diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteRegionData.cs | 184 |
1 files changed, 183 insertions, 1 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs index 5a5d835..c3ff47f 100644 --- a/OpenSim/Data/SQLite/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs | |||
@@ -55,6 +55,7 @@ namespace OpenSim.Data.SQLite | |||
55 | private const string landSelect = "select * from land"; | 55 | private const string landSelect = "select * from land"; |
56 | private const string landAccessListSelect = "select distinct * from landaccesslist"; | 56 | private const string landAccessListSelect = "select distinct * from landaccesslist"; |
57 | private const string regionbanListSelect = "select * from regionban"; | 57 | private const string regionbanListSelect = "select * from regionban"; |
58 | private const string regionSettingsSelect = "select * from regionsettings"; | ||
58 | 59 | ||
59 | private DataSet ds; | 60 | private DataSet ds; |
60 | private SqliteDataAdapter primDa; | 61 | private SqliteDataAdapter primDa; |
@@ -63,6 +64,7 @@ namespace OpenSim.Data.SQLite | |||
63 | private SqliteDataAdapter terrainDa; | 64 | private SqliteDataAdapter terrainDa; |
64 | private SqliteDataAdapter landDa; | 65 | private SqliteDataAdapter landDa; |
65 | private SqliteDataAdapter landAccessListDa; | 66 | private SqliteDataAdapter landAccessListDa; |
67 | private SqliteDataAdapter regionSettingsDa; | ||
66 | 68 | ||
67 | private SqliteConnection m_conn; | 69 | private SqliteConnection m_conn; |
68 | 70 | ||
@@ -116,6 +118,8 @@ namespace OpenSim.Data.SQLite | |||
116 | SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn); | 118 | SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn); |
117 | landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd); | 119 | landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd); |
118 | 120 | ||
121 | SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn); | ||
122 | |||
119 | // This actually does the roll forward assembly stuff | 123 | // This actually does the roll forward assembly stuff |
120 | Assembly assem = GetType().Assembly; | 124 | Assembly assem = GetType().Assembly; |
121 | Migration m = new Migration(m_conn, assem, "RegionStore"); | 125 | Migration m = new Migration(m_conn, assem, "RegionStore"); |
@@ -143,6 +147,9 @@ namespace OpenSim.Data.SQLite | |||
143 | ds.Tables.Add(createLandAccessListTable()); | 147 | ds.Tables.Add(createLandAccessListTable()); |
144 | setupLandAccessCommands(landAccessListDa, m_conn); | 148 | setupLandAccessCommands(landAccessListDa, m_conn); |
145 | 149 | ||
150 | ds.Tables.Add(createRegionSettingsTable()); | ||
151 | setupRegionSettingsCommands(regionSettingsDa, m_conn); | ||
152 | |||
146 | // WORKAROUND: This is a work around for sqlite on | 153 | // WORKAROUND: This is a work around for sqlite on |
147 | // windows, which gets really unhappy with blob columns | 154 | // windows, which gets really unhappy with blob columns |
148 | // that have no sample data in them. At some point we | 155 | // that have no sample data in them. At some point we |
@@ -183,17 +190,65 @@ namespace OpenSim.Data.SQLite | |||
183 | m_log.Info("[REGION DB]: Caught fill error on landaccesslist table"); | 190 | m_log.Info("[REGION DB]: Caught fill error on landaccesslist table"); |
184 | } | 191 | } |
185 | 192 | ||
193 | try | ||
194 | { | ||
195 | regionSettingsDa.Fill(ds.Tables["regionsettings"]); | ||
196 | } | ||
197 | catch (Exception) | ||
198 | { | ||
199 | m_log.Info("[REGION DB]: Caught fill error on regionsettings table"); | ||
200 | } | ||
186 | return; | 201 | return; |
187 | } | 202 | } |
188 | } | 203 | } |
189 | 204 | ||
190 | public void StoreRegionSettings(RegionSettings rs) | 205 | public void StoreRegionSettings(RegionSettings rs) |
191 | { | 206 | { |
207 | lock(ds) | ||
208 | { | ||
209 | DataTable regionsettings = ds.Tables["regionsettings"]; | ||
210 | |||
211 | DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString()); | ||
212 | if (settingsRow == null) | ||
213 | { | ||
214 | settingsRow = regionsettings.NewRow(); | ||
215 | fillRegionSettingsRow(settingsRow, rs); | ||
216 | regionsettings.Rows.Add(settingsRow); | ||
217 | } | ||
218 | else | ||
219 | { | ||
220 | fillRegionSettingsRow(settingsRow, rs); | ||
221 | } | ||
222 | |||
223 | Commit(); | ||
224 | } | ||
192 | } | 225 | } |
193 | 226 | ||
194 | public RegionSettings LoadRegionSettings(UUID regionUUID) | 227 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
195 | { | 228 | { |
196 | return null; | 229 | lock (ds) |
230 | { | ||
231 | DataTable regionsettings = ds.Tables["regionsettings"]; | ||
232 | |||
233 | string searchExp = "regionUUID = '" + regionUUID.ToString() + "'"; | ||
234 | DataRow[] rawsettings = regionsettings.Select(searchExp); | ||
235 | if (rawsettings.Length == 0) | ||
236 | { | ||
237 | RegionSettings rs = new RegionSettings(); | ||
238 | rs.RegionUUID = regionUUID; | ||
239 | rs.OnSave += StoreRegionSettings; | ||
240 | |||
241 | StoreRegionSettings(rs); | ||
242 | |||
243 | return rs; | ||
244 | } | ||
245 | DataRow row = rawsettings[0]; | ||
246 | |||
247 | RegionSettings newSettings = buildRegionSettings(row); | ||
248 | newSettings.OnSave += StoreRegionSettings; | ||
249 | |||
250 | return newSettings; | ||
251 | } | ||
197 | } | 252 | } |
198 | 253 | ||
199 | /// <summary> | 254 | /// <summary> |
@@ -871,6 +926,47 @@ namespace OpenSim.Data.SQLite | |||
871 | return landaccess; | 926 | return landaccess; |
872 | } | 927 | } |
873 | 928 | ||
929 | private static DataTable createRegionSettingsTable() | ||
930 | { | ||
931 | DataTable regionsettings = new DataTable("regionsettings"); | ||
932 | createCol(regionsettings, "regionUUID", typeof(String)); | ||
933 | createCol(regionsettings, "block_terraform", typeof (Int32)); | ||
934 | createCol(regionsettings, "block_fly", typeof (Int32)); | ||
935 | createCol(regionsettings, "allow_damage", typeof (Int32)); | ||
936 | createCol(regionsettings, "restrict_pushing", typeof (Int32)); | ||
937 | createCol(regionsettings, "allow_land_resell", typeof (Int32)); | ||
938 | createCol(regionsettings, "allow_land_join_divide", typeof (Int32)); | ||
939 | createCol(regionsettings, "block_show_in_search", typeof (Int32)); | ||
940 | createCol(regionsettings, "agent_limit", typeof (Int32)); | ||
941 | createCol(regionsettings, "object_bonus", typeof (Double)); | ||
942 | createCol(regionsettings, "maturity", typeof (Int32)); | ||
943 | createCol(regionsettings, "disable_scripts", typeof (Int32)); | ||
944 | createCol(regionsettings, "disable_collisions", typeof (Int32)); | ||
945 | createCol(regionsettings, "disable_physics", typeof (Int32)); | ||
946 | createCol(regionsettings, "terrain_texture_1", typeof(String)); | ||
947 | createCol(regionsettings, "terrain_texture_2", typeof(String)); | ||
948 | createCol(regionsettings, "terrain_texture_3", typeof(String)); | ||
949 | createCol(regionsettings, "terrain_texture_4", typeof(String)); | ||
950 | createCol(regionsettings, "elevation_1_nw", typeof (Double)); | ||
951 | createCol(regionsettings, "elevation_2_nw", typeof (Double)); | ||
952 | createCol(regionsettings, "elevation_1_ne", typeof (Double)); | ||
953 | createCol(regionsettings, "elevation_2_ne", typeof (Double)); | ||
954 | createCol(regionsettings, "elevation_1_se", typeof (Double)); | ||
955 | createCol(regionsettings, "elevation_2_se", typeof (Double)); | ||
956 | createCol(regionsettings, "elevation_1_sw", typeof (Double)); | ||
957 | createCol(regionsettings, "elevation_2_sw", typeof (Double)); | ||
958 | createCol(regionsettings, "water_height", typeof (Double)); | ||
959 | createCol(regionsettings, "terrain_raise_limit", typeof (Double)); | ||
960 | createCol(regionsettings, "terrain_lower_limit", typeof (Double)); | ||
961 | createCol(regionsettings, "use_estate_sun", typeof (Int32)); | ||
962 | createCol(regionsettings, "sandbox", typeof (Int32)); | ||
963 | createCol(regionsettings, "fixed_sun", typeof (Int32)); | ||
964 | createCol(regionsettings, "sun_position", typeof (Double)); | ||
965 | createCol(regionsettings, "covenant", typeof(String)); | ||
966 | |||
967 | return regionsettings; | ||
968 | } | ||
969 | |||
874 | /*********************************************************************** | 970 | /*********************************************************************** |
875 | * | 971 | * |
876 | * Convert between ADO.NET <=> OpenSim Objects | 972 | * Convert between ADO.NET <=> OpenSim Objects |
@@ -1126,6 +1222,48 @@ namespace OpenSim.Data.SQLite | |||
1126 | return newData; | 1222 | return newData; |
1127 | } | 1223 | } |
1128 | 1224 | ||
1225 | private RegionSettings buildRegionSettings(DataRow row) | ||
1226 | { | ||
1227 | RegionSettings newSettings = new RegionSettings(); | ||
1228 | |||
1229 | newSettings.RegionUUID = new UUID((string) row["regionUUID"]); | ||
1230 | newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); | ||
1231 | newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); | ||
1232 | newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); | ||
1233 | newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]); | ||
1234 | newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]); | ||
1235 | newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]); | ||
1236 | newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]); | ||
1237 | newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]); | ||
1238 | newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]); | ||
1239 | newSettings.Maturity = Convert.ToInt32(row["maturity"]); | ||
1240 | newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); | ||
1241 | newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); | ||
1242 | newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); | ||
1243 | newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]); | ||
1244 | newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]); | ||
1245 | newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]); | ||
1246 | newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]); | ||
1247 | newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); | ||
1248 | newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); | ||
1249 | newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); | ||
1250 | newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]); | ||
1251 | newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]); | ||
1252 | newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]); | ||
1253 | newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]); | ||
1254 | newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]); | ||
1255 | newSettings.WaterHeight = Convert.ToDouble(row["water_height"]); | ||
1256 | newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]); | ||
1257 | newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]); | ||
1258 | newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]); | ||
1259 | newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); | ||
1260 | newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); | ||
1261 | newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); | ||
1262 | newSettings.Covenant = new UUID((String) row["covenant"]); | ||
1263 | |||
1264 | return newSettings; | ||
1265 | } | ||
1266 | |||
1129 | /// <summary> | 1267 | /// <summary> |
1130 | /// Build a land access entry from the persisted data. | 1268 | /// Build a land access entry from the persisted data. |
1131 | /// </summary> | 1269 | /// </summary> |
@@ -1336,6 +1474,44 @@ namespace OpenSim.Data.SQLite | |||
1336 | row["Flags"] = entry.Flags; | 1474 | row["Flags"] = entry.Flags; |
1337 | } | 1475 | } |
1338 | 1476 | ||
1477 | private static void fillRegionSettingsRow(DataRow row, RegionSettings settings) | ||
1478 | { | ||
1479 | row["regionUUID"] = settings.RegionUUID.ToString(); | ||
1480 | row["block_terraform"] = settings.BlockTerraform; | ||
1481 | row["block_fly"] = settings.BlockFly; | ||
1482 | row["allow_damage"] = settings.AllowDamage; | ||
1483 | row["restrict_pushing"] = settings.RestrictPushing; | ||
1484 | row["allow_land_resell"] = settings.AllowLandResell; | ||
1485 | row["allow_land_join_divide"] = settings.AllowLandJoinDivide; | ||
1486 | row["block_show_in_search"] = settings.BlockShowInSearch; | ||
1487 | row["agent_limit"] = settings.AgentLimit; | ||
1488 | row["object_bonus"] = settings.ObjectBonus; | ||
1489 | row["maturity"] = settings.Maturity; | ||
1490 | row["disable_scripts"] = settings.DisableScripts; | ||
1491 | row["disable_collisions"] = settings.DisableCollisions; | ||
1492 | row["disable_physics"] = settings.DisablePhysics; | ||
1493 | row["terrain_texture_1"] = settings.TerrainTexture1.ToString(); | ||
1494 | row["terrain_texture_2"] = settings.TerrainTexture2.ToString(); | ||
1495 | row["terrain_texture_3"] = settings.TerrainTexture3.ToString(); | ||
1496 | row["terrain_texture_4"] = settings.TerrainTexture4.ToString(); | ||
1497 | row["elevation_1_nw"] = settings.Elevation1NW; | ||
1498 | row["elevation_2_nw"] = settings.Elevation2NW; | ||
1499 | row["elevation_1_ne"] = settings.Elevation1NE; | ||
1500 | row["elevation_2_ne"] = settings.Elevation2NE; | ||
1501 | row["elevation_1_se"] = settings.Elevation1SE; | ||
1502 | row["elevation_2_se"] = settings.Elevation2SE; | ||
1503 | row["elevation_1_sw"] = settings.Elevation1SW; | ||
1504 | row["elevation_2_sw"] = settings.Elevation2SW; | ||
1505 | row["water_height"] = settings.WaterHeight; | ||
1506 | row["terrain_raise_limit"] = settings.TerrainRaiseLimit; | ||
1507 | row["terrain_lower_limit"] = settings.TerrainLowerLimit; | ||
1508 | row["use_estate_sun"] = settings.UseEstateSun; | ||
1509 | row["sandbox"] = settings.Sandbox; | ||
1510 | row["fixed_sun"] = settings.FixedSun; | ||
1511 | row["sun_position"] = settings.SunPosition; | ||
1512 | row["covenant"] = settings.Covenant.ToString(); | ||
1513 | } | ||
1514 | |||
1339 | /// <summary> | 1515 | /// <summary> |
1340 | /// | 1516 | /// |
1341 | /// </summary> | 1517 | /// </summary> |
@@ -1720,6 +1896,12 @@ namespace OpenSim.Data.SQLite | |||
1720 | da.InsertCommand.Connection = conn; | 1896 | da.InsertCommand.Connection = conn; |
1721 | } | 1897 | } |
1722 | 1898 | ||
1899 | private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
1900 | { | ||
1901 | da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]); | ||
1902 | da.InsertCommand.Connection = conn; | ||
1903 | } | ||
1904 | |||
1723 | /// <summary> | 1905 | /// <summary> |
1724 | /// | 1906 | /// |
1725 | /// </summary> | 1907 | /// </summary> |