diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/TerrainData.cs | 152 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/TerrainCompressor.cs | 958 |
2 files changed, 1110 insertions, 0 deletions
diff --git a/OpenSim/Framework/TerrainData.cs b/OpenSim/Framework/TerrainData.cs new file mode 100644 index 0000000..8cb1aef --- /dev/null +++ b/OpenSim/Framework/TerrainData.cs | |||
@@ -0,0 +1,152 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | |||
32 | using OpenMetaverse; | ||
33 | |||
34 | namespace OpenSim.Framework | ||
35 | { | ||
36 | public abstract class TerrainData | ||
37 | { | ||
38 | // Terrain always is a square | ||
39 | public int SizeX { get; protected set; } | ||
40 | public int SizeY { get; protected set; } | ||
41 | public int SizeZ { get; protected set; } | ||
42 | |||
43 | public abstract float this[int x, int y] { get; set; } | ||
44 | // Someday terrain will have caves | ||
45 | public abstract float this[int x, int y, int z] { get; set; } | ||
46 | |||
47 | // Return a representation of this terrain for storing as a blob in the database. | ||
48 | // Returns 'true' to say blob was stored in the 'out' locations. | ||
49 | public abstract bool GetDatabaseBlob(out int DBFormatRevisionCode, out Array blob); | ||
50 | } | ||
51 | |||
52 | // The terrain is stored as a blob in the database with a 'revision' field. | ||
53 | // Some implementations of terrain storage would fill the revision field with | ||
54 | // the time the terrain was stored. When real revisions were added and this | ||
55 | // feature removed, that left some old entries with the time in the revision | ||
56 | // field. | ||
57 | // Thus, if revision is greater than 'RevisionHigh' then terrain db entry is | ||
58 | // left over and it is presumed to be 'Legacy256'. | ||
59 | // Numbers are arbitrary and are chosen to to reduce possible mis-interpretation. | ||
60 | // If a revision does not match any of these, it is assumed to be Legacy256. | ||
61 | public enum DBTerrainRevision | ||
62 | { | ||
63 | // Terrain is 'double[256,256]' | ||
64 | Legacy256 = 11, | ||
65 | // Terrain is 'int32, int32, float[,]' where the shorts are X and Y dimensions | ||
66 | // The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256. | ||
67 | Variable2D = 22, | ||
68 | // A revision that is not listed above or any revision greater than this value is 'Legacy256'. | ||
69 | RevisionHigh = 1234 | ||
70 | } | ||
71 | |||
72 | // Version of terrain that is a heightmap. | ||
73 | // This should really be 'LLOptimizedHeightmapTerrainData' as it includes knowledge | ||
74 | // of 'patches' which are 16x16 terrain areas which can be sent separately to the viewer. | ||
75 | public class HeightmapTerrainData : TerrainData | ||
76 | { | ||
77 | // TerrainData.this[x, y] | ||
78 | public override float this[int x, int y] | ||
79 | { | ||
80 | get { return m_heightmap[x * SizeX + y]; } | ||
81 | set { m_heightmap[x * SizeX + y] = value; } | ||
82 | } | ||
83 | |||
84 | // TerrainData.this[x, y, z] | ||
85 | public override float this[int x, int y, int z] | ||
86 | { | ||
87 | get { return this[x, y]; } | ||
88 | set { this[x, y] = value; } | ||
89 | } | ||
90 | |||
91 | // TerrainData.GetDatabaseBlob | ||
92 | // The user wants something to store in the database. | ||
93 | public override bool GetDatabaseBlob(out int DBRevisionCode, out Array blob) | ||
94 | { | ||
95 | DBRevisionCode = (int)DBTerrainRevision.Legacy256; | ||
96 | blob = LegacyTerrainSerialization(); | ||
97 | return false; | ||
98 | } | ||
99 | private float[] m_heightmap; | ||
100 | |||
101 | // To keep with the legacy theme, this can be created with the way terrain | ||
102 | // used to passed around as. | ||
103 | public HeightmapTerrainData(double[,] pTerrain) | ||
104 | { | ||
105 | SizeX = pTerrain.GetLength(0); | ||
106 | SizeY = pTerrain.GetLength(1); | ||
107 | SizeZ = (int)Constants.RegionHeight; | ||
108 | |||
109 | int idx = 0; | ||
110 | m_heightmap = new float[SizeX * SizeY]; | ||
111 | for (int ii = 0; ii < SizeX; ii++) | ||
112 | { | ||
113 | for (int jj = 0; jj < SizeY; jj++) | ||
114 | { | ||
115 | m_heightmap[idx++] = (float)pTerrain[ii, jj]; | ||
116 | |||
117 | } | ||
118 | } | ||
119 | } | ||
120 | |||
121 | public HeightmapTerrainData(float[] pHeightmap, int pX, int pY, int pZ) | ||
122 | { | ||
123 | m_heightmap = pHeightmap; | ||
124 | SizeX = pX; | ||
125 | SizeY = pY; | ||
126 | SizeZ = pZ; | ||
127 | } | ||
128 | |||
129 | // Just create an array of doubles. Presumes the caller implicitly knows the size. | ||
130 | public Array LegacyTerrainSerialization() | ||
131 | { | ||
132 | Array ret = null; | ||
133 | using (MemoryStream str = new MemoryStream(SizeX * SizeY * sizeof(double))) | ||
134 | { | ||
135 | using (BinaryWriter bw = new BinaryWriter(str)) | ||
136 | { | ||
137 | // TODO: COMPATIBILITY - Add byte-order conversions | ||
138 | for (int ii = 0; ii < m_heightmap.Length; ii++) | ||
139 | { | ||
140 | double height = (double)m_heightmap[ii]; | ||
141 | if (height == 0.0) | ||
142 | height = double.Epsilon; | ||
143 | |||
144 | bw.Write(height); | ||
145 | } | ||
146 | } | ||
147 | ret = str.ToArray(); | ||
148 | } | ||
149 | return ret; | ||
150 | } | ||
151 | } | ||
152 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs new file mode 100644 index 0000000..2e856bc --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs | |||
@@ -0,0 +1,958 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /* Freely adapted from the Aurora version of the terrain compressor. | ||
29 | * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ | ||
30 | */ | ||
31 | |||
32 | using System; | ||
33 | using System.Reflection; | ||
34 | |||
35 | using log4net; | ||
36 | |||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Framework; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | |||
41 | using OpenMetaverse; | ||
42 | using OpenMetaverse.Packets; | ||
43 | |||
44 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
45 | { | ||
46 | public static class OpenSimTerrainCompressor | ||
47 | { | ||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | private static string LogHeader = "[TERRAIN COMPRESSOR]"; | ||
50 | |||
51 | public const int END_OF_PATCHES = 97; | ||
52 | |||
53 | private const float OO_SQRT2 = 0.7071067811865475244008443621049f; | ||
54 | private const int STRIDE = 264; | ||
55 | |||
56 | private const int ZERO_CODE = 0x0; | ||
57 | private const int ZERO_EOB = 0x2; | ||
58 | private const int POSITIVE_VALUE = 0x6; | ||
59 | private const int NEGATIVE_VALUE = 0x7; | ||
60 | |||
61 | private static readonly float[] DequantizeTable16 = | ||
62 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
63 | |||
64 | private static readonly float[] DequantizeTable32 = | ||
65 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
66 | |||
67 | private static readonly float[] CosineTable16 = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
68 | //private static readonly float[] CosineTable32 = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; | ||
69 | private static readonly int[] CopyMatrix16 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
70 | private static readonly int[] CopyMatrix32 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
71 | |||
72 | private static readonly float[] QuantizeTable16 = | ||
73 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
74 | |||
75 | static OpenSimTerrainCompressor() | ||
76 | { | ||
77 | // Initialize the decompression tables | ||
78 | BuildDequantizeTable16(); | ||
79 | SetupCosines16(); | ||
80 | BuildCopyMatrix16(); | ||
81 | BuildQuantizeTable16(); | ||
82 | } | ||
83 | |||
84 | // Unused: left for historical reference. | ||
85 | public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX, | ||
86 | int pRegionSizeY) | ||
87 | { | ||
88 | LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}}; | ||
89 | |||
90 | TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader | ||
91 | {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize}; | ||
92 | |||
93 | // Should be enough to fit even the most poorly packed data | ||
94 | byte[] data = new byte[patches.Length*Constants.TerrainPatchSize*Constants.TerrainPatchSize*2]; | ||
95 | BitPack bitpack = new BitPack(data, 0); | ||
96 | bitpack.PackBits(header.Stride, 16); | ||
97 | bitpack.PackBits(header.PatchSize, 8); | ||
98 | bitpack.PackBits(type, 8); | ||
99 | |||
100 | foreach (TerrainPatch t in patches) | ||
101 | CreatePatch(bitpack, t.Data, t.X, t.Y, pRegionSizeX, pRegionSizeY); | ||
102 | |||
103 | bitpack.PackBits(END_OF_PATCHES, 8); | ||
104 | |||
105 | layer.LayerData.Data = new byte[bitpack.BytePos + 1]; | ||
106 | Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1); | ||
107 | |||
108 | return layer; | ||
109 | } | ||
110 | |||
111 | // Legacy land packet generation gluing old land representation (heights) to compressed representation. | ||
112 | // This is an intermediate step in converting terrain into a variable sized heightmap. Some of the | ||
113 | // routines (like IClientAPI) only pass the float array of heights around. This entry | ||
114 | // converts that legacy representation into the more compact represenation used in | ||
115 | // TerrainChannel. Someday fix the plumbing between here and the scene. | ||
116 | public static LayerDataPacket CreateLandPacket(float[] heightmap, int patchX, int patchY, uint sizeX, uint sizeY) | ||
117 | { | ||
118 | int[] xPieces = new int[1]; | ||
119 | int[] yPieces = new int[1]; | ||
120 | |||
121 | short[] newmap = new short[heightmap.Length]; | ||
122 | for (int ii = 0; ii < heightmap.Length; ii++) | ||
123 | newmap[ii] = TerrainChannel.ToCompressedHeight(heightmap[ii]); | ||
124 | |||
125 | xPieces[0] = patchX; // patch X dimension | ||
126 | yPieces[0] = patchY; | ||
127 | |||
128 | m_log.DebugFormat("{0} CreateLandPacket. patchX={1}, patchY={2}, sizeX={3}, sizeY={4}", | ||
129 | LogHeader, patchX, patchY, sizeX, sizeY); | ||
130 | |||
131 | return CreateLandPacket(newmap, xPieces, yPieces, (int)TerrainPatch.LayerType.Land, sizeX, sizeY); | ||
132 | } | ||
133 | |||
134 | /// <summary> | ||
135 | /// Creates a LayerData packet for compressed land data given a full | ||
136 | /// simulator heightmap and an array of indices of patches to compress | ||
137 | /// </summary> | ||
138 | /// <param name="heightmap"> | ||
139 | /// A 256 * 256 array of floating point values | ||
140 | /// specifying the height at each meter in the simulator | ||
141 | /// </param> | ||
142 | /// <param name="x"> | ||
143 | /// Array of indexes in the 16x16 grid of patches | ||
144 | /// for this simulator. For example if 1 and 17 are specified, patches | ||
145 | /// x=1,y=0 and x=1,y=1 are sent | ||
146 | /// </param> | ||
147 | /// <param name="y"> | ||
148 | /// Array of indexes in the 16x16 grid of patches | ||
149 | /// for this simulator. For example if 1 and 17 are specified, patches | ||
150 | /// x=1,y=0 and x=1,y=1 are sent | ||
151 | /// </param> | ||
152 | /// <param name="type"></param> | ||
153 | /// <param name="pRegionSizeX"></param> | ||
154 | /// <param name="pRegionSizeY"></param> | ||
155 | /// <returns></returns> | ||
156 | public static LayerDataPacket CreateLandPacket(short[] heightmap, int[] x, int[] y, byte type, | ||
157 | uint pRegionSizeX, uint pRegionSizeY) | ||
158 | { | ||
159 | LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}}; | ||
160 | |||
161 | TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader | ||
162 | {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize}; | ||
163 | |||
164 | byte[] data = new byte[x.Length * Constants.TerrainPatchSize * Constants.TerrainPatchSize * 2]; | ||
165 | BitPack bitpack = new BitPack(data, 0); | ||
166 | bitpack.PackBits(header.Stride, 16); | ||
167 | bitpack.PackBits(header.PatchSize, 8); | ||
168 | bitpack.PackBits(type, 8); | ||
169 | |||
170 | for (int i = 0; i < x.Length; i++) | ||
171 | CreatePatchFromHeightmap(bitpack, heightmap, x[i], y[i], pRegionSizeX, pRegionSizeY); | ||
172 | |||
173 | bitpack.PackBits(END_OF_PATCHES, 8); | ||
174 | |||
175 | layer.LayerData.Data = new byte[bitpack.BytePos + 1]; | ||
176 | Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1); | ||
177 | |||
178 | return layer; | ||
179 | } | ||
180 | |||
181 | // Unused: left for historical reference. | ||
182 | public static void CreatePatch(BitPack output, float[] patchData, int x, int y, int pRegionSizeX, int pRegionSizeY) | ||
183 | { | ||
184 | TerrainPatch.Header header = PrescanPatch(patchData); | ||
185 | header.QuantWBits = 136; | ||
186 | if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) | ||
187 | { | ||
188 | header.PatchIDs = (y & 0xFFFF); | ||
189 | header.PatchIDs += (x << 16); | ||
190 | } | ||
191 | else | ||
192 | { | ||
193 | header.PatchIDs = (y & 0x1F); | ||
194 | header.PatchIDs += (x << 5); | ||
195 | } | ||
196 | |||
197 | // NOTE: No idea what prequant and postquant should be or what they do | ||
198 | |||
199 | int wbits; | ||
200 | int[] patch = CompressPatch(patchData, header, 10, out wbits); | ||
201 | wbits = EncodePatchHeader(output, header, patch, Constants.RegionSize, Constants.RegionSize, wbits); | ||
202 | EncodePatch(output, patch, 0, wbits); | ||
203 | } | ||
204 | |||
205 | /// <summary> | ||
206 | /// Add a patch of terrain to a BitPacker | ||
207 | /// </summary> | ||
208 | /// <param name="output">BitPacker to write the patch to</param> | ||
209 | /// <param name="heightmap"> | ||
210 | /// Heightmap of the simulator. Presumed to be an sizeX*sizeY array. | ||
211 | /// </param> | ||
212 | /// <param name="patchX"> | ||
213 | /// X offset of the patch to create. | ||
214 | /// </param> | ||
215 | /// <param name="patchY"> | ||
216 | /// Y offset of the patch to create. | ||
217 | /// </param> | ||
218 | /// <param name="pRegionSizeX"></param> | ||
219 | /// <param name="pRegionSizeY"></param> | ||
220 | public static void CreatePatchFromHeightmap(BitPack output, short[] heightmap, int patchX, int patchY, | ||
221 | uint pRegionSizeX, uint pRegionSizeY) | ||
222 | { | ||
223 | TerrainPatch.Header header = PrescanPatch(heightmap, patchX, patchY, pRegionSizeX, pRegionSizeY); | ||
224 | header.QuantWBits = 136; | ||
225 | |||
226 | // If larger than legacy region size, pack patch X and Y info differently. | ||
227 | if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) | ||
228 | { | ||
229 | header.PatchIDs = (patchY & 0xFFFF); | ||
230 | header.PatchIDs += (patchX << 16); | ||
231 | } | ||
232 | else | ||
233 | { | ||
234 | header.PatchIDs = (patchY & 0x1F); | ||
235 | header.PatchIDs += (patchX << 5); | ||
236 | } | ||
237 | |||
238 | // NOTE: No idea what prequant and postquant should be or what they do | ||
239 | int wbits; | ||
240 | int[] patch = CompressPatch(heightmap, patchX, patchY, header, 10, pRegionSizeX, pRegionSizeY, out wbits); | ||
241 | wbits = EncodePatchHeader(output, header, patch, pRegionSizeX, pRegionSizeY, wbits); | ||
242 | EncodePatch(output, patch, 0, wbits); | ||
243 | } | ||
244 | |||
245 | private static TerrainPatch.Header PrescanPatch(float[] patch) | ||
246 | { | ||
247 | TerrainPatch.Header header = new TerrainPatch.Header(); | ||
248 | float zmax = -99999999.0f; | ||
249 | float zmin = 99999999.0f; | ||
250 | |||
251 | for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++) | ||
252 | { | ||
253 | float val = patch[i]; | ||
254 | if (val > zmax) zmax = val; | ||
255 | if (val < zmin) zmin = val; | ||
256 | } | ||
257 | |||
258 | header.DCOffset = zmin; | ||
259 | header.Range = (int) ((zmax - zmin) + 1.0f); | ||
260 | |||
261 | return header; | ||
262 | } | ||
263 | |||
264 | // Scan the height info we're returning and return a patch packet header for this patch. | ||
265 | // TODO. Why are patches ordered Y,X rather than X,Y? | ||
266 | private static TerrainPatch.Header PrescanPatch(short[] heightmap, int patchX, int patchY, | ||
267 | uint pRegionSizeX, uint pRegionSizeY) | ||
268 | { | ||
269 | TerrainPatch.Header header = new TerrainPatch.Header(); | ||
270 | short zmax = -32767; | ||
271 | short zmin = 32767; | ||
272 | |||
273 | for (int j = patchY*16; j < (patchY + 1)*16; j++) | ||
274 | { | ||
275 | for (int i = patchX*16; i < (patchX + 1)*16; i++) | ||
276 | { | ||
277 | short val = heightmap[j*pRegionSizeX + i]; | ||
278 | if (val > zmax) zmax = val; | ||
279 | if (val < zmin) zmin = val; | ||
280 | } | ||
281 | } | ||
282 | |||
283 | // Since the the min and max values are the shorts, rescale to be real values. | ||
284 | // TODO: all this logic should go into the class wrapping the short values. | ||
285 | header.DCOffset = TerrainChannel.FromCompressedHeight(zmin); | ||
286 | header.Range = (int)(TerrainChannel.FromCompressedHeight(zmax) - TerrainChannel.FromCompressedHeight(zmin) + 1.0f); | ||
287 | |||
288 | return header; | ||
289 | } | ||
290 | |||
291 | public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack) | ||
292 | { | ||
293 | TerrainPatch.Header header = new TerrainPatch.Header {QuantWBits = bitpack.UnpackBits(8)}; | ||
294 | |||
295 | // Quantized word bits | ||
296 | if (header.QuantWBits == END_OF_PATCHES) | ||
297 | return header; | ||
298 | |||
299 | // DC offset | ||
300 | header.DCOffset = bitpack.UnpackFloat(); | ||
301 | |||
302 | // Range | ||
303 | header.Range = bitpack.UnpackBits(16); | ||
304 | |||
305 | // Patch IDs (10 bits) | ||
306 | header.PatchIDs = bitpack.UnpackBits(10); | ||
307 | |||
308 | // Word bits | ||
309 | header.WordBits = (uint) ((header.QuantWBits & 0x0f) + 2); | ||
310 | |||
311 | return header; | ||
312 | } | ||
313 | |||
314 | private static int EncodePatchHeader(BitPack output, TerrainPatch.Header header, int[] patch, uint pRegionSizeX, | ||
315 | uint pRegionSizeY, int wbits) | ||
316 | { | ||
317 | /* | ||
318 | int temp; | ||
319 | int wbits = (header.QuantWBits & 0x0f) + 2; | ||
320 | uint maxWbits = (uint)wbits + 5; | ||
321 | uint minWbits = ((uint)wbits >> 1); | ||
322 | int wbitsMaxValue; | ||
323 | */ | ||
324 | // goal is to determ minimum number of bits to use so all data fits | ||
325 | /* | ||
326 | wbits = (int)minWbits; | ||
327 | wbitsMaxValue = (1 << wbits); | ||
328 | |||
329 | for (int i = 0; i < patch.Length; i++) | ||
330 | { | ||
331 | temp = patch[i]; | ||
332 | if (temp != 0) | ||
333 | { | ||
334 | // Get the absolute value | ||
335 | if (temp < 0) temp *= -1; | ||
336 | |||
337 | no coments.. | ||
338 | |||
339 | for (int j = (int)maxWbits; j > (int)minWbits; j--) | ||
340 | { | ||
341 | if ((temp & (1 << j)) != 0) | ||
342 | { | ||
343 | if (j > wbits) wbits = j; | ||
344 | break; | ||
345 | } | ||
346 | } | ||
347 | |||
348 | while (temp > wbitsMaxValue) | ||
349 | { | ||
350 | wbits++; | ||
351 | if (wbits == maxWbits) | ||
352 | goto Done; | ||
353 | wbitsMaxValue = 1 << wbits; | ||
354 | } | ||
355 | } | ||
356 | } | ||
357 | |||
358 | Done: | ||
359 | |||
360 | // wbits += 1; | ||
361 | */ | ||
362 | // better check | ||
363 | if (wbits > 17) | ||
364 | wbits = 16; | ||
365 | else if (wbits < 3) | ||
366 | wbits = 3; | ||
367 | |||
368 | header.QuantWBits &= 0xf0; | ||
369 | |||
370 | header.QuantWBits |= (wbits - 2); | ||
371 | |||
372 | output.PackBits(header.QuantWBits, 8); | ||
373 | output.PackFloat(header.DCOffset); | ||
374 | output.PackBits(header.Range, 16); | ||
375 | if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) | ||
376 | output.PackBits(header.PatchIDs, 32); | ||
377 | else | ||
378 | output.PackBits(header.PatchIDs, 10); | ||
379 | |||
380 | return wbits; | ||
381 | } | ||
382 | |||
383 | private static void IDCTColumn16(float[] linein, float[] lineout, int column) | ||
384 | { | ||
385 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
386 | { | ||
387 | float total = OO_SQRT2*linein[column]; | ||
388 | |||
389 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
390 | { | ||
391 | int usize = u*Constants.TerrainPatchSize; | ||
392 | total += linein[usize + column]*CosineTable16[usize + n]; | ||
393 | } | ||
394 | |||
395 | lineout[Constants.TerrainPatchSize*n + column] = total; | ||
396 | } | ||
397 | } | ||
398 | |||
399 | private static void IDCTLine16(float[] linein, float[] lineout, int line) | ||
400 | { | ||
401 | const float oosob = 2.0f/Constants.TerrainPatchSize; | ||
402 | int lineSize = line*Constants.TerrainPatchSize; | ||
403 | |||
404 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
405 | { | ||
406 | float total = OO_SQRT2*linein[lineSize]; | ||
407 | |||
408 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
409 | { | ||
410 | total += linein[lineSize + u]*CosineTable16[u*Constants.TerrainPatchSize + n]; | ||
411 | } | ||
412 | |||
413 | lineout[lineSize + n] = total*oosob; | ||
414 | } | ||
415 | } | ||
416 | |||
417 | /* | ||
418 | private static void DCTLine16(float[] linein, float[] lineout, int line) | ||
419 | { | ||
420 | float total = 0.0f; | ||
421 | int lineSize = line * Constants.TerrainPatchSize; | ||
422 | |||
423 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
424 | { | ||
425 | total += linein[lineSize + n]; | ||
426 | } | ||
427 | |||
428 | lineout[lineSize] = OO_SQRT2 * total; | ||
429 | |||
430 | int uptr = 0; | ||
431 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
432 | { | ||
433 | total = 0.0f; | ||
434 | uptr += Constants.TerrainPatchSize; | ||
435 | |||
436 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
437 | { | ||
438 | total += linein[lineSize + n] * CosineTable16[uptr + n]; | ||
439 | } | ||
440 | |||
441 | lineout[lineSize + u] = total; | ||
442 | } | ||
443 | } | ||
444 | */ | ||
445 | |||
446 | private static void DCTLine16(float[] linein, float[] lineout, int line) | ||
447 | { | ||
448 | // outputs transpose data (lines exchanged with coluns ) | ||
449 | // so to save a bit of cpu when doing coluns | ||
450 | float total = 0.0f; | ||
451 | int lineSize = line*Constants.TerrainPatchSize; | ||
452 | |||
453 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
454 | { | ||
455 | total += linein[lineSize + n]; | ||
456 | } | ||
457 | |||
458 | lineout[line] = OO_SQRT2*total; | ||
459 | |||
460 | for (int u = Constants.TerrainPatchSize; | ||
461 | u < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
462 | u += Constants.TerrainPatchSize) | ||
463 | { | ||
464 | total = 0.0f; | ||
465 | for (int ptrn = lineSize, ptru = u; ptrn < lineSize + Constants.TerrainPatchSize; ptrn++,ptru++) | ||
466 | { | ||
467 | total += linein[ptrn]*CosineTable16[ptru]; | ||
468 | } | ||
469 | |||
470 | lineout[line + u] = total; | ||
471 | } | ||
472 | } | ||
473 | |||
474 | |||
475 | /* | ||
476 | private static void DCTColumn16(float[] linein, int[] lineout, int column) | ||
477 | { | ||
478 | float total = 0.0f; | ||
479 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
480 | |||
481 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
482 | { | ||
483 | total += linein[Constants.TerrainPatchSize * n + column]; | ||
484 | } | ||
485 | |||
486 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
487 | lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * QuantizeTable16[column]); | ||
488 | |||
489 | for (int uptr = Constants.TerrainPatchSize; uptr < Constants.TerrainPatchSize * Constants.TerrainPatchSize; uptr += Constants.TerrainPatchSize) | ||
490 | { | ||
491 | total = 0.0f; | ||
492 | |||
493 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
494 | { | ||
495 | total += linein[Constants.TerrainPatchSize * n + column] * CosineTable16[uptr + n]; | ||
496 | } | ||
497 | |||
498 | // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]); | ||
499 | lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]); | ||
500 | } | ||
501 | } | ||
502 | */ | ||
503 | |||
504 | private static void DCTColumn16(float[] linein, int[] lineout, int column) | ||
505 | { | ||
506 | // input columns are in fact stored in lines now | ||
507 | |||
508 | float total = 0.0f; | ||
509 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
510 | int inlinesptr = Constants.TerrainPatchSize*column; | ||
511 | |||
512 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
513 | { | ||
514 | total += linein[inlinesptr + n]; | ||
515 | } | ||
516 | |||
517 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
518 | lineout[CopyMatrix16[column]] = (int) (OO_SQRT2*total*QuantizeTable16[column]); | ||
519 | |||
520 | for (int uptr = Constants.TerrainPatchSize; | ||
521 | uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
522 | uptr += Constants.TerrainPatchSize) | ||
523 | { | ||
524 | total = 0.0f; | ||
525 | |||
526 | for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++) | ||
527 | { | ||
528 | total += linein[n]*CosineTable16[ptru]; | ||
529 | } | ||
530 | |||
531 | // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]); | ||
532 | lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]); | ||
533 | } | ||
534 | } | ||
535 | |||
536 | private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits) | ||
537 | { | ||
538 | // input columns are in fact stored in lines now | ||
539 | |||
540 | bool dowbits = wbits != maxwbits; | ||
541 | int wbitsMaxValue = 1 << wbits; | ||
542 | |||
543 | float total = 0.0f; | ||
544 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
545 | int inlinesptr = Constants.TerrainPatchSize*column; | ||
546 | |||
547 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
548 | { | ||
549 | total += linein[inlinesptr + n]; | ||
550 | } | ||
551 | |||
552 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
553 | int tmp = (int) (OO_SQRT2*total*QuantizeTable16[column]); | ||
554 | lineout[CopyMatrix16[column]] = tmp; | ||
555 | |||
556 | if (dowbits) | ||
557 | { | ||
558 | if (tmp < 0) tmp *= -1; | ||
559 | while (tmp > wbitsMaxValue) | ||
560 | { | ||
561 | wbits++; | ||
562 | wbitsMaxValue = 1 << wbits; | ||
563 | if (wbits == maxwbits) | ||
564 | { | ||
565 | dowbits = false; | ||
566 | break; | ||
567 | } | ||
568 | } | ||
569 | } | ||
570 | |||
571 | for (int uptr = Constants.TerrainPatchSize; | ||
572 | uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
573 | uptr += Constants.TerrainPatchSize) | ||
574 | { | ||
575 | total = 0.0f; | ||
576 | |||
577 | for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++) | ||
578 | { | ||
579 | total += linein[n]*CosineTable16[ptru]; | ||
580 | } | ||
581 | |||
582 | tmp = (int) (total*QuantizeTable16[uptr + column]); | ||
583 | lineout[CopyMatrix16[uptr + column]] = tmp; | ||
584 | |||
585 | if (dowbits) | ||
586 | { | ||
587 | if (tmp < 0) tmp *= -1; | ||
588 | while (tmp > wbitsMaxValue) | ||
589 | { | ||
590 | wbits++; | ||
591 | wbitsMaxValue = 1 << wbits; | ||
592 | if (wbits == maxwbits) | ||
593 | { | ||
594 | dowbits = false; | ||
595 | break; | ||
596 | } | ||
597 | } | ||
598 | } | ||
599 | } | ||
600 | return wbits; | ||
601 | } | ||
602 | |||
603 | public static void DecodePatch(int[] patches, BitPack bitpack, TerrainPatch.Header header, int size) | ||
604 | { | ||
605 | for (int n = 0; n < size*size; n++) | ||
606 | { | ||
607 | // ? | ||
608 | int temp = bitpack.UnpackBits(1); | ||
609 | if (temp != 0) | ||
610 | { | ||
611 | // Value or EOB | ||
612 | temp = bitpack.UnpackBits(1); | ||
613 | if (temp != 0) | ||
614 | { | ||
615 | // Value | ||
616 | temp = bitpack.UnpackBits(1); | ||
617 | if (temp != 0) | ||
618 | { | ||
619 | // Negative | ||
620 | temp = bitpack.UnpackBits((int) header.WordBits); | ||
621 | patches[n] = temp*-1; | ||
622 | } | ||
623 | else | ||
624 | { | ||
625 | // Positive | ||
626 | temp = bitpack.UnpackBits((int) header.WordBits); | ||
627 | patches[n] = temp; | ||
628 | } | ||
629 | } | ||
630 | else | ||
631 | { | ||
632 | // Set the rest to zero | ||
633 | // TODO: This might not be necessary | ||
634 | for (int o = n; o < size*size; o++) | ||
635 | { | ||
636 | patches[o] = 0; | ||
637 | } | ||
638 | break; | ||
639 | } | ||
640 | } | ||
641 | else | ||
642 | { | ||
643 | patches[n] = 0; | ||
644 | } | ||
645 | } | ||
646 | } | ||
647 | |||
648 | private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits) | ||
649 | { | ||
650 | int maxwbitssize = (1 << wbits) - 1; | ||
651 | |||
652 | if (postquant > Constants.TerrainPatchSize*Constants.TerrainPatchSize || postquant < 0) | ||
653 | { | ||
654 | Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error); | ||
655 | return; | ||
656 | } | ||
657 | |||
658 | if (postquant != 0) patch[Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant] = 0; | ||
659 | |||
660 | for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++) | ||
661 | { | ||
662 | int temp = patch[i]; | ||
663 | |||
664 | if (temp == 0) | ||
665 | { | ||
666 | bool eob = true; | ||
667 | |||
668 | for (int j = i; j < Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant; j++) | ||
669 | { | ||
670 | if (patch[j] != 0) | ||
671 | { | ||
672 | eob = false; | ||
673 | break; | ||
674 | } | ||
675 | } | ||
676 | |||
677 | if (eob) | ||
678 | { | ||
679 | output.PackBits(ZERO_EOB, 2); | ||
680 | return; | ||
681 | } | ||
682 | output.PackBits(ZERO_CODE, 1); | ||
683 | } | ||
684 | else | ||
685 | { | ||
686 | if (temp < 0) | ||
687 | { | ||
688 | temp *= -1; | ||
689 | |||
690 | if (temp > maxwbitssize) temp = maxwbitssize; | ||
691 | |||
692 | output.PackBits(NEGATIVE_VALUE, 3); | ||
693 | output.PackBits(temp, wbits); | ||
694 | } | ||
695 | else | ||
696 | { | ||
697 | if (temp > maxwbitssize) temp = maxwbitssize; | ||
698 | |||
699 | output.PackBits(POSITIVE_VALUE, 3); | ||
700 | output.PackBits(temp, wbits); | ||
701 | } | ||
702 | } | ||
703 | } | ||
704 | } | ||
705 | |||
706 | public static float[] DecompressPatch(int[] patches, TerrainPatch.Header header, TerrainPatch.GroupHeader group) | ||
707 | { | ||
708 | float[] block = new float[group.PatchSize*group.PatchSize]; | ||
709 | float[] output = new float[group.PatchSize*group.PatchSize]; | ||
710 | int prequant = (header.QuantWBits >> 4) + 2; | ||
711 | int quantize = 1 << prequant; | ||
712 | float ooq = 1.0f/quantize; | ||
713 | float mult = ooq*header.Range; | ||
714 | float addval = mult*(1 << (prequant - 1)) + header.DCOffset; | ||
715 | |||
716 | if (group.PatchSize == Constants.TerrainPatchSize) | ||
717 | { | ||
718 | for (int n = 0; n < Constants.TerrainPatchSize*Constants.TerrainPatchSize; n++) | ||
719 | { | ||
720 | block[n] = patches[CopyMatrix16[n]]*DequantizeTable16[n]; | ||
721 | } | ||
722 | |||
723 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
724 | |||
725 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
726 | IDCTColumn16(block, ftemp, o); | ||
727 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
728 | IDCTLine16(ftemp, block, o); | ||
729 | } | ||
730 | else | ||
731 | { | ||
732 | for (int n = 0; n < Constants.TerrainPatchSize*2*Constants.TerrainPatchSize*2; n++) | ||
733 | { | ||
734 | block[n] = patches[CopyMatrix32[n]]*DequantizeTable32[n]; | ||
735 | } | ||
736 | |||
737 | Logger.Log("Implement IDCTPatchLarge", Helpers.LogLevel.Error); | ||
738 | } | ||
739 | |||
740 | for (int j = 0; j < block.Length; j++) | ||
741 | { | ||
742 | output[j] = block[j]*mult + addval; | ||
743 | } | ||
744 | |||
745 | return output; | ||
746 | } | ||
747 | |||
748 | private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits) | ||
749 | { | ||
750 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
751 | int wordsize = (prequant - 2) & 0x0f; | ||
752 | float oozrange = 1.0f/header.Range; | ||
753 | float range = (1 << prequant); | ||
754 | float premult = oozrange*range; | ||
755 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
756 | |||
757 | header.QuantWBits = wordsize; | ||
758 | header.QuantWBits |= wordsize << 4; | ||
759 | |||
760 | int k = 0; | ||
761 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
762 | { | ||
763 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
764 | block[k++] = patchData[j*Constants.TerrainPatchSize + i]*premult - sub; | ||
765 | } | ||
766 | |||
767 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
768 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
769 | |||
770 | |||
771 | int maxWbits = prequant + 5; | ||
772 | wbits = (prequant >> 1); | ||
773 | |||
774 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
775 | DCTLine16(block, ftemp, o); | ||
776 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
777 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
778 | |||
779 | return itemp; | ||
780 | } | ||
781 | |||
782 | private static int[] CompressPatch(float[,] patchData, TerrainPatch.Header header, int prequant, out int wbits) | ||
783 | { | ||
784 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
785 | float oozrange = 1.0f/header.Range; | ||
786 | float range = (1 << prequant); | ||
787 | float premult = oozrange*range; | ||
788 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
789 | int wordsize = (prequant - 2) & 0x0f; | ||
790 | |||
791 | header.QuantWBits = wordsize; | ||
792 | header.QuantWBits |= wordsize << 4; | ||
793 | |||
794 | int k = 0; | ||
795 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
796 | { | ||
797 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
798 | block[k++] = patchData[j, i]*premult - sub; | ||
799 | } | ||
800 | |||
801 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
802 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
803 | |||
804 | int maxWbits = prequant + 5; | ||
805 | wbits = (prequant >> 1); | ||
806 | |||
807 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
808 | DCTLine16(block, ftemp, o); | ||
809 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
810 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
811 | |||
812 | return itemp; | ||
813 | } | ||
814 | |||
815 | private static int[] CompressPatch(short[] heightmap, int patchX, int patchY, TerrainPatch.Header header, | ||
816 | int prequant, uint pRegionSizeX, uint pRegionSizeY, out int wbits) | ||
817 | { | ||
818 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
819 | int wordsize = prequant; | ||
820 | float oozrange = 1.0f/header.Range; | ||
821 | float range = (1 << prequant); | ||
822 | float premult = oozrange*range; | ||
823 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
824 | |||
825 | header.QuantWBits = wordsize - 2; | ||
826 | header.QuantWBits |= (prequant - 2) << 4; | ||
827 | |||
828 | int k = 0; | ||
829 | |||
830 | premult /= Constants.TerrainCompression; // put here short to float factor | ||
831 | |||
832 | int jPatchLimit = patchY; | ||
833 | if (patchY >= (pRegionSizeY / Constants.TerrainPatchSize)) | ||
834 | { | ||
835 | jPatchLimit = (int)(pRegionSizeY - Constants.TerrainPatchSize) / Constants.TerrainPatchSize; | ||
836 | } | ||
837 | jPatchLimit = (jPatchLimit + 1) * Constants.TerrainPatchSize; | ||
838 | |||
839 | int iPatchLimit = patchX; | ||
840 | if (patchX >= (pRegionSizeX / Constants.TerrainPatchSize)) | ||
841 | { | ||
842 | iPatchLimit = (int)(pRegionSizeX - Constants.TerrainPatchSize) / Constants.TerrainPatchSize; | ||
843 | } | ||
844 | iPatchLimit = (iPatchLimit + 1) * Constants.TerrainPatchSize; | ||
845 | |||
846 | for (int j = patchY * Constants.TerrainPatchSize; j < jPatchLimit; j++) | ||
847 | { | ||
848 | for (int i = patchX * Constants.TerrainPatchSize; i < iPatchLimit; i++) | ||
849 | { | ||
850 | block[k++] = (heightmap[j*pRegionSizeX + i])*premult - sub; | ||
851 | } | ||
852 | } | ||
853 | |||
854 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
855 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
856 | |||
857 | int maxWbits = prequant + 5; | ||
858 | wbits = (prequant >> 1); | ||
859 | |||
860 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
861 | DCTLine16(block, ftemp, o); | ||
862 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
863 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
864 | |||
865 | return itemp; | ||
866 | } | ||
867 | |||
868 | #region Initialization | ||
869 | |||
870 | private static void BuildDequantizeTable16() | ||
871 | { | ||
872 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
873 | { | ||
874 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
875 | { | ||
876 | DequantizeTable16[j*Constants.TerrainPatchSize + i] = 1.0f + 2.0f*(i + j); | ||
877 | } | ||
878 | } | ||
879 | } | ||
880 | |||
881 | private static void BuildQuantizeTable16() | ||
882 | { | ||
883 | const float oosob = 2.0f/Constants.TerrainPatchSize; | ||
884 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
885 | { | ||
886 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
887 | { | ||
888 | // QuantizeTable16[j * Constants.TerrainPatchSize + i] = 1.0f / (1.0f + 2.0f * ((float)i + (float)j)); | ||
889 | QuantizeTable16[j*Constants.TerrainPatchSize + i] = oosob/(1.0f + 2.0f*(i + (float) j)); | ||
890 | } | ||
891 | } | ||
892 | } | ||
893 | |||
894 | private static void SetupCosines16() | ||
895 | { | ||
896 | const float hposz = (float) Math.PI*0.5f/Constants.TerrainPatchSize; | ||
897 | |||
898 | for (int u = 0; u < Constants.TerrainPatchSize; u++) | ||
899 | { | ||
900 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
901 | { | ||
902 | CosineTable16[u*Constants.TerrainPatchSize + n] = (float) Math.Cos((2.0f*n + 1.0f)*u*hposz); | ||
903 | } | ||
904 | } | ||
905 | } | ||
906 | |||
907 | private static void BuildCopyMatrix16() | ||
908 | { | ||
909 | bool diag = false; | ||
910 | bool right = true; | ||
911 | int i = 0; | ||
912 | int j = 0; | ||
913 | int count = 0; | ||
914 | |||
915 | while (i < Constants.TerrainPatchSize && j < Constants.TerrainPatchSize) | ||
916 | { | ||
917 | CopyMatrix16[j*Constants.TerrainPatchSize + i] = count++; | ||
918 | |||
919 | if (!diag) | ||
920 | { | ||
921 | if (right) | ||
922 | { | ||
923 | if (i < Constants.TerrainPatchSize - 1) i++; | ||
924 | else j++; | ||
925 | |||
926 | right = false; | ||
927 | diag = true; | ||
928 | } | ||
929 | else | ||
930 | { | ||
931 | if (j < Constants.TerrainPatchSize - 1) j++; | ||
932 | else i++; | ||
933 | |||
934 | right = true; | ||
935 | diag = true; | ||
936 | } | ||
937 | } | ||
938 | else | ||
939 | { | ||
940 | if (right) | ||
941 | { | ||
942 | i++; | ||
943 | j--; | ||
944 | if (i == Constants.TerrainPatchSize - 1 || j == 0) diag = false; | ||
945 | } | ||
946 | else | ||
947 | { | ||
948 | i--; | ||
949 | j++; | ||
950 | if (j == Constants.TerrainPatchSize - 1 || i == 0) diag = false; | ||
951 | } | ||
952 | } | ||
953 | } | ||
954 | } | ||
955 | |||
956 | #endregion Initialization | ||
957 | } | ||
958 | } \ No newline at end of file | ||