diff options
Diffstat (limited to 'OpenSim')
4 files changed, 37 insertions, 36 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index cacb9eb..6a27f46 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -152,7 +152,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
152 | actor.Position.X = 255.9F; | 152 | actor.Position.X = 255.9F; |
153 | } | 153 | } |
154 | 154 | ||
155 | float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + 1.0f; | 155 | float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + actor.Size.Z; |
156 | if (actor.Flying) | 156 | if (actor.Flying) |
157 | { | 157 | { |
158 | if (actor.Position.Z + (actor.Velocity.Z*timeStep) < | 158 | if (actor.Position.Z + (actor.Velocity.Z*timeStep) < |
@@ -210,15 +210,16 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
210 | private PhysicsVector _position; | 210 | private PhysicsVector _position; |
211 | private PhysicsVector _velocity; | 211 | private PhysicsVector _velocity; |
212 | private PhysicsVector _acceleration; | 212 | private PhysicsVector _acceleration; |
213 | private PhysicsVector _size; | ||
213 | private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero; | 214 | private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero; |
214 | private bool flying; | 215 | private bool flying; |
215 | private bool iscolliding; | 216 | private bool iscolliding; |
216 | |||
217 | public BasicActor() | 217 | public BasicActor() |
218 | { | 218 | { |
219 | _velocity = new PhysicsVector(); | 219 | _velocity = new PhysicsVector(); |
220 | _position = new PhysicsVector(); | 220 | _position = new PhysicsVector(); |
221 | _acceleration = new PhysicsVector(); | 221 | _acceleration = new PhysicsVector(); |
222 | _size = new PhysicsVector(); | ||
222 | } | 223 | } |
223 | 224 | ||
224 | public override int PhysicsActorType | 225 | public override int PhysicsActorType |
@@ -315,8 +316,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
315 | 316 | ||
316 | public override PhysicsVector Size | 317 | public override PhysicsVector Size |
317 | { | 318 | { |
318 | get { return PhysicsVector.Zero; } | 319 | get { return _size; } |
319 | set { } | 320 | set { |
321 | _size = value; | ||
322 | _size.Z = _size.Z / 2.0f; | ||
323 | } | ||
320 | } | 324 | } |
321 | 325 | ||
322 | public override PrimitiveBaseShape Shape | 326 | public override PrimitiveBaseShape Shape |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs index a9ddf27..8c185fc 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs | |||
@@ -39,6 +39,7 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
39 | private PhysicsVector _position; | 39 | private PhysicsVector _position; |
40 | public PhysicsVector _velocity; | 40 | public PhysicsVector _velocity; |
41 | public PhysicsVector _target_velocity = PhysicsVector.Zero; | 41 | public PhysicsVector _target_velocity = PhysicsVector.Zero; |
42 | public PhysicsVector _size = PhysicsVector.Zero; | ||
42 | private PhysicsVector _acceleration; | 43 | private PhysicsVector _acceleration; |
43 | private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero; | 44 | private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero; |
44 | private bool flying; | 45 | private bool flying; |
@@ -144,8 +145,12 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
144 | 145 | ||
145 | public override PhysicsVector Size | 146 | public override PhysicsVector Size |
146 | { | 147 | { |
147 | get { return new PhysicsVector(0.5f, 0.5f, 1.0f); } | 148 | get { return _size; } |
148 | set { } | 149 | set |
150 | { | ||
151 | _size = value; | ||
152 | _size.Z = _size.Z / 2.0f; | ||
153 | } | ||
149 | } | 154 | } |
150 | 155 | ||
151 | public override float Mass | 156 | public override float Mass |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSScene.cs b/OpenSim/Region/Physics/POSPlugin/POSScene.cs index 9771a62..9a4e92f 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSScene.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSScene.cs | |||
@@ -167,7 +167,7 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
167 | float terrainheight = _heightMap[(int)character.Position.Y * Constants.RegionSize + (int)character.Position.X]; | 167 | float terrainheight = _heightMap[(int)character.Position.Y * Constants.RegionSize + (int)character.Position.X]; |
168 | if (character.Position.Z + (character._target_velocity.Z * timeStep) < terrainheight + 2) | 168 | if (character.Position.Z + (character._target_velocity.Z * timeStep) < terrainheight + 2) |
169 | { | 169 | { |
170 | character.Position.Z = terrainheight + 1.0f; | 170 | character.Position.Z = terrainheight + character.Size.Z; |
171 | forcedZ = true; | 171 | forcedZ = true; |
172 | } | 172 | } |
173 | else | 173 | else |
@@ -184,23 +184,31 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
184 | character.Position.Z = oldposZ; // first try Z axis | 184 | character.Position.Z = oldposZ; // first try Z axis |
185 | if (isCollidingWithPrim(character)) | 185 | if (isCollidingWithPrim(character)) |
186 | { | 186 | { |
187 | character.Position.Z = oldposZ + 0.4f; // try harder | 187 | character.Position.Z = oldposZ + character.Size.Z / 4.4f; // try harder |
188 | if (isCollidingWithPrim(character)) | 188 | if (isCollidingWithPrim(character)) |
189 | { | 189 | { |
190 | character.Position.X = oldposX; | 190 | character.Position.Z = oldposZ + character.Size.Z / 2.2f; // try very hard |
191 | character.Position.Y = oldposY; | ||
192 | character.Position.Z = oldposZ; | ||
193 | |||
194 | character.Position.X += character._target_velocity.X * timeStep; | ||
195 | if (isCollidingWithPrim(character)) | 191 | if (isCollidingWithPrim(character)) |
196 | { | 192 | { |
197 | character.Position.X = oldposX; | 193 | character.Position.X = oldposX; |
194 | character.Position.Y = oldposY; | ||
195 | character.Position.Z = oldposZ; | ||
196 | |||
197 | character.Position.X += character._target_velocity.X * timeStep; | ||
198 | if (isCollidingWithPrim(character)) | ||
199 | { | ||
200 | character.Position.X = oldposX; | ||
201 | } | ||
202 | |||
203 | character.Position.Y += character._target_velocity.Y * timeStep; | ||
204 | if (isCollidingWithPrim(character)) | ||
205 | { | ||
206 | character.Position.Y = oldposY; | ||
207 | } | ||
198 | } | 208 | } |
199 | 209 | else | |
200 | character.Position.Y += character._target_velocity.Y * timeStep; | ||
201 | if (isCollidingWithPrim(character)) | ||
202 | { | 210 | { |
203 | character.Position.Y = oldposY; | 211 | forcedZ = true; |
204 | } | 212 | } |
205 | } | 213 | } |
206 | else | 214 | else |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 17dca98..90b2583 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -5040,27 +5040,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5040 | } | 5040 | } |
5041 | else | 5041 | else |
5042 | { | 5042 | { |
5043 | agentSize = new LSL_Vector(0.45, 0.6, calculateAgentHeight(avatar)); | 5043 | agentSize = new LSL_Vector(0.45, 0.6, avatar.Appearance.AvatarHeight); |
5044 | } | 5044 | } |
5045 | return agentSize; | 5045 | return agentSize; |
5046 | } | 5046 | } |
5047 | 5047 | ||
5048 | private float calculateAgentHeight(ScenePresence avatar) | ||
5049 | { | ||
5050 | byte[] parms = avatar.Appearance.VisualParams; | ||
5051 | // The values here were arrived at from experimentation with the sliders | ||
5052 | // in edit appearance in SL to find the ones that affected the height and how | ||
5053 | // much they affected it. | ||
5054 | float avatarHeight = 1.23077f // Shortest possible avatar height | ||
5055 | + 0.516945f * (float)parms[25] / 255.0f // Body height | ||
5056 | + 0.072514f * (float)parms[120] / 255.0f // Head size | ||
5057 | + 0.3836f * (float)parms[125] / 255.0f // Leg length | ||
5058 | + 0.08f * (float)parms[77] / 255.0f // Shoe heel height | ||
5059 | + 0.07f * (float)parms[78] / 255.0f // Shoe platform height | ||
5060 | + 0.076f * (float)parms[148] / 255.0f; // Neck length | ||
5061 | return avatarHeight; | ||
5062 | } | ||
5063 | |||
5064 | public LSL_Integer llSameGroup(string agent) | 5048 | public LSL_Integer llSameGroup(string agent) |
5065 | { | 5049 | { |
5066 | m_host.AddScriptLPS(1); | 5050 | m_host.AddScriptLPS(1); |
@@ -6600,14 +6584,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6600 | if (presence.Animations.DefaultAnimation.AnimID == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 6584 | if (presence.Animations.DefaultAnimation.AnimID == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) |
6601 | { | 6585 | { |
6602 | // This is for ground sitting avatars | 6586 | // This is for ground sitting avatars |
6603 | float height = calculateAgentHeight(presence) / 2.66666667f; | 6587 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
6604 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | 6588 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
6605 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | 6589 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
6606 | } | 6590 | } |
6607 | else | 6591 | else |
6608 | { | 6592 | { |
6609 | // This is for standing/flying avatars | 6593 | // This is for standing/flying avatars |
6610 | float height = calculateAgentHeight(presence) / 2.0f; | 6594 | float height = presence.Appearance.AvatarHeight / 2.0f; |
6611 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | 6595 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
6612 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | 6596 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
6613 | } | 6597 | } |