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-rw-r--r--OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs37
1 files changed, 21 insertions, 16 deletions
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
index 57c109e..42eeb6c 100644
--- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
50// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 51
52 private Scene m_scene; 52 private Scene m_scene;
53 private ICommandConsole m_console;
53 54
54 public string Name { get { return "Object Commands Module"; } } 55 public string Name { get { return "Object Commands Module"; } }
55 56
@@ -75,36 +76,40 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
75// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); 76// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
76 77
77 m_scene = scene; 78 m_scene = scene;
78 } 79 m_console = MainConsole.Instance;
79
80 public void RemoveRegion(Scene scene)
81 {
82// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
83 }
84 80
85 public void RegionLoaded(Scene scene) 81 m_console.Commands.AddCommand("region", false, "delete object owner",
86 {
87// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
88
89 MainConsole.Instance.Commands.AddCommand("region", false, "delete object owner",
90 "delete object owner <UUID>", 82 "delete object owner <UUID>",
91 "Delete object by owner", HandleDeleteObject); 83 "Delete object by owner", HandleDeleteObject);
92 MainConsole.Instance.Commands.AddCommand("region", false, "delete object creator", 84 m_console.Commands.AddCommand("region", false, "delete object creator",
93 "delete object creator <UUID>", 85 "delete object creator <UUID>",
94 "Delete object by creator", HandleDeleteObject); 86 "Delete object by creator", HandleDeleteObject);
95 MainConsole.Instance.Commands.AddCommand("region", false, "delete object uuid", 87 m_console.Commands.AddCommand("region", false, "delete object uuid",
96 "delete object uuid <UUID>", 88 "delete object uuid <UUID>",
97 "Delete object by uuid", HandleDeleteObject); 89 "Delete object by uuid", HandleDeleteObject);
98 MainConsole.Instance.Commands.AddCommand("region", false, "delete object name", 90 m_console.Commands.AddCommand("region", false, "delete object name",
99 "delete object name <name>", 91 "delete object name <name>",
100 "Delete object by name", HandleDeleteObject); 92 "Delete object by name", HandleDeleteObject);
101 MainConsole.Instance.Commands.AddCommand("region", false, "delete object outside", 93 m_console.Commands.AddCommand("region", false, "delete object outside",
102 "delete object outside", 94 "delete object outside",
103 "Delete all objects outside boundaries", HandleDeleteObject); 95 "Delete all objects outside boundaries", HandleDeleteObject);
104 } 96 }
105 97
98 public void RemoveRegion(Scene scene)
99 {
100// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
101 }
102
103 public void RegionLoaded(Scene scene)
104 {
105// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
106 }
107
106 private void HandleDeleteObject(string module, string[] cmd) 108 private void HandleDeleteObject(string module, string[] cmd)
107 { 109 {
110 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
111 return;
112
108 if (cmd.Length < 3) 113 if (cmd.Length < 3)
109 return; 114 return;
110 115
@@ -198,7 +203,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
198 203
199 foreach (SceneObjectGroup g in deletes) 204 foreach (SceneObjectGroup g in deletes)
200 { 205 {
201 MainConsole.Instance.OutputFormat("Deleting object {0}", g.UUID); 206 m_console.OutputFormat("Deleting object {0}", g.UUID);
202 m_scene.DeleteSceneObject(g, false); 207 m_scene.DeleteSceneObject(g, false);
203 } 208 }
204 } 209 }