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-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs58
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs71
-rw-r--r--OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs136
3 files changed, 168 insertions, 97 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 720bfa9..61b0ebd 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -1021,15 +1021,15 @@ namespace OpenSim.Region.Framework.Scenes
1021 /// </remarks> 1021 /// </remarks>
1022 public event TeleportFail OnTeleportFail; 1022 public event TeleportFail OnTeleportFail;
1023 1023
1024 public delegate void GatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids); 1024// public delegate void GatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids);
1025 1025//
1026 /// <summary> 1026// /// <summary>
1027 /// Triggered when UUIDs referenced by a scene object are being gathered for archiving, hg transfer, etc. 1027// /// Triggered when UUIDs referenced by a scene object are being gathered for archiving, hg transfer, etc.
1028 /// </summary> 1028// /// </summary>
1029 /// <remarks> 1029// /// <remarks>
1030 /// The listener should add references to the IDictionary<UUID, AssetType> as appropriate. 1030// /// The listener should add references to the IDictionary<UUID, AssetType> as appropriate.
1031 /// </remarks> 1031// /// </remarks>
1032 public event GatherUuids OnGatherUuids; 1032// public event GatherUuids OnGatherUuids;
1033 1033
1034 public class MoneyTransferArgs : EventArgs 1034 public class MoneyTransferArgs : EventArgs
1035 { 1035 {
@@ -3248,25 +3248,25 @@ namespace OpenSim.Region.Framework.Scenes
3248 } 3248 }
3249 } 3249 }
3250 3250
3251 public void TriggerGatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids) 3251// public void TriggerGatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids)
3252 { 3252// {
3253 GatherUuids handler = OnGatherUuids; 3253// GatherUuids handler = OnGatherUuids;
3254 3254//
3255 if (handler != null) 3255// if (handler != null)
3256 { 3256// {
3257 foreach (GatherUuids d in handler.GetInvocationList()) 3257// foreach (GatherUuids d in handler.GetInvocationList())
3258 { 3258// {
3259 try 3259// try
3260 { 3260// {
3261 d(sop, assetUuids); 3261// d(sop, assetUuids);
3262 } 3262// }
3263 catch (Exception e) 3263// catch (Exception e)
3264 { 3264// {
3265 m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TriggerUuidGather failed - continuing {0} - {1}", 3265// m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TriggerUuidGather failed - continuing {0} - {1}",
3266 e.Message, e.StackTrace); 3266// e.Message, e.StackTrace);
3267 } 3267// }
3268 } 3268// }
3269 } 3269// }
3270 } 3270// }
3271 } 3271 }
3272} 3272}
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 3492813..4e5fb8e 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -186,7 +186,13 @@ namespace OpenSim.Region.Framework.Scenes
186 GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids); 186 GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids);
187 } 187 }
188 188
189 part.ParentGroup.Scene.EventManager.TriggerGatherUuids(part, assetUuids); 189 // FIXME: We need to make gathering modular but we cannot yet, since gatherers are not guaranteed
190 // to be called with scene objects that are in a scene (e.g. in the case of hg asset mapping and
191 // inventory transfer. There needs to be a way for a module to register a method without assuming a
192 // Scene.EventManager is present.
193// part.ParentGroup.Scene.EventManager.TriggerGatherUuids(part, assetUuids);
194
195 GatherMaterialsUuids(part, assetUuids);
190 } 196 }
191 catch (Exception e) 197 catch (Exception e)
192 { 198 {
@@ -210,6 +216,69 @@ namespace OpenSim.Region.Framework.Scenes
210// Monitor.Pulse(this); 216// Monitor.Pulse(this);
211// } 217// }
212// } 218// }
219
220 /// <summary>
221 /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
222 /// </summary>
223 /// <param name="part"></param>
224 /// <param name="assetUuids"></param>
225 public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
226 {
227 // scan thru the dynAttrs map of this part for any textures used as materials
228 OSD osdMaterials = null;
229
230 lock (part.DynAttrs)
231 {
232 if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
233 {
234 OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
235 materialsStore.TryGetValue("Materials", out osdMaterials);
236 }
237
238 if (osdMaterials != null)
239 {
240 //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
241
242 if (osdMaterials is OSDArray)
243 {
244 OSDArray matsArr = osdMaterials as OSDArray;
245 foreach (OSDMap matMap in matsArr)
246 {
247 try
248 {
249 if (matMap.ContainsKey("Material"))
250 {
251 OSDMap mat = matMap["Material"] as OSDMap;
252 if (mat.ContainsKey("NormMap"))
253 {
254 UUID normalMapId = mat["NormMap"].AsUUID();
255 if (normalMapId != UUID.Zero)
256 {
257 assetUuids[normalMapId] = AssetType.Texture;
258 //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
259 }
260 }
261 if (mat.ContainsKey("SpecMap"))
262 {
263 UUID specularMapId = mat["SpecMap"].AsUUID();
264 if (specularMapId != UUID.Zero)
265 {
266 assetUuids[specularMapId] = AssetType.Texture;
267 //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
268 }
269 }
270 }
271
272 }
273 catch (Exception e)
274 {
275 m_log.Warn("[UUID Gatherer]: exception getting materials: " + e.Message);
276 }
277 }
278 }
279 }
280 }
281 }
213 282
214 /// <summary> 283 /// <summary>
215 /// Get an asset synchronously, potentially using an asynchronous callback. If the 284 /// Get an asset synchronously, potentially using an asynchronous callback. If the
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
index 34dc552..1cfbab0 100644
--- a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
+++ b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
@@ -125,7 +125,7 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
125 m_scene = scene; 125 m_scene = scene;
126 m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; 126 m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
127 m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; 127 m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
128 m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids; 128// m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids;
129 } 129 }
130 130
131 void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) 131 void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
@@ -161,7 +161,7 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
161 161
162 m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps; 162 m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
163 m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene; 163 m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
164 m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids; 164// m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids;
165 165
166 m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName); 166 m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
167 } 167 }
@@ -579,70 +579,72 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
579 output.Flush(); 579 output.Flush();
580 } 580 }
581 581
582 /// <summary> 582 // FIXME: This code is currently still in UuidGatherer since we cannot use Scene.EventManager as some
583 /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps 583 // calls to the gatherer are done for objects with no scene.
584 /// </summary> 584// /// <summary>
585 /// <param name="part"></param> 585// /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
586 /// <param name="assetUuids"></param> 586// /// </summary>
587 private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids) 587// /// <param name="part"></param>
588 { 588// /// <param name="assetUuids"></param>
589 // scan thru the dynAttrs map of this part for any textures used as materials 589// private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
590 OSD osdMaterials = null; 590// {
591 591// // scan thru the dynAttrs map of this part for any textures used as materials
592 lock (part.DynAttrs) 592// OSD osdMaterials = null;
593 { 593//
594 if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) 594// lock (part.DynAttrs)
595 { 595// {
596 OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); 596// if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
597 if (materialsStore == null) 597// {
598 return; 598// OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
599 599// if (materialsStore == null)
600 materialsStore.TryGetValue("Materials", out osdMaterials); 600// return;
601 } 601//
602 602// materialsStore.TryGetValue("Materials", out osdMaterials);
603 if (osdMaterials != null) 603// }
604 { 604//
605 //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd)); 605// if (osdMaterials != null)
606 606// {
607 if (osdMaterials is OSDArray) 607// //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
608 { 608//
609 OSDArray matsArr = osdMaterials as OSDArray; 609// if (osdMaterials is OSDArray)
610 foreach (OSDMap matMap in matsArr) 610// {
611 { 611// OSDArray matsArr = osdMaterials as OSDArray;
612 try 612// foreach (OSDMap matMap in matsArr)
613 { 613// {
614 if (matMap.ContainsKey("Material")) 614// try
615 { 615// {
616 OSDMap mat = matMap["Material"] as OSDMap; 616// if (matMap.ContainsKey("Material"))
617 if (mat.ContainsKey("NormMap")) 617// {
618 { 618// OSDMap mat = matMap["Material"] as OSDMap;
619 UUID normalMapId = mat["NormMap"].AsUUID(); 619// if (mat.ContainsKey("NormMap"))
620 if (normalMapId != UUID.Zero) 620// {
621 { 621// UUID normalMapId = mat["NormMap"].AsUUID();
622 assetUuids[normalMapId] = AssetType.Texture; 622// if (normalMapId != UUID.Zero)
623 //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString()); 623// {
624 } 624// assetUuids[normalMapId] = AssetType.Texture;
625 } 625// //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
626 if (mat.ContainsKey("SpecMap")) 626// }
627 { 627// }
628 UUID specularMapId = mat["SpecMap"].AsUUID(); 628// if (mat.ContainsKey("SpecMap"))
629 if (specularMapId != UUID.Zero) 629// {
630 { 630// UUID specularMapId = mat["SpecMap"].AsUUID();
631 assetUuids[specularMapId] = AssetType.Texture; 631// if (specularMapId != UUID.Zero)
632 //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString()); 632// {
633 } 633// assetUuids[specularMapId] = AssetType.Texture;
634 } 634// //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
635 } 635// }
636 636// }
637 } 637// }
638 catch (Exception e) 638//
639 { 639// }
640 m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message); 640// catch (Exception e)
641 } 641// {
642 } 642// m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message);
643 } 643// }
644 } 644// }
645 } 645// }
646 } 646// }
647// }
648// }
647 } 649 }
648} \ No newline at end of file 650} \ No newline at end of file