diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | 30 |
1 files changed, 18 insertions, 12 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index f46d9f7..19c774f 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -275,19 +275,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
275 | { | 275 | { |
276 | if (m_TransferModule != null) | 276 | if (m_TransferModule != null) |
277 | m_TransferModule.SendInstantMessage(im, delegate(bool success) { | 277 | m_TransferModule.SendInstantMessage(im, delegate(bool success) { |
278 | // Send BulkUpdateInventory | ||
279 | IInventoryService invService = scene.InventoryService; | ||
280 | UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip | ||
281 | 278 | ||
282 | InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId); | 279 | // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011 |
283 | folder = invService.GetFolder(folder); | 280 | // and is apparently supposed to fix bulk inventory updates after accepting items. But |
284 | 281 | // instead it appears to cause two copies of an accepted folder for the receiving user in | |
285 | ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID)); | 282 | // at least some cases. Folder/item update is already done when the offer is made (see code above) |
286 | 283 | ||
287 | // If the user has left the scene by the time the message comes back then we can't send | 284 | // // Send BulkUpdateInventory |
288 | // them the update. | 285 | // IInventoryService invService = scene.InventoryService; |
289 | if (fromUser != null) | 286 | // UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip |
290 | fromUser.ControllingClient.SendBulkUpdateInventory(folder); | 287 | // |
288 | // InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId); | ||
289 | // folder = invService.GetFolder(folder); | ||
290 | // | ||
291 | // ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID)); | ||
292 | // | ||
293 | // // If the user has left the scene by the time the message comes back then we can't send | ||
294 | // // them the update. | ||
295 | // if (fromUser != null) | ||
296 | // fromUser.ControllingClient.SendBulkUpdateInventory(folder); | ||
291 | }); | 297 | }); |
292 | } | 298 | } |
293 | } | 299 | } |