diff options
Diffstat (limited to 'OpenSim')
4 files changed, 262 insertions, 10 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index c292700..1417a19 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -175,9 +175,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
175 | { | 175 | { |
176 | UUID folderID = new UUID(im.binaryBucket, 1); | 176 | UUID folderID = new UUID(im.binaryBucket, 1); |
177 | 177 | ||
178 | m_log.DebugFormat("[INVENTORY TRANSFER]: Inserting original folder {0} "+ | 178 | m_log.DebugFormat( |
179 | "into agent {1}'s inventory", | 179 | "[INVENTORY TRANSFER]: Inserting original folder {0} into agent {1}'s inventory", |
180 | folderID, new UUID(im.toAgentID)); | 180 | folderID, new UUID(im.toAgentID)); |
181 | 181 | ||
182 | InventoryFolderBase folderCopy | 182 | InventoryFolderBase folderCopy |
183 | = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); | 183 | = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); |
@@ -200,7 +200,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
200 | user.ControllingClient.SendBulkUpdateInventory(folderCopy); | 200 | user.ControllingClient.SendBulkUpdateInventory(folderCopy); |
201 | 201 | ||
202 | // HACK!! | 202 | // HACK!! |
203 | // Insert the ID of the copied item into the IM so that we know which item to move to trash if it | 203 | // Insert the ID of the copied folder into the IM so that we know which item to move to trash if it |
204 | // is rejected. | 204 | // is rejected. |
205 | // XXX: This is probably a misuse of the session ID slot. | 205 | // XXX: This is probably a misuse of the session ID slot. |
206 | im.imSessionID = copyID.Guid; | 206 | im.imSessionID = copyID.Guid; |
@@ -396,7 +396,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
396 | { | 396 | { |
397 | folder = new InventoryFolderBase(inventoryID, client.AgentId); | 397 | folder = new InventoryFolderBase(inventoryID, client.AgentId); |
398 | folder = invService.GetFolder(folder); | 398 | folder = invService.GetFolder(folder); |
399 | 399 | ||
400 | if (folder != null & trashFolder != null) | 400 | if (folder != null & trashFolder != null) |
401 | { | 401 | { |
402 | previousParentFolderID = folder.ParentID; | 402 | previousParentFolderID = folder.ParentID; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs index b07d38c..162a0c3 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs | |||
@@ -252,5 +252,198 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
252 | 252 | ||
253 | Assert.That(originalItemAfterDelete, Is.Not.Null); | 253 | Assert.That(originalItemAfterDelete, Is.Not.Null); |
254 | } | 254 | } |
255 | |||
256 | [Test] | ||
257 | public void TestAcceptGivenFolder() | ||
258 | { | ||
259 | TestHelpers.InMethod(); | ||
260 | // TestHelpers.EnableLogging(); | ||
261 | |||
262 | UUID initialSessionId = TestHelpers.ParseTail(0x10); | ||
263 | UUID folderId = TestHelpers.ParseTail(0x100); | ||
264 | |||
265 | UserAccount ua1 | ||
266 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw"); | ||
267 | UserAccount ua2 | ||
268 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw"); | ||
269 | |||
270 | ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1); | ||
271 | TestClient giverClient = (TestClient)giverSp.ControllingClient; | ||
272 | |||
273 | ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2); | ||
274 | TestClient receiverClient = (TestClient)receiverSp.ControllingClient; | ||
275 | |||
276 | InventoryFolderBase originalFolder | ||
277 | = UserInventoryHelpers.CreateInventoryFolder( | ||
278 | m_scene.InventoryService, giverSp.UUID, folderId, "f1", true); | ||
279 | |||
280 | byte[] giveImBinaryBucket = new byte[17]; | ||
281 | giveImBinaryBucket[0] = (byte)AssetType.Folder; | ||
282 | byte[] itemIdBytes = folderId.GetBytes(); | ||
283 | Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); | ||
284 | |||
285 | GridInstantMessage giveIm | ||
286 | = new GridInstantMessage( | ||
287 | m_scene, | ||
288 | giverSp.UUID, | ||
289 | giverSp.Name, | ||
290 | receiverSp.UUID, | ||
291 | (byte)InstantMessageDialog.InventoryOffered, | ||
292 | false, | ||
293 | "inventory offered msg", | ||
294 | initialSessionId, | ||
295 | false, | ||
296 | Vector3.Zero, | ||
297 | giveImBinaryBucket, | ||
298 | true); | ||
299 | |||
300 | giverClient.HandleImprovedInstantMessage(giveIm); | ||
301 | |||
302 | // These details might not all be correct. | ||
303 | GridInstantMessage acceptIm | ||
304 | = new GridInstantMessage( | ||
305 | m_scene, | ||
306 | receiverSp.UUID, | ||
307 | receiverSp.Name, | ||
308 | giverSp.UUID, | ||
309 | (byte)InstantMessageDialog.InventoryAccepted, | ||
310 | false, | ||
311 | "inventory accepted msg", | ||
312 | initialSessionId, | ||
313 | false, | ||
314 | Vector3.Zero, | ||
315 | null, | ||
316 | true); | ||
317 | |||
318 | receiverClient.HandleImprovedInstantMessage(acceptIm); | ||
319 | |||
320 | // Test for item remaining in the giver's inventory (here we assume a copy item) | ||
321 | // TODO: Test no-copy items. | ||
322 | InventoryFolderBase originalFolderAfterGive | ||
323 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1"); | ||
324 | |||
325 | Assert.That(originalFolderAfterGive, Is.Not.Null); | ||
326 | Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID)); | ||
327 | |||
328 | // Test for item successfully making it into the receiver's inventory | ||
329 | InventoryFolderBase receivedFolder | ||
330 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "f1"); | ||
331 | |||
332 | Assert.That(receivedFolder, Is.Not.Null); | ||
333 | Assert.That(receivedFolder.ID, Is.Not.EqualTo(originalFolder.ID)); | ||
334 | |||
335 | // Test that on a delete, item still exists and is accessible for the giver. | ||
336 | m_scene.InventoryService.DeleteFolders(receiverSp.UUID, new List<UUID>() { receivedFolder.ID }); | ||
337 | |||
338 | InventoryFolderBase originalFolderAfterDelete | ||
339 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1"); | ||
340 | |||
341 | Assert.That(originalFolderAfterDelete, Is.Not.Null); | ||
342 | |||
343 | // TODO: Test scenario where giver deletes their item first. | ||
344 | } | ||
345 | |||
346 | /// <summary> | ||
347 | /// Test user rejection of a given item. | ||
348 | /// </summary> | ||
349 | /// <remarks> | ||
350 | /// A rejected item still ends up in the user's trash folder. | ||
351 | /// </remarks> | ||
352 | [Test] | ||
353 | public void TestRejectGivenFolder() | ||
354 | { | ||
355 | TestHelpers.InMethod(); | ||
356 | // TestHelpers.EnableLogging(); | ||
357 | |||
358 | UUID initialSessionId = TestHelpers.ParseTail(0x10); | ||
359 | UUID folderId = TestHelpers.ParseTail(0x100); | ||
360 | |||
361 | UserAccount ua1 | ||
362 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw"); | ||
363 | UserAccount ua2 | ||
364 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw"); | ||
365 | |||
366 | ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1); | ||
367 | TestClient giverClient = (TestClient)giverSp.ControllingClient; | ||
368 | |||
369 | ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2); | ||
370 | TestClient receiverClient = (TestClient)receiverSp.ControllingClient; | ||
371 | |||
372 | // Create the folder to test give | ||
373 | InventoryFolderBase originalFolder | ||
374 | = UserInventoryHelpers.CreateInventoryFolder( | ||
375 | m_scene.InventoryService, giverSp.UUID, folderId, "f1", true); | ||
376 | |||
377 | GridInstantMessage receivedIm = null; | ||
378 | receiverClient.OnReceivedInstantMessage += im => receivedIm = im; | ||
379 | |||
380 | byte[] giveImBinaryBucket = new byte[17]; | ||
381 | giveImBinaryBucket[0] = (byte)AssetType.Folder; | ||
382 | byte[] itemIdBytes = folderId.GetBytes(); | ||
383 | Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); | ||
384 | |||
385 | GridInstantMessage giveIm | ||
386 | = new GridInstantMessage( | ||
387 | m_scene, | ||
388 | giverSp.UUID, | ||
389 | giverSp.Name, | ||
390 | receiverSp.UUID, | ||
391 | (byte)InstantMessageDialog.InventoryOffered, | ||
392 | false, | ||
393 | "inventory offered msg", | ||
394 | initialSessionId, | ||
395 | false, | ||
396 | Vector3.Zero, | ||
397 | giveImBinaryBucket, | ||
398 | true); | ||
399 | |||
400 | giverClient.HandleImprovedInstantMessage(giveIm); | ||
401 | |||
402 | // These details might not all be correct. | ||
403 | // Session ID is now the created item ID (!) | ||
404 | GridInstantMessage rejectIm | ||
405 | = new GridInstantMessage( | ||
406 | m_scene, | ||
407 | receiverSp.UUID, | ||
408 | receiverSp.Name, | ||
409 | giverSp.UUID, | ||
410 | (byte)InstantMessageDialog.InventoryDeclined, | ||
411 | false, | ||
412 | "inventory declined msg", | ||
413 | new UUID(receivedIm.imSessionID), | ||
414 | false, | ||
415 | Vector3.Zero, | ||
416 | null, | ||
417 | true); | ||
418 | |||
419 | receiverClient.HandleImprovedInstantMessage(rejectIm); | ||
420 | |||
421 | // Test for item remaining in the giver's inventory (here we assume a copy item) | ||
422 | // TODO: Test no-copy items. | ||
423 | InventoryFolderBase originalFolderAfterGive | ||
424 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1"); | ||
425 | |||
426 | Assert.That(originalFolderAfterGive, Is.Not.Null); | ||
427 | Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID)); | ||
428 | |||
429 | // Test for folder successfully making it into the receiver's inventory | ||
430 | InventoryFolderBase receivedFolder | ||
431 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "Trash/f1"); | ||
432 | |||
433 | InventoryFolderBase trashFolder | ||
434 | = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, AssetType.TrashFolder); | ||
435 | |||
436 | Assert.That(receivedFolder, Is.Not.Null); | ||
437 | Assert.That(receivedFolder.ID, Is.Not.EqualTo(originalFolder.ID)); | ||
438 | Assert.That(receivedFolder.ParentID, Is.EqualTo(trashFolder.ID)); | ||
439 | |||
440 | // Test that on a delete, item still exists and is accessible for the giver. | ||
441 | m_scene.InventoryService.PurgeFolder(trashFolder); | ||
442 | |||
443 | InventoryFolderBase originalFolderAfterDelete | ||
444 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1"); | ||
445 | |||
446 | Assert.That(originalFolderAfterDelete, Is.Not.Null); | ||
447 | } | ||
255 | } | 448 | } |
256 | } \ No newline at end of file | 449 | } \ No newline at end of file |
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs index a1794c9..b3b75af 100644 --- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs | |||
@@ -218,12 +218,37 @@ namespace OpenSim.Tests.Common | |||
218 | public static InventoryFolderBase CreateInventoryFolder( | 218 | public static InventoryFolderBase CreateInventoryFolder( |
219 | IInventoryService inventoryService, UUID userId, string path, bool useExistingFolders) | 219 | IInventoryService inventoryService, UUID userId, string path, bool useExistingFolders) |
220 | { | 220 | { |
221 | return CreateInventoryFolder(inventoryService, userId, UUID.Random(), path, useExistingFolders); | ||
222 | } | ||
223 | |||
224 | /// <summary> | ||
225 | /// Create inventory folders starting from the user's root folder. | ||
226 | /// </summary> | ||
227 | /// <param name="inventoryService"></param> | ||
228 | /// <param name="userId"></param> | ||
229 | /// <param name="folderId"></param> | ||
230 | /// <param name="path"> | ||
231 | /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER | ||
232 | /// </param> | ||
233 | /// <param name="useExistingFolders"> | ||
234 | /// If true, then folders in the path which already the same name are | ||
235 | /// used. This applies to the terminal folder as well. | ||
236 | /// If false, then all folders in the path are created, even if there is already a folder at a particular | ||
237 | /// level with the same name. | ||
238 | /// </param> | ||
239 | /// <returns> | ||
240 | /// The folder created. If the path contains multiple folders then the last one created is returned. | ||
241 | /// Will return null if the root folder could not be found. | ||
242 | /// </returns> | ||
243 | public static InventoryFolderBase CreateInventoryFolder( | ||
244 | IInventoryService inventoryService, UUID userId, UUID folderId, string path, bool useExistingFolders) | ||
245 | { | ||
221 | InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); | 246 | InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); |
222 | 247 | ||
223 | if (null == rootFolder) | 248 | if (null == rootFolder) |
224 | return null; | 249 | return null; |
225 | 250 | ||
226 | return CreateInventoryFolder(inventoryService, rootFolder, path, useExistingFolders); | 251 | return CreateInventoryFolder(inventoryService, folderId, rootFolder, path, useExistingFolders); |
227 | } | 252 | } |
228 | 253 | ||
229 | /// <summary> | 254 | /// <summary> |
@@ -235,6 +260,7 @@ namespace OpenSim.Tests.Common | |||
235 | /// TODO: May need to make it an option to create duplicate folders. | 260 | /// TODO: May need to make it an option to create duplicate folders. |
236 | /// </remarks> | 261 | /// </remarks> |
237 | /// <param name="inventoryService"></param> | 262 | /// <param name="inventoryService"></param> |
263 | /// <param name="folderId">ID of the folder to create</param> | ||
238 | /// <param name="parentFolder"></param> | 264 | /// <param name="parentFolder"></param> |
239 | /// <param name="path"> | 265 | /// <param name="path"> |
240 | /// The folder to create. | 266 | /// The folder to create. |
@@ -249,7 +275,7 @@ namespace OpenSim.Tests.Common | |||
249 | /// The folder created. If the path contains multiple folders then the last one created is returned. | 275 | /// The folder created. If the path contains multiple folders then the last one created is returned. |
250 | /// </returns> | 276 | /// </returns> |
251 | public static InventoryFolderBase CreateInventoryFolder( | 277 | public static InventoryFolderBase CreateInventoryFolder( |
252 | IInventoryService inventoryService, InventoryFolderBase parentFolder, string path, bool useExistingFolders) | 278 | IInventoryService inventoryService, UUID folderId, InventoryFolderBase parentFolder, string path, bool useExistingFolders) |
253 | { | 279 | { |
254 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); | 280 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); |
255 | 281 | ||
@@ -262,9 +288,16 @@ namespace OpenSim.Tests.Common | |||
262 | { | 288 | { |
263 | // Console.WriteLine("Creating folder {0} at {1}", components[0], parentFolder.Name); | 289 | // Console.WriteLine("Creating folder {0} at {1}", components[0], parentFolder.Name); |
264 | 290 | ||
291 | UUID folderIdForCreate; | ||
292 | |||
293 | if (components.Length > 1) | ||
294 | folderIdForCreate = UUID.Random(); | ||
295 | else | ||
296 | folderIdForCreate = folderId; | ||
297 | |||
265 | folder | 298 | folder |
266 | = new InventoryFolderBase( | 299 | = new InventoryFolderBase( |
267 | UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0); | 300 | folderIdForCreate, components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0); |
268 | 301 | ||
269 | inventoryService.AddFolder(folder); | 302 | inventoryService.AddFolder(folder); |
270 | } | 303 | } |
@@ -274,7 +307,7 @@ namespace OpenSim.Tests.Common | |||
274 | // } | 307 | // } |
275 | 308 | ||
276 | if (components.Length > 1) | 309 | if (components.Length > 1) |
277 | return CreateInventoryFolder(inventoryService, folder, components[1], useExistingFolders); | 310 | return CreateInventoryFolder(inventoryService, folderId, folder, components[1], useExistingFolders); |
278 | else | 311 | else |
279 | return folder; | 312 | return folder; |
280 | } | 313 | } |
diff --git a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs index ccbdf81..30b1f38 100644 --- a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs +++ b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs | |||
@@ -53,6 +53,9 @@ namespace OpenSim.Tests.Common.Mock | |||
53 | 53 | ||
54 | public XInventoryFolder[] GetFolders(string[] fields, string[] vals) | 54 | public XInventoryFolder[] GetFolders(string[] fields, string[] vals) |
55 | { | 55 | { |
56 | // Console.WriteLine( | ||
57 | // "Requesting folders, fields {0}, vals {1}", string.Join(",", fields), string.Join(",", vals)); | ||
58 | |||
56 | List<XInventoryFolder> origFolders | 59 | List<XInventoryFolder> origFolders |
57 | = Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList()); | 60 | = Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList()); |
58 | 61 | ||
@@ -104,7 +107,30 @@ namespace OpenSim.Tests.Common.Mock | |||
104 | } | 107 | } |
105 | 108 | ||
106 | public bool MoveItem(string id, string newParent) { throw new NotImplementedException(); } | 109 | public bool MoveItem(string id, string newParent) { throw new NotImplementedException(); } |
107 | public bool MoveFolder(string id, string newParent) { throw new NotImplementedException(); } | 110 | |
111 | public bool MoveFolder(string id, string newParent) | ||
112 | { | ||
113 | // Don't use GetFolders() here - it takes a clone! | ||
114 | XInventoryFolder folder = m_allFolders[new UUID(id)]; | ||
115 | |||
116 | if (folder == null) | ||
117 | return false; | ||
118 | |||
119 | folder.parentFolderID = new UUID(newParent); | ||
120 | |||
121 | XInventoryFolder[] newParentFolders | ||
122 | = GetFolders(new string[] { "folderID" }, new string[] { folder.parentFolderID.ToString() }); | ||
123 | |||
124 | // Console.WriteLine( | ||
125 | // "Moved folder {0} {1}, to {2} {3}", | ||
126 | // folder.folderName, folder.folderID, newParentFolders[0].folderName, folder.parentFolderID); | ||
127 | |||
128 | // TODO: Really need to implement folder version incrementing, though this should be common code anyway, | ||
129 | // not reimplemented in each db plugin. | ||
130 | |||
131 | return true; | ||
132 | } | ||
133 | |||
108 | public XInventoryItem[] GetActiveGestures(UUID principalID) { throw new NotImplementedException(); } | 134 | public XInventoryItem[] GetActiveGestures(UUID principalID) { throw new NotImplementedException(); } |
109 | public int GetAssetPermissions(UUID principalID, UUID assetID) { throw new NotImplementedException(); } | 135 | public int GetAssetPermissions(UUID principalID, UUID assetID) { throw new NotImplementedException(); } |
110 | } | 136 | } |