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-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs121
1 files changed, 51 insertions, 70 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 4e11150..bbb0176 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -865,86 +865,67 @@ namespace OpenSim.Region.CoreModules.World.Land
865 865
866 lock (m_landIDList) 866 lock (m_landIDList)
867 { 867 {
868 try 868 int landID = m_landIDList[x / LandUnit, y / LandUnit];
869 if (landID == 0)
869 { 870 {
870 int landID = m_landIDList[x / LandUnit, y / LandUnit]; 871 // Zero is the uninitialized value saying there is no parcel for this location.
871 if (landID == 0) 872 // This sometimes happens when terrain is resized.
873 if (m_landList.Count == 1)
872 { 874 {
873 // Zero is the uninitialized value saying there is no parcel for this location. 875 m_log.DebugFormat(
874 // This sometimes happens when terrain is resized. 876 "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}",
875 if (m_landList.Count == 1) 877 LogHeader, x, y, m_scene.Name);
876 {
877 m_log.DebugFormat(
878 "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}",
879 LogHeader, x, y, m_scene.Name);
880 878
881 int onlyParcelID = 0; 879 int onlyParcelID = 0;
882 ILandObject onlyLandObject = null; 880 ILandObject onlyLandObject = null;
883 foreach (KeyValuePair<int, ILandObject> kvp in m_landList) 881 foreach (KeyValuePair<int, ILandObject> kvp in m_landList)
884 {
885 onlyParcelID = kvp.Key;
886 onlyLandObject = kvp.Value;
887 break;
888 }
889
890 // There is only one parcel. Grow it to fill all the unallocated spaces.
891 for (int xx = 0; xx < m_landIDList.GetLength(0); xx++)
892 for (int yy = 0; yy < m_landIDList.GetLength(1); yy++)
893 if (m_landIDList[xx, yy] == 0)
894 m_landIDList[xx, yy] = onlyParcelID;
895
896 onlyLandObject.LandBitmap = CreateBitmapForID(onlyParcelID);
897 landID = onlyParcelID;
898 }
899 else if (m_landList.Count > 1)
900 { 882 {
901 m_log.DebugFormat( 883 onlyParcelID = kvp.Key;
902 "[{0}]: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}", 884 onlyLandObject = kvp.Value;
903 LogHeader, x, y, m_scene.Name); 885 break;
904
905 // There are several other parcels so we must create a new one for the unassigned space
906 ILandObject newLand = new LandObject(UUID.Zero, false, m_scene);
907 // Claim all the unclaimed "0" ids
908 newLand.SetLandBitmap(CreateBitmapForID(0));
909 newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
910 newLand.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
911 newLand = AddLandObject(newLand);
912
913 if (newLand == null)
914 return null;
915
916 landID = m_lastLandLocalID;
917 } 886 }
918 else
919 {
920 // XXX: We're not currently doing anything if there are no parcels, as this might indicate a race
921 // condition where this method is being called before land data is loaded. May need to address
922 // this in another way.
923 887
924 m_log.WarnFormat( 888 // There is only one parcel. Grow it to fill all the unallocated spaces.
925 "[{0}]: Ignoring request to auto-create parcel in {1} as there are no other parcels present", 889 for (int xx = 0; xx < m_landIDList.GetLength(0); xx++)
926 LogHeader, m_scene.Name); 890 for (int yy = 0; yy < m_landIDList.GetLength(1); yy++)
927 } 891 if (m_landIDList[xx, yy] == 0)
928 } 892 m_landIDList[xx, yy] = onlyParcelID;
929 893
930 ret = m_landList[landID]; 894 onlyLandObject.LandBitmap = CreateBitmapForID(onlyParcelID);
931 } 895 landID = onlyParcelID;
932 catch (IndexOutOfRangeException) 896 }
933 { 897 else if (m_landList.Count > 1)
934 m_log.ErrorFormat( 898 {
935 "{0} GetLandObject: Tried to retrieve land object from out of bounds co-ordinate ({1},{2}) in {3}. landListSize=({4},{5})", 899 m_log.DebugFormat(
936 LogHeader, x, y, m_scene.RegionInfo.RegionName, m_landIDList.GetLength(0), m_landIDList.GetLength(1)); 900 "[{0}]: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}",
901 LogHeader, x, y, m_scene.Name);
902
903 // There are several other parcels so we must create a new one for the unassigned space
904 ILandObject newLand = new LandObject(UUID.Zero, false, m_scene);
905 // Claim all the unclaimed "0" ids
906 newLand.SetLandBitmap(CreateBitmapForID(0));
907 newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
908 newLand.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
909 newLand = AddLandObject(newLand);
910
911 if (newLand == null)
912 return null;
913
914 landID = m_lastLandLocalID;
915 }
916 else
917 {
918 // XXX: We're not currently doing anything if there are no parcels, as this might indicate a race
919 // condition where this method is being called before land data is loaded. May need to address
920 // this in another way.
937 921
938 return null; 922 m_log.WarnFormat(
923 "[{0}]: Ignoring request to auto-create parcel in {1} as there are no other parcels present",
924 LogHeader, m_scene.Name);
925 }
939 } 926 }
940 catch
941 {
942 m_log.ErrorFormat(
943 "{0} GetLandObject: LandID not in landlist. XY=<{1},{2}> in {3}. landID[x,y]={4}",
944 LogHeader, x, y, m_scene.RegionInfo.RegionName, m_landIDList[x/LandUnit, y/LandUnit]);
945 927
946 return null; 928 ret = m_landList[landID];
947 }
948 } 929 }
949 930
950 return ret; 931 return ret;