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-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs34
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs6
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs2
4 files changed, 32 insertions, 14 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs
index c7f9569..da8fce5 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs
@@ -40,19 +40,41 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
40 String Name { get; set; } 40 String Name { get; set; }
41 String Description { get; set; } 41 String Description { get; set; }
42 42
43 IObject[] Children { get; } 43
44 44
45 /// <summary> 45 /// <summary>
46 /// Equals 'this' if we have no parent. Ergo, Root.Children.Count will always return the total number of items in the linkset. 46 /// Returns the root object of a linkset. If this object is the root, it will return itself.
47 /// </summary> 47 /// </summary>
48 IObject Root { get; } 48 IObject Root { get; }
49 49
50 IObjectFace[] Faces { get; } 50 /// <summary>
51 /// Returns a collection of objects which are linked to the current object. Does not include the root object.
52 /// </summary>
53 IObject[] Children { get; }
54
55 /// <summary>
56 /// Returns a list of materials attached to this object. Each may contain unique texture
57 /// and other visual information. For primitive based objects, this correlates with
58 /// Object Faces. For mesh based objects, this correlates with Materials.
59 /// </summary>
60 IObjectMaterial[] Materials { get; }
51 61
62 /// <summary>
63 /// The bounding box of the object. Primitive and Mesh objects alike are scaled to fit within these bounds.
64 /// </summary>
52 Vector3 Scale { get; set; } 65 Vector3 Scale { get; set; }
66
67 /// <summary>
68 /// The rotation of the object relative to the Scene
69 /// </summary>
53 Quaternion Rotation { get; set; } 70 Quaternion Rotation { get; set; }
71
72 /// <summary>
73 /// The position of the object relative to the Scene
74 /// </summary>
54 Vector3 Position { get; set; } 75 Vector3 Position { get; set; }
55 76
77
56 Vector3 SitTarget { get; set; } 78 Vector3 SitTarget { get; set; }
57 String SitTargetText { get; set; } 79 String SitTargetText { get; set; }
58 80
@@ -80,10 +102,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
80 // Taper[A+B], Shear[A+B], Revolutions, 102 // Taper[A+B], Shear[A+B], Revolutions,
81 // RadiusOffset, Skew 103 // RadiusOffset, Skew
82 104
83 Material Material { get; set; } 105 PhysicsMaterial PhysicsMaterial { get; set; }
84 } 106 }
85 107
86 public enum Material 108 public enum PhysicsMaterial
87 { 109 {
88 Default, 110 Default,
89 Glass, 111 Glass,
@@ -114,7 +136,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
114 Planar 136 Planar
115 } 137 }
116 138
117 public interface IObjectFace 139 public interface IObjectMaterial
118 { 140 {
119 Color Color { get; set; } 141 Color Color { get; set; }
120 UUID Texture { get; set; } 142 UUID Texture { get; set; }
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs
index 1b1ce92..f06f57a 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs
@@ -25,10 +25,6 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Region.OptionalModules.Scripting.Minimodule 28namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
33{ 29{
34 public interface IWorld 30 public interface IWorld
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
index 538a496..8b7b470 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
@@ -80,12 +80,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
80 get { return new SOPObject(m_rootScene, GetSOP().ParentGroup.RootPart.LocalId); } 80 get { return new SOPObject(m_rootScene, GetSOP().ParentGroup.RootPart.LocalId); }
81 } 81 }
82 82
83 public IObjectFace[] Faces 83 public IObjectMaterial[] Materials
84 { 84 {
85 get 85 get
86 { 86 {
87 SceneObjectPart sop = GetSOP(); 87 SceneObjectPart sop = GetSOP();
88 IObjectFace[] rets = new IObjectFace[getNumberOfSides(sop)]; 88 IObjectMaterial[] rets = new IObjectMaterial[getNumberOfSides(sop)];
89 89
90 for (int i = 0; i < rets.Length;i++ ) 90 for (int i = 0; i < rets.Length;i++ )
91 { 91 {
@@ -208,7 +208,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
208 set { throw new System.NotImplementedException(); } 208 set { throw new System.NotImplementedException(); }
209 } 209 }
210 210
211 public Material Material 211 public PhysicsMaterial PhysicsMaterial
212 { 212 {
213 get { throw new System.NotImplementedException(); } 213 get { throw new System.NotImplementedException(); }
214 set { throw new System.NotImplementedException(); } 214 set { throw new System.NotImplementedException(); }
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
index 987868a..c798cc8 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
35 private readonly Scene m_internalScene; 35 private readonly Scene m_internalScene;
36 private readonly Heightmap m_heights; 36 private readonly Heightmap m_heights;
37 37
38 private ObjectAccessor m_objs; 38 private readonly ObjectAccessor m_objs;
39 39
40 public World(Scene internalScene) 40 public World(Scene internalScene)
41 { 41 {