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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
3 files changed, 1 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 201ce7f..e2f6a9e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -145,7 +145,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
145 { 145 {
146 grp.IsAttachment = false; 146 grp.IsAttachment = false;
147 grp.AbsolutePosition = grp.RootPart.AttachedPos; 147 grp.AbsolutePosition = grp.RootPart.AttachedPos;
148// grp.DetachToInventoryPrep();
149 UpdateKnownItem(sp.ControllingClient, grp, grp.GetFromItemID(), grp.OwnerID); 148 UpdateKnownItem(sp.ControllingClient, grp, grp.GetFromItemID(), grp.OwnerID);
150 grp.IsAttachment = true; 149 grp.IsAttachment = true;
151 } 150 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index e0e3884..9368285 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3162,7 +3162,7 @@ namespace OpenSim.Region.Framework.Scenes
3162 3162
3163 m_eventManager.TriggerOnRemovePresence(agentID); 3163 m_eventManager.TriggerOnRemovePresence(agentID);
3164 3164
3165 if (AttachmentsModule != null && avatar != null && (!avatar.IsChildAgent) && avatar.PresenceType != PresenceType.Npc) 3165 if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc)
3166 AttachmentsModule.SaveChangedAttachments(avatar); 3166 AttachmentsModule.SaveChangedAttachments(avatar);
3167 3167
3168 ForEachClient( 3168 ForEachClient(
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 91e11eb..0a91989 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -114,10 +114,6 @@ namespace OpenSim.Region.Framework.Scenes
114 } 114 }
115 protected ScenePresenceAnimator m_animator; 115 protected ScenePresenceAnimator m_animator;
116 116
117 /// <value>
118 /// The scene objects attached to this avatar. Do not change this list directly - use methods such as
119 /// AddAttachment() and RemoveAttachment(). Lock this list when performing any read operations upon it.
120 /// </value>
121 public List<SceneObjectGroup> Attachments 117 public List<SceneObjectGroup> Attachments
122 { 118 {
123 get { return m_attachments; } 119 get { return m_attachments; }