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-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs84
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs8
2 files changed, 35 insertions, 57 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs
index 5ee07ff..df42f07 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs
@@ -114,55 +114,43 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
114 client.OnChatFromClient += OnChatFromClient; 114 client.OnChatFromClient += OnChatFromClient;
115 } 115 }
116 116
117 public virtual void OnChatFromClient(Object sender, OSChatMessage e) 117 protected OSChatMessage FixPositionOfChatMessage(OSChatMessage c)
118 { 118 {
119 ScenePresence avatar;
120 Scene scene = (Scene)c.Scene;
121 if ((avatar = scene.GetScenePresence(c.Sender.AgentId)) != null)
122 c.Position = avatar.AbsolutePosition;
123
124 return c;
125 }
126
127 public virtual void OnChatFromClient(Object sender, OSChatMessage c)
128 {
129 c = FixPositionOfChatMessage(c);
130
119 // redistribute to interested subscribers 131 // redistribute to interested subscribers
120 Scene scene = (Scene)e.Scene; 132 Scene scene = (Scene)c.Scene;
121 scene.EventManager.TriggerOnChatFromClient(sender, e); 133 scene.EventManager.TriggerOnChatFromClient(sender, c);
122 134
123 // early return if not on public or debug channel 135 // early return if not on public or debug channel
124 if (e.Channel != 0 && e.Channel != DEBUG_CHANNEL) return; 136 if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
125 137
126 // sanity check: 138 // sanity check:
127 if (e.Sender == null) 139 if (c.Sender == null)
128 { 140 {
129 m_log.ErrorFormat("[CHAT] OnChatFromClient from {0} has empty Sender field!", sender); 141 m_log.ErrorFormat("[CHAT] OnChatFromClient from {0} has empty Sender field!", sender);
130 return; 142 return;
131 } 143 }
132 144
133 // string message = e.Message; 145 DeliverChatToAvatars(ChatSourceType.Agent, c);
134 // if (e.Channel == DEBUG_CHANNEL) e.Type = ChatTypeEnum.DebugChannel;
135
136 // ScenePresence avatar = scene.GetScenePresence(e.Sender.AgentId);
137 // Vector3 fromPos = avatar.AbsolutePosition;
138 // Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
139 // scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
140 // string fromName = avatar.Firstname + " " + avatar.Lastname;
141 // UUID fromID = e.Sender.AgentId;
142
143 // DeliverChatToAvatars(fromPos, regionPos, fromID, fromName, e.Type, ChatSourceType.Agent, message);
144 DeliverChatToAvatars(ChatSourceType.Agent, e);
145 } 146 }
146 147
147 public virtual void OnChatFromWorld(Object sender, OSChatMessage e) 148 public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
148 { 149 {
149 // early return if not on public or debug channel 150 // early return if not on public or debug channel
150 if (e.Channel != 0 && e.Channel != DEBUG_CHANNEL) return; 151 if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
151
152 // // Filled in since it's easier than rewriting right now.
153 // Vector3 fromPos = e.Position;
154 // Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
155 // scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
156 152
157 // string fromName = e.From; 153 DeliverChatToAvatars(ChatSourceType.Object, c);
158 // string message = e.Message;
159 // UUID fromID = e.SenderUUID;
160
161 // if (e.Channel == DEBUG_CHANNEL)
162 // e.Type = ChatTypeEnum.DebugChannel;
163
164 // DeliverChatToAvatars(fromPos, regionPos, fromID, fromName, e.Type, ChatSourceType.Object, message);
165 DeliverChatToAvatars(ChatSourceType.Object, e);
166 } 154 }
167 155
168 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) 156 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
@@ -188,7 +176,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
188 } 176 }
189 ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId); 177 ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId);
190 fromPos = avatar.AbsolutePosition; 178 fromPos = avatar.AbsolutePosition;
191 fromName = avatar.Firstname + " " + avatar.Lastname; 179 fromName = avatar.Name;
192 fromID = c.Sender.AgentId; 180 fromID = c.Sender.AgentId;
193 181
194 break; 182 break;
@@ -203,6 +191,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
203 if (message.Length >= 1000) // libomv limit 191 if (message.Length >= 1000) // libomv limit
204 message = message.Substring(0, 1000); 192 message = message.Substring(0, 1000);
205 193
194 // m_log.DebugFormat("[CHAT] DCTA: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, c.Type, sourceType);
195
206 foreach (Scene s in m_scenes) 196 foreach (Scene s in m_scenes)
207 { 197 {
208 s.ForEachScenePresence(delegate(ScenePresence presence) 198 s.ForEachScenePresence(delegate(ScenePresence presence)
@@ -213,24 +203,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
213 } 203 }
214 } 204 }
215 205
216 // protected virtual void DeliverChatToAvatars(Vector3 pos, Vector3 regionPos, UUID uuid, string name,
217 // ChatTypeEnum chatType, ChatSourceType sourceType, string message)
218 // {
219 // // iterate over message
220 // if (message.Length >= 1000) // libomv limit
221 // message = message.Substring(0, 1000);
222
223 // foreach (Scene s in m_scenes)
224 // {
225 // s.ForEachScenePresence(delegate(ScenePresence presence)
226 // {
227 // TrySendChatMessage(presence, pos, regionPos, uuid, name,
228 // chatType, message, sourceType);
229 // });
230 // }
231 // }
232
233 206
207 static private Vector3 CenterOfRegion = new Vector3(128, 128, 30);
234 public virtual void OnChatBroadcast(Object sender, OSChatMessage c) 208 public virtual void OnChatBroadcast(Object sender, OSChatMessage c)
235 { 209 {
236 // unless the chat to be broadcast is of type Region, we 210 // unless the chat to be broadcast is of type Region, we
@@ -249,16 +223,20 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
249 223
250 // broadcast chat works by redistributing every incoming chat 224 // broadcast chat works by redistributing every incoming chat
251 // message to each avatar in the scene. 225 // message to each avatar in the scene.
252 Vector3 pos = new Vector3(128, 128, 30); 226 string fromName = c.From;
253 227
254 UUID fromID = UUID.Zero; 228 UUID fromID = UUID.Zero;
255 ChatSourceType sourceType = ChatSourceType.Object; 229 ChatSourceType sourceType = ChatSourceType.Object;
256 if (null != c.Sender) 230 if (null != c.Sender)
257 { 231 {
232 ScenePresence avatar = (c.Scene as Scene).GetScenePresence(c.Sender.AgentId);
258 fromID = c.Sender.AgentId; 233 fromID = c.Sender.AgentId;
234 fromName = avatar.Name;
259 sourceType = ChatSourceType.Agent; 235 sourceType = ChatSourceType.Agent;
260 } 236 }
261 237
238 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
239
262 ((Scene)c.Scene).ForEachScenePresence( 240 ((Scene)c.Scene).ForEachScenePresence(
263 delegate(ScenePresence presence) 241 delegate(ScenePresence presence)
264 { 242 {
@@ -274,7 +252,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
274 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) 252 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
275 return; 253 return;
276 254
277 client.SendChatMessage(c.Message, (byte)cType, pos, c.From, fromID, 255 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
278 (byte)sourceType, (byte)ChatAudibleLevel.Fully); 256 (byte)sourceType, (byte)ChatAudibleLevel.Fully);
279 }); 257 });
280 } 258 }
diff --git a/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs
index b7d9321..99e3177 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs
@@ -34,8 +34,8 @@ using OpenSim.Framework;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
36 36
37using log4net; 37// using log4net;
38using System.Reflection; 38// using System.Reflection;
39 39
40 40
41/***************************************************** 41/*****************************************************
@@ -336,9 +336,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
336 private void DeliverClientMessage(Object sender, OSChatMessage e) 336 private void DeliverClientMessage(Object sender, OSChatMessage e)
337 { 337 {
338 if (null != e.Sender) 338 if (null != e.Sender)
339 DeliverMessage(e.Type, e.Channel, e.Sender.Name, e.Sender.AgentId, e.Message); // , e.Position); 339 DeliverMessage(e.Type, e.Channel, e.Sender.Name, e.Sender.AgentId, e.Message, e.Position);
340 else 340 else
341 DeliverMessage(e.Type, e.Channel, e.From, UUID.Zero, e.Message); // , e.Position); 341 DeliverMessage(e.Type, e.Channel, e.From, UUID.Zero, e.Message, e.Position);
342 } 342 }
343 343
344 public Object[] GetSerializationData(UUID itemID) 344 public Object[] GetSerializationData(UUID itemID)