locks | ||
379 | /// </summary> | ||
380 | /// <param name="uuids">the list of UUIDs</param> | ||
381 | private void RemoveItems(List<UUID> uuids) | ||
382 | { | ||
383 | lock (m_Connection) | ||
384 | { | ||
385 | string sql = "delete from primitems where "; | ||
386 | MySqlCommand cmd = m_Connection.CreateCommand(); | ||
387 | |||
388 | for (int i = 0; i < uuids.Count; i++) | ||
389 | { | ||
390 | if ((i + 1) == uuids.Count) | ||
391 | {// end of the list | ||
392 | sql += "(PrimID = ?PrimID" + i + ")"; | ||
393 | } | ||
394 | else | ||
395 | { | ||
396 | sql += "(PrimID = ?PrimID" + i + ") or "; | ||
397 | } | ||
398 | } | ||
399 | cmd.CommandText = sql; | ||
400 | |||
401 | for (int i = 0; i < uuids.Count; i++) | ||
402 | { | ||
403 | cmd.Parameters.AddWithValue("PrimID" + i, uuids[i].ToString()); | ||
404 | } | ||
405 | |||
406 | ExecuteNonQuery(cmd); | ||
407 | cmd.Dispose(); | ||
408 | } | ||
409 | } | ||
410 | |||
338 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) | 411 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) |
339 | { | 412 | { |
340 | UUID lastGroupID = UUID.Zero; | 413 | UUID lastGroupID = UUID.Zero; |