diff options
Diffstat (limited to 'OpenSim')
5 files changed, 140 insertions, 38 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index e0df288..0fc467b 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -411,6 +411,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
411 | /// <summary> | 411 | /// <summary> |
412 | /// Rez an object into the scene from the user's inventory | 412 | /// Rez an object into the scene from the user's inventory |
413 | /// </summary> | 413 | /// </summary> |
414 | /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing | ||
415 | /// things to the scene. The caller should be doing that, I think. | ||
414 | /// <param name="remoteClient"></param> | 416 | /// <param name="remoteClient"></param> |
415 | /// <param name="itemID"></param> | 417 | /// <param name="itemID"></param> |
416 | /// <param name="RayEnd"></param> | 418 | /// <param name="RayEnd"></param> |
@@ -500,13 +502,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
500 | group.RootPart.IsAttachment = true; | 502 | group.RootPart.IsAttachment = true; |
501 | } | 503 | } |
502 | 504 | ||
503 | m_Scene.AddNewSceneObject(group, true); | 505 | // For attachments, we must make sure that only a single object update occurs after we've finished |
506 | // all the necessary operations. | ||
507 | m_Scene.AddNewSceneObject(group, true, false); | ||
504 | 508 | ||
505 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); | 509 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); |
506 | // if attachment we set it's asset id so object updates can reflect that | 510 | // if attachment we set it's asset id so object updates can reflect that |
507 | // if not, we set it's position in world. | 511 | // if not, we set it's position in world. |
508 | if (!attachment) | 512 | if (!attachment) |
509 | { | 513 | { |
514 | group.ScheduleGroupForFullUpdate(); | ||
515 | |||
510 | float offsetHeight = 0; | 516 | float offsetHeight = 0; |
511 | pos = m_Scene.GetNewRezLocation( | 517 | pos = m_Scene.GetNewRezLocation( |
512 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | 518 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, |
@@ -562,6 +568,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
562 | part.GroupMask = 0; // DO NOT propagate here | 568 | part.GroupMask = 0; // DO NOT propagate here |
563 | } | 569 | } |
564 | } | 570 | } |
571 | |||
565 | group.ApplyNextOwnerPermissions(); | 572 | group.ApplyNextOwnerPermissions(); |
566 | } | 573 | } |
567 | } | 574 | } |
@@ -569,7 +576,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
569 | foreach (SceneObjectPart part in partList) | 576 | foreach (SceneObjectPart part in partList) |
570 | { | 577 | { |
571 | if (part.OwnerID != item.Owner) | 578 | if (part.OwnerID != item.Owner) |
572 | { | 579 | { |
573 | part.LastOwnerID = part.OwnerID; | 580 | part.LastOwnerID = part.OwnerID; |
574 | part.OwnerID = item.Owner; | 581 | part.OwnerID = item.Owner; |
575 | part.Inventory.ChangeInventoryOwner(item.Owner); | 582 | part.Inventory.ChangeInventoryOwner(item.Owner); |
@@ -591,10 +598,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
591 | { | 598 | { |
592 | group.ClearPartAttachmentData(); | 599 | group.ClearPartAttachmentData(); |
593 | } | 600 | } |
594 | } | 601 | |
595 | |||
596 | if (!attachment) | ||
597 | { | ||
598 | // Fire on_rez | 602 | // Fire on_rez |
599 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0); | 603 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0); |
600 | 604 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 6df25d6..5f3cd8c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1842,9 +1842,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1842 | EventManager.TriggerOnAttach(localID, itemID, avatarID); | 1842 | EventManager.TriggerOnAttach(localID, itemID, avatarID); |
1843 | } | 1843 | } |
1844 | 1844 | ||
1845 | public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, | 1845 | /// <summary> |
1846 | uint AttachmentPt) | 1846 | /// Called when the client receives a request to rez a single attachment on to the avatar from inventory |
1847 | /// (RezSingleAttachmentFromInv packet). | ||
1848 | /// </summary> | ||
1849 | /// <param name="remoteClient"></param> | ||
1850 | /// <param name="itemID"></param> | ||
1851 | /// <param name="AttachmentPt"></param> | ||
1852 | /// <returns></returns> | ||
1853 | public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | ||
1847 | { | 1854 | { |
1855 | m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name); | ||
1856 | |||
1848 | SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); | 1857 | SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); |
1849 | 1858 | ||
1850 | if (att == null) | 1859 | if (att == null) |
@@ -1856,9 +1865,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1856 | return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); | 1865 | return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); |
1857 | } | 1866 | } |
1858 | 1867 | ||
1859 | public UUID RezSingleAttachment(SceneObjectGroup att, | 1868 | /// <summary> |
1860 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | 1869 | /// Update the user inventory to reflect an attachment |
1870 | /// </summary> | ||
1871 | /// <param name="att"></param> | ||
1872 | /// <param name="remoteClient"></param> | ||
1873 | /// <param name="itemID"></param> | ||
1874 | /// <param name="AttachmentPt"></param> | ||
1875 | /// <returns></returns> | ||
1876 | public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | ||
1861 | { | 1877 | { |
1878 | m_log.DebugFormat( | ||
1879 | "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", | ||
1880 | remoteClient.Name, att.Name, itemID); | ||
1881 | |||
1862 | if (!att.IsDeleted) | 1882 | if (!att.IsDeleted) |
1863 | AttachmentPt = att.RootPart.AttachmentPoint; | 1883 | AttachmentPt = att.RootPart.AttachmentPoint; |
1864 | 1884 | ||
@@ -1897,8 +1917,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1897 | return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); | 1917 | return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); |
1898 | } | 1918 | } |
1899 | 1919 | ||
1920 | /// <summary> | ||
1921 | /// This registers the item as attached in a user's inventory | ||
1922 | /// </summary> | ||
1923 | /// <param name="remoteClient"></param> | ||
1924 | /// <param name="AttachmentPt"></param> | ||
1925 | /// <param name="itemID"></param> | ||
1926 | /// <param name="att"></param> | ||
1900 | public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | 1927 | public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) |
1901 | { | 1928 | { |
1929 | // m_log.DebugFormat( | ||
1930 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", | ||
1931 | // att.Name, remoteClient.Name, AttachmentPt, itemID); | ||
1932 | |||
1902 | if (UUID.Zero == itemID) | 1933 | if (UUID.Zero == itemID) |
1903 | { | 1934 | { |
1904 | m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); | 1935 | m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); |
@@ -1926,10 +1957,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1926 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); | 1957 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); |
1927 | 1958 | ||
1928 | if (m_AvatarFactory != null) | 1959 | if (m_AvatarFactory != null) |
1929 | { | ||
1930 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 1960 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); |
1931 | } | ||
1932 | |||
1933 | } | 1961 | } |
1934 | } | 1962 | } |
1935 | 1963 | ||
@@ -2012,6 +2040,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2012 | { | 2040 | { |
2013 | sog.SetOwnerId(ownerID); | 2041 | sog.SetOwnerId(ownerID); |
2014 | sog.SetGroup(groupID, remoteClient); | 2042 | sog.SetGroup(groupID, remoteClient); |
2043 | sog.ScheduleGroupForFullUpdate(); | ||
2015 | 2044 | ||
2016 | foreach (SceneObjectPart child in sog.Children.Values) | 2045 | foreach (SceneObjectPart child in sog.Children.Values) |
2017 | child.Inventory.ChangeInventoryOwner(ownerID); | 2046 | child.Inventory.ChangeInventoryOwner(ownerID); |
@@ -2033,6 +2062,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2033 | sog.SetOwnerId(groupID); | 2062 | sog.SetOwnerId(groupID); |
2034 | sog.ApplyNextOwnerPermissions(); | 2063 | sog.ApplyNextOwnerPermissions(); |
2035 | } | 2064 | } |
2065 | |||
2036 | } | 2066 | } |
2037 | 2067 | ||
2038 | foreach (uint localID in localIDs) | 2068 | foreach (uint localID in localIDs) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5e5a52e..a880fe7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1906,14 +1906,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1906 | //m_log.DebugFormat( | 1906 | //m_log.DebugFormat( |
1907 | // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); | 1907 | // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); |
1908 | 1908 | ||
1909 | SceneObjectGroup sceneObject = null; | ||
1910 | |||
1909 | // If an entity creator has been registered for this prim type then use that | 1911 | // If an entity creator has been registered for this prim type then use that |
1910 | if (m_entityCreators.ContainsKey((PCode)shape.PCode)) | 1912 | if (m_entityCreators.ContainsKey((PCode)shape.PCode)) |
1911 | return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); | 1913 | { |
1914 | sceneObject = m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); | ||
1915 | } | ||
1916 | else | ||
1917 | { | ||
1918 | // Otherwise, use this default creation code; | ||
1919 | sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | ||
1920 | AddNewSceneObject(sceneObject, true); | ||
1921 | sceneObject.SetGroup(groupID, null); | ||
1922 | } | ||
1912 | 1923 | ||
1913 | // Otherwise, use this default creation code; | 1924 | sceneObject.ScheduleGroupForFullUpdate(); |
1914 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | ||
1915 | AddNewSceneObject(sceneObject, true); | ||
1916 | sceneObject.SetGroup(groupID, null); | ||
1917 | 1925 | ||
1918 | return sceneObject; | 1926 | return sceneObject; |
1919 | } | 1927 | } |
@@ -1941,7 +1949,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1941 | } | 1949 | } |
1942 | 1950 | ||
1943 | /// <summary> | 1951 | /// <summary> |
1944 | /// Add a newly created object to the scene | 1952 | /// Add a newly created object to the scene. Updates are also sent to viewers. |
1945 | /// </summary> | 1953 | /// </summary> |
1946 | /// <param name="sceneObject"></param> | 1954 | /// <param name="sceneObject"></param> |
1947 | /// <param name="attachToBackup"> | 1955 | /// <param name="attachToBackup"> |
@@ -1950,8 +1958,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
1950 | /// </param> | 1958 | /// </param> |
1951 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 1959 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) |
1952 | { | 1960 | { |
1953 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup); | 1961 | return AddNewSceneObject(sceneObject, attachToBackup, true); |
1954 | } | 1962 | } |
1963 | |||
1964 | /// <summary> | ||
1965 | /// Add a newly created object to the scene | ||
1966 | /// </summary> | ||
1967 | /// <param name="sceneObject"></param> | ||
1968 | /// <param name="attachToBackup"> | ||
1969 | /// If true, the object is made persistent into the scene. | ||
1970 | /// If false, the object will not persist over server restarts | ||
1971 | /// </param> | ||
1972 | /// <param name="sendClientUpdates"> | ||
1973 | /// If true, updates for the new scene object are sent to all viewers in range. | ||
1974 | /// If false, it is left to the caller to schedule the update | ||
1975 | /// </param> | ||
1976 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | ||
1977 | { | ||
1978 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | ||
1979 | } | ||
1955 | 1980 | ||
1956 | /// <summary> | 1981 | /// <summary> |
1957 | /// Delete every object from the scene | 1982 | /// Delete every object from the scene |
@@ -3143,7 +3168,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3143 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3168 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3144 | m_sceneGridService.KiPrimitive += SendKillObject; | 3169 | m_sceneGridService.KiPrimitive += SendKillObject; |
3145 | m_sceneGridService.OnGetLandData += GetLandData; | 3170 | m_sceneGridService.OnGetLandData += GetLandData; |
3146 | |||
3147 | } | 3171 | } |
3148 | 3172 | ||
3149 | /// <summary> | 3173 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index b7fcd7d..22613e9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -229,7 +229,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
229 | sceneObject.HasGroupChanged = true; | 229 | sceneObject.HasGroupChanged = true; |
230 | } | 230 | } |
231 | 231 | ||
232 | return AddSceneObject(sceneObject, attachToBackup); | 232 | return AddSceneObject(sceneObject, attachToBackup, true); |
233 | } | 233 | } |
234 | 234 | ||
235 | /// <summary> | 235 | /// <summary> |
@@ -244,12 +244,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
244 | /// <returns> | 244 | /// <returns> |
245 | /// true if the object was added, false if an object with the same uuid was already in the scene | 245 | /// true if the object was added, false if an object with the same uuid was already in the scene |
246 | /// </returns> | 246 | /// </returns> |
247 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 247 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
248 | { | 248 | { |
249 | // Ensure that we persist this new scene object | 249 | // Ensure that we persist this new scene object |
250 | sceneObject.HasGroupChanged = true; | 250 | sceneObject.HasGroupChanged = true; |
251 | 251 | ||
252 | return AddSceneObject(sceneObject, attachToBackup); | 252 | return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
253 | } | 253 | } |
254 | 254 | ||
255 | /// <summary> | 255 | /// <summary> |
@@ -261,12 +261,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
261 | /// If true, the object is made persistent into the scene. | 261 | /// If true, the object is made persistent into the scene. |
262 | /// If false, the object will not persist over server restarts | 262 | /// If false, the object will not persist over server restarts |
263 | /// </param> | 263 | /// </param> |
264 | /// <returns>true if the object was added, false if an object with the same uuid was already in the scene | 264 | /// <param name="sendClientUpdates"> |
265 | /// If true, updates for the new scene object are sent to all viewers in range. | ||
266 | /// If false, it is left to the caller to schedule the update | ||
267 | /// </param> | ||
268 | /// <returns> | ||
269 | /// true if the object was added, false if an object with the same uuid was already in the scene | ||
265 | /// </returns> | 270 | /// </returns> |
266 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 271 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
267 | { | 272 | { |
268 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) | 273 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) |
269 | return false; | 274 | return false; |
275 | |||
276 | bool alreadyExisted = false; | ||
270 | 277 | ||
271 | if (m_parentScene.m_clampPrimSize) | 278 | if (m_parentScene.m_clampPrimSize) |
272 | { | 279 | { |
@@ -287,6 +294,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
287 | 294 | ||
288 | sceneObject.AttachToScene(m_parentScene); | 295 | sceneObject.AttachToScene(m_parentScene); |
289 | 296 | ||
297 | if (sendClientUpdates) | ||
298 | sceneObject.ScheduleGroupForFullUpdate(); | ||
299 | |||
290 | lock (sceneObject) | 300 | lock (sceneObject) |
291 | { | 301 | { |
292 | if (!Entities.ContainsKey(sceneObject.UUID)) | 302 | if (!Entities.ContainsKey(sceneObject.UUID)) |
@@ -310,12 +320,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
310 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | 320 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; |
311 | } | 321 | } |
312 | } | 322 | } |
313 | 323 | } | |
314 | return true; | 324 | else |
325 | { | ||
326 | alreadyExisted = true; | ||
315 | } | 327 | } |
316 | } | 328 | } |
317 | 329 | ||
318 | return false; | 330 | return alreadyExisted; |
319 | } | 331 | } |
320 | 332 | ||
321 | /// <summary> | 333 | /// <summary> |
@@ -525,7 +537,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
525 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | 537 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, |
526 | false, false, remoteClient.AgentId, true); | 538 | false, false, remoteClient.AgentId, true); |
527 | 539 | ||
528 | 540 | // m_log.DebugFormat( | |
541 | // "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}", | ||
542 | // objatt.Name, remoteClient.Name, AttachmentPt); | ||
543 | |||
529 | if (objatt != null) | 544 | if (objatt != null) |
530 | { | 545 | { |
531 | bool tainted = false; | 546 | bool tainted = false; |
@@ -533,7 +548,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
533 | tainted = true; | 548 | tainted = true; |
534 | 549 | ||
535 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); | 550 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); |
536 | objatt.ScheduleGroupForFullUpdate(); | 551 | //objatt.ScheduleGroupForFullUpdate(); |
537 | if (tainted) | 552 | if (tainted) |
538 | objatt.HasGroupChanged = true; | 553 | objatt.HasGroupChanged = true; |
539 | 554 | ||
@@ -544,8 +559,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
544 | // Do this last so that event listeners have access to all the effects of the attachment | 559 | // Do this last so that event listeners have access to all the effects of the attachment |
545 | m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); | 560 | m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); |
546 | } | 561 | } |
562 | else | ||
563 | { | ||
564 | m_log.WarnFormat( | ||
565 | "[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", | ||
566 | itemID, remoteClient.Name, AttachmentPt); | ||
567 | } | ||
568 | |||
547 | return objatt; | 569 | return objatt; |
548 | } | 570 | } |
571 | |||
549 | return null; | 572 | return null; |
550 | } | 573 | } |
551 | 574 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index c5a6171..c14b39a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -567,8 +567,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
567 | } | 567 | } |
568 | 568 | ||
569 | ApplyPhysics(m_scene.m_physicalPrim); | 569 | ApplyPhysics(m_scene.m_physicalPrim); |
570 | 570 | ||
571 | ScheduleGroupForFullUpdate(); | 571 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
572 | // for the same object with very different properties. The caller must schedule the update. | ||
573 | //ScheduleGroupForFullUpdate(); | ||
572 | } | 574 | } |
573 | 575 | ||
574 | public Vector3 GroupScale() | 576 | public Vector3 GroupScale() |
@@ -956,10 +958,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
956 | // don't attach attachments to child agents | 958 | // don't attach attachments to child agents |
957 | if (avatar.IsChildAgent) return; | 959 | if (avatar.IsChildAgent) return; |
958 | 960 | ||
961 | // m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name); | ||
962 | |||
959 | DetachFromBackup(); | 963 | DetachFromBackup(); |
960 | 964 | ||
961 | // Remove from database and parcel prim count | 965 | // Remove from database and parcel prim count |
962 | // | ||
963 | m_scene.DeleteFromStorage(UUID); | 966 | m_scene.DeleteFromStorage(UUID); |
964 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 967 | m_scene.EventManager.TriggerParcelPrimCountTainted(); |
965 | 968 | ||
@@ -985,7 +988,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
985 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); | 988 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); |
986 | 989 | ||
987 | avatar.AddAttachment(this); | 990 | avatar.AddAttachment(this); |
988 | m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID); | ||
989 | 991 | ||
990 | if (!silent) | 992 | if (!silent) |
991 | { | 993 | { |
@@ -1002,6 +1004,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1002 | ScheduleGroupForFullUpdate(); | 1004 | ScheduleGroupForFullUpdate(); |
1003 | } | 1005 | } |
1004 | } | 1006 | } |
1007 | else | ||
1008 | { | ||
1009 | m_log.WarnFormat( | ||
1010 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1011 | UUID, agentID, Scene.RegionInfo.RegionName); | ||
1012 | } | ||
1005 | } | 1013 | } |
1006 | 1014 | ||
1007 | public byte GetAttachmentPoint() | 1015 | public byte GetAttachmentPoint() |
@@ -1986,6 +1994,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1986 | 1994 | ||
1987 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 1995 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
1988 | { | 1996 | { |
1997 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | ||
1998 | |||
1989 | RootPart.AddFullUpdateToAvatar(presence); | 1999 | RootPart.AddFullUpdateToAvatar(presence); |
1990 | 2000 | ||
1991 | lock (m_parts) | 2001 | lock (m_parts) |
@@ -2000,6 +2010,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2000 | 2010 | ||
2001 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2011 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
2002 | { | 2012 | { |
2013 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | ||
2014 | |||
2003 | lock (m_parts) | 2015 | lock (m_parts) |
2004 | { | 2016 | { |
2005 | foreach (SceneObjectPart part in m_parts.Values) | 2017 | foreach (SceneObjectPart part in m_parts.Values) |
@@ -2014,6 +2026,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2014 | /// </summary> | 2026 | /// </summary> |
2015 | public void ScheduleGroupForFullUpdate() | 2027 | public void ScheduleGroupForFullUpdate() |
2016 | { | 2028 | { |
2029 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID); | ||
2030 | |||
2017 | checkAtTargets(); | 2031 | checkAtTargets(); |
2018 | RootPart.ScheduleFullUpdate(); | 2032 | RootPart.ScheduleFullUpdate(); |
2019 | 2033 | ||
@@ -2032,6 +2046,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2032 | /// </summary> | 2046 | /// </summary> |
2033 | public void ScheduleGroupForTerseUpdate() | 2047 | public void ScheduleGroupForTerseUpdate() |
2034 | { | 2048 | { |
2049 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | ||
2050 | |||
2035 | lock (m_parts) | 2051 | lock (m_parts) |
2036 | { | 2052 | { |
2037 | foreach (SceneObjectPart part in m_parts.Values) | 2053 | foreach (SceneObjectPart part in m_parts.Values) |
@@ -2045,9 +2061,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2045 | /// Immediately send a full update for this scene object. | 2061 | /// Immediately send a full update for this scene object. |
2046 | /// </summary> | 2062 | /// </summary> |
2047 | public void SendGroupFullUpdate() | 2063 | public void SendGroupFullUpdate() |
2048 | { | 2064 | { |
2049 | if (IsDeleted) | 2065 | if (IsDeleted) |
2050 | return; | 2066 | return; |
2067 | |||
2068 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | ||
2051 | 2069 | ||
2052 | RootPart.SendFullUpdateToAllClients(); | 2070 | RootPart.SendFullUpdateToAllClients(); |
2053 | 2071 | ||
@@ -2064,7 +2082,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2064 | /// <summary> | 2082 | /// <summary> |
2065 | /// Immediately send an update for this scene object's root prim only. | 2083 | /// Immediately send an update for this scene object's root prim only. |
2066 | /// This is for updates regarding the object as a whole, and none of its parts in particular. | 2084 | /// This is for updates regarding the object as a whole, and none of its parts in particular. |
2067 | /// Note: this may not be cused by opensim (it probably should) but it's used by | 2085 | /// Note: this may not be used by opensim (it probably should) but it's used by |
2068 | /// external modules. | 2086 | /// external modules. |
2069 | /// </summary> | 2087 | /// </summary> |
2070 | public void SendGroupRootTerseUpdate() | 2088 | public void SendGroupRootTerseUpdate() |
@@ -2079,6 +2097,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2079 | { | 2097 | { |
2080 | if (m_scene == null) // Need to check here as it's null during object creation | 2098 | if (m_scene == null) // Need to check here as it's null during object creation |
2081 | return; | 2099 | return; |
2100 | |||
2082 | m_scene.SceneGraph.AddToUpdateList(this); | 2101 | m_scene.SceneGraph.AddToUpdateList(this); |
2083 | } | 2102 | } |
2084 | 2103 | ||
@@ -3557,7 +3576,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3557 | HasGroupChanged = true; | 3576 | HasGroupChanged = true; |
3558 | } | 3577 | } |
3559 | 3578 | ||
3560 | ScheduleGroupForFullUpdate(); | 3579 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3580 | // for the same object with very different properties. The caller must schedule the update. | ||
3581 | //ScheduleGroupForFullUpdate(); | ||
3561 | } | 3582 | } |
3562 | 3583 | ||
3563 | public void TriggerScriptChangedEvent(Changed val) | 3584 | public void TriggerScriptChangedEvent(Changed val) |