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-rwxr-xr-xOpenSim/Data/Null/NullEstateData.cs28
-rw-r--r--OpenSim/Framework/Util.cs7
-rw-r--r--OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs77
-rw-r--r--OpenSim/Region/CoreModules/Scripting/HttpRequest/Tests/ScriptsHttpRequestsTests.cs198
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs97
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs9
7 files changed, 312 insertions, 106 deletions
diff --git a/OpenSim/Data/Null/NullEstateData.cs b/OpenSim/Data/Null/NullEstateData.cs
index d64136d..1df397d 100755
--- a/OpenSim/Data/Null/NullEstateData.cs
+++ b/OpenSim/Data/Null/NullEstateData.cs
@@ -42,6 +42,22 @@ namespace OpenSim.Data.Null
42 42
43// private string m_connectionString; 43// private string m_connectionString;
44 44
45 private Dictionary<uint, EstateSettings> m_knownEstates = new Dictionary<uint, EstateSettings>();
46 private EstateSettings m_estate = null;
47
48 private EstateSettings GetEstate()
49 {
50 if (m_estate == null)
51 {
52 // This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
53 // The estate info is pretty empty so don't try banning anyone.
54 m_estate = new EstateSettings();
55 m_estate.EstateID = 1;
56 m_estate.OnSave += StoreEstateSettings;
57 }
58 return m_estate;
59 }
60
45 protected virtual Assembly Assembly 61 protected virtual Assembly Assembly
46 { 62 {
47 get { return GetType().Assembly; } 63 get { return GetType().Assembly; }
@@ -68,21 +84,18 @@ namespace OpenSim.Data.Null
68 84
69 public EstateSettings LoadEstateSettings(UUID regionID, bool create) 85 public EstateSettings LoadEstateSettings(UUID regionID, bool create)
70 { 86 {
71 // This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase). 87 return GetEstate();
72 // The estate info is pretty empty so don't try banning anyone.
73 EstateSettings oneEstate = new EstateSettings();
74 oneEstate.EstateID = 1;
75 return oneEstate;
76 } 88 }
77 89
78 public void StoreEstateSettings(EstateSettings es) 90 public void StoreEstateSettings(EstateSettings es)
79 { 91 {
92 m_estate = es;
80 return; 93 return;
81 } 94 }
82 95
83 public EstateSettings LoadEstateSettings(int estateID) 96 public EstateSettings LoadEstateSettings(int estateID)
84 { 97 {
85 return new EstateSettings(); 98 return GetEstate();
86 } 99 }
87 100
88 public EstateSettings CreateNewEstate() 101 public EstateSettings CreateNewEstate()
@@ -93,13 +106,14 @@ namespace OpenSim.Data.Null
93 public List<EstateSettings> LoadEstateSettingsAll() 106 public List<EstateSettings> LoadEstateSettingsAll()
94 { 107 {
95 List<EstateSettings> allEstateSettings = new List<EstateSettings>(); 108 List<EstateSettings> allEstateSettings = new List<EstateSettings>();
96 allEstateSettings.Add(new EstateSettings()); 109 allEstateSettings.Add(GetEstate());
97 return allEstateSettings; 110 return allEstateSettings;
98 } 111 }
99 112
100 public List<int> GetEstatesAll() 113 public List<int> GetEstatesAll()
101 { 114 {
102 List<int> result = new List<int>(); 115 List<int> result = new List<int>();
116 result.Add((int)GetEstate().EstateID);
103 return result; 117 return result;
104 } 118 }
105 119
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index ba6cc75..cafe103 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -141,6 +141,11 @@ namespace OpenSim.Framework
141 public static FireAndForgetMethod DefaultFireAndForgetMethod = FireAndForgetMethod.SmartThreadPool; 141 public static FireAndForgetMethod DefaultFireAndForgetMethod = FireAndForgetMethod.SmartThreadPool;
142 public static FireAndForgetMethod FireAndForgetMethod = DefaultFireAndForgetMethod; 142 public static FireAndForgetMethod FireAndForgetMethod = DefaultFireAndForgetMethod;
143 143
144 public static bool IsPlatformMono
145 {
146 get { return Type.GetType("Mono.Runtime") != null; }
147 }
148
144 /// <summary> 149 /// <summary>
145 /// Gets the name of the directory where the current running executable 150 /// Gets the name of the directory where the current running executable
146 /// is located 151 /// is located
@@ -1326,7 +1331,7 @@ namespace OpenSim.Framework
1326 ru = "OSX/Mono"; 1331 ru = "OSX/Mono";
1327 else 1332 else
1328 { 1333 {
1329 if (Type.GetType("Mono.Runtime") != null) 1334 if (IsPlatformMono)
1330 ru = "Win/Mono"; 1335 ru = "Win/Mono";
1331 else 1336 else
1332 ru = "Win/.NET"; 1337 ru = "Win/.NET";
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index 6793fc8..1a62405 100644
--- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -419,7 +419,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
419 get { return _reqID; } 419 get { return _reqID; }
420 set { _reqID = value; } 420 set { _reqID = value; }
421 } 421 }
422 public HttpWebRequest Request; 422 public WebRequest Request;
423 public string ResponseBody; 423 public string ResponseBody;
424 public List<string> ResponseMetadata; 424 public List<string> ResponseMetadata;
425 public Dictionary<string, string> ResponseHeaders; 425 public Dictionary<string, string> ResponseHeaders;
@@ -431,18 +431,11 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
431 SendRequest(); 431 SendRequest();
432 } 432 }
433 433
434 /*
435 * TODO: More work on the response codes. Right now
436 * returning 200 for success or 499 for exception
437 */
438
439 public void SendRequest() 434 public void SendRequest()
440 { 435 {
441 HttpWebResponse response = null;
442
443 try 436 try
444 { 437 {
445 Request = (HttpWebRequest) WebRequest.Create(Url); 438 Request = WebRequest.Create(Url);
446 Request.Method = HttpMethod; 439 Request.Method = HttpMethod;
447 Request.ContentType = HttpMIMEType; 440 Request.ContentType = HttpMIMEType;
448 441
@@ -480,14 +473,17 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
480 } 473 }
481 } 474 }
482 475
483 foreach (KeyValuePair<string, string> entry in ResponseHeaders) 476 if (ResponseHeaders != null)
484 if (entry.Key.ToLower().Equals("user-agent")) 477 {
485 Request.UserAgent = entry.Value; 478 foreach (KeyValuePair<string, string> entry in ResponseHeaders)
486 else 479 if (entry.Key.ToLower().Equals("user-agent") && Request is HttpWebRequest)
487 Request.Headers[entry.Key] = entry.Value; 480 ((HttpWebRequest)Request).UserAgent = entry.Value;
481 else
482 Request.Headers[entry.Key] = entry.Value;
483 }
488 484
489 // Encode outbound data 485 // Encode outbound data
490 if (OutboundBody.Length > 0) 486 if (OutboundBody != null && OutboundBody.Length > 0)
491 { 487 {
492 byte[] data = Util.UTF8.GetBytes(OutboundBody); 488 byte[] data = Util.UTF8.GetBytes(OutboundBody);
493 489
@@ -510,12 +506,19 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
510 { 506 {
511 throw; 507 throw;
512 } 508 }
513 response = (HttpWebResponse)e.Response; 509
510 HttpWebResponse response = (HttpWebResponse)e.Response;
511
512 Status = (int)response.StatusCode;
513 ResponseBody = response.StatusDescription;
514 _finished = true; 514 _finished = true;
515 } 515 }
516 } 516 }
517 catch (Exception e) 517 catch (Exception e)
518 { 518 {
519// m_log.Debug(
520// string.Format("[SCRIPTS HTTP REQUESTS]: Exception on request to {0} for {1} ", Url, ItemID), e);
521
519 Status = (int)OSHttpStatusCode.ClientErrorJoker; 522 Status = (int)OSHttpStatusCode.ClientErrorJoker;
520 ResponseBody = e.Message; 523 ResponseBody = e.Message;
521 _finished = true; 524 _finished = true;
@@ -528,33 +531,27 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
528 531
529 try 532 try
530 { 533 {
531 response = (HttpWebResponse)Request.EndGetResponse(ar); 534 try
532 Status = (int)response.StatusCode;
533
534 Stream resStream = response.GetResponseStream();
535 StringBuilder sb = new StringBuilder();
536 byte[] buf = new byte[8192];
537 string tempString = null;
538 int count = 0;
539
540 do
541 { 535 {
542 // fill the buffer with data 536 response = (HttpWebResponse)Request.EndGetResponse(ar);
543 count = resStream.Read(buf, 0, buf.Length); 537 }
544 538 catch (WebException e)
545 // make sure we read some data 539 {
546 if (count != 0) 540 if (e.Status != WebExceptionStatus.ProtocolError)
547 { 541 {
548 // translate from bytes to ASCII text 542 throw;
549 tempString = Util.UTF8.GetString(buf, 0, count);
550
551 // continue building the string
552 sb.Append(tempString);
553 } 543 }
554 }
555 while (count > 0); // any more data to read?
556 544
557 ResponseBody = sb.ToString(); 545 response = (HttpWebResponse)e.Response;
546 }
547
548 Status = (int)response.StatusCode;
549
550 using (Stream stream = response.GetResponseStream())
551 {
552 StreamReader reader = new StreamReader(stream, Encoding.UTF8);
553 ResponseBody = reader.ReadToEnd();
554 }
558 } 555 }
559 catch (Exception e) 556 catch (Exception e)
560 { 557 {
@@ -587,4 +584,4 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
587 Request.Abort(); 584 Request.Abort();
588 } 585 }
589 } 586 }
590} 587} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/Tests/ScriptsHttpRequestsTests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/Tests/ScriptsHttpRequestsTests.cs
new file mode 100644
index 0000000..e812d81
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/Tests/ScriptsHttpRequestsTests.cs
@@ -0,0 +1,198 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Net;
32using System.Reflection;
33using System.Runtime.Serialization;
34using System.Text;
35using System.Threading;
36using log4net.Config;
37using NUnit.Framework;
38using OpenMetaverse;
39using OpenMetaverse.Assets;
40using OpenSim.Framework;
41using OpenSim.Region.CoreModules.Scripting.HttpRequest;
42using OpenSim.Region.Framework.Scenes;
43using OpenSim.Tests.Common;
44using OpenSim.Tests.Common.Mock;
45
46namespace OpenSim.Region.CoreModules.Scripting.HttpRequest.Tests
47{
48 class TestWebRequestCreate : IWebRequestCreate
49 {
50 public TestWebRequest NextRequest { get; set; }
51
52 public WebRequest Create(Uri uri)
53 {
54// NextRequest.RequestUri = uri;
55
56 return NextRequest;
57
58// return new TestWebRequest(new SerializationInfo(typeof(TestWebRequest), new FormatterConverter()), new StreamingContext());
59 }
60 }
61
62 class TestWebRequest : WebRequest
63 {
64 public override string ContentType { get; set; }
65 public override string Method { get; set; }
66
67 public Func<IAsyncResult, WebResponse> OnEndGetResponse { get; set; }
68
69 public TestWebRequest() : base()
70 {
71// Console.WriteLine("created");
72 }
73
74// public TestWebRequest(SerializationInfo serializationInfo, StreamingContext streamingContext)
75// : base(serializationInfo, streamingContext)
76// {
77// Console.WriteLine("created");
78// }
79
80 public override IAsyncResult BeginGetResponse(AsyncCallback callback, object state)
81 {
82// Console.WriteLine("bish");
83 TestAsyncResult tasr = new TestAsyncResult();
84 callback(tasr);
85
86 return tasr;
87 }
88
89 public override WebResponse EndGetResponse(IAsyncResult asyncResult)
90 {
91// Console.WriteLine("bosh");
92 return OnEndGetResponse(asyncResult);
93 }
94 }
95
96 class TestHttpWebResponse : HttpWebResponse
97 {
98 public string Response { get; set; }
99
100 public TestHttpWebResponse(SerializationInfo serializationInfo, StreamingContext streamingContext)
101 : base(serializationInfo, streamingContext) {}
102
103 public override Stream GetResponseStream()
104 {
105 return new MemoryStream(Encoding.UTF8.GetBytes(Response));
106 }
107 }
108
109 class TestAsyncResult : IAsyncResult
110 {
111 WaitHandle m_wh = new ManualResetEvent(true);
112
113 object IAsyncResult.AsyncState
114 {
115 get {
116 throw new System.NotImplementedException ();
117 }
118 }
119
120 WaitHandle IAsyncResult.AsyncWaitHandle
121 {
122 get { return m_wh; }
123 }
124
125 bool IAsyncResult.CompletedSynchronously
126 {
127 get { return false; }
128 }
129
130 bool IAsyncResult.IsCompleted
131 {
132 get { return true; }
133 }
134 }
135
136 /// <summary>
137 /// Test script http request code.
138 /// </summary>
139 /// <remarks>
140 /// This class uses some very hacky workarounds in order to mock HttpWebResponse which are Mono dependent (though
141 /// alternative code can be written to make this work for Windows). However, the value of being able to
142 /// regression test this kind of code is very high.
143 /// </remarks>
144 [TestFixture]
145 public class ScriptsHttpRequestsTests : OpenSimTestCase
146 {
147 /// <summary>
148 /// Test what happens when we get a 404 response from a call.
149 /// </summary>
150 [Test]
151 public void Test404Response()
152 {
153 TestHelpers.InMethod();
154// TestHelpers.EnableLogging();
155
156 if (!Util.IsPlatformMono)
157 Assert.Ignore("Ignoring test since can only currently run on Mono");
158
159 string rawResponse = "boom";
160
161 TestWebRequestCreate twrc = new TestWebRequestCreate();
162
163 TestWebRequest twr = new TestWebRequest();
164 //twr.OnEndGetResponse += ar => new TestHttpWebResponse(null, new StreamingContext());
165 twr.OnEndGetResponse += ar =>
166 {
167 SerializationInfo si = new SerializationInfo(typeof(HttpWebResponse), new FormatterConverter());
168 StreamingContext sc = new StreamingContext();
169// WebHeaderCollection headers = new WebHeaderCollection();
170// si.AddValue("m_HttpResponseHeaders", headers);
171 si.AddValue("uri", new Uri("test://arrg"));
172// si.AddValue("m_Certificate", null);
173 si.AddValue("version", HttpVersion.Version11);
174 si.AddValue("statusCode", HttpStatusCode.NotFound);
175 si.AddValue("contentLength", 0);
176 si.AddValue("method", "GET");
177 si.AddValue("statusDescription", "Not Found");
178 si.AddValue("contentType", null);
179 si.AddValue("cookieCollection", new CookieCollection());
180
181 TestHttpWebResponse thwr = new TestHttpWebResponse(si, sc);
182 thwr.Response = rawResponse;
183
184 throw new WebException("no message", null, WebExceptionStatus.ProtocolError, thwr);
185 };
186
187 twrc.NextRequest = twr;
188
189 WebRequest.RegisterPrefix("test", twrc);
190 HttpRequestClass hr = new HttpRequestClass();
191 hr.Url = "test://something";
192 hr.SendRequest();
193
194 Assert.That(hr.Status, Is.EqualTo((int)HttpStatusCode.NotFound));
195 Assert.That(hr.ResponseBody, Is.EqualTo(rawResponse));
196 }
197 }
198} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index f361acb..830fe31 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4213,31 +4213,12 @@ namespace OpenSim.Region.Framework.Scenes
4213 AddToPhysics(UsePhysics, SetPhantom, false); 4213 AddToPhysics(UsePhysics, SetPhantom, false);
4214 pa = PhysActor; 4214 pa = PhysActor;
4215 4215
4216
4217 if (pa != null) 4216 if (pa != null)
4218 { 4217 {
4219 pa.SetMaterial(Material); 4218 pa.SetMaterial(Material);
4220 DoPhysicsPropertyUpdate(UsePhysics, true); 4219 DoPhysicsPropertyUpdate(UsePhysics, true);
4221 4220
4222 if ( 4221 SubscribeForCollisionEvents();
4223 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4224 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4225 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4226 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4227 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4228 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4229 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
4230 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4231 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4232 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4233 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4234 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4235 (CollisionSound != UUID.Zero)
4236 )
4237 {
4238 pa.OnCollisionUpdate += PhysicsCollision;
4239 pa.SubscribeEvents(1000);
4240 }
4241 } 4222 }
4242 } 4223 }
4243 else // it already has a physical representation 4224 else // it already has a physical representation
@@ -4291,6 +4272,46 @@ namespace OpenSim.Region.Framework.Scenes
4291// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); 4272// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
4292 } 4273 }
4293 4274
4275 // Subscribe for physics collision events if needed for scripts and sounds
4276 public void SubscribeForCollisionEvents()
4277 {
4278 if (PhysActor != null)
4279 {
4280 if (
4281 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4282 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4283 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4284 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4285 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4286 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4287 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
4288 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4289 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4290 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4291 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4292 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4293 (CollisionSound != UUID.Zero)
4294 )
4295 {
4296 if (!PhysActor.SubscribedEvents())
4297 {
4298 // If not already subscribed for event, set up for a collision event.
4299 PhysActor.OnCollisionUpdate += PhysicsCollision;
4300 PhysActor.SubscribeEvents(1000);
4301 }
4302 }
4303 else
4304 {
4305 // There is no need to be subscribed to collisions so, if subscribed, remove subscription
4306 if (PhysActor.SubscribedEvents())
4307 {
4308 PhysActor.OnCollisionUpdate -= PhysicsCollision;
4309 PhysActor.UnSubscribeEvents();
4310 }
4311 }
4312 }
4313 }
4314
4294 /// <summary> 4315 /// <summary>
4295 /// Adds this part to the physics scene. 4316 /// Adds this part to the physics scene.
4296 /// </summary> 4317 /// </summary>
@@ -4680,39 +4701,7 @@ namespace OpenSim.Region.Framework.Scenes
4680 objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; 4701 objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop;
4681 } 4702 }
4682 4703
4683 PhysicsActor pa = PhysActor; 4704 SubscribeForCollisionEvents();
4684
4685 if (
4686 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4687 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4688 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4689 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4690 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4691 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4692 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
4693 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4694 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4695 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4696 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4697 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4698 (CollisionSound != UUID.Zero)
4699 )
4700 {
4701 // subscribe to physics updates.
4702 if (pa != null)
4703 {
4704 pa.OnCollisionUpdate += PhysicsCollision;
4705 pa.SubscribeEvents(1000);
4706 }
4707 }
4708 else
4709 {
4710 if (pa != null)
4711 {
4712 pa.UnSubscribeEvents();
4713 pa.OnCollisionUpdate -= PhysicsCollision;
4714 }
4715 }
4716 4705
4717 //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) 4706 //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
4718 //{ 4707 //{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
index 5714042..b6fb730 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
59 public void TestChildAgentSingleRegionCapabilities() 59 public void TestChildAgentSingleRegionCapabilities()
60 { 60 {
61 TestHelpers.InMethod(); 61 TestHelpers.InMethod();
62 TestHelpers.EnableLogging(); 62// TestHelpers.EnableLogging();
63 63
64 UUID spUuid = TestHelpers.ParseTail(0x1); 64 UUID spUuid = TestHelpers.ParseTail(0x1);
65 65
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
index 088eb0f..d8f5563 100644
--- a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
+++ b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
@@ -139,18 +139,21 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
139 { 139 {
140 string capsBase = "/CAPS/" + caps.CapsObjectPath; 140 string capsBase = "/CAPS/" + caps.CapsObjectPath;
141 141
142 IRequestHandler renderMaterialsPostHandler = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap); 142 IRequestHandler renderMaterialsPostHandler
143 = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null);
143 caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler); 144 caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);
144 145
145 // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET 146 // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
146 // and POST handlers, (at least at the time this was originally written), so we first set up a POST 147 // and POST handlers, (at least at the time this was originally written), so we first set up a POST
147 // handler normally and then add a GET handler via MainServer 148 // handler normally and then add a GET handler via MainServer
148 149
149 IRequestHandler renderMaterialsGetHandler = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap); 150 IRequestHandler renderMaterialsGetHandler
151 = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap, "RenderMaterials", null);
150 MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler); 152 MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
151 153
152 // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well 154 // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
153 IRequestHandler renderMaterialsPutHandler = new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap); 155 IRequestHandler renderMaterialsPutHandler
156 = new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null);
154 MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler); 157 MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
155 } 158 }
156 159