diff options
Diffstat (limited to 'OpenSim')
3 files changed, 39 insertions, 16 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs index 0f2b610..c197cb9 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs | |||
@@ -84,7 +84,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
84 | public void TestRezCoalescedObject() | 84 | public void TestRezCoalescedObject() |
85 | { | 85 | { |
86 | TestHelper.InMethod(); | 86 | TestHelper.InMethod(); |
87 | log4net.Config.XmlConfigurator.Configure(); | 87 | // log4net.Config.XmlConfigurator.Configure(); |
88 | 88 | ||
89 | // Create asset | 89 | // Create asset |
90 | SceneObjectGroup object1; | 90 | SceneObjectGroup object1; |
diff --git a/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs index 51eac5f..af8ccda 100644 --- a/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs +++ b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs | |||
@@ -124,5 +124,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | lock (m_memberObjects) | 124 | lock (m_memberObjects) |
125 | return m_memberObjects.Remove(obj); | 125 | return m_memberObjects.Remove(obj); |
126 | } | 126 | } |
127 | |||
128 | /// <summary> | ||
129 | /// Get the total size of the coalescence (the size required to cover all the objects within it) and the | ||
130 | /// offsets of each of those objects. | ||
131 | /// </summary> | ||
132 | /// <param name="size"></param> | ||
133 | /// <returns> | ||
134 | /// An array of offsets. The order of objects is the same as returned from the Objects property | ||
135 | /// </returns> | ||
136 | public Vector3[] GetSizeAndOffsets(out Vector3 size) | ||
137 | { | ||
138 | float minX, minY, minZ; | ||
139 | float maxX, maxY, maxZ; | ||
140 | |||
141 | Vector3[] offsets | ||
142 | = Scene.GetCombinedBoundingBox( | ||
143 | Objects, out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
144 | |||
145 | float sizeX = maxX - minX; | ||
146 | float sizeY = maxY - minY; | ||
147 | float sizeZ = maxZ - minZ; | ||
148 | |||
149 | size = new Vector3(sizeX, sizeY, sizeZ); | ||
150 | |||
151 | return offsets; | ||
152 | } | ||
127 | } | 153 | } |
128 | } \ No newline at end of file | 154 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs index 3af2f76..a0e120a 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | |||
@@ -42,6 +42,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
42 | /// <summary> | 42 | /// <summary> |
43 | /// Serialize and deserialize coalesced scene objects. | 43 | /// Serialize and deserialize coalesced scene objects. |
44 | /// </summary> | 44 | /// </summary> |
45 | /// <remarks> | ||
46 | /// Deserialization not yet here. | ||
47 | /// </remarks> | ||
45 | public class CoalescedSceneObjectsSerializer | 48 | public class CoalescedSceneObjectsSerializer |
46 | { | 49 | { |
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -60,29 +63,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
60 | using (StringWriter sw = new StringWriter()) | 63 | using (StringWriter sw = new StringWriter()) |
61 | { | 64 | { |
62 | using (XmlTextWriter writer = new XmlTextWriter(sw)) | 65 | using (XmlTextWriter writer = new XmlTextWriter(sw)) |
63 | { | 66 | { |
67 | Vector3 size; | ||
68 | |||
64 | List<SceneObjectGroup> coaObjects = coa.Objects; | 69 | List<SceneObjectGroup> coaObjects = coa.Objects; |
65 | 70 | ||
66 | // m_log.DebugFormat( | 71 | // m_log.DebugFormat( |
67 | // "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object", | 72 | // "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object", |
68 | // coaObjects.Count); | 73 | // coaObjects.Count); |
69 | 74 | ||
70 | float minX, minY, minZ; | 75 | // This is weak - we're relying on the set of coalesced objects still being identical |
71 | float maxX, maxY, maxZ; | 76 | Vector3[] offsets = coa.GetSizeAndOffsets(out size); |
72 | |||
73 | Vector3[] offsets = Scene.GetCombinedBoundingBox(coaObjects, | ||
74 | out minX, out maxX, out minY, out maxY, | ||
75 | out minZ, out maxZ); | ||
76 | 77 | ||
77 | writer.WriteStartElement("CoalescedObject"); | 78 | writer.WriteStartElement("CoalescedObject"); |
78 | 79 | ||
79 | float sizeX = maxX - minX; | 80 | writer.WriteAttributeString("x", size.X.ToString()); |
80 | float sizeY = maxY - minY; | 81 | writer.WriteAttributeString("y", size.Y.ToString()); |
81 | float sizeZ = maxZ - minZ; | 82 | writer.WriteAttributeString("z", size.Z.ToString()); |
82 | |||
83 | writer.WriteAttributeString("x", sizeX.ToString()); | ||
84 | writer.WriteAttributeString("y", sizeY.ToString()); | ||
85 | writer.WriteAttributeString("z", sizeZ.ToString()); | ||
86 | 83 | ||
87 | // Embed the offsets into the group XML | 84 | // Embed the offsets into the group XML |
88 | for (int i = 0; i < coaObjects.Count; i++) | 85 | for (int i = 0; i < coaObjects.Count; i++) |
@@ -100,7 +97,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
100 | 97 | ||
101 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true); | 98 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true); |
102 | 99 | ||
103 | writer.WriteEndElement(); | 100 | writer.WriteEndElement(); // SceneObjectGroup |
104 | } | 101 | } |
105 | 102 | ||
106 | writer.WriteEndElement(); // CoalescedObject | 103 | writer.WriteEndElement(); // CoalescedObject |