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-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index b2f71d1..665875f 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.World.Land
69 /// without recounting the whole sim. 69 /// without recounting the whole sim.
70 /// 70 ///
71 /// We start out tainted so that the first get call resets the various prim counts. 71 /// We start out tainted so that the first get call resets the various prim counts.
72 /// <value> 72 /// </value>
73 private bool m_Tainted = true; 73 private bool m_Tainted = true;
74 74
75 private Object m_TaintLock = new Object(); 75 private Object m_TaintLock = new Object();