diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 4f693c6..f58a24f 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1541,15 +1541,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1541 | agent.CloseChildAgents(neighbourx, neighboury); | 1541 | agent.CloseChildAgents(neighbourx, neighboury); |
1542 | 1542 | ||
1543 | AgentHasMovedAway(agent, false); | 1543 | AgentHasMovedAway(agent, false); |
1544 | |||
1545 | // // the user may change their profile information in other region, | ||
1546 | // // so the userinfo in UserProfileCache is not reliable any more, delete it | ||
1547 | // // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | ||
1548 | // if (agent.Scene.NeedSceneCacheClear(agent.UUID)) | ||
1549 | // { | ||
1550 | // m_log.DebugFormat( | ||
1551 | // "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); | ||
1552 | // } | ||
1553 | 1544 | ||
1554 | //m_log.Debug("AFTER CROSS"); | 1545 | //m_log.Debug("AFTER CROSS"); |
1555 | //Scene.DumpChildrenSeeds(UUID); | 1546 | //Scene.DumpChildrenSeeds(UUID); |